10/31/2020 4:11:07 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/31/2020 4:11:07 PM Boot up FleetOS (1.0338s) 10/31/2020 4:11:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 4:11:08 PM Check System Logs For Rogue Intelligence (1.3529s) 10/31/2020 4:11:09 PM Game Version: 2.618 10/31/2020 4:11:09 PM Eject Trash Into Hyperspace (0.4664s) 10/31/2020 4:11:09 PM Check For Extra Modules (0.1094s) 10/31/2020 4:11:09 PM Bring Cloaking Systems Online (0.0668s) 10/31/2020 4:11:09 PM Recalculate Speed Of Light (0.0593s) 10/31/2020 4:11:09 PM Optimize Comfort On Command Decks (0.0371s) 10/31/2020 4:11:09 PM Generating Framerates (0.0140s) 10/31/2020 4:11:09 PM Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3f252743cc704d56958d0c29550c63ca>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3f252743cc704d56958d0c29550c63ca>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3f252743cc704d56958d0c29550c63ca>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <3f252743cc704d56958d0c29550c63ca>:0 at Arcen.Universal.Engine_Universal+d__122.MoveNext () [0x00000] in <3f252743cc704d56958d0c29550c63ca>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/31/2020 4:11:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/31/2020 4:11:09 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 4:11:09 PM Check Nearby Stellar Masses (0.0748s) 10/31/2020 4:11:09 PM Remembering Alamo (0.1633s) 10/31/2020 4:11:09 PM Boot Audio Comms (0.0166s) 10/31/2020 4:11:09 PM Establish Individual Audio Links (0.0329s) 10/31/2020 4:11:09 PM Prepare Explosions and Crackles (0.1161s) 10/31/2020 4:11:10 PM No resolution change was required. 10/31/2020 4:11:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 4:11:10 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 4:11:10 PM Refresh Optical Lensing (0.0389s) 10/31/2020 4:11:10 PM Revise Fundamental Physical Laws (0.0040s) 10/31/2020 4:11:10 PM Calculate Odds Of Success (0.3205s) 10/31/2020 4:11:15 PM Briefly Panic (5.5771s) 10/31/2020 4:11:16 PM Install Confidence Routines (0.8015s) 10/31/2020 4:11:17 PM Bring Commander Interface Online (0.3622s) 10/31/2020 4:11:17 PM Motivate All Crews (0.0489s) 10/31/2020 4:11:17 PM Locating Available Networks (0.0443s) 10/31/2020 4:11:17 PM Externalizing Patterns (0.0358s) 10/31/2020 4:11:17 PM Hooking Externals (0.0070s) 10/31/2020 4:11:17 PM Handlizing Hooks (0.0341s) 10/31/2020 4:11:17 PM Disengaging Constants (0.1728s) 10/31/2020 4:11:18 PM Late Axionic Computations (1.2445s) 10/31/2020 4:11:18 PM Sentinel Alertness Diagnostic (0.0099s) 10/31/2020 4:11:18 PM Connecting to Fleet Command (0.0090s) 10/31/2020 4:11:18 PM Thinking Of Advice (0.0469s) 10/31/2020 4:11:18 PM Degaussing Advice (0.2033s) 10/31/2020 4:11:19 PM Reading Alien Diaries (0.0688s) 10/31/2020 4:11:19 PM Naming All Known Planets (0.0112s) 10/31/2020 4:11:19 PM Remembering Speeds (0.0140s) 10/31/2020 4:11:19 PM Prioritizing Targets (0.0110s) 10/31/2020 4:11:19 PM Rebooting Sensor Arrays (0.0120s) 10/31/2020 4:11:19 PM Unloading Prismatic Grid (0.0100s) 10/31/2020 4:11:19 PM Thinking Of Objectives (0.0060s) 10/31/2020 4:11:19 PM Inhibiting Visual Scans (0.0180s) 10/31/2020 4:11:19 PM Synthesizing Vocals (0.0690s) 10/31/2020 4:11:19 PM Investigating Map Signatures (0.0539s) 10/31/2020 4:11:19 PM Ventilating Scenarios (0.0060s) 10/31/2020 4:11:19 PM Decontaminating Targeting Systems (0.0160s) 10/31/2020 4:11:19 PM Ejecting Tactical Core (0.0169s) 10/31/2020 4:11:19 PM Calibrating Formations (0.0050s) 10/31/2020 4:11:19 PM Intercepting Galactic Maps (0.0263s) 10/31/2020 4:11:19 PM Discharging Colored Ions (0.0562s) 10/31/2020 4:11:19 PM Replicating Ion Colors (0.0060s) 10/31/2020 4:11:19 PM Faction Diagnostics (0.0453s) 10/31/2020 4:11:19 PM Buffering Hackers (0.0472s) 10/31/2020 4:11:19 PM Inverting Death (0.0239s) 10/31/2020 4:11:19 PM Linear Field Variance (0.0362s) 10/31/2020 4:11:19 PM Charging Marks (0.0189s) 10/31/2020 4:11:19 PM Guarding The Posts (0.0080s) 10/31/2020 4:11:19 PM Range Manifolds (0.0718s) 10/31/2020 4:11:19 PM Purging ROFs (0.0050s) 10/31/2020 4:11:19 PM Manipulating Speeds (0.0140s) 10/31/2020 4:11:19 PM Detecting Projectiles (0.0070s) 10/31/2020 4:11:19 PM Grouping Flow Fields (0.0269s) 10/31/2020 4:11:19 PM Modulating Flow Field Groups (0.0369s) 10/31/2020 4:11:19 PM Designing Fleets (0.1075s) 10/31/2020 4:11:19 PM Thinking Of Technologies (0.0209s) 10/31/2020 4:11:19 PM Categorizing Starboard Sensors (0.0092s) 10/31/2020 4:11:19 PM Injecting Galactic Variables (0.0469s) 10/31/2020 4:11:19 PM Grappling Starfields (0.0898s) 10/31/2020 4:11:21 PM Milking Distant Planets (1.2928s) 10/31/2020 4:11:21 PM Categorizing All Planets (0.0059s) 10/31/2020 4:11:21 PM Organizing Commands (0.1298s) 10/31/2020 4:11:21 PM Calculating Firing Cones (0.0286s) 10/31/2020 4:11:22 PM Developing New Ship Parts (1.5579s) 10/31/2020 4:11:23 PM Re-Aligning Objectives (0.0536s) 10/31/2020 4:11:23 PM Sterilizing Test Chamber (0.0319s) 10/31/2020 4:12:26 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/31/2020 4:12:26 PM Boot up FleetOS (0.2783s) 10/31/2020 4:12:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 4:12:27 PM Check System Logs For Rogue Intelligence (0.2174s) 10/31/2020 4:12:27 PM Game Version: 2.618 10/31/2020 4:12:27 PM Eject Trash Into Hyperspace (0.0997s) 10/31/2020 4:12:27 PM Check For Extra Modules (0.0279s) 10/31/2020 4:12:27 PM Bring Cloaking Systems Online (0.0349s) 10/31/2020 4:12:27 PM Recalculate Speed Of Light (0.0239s) 10/31/2020 4:12:27 PM Optimize Comfort On Command Decks (0.0276s) 10/31/2020 4:12:27 PM Generating Framerates (0.0050s) 10/31/2020 4:12:27 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/31/2020 4:12:27 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 4:12:27 PM Check Nearby Stellar Masses (0.0349s) 10/31/2020 4:12:27 PM Remembering Alamo (0.0130s) 10/31/2020 4:12:27 PM Boot Audio Comms (0.0090s) 10/31/2020 4:12:27 PM Establish Individual Audio Links (0.0140s) 10/31/2020 4:12:27 PM Prepare Explosions and Crackles (0.0210s) 10/31/2020 4:12:27 PM No resolution change was required. 10/31/2020 4:12:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 4:12:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 4:12:27 PM Refresh Optical Lensing (0.0100s) 10/31/2020 4:12:27 PM Revise Fundamental Physical Laws (0.0059s) 10/31/2020 4:12:27 PM Calculate Odds Of Success (0.0578s) 10/31/2020 4:12:27 PM Briefly Panic (0.2653s) 10/31/2020 4:12:28 PM Install Confidence Routines (0.2748s) 10/31/2020 4:12:28 PM Bring Commander Interface Online (0.1077s) 10/31/2020 4:12:28 PM Motivate All Crews (0.0489s) 10/31/2020 4:12:28 PM Locating Available Networks (0.0259s) 10/31/2020 4:12:28 PM Externalizing Patterns (0.0180s) 10/31/2020 4:12:28 PM Hooking Externals (0.0219s) 10/31/2020 4:12:28 PM Handlizing Hooks (0.0140s) 10/31/2020 4:12:28 PM Disengaging Constants (0.0339s) 10/31/2020 4:12:28 PM Late Axionic Computations (0.0489s) 10/31/2020 4:12:28 PM Sentinel Alertness Diagnostic (0.0050s) 10/31/2020 4:12:28 PM Connecting to Fleet Command (0.0090s) 10/31/2020 4:12:28 PM Thinking Of Advice (0.0080s) 10/31/2020 4:12:28 PM Degaussing Advice (0.0180s) 10/31/2020 4:12:28 PM Reading Alien Diaries (0.0110s) 10/31/2020 4:12:28 PM Naming All Known Planets (0.0050s) 10/31/2020 4:12:28 PM Remembering Speeds (0.0080s) 10/31/2020 4:12:28 PM Prioritizing Targets (0.0090s) 10/31/2020 4:12:28 PM Rebooting Sensor Arrays (0.0081s) 10/31/2020 4:12:28 PM Unloading Prismatic Grid (0.0089s) 10/31/2020 4:12:28 PM Thinking Of Objectives (0.0090s) 10/31/2020 4:12:28 PM Inhibiting Visual Scans (0.0110s) 10/31/2020 4:12:28 PM Synthesizing Vocals (0.0059s) 10/31/2020 4:12:28 PM Investigating Map Signatures (0.0110s) 10/31/2020 4:12:28 PM Ventilating Scenarios (0.0070s) 10/31/2020 4:12:28 PM Decontaminating Targeting Systems (0.0070s) 10/31/2020 4:12:28 PM Ejecting Tactical Core (0.0090s) 10/31/2020 4:12:28 PM Calibrating Formations (0.0080s) 10/31/2020 4:12:28 PM Intercepting Galactic Maps (0.0090s) 10/31/2020 4:12:28 PM Discharging Colored Ions (0.0269s) 10/31/2020 4:12:28 PM Replicating Ion Colors (0.0050s) 10/31/2020 4:12:28 PM Faction Diagnostics (0.0160s) 10/31/2020 4:12:28 PM Buffering Hackers (0.0150s) 10/31/2020 4:12:28 PM Inverting Death (0.0060s) 10/31/2020 4:12:28 PM Linear Field Variance (0.0100s) 10/31/2020 4:12:28 PM Charging Marks (0.0080s) 10/31/2020 4:12:28 PM Guarding The Posts (0.0708s) 10/31/2020 4:12:28 PM Range Manifolds (0.0049s) 10/31/2020 4:12:28 PM Purging ROFs (0.0090s) 10/31/2020 4:12:28 PM Manipulating Speeds (0.0090s) 10/31/2020 4:12:28 PM Detecting Projectiles (0.0080s) 10/31/2020 4:12:28 PM Grouping Flow Fields (0.0100s) 10/31/2020 4:12:28 PM Modulating Flow Field Groups (0.0240s) 10/31/2020 4:12:28 PM Designing Fleets (0.0150s) 10/31/2020 4:12:28 PM Thinking Of Technologies (0.0069s) 10/31/2020 4:12:28 PM Categorizing Starboard Sensors (0.0080s) 10/31/2020 4:12:28 PM Injecting Galactic Variables (0.0120s) 10/31/2020 4:12:28 PM Eating Starfields (0.0159s) 10/31/2020 4:12:28 PM Crawling Distant Planets (0.1520s) 10/31/2020 4:12:28 PM Categorizing All Planets (0.0100s) 10/31/2020 4:12:28 PM Organizing Commands (0.0140s) 10/31/2020 4:12:28 PM Calculating Firing Cones (0.0120s) 10/31/2020 4:12:29 PM Divulge Ship Part Schematics To Enemy (0.6076s) 10/31/2020 4:12:29 PM Re-Aligning Objectives (0.0159s) 10/31/2020 4:12:29 PM Sterilizing Test Chamber (0.0130s) 10/31/2020 4:14:03 PM Engaging Dorsal Circuits (94.1876s) 10/31/2020 4:14:04 PM Issuing Orders (0.3057s) 10/31/2020 4:14:04 PM Augmenting Infusers (0.0060s) 10/31/2020 4:14:04 PM Infusing (0.1727s) 10/31/2020 4:14:04 PM Post-Proton Surge (0.0050s) 10/31/2020 4:14:04 PM Stimulate Modulation (0.0329s) 10/31/2020 4:14:04 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/31/2020 4:14:04 PM Load Surrogates (0.4288s) 10/31/2020 4:14:07 PM Final Checks (2.8882s) 10/31/2020 4:14:07 PM Load Historical Documents (0.0030s) 10/31/2020 4:14:07 PM 101.0 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.6s) Engaging Dorsal Circuits (94.2s) Issuing Orders (0.3s) Load Surrogates (0.4s) Final Checks (2.9s) 10/31/2020 4:14:08 PM Hello Steam user 'Alex' 10/31/2020 4:17:57 PM Could not find resolution matching 1000x600 out of 16 options! 10/31/2020 4:18:19 PM Resolution changed to fullscreen 1080x1920 10/31/2020 4:18:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 4:18:19 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 4:20:05 PM No resolution change was required. 10/31/2020 4:20:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 4:20:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 3:02:10 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/14/2020 3:02:10 PM Boot up FleetOS (0.5483s) 11/14/2020 3:02:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2020 3:02:10 PM Check System Logs For Rogue Intelligence (0.7727s) 11/14/2020 3:02:11 PM Game Version: 2.631 11/14/2020 3:02:11 PM Eject Trash Into Hyperspace (0.2169s) 11/14/2020 3:02:11 PM Check For Extra Modules (0.1406s) 11/14/2020 3:02:11 PM Bring Cloaking Systems Online (0.2666s) 11/14/2020 3:02:11 PM Recalculate Speed Of Light (0.1021s) 11/14/2020 3:02:11 PM Optimize Comfort On Command Decks (0.0389s) 11/14/2020 3:02:11 PM Generating Framerates (0.0299s) 11/14/2020 3:02:11 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2020 3:02:11 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/14/2020 3:02:11 PM Check Nearby Stellar Masses (0.2446s) 11/14/2020 3:02:12 PM Remembering Alamo (0.1610s) 11/14/2020 3:02:12 PM Boot Audio Comms (0.0273s) 11/14/2020 3:02:12 PM Establish Individual Audio Links (0.0509s) 11/14/2020 3:02:12 PM Prepare Explosions and Crackles (0.1420s) 11/14/2020 3:02:12 PM No resolution change was required. 11/14/2020 3:02:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 3:02:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 3:02:12 PM Refresh Optical Lensing (0.0239s) 11/14/2020 3:02:12 PM Revise Fundamental Physical Laws (0.3319s) 11/14/2020 3:02:12 PM Calculate Odds Of Success (0.1299s) 11/14/2020 3:02:19 PM Briefly Panic (6.9152s) 11/14/2020 3:02:20 PM Install Confidence Routines (0.3175s) 11/14/2020 3:02:20 PM Bring Commander Interface Online (0.3224s) 11/14/2020 3:02:20 PM Motivate All Crews (0.0746s) 11/14/2020 3:02:20 PM Locating Available Networks (0.0487s) 11/14/2020 3:02:20 PM Externalizing Patterns (0.0907s) 11/14/2020 3:02:20 PM Hooking Externals (0.0226s) 11/14/2020 3:02:20 PM Handlizing Hooks (0.0199s) 11/14/2020 3:02:20 PM Disengaging Constants (0.2197s) 11/14/2020 3:02:21 PM Late Axionic Computations (0.4739s) 11/14/2020 3:02:21 PM Sentinel Alertness Diagnostic (0.0399s) 11/14/2020 3:02:21 PM Connecting to Fleet Command (0.0240s) 11/14/2020 3:02:21 PM Thinking Of Advice (0.0209s) 11/14/2020 3:02:21 PM Degaussing Advice (0.1507s) 11/14/2020 3:02:21 PM Reading Alien Diaries (0.2220s) 11/14/2020 3:02:21 PM Naming All Known Planets (0.0323s) 11/14/2020 3:02:21 PM Remembering Speeds (0.0210s) 11/14/2020 3:02:21 PM Prioritizing Targets (0.1394s) 11/14/2020 3:02:22 PM Rebooting Sensor Arrays (0.0758s) 11/14/2020 3:02:22 PM Unloading Prismatic Grid (0.0219s) 11/14/2020 3:02:22 PM Thinking Of Objectives (0.0110s) 11/14/2020 3:02:22 PM Inhibiting Visual Scans (0.0389s) 11/14/2020 3:02:22 PM Synthesizing Vocals (0.0182s) 11/14/2020 3:02:22 PM Investigating Map Signatures (0.0618s) 11/14/2020 3:02:22 PM Ventilating Scenarios (0.0140s) 11/14/2020 3:02:22 PM Decontaminating Targeting Systems (0.0229s) 11/14/2020 3:02:22 PM Ejecting Tactical Core (0.0239s) 11/14/2020 3:02:22 PM Calibrating Formations (0.0060s) 11/14/2020 3:02:22 PM Intercepting Galactic Maps (0.0252s) 11/14/2020 3:02:22 PM Discharging Colored Ions (0.0333s) 11/14/2020 3:02:22 PM Replicating Ion Colors (0.0059s) 11/14/2020 3:02:22 PM Faction Diagnostics (0.0556s) 11/14/2020 3:02:22 PM Buffering Hackers (0.0662s) 11/14/2020 3:02:22 PM Inverting Death (0.0399s) 11/14/2020 3:02:22 PM Linear Field Variance (0.0333s) 11/14/2020 3:02:22 PM Charging Marks (0.0638s) 11/14/2020 3:02:22 PM Guarding The Posts (0.0170s) 11/14/2020 3:02:22 PM Range Manifolds (0.1030s) 11/14/2020 3:02:22 PM Purging ROFs (0.0059s) 11/14/2020 3:02:22 PM Manipulating Speeds (0.0199s) 11/14/2020 3:02:22 PM Detecting Projectiles (0.0070s) 11/14/2020 3:02:22 PM Grouping Flow Fields (0.0299s) 11/14/2020 3:02:22 PM Modulating Flow Field Groups (0.0918s) 11/14/2020 3:02:23 PM Designing Fleets (0.2278s) 11/14/2020 3:02:23 PM Thinking Of Technologies (0.0240s) 11/14/2020 3:02:23 PM Categorizing Starboard Sensors (0.0349s) 11/14/2020 3:02:23 PM Injecting Galactic Variables (0.1560s) 11/14/2020 3:02:23 PM Brandishing Starfields (0.1277s) 11/14/2020 3:02:28 PM Dissolving Distant Planets (5.3259s) 11/14/2020 3:02:28 PM Categorizing All Planets (0.0947s) 11/14/2020 3:02:29 PM Organizing Commands (0.2013s) 11/14/2020 3:02:29 PM Calculating Firing Cones (0.0779s) 11/14/2020 3:02:30 PM Disassembling And Reassembling Ship Parts (1.4393s) 11/14/2020 3:02:30 PM Re-Aligning Objectives (0.1259s) 11/14/2020 3:02:30 PM Sterilizing Test Chamber (0.1913s) 11/14/2020 3:03:29 PM Unscrewing Unessential Parts (58.9180s) 11/14/2020 3:03:29 PM Issuing Orders (0.1973s) 11/14/2020 3:03:29 PM Augmenting Infusers (0.0070s) 11/14/2020 3:03:30 PM Infusing (0.1863s) 11/14/2020 3:03:30 PM Post-Proton Surge (0.0060s) 11/14/2020 3:03:30 PM Stimulate Modulation (0.0348s) 11/14/2020 3:03:30 PM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/14/2020 3:03:30 PM Load Surrogates (0.4732s) 11/14/2020 3:03:31 PM Final Checks (1.1906s) 11/14/2020 3:03:31 PM Load Historical Documents (0.0039s) 11/14/2020 3:03:31 PM 82.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.8s) Bring Cloaking Systems Online (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Dissolving Distant Planets (5.3s) Disassembling And Reassembling Ship Parts (1.4s) Unscrewing Unessential Parts (58.9s) Load Surrogates (0.5s) Final Checks (1.2s) 11/14/2020 3:03:32 PM Hello Steam user 'Alex' 11/14/2020 3:07:41 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 11/14/2020 3:07:41 PM Added the faction Mercenary. 11/14/2020 3:07:41 PM Added the faction TamedMacrophage. 11/14/2020 3:07:41 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 3:07:41 PM Fixed 6 missing planet factions. 11/14/2020 3:14:04 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 11/14/2020 3:14:04 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/14/2020 3:14:04 PM Added the faction Mercenary. 11/14/2020 3:14:04 PM Added the faction TamedMacrophage. 11/14/2020 3:14:04 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 3:14:04 PM Fixed 8 missing planet factions. 11/14/2020 3:21:19 PM No resolution change was required. 11/14/2020 3:21:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 3:21:19 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:01:10 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/14/2020 4:01:10 PM Boot up FleetOS (0.4351s) 11/14/2020 4:01:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2020 4:01:10 PM Check System Logs For Rogue Intelligence (0.5943s) 11/14/2020 4:01:10 PM Game Version: 2.631 11/14/2020 4:01:10 PM Eject Trash Into Hyperspace (0.2026s) 11/14/2020 4:01:10 PM Check For Extra Modules (0.0331s) 11/14/2020 4:01:11 PM Bring Cloaking Systems Online (0.1062s) 11/14/2020 4:01:11 PM Recalculate Speed Of Light (0.0579s) 11/14/2020 4:01:11 PM Optimize Comfort On Command Decks (0.0269s) 11/14/2020 4:01:11 PM Generating Framerates (0.0209s) 11/14/2020 4:01:11 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2020 4:01:11 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/14/2020 4:01:11 PM Check Nearby Stellar Masses (0.1788s) 11/14/2020 4:01:11 PM Remembering Alamo (0.0519s) 11/14/2020 4:01:11 PM Boot Audio Comms (0.0259s) 11/14/2020 4:01:11 PM Establish Individual Audio Links (0.0818s) 11/14/2020 4:01:11 PM Prepare Explosions and Crackles (0.0807s) 11/14/2020 4:01:11 PM No resolution change was required. 11/14/2020 4:01:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:01:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:01:11 PM Refresh Optical Lensing (0.0180s) 11/14/2020 4:01:11 PM Revise Fundamental Physical Laws (0.2298s) 11/14/2020 4:01:11 PM Calculate Odds Of Success (0.0928s) 11/14/2020 4:01:18 PM Briefly Panic (7.0218s) 11/14/2020 4:01:19 PM Install Confidence Routines (0.3224s) 11/14/2020 4:01:19 PM Bring Commander Interface Online (0.1650s) 11/14/2020 4:01:19 PM Motivate All Crews (0.0668s) 11/14/2020 4:01:19 PM Locating Available Networks (0.0431s) 11/14/2020 4:01:19 PM Externalizing Patterns (0.0408s) 11/14/2020 4:01:19 PM Hooking Externals (0.0209s) 11/14/2020 4:01:19 PM Handlizing Hooks (0.0199s) 11/14/2020 4:01:19 PM Disengaging Constants (0.1845s) 11/14/2020 4:01:20 PM Late Axionic Computations (0.3227s) 11/14/2020 4:01:20 PM Sentinel Alertness Diagnostic (0.0289s) 11/14/2020 4:01:20 PM Connecting to Fleet Command (0.0243s) 11/14/2020 4:01:20 PM Thinking Of Advice (0.0209s) 11/14/2020 4:01:20 PM Degaussing Advice (0.1607s) 11/14/2020 4:01:20 PM Reading Alien Diaries (0.1125s) 11/14/2020 4:01:20 PM Naming All Known Planets (0.0219s) 11/14/2020 4:01:20 PM Remembering Speeds (0.0199s) 11/14/2020 4:01:20 PM Prioritizing Targets (0.0734s) 11/14/2020 4:01:20 PM Rebooting Sensor Arrays (0.0329s) 11/14/2020 4:01:20 PM Unloading Prismatic Grid (0.0318s) 11/14/2020 4:01:20 PM Thinking Of Objectives (0.0060s) 11/14/2020 4:01:20 PM Inhibiting Visual Scans (0.0239s) 11/14/2020 4:01:20 PM Synthesizing Vocals (0.0170s) 11/14/2020 4:01:20 PM Investigating Map Signatures (0.0503s) 11/14/2020 4:01:20 PM Ventilating Scenarios (0.0070s) 11/14/2020 4:01:20 PM Decontaminating Targeting Systems (0.0190s) 11/14/2020 4:01:20 PM Ejecting Tactical Core (0.0239s) 11/14/2020 4:01:20 PM Calibrating Formations (0.0060s) 11/14/2020 4:01:20 PM Intercepting Galactic Maps (0.0469s) 11/14/2020 4:01:20 PM Discharging Colored Ions (0.0339s) 11/14/2020 4:01:20 PM Replicating Ion Colors (0.0059s) 11/14/2020 4:01:20 PM Faction Diagnostics (0.0549s) 11/14/2020 4:01:20 PM Buffering Hackers (0.0547s) 11/14/2020 4:01:21 PM Inverting Death (0.0409s) 11/14/2020 4:01:21 PM Linear Field Variance (0.0349s) 11/14/2020 4:01:21 PM Charging Marks (0.0183s) 11/14/2020 4:01:21 PM Guarding The Posts (0.0170s) 11/14/2020 4:01:21 PM Range Manifolds (0.0813s) 11/14/2020 4:01:21 PM Purging ROFs (0.0050s) 11/14/2020 4:01:21 PM Manipulating Speeds (0.0212s) 11/14/2020 4:01:21 PM Detecting Projectiles (0.0049s) 11/14/2020 4:01:21 PM Grouping Flow Fields (0.0313s) 11/14/2020 4:01:21 PM Modulating Flow Field Groups (0.0598s) 11/14/2020 4:01:21 PM Designing Fleets (0.5235s) 11/14/2020 4:01:21 PM Thinking Of Technologies (0.0239s) 11/14/2020 4:01:22 PM Categorizing Starboard Sensors (0.3211s) 11/14/2020 4:01:22 PM Injecting Galactic Variables (0.1785s) 11/14/2020 4:01:22 PM Gesticulating Starfields (0.1038s) 11/14/2020 4:01:27 PM Breaking Distant Planets (5.2360s) 11/14/2020 4:01:27 PM Categorizing All Planets (0.0423s) 11/14/2020 4:01:27 PM Organizing Commands (0.0460s) 11/14/2020 4:01:27 PM Calculating Firing Cones (0.0831s) 11/14/2020 4:01:29 PM Divulge Ship Part Schematics To Enemy (1.3123s) 11/14/2020 4:01:29 PM Re-Aligning Objectives (0.0399s) 11/14/2020 4:01:29 PM Sterilizing Test Chamber (0.1936s) 11/14/2020 4:02:25 PM Designing Antimatter Grid (56.2229s) 11/14/2020 4:02:25 PM Issuing Orders (0.2195s) 11/14/2020 4:02:25 PM Augmenting Infusers (0.0253s) 11/14/2020 4:02:25 PM Infusing (0.1234s) 11/14/2020 4:02:25 PM Post-Proton Surge (0.0199s) 11/14/2020 4:02:26 PM Stimulate Modulation (0.1157s) 11/14/2020 4:02:26 PM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/14/2020 4:02:26 PM Load Surrogates (0.3902s) 11/14/2020 4:02:27 PM Final Checks (1.1585s) 11/14/2020 4:02:27 PM Load Historical Documents (0.0040s) 11/14/2020 4:02:27 PM 78.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (7.0s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Designing Fleets (0.5s) Categorizing Starboard Sensors (0.3s) Breaking Distant Planets (5.2s) Divulge Ship Part Schematics To Enemy (1.3s) Designing Antimatter Grid (56.2s) Load Surrogates (0.4s) Final Checks (1.2s) 11/14/2020 4:02:28 PM Hello Steam user 'Alex' 11/14/2020 4:03:21 PM No resolution change was required. 11/14/2020 4:03:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:03:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:03:39 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/14/2020 4:03:39 PM Boot up FleetOS (0.3981s) 11/14/2020 4:03:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2020 4:03:39 PM Check System Logs For Rogue Intelligence (0.2156s) 11/14/2020 4:03:39 PM Game Version: 2.631 11/14/2020 4:03:39 PM Eject Trash Into Hyperspace (0.0943s) 11/14/2020 4:03:39 PM Check For Extra Modules (0.0299s) 11/14/2020 4:03:39 PM Bring Cloaking Systems Online (0.1102s) 11/14/2020 4:03:39 PM Recalculate Speed Of Light (0.0688s) 11/14/2020 4:03:39 PM Optimize Comfort On Command Decks (0.0270s) 11/14/2020 4:03:39 PM Generating Framerates (0.0211s) 11/14/2020 4:03:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2020 4:03:39 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/14/2020 4:03:39 PM Check Nearby Stellar Masses (0.1763s) 11/14/2020 4:03:40 PM Remembering Alamo (0.0274s) 11/14/2020 4:03:40 PM Boot Audio Comms (0.0189s) 11/14/2020 4:03:40 PM Establish Individual Audio Links (0.1608s) 11/14/2020 4:03:40 PM Prepare Explosions and Crackles (0.1103s) 11/14/2020 4:03:40 PM No resolution change was required. 11/14/2020 4:03:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:03:40 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:03:40 PM Refresh Optical Lensing (0.0259s) 11/14/2020 4:03:40 PM Revise Fundamental Physical Laws (0.1360s) 11/14/2020 4:03:40 PM Calculate Odds Of Success (0.0922s) 11/14/2020 4:03:46 PM Briefly Panic (6.1019s) 11/14/2020 4:03:47 PM Install Confidence Routines (0.3351s) 11/14/2020 4:03:47 PM Bring Commander Interface Online (0.1938s) 11/14/2020 4:03:47 PM Motivate All Crews (0.0773s) 11/14/2020 4:03:47 PM Locating Available Networks (0.0433s) 11/14/2020 4:03:47 PM Externalizing Patterns (0.0409s) 11/14/2020 4:03:47 PM Hooking Externals (0.0209s) 11/14/2020 4:03:47 PM Handlizing Hooks (0.0309s) 11/14/2020 4:03:47 PM Disengaging Constants (0.2061s) 11/14/2020 4:03:48 PM Late Axionic Computations (0.5204s) 11/14/2020 4:03:48 PM Sentinel Alertness Diagnostic (0.0293s) 11/14/2020 4:03:48 PM Connecting to Fleet Command (0.0080s) 11/14/2020 4:03:48 PM Thinking Of Advice (0.0150s) 11/14/2020 4:03:48 PM Degaussing Advice (0.1276s) 11/14/2020 4:03:48 PM Reading Alien Diaries (0.1127s) 11/14/2020 4:03:48 PM Naming All Known Planets (0.0219s) 11/14/2020 4:03:48 PM Remembering Speeds (0.0199s) 11/14/2020 4:03:48 PM Prioritizing Targets (0.0299s) 11/14/2020 4:03:48 PM Rebooting Sensor Arrays (0.0319s) 11/14/2020 4:03:48 PM Unloading Prismatic Grid (0.0219s) 11/14/2020 4:03:48 PM Thinking Of Objectives (0.0050s) 11/14/2020 4:03:48 PM Inhibiting Visual Scans (0.0226s) 11/14/2020 4:03:48 PM Synthesizing Vocals (0.0190s) 11/14/2020 4:03:48 PM Investigating Map Signatures (0.0492s) 11/14/2020 4:03:48 PM Ventilating Scenarios (0.0070s) 11/14/2020 4:03:48 PM Decontaminating Targeting Systems (0.0199s) 11/14/2020 4:03:48 PM Ejecting Tactical Core (0.0249s) 11/14/2020 4:03:48 PM Calibrating Formations (0.0050s) 11/14/2020 4:03:48 PM Intercepting Galactic Maps (0.0353s) 11/14/2020 4:03:48 PM Discharging Colored Ions (0.0343s) 11/14/2020 4:03:48 PM Replicating Ion Colors (0.0060s) 11/14/2020 4:03:48 PM Faction Diagnostics (0.0558s) 11/14/2020 4:03:48 PM Buffering Hackers (0.0529s) 11/14/2020 4:03:48 PM Inverting Death (0.0417s) 11/14/2020 4:03:48 PM Linear Field Variance (0.0459s) 11/14/2020 4:03:49 PM Charging Marks (0.0300s) 11/14/2020 4:03:49 PM Guarding The Posts (0.0827s) 11/14/2020 4:03:49 PM Range Manifolds (0.0256s) 11/14/2020 4:03:49 PM Purging ROFs (0.0060s) 11/14/2020 4:03:49 PM Manipulating Speeds (0.0200s) 11/14/2020 4:03:49 PM Detecting Projectiles (0.0050s) 11/14/2020 4:03:49 PM Grouping Flow Fields (0.0319s) 11/14/2020 4:03:49 PM Modulating Flow Field Groups (0.0481s) 11/14/2020 4:03:49 PM Designing Fleets (0.1400s) 11/14/2020 4:03:49 PM Thinking Of Technologies (0.0219s) 11/14/2020 4:03:49 PM Categorizing Starboard Sensors (0.0371s) 11/14/2020 4:03:49 PM Injecting Galactic Variables (0.0453s) 11/14/2020 4:03:49 PM Eating Starfields (0.0616s) 11/14/2020 4:03:54 PM Milking Distant Planets (5.0262s) 11/14/2020 4:03:54 PM Categorizing All Planets (0.0079s) 11/14/2020 4:03:54 PM Organizing Commands (0.0805s) 11/14/2020 4:03:54 PM Calculating Firing Cones (0.0867s) 11/14/2020 4:03:55 PM Collapsing Pile Of Ship Parts (1.2247s) 11/14/2020 4:03:55 PM Re-Aligning Objectives (0.0389s) 11/14/2020 4:03:56 PM Sterilizing Test Chamber (0.1362s) 11/14/2020 4:04:07 PM Upgrade /dev/null (11.0710s) 11/14/2020 4:04:07 PM Issuing Orders (0.0140s) 11/14/2020 4:04:07 PM Augmenting Infusers (0.0219s) 11/14/2020 4:04:07 PM Infusing (0.0349s) 11/14/2020 4:04:07 PM Post-Proton Surge (0.0100s) 11/14/2020 4:04:07 PM Stimulate Modulation (0.0519s) 11/14/2020 4:04:07 PM ArcenAssetBundleCache.InstantiatedObjects: 744 11/14/2020 4:04:07 PM Load Surrogates (0.0897s) 11/14/2020 4:04:08 PM Final Checks (0.5728s) 11/14/2020 4:04:08 PM Load Historical Documents (0.0039s) 11/14/2020 4:04:08 PM 29.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (6.1s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Milking Distant Planets (5.0s) Collapsing Pile Of Ship Parts (1.2s) Upgrade /dev/null (11.1s) Final Checks (0.6s) 11/14/2020 4:04:08 PM Hello Steam user 'Alex' 11/14/2020 4:05:02 PM No resolution change was required. 11/14/2020 4:05:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:05:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:09:41 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/14/2020 4:09:41 PM Boot up FleetOS (0.2882s) 11/14/2020 4:09:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2020 4:09:42 PM Check System Logs For Rogue Intelligence (0.1715s) 11/14/2020 4:09:42 PM Game Version: 2.631 11/14/2020 4:09:42 PM Eject Trash Into Hyperspace (0.0893s) 11/14/2020 4:09:42 PM Check For Extra Modules (0.0189s) 11/14/2020 4:09:42 PM Bring Cloaking Systems Online (0.0289s) 11/14/2020 4:09:42 PM Recalculate Speed Of Light (0.0249s) 11/14/2020 4:09:42 PM Optimize Comfort On Command Decks (0.0219s) 11/14/2020 4:09:42 PM Generating Framerates (0.0070s) 11/14/2020 4:09:42 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2020 4:09:42 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/14/2020 4:09:42 PM Check Nearby Stellar Masses (0.0608s) 11/14/2020 4:09:42 PM Remembering Alamo (0.0190s) 11/14/2020 4:09:42 PM Boot Audio Comms (0.0130s) 11/14/2020 4:09:42 PM Establish Individual Audio Links (0.0170s) 11/14/2020 4:09:42 PM Prepare Explosions and Crackles (0.0459s) 11/14/2020 4:09:42 PM No resolution change was required. 11/14/2020 4:09:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:09:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:09:42 PM Refresh Optical Lensing (0.0369s) 11/14/2020 4:09:42 PM Revise Fundamental Physical Laws (0.0262s) 11/14/2020 4:09:42 PM Calculate Odds Of Success (0.0445s) 11/14/2020 4:09:42 PM Briefly Panic (0.3117s) 11/14/2020 4:09:43 PM Install Confidence Routines (0.2713s) 11/14/2020 4:09:43 PM Bring Commander Interface Online (0.1057s) 11/14/2020 4:09:43 PM Motivate All Crews (0.0409s) 11/14/2020 4:09:43 PM Locating Available Networks (0.0499s) 11/14/2020 4:09:43 PM Externalizing Patterns (0.0319s) 11/14/2020 4:09:43 PM Hooking Externals (0.0110s) 11/14/2020 4:09:43 PM Handlizing Hooks (0.0199s) 11/14/2020 4:09:43 PM Disengaging Constants (0.0371s) 11/14/2020 4:09:43 PM Late Axionic Computations (0.0758s) 11/14/2020 4:09:43 PM Sentinel Alertness Diagnostic (0.0206s) 11/14/2020 4:09:43 PM Connecting to Fleet Command (0.0108s) 11/14/2020 4:09:43 PM Thinking Of Advice (0.0083s) 11/14/2020 4:09:43 PM Degaussing Advice (0.0270s) 11/14/2020 4:09:43 PM Reading Alien Diaries (0.0156s) 11/14/2020 4:09:43 PM Naming All Known Planets (0.0083s) 11/14/2020 4:09:43 PM Remembering Speeds (0.0211s) 11/14/2020 4:09:43 PM Prioritizing Targets (0.0190s) 11/14/2020 4:09:43 PM Rebooting Sensor Arrays (0.0193s) 11/14/2020 4:09:43 PM Unloading Prismatic Grid (0.0232s) 11/14/2020 4:09:43 PM Thinking Of Objectives (0.0192s) 11/14/2020 4:09:43 PM Inhibiting Visual Scans (0.0240s) 11/14/2020 4:09:43 PM Synthesizing Vocals (0.0189s) 11/14/2020 4:09:43 PM Investigating Map Signatures (0.0239s) 11/14/2020 4:09:43 PM Ventilating Scenarios (0.0170s) 11/14/2020 4:09:43 PM Decontaminating Targeting Systems (0.0199s) 11/14/2020 4:09:43 PM Ejecting Tactical Core (0.0219s) 11/14/2020 4:09:43 PM Calibrating Formations (0.0189s) 11/14/2020 4:09:43 PM Intercepting Galactic Maps (0.0229s) 11/14/2020 4:09:43 PM Discharging Colored Ions (0.0349s) 11/14/2020 4:09:43 PM Replicating Ion Colors (0.0070s) 11/14/2020 4:09:43 PM Faction Diagnostics (0.0259s) 11/14/2020 4:09:43 PM Buffering Hackers (0.0190s) 11/14/2020 4:09:43 PM Inverting Death (0.0170s) 11/14/2020 4:09:43 PM Linear Field Variance (0.0209s) 11/14/2020 4:09:44 PM Charging Marks (0.0190s) 11/14/2020 4:09:44 PM Guarding The Posts (0.0848s) 11/14/2020 4:09:44 PM Range Manifolds (0.0069s) 11/14/2020 4:09:44 PM Purging ROFs (0.0070s) 11/14/2020 4:09:44 PM Manipulating Speeds (0.0140s) 11/14/2020 4:09:44 PM Detecting Projectiles (0.0200s) 11/14/2020 4:09:44 PM Grouping Flow Fields (0.0219s) 11/14/2020 4:09:44 PM Modulating Flow Field Groups (0.0409s) 11/14/2020 4:09:44 PM Designing Fleets (0.0140s) 11/14/2020 4:09:44 PM Thinking Of Technologies (0.0080s) 11/14/2020 4:09:44 PM Categorizing Starboard Sensors (0.0199s) 11/14/2020 4:09:44 PM Injecting Galactic Variables (0.0219s) 11/14/2020 4:09:44 PM Gesticulating Starfields (0.0289s) 11/14/2020 4:09:44 PM Resizing Distant Planets (0.1771s) 11/14/2020 4:09:44 PM Categorizing All Planets (0.0060s) 11/14/2020 4:09:44 PM Organizing Commands (0.0160s) 11/14/2020 4:09:44 PM Calculating Firing Cones (0.0259s) 11/14/2020 4:09:44 PM Finding Old Ship Parts (0.4204s) 11/14/2020 4:09:44 PM Re-Aligning Objectives (0.0163s) 11/14/2020 4:09:44 PM Sterilizing Test Chamber (0.0110s) 11/14/2020 4:10:33 PM Bend Laws Of Gravity (48.9305s) 11/14/2020 4:10:34 PM Issuing Orders (0.1746s) 11/14/2020 4:10:34 PM Augmenting Infusers (0.0219s) 11/14/2020 4:10:34 PM Infusing (0.1177s) 11/14/2020 4:10:34 PM Post-Proton Surge (0.0060s) 11/14/2020 4:10:34 PM Stimulate Modulation (0.0429s) 11/14/2020 4:10:34 PM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/14/2020 4:10:34 PM Load Surrogates (0.3989s) 11/14/2020 4:10:35 PM Final Checks (1.1621s) 11/14/2020 4:10:35 PM Load Historical Documents (0.0119s) 11/14/2020 4:10:35 PM 54.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.4s) Bend Laws Of Gravity (48.9s) Load Surrogates (0.4s) Final Checks (1.2s) 11/14/2020 4:10:36 PM Hello Steam user 'Alex' 11/14/2020 4:11:55 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 11/14/2020 4:11:55 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/14/2020 4:11:55 PM Added the faction Mercenary. 11/14/2020 4:11:55 PM Added the faction TamedMacrophage. 11/14/2020 4:11:55 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 4:11:55 PM Fixed 8 missing planet factions. 11/14/2020 4:23:29 PM No resolution change was required. 11/14/2020 4:23:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:23:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:23:35 PM No resolution change was required. 11/14/2020 4:23:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:23:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:23:39 PM No resolution change was required. 11/14/2020 4:23:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:23:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:23:43 PM No resolution change was required. 11/14/2020 4:23:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:23:43 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 4:23:54 PM No resolution change was required. 11/14/2020 4:23:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 4:23:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 5:24:08 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 11/14/2020 5:24:08 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/14/2020 5:24:08 PM Added the faction Mercenary. 11/14/2020 5:24:08 PM Added the faction TamedMacrophage. 11/14/2020 5:24:08 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 5:24:08 PM Fixed 8 missing planet factions. 11/14/2020 5:39:59 PM Logged Achievement To Steam Research Grant 11/14/2020 5:50:55 PM No resolution change was required. 11/14/2020 5:50:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 5:50:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 5:51:13 PM Start Generate Partial Map with Realistic and seed 618128226 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 11/14/2020 5:51:13 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 5:51:13 PM Fixed 1760 missing planet factions. 11/14/2020 6:16:57 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 13 factions (StartATutorial NotLoadingAnything) 11/14/2020 6:16:57 PM Added the faction Mercenary. 11/14/2020 6:16:57 PM Added the faction TamedMacrophage. 11/14/2020 6:16:57 PM PlayerAccount Malin has now been put in control of faction 1. 11/14/2020 6:16:57 PM Fixed 34 missing planet factions. 11/14/2020 6:33:08 PM No resolution change was required. 11/14/2020 6:33:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 6:33:08 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2020 6:33:18 PM No resolution change was required. 11/14/2020 6:33:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2020 6:33:18 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/2/2020 2:05:13 PM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/2/2020 2:05:13 PM Boot up FleetOS (0.5128s) 12/2/2020 2:05:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/2/2020 2:05:14 PM Check System Logs For Rogue Intelligence (0.6724s) 12/2/2020 2:05:14 PM Game Version: 2.638 12/2/2020 2:05:14 PM Eject Trash Into Hyperspace (0.2007s) 12/2/2020 2:05:14 PM Check For Extra Modules (0.1070s) 12/2/2020 2:05:14 PM Bring Cloaking Systems Online (0.2309s) 12/2/2020 2:05:15 PM Recalculate Speed Of Light (0.0801s) 12/2/2020 2:05:15 PM Optimize Comfort On Command Decks (0.1081s) 12/2/2020 2:05:15 PM Generating Framerates (0.0523s) 12/2/2020 2:05:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/2/2020 2:05:15 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/2/2020 2:05:15 PM Check Nearby Stellar Masses (0.1393s) 12/2/2020 2:05:15 PM Remembering Alamo (0.1407s) 12/2/2020 2:05:15 PM Boot Audio Comms (0.0372s) 12/2/2020 2:05:15 PM Establish Individual Audio Links (0.0437s) 12/2/2020 2:05:15 PM Prepare Explosions and Crackles (0.0800s) 12/2/2020 2:05:15 PM No resolution change was required. 12/2/2020 2:05:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/2/2020 2:05:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/2/2020 2:05:15 PM Refresh Optical Lensing (0.0219s) 12/2/2020 2:05:15 PM Revise Fundamental Physical Laws (0.3082s) 12/2/2020 2:05:16 PM Calculate Odds Of Success (0.2364s) 12/2/2020 2:05:21 PM Briefly Panic (4.8175s) 12/2/2020 2:05:21 PM Install Confidence Routines (0.3864s) 12/2/2020 2:05:21 PM Bring Commander Interface Online (0.3211s) 12/2/2020 2:05:21 PM Motivate All Crews (0.0961s) 12/2/2020 2:05:21 PM Locating Available Networks (0.0581s) 12/2/2020 2:05:21 PM Externalizing Patterns (0.0792s) 12/2/2020 2:05:22 PM Hooking Externals (0.0682s) 12/2/2020 2:05:22 PM Handlizing Hooks (0.0189s) 12/2/2020 2:05:22 PM Disengaging Constants (0.2467s) 12/2/2020 2:05:22 PM Late Axionic Computations (0.5639s) 12/2/2020 2:05:22 PM Sentinel Alertness Diagnostic (0.0217s) 12/2/2020 2:05:22 PM Connecting to Fleet Command (0.0247s) 12/2/2020 2:05:22 PM Thinking Of Advice (0.0209s) 12/2/2020 2:05:23 PM Degaussing Advice (0.2264s) 12/2/2020 2:05:23 PM Reading Alien Diaries (0.1131s) 12/2/2020 2:05:23 PM Naming All Known Planets (0.0212s) 12/2/2020 2:05:23 PM Remembering Speeds (0.0429s) 12/2/2020 2:05:23 PM Prioritizing Targets (0.0290s) 12/2/2020 2:05:23 PM Rebooting Sensor Arrays (0.0319s) 12/2/2020 2:05:23 PM Unloading Prismatic Grid (0.0219s) 12/2/2020 2:05:23 PM Thinking Of Objectives (0.0080s) 12/2/2020 2:05:23 PM Inhibiting Visual Scans (0.0398s) 12/2/2020 2:05:23 PM Synthesizing Vocals (0.0224s) 12/2/2020 2:05:23 PM Investigating Map Signatures (0.0492s) 12/2/2020 2:05:23 PM Ventilating Scenarios (0.0070s) 12/2/2020 2:05:23 PM Decontaminating Targeting Systems (0.0173s) 12/2/2020 2:05:23 PM Ejecting Tactical Core (0.0140s) 12/2/2020 2:05:23 PM Calibrating Formations (0.0120s) 12/2/2020 2:05:23 PM Intercepting Galactic Maps (0.0303s) 12/2/2020 2:05:23 PM Discharging Colored Ions (0.0349s) 12/2/2020 2:05:23 PM Replicating Ion Colors (0.0059s) 12/2/2020 2:05:23 PM Faction Diagnostics (0.0765s) 12/2/2020 2:05:23 PM Buffering Hackers (0.0663s) 12/2/2020 2:05:23 PM Inverting Death (0.0499s) 12/2/2020 2:05:23 PM Linear Field Variance (0.0566s) 12/2/2020 2:05:23 PM Charging Marks (0.0407s) 12/2/2020 2:05:23 PM Guarding The Posts (0.0173s) 12/2/2020 2:05:24 PM Range Manifolds (0.0987s) 12/2/2020 2:05:24 PM Purging ROFs (0.0070s) 12/2/2020 2:05:24 PM Manipulating Speeds (0.0231s) 12/2/2020 2:05:24 PM Detecting Projectiles (0.0110s) 12/2/2020 2:05:24 PM Grouping Flow Fields (0.0283s) 12/2/2020 2:05:24 PM Modulating Flow Field Groups (0.0456s) 12/2/2020 2:05:24 PM Designing Fleets (0.1615s) 12/2/2020 2:05:24 PM Thinking Of Technologies (0.0229s) 12/2/2020 2:05:24 PM Categorizing Starboard Sensors (0.0373s) 12/2/2020 2:05:24 PM Injecting Galactic Variables (0.0449s) 12/2/2020 2:05:24 PM Taunting Starfields (0.0826s) 12/2/2020 2:05:29 PM Mopping Up Distant Planets (5.1434s) 12/2/2020 2:05:29 PM Categorizing All Planets (0.0223s) 12/2/2020 2:05:29 PM Organizing Commands (0.1251s) 12/2/2020 2:05:29 PM Calculating Firing Cones (0.0474s) 12/2/2020 2:05:31 PM Declaring Ship Parts At Customs (2.0402s) 12/2/2020 2:05:32 PM Re-Aligning Objectives (0.1315s) 12/2/2020 2:05:32 PM Sterilizing Test Chamber (0.1020s) 12/2/2020 2:05:47 PM Resynchronize Auxiliary Primaries (15.0936s) 12/2/2020 2:05:47 PM Issuing Orders (0.0080s) 12/2/2020 2:05:47 PM Augmenting Infusers (0.0090s) 12/2/2020 2:05:47 PM Infusing (0.3650s) 12/2/2020 2:05:47 PM Post-Proton Surge (0.0060s) 12/2/2020 2:05:47 PM Stimulate Modulation (0.0718s) 12/2/2020 2:05:48 PM ArcenAssetBundleCache.InstantiatedObjects: 926 12/2/2020 2:05:48 PM Load Surrogates (1.0267s) 12/2/2020 2:05:49 PM Final Checks (0.9706s) 12/2/2020 2:05:49 PM Load Historical Documents (0.0170s) 12/2/2020 2:05:49 PM 36.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.7s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (4.8s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.6s) Mopping Up Distant Planets (5.1s) Declaring Ship Parts At Customs (2.0s) Resynchronize Auxiliary Primaries (15.1s) Infusing (0.4s) Load Surrogates (1.0s) Final Checks (1.0s) 12/2/2020 2:05:50 PM Hello Steam user 'Alex' 12/13/2020 9:14:58 AM Current directory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/13/2020 9:14:58 AM Boot up FleetOS (0.6495s) 12/13/2020 9:14:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce 940MX graphicsDeviceID: 4941 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz processorCount: 4 processorFrequency: 2712 systemMemorySize: 5954 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2020 9:14:59 AM Check System Logs For Rogue Intelligence (1.0001s) 12/13/2020 9:14:59 AM Inspect Aft Hatches (0.1941s) 12/13/2020 9:14:59 AM Found 277 xml files in 86 folders in 43ms 12/13/2020 9:15:02 AM Check For Extra Modules (3.0248s) 12/13/2020 9:15:02 AM 277 Xml Files Parsed in 2,978ms 12/13/2020 9:15:02 AM Gather Ancient Lifeforms (0.0040s) 12/13/2020 9:15:02 AM Game Version: 2.702 12/13/2020 9:15:02 AM Eject Trash Into Hyperspace (0.0080s) 12/13/2020 9:15:02 AM Bring Cloaking Systems Online (0.1646s) 12/13/2020 9:15:02 AM Recalculate Speed Of Light (0.0369s) 12/13/2020 9:15:02 AM Optimize Comfort On Command Decks (0.0279s) 12/13/2020 9:15:02 AM Generating Framerates (0.0120s) 12/13/2020 9:15:02 AM Update mod and expansion statuses! 12/13/2020 9:15:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/13/2020 9:15:02 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/13/2020 9:15:02 AM Check Nearby Stellar Masses (0.0731s) 12/13/2020 9:15:02 AM 277 Xml Files Checked For Exp/Mod Status in 9ms 12/13/2020 9:15:02 AM Pruning Excess Brain Cells (0.0678s) 12/13/2020 9:15:02 AM Remembering Alamo (0.1111s) 12/13/2020 9:15:02 AM Boot Audio Comms (0.0090s) 12/13/2020 9:15:03 AM Establish Individual Audio Links (0.1366s) 12/13/2020 9:15:03 AM No resolution change was required. 12/13/2020 9:15:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:15:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2020 9:15:03 AM Refresh Optical Lensing (0.0329s) 12/13/2020 9:15:03 AM Revise Fundamental Physical Laws (0.4080s) 12/13/2020 9:15:03 AM Calculate Odds Of Success (0.1451s) 12/13/2020 9:15:11 AM Briefly Panic (7.4173s) 12/13/2020 9:15:11 AM Install Confidence Routines (0.3680s) 12/13/2020 9:15:11 AM Bring Commander Interface Online (0.1207s) 12/13/2020 9:15:11 AM Motivate All Crews (0.0558s) 12/13/2020 9:15:11 AM Locating Available Networks (0.0170s) 12/13/2020 9:15:11 AM Externalizing Patterns (0.0539s) 12/13/2020 9:15:11 AM Hooking Externals (0.0180s) 12/13/2020 9:15:11 AM Handlizing Hooks (0.0229s) 12/13/2020 9:15:11 AM Disengaging Constants (0.0370s) 12/13/2020 9:15:12 AM Late Axionic Computations (0.4691s) 12/13/2020 9:15:12 AM Suppressing Bad Thoughts (0.0070s) 12/13/2020 9:15:12 AM Sentinel Alertness Diagnostic (0.0059s) 12/13/2020 9:15:12 AM Connecting to Fleet Command (0.0140s) 12/13/2020 9:15:12 AM Thinking Of Advice (0.0209s) 12/13/2020 9:15:12 AM Degaussing Advice (0.0219s) 12/13/2020 9:15:12 AM Reading Alien Diaries (0.0219s) 12/13/2020 9:15:12 AM Naming All Known Planets (0.0209s) 12/13/2020 9:15:12 AM Remembering Speeds (0.0199s) 12/13/2020 9:15:12 AM Prioritizing Targets (0.0219s) 12/13/2020 9:15:12 AM Rebooting Sensor Arrays (0.0205s) 12/13/2020 9:15:12 AM Unloading Prismatic Grid (0.0209s) 12/13/2020 9:15:12 AM Thinking Of Objectives (0.0209s) 12/13/2020 9:15:12 AM Inhibiting Visual Scans (0.0239s) 12/13/2020 9:15:12 AM Synthesizing Vocals (0.0189s) 12/13/2020 9:15:12 AM Investigating Map Signatures (0.0235s) 12/13/2020 9:15:12 AM Ventilating Scenarios (0.0190s) 12/13/2020 9:15:12 AM Decontaminating Targeting Systems (0.0209s) 12/13/2020 9:15:12 AM Ejecting Tactical Core (0.0199s) 12/13/2020 9:15:12 AM Calibrating Formations (0.0205s) 12/13/2020 9:15:12 AM Intercepting Galactic Maps (0.0229s) 12/13/2020 9:15:12 AM Discharging Colored Ions (0.0290s) 12/13/2020 9:15:12 AM Replicating Ion Colors (0.0109s) 12/13/2020 9:15:12 AM Faction Diagnostics (0.0259s) 12/13/2020 9:15:12 AM Buffering Hackers (0.0229s) 12/13/2020 9:15:12 AM Inverting Death (0.0180s) 12/13/2020 9:15:12 AM Linear Field Variance (0.0722s) 12/13/2020 9:15:12 AM Charging Marks (0.0059s) 12/13/2020 9:15:12 AM Guarding The Posts (0.0080s) 12/13/2020 9:15:12 AM Range Manifolds (0.0109s) 12/13/2020 9:15:12 AM Purging ROFs (0.0708s) 12/13/2020 9:15:12 AM Manipulating Speeds (0.0064s) 12/13/2020 9:15:12 AM Detecting Projectiles (0.0060s) 12/13/2020 9:15:12 AM Grouping Flow Fields (0.0139s) 12/13/2020 9:15:12 AM Modulating Flow Field Groups (0.0250s) 12/13/2020 9:15:12 AM Designing Fleets (0.0199s) 12/13/2020 9:15:12 AM Thinking Of Technologies (0.0199s) 12/13/2020 9:15:12 AM Categorizing Starboard Sensors (0.0181s) 12/13/2020 9:15:12 AM Injecting Galactic Variables (0.0240s) 12/13/2020 9:15:13 AM Listening To Starfields (0.0618s) 12/13/2020 9:15:13 AM Discovering Distant Planets (0.2814s) 12/13/2020 9:15:13 AM Categorizing All Planets (0.0049s) 12/13/2020 9:15:13 AM Organizing Commands (0.0120s) 12/13/2020 9:15:13 AM Calculating Firing Cones (0.0080s) 12/13/2020 9:15:13 AM Finding Old Ship Parts (0.1371s) 12/13/2020 9:15:13 AM Re-Aligning Objectives (0.0110s) 12/13/2020 9:15:13 AM Sterilizing Test Chamber (0.0070s) 12/13/2020 9:15:13 AM Issuing Orders (0.0080s) 12/13/2020 9:15:13 AM Augmenting Infusers (0.0199s) 12/13/2020 9:15:13 AM Infusing (0.0289s) 12/13/2020 9:15:13 AM Load Surrogates (0.0509s) 12/13/2020 9:15:34 AM Gathering Nuclear Power (20.6248s) 12/13/2020 9:15:34 AM Post-Proton Surge (0.0299s) 12/13/2020 9:15:34 AM Background Radiation Taste Test (0.1265s) 12/13/2020 9:15:34 AM Shuffling Chairs On Command Deck (0.0533s) 12/13/2020 9:15:34 AM Windshield Wiping (0.0049s) 12/13/2020 9:15:34 AM Last Organizational Modeling (0.1572s) 12/13/2020 9:15:34 AM Stimulate Modulation (0.0329s) 12/13/2020 9:15:34 AM Tip Servos (0.0060s) 12/13/2020 9:15:34 AM Sort Buildings Into Uneven Piles (0.0060s) 12/13/2020 9:15:34 AM Design New Fleet Logo (0.0170s) 12/13/2020 9:15:34 AM Order Cores By Seniority (0.0180s) 12/13/2020 9:15:34 AM ArcenAssetBundleCache.InstantiatedObjects: 1064 12/13/2020 9:15:34 AM Make Factions That Extra Bit Special (0.0229s) 12/13/2020 9:15:35 AM Final Checks (0.3883s) 12/13/2020 9:15:35 AM Load Historical Documents (0.0040s) 12/13/2020 9:15:35 AM 37.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.0s) Check For Extra Modules (3.0s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (7.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Discovering Distant Planets (0.3s) Gathering Nuclear Power (20.6s) Final Checks (0.4s) 12/13/2020 9:15:35 AM Hello Steam user 'Alex' 12/13/2020 9:18:02 AM No resolution change was required. 12/13/2020 9:18:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:18:08 AM No resolution change was required. 12/13/2020 9:18:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:08 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:18:16 AM No resolution change was required. 12/13/2020 9:18:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:16 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:18:26 AM No resolution change was required. 12/13/2020 9:18:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:26 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:18:36 AM No resolution change was required. 12/13/2020 9:18:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:36 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:18:53 AM No resolution change was required. 12/13/2020 9:18:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:18:53 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:19:24 AM No resolution change was required. 12/13/2020 9:19:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2020 9:19:24 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/13/2020 9:19:30 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:03 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:23 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:26 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:27 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:28 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:28 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:29 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:29 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:29 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:30 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:30 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0 12/13/2020 9:20:30 AM Error on button click: Arcen.Universal.MissingArcenDynamicTableRowException: Table SpecialFactionDataTable was asked for record with InternalName='Necromancer' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <840e8431e4e14058956433ca41529931>:0 at Arcen.AIW2.External.Scenario_AftermathOfLosingTheAIWar.GetDefaultFactionConfigurations () [0x00271] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.Core.WorldSetup.SetUpDefaultFactionConfigurations (System.Boolean SkipIfExistingDataNotBlank) [0x0003b] in <793777b09f0f4825910aa547ba8f985b>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000b0] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00092] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <4f4360085cc4439cb121c27393483876>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <840e8431e4e14058956433ca41529931>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <840e8431e4e14058956433ca41529931>:0