12/6/2020 4:41:31 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:31 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 64160 ticks (= 0.006416)
12/6/2020 4:41:31 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:31 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:31 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5594 ticks (= 0.0005594)
12/6/2020 4:41:32 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1125.4
12/6/2020 4:41:32 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1129.2
Hypothetical Budget: 1129200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20172222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20172222
New total Budget: 1129200
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 14978 ticks (= 0.0014978)
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:32 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5246 ticks (= 0.0005246)
12/6/2020 4:41:33 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1129.2
12/6/2020 4:41:33 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1133
Hypothetical Budget: 1133000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20177777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20177777
New total Budget: 1133000
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 14132 ticks (= 0.0014132)
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:33 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4994 ticks (= 0.0004994)
12/6/2020 4:41:34 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1133
12/6/2020 4:41:34 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1136.8
Hypothetical Budget: 1136800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20183333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20183333
New total Budget: 1136800
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10476 ticks (= 0.0010476)
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:34 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4978 ticks (= 0.0004978)
12/6/2020 4:41:35 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1136.8
12/6/2020 4:41:35 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1140.6
Hypothetical Budget: 1140600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20188888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20188888
New total Budget: 1140600
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10482 ticks (= 0.0010482)
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:35 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4109 ticks (= 0.0004109)
12/6/2020 4:41:36 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1140.6
12/6/2020 4:41:36 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1144.4
Hypothetical Budget: 1144400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20194444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20194444
New total Budget: 1144400
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11048 ticks (= 0.0011048)
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:36 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4891 ticks (= 0.0004891)
12/6/2020 4:41:37 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1144.4
12/6/2020 4:41:37 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1148.2
Hypothetical Budget: 1148200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20200000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20200000
New total Budget: 1148200
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11273 ticks (= 0.0011273)
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:37 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 6338 ticks (= 0.0006338)
12/6/2020 4:41:38 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1148.2
12/6/2020 4:41:38 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1152
Hypothetical Budget: 1152000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20205555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20205555
New total Budget: 1152000
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11749 ticks (= 0.0011749)
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:38 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4958 ticks (= 0.0004958)
12/6/2020 4:41:39 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1152
12/6/2020 4:41:39 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1155.8
Hypothetical Budget: 1155800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20211111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20211111
New total Budget: 1155800
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 12308 ticks (= 0.0012308)
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:39 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4439 ticks (= 0.0004439)
12/6/2020 4:41:40 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1155.8
12/6/2020 4:41:40 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1159.6
Hypothetical Budget: 1159600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20216666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20216666
New total Budget: 1159600
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 13544 ticks (= 0.0013544)
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:40 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5015 ticks (= 0.0005015)
12/6/2020 4:41:41 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1159.6
12/6/2020 4:41:41 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1163.4
Hypothetical Budget: 1163400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20222222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20222222
New total Budget: 1163400
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10664 ticks (= 0.0010664)
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:41 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 6901 ticks (= 0.0006901)
12/6/2020 4:41:42 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1163.4
12/6/2020 4:41:42 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1167.2
Hypothetical Budget: 1167200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20227777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20227777
New total Budget: 1167200
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11751 ticks (= 0.0011751)
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:42 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5035 ticks (= 0.0005035)
12/6/2020 4:41:43 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1167.2
12/6/2020 4:41:43 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1171
Hypothetical Budget: 1171000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20233333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20233333
New total Budget: 1171000
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10727 ticks (= 0.0010727)
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:43 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5840 ticks (= 0.000584)
12/6/2020 4:41:44 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1171
12/6/2020 4:41:44 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1174.8
Hypothetical Budget: 1174800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20238888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20238888
New total Budget: 1174800
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11531 ticks (= 0.0011531)
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:44 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5611 ticks (= 0.0005611)
12/6/2020 4:41:45 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1174.8
12/6/2020 4:41:45 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1178.6
Hypothetical Budget: 1178600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20244444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20244444
New total Budget: 1178600
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10769 ticks (= 0.0010769)
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:45 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 6042 ticks (= 0.0006042)
12/6/2020 4:41:46 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1178.6
12/6/2020 4:41:46 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1182.4
Hypothetical Budget: 1182400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20250000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20250000
New total Budget: 1182400
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11275 ticks (= 0.0011275)
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:46 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5009 ticks (= 0.0005009)
12/6/2020 4:41:47 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1182.4
12/6/2020 4:41:47 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1186.2
Hypothetical Budget: 1186200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20255555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20255555
New total Budget: 1186200
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11588 ticks (= 0.0011588)
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:47 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5603 ticks (= 0.0005603)
12/6/2020 4:41:48 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1186.2
12/6/2020 4:41:48 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1190
Hypothetical Budget: 1190000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20261111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20261111
New total Budget: 1190000
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10679 ticks (= 0.0010679)
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:48 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4899 ticks (= 0.0004899)
12/6/2020 4:41:49 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1190
12/6/2020 4:41:49 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1193.8
Hypothetical Budget: 1193800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20266666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20266666
New total Budget: 1193800
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 9692 ticks (= 0.0009692)
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:49 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4936 ticks (= 0.0004936)
12/6/2020 4:41:50 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1193.8
12/6/2020 4:41:50 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1197.6
Hypothetical Budget: 1197600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20272222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20272222
New total Budget: 1197600
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10249 ticks (= 0.0010249)
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:50 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4893 ticks (= 0.0004893)
12/6/2020 4:41:51 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1197.6
12/6/2020 4:41:51 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1201.4
Hypothetical Budget: 1201400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20277777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20277777
New total Budget: 1201400
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10950 ticks (= 0.001095)
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:51 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5662 ticks (= 0.0005662)
12/6/2020 4:41:52 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1201.4
12/6/2020 4:41:52 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1205.2
Hypothetical Budget: 1205200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20283333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20283333
New total Budget: 1205200
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10561 ticks (= 0.0010561)
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:52 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4887 ticks (= 0.0004887)
12/6/2020 4:41:53 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1205.2
12/6/2020 4:41:53 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1209
Hypothetical Budget: 1209000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20288888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20288888
New total Budget: 1209000
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10057 ticks (= 0.0010057)
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:53 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4982 ticks (= 0.0004982)
12/6/2020 4:41:54 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1209
12/6/2020 4:41:54 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1212.8
Hypothetical Budget: 1212800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20294444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20294444
New total Budget: 1212800
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11511 ticks (= 0.0011511)
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:54 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 30884 ticks (= 0.0030884)
12/6/2020 4:41:55 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1212.8
12/6/2020 4:41:55 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1216.6
Hypothetical Budget: 1216600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20300000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20300000
New total Budget: 1216600
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10657 ticks (= 0.0010657)
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:55 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4688 ticks (= 0.0004688)
12/6/2020 4:41:56 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1216.6
12/6/2020 4:41:56 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1220.4
Hypothetical Budget: 1220400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20305555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20305555
New total Budget: 1220400
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10725 ticks (= 0.0010725)
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:56 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4983 ticks (= 0.0004983)
12/6/2020 4:41:57 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1220.4
12/6/2020 4:41:57 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1224.2
Hypothetical Budget: 1224200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20311111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20311111
New total Budget: 1224200
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10994 ticks (= 0.0010994)
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:57 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4740 ticks (= 0.000474)
12/6/2020 4:41:58 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1224.2
12/6/2020 4:41:58 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1228
Hypothetical Budget: 1228000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20316666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20316666
New total Budget: 1228000
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11004 ticks (= 0.0011004)
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:58 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4067 ticks (= 0.0004067)
12/6/2020 4:41:59 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1228
12/6/2020 4:41:59 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1231.8
Hypothetical Budget: 1231800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20322222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20322222
New total Budget: 1231800
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 9343 ticks (= 0.0009343)
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:41:59 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5295 ticks (= 0.0005295)
12/6/2020 4:42:00 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1231.8
12/6/2020 4:42:00 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1235.6
Hypothetical Budget: 1235600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20327777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20327777
New total Budget: 1235600
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10696 ticks (= 0.0010696)
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:00 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4834 ticks (= 0.0004834)
12/6/2020 4:42:01 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1235.6
12/6/2020 4:42:01 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1239.4
Hypothetical Budget: 1239400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20333333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20333333
New total Budget: 1239400
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11114 ticks (= 0.0011114)
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:01 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4685 ticks (= 0.0004685)
12/6/2020 4:42:02 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1239.4
12/6/2020 4:42:02 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1243.2
Hypothetical Budget: 1243200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20338888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20338888
New total Budget: 1243200
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11006 ticks (= 0.0011006)
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:02 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5043 ticks (= 0.0005043)
12/6/2020 4:42:03 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1243.2
12/6/2020 4:42:03 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1247
Hypothetical Budget: 1247000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20344444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20344444
New total Budget: 1247000
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10131 ticks (= 0.0010131)
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:03 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4814 ticks (= 0.0004814)
12/6/2020 4:42:04 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1247
12/6/2020 4:42:04 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1250.8
Hypothetical Budget: 1250800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20350000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20350000
New total Budget: 1250800
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10255 ticks (= 0.0010255)
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:04 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4902 ticks (= 0.0004902)
12/6/2020 4:42:05 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1250.8
12/6/2020 4:42:05 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1254.6
Hypothetical Budget: 1254600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20355555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20355555
New total Budget: 1254600
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 13122 ticks (= 0.0013122)
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:05 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4607 ticks (= 0.0004607)
12/6/2020 4:42:06 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1254.6
12/6/2020 4:42:06 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1258.4
Hypothetical Budget: 1258400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20361111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20361111
New total Budget: 1258400
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10585 ticks (= 0.0010585)
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:06 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 3904 ticks (= 0.0003904)
12/6/2020 4:42:07 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1258.4
12/6/2020 4:42:07 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1262.2
Hypothetical Budget: 1262200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20366666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20366666
New total Budget: 1262200
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10349 ticks (= 0.0010349)
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:07 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 6505 ticks (= 0.0006505)
12/6/2020 4:42:08 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1262.2
12/6/2020 4:42:08 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1266
Hypothetical Budget: 1266000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20372222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20372222
New total Budget: 1266000
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 17937 ticks (= 0.0017937)
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:08 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5061 ticks (= 0.0005061)
12/6/2020 4:42:09 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1266
12/6/2020 4:42:09 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1269.8
Hypothetical Budget: 1269800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20377777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20377777
New total Budget: 1269800
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10843 ticks (= 0.0010843)
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:09 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5415 ticks (= 0.0005415)
12/6/2020 4:42:10 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1269.8
12/6/2020 4:42:10 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1273.6
Hypothetical Budget: 1273600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20383333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20383333
New total Budget: 1273600
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 9934 ticks (= 0.0009934)
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:10 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5240 ticks (= 0.000524)
12/6/2020 4:42:11 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1273.6
12/6/2020 4:42:11 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1277.4
Hypothetical Budget: 1277400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20388888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20388888
New total Budget: 1277400
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10711 ticks (= 0.0010711)
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:11 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5602 ticks (= 0.0005602)
12/6/2020 4:42:12 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1277.4
12/6/2020 4:42:12 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1281.2
Hypothetical Budget: 1281200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20394444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20394444
New total Budget: 1281200
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10877 ticks (= 0.0010877)
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:12 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4834 ticks (= 0.0004834)
12/6/2020 4:42:13 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1281.2
12/6/2020 4:42:13 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1285
Hypothetical Budget: 1285000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 2
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 3800
Max Budget from Time: 20400000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20400000
New total Budget: 1285000
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 12579 ticks (= 0.0012579)
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:13 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5243 ticks (= 0.0005243)
12/6/2020 4:42:14 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1285
12/6/2020 4:42:14 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1286.9
Hypothetical Budget: 1286900
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20405555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20405555
New total Budget: 1286900
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 14277 ticks (= 0.0014277)
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:14 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 17321 ticks (= 0.0017321)
12/6/2020 4:42:15 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1286.9
12/6/2020 4:42:15 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1288.8
Hypothetical Budget: 1288800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20411111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20411111
New total Budget: 1288800
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11116 ticks (= 0.0011116)
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:15 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5454 ticks (= 0.0005454)
12/6/2020 4:42:16 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1288.8
12/6/2020 4:42:16 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1290.7
Hypothetical Budget: 1290700
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20416666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20416666
New total Budget: 1290700
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 12954 ticks (= 0.0012954)
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:16 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5016 ticks (= 0.0005016)
12/6/2020 4:42:17 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1290.7
12/6/2020 4:42:17 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1292.6
Hypothetical Budget: 1292600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20422222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20422222
New total Budget: 1292600
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11688 ticks (= 0.0011688)
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:17 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5120 ticks (= 0.000512)
12/6/2020 4:42:18 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1292.6
12/6/2020 4:42:18 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1294.5
Hypothetical Budget: 1294500
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20427777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20427777
New total Budget: 1294500
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11011 ticks (= 0.0011011)
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:18 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5535 ticks (= 0.0005535)
12/6/2020 4:42:19 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1294.5
12/6/2020 4:42:19 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1296.4
Hypothetical Budget: 1296400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20433333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20433333
New total Budget: 1296400
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 12955 ticks (= 0.0012955)
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:19 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 6513 ticks (= 0.0006513)
12/6/2020 4:42:20 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1296.4
12/6/2020 4:42:20 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1298.3
Hypothetical Budget: 1298300
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20438888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20438888
New total Budget: 1298300
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10751 ticks (= 0.0010751)
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:20 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4895 ticks (= 0.0004895)
12/6/2020 4:42:21 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1298.3
12/6/2020 4:42:21 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1300.2
Hypothetical Budget: 1300200
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20444444
Max Budget from Planetary Strengths: 10930000
Max currently used: 20444444
New total Budget: 1300200
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11312 ticks (= 0.0011312)
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:21 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5439 ticks (= 0.0005439)
12/6/2020 4:42:22 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1300.2
12/6/2020 4:42:22 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1302.1
Hypothetical Budget: 1302100
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20450000
Max Budget from Planetary Strengths: 10930000
Max currently used: 20450000
New total Budget: 1302100
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 11653 ticks (= 0.0011653)
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:22 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5483 ticks (= 0.0005483)
12/6/2020 4:42:23 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1302.1
12/6/2020 4:42:23 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1304
Hypothetical Budget: 1304000
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20455555
Max Budget from Planetary Strengths: 10930000
Max currently used: 20455555
New total Budget: 1304000
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 9666 ticks (= 0.0009666)
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:23 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5227 ticks (= 0.0005227)
12/6/2020 4:42:24 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1304
12/6/2020 4:42:24 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1305.9
Hypothetical Budget: 1305900
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20461111
Max Budget from Planetary Strengths: 10930000
Max currently used: 20461111
New total Budget: 1305900
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 9129 ticks (= 0.0009129)
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:24 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5066 ticks (= 0.0005066)
12/6/2020 4:42:25 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1305.9
12/6/2020 4:42:25 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1307.8
Hypothetical Budget: 1307800
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20466666
Max Budget from Planetary Strengths: 10930000
Max currently used: 20466666
New total Budget: 1307800
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 8022 ticks (= 0.0008022)
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:25 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5295 ticks (= 0.0005295)
12/6/2020 4:42:26 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1307.8
12/6/2020 4:42:26 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1309.7
Hypothetical Budget: 1309700
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20472222
Max Budget from Planetary Strengths: 10930000
Max currently used: 20472222
New total Budget: 1309700
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10304 ticks (= 0.0010304)
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:26 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 4978 ticks (= 0.0004978)
12/6/2020 4:42:27 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1309.7
12/6/2020 4:42:27 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1311.6
Hypothetical Budget: 1311600
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20477777
Max Budget from Planetary Strengths: 10930000
Max currently used: 20477777
New total Budget: 1311600
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 10714 ticks (= 0.0010714)
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:27 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5347 ticks (= 0.0005347)
12/6/2020 4:42:28 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1311.6
12/6/2020 4:42:28 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1313.5
Hypothetical Budget: 1313500
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20483333
Max Budget from Planetary Strengths: 10930000
Max currently used: 20483333
New total Budget: 1313500
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 12435 ticks (= 0.0012435)
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:28 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5179 ticks (= 0.0005179)
12/6/2020 4:42:29 PM (Beacon) Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1313.5
12/6/2020 4:42:29 PM (Beacon) Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1315.4
Hypothetical Budget: 1315400
Normal Increase (Add): 1900
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1
Total Increase: 1900
Max Budget from Time: 20488888
Max Budget from Planetary Strengths: 10930000
Max currently used: 20488888
New total Budget: 1315400
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) Stage 3 now starting.
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) Stage 3 start
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) Stage 3 end, Devouer Object:
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) Stage 3 now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) Stage 3 Total Clock: HostOnly ran 8952 ticks (= 0.0008952)
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) LRP now starting.
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) LRP exiting because no devourer exists
12/6/2020 4:42:29 PM (Beacon) Devourer Chrysalis (17) LRP now ending properly. Time Slices of (Beacon) Devourer Chrysalis (17) LRP Specific Clock: No finished Time Slices
TOTAL TIME: Time Slices of (Beacon) Devourer Chrysalis (17) LRP Total Clock: ran 5814 ticks (= 0.0005814)
12/6/2020 5:34:39 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 5:34:39 PM Boot up FleetOS (0.4650s)
12/6/2020 5:34:39 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 5:34:39 PM Check System Logs For Rogue Intelligence (0.2040s)
12/6/2020 5:34:40 PM Game Version: 2.647
12/6/2020 5:34:40 PM Eject Trash Into Hyperspace (0.1300s)
12/6/2020 5:34:40 PM Check For Extra Modules (0.0500s)
12/6/2020 5:34:40 PM Bring Cloaking Systems Online (0.1510s)
12/6/2020 5:34:40 PM Recalculate Speed Of Light (0.0420s)
12/6/2020 5:34:40 PM Optimize Comfort On Command Decks (0.1430s)
12/6/2020 5:34:40 PM Generating Framerates (0.0180s)
12/6/2020 5:34:40 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!)
12/6/2020 5:34:40 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Enabled!) ExampleMod (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 5:34:40 PM Check Nearby Stellar Masses (0.1700s)
12/6/2020 5:34:40 PM Remembering Alamo (0.0190s)
12/6/2020 5:34:40 PM Boot Audio Comms (0.0120s)
12/6/2020 5:34:40 PM Establish Individual Audio Links (0.0240s)
12/6/2020 5:34:40 PM Prepare Explosions and Crackles (0.0350s)
12/6/2020 5:34:40 PM No resolution change was required.
12/6/2020 5:34:40 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 5:34:40 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 5:34:40 PM Refresh Optical Lensing (0.1590s)
12/6/2020 5:34:40 PM Revise Fundamental Physical Laws (0.0350s)
12/6/2020 5:34:40 PM Calculate Odds Of Success (0.0510s)
12/6/2020 5:34:41 PM Briefly Panic (0.3970s)
12/6/2020 5:34:41 PM Install Confidence Routines (0.5160s)
12/6/2020 5:34:41 PM Bring Commander Interface Online (0.1480s)
12/6/2020 5:34:42 PM Motivate All Crews (0.0490s)
12/6/2020 5:34:42 PM Locating Available Networks (0.0340s)
12/6/2020 5:34:42 PM Externalizing Patterns (0.0290s)
12/6/2020 5:34:42 PM Hooking Externals (0.0110s)
12/6/2020 5:34:42 PM Handlizing Hooks (0.0120s)
12/6/2020 5:34:42 PM Disengaging Constants (0.0380s)
12/6/2020 5:34:42 PM Late Axionic Computations (0.0940s)
12/6/2020 5:34:42 PM Suppressing Bad Thoughts (0.0140s)
12/6/2020 5:34:42 PM Sentinel Alertness Diagnostic (0.0090s)
12/6/2020 5:34:42 PM Connecting to Fleet Command (0.0090s)
12/6/2020 5:34:42 PM Thinking Of Advice (0.0090s)
12/6/2020 5:34:42 PM Degaussing Advice (0.0150s)
12/6/2020 5:34:42 PM Reading Alien Diaries (0.0160s)
12/6/2020 5:34:42 PM Naming All Known Planets (0.0100s)
12/6/2020 5:34:42 PM Remembering Speeds (0.0090s)
12/6/2020 5:34:42 PM Prioritizing Targets (0.0120s)
12/6/2020 5:34:42 PM Rebooting Sensor Arrays (0.0090s)
12/6/2020 5:34:42 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 5:34:42 PM Thinking Of Objectives (0.0090s)
12/6/2020 5:34:42 PM Inhibiting Visual Scans (0.0130s)
12/6/2020 5:34:42 PM Synthesizing Vocals (0.0100s)
12/6/2020 5:34:42 PM Investigating Map Signatures (0.0150s)
12/6/2020 5:34:42 PM Ventilating Scenarios (0.0090s)
12/6/2020 5:34:42 PM Decontaminating Targeting Systems (0.0080s)
12/6/2020 5:34:42 PM Ejecting Tactical Core (0.0090s)
12/6/2020 5:34:42 PM Calibrating Formations (0.0070s)
12/6/2020 5:34:42 PM Intercepting Galactic Maps (0.0110s)
12/6/2020 5:34:42 PM Discharging Colored Ions (0.0260s)
12/6/2020 5:34:42 PM Replicating Ion Colors (0.0090s)
12/6/2020 5:34:42 PM Faction Diagnostics (0.0240s)
12/6/2020 5:34:42 PM Buffering Hackers (0.0300s)
12/6/2020 5:34:42 PM Inverting Death (0.0110s)
12/6/2020 5:34:42 PM Linear Field Variance (0.0110s)
12/6/2020 5:34:42 PM Charging Marks (0.0100s)
12/6/2020 5:34:42 PM Guarding The Posts (0.0950s)
12/6/2020 5:34:42 PM Range Manifolds (0.0080s)
12/6/2020 5:34:42 PM Purging ROFs (0.0080s)
12/6/2020 5:34:42 PM Manipulating Speeds (0.0090s)
12/6/2020 5:34:42 PM Detecting Projectiles (0.0080s)
12/6/2020 5:34:42 PM Grouping Flow Fields (0.0100s)
12/6/2020 5:34:42 PM Modulating Flow Field Groups (0.0340s)
12/6/2020 5:34:42 PM Designing Fleets (0.0270s)
12/6/2020 5:34:42 PM Thinking Of Technologies (0.0110s)
12/6/2020 5:34:42 PM Categorizing Starboard Sensors (0.0090s)
12/6/2020 5:34:42 PM Injecting Galactic Variables (0.0160s)
12/6/2020 5:34:42 PM Initiating Starfields (0.0300s)
12/6/2020 5:34:43 PM Mapping Distant Planets (0.2060s)
12/6/2020 5:34:43 PM Categorizing All Planets (0.0090s)
12/6/2020 5:34:43 PM Organizing Commands (0.0210s)
12/6/2020 5:34:43 PM Calculating Firing Cones (0.0110s)
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="Devourer_HackedShipBase_Frigate" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" display_name="Devourer Hacked Ship Frigate Base" description="Base Object. Should not be seen." ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="AntiShieldSniperPlatform" copy_from="Devourer_HackedShipBase_Frigate" display_name="Anti-Shield Sniper Platform" description="Almost stationary weapons array, designed to take out enemy shields, even more so bubble forcefields from afar but in need of protection from close-range attacks. Especially melee attacks dismantle it quickly." tech_upgrades_that_benefit_me="Technologist,Heavy" hull_points="20000" shield_points="100000" speed="AlmostNone" metal_cost="180000" energy_consumption="10000" armor_mm="70" engine_gx="3" mass_tx="6" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="BoostCore" copy_from="Devourer_HackedShipBase_Frigate" absolute_max_cap_when_in_fleets="1" display_name="Boost Core" description="Unarmed and fragile, nearly immobile structure designed to power up allies with improved speed and damage. This process quickly attritions it, requiring reconstruction every few seconds." tech_upgrades_that_benefit_me="Technologist,Medium" hull_points="12000" shield_points="60000" speed="AlmostNone" metal_cost="100000" energy_consumption="30000" armor_mm="40" engine_gx="3" mass_tx="6" allied_speed_multiplier="1.3" allied_speed_multiplier_added_per_mark="0.15" allied_attack_multiplier="1.2" allied_attack_multiplier_added_per_mark="0.1" self_attritions_X_percent_per_second_if_parent_ship_not_on_planet="9" always_self_attritions="true" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="ImpactorTorpedoCarrier" copy_from="Devourer_HackedShipBase_Frigate" display_name="Impactor Torpedo Carrier" description="Expensive, vulnerable but speedy Frigate that launches Impactor Torpedos at a rate of 1 every 4 seconds, each able to create an internal shockwave turning enemy structure against them." tech_upgrades_that_benefit_me="Concussion,Medium" hull_points="50000" shield_points="100000" speed="AboveAverage2" metal_cost="500000" energy_consumption="10000" armor_mm="60" engine_gx="21" mass_tx="5" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="MaximDestroyer" copy_from="Devourer_HackedShipBase_Frigate" absolute_max_cap_when_in_fleets="1" display_name="Maxim Destroyer" description="Fortified long-Range Destroyer with a focus on taking down big targets, with some anti-fighter capabilities. Also able to disrupt enemy weapons even on highly armored enemies, push lighter foes away and focus or disperse fire with laser gatlings. Cannot increase in ship cap but all modifiers and effects scale with mark level." tech_upgrades_that_benefit_me="Disruptive,Heavy" hull_points="400000" shield_points="200000" speed="BelowAverage1" metal_cost="400000" energy_consumption="12500" armor_mm="140" engine_gx="22" mass_tx="6" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Could not find 'category'
OuterXml :
AttributeList: name="LightSabotDestroyer" copy_from="Devourer_HackedShipBase_Frigate" absolute_max_cap_when_in_fleets="2" display_name="Light Sabot Destroyer" description="A powerful warship, larger than a mere Frigate, equipped with highly destructive Ambush Sabot weapon and a stunning Static Field. Additionally fortifies on planets, receiving less damage after a while. Cannot increase beyond a count of 2, but gains higher weapon modifiers and effects." tech_upgrades_that_benefit_me="Ambush,Medium" hull_points="400000" shield_points="200000" speed="Normal1" metal_cost="400000" energy_consumption="12500" armor_mm="140" engine_gx="22" mass_tx="6" is_strikecraft="false" special_entity_type="Frigate" visuals="assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab" icon_name="Ships1/Starship" gimbal_icon_size_multiplier="1.25" voice_group="Starship" size_scale="5" visuals_scale_multiplier="2" collision_priority="100" ship_or_structure_explosion_sfx="ShipStarship_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="ShipLargeLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" priority_as_ai_target="NormalStarship" priority_as_frd_target="NormalStarship" priority_to_protect="SlightlyLessExpendable"
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Just a note: BunkerBomber gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+d__37.MoveNext () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0
12/6/2020 5:34:43 PM Breaking In New Ship Parts (0.8710s)
12/6/2020 5:34:44 PM Re-Aligning Objectives (0.0680s)
12/6/2020 5:34:44 PM Sterilizing Test Chamber (0.0200s)
12/6/2020 5:34:49 PM Designing Antimatter Grid (5.5763s)
12/6/2020 5:34:49 PM Issuing Orders (0.0060s)
12/6/2020 5:34:49 PM Augmenting Infusers (0.0110s)
12/6/2020 5:34:49 PM Infusing (0.0330s)
12/6/2020 5:34:49 PM Post-Proton Surge (0.0240s)
12/6/2020 5:34:49 PM Stimulate Modulation (0.0870s)
12/6/2020 5:34:49 PM initializing champion classes
12/6/2020 5:34:50 PM ArcenAssetBundleCache.InstantiatedObjects: 1074
12/6/2020 5:34:50 PM Load Surrogates (0.2320s)
12/6/2020 5:34:50 PM Unrequested attribute 'special_entity_type' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'absolute_max_cap_when_in_fleets' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'collision_priority' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'ship_or_structure_explosion_sfx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'priority_as_ai_target' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'speed' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'priority_as_frd_target' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'metal_cost' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'priority_to_protect' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'icon_name' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested child node '' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'speed' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'metal_cost' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'health_change_per_damage_dealt' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'speed' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'metal_cost' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'absolute_max_cap_when_in_fleets' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'speed' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'metal_cost' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'allied_speed_multiplier' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'allied_speed_multiplier_added_per_mark' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'allied_attack_multiplier' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'allied_attack_multiplier_added_per_mark' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'self_attritions_X_percent_per_second_if_parent_ship_not_on_planet' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'always_self_attritions' on node:
12/6/2020 5:34:50 PM Unrequested child node '' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'absolute_max_cap_when_in_fleets' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'tech_upgrades_that_benefit_me' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'hull_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'shield_points' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'speed' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'metal_cost' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'energy_consumption' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'armor_mm' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'engine_gx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'mass_tx' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'based_on' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'based_on' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'comparison_type' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'comparison_type' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'compared_to' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'compared_to' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'compared_to' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'multiplier' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'multiplier' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'multiplier' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'added_multiplier_per_mark' on node:
12/6/2020 5:34:50 PM Unrequested attribute 'added_multiplier_per_mark' on node:
12/6/2020 5:34:50 PM Final Checks (0.6200s)
12/6/2020 5:34:50 PM Load Historical Documents (0.0090s)
12/6/2020 5:34:50 PM 11.4 seconds total load time.
Boot up FleetOS (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Breaking In New Ship Parts (0.9s)
Designing Antimatter Grid (5.6s)
Final Checks (0.6s)
12/6/2020 5:34:50 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:36:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 5:36:24 PM Boot up FleetOS (0.4530s)
12/6/2020 5:36:24 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 5:36:24 PM Check System Logs For Rogue Intelligence (0.1870s)
12/6/2020 5:36:24 PM Game Version: 2.647
12/6/2020 5:36:24 PM Eject Trash Into Hyperspace (0.1000s)
12/6/2020 5:36:24 PM Check For Extra Modules (0.0300s)
12/6/2020 5:36:24 PM Bring Cloaking Systems Online (0.2750s)
12/6/2020 5:36:24 PM Recalculate Speed Of Light (0.0380s)
12/6/2020 5:36:24 PM Optimize Comfort On Command Decks (0.1480s)
12/6/2020 5:36:24 PM Generating Framerates (0.0160s)
12/6/2020 5:36:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 5:36:25 PM Mods: AMU (Disabled) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled)
12/6/2020 5:36:25 PM Check Nearby Stellar Masses (0.1780s)
12/6/2020 5:36:25 PM Remembering Alamo (0.0180s)
12/6/2020 5:36:25 PM Boot Audio Comms (0.0110s)
12/6/2020 5:36:25 PM Establish Individual Audio Links (0.0250s)
12/6/2020 5:36:25 PM Prepare Explosions and Crackles (0.0310s)
12/6/2020 5:36:25 PM No resolution change was required.
12/6/2020 5:36:25 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 5:36:25 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 5:36:25 PM Refresh Optical Lensing (0.0170s)
12/6/2020 5:36:25 PM Revise Fundamental Physical Laws (0.0890s)
12/6/2020 5:36:25 PM Calculate Odds Of Success (0.1170s)
12/6/2020 5:36:25 PM Briefly Panic (0.3960s)
12/6/2020 5:36:26 PM Install Confidence Routines (0.4930s)
12/6/2020 5:36:26 PM Bring Commander Interface Online (0.1370s)
12/6/2020 5:36:26 PM Motivate All Crews (0.0470s)
12/6/2020 5:36:26 PM Locating Available Networks (0.0330s)
12/6/2020 5:36:26 PM Externalizing Patterns (0.0230s)
12/6/2020 5:36:26 PM Hooking Externals (0.0120s)
12/6/2020 5:36:26 PM Handlizing Hooks (0.0180s)
12/6/2020 5:36:26 PM Disengaging Constants (0.0280s)
12/6/2020 5:36:26 PM Late Axionic Computations (0.1110s)
12/6/2020 5:36:26 PM Suppressing Bad Thoughts (0.0100s)
12/6/2020 5:36:26 PM Sentinel Alertness Diagnostic (0.0120s)
12/6/2020 5:36:26 PM Connecting to Fleet Command (0.0100s)
12/6/2020 5:36:26 PM Thinking Of Advice (0.0110s)
12/6/2020 5:36:26 PM Degaussing Advice (0.0150s)
12/6/2020 5:36:26 PM Reading Alien Diaries (0.0140s)
12/6/2020 5:36:26 PM Naming All Known Planets (0.0100s)
12/6/2020 5:36:26 PM Remembering Speeds (0.0100s)
12/6/2020 5:36:26 PM Prioritizing Targets (0.0080s)
12/6/2020 5:36:26 PM Rebooting Sensor Arrays (0.0080s)
12/6/2020 5:36:26 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 5:36:26 PM Thinking Of Objectives (0.0090s)
12/6/2020 5:36:26 PM Inhibiting Visual Scans (0.0120s)
12/6/2020 5:36:26 PM Synthesizing Vocals (0.0080s)
12/6/2020 5:36:26 PM Investigating Map Signatures (0.0150s)
12/6/2020 5:36:26 PM Ventilating Scenarios (0.0100s)
12/6/2020 5:36:26 PM Decontaminating Targeting Systems (0.0080s)
12/6/2020 5:36:26 PM Ejecting Tactical Core (0.0070s)
12/6/2020 5:36:26 PM Calibrating Formations (0.0080s)
12/6/2020 5:36:26 PM Intercepting Galactic Maps (0.0110s)
12/6/2020 5:36:26 PM Discharging Colored Ions (0.0240s)
12/6/2020 5:36:26 PM Replicating Ion Colors (0.0080s)
12/6/2020 5:36:27 PM Faction Diagnostics (0.0190s)
12/6/2020 5:36:27 PM Buffering Hackers (0.0180s)
12/6/2020 5:36:27 PM Inverting Death (0.0100s)
12/6/2020 5:36:27 PM Linear Field Variance (0.0110s)
12/6/2020 5:36:27 PM Charging Marks (0.0090s)
12/6/2020 5:36:27 PM Guarding The Posts (0.1060s)
12/6/2020 5:36:27 PM Range Manifolds (0.0080s)
12/6/2020 5:36:27 PM Purging ROFs (0.0070s)
12/6/2020 5:36:27 PM Manipulating Speeds (0.0110s)
12/6/2020 5:36:27 PM Detecting Projectiles (0.0070s)
12/6/2020 5:36:27 PM Grouping Flow Fields (0.0130s)
12/6/2020 5:36:27 PM Modulating Flow Field Groups (0.0370s)
12/6/2020 5:36:27 PM Designing Fleets (0.0230s)
12/6/2020 5:36:27 PM Thinking Of Technologies (0.0120s)
12/6/2020 5:36:27 PM Categorizing Starboard Sensors (0.0160s)
12/6/2020 5:36:27 PM Injecting Galactic Variables (0.0210s)
12/6/2020 5:36:27 PM Burying Starfields (0.0290s)
12/6/2020 5:36:27 PM Combing Distant Planets (0.2220s)
12/6/2020 5:36:27 PM Categorizing All Planets (0.0130s)
12/6/2020 5:36:27 PM Organizing Commands (0.0340s)
12/6/2020 5:36:27 PM Calculating Firing Cones (0.0120s)
12/6/2020 5:36:28 PM Disassembling And Reassembling Ship Parts (0.6130s)
12/6/2020 5:36:28 PM Re-Aligning Objectives (0.0210s)
12/6/2020 5:36:28 PM Sterilizing Test Chamber (0.0150s)
12/6/2020 5:36:33 PM Redefine Best Practices (5.2603s)
12/6/2020 5:36:33 PM Issuing Orders (0.0390s)
12/6/2020 5:36:33 PM Augmenting Infusers (0.0080s)
12/6/2020 5:36:33 PM Infusing (0.0320s)
12/6/2020 5:36:33 PM Post-Proton Surge (0.0150s)
12/6/2020 5:36:33 PM Stimulate Modulation (0.0540s)
12/6/2020 5:36:33 PM ArcenAssetBundleCache.InstantiatedObjects: 1068
12/6/2020 5:36:33 PM Load Surrogates (0.1560s)
12/6/2020 5:36:34 PM Final Checks (0.4900s)
12/6/2020 5:36:34 PM Load Historical Documents (0.0050s)
12/6/2020 5:36:34 PM 10.6 seconds total load time.
Boot up FleetOS (0.5s)
Bring Cloaking Systems Online (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Disassembling And Reassembling Ship Parts (0.6s)
Redefine Best Practices (5.3s)
Final Checks (0.5s)
12/6/2020 5:36:34 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:40:29 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 5:40:29 PM Boot up FleetOS (0.4800s)
12/6/2020 5:40:29 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 5:40:29 PM Check System Logs For Rogue Intelligence (0.1770s)
12/6/2020 5:40:29 PM Game Version: 2.647
12/6/2020 5:40:29 PM Eject Trash Into Hyperspace (0.1270s)
12/6/2020 5:40:29 PM Check For Extra Modules (0.0560s)
12/6/2020 5:40:29 PM Bring Cloaking Systems Online (0.2330s)
12/6/2020 5:40:29 PM Recalculate Speed Of Light (0.0390s)
12/6/2020 5:40:30 PM Optimize Comfort On Command Decks (0.1360s)
12/6/2020 5:40:30 PM Generating Framerates (0.0150s)
12/6/2020 5:40:30 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 5:40:30 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 5:40:30 PM Check Nearby Stellar Masses (0.1780s)
12/6/2020 5:40:30 PM Remembering Alamo (0.0210s)
12/6/2020 5:40:30 PM Boot Audio Comms (0.0150s)
12/6/2020 5:40:30 PM Establish Individual Audio Links (0.0240s)
12/6/2020 5:40:30 PM Prepare Explosions and Crackles (0.1810s)
12/6/2020 5:40:30 PM No resolution change was required.
12/6/2020 5:40:30 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 5:40:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 5:40:30 PM Refresh Optical Lensing (0.1440s)
12/6/2020 5:40:30 PM Revise Fundamental Physical Laws (0.0370s)
12/6/2020 5:40:30 PM Calculate Odds Of Success (0.0510s)
12/6/2020 5:40:31 PM Briefly Panic (0.4250s)
12/6/2020 5:40:31 PM Install Confidence Routines (0.5690s)
12/6/2020 5:40:31 PM Bring Commander Interface Online (0.1520s)
12/6/2020 5:40:31 PM Motivate All Crews (0.0710s)
12/6/2020 5:40:31 PM Locating Available Networks (0.0410s)
12/6/2020 5:40:32 PM Externalizing Patterns (0.0330s)
12/6/2020 5:40:32 PM Hooking Externals (0.0120s)
12/6/2020 5:40:32 PM Handlizing Hooks (0.0140s)
12/6/2020 5:40:32 PM Disengaging Constants (0.0310s)
12/6/2020 5:40:32 PM Late Axionic Computations (0.1000s)
12/6/2020 5:40:32 PM Suppressing Bad Thoughts (0.0200s)
12/6/2020 5:40:32 PM Sentinel Alertness Diagnostic (0.0120s)
12/6/2020 5:40:32 PM Connecting to Fleet Command (0.0100s)
12/6/2020 5:40:32 PM Thinking Of Advice (0.0090s)
12/6/2020 5:40:32 PM Degaussing Advice (0.0160s)
12/6/2020 5:40:32 PM Reading Alien Diaries (0.0190s)
12/6/2020 5:40:32 PM Naming All Known Planets (0.0090s)
12/6/2020 5:40:32 PM Remembering Speeds (0.0100s)
12/6/2020 5:40:32 PM Prioritizing Targets (0.0090s)
12/6/2020 5:40:32 PM Rebooting Sensor Arrays (0.0100s)
12/6/2020 5:40:32 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 5:40:32 PM Thinking Of Objectives (0.0090s)
12/6/2020 5:40:32 PM Inhibiting Visual Scans (0.0150s)
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12/6/2020 5:40:32 PM Decontaminating Targeting Systems (0.0120s)
12/6/2020 5:40:32 PM Ejecting Tactical Core (0.0090s)
12/6/2020 5:40:32 PM Calibrating Formations (0.0080s)
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12/6/2020 5:40:32 PM Discharging Colored Ions (0.0250s)
12/6/2020 5:40:32 PM Replicating Ion Colors (0.0090s)
12/6/2020 5:40:32 PM Faction Diagnostics (0.0190s)
12/6/2020 5:40:32 PM Buffering Hackers (0.0220s)
12/6/2020 5:40:32 PM Inverting Death (0.0110s)
12/6/2020 5:40:32 PM Linear Field Variance (0.0120s)
12/6/2020 5:40:32 PM Charging Marks (0.0090s)
12/6/2020 5:40:32 PM Guarding The Posts (0.1210s)
12/6/2020 5:40:32 PM Range Manifolds (0.0130s)
12/6/2020 5:40:32 PM Purging ROFs (0.0100s)
12/6/2020 5:40:32 PM Manipulating Speeds (0.0150s)
12/6/2020 5:40:32 PM Detecting Projectiles (0.0080s)
12/6/2020 5:40:32 PM Grouping Flow Fields (0.0120s)
12/6/2020 5:40:32 PM Modulating Flow Field Groups (0.0410s)
12/6/2020 5:40:32 PM Designing Fleets (0.0520s)
12/6/2020 5:40:32 PM Thinking Of Technologies (0.0130s)
12/6/2020 5:40:32 PM Categorizing Starboard Sensors (0.0110s)
12/6/2020 5:40:32 PM Injecting Galactic Variables (0.0140s)
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12/6/2020 5:40:33 PM Digitising Distant Planets (0.1890s)
12/6/2020 5:40:33 PM Categorizing All Planets (0.0070s)
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12/6/2020 5:40:33 PM Offending Sentient Ship Parts (0.7980s)
12/6/2020 5:40:33 PM Re-Aligning Objectives (0.0260s)
12/6/2020 5:40:33 PM Sterilizing Test Chamber (0.0150s)
12/6/2020 5:40:38 PM Inhibiting Isotope Emitters (4.9563s)
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12/6/2020 5:40:38 PM Augmenting Infusers (0.0090s)
12/6/2020 5:40:38 PM Infusing (0.0280s)
12/6/2020 5:40:38 PM Post-Proton Surge (0.0120s)
12/6/2020 5:40:39 PM Stimulate Modulation (0.0580s)
12/6/2020 5:40:39 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
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12/6/2020 5:40:39 PM Final Checks (0.5120s)
12/6/2020 5:40:39 PM Load Historical Documents (0.0070s)
12/6/2020 5:40:39 PM 10.9 seconds total load time.
Boot up FleetOS (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Offending Sentient Ship Parts (0.8s)
Inhibiting Isotope Emitters (5.0s)
Final Checks (0.5s)
12/6/2020 5:40:40 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:40:59 PM No resolution change was required.
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12/6/2020 5:40:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 5:41:19 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
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12/6/2020 5:41:19 PM Boot up FleetOS (0.4580s)
12/6/2020 5:41:20 PM graphicsDeviceType in use: OpenGLCore
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12/6/2020 5:41:20 PM Check System Logs For Rogue Intelligence (0.1670s)
12/6/2020 5:41:20 PM Game Version: 2.647
12/6/2020 5:41:20 PM Eject Trash Into Hyperspace (0.1000s)
12/6/2020 5:41:20 PM Check For Extra Modules (0.0340s)
12/6/2020 5:41:20 PM Bring Cloaking Systems Online (0.0280s)
12/6/2020 5:41:20 PM Recalculate Speed Of Light (0.0520s)
12/6/2020 5:41:20 PM Optimize Comfort On Command Decks (0.1450s)
12/6/2020 5:41:20 PM Generating Framerates (0.0160s)
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12/6/2020 5:41:20 PM Check Nearby Stellar Masses (0.1960s)
12/6/2020 5:41:20 PM Remembering Alamo (0.0270s)
12/6/2020 5:41:20 PM Boot Audio Comms (0.0150s)
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12/6/2020 5:41:21 PM Refresh Optical Lensing (0.0150s)
12/6/2020 5:41:21 PM Revise Fundamental Physical Laws (0.0360s)
12/6/2020 5:41:21 PM Calculate Odds Of Success (0.0490s)
12/6/2020 5:41:21 PM Briefly Panic (0.4260s)
12/6/2020 5:41:22 PM Install Confidence Routines (0.4890s)
12/6/2020 5:41:22 PM Bring Commander Interface Online (0.1370s)
12/6/2020 5:41:22 PM Motivate All Crews (0.0480s)
12/6/2020 5:41:22 PM Locating Available Networks (0.0320s)
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12/6/2020 5:41:22 PM Handlizing Hooks (0.0130s)
12/6/2020 5:41:22 PM Disengaging Constants (0.0400s)
12/6/2020 5:41:22 PM Late Axionic Computations (0.1010s)
12/6/2020 5:41:22 PM Suppressing Bad Thoughts (0.0240s)
12/6/2020 5:41:22 PM Sentinel Alertness Diagnostic (0.0160s)
12/6/2020 5:41:22 PM Connecting to Fleet Command (0.0140s)
12/6/2020 5:41:22 PM Thinking Of Advice (0.0100s)
12/6/2020 5:41:22 PM Degaussing Advice (0.0150s)
12/6/2020 5:41:22 PM Reading Alien Diaries (0.0150s)
12/6/2020 5:41:22 PM Naming All Known Planets (0.0110s)
12/6/2020 5:41:22 PM Remembering Speeds (0.0090s)
12/6/2020 5:41:22 PM Prioritizing Targets (0.0090s)
12/6/2020 5:41:22 PM Rebooting Sensor Arrays (0.0090s)
12/6/2020 5:41:22 PM Unloading Prismatic Grid (0.0110s)
12/6/2020 5:41:22 PM Thinking Of Objectives (0.0110s)
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12/6/2020 5:41:22 PM Ventilating Scenarios (0.0090s)
12/6/2020 5:41:22 PM Decontaminating Targeting Systems (0.0090s)
12/6/2020 5:41:22 PM Ejecting Tactical Core (0.0080s)
12/6/2020 5:41:22 PM Calibrating Formations (0.0080s)
12/6/2020 5:41:22 PM Intercepting Galactic Maps (0.0110s)
12/6/2020 5:41:22 PM Discharging Colored Ions (0.0250s)
12/6/2020 5:41:22 PM Replicating Ion Colors (0.0090s)
12/6/2020 5:41:22 PM Faction Diagnostics (0.0190s)
12/6/2020 5:41:22 PM Buffering Hackers (0.0190s)
12/6/2020 5:41:22 PM Inverting Death (0.0110s)
12/6/2020 5:41:22 PM Linear Field Variance (0.0110s)
12/6/2020 5:41:22 PM Charging Marks (0.0110s)
12/6/2020 5:41:22 PM Guarding The Posts (0.1090s)
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12/6/2020 5:41:22 PM Detecting Projectiles (0.0090s)
12/6/2020 5:41:22 PM Grouping Flow Fields (0.0110s)
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12/6/2020 5:41:23 PM Designing Fleets (0.0500s)
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12/6/2020 5:41:23 PM Injecting Galactic Variables (0.0150s)
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12/6/2020 5:41:23 PM Mopping Up Distant Planets (0.2040s)
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12/6/2020 5:41:24 PM Kicking Ship Parts Down Elevator Shaft (0.8580s)
12/6/2020 5:41:24 PM Re-Aligning Objectives (0.0280s)
12/6/2020 5:41:24 PM Sterilizing Test Chamber (0.0200s)
12/6/2020 5:41:29 PM Fiddle With Inertial Dampers (5.1723s)
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12/6/2020 5:41:29 PM Post-Proton Surge (0.0100s)
12/6/2020 5:41:29 PM Stimulate Modulation (0.0690s)
12/6/2020 5:41:29 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 5:41:29 PM Load Surrogates (0.1280s)
12/6/2020 5:41:30 PM Final Checks (0.4970s)
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12/6/2020 5:41:30 PM 10.7 seconds total load time.
Boot up FleetOS (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Kicking Ship Parts Down Elevator Shaft (0.9s)
Fiddle With Inertial Dampers (5.2s)
Final Checks (0.5s)
12/6/2020 5:41:30 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:44:38 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
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12/6/2020 5:44:38 PM Boot up FleetOS (0.4530s)
12/6/2020 5:44:38 PM graphicsDeviceType in use: OpenGLCore
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12/6/2020 5:44:38 PM Check System Logs For Rogue Intelligence (0.1700s)
12/6/2020 5:44:38 PM Game Version: 2.647
12/6/2020 5:44:38 PM Eject Trash Into Hyperspace (0.1070s)
12/6/2020 5:44:38 PM Check For Extra Modules (0.0390s)
12/6/2020 5:44:38 PM Bring Cloaking Systems Online (0.1670s)
12/6/2020 5:44:38 PM Recalculate Speed Of Light (0.0500s)
12/6/2020 5:44:39 PM Optimize Comfort On Command Decks (0.1470s)
12/6/2020 5:44:39 PM Generating Framerates (0.0190s)
12/6/2020 5:44:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
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12/6/2020 5:44:39 PM Check Nearby Stellar Masses (0.1840s)
12/6/2020 5:44:39 PM Remembering Alamo (0.0220s)
12/6/2020 5:44:39 PM Boot Audio Comms (0.0120s)
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12/6/2020 5:44:39 PM Refresh Optical Lensing (0.0160s)
12/6/2020 5:44:39 PM Revise Fundamental Physical Laws (0.1900s)
12/6/2020 5:44:39 PM Calculate Odds Of Success (0.0520s)
12/6/2020 5:44:40 PM Briefly Panic (0.4660s)
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12/6/2020 5:44:40 PM Bring Commander Interface Online (0.1410s)
12/6/2020 5:44:40 PM Motivate All Crews (0.0470s)
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12/6/2020 5:44:40 PM Handlizing Hooks (0.0140s)
12/6/2020 5:44:41 PM Disengaging Constants (0.0410s)
12/6/2020 5:44:41 PM Late Axionic Computations (0.1000s)
12/6/2020 5:44:41 PM Suppressing Bad Thoughts (0.0130s)
12/6/2020 5:44:41 PM Sentinel Alertness Diagnostic (0.0170s)
12/6/2020 5:44:41 PM Connecting to Fleet Command (0.0120s)
12/6/2020 5:44:41 PM Thinking Of Advice (0.0100s)
12/6/2020 5:44:41 PM Degaussing Advice (0.0180s)
12/6/2020 5:44:41 PM Reading Alien Diaries (0.0170s)
12/6/2020 5:44:41 PM Naming All Known Planets (0.0100s)
12/6/2020 5:44:41 PM Remembering Speeds (0.0160s)
12/6/2020 5:44:41 PM Prioritizing Targets (0.0140s)
12/6/2020 5:44:41 PM Rebooting Sensor Arrays (0.0130s)
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12/6/2020 5:44:41 PM Thinking Of Objectives (0.0140s)
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12/6/2020 5:44:41 PM Ventilating Scenarios (0.0110s)
12/6/2020 5:44:41 PM Decontaminating Targeting Systems (0.0120s)
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12/6/2020 5:44:41 PM Calibrating Formations (0.0130s)
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12/6/2020 5:44:41 PM Replicating Ion Colors (0.0100s)
12/6/2020 5:44:41 PM Faction Diagnostics (0.0260s)
12/6/2020 5:44:41 PM Buffering Hackers (0.0250s)
12/6/2020 5:44:41 PM Inverting Death (0.0150s)
12/6/2020 5:44:41 PM Linear Field Variance (0.0170s)
12/6/2020 5:44:41 PM Charging Marks (0.0540s)
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Boot up FleetOS (0.5s)
Briefly Panic (0.5s)
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Splitting Ship Parts Into Smaller Parts (0.8s)
Engaging Dorsal Circuits (4.7s)
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12/6/2020 5:44:48 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:45:05 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 5:45:05 PM Boot up FleetOS (0.4170s)
12/6/2020 5:45:05 PM graphicsDeviceType in use: OpenGLCore
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12/6/2020 5:45:05 PM Check System Logs For Rogue Intelligence (0.1960s)
12/6/2020 5:45:05 PM Game Version: 2.647
12/6/2020 5:45:05 PM Eject Trash Into Hyperspace (0.1020s)
12/6/2020 5:45:05 PM Check For Extra Modules (0.0470s)
12/6/2020 5:45:05 PM Bring Cloaking Systems Online (0.1510s)
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12/6/2020 5:45:06 PM Generating Framerates (0.0140s)
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12/6/2020 5:45:07 PM Bring Commander Interface Online (0.1430s)
12/6/2020 5:45:07 PM Motivate All Crews (0.0480s)
12/6/2020 5:45:07 PM Locating Available Networks (0.0270s)
12/6/2020 5:45:07 PM Externalizing Patterns (0.0320s)
12/6/2020 5:45:07 PM Hooking Externals (0.0140s)
12/6/2020 5:45:07 PM Handlizing Hooks (0.0170s)
12/6/2020 5:45:07 PM Disengaging Constants (0.0300s)
12/6/2020 5:45:07 PM Late Axionic Computations (0.0970s)
12/6/2020 5:45:07 PM Suppressing Bad Thoughts (0.0140s)
12/6/2020 5:45:08 PM Sentinel Alertness Diagnostic (0.0110s)
12/6/2020 5:45:08 PM Connecting to Fleet Command (0.0090s)
12/6/2020 5:45:08 PM Thinking Of Advice (0.0100s)
12/6/2020 5:45:08 PM Degaussing Advice (0.0180s)
12/6/2020 5:45:08 PM Reading Alien Diaries (0.0180s)
12/6/2020 5:45:08 PM Naming All Known Planets (0.0110s)
12/6/2020 5:45:08 PM Remembering Speeds (0.0140s)
12/6/2020 5:45:08 PM Prioritizing Targets (0.0090s)
12/6/2020 5:45:08 PM Rebooting Sensor Arrays (0.0100s)
12/6/2020 5:45:08 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 5:45:08 PM Thinking Of Objectives (0.0090s)
12/6/2020 5:45:08 PM Inhibiting Visual Scans (0.0140s)
12/6/2020 5:45:08 PM Synthesizing Vocals (0.0100s)
12/6/2020 5:45:08 PM Investigating Map Signatures (0.0160s)
12/6/2020 5:45:08 PM Ventilating Scenarios (0.0100s)
12/6/2020 5:45:08 PM Decontaminating Targeting Systems (0.0090s)
12/6/2020 5:45:08 PM Ejecting Tactical Core (0.0110s)
12/6/2020 5:45:08 PM Calibrating Formations (0.0090s)
12/6/2020 5:45:08 PM Intercepting Galactic Maps (0.0130s)
12/6/2020 5:45:08 PM Discharging Colored Ions (0.0300s)
12/6/2020 5:45:08 PM Replicating Ion Colors (0.0140s)
12/6/2020 5:45:08 PM Faction Diagnostics (0.0190s)
12/6/2020 5:45:08 PM Buffering Hackers (0.0160s)
12/6/2020 5:45:08 PM Inverting Death (0.0110s)
12/6/2020 5:45:08 PM Linear Field Variance (0.0110s)
12/6/2020 5:45:08 PM Charging Marks (0.0090s)
12/6/2020 5:45:08 PM Guarding The Posts (0.1030s)
12/6/2020 5:45:08 PM Range Manifolds (0.0100s)
12/6/2020 5:45:08 PM Purging ROFs (0.0110s)
12/6/2020 5:45:08 PM Manipulating Speeds (0.0120s)
12/6/2020 5:45:08 PM Detecting Projectiles (0.0080s)
12/6/2020 5:45:08 PM Grouping Flow Fields (0.0120s)
12/6/2020 5:45:08 PM Modulating Flow Field Groups (0.0390s)
12/6/2020 5:45:08 PM Designing Fleets (0.0330s)
12/6/2020 5:45:08 PM Thinking Of Technologies (0.0140s)
12/6/2020 5:45:08 PM Categorizing Starboard Sensors (0.0090s)
12/6/2020 5:45:08 PM Injecting Galactic Variables (0.0190s)
12/6/2020 5:45:08 PM Sucking In Starfields (0.0230s)
12/6/2020 5:45:08 PM Pillaging Distant Planets (0.1840s)
12/6/2020 5:45:08 PM Categorizing All Planets (0.0090s)
12/6/2020 5:45:08 PM Organizing Commands (0.0230s)
12/6/2020 5:45:08 PM Calculating Firing Cones (0.0090s)
12/6/2020 5:45:09 PM Violating Ship Part Bylaws (0.7750s)
12/6/2020 5:45:09 PM Re-Aligning Objectives (0.0210s)
12/6/2020 5:45:09 PM Sterilizing Test Chamber (0.0160s)
12/6/2020 5:45:14 PM Detecting Power Spikes (5.0453s)
12/6/2020 5:45:14 PM Issuing Orders (0.0440s)
12/6/2020 5:45:14 PM Augmenting Infusers (0.0100s)
12/6/2020 5:45:14 PM Infusing (0.0330s)
12/6/2020 5:45:14 PM Post-Proton Surge (0.0160s)
12/6/2020 5:45:14 PM Stimulate Modulation (0.0790s)
12/6/2020 5:45:15 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 5:45:15 PM Load Surrogates (0.1770s)
12/6/2020 5:45:15 PM Final Checks (0.5460s)
12/6/2020 5:45:15 PM Load Historical Documents (0.0040s)
12/6/2020 5:45:15 PM 10.7 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Violating Ship Part Bylaws (0.8s)
Detecting Power Spikes (5.0s)
Final Checks (0.5s)
12/6/2020 5:45:15 PM Hello Steam user 'Sir Limbo'
12/6/2020 5:46:39 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
12/6/2020 5:46:39 PM PlayerAccount Arex has now been put in control of faction 1.
12/6/2020 5:46:40 PM Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Executor Fake Faction Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
12/6/2020 5:46:40 PM loading as template
12/6/2020 5:46:40 PM Added the faction AIReserves.
12/6/2020 5:46:40 PM Added the faction AntiAIZombie.
12/6/2020 5:46:40 PM Added the faction AntiEveryoneZombie.
12/6/2020 5:46:40 PM Added the faction AntiPlayerZombie.
12/6/2020 5:46:40 PM Added the faction CPALogic.
12/6/2020 5:46:40 PM Added the faction EnragedMacrophage.
12/6/2020 5:46:40 PM Added the faction ExecutorFakeFaction.
12/6/2020 5:46:40 PM Added the faction Mercenary.
12/6/2020 5:46:40 PM Added the faction TamedMacrophage.
12/6/2020 5:46:40 PM Finish load save in 332.2ms
12/6/2020 5:46:40 PM Start Generate Partial Map with X and seed 583398209 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
12/6/2020 5:46:40 PM PlayerAccount Arex has now been put in control of faction 1.
12/6/2020 5:46:40 PM Fixed 920 missing planet factions.
12/6/2020 5:46:40 PM Generate Partial Map Complete 66ms
12/6/2020 5:48:50 PM Start Generate Partial Map with Clusters and seed 583398209 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:48:50 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:48:50 PM Fixed 920 missing planet factions.
12/6/2020 5:48:50 PM Generate Partial Map Complete 59ms
12/6/2020 5:48:52 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.11 seconds ago.
12/6/2020 5:48:56 PM Start Generate Partial Map with Clusters and seed 583398209 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:48:57 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:48:57 PM Fixed 1840 missing planet factions.
12/6/2020 5:48:57 PM Generate Partial Map Complete 707ms
12/6/2020 5:48:59 PM Start Generate Partial Map with Clusters and seed 807069188 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:48:59 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:48:59 PM Fixed 1840 missing planet factions.
12/6/2020 5:48:59 PM Generate Partial Map Complete 473ms
12/6/2020 5:49:00 PM Start Generate Partial Map with Clusters and seed 509414738 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:49:01 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:49:01 PM Fixed 1840 missing planet factions.
12/6/2020 5:49:01 PM Generate Partial Map Complete 750ms
12/6/2020 5:49:11 PM Start Generate Partial Map with Clusters and seed 218570027 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:49:12 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:49:12 PM Fixed 1840 missing planet factions.
12/6/2020 5:49:12 PM Generate Partial Map Complete 539ms
12/6/2020 5:49:13 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:49:13 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:49:13 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:49:14 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:49:14 PM Fixed 1840 missing planet factions.
12/6/2020 5:49:14 PM Generate Partial Map Complete 943ms
12/6/2020 5:49:14 PM STEAM NETWORKING: P2P connection from R3AP3RofD3M0NS connected.
12/6/2020 5:49:14 PM Client requested to join with the name 'Scott'
12/6/2020 5:49:14 PM Client 'Scott' rejected because:
Client missing these mods that the host is running: More System Defenders
Host missing these mods that the client is running: MoreSystemDefenders_v1.12
Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches.
12/6/2020 5:49:14 PM Client Scott (connection 1) has closed their connection.
12/6/2020 5:50:45 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:50:45 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:50:45 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:50:47 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:50:47 PM Fixed 1920 missing planet factions.
12/6/2020 5:50:47 PM Generate Partial Map Complete 1123ms
12/6/2020 5:50:48 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:50:48 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:50:49 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:50:49 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:50:49 PM Fixed 2000 missing planet factions.
12/6/2020 5:50:49 PM Generate Partial Map Complete 870ms
12/6/2020 5:50:57 PM STEAM NETWORKING: P2P connection from CRCGamer connected.
12/6/2020 5:50:57 PM Client requested to join with the name 'CRCGamer'
12/6/2020 5:50:57 PM Tell client 'CRCGamer' that they are accepted.
12/6/2020 5:50:57 PM Regenerate the world to include the new player. All clients will get the new world data after that.
12/6/2020 5:50:57 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:50:57 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:50:57 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:50:58 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:50:58 PM PlayerAccount CRCGamer is controlling faction 19 already.
12/6/2020 5:50:58 PM Fixed 2080 missing planet factions.
12/6/2020 5:50:58 PM Generate Partial Map Complete 955ms
12/6/2020 5:50:58 PM Send all clients the world data that has just been regenerated.
12/6/2020 5:51:02 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:51:02 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:51:02 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:51:03 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:51:03 PM PlayerAccount CRCGamer is controlling faction 18 already.
12/6/2020 5:51:03 PM Fixed 2000 missing planet factions.
12/6/2020 5:51:03 PM Generate Partial Map Complete 947ms
12/6/2020 5:51:04 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:51:04 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:51:04 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:51:05 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:51:05 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:51:05 PM Fixed 1920 missing planet factions.
12/6/2020 5:51:05 PM Generate Partial Map Complete 910ms
12/6/2020 5:51:50 PM STEAM NETWORKING: P2P connection from R3AP3RofD3M0NS connected.
12/6/2020 5:51:50 PM Client requested to join with the name 'Scott'
12/6/2020 5:51:50 PM Tell client 'Scott' that they are accepted.
12/6/2020 5:51:50 PM Regenerate the world to include the new player. All clients will get the new world data after that.
12/6/2020 5:51:50 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:51:50 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:51:50 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:51:51 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:51:51 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:51:51 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:51:51 PM Fixed 2000 missing planet factions.
12/6/2020 5:51:51 PM Generate Partial Map Complete 1128ms
12/6/2020 5:51:51 PM Send all clients the world data that has just been regenerated.
12/6/2020 5:51:58 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:51:58 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:51:58 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:51:59 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:51:59 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:51:59 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:51:59 PM Fixed 2000 missing planet factions.
12/6/2020 5:51:59 PM Generate Partial Map Complete 895ms
12/6/2020 5:52:07 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:52:07 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:52:07 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:52:07 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:52:07 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:52:07 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:52:07 PM Fixed 2000 missing planet factions.
12/6/2020 5:52:07 PM Generate Partial Map Complete 965ms
12/6/2020 5:52:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.95 seconds ago.
12/6/2020 5:52:11 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.30 seconds ago.
12/6/2020 5:52:13 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:52:13 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:52:13 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:52:14 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:52:14 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:52:14 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:52:14 PM Fixed 2000 missing planet factions.
12/6/2020 5:52:14 PM Generate Partial Map Complete 916ms
12/6/2020 5:52:17 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.70 seconds ago.
12/6/2020 5:52:27 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:52:27 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:52:27 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:52:28 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:52:28 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:52:28 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:52:28 PM Fixed 2000 missing planet factions.
12/6/2020 5:52:28 PM Generate Partial Map Complete 946ms
12/6/2020 5:53:28 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:53:28 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:53:28 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:53:29 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:53:29 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:53:29 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:53:29 PM Fixed 2000 missing planet factions.
12/6/2020 5:53:29 PM Generate Partial Map Complete 1145ms
12/6/2020 5:54:08 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:54:08 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:54:08 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:54:09 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:54:09 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:54:09 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:54:09 PM Fixed 2000 missing planet factions.
12/6/2020 5:54:09 PM Generate Partial Map Complete 915ms
12/6/2020 5:54:28 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:54:28 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:54:28 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:54:29 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:54:29 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:54:29 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:54:29 PM Fixed 2000 missing planet factions.
12/6/2020 5:54:29 PM Generate Partial Map Complete 935ms
12/6/2020 5:54:35 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:54:35 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:54:35 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:54:35 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:54:35 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:54:35 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:54:35 PM Fixed 2000 missing planet factions.
12/6/2020 5:54:35 PM Generate Partial Map Complete 913ms
12/6/2020 5:56:10 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:56:10 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:56:10 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:56:11 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:56:11 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:56:11 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:56:11 PM Fixed 2240 missing planet factions.
12/6/2020 5:56:11 PM Generate Partial Map Complete 952ms
12/6/2020 5:56:21 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:56:21 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:56:21 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:56:22 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:56:22 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:56:22 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:56:22 PM Fixed 2240 missing planet factions.
12/6/2020 5:56:22 PM Generate Partial Map Complete 951ms
12/6/2020 5:59:16 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:59:16 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:59:16 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:59:16 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:59:16 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:59:16 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:59:16 PM Fixed 2320 missing planet factions.
12/6/2020 5:59:16 PM Generate Partial Map Complete 923ms
12/6/2020 5:59:18 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.94 seconds ago.
12/6/2020 5:59:24 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:59:24 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:59:24 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:59:24 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:59:24 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:59:24 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:59:24 PM Fixed 2320 missing planet factions.
12/6/2020 5:59:25 PM Generate Partial Map Complete 923ms
12/6/2020 5:59:25 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.15 seconds ago.
12/6/2020 5:59:31 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:59:31 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:59:31 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:59:32 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:59:32 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:59:32 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:59:32 PM Fixed 2320 missing planet factions.
12/6/2020 5:59:32 PM Generate Partial Map Complete 966ms
12/6/2020 5:59:32 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.29 seconds ago.
12/6/2020 5:59:33 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.13 seconds ago.
12/6/2020 5:59:35 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.42 seconds ago.
12/6/2020 5:59:37 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:59:37 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:59:37 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:59:38 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:59:38 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:59:38 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:59:38 PM Fixed 2320 missing planet factions.
12/6/2020 5:59:38 PM Generate Partial Map Complete 943ms
12/6/2020 5:59:38 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.66 seconds ago.
12/6/2020 5:59:41 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.75 seconds ago.
12/6/2020 5:59:49 PM Start Generate Partial Map with Clusters and seed 5006029 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
12/6/2020 5:59:49 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 5:59:49 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 5:59:51 PM PlayerAccount Arex is controlling faction 1 already.
12/6/2020 5:59:51 PM PlayerAccount CRCGamer is controlling faction 17 already.
12/6/2020 5:59:51 PM PlayerAccount Scott is controlling faction 18 already.
12/6/2020 5:59:51 PM Fixed 2320 missing planet factions.
12/6/2020 5:59:51 PM Generate Partial Map Complete 1166ms
12/6/2020 6:00:31 PM Start Generate FULL Map with Clusters and seed 5006029 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything)
12/6/2020 6:00:31 PM Trying to create a minimum spanning tree with 7 planets
12/6/2020 6:00:31 PM Trying to create a minimum spanning tree with 5 planets
12/6/2020 6:00:33 PM Generate FULL Map Complete 1475ms
12/6/2020 6:00:35 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 0
12/6/2020 6:00:35 PM Kaizers Marauders (19) Stage 2 set 100000 as their current budget because this was the first second.
12/6/2020 6:02:43 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 100000
12/6/2020 6:02:43 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 100018.375
Hypothetical Budget: 100018375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50027777
Max Budget from Planetary Strengths: 3762000
Max currently used: 50027777
New total Budget: 100018375
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:02:44 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 100018.375
12/6/2020 6:02:44 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 100036.75
Hypothetical Budget: 100036750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50041666
Max Budget from Planetary Strengths: 3780000
Max currently used: 50041666
New total Budget: 100036750
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:02:44 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:04:03 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 100036.75
12/6/2020 6:04:03 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 100055.125
Hypothetical Budget: 100055125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50055555
Max Budget from Planetary Strengths: 3853000
Max currently used: 50055555
New total Budget: 100055125
12/6/2020 6:04:03 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 100055.125
12/6/2020 6:04:03 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 100073.5
Hypothetical Budget: 100073500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50069444
Max Budget from Planetary Strengths: 3871000
Max currently used: 50069444
New total Budget: 100073500
12/6/2020 6:04:04 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 100073.5
12/6/2020 6:04:04 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 100091.875
Hypothetical Budget: 100091875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50083333
Max Budget from Planetary Strengths: 3912000
Max currently used: 50083333
New total Budget: 100091875
12/6/2020 6:04:05 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199149.875
12/6/2020 6:04:05 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199168.25
Hypothetical Budget: 199168250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50097222
Max Budget from Planetary Strengths: 3966000
Max currently used: 50097222
New total Budget: 199168250
12/6/2020 6:04:06 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199168.25
12/6/2020 6:04:06 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199186.625
Hypothetical Budget: 199186625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50111111
Max Budget from Planetary Strengths: 4036000
Max currently used: 50111111
New total Budget: 199186625
12/6/2020 6:04:07 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199186.625
12/6/2020 6:04:07 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199205
Hypothetical Budget: 199205000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50125000
Max Budget from Planetary Strengths: 4036000
Max currently used: 50125000
New total Budget: 199205000
12/6/2020 6:04:08 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199205
12/6/2020 6:04:08 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199223.375
Hypothetical Budget: 199223375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50138888
Max Budget from Planetary Strengths: 4098000
Max currently used: 50138888
New total Budget: 199223375
12/6/2020 6:04:09 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199223.375
12/6/2020 6:04:09 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199241.75
Hypothetical Budget: 199241750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50152777
Max Budget from Planetary Strengths: 4145000
Max currently used: 50152777
New total Budget: 199241750
12/6/2020 6:04:10 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199241.75
12/6/2020 6:04:10 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199260.125
Hypothetical Budget: 199260125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50166666
Max Budget from Planetary Strengths: 4201000
Max currently used: 50166666
New total Budget: 199260125
12/6/2020 6:04:11 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199260.125
12/6/2020 6:04:11 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199278.5
Hypothetical Budget: 199278500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50180555
Max Budget from Planetary Strengths: 4263000
Max currently used: 50180555
New total Budget: 199278500
12/6/2020 6:04:12 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199278.5
12/6/2020 6:04:12 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199296.875
Hypothetical Budget: 199296875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50194444
Max Budget from Planetary Strengths: 4281000
Max currently used: 50194444
New total Budget: 199296875
12/6/2020 6:04:13 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199296.875
12/6/2020 6:04:13 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199315.25
Hypothetical Budget: 199315250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50208333
Max Budget from Planetary Strengths: 4333000
Max currently used: 50208333
New total Budget: 199315250
12/6/2020 6:04:14 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 199315.25
12/6/2020 6:04:14 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 199333.625
Hypothetical Budget: 199333625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50222222
Max Budget from Planetary Strengths: 4372000
Max currently used: 50222222
New total Budget: 199333625
12/6/2020 6:04:15 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1574
12/6/2020 6:04:15 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1592.375
Hypothetical Budget: 1592375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50236111
Max Budget from Planetary Strengths: 4428000
Max currently used: 50236111
New total Budget: 1592375
12/6/2020 6:04:16 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1592.375
12/6/2020 6:04:16 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1610.75
Hypothetical Budget: 1610750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50250000
Max Budget from Planetary Strengths: 4467000
Max currently used: 50250000
New total Budget: 1610750
12/6/2020 6:04:17 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1610.75
12/6/2020 6:04:17 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1629.125
Hypothetical Budget: 1629125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50263888
Max Budget from Planetary Strengths: 4537000
Max currently used: 50263888
New total Budget: 1629125
12/6/2020 6:04:18 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1629.125
12/6/2020 6:04:18 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1647.5
Hypothetical Budget: 1647500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50277777
Max Budget from Planetary Strengths: 4537000
Max currently used: 50277777
New total Budget: 1647500
12/6/2020 6:04:19 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1647.5
12/6/2020 6:04:19 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1665.875
Hypothetical Budget: 1665875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50291666
Max Budget from Planetary Strengths: 4599000
Max currently used: 50291666
New total Budget: 1665875
12/6/2020 6:04:20 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1665.875
12/6/2020 6:04:20 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1684.25
Hypothetical Budget: 1684250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50305555
Max Budget from Planetary Strengths: 4684000
Max currently used: 50305555
New total Budget: 1684250
12/6/2020 6:04:21 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1684.25
12/6/2020 6:04:21 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1702.625
Hypothetical Budget: 1702625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50319444
Max Budget from Planetary Strengths: 4702000
Max currently used: 50319444
New total Budget: 1702625
12/6/2020 6:04:22 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1702.625
12/6/2020 6:04:22 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1721
Hypothetical Budget: 1721000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50333333
Max Budget from Planetary Strengths: 4764000
Max currently used: 50333333
New total Budget: 1721000
12/6/2020 6:04:23 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1721
12/6/2020 6:04:23 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1739.375
Hypothetical Budget: 1739375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50347222
Max Budget from Planetary Strengths: 4764000
Max currently used: 50347222
New total Budget: 1739375
12/6/2020 6:04:24 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1739.375
12/6/2020 6:04:24 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1757.75
Hypothetical Budget: 1757750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50361111
Max Budget from Planetary Strengths: 4834000
Max currently used: 50361111
New total Budget: 1757750
12/6/2020 6:04:25 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1757.75
12/6/2020 6:04:25 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1776.125
Hypothetical Budget: 1776125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50375000
Max Budget from Planetary Strengths: 4888000
Max currently used: 50375000
New total Budget: 1776125
12/6/2020 6:04:26 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1776.125
12/6/2020 6:04:26 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1794.5
Hypothetical Budget: 1794500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50388888
Max Budget from Planetary Strengths: 4906000
Max currently used: 50388888
New total Budget: 1794500
12/6/2020 6:04:27 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1794.5
12/6/2020 6:04:27 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1812.875
Hypothetical Budget: 1812875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50402777
Max Budget from Planetary Strengths: 4929000
Max currently used: 50402777
New total Budget: 1812875
12/6/2020 6:04:28 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1812.875
12/6/2020 6:04:28 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1831.25
Hypothetical Budget: 1831250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50416666
Max Budget from Planetary Strengths: 5020000
Max currently used: 50416666
New total Budget: 1831250
12/6/2020 6:04:29 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1831.25
12/6/2020 6:04:29 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1849.625
Hypothetical Budget: 1849625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50430555
Max Budget from Planetary Strengths: 5038000
Max currently used: 50430555
New total Budget: 1849625
12/6/2020 6:04:30 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1849.625
12/6/2020 6:04:30 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1868
Hypothetical Budget: 1868000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50444444
Max Budget from Planetary Strengths: 5079000
Max currently used: 50444444
New total Budget: 1868000
12/6/2020 6:04:31 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1868
12/6/2020 6:04:31 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1886.375
Hypothetical Budget: 1886375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50458333
Max Budget from Planetary Strengths: 5112000
Max currently used: 50458333
New total Budget: 1886375
12/6/2020 6:04:32 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1886.375
12/6/2020 6:04:32 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1904.75
Hypothetical Budget: 1904750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50472222
Max Budget from Planetary Strengths: 5182000
Max currently used: 50472222
New total Budget: 1904750
12/6/2020 6:04:34 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1904.75
12/6/2020 6:04:34 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1923.125
Hypothetical Budget: 1923125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50486111
Max Budget from Planetary Strengths: 5184000
Max currently used: 50486111
New total Budget: 1923125
12/6/2020 6:04:34 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1923.125
12/6/2020 6:04:34 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1941.5
Hypothetical Budget: 1941500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50500000
Max Budget from Planetary Strengths: 5184000
Max currently used: 50500000
New total Budget: 1941500
12/6/2020 6:04:35 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1941.5
12/6/2020 6:04:35 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1959.875
Hypothetical Budget: 1959875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50513888
Max Budget from Planetary Strengths: 5184000
Max currently used: 50513888
New total Budget: 1959875
12/6/2020 6:04:36 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1959.875
12/6/2020 6:04:36 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1978.25
Hypothetical Budget: 1978250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50527777
Max Budget from Planetary Strengths: 5184000
Max currently used: 50527777
New total Budget: 1978250
12/6/2020 6:04:37 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1978.25
12/6/2020 6:04:37 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 1996.625
Hypothetical Budget: 1996625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50541666
Max Budget from Planetary Strengths: 5184000
Max currently used: 50541666
New total Budget: 1996625
12/6/2020 6:04:38 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 1996.625
12/6/2020 6:04:38 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2015
Hypothetical Budget: 2015000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50555555
Max Budget from Planetary Strengths: 5184000
Max currently used: 50555555
New total Budget: 2015000
12/6/2020 6:04:39 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2015
12/6/2020 6:04:39 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2033.375
Hypothetical Budget: 2033375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50569444
Max Budget from Planetary Strengths: 5184000
Max currently used: 50569444
New total Budget: 2033375
12/6/2020 6:04:40 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2033.375
12/6/2020 6:04:40 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2051.75
Hypothetical Budget: 2051750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50583333
Max Budget from Planetary Strengths: 5184000
Max currently used: 50583333
New total Budget: 2051750
12/6/2020 6:04:41 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2051.75
12/6/2020 6:04:41 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2070.125
Hypothetical Budget: 2070125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50597222
Max Budget from Planetary Strengths: 5184000
Max currently used: 50597222
New total Budget: 2070125
12/6/2020 6:04:42 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2070.125
12/6/2020 6:04:42 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2088.5
Hypothetical Budget: 2088500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50611111
Max Budget from Planetary Strengths: 5184000
Max currently used: 50611111
New total Budget: 2088500
12/6/2020 6:04:43 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2088.5
12/6/2020 6:04:43 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2106.875
Hypothetical Budget: 2106875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50625000
Max Budget from Planetary Strengths: 5184000
Max currently used: 50625000
New total Budget: 2106875
12/6/2020 6:04:44 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2106.875
12/6/2020 6:04:44 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2125.25
Hypothetical Budget: 2125250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50638888
Max Budget from Planetary Strengths: 5184000
Max currently used: 50638888
New total Budget: 2125250
12/6/2020 6:04:45 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2125.25
12/6/2020 6:04:45 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2143.625
Hypothetical Budget: 2143625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50652777
Max Budget from Planetary Strengths: 5184000
Max currently used: 50652777
New total Budget: 2143625
12/6/2020 6:04:46 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2143.625
12/6/2020 6:04:46 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2162
Hypothetical Budget: 2162000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50666666
Max Budget from Planetary Strengths: 5184000
Max currently used: 50666666
New total Budget: 2162000
12/6/2020 6:04:47 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2162
12/6/2020 6:04:47 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2180.375
Hypothetical Budget: 2180375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50680555
Max Budget from Planetary Strengths: 5184000
Max currently used: 50680555
New total Budget: 2180375
12/6/2020 6:04:48 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2180.375
12/6/2020 6:04:48 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2198.75
Hypothetical Budget: 2198750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50694444
Max Budget from Planetary Strengths: 5184000
Max currently used: 50694444
New total Budget: 2198750
12/6/2020 6:04:49 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2198.75
12/6/2020 6:04:49 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2217.125
Hypothetical Budget: 2217125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50708333
Max Budget from Planetary Strengths: 5184000
Max currently used: 50708333
New total Budget: 2217125
12/6/2020 6:04:50 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2217.125
12/6/2020 6:04:50 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2235.5
Hypothetical Budget: 2235500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50722222
Max Budget from Planetary Strengths: 5184000
Max currently used: 50722222
New total Budget: 2235500
12/6/2020 6:04:51 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2235.5
12/6/2020 6:04:51 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2253.875
Hypothetical Budget: 2253875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50736111
Max Budget from Planetary Strengths: 5184000
Max currently used: 50736111
New total Budget: 2253875
12/6/2020 6:04:52 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2253.875
12/6/2020 6:04:52 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2272.25
Hypothetical Budget: 2272250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50750000
Max Budget from Planetary Strengths: 5184000
Max currently used: 50750000
New total Budget: 2272250
12/6/2020 6:04:53 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2272.25
12/6/2020 6:04:53 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2290.625
Hypothetical Budget: 2290625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50763888
Max Budget from Planetary Strengths: 5184000
Max currently used: 50763888
New total Budget: 2290625
12/6/2020 6:04:54 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2290.625
12/6/2020 6:04:54 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2309
Hypothetical Budget: 2309000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50777777
Max Budget from Planetary Strengths: 5184000
Max currently used: 50777777
New total Budget: 2309000
12/6/2020 6:04:55 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2309
12/6/2020 6:04:55 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2327.375
Hypothetical Budget: 2327375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50791666
Max Budget from Planetary Strengths: 5184000
Max currently used: 50791666
New total Budget: 2327375
12/6/2020 6:04:56 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2327.375
12/6/2020 6:04:56 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2345.75
Hypothetical Budget: 2345750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50805555
Max Budget from Planetary Strengths: 5184000
Max currently used: 50805555
New total Budget: 2345750
12/6/2020 6:04:57 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2345.75
12/6/2020 6:04:57 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2364.125
Hypothetical Budget: 2364125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50819444
Max Budget from Planetary Strengths: 5184000
Max currently used: 50819444
New total Budget: 2364125
12/6/2020 6:04:58 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2364.125
12/6/2020 6:04:58 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2382.5
Hypothetical Budget: 2382500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50833333
Max Budget from Planetary Strengths: 5184000
Max currently used: 50833333
New total Budget: 2382500
12/6/2020 6:04:59 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2382.5
12/6/2020 6:04:59 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2400.875
Hypothetical Budget: 2400875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50847222
Max Budget from Planetary Strengths: 5184000
Max currently used: 50847222
New total Budget: 2400875
12/6/2020 6:05:00 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2400.875
12/6/2020 6:05:00 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2419.25
Hypothetical Budget: 2419250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50861111
Max Budget from Planetary Strengths: 5184000
Max currently used: 50861111
New total Budget: 2419250
12/6/2020 6:05:01 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2419.25
12/6/2020 6:05:01 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2437.625
Hypothetical Budget: 2437625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50875000
Max Budget from Planetary Strengths: 5184000
Max currently used: 50875000
New total Budget: 2437625
12/6/2020 6:05:02 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2437.625
12/6/2020 6:05:02 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2456
Hypothetical Budget: 2456000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50888888
Max Budget from Planetary Strengths: 5184000
Max currently used: 50888888
New total Budget: 2456000
12/6/2020 6:05:03 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2456
12/6/2020 6:05:03 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2474.375
Hypothetical Budget: 2474375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50902777
Max Budget from Planetary Strengths: 5184000
Max currently used: 50902777
New total Budget: 2474375
12/6/2020 6:05:04 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2474.375
12/6/2020 6:05:04 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2492.75
Hypothetical Budget: 2492750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50916666
Max Budget from Planetary Strengths: 5184000
Max currently used: 50916666
New total Budget: 2492750
12/6/2020 6:05:05 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2492.75
12/6/2020 6:05:05 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2511.125
Hypothetical Budget: 2511125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50930555
Max Budget from Planetary Strengths: 5184000
Max currently used: 50930555
New total Budget: 2511125
12/6/2020 6:05:06 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2511.125
12/6/2020 6:05:06 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2529.5
Hypothetical Budget: 2529500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50944444
Max Budget from Planetary Strengths: 5184000
Max currently used: 50944444
New total Budget: 2529500
12/6/2020 6:05:07 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2529.5
12/6/2020 6:05:07 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2547.875
Hypothetical Budget: 2547875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50958333
Max Budget from Planetary Strengths: 5184000
Max currently used: 50958333
New total Budget: 2547875
12/6/2020 6:05:08 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2547.875
12/6/2020 6:05:08 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2566.25
Hypothetical Budget: 2566250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50972222
Max Budget from Planetary Strengths: 5184000
Max currently used: 50972222
New total Budget: 2566250
12/6/2020 6:05:09 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2566.25
12/6/2020 6:05:09 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2584.625
Hypothetical Budget: 2584625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 50986111
Max Budget from Planetary Strengths: 5184000
Max currently used: 50986111
New total Budget: 2584625
12/6/2020 6:06:20 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2584.625
12/6/2020 6:06:20 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2603
Hypothetical Budget: 2603000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51000000
Max Budget from Planetary Strengths: 5184000
Max currently used: 51000000
New total Budget: 2603000
12/6/2020 6:06:21 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2603
12/6/2020 6:06:21 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2621.375
Hypothetical Budget: 2621375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51013888
Max Budget from Planetary Strengths: 5184000
Max currently used: 51013888
New total Budget: 2621375
12/6/2020 6:06:22 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2621.375
12/6/2020 6:06:22 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2639.75
Hypothetical Budget: 2639750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51027777
Max Budget from Planetary Strengths: 5184000
Max currently used: 51027777
New total Budget: 2639750
12/6/2020 6:06:23 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2639.75
12/6/2020 6:06:23 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2658.125
Hypothetical Budget: 2658125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51041666
Max Budget from Planetary Strengths: 5184000
Max currently used: 51041666
New total Budget: 2658125
12/6/2020 6:06:24 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2658.125
12/6/2020 6:06:24 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2676.5
Hypothetical Budget: 2676500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51055555
Max Budget from Planetary Strengths: 5184000
Max currently used: 51055555
New total Budget: 2676500
12/6/2020 6:06:25 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2676.5
12/6/2020 6:06:25 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2694.875
Hypothetical Budget: 2694875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51069444
Max Budget from Planetary Strengths: 5184000
Max currently used: 51069444
New total Budget: 2694875
12/6/2020 6:06:26 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2694.875
12/6/2020 6:06:26 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2713.25
Hypothetical Budget: 2713250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51083333
Max Budget from Planetary Strengths: 5184000
Max currently used: 51083333
New total Budget: 2713250
12/6/2020 6:06:27 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2713.25
12/6/2020 6:06:27 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2731.625
Hypothetical Budget: 2731625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51097222
Max Budget from Planetary Strengths: 5184000
Max currently used: 51097222
New total Budget: 2731625
12/6/2020 6:06:28 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2731.625
12/6/2020 6:06:28 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2750
Hypothetical Budget: 2750000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51111111
Max Budget from Planetary Strengths: 5184000
Max currently used: 51111111
New total Budget: 2750000
12/6/2020 6:06:29 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2750
12/6/2020 6:06:29 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2768.375
Hypothetical Budget: 2768375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51125000
Max Budget from Planetary Strengths: 5184000
Max currently used: 51125000
New total Budget: 2768375
12/6/2020 6:06:30 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2768.375
12/6/2020 6:06:30 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2786.75
Hypothetical Budget: 2786750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51138888
Max Budget from Planetary Strengths: 5184000
Max currently used: 51138888
New total Budget: 2786750
12/6/2020 6:06:31 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2786.75
12/6/2020 6:06:31 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2805.125
Hypothetical Budget: 2805125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51152777
Max Budget from Planetary Strengths: 5184000
Max currently used: 51152777
New total Budget: 2805125
12/6/2020 6:06:32 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2805.125
12/6/2020 6:06:32 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2823.5
Hypothetical Budget: 2823500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51166666
Max Budget from Planetary Strengths: 5184000
Max currently used: 51166666
New total Budget: 2823500
12/6/2020 6:06:33 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2823.5
12/6/2020 6:06:33 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2841.875
Hypothetical Budget: 2841875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51180555
Max Budget from Planetary Strengths: 5184000
Max currently used: 51180555
New total Budget: 2841875
12/6/2020 6:06:34 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2841.875
12/6/2020 6:06:34 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2860.25
Hypothetical Budget: 2860250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51194444
Max Budget from Planetary Strengths: 5184000
Max currently used: 51194444
New total Budget: 2860250
12/6/2020 6:06:35 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2860.25
12/6/2020 6:06:35 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2878.625
Hypothetical Budget: 2878625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51208333
Max Budget from Planetary Strengths: 5184000
Max currently used: 51208333
New total Budget: 2878625
12/6/2020 6:07:10 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2878.625
12/6/2020 6:07:10 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2897
Hypothetical Budget: 2897000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51222222
Max Budget from Planetary Strengths: 5184000
Max currently used: 51222222
New total Budget: 2897000
12/6/2020 6:07:11 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2897
12/6/2020 6:07:11 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2915.375
Hypothetical Budget: 2915375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51236111
Max Budget from Planetary Strengths: 5184000
Max currently used: 51236111
New total Budget: 2915375
12/6/2020 6:07:12 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2915.375
12/6/2020 6:07:12 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2933.75
Hypothetical Budget: 2933750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51250000
Max Budget from Planetary Strengths: 5184000
Max currently used: 51250000
New total Budget: 2933750
12/6/2020 6:07:13 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2933.75
12/6/2020 6:07:13 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2952.125
Hypothetical Budget: 2952125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51263888
Max Budget from Planetary Strengths: 5184000
Max currently used: 51263888
New total Budget: 2952125
12/6/2020 6:07:14 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2952.125
12/6/2020 6:07:14 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2970.5
Hypothetical Budget: 2970500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51277777
Max Budget from Planetary Strengths: 5184000
Max currently used: 51277777
New total Budget: 2970500
12/6/2020 6:07:15 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2970.5
12/6/2020 6:07:15 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 2988.875
Hypothetical Budget: 2988875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51291666
Max Budget from Planetary Strengths: 5184000
Max currently used: 51291666
New total Budget: 2988875
12/6/2020 6:07:16 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 2988.875
12/6/2020 6:07:16 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3007.25
Hypothetical Budget: 3007250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51305555
Max Budget from Planetary Strengths: 5184000
Max currently used: 51305555
New total Budget: 3007250
12/6/2020 6:07:17 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3007.25
12/6/2020 6:07:17 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3025.625
Hypothetical Budget: 3025625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51319444
Max Budget from Planetary Strengths: 5184000
Max currently used: 51319444
New total Budget: 3025625
12/6/2020 6:07:18 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3025.625
12/6/2020 6:07:18 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3044
Hypothetical Budget: 3044000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51333333
Max Budget from Planetary Strengths: 5184000
Max currently used: 51333333
New total Budget: 3044000
12/6/2020 6:07:19 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3044
12/6/2020 6:07:19 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3062.375
Hypothetical Budget: 3062375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51347222
Max Budget from Planetary Strengths: 5184000
Max currently used: 51347222
New total Budget: 3062375
12/6/2020 6:07:23 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3062.375
12/6/2020 6:07:23 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3080.75
Hypothetical Budget: 3080750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51361111
Max Budget from Planetary Strengths: 5184000
Max currently used: 51361111
New total Budget: 3080750
12/6/2020 6:07:24 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3080.75
12/6/2020 6:07:24 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3099.125
Hypothetical Budget: 3099125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51375000
Max Budget from Planetary Strengths: 5184000
Max currently used: 51375000
New total Budget: 3099125
12/6/2020 6:07:25 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3099.125
12/6/2020 6:07:25 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3117.5
Hypothetical Budget: 3117500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51388888
Max Budget from Planetary Strengths: 5184000
Max currently used: 51388888
New total Budget: 3117500
12/6/2020 6:07:26 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3117.5
12/6/2020 6:07:26 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3135.875
Hypothetical Budget: 3135875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51402777
Max Budget from Planetary Strengths: 5184000
Max currently used: 51402777
New total Budget: 3135875
12/6/2020 6:07:27 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3135.875
12/6/2020 6:07:27 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3154.25
Hypothetical Budget: 3154250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51416666
Max Budget from Planetary Strengths: 5184000
Max currently used: 51416666
New total Budget: 3154250
12/6/2020 6:07:28 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3154.25
12/6/2020 6:07:28 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3172.625
Hypothetical Budget: 3172625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51430555
Max Budget from Planetary Strengths: 5184000
Max currently used: 51430555
New total Budget: 3172625
12/6/2020 6:07:29 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3172.625
12/6/2020 6:07:29 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3191
Hypothetical Budget: 3191000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51444444
Max Budget from Planetary Strengths: 5184000
Max currently used: 51444444
New total Budget: 3191000
12/6/2020 6:07:30 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3191
12/6/2020 6:07:30 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3209.375
Hypothetical Budget: 3209375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51458333
Max Budget from Planetary Strengths: 5292000
Max currently used: 51458333
New total Budget: 3209375
12/6/2020 6:07:31 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3209.375
12/6/2020 6:07:31 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3227.75
Hypothetical Budget: 3227750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51472222
Max Budget from Planetary Strengths: 5292000
Max currently used: 51472222
New total Budget: 3227750
12/6/2020 6:07:32 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3227.75
12/6/2020 6:07:32 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3246.125
Hypothetical Budget: 3246125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51486111
Max Budget from Planetary Strengths: 5292000
Max currently used: 51486111
New total Budget: 3246125
12/6/2020 6:07:33 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3246.125
12/6/2020 6:07:33 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3264.5
Hypothetical Budget: 3264500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51500000
Max Budget from Planetary Strengths: 5292000
Max currently used: 51500000
New total Budget: 3264500
12/6/2020 6:07:34 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3264.5
12/6/2020 6:07:34 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3282.875
Hypothetical Budget: 3282875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51513888
Max Budget from Planetary Strengths: 5292000
Max currently used: 51513888
New total Budget: 3282875
12/6/2020 6:07:35 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3282.875
12/6/2020 6:07:35 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3301.25
Hypothetical Budget: 3301250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51527777
Max Budget from Planetary Strengths: 5292000
Max currently used: 51527777
New total Budget: 3301250
12/6/2020 6:07:36 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3301.25
12/6/2020 6:07:36 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3319.625
Hypothetical Budget: 3319625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51541666
Max Budget from Planetary Strengths: 5292000
Max currently used: 51541666
New total Budget: 3319625
12/6/2020 6:07:37 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3319.625
12/6/2020 6:07:37 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3338
Hypothetical Budget: 3338000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51555555
Max Budget from Planetary Strengths: 5105000
Max currently used: 51555555
New total Budget: 3338000
12/6/2020 6:07:38 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3338
12/6/2020 6:07:38 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3356.375
Hypothetical Budget: 3356375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51569444
Max Budget from Planetary Strengths: 5105000
Max currently used: 51569444
New total Budget: 3356375
12/6/2020 6:07:39 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3356.375
12/6/2020 6:07:39 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3374.75
Hypothetical Budget: 3374750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51583333
Max Budget from Planetary Strengths: 5105000
Max currently used: 51583333
New total Budget: 3374750
12/6/2020 6:07:40 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3374.75
12/6/2020 6:07:40 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3393.125
Hypothetical Budget: 3393125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51597222
Max Budget from Planetary Strengths: 5105000
Max currently used: 51597222
New total Budget: 3393125
12/6/2020 6:07:41 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3393.125
12/6/2020 6:07:41 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3411.5
Hypothetical Budget: 3411500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51611111
Max Budget from Planetary Strengths: 5105000
Max currently used: 51611111
New total Budget: 3411500
12/6/2020 6:07:42 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3411.5
12/6/2020 6:07:42 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3429.875
Hypothetical Budget: 3429875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51625000
Max Budget from Planetary Strengths: 5105000
Max currently used: 51625000
New total Budget: 3429875
12/6/2020 6:07:43 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3429.875
12/6/2020 6:07:43 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3448.25
Hypothetical Budget: 3448250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51638888
Max Budget from Planetary Strengths: 5105000
Max currently used: 51638888
New total Budget: 3448250
12/6/2020 6:07:44 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3448.25
12/6/2020 6:07:44 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3466.625
Hypothetical Budget: 3466625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51652777
Max Budget from Planetary Strengths: 5105000
Max currently used: 51652777
New total Budget: 3466625
12/6/2020 6:07:45 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3466.625
12/6/2020 6:07:45 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3485
Hypothetical Budget: 3485000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51666666
Max Budget from Planetary Strengths: 5105000
Max currently used: 51666666
New total Budget: 3485000
12/6/2020 6:07:46 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3485
12/6/2020 6:07:46 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3503.375
Hypothetical Budget: 3503375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51680555
Max Budget from Planetary Strengths: 5105000
Max currently used: 51680555
New total Budget: 3503375
12/6/2020 6:07:47 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3503.375
12/6/2020 6:07:47 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3521.75
Hypothetical Budget: 3521750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51694444
Max Budget from Planetary Strengths: 5292000
Max currently used: 51694444
New total Budget: 3521750
12/6/2020 6:07:48 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3521.75
12/6/2020 6:07:48 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3540.125
Hypothetical Budget: 3540125
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51708333
Max Budget from Planetary Strengths: 5292000
Max currently used: 51708333
New total Budget: 3540125
12/6/2020 6:07:49 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3540.125
12/6/2020 6:07:49 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3558.5
Hypothetical Budget: 3558500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51722222
Max Budget from Planetary Strengths: 5292000
Max currently used: 51722222
New total Budget: 3558500
12/6/2020 6:07:50 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3558.5
12/6/2020 6:07:50 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3576.875
Hypothetical Budget: 3576875
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51736111
Max Budget from Planetary Strengths: 2685000
Max currently used: 51736111
New total Budget: 3576875
12/6/2020 6:07:51 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3576.875
12/6/2020 6:07:51 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3595.25
Hypothetical Budget: 3595250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51750000
Max Budget from Planetary Strengths: 2685000
Max currently used: 51750000
New total Budget: 3595250
12/6/2020 6:07:52 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3595.25
12/6/2020 6:07:52 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3613.625
Hypothetical Budget: 3613625
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51763888
Max Budget from Planetary Strengths: 27489000
Max currently used: 51763888
New total Budget: 3613625
12/6/2020 6:07:53 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3613.625
12/6/2020 6:07:53 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3632
Hypothetical Budget: 3632000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51777777
Max Budget from Planetary Strengths: 27489000
Max currently used: 51777777
New total Budget: 3632000
12/6/2020 6:07:54 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3632
12/6/2020 6:07:54 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3650.375
Hypothetical Budget: 3650375
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51791666
Max Budget from Planetary Strengths: 27489000
Max currently used: 51791666
New total Budget: 3650375
12/6/2020 6:07:55 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3650.375
12/6/2020 6:07:55 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3668.75
Hypothetical Budget: 3668750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 3.5
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 18375
Max Budget from Time: 51805555
Max Budget from Planetary Strengths: 27489000
Max currently used: 51805555
New total Budget: 3668750
12/6/2020 6:07:56 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3668.75
12/6/2020 6:07:56 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3674
Hypothetical Budget: 3674000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51819444
Max Budget from Planetary Strengths: 5292000
Max currently used: 51819444
New total Budget: 3674000
12/6/2020 6:07:57 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3674
12/6/2020 6:07:57 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3679.25
Hypothetical Budget: 3679250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51833333
Max Budget from Planetary Strengths: 5292000
Max currently used: 51833333
New total Budget: 3679250
12/6/2020 6:07:58 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3679.25
12/6/2020 6:07:58 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3684.5
Hypothetical Budget: 3684500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51847222
Max Budget from Planetary Strengths: 5292000
Max currently used: 51847222
New total Budget: 3684500
12/6/2020 6:07:59 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3684.5
12/6/2020 6:07:59 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3689.75
Hypothetical Budget: 3689750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51861111
Max Budget from Planetary Strengths: 5292000
Max currently used: 51861111
New total Budget: 3689750
12/6/2020 6:08:00 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3689.75
12/6/2020 6:08:00 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3695
Hypothetical Budget: 3695000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51875000
Max Budget from Planetary Strengths: 5292000
Max currently used: 51875000
New total Budget: 3695000
12/6/2020 6:08:01 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3695
12/6/2020 6:08:01 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3700.25
Hypothetical Budget: 3700250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51888888
Max Budget from Planetary Strengths: 5292000
Max currently used: 51888888
New total Budget: 3700250
12/6/2020 6:08:02 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3700.25
12/6/2020 6:08:02 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3705.5
Hypothetical Budget: 3705500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51902777
Max Budget from Planetary Strengths: 5292000
Max currently used: 51902777
New total Budget: 3705500
12/6/2020 6:08:03 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3705.5
12/6/2020 6:08:03 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3710.75
Hypothetical Budget: 3710750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51916666
Max Budget from Planetary Strengths: 5292000
Max currently used: 51916666
New total Budget: 3710750
12/6/2020 6:08:04 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3710.75
12/6/2020 6:08:04 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3716
Hypothetical Budget: 3716000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51930555
Max Budget from Planetary Strengths: 5292000
Max currently used: 51930555
New total Budget: 3716000
12/6/2020 6:08:05 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3716
12/6/2020 6:08:05 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3721.25
Hypothetical Budget: 3721250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51944444
Max Budget from Planetary Strengths: 5292000
Max currently used: 51944444
New total Budget: 3721250
12/6/2020 6:08:06 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3721.25
12/6/2020 6:08:06 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3726.5
Hypothetical Budget: 3726500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51958333
Max Budget from Planetary Strengths: 5292000
Max currently used: 51958333
New total Budget: 3726500
12/6/2020 6:08:07 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3726.5
12/6/2020 6:08:07 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3731.75
Hypothetical Budget: 3731750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51972222
Max Budget from Planetary Strengths: 5292000
Max currently used: 51972222
New total Budget: 3731750
12/6/2020 6:08:08 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3731.75
12/6/2020 6:08:08 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3737
Hypothetical Budget: 3737000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 51986111
Max Budget from Planetary Strengths: 5869000
Max currently used: 51986111
New total Budget: 3737000
12/6/2020 6:08:09 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3737
12/6/2020 6:08:09 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3742.25
Hypothetical Budget: 3742250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52000000
Max Budget from Planetary Strengths: 5869000
Max currently used: 52000000
New total Budget: 3742250
12/6/2020 6:08:10 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3742.25
12/6/2020 6:08:10 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3747.5
Hypothetical Budget: 3747500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52013888
Max Budget from Planetary Strengths: 5869000
Max currently used: 52013888
New total Budget: 3747500
12/6/2020 6:08:11 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3747.5
12/6/2020 6:08:11 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3752.75
Hypothetical Budget: 3752750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52027777
Max Budget from Planetary Strengths: 5869000
Max currently used: 52027777
New total Budget: 3752750
12/6/2020 6:08:12 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3752.75
12/6/2020 6:08:12 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3758
Hypothetical Budget: 3758000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52041666
Max Budget from Planetary Strengths: 5869000
Max currently used: 52041666
New total Budget: 3758000
12/6/2020 6:08:13 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3758
12/6/2020 6:08:13 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3763.25
Hypothetical Budget: 3763250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52055555
Max Budget from Planetary Strengths: 5869000
Max currently used: 52055555
New total Budget: 3763250
12/6/2020 6:08:14 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3763.25
12/6/2020 6:08:14 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3768.5
Hypothetical Budget: 3768500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52069444
Max Budget from Planetary Strengths: 5869000
Max currently used: 52069444
New total Budget: 3768500
12/6/2020 6:08:15 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3768.5
12/6/2020 6:08:15 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3773.75
Hypothetical Budget: 3773750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52083333
Max Budget from Planetary Strengths: 5869000
Max currently used: 52083333
New total Budget: 3773750
12/6/2020 6:08:16 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3773.75
12/6/2020 6:08:16 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3779
Hypothetical Budget: 3779000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52097222
Max Budget from Planetary Strengths: 5869000
Max currently used: 52097222
New total Budget: 3779000
12/6/2020 6:08:17 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3779
12/6/2020 6:08:17 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3784.25
Hypothetical Budget: 3784250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52111111
Max Budget from Planetary Strengths: 5869000
Max currently used: 52111111
New total Budget: 3784250
12/6/2020 6:08:18 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3784.25
12/6/2020 6:08:18 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3789.5
Hypothetical Budget: 3789500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52125000
Max Budget from Planetary Strengths: 5869000
Max currently used: 52125000
New total Budget: 3789500
12/6/2020 6:08:19 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3789.5
12/6/2020 6:08:19 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3794.75
Hypothetical Budget: 3794750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52138888
Max Budget from Planetary Strengths: 5869000
Max currently used: 52138888
New total Budget: 3794750
12/6/2020 6:08:20 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3794.75
12/6/2020 6:08:20 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3800
Hypothetical Budget: 3800000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52152777
Max Budget from Planetary Strengths: 5869000
Max currently used: 52152777
New total Budget: 3800000
12/6/2020 6:08:21 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3800
12/6/2020 6:08:21 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3805.25
Hypothetical Budget: 3805250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52166666
Max Budget from Planetary Strengths: 5869000
Max currently used: 52166666
New total Budget: 3805250
12/6/2020 6:08:22 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3805.25
12/6/2020 6:08:22 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3810.5
Hypothetical Budget: 3810500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52180555
Max Budget from Planetary Strengths: 5869000
Max currently used: 52180555
New total Budget: 3810500
12/6/2020 6:08:23 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3810.5
12/6/2020 6:08:23 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3815.75
Hypothetical Budget: 3815750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52194444
Max Budget from Planetary Strengths: 5869000
Max currently used: 52194444
New total Budget: 3815750
12/6/2020 6:08:24 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3815.75
12/6/2020 6:08:24 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3821
Hypothetical Budget: 3821000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52208333
Max Budget from Planetary Strengths: 5869000
Max currently used: 52208333
New total Budget: 3821000
12/6/2020 6:08:25 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3821
12/6/2020 6:08:25 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3826.25
Hypothetical Budget: 3826250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52222222
Max Budget from Planetary Strengths: 5869000
Max currently used: 52222222
New total Budget: 3826250
12/6/2020 6:08:26 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3826.25
12/6/2020 6:08:26 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3831.5
Hypothetical Budget: 3831500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52236111
Max Budget from Planetary Strengths: 5869000
Max currently used: 52236111
New total Budget: 3831500
12/6/2020 6:08:27 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3831.5
12/6/2020 6:08:27 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3836.75
Hypothetical Budget: 3836750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52250000
Max Budget from Planetary Strengths: 5869000
Max currently used: 52250000
New total Budget: 3836750
12/6/2020 6:08:28 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3836.75
12/6/2020 6:08:28 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3842
Hypothetical Budget: 3842000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52263888
Max Budget from Planetary Strengths: 5869000
Max currently used: 52263888
New total Budget: 3842000
12/6/2020 6:08:29 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3842
12/6/2020 6:08:29 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3847.25
Hypothetical Budget: 3847250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52277777
Max Budget from Planetary Strengths: 5869000
Max currently used: 52277777
New total Budget: 3847250
12/6/2020 6:08:30 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3847.25
12/6/2020 6:08:30 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3852.5
Hypothetical Budget: 3852500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52291666
Max Budget from Planetary Strengths: 5869000
Max currently used: 52291666
New total Budget: 3852500
12/6/2020 6:08:31 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3852.5
12/6/2020 6:08:31 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3857.75
Hypothetical Budget: 3857750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52305555
Max Budget from Planetary Strengths: 5869000
Max currently used: 52305555
New total Budget: 3857750
12/6/2020 6:08:32 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3857.75
12/6/2020 6:08:32 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3863
Hypothetical Budget: 3863000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52319444
Max Budget from Planetary Strengths: 5869000
Max currently used: 52319444
New total Budget: 3863000
12/6/2020 6:08:33 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3863
12/6/2020 6:08:33 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3868.25
Hypothetical Budget: 3868250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52333333
Max Budget from Planetary Strengths: 5869000
Max currently used: 52333333
New total Budget: 3868250
12/6/2020 6:08:34 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3868.25
12/6/2020 6:08:34 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3873.5
Hypothetical Budget: 3873500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52347222
Max Budget from Planetary Strengths: 5869000
Max currently used: 52347222
New total Budget: 3873500
12/6/2020 6:08:35 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3873.5
12/6/2020 6:08:35 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3878.75
Hypothetical Budget: 3878750
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52361111
Max Budget from Planetary Strengths: 5869000
Max currently used: 52361111
New total Budget: 3878750
12/6/2020 6:08:36 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3878.75
12/6/2020 6:08:36 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3884
Hypothetical Budget: 3884000
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52375000
Max Budget from Planetary Strengths: 5869000
Max currently used: 52375000
New total Budget: 3884000
12/6/2020 6:08:37 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3884
12/6/2020 6:08:37 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3889.25
Hypothetical Budget: 3889250
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52388888
Max Budget from Planetary Strengths: 5869000
Max currently used: 52388888
New total Budget: 3889250
12/6/2020 6:12:15 PM Kaizers Marauders (19) Stage 2 before calculations a Current Budget of 3889.25
12/6/2020 6:12:15 PM Kaizers Marauders (19) Stage 2 after calculations have:
Current Budget: 3894.5
Hypothetical Budget: 3894500
Normal Increase (Add): 5250
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 2.5
Total Increase: 5250
Max Budget from Time: 52402777
Max Budget from Planetary Strengths: 5869000
Max currently used: 52402777
New total Budget: 3894500
12/6/2020 6:12:15 PM No resolution change was required.
12/6/2020 6:12:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 6:12:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:18:02 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:27:09 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:27:09 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:27:09 PM GameEntity_Squad serialization error at stage 3100, error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x0018b] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 6:59:56 PM Client CRCGamer (connection 2) has closed their connection.
12/6/2020 6:59:57 PM Client Scott (connection 3) has closed their connection.
12/6/2020 7:00:00 PM STEAM NETWORKING: P2P connection from R3AP3RofD3M0NS connected.
12/6/2020 7:00:00 PM Client requested to join with the name 'Scott'
12/6/2020 7:00:00 PM Tell client 'Scott' that they are accepted.
12/6/2020 7:00:00 PM Send client 'Scott' the world data.
12/6/2020 7:00:01 PM STEAM NETWORKING: P2P connection from CRCGamer connected.
12/6/2020 7:00:02 PM Client requested to join with the name 'CRCGamer'
12/6/2020 7:00:02 PM Tell client 'CRCGamer' that they are accepted.
12/6/2020 7:00:02 PM Send client 'CRCGamer' the world data.
12/6/2020 7:00:26 PM No resolution change was required.
12/6/2020 7:00:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:00:26 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:01:00 PM Client CRCGamer (connection 5) has closed their connection.
12/6/2020 7:01:00 PM Client Scott (connection 4) has closed their connection.
12/6/2020 7:01:14 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 7:01:14 PM Boot up FleetOS (0.5250s)
12/6/2020 7:01:15 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 7:01:15 PM Check System Logs For Rogue Intelligence (0.1920s)
12/6/2020 7:01:15 PM Game Version: 2.647
12/6/2020 7:01:15 PM Eject Trash Into Hyperspace (0.1280s)
12/6/2020 7:01:15 PM Check For Extra Modules (0.0330s)
12/6/2020 7:01:15 PM Bring Cloaking Systems Online (0.1490s)
12/6/2020 7:01:15 PM Recalculate Speed Of Light (0.0470s)
12/6/2020 7:01:15 PM Optimize Comfort On Command Decks (0.1160s)
12/6/2020 7:01:15 PM Generating Framerates (0.0120s)
12/6/2020 7:01:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 7:01:15 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 7:01:15 PM Check Nearby Stellar Masses (0.1720s)
12/6/2020 7:01:15 PM Remembering Alamo (0.0190s)
12/6/2020 7:01:15 PM Boot Audio Comms (0.0110s)
12/6/2020 7:01:15 PM Establish Individual Audio Links (0.0270s)
12/6/2020 7:01:15 PM Prepare Explosions and Crackles (0.0310s)
12/6/2020 7:01:15 PM No resolution change was required.
12/6/2020 7:01:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:01:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:01:15 PM Refresh Optical Lensing (0.0160s)
12/6/2020 7:01:16 PM Revise Fundamental Physical Laws (0.2010s)
12/6/2020 7:01:16 PM Calculate Odds Of Success (0.0490s)
12/6/2020 7:01:16 PM Briefly Panic (0.4530s)
12/6/2020 7:01:17 PM Install Confidence Routines (0.4430s)
12/6/2020 7:01:17 PM Bring Commander Interface Online (0.1520s)
12/6/2020 7:01:17 PM Motivate All Crews (0.0490s)
12/6/2020 7:01:17 PM Locating Available Networks (0.1180s)
12/6/2020 7:01:17 PM Externalizing Patterns (0.0740s)
12/6/2020 7:01:17 PM Hooking Externals (0.0140s)
12/6/2020 7:01:17 PM Handlizing Hooks (0.0140s)
12/6/2020 7:01:17 PM Disengaging Constants (0.0470s)
12/6/2020 7:01:17 PM Late Axionic Computations (0.1170s)
12/6/2020 7:01:17 PM Suppressing Bad Thoughts (0.0140s)
12/6/2020 7:01:17 PM Sentinel Alertness Diagnostic (0.0170s)
12/6/2020 7:01:17 PM Connecting to Fleet Command (0.0150s)
12/6/2020 7:01:17 PM Thinking Of Advice (0.0100s)
12/6/2020 7:01:17 PM Degaussing Advice (0.0160s)
12/6/2020 7:01:17 PM Reading Alien Diaries (0.0160s)
12/6/2020 7:01:17 PM Naming All Known Planets (0.0090s)
12/6/2020 7:01:17 PM Remembering Speeds (0.0080s)
12/6/2020 7:01:17 PM Prioritizing Targets (0.0090s)
12/6/2020 7:01:17 PM Rebooting Sensor Arrays (0.0100s)
12/6/2020 7:01:17 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 7:01:17 PM Thinking Of Objectives (0.0090s)
12/6/2020 7:01:17 PM Inhibiting Visual Scans (0.0100s)
12/6/2020 7:01:17 PM Synthesizing Vocals (0.0090s)
12/6/2020 7:01:17 PM Investigating Map Signatures (0.0150s)
12/6/2020 7:01:17 PM Ventilating Scenarios (0.0100s)
12/6/2020 7:01:17 PM Decontaminating Targeting Systems (0.0080s)
12/6/2020 7:01:17 PM Ejecting Tactical Core (0.0090s)
12/6/2020 7:01:17 PM Calibrating Formations (0.0090s)
12/6/2020 7:01:17 PM Intercepting Galactic Maps (0.0100s)
12/6/2020 7:01:17 PM Discharging Colored Ions (0.0250s)
12/6/2020 7:01:17 PM Replicating Ion Colors (0.0090s)
12/6/2020 7:01:17 PM Faction Diagnostics (0.0210s)
12/6/2020 7:01:17 PM Buffering Hackers (0.0190s)
12/6/2020 7:01:17 PM Inverting Death (0.0110s)
12/6/2020 7:01:17 PM Linear Field Variance (0.0110s)
12/6/2020 7:01:17 PM Charging Marks (0.0090s)
12/6/2020 7:01:18 PM Guarding The Posts (0.1040s)
12/6/2020 7:01:18 PM Range Manifolds (0.0100s)
12/6/2020 7:01:18 PM Purging ROFs (0.0120s)
12/6/2020 7:01:18 PM Manipulating Speeds (0.0110s)
12/6/2020 7:01:18 PM Detecting Projectiles (0.1370s)
12/6/2020 7:01:18 PM Grouping Flow Fields (0.0130s)
12/6/2020 7:01:18 PM Modulating Flow Field Groups (0.0390s)
12/6/2020 7:01:18 PM Designing Fleets (0.0510s)
12/6/2020 7:01:18 PM Thinking Of Technologies (0.0120s)
12/6/2020 7:01:18 PM Categorizing Starboard Sensors (0.0100s)
12/6/2020 7:01:18 PM Injecting Galactic Variables (0.0160s)
12/6/2020 7:01:18 PM Wiping Down Starfields (0.0250s)
12/6/2020 7:01:18 PM Milking Distant Planets (0.2280s)
12/6/2020 7:01:18 PM Categorizing All Planets (0.0100s)
12/6/2020 7:01:18 PM Organizing Commands (0.0250s)
12/6/2020 7:01:18 PM Calculating Firing Cones (0.0130s)
12/6/2020 7:01:19 PM Declaring Ship Parts At Customs (0.9141s)
12/6/2020 7:01:19 PM Re-Aligning Objectives (0.0250s)
12/6/2020 7:01:19 PM Sterilizing Test Chamber (0.0190s)
12/6/2020 7:01:24 PM Draw Power From Black Holes (5.0773s)
12/6/2020 7:01:24 PM Issuing Orders (0.0380s)
12/6/2020 7:01:24 PM Augmenting Infusers (0.0080s)
12/6/2020 7:01:24 PM Infusing (0.0260s)
12/6/2020 7:01:24 PM Post-Proton Surge (0.0100s)
12/6/2020 7:01:24 PM Stimulate Modulation (0.0620s)
12/6/2020 7:01:24 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 7:01:24 PM Load Surrogates (0.1220s)
12/6/2020 7:01:25 PM Final Checks (0.5060s)
12/6/2020 7:01:25 PM Load Historical Documents (0.0050s)
12/6/2020 7:01:25 PM 11.1 seconds total load time.
Boot up FleetOS (0.5s)
Briefly Panic (0.5s)
Install Confidence Routines (0.4s)
Declaring Ship Parts At Customs (0.9s)
Draw Power From Black Holes (5.1s)
Final Checks (0.5s)
12/6/2020 7:01:25 PM Hello Steam user 'Sir Limbo'
12/6/2020 7:01:32 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/CRC and Scott MP/s1.save Source1: AnythingElse Source3: LoadingSaveGame
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:33 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:34 PM Finish load save in 2,113.1ms
12/6/2020 7:01:41 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/CRC and Scott MP\s1.save Source1: AnythingElse Source3: LoadingSaveGame
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
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12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:41 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:01:42 PM Finish load save in 1,487.2ms
12/6/2020 7:01:48 PM STEAM NETWORKING: P2P connection from R3AP3RofD3M0NS connected.
12/6/2020 7:01:49 PM Client requested to join with the name 'Scott'
12/6/2020 7:01:49 PM Tell client 'Scott' that they are accepted.
12/6/2020 7:01:49 PM Send client 'Scott' the world data.
12/6/2020 7:03:00 PM STEAM NETWORKING: P2P connection from CRCGamer connected.
12/6/2020 7:03:00 PM Client requested to join with the name 'CRCGamer'
12/6/2020 7:03:00 PM Tell client 'CRCGamer' that they are accepted.
12/6/2020 7:03:00 PM Send client 'CRCGamer' the world data.
12/6/2020 7:04:09 PM Client CRCGamer (connection 2) has closed their connection.
12/6/2020 7:04:10 PM Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1
12/6/2020 7:04:10 PM Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1
12/6/2020 7:09:26 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 7:09:26 PM Boot up FleetOS (0.4770s)
12/6/2020 7:09:26 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
12/6/2020 7:09:26 PM Check System Logs For Rogue Intelligence (0.2160s)
12/6/2020 7:09:26 PM Game Version: 2.700
12/6/2020 7:09:26 PM Eject Trash Into Hyperspace (0.1110s)
12/6/2020 7:09:26 PM Check For Extra Modules (0.0300s)
12/6/2020 7:09:26 PM Bring Cloaking Systems Online (0.0300s)
12/6/2020 7:09:26 PM Recalculate Speed Of Light (0.0280s)
12/6/2020 7:09:26 PM Optimize Comfort On Command Decks (0.0320s)
12/6/2020 7:09:26 PM Generating Framerates (0.0080s)
12/6/2020 7:09:26 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 7:09:26 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 7:09:26 PM Check Nearby Stellar Masses (0.0540s)
12/6/2020 7:09:26 PM Remembering Alamo (0.0230s)
12/6/2020 7:09:26 PM Boot Audio Comms (0.0140s)
12/6/2020 7:09:26 PM Establish Individual Audio Links (0.0240s)
12/6/2020 7:09:26 PM Prepare Explosions and Crackles (0.0280s)
12/6/2020 7:09:26 PM No resolution change was required.
12/6/2020 7:09:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:09:26 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:09:26 PM Refresh Optical Lensing (0.0120s)
12/6/2020 7:09:26 PM Revise Fundamental Physical Laws (0.0300s)
12/6/2020 7:09:26 PM Calculate Odds Of Success (0.0470s)
12/6/2020 7:09:27 PM Briefly Panic (0.4440s)
12/6/2020 7:09:27 PM Install Confidence Routines (0.4850s)
12/6/2020 7:09:27 PM Bring Commander Interface Online (0.1510s)
12/6/2020 7:09:28 PM Motivate All Crews (0.0490s)
12/6/2020 7:09:28 PM Locating Available Networks (0.0290s)
12/6/2020 7:09:28 PM Externalizing Patterns (0.0360s)
12/6/2020 7:09:28 PM Hooking Externals (0.0120s)
12/6/2020 7:09:28 PM Handlizing Hooks (0.0170s)
12/6/2020 7:09:28 PM Disengaging Constants (0.0400s)
12/6/2020 7:09:28 PM Late Axionic Computations (0.0690s)
12/6/2020 7:09:28 PM Suppressing Bad Thoughts (0.0100s)
12/6/2020 7:09:28 PM Sentinel Alertness Diagnostic (0.0080s)
12/6/2020 7:09:28 PM Connecting to Fleet Command (0.0090s)
12/6/2020 7:09:28 PM Thinking Of Advice (0.0080s)
12/6/2020 7:09:28 PM Degaussing Advice (0.0150s)
12/6/2020 7:09:28 PM Reading Alien Diaries (0.0160s)
12/6/2020 7:09:28 PM Naming All Known Planets (0.0090s)
12/6/2020 7:09:28 PM Remembering Speeds (0.0090s)
12/6/2020 7:09:28 PM Prioritizing Targets (0.0090s)
12/6/2020 7:09:28 PM Rebooting Sensor Arrays (0.0080s)
12/6/2020 7:09:28 PM Unloading Prismatic Grid (0.0080s)
12/6/2020 7:09:28 PM Thinking Of Objectives (0.0090s)
12/6/2020 7:09:28 PM Inhibiting Visual Scans (0.0140s)
12/6/2020 7:09:28 PM Synthesizing Vocals (0.0090s)
12/6/2020 7:09:28 PM Investigating Map Signatures (0.0150s)
12/6/2020 7:09:28 PM Ventilating Scenarios (0.0100s)
12/6/2020 7:09:28 PM Decontaminating Targeting Systems (0.0080s)
12/6/2020 7:09:28 PM Ejecting Tactical Core (0.0080s)
12/6/2020 7:09:28 PM Calibrating Formations (0.0090s)
12/6/2020 7:09:28 PM Intercepting Galactic Maps (0.0090s)
12/6/2020 7:09:28 PM Discharging Colored Ions (0.0250s)
12/6/2020 7:09:28 PM Replicating Ion Colors (0.0090s)
12/6/2020 7:09:28 PM Faction Diagnostics (0.0180s)
12/6/2020 7:09:28 PM Buffering Hackers (0.0220s)
12/6/2020 7:09:28 PM Inverting Death (0.0140s)
12/6/2020 7:09:28 PM Linear Field Variance (0.0160s)
12/6/2020 7:09:28 PM Charging Marks (0.0090s)
12/6/2020 7:09:28 PM Guarding The Posts (0.0990s)
12/6/2020 7:09:28 PM Range Manifolds (0.0090s)
12/6/2020 7:09:28 PM Purging ROFs (0.0070s)
12/6/2020 7:09:28 PM Manipulating Speeds (0.0100s)
12/6/2020 7:09:28 PM Detecting Projectiles (0.0080s)
12/6/2020 7:09:28 PM Grouping Flow Fields (0.0130s)
12/6/2020 7:09:28 PM Modulating Flow Field Groups (0.0400s)
12/6/2020 7:09:28 PM Designing Fleets (0.0330s)
12/6/2020 7:09:28 PM Thinking Of Technologies (0.0120s)
12/6/2020 7:09:28 PM Categorizing Starboard Sensors (0.0090s)
12/6/2020 7:09:28 PM Injecting Galactic Variables (0.0120s)
12/6/2020 7:09:28 PM Gazing Into Starfields (0.0230s)
12/6/2020 7:09:29 PM Milking Distant Planets (0.2110s)
12/6/2020 7:09:29 PM Categorizing All Planets (0.0500s)
12/6/2020 7:09:29 PM Organizing Commands (0.0210s)
12/6/2020 7:09:29 PM Calculating Firing Cones (0.0110s)
12/6/2020 7:09:29 PM Developing New Ship Parts (0.7720s)
12/6/2020 7:09:29 PM Re-Aligning Objectives (0.0210s)
12/6/2020 7:09:29 PM Sterilizing Test Chamber (0.0170s)
12/6/2020 7:09:35 PM Calculate Improbability (5.1373s)
12/6/2020 7:09:35 PM Issuing Orders (0.0390s)
12/6/2020 7:09:35 PM Augmenting Infusers (0.0090s)
12/6/2020 7:09:35 PM Infusing (0.0310s)
12/6/2020 7:09:35 PM Post-Proton Surge (0.0150s)
12/6/2020 7:09:35 PM Stimulate Modulation (0.0840s)
12/6/2020 7:09:35 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 7:09:35 PM Load Surrogates (0.1630s)
12/6/2020 7:09:35 PM Final Checks (0.5600s)
12/6/2020 7:09:35 PM Load Historical Documents (0.0130s)
12/6/2020 7:09:35 PM 10.3 seconds total load time.
Boot up FleetOS (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Developing New Ship Parts (0.8s)
Calculate Improbability (5.1s)
Final Checks (0.6s)
12/6/2020 7:09:36 PM Hello Steam user 'Sir Limbo'
12/6/2020 7:09:56 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:09:56 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:09:57 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:09:57 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:09:59 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:10:00 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:10:00 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:10:00 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.9s
12/6/2020 7:10:00 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.6s
12/6/2020 7:10:20 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:11:52 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:11:55 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:11:58 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:01 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:04 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:07 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:10 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:13 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:16 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:19 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:22 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:25 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:28 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:31 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:35 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:38 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:41 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:44 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:47 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:50 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:12:53 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:56 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:12:59 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:02 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:05 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:08 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:11 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:14 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:17 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:20 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:23 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:26 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:29 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:32 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:13:35 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:38 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:13:40 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:13:40 PM Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
DoScenarioPerStepLogic 28 81 0 0
DoWorldStepLogic_FromSimBGThread 132 330 0 0
Execute 186 466 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
12/6/2020 7:16:03 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:16:03 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:16:04 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:16:04 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:16:06 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:16:07 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:16:07 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:16:07 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s
12/6/2020 7:16:07 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.8s
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:17 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelWide+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 7:16:51 PM No resolution change was required.
12/6/2020 7:16:51 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:16:51 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:17:32 PM No resolution change was required.
12/6/2020 7:17:32 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:17:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:17:51 PM No resolution change was required.
12/6/2020 7:17:51 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:17:51 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:17:59 PM Fixed attempt to read more faction data than we had factions on the client.
12/6/2020 7:18:10 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:18:10 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:18:11 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:18:11 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:18:14 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:14 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:18:15 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:18:15 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:18:15 PM Multiplayer Connection Time Taken: Establishing_Connection - 1.0s
12/6/2020 7:18:15 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.8s
12/6/2020 7:22:19 PM GameEntity_Squad deserialization error at stage 23000 from serialized version 2.700 loading into new version 2.700, error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00e75] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:22:19 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: 240. Abandoning rest of sync data from this cycle.
12/6/2020 7:28:30 PM GameEntity_Squad deserialization error at stage 6000 from serialized version 2.700 loading into new version 2.700, error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00586] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:28:30 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:28:31 PM Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
ReevaluateUnitOrders 510 1160 0 0
b__1 13 77 0 0
DoForEntities 57 149 0 0
DoForEntities 31 162 0 0
b__0 18 218 0 0
DoForPlanets 59 200 0 0
DoForPlanets 22 106 0 0
DoShipAILogic 39 346 0 0
DoWorldStepLogic_FromSimBGThread 180 474 0 0
Execute 186 466 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
12/6/2020 7:28:31 PM GameEntity_Squad deserialization error at stage 6000 from serialized version 2.700 loading into new version 2.700, error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00586] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:28:31 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: 202. Abandoning rest of sync data from this cycle.
12/6/2020 7:28:32 PM DoEntityStepLogic_Ship error at debugStage 2000: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.GetMaxHullPoints () [0x00033] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.GetCurrentHullPoints () [0x00015] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x000f3] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:28:32 PM Hit exception in strength counting debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.GetStrengthPerSquad () [0x00033] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.StrengthCounting.DelegateHelper_DoCombatStep_StrengthCounting (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0001d] in <5f12bae481794542933b75347d4e2974>:0
12/6/2020 7:28:33 PM DoEntityStepLogic_Ship error at debugStage 2000: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.GetMaxHullPoints () [0x00033] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.GetCurrentHullPoints () [0x00015] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x000f3] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:28:33 PM Hit exception in strength counting debugCode 0 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.GetStrengthPerSquad () [0x00033] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.StrengthCounting.DelegateHelper_DoCombatStep_StrengthCounting (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0001d] in <5f12bae481794542933b75347d4e2974>:0
12/6/2020 7:31:27 PM Could not find EntitySystem with name (InternalName) of 'TachyonArray3'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:27 PM Could not find EntitySystem with name (InternalName) of 'ShredderCannon'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:27 PM Could not find EntitySystem with name (InternalName) of 'Railcannon'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:27 PM Could not find EntitySystem with name (InternalName) of 'FusionRockets'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:27 PM GameEntity_Squad deserialization error at stage 23000 from serialized version 2.700 loading into new version 2.700, error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ed1] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:29 PM Could not find EntitySystem with name (InternalName) of 'ChargingSniperEnergyWaves'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:50 PM Could not find EntitySystem with name (InternalName) of 'Railcannon'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:50 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:50 PM GameEntity_Squad deserialization error at stage 18000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00bca] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:50 PM Could not find EntitySystem with name (InternalName) of 'Railcannon'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:50 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:51 PM Could not find EntitySystem with name (InternalName) of 'PlasmaBlaster'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:51 PM GameEntity_Squad deserialization error at stage 19000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00c33] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:51 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:31:52 PM Could not find EntitySystem with name (InternalName) of 'PlasmaBlaster'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:52 PM GameEntity_Squad deserialization error at stage 19000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00c33] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:52 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:31:54 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:55 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:55 PM GameEntity_Squad deserialization error at stage 24000 from serialized version 2.700 loading into new version 2.700, error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001e9] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00f45] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:55 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:31:56 PM Could not find EntitySystem with name (InternalName) of 'PlasmaBlaster'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:31:56 PM GameEntity_Squad deserialization error at stage 19000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00c33] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:56 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:31:57 PM GameEntity_Squad deserialization error at stage 19000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00c33] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:31:57 PM Ship: Not fatal - just a warning: Client_TrulyProcessFastBlastDataOfCreatedObjects: Null faction found at index: -1. Abandoning rest of sync data from this cycle.
12/6/2020 7:32:22 PM Server just informed us that it shut down. Exiting to main menu...
12/6/2020 7:32:31 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 7:32:31 PM Boot up FleetOS (0.4420s)
12/6/2020 7:32:31 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 7:32:31 PM Check System Logs For Rogue Intelligence (0.1750s)
12/6/2020 7:32:31 PM Game Version: 2.700
12/6/2020 7:32:31 PM Eject Trash Into Hyperspace (0.0890s)
12/6/2020 7:32:31 PM Check For Extra Modules (0.0480s)
12/6/2020 7:32:31 PM Bring Cloaking Systems Online (0.1410s)
12/6/2020 7:32:31 PM Recalculate Speed Of Light (0.0430s)
12/6/2020 7:32:31 PM Optimize Comfort On Command Decks (0.1550s)
12/6/2020 7:32:31 PM Generating Framerates (0.0130s)
12/6/2020 7:32:31 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 7:32:31 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 7:32:32 PM Check Nearby Stellar Masses (0.1800s)
12/6/2020 7:32:32 PM Remembering Alamo (0.0190s)
12/6/2020 7:32:32 PM Boot Audio Comms (0.0130s)
12/6/2020 7:32:32 PM Establish Individual Audio Links (0.0240s)
12/6/2020 7:32:32 PM Prepare Explosions and Crackles (0.0300s)
12/6/2020 7:32:32 PM No resolution change was required.
12/6/2020 7:32:32 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:32:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:32:32 PM Refresh Optical Lensing (0.0140s)
12/6/2020 7:32:32 PM Revise Fundamental Physical Laws (0.1610s)
12/6/2020 7:32:32 PM Calculate Odds Of Success (0.0580s)
12/6/2020 7:32:32 PM Briefly Panic (0.4590s)
12/6/2020 7:32:33 PM Install Confidence Routines (0.5060s)
12/6/2020 7:32:33 PM Bring Commander Interface Online (0.1540s)
12/6/2020 7:32:33 PM Motivate All Crews (0.0530s)
12/6/2020 7:32:33 PM Locating Available Networks (0.0280s)
12/6/2020 7:32:33 PM Externalizing Patterns (0.0320s)
12/6/2020 7:32:33 PM Hooking Externals (0.0120s)
12/6/2020 7:32:33 PM Handlizing Hooks (0.0130s)
12/6/2020 7:32:33 PM Disengaging Constants (0.0400s)
12/6/2020 7:32:33 PM Late Axionic Computations (0.0770s)
12/6/2020 7:32:33 PM Suppressing Bad Thoughts (0.0300s)
12/6/2020 7:32:33 PM Sentinel Alertness Diagnostic (0.0140s)
12/6/2020 7:32:33 PM Connecting to Fleet Command (0.0120s)
12/6/2020 7:32:33 PM Thinking Of Advice (0.0180s)
12/6/2020 7:32:33 PM Degaussing Advice (0.0250s)
12/6/2020 7:32:33 PM Reading Alien Diaries (0.0190s)
12/6/2020 7:32:33 PM Naming All Known Planets (0.0110s)
12/6/2020 7:32:33 PM Remembering Speeds (0.0130s)
12/6/2020 7:32:33 PM Prioritizing Targets (0.0110s)
12/6/2020 7:32:33 PM Rebooting Sensor Arrays (0.0110s)
12/6/2020 7:32:33 PM Unloading Prismatic Grid (0.0150s)
12/6/2020 7:32:33 PM Thinking Of Objectives (0.0110s)
12/6/2020 7:32:33 PM Inhibiting Visual Scans (0.0170s)
12/6/2020 7:32:33 PM Synthesizing Vocals (0.0160s)
12/6/2020 7:32:33 PM Investigating Map Signatures (0.0180s)
12/6/2020 7:32:33 PM Ventilating Scenarios (0.0150s)
12/6/2020 7:32:33 PM Decontaminating Targeting Systems (0.0120s)
12/6/2020 7:32:33 PM Ejecting Tactical Core (0.0100s)
12/6/2020 7:32:33 PM Calibrating Formations (0.0090s)
12/6/2020 7:32:34 PM Intercepting Galactic Maps (0.0120s)
12/6/2020 7:32:34 PM Discharging Colored Ions (0.0260s)
12/6/2020 7:32:34 PM Replicating Ion Colors (0.0090s)
12/6/2020 7:32:34 PM Faction Diagnostics (0.0200s)
12/6/2020 7:32:34 PM Buffering Hackers (0.0220s)
12/6/2020 7:32:34 PM Inverting Death (0.0170s)
12/6/2020 7:32:34 PM Linear Field Variance (0.0110s)
12/6/2020 7:32:34 PM Charging Marks (0.0100s)
12/6/2020 7:32:34 PM Guarding The Posts (0.1090s)
12/6/2020 7:32:34 PM Range Manifolds (0.0090s)
12/6/2020 7:32:34 PM Purging ROFs (0.0090s)
12/6/2020 7:32:34 PM Manipulating Speeds (0.0160s)
12/6/2020 7:32:34 PM Detecting Projectiles (0.0120s)
12/6/2020 7:32:34 PM Grouping Flow Fields (0.0120s)
12/6/2020 7:32:34 PM Modulating Flow Field Groups (0.0370s)
12/6/2020 7:32:34 PM Designing Fleets (0.0340s)
12/6/2020 7:32:34 PM Thinking Of Technologies (0.0130s)
12/6/2020 7:32:34 PM Categorizing Starboard Sensors (0.0100s)
12/6/2020 7:32:34 PM Injecting Galactic Variables (0.0150s)
12/6/2020 7:32:34 PM Gazing Into Starfields (0.0230s)
12/6/2020 7:32:34 PM Cleaning Distant Planets (0.1920s)
12/6/2020 7:32:34 PM Categorizing All Planets (0.0090s)
12/6/2020 7:32:34 PM Organizing Commands (0.0260s)
12/6/2020 7:32:34 PM Calculating Firing Cones (0.0250s)
12/6/2020 7:32:35 PM Scrapping Extra Ship Parts (0.7670s)
12/6/2020 7:32:35 PM Re-Aligning Objectives (0.0330s)
12/6/2020 7:32:35 PM Sterilizing Test Chamber (0.0160s)
12/6/2020 7:32:40 PM Collecting Solar Wind (4.8773s)
12/6/2020 7:32:40 PM Issuing Orders (0.0400s)
12/6/2020 7:32:40 PM Augmenting Infusers (0.0090s)
12/6/2020 7:32:40 PM Infusing (0.0320s)
12/6/2020 7:32:40 PM Post-Proton Surge (0.0150s)
12/6/2020 7:32:40 PM Stimulate Modulation (0.0740s)
12/6/2020 7:32:40 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 7:32:40 PM Load Surrogates (0.1680s)
12/6/2020 7:32:41 PM Final Checks (0.5740s)
12/6/2020 7:32:41 PM Load Historical Documents (0.0060s)
12/6/2020 7:32:41 PM 10.6 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Scrapping Extra Ship Parts (0.8s)
Collecting Solar Wind (4.9s)
Final Checks (0.6s)
12/6/2020 7:32:41 PM Hello Steam user 'Sir Limbo'
12/6/2020 7:33:26 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:33:26 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:33:27 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:33:27 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:33:30 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:33:31 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:33:31 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:33:31 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.9s
12/6/2020 7:33:31 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.8s
12/6/2020 7:35:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:35:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:35:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:35:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:37:40 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:37:40 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:37:40 PM Could not find EntitySystem with name (InternalName) of 'AgravicBomb'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <67bb5fb086884306b44d3f398a4c97a8>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 7:37:40 PM GameEntity_Squad deserialization error at stage 19000 from serialized version 2.700 loading into new version 2.700, error: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00c33] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:41:42 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:41:45 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:41:48 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:41:51 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:41:54 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:41:56 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:41:56 PM Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
DoScenarioPerStepLogic 28 73 0 0
DoWorldStepLogic_FromSimBGThread 132 330 0 0
Execute 186 434 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
12/6/2020 7:42:08 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:42:08 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:42:08 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:42:08 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:42:12 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:12 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:13 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:42:13 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:42:13 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.9s
12/6/2020 7:42:13 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 3.3s
12/6/2020 7:42:13 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:42:36 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:39 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:42 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:45 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:48 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:42:51 PM Unable to render visuals for 3.01s, because of: Never was set to true!
12/6/2020 7:42:54 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:57 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:42:58 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:42:58 PM Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
DoScenarioPerStepLogic 28 73 0 0
DoWorldStepLogic_FromSimBGThread 132 330 0 0
Execute 186 434 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
12/6/2020 7:43:02 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:43:02 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:43:02 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:43:02 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:43:06 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:43:06 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:43:06 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:43:06 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:43:06 PM Shot had no origin system, so discarding triedForOrigin: True
12/6/2020 7:43:06 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:43:06 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:43:06 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s
12/6/2020 7:43:06 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 3.2s
12/6/2020 7:43:36 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:43:39 PM Unable to render visuals for 3.00s, because of: Never was set to true!
12/6/2020 7:43:42 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <67bb5fb086884306b44d3f398a4c97a8>:0
12/6/2020 7:43:42 PM Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER
DoScenarioPerStepLogic 28 73 0 0
DoWorldStepLogic_FromSimBGThread 132 330 0 0
Execute 186 434 0 0
===RAW STACK TRACE===
at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
12/6/2020 7:43:46 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:43:46 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:43:47 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:43:47 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:43:51 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:43:51 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:43:51 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:43:51 PM Multiplayer Connection Time Taken: Establishing_Connection - 1.2s
12/6/2020 7:43:51 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 3.2s
12/6/2020 7:47:15 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
12/6/2020 7:47:15 PM Boot up FleetOS (0.5940s)
12/6/2020 7:47:15 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
12/6/2020 7:47:15 PM Check System Logs For Rogue Intelligence (0.2220s)
12/6/2020 7:47:16 PM Game Version: 2.700
12/6/2020 7:47:16 PM Eject Trash Into Hyperspace (0.1530s)
12/6/2020 7:47:16 PM Check For Extra Modules (0.0400s)
12/6/2020 7:47:16 PM Bring Cloaking Systems Online (0.1520s)
12/6/2020 7:47:16 PM Recalculate Speed Of Light (0.0550s)
12/6/2020 7:47:16 PM Optimize Comfort On Command Decks (0.1280s)
12/6/2020 7:47:16 PM Generating Framerates (0.0150s)
12/6/2020 7:47:16 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled)
12/6/2020 7:47:16 PM Mods: AMU (Enabled!) CML_DireGuardianLairs (Disabled) CML_Shields (Disabled) DevourerCrysalis (Disabled) ExampleMod (Disabled) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
12/6/2020 7:47:16 PM Check Nearby Stellar Masses (0.1810s)
12/6/2020 7:47:16 PM Remembering Alamo (0.0210s)
12/6/2020 7:47:16 PM Boot Audio Comms (0.0120s)
12/6/2020 7:47:16 PM Establish Individual Audio Links (0.0240s)
12/6/2020 7:47:16 PM Prepare Explosions and Crackles (0.0380s)
12/6/2020 7:47:16 PM No resolution change was required.
12/6/2020 7:47:16 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
12/6/2020 7:47:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
12/6/2020 7:47:16 PM Refresh Optical Lensing (0.0130s)
12/6/2020 7:47:16 PM Revise Fundamental Physical Laws (0.0780s)
12/6/2020 7:47:16 PM Calculate Odds Of Success (0.1260s)
12/6/2020 7:47:17 PM Briefly Panic (0.8040s)
12/6/2020 7:47:18 PM Install Confidence Routines (0.4340s)
12/6/2020 7:47:18 PM Bring Commander Interface Online (0.1310s)
12/6/2020 7:47:18 PM Motivate All Crews (0.0760s)
12/6/2020 7:47:18 PM Locating Available Networks (0.0870s)
12/6/2020 7:47:18 PM Externalizing Patterns (0.0360s)
12/6/2020 7:47:18 PM Hooking Externals (0.0150s)
12/6/2020 7:47:18 PM Handlizing Hooks (0.0150s)
12/6/2020 7:47:18 PM Disengaging Constants (0.0520s)
12/6/2020 7:47:18 PM Late Axionic Computations (0.2000s)
12/6/2020 7:47:18 PM Suppressing Bad Thoughts (0.0120s)
12/6/2020 7:47:18 PM Sentinel Alertness Diagnostic (0.0140s)
12/6/2020 7:47:18 PM Connecting to Fleet Command (0.0110s)
12/6/2020 7:47:18 PM Thinking Of Advice (0.0110s)
12/6/2020 7:47:18 PM Degaussing Advice (0.0240s)
12/6/2020 7:47:18 PM Reading Alien Diaries (0.0210s)
12/6/2020 7:47:18 PM Naming All Known Planets (0.0090s)
12/6/2020 7:47:18 PM Remembering Speeds (0.0150s)
12/6/2020 7:47:18 PM Prioritizing Targets (0.0160s)
12/6/2020 7:47:18 PM Rebooting Sensor Arrays (0.0180s)
12/6/2020 7:47:18 PM Unloading Prismatic Grid (0.0130s)
12/6/2020 7:47:18 PM Thinking Of Objectives (0.0110s)
12/6/2020 7:47:18 PM Inhibiting Visual Scans (0.0170s)
12/6/2020 7:47:18 PM Synthesizing Vocals (0.0100s)
12/6/2020 7:47:18 PM Investigating Map Signatures (0.0150s)
12/6/2020 7:47:18 PM Ventilating Scenarios (0.0090s)
12/6/2020 7:47:18 PM Decontaminating Targeting Systems (0.0080s)
12/6/2020 7:47:19 PM Ejecting Tactical Core (0.0090s)
12/6/2020 7:47:19 PM Calibrating Formations (0.0090s)
12/6/2020 7:47:19 PM Intercepting Galactic Maps (0.0110s)
12/6/2020 7:47:19 PM Discharging Colored Ions (0.0250s)
12/6/2020 7:47:19 PM Replicating Ion Colors (0.0100s)
12/6/2020 7:47:19 PM Faction Diagnostics (0.0200s)
12/6/2020 7:47:19 PM Buffering Hackers (0.0220s)
12/6/2020 7:47:19 PM Inverting Death (0.0140s)
12/6/2020 7:47:19 PM Linear Field Variance (0.0160s)
12/6/2020 7:47:19 PM Charging Marks (0.0110s)
12/6/2020 7:47:19 PM Guarding The Posts (0.1220s)
12/6/2020 7:47:19 PM Range Manifolds (0.0120s)
12/6/2020 7:47:19 PM Purging ROFs (0.0130s)
12/6/2020 7:47:19 PM Manipulating Speeds (0.0120s)
12/6/2020 7:47:19 PM Detecting Projectiles (0.0130s)
12/6/2020 7:47:19 PM Grouping Flow Fields (0.0190s)
12/6/2020 7:47:19 PM Modulating Flow Field Groups (0.0400s)
12/6/2020 7:47:19 PM Designing Fleets (0.0360s)
12/6/2020 7:47:19 PM Thinking Of Technologies (0.0150s)
12/6/2020 7:47:19 PM Categorizing Starboard Sensors (0.0120s)
12/6/2020 7:47:19 PM Injecting Galactic Variables (0.0150s)
12/6/2020 7:47:19 PM Berating Starfields (0.0300s)
12/6/2020 7:47:19 PM Destroying Distant Planets (0.3690s)
12/6/2020 7:47:19 PM Categorizing All Planets (0.0130s)
12/6/2020 7:47:19 PM Organizing Commands (0.0240s)
12/6/2020 7:47:19 PM Calculating Firing Cones (0.0090s)
12/6/2020 7:47:20 PM Collapsing Pile Of Ship Parts (0.8430s)
12/6/2020 7:47:20 PM Re-Aligning Objectives (0.0230s)
12/6/2020 7:47:20 PM Sterilizing Test Chamber (0.0210s)
12/6/2020 7:47:33 PM Printing Paper Copies Of All Data Banks (13.0677s)
12/6/2020 7:47:33 PM Issuing Orders (0.0360s)
12/6/2020 7:47:33 PM Augmenting Infusers (0.0090s)
12/6/2020 7:47:33 PM Infusing (0.0280s)
12/6/2020 7:47:33 PM Post-Proton Surge (0.0080s)
12/6/2020 7:47:33 PM Stimulate Modulation (0.0650s)
12/6/2020 7:47:34 PM ArcenAssetBundleCache.InstantiatedObjects: 1081
12/6/2020 7:47:34 PM Load Surrogates (0.1340s)
12/6/2020 7:47:34 PM Final Checks (0.4970s)
12/6/2020 7:47:34 PM Load Historical Documents (0.0050s)
12/6/2020 7:47:34 PM 19.6 seconds total load time.
Boot up FleetOS (0.6s)
Briefly Panic (0.8s)
Install Confidence Routines (0.4s)
Destroying Distant Planets (0.4s)
Collapsing Pile Of Ship Parts (0.8s)
Printing Paper Copies Of All Data Banks (13.1s)
Final Checks (0.5s)
12/6/2020 7:47:34 PM Hello Steam user 'Sir Limbo'
12/6/2020 7:56:58 PM Attempting Steam P2P connection to R3AP3RofD3M0NS.
12/6/2020 7:56:58 PM STEAM NETWORKING: P2P connection attempt with R3AP3RofD3M0NS
12/6/2020 7:56:59 PM STEAM NETWORKING: P2P connection success to R3AP3RofD3M0NS
12/6/2020 7:56:59 PM Asking to join hosted game with the name 'Arex'
12/6/2020 7:57:02 PM Start loading the world (client PlayerAccount ID will be 1)
12/6/2020 7:57:03 PM Accounts in this MP game:
Arex (You)
CRCGamer (Open - Faction #17, CRCGamer)
Scott (Host - Faction #18, Scott)
12/6/2020 7:57:03 PM Loaded the world in charge of a faction. Letting the host know that worked.
12/6/2020 7:57:03 PM Multiplayer Connection Time Taken: Establishing_Connection - 1.2s
12/6/2020 7:57:03 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 3.1s
12/6/2020 8:01:07 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:07 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:35 PM Could not find EntitySystem with name (InternalName) of 'LaunchTube'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:35 PM Could not find EntitySystem with name (InternalName) of 'AvaricePointBeamDefense'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:35 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:36 PM Could not find EntitySystem with name (InternalName) of 'ParalyzingSabot'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:36 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:36 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:37 PM DoEntitySecondLogic for DroneAblativeGatling debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01250] in <4a00f3e016b24bc480d944d54d35f3a0>:0
12/6/2020 8:01:37 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:37 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:37 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:37 PM Could not find EntitySystem with name (InternalName) of 'Mine'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:54 PM GameEntity_Squad deserialization error at stage 6000 from serialized version 2.700 loading into new version 2.700, error: System.FormatException: string length expected was: 32746
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000d3] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00586] in <4a00f3e016b24bc480d944d54d35f3a0>:0
12/6/2020 8:01:55 PM Could not find EntitySystem with name (InternalName) of 'Railcannon2'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:55 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:55 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:01:55 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:02:30 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:02:30 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <5f12bae481794542933b75347d4e2974>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'ParalyzingSabot'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'AgravicBomb'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'ParalyzingSabot'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:04:09 PM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system.
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at UnityEngine.RectTransform.GetWorldCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in :0
at Arcen.Universal.RectTransformExtensions.GetWorldSpaceMinYAndMaxY (UnityEngine.RectTransform rectTransform, System.Single Buffer) [0x0000a] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.UpdatePositionAndSize () [0x001a5] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.AIW2.External.Window_AtMouseTooltipPanelNarrow+bPanel.OnMainThreadUpdate () [0x00001] in <5f12bae481794542933b75347d4e2974>:0
at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00041] in <397e89365eb741f4bee6578a466eb12d>:0
at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00014] in <397e89365eb741f4bee6578a466eb12d>:0
12/6/2020 8:05:56 PM ArcenUI_Window.OnMainThreadUpdate Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.RectTransform.get_rect_Injected(UnityEngine.RectTransform,UnityEngine.Rect&)
at UnityEngine.RectTransform.get_rect () [0x00000] in :0
at UnityEngine.RectTransform.GetLocalCorners (UnityEngine.Vector3[] fourCornersArray) [0x00020] in