12/21/2020 8:43:17 AM Current directory used: C:/Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Games/steamapps/common/AI War 2/PlayerData/ 12/21/2020 8:43:17 AM Boot up FleetOS (0.2919s) 12/21/2020 8:43:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 950 graphicsDeviceID: 5122 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3592 systemMemorySize: 8130 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2020 8:43:18 AM Check System Logs For Rogue Intelligence (0.3046s) 12/21/2020 8:43:18 AM Inspect Aft Hatches (0.0350s) 12/21/2020 8:43:18 AM Found 277 xml files in 86 folders in 22ms 12/21/2020 8:43:18 AM Check For Extra Modules (0.3249s) 12/21/2020 8:43:18 AM 277 Xml Files Parsed in 301ms 12/21/2020 8:43:18 AM Gather Ancient Lifeforms (0.0060s) 12/21/2020 8:43:18 AM Game Version: 2.707 12/21/2020 8:43:18 AM Eject Trash Into Hyperspace (0.0120s) 12/21/2020 8:43:18 AM Bring Cloaking Systems Online (0.0070s) 12/21/2020 8:43:18 AM Recalculate Speed Of Light (0.0220s) 12/21/2020 8:43:18 AM Optimize Comfort On Command Decks (0.0200s) 12/21/2020 8:43:18 AM Generating Framerates (0.0050s) 12/21/2020 8:43:18 AM Update mod and expansion statuses! 12/21/2020 8:43:18 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/21/2020 8:43:18 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 12/21/2020 8:43:18 AM Check Nearby Stellar Masses (0.0380s) 12/21/2020 8:43:18 AM 277 Xml Files Checked For Exp/Mod Status in 12ms 12/21/2020 8:43:18 AM Pruning Excess Brain Cells (0.0330s) 12/21/2020 8:43:18 AM Remembering Alamo (0.0200s) 12/21/2020 8:43:18 AM Boot Audio Comms (0.0080s) 12/21/2020 8:43:18 AM Establish Individual Audio Links (0.0200s) 12/21/2020 8:43:18 AM No resolution change was required. 12/21/2020 8:43:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 8:43:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 8:43:18 AM Refresh Optical Lensing (0.0100s) 12/21/2020 8:43:18 AM Revise Fundamental Physical Laws (0.0210s) 12/21/2020 8:43:18 AM Calculate Odds Of Success (0.0260s) 12/21/2020 8:43:19 AM Briefly Panic (0.5340s) 12/21/2020 8:43:19 AM Install Confidence Routines (0.3458s) 12/21/2020 8:43:19 AM Bring Commander Interface Online (0.0700s) 12/21/2020 8:43:19 AM Motivate All Crews (0.0490s) 12/21/2020 8:43:19 AM Locating Available Networks (0.0230s) 12/21/2020 8:43:19 AM Externalizing Patterns (0.0230s) 12/21/2020 8:43:19 AM Hooking Externals (0.0050s) 12/21/2020 8:43:19 AM Handlizing Hooks (0.0070s) 12/21/2020 8:43:19 AM Disengaging Constants (0.0210s) 12/21/2020 8:43:19 AM Late Axionic Computations (0.1221s) 12/21/2020 8:43:19 AM Suppressing Bad Thoughts (0.0060s) 12/21/2020 8:43:19 AM Sentinel Alertness Diagnostic (0.0070s) 12/21/2020 8:43:19 AM Connecting to Fleet Command (0.0070s) 12/21/2020 8:43:19 AM Thinking Of Advice (0.0060s) 12/21/2020 8:43:19 AM Degaussing Advice (0.0080s) 12/21/2020 8:43:19 AM Reading Alien Diaries (0.0090s) 12/21/2020 8:43:19 AM Naming All Known Planets (0.0080s) 12/21/2020 8:43:19 AM Remembering Speeds (0.0110s) 12/21/2020 8:43:19 AM Prioritizing Targets (0.0080s) 12/21/2020 8:43:19 AM Rebooting Sensor Arrays (0.0100s) 12/21/2020 8:43:19 AM Unloading Prismatic Grid (0.0080s) 12/21/2020 8:43:19 AM Thinking Of Objectives (0.0110s) 12/21/2020 8:43:19 AM Inhibiting Visual Scans (0.0150s) 12/21/2020 8:43:19 AM Synthesizing Vocals (0.0060s) 12/21/2020 8:43:19 AM Investigating Map Signatures (0.0120s) 12/21/2020 8:43:19 AM Ventilating Scenarios (0.0070s) 12/21/2020 8:43:19 AM Decontaminating Targeting Systems (0.0080s) 12/21/2020 8:43:20 AM Ejecting Tactical Core (0.0080s) 12/21/2020 8:43:20 AM Calibrating Formations (0.0100s) 12/21/2020 8:43:20 AM Intercepting Galactic Maps (0.0100s) 12/21/2020 8:43:20 AM Discharging Colored Ions (0.0170s) 12/21/2020 8:43:20 AM Replicating Ion Colors (0.0060s) 12/21/2020 8:43:20 AM Faction Diagnostics (0.0110s) 12/21/2020 8:43:20 AM Buffering Hackers (0.0130s) 12/21/2020 8:43:20 AM Inverting Death (0.0080s) 12/21/2020 8:43:20 AM Linear Field Variance (0.0130s) 12/21/2020 8:43:20 AM Charging Marks (0.0090s) 12/21/2020 8:43:20 AM Guarding The Posts (0.1449s) 12/21/2020 8:43:20 AM Range Manifolds (0.0050s) 12/21/2020 8:43:20 AM Purging ROFs (0.0060s) 12/21/2020 8:43:20 AM Manipulating Speeds (0.0080s) 12/21/2020 8:43:20 AM Detecting Projectiles (0.0060s) 12/21/2020 8:43:20 AM Grouping Flow Fields (0.0080s) 12/21/2020 8:43:20 AM Modulating Flow Field Groups (0.0110s) 12/21/2020 8:43:20 AM Designing Fleets (0.0100s) 12/21/2020 8:43:20 AM Thinking Of Technologies (0.0060s) 12/21/2020 8:43:20 AM Categorizing Starboard Sensors (0.0060s) 12/21/2020 8:43:20 AM Injecting Galactic Variables (0.0120s) 12/21/2020 8:43:20 AM Viewing Starfields (0.0150s) 12/21/2020 8:43:20 AM Pillaging Distant Planets (0.0230s) 12/21/2020 8:43:20 AM Categorizing All Planets (0.0060s) 12/21/2020 8:43:20 AM Organizing Commands (0.0150s) 12/21/2020 8:43:20 AM Calculating Firing Cones (0.0060s) 12/21/2020 8:43:20 AM Remembering Lost Ship Parts (0.1099s) 12/21/2020 8:43:20 AM Re-Aligning Objectives (0.0110s) 12/21/2020 8:43:20 AM Sterilizing Test Chamber (0.0060s) 12/21/2020 8:43:20 AM Issuing Orders (0.0060s) 12/21/2020 8:43:20 AM Augmenting Infusers (0.0060s) 12/21/2020 8:43:20 AM Infusing (0.0160s) 12/21/2020 8:43:20 AM Load Surrogates (0.0340s) 12/21/2020 8:43:30 AM Eject And Reinsert Warp Cores (9.4384s) 12/21/2020 8:43:30 AM Post-Proton Surge (0.0200s) 12/21/2020 8:43:30 AM Background Radiation Taste Test (0.0280s) 12/21/2020 8:43:30 AM Shuffling Chairs On Command Deck (0.0160s) 12/21/2020 8:43:30 AM Windshield Wiping (0.0060s) 12/21/2020 8:43:30 AM Last Organizational Modeling (0.0710s) 12/21/2020 8:43:30 AM Stimulate Modulation (0.0290s) 12/21/2020 8:43:30 AM Tip Servos (0.0060s) 12/21/2020 8:43:30 AM Sort Buildings Into Uneven Piles (0.0070s) 12/21/2020 8:43:30 AM Design New Fleet Logo (0.0080s) 12/21/2020 8:43:30 AM Order Cores By Seniority (0.0060s) 12/21/2020 8:43:30 AM ArcenAssetBundleCache.InstantiatedObjects: 1067 12/21/2020 8:43:30 AM Make Factions That Extra Bit Special (0.0110s) 12/21/2020 8:43:30 AM Final Checks (0.0989s) 12/21/2020 8:43:30 AM Load Historical Documents (0.0040s) 12/21/2020 8:43:30 AM 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Eject And Reinsert Warp Cores (9.4s) 12/21/2020 8:43:31 AM Hello Steam user 'ScArides' 12/21/2020 8:44:32 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 8:44:32 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 8:44:33 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 8:44:33 AM Asking to join hosted game with the name 'Arides' 12/21/2020 8:44:36 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 8:44:36 AM Accounts in this MP game: Willy (Host - Faction #1, Unknown Player) Arides (You) 12/21/2020 8:44:36 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 8:44:36 AM Multiplayer Connection Time Taken: Establishing_Connection - 1.2s 12/21/2020 8:44:36 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.8s 12/21/2020 8:46:53 AM Thread 'executionContext' is in state Running after 10 seconds, so killing it now 12/21/2020 8:46:53 AM In PerSecond_UpdateFleetData, debugCode 601 System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet+Membership.GetCanBuildAnother (System.Boolean IncludeCrippledConsiderations, System.Int32 OverridingCapToUse, Arcen.AIW2.Core.ExtraFromStacks StackStyle) [0x000b3] in :0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00164] in :0 12/21/2020 8:46:53 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00241] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00249] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 12/21/2020 8:46:53 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in :0 12/21/2020 8:47:54 AM Server just informed us that it shut down. Exiting to main menu...