12/6/2020 5:02:44 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 5:02:44 PM Boot up FleetOS (0.2609s) 12/6/2020 5:02:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon RX 5700 XT graphicsDeviceID: 29471 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8152 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3991 systemMemorySize: 16318 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 5:02:44 PM Check System Logs For Rogue Intelligence (0.1691s) 12/6/2020 5:02:44 PM Game Version: 2.701 12/6/2020 5:02:44 PM Eject Trash Into Hyperspace (0.0570s) 12/6/2020 5:02:44 PM Check For Extra Modules (0.0170s) 12/6/2020 5:02:44 PM Bring Cloaking Systems Online (0.0180s) 12/6/2020 5:02:44 PM Recalculate Speed Of Light (0.0150s) 12/6/2020 5:02:44 PM Optimize Comfort On Command Decks (0.0190s) 12/6/2020 5:02:44 PM Generating Framerates (0.0050s) 12/6/2020 5:02:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 5:02:44 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 5:02:44 PM Check Nearby Stellar Masses (0.0452s) 12/6/2020 5:02:44 PM Remembering Alamo (0.0170s) 12/6/2020 5:02:44 PM Boot Audio Comms (0.0070s) 12/6/2020 5:02:44 PM Establish Individual Audio Links (0.0120s) 12/6/2020 5:02:44 PM Prepare Explosions and Crackles (0.0150s) 12/6/2020 5:02:44 PM Resolution changed to fullscreen 1440x2560 12/6/2020 5:02:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 5:02:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 5:02:44 PM Refresh Optical Lensing (0.0370s) 12/6/2020 5:02:44 PM Revise Fundamental Physical Laws (0.0879s) 12/6/2020 5:02:44 PM Calculate Odds Of Success (0.0210s) 12/6/2020 5:02:44 PM Briefly Panic (0.2589s) 12/6/2020 5:02:45 PM Install Confidence Routines (0.3218s) 12/6/2020 5:02:45 PM Bring Commander Interface Online (0.0919s) 12/6/2020 5:02:45 PM Motivate All Crews (0.0330s) 12/6/2020 5:02:45 PM Locating Available Networks (0.0150s) 12/6/2020 5:02:45 PM Externalizing Patterns (0.0195s) 12/6/2020 5:02:45 PM Hooking Externals (0.0080s) 12/6/2020 5:02:45 PM Handlizing Hooks (0.0100s) 12/6/2020 5:02:45 PM Disengaging Constants (0.0170s) 12/6/2020 5:02:45 PM Late Axionic Computations (0.0392s) 12/6/2020 5:02:45 PM Suppressing Bad Thoughts (0.0060s) 12/6/2020 5:02:45 PM Sentinel Alertness Diagnostic (0.0070s) 12/6/2020 5:02:45 PM Connecting to Fleet Command (0.0090s) 12/6/2020 5:02:45 PM Thinking Of Advice (0.0090s) 12/6/2020 5:02:45 PM Degaussing Advice (0.0120s) 12/6/2020 5:02:45 PM Reading Alien Diaries (0.0090s) 12/6/2020 5:02:45 PM Naming All Known Planets (0.0060s) 12/6/2020 5:02:45 PM Remembering Speeds (0.0090s) 12/6/2020 5:02:45 PM Prioritizing Targets (0.0070s) 12/6/2020 5:02:45 PM Rebooting Sensor Arrays (0.0090s) 12/6/2020 5:02:45 PM Unloading Prismatic Grid (0.0080s) 12/6/2020 5:02:45 PM Thinking Of Objectives (0.0090s) 12/6/2020 5:02:45 PM Inhibiting Visual Scans (0.0120s) 12/6/2020 5:02:45 PM Synthesizing Vocals (0.0060s) 12/6/2020 5:02:45 PM Investigating Map Signatures (0.0110s) 12/6/2020 5:02:45 PM Ventilating Scenarios (0.0060s) 12/6/2020 5:02:45 PM Decontaminating Targeting Systems (0.0090s) 12/6/2020 5:02:45 PM Ejecting Tactical Core (0.0080s) 12/6/2020 5:02:45 PM Calibrating Formations (0.0070s) 12/6/2020 5:02:45 PM Intercepting Galactic Maps (0.0100s) 12/6/2020 5:02:45 PM Discharging Colored Ions (0.0160s) 12/6/2020 5:02:45 PM Replicating Ion Colors (0.0060s) 12/6/2020 5:02:45 PM Faction Diagnostics (0.0170s) 12/6/2020 5:02:45 PM Buffering Hackers (0.0150s) 12/6/2020 5:02:45 PM Inverting Death (0.0080s) 12/6/2020 5:02:45 PM Linear Field Variance (0.0090s) 12/6/2020 5:02:45 PM Charging Marks (0.0090s) 12/6/2020 5:02:45 PM Guarding The Posts (0.0820s) 12/6/2020 5:02:45 PM Range Manifolds (0.0070s) 12/6/2020 5:02:45 PM Purging ROFs (0.0070s) 12/6/2020 5:02:45 PM Manipulating Speeds (0.0096s) 12/6/2020 5:02:45 PM Detecting Projectiles (0.0064s) 12/6/2020 5:02:45 PM Grouping Flow Fields (0.0704s) 12/6/2020 5:02:45 PM Modulating Flow Field Groups (0.0150s) 12/6/2020 5:02:45 PM Designing Fleets (0.0130s) 12/6/2020 5:02:45 PM Thinking Of Technologies (0.0080s) 12/6/2020 5:02:45 PM Categorizing Starboard Sensors (0.0060s) 12/6/2020 5:02:45 PM Injecting Galactic Variables (0.0100s) 12/6/2020 5:02:45 PM Burying Starfields (0.0140s) 12/6/2020 5:02:46 PM Gazing At Distant Planets (0.1399s) 12/6/2020 5:02:46 PM Categorizing All Planets (0.0100s) 12/6/2020 5:02:46 PM Organizing Commands (0.0130s) 12/6/2020 5:02:46 PM Calculating Firing Cones (0.0070s) 12/6/2020 5:02:46 PM Kicking Ship Parts Down Elevator Shaft (0.1969s) 12/6/2020 5:02:46 PM Re-Aligning Objectives (0.0190s) 12/6/2020 5:02:46 PM Sterilizing Test Chamber (0.0130s)