12/21/2020 8:56:15 AM Current directory used: C:/Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Games/steamapps/common/AI War 2/PlayerData/ 12/21/2020 8:56:15 AM Boot up FleetOS (0.2624s) 12/21/2020 8:56:15 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 950 graphicsDeviceID: 5122 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3592 systemMemorySize: 8130 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2020 8:56:15 AM Check System Logs For Rogue Intelligence (0.2591s) 12/21/2020 8:56:15 AM Inspect Aft Hatches (0.0179s) 12/21/2020 8:56:15 AM Found 277 xml files in 86 folders in 18ms 12/21/2020 8:56:16 AM Check For Extra Modules (0.2759s) 12/21/2020 8:56:16 AM 277 Xml Files Parsed in 254ms 12/21/2020 8:56:16 AM Gather Ancient Lifeforms (0.0050s) 12/21/2020 8:56:16 AM Game Version: 2.707 12/21/2020 8:56:16 AM Eject Trash Into Hyperspace (0.0070s) 12/21/2020 8:56:16 AM Bring Cloaking Systems Online (0.0060s) 12/21/2020 8:56:16 AM Recalculate Speed Of Light (0.0153s) 12/21/2020 8:56:16 AM Optimize Comfort On Command Decks (0.0121s) 12/21/2020 8:56:16 AM Generating Framerates (0.0040s) 12/21/2020 8:56:16 AM Update mod and expansion statuses! 12/21/2020 8:56:16 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/21/2020 8:56:16 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 12/21/2020 8:56:16 AM Check Nearby Stellar Masses (0.0330s) 12/21/2020 8:56:16 AM 274 Xml Files Checked For Exp/Mod Status in 9ms 12/21/2020 8:56:16 AM Pruning Excess Brain Cells (0.0280s) 12/21/2020 8:56:16 AM Remembering Alamo (0.0140s) 12/21/2020 8:56:16 AM Boot Audio Comms (0.0070s) 12/21/2020 8:56:16 AM Establish Individual Audio Links (0.0230s) 12/21/2020 8:56:16 AM No resolution change was required. 12/21/2020 8:56:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 8:56:16 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 8:56:16 AM Refresh Optical Lensing (0.0110s) 12/21/2020 8:56:16 AM Revise Fundamental Physical Laws (0.0210s) 12/21/2020 8:56:16 AM Calculate Odds Of Success (0.0190s) 12/21/2020 8:56:16 AM Briefly Panic (0.5587s) 12/21/2020 8:56:17 AM Install Confidence Routines (0.3272s) 12/21/2020 8:56:17 AM Bring Commander Interface Online (0.0694s) 12/21/2020 8:56:17 AM Motivate All Crews (0.0460s) 12/21/2020 8:56:17 AM Locating Available Networks (0.0211s) 12/21/2020 8:56:17 AM Externalizing Patterns (0.0403s) 12/21/2020 8:56:17 AM Hooking Externals (0.0124s) 12/21/2020 8:56:17 AM Handlizing Hooks (0.0136s) 12/21/2020 8:56:17 AM Disengaging Constants (0.0252s) 12/21/2020 8:56:17 AM Late Axionic Computations (0.1162s) 12/21/2020 8:56:17 AM Suppressing Bad Thoughts (0.0080s) 12/21/2020 8:56:17 AM Sentinel Alertness Diagnostic (0.0060s) 12/21/2020 8:56:17 AM Connecting to Fleet Command (0.0080s) 12/21/2020 8:56:17 AM Thinking Of Advice (0.0090s) 12/21/2020 8:56:17 AM Degaussing Advice (0.0110s) 12/21/2020 8:56:17 AM Reading Alien Diaries (0.0110s) 12/21/2020 8:56:17 AM Naming All Known Planets (0.0100s) 12/21/2020 8:56:17 AM Remembering Speeds (0.0110s) 12/21/2020 8:56:17 AM Prioritizing Targets (0.0100s) 12/21/2020 8:56:17 AM Rebooting Sensor Arrays (0.0120s) 12/21/2020 8:56:17 AM Unloading Prismatic Grid (0.0100s) 12/21/2020 8:56:17 AM Thinking Of Objectives (0.0120s) 12/21/2020 8:56:17 AM Inhibiting Visual Scans (0.0150s) 12/21/2020 8:56:17 AM Synthesizing Vocals (0.0073s) 12/21/2020 8:56:17 AM Investigating Map Signatures (0.0133s) 12/21/2020 8:56:17 AM Ventilating Scenarios (0.0080s) 12/21/2020 8:56:17 AM Decontaminating Targeting Systems (0.0109s) 12/21/2020 8:56:17 AM Ejecting Tactical Core (0.0091s) 12/21/2020 8:56:17 AM Calibrating Formations (0.0100s) 12/21/2020 8:56:17 AM Intercepting Galactic Maps (0.0110s) 12/21/2020 8:56:17 AM Discharging Colored Ions (0.0170s) 12/21/2020 8:56:17 AM Replicating Ion Colors (0.0070s) 12/21/2020 8:56:17 AM Faction Diagnostics (0.0100s) 12/21/2020 8:56:17 AM Buffering Hackers (0.0130s) 12/21/2020 8:56:17 AM Inverting Death (0.0090s) 12/21/2020 8:56:17 AM Linear Field Variance (0.0120s) 12/21/2020 8:56:17 AM Charging Marks (0.0070s) 12/21/2020 8:56:17 AM Guarding The Posts (0.1515s) 12/21/2020 8:56:17 AM Range Manifolds (0.0050s) 12/21/2020 8:56:17 AM Purging ROFs (0.0060s) 12/21/2020 8:56:17 AM Manipulating Speeds (0.0080s) 12/21/2020 8:56:17 AM Detecting Projectiles (0.0060s) 12/21/2020 8:56:17 AM Grouping Flow Fields (0.0080s) 12/21/2020 8:56:17 AM Modulating Flow Field Groups (0.0140s) 12/21/2020 8:56:17 AM Designing Fleets (0.0090s) 12/21/2020 8:56:17 AM Thinking Of Technologies (0.0060s) 12/21/2020 8:56:17 AM Categorizing Starboard Sensors (0.0080s) 12/21/2020 8:56:17 AM Injecting Galactic Variables (0.0120s) 12/21/2020 8:56:17 AM Scattering Starfields (0.0160s) 12/21/2020 8:56:17 AM Rejecting Distant Planets (0.0190s) 12/21/2020 8:56:18 AM Categorizing All Planets (0.0070s) 12/21/2020 8:56:18 AM Organizing Commands (0.0150s) 12/21/2020 8:56:18 AM Calculating Firing Cones (0.0050s) 12/21/2020 8:56:18 AM Jailbreaking Favorite Ship Parts (0.1049s) 12/21/2020 8:56:18 AM Re-Aligning Objectives (0.0120s) 12/21/2020 8:56:18 AM Sterilizing Test Chamber (0.0060s) 12/21/2020 8:56:18 AM Issuing Orders (0.0060s) 12/21/2020 8:56:18 AM Augmenting Infusers (0.0070s) 12/21/2020 8:56:18 AM Infusing (0.0170s) 12/21/2020 8:56:18 AM Load Surrogates (0.0350s) 12/21/2020 8:56:27 AM Uncoupling Aft Ports (8.8444s) 12/21/2020 8:56:27 AM Post-Proton Surge (0.0170s) 12/21/2020 8:56:27 AM Background Radiation Taste Test (0.0300s) 12/21/2020 8:56:27 AM Shuffling Chairs On Command Deck (0.0160s) 12/21/2020 8:56:27 AM Windshield Wiping (0.0050s) 12/21/2020 8:56:27 AM Last Organizational Modeling (0.0800s) 12/21/2020 8:56:27 AM Stimulate Modulation (0.0290s) 12/21/2020 8:56:27 AM Tip Servos (0.0060s) 12/21/2020 8:56:27 AM Sort Buildings Into Uneven Piles (0.0070s) 12/21/2020 8:56:27 AM Design New Fleet Logo (0.0090s) 12/21/2020 8:56:27 AM Order Cores By Seniority (0.0060s) 12/21/2020 8:56:27 AM ArcenAssetBundleCache.InstantiatedObjects: 1067 12/21/2020 8:56:27 AM Make Factions That Extra Bit Special (0.0090s) 12/21/2020 8:56:27 AM Final Checks (0.0909s) 12/21/2020 8:56:27 AM Load Historical Documents (0.0040s) 12/21/2020 8:56:27 AM 12.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Uncoupling Aft Ports (8.8s) 12/21/2020 8:56:28 AM Hello Steam user 'ScArides' 12/21/2020 8:56:36 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 8:56:36 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 8:56:36 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 8:56:36 AM Asking to join hosted game with the name 'Arides' 12/21/2020 8:56:39 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:39 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 8:56:40 AM Accounts in this MP game: Willy (Host - Faction #1, Unknown Player) Arides (You) 12/21/2020 8:56:40 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 8:56:40 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:40 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:40 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 12/21/2020 8:56:40 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.8s 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread movePlanningContext 12/21/2020 8:56:40 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:40 AM FINISH Thread metalFlowContext 12/21/2020 8:56:40 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:40 AM FINISH Thread executionContext 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread metalFlowContext 12/21/2020 8:56:40 AM START Thread strengthCountingContext 12/21/2020 8:56:40 AM FINISH Thread tachyonContext 12/21/2020 8:56:40 AM FINISH Thread ProtectionContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:40 AM FINISH Thread executionContext 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread movePlanningContext 12/21/2020 8:56:40 AM FINISH Thread tachyonContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:40 AM FINISH Thread executionContext 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread ProtectionContext 12/21/2020 8:56:40 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:40 AM FINISH Thread executionContext 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread metalFlowContext 12/21/2020 8:56:40 AM FINISH Thread tachyonContext 12/21/2020 8:56:40 AM FINISH Thread metalFlowContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:40 AM FINISH Thread executionContext 12/21/2020 8:56:40 AM START Thread DoShortTermPlanning 12/21/2020 8:56:40 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:40 AM START Thread aiwcGravityContext 12/21/2020 8:56:40 AM FINISH Thread tachyonContext 12/21/2020 8:56:40 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:40 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:41 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread strengthCountingContext 12/21/2020 8:56:41 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:41 AM FINISH Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread strengthCountingContext 12/21/2020 8:56:41 AM FINISH Thread tachyonContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:41 AM FINISH Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:41 AM FINISH Thread executionContext 12/21/2020 8:56:41 AM START Thread DoShortTermPlanning 12/21/2020 8:56:41 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:41 AM START Thread strengthCountingContext 12/21/2020 8:56:41 AM FINISH Thread movePlanningContext 12/21/2020 8:56:41 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:41 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:42 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread tachyonContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:42 AM FINISH Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:42 AM FINISH Thread tachyonContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM FINISH Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread metalFlowContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread metalFlowContext 12/21/2020 8:56:42 AM START Thread tractorContext 12/21/2020 8:56:42 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread metalFlowContext 12/21/2020 8:56:42 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:42 AM FINISH Thread metalFlowContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread strengthCountingContext 12/21/2020 8:56:42 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:42 AM FINISH Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread metalFlowContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread movePlanningContext 12/21/2020 8:56:42 AM FINISH Thread tachyonContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:42 AM FINISH Thread executionContext 12/21/2020 8:56:42 AM START Thread DoShortTermPlanning 12/21/2020 8:56:42 AM START Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread tachyonContext 12/21/2020 8:56:42 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:42 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:42 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:43 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread tachyonContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread tachyonContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread movePlanningContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM START Thread strengthCountingContext 12/21/2020 8:56:43 AM FINISH Thread tractorContext 12/21/2020 8:56:43 AM FINISH Thread metalFlowContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:43 AM FINISH Thread tachyonContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:43 AM FINISH Thread metalFlowContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM START Thread movePlanningContext 12/21/2020 8:56:43 AM FINISH Thread ProtectionContext 12/21/2020 8:56:43 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:43 AM FINISH Thread metalFlowContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM START Thread strengthCountingContext 12/21/2020 8:56:43 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:43 AM FINISH Thread tachyonContext 12/21/2020 8:56:43 AM FINISH Thread metalFlowContext 12/21/2020 8:56:43 AM START Thread executionContext 12/21/2020 8:56:43 AM FINISH Thread executionContext 12/21/2020 8:56:43 AM START Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:43 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:43 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:44 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM START Thread strengthCountingContext 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread tachyonContext 12/21/2020 8:56:44 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM START Thread tachyonContext 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM FINISH Thread executionContext 12/21/2020 8:56:44 AM START Thread DoShortTermPlanning 12/21/2020 8:56:44 AM START Thread metalFlowContext 12/21/2020 8:56:44 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:44 AM FINISH Thread metalFlowContext 12/21/2020 8:56:44 AM START Thread executionContext 12/21/2020 8:56:44 AM START WorldSecondLogic 12/21/2020 8:56:44 AM START Stage0 AI 12/21/2020 8:56:44 AM FINISH Stage0 AI 12/21/2020 8:56:44 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:44 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:44 AM START Stage0 AIReserves 12/21/2020 8:56:44 AM FINISH Stage0 AIReserves 12/21/2020 8:56:44 AM START Stage0 AISpecialForces 12/21/2020 8:56:44 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:44 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:44 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:44 AM START Stage0 AntiAIZombie 12/21/2020 8:56:44 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:44 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:44 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:44 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:44 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:44 AM START Stage0 AstroTrains 12/21/2020 8:56:44 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:44 AM START Stage0 CPALogic 12/21/2020 8:56:44 AM FINISH Stage0 CPALogic 12/21/2020 8:56:44 AM START Stage0 Dark Spire 12/21/2020 8:56:44 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:44 AM START Stage0 DevourerGolem 12/21/2020 8:56:44 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:44 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:44 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:44 AM START Stage0 FallenSpire 12/21/2020 8:56:44 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:44 AM START Stage0 Human 12/21/2020 8:56:44 AM FINISH Stage0 Human 12/21/2020 8:56:44 AM START Stage0 HumanMarauders 12/21/2020 8:56:44 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:44 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:44 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:44 AM START Stage0 HunterFleet 12/21/2020 8:56:44 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:44 AM START Stage0 Instigators 12/21/2020 8:56:44 AM FINISH Stage0 Instigators 12/21/2020 8:56:44 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:44 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:44 AM START Stage0 Mercenary 12/21/2020 8:56:44 AM FINISH Stage0 Mercenary 12/21/2020 8:56:44 AM START Stage0 MissingFaction 12/21/2020 8:56:44 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:44 AM START Stage0 Nanocaust 12/21/2020 8:56:44 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:44 AM START Stage0 NaturalObject 12/21/2020 8:56:44 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:44 AM START Stage0 PraetorianGuard 12/21/2020 8:56:44 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:44 AM START Stage0 Scourge 12/21/2020 8:56:44 AM FINISH Stage0 Scourge 12/21/2020 8:56:44 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:44 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:44 AM START Stage0 TamedMacrophage 12/21/2020 8:56:44 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:44 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:44 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:44 AM START Stage0 ZenithTrader 12/21/2020 8:56:44 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:44 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:44 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:44 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:44 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:44 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:44 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:44 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:44 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:44 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:44 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:44 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:44 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:44 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:44 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:44 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:44 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:44 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:44 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:44 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:44 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:44 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:44 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:44 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:44 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:45 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:45 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:45 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:45 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:45 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:45 AM START Planet Influence Calculations 12/21/2020 8:56:45 AM FINISH Planet Influence Calculations 12/21/2020 8:56:45 AM START Stage3 Natural Objects 12/21/2020 8:56:45 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:45 AM START Stage3 Unknown Player 12/21/2020 8:56:45 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:45 AM START Stage3 AI Sentinels 12/21/2020 8:56:45 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:45 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:45 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:45 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:45 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:45 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:45 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:45 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:45 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:45 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:45 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:45 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:45 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:45 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:45 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:45 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:45 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:45 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:45 AM START Stage3 AI Instigators 12/21/2020 8:56:45 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:45 AM START Stage3 AI Reserves 12/21/2020 8:56:45 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:45 AM START Stage3 Outguard 12/21/2020 8:56:45 AM FINISH Stage3 Outguard 12/21/2020 8:56:45 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:45 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:45 AM START Stage3 Arides 12/21/2020 8:56:45 AM FINISH Stage3 Arides 12/21/2020 8:56:45 AM START Stage3 AI Sentinels 12/21/2020 8:56:45 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:45 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:45 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:45 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:45 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:45 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:45 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:45 AM START Stage3 Zenith Trader 12/21/2020 8:56:45 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:45 AM START Stage3 Civilian Industry 12/21/2020 8:56:45 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:45 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:45 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:45 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:45 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:45 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:45 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:45 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:45 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:45 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:45 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:45 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:45 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:45 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:45 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:45 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:45 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:45 AM START Planet View Calculations 12/21/2020 8:56:45 AM FINISH Planet View Calculations 12/21/2020 8:56:45 AM START Fleet PerSecond Calculations 12/21/2020 8:56:45 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:45 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:45 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:45 AM FINISH WorldSecondLogic 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread movePlanningContext 12/21/2020 8:56:45 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread metalFlowContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread strengthCountingContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread movePlanningContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread movePlanningContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread strengthCountingContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:45 AM START Thread DoShortTermPlanning 12/21/2020 8:56:45 AM START Thread metalFlowContext 12/21/2020 8:56:45 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:45 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:45 AM START Thread executionContext 12/21/2020 8:56:45 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM START WorldSecondLogic 12/21/2020 8:56:46 AM START Stage0 AI 12/21/2020 8:56:46 AM FINISH Stage0 AI 12/21/2020 8:56:46 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:46 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:46 AM START Stage0 AIReserves 12/21/2020 8:56:46 AM FINISH Stage0 AIReserves 12/21/2020 8:56:46 AM START Stage0 AISpecialForces 12/21/2020 8:56:46 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:46 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:46 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:46 AM START Stage0 AntiAIZombie 12/21/2020 8:56:46 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:46 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:46 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:46 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:46 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:46 AM START Stage0 AstroTrains 12/21/2020 8:56:46 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:46 AM START Stage0 CPALogic 12/21/2020 8:56:46 AM FINISH Stage0 CPALogic 12/21/2020 8:56:46 AM START Stage0 Dark Spire 12/21/2020 8:56:46 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:46 AM START Stage0 DevourerGolem 12/21/2020 8:56:46 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:46 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:46 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:46 AM START Stage0 FallenSpire 12/21/2020 8:56:46 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:46 AM START Stage0 Human 12/21/2020 8:56:46 AM FINISH Stage0 Human 12/21/2020 8:56:46 AM START Stage0 HumanMarauders 12/21/2020 8:56:46 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:46 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:46 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:46 AM START Stage0 HunterFleet 12/21/2020 8:56:46 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:46 AM START Stage0 Instigators 12/21/2020 8:56:46 AM FINISH Stage0 Instigators 12/21/2020 8:56:46 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:46 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:46 AM START Stage0 Mercenary 12/21/2020 8:56:46 AM FINISH Stage0 Mercenary 12/21/2020 8:56:46 AM START Stage0 MissingFaction 12/21/2020 8:56:46 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:46 AM START Stage0 Nanocaust 12/21/2020 8:56:46 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:46 AM START Stage0 NaturalObject 12/21/2020 8:56:46 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:46 AM START Stage0 PraetorianGuard 12/21/2020 8:56:46 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:46 AM START Stage0 Scourge 12/21/2020 8:56:46 AM FINISH Stage0 Scourge 12/21/2020 8:56:46 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:46 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:46 AM START Stage0 TamedMacrophage 12/21/2020 8:56:46 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:46 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:46 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:46 AM START Stage0 ZenithTrader 12/21/2020 8:56:46 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:46 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:46 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:46 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:46 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:46 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:46 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:46 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:46 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:46 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:46 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:46 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:46 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:46 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:46 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM START Planet Influence Calculations 12/21/2020 8:56:46 AM FINISH Planet Influence Calculations 12/21/2020 8:56:46 AM START Stage3 Natural Objects 12/21/2020 8:56:46 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:46 AM START Stage3 Unknown Player 12/21/2020 8:56:46 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:46 AM START Stage3 AI Sentinels 12/21/2020 8:56:46 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:46 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:46 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:46 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:46 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:46 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:46 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:46 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:46 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:46 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:46 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:46 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:46 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:46 AM START Stage3 AI Instigators 12/21/2020 8:56:46 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:46 AM START Stage3 AI Reserves 12/21/2020 8:56:46 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:46 AM START Stage3 Outguard 12/21/2020 8:56:46 AM FINISH Stage3 Outguard 12/21/2020 8:56:46 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:46 AM START Stage3 Arides 12/21/2020 8:56:46 AM FINISH Stage3 Arides 12/21/2020 8:56:46 AM START Stage3 AI Sentinels 12/21/2020 8:56:46 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:46 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:46 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:46 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:46 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:46 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:46 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:46 AM START Stage3 Zenith Trader 12/21/2020 8:56:46 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:46 AM START Stage3 Civilian Industry 12/21/2020 8:56:46 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:46 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:46 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:46 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:46 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:46 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:46 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:46 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:46 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:46 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:46 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:46 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:46 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:46 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:46 AM START Planet View Calculations 12/21/2020 8:56:46 AM FINISH Planet View Calculations 12/21/2020 8:56:46 AM START Fleet PerSecond Calculations 12/21/2020 8:56:46 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:46 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:46 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:46 AM FINISH WorldSecondLogic 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread movePlanningContext 12/21/2020 8:56:46 AM FINISH Thread tachyonContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread ProtectionContext 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread ProtectionContext 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread metalFlowContext 12/21/2020 8:56:46 AM FINISH Thread tractorContext 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread tachyonContext 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread metalFlowContext 12/21/2020 8:56:46 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:46 AM START Thread DoShortTermPlanning 12/21/2020 8:56:46 AM START Thread movePlanningContext 12/21/2020 8:56:46 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:46 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:46 AM START Thread executionContext 12/21/2020 8:56:46 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM START Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:47 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread tachyonContext 12/21/2020 8:56:47 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread metalFlowContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM START WorldSecondLogic 12/21/2020 8:56:47 AM START Stage0 AI 12/21/2020 8:56:47 AM FINISH Stage0 AI 12/21/2020 8:56:47 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:47 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:47 AM START Stage0 AIReserves 12/21/2020 8:56:47 AM FINISH Stage0 AIReserves 12/21/2020 8:56:47 AM START Stage0 AISpecialForces 12/21/2020 8:56:47 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:47 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:47 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:47 AM START Stage0 AntiAIZombie 12/21/2020 8:56:47 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:47 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:47 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:47 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:47 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:47 AM START Stage0 AstroTrains 12/21/2020 8:56:47 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:47 AM START Stage0 CPALogic 12/21/2020 8:56:47 AM FINISH Stage0 CPALogic 12/21/2020 8:56:47 AM START Stage0 Dark Spire 12/21/2020 8:56:47 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:47 AM START Stage0 DevourerGolem 12/21/2020 8:56:47 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:47 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:47 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:47 AM START Stage0 FallenSpire 12/21/2020 8:56:47 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:47 AM START Stage0 Human 12/21/2020 8:56:47 AM FINISH Stage0 Human 12/21/2020 8:56:47 AM START Stage0 HumanMarauders 12/21/2020 8:56:47 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:47 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:47 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:47 AM START Stage0 HunterFleet 12/21/2020 8:56:47 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:47 AM START Stage0 Instigators 12/21/2020 8:56:47 AM FINISH Stage0 Instigators 12/21/2020 8:56:47 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:47 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:47 AM START Stage0 Mercenary 12/21/2020 8:56:47 AM FINISH Stage0 Mercenary 12/21/2020 8:56:47 AM START Stage0 MissingFaction 12/21/2020 8:56:47 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:47 AM START Stage0 Nanocaust 12/21/2020 8:56:47 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:47 AM START Stage0 NaturalObject 12/21/2020 8:56:47 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:47 AM START Stage0 PraetorianGuard 12/21/2020 8:56:47 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:47 AM START Stage0 Scourge 12/21/2020 8:56:47 AM FINISH Stage0 Scourge 12/21/2020 8:56:47 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:47 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:47 AM START Stage0 TamedMacrophage 12/21/2020 8:56:47 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:47 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:47 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:47 AM START Stage0 ZenithTrader 12/21/2020 8:56:47 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:47 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:47 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:47 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:47 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:47 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:47 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:47 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:47 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:47 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:47 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:47 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:47 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:47 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:47 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM START Planet Influence Calculations 12/21/2020 8:56:47 AM FINISH Planet Influence Calculations 12/21/2020 8:56:47 AM START Stage3 Natural Objects 12/21/2020 8:56:47 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:47 AM START Stage3 Unknown Player 12/21/2020 8:56:47 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:47 AM START Stage3 AI Sentinels 12/21/2020 8:56:47 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:47 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:47 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:47 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:47 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:47 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:47 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:47 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:47 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:47 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:47 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:47 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:47 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:47 AM START Stage3 AI Instigators 12/21/2020 8:56:47 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:47 AM START Stage3 AI Reserves 12/21/2020 8:56:47 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:47 AM START Stage3 Outguard 12/21/2020 8:56:47 AM FINISH Stage3 Outguard 12/21/2020 8:56:47 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:47 AM START Stage3 Arides 12/21/2020 8:56:47 AM FINISH Stage3 Arides 12/21/2020 8:56:47 AM START Stage3 AI Sentinels 12/21/2020 8:56:47 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:47 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:47 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:47 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:47 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:47 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:47 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:47 AM START Stage3 Zenith Trader 12/21/2020 8:56:47 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:47 AM START Stage3 Civilian Industry 12/21/2020 8:56:47 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:47 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:47 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:47 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:47 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:47 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:47 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:47 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:47 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:47 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:47 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:47 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:47 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:47 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:47 AM START Planet View Calculations 12/21/2020 8:56:47 AM FINISH Planet View Calculations 12/21/2020 8:56:47 AM START Fleet PerSecond Calculations 12/21/2020 8:56:47 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:47 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:47 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:47 AM FINISH WorldSecondLogic 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM START Thread movePlanningContext 12/21/2020 8:56:47 AM FINISH Thread movePlanningContext 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread metalFlowContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread ProtectionContext 12/21/2020 8:56:47 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread metalFlowContext 12/21/2020 8:56:47 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread metalFlowContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:47 AM START Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:47 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:47 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:47 AM START Thread executionContext 12/21/2020 8:56:47 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread movePlanningContext 12/21/2020 8:56:48 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM START WorldSecondLogic 12/21/2020 8:56:48 AM START Stage0 AI 12/21/2020 8:56:48 AM FINISH Stage0 AI 12/21/2020 8:56:48 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:48 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:48 AM START Stage0 AIReserves 12/21/2020 8:56:48 AM FINISH Stage0 AIReserves 12/21/2020 8:56:48 AM START Stage0 AISpecialForces 12/21/2020 8:56:48 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:48 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:48 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:48 AM START Stage0 AntiAIZombie 12/21/2020 8:56:48 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:48 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:48 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:48 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:48 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:48 AM START Stage0 AstroTrains 12/21/2020 8:56:48 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:48 AM START Stage0 CPALogic 12/21/2020 8:56:48 AM FINISH Stage0 CPALogic 12/21/2020 8:56:48 AM START Stage0 Dark Spire 12/21/2020 8:56:48 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:48 AM START Stage0 DevourerGolem 12/21/2020 8:56:48 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:48 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:48 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:48 AM START Stage0 FallenSpire 12/21/2020 8:56:48 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:48 AM START Stage0 Human 12/21/2020 8:56:48 AM FINISH Stage0 Human 12/21/2020 8:56:48 AM START Stage0 HumanMarauders 12/21/2020 8:56:48 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:48 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:48 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:48 AM START Stage0 HunterFleet 12/21/2020 8:56:48 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:48 AM START Stage0 Instigators 12/21/2020 8:56:48 AM FINISH Stage0 Instigators 12/21/2020 8:56:48 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:48 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:48 AM START Stage0 Mercenary 12/21/2020 8:56:48 AM FINISH Stage0 Mercenary 12/21/2020 8:56:48 AM START Stage0 MissingFaction 12/21/2020 8:56:48 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:48 AM START Stage0 Nanocaust 12/21/2020 8:56:48 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:48 AM START Stage0 NaturalObject 12/21/2020 8:56:48 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:48 AM START Stage0 PraetorianGuard 12/21/2020 8:56:48 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:48 AM START Stage0 Scourge 12/21/2020 8:56:48 AM FINISH Stage0 Scourge 12/21/2020 8:56:48 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:48 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:48 AM START Stage0 TamedMacrophage 12/21/2020 8:56:48 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:48 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:48 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:48 AM START Stage0 ZenithTrader 12/21/2020 8:56:48 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:48 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:48 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:48 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:48 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:48 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:48 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:48 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:48 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:48 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:48 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:48 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:48 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:48 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:48 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM START Planet Influence Calculations 12/21/2020 8:56:48 AM FINISH Planet Influence Calculations 12/21/2020 8:56:48 AM START Stage3 Natural Objects 12/21/2020 8:56:48 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:48 AM START Stage3 Unknown Player 12/21/2020 8:56:48 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:48 AM START Stage3 AI Sentinels 12/21/2020 8:56:48 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:48 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:48 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:48 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:48 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:48 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:48 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:48 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:48 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:48 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:48 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:48 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:48 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:48 AM START Stage3 AI Instigators 12/21/2020 8:56:48 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:48 AM START Stage3 AI Reserves 12/21/2020 8:56:48 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:48 AM START Stage3 Outguard 12/21/2020 8:56:48 AM FINISH Stage3 Outguard 12/21/2020 8:56:48 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:48 AM START Stage3 Arides 12/21/2020 8:56:48 AM FINISH Stage3 Arides 12/21/2020 8:56:48 AM START Stage3 AI Sentinels 12/21/2020 8:56:48 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:48 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:48 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:48 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:48 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:48 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:48 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:48 AM START Stage3 Zenith Trader 12/21/2020 8:56:48 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:48 AM START Stage3 Civilian Industry 12/21/2020 8:56:48 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:48 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:48 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:48 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:48 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:48 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:48 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:48 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:48 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:48 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:48 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:48 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:48 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:48 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:48 AM START Planet View Calculations 12/21/2020 8:56:48 AM FINISH Planet View Calculations 12/21/2020 8:56:48 AM START Fleet PerSecond Calculations 12/21/2020 8:56:48 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:48 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:48 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:48 AM FINISH WorldSecondLogic 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:48 AM START Thread strengthCountingContext 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM START Thread movePlanningContext 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread metalFlowContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread metalFlowContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM START Thread ProtectionContext 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM START Thread tachyonContext 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread metalFlowContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:48 AM START Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:48 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:48 AM FINISH Thread metalFlowContext 12/21/2020 8:56:48 AM START Thread executionContext 12/21/2020 8:56:48 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread metalFlowContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:49 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread metalFlowContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM START WorldSecondLogic 12/21/2020 8:56:49 AM START Stage0 AI 12/21/2020 8:56:49 AM FINISH Stage0 AI 12/21/2020 8:56:49 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:49 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:49 AM START Stage0 AIReserves 12/21/2020 8:56:49 AM FINISH Stage0 AIReserves 12/21/2020 8:56:49 AM START Stage0 AISpecialForces 12/21/2020 8:56:49 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:49 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:49 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:49 AM START Stage0 AntiAIZombie 12/21/2020 8:56:49 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:49 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:49 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:49 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:49 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:49 AM START Stage0 AstroTrains 12/21/2020 8:56:49 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:49 AM START Stage0 CPALogic 12/21/2020 8:56:49 AM FINISH Stage0 CPALogic 12/21/2020 8:56:49 AM START Stage0 Dark Spire 12/21/2020 8:56:49 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:49 AM START Stage0 DevourerGolem 12/21/2020 8:56:49 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:49 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:49 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:49 AM START Stage0 FallenSpire 12/21/2020 8:56:49 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:49 AM START Stage0 Human 12/21/2020 8:56:49 AM FINISH Stage0 Human 12/21/2020 8:56:49 AM START Stage0 HumanMarauders 12/21/2020 8:56:49 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:49 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:49 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:49 AM START Stage0 HunterFleet 12/21/2020 8:56:49 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:49 AM START Stage0 Instigators 12/21/2020 8:56:49 AM FINISH Stage0 Instigators 12/21/2020 8:56:49 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:49 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:49 AM START Stage0 Mercenary 12/21/2020 8:56:49 AM FINISH Stage0 Mercenary 12/21/2020 8:56:49 AM START Stage0 MissingFaction 12/21/2020 8:56:49 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:49 AM START Stage0 Nanocaust 12/21/2020 8:56:49 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:49 AM START Stage0 NaturalObject 12/21/2020 8:56:49 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:49 AM START Stage0 PraetorianGuard 12/21/2020 8:56:49 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:49 AM START Stage0 Scourge 12/21/2020 8:56:49 AM FINISH Stage0 Scourge 12/21/2020 8:56:49 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:49 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:49 AM START Stage0 TamedMacrophage 12/21/2020 8:56:49 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:49 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:49 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:49 AM START Stage0 ZenithTrader 12/21/2020 8:56:49 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:49 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:49 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:49 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:49 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:49 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:49 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:49 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:49 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:49 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:49 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:49 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:49 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:49 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:49 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM START Planet Influence Calculations 12/21/2020 8:56:49 AM FINISH Planet Influence Calculations 12/21/2020 8:56:49 AM START Stage3 Natural Objects 12/21/2020 8:56:49 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:49 AM START Stage3 Unknown Player 12/21/2020 8:56:49 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:49 AM START Stage3 AI Sentinels 12/21/2020 8:56:49 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:49 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:49 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:49 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:49 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:49 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:49 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:49 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:49 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:49 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:49 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:49 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:49 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:49 AM START Stage3 AI Instigators 12/21/2020 8:56:49 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:49 AM START Stage3 AI Reserves 12/21/2020 8:56:49 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:49 AM START Stage3 Outguard 12/21/2020 8:56:49 AM FINISH Stage3 Outguard 12/21/2020 8:56:49 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:49 AM START Stage3 Arides 12/21/2020 8:56:49 AM FINISH Stage3 Arides 12/21/2020 8:56:49 AM START Stage3 AI Sentinels 12/21/2020 8:56:49 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:49 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:49 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:49 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:49 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:49 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:49 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:49 AM START Stage3 Zenith Trader 12/21/2020 8:56:49 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:49 AM START Stage3 Civilian Industry 12/21/2020 8:56:49 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:49 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:49 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:49 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:49 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:49 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:49 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:49 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:49 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:49 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:49 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:49 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:49 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:49 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:49 AM START Planet View Calculations 12/21/2020 8:56:49 AM FINISH Planet View Calculations 12/21/2020 8:56:49 AM START Fleet PerSecond Calculations 12/21/2020 8:56:49 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:49 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:49 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:49 AM FINISH WorldSecondLogic 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM START Thread movePlanningContext 12/21/2020 8:56:49 AM START Thread tractorContext 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread metalFlowContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM START Thread ProtectionContext 12/21/2020 8:56:49 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:49 AM FINISH Thread metalFlowContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:49 AM START Thread DoShortTermPlanning 12/21/2020 8:56:49 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:49 AM START Thread tractorContext 12/21/2020 8:56:49 AM FINISH Thread tractorContext 12/21/2020 8:56:49 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:49 AM START Thread executionContext 12/21/2020 8:56:49 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread tachyonContext 12/21/2020 8:56:50 AM FINISH Thread metalFlowContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:50 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread metalFlowContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread metalFlowContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread metalFlowContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM START WorldSecondLogic 12/21/2020 8:56:50 AM START Stage0 AI 12/21/2020 8:56:50 AM FINISH Stage0 AI 12/21/2020 8:56:50 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:50 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:50 AM START Stage0 AIReserves 12/21/2020 8:56:50 AM FINISH Stage0 AIReserves 12/21/2020 8:56:50 AM START Stage0 AISpecialForces 12/21/2020 8:56:50 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:50 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:50 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:50 AM START Stage0 AntiAIZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:50 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:50 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:50 AM START Stage0 AstroTrains 12/21/2020 8:56:50 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:50 AM START Stage0 CPALogic 12/21/2020 8:56:50 AM FINISH Stage0 CPALogic 12/21/2020 8:56:50 AM START Stage0 Dark Spire 12/21/2020 8:56:50 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:50 AM START Stage0 DevourerGolem 12/21/2020 8:56:50 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:50 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:50 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:50 AM START Stage0 FallenSpire 12/21/2020 8:56:50 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:50 AM START Stage0 Human 12/21/2020 8:56:50 AM FINISH Stage0 Human 12/21/2020 8:56:50 AM START Stage0 HumanMarauders 12/21/2020 8:56:50 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:50 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:50 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:50 AM START Stage0 HunterFleet 12/21/2020 8:56:50 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:50 AM START Stage0 Instigators 12/21/2020 8:56:50 AM FINISH Stage0 Instigators 12/21/2020 8:56:50 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:50 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:50 AM START Stage0 Mercenary 12/21/2020 8:56:50 AM FINISH Stage0 Mercenary 12/21/2020 8:56:50 AM START Stage0 MissingFaction 12/21/2020 8:56:50 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:50 AM START Stage0 Nanocaust 12/21/2020 8:56:50 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:50 AM START Stage0 NaturalObject 12/21/2020 8:56:50 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:50 AM START Stage0 PraetorianGuard 12/21/2020 8:56:50 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:50 AM START Stage0 Scourge 12/21/2020 8:56:50 AM FINISH Stage0 Scourge 12/21/2020 8:56:50 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:50 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:50 AM START Stage0 TamedMacrophage 12/21/2020 8:56:50 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:50 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:50 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:50 AM START Stage0 ZenithTrader 12/21/2020 8:56:50 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:50 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:50 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:50 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:50 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:50 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:50 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:50 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:50 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:50 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:50 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:50 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:50 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:50 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM START Planet Influence Calculations 12/21/2020 8:56:50 AM FINISH Planet Influence Calculations 12/21/2020 8:56:50 AM START Stage3 Natural Objects 12/21/2020 8:56:50 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:50 AM START Stage3 Unknown Player 12/21/2020 8:56:50 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:50 AM START Stage3 AI Sentinels 12/21/2020 8:56:50 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:50 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:50 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:50 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:50 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:50 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:50 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:50 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:50 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:50 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:50 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:50 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:50 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:50 AM START Stage3 AI Instigators 12/21/2020 8:56:50 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:50 AM START Stage3 AI Reserves 12/21/2020 8:56:50 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:50 AM START Stage3 Outguard 12/21/2020 8:56:50 AM FINISH Stage3 Outguard 12/21/2020 8:56:50 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:50 AM START Stage3 Arides 12/21/2020 8:56:50 AM FINISH Stage3 Arides 12/21/2020 8:56:50 AM START Stage3 AI Sentinels 12/21/2020 8:56:50 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:50 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:50 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:50 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:50 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:50 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:50 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:50 AM START Stage3 Zenith Trader 12/21/2020 8:56:50 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:50 AM START Stage3 Civilian Industry 12/21/2020 8:56:50 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:50 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:50 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:50 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:50 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:50 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:50 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:50 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:50 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:50 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:50 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:50 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:50 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:50 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:50 AM START Planet View Calculations 12/21/2020 8:56:50 AM FINISH Planet View Calculations 12/21/2020 8:56:50 AM START Fleet PerSecond Calculations 12/21/2020 8:56:50 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:50 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:50 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:50 AM FINISH WorldSecondLogic 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM FINISH Thread executionContext 12/21/2020 8:56:50 AM START Thread DoShortTermPlanning 12/21/2020 8:56:50 AM START Thread movePlanningContext 12/21/2020 8:56:50 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:50 AM FINISH Thread metalFlowContext 12/21/2020 8:56:50 AM START Thread executionContext 12/21/2020 8:56:50 AM START WorldSecondLogic 12/21/2020 8:56:50 AM START Stage0 AI 12/21/2020 8:56:50 AM FINISH Stage0 AI 12/21/2020 8:56:50 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:50 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:50 AM START Stage0 AIReserves 12/21/2020 8:56:50 AM FINISH Stage0 AIReserves 12/21/2020 8:56:50 AM START Stage0 AISpecialForces 12/21/2020 8:56:50 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:50 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:50 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:50 AM START Stage0 AntiAIZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:50 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:50 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:50 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:50 AM START Stage0 AstroTrains 12/21/2020 8:56:50 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:50 AM START Stage0 CPALogic 12/21/2020 8:56:50 AM FINISH Stage0 CPALogic 12/21/2020 8:56:50 AM START Stage0 Dark Spire 12/21/2020 8:56:50 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:50 AM START Stage0 DevourerGolem 12/21/2020 8:56:50 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:50 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:50 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:50 AM START Stage0 FallenSpire 12/21/2020 8:56:50 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:50 AM START Stage0 Human 12/21/2020 8:56:50 AM FINISH Stage0 Human 12/21/2020 8:56:50 AM START Stage0 HumanMarauders 12/21/2020 8:56:50 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:50 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:50 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:50 AM START Stage0 HunterFleet 12/21/2020 8:56:50 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:50 AM START Stage0 Instigators 12/21/2020 8:56:50 AM FINISH Stage0 Instigators 12/21/2020 8:56:50 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:50 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:50 AM START Stage0 Mercenary 12/21/2020 8:56:50 AM FINISH Stage0 Mercenary 12/21/2020 8:56:50 AM START Stage0 MissingFaction 12/21/2020 8:56:50 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:50 AM START Stage0 Nanocaust 12/21/2020 8:56:50 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:50 AM START Stage0 NaturalObject 12/21/2020 8:56:50 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:50 AM START Stage0 PraetorianGuard 12/21/2020 8:56:50 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:50 AM START Stage0 Scourge 12/21/2020 8:56:50 AM FINISH Stage0 Scourge 12/21/2020 8:56:50 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:50 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:50 AM START Stage0 TamedMacrophage 12/21/2020 8:56:50 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:50 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:50 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:50 AM START Stage0 ZenithTrader 12/21/2020 8:56:50 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:50 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:50 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:51 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:51 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:51 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:51 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:51 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:51 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:51 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:51 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:51 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:51 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:51 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:51 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:51 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:51 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:51 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM START Planet Influence Calculations 12/21/2020 8:56:51 AM FINISH Planet Influence Calculations 12/21/2020 8:56:51 AM START Stage3 Natural Objects 12/21/2020 8:56:51 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:51 AM START Stage3 Unknown Player 12/21/2020 8:56:51 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:51 AM START Stage3 AI Sentinels 12/21/2020 8:56:51 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:51 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:51 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:51 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:51 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:51 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:51 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:51 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:51 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:51 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:51 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:51 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:51 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:51 AM START Stage3 AI Instigators 12/21/2020 8:56:51 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:51 AM START Stage3 AI Reserves 12/21/2020 8:56:51 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:51 AM START Stage3 Outguard 12/21/2020 8:56:51 AM FINISH Stage3 Outguard 12/21/2020 8:56:51 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:51 AM START Stage3 Arides 12/21/2020 8:56:51 AM FINISH Stage3 Arides 12/21/2020 8:56:51 AM START Stage3 AI Sentinels 12/21/2020 8:56:51 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:51 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:51 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:51 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:51 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:51 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:51 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:51 AM START Stage3 Zenith Trader 12/21/2020 8:56:51 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:51 AM START Stage3 Civilian Industry 12/21/2020 8:56:51 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:51 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:51 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:51 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:51 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:51 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:51 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:51 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:51 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:51 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:51 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:51 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:51 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:51 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:51 AM START Planet View Calculations 12/21/2020 8:56:51 AM FINISH Planet View Calculations 12/21/2020 8:56:51 AM START Fleet PerSecond Calculations 12/21/2020 8:56:51 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:51 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:51 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:51 AM FINISH WorldSecondLogic 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM START Thread movePlanningContext 12/21/2020 8:56:51 AM FINISH Thread tachyonContext 12/21/2020 8:56:51 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:51 AM START Thread DoShortTermPlanning 12/21/2020 8:56:51 AM START Thread tachyonContext 12/21/2020 8:56:51 AM START Thread tractorContext 12/21/2020 8:56:51 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:51 AM FINISH Thread metalFlowContext 12/21/2020 8:56:51 AM START Thread executionContext 12/21/2020 8:56:51 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread ProtectionContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM START WorldSecondLogic 12/21/2020 8:56:52 AM START Stage0 AI 12/21/2020 8:56:52 AM FINISH Stage0 AI 12/21/2020 8:56:52 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:52 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:52 AM START Stage0 AIReserves 12/21/2020 8:56:52 AM FINISH Stage0 AIReserves 12/21/2020 8:56:52 AM START Stage0 AISpecialForces 12/21/2020 8:56:52 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:52 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:52 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:52 AM START Stage0 AntiAIZombie 12/21/2020 8:56:52 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:52 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:52 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:52 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:52 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:52 AM START Stage0 AstroTrains 12/21/2020 8:56:52 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:52 AM START Stage0 CPALogic 12/21/2020 8:56:52 AM FINISH Stage0 CPALogic 12/21/2020 8:56:52 AM START Stage0 Dark Spire 12/21/2020 8:56:52 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:52 AM START Stage0 DevourerGolem 12/21/2020 8:56:52 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:52 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:52 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:52 AM START Stage0 FallenSpire 12/21/2020 8:56:52 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:52 AM START Stage0 Human 12/21/2020 8:56:52 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:52 AM START Stage0 HumanMarauders 12/21/2020 8:56:52 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:52 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:52 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:52 AM START Stage0 HunterFleet 12/21/2020 8:56:52 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:52 AM START Stage0 Instigators 12/21/2020 8:56:52 AM FINISH Stage0 Instigators 12/21/2020 8:56:52 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:52 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:52 AM START Stage0 Mercenary 12/21/2020 8:56:52 AM FINISH Stage0 Mercenary 12/21/2020 8:56:52 AM START Stage0 MissingFaction 12/21/2020 8:56:52 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:52 AM START Stage0 Nanocaust 12/21/2020 8:56:52 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:52 AM START Stage0 NaturalObject 12/21/2020 8:56:52 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:52 AM START Stage0 PraetorianGuard 12/21/2020 8:56:52 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:52 AM START Stage0 Scourge 12/21/2020 8:56:52 AM FINISH Stage0 Scourge 12/21/2020 8:56:52 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:52 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:52 AM START Stage0 TamedMacrophage 12/21/2020 8:56:52 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:52 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:52 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:52 AM START Stage0 ZenithTrader 12/21/2020 8:56:52 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:52 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:52 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:52 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:52 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:52 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:52 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:52 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:52 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:52 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:52 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:52 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:52 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:52 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:52 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM START Planet Influence Calculations 12/21/2020 8:56:52 AM FINISH Planet Influence Calculations 12/21/2020 8:56:52 AM START Stage3 Natural Objects 12/21/2020 8:56:52 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:52 AM START Stage3 Unknown Player 12/21/2020 8:56:52 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:52 AM START Stage3 AI Sentinels 12/21/2020 8:56:52 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:52 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:52 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:52 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:52 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:52 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:52 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:52 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:52 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:52 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:52 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:52 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:52 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:52 AM START Stage3 AI Instigators 12/21/2020 8:56:52 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:52 AM START Stage3 AI Reserves 12/21/2020 8:56:52 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:52 AM START Stage3 Outguard 12/21/2020 8:56:52 AM FINISH Stage3 Outguard 12/21/2020 8:56:52 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:52 AM START Stage3 Arides 12/21/2020 8:56:52 AM FINISH Stage3 Arides 12/21/2020 8:56:52 AM START Stage3 AI Sentinels 12/21/2020 8:56:52 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:52 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:52 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:52 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:52 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:52 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:52 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:52 AM START Stage3 Zenith Trader 12/21/2020 8:56:52 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:52 AM START Stage3 Civilian Industry 12/21/2020 8:56:52 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:52 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:52 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:52 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:52 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:52 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:52 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:52 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:52 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:52 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:52 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:52 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:52 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:52 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:52 AM START Planet View Calculations 12/21/2020 8:56:52 AM FINISH Planet View Calculations 12/21/2020 8:56:52 AM START Fleet PerSecond Calculations 12/21/2020 8:56:52 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:52 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:52 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:52 AM FINISH WorldSecondLogic 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread tachyonContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM START Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread metalFlowContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM START Thread strengthCountingContext 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread metalFlowContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM START Thread movePlanningContext 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread metalFlowContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM START Thread movePlanningContext 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread ProtectionContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:52 AM START Thread executionContext 12/21/2020 8:56:52 AM FINISH Thread executionContext 12/21/2020 8:56:52 AM START Thread DoShortTermPlanning 12/21/2020 8:56:52 AM START Thread strengthCountingContext 12/21/2020 8:56:52 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:52 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM START Thread strengthCountingContext 12/21/2020 8:56:53 AM FINISH Thread tractorContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM START Thread tachyonContext 12/21/2020 8:56:53 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM START WorldSecondLogic 12/21/2020 8:56:53 AM START Stage0 AI 12/21/2020 8:56:53 AM FINISH Stage0 AI 12/21/2020 8:56:53 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:53 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:53 AM START Stage0 AIReserves 12/21/2020 8:56:53 AM FINISH Stage0 AIReserves 12/21/2020 8:56:53 AM START Stage0 AISpecialForces 12/21/2020 8:56:53 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:53 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:53 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:53 AM START Stage0 AntiAIZombie 12/21/2020 8:56:53 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:53 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:53 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:53 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:53 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:53 AM START Stage0 AstroTrains 12/21/2020 8:56:53 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:53 AM START Stage0 CPALogic 12/21/2020 8:56:53 AM FINISH Stage0 CPALogic 12/21/2020 8:56:53 AM START Stage0 Dark Spire 12/21/2020 8:56:53 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:53 AM START Stage0 DevourerGolem 12/21/2020 8:56:53 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:53 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:53 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:53 AM START Stage0 FallenSpire 12/21/2020 8:56:53 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:53 AM START Stage0 Human 12/21/2020 8:56:53 AM FINISH Stage0 Human 12/21/2020 8:56:53 AM START Stage0 HumanMarauders 12/21/2020 8:56:53 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:53 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:53 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:53 AM START Stage0 HunterFleet 12/21/2020 8:56:53 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:53 AM START Stage0 Instigators 12/21/2020 8:56:53 AM FINISH Stage0 Instigators 12/21/2020 8:56:53 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:53 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:53 AM START Stage0 Mercenary 12/21/2020 8:56:53 AM FINISH Stage0 Mercenary 12/21/2020 8:56:53 AM START Stage0 MissingFaction 12/21/2020 8:56:53 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:53 AM START Stage0 Nanocaust 12/21/2020 8:56:53 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:53 AM START Stage0 NaturalObject 12/21/2020 8:56:53 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:53 AM START Stage0 PraetorianGuard 12/21/2020 8:56:53 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:53 AM START Stage0 Scourge 12/21/2020 8:56:53 AM FINISH Stage0 Scourge 12/21/2020 8:56:53 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:53 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:53 AM START Stage0 TamedMacrophage 12/21/2020 8:56:53 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:53 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:53 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:53 AM START Stage0 ZenithTrader 12/21/2020 8:56:53 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:53 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:53 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:53 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:53 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:53 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:53 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:53 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:53 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:53 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:53 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:53 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:53 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:53 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:53 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM START Planet Influence Calculations 12/21/2020 8:56:53 AM FINISH Planet Influence Calculations 12/21/2020 8:56:53 AM START Stage3 Natural Objects 12/21/2020 8:56:53 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:53 AM START Stage3 Unknown Player 12/21/2020 8:56:53 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:53 AM START Stage3 AI Sentinels 12/21/2020 8:56:53 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:53 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:53 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:53 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:53 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:53 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:53 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:53 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:53 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:53 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:53 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:53 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:53 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:53 AM START Stage3 AI Instigators 12/21/2020 8:56:53 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:53 AM START Stage3 AI Reserves 12/21/2020 8:56:53 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:53 AM START Stage3 Outguard 12/21/2020 8:56:53 AM FINISH Stage3 Outguard 12/21/2020 8:56:53 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:53 AM START Stage3 Arides 12/21/2020 8:56:53 AM FINISH Stage3 Arides 12/21/2020 8:56:53 AM START Stage3 AI Sentinels 12/21/2020 8:56:53 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:53 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:53 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:53 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:53 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:53 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:53 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:53 AM START Stage3 Zenith Trader 12/21/2020 8:56:53 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:53 AM START Stage3 Civilian Industry 12/21/2020 8:56:53 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:53 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:53 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:53 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:53 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:53 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:53 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:53 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:53 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:53 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:53 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:53 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:53 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:53 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:53 AM START Planet View Calculations 12/21/2020 8:56:53 AM FINISH Planet View Calculations 12/21/2020 8:56:53 AM START Fleet PerSecond Calculations 12/21/2020 8:56:53 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:53 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:53 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:53 AM FINISH WorldSecondLogic 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM START Thread strengthCountingContext 12/21/2020 8:56:53 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:53 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM START Thread movePlanningContext 12/21/2020 8:56:53 AM FINISH Thread tractorContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:53 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:53 AM FINISH Thread metalFlowContext 12/21/2020 8:56:53 AM START Thread executionContext 12/21/2020 8:56:53 AM FINISH Thread executionContext 12/21/2020 8:56:53 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM START Thread tachyonContext 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:54 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread tachyonContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM START Thread metalFlowContext 12/21/2020 8:56:54 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM FINISH Thread executionContext 12/21/2020 8:56:54 AM START Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:54 AM FINISH Thread tractorContext 12/21/2020 8:56:54 AM FINISH Thread metalFlowContext 12/21/2020 8:56:54 AM START Thread executionContext 12/21/2020 8:56:54 AM START WorldSecondLogic 12/21/2020 8:56:54 AM START Stage0 AI 12/21/2020 8:56:54 AM FINISH Stage0 AI 12/21/2020 8:56:54 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:54 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:54 AM START Stage0 AIReserves 12/21/2020 8:56:54 AM FINISH Stage0 AIReserves 12/21/2020 8:56:54 AM START Stage0 AISpecialForces 12/21/2020 8:56:54 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:54 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:54 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:54 AM START Stage0 AntiAIZombie 12/21/2020 8:56:54 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:54 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:54 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:54 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:54 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:54 AM START Stage0 AstroTrains 12/21/2020 8:56:54 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:54 AM START Stage0 CPALogic 12/21/2020 8:56:54 AM FINISH Stage0 CPALogic 12/21/2020 8:56:54 AM START Stage0 Dark Spire 12/21/2020 8:56:54 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:54 AM START Stage0 DevourerGolem 12/21/2020 8:56:54 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:54 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:54 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:54 AM START Stage0 FallenSpire 12/21/2020 8:56:54 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:54 AM START Stage0 Human 12/21/2020 8:56:54 AM FINISH Stage0 Human 12/21/2020 8:56:54 AM START Stage0 HumanMarauders 12/21/2020 8:56:54 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:54 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:54 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:54 AM START Stage0 HunterFleet 12/21/2020 8:56:54 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:54 AM START Stage0 Instigators 12/21/2020 8:56:54 AM FINISH Stage0 Instigators 12/21/2020 8:56:54 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:54 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:54 AM START Stage0 Mercenary 12/21/2020 8:56:54 AM FINISH Stage0 Mercenary 12/21/2020 8:56:55 AM START Stage0 MissingFaction 12/21/2020 8:56:55 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:55 AM START Stage0 Nanocaust 12/21/2020 8:56:55 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:55 AM START Stage0 NaturalObject 12/21/2020 8:56:55 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:55 AM START Stage0 PraetorianGuard 12/21/2020 8:56:55 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:55 AM START Stage0 Scourge 12/21/2020 8:56:55 AM FINISH Stage0 Scourge 12/21/2020 8:56:55 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:55 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:55 AM START Stage0 TamedMacrophage 12/21/2020 8:56:55 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:55 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:55 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:55 AM START Stage0 ZenithTrader 12/21/2020 8:56:55 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:55 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:55 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:55 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:55 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:55 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:55 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:55 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:55 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:55 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:55 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:55 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:55 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:55 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:55 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM START Planet Influence Calculations 12/21/2020 8:56:55 AM FINISH Planet Influence Calculations 12/21/2020 8:56:55 AM START Stage3 Natural Objects 12/21/2020 8:56:55 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:55 AM START Stage3 Unknown Player 12/21/2020 8:56:55 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:55 AM START Stage3 AI Sentinels 12/21/2020 8:56:55 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:55 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:55 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:55 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:55 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:55 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:55 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:55 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:55 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:55 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:55 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:55 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:55 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:55 AM START Stage3 AI Instigators 12/21/2020 8:56:55 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:55 AM START Stage3 AI Reserves 12/21/2020 8:56:55 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:55 AM START Stage3 Outguard 12/21/2020 8:56:55 AM FINISH Stage3 Outguard 12/21/2020 8:56:55 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:55 AM START Stage3 Arides 12/21/2020 8:56:55 AM FINISH Stage3 Arides 12/21/2020 8:56:55 AM START Stage3 AI Sentinels 12/21/2020 8:56:55 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:55 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:55 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:55 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:55 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:55 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:55 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:55 AM START Stage3 Zenith Trader 12/21/2020 8:56:55 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:55 AM START Stage3 Civilian Industry 12/21/2020 8:56:55 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:55 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:55 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:55 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:55 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:55 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:55 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:55 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:55 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:55 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:55 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:55 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:55 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:55 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:55 AM START Planet View Calculations 12/21/2020 8:56:55 AM FINISH Planet View Calculations 12/21/2020 8:56:55 AM START Fleet PerSecond Calculations 12/21/2020 8:56:55 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:55 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:55 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:55 AM FINISH WorldSecondLogic 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread tractorContext 12/21/2020 8:56:55 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread tachyonContext 12/21/2020 8:56:55 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread tractorContext 12/21/2020 8:56:55 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:55 AM START Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:55 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:55 AM FINISH Thread metalFlowContext 12/21/2020 8:56:55 AM START Thread executionContext 12/21/2020 8:56:55 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM START Thread movePlanningContext 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread metalFlowContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM START WorldSecondLogic 12/21/2020 8:56:56 AM START Stage0 AI 12/21/2020 8:56:56 AM FINISH Stage0 AI 12/21/2020 8:56:56 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:56 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:56 AM START Stage0 AIReserves 12/21/2020 8:56:56 AM FINISH Stage0 AIReserves 12/21/2020 8:56:56 AM START Stage0 AISpecialForces 12/21/2020 8:56:56 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:56 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:56 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:56 AM START Stage0 AntiAIZombie 12/21/2020 8:56:56 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:56 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:56 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:56 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:56 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:56 AM START Stage0 AstroTrains 12/21/2020 8:56:56 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:56 AM START Stage0 CPALogic 12/21/2020 8:56:56 AM FINISH Stage0 CPALogic 12/21/2020 8:56:56 AM START Stage0 Dark Spire 12/21/2020 8:56:56 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:56 AM START Stage0 DevourerGolem 12/21/2020 8:56:56 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:56 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:56 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:56 AM START Stage0 FallenSpire 12/21/2020 8:56:56 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:56 AM START Stage0 Human 12/21/2020 8:56:56 AM FINISH Stage0 Human 12/21/2020 8:56:56 AM START Stage0 HumanMarauders 12/21/2020 8:56:56 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:56 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:56 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:56 AM START Stage0 HunterFleet 12/21/2020 8:56:56 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:56 AM START Stage0 Instigators 12/21/2020 8:56:56 AM FINISH Stage0 Instigators 12/21/2020 8:56:56 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:56 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:56 AM START Stage0 Mercenary 12/21/2020 8:56:56 AM FINISH Stage0 Mercenary 12/21/2020 8:56:56 AM START Stage0 MissingFaction 12/21/2020 8:56:56 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:56 AM START Stage0 Nanocaust 12/21/2020 8:56:56 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:56 AM START Stage0 NaturalObject 12/21/2020 8:56:56 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:56 AM START Stage0 PraetorianGuard 12/21/2020 8:56:56 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:56 AM START Stage0 Scourge 12/21/2020 8:56:56 AM FINISH Stage0 Scourge 12/21/2020 8:56:56 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:56 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:56 AM START Stage0 TamedMacrophage 12/21/2020 8:56:56 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:56 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:56 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:56 AM START Stage0 ZenithTrader 12/21/2020 8:56:56 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:56 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:56 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:56 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:56 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:56 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:56 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:56 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:56 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:56 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:56 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:56 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:56 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:56 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:56 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM START Planet Influence Calculations 12/21/2020 8:56:56 AM FINISH Planet Influence Calculations 12/21/2020 8:56:56 AM START Stage3 Natural Objects 12/21/2020 8:56:56 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:56 AM START Stage3 Unknown Player 12/21/2020 8:56:56 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:56 AM START Stage3 AI Sentinels 12/21/2020 8:56:56 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:56 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:56 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:56 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:56 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:56 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:56 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:56 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:56 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:56 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:56 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:56 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:56 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:56 AM START Stage3 AI Instigators 12/21/2020 8:56:56 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:56 AM START Stage3 AI Reserves 12/21/2020 8:56:56 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:56 AM START Stage3 Outguard 12/21/2020 8:56:56 AM FINISH Stage3 Outguard 12/21/2020 8:56:56 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:56 AM START Stage3 Arides 12/21/2020 8:56:56 AM FINISH Stage3 Arides 12/21/2020 8:56:56 AM START Stage3 AI Sentinels 12/21/2020 8:56:56 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:56 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:56 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:56 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:56 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:56 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:56 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:56 AM START Stage3 Zenith Trader 12/21/2020 8:56:56 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:56 AM START Stage3 Civilian Industry 12/21/2020 8:56:56 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:56 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:56 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:56 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:56 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:56 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:56 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:56 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:56 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:56 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:56 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:56 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:56 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:56 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:56 AM START Planet View Calculations 12/21/2020 8:56:56 AM FINISH Planet View Calculations 12/21/2020 8:56:56 AM START Fleet PerSecond Calculations 12/21/2020 8:56:56 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:56 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:56 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:56 AM FINISH WorldSecondLogic 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM START Thread strengthCountingContext 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM START Thread strengthCountingContext 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM START Thread tachyonContext 12/21/2020 8:56:56 AM FINISH Thread tractorContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:56 AM START Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:56 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:56 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:56 AM START Thread executionContext 12/21/2020 8:56:56 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM START Thread movePlanningContext 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread tractorContext 12/21/2020 8:56:57 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:57 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM START Thread ProtectionContext 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM START WorldSecondLogic 12/21/2020 8:56:57 AM START Stage0 AI 12/21/2020 8:56:57 AM FINISH Stage0 AI 12/21/2020 8:56:57 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:57 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:57 AM START Stage0 AIReserves 12/21/2020 8:56:57 AM FINISH Stage0 AIReserves 12/21/2020 8:56:57 AM START Stage0 AISpecialForces 12/21/2020 8:56:57 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:57 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:57 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:57 AM START Stage0 AntiAIZombie 12/21/2020 8:56:57 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:57 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:57 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:57 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:57 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:57 AM START Stage0 AstroTrains 12/21/2020 8:56:57 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:57 AM START Stage0 CPALogic 12/21/2020 8:56:57 AM FINISH Stage0 CPALogic 12/21/2020 8:56:57 AM START Stage0 Dark Spire 12/21/2020 8:56:57 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:57 AM START Stage0 DevourerGolem 12/21/2020 8:56:57 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:57 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:57 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:57 AM START Stage0 FallenSpire 12/21/2020 8:56:57 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:57 AM START Stage0 Human 12/21/2020 8:56:57 AM FINISH Stage0 Human 12/21/2020 8:56:57 AM START Stage0 HumanMarauders 12/21/2020 8:56:57 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:57 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:57 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:57 AM START Stage0 HunterFleet 12/21/2020 8:56:57 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:57 AM START Stage0 Instigators 12/21/2020 8:56:57 AM FINISH Stage0 Instigators 12/21/2020 8:56:57 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:57 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:57 AM START Stage0 Mercenary 12/21/2020 8:56:57 AM FINISH Stage0 Mercenary 12/21/2020 8:56:57 AM START Stage0 MissingFaction 12/21/2020 8:56:57 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:57 AM START Stage0 Nanocaust 12/21/2020 8:56:57 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:57 AM START Stage0 NaturalObject 12/21/2020 8:56:57 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:57 AM START Stage0 PraetorianGuard 12/21/2020 8:56:57 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:57 AM START Stage0 Scourge 12/21/2020 8:56:57 AM FINISH Stage0 Scourge 12/21/2020 8:56:57 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:57 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:57 AM START Stage0 TamedMacrophage 12/21/2020 8:56:57 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:57 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:57 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:57 AM START Stage0 ZenithTrader 12/21/2020 8:56:57 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:57 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:57 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:57 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:57 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:57 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:57 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:57 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:57 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:57 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:57 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:57 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:57 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:57 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:57 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM START Planet Influence Calculations 12/21/2020 8:56:57 AM FINISH Planet Influence Calculations 12/21/2020 8:56:57 AM START Stage3 Natural Objects 12/21/2020 8:56:57 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:57 AM START Stage3 Unknown Player 12/21/2020 8:56:57 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:57 AM START Stage3 AI Sentinels 12/21/2020 8:56:57 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:57 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:57 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:57 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:57 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:57 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:57 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:57 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:57 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:57 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:57 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:57 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:57 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:57 AM START Stage3 AI Instigators 12/21/2020 8:56:57 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:57 AM START Stage3 AI Reserves 12/21/2020 8:56:57 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:57 AM START Stage3 Outguard 12/21/2020 8:56:57 AM FINISH Stage3 Outguard 12/21/2020 8:56:57 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:57 AM START Stage3 Arides 12/21/2020 8:56:57 AM FINISH Stage3 Arides 12/21/2020 8:56:57 AM START Stage3 AI Sentinels 12/21/2020 8:56:57 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:57 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:57 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:57 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:57 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:57 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:57 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:57 AM START Stage3 Zenith Trader 12/21/2020 8:56:57 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:57 AM START Stage3 Civilian Industry 12/21/2020 8:56:57 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:57 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:57 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:57 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:57 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:57 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:57 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:57 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:57 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:57 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:57 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:57 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:57 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:57 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:57 AM START Planet View Calculations 12/21/2020 8:56:57 AM FINISH Planet View Calculations 12/21/2020 8:56:57 AM START Fleet PerSecond Calculations 12/21/2020 8:56:57 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:57 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:57 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:57 AM FINISH WorldSecondLogic 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM START Thread metalFlowContext 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread metalFlowContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM START Thread movePlanningContext 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread metalFlowContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread tractorContext 12/21/2020 8:56:57 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:57 AM START Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:57 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:57 AM FINISH Thread metalFlowContext 12/21/2020 8:56:57 AM START Thread executionContext 12/21/2020 8:56:57 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:58 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM START WorldSecondLogic 12/21/2020 8:56:58 AM START Stage0 AI 12/21/2020 8:56:58 AM FINISH Stage0 AI 12/21/2020 8:56:58 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:58 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:58 AM START Stage0 AIReserves 12/21/2020 8:56:58 AM FINISH Stage0 AIReserves 12/21/2020 8:56:58 AM START Stage0 AISpecialForces 12/21/2020 8:56:58 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:58 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:58 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:58 AM START Stage0 AntiAIZombie 12/21/2020 8:56:58 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:58 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:58 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:58 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:58 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:58 AM START Stage0 AstroTrains 12/21/2020 8:56:58 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:58 AM START Stage0 CPALogic 12/21/2020 8:56:58 AM FINISH Stage0 CPALogic 12/21/2020 8:56:58 AM START Stage0 Dark Spire 12/21/2020 8:56:58 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:58 AM START Stage0 DevourerGolem 12/21/2020 8:56:58 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:58 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:58 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:58 AM START Stage0 FallenSpire 12/21/2020 8:56:58 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:58 AM START Stage0 Human 12/21/2020 8:56:58 AM FINISH Stage0 Human 12/21/2020 8:56:58 AM START Stage0 HumanMarauders 12/21/2020 8:56:58 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:58 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:58 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:58 AM START Stage0 HunterFleet 12/21/2020 8:56:58 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:58 AM START Stage0 Instigators 12/21/2020 8:56:58 AM FINISH Stage0 Instigators 12/21/2020 8:56:58 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:58 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:58 AM START Stage0 Mercenary 12/21/2020 8:56:58 AM FINISH Stage0 Mercenary 12/21/2020 8:56:58 AM START Stage0 MissingFaction 12/21/2020 8:56:58 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:58 AM START Stage0 Nanocaust 12/21/2020 8:56:58 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:58 AM START Stage0 NaturalObject 12/21/2020 8:56:58 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:58 AM START Stage0 PraetorianGuard 12/21/2020 8:56:58 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:58 AM START Stage0 Scourge 12/21/2020 8:56:58 AM FINISH Stage0 Scourge 12/21/2020 8:56:58 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:58 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:58 AM START Stage0 TamedMacrophage 12/21/2020 8:56:58 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:58 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:58 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:58 AM START Stage0 ZenithTrader 12/21/2020 8:56:58 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:58 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:58 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:58 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:58 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:58 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:58 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:58 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:58 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:58 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:58 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:58 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:58 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:58 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:58 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM START Planet Influence Calculations 12/21/2020 8:56:58 AM FINISH Planet Influence Calculations 12/21/2020 8:56:58 AM START Stage3 Natural Objects 12/21/2020 8:56:58 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:58 AM START Stage3 Unknown Player 12/21/2020 8:56:58 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:58 AM START Stage3 AI Sentinels 12/21/2020 8:56:58 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:58 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:58 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:58 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:58 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:58 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:58 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:58 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:58 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:58 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:58 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:58 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:58 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:58 AM START Stage3 AI Instigators 12/21/2020 8:56:58 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:58 AM START Stage3 AI Reserves 12/21/2020 8:56:58 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:58 AM START Stage3 Outguard 12/21/2020 8:56:58 AM FINISH Stage3 Outguard 12/21/2020 8:56:58 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:58 AM START Stage3 Arides 12/21/2020 8:56:58 AM FINISH Stage3 Arides 12/21/2020 8:56:58 AM START Stage3 AI Sentinels 12/21/2020 8:56:58 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:58 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:58 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:58 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:58 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:58 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:58 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:58 AM START Stage3 Zenith Trader 12/21/2020 8:56:58 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:58 AM START Stage3 Civilian Industry 12/21/2020 8:56:58 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:58 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:58 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:58 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:58 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:58 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:58 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:58 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:58 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:58 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:58 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:58 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:58 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:58 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:58 AM START Planet View Calculations 12/21/2020 8:56:58 AM FINISH Planet View Calculations 12/21/2020 8:56:58 AM START Fleet PerSecond Calculations 12/21/2020 8:56:58 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:58 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:58 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:58 AM FINISH WorldSecondLogic 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM START Thread strengthCountingContext 12/21/2020 8:56:58 AM START Thread tractorContext 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread movePlanningContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM START Thread strengthCountingContext 12/21/2020 8:56:58 AM FINISH Thread tachyonContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM START Thread movePlanningContext 12/21/2020 8:56:58 AM FINISH Thread tachyonContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM START Thread strengthCountingContext 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:58 AM FINISH Thread executionContext 12/21/2020 8:56:58 AM START Thread DoShortTermPlanning 12/21/2020 8:56:58 AM START Thread strengthCountingContext 12/21/2020 8:56:58 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:58 AM FINISH Thread metalFlowContext 12/21/2020 8:56:58 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM START Thread metalFlowContext 12/21/2020 8:56:59 AM FINISH Thread tachyonContext 12/21/2020 8:56:59 AM FINISH Thread metalFlowContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:59 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM START Thread strengthCountingContext 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM FINISH Thread metalFlowContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread tachyonContext 12/21/2020 8:56:59 AM FINISH Thread strengthCountingContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM START WorldSecondLogic 12/21/2020 8:56:59 AM START Stage0 AI 12/21/2020 8:56:59 AM FINISH Stage0 AI 12/21/2020 8:56:59 AM START Stage0 AI Risk Analyzers 12/21/2020 8:56:59 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:56:59 AM START Stage0 AIReserves 12/21/2020 8:56:59 AM FINISH Stage0 AIReserves 12/21/2020 8:56:59 AM START Stage0 AISpecialForces 12/21/2020 8:56:59 AM FINISH Stage0 AISpecialForces 12/21/2020 8:56:59 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:56:59 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:56:59 AM START Stage0 AntiAIZombie 12/21/2020 8:56:59 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:56:59 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:56:59 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:56:59 AM START Stage0 AntiPlayerZombie 12/21/2020 8:56:59 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:56:59 AM START Stage0 AstroTrains 12/21/2020 8:56:59 AM FINISH Stage0 AstroTrains 12/21/2020 8:56:59 AM START Stage0 CPALogic 12/21/2020 8:56:59 AM FINISH Stage0 CPALogic 12/21/2020 8:56:59 AM START Stage0 Dark Spire 12/21/2020 8:56:59 AM FINISH Stage0 Dark Spire 12/21/2020 8:56:59 AM START Stage0 DevourerGolem 12/21/2020 8:56:59 AM FINISH Stage0 DevourerGolem 12/21/2020 8:56:59 AM START Stage0 EnragedMacrophage 12/21/2020 8:56:59 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:56:59 AM START Stage0 FallenSpire 12/21/2020 8:56:59 AM FINISH Stage0 FallenSpire 12/21/2020 8:56:59 AM START Stage0 Human 12/21/2020 8:56:59 AM FINISH Stage0 Human 12/21/2020 8:56:59 AM START Stage0 HumanMarauders 12/21/2020 8:56:59 AM FINISH Stage0 HumanMarauders 12/21/2020 8:56:59 AM START Stage0 HumanResistanceFighters 12/21/2020 8:56:59 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:56:59 AM START Stage0 HunterFleet 12/21/2020 8:56:59 AM FINISH Stage0 HunterFleet 12/21/2020 8:56:59 AM START Stage0 Instigators 12/21/2020 8:56:59 AM FINISH Stage0 Instigators 12/21/2020 8:56:59 AM START Stage0 MacrophageInfestation 12/21/2020 8:56:59 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:56:59 AM START Stage0 Mercenary 12/21/2020 8:56:59 AM FINISH Stage0 Mercenary 12/21/2020 8:56:59 AM START Stage0 MissingFaction 12/21/2020 8:56:59 AM FINISH Stage0 MissingFaction 12/21/2020 8:56:59 AM START Stage0 Nanocaust 12/21/2020 8:56:59 AM FINISH Stage0 Nanocaust 12/21/2020 8:56:59 AM START Stage0 NaturalObject 12/21/2020 8:56:59 AM FINISH Stage0 NaturalObject 12/21/2020 8:56:59 AM START Stage0 PraetorianGuard 12/21/2020 8:56:59 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:56:59 AM START Stage0 Scourge 12/21/2020 8:56:59 AM FINISH Stage0 Scourge 12/21/2020 8:56:59 AM START Stage0 SKCivilianIndustry 12/21/2020 8:56:59 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:56:59 AM START Stage0 TamedMacrophage 12/21/2020 8:56:59 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:56:59 AM START Stage0 ZenithDysonSphere 12/21/2020 8:56:59 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:56:59 AM START Stage0 ZenithTrader 12/21/2020 8:56:59 AM FINISH Stage0 ZenithTrader 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:56:59 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:56:59 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:59 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:56:59 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:56:59 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:56:59 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:56:59 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:56:59 AM START PerSecond And Stage2 Outguard 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:56:59 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM START PerSecond And Stage2 Arides 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:56:59 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:56:59 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:56:59 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:56:59 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:56:59 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM START Planet Influence Calculations 12/21/2020 8:56:59 AM FINISH Planet Influence Calculations 12/21/2020 8:56:59 AM START Stage3 Natural Objects 12/21/2020 8:56:59 AM FINISH Stage3 Natural Objects 12/21/2020 8:56:59 AM START Stage3 Unknown Player 12/21/2020 8:56:59 AM FINISH Stage3 Unknown Player 12/21/2020 8:56:59 AM START Stage3 AI Sentinels 12/21/2020 8:56:59 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:59 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:59 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:59 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:59 AM START Stage3 Cross Planet Attack 12/21/2020 8:56:59 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:56:59 AM START Stage3 Anti-AI Zombie 12/21/2020 8:56:59 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:56:59 AM START Stage3 Anti-Player Zombie 12/21/2020 8:56:59 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:56:59 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:56:59 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:56:59 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:56:59 AM START Stage3 AI Instigators 12/21/2020 8:56:59 AM FINISH Stage3 AI Instigators 12/21/2020 8:56:59 AM START Stage3 AI Reserves 12/21/2020 8:56:59 AM FINISH Stage3 AI Reserves 12/21/2020 8:56:59 AM START Stage3 Outguard 12/21/2020 8:56:59 AM FINISH Stage3 Outguard 12/21/2020 8:56:59 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:56:59 AM START Stage3 Arides 12/21/2020 8:56:59 AM FINISH Stage3 Arides 12/21/2020 8:56:59 AM START Stage3 AI Sentinels 12/21/2020 8:56:59 AM FINISH Stage3 AI Sentinels 12/21/2020 8:56:59 AM START Stage3 AI Warden Fleet 12/21/2020 8:56:59 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:56:59 AM START Stage3 AI Hunter Fleet 12/21/2020 8:56:59 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:56:59 AM START Stage3 AI Praetorian Guard 12/21/2020 8:56:59 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:56:59 AM START Stage3 Zenith Trader 12/21/2020 8:56:59 AM FINISH Stage3 Zenith Trader 12/21/2020 8:56:59 AM START Stage3 Civilian Industry 12/21/2020 8:56:59 AM FINISH Stage3 Civilian Industry 12/21/2020 8:56:59 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START Stage3 AI Risk Analyzers 12/21/2020 8:56:59 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:56:59 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:56:59 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:56:59 AM START Stage3 Macrophage Infestation 12/21/2020 8:56:59 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:56:59 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:56:59 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:56:59 AM START Stage3 (Beacon) Marauders 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:56:59 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:56:59 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:56:59 AM START Stage3 (Beacon) Scourge 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:56:59 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:56:59 AM START Planet View Calculations 12/21/2020 8:56:59 AM FINISH Planet View Calculations 12/21/2020 8:56:59 AM START Fleet PerSecond Calculations 12/21/2020 8:56:59 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:56:59 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:56:59 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:56:59 AM FINISH WorldSecondLogic 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM FINISH Thread metalFlowContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread tachyonContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM START Thread metalFlowContext 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM FINISH Thread metalFlowContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM START Thread executionContext 12/21/2020 8:56:59 AM FINISH Thread executionContext 12/21/2020 8:56:59 AM START Thread DoShortTermPlanning 12/21/2020 8:56:59 AM START Thread strengthCountingContext 12/21/2020 8:56:59 AM FINISH Thread aiwcGravityContext 12/21/2020 8:56:59 AM FINISH Thread metalFlowContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM START Thread strengthCountingContext 12/21/2020 8:57:00 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:00 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM START Thread strengthCountingContext 12/21/2020 8:57:00 AM FINISH Thread tachyonContext 12/21/2020 8:57:00 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread tachyonContext 12/21/2020 8:57:00 AM FINISH Thread metalFlowContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:00 AM FINISH Thread metalFlowContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM START WorldSecondLogic 12/21/2020 8:57:00 AM START Stage0 AI 12/21/2020 8:57:00 AM FINISH Stage0 AI 12/21/2020 8:57:00 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:00 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:00 AM START Stage0 AIReserves 12/21/2020 8:57:00 AM FINISH Stage0 AIReserves 12/21/2020 8:57:00 AM START Stage0 AISpecialForces 12/21/2020 8:57:00 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:00 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:00 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:00 AM START Stage0 AntiAIZombie 12/21/2020 8:57:00 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:00 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:00 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:00 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:00 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:00 AM START Stage0 AstroTrains 12/21/2020 8:57:00 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:00 AM START Stage0 CPALogic 12/21/2020 8:57:00 AM FINISH Stage0 CPALogic 12/21/2020 8:57:00 AM START Stage0 Dark Spire 12/21/2020 8:57:00 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:00 AM START Stage0 DevourerGolem 12/21/2020 8:57:00 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:00 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:00 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:00 AM START Stage0 FallenSpire 12/21/2020 8:57:00 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:00 AM START Stage0 Human 12/21/2020 8:57:00 AM FINISH Stage0 Human 12/21/2020 8:57:00 AM START Stage0 HumanMarauders 12/21/2020 8:57:00 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:00 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:00 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:00 AM START Stage0 HunterFleet 12/21/2020 8:57:00 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:00 AM START Stage0 Instigators 12/21/2020 8:57:00 AM FINISH Stage0 Instigators 12/21/2020 8:57:00 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:00 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:00 AM START Stage0 Mercenary 12/21/2020 8:57:00 AM FINISH Stage0 Mercenary 12/21/2020 8:57:00 AM START Stage0 MissingFaction 12/21/2020 8:57:00 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:00 AM START Stage0 Nanocaust 12/21/2020 8:57:00 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:00 AM START Stage0 NaturalObject 12/21/2020 8:57:00 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:00 AM START Stage0 PraetorianGuard 12/21/2020 8:57:00 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:00 AM START Stage0 Scourge 12/21/2020 8:57:00 AM FINISH Stage0 Scourge 12/21/2020 8:57:00 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:00 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:00 AM START Stage0 TamedMacrophage 12/21/2020 8:57:00 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:00 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:00 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:00 AM START Stage0 ZenithTrader 12/21/2020 8:57:00 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:00 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:00 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:00 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:00 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:00 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:00 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:00 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:00 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:00 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:00 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:00 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:00 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:00 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:00 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM START Planet Influence Calculations 12/21/2020 8:57:00 AM FINISH Planet Influence Calculations 12/21/2020 8:57:00 AM START Stage3 Natural Objects 12/21/2020 8:57:00 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:00 AM START Stage3 Unknown Player 12/21/2020 8:57:00 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:00 AM START Stage3 AI Sentinels 12/21/2020 8:57:00 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:00 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:00 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:00 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:00 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:00 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:00 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:00 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:00 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:00 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:00 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:00 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:00 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:00 AM START Stage3 AI Instigators 12/21/2020 8:57:00 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:00 AM START Stage3 AI Reserves 12/21/2020 8:57:00 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:00 AM START Stage3 Outguard 12/21/2020 8:57:00 AM FINISH Stage3 Outguard 12/21/2020 8:57:00 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:00 AM START Stage3 Arides 12/21/2020 8:57:00 AM FINISH Stage3 Arides 12/21/2020 8:57:00 AM START Stage3 AI Sentinels 12/21/2020 8:57:00 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:00 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:00 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:00 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:00 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:00 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:00 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:00 AM START Stage3 Zenith Trader 12/21/2020 8:57:00 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:00 AM START Stage3 Civilian Industry 12/21/2020 8:57:00 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:00 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:00 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:00 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:00 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:00 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:00 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:00 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:00 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:00 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:00 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:00 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:00 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:00 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:00 AM START Planet View Calculations 12/21/2020 8:57:00 AM FINISH Planet View Calculations 12/21/2020 8:57:00 AM START Fleet PerSecond Calculations 12/21/2020 8:57:00 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:00 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:00 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:00 AM FINISH WorldSecondLogic 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:00 AM FINISH Thread metalFlowContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM START Thread ProtectionContext 12/21/2020 8:57:00 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:00 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread tachyonContext 12/21/2020 8:57:00 AM FINISH Thread metalFlowContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:00 AM START Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:00 AM FINISH Thread tachyonContext 12/21/2020 8:57:00 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:00 AM START Thread executionContext 12/21/2020 8:57:00 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM START Thread movePlanningContext 12/21/2020 8:57:01 AM FINISH Thread tractorContext 12/21/2020 8:57:01 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:01 AM FINISH Thread metalFlowContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread tachyonContext 12/21/2020 8:57:01 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:01 AM FINISH Thread metalFlowContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:01 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread tachyonContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM START WorldSecondLogic 12/21/2020 8:57:01 AM START Stage0 AI 12/21/2020 8:57:01 AM FINISH Stage0 AI 12/21/2020 8:57:01 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:01 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:01 AM START Stage0 AIReserves 12/21/2020 8:57:01 AM FINISH Stage0 AIReserves 12/21/2020 8:57:01 AM START Stage0 AISpecialForces 12/21/2020 8:57:01 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:01 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:01 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:01 AM START Stage0 AntiAIZombie 12/21/2020 8:57:01 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:01 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:01 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:01 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:01 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:01 AM START Stage0 AstroTrains 12/21/2020 8:57:01 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:01 AM START Stage0 CPALogic 12/21/2020 8:57:01 AM FINISH Stage0 CPALogic 12/21/2020 8:57:01 AM START Stage0 Dark Spire 12/21/2020 8:57:01 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:01 AM START Stage0 DevourerGolem 12/21/2020 8:57:01 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:01 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:01 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:01 AM START Stage0 FallenSpire 12/21/2020 8:57:01 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:01 AM START Stage0 Human 12/21/2020 8:57:01 AM FINISH Stage0 Human 12/21/2020 8:57:01 AM START Stage0 HumanMarauders 12/21/2020 8:57:01 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:01 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:01 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:01 AM START Stage0 HunterFleet 12/21/2020 8:57:01 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:01 AM START Stage0 Instigators 12/21/2020 8:57:01 AM FINISH Stage0 Instigators 12/21/2020 8:57:01 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:01 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:01 AM START Stage0 Mercenary 12/21/2020 8:57:01 AM FINISH Stage0 Mercenary 12/21/2020 8:57:01 AM START Stage0 MissingFaction 12/21/2020 8:57:01 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:01 AM START Stage0 Nanocaust 12/21/2020 8:57:01 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:01 AM START Stage0 NaturalObject 12/21/2020 8:57:01 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:01 AM START Stage0 PraetorianGuard 12/21/2020 8:57:01 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:01 AM START Stage0 Scourge 12/21/2020 8:57:01 AM FINISH Stage0 Scourge 12/21/2020 8:57:01 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:01 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:01 AM START Stage0 TamedMacrophage 12/21/2020 8:57:01 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:01 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:01 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:01 AM START Stage0 ZenithTrader 12/21/2020 8:57:01 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:01 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:01 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:01 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:01 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:01 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:01 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:01 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:01 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:01 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:01 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:01 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:01 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:01 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:01 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM START Planet Influence Calculations 12/21/2020 8:57:01 AM FINISH Planet Influence Calculations 12/21/2020 8:57:01 AM START Stage3 Natural Objects 12/21/2020 8:57:01 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:01 AM START Stage3 Unknown Player 12/21/2020 8:57:01 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:01 AM START Stage3 AI Sentinels 12/21/2020 8:57:01 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:01 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:01 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:01 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:01 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:01 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:01 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:01 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:01 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:01 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:01 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:01 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:01 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:01 AM START Stage3 AI Instigators 12/21/2020 8:57:01 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:01 AM START Stage3 AI Reserves 12/21/2020 8:57:01 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:01 AM START Stage3 Outguard 12/21/2020 8:57:01 AM FINISH Stage3 Outguard 12/21/2020 8:57:01 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:01 AM START Stage3 Arides 12/21/2020 8:57:01 AM FINISH Stage3 Arides 12/21/2020 8:57:01 AM START Stage3 AI Sentinels 12/21/2020 8:57:01 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:01 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:01 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:01 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:01 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:01 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:01 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:01 AM START Stage3 Zenith Trader 12/21/2020 8:57:01 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:01 AM START Stage3 Civilian Industry 12/21/2020 8:57:01 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:01 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:01 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:01 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:01 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:01 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:01 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:01 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:01 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:01 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:01 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:01 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:01 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:01 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:01 AM START Planet View Calculations 12/21/2020 8:57:01 AM FINISH Planet View Calculations 12/21/2020 8:57:01 AM START Fleet PerSecond Calculations 12/21/2020 8:57:01 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:01 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:01 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:01 AM FINISH WorldSecondLogic 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread tractorContext 12/21/2020 8:57:01 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:01 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:01 AM FINISH Thread executionContext 12/21/2020 8:57:01 AM START Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:01 AM FINISH Thread tachyonContext 12/21/2020 8:57:01 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM START Thread movePlanningContext 12/21/2020 8:57:02 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:02 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM START Thread movePlanningContext 12/21/2020 8:57:02 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:02 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:02 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread movePlanningContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM START Thread movePlanningContext 12/21/2020 8:57:02 AM FINISH Thread tachyonContext 12/21/2020 8:57:02 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:02 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:02 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM FINISH Thread executionContext 12/21/2020 8:57:02 AM START Thread DoShortTermPlanning 12/21/2020 8:57:02 AM START Thread movePlanningContext 12/21/2020 8:57:02 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:02 AM START Thread executionContext 12/21/2020 8:57:02 AM START WorldSecondLogic 12/21/2020 8:57:02 AM START Stage0 AI 12/21/2020 8:57:02 AM FINISH Stage0 AI 12/21/2020 8:57:02 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:02 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:02 AM START Stage0 AIReserves 12/21/2020 8:57:02 AM FINISH Stage0 AIReserves 12/21/2020 8:57:02 AM START Stage0 AISpecialForces 12/21/2020 8:57:02 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:02 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:02 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:02 AM START Stage0 AntiAIZombie 12/21/2020 8:57:02 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:02 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:02 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:02 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:02 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:02 AM START Stage0 AstroTrains 12/21/2020 8:57:02 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:02 AM START Stage0 CPALogic 12/21/2020 8:57:02 AM FINISH Stage0 CPALogic 12/21/2020 8:57:02 AM START Stage0 Dark Spire 12/21/2020 8:57:02 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:02 AM START Stage0 DevourerGolem 12/21/2020 8:57:02 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:02 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:02 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:02 AM START Stage0 FallenSpire 12/21/2020 8:57:02 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:02 AM START Stage0 Human 12/21/2020 8:57:02 AM FINISH Stage0 Human 12/21/2020 8:57:02 AM START Stage0 HumanMarauders 12/21/2020 8:57:02 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:02 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:02 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:02 AM START Stage0 HunterFleet 12/21/2020 8:57:02 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:02 AM START Stage0 Instigators 12/21/2020 8:57:02 AM FINISH Stage0 Instigators 12/21/2020 8:57:02 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:02 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:02 AM START Stage0 Mercenary 12/21/2020 8:57:02 AM FINISH Stage0 Mercenary 12/21/2020 8:57:02 AM START Stage0 MissingFaction 12/21/2020 8:57:02 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:02 AM START Stage0 Nanocaust 12/21/2020 8:57:02 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:02 AM START Stage0 NaturalObject 12/21/2020 8:57:02 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:02 AM START Stage0 PraetorianGuard 12/21/2020 8:57:02 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:02 AM START Stage0 Scourge 12/21/2020 8:57:02 AM FINISH Stage0 Scourge 12/21/2020 8:57:02 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:02 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:02 AM START Stage0 TamedMacrophage 12/21/2020 8:57:02 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:02 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:02 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:02 AM START Stage0 ZenithTrader 12/21/2020 8:57:02 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:02 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:02 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:02 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:02 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:02 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:02 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:02 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:02 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:02 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:02 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:02 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:02 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:02 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:02 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM START Planet Influence Calculations 12/21/2020 8:57:02 AM FINISH Planet Influence Calculations 12/21/2020 8:57:02 AM START Stage3 Natural Objects 12/21/2020 8:57:02 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:02 AM START Stage3 Unknown Player 12/21/2020 8:57:02 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:02 AM START Stage3 AI Sentinels 12/21/2020 8:57:02 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:02 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:02 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:02 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:02 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:02 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:02 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:02 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:02 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:02 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:02 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:02 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:02 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:02 AM START Stage3 AI Instigators 12/21/2020 8:57:02 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:02 AM START Stage3 AI Reserves 12/21/2020 8:57:02 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:02 AM START Stage3 Outguard 12/21/2020 8:57:02 AM FINISH Stage3 Outguard 12/21/2020 8:57:02 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:02 AM START Stage3 Arides 12/21/2020 8:57:02 AM FINISH Stage3 Arides 12/21/2020 8:57:02 AM START Stage3 AI Sentinels 12/21/2020 8:57:02 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:02 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:02 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:02 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:02 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:02 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:02 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:02 AM START Stage3 Zenith Trader 12/21/2020 8:57:02 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:02 AM START Stage3 Civilian Industry 12/21/2020 8:57:02 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:02 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:02 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:02 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:02 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:02 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:02 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:02 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:02 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:02 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:02 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:02 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:02 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:02 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:02 AM START Planet View Calculations 12/21/2020 8:57:02 AM FINISH Planet View Calculations 12/21/2020 8:57:02 AM START Fleet PerSecond Calculations 12/21/2020 8:57:02 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:02 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:03 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:03 AM FINISH WorldSecondLogic 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread movePlanningContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread metalFlowContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread movePlanningContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:03 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread metalFlowContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread metalFlowContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread metalFlowContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread metalFlowContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread metalFlowContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread movePlanningContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread metalFlowContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:03 AM FINISH Thread tractorContext 12/21/2020 8:57:03 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM FINISH Thread executionContext 12/21/2020 8:57:03 AM START Thread DoShortTermPlanning 12/21/2020 8:57:03 AM START Thread movePlanningContext 12/21/2020 8:57:03 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:03 AM FINISH Thread metalFlowContext 12/21/2020 8:57:03 AM START Thread executionContext 12/21/2020 8:57:03 AM START WorldSecondLogic 12/21/2020 8:57:03 AM START Stage0 AI 12/21/2020 8:57:03 AM FINISH Stage0 AI 12/21/2020 8:57:03 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:03 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:03 AM START Stage0 AIReserves 12/21/2020 8:57:03 AM FINISH Stage0 AIReserves 12/21/2020 8:57:03 AM START Stage0 AISpecialForces 12/21/2020 8:57:03 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:03 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:03 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:03 AM START Stage0 AntiAIZombie 12/21/2020 8:57:03 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:03 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:03 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:03 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:03 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:03 AM START Stage0 AstroTrains 12/21/2020 8:57:03 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:03 AM START Stage0 CPALogic 12/21/2020 8:57:03 AM FINISH Stage0 CPALogic 12/21/2020 8:57:03 AM START Stage0 Dark Spire 12/21/2020 8:57:03 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:03 AM START Stage0 DevourerGolem 12/21/2020 8:57:03 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:03 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:03 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:03 AM START Stage0 FallenSpire 12/21/2020 8:57:03 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:03 AM START Stage0 Human 12/21/2020 8:57:03 AM FINISH Stage0 Human 12/21/2020 8:57:03 AM START Stage0 HumanMarauders 12/21/2020 8:57:03 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:03 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:03 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:03 AM START Stage0 HunterFleet 12/21/2020 8:57:03 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:03 AM START Stage0 Instigators 12/21/2020 8:57:03 AM FINISH Stage0 Instigators 12/21/2020 8:57:03 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:03 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:03 AM START Stage0 Mercenary 12/21/2020 8:57:03 AM FINISH Stage0 Mercenary 12/21/2020 8:57:03 AM START Stage0 MissingFaction 12/21/2020 8:57:03 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:03 AM START Stage0 Nanocaust 12/21/2020 8:57:03 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:03 AM START Stage0 NaturalObject 12/21/2020 8:57:03 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:03 AM START Stage0 PraetorianGuard 12/21/2020 8:57:03 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:03 AM START Stage0 Scourge 12/21/2020 8:57:03 AM FINISH Stage0 Scourge 12/21/2020 8:57:03 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:03 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:03 AM START Stage0 TamedMacrophage 12/21/2020 8:57:03 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:03 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:03 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:03 AM START Stage0 ZenithTrader 12/21/2020 8:57:03 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:03 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:03 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:03 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:03 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:03 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:03 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:03 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:03 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:03 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:03 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:03 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:03 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:03 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:03 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:03 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:03 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:03 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:03 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:04 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:04 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:04 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:04 AM START Planet Influence Calculations 12/21/2020 8:57:04 AM FINISH Planet Influence Calculations 12/21/2020 8:57:04 AM START Stage3 Natural Objects 12/21/2020 8:57:04 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:04 AM START Stage3 Unknown Player 12/21/2020 8:57:04 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:04 AM START Stage3 AI Sentinels 12/21/2020 8:57:04 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:04 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:04 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:04 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:04 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:04 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:04 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:04 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:04 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:04 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:04 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:04 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:04 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:04 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:04 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:04 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:04 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:04 AM START Stage3 AI Instigators 12/21/2020 8:57:04 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:04 AM START Stage3 AI Reserves 12/21/2020 8:57:04 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:04 AM START Stage3 Outguard 12/21/2020 8:57:04 AM FINISH Stage3 Outguard 12/21/2020 8:57:04 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:04 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:04 AM START Stage3 Arides 12/21/2020 8:57:04 AM FINISH Stage3 Arides 12/21/2020 8:57:04 AM START Stage3 AI Sentinels 12/21/2020 8:57:04 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:04 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:04 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:04 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:04 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:04 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:04 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:04 AM START Stage3 Zenith Trader 12/21/2020 8:57:04 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:04 AM START Stage3 Civilian Industry 12/21/2020 8:57:04 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:04 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:04 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:04 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:04 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:04 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:04 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:04 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:04 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:04 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:04 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:04 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:04 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:04 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:04 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:04 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:04 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:04 AM START Planet View Calculations 12/21/2020 8:57:04 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:04 AM FINISH Planet View Calculations 12/21/2020 8:57:04 AM START Fleet PerSecond Calculations 12/21/2020 8:57:04 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:04 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:04 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:04 AM FINISH WorldSecondLogic 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread movePlanningContext 12/21/2020 8:57:04 AM START Thread ProtectionContext 12/21/2020 8:57:04 AM FINISH Thread tractorContext 12/21/2020 8:57:04 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread tachyonContext 12/21/2020 8:57:04 AM FINISH Thread tractorContext 12/21/2020 8:57:04 AM FINISH Thread metalFlowContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread strengthCountingContext 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread movePlanningContext 12/21/2020 8:57:04 AM FINISH Thread tractorContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread strengthCountingContext 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM FINISH Thread metalFlowContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM FINISH Thread metalFlowContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM FINISH Thread executionContext 12/21/2020 8:57:04 AM START Thread DoShortTermPlanning 12/21/2020 8:57:04 AM START Thread movePlanningContext 12/21/2020 8:57:04 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:04 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:04 AM START Thread executionContext 12/21/2020 8:57:04 AM START WorldSecondLogic 12/21/2020 8:57:04 AM START Stage0 AI 12/21/2020 8:57:04 AM FINISH Stage0 AI 12/21/2020 8:57:04 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:04 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:04 AM START Stage0 AIReserves 12/21/2020 8:57:04 AM FINISH Stage0 AIReserves 12/21/2020 8:57:04 AM START Stage0 AISpecialForces 12/21/2020 8:57:04 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:04 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:04 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:04 AM START Stage0 AntiAIZombie 12/21/2020 8:57:04 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:04 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:04 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:04 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:04 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:04 AM START Stage0 AstroTrains 12/21/2020 8:57:04 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:04 AM START Stage0 CPALogic 12/21/2020 8:57:04 AM FINISH Stage0 CPALogic 12/21/2020 8:57:04 AM START Stage0 Dark Spire 12/21/2020 8:57:04 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:04 AM START Stage0 DevourerGolem 12/21/2020 8:57:04 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:04 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:04 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:04 AM START Stage0 FallenSpire 12/21/2020 8:57:04 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:04 AM START Stage0 Human 12/21/2020 8:57:04 AM FINISH Stage0 Human 12/21/2020 8:57:04 AM START Stage0 HumanMarauders 12/21/2020 8:57:04 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:04 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:04 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:04 AM START Stage0 HunterFleet 12/21/2020 8:57:04 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:04 AM START Stage0 Instigators 12/21/2020 8:57:04 AM FINISH Stage0 Instigators 12/21/2020 8:57:04 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:04 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:04 AM START Stage0 Mercenary 12/21/2020 8:57:04 AM FINISH Stage0 Mercenary 12/21/2020 8:57:04 AM START Stage0 MissingFaction 12/21/2020 8:57:04 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:04 AM START Stage0 Nanocaust 12/21/2020 8:57:04 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:04 AM START Stage0 NaturalObject 12/21/2020 8:57:04 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:04 AM START Stage0 PraetorianGuard 12/21/2020 8:57:04 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:04 AM START Stage0 Scourge 12/21/2020 8:57:04 AM FINISH Stage0 Scourge 12/21/2020 8:57:04 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:04 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:04 AM START Stage0 TamedMacrophage 12/21/2020 8:57:04 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:04 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:04 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:04 AM START Stage0 ZenithTrader 12/21/2020 8:57:04 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:04 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:04 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:05 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:05 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:05 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:05 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:05 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:05 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:05 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:05 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:05 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:05 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:05 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:05 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:05 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:05 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM START Planet Influence Calculations 12/21/2020 8:57:05 AM FINISH Planet Influence Calculations 12/21/2020 8:57:05 AM START Stage3 Natural Objects 12/21/2020 8:57:05 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:05 AM START Stage3 Unknown Player 12/21/2020 8:57:05 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:05 AM START Stage3 AI Sentinels 12/21/2020 8:57:05 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:05 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:05 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:05 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:05 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:05 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:05 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:05 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:05 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:05 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:05 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:05 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:05 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:05 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:05 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:05 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:05 AM START Stage3 AI Instigators 12/21/2020 8:57:05 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:05 AM START Stage3 AI Reserves 12/21/2020 8:57:05 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:05 AM START Stage3 Outguard 12/21/2020 8:57:05 AM FINISH Stage3 Outguard 12/21/2020 8:57:05 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:05 AM START Stage3 Arides 12/21/2020 8:57:05 AM FINISH Stage3 Arides 12/21/2020 8:57:05 AM START Stage3 AI Sentinels 12/21/2020 8:57:05 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:05 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:05 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:05 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:05 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:05 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:05 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:05 AM START Stage3 Zenith Trader 12/21/2020 8:57:05 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:05 AM START Stage3 Civilian Industry 12/21/2020 8:57:05 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:05 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:05 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:05 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:05 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:05 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:05 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:05 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:05 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:05 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:05 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:05 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:05 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:05 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:05 AM START Planet View Calculations 12/21/2020 8:57:05 AM FINISH Planet View Calculations 12/21/2020 8:57:05 AM START Fleet PerSecond Calculations 12/21/2020 8:57:05 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:05 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:05 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:05 AM FINISH WorldSecondLogic 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM START Thread movePlanningContext 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread tractorContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM START Thread movePlanningContext 12/21/2020 8:57:05 AM FINISH Thread tachyonContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:05 AM START Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:05 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:05 AM FINISH Thread metalFlowContext 12/21/2020 8:57:05 AM START Thread executionContext 12/21/2020 8:57:05 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM START Thread movePlanningContext 12/21/2020 8:57:06 AM FINISH Thread tachyonContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM START WorldSecondLogic 12/21/2020 8:57:06 AM START Stage0 AI 12/21/2020 8:57:06 AM FINISH Stage0 AI 12/21/2020 8:57:06 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:06 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:06 AM START Stage0 AIReserves 12/21/2020 8:57:06 AM FINISH Stage0 AIReserves 12/21/2020 8:57:06 AM START Stage0 AISpecialForces 12/21/2020 8:57:06 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:06 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:06 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:06 AM START Stage0 AntiAIZombie 12/21/2020 8:57:06 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:06 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:06 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:06 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:06 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:06 AM START Stage0 AstroTrains 12/21/2020 8:57:06 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:06 AM START Stage0 CPALogic 12/21/2020 8:57:06 AM FINISH Stage0 CPALogic 12/21/2020 8:57:06 AM START Stage0 Dark Spire 12/21/2020 8:57:06 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:06 AM START Stage0 DevourerGolem 12/21/2020 8:57:06 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:06 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:06 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:06 AM START Stage0 FallenSpire 12/21/2020 8:57:06 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:06 AM START Stage0 Human 12/21/2020 8:57:06 AM FINISH Stage0 Human 12/21/2020 8:57:06 AM START Stage0 HumanMarauders 12/21/2020 8:57:06 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:06 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:06 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:06 AM START Stage0 HunterFleet 12/21/2020 8:57:06 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:06 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:06 AM FINISH Stage0 Instigators 12/21/2020 8:57:06 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:06 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:06 AM START Stage0 Mercenary 12/21/2020 8:57:06 AM FINISH Stage0 Mercenary 12/21/2020 8:57:06 AM START Stage0 MissingFaction 12/21/2020 8:57:06 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:06 AM START Stage0 Nanocaust 12/21/2020 8:57:06 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:06 AM START Stage0 NaturalObject 12/21/2020 8:57:06 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:06 AM START Stage0 PraetorianGuard 12/21/2020 8:57:06 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:06 AM START Stage0 Scourge 12/21/2020 8:57:06 AM FINISH Stage0 Scourge 12/21/2020 8:57:06 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:06 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:06 AM START Stage0 TamedMacrophage 12/21/2020 8:57:06 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:06 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:06 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:06 AM START Stage0 ZenithTrader 12/21/2020 8:57:06 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:06 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:06 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:06 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:06 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:06 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:06 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:06 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:06 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:06 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:06 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:06 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:06 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:06 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:06 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM START Planet Influence Calculations 12/21/2020 8:57:06 AM FINISH Planet Influence Calculations 12/21/2020 8:57:06 AM START Stage3 Natural Objects 12/21/2020 8:57:06 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:06 AM START Stage3 Unknown Player 12/21/2020 8:57:06 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:06 AM START Stage3 AI Sentinels 12/21/2020 8:57:06 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:06 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:06 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:06 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:06 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:06 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:06 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:06 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:06 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:06 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:06 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:06 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:06 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:06 AM START Stage3 AI Instigators 12/21/2020 8:57:06 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:06 AM START Stage3 AI Reserves 12/21/2020 8:57:06 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:06 AM START Stage3 Outguard 12/21/2020 8:57:06 AM FINISH Stage3 Outguard 12/21/2020 8:57:06 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:06 AM START Stage3 Arides 12/21/2020 8:57:06 AM FINISH Stage3 Arides 12/21/2020 8:57:06 AM START Stage3 AI Sentinels 12/21/2020 8:57:06 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:06 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:06 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:06 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:06 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:06 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:06 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:06 AM START Stage3 Zenith Trader 12/21/2020 8:57:06 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:06 AM START Stage3 Civilian Industry 12/21/2020 8:57:06 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:06 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:06 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:06 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:06 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:06 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:06 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:06 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:06 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:06 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:06 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:06 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:06 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:06 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:06 AM START Planet View Calculations 12/21/2020 8:57:06 AM FINISH Planet View Calculations 12/21/2020 8:57:06 AM START Fleet PerSecond Calculations 12/21/2020 8:57:06 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:06 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:06 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:06 AM FINISH WorldSecondLogic 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM START Thread tachyonContext 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM START Thread tachyonContext 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:06 AM FINISH Thread tachyonContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:06 AM START Thread DoShortTermPlanning 12/21/2020 8:57:06 AM START Thread movePlanningContext 12/21/2020 8:57:06 AM START Thread ProtectionContext 12/21/2020 8:57:06 AM FINISH Thread movePlanningContext 12/21/2020 8:57:06 AM FINISH Thread metalFlowContext 12/21/2020 8:57:06 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:06 AM START Thread executionContext 12/21/2020 8:57:06 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM START WorldSecondLogic 12/21/2020 8:57:07 AM START Stage0 AI 12/21/2020 8:57:07 AM FINISH Stage0 AI 12/21/2020 8:57:07 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:07 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:07 AM START Stage0 AIReserves 12/21/2020 8:57:07 AM FINISH Stage0 AIReserves 12/21/2020 8:57:07 AM START Stage0 AISpecialForces 12/21/2020 8:57:07 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:07 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:07 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:07 AM START Stage0 AntiAIZombie 12/21/2020 8:57:07 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:07 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:07 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:07 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:07 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:07 AM START Stage0 AstroTrains 12/21/2020 8:57:07 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:07 AM START Stage0 CPALogic 12/21/2020 8:57:07 AM FINISH Stage0 CPALogic 12/21/2020 8:57:07 AM START Stage0 Dark Spire 12/21/2020 8:57:07 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:07 AM START Stage0 DevourerGolem 12/21/2020 8:57:07 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:07 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:07 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:07 AM START Stage0 FallenSpire 12/21/2020 8:57:07 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:07 AM START Stage0 Human 12/21/2020 8:57:07 AM FINISH Stage0 Human 12/21/2020 8:57:07 AM START Stage0 HumanMarauders 12/21/2020 8:57:07 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:07 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:07 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:07 AM START Stage0 HunterFleet 12/21/2020 8:57:07 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:07 AM START Stage0 Instigators 12/21/2020 8:57:07 AM FINISH Stage0 Instigators 12/21/2020 8:57:07 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:07 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:07 AM START Stage0 Mercenary 12/21/2020 8:57:07 AM FINISH Stage0 Mercenary 12/21/2020 8:57:07 AM START Stage0 MissingFaction 12/21/2020 8:57:07 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:07 AM START Stage0 Nanocaust 12/21/2020 8:57:07 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:07 AM START Stage0 NaturalObject 12/21/2020 8:57:07 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:07 AM START Stage0 PraetorianGuard 12/21/2020 8:57:07 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:07 AM START Stage0 Scourge 12/21/2020 8:57:07 AM FINISH Stage0 Scourge 12/21/2020 8:57:07 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:07 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:07 AM START Stage0 TamedMacrophage 12/21/2020 8:57:07 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:07 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:07 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:07 AM START Stage0 ZenithTrader 12/21/2020 8:57:07 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:07 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:07 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:07 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:07 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:07 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:07 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:07 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:07 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:07 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:07 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:07 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:07 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:07 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:07 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM START Planet Influence Calculations 12/21/2020 8:57:07 AM FINISH Planet Influence Calculations 12/21/2020 8:57:07 AM START Stage3 Natural Objects 12/21/2020 8:57:07 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:07 AM START Stage3 Unknown Player 12/21/2020 8:57:07 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:07 AM START Stage3 AI Sentinels 12/21/2020 8:57:07 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:07 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:07 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:07 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:07 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:07 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:07 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:07 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:07 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:07 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:07 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:07 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:07 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:07 AM START Stage3 AI Instigators 12/21/2020 8:57:07 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:07 AM START Stage3 AI Reserves 12/21/2020 8:57:07 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:07 AM START Stage3 Outguard 12/21/2020 8:57:07 AM FINISH Stage3 Outguard 12/21/2020 8:57:07 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:07 AM START Stage3 Arides 12/21/2020 8:57:07 AM FINISH Stage3 Arides 12/21/2020 8:57:07 AM START Stage3 AI Sentinels 12/21/2020 8:57:07 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:07 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:07 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:07 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:07 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:07 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:07 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:07 AM START Stage3 Zenith Trader 12/21/2020 8:57:07 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:07 AM START Stage3 Civilian Industry 12/21/2020 8:57:07 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:07 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:07 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:07 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:07 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:07 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:07 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:07 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:07 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:07 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:07 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:07 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:07 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:07 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:07 AM START Planet View Calculations 12/21/2020 8:57:07 AM FINISH Planet View Calculations 12/21/2020 8:57:07 AM START Fleet PerSecond Calculations 12/21/2020 8:57:07 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:07 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:07 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:07 AM FINISH WorldSecondLogic 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM START Thread movePlanningContext 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:07 AM FINISH Thread tractorContext 12/21/2020 8:57:07 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:07 AM START Thread DoShortTermPlanning 12/21/2020 8:57:07 AM START Thread movePlanningContext 12/21/2020 8:57:07 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:07 AM FINISH Thread metalFlowContext 12/21/2020 8:57:07 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:07 AM START Thread executionContext 12/21/2020 8:57:07 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM START Thread movePlanningContext 12/21/2020 8:57:08 AM FINISH Thread tachyonContext 12/21/2020 8:57:08 AM FINISH Thread metalFlowContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM START Thread movePlanningContext 12/21/2020 8:57:08 AM START Thread ProtectionContext 12/21/2020 8:57:08 AM FINISH Thread movePlanningContext 12/21/2020 8:57:08 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:08 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:08 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:08 AM FINISH Thread metalFlowContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:08 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM START WorldSecondLogic 12/21/2020 8:57:08 AM START Stage0 AI 12/21/2020 8:57:08 AM FINISH Stage0 AI 12/21/2020 8:57:08 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:08 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:08 AM START Stage0 AIReserves 12/21/2020 8:57:08 AM FINISH Stage0 AIReserves 12/21/2020 8:57:08 AM START Stage0 AISpecialForces 12/21/2020 8:57:08 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:08 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:08 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:08 AM START Stage0 AntiAIZombie 12/21/2020 8:57:08 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:08 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:08 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:08 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:08 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:08 AM START Stage0 AstroTrains 12/21/2020 8:57:08 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:08 AM START Stage0 CPALogic 12/21/2020 8:57:08 AM FINISH Stage0 CPALogic 12/21/2020 8:57:08 AM START Stage0 Dark Spire 12/21/2020 8:57:08 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:08 AM START Stage0 DevourerGolem 12/21/2020 8:57:08 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:08 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:08 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:08 AM START Stage0 FallenSpire 12/21/2020 8:57:08 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:08 AM START Stage0 Human 12/21/2020 8:57:08 AM FINISH Stage0 Human 12/21/2020 8:57:08 AM START Stage0 HumanMarauders 12/21/2020 8:57:08 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:08 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:08 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:08 AM START Stage0 HunterFleet 12/21/2020 8:57:08 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:08 AM START Stage0 Instigators 12/21/2020 8:57:08 AM FINISH Stage0 Instigators 12/21/2020 8:57:08 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:08 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:08 AM START Stage0 Mercenary 12/21/2020 8:57:08 AM FINISH Stage0 Mercenary 12/21/2020 8:57:08 AM START Stage0 MissingFaction 12/21/2020 8:57:08 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:08 AM START Stage0 Nanocaust 12/21/2020 8:57:08 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:08 AM START Stage0 NaturalObject 12/21/2020 8:57:08 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:08 AM START Stage0 PraetorianGuard 12/21/2020 8:57:08 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:08 AM START Stage0 Scourge 12/21/2020 8:57:08 AM FINISH Stage0 Scourge 12/21/2020 8:57:08 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:08 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:08 AM START Stage0 TamedMacrophage 12/21/2020 8:57:08 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:08 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:08 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:08 AM START Stage0 ZenithTrader 12/21/2020 8:57:08 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:08 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:08 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:08 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:08 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:08 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:08 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:08 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:08 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:08 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:08 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:08 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:08 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:08 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:08 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM START Planet Influence Calculations 12/21/2020 8:57:08 AM FINISH Planet Influence Calculations 12/21/2020 8:57:08 AM START Stage3 Natural Objects 12/21/2020 8:57:08 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:08 AM START Stage3 Unknown Player 12/21/2020 8:57:08 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:08 AM START Stage3 AI Sentinels 12/21/2020 8:57:08 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:08 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:08 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:08 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:08 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:08 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:08 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:08 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:08 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:08 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:08 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:08 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:08 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:08 AM START Stage3 AI Instigators 12/21/2020 8:57:08 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:08 AM START Stage3 AI Reserves 12/21/2020 8:57:08 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:08 AM START Stage3 Outguard 12/21/2020 8:57:08 AM FINISH Stage3 Outguard 12/21/2020 8:57:08 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:08 AM START Stage3 Arides 12/21/2020 8:57:08 AM FINISH Stage3 Arides 12/21/2020 8:57:08 AM START Stage3 AI Sentinels 12/21/2020 8:57:08 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:08 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:08 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:08 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:08 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:08 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:08 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:08 AM START Stage3 Zenith Trader 12/21/2020 8:57:08 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:08 AM START Stage3 Civilian Industry 12/21/2020 8:57:08 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:08 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:08 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:08 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:08 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:08 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:08 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:08 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:08 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:08 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:08 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:08 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:08 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:08 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:08 AM START Planet View Calculations 12/21/2020 8:57:08 AM FINISH Planet View Calculations 12/21/2020 8:57:08 AM START Fleet PerSecond Calculations 12/21/2020 8:57:08 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:08 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:08 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:08 AM FINISH WorldSecondLogic 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:08 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:08 AM FINISH Thread metalFlowContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM START Thread movePlanningContext 12/21/2020 8:57:08 AM FINISH Thread tachyonContext 12/21/2020 8:57:08 AM FINISH Thread metalFlowContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:08 AM START Thread DoShortTermPlanning 12/21/2020 8:57:08 AM START Thread tractorContext 12/21/2020 8:57:08 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:08 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:08 AM START Thread executionContext 12/21/2020 8:57:08 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM START Thread tachyonContext 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM START Thread movePlanningContext 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:09 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM START Thread movePlanningContext 12/21/2020 8:57:09 AM START Thread ProtectionContext 12/21/2020 8:57:09 AM FINISH Thread movePlanningContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM FINISH Thread executionContext 12/21/2020 8:57:09 AM START Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:09 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:09 AM FINISH Thread metalFlowContext 12/21/2020 8:57:09 AM START Thread executionContext 12/21/2020 8:57:09 AM START WorldSecondLogic 12/21/2020 8:57:09 AM START Stage0 AI 12/21/2020 8:57:09 AM FINISH Stage0 AI 12/21/2020 8:57:09 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:09 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:09 AM START Stage0 AIReserves 12/21/2020 8:57:09 AM FINISH Stage0 AIReserves 12/21/2020 8:57:09 AM START Stage0 AISpecialForces 12/21/2020 8:57:09 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:09 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:09 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:09 AM START Stage0 AntiAIZombie 12/21/2020 8:57:09 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:09 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:09 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:09 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:09 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:09 AM START Stage0 AstroTrains 12/21/2020 8:57:09 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:09 AM START Stage0 CPALogic 12/21/2020 8:57:09 AM FINISH Stage0 CPALogic 12/21/2020 8:57:09 AM START Stage0 Dark Spire 12/21/2020 8:57:09 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:09 AM START Stage0 DevourerGolem 12/21/2020 8:57:09 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:09 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:09 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:09 AM START Stage0 FallenSpire 12/21/2020 8:57:09 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:09 AM START Stage0 Human 12/21/2020 8:57:09 AM FINISH Stage0 Human 12/21/2020 8:57:09 AM START Stage0 HumanMarauders 12/21/2020 8:57:09 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:09 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:09 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:09 AM START Stage0 HunterFleet 12/21/2020 8:57:09 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:09 AM START Stage0 Instigators 12/21/2020 8:57:09 AM FINISH Stage0 Instigators 12/21/2020 8:57:09 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:09 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:09 AM START Stage0 Mercenary 12/21/2020 8:57:09 AM FINISH Stage0 Mercenary 12/21/2020 8:57:09 AM START Stage0 MissingFaction 12/21/2020 8:57:09 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:09 AM START Stage0 Nanocaust 12/21/2020 8:57:09 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:09 AM START Stage0 NaturalObject 12/21/2020 8:57:09 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:09 AM START Stage0 PraetorianGuard 12/21/2020 8:57:09 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:09 AM START Stage0 Scourge 12/21/2020 8:57:09 AM FINISH Stage0 Scourge 12/21/2020 8:57:09 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:09 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:09 AM START Stage0 TamedMacrophage 12/21/2020 8:57:09 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:09 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:09 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:09 AM START Stage0 ZenithTrader 12/21/2020 8:57:09 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:09 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:09 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:09 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:09 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:09 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:09 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:09 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:09 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:09 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:09 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:09 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:09 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:09 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:09 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM START Planet Influence Calculations 12/21/2020 8:57:09 AM FINISH Planet Influence Calculations 12/21/2020 8:57:09 AM START Stage3 Natural Objects 12/21/2020 8:57:09 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:09 AM START Stage3 Unknown Player 12/21/2020 8:57:09 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:09 AM START Stage3 AI Sentinels 12/21/2020 8:57:09 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:09 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:09 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:09 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:09 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:09 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:09 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:09 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:09 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:09 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:09 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:09 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:09 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:09 AM START Stage3 AI Instigators 12/21/2020 8:57:09 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:09 AM START Stage3 AI Reserves 12/21/2020 8:57:09 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:09 AM START Stage3 Outguard 12/21/2020 8:57:09 AM FINISH Stage3 Outguard 12/21/2020 8:57:09 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:09 AM START Stage3 Arides 12/21/2020 8:57:09 AM FINISH Stage3 Arides 12/21/2020 8:57:09 AM START Stage3 AI Sentinels 12/21/2020 8:57:09 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:09 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:09 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:09 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:09 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:09 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:09 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:09 AM START Stage3 Zenith Trader 12/21/2020 8:57:09 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:09 AM START Stage3 Civilian Industry 12/21/2020 8:57:09 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:09 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:09 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:09 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:09 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:09 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:09 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:09 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:09 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:09 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:09 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:09 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:09 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:09 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:09 AM START Planet View Calculations 12/21/2020 8:57:09 AM FINISH Planet View Calculations 12/21/2020 8:57:09 AM START Fleet PerSecond Calculations 12/21/2020 8:57:09 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:09 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:09 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:10 AM FINISH WorldSecondLogic 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread movePlanningContext 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:10 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread movePlanningContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread tractorContext 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread strengthCountingContext 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread movePlanningContext 12/21/2020 8:57:10 AM START Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread tachyonContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:10 AM FINISH Thread tachyonContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread movePlanningContext 12/21/2020 8:57:10 AM FINISH Thread tachyonContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM FINISH Thread executionContext 12/21/2020 8:57:10 AM START Thread DoShortTermPlanning 12/21/2020 8:57:10 AM START Thread metalFlowContext 12/21/2020 8:57:10 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:10 AM FINISH Thread metalFlowContext 12/21/2020 8:57:10 AM START Thread executionContext 12/21/2020 8:57:10 AM START WorldSecondLogic 12/21/2020 8:57:10 AM START Stage0 AI 12/21/2020 8:57:10 AM FINISH Stage0 AI 12/21/2020 8:57:10 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:10 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:10 AM START Stage0 AIReserves 12/21/2020 8:57:10 AM FINISH Stage0 AIReserves 12/21/2020 8:57:10 AM START Stage0 AISpecialForces 12/21/2020 8:57:10 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:10 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:10 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:10 AM START Stage0 AntiAIZombie 12/21/2020 8:57:10 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:10 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:10 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:10 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:10 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:10 AM START Stage0 AstroTrains 12/21/2020 8:57:10 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:10 AM START Stage0 CPALogic 12/21/2020 8:57:10 AM FINISH Stage0 CPALogic 12/21/2020 8:57:10 AM START Stage0 Dark Spire 12/21/2020 8:57:10 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:10 AM START Stage0 DevourerGolem 12/21/2020 8:57:10 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:10 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:10 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:10 AM START Stage0 FallenSpire 12/21/2020 8:57:10 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:10 AM START Stage0 Human 12/21/2020 8:57:10 AM FINISH Stage0 Human 12/21/2020 8:57:10 AM START Stage0 HumanMarauders 12/21/2020 8:57:10 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:10 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:10 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:10 AM START Stage0 HunterFleet 12/21/2020 8:57:10 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:10 AM START Stage0 Instigators 12/21/2020 8:57:10 AM FINISH Stage0 Instigators 12/21/2020 8:57:10 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:10 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:10 AM START Stage0 Mercenary 12/21/2020 8:57:10 AM FINISH Stage0 Mercenary 12/21/2020 8:57:10 AM START Stage0 MissingFaction 12/21/2020 8:57:10 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:10 AM START Stage0 Nanocaust 12/21/2020 8:57:10 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:10 AM START Stage0 NaturalObject 12/21/2020 8:57:10 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:10 AM START Stage0 PraetorianGuard 12/21/2020 8:57:10 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:10 AM START Stage0 Scourge 12/21/2020 8:57:10 AM FINISH Stage0 Scourge 12/21/2020 8:57:10 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:10 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:10 AM START Stage0 TamedMacrophage 12/21/2020 8:57:10 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:10 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:10 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:10 AM START Stage0 ZenithTrader 12/21/2020 8:57:10 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:10 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:10 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:10 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:10 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:10 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:10 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:10 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:10 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:10 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:10 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:10 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:10 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:10 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:10 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:10 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:10 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:10 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:10 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:10 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:11 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:11 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:11 AM START Planet Influence Calculations 12/21/2020 8:57:11 AM FINISH Planet Influence Calculations 12/21/2020 8:57:11 AM START Stage3 Natural Objects 12/21/2020 8:57:11 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:11 AM START Stage3 Unknown Player 12/21/2020 8:57:11 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:11 AM START Stage3 AI Sentinels 12/21/2020 8:57:11 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:11 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:11 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:11 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:11 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:11 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:11 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:11 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:11 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:11 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:11 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:11 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:11 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:11 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:11 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:11 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:11 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:11 AM START Stage3 AI Instigators 12/21/2020 8:57:11 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:11 AM START Stage3 AI Reserves 12/21/2020 8:57:11 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:11 AM START Stage3 Outguard 12/21/2020 8:57:11 AM FINISH Stage3 Outguard 12/21/2020 8:57:11 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:11 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:11 AM START Stage3 Arides 12/21/2020 8:57:11 AM FINISH Stage3 Arides 12/21/2020 8:57:11 AM START Stage3 AI Sentinels 12/21/2020 8:57:11 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:11 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:11 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:11 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:11 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:11 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:11 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:11 AM START Stage3 Zenith Trader 12/21/2020 8:57:11 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:11 AM START Stage3 Civilian Industry 12/21/2020 8:57:11 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:11 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:11 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:11 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:11 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:11 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:11 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:11 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:11 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:11 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:11 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:11 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:11 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:11 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:11 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:11 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:11 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:11 AM START Planet View Calculations 12/21/2020 8:57:11 AM FINISH Planet View Calculations 12/21/2020 8:57:11 AM START Fleet PerSecond Calculations 12/21/2020 8:57:11 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:11 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:12 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:12 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:13 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:13 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:14 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:14 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:15 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:15 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:16 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:16 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:17 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:17 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:18 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:18 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:19 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:19 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:20 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:20 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:20 AM Thread 'executionContext' is in state Running after 10 seconds, so killing it now 12/21/2020 8:57:20 AM In PerSecond_UpdateFleetData, debugCode 601 System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet+Membership.CalculateTransportedContentsCount () [0x0000c] in :0 at Arcen.AIW2.Core.Fleet+Membership.GetCountPresent (System.Boolean IncludeNotDeployed, Arcen.AIW2.Core.ExtraFromStacks ExtrasCountType) [0x00185] in :0 at Arcen.AIW2.Core.Fleet+Membership.GetRemainingCap (System.Boolean IncludeCrippledConsiderations, System.Int32 OverridingCapToUse, Arcen.AIW2.Core.ExtraFromStacks StackStyle) [0x001da] in :0 at Arcen.AIW2.Core.Fleet+Membership.GetCanBuildAnother (System.Boolean IncludeCrippledConsiderations, System.Int32 OverridingCapToUse, Arcen.AIW2.Core.ExtraFromStacks StackStyle) [0x000aa] in :0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00164] in :0 12/21/2020 8:57:20 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:20 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:20 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:20 AM FINISH WorldSecondLogic 12/21/2020 8:57:20 AM FINISH Thread metalFlowContext 12/21/2020 8:57:20 AM START Thread executionContext 12/21/2020 8:57:20 AM FINISH Thread executionContext 12/21/2020 8:57:20 AM FINISH Thread executionContext 12/21/2020 8:57:20 AM START Thread DoShortTermPlanning 12/21/2020 8:57:20 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:20 AM FINISH Thread tachyonContext 12/21/2020 8:57:20 AM FINISH Thread metalFlowContext 12/21/2020 8:57:20 AM START Thread executionContext 12/21/2020 8:57:20 AM FINISH Thread executionContext 12/21/2020 8:57:20 AM START Thread DoShortTermPlanning 12/21/2020 8:57:20 AM START Thread movePlanningContext 12/21/2020 8:57:20 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:20 AM FINISH Thread metalFlowContext 12/21/2020 8:57:20 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:20 AM START Thread executionContext 12/21/2020 8:57:20 AM FINISH Thread executionContext 12/21/2020 8:57:20 AM START Thread DoShortTermPlanning 12/21/2020 8:57:20 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:20 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:20 AM FINISH Thread metalFlowContext 12/21/2020 8:57:20 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:20 AM START Thread executionContext 12/21/2020 8:57:20 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:21 AM FINISH Thread ProtectionContext 12/21/2020 8:57:21 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM START Thread strengthCountingContext 12/21/2020 8:57:21 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:21 AM FINISH Thread metalFlowContext 12/21/2020 8:57:21 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM START Thread tractorContext 12/21/2020 8:57:21 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:21 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM START Thread metalFlowContext 12/21/2020 8:57:21 AM FINISH Thread tractorContext 12/21/2020 8:57:21 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM START Thread tachyonContext 12/21/2020 8:57:21 AM FINISH Thread tachyonContext 12/21/2020 8:57:21 AM FINISH Thread tractorContext 12/21/2020 8:57:21 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM FINISH Thread executionContext 12/21/2020 8:57:21 AM START Thread DoShortTermPlanning 12/21/2020 8:57:21 AM START Thread movePlanningContext 12/21/2020 8:57:21 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:21 AM FINISH Thread metalFlowContext 12/21/2020 8:57:21 AM START Thread executionContext 12/21/2020 8:57:21 AM START WorldSecondLogic 12/21/2020 8:57:21 AM START Stage0 AI 12/21/2020 8:57:21 AM FINISH Stage0 AI 12/21/2020 8:57:21 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:21 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:21 AM START Stage0 AIReserves 12/21/2020 8:57:21 AM FINISH Stage0 AIReserves 12/21/2020 8:57:21 AM START Stage0 AISpecialForces 12/21/2020 8:57:21 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:21 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:21 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:21 AM START Stage0 AntiAIZombie 12/21/2020 8:57:21 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:21 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:21 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:21 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:21 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:21 AM START Stage0 AstroTrains 12/21/2020 8:57:21 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:21 AM START Stage0 CPALogic 12/21/2020 8:57:21 AM FINISH Stage0 CPALogic 12/21/2020 8:57:21 AM START Stage0 Dark Spire 12/21/2020 8:57:21 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:21 AM START Stage0 DevourerGolem 12/21/2020 8:57:21 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:21 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:21 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:21 AM START Stage0 FallenSpire 12/21/2020 8:57:21 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:21 AM START Stage0 Human 12/21/2020 8:57:21 AM FINISH Stage0 Human 12/21/2020 8:57:21 AM START Stage0 HumanMarauders 12/21/2020 8:57:21 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:21 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:21 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:21 AM START Stage0 HunterFleet 12/21/2020 8:57:21 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:21 AM START Stage0 Instigators 12/21/2020 8:57:21 AM FINISH Stage0 Instigators 12/21/2020 8:57:21 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:21 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:21 AM START Stage0 Mercenary 12/21/2020 8:57:21 AM FINISH Stage0 Mercenary 12/21/2020 8:57:21 AM START Stage0 MissingFaction 12/21/2020 8:57:21 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:21 AM START Stage0 Nanocaust 12/21/2020 8:57:21 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:21 AM START Stage0 NaturalObject 12/21/2020 8:57:21 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:21 AM START Stage0 PraetorianGuard 12/21/2020 8:57:21 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:21 AM START Stage0 Scourge 12/21/2020 8:57:21 AM FINISH Stage0 Scourge 12/21/2020 8:57:21 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:21 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:21 AM START Stage0 TamedMacrophage 12/21/2020 8:57:21 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:21 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:21 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:21 AM START Stage0 ZenithTrader 12/21/2020 8:57:21 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:21 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:21 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:21 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:21 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:21 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:21 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:21 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:21 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:21 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:21 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:21 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:21 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:21 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:21 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM START Planet Influence Calculations 12/21/2020 8:57:21 AM FINISH Planet Influence Calculations 12/21/2020 8:57:21 AM START Stage3 Natural Objects 12/21/2020 8:57:21 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:21 AM START Stage3 Unknown Player 12/21/2020 8:57:21 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:21 AM START Stage3 AI Sentinels 12/21/2020 8:57:21 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:21 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:21 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:21 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:21 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:21 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:21 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:21 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:21 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:21 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:21 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:21 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:21 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:21 AM START Stage3 AI Instigators 12/21/2020 8:57:21 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:21 AM START Stage3 AI Reserves 12/21/2020 8:57:21 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:21 AM START Stage3 Outguard 12/21/2020 8:57:21 AM FINISH Stage3 Outguard 12/21/2020 8:57:21 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:21 AM START Stage3 Arides 12/21/2020 8:57:21 AM FINISH Stage3 Arides 12/21/2020 8:57:21 AM START Stage3 AI Sentinels 12/21/2020 8:57:21 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:21 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:21 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:21 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:21 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:21 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:21 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:21 AM START Stage3 Zenith Trader 12/21/2020 8:57:21 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:21 AM START Stage3 Civilian Industry 12/21/2020 8:57:21 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:21 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:21 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:21 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:21 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:21 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:21 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:21 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:21 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:21 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:21 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:21 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:21 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:21 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:21 AM START Planet View Calculations 12/21/2020 8:57:21 AM FINISH Planet View Calculations 12/21/2020 8:57:21 AM START Fleet PerSecond Calculations 12/21/2020 8:57:22 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:22 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:23 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:23 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:24 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:24 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:25 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:25 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:26 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:26 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:27 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:27 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:28 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:28 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:29 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:29 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:30 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:30 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:31 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:31 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:31 AM Thread 'executionContext' is in state Running after 10 seconds, so killing it now 12/21/2020 8:57:31 AM In PerSecond_UpdateFleetData, debugCode 601 System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet+Membership.GetCanBuildAnother (System.Boolean IncludeCrippledConsiderations, System.Int32 OverridingCapToUse, Arcen.AIW2.Core.ExtraFromStacks StackStyle) [0x000aa] in :0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00164] in :0 12/21/2020 8:57:31 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00241] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00249] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 12/21/2020 8:57:31 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in :0 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread tachyonContext 12/21/2020 8:57:31 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:31 AM FINISH Thread metalFlowContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM START Thread tachyonContext 12/21/2020 8:57:31 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:31 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM START Thread movePlanningContext 12/21/2020 8:57:31 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:31 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:31 AM FINISH Thread metalFlowContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:31 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:31 AM START Thread executionContext 12/21/2020 8:57:31 AM FINISH Thread executionContext 12/21/2020 8:57:31 AM START Thread DoShortTermPlanning 12/21/2020 8:57:31 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:31 AM START Thread movePlanningContext 12/21/2020 8:57:32 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:32 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:32 AM START Thread executionContext 12/21/2020 8:57:32 AM FINISH Thread executionContext 12/21/2020 8:57:32 AM START Thread DoShortTermPlanning 12/21/2020 8:57:32 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:32 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:32 AM FINISH Thread metalFlowContext 12/21/2020 8:57:32 AM START Thread executionContext 12/21/2020 8:57:32 AM FINISH Thread executionContext 12/21/2020 8:57:32 AM START Thread DoShortTermPlanning 12/21/2020 8:57:32 AM START Thread strengthCountingContext 12/21/2020 8:57:32 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:32 AM FINISH Thread metalFlowContext 12/21/2020 8:57:32 AM START Thread executionContext 12/21/2020 8:57:32 AM FINISH Thread executionContext 12/21/2020 8:57:32 AM START Thread DoShortTermPlanning 12/21/2020 8:57:32 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:32 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:32 AM FINISH Thread metalFlowContext 12/21/2020 8:57:32 AM START Thread executionContext 12/21/2020 8:57:32 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:32 AM START WorldSecondLogic 12/21/2020 8:57:32 AM START Stage0 AI 12/21/2020 8:57:32 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:32 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:32 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:32 AM START Stage0 AIReserves 12/21/2020 8:57:32 AM FINISH Stage0 AIReserves 12/21/2020 8:57:32 AM START Stage0 AISpecialForces 12/21/2020 8:57:32 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:32 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:32 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:32 AM START Stage0 AntiAIZombie 12/21/2020 8:57:32 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:32 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:32 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:32 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:32 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:32 AM START Stage0 AstroTrains 12/21/2020 8:57:32 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:32 AM START Stage0 CPALogic 12/21/2020 8:57:32 AM FINISH Stage0 CPALogic 12/21/2020 8:57:32 AM START Stage0 Dark Spire 12/21/2020 8:57:32 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:32 AM START Stage0 DevourerGolem 12/21/2020 8:57:32 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:32 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:32 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:32 AM START Stage0 FallenSpire 12/21/2020 8:57:32 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:32 AM START Stage0 Human 12/21/2020 8:57:32 AM FINISH Stage0 Human 12/21/2020 8:57:32 AM START Stage0 HumanMarauders 12/21/2020 8:57:32 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:32 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:32 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:32 AM START Stage0 HunterFleet 12/21/2020 8:57:32 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:32 AM START Stage0 Instigators 12/21/2020 8:57:32 AM FINISH Stage0 Instigators 12/21/2020 8:57:32 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:32 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:32 AM START Stage0 Mercenary 12/21/2020 8:57:32 AM FINISH Stage0 Mercenary 12/21/2020 8:57:32 AM START Stage0 MissingFaction 12/21/2020 8:57:32 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:32 AM START Stage0 Nanocaust 12/21/2020 8:57:32 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:32 AM START Stage0 NaturalObject 12/21/2020 8:57:32 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:32 AM START Stage0 PraetorianGuard 12/21/2020 8:57:32 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:32 AM START Stage0 Scourge 12/21/2020 8:57:32 AM FINISH Stage0 Scourge 12/21/2020 8:57:32 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:32 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:32 AM START Stage0 TamedMacrophage 12/21/2020 8:57:32 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:32 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:32 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:32 AM START Stage0 ZenithTrader 12/21/2020 8:57:32 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:32 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:32 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:32 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:32 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:32 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:32 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:32 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:32 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:32 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:32 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:32 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:32 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:32 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:32 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM START Planet Influence Calculations 12/21/2020 8:57:32 AM FINISH Planet Influence Calculations 12/21/2020 8:57:32 AM START Stage3 Natural Objects 12/21/2020 8:57:32 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:32 AM START Stage3 Unknown Player 12/21/2020 8:57:32 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:32 AM START Stage3 AI Sentinels 12/21/2020 8:57:32 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:32 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:32 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:32 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:32 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:32 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:32 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:32 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:32 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:32 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:32 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:32 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:32 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:32 AM START Stage3 AI Instigators 12/21/2020 8:57:32 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:32 AM START Stage3 AI Reserves 12/21/2020 8:57:32 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:32 AM START Stage3 Outguard 12/21/2020 8:57:32 AM FINISH Stage3 Outguard 12/21/2020 8:57:32 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:32 AM START Stage3 Arides 12/21/2020 8:57:32 AM FINISH Stage3 Arides 12/21/2020 8:57:32 AM START Stage3 AI Sentinels 12/21/2020 8:57:32 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:32 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:32 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:32 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:32 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:32 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:32 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:32 AM START Stage3 Zenith Trader 12/21/2020 8:57:32 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:32 AM START Stage3 Civilian Industry 12/21/2020 8:57:32 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:32 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:32 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:32 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:32 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:32 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:32 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:32 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:32 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:32 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:32 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:32 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:32 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:32 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:32 AM START Planet View Calculations 12/21/2020 8:57:32 AM FINISH Planet View Calculations 12/21/2020 8:57:32 AM START Fleet PerSecond Calculations 12/21/2020 8:57:33 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:33 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:33 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:33 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:33 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:33 AM FINISH WorldSecondLogic 12/21/2020 8:57:33 AM FINISH Thread executionContext 12/21/2020 8:57:33 AM START Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:33 AM FINISH Thread metalFlowContext 12/21/2020 8:57:33 AM START Thread executionContext 12/21/2020 8:57:33 AM FINISH Thread executionContext 12/21/2020 8:57:33 AM START Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread tachyonContext 12/21/2020 8:57:33 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:33 AM START Thread executionContext 12/21/2020 8:57:33 AM FINISH Thread executionContext 12/21/2020 8:57:33 AM START Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:33 AM FINISH Thread movePlanningContext 12/21/2020 8:57:33 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:33 AM START Thread executionContext 12/21/2020 8:57:33 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread tachyonContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread movePlanningContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM START Thread strengthCountingContext 12/21/2020 8:57:34 AM FINISH Thread tachyonContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:34 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread movePlanningContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread tachyonContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM START Thread movePlanningContext 12/21/2020 8:57:34 AM FINISH Thread tachyonContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM START Thread ProtectionContext 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread metalFlowContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM START Thread strengthCountingContext 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread metalFlowContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:34 AM START Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:34 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:34 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:34 AM START Thread executionContext 12/21/2020 8:57:34 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread movePlanningContext 12/21/2020 8:57:35 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:35 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread tachyonContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM START WorldSecondLogic 12/21/2020 8:57:35 AM START Stage0 AI 12/21/2020 8:57:35 AM FINISH Stage0 AI 12/21/2020 8:57:35 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:35 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:35 AM START Stage0 AIReserves 12/21/2020 8:57:35 AM FINISH Stage0 AIReserves 12/21/2020 8:57:35 AM START Stage0 AISpecialForces 12/21/2020 8:57:35 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:35 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:35 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:35 AM START Stage0 AntiAIZombie 12/21/2020 8:57:35 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:35 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:35 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:35 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:35 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:35 AM START Stage0 AstroTrains 12/21/2020 8:57:35 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:35 AM START Stage0 CPALogic 12/21/2020 8:57:35 AM FINISH Stage0 CPALogic 12/21/2020 8:57:35 AM START Stage0 Dark Spire 12/21/2020 8:57:35 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:35 AM START Stage0 DevourerGolem 12/21/2020 8:57:35 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:35 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:35 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:35 AM START Stage0 FallenSpire 12/21/2020 8:57:35 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:35 AM START Stage0 Human 12/21/2020 8:57:35 AM FINISH Stage0 Human 12/21/2020 8:57:35 AM START Stage0 HumanMarauders 12/21/2020 8:57:35 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:35 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:35 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:35 AM START Stage0 HunterFleet 12/21/2020 8:57:35 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:35 AM START Stage0 Instigators 12/21/2020 8:57:35 AM FINISH Stage0 Instigators 12/21/2020 8:57:35 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:35 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:35 AM START Stage0 Mercenary 12/21/2020 8:57:35 AM FINISH Stage0 Mercenary 12/21/2020 8:57:35 AM START Stage0 MissingFaction 12/21/2020 8:57:35 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:35 AM START Stage0 Nanocaust 12/21/2020 8:57:35 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:35 AM START Stage0 NaturalObject 12/21/2020 8:57:35 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:35 AM START Stage0 PraetorianGuard 12/21/2020 8:57:35 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:35 AM START Stage0 Scourge 12/21/2020 8:57:35 AM FINISH Stage0 Scourge 12/21/2020 8:57:35 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:35 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:35 AM START Stage0 TamedMacrophage 12/21/2020 8:57:35 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:35 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:35 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:35 AM START Stage0 ZenithTrader 12/21/2020 8:57:35 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:35 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:35 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:35 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:35 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:35 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:35 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:35 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:35 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:35 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:35 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:35 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:35 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:35 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:35 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM START Planet Influence Calculations 12/21/2020 8:57:35 AM FINISH Planet Influence Calculations 12/21/2020 8:57:35 AM START Stage3 Natural Objects 12/21/2020 8:57:35 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:35 AM START Stage3 Unknown Player 12/21/2020 8:57:35 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:35 AM START Stage3 AI Sentinels 12/21/2020 8:57:35 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:35 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:35 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:35 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:35 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:35 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:35 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:35 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:35 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:35 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:35 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:35 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:35 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:35 AM START Stage3 AI Instigators 12/21/2020 8:57:35 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:35 AM START Stage3 AI Reserves 12/21/2020 8:57:35 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:35 AM START Stage3 Outguard 12/21/2020 8:57:35 AM FINISH Stage3 Outguard 12/21/2020 8:57:35 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:35 AM START Stage3 Arides 12/21/2020 8:57:35 AM FINISH Stage3 Arides 12/21/2020 8:57:35 AM START Stage3 AI Sentinels 12/21/2020 8:57:35 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:35 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:35 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:35 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:35 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:35 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:35 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:35 AM START Stage3 Zenith Trader 12/21/2020 8:57:35 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:35 AM START Stage3 Civilian Industry 12/21/2020 8:57:35 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:35 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:35 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:35 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:35 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:35 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:35 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:35 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:35 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:35 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:35 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:35 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:35 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:35 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:35 AM START Planet View Calculations 12/21/2020 8:57:35 AM FINISH Planet View Calculations 12/21/2020 8:57:35 AM START Fleet PerSecond Calculations 12/21/2020 8:57:35 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:35 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:35 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:35 AM FINISH WorldSecondLogic 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread movePlanningContext 12/21/2020 8:57:35 AM FINISH Thread tachyonContext 12/21/2020 8:57:35 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread movePlanningContext 12/21/2020 8:57:35 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread tractorContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread strengthCountingContext 12/21/2020 8:57:35 AM FINISH Thread tachyonContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread tractorContext 12/21/2020 8:57:35 AM FINISH Thread tachyonContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:35 AM START Thread DoShortTermPlanning 12/21/2020 8:57:35 AM START Thread aiwcGravityContext 12/21/2020 8:57:35 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:35 AM FINISH Thread metalFlowContext 12/21/2020 8:57:35 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:35 AM START Thread executionContext 12/21/2020 8:57:35 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread tractorContext 12/21/2020 8:57:36 AM FINISH Thread tractorContext 12/21/2020 8:57:36 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread tractorContext 12/21/2020 8:57:36 AM FINISH Thread tachyonContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread movePlanningContext 12/21/2020 8:57:36 AM FINISH Thread tractorContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM START WorldSecondLogic 12/21/2020 8:57:36 AM START Stage0 AI 12/21/2020 8:57:36 AM FINISH Stage0 AI 12/21/2020 8:57:36 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:36 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:36 AM START Stage0 AIReserves 12/21/2020 8:57:36 AM FINISH Stage0 AIReserves 12/21/2020 8:57:36 AM START Stage0 AISpecialForces 12/21/2020 8:57:36 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:36 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:36 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:36 AM START Stage0 AntiAIZombie 12/21/2020 8:57:36 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:36 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:36 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:36 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:36 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:36 AM START Stage0 AstroTrains 12/21/2020 8:57:36 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:36 AM START Stage0 CPALogic 12/21/2020 8:57:36 AM FINISH Stage0 CPALogic 12/21/2020 8:57:36 AM START Stage0 Dark Spire 12/21/2020 8:57:36 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:36 AM START Stage0 DevourerGolem 12/21/2020 8:57:36 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:36 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:36 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:36 AM START Stage0 FallenSpire 12/21/2020 8:57:36 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:36 AM START Stage0 Human 12/21/2020 8:57:36 AM FINISH Stage0 Human 12/21/2020 8:57:36 AM START Stage0 HumanMarauders 12/21/2020 8:57:36 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:36 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:36 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:36 AM START Stage0 HunterFleet 12/21/2020 8:57:36 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:36 AM START Stage0 Instigators 12/21/2020 8:57:36 AM FINISH Stage0 Instigators 12/21/2020 8:57:36 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:36 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:36 AM START Stage0 Mercenary 12/21/2020 8:57:36 AM FINISH Stage0 Mercenary 12/21/2020 8:57:36 AM START Stage0 MissingFaction 12/21/2020 8:57:36 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:36 AM START Stage0 Nanocaust 12/21/2020 8:57:36 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:36 AM START Stage0 NaturalObject 12/21/2020 8:57:36 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:36 AM START Stage0 PraetorianGuard 12/21/2020 8:57:36 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:36 AM START Stage0 Scourge 12/21/2020 8:57:36 AM FINISH Stage0 Scourge 12/21/2020 8:57:36 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:36 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:36 AM START Stage0 TamedMacrophage 12/21/2020 8:57:36 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:36 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:36 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:36 AM START Stage0 ZenithTrader 12/21/2020 8:57:36 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:36 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:36 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:36 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:36 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:36 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:36 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:36 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:36 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:36 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:36 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:36 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:36 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:36 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:36 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM START Planet Influence Calculations 12/21/2020 8:57:36 AM FINISH Planet Influence Calculations 12/21/2020 8:57:36 AM START Stage3 Natural Objects 12/21/2020 8:57:36 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:36 AM START Stage3 Unknown Player 12/21/2020 8:57:36 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:36 AM START Stage3 AI Sentinels 12/21/2020 8:57:36 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:36 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:36 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:36 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:36 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:36 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:36 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:36 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:36 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:36 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:36 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:36 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:36 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:36 AM START Stage3 AI Instigators 12/21/2020 8:57:36 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:36 AM START Stage3 AI Reserves 12/21/2020 8:57:36 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:36 AM START Stage3 Outguard 12/21/2020 8:57:36 AM FINISH Stage3 Outguard 12/21/2020 8:57:36 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:36 AM START Stage3 Arides 12/21/2020 8:57:36 AM FINISH Stage3 Arides 12/21/2020 8:57:36 AM START Stage3 AI Sentinels 12/21/2020 8:57:36 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:36 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:36 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:36 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:36 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:36 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:36 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:36 AM START Stage3 Zenith Trader 12/21/2020 8:57:36 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:36 AM START Stage3 Civilian Industry 12/21/2020 8:57:36 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:36 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:36 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:36 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:36 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:36 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:36 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:36 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:36 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:36 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:36 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:36 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:36 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:36 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:36 AM START Planet View Calculations 12/21/2020 8:57:36 AM FINISH Planet View Calculations 12/21/2020 8:57:36 AM START Fleet PerSecond Calculations 12/21/2020 8:57:36 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:36 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:36 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:36 AM FINISH WorldSecondLogic 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread movePlanningContext 12/21/2020 8:57:36 AM FINISH Thread tachyonContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread movePlanningContext 12/21/2020 8:57:36 AM FINISH Thread tachyonContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM START Thread movePlanningContext 12/21/2020 8:57:36 AM FINISH Thread tachyonContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread tachyonContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM START Thread executionContext 12/21/2020 8:57:36 AM FINISH Thread executionContext 12/21/2020 8:57:36 AM START Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:36 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:36 AM FINISH Thread metalFlowContext 12/21/2020 8:57:36 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM START Thread movePlanningContext 12/21/2020 8:57:37 AM FINISH Thread tractorContext 12/21/2020 8:57:37 AM FINISH Thread metalFlowContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM START Thread movePlanningContext 12/21/2020 8:57:37 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:37 AM FINISH Thread metalFlowContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread tachyonContext 12/21/2020 8:57:37 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:37 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM START Thread ProtectionContext 12/21/2020 8:57:37 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:37 AM FINISH Thread metalFlowContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM START Thread tachyonContext 12/21/2020 8:57:37 AM FINISH Thread tachyonContext 12/21/2020 8:57:37 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:37 AM FINISH Thread metalFlowContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM START WorldSecondLogic 12/21/2020 8:57:37 AM START Stage0 AI 12/21/2020 8:57:37 AM FINISH Stage0 AI 12/21/2020 8:57:37 AM START Stage0 AI Risk Analyzers 12/21/2020 8:57:37 AM FINISH Stage0 AI Risk Analyzers 12/21/2020 8:57:37 AM START Stage0 AIReserves 12/21/2020 8:57:37 AM FINISH Stage0 AIReserves 12/21/2020 8:57:37 AM START Stage0 AISpecialForces 12/21/2020 8:57:37 AM FINISH Stage0 AISpecialForces 12/21/2020 8:57:37 AM START Stage0 AntagonizedDysonSphere 12/21/2020 8:57:37 AM FINISH Stage0 AntagonizedDysonSphere 12/21/2020 8:57:37 AM START Stage0 AntiAIZombie 12/21/2020 8:57:37 AM FINISH Stage0 AntiAIZombie 12/21/2020 8:57:37 AM START Stage0 AntiEveryoneZombie 12/21/2020 8:57:37 AM FINISH Stage0 AntiEveryoneZombie 12/21/2020 8:57:37 AM START Stage0 AntiPlayerZombie 12/21/2020 8:57:37 AM FINISH Stage0 AntiPlayerZombie 12/21/2020 8:57:37 AM START Stage0 AstroTrains 12/21/2020 8:57:37 AM FINISH Stage0 AstroTrains 12/21/2020 8:57:37 AM START Stage0 CPALogic 12/21/2020 8:57:37 AM FINISH Stage0 CPALogic 12/21/2020 8:57:37 AM START Stage0 Dark Spire 12/21/2020 8:57:37 AM FINISH Stage0 Dark Spire 12/21/2020 8:57:37 AM START Stage0 DevourerGolem 12/21/2020 8:57:37 AM FINISH Stage0 DevourerGolem 12/21/2020 8:57:37 AM START Stage0 EnragedMacrophage 12/21/2020 8:57:37 AM FINISH Stage0 EnragedMacrophage 12/21/2020 8:57:37 AM START Stage0 FallenSpire 12/21/2020 8:57:37 AM FINISH Stage0 FallenSpire 12/21/2020 8:57:37 AM START Stage0 Human 12/21/2020 8:57:37 AM FINISH Stage0 Human 12/21/2020 8:57:37 AM START Stage0 HumanMarauders 12/21/2020 8:57:37 AM FINISH Stage0 HumanMarauders 12/21/2020 8:57:37 AM START Stage0 HumanResistanceFighters 12/21/2020 8:57:37 AM FINISH Stage0 HumanResistanceFighters 12/21/2020 8:57:37 AM START Stage0 HunterFleet 12/21/2020 8:57:37 AM FINISH Stage0 HunterFleet 12/21/2020 8:57:37 AM START Stage0 Instigators 12/21/2020 8:57:37 AM FINISH Stage0 Instigators 12/21/2020 8:57:37 AM START Stage0 MacrophageInfestation 12/21/2020 8:57:37 AM FINISH Stage0 MacrophageInfestation 12/21/2020 8:57:37 AM START Stage0 Mercenary 12/21/2020 8:57:37 AM FINISH Stage0 Mercenary 12/21/2020 8:57:37 AM START Stage0 MissingFaction 12/21/2020 8:57:37 AM FINISH Stage0 MissingFaction 12/21/2020 8:57:37 AM START Stage0 Nanocaust 12/21/2020 8:57:37 AM FINISH Stage0 Nanocaust 12/21/2020 8:57:37 AM START Stage0 NaturalObject 12/21/2020 8:57:37 AM FINISH Stage0 NaturalObject 12/21/2020 8:57:37 AM START Stage0 PraetorianGuard 12/21/2020 8:57:37 AM FINISH Stage0 PraetorianGuard 12/21/2020 8:57:37 AM START Stage0 Scourge 12/21/2020 8:57:37 AM FINISH Stage0 Scourge 12/21/2020 8:57:37 AM START Stage0 SKCivilianIndustry 12/21/2020 8:57:37 AM FINISH Stage0 SKCivilianIndustry 12/21/2020 8:57:37 AM START Stage0 TamedMacrophage 12/21/2020 8:57:37 AM FINISH Stage0 TamedMacrophage 12/21/2020 8:57:37 AM START Stage0 ZenithDysonSphere 12/21/2020 8:57:37 AM FINISH Stage0 ZenithDysonSphere 12/21/2020 8:57:37 AM START Stage0 ZenithTrader 12/21/2020 8:57:37 AM FINISH Stage0 ZenithTrader 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Natural Objects 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Unknown Player 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Cross Planet Attack 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Anti-AI Zombie 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Anti-Player Zombie 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Anti-Everyone Zombie 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Instigators 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Reserves 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Outguard 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Outguard 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Arides 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Arides 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Sentinels 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Warden Fleet 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Hunter Fleet 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Praetorian Guard 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Zenith Trader 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Civilian Industry 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 AI Risk Analyzers 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 Macrophage Infestation 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Marauders 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Nanocaust 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Scourge 12/21/2020 8:57:37 AM START SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM FINISH SpeedGroup And Stage1 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM START PerSecond And Stage2 Natural Objects 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Natural Objects 12/21/2020 8:57:37 AM START PerSecond And Stage2 Unknown Player 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Unknown Player 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:37 AM START PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Cross Planet Attack 12/21/2020 8:57:37 AM START PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Anti-AI Zombie 12/21/2020 8:57:37 AM START PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Anti-Player Zombie 12/21/2020 8:57:37 AM START PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Anti-Everyone Zombie 12/21/2020 8:57:37 AM START PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Instigators 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Instigators 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Reserves 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Reserves 12/21/2020 8:57:37 AM START PerSecond And Stage2 Outguard 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Outguard 12/21/2020 8:57:37 AM START PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM START PerSecond And Stage2 Arides 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Arides 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Sentinels 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Warden Fleet 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Hunter Fleet 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Praetorian Guard 12/21/2020 8:57:37 AM START PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Zenith Trader 12/21/2020 8:57:37 AM START PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Civilian Industry 12/21/2020 8:57:37 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 AI Risk Analyzers 12/21/2020 8:57:37 AM START PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 Macrophage Infestation 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Marauders 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Nanocaust 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Scourge 12/21/2020 8:57:37 AM START PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM FINISH PerSecond And Stage2 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM START Planet Influence Calculations 12/21/2020 8:57:37 AM FINISH Planet Influence Calculations 12/21/2020 8:57:37 AM START Stage3 Natural Objects 12/21/2020 8:57:37 AM FINISH Stage3 Natural Objects 12/21/2020 8:57:37 AM START Stage3 Unknown Player 12/21/2020 8:57:37 AM FINISH Stage3 Unknown Player 12/21/2020 8:57:37 AM START Stage3 AI Sentinels 12/21/2020 8:57:37 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:37 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:37 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:37 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:37 AM START Stage3 Cross Planet Attack 12/21/2020 8:57:37 AM FINISH Stage3 Cross Planet Attack 12/21/2020 8:57:37 AM START Stage3 Anti-AI Zombie 12/21/2020 8:57:37 AM FINISH Stage3 Anti-AI Zombie 12/21/2020 8:57:37 AM START Stage3 Anti-Player Zombie 12/21/2020 8:57:37 AM FINISH Stage3 Anti-Player Zombie 12/21/2020 8:57:37 AM START Stage3 Anti-Everyone Zombie 12/21/2020 8:57:37 AM FINISH Stage3 Anti-Everyone Zombie 12/21/2020 8:57:37 AM START Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM FINISH Stage3 Antagonized Dyson Sphere 12/21/2020 8:57:37 AM START Stage3 AI Instigators 12/21/2020 8:57:37 AM FINISH Stage3 AI Instigators 12/21/2020 8:57:37 AM START Stage3 AI Reserves 12/21/2020 8:57:37 AM FINISH Stage3 AI Reserves 12/21/2020 8:57:37 AM START Stage3 Outguard 12/21/2020 8:57:37 AM FINISH Stage3 Outguard 12/21/2020 8:57:37 AM START Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM FINISH Stage3 Macrophage Infestation - Enraged 12/21/2020 8:57:37 AM START Stage3 Arides 12/21/2020 8:57:37 AM FINISH Stage3 Arides 12/21/2020 8:57:37 AM START Stage3 AI Sentinels 12/21/2020 8:57:37 AM FINISH Stage3 AI Sentinels 12/21/2020 8:57:37 AM START Stage3 AI Warden Fleet 12/21/2020 8:57:37 AM FINISH Stage3 AI Warden Fleet 12/21/2020 8:57:37 AM START Stage3 AI Hunter Fleet 12/21/2020 8:57:37 AM FINISH Stage3 AI Hunter Fleet 12/21/2020 8:57:37 AM START Stage3 AI Praetorian Guard 12/21/2020 8:57:37 AM FINISH Stage3 AI Praetorian Guard 12/21/2020 8:57:37 AM START Stage3 Zenith Trader 12/21/2020 8:57:37 AM FINISH Stage3 Zenith Trader 12/21/2020 8:57:37 AM START Stage3 Civilian Industry 12/21/2020 8:57:37 AM FINISH Stage3 Civilian Industry 12/21/2020 8:57:37 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START Stage3 AI Risk Analyzers 12/21/2020 8:57:37 AM FINISH Stage3 AI Risk Analyzers 12/21/2020 8:57:37 AM START Stage3 Zenith Dyson Sphere 12/21/2020 8:57:37 AM FINISH Stage3 Zenith Dyson Sphere 12/21/2020 8:57:37 AM START Stage3 Macrophage Infestation 12/21/2020 8:57:37 AM FINISH Stage3 Macrophage Infestation 12/21/2020 8:57:37 AM START Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Devourer Golem 12/21/2020 8:57:37 AM START Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Fallen Spire 12/21/2020 8:57:37 AM START Stage3 (Beacon) Marauders 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Marauders 12/21/2020 8:57:37 AM START Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Human Resistance Fighters 12/21/2020 8:57:37 AM START Stage3 (Beacon) Nanocaust 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Nanocaust 12/21/2020 8:57:37 AM START Stage3 (Beacon) Scourge 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Scourge 12/21/2020 8:57:37 AM START Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM FINISH Stage3 (Beacon) Macrophage Infestation - Tamed 12/21/2020 8:57:37 AM START Planet View Calculations 12/21/2020 8:57:37 AM FINISH Planet View Calculations 12/21/2020 8:57:37 AM START Fleet PerSecond Calculations 12/21/2020 8:57:37 AM FINISH Fleet PerSecond Calculations 12/21/2020 8:57:37 AM START Hacking Difficulty Estimate Calculations 12/21/2020 8:57:37 AM FINISH Hacking Difficulty Estimate Calculations 12/21/2020 8:57:37 AM FINISH WorldSecondLogic 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread tachyonContext 12/21/2020 8:57:37 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM START Thread strengthCountingContext 12/21/2020 8:57:37 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:37 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:37 AM START Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:37 AM FINISH Thread movePlanningContext 12/21/2020 8:57:37 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:37 AM START Thread executionContext 12/21/2020 8:57:37 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM START Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:38 AM FINISH Thread perSecondNonSimPlanningLongRangeContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM START Thread ProtectionContext 12/21/2020 8:57:38 AM FINISH Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM START Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM START Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM START Thread movePlanningContext 12/21/2020 8:57:38 AM FINISH Thread aiwcGravityContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:38 AM START Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:38 AM FINISH Thread tachyonContext 12/21/2020 8:57:38 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:38 AM START Thread executionContext 12/21/2020 8:57:38 AM FINISH Thread executionContext 12/21/2020 8:57:39 AM START Thread DoShortTermPlanning 12/21/2020 8:57:39 AM FINISH Thread DoShortTermPlanning 12/21/2020 8:57:39 AM FINISH Thread movePlanningContext 12/21/2020 8:57:39 AM FINISH Thread strengthCountingContext 12/21/2020 8:57:39 AM START Thread executionContext 12/21/2020 8:57:39 AM FINISH Thread executionContext 12/21/2020 8:59:25 AM Current directory used: C:/Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Games/steamapps/common/AI War 2/PlayerData/ 12/21/2020 8:59:25 AM Boot up FleetOS (0.2790s) 12/21/2020 8:59:28 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 950 graphicsDeviceID: 5122 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3592 systemMemorySize: 8130 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2020 8:59:28 AM Check System Logs For Rogue Intelligence (3.2950s) 12/21/2020 8:59:28 AM Inspect Aft Hatches (0.0190s) 12/21/2020 8:59:28 AM Found 277 xml files in 86 folders in 18ms 12/21/2020 8:59:29 AM Check For Extra Modules (0.2790s) 12/21/2020 8:59:29 AM 277 Xml Files Parsed in 258ms 12/21/2020 8:59:29 AM Gather Ancient Lifeforms (0.0060s) 12/21/2020 8:59:29 AM Game Version: 2.707 12/21/2020 8:59:29 AM Eject Trash Into Hyperspace (0.0080s) 12/21/2020 8:59:29 AM Bring Cloaking Systems Online (0.0070s) 12/21/2020 8:59:29 AM Recalculate Speed Of Light (0.0120s) 12/21/2020 8:59:29 AM Optimize Comfort On Command Decks (0.0150s) 12/21/2020 8:59:29 AM Generating Framerates (0.0060s) 12/21/2020 8:59:29 AM Update mod and expansion statuses! 12/21/2020 8:59:29 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/21/2020 8:59:29 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 12/21/2020 8:59:29 AM Check Nearby Stellar Masses (0.0310s) 12/21/2020 8:59:29 AM 276 Xml Files Checked For Exp/Mod Status in 11ms 12/21/2020 8:59:29 AM Pruning Excess Brain Cells (0.0300s) 12/21/2020 8:59:29 AM Remembering Alamo (0.0140s) 12/21/2020 8:59:29 AM Boot Audio Comms (0.0080s) 12/21/2020 8:59:29 AM Establish Individual Audio Links (0.0220s) 12/21/2020 8:59:29 AM No resolution change was required. 12/21/2020 8:59:29 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 8:59:29 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 8:59:29 AM Refresh Optical Lensing (0.0110s) 12/21/2020 8:59:29 AM Revise Fundamental Physical Laws (0.0260s) 12/21/2020 8:59:29 AM Calculate Odds Of Success (0.0160s) 12/21/2020 8:59:29 AM Briefly Panic (0.4824s) 12/21/2020 8:59:30 AM Install Confidence Routines (0.3408s) 12/21/2020 8:59:30 AM Bring Commander Interface Online (0.0680s) 12/21/2020 8:59:30 AM Motivate All Crews (0.0460s) 12/21/2020 8:59:30 AM Locating Available Networks (0.0240s) 12/21/2020 8:59:30 AM Externalizing Patterns (0.0220s) 12/21/2020 8:59:30 AM Hooking Externals (0.0050s) 12/21/2020 8:59:30 AM Handlizing Hooks (0.0080s) 12/21/2020 8:59:30 AM Disengaging Constants (0.0200s) 12/21/2020 8:59:30 AM Late Axionic Computations (0.1192s) 12/21/2020 8:59:30 AM Suppressing Bad Thoughts (0.0070s) 12/21/2020 8:59:30 AM Sentinel Alertness Diagnostic (0.0060s) 12/21/2020 8:59:30 AM Connecting to Fleet Command (0.0080s) 12/21/2020 8:59:30 AM Thinking Of Advice (0.0070s) 12/21/2020 8:59:30 AM Degaussing Advice (0.0070s) 12/21/2020 8:59:30 AM Reading Alien Diaries (0.0100s) 12/21/2020 8:59:30 AM Naming All Known Planets (0.0080s) 12/21/2020 8:59:30 AM Remembering Speeds (0.0110s) 12/21/2020 8:59:30 AM Prioritizing Targets (0.0100s) 12/21/2020 8:59:30 AM Rebooting Sensor Arrays (0.0090s) 12/21/2020 8:59:30 AM Unloading Prismatic Grid (0.0100s) 12/21/2020 8:59:30 AM Thinking Of Objectives (0.0110s) 12/21/2020 8:59:30 AM Inhibiting Visual Scans (0.0150s) 12/21/2020 8:59:30 AM Synthesizing Vocals (0.0070s) 12/21/2020 8:59:30 AM Investigating Map Signatures (0.0110s) 12/21/2020 8:59:30 AM Ventilating Scenarios (0.0080s) 12/21/2020 8:59:30 AM Decontaminating Targeting Systems (0.0090s) 12/21/2020 8:59:30 AM Ejecting Tactical Core (0.0100s) 12/21/2020 8:59:30 AM Calibrating Formations (0.0090s) 12/21/2020 8:59:30 AM Intercepting Galactic Maps (0.0110s) 12/21/2020 8:59:30 AM Discharging Colored Ions (0.0180s) 12/21/2020 8:59:30 AM Replicating Ion Colors (0.0070s) 12/21/2020 8:59:30 AM Faction Diagnostics (0.0100s) 12/21/2020 8:59:30 AM Buffering Hackers (0.0120s) 12/21/2020 8:59:30 AM Inverting Death (0.0090s) 12/21/2020 8:59:30 AM Linear Field Variance (0.0110s) 12/21/2020 8:59:30 AM Charging Marks (0.0070s) 12/21/2020 8:59:30 AM Guarding The Posts (0.1609s) 12/21/2020 8:59:30 AM Range Manifolds (0.0060s) 12/21/2020 8:59:30 AM Purging ROFs (0.0080s) 12/21/2020 8:59:30 AM Manipulating Speeds (0.0120s) 12/21/2020 8:59:30 AM Detecting Projectiles (0.0070s) 12/21/2020 8:59:30 AM Grouping Flow Fields (0.0070s) 12/21/2020 8:59:30 AM Modulating Flow Field Groups (0.0110s) 12/21/2020 8:59:30 AM Designing Fleets (0.0120s) 12/21/2020 8:59:31 AM Thinking Of Technologies (0.0060s) 12/21/2020 8:59:31 AM Categorizing Starboard Sensors (0.0090s) 12/21/2020 8:59:31 AM Injecting Galactic Variables (0.0090s) 12/21/2020 8:59:31 AM Digging Up Starfields (0.0130s) 12/21/2020 8:59:31 AM Browsing Distant Planets (0.0290s) 12/21/2020 8:59:31 AM Categorizing All Planets (0.0070s) 12/21/2020 8:59:31 AM Organizing Commands (0.0140s) 12/21/2020 8:59:31 AM Calculating Firing Cones (0.0050s) 12/21/2020 8:59:31 AM Violating Ship Part Bylaws (0.1049s) 12/21/2020 8:59:31 AM Re-Aligning Objectives (0.0100s) 12/21/2020 8:59:31 AM Sterilizing Test Chamber (0.0060s) 12/21/2020 8:59:31 AM Issuing Orders (0.0070s) 12/21/2020 8:59:31 AM Augmenting Infusers (0.0080s) 12/21/2020 8:59:31 AM Infusing (0.0110s) 12/21/2020 8:59:31 AM Load Surrogates (0.0380s) 12/21/2020 8:59:40 AM Calculate Improbability (9.7090s) 12/21/2020 8:59:40 AM Post-Proton Surge (0.0130s) 12/21/2020 8:59:41 AM Background Radiation Taste Test (0.0310s) 12/21/2020 8:59:41 AM Shuffling Chairs On Command Deck (0.0140s) 12/21/2020 8:59:41 AM Windshield Wiping (0.0050s) 12/21/2020 8:59:41 AM Last Organizational Modeling (0.0730s) 12/21/2020 8:59:41 AM Stimulate Modulation (0.0280s) 12/21/2020 8:59:41 AM Tip Servos (0.0060s) 12/21/2020 8:59:41 AM Sort Buildings Into Uneven Piles (0.0070s) 12/21/2020 8:59:41 AM Design New Fleet Logo (0.0100s) 12/21/2020 8:59:41 AM Order Cores By Seniority (0.0050s) 12/21/2020 8:59:41 AM ArcenAssetBundleCache.InstantiatedObjects: 1067 12/21/2020 8:59:41 AM Make Factions That Extra Bit Special (0.0090s) 12/21/2020 8:59:41 AM Final Checks (0.0832s) 12/21/2020 8:59:41 AM Load Historical Documents (0.0040s) 12/21/2020 8:59:41 AM 16.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (3.3s) Check For Extra Modules (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Calculate Improbability (9.7s) 12/21/2020 8:59:42 AM Hello Steam user 'ScArides' 12/21/2020 8:59:54 AM No resolution change was required. 12/21/2020 8:59:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 8:59:54 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 9:02:53 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 9:02:53 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 9:02:53 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 9:02:53 AM Asking to join hosted game with the name 'Arides' 12/21/2020 9:02:56 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:56 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:02:57 AM Accounts in this MP game: Willy (Host - Faction #1, Unknown Player) Arides (You) 12/21/2020 9:02:57 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 9:02:57 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 12/21/2020 9:02:57 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.9s 12/21/2020 9:03:41 AM Thread 'executionContext' is in state Running after 10 seconds, so killing it now 12/21/2020 9:03:41 AM In PerSecond_UpdateFleetData, debugCode 601 System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00164] in :0 12/21/2020 9:03:41 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00241] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00249] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 12/21/2020 9:03:41 AM Thread executionContext was killed from running over time: System.Threading.ThreadAbortException at Arcen.AIW2.External.SimExecution.Execute () [0x000d6] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x0006a] in :0 12/21/2020 9:04:23 AM Current directory used: C:/Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Games/steamapps/common/AI War 2/PlayerData/ 12/21/2020 9:04:23 AM Boot up FleetOS (0.2792s) 12/21/2020 9:04:24 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 950 graphicsDeviceID: 5122 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3592 systemMemorySize: 8130 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2020 9:04:24 AM Check System Logs For Rogue Intelligence (0.2427s) 12/21/2020 9:04:24 AM Inspect Aft Hatches (0.0170s) 12/21/2020 9:04:24 AM Found 277 xml files in 86 folders in 20ms 12/21/2020 9:04:24 AM Check For Extra Modules (0.2859s) 12/21/2020 9:04:24 AM 277 Xml Files Parsed in 262ms 12/21/2020 9:04:24 AM Gather Ancient Lifeforms (0.0040s) 12/21/2020 9:04:24 AM Game Version: 2.707 12/21/2020 9:04:24 AM Eject Trash Into Hyperspace (0.0080s) 12/21/2020 9:04:24 AM Bring Cloaking Systems Online (0.0070s) 12/21/2020 9:04:24 AM Recalculate Speed Of Light (0.0141s) 12/21/2020 9:04:24 AM Optimize Comfort On Command Decks (0.0115s) 12/21/2020 9:04:24 AM Generating Framerates (0.0057s) 12/21/2020 9:04:24 AM Update mod and expansion statuses! 12/21/2020 9:04:24 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/21/2020 9:04:24 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 12/21/2020 9:04:24 AM Check Nearby Stellar Masses (0.0324s) 12/21/2020 9:04:24 AM 277 Xml Files Checked For Exp/Mod Status in 11ms 12/21/2020 9:04:24 AM Pruning Excess Brain Cells (0.0282s) 12/21/2020 9:04:24 AM Remembering Alamo (0.0150s) 12/21/2020 9:04:24 AM Boot Audio Comms (0.0080s) 12/21/2020 9:04:24 AM Establish Individual Audio Links (0.0220s) 12/21/2020 9:04:24 AM No resolution change was required. 12/21/2020 9:04:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 9:04:24 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 9:04:24 AM Refresh Optical Lensing (0.0142s) 12/21/2020 9:04:24 AM Revise Fundamental Physical Laws (0.0244s) 12/21/2020 9:04:24 AM Calculate Odds Of Success (0.0179s) 12/21/2020 9:04:25 AM Briefly Panic (0.5110s) 12/21/2020 9:04:25 AM Install Confidence Routines (0.3477s) 12/21/2020 9:04:25 AM Bring Commander Interface Online (0.0684s) 12/21/2020 9:04:25 AM Motivate All Crews (0.0450s) 12/21/2020 9:04:25 AM Locating Available Networks (0.0230s) 12/21/2020 9:04:25 AM Externalizing Patterns (0.0220s) 12/21/2020 9:04:25 AM Hooking Externals (0.0060s) 12/21/2020 9:04:25 AM Handlizing Hooks (0.0070s) 12/21/2020 9:04:25 AM Disengaging Constants (0.0201s) 12/21/2020 9:04:25 AM Late Axionic Computations (0.1139s) 12/21/2020 9:04:25 AM Suppressing Bad Thoughts (0.0070s) 12/21/2020 9:04:25 AM Sentinel Alertness Diagnostic (0.0070s) 12/21/2020 9:04:25 AM Connecting to Fleet Command (0.0064s) 12/21/2020 9:04:25 AM Thinking Of Advice (0.0071s) 12/21/2020 9:04:25 AM Degaussing Advice (0.0076s) 12/21/2020 9:04:25 AM Reading Alien Diaries (0.0072s) 12/21/2020 9:04:25 AM Naming All Known Planets (0.0085s) 12/21/2020 9:04:25 AM Remembering Speeds (0.0104s) 12/21/2020 9:04:25 AM Prioritizing Targets (0.0084s) 12/21/2020 9:04:25 AM Rebooting Sensor Arrays (0.0090s) 12/21/2020 9:04:25 AM Unloading Prismatic Grid (0.0102s) 12/21/2020 9:04:25 AM Thinking Of Objectives (0.0097s) 12/21/2020 9:04:25 AM Inhibiting Visual Scans (0.0167s) 12/21/2020 9:04:25 AM Synthesizing Vocals (0.0065s) 12/21/2020 9:04:25 AM Investigating Map Signatures (0.0104s) 12/21/2020 9:04:25 AM Ventilating Scenarios (0.0060s) 12/21/2020 9:04:26 AM Decontaminating Targeting Systems (0.0081s) 12/21/2020 9:04:26 AM Ejecting Tactical Core (0.0061s) 12/21/2020 9:04:26 AM Calibrating Formations (0.0082s) 12/21/2020 9:04:26 AM Intercepting Galactic Maps (0.0113s) 12/21/2020 9:04:26 AM Discharging Colored Ions (0.0154s) 12/21/2020 9:04:26 AM Replicating Ion Colors (0.0082s) 12/21/2020 9:04:26 AM Faction Diagnostics (0.0112s) 12/21/2020 9:04:26 AM Buffering Hackers (0.0125s) 12/21/2020 9:04:26 AM Inverting Death (0.0090s) 12/21/2020 9:04:26 AM Linear Field Variance (0.0112s) 12/21/2020 9:04:26 AM Charging Marks (0.0072s) 12/21/2020 9:04:26 AM Guarding The Posts (0.1591s) 12/21/2020 9:04:26 AM Range Manifolds (0.0050s) 12/21/2020 9:04:26 AM Purging ROFs (0.0060s) 12/21/2020 9:04:26 AM Manipulating Speeds (0.0090s) 12/21/2020 9:04:26 AM Detecting Projectiles (0.0053s) 12/21/2020 9:04:26 AM Grouping Flow Fields (0.0080s) 12/21/2020 9:04:26 AM Modulating Flow Field Groups (0.0111s) 12/21/2020 9:04:26 AM Designing Fleets (0.0092s) 12/21/2020 9:04:26 AM Thinking Of Technologies (0.0072s) 12/21/2020 9:04:26 AM Categorizing Starboard Sensors (0.0055s) 12/21/2020 9:04:26 AM Injecting Galactic Variables (0.0110s) 12/21/2020 9:04:26 AM Investigating Starfields (0.0163s) 12/21/2020 9:04:26 AM Dissolving Distant Planets (0.0206s) 12/21/2020 9:04:26 AM Categorizing All Planets (0.0061s) 12/21/2020 9:04:26 AM Organizing Commands (0.0149s) 12/21/2020 9:04:26 AM Calculating Firing Cones (0.0050s) 12/21/2020 9:04:26 AM Holding Ship Parts For Comfort (0.1078s) 12/21/2020 9:04:26 AM Re-Aligning Objectives (0.0100s) 12/21/2020 9:04:26 AM Sterilizing Test Chamber (0.0070s) 12/21/2020 9:04:26 AM Issuing Orders (0.0060s) 12/21/2020 9:04:26 AM Augmenting Infusers (0.0063s) 12/21/2020 9:04:26 AM Infusing (0.0152s) 12/21/2020 9:04:26 AM Load Surrogates (0.0342s) 12/21/2020 9:04:35 AM Re-Route Anti-Matter (9.2761s) 12/21/2020 9:04:35 AM Post-Proton Surge (0.0190s) 12/21/2020 9:04:36 AM Background Radiation Taste Test (0.3069s) 12/21/2020 9:04:36 AM Shuffling Chairs On Command Deck (0.0210s) 12/21/2020 9:04:36 AM Windshield Wiping (0.0080s) 12/21/2020 9:04:36 AM Last Organizational Modeling (0.0870s) 12/21/2020 9:04:36 AM Stimulate Modulation (0.0310s) 12/21/2020 9:04:36 AM Tip Servos (0.0070s) 12/21/2020 9:04:36 AM Sort Buildings Into Uneven Piles (0.0070s) 12/21/2020 9:04:36 AM Design New Fleet Logo (0.0098s) 12/21/2020 9:04:36 AM Order Cores By Seniority (0.0068s) 12/21/2020 9:04:36 AM ArcenAssetBundleCache.InstantiatedObjects: 1067 12/21/2020 9:04:36 AM Make Factions That Extra Bit Special (0.0070s) 12/21/2020 9:04:36 AM Final Checks (0.0864s) 12/21/2020 9:04:36 AM Load Historical Documents (0.0040s) 12/21/2020 9:04:36 AM 12.8 seconds total load time. Boot up FleetOS (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Re-Route Anti-Matter (9.3s) Background Radiation Taste Test (0.3s) 12/21/2020 9:04:37 AM Hello Steam user 'ScArides' 12/21/2020 9:05:03 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 9:05:03 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 9:05:04 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 9:05:04 AM Asking to join hosted game with the name 'Arides' 12/21/2020 9:05:06 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 9:05:07 AM Accounts in this MP game: Willy (Host - Faction #7, Unknown Player) Arides (You) 12/21/2020 9:05:07 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 9:05:07 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.7s 12/21/2020 9:05:07 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 2.4s 12/21/2020 9:16:55 AM Not enough science to upgrade fleet! 12/21/2020 9:17:07 AM Not enough science to upgrade fleet! 12/21/2020 9:17:52 AM Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection: debugStage: 1200 Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00334] in :0 12/21/2020 9:17:52 AM Exception hit during Base DoOneSecondOfHackingLogic_AsPartOfMainSim debug code 50 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0040e] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0001a] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0016a] in :0 12/21/2020 9:17:52 AM DoEntitySecondLogic for TransportFlagship_Agile debug code 80 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x009d0] in :0 12/21/2020 9:27:21 AM No resolution change was required. 12/21/2020 9:27:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2020 9:27:21 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2020 9:46:21 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:47:15 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 9:49:04 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 9:51:32 AM Window_FleetManagementSidebarPopout: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_FleetManagementSidebarPopout+bFleetScienceLevel.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <3d1d6b80635f4a0a991d07b117be3193>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/21/2020 9:51:38 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:02:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:03:22 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:38 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__0 20 49 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 DoCombatStepForPlanet 100 450 0 0 b__0 1 52 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoCombatPerStepLogic 31 330 0 0 DoWorldStepLogic_FromSimBGThread 156 442 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00014] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00064] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass50_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00001] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009c] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:15:42 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:16:12 AM Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection: debugStage: 1100 Exception: System.Exception: Tried to read more bits from a deserialization buffer than we had! Requested byte index to pull bit from was 11227, but the number of bytes in this buffer was only 11227 (Chunk Index was 0 out of 1 chunks) at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00190] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00077] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x00041] in <3d1d6b80635f4a0a991d07b117be3193>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x002e0] in :0 12/21/2020 10:16:12 AM Exception hit during Base DoOneSecondOfHackingLogic_AsPartOfMainSim debug code 50 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0040e] in :0 at Arcen.AIW2.External.Hacking_DeploySpyNanites_Explore.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00001] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0016a] in :0 12/21/2020 10:16:12 AM DoEntitySecondLogic for HumanHomeCommandStation debug code 80 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x009d0] in :0 12/21/2020 10:32:38 AM Server just informed us that it shut down. Exiting to main menu... 12/21/2020 10:32:44 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 10:32:44 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 10:32:45 AM Asking to join hosted game with the name 'Arides' 12/21/2020 10:32:45 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 10:32:51 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:52 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:54 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:32:55 AM Accounts in this MP game: Willy (Host - Faction #7, Unknown Player) Arides (You) 12/21/2020 10:32:55 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 10:32:55 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.7s 12/21/2020 10:32:55 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 6.3s 12/21/2020 10:33:17 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:34:07 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:34:07 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:34:07 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:35:24 AM Attempting Steam P2P connection to Lord Mekton. 12/21/2020 10:35:24 AM STEAM NETWORKING: P2P connection attempt with Lord Mekton 12/21/2020 10:35:25 AM STEAM NETWORKING: P2P connection success to Lord Mekton 12/21/2020 10:35:25 AM Asking to join hosted game with the name 'Arides' 12/21/2020 10:35:31 AM Start loading the world (client PlayerAccount ID will be 2) 12/21/2020 10:35:31 AM Accounts in this MP game: Willy (Host - Faction #7, Unknown Player) Arides (You) 12/21/2020 10:35:31 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/21/2020 10:35:31 AM Multiplayer Connection Time Taken: Establishing_Connection - 0.9s 12/21/2020 10:35:31 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 5.8s 12/21/2020 10:37:09 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__0 20 49 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 DoCombatStepForPlanet 100 450 0 0 b__0 1 52 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoCombatPerStepLogic 31 330 0 0 DoWorldStepLogic_FromSimBGThread 156 442 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00014] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00064] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass50_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00001] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009c] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:40:56 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:45:42 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:50:12 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__0 20 49 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 DoCombatStepForPlanet 100 450 0 0 b__0 1 52 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoCombatPerStepLogic 31 330 0 0 DoWorldStepLogic_FromSimBGThread 156 442 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00014] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00064] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass50_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00001] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009c] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:51:30 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:52:14 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__0 20 49 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 DoCombatStepForPlanet 100 450 0 0 b__0 1 52 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoCombatPerStepLogic 31 330 0 0 DoWorldStepLogic_FromSimBGThread 156 442 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00014] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00064] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass50_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00001] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0009c] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:52:50 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:53:25 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 10:53:40 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:59:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 10:59:53 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 11:01:02 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER AttackerLogic_Combat 808 2021 0 0 AttackerLogic 202 434 0 0 ReevaluateUnitOrders 2277 5986 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.AttackerLogic_Combat (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity, Arcen.AIW2.Core.EntityOrder order, Arcen.AIW2.Core.GameEntity_Squad guarded, System.Boolean AllowOverridingHumanOrders) [0x00328] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.AttackerLogic (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity, Arcen.AIW2.Core.EntityOrder order, Arcen.AIW2.Core.GameEntity_Squad guarded, System.Boolean AllowOverridingHumanOrders) [0x000ca] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x008e5] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:08:48 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:10:32 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:23 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:18:54 AM init 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:23:47 AM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 11:25:56 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:34:15 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:37:37 AM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 11:40:46 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:44:55 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:48:19 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 11:49:20 AM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:00:45 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:07:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:17:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:22:11 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:22:11 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:23:19 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:23:19 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:23:32 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:23:32 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:23:32 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:25:07 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:30:34 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:30:34 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:30:38 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:31:29 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:39:26 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:39:38 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:46:20 PM PerFrame_CheckForPlayerFleetLoading exception at stage 700: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet+Membership+<>c__DisplayClass67_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad ship) [0x001e5] in :0 12/21/2020 12:47:31 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:49:35 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ReevaluateUnitOrders 510 1208 0 0 b__1 13 82 0 0 DoForEntities 77 202 0 0 DoForEntities 31 162 0 0 b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 519 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001fe] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass53_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <3d1d6b80635f4a0a991d07b117be3193>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/21/2020 12:50:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:50:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:50:48 PM Shot had no origin system, so discarding triedForOrigin: True 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:05 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Vanguard debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone MLRS debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 12:56:06 PM DoEntitySecondLogic for Drone Raider debug code 157 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01217] in :0 12/21/2020 1:00:14 PM Shot had no origin system, so discarding triedForOrigin: True