1/27/2018 12:38:26 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 1/27/2018 12:38:26 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/27/2018 12:38:26 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/27/2018 12:38:31 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/27/2018 12:38:32 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/27/2018 12:38:57 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2029 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2018 12:39:24 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 1/27/2018 12:39:24 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/27/2018 12:39:24 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/27/2018 12:39:27 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/27/2018 12:39:27 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/27/2018 12:39:31 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2029 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/27/2018 12:39:36 PM World Created, Launching Server 1/27/2018 12:39:36 PM Applied graphics settings: Windowed: 1024x768 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2018 12:39:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/27/2018 12:39:36 PM Successfully opened host socket 1/27/2018 12:41:52 PM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/27/2018 12:41:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/27/2018 12:48:18 PM Shutting Down Socket 1/27/2018 12:48:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/27/2018 12:48:18 PM World Created, Launching Server 1/27/2018 12:48:18 PM Successfully opened host socket 1/27/2018 12:50:22 PM Shutting Down Socket 1/27/2018 12:50:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 7:23:18 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 1/28/2018 7:23:18 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 7:23:18 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 7:23:21 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 7:23:21 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 7:23:26 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2029 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 7:23:28 PM World Created, Launching Server 1/28/2018 7:23:28 PM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2018 7:23:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/28/2018 7:23:28 PM Successfully opened host socket 1/28/2018 7:33:06 PM Shutting Down Socket 1/28/2018 7:33:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 7:33:06 PM World Created, Launching Server 1/28/2018 7:33:06 PM Successfully opened host socket 1/29/2018 12:00:50 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 1/29/2018 12:00:50 AM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/29/2018 12:00:50 AM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/29/2018 12:00:55 AM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/29/2018 12:00:55 AM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/29/2018 12:01:21 AM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2029 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/29/2018 12:01:45 AM World Created, Launching Server 1/29/2018 12:01:45 AM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/29/2018 12:01:45 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/29/2018 12:01:45 AM Successfully opened host socket 1/29/2018 12:05:45 AM Shutting Down Socket 1/29/2018 12:05:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/29/2018 12:05:45 AM World Created, Launching Server 1/29/2018 12:05:45 AM Successfully opened host socket 1/29/2018 12:07:37 AM Warning:bsOutlineItems DoForEntities: entity.PlanetFaction is null! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.AIW2.External.Window_InGameOutlineSidebar+bsOutlineItems.b__2_1(Arcen.AIW2.Core.GameEntity entity) at Arcen.AIW2.Core.EntityCollection.DoForEntities(GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:line 362 at Arcen.AIW2.Core.Planet.DoForEntities(GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:line 1052 at Arcen.AIW2.External.Window_InGameOutlineSidebar+bsOutlineItems.OnUpdate() at Arcen.Universal.ArcenUI_ImageButtonSet.OnUpdate_Subclass() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButtonSet.cs:line 56 at Arcen.Universal.ArcenUI_Element.UpdateFromUI() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 244 at Arcen.Universal.ArcenUI_Window.OnUpdate() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:line 89 at Arcen.Universal.ArcenUI.OnUpdate() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 181 at Arcen.Universal.Engine_Universal.OnUpdate() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 929 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 39 1/29/2018 12:23:10 AM Shutting Down Socket 1/29/2018 12:23:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/29/2018 12:23:10 AM World Created, Launching Server 1/29/2018 12:23:11 AM Successfully opened host socket 1/29/2018 12:38:21 AM MINOR BUG: ship killed is already on Dying list. squad 124798 FighterDrone_Mark1 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:40:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:28 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 44 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:29 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 45 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:30 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 46 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:31 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 47 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:32 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 48 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:33 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 49 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:34 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 50 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:35 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 51 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:36 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 52 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:37 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 53 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:38 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 54 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:39 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 55 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:40 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 56 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:41 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 57 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:42 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 58 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:43 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:44 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 59 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:54 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 10 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:55 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 11 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:56 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 12 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:57 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 13 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:58 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 14 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:41:59 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 15 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:00 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 16 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:01 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 17 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:02 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 18 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:03 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 19 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:04 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 20 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:05 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 21 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:06 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 22 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:07 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 23 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:08 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 24 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:09 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 25 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:10 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 26 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:11 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 27 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:12 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 28 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:13 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 29 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:14 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 30 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:15 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 31 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:16 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 32 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:17 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 33 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:18 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 34 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:19 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 35 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:20 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 36 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:21 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 37 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:22 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 38 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:23 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 39 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:24 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 40 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:25 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 41 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:26 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 42 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Thread 'specialFactionContext_47' is in state Background, AbortRequested after 43 seconds, so killing it now 1/29/2018 12:42:27 AM Shutting Down Socket 1/29/2018 12:42:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/29/2018 12:42:55 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 1/29/2018 12:42:55 AM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/29/2018 12:42:55 AM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/29/2018 12:42:58 AM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/29/2018 12:42:58 AM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/29/2018 12:43:02 AM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2029 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/29/2018 12:43:10 AM Successfully opened host socket 1/29/2018 12:43:10 AM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/29/2018 12:43:10 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/29/2018 12:45:54 AM BUG: ship killed is not part of target squad. squad 186069 BomberDrone_Mark3 shipid 1658 in squad HiveDrone 186091 1/29/2018 12:45:54 AM BUG: ship killed is not part of target squad. squad 186095 HiveDrone shipid 1658 in squad HiveDrone 186091 1/29/2018 12:45:54 AM BUG: ship killed is not part of target squad. squad 186096 HiveDrone shipid 1658 in squad HiveDrone 186091 1/29/2018 12:45:54 AM BUG: ship killed is not part of target squad. squad 186099 FighterDrone_Mark2 shipid 7011 in squad BomberDrone_Mark3 186066 1/29/2018 12:45:54 AM BUG: ship killed is not part of target squad. squad 186101 FighterDrone_Mark2 shipid 7011 in squad BomberDrone_Mark3 186066 1/29/2018 12:45:55 AM BUG: ship killed is not part of target squad. squad 186069 BomberDrone_Mark3 shipid 7001 in squad BomberDrone_Mark3 186067 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186097 HiveDrone shipid 1558 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186090 HiveDrone shipid 1558 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186096 HiveDrone shipid 1558 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186095 HiveDrone shipid 1558 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186101 FighterDrone_Mark2 shipid 6799 in squad BomberDrone_Mark3 186069 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186090 HiveDrone shipid 8929 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186096 HiveDrone shipid 8929 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186095 HiveDrone shipid 8929 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186093 HiveDrone shipid 8929 in squad HiveDrone 186091 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186101 FighterDrone_Mark2 shipid 6813 in squad BomberDrone_Mark3 186069 1/29/2018 12:45:56 AM BUG: ship killed is not part of target squad. squad 186101 FighterDrone_Mark2 shipid 6815 in squad BomberDrone_Mark3 186069 1/29/2018 12:45:58 AM BUG: ship killed is not part of target squad. squad 186096 HiveDrone shipid 8645 in squad HiveDrone 186095 1/29/2018 12:45:58 AM BUG: ship killed is not part of target squad. squad 186094 HiveDrone shipid 8645 in squad HiveDrone 186095 1/29/2018 12:45:58 AM BUG: ship killed is not part of target squad. squad 186090 HiveDrone shipid 8645 in squad HiveDrone 186095 1/29/2018 12:47:15 AM BUG: ship killed is not part of target squad. squad 204844 HiveDrone shipid 14853 in squad BomberDrone_Mark1 204420 1/29/2018 12:47:15 AM BUG: ship killed is not part of target squad. squad 204840 HiveDrone shipid 14853 in squad BomberDrone_Mark1 204420 1/29/2018 12:47:25 AM BUG: ship killed is not part of target squad. squad 204926 FighterDrone_Mark3 shipid 18668 in squad BomberDrone_Mark3 204931 1/29/2018 12:47:25 AM BUG: ship killed is not part of target squad. squad 204883 FighterDrone_Mark2 shipid 18668 in squad BomberDrone_Mark3 204931 1/29/2018 12:47:25 AM BUG: ship killed is not part of target squad. squad 204885 FighterDrone_Mark2 shipid 18665 in squad BomberDrone_Mark3 204931 1/29/2018 12:47:26 AM BUG: ship killed is not part of target squad. squad 204884 FighterDrone_Mark2 shipid 18667 in squad BomberDrone_Mark3 204931 1/29/2018 12:47:27 AM BUG: ship killed is not part of target squad. squad 204885 FighterDrone_Mark2 shipid 18711 in squad BomberDrone_Mark3 204930 1/29/2018 12:47:27 AM BUG: ship killed is not part of target squad. squad 204886 FighterDrone_Mark2 shipid 18711 in squad BomberDrone_Mark3 204930 1/29/2018 12:47:27 AM BUG: ship killed is not part of target squad. squad 204886 FighterDrone_Mark2 shipid 18710 in squad BomberDrone_Mark3 204930 1/29/2018 12:47:27 AM BUG: ship killed is not part of target squad. squad 204885 FighterDrone_Mark2 shipid 18710 in squad BomberDrone_Mark3 204930 1/29/2018 12:47:28 AM BUG: ship killed is not part of target squad. squad 204885 FighterDrone_Mark2 shipid 18723 in squad BomberDrone_Mark3 204929 1/29/2018 12:47:36 AM BUG: ship killed is not part of target squad. squad 211263 BomberDrone_Mark1 shipid 8655 in squad HiveDrone 208499 1/29/2018 12:47:44 AM BUG: ship killed is not part of target squad. squad 216339 BomberDrone_Mark1 shipid 18645 in squad FighterDrone_Mark1 216722 1/29/2018 12:47:53 AM BUG: ship killed is not part of target squad. squad 219953 HiveDrone shipid 18236 in squad Bomber_Mark1 13015 1/29/2018 12:47:56 AM BUG: ship killed is not part of target squad. squad 219953 HiveDrone shipid 987 in squad ShieldStarship_Mark1 13019 1/29/2018 12:47:59 AM BUG: ship killed is not part of target squad. squad 223574 FighterDrone_Mark2 shipid 13838 in squad FighterDrone_Mark1 222697 1/29/2018 12:48:16 AM MINOR BUG: ship killed is already on Dying list. squad 138677 Fighter_Mark1 1/29/2018 12:48:16 AM MINOR BUG: ship killed is already on Dying list. squad 138677 Fighter_Mark1 1/29/2018 12:48:16 AM MINOR BUG: ship killed is already on Dying list. squad 138677 Fighter_Mark1 1/29/2018 12:50:43 AM BUG: ship killed is not part of target squad. squad 247930 FighterDrone_Mark3 shipid 359 in squad ShieldStarship_Mark2 81403 1/29/2018 12:50:44 AM BUG: ship killed is not part of target squad. squad 247930 FighterDrone_Mark3 shipid 391 in squad HumanArk 11775 1/29/2018 12:50:45 AM BUG: ship killed is not part of target squad. squad 254366 FighterDrone_Mark3 shipid 32775 in squad FighterDrone_Mark3 247930 1/29/2018 12:50:49 AM BUG: ship killed is not part of target squad. squad 247930 FighterDrone_Mark3 shipid 25303 in squad HiveDrone 248622 1/29/2018 12:50:50 AM BUG: ship killed is not part of target squad. squad 247930 FighterDrone_Mark3 shipid 25313 in squad HiveDrone 248622 1/29/2018 12:50:52 AM BUG: ship killed is not part of target squad. squad 254366 FighterDrone_Mark3 shipid 32914 in squad BomberDrone_Mark1 248616 1/29/2018 12:50:52 AM BUG: ship killed is not part of target squad. squad 247929 FighterDrone_Mark3 shipid 33170 in squad FighterDrone_Mark2 249870 1/29/2018 12:50:52 AM BUG: ship killed is not part of target squad. squad 247929 FighterDrone_Mark3 shipid 33355 in squad HumanArk 11775 1/29/2018 12:50:55 AM BUG: ship killed is not part of target squad. squad 247929 FighterDrone_Mark3 shipid 33144 in squad BomberDrone_Mark2 249873 1/29/2018 12:50:55 AM BUG: ship killed is not part of target squad. squad 257651 FighterDrone_Mark2 shipid 33144 in squad BomberDrone_Mark2 249873 1/29/2018 12:50:56 AM BUG: ship killed is not part of target squad. squad 257651 FighterDrone_Mark2 shipid 33157 in squad FighterDrone_Mark2 249870 1/29/2018 12:50:58 AM BUG: ship killed is not part of target squad. squad 248618 BomberDrone_Mark1 shipid 391 in squad HumanArk 11775 1/29/2018 12:51:08 AM BUG: ship killed is not part of target squad. squad 278570 HiveDrone shipid 31254 in squad BomberDrone_Mark2 278571 1/29/2018 12:51:08 AM BUG: ship killed is not part of target squad. squad 249871 FighterDrone_Mark2 shipid 31256 in squad BomberDrone_Mark2 278571 1/29/2018 12:52:10 AM BUG: ship killed is not part of target squad. squad 289994 BomberDrone_Mark2 shipid 37485 in squad FighterDrone_Mark2 289998 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289999 FighterDrone_Mark2 shipid 37381 in squad FighterDrone_Mark3 290001 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289999 FighterDrone_Mark2 shipid 37495 in squad FighterDrone_Mark2 289998 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289996 FighterDrone_Mark2 shipid 37495 in squad FighterDrone_Mark2 289998 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289997 FighterDrone_Mark2 shipid 37495 in squad FighterDrone_Mark2 289998 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289998 FighterDrone_Mark2 shipid 37384 in squad FighterDrone_Mark3 290001 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 290004 FighterDrone_Mark3 shipid 37391 in squad FighterDrone_Mark3 290001 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289999 FighterDrone_Mark2 shipid 37391 in squad FighterDrone_Mark3 290001 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289997 FighterDrone_Mark2 shipid 37492 in squad FighterDrone_Mark2 289998 1/29/2018 12:52:11 AM BUG: ship killed is not part of target squad. squad 289998 FighterDrone_Mark2 shipid 37480 in squad FighterDrone_Mark3 290004 1/29/2018 12:52:14 AM BUG: ship killed is not part of target squad. squad 290000 FighterDrone_Mark2 shipid 19051 in squad HiveDrone 289990 1/29/2018 12:52:14 AM BUG: ship killed is not part of target squad. squad 289996 FighterDrone_Mark2 shipid 19051 in squad HiveDrone 289990 1/29/2018 12:52:14 AM BUG: ship killed is not part of target squad. squad 289996 FighterDrone_Mark2 shipid 33234 in squad HiveDrone 289990 1/29/2018 12:52:14 AM BUG: ship killed is not part of target squad. squad 289998 FighterDrone_Mark2 shipid 37514 in squad FighterDrone_Mark2 289997 1/29/2018 12:52:14 AM BUG: ship killed is not part of target squad. squad 290008 BomberDrone_Mark3 shipid 37515 in squad FighterDrone_Mark2 289997 1/29/2018 12:52:17 AM BUG: ship killed is not part of target squad. squad 290000 FighterDrone_Mark2 shipid 37445 in squad FighterDrone_Mark2 289999 1/29/2018 12:52:19 AM BUG: ship killed is not part of target squad. squad 13015 Bomber_Mark1 shipid 25775 in squad HiveDrone 289989 1/29/2018 12:52:19 AM BUG: ship killed is not part of target squad. squad 289998 FighterDrone_Mark2 shipid 25775 in squad HiveDrone 289989 1/29/2018 12:52:19 AM BUG: ship killed is not part of target squad. squad 289998 FighterDrone_Mark2 shipid 33246 in squad HiveDrone 289989 1/29/2018 12:52:26 AM BUG: ship killed is not part of target squad. squad 292615 FighterDrone_Mark3 shipid 37537 in squad FighterDrone_Mark3 290003 1/29/2018 12:52:26 AM BUG: ship killed is not part of target squad. squad 290002 FighterDrone_Mark3 shipid 37544 in squad FighterDrone_Mark3 290003 1/29/2018 12:52:28 AM BUG: ship killed is not part of target squad. squad 290003 FighterDrone_Mark3 shipid 37760 in squad FighterDrone_Mark3 290002 1/29/2018 12:52:46 AM BUG: ship killed is not part of target squad. squad 301590 FighterDrone_Mark2 shipid 31805 in squad FighterDrone_Mark3 292615 1/29/2018 12:52:57 AM BUG: ship killed is not part of target squad. squad 321349 FighterDrone_Mark2 shipid 37496 in squad Fighter_Mark1 229501 1/29/2018 12:52:57 AM BUG: ship killed is not part of target squad. squad 321349 FighterDrone_Mark2 shipid 26253 in squad ShieldStarship_Mark2 81403 1/29/2018 12:53:06 AM BUG: ship killed is not part of target squad. squad 321349 FighterDrone_Mark2 shipid 37444 in squad Fighter_Mark1 322050 1/29/2018 12:53:40 AM BUG: ship killed is not part of target squad. squad 337153 FighterDrone_Mark2 shipid 37755 in squad FighterDrone_Mark3 337159 1/29/2018 12:53:40 AM BUG: ship killed is not part of target squad. squad 337154 FighterDrone_Mark2 shipid 37717 in squad FighterDrone_Mark3 337159 1/29/2018 12:53:44 AM BUG: ship killed is not part of target squad. squad 337152 FighterDrone_Mark2 shipid 37397 in squad FighterDrone_Mark2 337154 1/29/2018 12:54:16 AM BUG: ship killed is not part of target squad. squad 363988 BomberDrone_Mark2 shipid 39097 in squad FighterDrone_Mark1 337166 1/29/2018 12:54:24 AM BUG: ship killed is not part of target squad. squad 337151 FighterDrone_Mark2 shipid 41812 in squad FighterDrone_Mark3 337159 1/29/2018 12:54:24 AM BUG: ship killed is not part of target squad. squad 337151 FighterDrone_Mark2 shipid 37715 in squad FighterDrone_Mark3 337159 1/29/2018 12:56:30 AM BUG: ship killed is not part of target squad. squad 399118 FighterDrone_Mark2 shipid 36375 in squad BomberDrone_Mark3 399105 1/29/2018 12:57:30 AM BUG: ship killed is not part of target squad. squad 437246 BomberDrone_Mark1 shipid 391 in squad HumanArk 11775 1/29/2018 12:57:30 AM BUG: ship killed is not part of target squad. squad 438584 FighterDrone_Mark2 shipid 391 in squad HumanArk 11775 1/29/2018 12:57:43 AM Shutting Down Socket 1/29/2018 12:57:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/27/2018 7:23:30 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 3/27/2018 7:23:30 PM Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2018 7:24:22 PM Game Version: 0.715 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2018 7:24:22 PM Resolution changed to fullscreen 1080x1920 3/27/2018 7:24:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2018 7:24:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 3/27/2018 7:25:14 PM World Created, Launching Server 3/27/2018 7:25:14 PM Successfully opened host socket 3/27/2018 7:29:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2018 4:53:16 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 7/6/2018 4:53:16 PM Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 4:53:17 PM Resolution changed to fullscreen 1080x1920 7/6/2018 4:53:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 4:53:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/6/2018 4:53:47 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 4:53:47 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2018 4:53:47 PM 32.0 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (0.3s) LoadFinalSFXStuff (8.6s) ExternalIconDictionaryTable (1.0s) SpaceboxDefinitionTable (1.0s) PlanetDefinitionTable (2.7s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (12.9s) SurrogateTableTable (0.4s) 7/6/2018 4:53:48 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 4:54:57 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ 7/6/2018 4:54:57 PM Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2018 4:54:58 PM Resolution changed to fullscreen 1080x1920 7/6/2018 4:54:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2018 4:54:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/6/2018 4:55:11 PM ArcenAssetBundleCache.InstantiatedObjects: 608 7/6/2018 4:55:11 PM Game Version: 0.748 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2018 4:55:11 PM 14.1 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.9s) LoadFinalSFXStuff (8.0s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (2.7s) 7/6/2018 4:55:11 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at ArcenGameController.Update() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 77 7/6/2018 4:55:31 PM World Created, Launching Server 7/6/2018 4:55:31 PM Successfully opened host socket 7/6/2018 4:55:51 PM Welcome to the D18 Swirl generator 7/6/2018 4:58:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/5/2018 8:58:09 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 9/5/2018 8:58:11 PM No resolution change was required. 9/5/2018 8:58:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/5/2018 8:58:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/5/2018 8:58:41 PM ArcenAssetBundleCache.InstantiatedObjects: 622 9/5/2018 8:58:42 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 9/5/2018 8:58:42 PM Game Version: 0.765 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/5/2018 8:58:42 PM 33.9 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) Language.Initialize (1.0s) LoadFinalSFXStuff (8.5s) ExternalIconDictionaryTable (0.9s) ArcenUIPrefabTable (1.2s) InputActionTypeDataTable (0.3s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (1.4s) GameEntityTypeDataTable.InitVisualBits (12.5s) SurrogateTableTable (0.8s) 9/5/2018 8:58:43 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/5/2018 8:59:14 PM Generate Map with type Octopus and seed 73248000 9/5/2018 8:59:14 PM World Created, Launching Server 9/5/2018 8:59:15 PM Successfully opened host socket 9/5/2018 8:59:18 PM Generate Map with type Octopus and seed 73248000 9/5/2018 8:59:18 PM Generate Map Complete 9/5/2018 8:59:21 PM Generate Map with type Octopus and seed 73248000 9/5/2018 8:59:21 PM Generate Map Complete 9/5/2018 8:59:23 PM Generate Map with type Octopus and seed 73248000 9/5/2018 8:59:23 PM Generate Map Complete 9/5/2018 8:59:24 PM Generate Map with type Octopus and seed 73248000 9/5/2018 8:59:24 PM Generate Map Complete 9/5/2018 8:59:24 PM Generate Map with type Octopus and seed 86233967 9/5/2018 8:59:24 PM Generate Map Complete 9/5/2018 8:59:25 PM Generate Map with type Octopus and seed 86233967 9/5/2018 8:59:25 PM Generate Map Complete 9/5/2018 8:59:28 PM Generate Map with type Octopus and seed 86233967 9/5/2018 8:59:28 PM Generate Map Complete 9/5/2018 9:05:32 PM No resolution change was required. 9/5/2018 9:05:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/5/2018 9:05:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/5/2018 9:05:38 PM No resolution change was required. 9/5/2018 9:05:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/5/2018 9:05:38 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/5/2018 9:08:13 PM Before placement: No command station found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <13c3a21a888443f9afb614b096c44528>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <1670c93d96cf4e648ffa4ef3d13bc2a1>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <1670c93d96cf4e648ffa4ef3d13bc2a1>:0 at SelectionManager.Update () [0x00000] in :0 9/5/2018 9:09:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/21/2018 8:35:08 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/21/2018 8:35:09 PM No resolution change was required. 10/21/2018 8:35:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2018 8:35:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/21/2018 8:35:47 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/21/2018 8:35:47 PM Game Version: 0.804 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/21/2018 8:35:47 PM 39.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) LoadFinalSFXStuff (8.1s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.4s) InputActionTypeDataTable (0.3s) ExternalConstants (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) EntityLineTypeTable (0.4s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.9s) GameEntityTypeDataTable.Initialize (2.9s) GameEntityTypeDataTable.InitVisualBits (15.7s) SurrogateTableTable (1.1s) 10/21/2018 8:35:48 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/21/2018 8:36:50 PM Resolution changed to windowed 1000x600 10/21/2018 8:36:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2018 8:36:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/21/2018 8:36:57 PM Resolution changed to fullscreen 1080x1920 10/21/2018 8:36:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2018 8:36:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/21/2018 8:37:08 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:08 PM World Created, Launching Server 10/21/2018 8:37:09 PM Successfully opened host socket 10/21/2018 8:37:12 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:12 PM Generate Map Complete 10/21/2018 8:37:28 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:28 PM Generate Map Complete 10/21/2018 8:37:33 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:33 PM Generate Map Complete 10/21/2018 8:37:38 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:38 PM Generate Map Complete 10/21/2018 8:37:39 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:37:39 PM Generate Map Complete 10/21/2018 8:38:19 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:38:19 PM Generate Map Complete 10/21/2018 8:38:30 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:38:30 PM Generate Map Complete 10/21/2018 8:38:32 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:38:32 PM Generate Map Complete 10/21/2018 8:39:00 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:00 PM Generate Map Complete 10/21/2018 8:39:11 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:11 PM Generate Map Complete 10/21/2018 8:39:15 PM Generate Map with type Encapsulated and seed 86233967 10/21/2018 8:39:15 PM Generate Map Complete 10/21/2018 8:39:20 PM Generate Map with type Realistic and seed 86233967 10/21/2018 8:39:20 PM Generate Map Complete 10/21/2018 8:39:23 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:23 PM Generate Map Complete 10/21/2018 8:39:29 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:29 PM Generate Map Complete 10/21/2018 8:39:32 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:32 PM Generate Map Complete 10/21/2018 8:39:35 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:35 PM Generate Map Complete 10/21/2018 8:39:37 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:37 PM Generate Map Complete 10/21/2018 8:39:43 PM Generate Map with type Octopus and seed 86233967 10/21/2018 8:39:43 PM Generate Map Complete 10/21/2018 8:39:44 PM Generate Map with type Octopus and seed 867915765 10/21/2018 8:39:44 PM Generate Map Complete 10/21/2018 8:39:46 PM Generate Map with type Octopus and seed 49227190 10/21/2018 8:39:46 PM Generate Map Complete 10/21/2018 8:39:56 PM Generate Map with type Octopus and seed 49227190 10/21/2018 8:39:56 PM Generate Map Complete 10/21/2018 8:40:00 PM Generate Map with type Octopus and seed 49227190 10/21/2018 8:40:00 PM Generate Map Complete 10/21/2018 8:40:01 PM Generate Map with type Octopus and seed 49227190 10/21/2018 8:40:01 PM Generate Map Complete 10/21/2018 9:23:30 PM No resolution change was required. 10/21/2018 9:23:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2018 9:23:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/21/2018 9:29:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/22/2018 7:32:48 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2018 7:32:48 PM No resolution change was required. 10/22/2018 7:32:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2018 7:32:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/22/2018 7:33:01 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/22/2018 7:33:01 PM Game Version: 0.804 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2018 7:33:01 PM 13.4 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.2s) EntityLineTypeTable (0.4s) PlanetDefinitionTable (0.4s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.4s) 10/22/2018 7:33:01 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/22/2018 7:33:06 PM Successfully opened host socket 10/22/2018 8:12:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2018 9:34:51 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2018 9:34:51 PM No resolution change was required. 11/5/2018 9:34:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2018 9:34:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2018 9:35:03 PM Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui' 11/5/2018 9:35:27 PM ArcenAssetBundleCache.InstantiatedObjects: 771 11/5/2018 9:35:27 PM Game Version: 0.805 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7800 Series graphicsDeviceID: 26649 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2028 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2018 9:35:27 PM 36.8 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (8.9s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) EntityLineTypeTable (0.5s) SpaceboxDefinitionTable (0.7s) PlanetDefinitionTable (2.7s) GameEntityTypeDataTable.Initialize (2.1s) GameEntityTypeDataTable.InitVisualBits (15.2s) SurrogateTableTable (0.7s) 11/5/2018 9:35:27 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 11/5/2018 9:35:32 PM Successfully opened host socket 11/5/2018 10:30:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/16/2019 8:16:07 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/16/2019 8:16:07 PM Boot up FleetOS (0.3817s) 10/16/2019 8:16:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/16/2019 8:16:07 PM Check System Logs For Rogue Intelligence (0.0499s) 10/16/2019 8:16:07 PM Organizing Alien Translation Routines (0.2318s) 10/16/2019 8:16:07 PM Remembering Alamo (0.0509s) 10/16/2019 8:16:07 PM Generating Framerates (0.0430s) 10/16/2019 8:16:07 PM Bring Cloaking Systems Online (0.0218s) 10/16/2019 8:16:07 PM Game Version: 0.951 10/16/2019 8:16:07 PM Eject Trash Into Hyperspace (0.0240s) 10/16/2019 8:16:07 PM Recalculate Speed Of Light (0.0300s) 10/16/2019 8:16:07 PM Check Nearby Stellar Masses (0.0260s) 10/16/2019 8:16:07 PM No resolution change was required. 10/16/2019 8:16:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2019 8:16:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2019 8:16:08 PM Refresh Optical Lensing (0.0415s) 10/16/2019 8:16:08 PM Revise Fundamental Physical Laws (0.1275s) 10/16/2019 8:16:08 PM Boot Audio Comms (0.0170s) 10/16/2019 8:16:08 PM Establish Individual Audio Links (0.0165s) 10/16/2019 8:16:08 PM Prepare Explosions and Crackles (0.1908s) 10/16/2019 8:16:09 PM Optimize Comfort On Command Decks (1.1110s) 10/16/2019 8:16:09 PM Check For Extra Modules (0.0319s) 10/16/2019 8:16:09 PM Calculate Odds Of Success (0.0415s) 10/16/2019 8:16:09 PM Briefly Panic (0.1890s) 10/16/2019 8:16:09 PM Install Confidence Routines (0.2641s) 10/16/2019 8:16:10 PM Bring Commander Interface Online (0.2089s) 10/16/2019 8:16:10 PM Motivate All Crews (0.0488s) 10/16/2019 8:16:10 PM Externalizing Patterns (0.0415s) 10/16/2019 8:16:10 PM Disengaging Constants (0.4140s) 10/16/2019 8:16:11 PM Late Axionic Computations (0.3873s) 10/16/2019 8:16:11 PM Thinking Of Advice (0.0223s) 10/16/2019 8:16:11 PM Degaussing Advice (0.1647s) 10/16/2019 8:16:11 PM Naming All Known Planets (0.0260s) 10/16/2019 8:16:11 PM Remembering Speeds (0.0288s) 10/16/2019 8:16:11 PM Prioritizing Targets (0.0248s) 10/16/2019 8:16:11 PM Rebooting Sensor Arrays (0.0251s) 10/16/2019 8:16:11 PM Unloading Prismatic Grid (0.0302s) 10/16/2019 8:16:11 PM Thinking Of Objectives (0.0322s) 10/16/2019 8:16:11 PM Re-Aligning Objectives (0.0301s) 10/16/2019 8:16:11 PM Inhibiting Visual Scans (0.0541s) 10/16/2019 8:16:11 PM Synthesizing Vocals (0.0204s) 10/16/2019 8:16:11 PM Ventilating Scenarios (0.0230s) 10/16/2019 8:16:11 PM Decontaminating Targeting Systems (0.0444s) 10/16/2019 8:16:11 PM Ejecting Tactical Core (0.0281s) 10/16/2019 8:16:11 PM Calibrating Formations (0.0259s) 10/16/2019 8:16:11 PM Intercepting Galactic Maps (0.0328s) 10/16/2019 8:16:11 PM Sterilizing Test Chamber (0.0292s) 10/16/2019 8:16:11 PM Faction Diagnostics (0.0431s) 10/16/2019 8:16:11 PM Buffering Hackers (0.0329s) 10/16/2019 8:16:11 PM Inverting Death (0.0460s) 10/16/2019 8:16:11 PM Linear Field Variance (0.0950s) 10/16/2019 8:16:11 PM Charging Marks (0.0230s) 10/16/2019 8:16:11 PM Range Manifolds (0.0150s) 10/16/2019 8:16:12 PM Purging ROFs (0.0140s) 10/16/2019 8:16:12 PM Manipulating Speeds (0.0268s) 10/16/2019 8:16:12 PM Detecting Projectiles (0.0250s) 10/16/2019 8:16:12 PM Grouping Flow Fields (0.0304s) 10/16/2019 8:16:12 PM Modulating Flow Field Groups (0.0390s) 10/16/2019 8:16:12 PM Designing Fleets (0.2036s) 10/16/2019 8:16:12 PM Thinking Of Technologies (0.0140s) 10/16/2019 8:16:12 PM Categorizing Starbord Sensors (0.0224s) 10/16/2019 8:16:12 PM Injecting Galactic Variables (0.0576s) 10/16/2019 8:16:12 PM Discharging Colored Ions (0.0368s) 10/16/2019 8:16:12 PM Replicating Ion Colors (0.0273s) 10/16/2019 8:16:14 PM Investigating Starfields (2.2345s) 10/16/2019 8:16:23 PM Discovering Distant Planets (8.5239s) 10/16/2019 8:16:23 PM Investigating Map Signatures (0.0609s) 10/16/2019 8:16:23 PM Collating Solar Systems (0.0194s) 10/16/2019 8:16:23 PM Categorizing All Planets (0.0080s) 10/16/2019 8:16:23 PM Organizing Commands (0.0455s) 10/16/2019 8:16:23 PM Calculating Firing Cones (0.0120s) 10/16/2019 8:16:24 PM Breaking In New Ship Parts (1.1508s) 10/16/2019 8:16:40 PM Break Target Into Component Compounds (15.4839s) 10/16/2019 8:16:40 PM Issuing Orders (0.0090s) 10/16/2019 8:16:40 PM Augmenting Infusers (0.0129s) 10/16/2019 8:16:40 PM Infusing (0.0908s) 10/16/2019 8:16:40 PM Post-Proton Surge (0.0092s) 10/16/2019 8:16:40 PM Calibrate Weapons Arrays (0.0270s) 10/16/2019 8:16:40 PM Stimulate Modulation (0.0190s) 10/16/2019 8:16:40 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/16/2019 8:16:41 PM Load Surrogates (1.1087s) 10/16/2019 8:16:41 PM Load Historical Documents (0.0070s) 10/16/2019 8:16:41 PM 34.2 seconds total load time. Boot up FleetOS (0.4s) Optimize Comfort On Command Decks (1.1s) Install Confidence Routines (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.2s) Discovering Distant Planets (8.5s) Breaking In New Ship Parts (1.2s) Break Target Into Component Compounds (15.5s) Load Surrogates (1.1s) 10/16/2019 8:16:41 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at ArcenGameController.Update () [0x00000] in <85373047697d47678ef6bb43a294699c>:0 10/16/2019 8:16:47 PM Start Generate Partial Map with Octopus and seed 49227190 and planet count 80 and 16 factions 10/16/2019 8:16:47 PM World Created, Launching Server 10/16/2019 8:16:47 PM Successfully opened host socket 10/16/2019 8:16:51 PM Start Generate Partial Map with Octopus and seed 49227190 and planet count 80 and 16 factions 10/16/2019 8:16:51 PM Generate Partial Map Complete 10/16/2019 8:19:05 PM Start Generate FULL Map with Octopus and seed 49227190 and planet count 80 and 16 factions 10/16/2019 8:19:06 PM Generate FULL Map Complete 10/16/2019 8:22:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 1:02:22 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2019 1:02:22 AM Boot up FleetOS (0.5105s) 10/27/2019 1:02:22 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 1:02:22 AM Check System Logs For Rogue Intelligence (0.0494s) 10/27/2019 1:02:23 AM Organizing Alien Translation Routines (0.7026s) 10/27/2019 1:02:23 AM Remembering Alamo (0.2008s) 10/27/2019 1:02:23 AM Generating Framerates (0.0579s) 10/27/2019 1:02:23 AM Bring Cloaking Systems Online (0.0340s) 10/27/2019 1:02:24 AM Game Version: 1.002 10/27/2019 1:02:24 AM Eject Trash Into Hyperspace (0.0629s) 10/27/2019 1:02:24 AM Recalculate Speed Of Light (0.0739s) 10/27/2019 1:02:24 AM Check Nearby Stellar Masses (0.0310s) 10/27/2019 1:02:24 AM No resolution change was required. 10/27/2019 1:02:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 1:02:24 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 1:02:24 AM Refresh Optical Lensing (0.0250s) 10/27/2019 1:02:24 AM Revise Fundamental Physical Laws (0.1939s) 10/27/2019 1:02:24 AM Boot Audio Comms (0.0410s) 10/27/2019 1:02:24 AM Establish Individual Audio Links (0.0250s) 10/27/2019 1:02:25 AM Prepare Explosions and Crackles (0.7176s) 10/27/2019 1:02:26 AM Optimize Comfort On Command Decks (1.0461s) 10/27/2019 1:02:26 AM Check For Extra Modules (0.0320s) 10/27/2019 1:02:26 AM Calculate Odds Of Success (0.0390s) 10/27/2019 1:02:33 AM Briefly Panic (6.8731s) 10/27/2019 1:02:33 AM Install Confidence Routines (0.5440s) 10/27/2019 1:02:33 AM Bring Commander Interface Online (0.2450s) 10/27/2019 1:02:33 AM Motivate All Crews (0.0460s) 10/27/2019 1:02:33 AM Externalizing Patterns (0.0380s) 10/27/2019 1:02:34 AM Disengaging Constants (0.2841s) 10/27/2019 1:02:34 AM Late Axionic Computations (0.5028s) 10/27/2019 1:02:34 AM Thinking Of Advice (0.0300s) 10/27/2019 1:02:35 AM Degaussing Advice (0.2309s) 10/27/2019 1:02:35 AM Naming All Known Planets (0.0330s) 10/27/2019 1:02:35 AM Remembering Speeds (0.0290s) 10/27/2019 1:02:35 AM Prioritizing Targets (0.0250s) 10/27/2019 1:02:35 AM Rebooting Sensor Arrays (0.0253s) 10/27/2019 1:02:35 AM Unloading Prismatic Grid (0.0222s) 10/27/2019 1:02:35 AM Thinking Of Objectives (0.0241s) 10/27/2019 1:02:35 AM Re-Aligning Objectives (0.0462s) 10/27/2019 1:02:35 AM Inhibiting Visual Scans (0.0635s) 10/27/2019 1:02:35 AM Synthesizing Vocals (0.0192s) 10/27/2019 1:02:35 AM Ventilating Scenarios (0.0230s) 10/27/2019 1:02:35 AM Decontaminating Targeting Systems (0.0440s) 10/27/2019 1:02:35 AM Ejecting Tactical Core (0.0370s) 10/27/2019 1:02:35 AM Calibrating Formations (0.0140s) 10/27/2019 1:02:35 AM Intercepting Galactic Maps (0.0365s) 10/27/2019 1:02:35 AM Sterilizing Test Chamber (0.0290s) 10/27/2019 1:02:35 AM Faction Diagnostics (0.0440s) 10/27/2019 1:02:35 AM Buffering Hackers (0.0443s) 10/27/2019 1:02:35 AM Inverting Death (0.0430s) 10/27/2019 1:02:35 AM Linear Field Variance (0.1307s) 10/27/2019 1:02:35 AM Charging Marks (0.0280s) 10/27/2019 1:02:35 AM Range Manifolds (0.0200s) 10/27/2019 1:02:35 AM Purging ROFs (0.0240s) 10/27/2019 1:02:35 AM Manipulating Speeds (0.0290s) 10/27/2019 1:02:35 AM Detecting Projectiles (0.0150s) 10/27/2019 1:02:35 AM Grouping Flow Fields (0.0311s) 10/27/2019 1:02:35 AM Modulating Flow Field Groups (0.0420s) 10/27/2019 1:02:36 AM Designing Fleets (0.2044s) 10/27/2019 1:02:36 AM Thinking Of Technologies (0.0360s) 10/27/2019 1:02:36 AM Categorizing Starboard Sensors (0.0440s) 10/27/2019 1:02:36 AM Injecting Galactic Variables (0.0610s) 10/27/2019 1:02:36 AM Discharging Colored Ions (0.0370s) 10/27/2019 1:02:36 AM Replicating Ion Colors (0.0190s) 10/27/2019 1:02:38 AM Investigating Starfields (2.2417s) 10/27/2019 1:02:47 AM Scouring Distant Planets (8.4907s) 10/27/2019 1:02:47 AM Investigating Map Signatures (0.0780s) 10/27/2019 1:02:47 AM Collating Solar Systems (0.0460s) 10/27/2019 1:02:47 AM Categorizing All Planets (0.0100s) 10/27/2019 1:02:47 AM Organizing Commands (0.0340s) 10/27/2019 1:02:47 AM Calculating Firing Cones (0.0090s) 10/27/2019 1:02:50 AM Splitting Ship Parts Into Smaller Parts (2.8995s) 10/27/2019 1:03:06 AM Reticulate Splines (16.8132s) 10/27/2019 1:03:07 AM Issuing Orders (0.0300s) 10/27/2019 1:03:07 AM Augmenting Infusers (0.0150s) 10/27/2019 1:03:07 AM Infusing (0.0931s) 10/27/2019 1:03:07 AM Post-Proton Surge (0.0100s) 10/27/2019 1:03:07 AM Calibrate Weapons Arrays (0.0340s) 10/27/2019 1:03:07 AM Stimulate Modulation (0.0210s) 10/27/2019 1:03:07 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 1:03:08 AM Load Surrogates (1.3007s) 10/27/2019 1:03:08 AM Load Historical Documents (0.0080s) 10/27/2019 1:03:08 AM 46.1 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.7s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (6.9s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.2s) Scouring Distant Planets (8.5s) Splitting Ship Parts Into Smaller Parts (2.9s) Reticulate Splines (16.8s) Load Surrogates (1.3s) 10/27/2019 1:03:08 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 1:03:18 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 1:03:18 AM World Created, Launching Server 10/27/2019 1:03:18 AM PlayerAccount RIP has now been put in control of faction 1. 10/27/2019 1:03:18 AM Successfully opened host socket 10/27/2019 1:03:33 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 1:03:33 AM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/27/2019 1:04:03 AM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 1:04:03 AM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 1:04:03 AM Successfully opened host socket 10/27/2019 1:04:03 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 10/27/2019 1:04:03 AM Generate FULL Map Complete 10/27/2019 1:06:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 6:46:49 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2019 6:46:49 PM Boot up FleetOS (0.3837s) 10/27/2019 6:46:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 6:46:49 PM Check System Logs For Rogue Intelligence (0.0499s) 10/27/2019 6:46:49 PM Organizing Alien Translation Routines (0.3179s) 10/27/2019 6:46:49 PM Remembering Alamo (0.0559s) 10/27/2019 6:46:49 PM Generating Framerates (0.0400s) 10/27/2019 6:46:49 PM Bring Cloaking Systems Online (0.0160s) 10/27/2019 6:46:49 PM Game Version: 1.002 10/27/2019 6:46:49 PM Eject Trash Into Hyperspace (0.0340s) 10/27/2019 6:46:49 PM Recalculate Speed Of Light (0.0460s) 10/27/2019 6:46:49 PM Check Nearby Stellar Masses (0.0210s) 10/27/2019 6:46:50 PM No resolution change was required. 10/27/2019 6:46:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 6:46:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 6:46:50 PM Refresh Optical Lensing (0.0290s) 10/27/2019 6:46:50 PM Revise Fundamental Physical Laws (0.1618s) 10/27/2019 6:46:50 PM Boot Audio Comms (0.0280s) 10/27/2019 6:46:50 PM Establish Individual Audio Links (0.0250s) 10/27/2019 6:46:50 PM Prepare Explosions and Crackles (0.6675s) 10/27/2019 6:46:51 PM Optimize Comfort On Command Decks (1.0132s) 10/27/2019 6:46:51 PM Check For Extra Modules (0.0210s) 10/27/2019 6:46:51 PM Calculate Odds Of Success (0.0330s) 10/27/2019 6:46:58 PM Briefly Panic (6.4898s) 10/27/2019 6:46:58 PM Install Confidence Routines (0.2928s) 10/27/2019 6:46:58 PM Bring Commander Interface Online (0.1712s) 10/27/2019 6:46:58 PM Motivate All Crews (0.0679s) 10/27/2019 6:46:59 PM Externalizing Patterns (0.0349s) 10/27/2019 6:46:59 PM Disengaging Constants (0.2321s) 10/27/2019 6:46:59 PM Late Axionic Computations (0.4364s) 10/27/2019 6:46:59 PM Thinking Of Advice (0.0310s) 10/27/2019 6:46:59 PM Degaussing Advice (0.1378s) 10/27/2019 6:46:59 PM Naming All Known Planets (0.0250s) 10/27/2019 6:46:59 PM Remembering Speeds (0.0290s) 10/27/2019 6:46:59 PM Prioritizing Targets (0.0258s) 10/27/2019 6:46:59 PM Rebooting Sensor Arrays (0.0257s) 10/27/2019 6:46:59 PM Unloading Prismatic Grid (0.0206s) 10/27/2019 6:47:00 PM Thinking Of Objectives (0.0269s) 10/27/2019 6:47:00 PM Re-Aligning Objectives (0.0433s) 10/27/2019 6:47:00 PM Inhibiting Visual Scans (0.0636s) 10/27/2019 6:47:00 PM Synthesizing Vocals (0.0190s) 10/27/2019 6:47:00 PM Ventilating Scenarios (0.0230s) 10/27/2019 6:47:00 PM Decontaminating Targeting Systems (0.0280s) 10/27/2019 6:47:00 PM Ejecting Tactical Core (0.0200s) 10/27/2019 6:47:00 PM Calibrating Formations (0.0150s) 10/27/2019 6:47:00 PM Intercepting Galactic Maps (0.0350s) 10/27/2019 6:47:00 PM Sterilizing Test Chamber (0.0210s) 10/27/2019 6:47:00 PM Faction Diagnostics (0.0441s) 10/27/2019 6:47:00 PM Buffering Hackers (0.0360s) 10/27/2019 6:47:00 PM Inverting Death (0.0340s) 10/27/2019 6:47:00 PM Linear Field Variance (0.1139s) 10/27/2019 6:47:00 PM Charging Marks (0.0290s) 10/27/2019 6:47:00 PM Range Manifolds (0.0150s) 10/27/2019 6:47:00 PM Purging ROFs (0.0150s) 10/27/2019 6:47:00 PM Manipulating Speeds (0.0290s) 10/27/2019 6:47:00 PM Detecting Projectiles (0.0150s) 10/27/2019 6:47:00 PM Grouping Flow Fields (0.0200s) 10/27/2019 6:47:00 PM Modulating Flow Field Groups (0.0330s) 10/27/2019 6:47:00 PM Designing Fleets (0.1149s) 10/27/2019 6:47:00 PM Thinking Of Technologies (0.0260s) 10/27/2019 6:47:00 PM Categorizing Starboard Sensors (0.0280s) 10/27/2019 6:47:00 PM Injecting Galactic Variables (0.0440s) 10/27/2019 6:47:00 PM Discharging Colored Ions (0.0370s) 10/27/2019 6:47:00 PM Replicating Ion Colors (0.0190s) 10/27/2019 6:47:03 PM Investigating Starfields (2.2250s) 10/27/2019 6:47:11 PM Resizing Distant Planets (8.5327s) 10/27/2019 6:47:11 PM Investigating Map Signatures (0.0691s) 10/27/2019 6:47:11 PM Collating Solar Systems (0.0210s) 10/27/2019 6:47:11 PM Categorizing All Planets (0.0080s) 10/27/2019 6:47:11 PM Organizing Commands (0.0610s) 10/27/2019 6:47:11 PM Calculating Firing Cones (0.0090s) 10/27/2019 6:47:14 PM Splitting Ship Parts Into Smaller Parts (2.8546s) 10/27/2019 6:47:31 PM Re-Route Anti-Matter (17.0001s) 10/27/2019 6:47:31 PM Issuing Orders (0.0300s) 10/27/2019 6:47:31 PM Augmenting Infusers (0.0140s) 10/27/2019 6:47:31 PM Infusing (0.0859s) 10/27/2019 6:47:31 PM Post-Proton Surge (0.0100s) 10/27/2019 6:47:31 PM Calibrate Weapons Arrays (0.0250s) 10/27/2019 6:47:31 PM Stimulate Modulation (0.0210s) 10/27/2019 6:47:32 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 6:47:33 PM Load Surrogates (1.2199s) 10/27/2019 6:47:33 PM Load Historical Documents (0.0090s) 10/27/2019 6:47:33 PM 44.1 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (6.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (2.2s) Resizing Distant Planets (8.5s) Splitting Ship Parts Into Smaller Parts (2.9s) Re-Route Anti-Matter (17.0s) Load Surrogates (1.2s) 10/27/2019 6:47:33 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/21/2019 6:48:03 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/21/2019 6:48:03 PM Boot up FleetOS (1.2401s) 11/21/2019 6:48:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/21/2019 6:48:03 PM Check System Logs For Rogue Intelligence (0.0689s) 11/21/2019 6:48:04 PM Game Version: 1.010 11/21/2019 6:48:04 PM Eject Trash Into Hyperspace (1.0133s) 11/21/2019 6:48:05 PM Expansions: The Spire Rises (NOT INSTALLED) 11/21/2019 6:48:05 PM Check For Extra Modules (0.0859s) 11/21/2019 6:48:05 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/21/2019 6:48:05 PM Bring Cloaking Systems Online (0.1368s) 11/21/2019 6:48:05 PM Remembering Alamo (0.0704s) 11/21/2019 6:48:05 PM Generating Framerates (0.0408s) 11/21/2019 6:48:05 PM Recalculate Speed Of Light (0.0609s) 11/21/2019 6:48:05 PM Check Nearby Stellar Masses (0.0230s) 11/21/2019 6:48:05 PM No resolution change was required. 11/21/2019 6:48:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/21/2019 6:48:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/21/2019 6:48:05 PM Refresh Optical Lensing (0.0340s) 11/21/2019 6:48:05 PM Revise Fundamental Physical Laws (0.2627s) 11/21/2019 6:48:05 PM Boot Audio Comms (0.1149s) 11/21/2019 6:48:05 PM Establish Individual Audio Links (0.0839s) 11/21/2019 6:48:06 PM Prepare Explosions and Crackles (0.8351s) 11/21/2019 6:48:08 PM Optimize Comfort On Command Decks (1.8166s) 11/21/2019 6:48:08 PM Calculate Odds Of Success (0.0857s) 11/21/2019 6:48:16 PM Briefly Panic (7.8868s) 11/21/2019 6:48:16 PM Install Confidence Routines (0.3496s) 11/21/2019 6:48:17 PM Bring Commander Interface Online (0.3961s) 11/21/2019 6:48:17 PM Motivate All Crews (0.0679s) 11/21/2019 6:48:17 PM Externalizing Patterns (0.0649s) 11/21/2019 6:48:18 PM Disengaging Constants (1.0323s) 11/21/2019 6:48:18 PM Late Axionic Computations (0.3614s) 11/21/2019 6:48:18 PM Thinking Of Advice (0.0300s) 11/21/2019 6:48:19 PM Degaussing Advice (0.3225s) 11/21/2019 6:48:19 PM Naming All Known Planets (0.0499s) 11/21/2019 6:48:19 PM Remembering Speeds (0.0360s) 11/21/2019 6:48:19 PM Prioritizing Targets (0.0130s) 11/21/2019 6:48:19 PM Rebooting Sensor Arrays (0.0130s) 11/21/2019 6:48:19 PM Unloading Prismatic Grid (0.0385s) 11/21/2019 6:48:19 PM Thinking Of Objectives (0.0559s) 11/21/2019 6:48:19 PM Re-Aligning Objectives (0.0559s) 11/21/2019 6:48:19 PM Inhibiting Visual Scans (0.0310s) 11/21/2019 6:48:19 PM Synthesizing Vocals (0.0290s) 11/21/2019 6:48:19 PM Ventilating Scenarios (0.0300s) 11/21/2019 6:48:19 PM Decontaminating Targeting Systems (0.0519s) 11/21/2019 6:48:19 PM Ejecting Tactical Core (0.0719s) 11/21/2019 6:48:19 PM Calibrating Formations (0.0250s) 11/21/2019 6:48:19 PM Intercepting Galactic Maps (0.0739s) 11/21/2019 6:48:19 PM Sterilizing Test Chamber (0.0330s) 11/21/2019 6:48:19 PM Faction Diagnostics (0.1099s) 11/21/2019 6:48:19 PM Buffering Hackers (0.0420s) 11/21/2019 6:48:19 PM Inverting Death (0.1179s) 11/21/2019 6:48:20 PM Linear Field Variance (0.2170s) 11/21/2019 6:48:20 PM Charging Marks (0.1648s) 11/21/2019 6:48:20 PM Range Manifolds (0.0250s) 11/21/2019 6:48:20 PM Purging ROFs (0.0110s) 11/21/2019 6:48:20 PM Manipulating Speeds (0.1229s) 11/21/2019 6:48:20 PM Detecting Projectiles (0.0248s) 11/21/2019 6:48:20 PM Grouping Flow Fields (0.1299s) 11/21/2019 6:48:20 PM Modulating Flow Field Groups (0.0829s) 11/21/2019 6:48:21 PM Designing Fleets (0.2497s) 11/21/2019 6:48:21 PM Thinking Of Technologies (0.0849s) 11/21/2019 6:48:21 PM Categorizing Starboard Sensors (0.0736s) 11/21/2019 6:48:21 PM Injecting Galactic Variables (0.1259s) 11/21/2019 6:48:21 PM Discharging Colored Ions (0.0539s) 11/21/2019 6:48:21 PM Replicating Ion Colors (0.0789s) 11/21/2019 6:48:24 PM Investigating Starfields (3.1762s) 11/21/2019 6:48:36 PM Browsing Distant Planets (11.7888s) 11/21/2019 6:48:36 PM Investigating Map Signatures (0.1121s) 11/21/2019 6:48:36 PM Collating Solar Systems (0.0290s) 11/21/2019 6:48:36 PM Categorizing All Planets (0.0090s) 11/21/2019 6:48:36 PM Organizing Commands (0.0847s) 11/21/2019 6:48:36 PM Calculating Firing Cones (0.0090s) 11/21/2019 6:48:42 PM Discontinue Your Favorite Ship Parts (6.0139s) 11/21/2019 6:49:22 PM Polarize Deflectors (39.5236s) 11/21/2019 6:49:22 PM Issuing Orders (0.0140s) 11/21/2019 6:49:22 PM Augmenting Infusers (0.0190s) 11/21/2019 6:49:22 PM Infusing (0.2248s) 11/21/2019 6:49:22 PM Post-Proton Surge (0.0100s) 11/21/2019 6:49:22 PM Calibrate Weapons Arrays (0.0480s) 11/21/2019 6:49:22 PM Stimulate Modulation (0.0220s) 11/21/2019 6:49:23 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/21/2019 6:49:24 PM Load Surrogates (2.2067s) 11/21/2019 6:49:24 PM Load Historical Documents (0.0120s) 11/21/2019 6:49:24 PM 82.1 seconds total load time. Boot up FleetOS (1.2s) Eject Trash Into Hyperspace (1.0s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.8s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (1.0s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Investigating Starfields (3.2s) Browsing Distant Planets (11.8s) Discontinue Your Favorite Ship Parts (6.0s) Polarize Deflectors (39.5s) Load Surrogates (2.2s) 11/21/2019 6:49:25 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/21/2019 6:49:54 PM Added the faction AIReserves. 11/21/2019 6:49:55 PM PlayerAccount RIP has now been put in control of faction 11. 11/21/2019 6:49:55 PM PlayerAccount RIP has now been put in control of faction 11. 11/21/2019 6:49:55 PM Successfully opened host socket 11/21/2019 6:49:55 PM Start Generate FULL Map with Clusters and seed 325329512 and planet count 120 and 21 factions 11/21/2019 6:49:56 PM Generate FULL Map Complete 11/21/2019 6:53:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/30/2020 11:19:12 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2020 11:19:12 PM Boot up FleetOS (0.6828s) 3/30/2020 11:19:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2020 11:19:12 PM Check System Logs For Rogue Intelligence (0.0779s) 3/30/2020 11:19:12 PM Game Version: 2.012 3/30/2020 11:19:13 PM Eject Trash Into Hyperspace (0.7241s) 3/30/2020 11:19:13 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/30/2020 11:19:13 PM Check For Extra Modules (0.0759s) 3/30/2020 11:19:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/30/2020 11:19:13 PM Bring Cloaking Systems Online (0.1051s) 3/30/2020 11:19:13 PM Remembering Alamo (0.1249s) 3/30/2020 11:19:13 PM Generating Framerates (0.0586s) 3/30/2020 11:19:13 PM Recalculate Speed Of Light (0.0490s) 3/30/2020 11:19:13 PM Optimize Comfort On Command Decks (0.0220s) 3/30/2020 11:19:13 PM Check Nearby Stellar Masses (0.0320s) 3/30/2020 11:19:13 PM No resolution change was required. 3/30/2020 11:19:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 11:19:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 11:19:13 PM Refresh Optical Lensing (0.0320s) 3/30/2020 11:19:13 PM Revise Fundamental Physical Laws (0.1019s) 3/30/2020 11:19:13 PM Boot Audio Comms (0.0400s) 3/30/2020 11:19:13 PM Establish Individual Audio Links (0.0340s) 3/30/2020 11:19:14 PM Prepare Explosions and Crackles (0.8800s) 3/30/2020 11:19:14 PM Calculate Odds Of Success (0.1535s) 3/30/2020 11:19:15 PM Briefly Panic (0.3506s) 3/30/2020 11:19:15 PM Install Confidence Routines (0.3367s) 3/30/2020 11:19:15 PM Bring Commander Interface Online (0.3170s) 3/30/2020 11:19:15 PM Motivate All Crews (0.0410s) 3/30/2020 11:19:15 PM Externalizing Patterns (0.0579s) 3/30/2020 11:19:16 PM Disengaging Constants (0.4711s) 3/30/2020 11:19:16 PM Late Axionic Computations (0.3723s) 3/30/2020 11:19:16 PM Connecting to Fleet Command (0.0270s) 3/30/2020 11:19:16 PM Thinking Of Advice (0.0300s) 3/30/2020 11:19:16 PM Degaussing Advice (0.2807s) 3/30/2020 11:19:17 PM Naming All Known Planets (0.0330s) 3/30/2020 11:19:17 PM Remembering Speeds (0.0280s) 3/30/2020 11:19:17 PM Prioritizing Targets (0.0312s) 3/30/2020 11:19:17 PM Rebooting Sensor Arrays (0.0280s) 3/30/2020 11:19:17 PM Unloading Prismatic Grid (0.0310s) 3/30/2020 11:19:17 PM Thinking Of Objectives (0.0260s) 3/30/2020 11:19:17 PM Re-Aligning Objectives (0.0350s) 3/30/2020 11:19:17 PM Inhibiting Visual Scans (0.0519s) 3/30/2020 11:19:17 PM Synthesizing Vocals (0.0236s) 3/30/2020 11:19:17 PM Ventilating Scenarios (0.0320s) 3/30/2020 11:19:17 PM Decontaminating Targeting Systems (0.0430s) 3/30/2020 11:19:17 PM Ejecting Tactical Core (0.0390s) 3/30/2020 11:19:17 PM Calibrating Formations (0.0320s) 3/30/2020 11:19:17 PM Intercepting Galactic Maps (0.0420s) 3/30/2020 11:19:17 PM Sterilizing Test Chamber (0.0240s) 3/30/2020 11:19:17 PM Faction Diagnostics (0.0180s) 3/30/2020 11:19:17 PM Buffering Hackers (0.0440s) 3/30/2020 11:19:17 PM Inverting Death (0.0589s) 3/30/2020 11:19:17 PM Linear Field Variance (0.1439s) 3/30/2020 11:19:17 PM Charging Marks (0.0350s) 3/30/2020 11:19:17 PM Guarding The Posts (0.0340s) 3/30/2020 11:19:17 PM Range Manifolds (0.0270s) 3/30/2020 11:19:17 PM Purging ROFs (0.0270s) 3/30/2020 11:19:17 PM Manipulating Speeds (0.0291s) 3/30/2020 11:19:17 PM Detecting Projectiles (0.0260s) 3/30/2020 11:19:17 PM Grouping Flow Fields (0.0130s) 3/30/2020 11:19:17 PM Modulating Flow Field Groups (0.0240s) 3/30/2020 11:19:18 PM Designing Fleets (0.2134s) 3/30/2020 11:19:18 PM Thinking Of Technologies (0.0420s) 3/30/2020 11:19:18 PM Categorizing Starboard Sensors (0.0470s) 3/30/2020 11:19:18 PM Injecting Galactic Variables (0.0549s) 3/30/2020 11:19:18 PM Discharging Colored Ions (0.0529s) 3/30/2020 11:19:18 PM Replicating Ion Colors (0.0340s) 3/30/2020 11:19:20 PM Medicating Starfields (2.3490s) 3/30/2020 11:19:29 PM Mapping Distant Planets (8.7320s) 3/30/2020 11:19:29 PM Investigating Map Signatures (0.0799s) 3/30/2020 11:19:29 PM Collating Solar Systems (0.0450s) 3/30/2020 11:19:29 PM Categorizing All Planets (0.0090s) 3/30/2020 11:19:29 PM Organizing Commands (0.0430s) 3/30/2020 11:19:29 PM Calculating Firing Cones (0.0100s) 3/30/2020 11:19:33 PM Fumbling With Ship Parts (3.5562s) 3/30/2020 11:19:53 PM Harvesting Magnetic Monopoles (20.2467s) 3/30/2020 11:19:53 PM Issuing Orders (0.0280s) 3/30/2020 11:19:53 PM Augmenting Infusers (0.0310s) 3/30/2020 11:19:53 PM Infusing (0.1659s) 3/30/2020 11:19:53 PM Post-Proton Surge (0.0110s) 3/30/2020 11:19:53 PM Calibrate Weapons Arrays (0.0390s) 3/30/2020 11:19:53 PM Stimulate Modulation (0.0280s) 3/30/2020 11:19:54 PM ArcenAssetBundleCache.InstantiatedObjects: 865 3/30/2020 11:19:55 PM Load Surrogates (1.8936s) 3/30/2020 11:19:55 PM Load Historical Documents (0.0100s) 3/30/2020 11:19:55 PM 44.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.7s) Prepare Explosions and Crackles (0.9s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Medicating Starfields (2.3s) Mapping Distant Planets (8.7s) Fumbling With Ship Parts (3.6s) Harvesting Magnetic Monopoles (20.2s) Load Surrogates (1.9s) 3/30/2020 11:19:56 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/30/2020 11:22:38 PM Base Color: Red Trim Color: White 3/30/2020 11:22:55 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:22:55 PM World Created, Launching Server 3/30/2020 11:22:56 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:22:56 PM Successfully opened host socket 3/30/2020 11:24:37 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:24:37 PM World Created, Launching Server 3/30/2020 11:24:37 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:24:37 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:25:05 PM No resolution change was required. 3/30/2020 11:25:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 11:25:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 11:26:13 PM No resolution change was required. 3/30/2020 11:26:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 11:26:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 11:28:14 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:28:14 PM World Created, Launching Server 3/30/2020 11:28:14 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:28:14 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:30:29 PM No resolution change was required. 3/30/2020 11:30:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 11:30:29 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 11:31:58 PM No resolution change was required. 3/30/2020 11:31:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 11:31:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 11:38:31 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:38:31 PM World Created, Launching Server 3/30/2020 11:38:31 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:38:31 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:40:22 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:40:22 PM World Created, Launching Server 3/30/2020 11:40:22 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:40:22 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:42:23 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:42:23 PM World Created, Launching Server 3/30/2020 11:42:23 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:42:23 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:43:16 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:43:16 PM World Created, Launching Server 3/30/2020 11:43:16 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 3/30/2020 11:43:16 PM PlayerAccount RIP has now been put in control of faction 1. 3/30/2020 11:47:00 PM Logged Achievement To Steam Give a Man a Fish... 3/30/2020 11:51:54 PM Logged Achievement To Steam Research Grant 3/30/2020 11:54:45 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/30/2020 11:54:45 PM World Created, Launching Server 3/30/2020 11:54:45 PM PlayerAccount RIP has now been put in control of faction 1. 3/31/2020 12:08:59 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions 3/31/2020 12:08:59 AM World Created, Launching Server 3/31/2020 12:08:59 AM PlayerAccount RIP has now been put in control of faction 1. 3/31/2020 12:22:06 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:06 AM World Created, Launching Server 3/31/2020 12:22:10 AM Start Generate Partial Map with Octopus and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:10 AM total central planets: 31 3/31/2020 12:22:10 AM created central planets: 31 3/31/2020 12:22:10 AM Generate Partial Map Complete 3/31/2020 12:22:13 AM Start Generate Partial Map with Simple and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:13 AM Generate Partial Map Complete 3/31/2020 12:22:16 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:16 AM Generate Partial Map Complete 3/31/2020 12:22:18 AM Start Generate Partial Map with D18Rings and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:18 AM Removed 53 self-referential planet links in this map. Harmless now. 3/31/2020 12:22:18 AM Generate Partial Map Complete 3/31/2020 12:22:33 AM Start Generate Partial Map with D18Rings and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:33 AM Removed 53 self-referential planet links in this map. Harmless now. 3/31/2020 12:22:33 AM Generate Partial Map Complete 3/31/2020 12:22:40 AM Start Generate Partial Map with D18Bubbles and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:41 AM Generate Partial Map Complete 3/31/2020 12:22:44 AM Start Generate Partial Map with D18Swirl and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:44 AM Generate Partial Map Complete 3/31/2020 12:22:48 AM Start Generate Partial Map with ClustersMicrocosm and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:48 AM Generate Partial Map Complete 3/31/2020 12:22:50 AM Start Generate Partial Map with Snake and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:51 AM Generate Partial Map Complete 3/31/2020 12:22:55 AM Start Generate Partial Map with Concentric and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:55 AM Generate Partial Map Complete 3/31/2020 12:22:58 AM Start Generate Partial Map with X and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:22:58 AM Generate Partial Map Complete 3/31/2020 12:23:05 AM Start Generate Partial Map with Encapsulated and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:05 AM Generate Partial Map Complete 3/31/2020 12:23:10 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:10 AM Generate Partial Map Complete 3/31/2020 12:23:17 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:18 AM Generate Partial Map Complete 3/31/2020 12:23:20 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:21 AM Generate Partial Map Complete 3/31/2020 12:23:23 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:23 AM Generate Partial Map Complete 3/31/2020 12:23:27 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:27 AM Generate Partial Map Complete 3/31/2020 12:23:31 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:31 AM Generate Partial Map Complete 3/31/2020 12:23:35 AM Start Generate Partial Map with Realistic and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:35 AM Generate Partial Map Complete 3/31/2020 12:23:59 AM Start Generate Partial Map with Simple and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:23:59 AM Generate Partial Map Complete 3/31/2020 12:24:06 AM Start Generate Partial Map with Simple and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:24:06 AM Generate Partial Map Complete 3/31/2020 12:24:08 AM Start Generate Partial Map with Simple and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:24:08 AM Generate Partial Map Complete 3/31/2020 12:24:10 AM Start Generate Partial Map with Simple and seed 939836465 and planet count 80 and 19 factions 3/31/2020 12:24:10 AM Generate Partial Map Complete 3/31/2020 12:24:16 AM Start Generate Partial Map with Simple and seed 957643558 and planet count 80 and 19 factions 3/31/2020 12:24:17 AM Generate Partial Map Complete 3/31/2020 12:24:18 AM Start Generate Partial Map with Simple and seed 246430219 and planet count 80 and 19 factions 3/31/2020 12:24:18 AM Generate Partial Map Complete 3/31/2020 12:24:23 AM Start Generate Partial Map with Simple and seed 246430219 and planet count 80 and 19 factions 3/31/2020 12:24:23 AM Generate Partial Map Complete 3/31/2020 12:24:24 AM Start Generate Partial Map with Realistic and seed 246430219 and planet count 80 and 19 factions 3/31/2020 12:24:25 AM Generate Partial Map Complete 3/31/2020 12:24:28 AM Start Generate Partial Map with Realistic and seed 715760182 and planet count 80 and 19 factions 3/31/2020 12:24:29 AM Generate Partial Map Complete 3/31/2020 12:24:31 AM Start Generate Partial Map with Realistic and seed 268780228 and planet count 80 and 19 factions 3/31/2020 12:24:32 AM Generate Partial Map Complete 3/31/2020 12:24:34 AM Start Generate Partial Map with Realistic and seed 270493279 and planet count 80 and 19 factions 3/31/2020 12:24:34 AM Generate Partial Map Complete 3/31/2020 12:24:40 AM Start Generate Partial Map with Realistic and seed 979995362 and planet count 80 and 19 factions 3/31/2020 12:24:41 AM Generate Partial Map Complete 3/31/2020 12:24:43 AM Start Generate Partial Map with Realistic and seed 630163021 and planet count 80 and 19 factions 3/31/2020 12:24:43 AM Generate Partial Map Complete 3/31/2020 12:24:45 AM Start Generate Partial Map with Realistic and seed 893823844 and planet count 80 and 19 factions 3/31/2020 12:24:45 AM Generate Partial Map Complete 3/31/2020 12:24:47 AM Start Generate Partial Map with Realistic and seed 870290521 and planet count 80 and 19 factions 3/31/2020 12:24:48 AM Generate Partial Map Complete 3/31/2020 12:24:52 AM Start Generate Partial Map with Realistic and seed 129041531 and planet count 80 and 19 factions 3/31/2020 12:24:53 AM Generate Partial Map Complete 3/31/2020 12:24:59 AM Start Generate Partial Map with Realistic and seed 679230527 and planet count 80 and 19 factions 3/31/2020 12:25:00 AM Generate Partial Map Complete 3/31/2020 12:25:24 AM Start Generate Partial Map with Realistic and seed 258503151 and planet count 80 and 19 factions 3/31/2020 12:25:25 AM Generate Partial Map Complete 3/31/2020 12:25:29 AM Start Generate Partial Map with Realistic and seed 807628571 and planet count 80 and 19 factions 3/31/2020 12:25:29 AM Generate Partial Map Complete 3/31/2020 12:25:34 AM Start Generate Partial Map with Realistic and seed 179296536 and planet count 80 and 19 factions 3/31/2020 12:25:34 AM Generate Partial Map Complete 3/31/2020 12:25:37 AM Start Generate Partial Map with Realistic and seed 966907514 and planet count 80 and 19 factions 3/31/2020 12:25:37 AM Generate Partial Map Complete 3/31/2020 12:25:40 AM Start Generate Partial Map with Realistic and seed 966907514 and planet count 80 and 19 factions 3/31/2020 12:25:40 AM Generate Partial Map Complete 3/31/2020 12:25:43 AM Start Generate Partial Map with Realistic and seed 966907514 and planet count 80 and 19 factions 3/31/2020 12:25:44 AM Generate Partial Map Complete 3/31/2020 12:25:48 AM Start Generate Partial Map with Realistic and seed 904394716 and planet count 80 and 19 factions 3/31/2020 12:25:48 AM Generate Partial Map Complete 3/31/2020 12:25:57 AM Start Generate Partial Map with Realistic and seed 129574088 and planet count 80 and 19 factions 3/31/2020 12:25:57 AM Generate Partial Map Complete 3/31/2020 12:25:59 AM Start Generate Partial Map with Realistic and seed 407988628 and planet count 80 and 19 factions 3/31/2020 12:26:00 AM Generate Partial Map Complete 3/31/2020 12:26:08 AM Start Generate Partial Map with Realistic and seed 228046227 and planet count 80 and 19 factions 3/31/2020 12:26:09 AM Generate Partial Map Complete 3/31/2020 12:26:11 AM Start Generate Partial Map with Realistic and seed 307967738 and planet count 80 and 19 factions 3/31/2020 12:26:11 AM Generate Partial Map Complete 3/31/2020 12:26:25 AM Start Generate FULL Map with Realistic and seed 307967738 and planet count 80 and 19 factions 3/31/2020 12:26:26 AM Generate FULL Map Complete 3/31/2020 1:21:00 AM Logged Achievement To Steam Tech Tree 3/31/2020 1:25:18 AM Logged Achievement To Steam Lots Of Energy 3/31/2020 2:14:08 AM No resolution change was required. 3/31/2020 2:14:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 2:14:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 2:52:23 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/31/2020 2:52:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/31/2020 2:56:27 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2020 2:56:27 AM Boot up FleetOS (0.3843s) 3/31/2020 2:56:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2020 2:56:27 AM Check System Logs For Rogue Intelligence (0.0659s) 3/31/2020 2:56:27 AM Game Version: 2.012 3/31/2020 2:56:27 AM Eject Trash Into Hyperspace (0.1049s) 3/31/2020 2:56:27 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/31/2020 2:56:27 AM Check For Extra Modules (0.0180s) 3/31/2020 2:56:27 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/31/2020 2:56:27 AM Bring Cloaking Systems Online (0.0310s) 3/31/2020 2:56:27 AM Remembering Alamo (0.4692s) 3/31/2020 2:56:28 AM Generating Framerates (0.0589s) 3/31/2020 2:56:28 AM Recalculate Speed Of Light (0.0410s) 3/31/2020 2:56:28 AM Optimize Comfort On Command Decks (0.0310s) 3/31/2020 2:56:28 AM Check Nearby Stellar Masses (0.0170s) 3/31/2020 2:56:28 AM No resolution change was required. 3/31/2020 2:56:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 2:56:28 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 2:56:28 AM Refresh Optical Lensing (0.0280s) 3/31/2020 2:56:28 AM Revise Fundamental Physical Laws (0.0729s) 3/31/2020 2:56:28 AM Boot Audio Comms (0.0280s) 3/31/2020 2:56:28 AM Establish Individual Audio Links (0.0180s) 3/31/2020 2:56:28 AM Prepare Explosions and Crackles (0.2455s) 3/31/2020 2:56:29 AM Calculate Odds Of Success (1.0116s) 3/31/2020 2:56:34 AM Briefly Panic (5.2003s) 3/31/2020 2:56:34 AM Install Confidence Routines (0.2830s) 3/31/2020 2:56:35 AM Bring Commander Interface Online (0.1439s) 3/31/2020 2:56:35 AM Motivate All Crews (0.0405s) 3/31/2020 2:56:35 AM Externalizing Patterns (0.0280s) 3/31/2020 2:56:35 AM Disengaging Constants (0.1456s) 3/31/2020 2:56:35 AM Late Axionic Computations (0.2712s) 3/31/2020 2:56:35 AM Connecting to Fleet Command (0.0209s) 3/31/2020 2:56:35 AM Thinking Of Advice (0.0220s) 3/31/2020 2:56:35 AM Degaussing Advice (0.1050s) 3/31/2020 2:56:35 AM Naming All Known Planets (0.0169s) 3/31/2020 2:56:35 AM Remembering Speeds (0.0201s) 3/31/2020 2:56:35 AM Prioritizing Targets (0.0230s) 3/31/2020 2:56:35 AM Rebooting Sensor Arrays (0.0192s) 3/31/2020 2:56:35 AM Unloading Prismatic Grid (0.0140s) 3/31/2020 2:56:35 AM Thinking Of Objectives (0.0100s) 3/31/2020 2:56:35 AM Re-Aligning Objectives (0.0150s) 3/31/2020 2:56:35 AM Inhibiting Visual Scans (0.0290s) 3/31/2020 2:56:35 AM Synthesizing Vocals (0.0150s) 3/31/2020 2:56:35 AM Ventilating Scenarios (0.0160s) 3/31/2020 2:56:35 AM Decontaminating Targeting Systems (0.0181s) 3/31/2020 2:56:35 AM Ejecting Tactical Core (0.0210s) 3/31/2020 2:56:35 AM Calibrating Formations (0.0100s) 3/31/2020 2:56:36 AM Intercepting Galactic Maps (0.0320s) 3/31/2020 2:56:36 AM Sterilizing Test Chamber (0.0160s) 3/31/2020 2:56:36 AM Faction Diagnostics (0.0380s) 3/31/2020 2:56:36 AM Buffering Hackers (0.0380s) 3/31/2020 2:56:36 AM Inverting Death (0.0280s) 3/31/2020 2:56:36 AM Linear Field Variance (0.1009s) 3/31/2020 2:56:36 AM Charging Marks (0.0190s) 3/31/2020 2:56:36 AM Guarding The Posts (0.0250s) 3/31/2020 2:56:36 AM Range Manifolds (0.0180s) 3/31/2020 2:56:36 AM Purging ROFs (0.0210s) 3/31/2020 2:56:36 AM Manipulating Speeds (0.0210s) 3/31/2020 2:56:36 AM Detecting Projectiles (0.0120s) 3/31/2020 2:56:36 AM Grouping Flow Fields (0.0194s) 3/31/2020 2:56:36 AM Modulating Flow Field Groups (0.0350s) 3/31/2020 2:56:36 AM Designing Fleets (0.0839s) 3/31/2020 2:56:36 AM Thinking Of Technologies (0.0250s) 3/31/2020 2:56:36 AM Categorizing Starboard Sensors (0.0220s) 3/31/2020 2:56:36 AM Injecting Galactic Variables (0.0368s) 3/31/2020 2:56:36 AM Discharging Colored Ions (0.0359s) 3/31/2020 2:56:36 AM Replicating Ion Colors (0.0191s) 3/31/2020 2:56:38 AM Initiating Starfields (2.0899s) 3/31/2020 2:56:47 AM Screening Distant Planets (8.3791s) 3/31/2020 2:56:47 AM Investigating Map Signatures (0.0583s) 3/31/2020 2:56:47 AM Collating Solar Systems (0.0200s) 3/31/2020 2:56:47 AM Categorizing All Planets (0.0090s) 3/31/2020 2:56:47 AM Organizing Commands (0.0340s) 3/31/2020 2:56:47 AM Calculating Firing Cones (0.0090s) 3/31/2020 2:56:50 AM Offending Sentient Ship Parts (2.9834s) 3/31/2020 2:57:09 AM Detecting Antimatter (19.7104s) 3/31/2020 2:57:09 AM Issuing Orders (0.0260s) 3/31/2020 2:57:09 AM Augmenting Infusers (0.0110s) 3/31/2020 2:57:10 AM Infusing (0.1049s) 3/31/2020 2:57:10 AM Post-Proton Surge (0.0120s) 3/31/2020 2:57:10 AM Calibrate Weapons Arrays (0.0380s) 3/31/2020 2:57:10 AM Stimulate Modulation (0.0300s) 3/31/2020 2:57:10 AM ArcenAssetBundleCache.InstantiatedObjects: 865 3/31/2020 2:57:11 AM Load Surrogates (1.5694s) 3/31/2020 2:57:11 AM Load Historical Documents (0.0080s) 3/31/2020 2:57:11 AM 44.9 seconds total load time. Boot up FleetOS (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (1.0s) Briefly Panic (5.2s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Initiating Starfields (2.1s) Screening Distant Planets (8.4s) Offending Sentient Ship Parts (3.0s) Detecting Antimatter (19.7s) Load Surrogates (1.6s) 3/31/2020 2:57:12 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/31/2020 2:57:16 AM Start Generate Partial Map with Realistic and seed 1036359485 and planet count 80 and 19 factions 3/31/2020 2:57:16 AM World Created, Launching Server 3/31/2020 2:57:16 AM Successfully opened host socket 3/31/2020 3:02:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/31/2020 3:35:33 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2020 3:35:33 PM Boot up FleetOS (0.7155s) 3/31/2020 3:35:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2020 3:35:33 PM Check System Logs For Rogue Intelligence (0.0709s) 3/31/2020 3:35:33 PM Game Version: 2.012 3/31/2020 3:35:33 PM Eject Trash Into Hyperspace (0.1099s) 3/31/2020 3:35:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/31/2020 3:35:33 PM Check For Extra Modules (0.0240s) 3/31/2020 3:35:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/31/2020 3:35:33 PM Bring Cloaking Systems Online (0.2148s) 3/31/2020 3:35:34 PM Remembering Alamo (0.1838s) 3/31/2020 3:35:34 PM Generating Framerates (0.0529s) 3/31/2020 3:35:34 PM Recalculate Speed Of Light (0.0669s) 3/31/2020 3:35:34 PM Optimize Comfort On Command Decks (0.0613s) 3/31/2020 3:35:34 PM Check Nearby Stellar Masses (0.0350s) 3/31/2020 3:35:34 PM No resolution change was required. 3/31/2020 3:35:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 3:35:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 3:35:34 PM Refresh Optical Lensing (0.0320s) 3/31/2020 3:35:34 PM Revise Fundamental Physical Laws (0.2507s) 3/31/2020 3:35:34 PM Boot Audio Comms (0.0330s) 3/31/2020 3:35:34 PM Establish Individual Audio Links (0.0260s) 3/31/2020 3:35:35 PM Prepare Explosions and Crackles (0.3716s) 3/31/2020 3:35:36 PM Calculate Odds Of Success (1.1778s) 3/31/2020 3:35:45 PM Briefly Panic (8.7715s) 3/31/2020 3:35:45 PM Install Confidence Routines (0.5071s) 3/31/2020 3:35:45 PM Bring Commander Interface Online (0.2828s) 3/31/2020 3:35:45 PM Motivate All Crews (0.0629s) 3/31/2020 3:35:45 PM Externalizing Patterns (0.0716s) 3/31/2020 3:35:46 PM Disengaging Constants (0.3916s) 3/31/2020 3:35:46 PM Late Axionic Computations (0.4460s) 3/31/2020 3:35:46 PM Connecting to Fleet Command (0.0300s) 3/31/2020 3:35:46 PM Thinking Of Advice (0.0589s) 3/31/2020 3:35:47 PM Degaussing Advice (0.2344s) 3/31/2020 3:35:47 PM Naming All Known Planets (0.0539s) 3/31/2020 3:35:47 PM Remembering Speeds (0.0410s) 3/31/2020 3:35:47 PM Prioritizing Targets (0.0320s) 3/31/2020 3:35:47 PM Rebooting Sensor Arrays (0.0300s) 3/31/2020 3:35:47 PM Unloading Prismatic Grid (0.0310s) 3/31/2020 3:35:47 PM Thinking Of Objectives (0.0270s) 3/31/2020 3:35:47 PM Re-Aligning Objectives (0.0340s) 3/31/2020 3:35:47 PM Inhibiting Visual Scans (0.1019s) 3/31/2020 3:35:47 PM Synthesizing Vocals (0.0230s) 3/31/2020 3:35:47 PM Ventilating Scenarios (0.0250s) 3/31/2020 3:35:47 PM Decontaminating Targeting Systems (0.0509s) 3/31/2020 3:35:47 PM Ejecting Tactical Core (0.0370s) 3/31/2020 3:35:47 PM Calibrating Formations (0.0338s) 3/31/2020 3:35:47 PM Intercepting Galactic Maps (0.0510s) 3/31/2020 3:35:47 PM Sterilizing Test Chamber (0.0325s) 3/31/2020 3:35:47 PM Faction Diagnostics (0.0420s) 3/31/2020 3:35:47 PM Buffering Hackers (0.0619s) 3/31/2020 3:35:47 PM Inverting Death (0.0410s) 3/31/2020 3:35:48 PM Linear Field Variance (0.1259s) 3/31/2020 3:35:48 PM Charging Marks (0.0619s) 3/31/2020 3:35:48 PM Guarding The Posts (0.0410s) 3/31/2020 3:35:48 PM Range Manifolds (0.0230s) 3/31/2020 3:35:48 PM Purging ROFs (0.0320s) 3/31/2020 3:35:48 PM Manipulating Speeds (0.0300s) 3/31/2020 3:35:48 PM Detecting Projectiles (0.0240s) 3/31/2020 3:35:48 PM Grouping Flow Fields (0.0549s) 3/31/2020 3:35:48 PM Modulating Flow Field Groups (0.0460s) 3/31/2020 3:35:48 PM Designing Fleets (0.2258s) 3/31/2020 3:35:48 PM Thinking Of Technologies (0.0420s) 3/31/2020 3:35:48 PM Categorizing Starboard Sensors (0.0461s) 3/31/2020 3:35:48 PM Injecting Galactic Variables (0.0381s) 3/31/2020 3:35:48 PM Discharging Colored Ions (0.0521s) 3/31/2020 3:35:48 PM Replicating Ion Colors (0.0350s) 3/31/2020 3:35:51 PM Cooking Starfields (2.5420s) 3/31/2020 3:35:59 PM Detecting Distant Planets (8.6646s) 3/31/2020 3:36:00 PM Investigating Map Signatures (0.1009s) 3/31/2020 3:36:00 PM Collating Solar Systems (0.0489s) 3/31/2020 3:36:00 PM Categorizing All Planets (0.0110s) 3/31/2020 3:36:00 PM Organizing Commands (0.0529s) 3/31/2020 3:36:00 PM Calculating Firing Cones (0.0120s) 3/31/2020 3:36:03 PM Ejecting Ship Parts Into Space (3.4697s) 3/31/2020 3:36:24 PM Balancing Thermals (20.6949s) 3/31/2020 3:36:24 PM Issuing Orders (0.0370s) 3/31/2020 3:36:24 PM Augmenting Infusers (0.0370s) 3/31/2020 3:36:24 PM Infusing (0.1731s) 3/31/2020 3:36:24 PM Post-Proton Surge (0.0120s) 3/31/2020 3:36:24 PM Calibrate Weapons Arrays (0.0569s) 3/31/2020 3:36:24 PM Stimulate Modulation (0.0273s) 3/31/2020 3:36:25 PM ArcenAssetBundleCache.InstantiatedObjects: 865 3/31/2020 3:36:26 PM Load Surrogates (2.1044s) 3/31/2020 3:36:26 PM Load Historical Documents (0.0130s) 3/31/2020 3:36:26 PM 54.0 seconds total load time. Boot up FleetOS (0.7s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.2s) Briefly Panic (8.8s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Cooking Starfields (2.5s) Detecting Distant Planets (8.7s) Ejecting Ship Parts Into Space (3.5s) Balancing Thermals (20.7s) Load Surrogates (2.1s) 3/31/2020 3:36:27 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/31/2020 3:36:51 PM Successfully opened host socket 3/31/2020 3:37:29 PM Logged Achievement To Steam Lots Of Energy 3/31/2020 3:50:26 PM Logged Achievement To Steam Lots Of Metal 3/31/2020 4:09:54 PM Logged Achievement To Steam Research Grant 3/31/2020 4:22:12 PM Donating team Fireteam 17 has 15 units with strength 1384. Status Assembling No target planet No lurk planet. Ships: Marianna: 15 to hunter, path A 3/31/2020 4:26:58 PM Donating team Fireteam 21 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Soledad: 2 to hunter, path A 3/31/2020 4:28:51 PM Donating team Fireteam 25 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Marianna: 3 to hunter, path A 3/31/2020 4:31:36 PM Logged Achievement To Steam Off to the Dire Graveyard 3/31/2020 5:02:53 PM Logged Achievement To Steam Tech Tree 3/31/2020 5:08:28 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/31/2020 5:08:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/31/2020 7:22:12 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2020 7:22:12 PM Boot up FleetOS (0.9681s) 3/31/2020 7:22:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2020 7:22:12 PM Check System Logs For Rogue Intelligence (0.2460s) 3/31/2020 7:22:14 PM Game Version: 2.012 3/31/2020 7:22:14 PM Eject Trash Into Hyperspace (1.8721s) 3/31/2020 7:22:14 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/31/2020 7:22:14 PM Check For Extra Modules (0.0739s) 3/31/2020 7:22:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/31/2020 7:22:14 PM Bring Cloaking Systems Online (0.0699s) 3/31/2020 7:22:15 PM Remembering Alamo (0.1229s) 3/31/2020 7:22:15 PM Generating Framerates (0.0220s) 3/31/2020 7:22:15 PM Recalculate Speed Of Light (0.0490s) 3/31/2020 7:22:15 PM Optimize Comfort On Command Decks (0.0465s) 3/31/2020 7:22:15 PM Check Nearby Stellar Masses (0.0480s) 3/31/2020 7:22:15 PM No resolution change was required. 3/31/2020 7:22:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 7:22:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 7:22:15 PM Refresh Optical Lensing (0.0350s) 3/31/2020 7:22:15 PM Revise Fundamental Physical Laws (0.0959s) 3/31/2020 7:22:15 PM Boot Audio Comms (0.0599s) 3/31/2020 7:22:15 PM Establish Individual Audio Links (0.0420s) 3/31/2020 7:22:16 PM Prepare Explosions and Crackles (0.5674s) 3/31/2020 7:22:17 PM Calculate Odds Of Success (1.1740s) 3/31/2020 7:22:27 PM Briefly Panic (9.7997s) 3/31/2020 7:22:27 PM Install Confidence Routines (0.6034s) 3/31/2020 7:22:27 PM Bring Commander Interface Online (0.3347s) 3/31/2020 7:22:28 PM Motivate All Crews (0.0594s) 3/31/2020 7:22:28 PM Externalizing Patterns (0.1331s) 3/31/2020 7:22:28 PM Disengaging Constants (0.3107s) 3/31/2020 7:22:28 PM Late Axionic Computations (0.3546s) 3/31/2020 7:22:28 PM Connecting to Fleet Command (0.0380s) 3/31/2020 7:22:28 PM Thinking Of Advice (0.0380s) 3/31/2020 7:22:29 PM Degaussing Advice (0.1389s) 3/31/2020 7:22:29 PM Naming All Known Planets (0.0420s) 3/31/2020 7:22:29 PM Remembering Speeds (0.0696s) 3/31/2020 7:22:29 PM Prioritizing Targets (0.0225s) 3/31/2020 7:22:29 PM Rebooting Sensor Arrays (0.0200s) 3/31/2020 7:22:29 PM Unloading Prismatic Grid (0.0220s) 3/31/2020 7:22:29 PM Thinking Of Objectives (0.0226s) 3/31/2020 7:22:29 PM Re-Aligning Objectives (0.0280s) 3/31/2020 7:22:29 PM Inhibiting Visual Scans (0.0629s) 3/31/2020 7:22:29 PM Synthesizing Vocals (0.0230s) 3/31/2020 7:22:29 PM Ventilating Scenarios (0.0150s) 3/31/2020 7:22:29 PM Decontaminating Targeting Systems (0.0360s) 3/31/2020 7:22:29 PM Ejecting Tactical Core (0.0370s) 3/31/2020 7:22:29 PM Calibrating Formations (0.0330s) 3/31/2020 7:22:29 PM Intercepting Galactic Maps (0.0420s) 3/31/2020 7:22:29 PM Sterilizing Test Chamber (0.0460s) 3/31/2020 7:22:29 PM Faction Diagnostics (0.0599s) 3/31/2020 7:22:29 PM Buffering Hackers (0.0586s) 3/31/2020 7:22:29 PM Inverting Death (0.0310s) 3/31/2020 7:22:29 PM Linear Field Variance (0.1459s) 3/31/2020 7:22:29 PM Charging Marks (0.0430s) 3/31/2020 7:22:29 PM Guarding The Posts (0.0230s) 3/31/2020 7:22:29 PM Range Manifolds (0.0170s) 3/31/2020 7:22:29 PM Purging ROFs (0.0210s) 3/31/2020 7:22:29 PM Manipulating Speeds (0.0300s) 3/31/2020 7:22:29 PM Detecting Projectiles (0.0160s) 3/31/2020 7:22:30 PM Grouping Flow Fields (0.0410s) 3/31/2020 7:22:30 PM Modulating Flow Field Groups (0.0380s) 3/31/2020 7:22:30 PM Designing Fleets (0.1063s) 3/31/2020 7:22:30 PM Thinking Of Technologies (0.0240s) 3/31/2020 7:22:30 PM Categorizing Starboard Sensors (0.0230s) 3/31/2020 7:22:30 PM Injecting Galactic Variables (0.0380s) 3/31/2020 7:22:30 PM Discharging Colored Ions (0.0849s) 3/31/2020 7:22:30 PM Replicating Ion Colors (0.0599s) 3/31/2020 7:22:33 PM Surrounding Starfields (3.1653s) 3/31/2020 7:22:42 PM Blowing Up Distant Planets (8.8624s) 3/31/2020 7:22:42 PM Investigating Map Signatures (0.0910s) 3/31/2020 7:22:42 PM Collating Solar Systems (0.0450s) 3/31/2020 7:22:42 PM Categorizing All Planets (0.0100s) 3/31/2020 7:22:42 PM Organizing Commands (0.0420s) 3/31/2020 7:22:42 PM Calculating Firing Cones (0.0100s) 3/31/2020 7:22:47 PM Demoting Insubordinate Ship Parts (4.4790s) 3/31/2020 7:23:17 PM Bend Laws Of Gravity (30.8685s) 3/31/2020 7:23:18 PM Issuing Orders (0.0519s) 3/31/2020 7:23:18 PM Augmenting Infusers (0.0290s) 3/31/2020 7:23:18 PM Infusing (0.0899s) 3/31/2020 7:23:18 PM Post-Proton Surge (0.0130s) 3/31/2020 7:23:18 PM Calibrate Weapons Arrays (0.0550s) 3/31/2020 7:23:18 PM Stimulate Modulation (0.0370s) 3/31/2020 7:23:18 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/31/2020 7:23:21 PM Load Surrogates (2.8560s) 3/31/2020 7:23:21 PM Load Historical Documents (0.0090s) 3/31/2020 7:23:21 PM 69.4 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (1.9s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.2s) Briefly Panic (9.8s) Install Confidence Routines (0.6s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Surrounding Starfields (3.2s) Blowing Up Distant Planets (8.9s) Demoting Insubordinate Ship Parts (4.5s) Bend Laws Of Gravity (30.9s) Load Surrogates (2.9s) 3/31/2020 7:23:21 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/31/2020 7:24:39 PM No resolution change was required. 3/31/2020 7:24:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 7:24:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 7:24:48 PM Successfully opened host socket 3/31/2020 7:25:34 PM Logged Achievement To Steam Lots Of Metal 3/31/2020 7:25:34 PM Logged Achievement To Steam Lots Of Energy 3/31/2020 7:25:34 PM Logged Achievement To Steam Off to the Dire Graveyard 3/31/2020 7:31:07 PM Donating team Fireteam 44 has 8 units with strength 1764. Status Assembling No target planet No lurk planet. Ships: Marianna: 8 to hunter, path A 3/31/2020 7:31:07 PM Donating team Fireteam 46 has 9 units with strength 423. Status Assembling No target planet No lurk planet. Ships: Soledad: 9 to hunter, path A 3/31/2020 7:32:12 PM Donating team Fireteam 48 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Craeton II: 1 to hunter, path A 3/31/2020 7:33:49 PM Donating team Fireteam 52 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: FGS Clarisse: 1 to hunter, path A 3/31/2020 7:36:37 PM Donating team Fireteam 53 has 20 units with strength 820. Status Assembling No target planet No lurk planet. Ships: Marianna: 20 to hunter, path A 3/31/2020 7:36:37 PM Donating team Fireteam 57 has 12 units with strength 943. Status Assembling No target planet No lurk planet. Ships: Marianna: 5, Boffacsal: 7 to hunter, path A 3/31/2020 7:36:37 PM Donating team Fireteam 52 has 30 units with strength 4807. Status Staging No target planet No lurk planet. Ships: Marianna: 10, Boffacsal: 20 to hunter, path B 3/31/2020 7:36:37 PM Donating team Fireteam 56 has 17 units with strength 4091. Status Staging No target planet No lurk planet. Ships: Boffacsal: 15, Marianna: 2 to hunter, path B 3/31/2020 7:36:37 PM Donating team Fireteam 55 has 20 units with strength 3018. Status Staging No target planet No lurk planet. Ships: Marianna: 3, Boffacsal: 17 to hunter, path B 3/31/2020 7:37:41 PM Donating team Fireteam 56 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Soledad: 1 to hunter, path A 3/31/2020 8:03:39 PM Donating team Fireteam 65 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 25 to hunter, path A 3/31/2020 8:03:44 PM Donating team Fireteam 69 has 4 units with strength 303. Status Assembling No target planet No lurk planet. Ships: Craeton II: 4 to hunter, path A 3/31/2020 8:03:44 PM Donating team Fireteam 73 has 14 units with strength 553. Status Assembling No target planet No lurk planet. Ships: Soledad: 14 to hunter, path A 3/31/2020 8:03:44 PM Donating team Fireteam 67 has 25 units with strength 2572. Status Staging No target planet No lurk planet. Ships: Soledad: 25 to hunter, path B 3/31/2020 8:04:00 PM Donating team Fireteam 76 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 4 to hunter, path A 3/31/2020 8:04:16 PM Donating team Fireteam 77 has 20 units with strength 744. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 15, Marianna: 5 to hunter, path A 3/31/2020 8:27:09 PM Logged Achievement To Steam Research Grant 3/31/2020 8:27:24 PM Logged Achievement To Steam Miffed 3/31/2020 8:40:27 PM Logged Achievement To Steam Kills: Warrior 3/31/2020 8:46:50 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 3/31/2020 8:50:13 PM Logged Achievement To Steam Tech Tree 3/31/2020 9:07:52 PM Donating team Fireteam 86 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 25 to hunter, path A 3/31/2020 9:08:03 PM Donating team Fireteam 86 has 7 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 7 to hunter, path A 3/31/2020 9:08:08 PM Donating team Fireteam 88 has 11 units with strength 554. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 11 to hunter, path A 3/31/2020 9:08:14 PM Donating team Fireteam 89 has 11 units with strength 623. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 11 to hunter, path A 3/31/2020 9:08:19 PM Donating team Fireteam 90 has 8 units with strength 383. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 8 to hunter, path A 3/31/2020 9:08:25 PM Donating team Fireteam 91 has 10 units with strength 517. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 10 to hunter, path A 3/31/2020 9:08:30 PM Donating team Fireteam 92 has 12 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 12 to hunter, path A 3/31/2020 9:08:35 PM Donating team Fireteam 93 has 8 units with strength 383. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 8 to hunter, path A 3/31/2020 9:24:31 PM Logged Achievement To Steam Give a Man a Fish... 3/31/2020 9:33:17 PM Donating team Fireteam 90 has 8 units with strength 442. Status Assembling No target planet No lurk planet. Ships: Lalliavin: 8 to hunter, path A 3/31/2020 9:33:17 PM Donating team Fireteam 92 has 6 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Pauling 2: 5, Mrollendro: 1 to hunter, path A 3/31/2020 9:33:17 PM Donating team Fireteam 89 has 54 units with strength 2548. Status Staging No target planet No lurk planet. Ships: Renata 7A: 11, Lalliavin: 43 to hunter, path B 3/31/2020 10:03:36 PM Base Color: c1E4D2B Trim Color: Platinum 3/31/2020 10:03:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/31/2020 10:03:44 PM Successfully opened host socket 3/31/2020 10:04:51 PM Donating team Fireteam 92 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 2 to hunter, path A 3/31/2020 10:04:56 PM Donating team Fireteam 96 has 44 units with strength 2163. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 40, Soledad: 4 to hunter, path A 3/31/2020 10:04:56 PM Donating team Fireteam 97 has 9 units with strength 365. Status Assembling No target planet No lurk planet. Ships: Soledad: 9 to hunter, path A 3/31/2020 10:04:56 PM Donating team Fireteam 95 has 64 units with strength 3764. Status Staging No target planet No lurk planet. Ships: Boffacsal: 61, Soledad: 3 to hunter, path B 3/31/2020 10:04:56 PM Donating team Fireteam 94 has 29 units with strength 4137. Status Staging No target planet No lurk planet. Ships: Boffacsal: 27, Soledad: 2 to hunter, path B 3/31/2020 10:04:56 PM Donating team Fireteam 93 has 68 units with strength 7608. Status Staging No target planet No lurk planet. Ships: Boffacsal: 66, Soledad: 2 to hunter, path B 3/31/2020 10:05:01 PM Donating team Fireteam 98 has 3 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 3 to hunter, path A 3/31/2020 10:05:34 PM Donating team Fireteam 92 has 14 units with strength 579. Status Assembling No target planet No lurk planet. Ships: Soledad: 11, Pabodie: 3 to hunter, path A 3/31/2020 10:08:48 PM Donating team Fireteam 100 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Craeton II: 1 to hunter, path A 3/31/2020 10:08:48 PM Donating team Fireteam 99 has 32 units with strength 2490. Status Staging No target planet No lurk planet. Ships: Pabodie: 23, Grars: 7, Craeton II: 2 to hunter, path B 3/31/2020 10:16:03 PM Donating team Fireteam 109 has 3 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Craeton II: 1, Pabodie: 2 to hunter, path A 3/31/2020 10:16:03 PM Donating team Fireteam 111 has 6 units with strength 2408. Status Assembling No target planet No lurk planet. Ships: Soledad: 6 to hunter, path A 3/31/2020 10:16:19 PM Donating team Fireteam 111 has 1 units with strength 121. Status Assembling No target planet No lurk planet. Ships: White Moon: 1 to hunter, path A 3/31/2020 10:16:19 PM Donating team Fireteam 112 has 2 units with strength 141. Status Assembling No target planet No lurk planet. Ships: White Moon: 2 to hunter, path A 3/31/2020 10:16:25 PM Donating team Fireteam 114 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: White Moon: 1 to hunter, path A 3/31/2020 10:20:28 PM Donating team Fireteam 120 has 16 units with strength 853. Status Assembling No target planet No lurk planet. Ships: Pabodie: 13, Grars: 3 to hunter, path A 3/31/2020 10:20:28 PM Donating team Fireteam 119 has 21 units with strength 2501. Status Staging No target planet No lurk planet. Ships: Pabodie: 19, Grars: 2 to hunter, path B 3/31/2020 10:39:44 PM Donating team Fireteam 163 has 6 units with strength 942. Status Assembling No target planet No lurk planet. Ships: Unko Lisru: 1, Whiskey Juliet: 5 to hunter, path A 3/31/2020 10:48:17 PM Donating team Fireteam 190 has 32 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 32 to hunter, path A 3/31/2020 10:48:17 PM Donating team Fireteam 191 has 31 units with strength 2181. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 30, Hyperion VII: 1 to hunter, path A 3/31/2020 10:48:17 PM Donating team Fireteam 193 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 1 to hunter, path A 3/31/2020 10:55:56 PM Donating team Fireteam 204 has 6 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Central 013: 6 to hunter, path A 3/31/2020 11:01:41 PM Donating team Fireteam 214 has 33 units with strength 1974. Status Assembling No target planet No lurk planet. Ships: Central 013: 33 to hunter, path A 3/31/2020 11:24:50 PM Donating team Fireteam 226 has 2 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Soledad: 2 to hunter, path A 3/31/2020 11:24:50 PM Donating team Fireteam 227 has 26 units with strength 2551. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 23, Marianna: 3 to hunter, path A 3/31/2020 11:24:50 PM Donating team Fireteam 228 has 3 units with strength 371. Status Assembling No target planet No lurk planet. Ships: Craeton II: 3 to hunter, path A 3/31/2020 11:26:54 PM Donating team Fireteam 232 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: FGS Clarisse: 1 to hunter, path A 3/31/2020 11:29:26 PM Donating team Fireteam 232 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Boffacsal: 25 to hunter, path A 3/31/2020 11:50:59 PM No resolution change was required. 3/31/2020 11:50:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 11:50:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 11:57:05 PM Donating team Fireteam 242 has 12 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 12 to hunter, path A 3/31/2020 11:57:16 PM Donating team Fireteam 242 has 7 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 7 to hunter, path A 3/31/2020 11:58:34 PM Logged Achievement To Steam The Way Home 3/31/2020 11:58:43 PM Donating team Fireteam 243 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 1 to hunter, path A 3/31/2020 11:59:15 PM Donating team Fireteam 243 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 1 to hunter, path A 4/1/2020 12:00:09 AM Donating team Fireteam 206 has 22 units with strength 2502. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 22 to hunter, path A 4/1/2020 12:00:09 AM Donating team Fireteam 203 has 11 units with strength 2459. Status Staging No target planet No lurk planet. Ships: Quartz Isle: 11 to hunter, path B 4/1/2020 12:00:14 AM Donating team Fireteam 244 has 6 units with strength 570. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 6 to hunter, path A 4/1/2020 12:00:14 AM Donating team Fireteam 243 has 21 units with strength 2431. Status Staging No target planet No lurk planet. Ships: Quartz Isle: 21 to hunter, path B 4/1/2020 12:00:26 AM Donating team Fireteam 242 has 37 units with strength 2221. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 4, Boffacsal: 33 to hunter, path A 4/1/2020 12:07:16 AM Donating team Fireteam 251 has 26 units with strength 2347. Status Staging No target planet No lurk planet. Ships: Jovian Dawn: 26 to hunter, path B 4/1/2020 12:07:26 AM Donating team Fireteam 256 has 44 units with strength 3075. Status Staging No target planet No lurk planet. Ships: Jovian Dawn: 40, Luna Striatus: 4 to hunter, path B 4/1/2020 12:07:26 AM Donating team Fireteam 255 has 24 units with strength 5528. Status Staging No target planet No lurk planet. Ships: Jovian Dawn: 20, Luna Striatus: 4 to hunter, path B 4/1/2020 12:07:27 AM Donating team Fireteam 258 has 36 units with strength 3804. Status Staging No target planet No lurk planet. Ships: Jovian Dawn: 34, Luna Striatus: 2 to hunter, path B 4/1/2020 12:07:27 AM Donating team Fireteam 259 has 61 units with strength 4615. Status Staging No target planet No lurk planet. Ships: Jovian Dawn: 60, Luna Striatus: 1 to hunter, path B 4/1/2020 12:13:45 AM Donating team Fireteam 273 has 18 units with strength 1020. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 18 to hunter, path A 4/1/2020 12:13:45 AM Donating team Fireteam 274 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Quartz Isle: 1 to hunter, path A 4/1/2020 12:16:32 AM Donating team Fireteam 279 has 11 units with strength 3786. Status Staging No target planet No lurk planet. Ships: Luna Striatus: 11 to hunter, path B 4/1/2020 12:16:32 AM Donating team Fireteam 281 has 20 units with strength 2584. Status Staging No target planet No lurk planet. Ships: Luna Striatus: 20 to hunter, path B 4/1/2020 12:16:32 AM Donating team Fireteam 277 has 50 units with strength 3402. Status Staging No target planet No lurk planet. Ships: Luna Striatus: 49, Galactar OO3: 1 to hunter, path B 4/1/2020 12:16:32 AM Donating team Fireteam 280 has 32 units with strength 3110. Status Staging No target planet No lurk planet. Ships: Luna Striatus: 32 to hunter, path B 4/1/2020 12:16:48 AM Donating team Fireteam 286 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Luna Striatus: 1 to hunter, path A 4/1/2020 12:18:26 AM Donating team Fireteam 289 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Luna Striatus: 1 to hunter, path A 4/1/2020 12:19:46 AM Donating team Fireteam 291 has 2 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Bluemug-06: 2 to hunter, path A 4/1/2020 12:20:40 AM Donating team Fireteam 292 has 2 units with strength 2792. Status Assembling No target planet No lurk planet. Ships: MBTP 20: 2 to hunter, path A 4/1/2020 12:28:30 AM Donating team Fireteam 303 has 13 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Pinked: 13 to hunter, path A 4/1/2020 12:46:29 AM Donating team Fireteam 309 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Pinked: 6 to hunter, path A 4/1/2020 12:47:01 AM Donating team Fireteam 314 has 1 units with strength 2160. Status Assembling No target planet No lurk planet. Ships: Alpha Sierra: 1 to hunter, path A 4/1/2020 12:51:39 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/1/2020 12:51:45 AM Start Generate Partial Map with Realistic and seed 1021507213 and planet count 80 and 21 factions 4/1/2020 12:51:45 AM World Created, Launching Server 4/1/2020 12:52:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/1/2020 1:59:17 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2020 1:59:17 AM Boot up FleetOS (0.5345s) 4/1/2020 1:59:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2020 1:59:17 AM Check System Logs For Rogue Intelligence (0.0609s) 4/1/2020 1:59:18 AM Game Version: 2.012 4/1/2020 1:59:18 AM Eject Trash Into Hyperspace (1.4367s) 4/1/2020 1:59:19 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/1/2020 1:59:19 AM Check For Extra Modules (0.0689s) 4/1/2020 1:59:19 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/1/2020 1:59:19 AM Bring Cloaking Systems Online (0.1229s) 4/1/2020 1:59:19 AM Remembering Alamo (0.1598s) 4/1/2020 1:59:19 AM Generating Framerates (0.0430s) 4/1/2020 1:59:19 AM Recalculate Speed Of Light (0.1219s) 4/1/2020 1:59:19 AM Optimize Comfort On Command Decks (0.1209s) 4/1/2020 1:59:19 AM Check Nearby Stellar Masses (0.0669s) 4/1/2020 1:59:19 AM No resolution change was required. 4/1/2020 1:59:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2020 1:59:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2020 1:59:19 AM Refresh Optical Lensing (0.0360s) 4/1/2020 1:59:20 AM Revise Fundamental Physical Laws (0.2907s) 4/1/2020 1:59:20 AM Boot Audio Comms (0.0669s) 4/1/2020 1:59:20 AM Establish Individual Audio Links (0.0350s) 4/1/2020 1:59:21 AM Prepare Explosions and Crackles (0.8898s) 4/1/2020 1:59:22 AM Calculate Odds Of Success (1.3107s) 4/1/2020 1:59:30 AM Briefly Panic (8.1492s) 4/1/2020 1:59:30 AM Install Confidence Routines (0.3697s) 4/1/2020 1:59:31 AM Bring Commander Interface Online (0.2660s) 4/1/2020 1:59:31 AM Motivate All Crews (0.0889s) 4/1/2020 1:59:31 AM Externalizing Patterns (0.0815s) 4/1/2020 1:59:31 AM Disengaging Constants (0.4016s) 4/1/2020 1:59:32 AM Late Axionic Computations (0.4284s) 4/1/2020 1:59:32 AM Connecting to Fleet Command (0.0350s) 4/1/2020 1:59:32 AM Thinking Of Advice (0.0543s) 4/1/2020 1:59:32 AM Degaussing Advice (0.3047s) 4/1/2020 1:59:32 AM Naming All Known Planets (0.0360s) 4/1/2020 1:59:32 AM Remembering Speeds (0.0430s) 4/1/2020 1:59:32 AM Prioritizing Targets (0.0400s) 4/1/2020 1:59:32 AM Rebooting Sensor Arrays (0.0360s) 4/1/2020 1:59:32 AM Unloading Prismatic Grid (0.0310s) 4/1/2020 1:59:32 AM Thinking Of Objectives (0.0260s) 4/1/2020 1:59:32 AM Re-Aligning Objectives (0.0411s) 4/1/2020 1:59:32 AM Inhibiting Visual Scans (0.1499s) 4/1/2020 1:59:32 AM Synthesizing Vocals (0.0360s) 4/1/2020 1:59:32 AM Ventilating Scenarios (0.0230s) 4/1/2020 1:59:33 AM Decontaminating Targeting Systems (0.0517s) 4/1/2020 1:59:33 AM Ejecting Tactical Core (0.0541s) 4/1/2020 1:59:33 AM Calibrating Formations (0.0350s) 4/1/2020 1:59:33 AM Intercepting Galactic Maps (0.0480s) 4/1/2020 1:59:33 AM Sterilizing Test Chamber (0.0570s) 4/1/2020 1:59:33 AM Faction Diagnostics (0.0799s) 4/1/2020 1:59:33 AM Buffering Hackers (0.0999s) 4/1/2020 1:59:33 AM Inverting Death (0.0589s) 4/1/2020 1:59:33 AM Linear Field Variance (0.1638s) 4/1/2020 1:59:33 AM Charging Marks (0.0559s) 4/1/2020 1:59:33 AM Guarding The Posts (0.0330s) 4/1/2020 1:59:33 AM Range Manifolds (0.0270s) 4/1/2020 1:59:33 AM Purging ROFs (0.0280s) 4/1/2020 1:59:33 AM Manipulating Speeds (0.0300s) 4/1/2020 1:59:33 AM Detecting Projectiles (0.0246s) 4/1/2020 1:59:33 AM Grouping Flow Fields (0.0570s) 4/1/2020 1:59:33 AM Modulating Flow Field Groups (0.0539s) 4/1/2020 1:59:34 AM Designing Fleets (0.2398s) 4/1/2020 1:59:34 AM Thinking Of Technologies (0.0350s) 4/1/2020 1:59:34 AM Categorizing Starboard Sensors (0.0609s) 4/1/2020 1:59:34 AM Injecting Galactic Variables (0.0569s) 4/1/2020 1:59:34 AM Discharging Colored Ions (0.0529s) 4/1/2020 1:59:34 AM Replicating Ion Colors (0.0330s) 4/1/2020 1:59:36 AM Dropping Starfields (2.2919s) 4/1/2020 1:59:45 AM Pillaging Distant Planets (8.5739s) 4/1/2020 1:59:45 AM Investigating Map Signatures (0.0950s) 4/1/2020 1:59:45 AM Collating Solar Systems (0.0450s) 4/1/2020 1:59:45 AM Categorizing All Planets (0.0100s) 4/1/2020 1:59:45 AM Organizing Commands (0.0440s) 4/1/2020 1:59:45 AM Calculating Firing Cones (0.0110s) 4/1/2020 1:59:49 AM Ejecting Ship Parts Into Space (4.3950s) 4/1/2020 2:00:18 AM Inhibiting Isotope Emitters (28.5027s) 4/1/2020 2:00:18 AM Issuing Orders (0.0310s) 4/1/2020 2:00:18 AM Augmenting Infusers (0.0390s) 4/1/2020 2:00:18 AM Infusing (0.1648s) 4/1/2020 2:00:18 AM Post-Proton Surge (0.0130s) 4/1/2020 2:00:18 AM Calibrate Weapons Arrays (0.0509s) 4/1/2020 2:00:18 AM Stimulate Modulation (0.0330s) 4/1/2020 2:00:19 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/1/2020 2:00:21 AM Load Surrogates (2.5285s) 4/1/2020 2:00:21 AM Load Historical Documents (0.0170s) 4/1/2020 2:00:21 AM 64.3 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.3s) Briefly Panic (8.1s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Dropping Starfields (2.3s) Pillaging Distant Planets (8.6s) Ejecting Ship Parts Into Space (4.4s) Inhibiting Isotope Emitters (28.5s) Load Surrogates (2.5s) 4/1/2020 2:00:21 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/1/2020 2:04:53 AM Successfully opened host socket 4/1/2020 2:07:35 AM Logged Achievement To Steam Lots Of Metal 4/1/2020 2:07:35 AM Logged Achievement To Steam Kills: Warrior 4/1/2020 2:07:35 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/1/2020 2:07:35 AM Logged Achievement To Steam Off to the Dire Graveyard 4/1/2020 2:07:35 AM Logged Achievement To Steam Miffed 4/1/2020 2:07:48 AM Donating team Fireteam 319 has 31 units with strength 2812. Status Staging No target planet No lurk planet. Ships: Galactar OO3: 12, Shushgu: 19 to hunter, path B 4/1/2020 2:13:07 AM Donating team Fireteam 323 has 16 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Alpha Sierra: 4, Pinked: 12 to hunter, path A 4/1/2020 2:13:07 AM Donating team Fireteam 324 has 17 units with strength 1600. Status Assembling No target planet No lurk planet. Ships: Pinked: 16, Alpha Sierra: 1 to hunter, path A 4/1/2020 2:24:17 AM Donating team Fireteam 336 has 6 units with strength 2453. Status Staging No target planet No lurk planet. Ships: Luna Striatus: 6 to hunter, path B 4/1/2020 2:35:06 AM Logged Achievement To Steam Research Grant 4/1/2020 2:41:17 AM Logged Achievement To Steam Tech Tree 4/1/2020 3:05:21 AM Logged Achievement To Steam Kills: Merciless 4/1/2020 3:15:19 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/1/2020 3:15:20 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/1/2020 5:33:09 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2020 5:33:09 PM Boot up FleetOS (1.0953s) 4/1/2020 5:33:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2020 5:33:09 PM Check System Logs For Rogue Intelligence (0.0749s) 4/1/2020 5:33:10 PM Game Version: 2.012 4/1/2020 5:33:10 PM Eject Trash Into Hyperspace (0.9351s) 4/1/2020 5:33:10 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/1/2020 5:33:10 PM Check For Extra Modules (0.1818s) 4/1/2020 5:33:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/1/2020 5:33:11 PM Bring Cloaking Systems Online (0.1890s) 4/1/2020 5:33:11 PM Remembering Alamo (0.4565s) 4/1/2020 5:33:11 PM Generating Framerates (0.0699s) 4/1/2020 5:33:11 PM Recalculate Speed Of Light (0.1309s) 4/1/2020 5:33:11 PM Optimize Comfort On Command Decks (0.0769s) 4/1/2020 5:33:11 PM Check Nearby Stellar Masses (0.0679s) 4/1/2020 5:33:11 PM No resolution change was required. 4/1/2020 5:33:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2020 5:33:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2020 5:33:11 PM Refresh Optical Lensing (0.0709s) 4/1/2020 5:33:12 PM Revise Fundamental Physical Laws (0.3753s) 4/1/2020 5:33:12 PM Boot Audio Comms (0.0663s) 4/1/2020 5:33:12 PM Establish Individual Audio Links (0.0309s) 4/1/2020 5:33:13 PM Prepare Explosions and Crackles (1.2968s) 4/1/2020 5:33:15 PM Calculate Odds Of Success (1.5085s) 4/1/2020 5:33:29 PM Briefly Panic (14.7083s) 4/1/2020 5:33:31 PM Install Confidence Routines (1.2734s) 4/1/2020 5:33:31 PM Bring Commander Interface Online (0.6469s) 4/1/2020 5:33:31 PM Motivate All Crews (0.1389s) 4/1/2020 5:33:32 PM Externalizing Patterns (0.1436s) 4/1/2020 5:33:32 PM Disengaging Constants (0.6795s) 4/1/2020 5:33:34 PM Late Axionic Computations (1.6707s) 4/1/2020 5:33:34 PM Connecting to Fleet Command (0.1583s) 4/1/2020 5:33:34 PM Thinking Of Advice (0.0969s) 4/1/2020 5:33:35 PM Degaussing Advice (0.6296s) 4/1/2020 5:33:35 PM Naming All Known Planets (0.1189s) 4/1/2020 5:33:35 PM Remembering Speeds (0.0949s) 4/1/2020 5:33:35 PM Prioritizing Targets (0.0969s) 4/1/2020 5:33:35 PM Rebooting Sensor Arrays (0.1110s) 4/1/2020 5:33:35 PM Unloading Prismatic Grid (0.1050s) 4/1/2020 5:33:35 PM Thinking Of Objectives (0.0939s) 4/1/2020 5:33:36 PM Re-Aligning Objectives (0.1019s) 4/1/2020 5:33:36 PM Inhibiting Visual Scans (0.2011s) 4/1/2020 5:33:36 PM Synthesizing Vocals (0.0729s) 4/1/2020 5:33:36 PM Ventilating Scenarios (0.0738s) 4/1/2020 5:33:36 PM Decontaminating Targeting Systems (0.1050s) 4/1/2020 5:33:36 PM Ejecting Tactical Core (0.1169s) 4/1/2020 5:33:36 PM Calibrating Formations (0.0510s) 4/1/2020 5:33:36 PM Intercepting Galactic Maps (0.1250s) 4/1/2020 5:33:36 PM Sterilizing Test Chamber (0.1731s) 4/1/2020 5:33:37 PM Faction Diagnostics (0.2058s) 4/1/2020 5:33:37 PM Buffering Hackers (0.2238s) 4/1/2020 5:33:37 PM Inverting Death (0.1509s) 4/1/2020 5:33:37 PM Linear Field Variance (0.2688s) 4/1/2020 5:33:37 PM Charging Marks (0.1010s) 4/1/2020 5:33:38 PM Guarding The Posts (0.1089s) 4/1/2020 5:33:38 PM Range Manifolds (0.1018s) 4/1/2020 5:33:38 PM Purging ROFs (0.0949s) 4/1/2020 5:33:38 PM Manipulating Speeds (0.1051s) 4/1/2020 5:33:38 PM Detecting Projectiles (0.0400s) 4/1/2020 5:33:38 PM Grouping Flow Fields (0.1130s) 4/1/2020 5:33:38 PM Modulating Flow Field Groups (0.0844s) 4/1/2020 5:33:39 PM Designing Fleets (0.7296s) 4/1/2020 5:33:39 PM Thinking Of Technologies (0.1009s) 4/1/2020 5:33:39 PM Categorizing Starboard Sensors (0.1009s) 4/1/2020 5:33:39 PM Injecting Galactic Variables (0.1329s) 4/1/2020 5:33:39 PM Discharging Colored Ions (0.1219s) 4/1/2020 5:33:39 PM Replicating Ion Colors (0.0910s) 4/1/2020 5:33:43 PM Berating Starfields (3.2921s) 4/1/2020 5:33:51 PM Rejecting Distant Planets (8.8730s) 4/1/2020 5:33:52 PM Investigating Map Signatures (0.1048s) 4/1/2020 5:33:52 PM Collating Solar Systems (0.0609s) 4/1/2020 5:33:52 PM Categorizing All Planets (0.0100s) 4/1/2020 5:33:52 PM Organizing Commands (0.0497s) 4/1/2020 5:33:52 PM Calculating Firing Cones (0.0110s) 4/1/2020 5:33:57 PM Ruining Perfectly Good Ship Parts (5.0580s) 4/1/2020 5:34:30 PM Checking Discrete Energy (33.3380s) 4/1/2020 5:34:30 PM Issuing Orders (0.0500s) 4/1/2020 5:34:30 PM Augmenting Infusers (0.0604s) 4/1/2020 5:34:30 PM Infusing (0.1890s) 4/1/2020 5:34:30 PM Post-Proton Surge (0.0120s) 4/1/2020 5:34:31 PM Calibrate Weapons Arrays (0.0771s) 4/1/2020 5:34:31 PM Stimulate Modulation (0.0450s) 4/1/2020 5:34:31 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/1/2020 5:34:34 PM Load Surrogates (3.0208s) 4/1/2020 5:34:34 PM Load Historical Documents (0.0110s) 4/1/2020 5:34:34 PM 85.6 seconds total load time. Boot up FleetOS (1.1s) Eject Trash Into Hyperspace (0.9s) Remembering Alamo (0.5s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.5s) Briefly Panic (14.7s) Install Confidence Routines (1.3s) Bring Commander Interface Online (0.6s) Disengaging Constants (0.7s) Late Axionic Computations (1.7s) Degaussing Advice (0.6s) Linear Field Variance (0.3s) Designing Fleets (0.7s) Berating Starfields (3.3s) Rejecting Distant Planets (8.9s) Ruining Perfectly Good Ship Parts (5.1s) Checking Discrete Energy (33.3s) Load Surrogates (3.0s) 4/1/2020 5:34:35 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/1/2020 5:34:40 PM Successfully opened host socket 4/1/2020 5:34:54 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/1/2020 5:34:54 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/1/2020 5:34:54 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/1/2020 5:34:54 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 4/1/2020 5:34:54 PM Logged Achievement To Steam Off to the Dire Graveyard 4/1/2020 5:34:54 PM Logged Achievement To Steam Miffed 4/1/2020 5:41:55 PM Logged Achievement To Steam Control 25 4/1/2020 5:41:55 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/1/2020 5:45:56 PM Donating team Fireteam 19 has 24 units with strength 2296. Status Assembling No target planet No lurk planet. Ships: Galactar OO3: 14, Innj Nicorium: 10 to hunter, path A 4/1/2020 5:46:56 PM Logged Achievement To Steam Nearing The End? 10 Hour Campaign 4/1/2020 5:49:25 PM Logged Achievement To Steam Give a Man a Fish... 4/1/2020 6:03:28 PM No resolution change was required. 4/1/2020 6:03:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2020 6:03:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2020 6:11:31 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/1/2020 6:11:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/1/2020 7:50:21 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2020 7:50:21 PM Boot up FleetOS (0.5105s) 4/1/2020 7:50:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2020 7:50:21 PM Check System Logs For Rogue Intelligence (0.0769s) 4/1/2020 7:50:22 PM Game Version: 2.012 4/1/2020 7:50:22 PM Eject Trash Into Hyperspace (1.1414s) 4/1/2020 7:50:22 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/1/2020 7:50:22 PM Check For Extra Modules (0.0729s) 4/1/2020 7:50:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/1/2020 7:50:22 PM Bring Cloaking Systems Online (0.0829s) 4/1/2020 7:50:23 PM Remembering Alamo (0.3986s) 4/1/2020 7:50:23 PM Generating Framerates (0.0410s) 4/1/2020 7:50:23 PM Recalculate Speed Of Light (0.1059s) 4/1/2020 7:50:23 PM Optimize Comfort On Command Decks (0.1059s) 4/1/2020 7:50:23 PM Check Nearby Stellar Masses (0.0459s) 4/1/2020 7:50:23 PM No resolution change was required. 4/1/2020 7:50:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2020 7:50:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2020 7:50:23 PM Refresh Optical Lensing (0.0310s) 4/1/2020 7:50:23 PM Revise Fundamental Physical Laws (0.0985s) 4/1/2020 7:50:23 PM Boot Audio Comms (0.0709s) 4/1/2020 7:50:23 PM Establish Individual Audio Links (0.0270s) 4/1/2020 7:50:24 PM Prepare Explosions and Crackles (0.5525s) 4/1/2020 7:50:25 PM Calculate Odds Of Success (1.0473s) 4/1/2020 7:50:33 PM Briefly Panic (8.0903s) 4/1/2020 7:50:34 PM Install Confidence Routines (0.5066s) 4/1/2020 7:50:34 PM Bring Commander Interface Online (0.2479s) 4/1/2020 7:50:34 PM Motivate All Crews (0.0599s) 4/1/2020 7:50:34 PM Externalizing Patterns (0.0589s) 4/1/2020 7:50:34 PM Disengaging Constants (0.2516s) 4/1/2020 7:50:35 PM Late Axionic Computations (0.3380s) 4/1/2020 7:50:35 PM Connecting to Fleet Command (0.0290s) 4/1/2020 7:50:35 PM Thinking Of Advice (0.0390s) 4/1/2020 7:50:35 PM Degaussing Advice (0.1299s) 4/1/2020 7:50:35 PM Naming All Known Planets (0.0341s) 4/1/2020 7:50:35 PM Remembering Speeds (0.0360s) 4/1/2020 7:50:35 PM Prioritizing Targets (0.0230s) 4/1/2020 7:50:35 PM Rebooting Sensor Arrays (0.0190s) 4/1/2020 7:50:35 PM Unloading Prismatic Grid (0.0141s) 4/1/2020 7:50:35 PM Thinking Of Objectives (0.0230s) 4/1/2020 7:50:35 PM Re-Aligning Objectives (0.0190s) 4/1/2020 7:50:35 PM Inhibiting Visual Scans (0.0630s) 4/1/2020 7:50:35 PM Synthesizing Vocals (0.0150s) 4/1/2020 7:50:35 PM Ventilating Scenarios (0.0240s) 4/1/2020 7:50:35 PM Decontaminating Targeting Systems (0.0350s) 4/1/2020 7:50:35 PM Ejecting Tactical Core (0.0370s) 4/1/2020 7:50:35 PM Calibrating Formations (0.0330s) 4/1/2020 7:50:35 PM Intercepting Galactic Maps (0.0420s) 4/1/2020 7:50:35 PM Sterilizing Test Chamber (0.0650s) 4/1/2020 7:50:35 PM Faction Diagnostics (0.0711s) 4/1/2020 7:50:35 PM Buffering Hackers (0.0500s) 4/1/2020 7:50:35 PM Inverting Death (0.0340s) 4/1/2020 7:50:36 PM Linear Field Variance (0.1450s) 4/1/2020 7:50:36 PM Charging Marks (0.0420s) 4/1/2020 7:50:36 PM Guarding The Posts (0.0250s) 4/1/2020 7:50:36 PM Range Manifolds (0.0180s) 4/1/2020 7:50:36 PM Purging ROFs (0.0203s) 4/1/2020 7:50:36 PM Manipulating Speeds (0.0300s) 4/1/2020 7:50:36 PM Detecting Projectiles (0.0150s) 4/1/2020 7:50:36 PM Grouping Flow Fields (0.0500s) 4/1/2020 7:50:36 PM Modulating Flow Field Groups (0.0523s) 4/1/2020 7:50:36 PM Designing Fleets (0.1079s) 4/1/2020 7:50:36 PM Thinking Of Technologies (0.0170s) 4/1/2020 7:50:36 PM Categorizing Starboard Sensors (0.0360s) 4/1/2020 7:50:36 PM Injecting Galactic Variables (0.0310s) 4/1/2020 7:50:36 PM Discharging Colored Ions (0.0370s) 4/1/2020 7:50:36 PM Replicating Ion Colors (0.0260s) 4/1/2020 7:50:38 PM Eating Starfields (2.2788s) 4/1/2020 7:50:47 PM Rejecting Distant Planets (8.6072s) 4/1/2020 7:50:47 PM Investigating Map Signatures (0.1339s) 4/1/2020 7:50:47 PM Collating Solar Systems (0.0450s) 4/1/2020 7:50:47 PM Categorizing All Planets (0.0100s) 4/1/2020 7:50:47 PM Organizing Commands (0.0320s) 4/1/2020 7:50:47 PM Calculating Firing Cones (0.0100s) 4/1/2020 7:50:51 PM Maliciously Weakening Ship Parts (3.9817s) 4/1/2020 7:51:20 PM Recording Result: 42 (28.9247s) 4/1/2020 7:51:20 PM Issuing Orders (0.0519s) 4/1/2020 7:51:20 PM Augmenting Infusers (0.0290s) 4/1/2020 7:51:20 PM Infusing (0.0739s) 4/1/2020 7:51:20 PM Post-Proton Surge (0.0130s) 4/1/2020 7:51:20 PM Calibrate Weapons Arrays (0.0430s) 4/1/2020 7:51:20 PM Stimulate Modulation (0.0360s) 4/1/2020 7:51:21 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/1/2020 7:51:23 PM Load Surrogates (2.6047s) 4/1/2020 7:51:23 PM Load Historical Documents (0.0180s) 4/1/2020 7:51:23 PM 62.4 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.1s) Remembering Alamo (0.4s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.0s) Briefly Panic (8.1s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Eating Starfields (2.3s) Rejecting Distant Planets (8.6s) Maliciously Weakening Ship Parts (4.0s) Recording Result: 42 (28.9s) Load Surrogates (2.6s) 4/1/2020 7:51:24 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/1/2020 7:51:37 PM Successfully opened host socket 4/1/2020 7:52:01 PM Logged Achievement To Steam Control 25 4/1/2020 7:52:01 PM Logged Achievement To Steam Lots Of Metal 4/1/2020 7:52:01 PM Logged Achievement To Steam Kills: Warrior 4/1/2020 7:52:01 PM Logged Achievement To Steam Kills: Merciless 4/1/2020 7:52:01 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/1/2020 7:52:01 PM Logged Achievement To Steam Nearing The End? 10 Hour Campaign 4/1/2020 7:52:01 PM Logged Achievement To Steam Off to the Dire Graveyard 4/1/2020 7:52:01 PM Logged Achievement To Steam Miffed 4/1/2020 7:54:33 PM Logged Achievement To Steam Lots Of Energy 4/1/2020 7:57:23 PM Donating team Fireteam 33 has 23 units with strength 2085. Status Assembling No target planet No lurk planet. Ships: NSF 09: 23 to hunter, path A 4/1/2020 7:57:23 PM Donating team Fireteam 34 has 15 units with strength 845. Status Assembling No target planet No lurk planet. Ships: NSF 09: 15 to hunter, path A 4/1/2020 7:57:29 PM Donating team Fireteam 37 has 4 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Eles: 1, Digamma Chi: 3 to hunter, path A 4/1/2020 7:57:29 PM Donating team Fireteam 39 has 30 units with strength 7928. Status Staging No target planet No lurk planet. Ships: NSF 09: 26, Digamma Chi: 4 to hunter, path B 4/1/2020 7:57:29 PM Donating team Fireteam 35 has 36 units with strength 5716. Status Staging No target planet No lurk planet. Ships: NSF 09: 34, Digamma Chi: 2 to hunter, path B 4/1/2020 7:57:29 PM Donating team Fireteam 36 has 43 units with strength 7398. Status Staging No target planet No lurk planet. Ships: NSF 09: 41, Digamma Chi: 2 to hunter, path B 4/1/2020 7:57:29 PM Donating team Fireteam 38 has 40 units with strength 6893. Status Staging No target planet No lurk planet. Ships: NSF 09: 31, Digamma Chi: 9 to hunter, path B 4/1/2020 7:57:34 PM Donating team Fireteam 41 has 9 units with strength 638. Status Assembling No target planet No lurk planet. Ships: NSF 09: 9 to hunter, path A 4/1/2020 7:58:12 PM Donating team Fireteam 41 has 17 units with strength 1089. Status Assembling No target planet No lurk planet. Ships: Wispy's Star-4M: 2, Blondie: 6, Innj Nicorium: 9 to hunter, path A 4/1/2020 7:58:28 PM Donating team Fireteam 41 has 3 units with strength 2212. Status Assembling No target planet No lurk planet. Ships: Pinked: 3 to hunter, path A 4/1/2020 7:58:28 PM Donating team Fireteam 43 has 8 units with strength 1522. Status Assembling No target planet No lurk planet. Ships: Pinked: 5, Alpha Sierra: 3 to hunter, path A 4/1/2020 8:07:23 PM Donating team Fireteam 58 has 3 units with strength 1460. Status Assembling No target planet No lurk planet. Ships: Digamma Chi: 3 to hunter, path A 4/1/2020 8:07:23 PM Donating team Fireteam 59 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Digamma Chi: 1 to hunter, path A 4/1/2020 8:15:01 PM Donating team Fireteam 66 has 14 units with strength 807. Status Assembling No target planet No lurk planet. Ships: Pinked: 10, Alpha Sierra: 4 to hunter, path A 4/1/2020 8:15:01 PM Donating team Fireteam 67 has 1 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: NSF 09: 1 to hunter, path A 4/1/2020 8:15:01 PM Donating team Fireteam 68 has 17 units with strength 1762. Status Assembling No target planet No lurk planet. Ships: Pinked: 17 to hunter, path A 4/1/2020 8:15:18 PM Donating team Fireteam 67 has 1 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Innj Nicorium: 1 to hunter, path A 4/1/2020 8:15:51 PM Donating team Fireteam 65 has 32 units with strength 2641. Status Staging No target planet No lurk planet. Ships: Pinked: 30, Wispy's Star-4M: 2 to hunter, path B 4/1/2020 8:16:17 PM Donating team Fireteam 78 has 1 units with strength 2736. Status Assembling No target planet No lurk planet. Ships: Pinked: 1 to hunter, path A 4/1/2020 8:16:17 PM Donating team Fireteam 79 has 3 units with strength 448. Status Assembling No target planet No lurk planet. Ships: NSF 09: 1, Alpha Sierra: 2 to hunter, path A 4/1/2020 8:18:22 PM Donating team Fireteam 75 has 40 units with strength 4727. Status Staging No target planet No lurk planet. Ships: Pinked: 38, Innj Nicorium: 2 to hunter, path B 4/1/2020 8:31:22 PM Logged Achievement To Steam Research Grant 4/1/2020 8:48:46 PM Donating team Fireteam 91 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Central 013: 2 to hunter, path A 4/1/2020 8:50:29 PM Donating team Fireteam 94 has 3 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Whiskey Juliet: 1, Central 013: 2 to hunter, path A 4/1/2020 8:52:33 PM Donating team Fireteam 94 has 9 units with strength 564. Status Assembling No target planet No lurk planet. Ships: Whiskey Juliet: 9 to hunter, path A 4/1/2020 8:52:33 PM Donating team Fireteam 95 has 13 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 2, Whiskey Juliet: 11 to hunter, path A 4/1/2020 8:53:27 PM Donating team Fireteam 97 has 4 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Unko Lisru: 3, Tealin: 1 to hunter, path A 4/1/2020 8:53:49 PM Donating team Fireteam 83 has 70 units with strength 15486. Status Staging No target planet No lurk planet. Ships: Central 013: 69, Wispy's Star-4M: 1 to hunter, path B 4/1/2020 8:53:54 PM Donating team Fireteam 98 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Central 013: 25 to hunter, path A 4/1/2020 8:53:59 PM Donating team Fireteam 101 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Chevy: 1 to hunter, path A 4/1/2020 8:53:59 PM Donating team Fireteam 102 has 23 units with strength 2714. Status Staging No target planet No lurk planet. Ships: Central 013: 23 to hunter, path B 4/1/2020 8:53:59 PM Donating team Fireteam 99 has 19 units with strength 2649. Status Staging No target planet No lurk planet. Ships: Central 013: 19 to hunter, path B 4/1/2020 8:53:59 PM Donating team Fireteam 100 has 47 units with strength 3705. Status Staging No target planet No lurk planet. Ships: Central 013: 47 to hunter, path B 4/1/2020 8:53:59 PM Donating team Fireteam 103 has 18 units with strength 5060. Status Staging No target planet No lurk planet. Ships: Central 013: 17, Exxenon: 1 to hunter, path B 4/1/2020 8:57:27 PM Donating team Fireteam 108 has 2 units with strength 4290. Status Staging No target planet No lurk planet. Ships: Substellar Object 5: 2 to hunter, path B 4/1/2020 9:06:21 PM Donating team Fireteam 120 has 2 units with strength 2184. Status Assembling No target planet No lurk planet. Ships: Hyperion VII: 2 to hunter, path A 4/1/2020 9:06:21 PM Donating team Fireteam 121 has 17 units with strength 1124. Status Assembling No target planet No lurk planet. Ships: Hyperion VII: 10, Substellar Object 5: 7 to hunter, path A 4/1/2020 9:08:39 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 4/1/2020 9:08:52 PM Donating team Fireteam 133 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 1 to hunter, path A 4/1/2020 9:08:52 PM Donating team Fireteam 134 has 5 units with strength 1252. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 5 to hunter, path A 4/1/2020 9:09:09 PM Donating team Fireteam 132 has 42 units with strength 2437. Status Assembling No target planet No lurk planet. Ships: Whiskey Juliet: 40, Unko Lisru: 2 to hunter, path A 4/1/2020 9:09:09 PM Donating team Fireteam 133 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Substellar Object 5: 1 to hunter, path A 4/1/2020 9:09:25 PM Donating team Fireteam 132 has 1 units with strength 3091. Status Staging No target planet No lurk planet. Ships: Substellar Object 5: 1 to hunter, path B 4/1/2020 9:09:30 PM Donating team Fireteam 119 has 23 units with strength 2894. Status Staging No target planet No lurk planet. Ships: Substellar Object 5: 20, Whiskey Juliet: 3 to hunter, path B 4/1/2020 9:09:47 PM Donating team Fireteam 132 has 24 units with strength 3567. Status Staging No target planet No lurk planet. Ships: Substellar Object 5: 24 to hunter, path B 4/1/2020 9:44:28 PM Logged Achievement To Steam Give a Man a Fish... 4/1/2020 9:52:13 PM Donating team Fireteam 63 has 3 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Whiskey Juliet: 3 to hunter, path A 4/1/2020 9:52:19 PM Donating team Fireteam 64 has 8 units with strength 612. Status Assembling No target planet No lurk planet. Ships: Whiskey Juliet: 8 to hunter, path A 4/1/2020 9:52:25 PM Donating team Fireteam 65 has 3 units with strength 1261. Status Assembling No target planet No lurk planet. Ships: Unko Lisru: 3 to hunter, path A 4/1/2020 10:12:45 PM DoOnPlayerVictory enter 4/1/2020 10:12:45 PM Logged Achievement To Steam Fully Arrayed 4/1/2020 10:12:45 PM Logged Achievement To Steam Take A Look At My Friends 4/1/2020 10:12:45 PM Logged Achievement To Steam Win On 80 Planet Map 4/1/2020 10:13:39 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/1/2020 10:15:11 PM Start Generate Partial Map with Realistic and seed 310479217 and planet count 80 and 21 factions 4/1/2020 10:15:11 PM World Created, Launching Server 4/1/2020 10:29:38 PM Start Generate Partial Map with Realistic and seed 310479217 and planet count 80 and 22 factions 4/1/2020 10:29:39 PM Generate Partial Map Complete 4/1/2020 10:29:51 PM Start Generate Partial Map with Realistic and seed 310479217 and planet count 80 and 22 factions 4/1/2020 10:29:52 PM Generate Partial Map Complete 4/1/2020 10:30:23 PM Start Generate Partial Map with Realistic and seed 310479217 and planet count 80 and 23 factions 4/1/2020 10:30:24 PM Generate Partial Map Complete 4/1/2020 10:30:30 PM Start Generate FULL Map with Realistic and seed 310479217 and planet count 80 and 23 factions 4/1/2020 10:30:31 PM Generate FULL Map Complete 4/1/2020 10:30:48 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 21 factions 4/1/2020 10:30:48 PM World Created, Launching Server 4/1/2020 10:30:58 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 21 factions 4/1/2020 10:30:59 PM Generate Partial Map Complete 4/1/2020 10:31:17 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:17 PM Generate Partial Map Complete 4/1/2020 10:31:20 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:21 PM Generate Partial Map Complete 4/1/2020 10:31:24 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:24 PM Generate Partial Map Complete 4/1/2020 10:31:36 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:37 PM Generate Partial Map Complete 4/1/2020 10:31:42 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:42 PM Generate Partial Map Complete 4/1/2020 10:31:44 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 80 and 23 factions 4/1/2020 10:31:45 PM Generate Partial Map Complete 4/1/2020 10:31:51 PM Start Generate Partial Map with Realistic and seed 268535073 and planet count 79 and 23 factions 4/1/2020 10:31:52 PM Generate Partial Map Complete 4/1/2020 10:35:29 PM Start Generate FULL Map with Realistic and seed 268535073 and planet count 79 and 23 factions 4/1/2020 10:35:30 PM Generate FULL Map Complete 4/1/2020 11:38:12 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/1/2020 11:38:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/2/2020 1:03:25 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/2/2020 1:03:25 AM Boot up FleetOS (0.7044s) 4/2/2020 1:03:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/2/2020 1:03:25 AM Check System Logs For Rogue Intelligence (0.0843s) 4/2/2020 1:03:25 AM Game Version: 2.012 4/2/2020 1:03:25 AM Eject Trash Into Hyperspace (0.5285s) 4/2/2020 1:03:25 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/2/2020 1:03:25 AM Check For Extra Modules (0.0909s) 4/2/2020 1:03:25 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/2/2020 1:03:26 AM Bring Cloaking Systems Online (0.1528s) 4/2/2020 1:03:26 AM Remembering Alamo (0.1610s) 4/2/2020 1:03:26 AM Generating Framerates (0.0529s) 4/2/2020 1:03:26 AM Recalculate Speed Of Light (0.1109s) 4/2/2020 1:03:26 AM Optimize Comfort On Command Decks (0.0573s) 4/2/2020 1:03:26 AM Check Nearby Stellar Masses (0.0739s) 4/2/2020 1:03:26 AM No resolution change was required. 4/2/2020 1:03:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2020 1:03:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2020 1:03:26 AM Refresh Optical Lensing (0.0460s) 4/2/2020 1:03:26 AM Revise Fundamental Physical Laws (0.3059s) 4/2/2020 1:03:26 AM Boot Audio Comms (0.0519s) 4/2/2020 1:03:26 AM Establish Individual Audio Links (0.0470s) 4/2/2020 1:03:27 AM Prepare Explosions and Crackles (0.8776s) 4/2/2020 1:03:29 AM Calculate Odds Of Success (1.2660s) 4/2/2020 1:03:36 AM Briefly Panic (7.1582s) 4/2/2020 1:03:36 AM Install Confidence Routines (0.5289s) 4/2/2020 1:03:37 AM Bring Commander Interface Online (0.3084s) 4/2/2020 1:03:37 AM Motivate All Crews (0.1001s) 4/2/2020 1:03:37 AM Externalizing Patterns (0.0849s) 4/2/2020 1:03:37 AM Disengaging Constants (0.4485s) 4/2/2020 1:03:38 AM Late Axionic Computations (0.5723s) 4/2/2020 1:03:38 AM Connecting to Fleet Command (0.0689s) 4/2/2020 1:03:38 AM Thinking Of Advice (0.0609s) 4/2/2020 1:03:38 AM Degaussing Advice (0.3470s) 4/2/2020 1:03:38 AM Naming All Known Planets (0.0519s) 4/2/2020 1:03:38 AM Remembering Speeds (0.0424s) 4/2/2020 1:03:38 AM Prioritizing Targets (0.0410s) 4/2/2020 1:03:38 AM Rebooting Sensor Arrays (0.0370s) 4/2/2020 1:03:39 AM Unloading Prismatic Grid (0.0289s) 4/2/2020 1:03:39 AM Thinking Of Objectives (0.0340s) 4/2/2020 1:03:39 AM Re-Aligning Objectives (0.0459s) 4/2/2020 1:03:39 AM Inhibiting Visual Scans (0.1008s) 4/2/2020 1:03:39 AM Synthesizing Vocals (0.0230s) 4/2/2020 1:03:39 AM Ventilating Scenarios (0.0320s) 4/2/2020 1:03:39 AM Decontaminating Targeting Systems (0.0521s) 4/2/2020 1:03:39 AM Ejecting Tactical Core (0.0370s) 4/2/2020 1:03:39 AM Calibrating Formations (0.0330s) 4/2/2020 1:03:39 AM Intercepting Galactic Maps (0.0499s) 4/2/2020 1:03:39 AM Sterilizing Test Chamber (0.0489s) 4/2/2020 1:03:39 AM Faction Diagnostics (0.0809s) 4/2/2020 1:03:39 AM Buffering Hackers (0.0789s) 4/2/2020 1:03:39 AM Inverting Death (0.0609s) 4/2/2020 1:03:39 AM Linear Field Variance (0.1340s) 4/2/2020 1:03:39 AM Charging Marks (0.0705s) 4/2/2020 1:03:39 AM Guarding The Posts (0.0417s) 4/2/2020 1:03:39 AM Range Manifolds (0.0260s) 4/2/2020 1:03:39 AM Purging ROFs (0.0250s) 4/2/2020 1:03:40 AM Manipulating Speeds (0.0330s) 4/2/2020 1:03:40 AM Detecting Projectiles (0.0255s) 4/2/2020 1:03:40 AM Grouping Flow Fields (0.0612s) 4/2/2020 1:03:40 AM Modulating Flow Field Groups (0.0829s) 4/2/2020 1:03:40 AM Designing Fleets (0.2638s) 4/2/2020 1:03:40 AM Thinking Of Technologies (0.0360s) 4/2/2020 1:03:40 AM Categorizing Starboard Sensors (0.0599s) 4/2/2020 1:03:40 AM Injecting Galactic Variables (0.0571s) 4/2/2020 1:03:40 AM Discharging Colored Ions (0.0799s) 4/2/2020 1:03:40 AM Replicating Ion Colors (0.0500s) 4/2/2020 1:03:43 AM Stabbing Starfields (2.3952s) 4/2/2020 1:03:51 AM Fondly Remembering Distant Planets (8.6593s) 4/2/2020 1:03:51 AM Investigating Map Signatures (0.1139s) 4/2/2020 1:03:51 AM Collating Solar Systems (0.0430s) 4/2/2020 1:03:51 AM Categorizing All Planets (0.0110s) 4/2/2020 1:03:52 AM Organizing Commands (0.0430s) 4/2/2020 1:03:52 AM Calculating Firing Cones (0.0100s) 4/2/2020 1:03:57 AM Divulge Ship Part Schematics To Enemy (5.2885s) 4/2/2020 1:04:30 AM Detecting Power Spikes (32.8294s) 4/2/2020 1:04:30 AM Issuing Orders (0.0600s) 4/2/2020 1:04:30 AM Augmenting Infusers (0.0425s) 4/2/2020 1:04:30 AM Infusing (0.2005s) 4/2/2020 1:04:30 AM Post-Proton Surge (0.0204s) 4/2/2020 1:04:30 AM Calibrate Weapons Arrays (0.0885s) 4/2/2020 1:04:30 AM Stimulate Modulation (0.0467s) 4/2/2020 1:04:31 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/2/2020 1:04:33 AM Load Surrogates (3.1330s) 4/2/2020 1:04:33 AM Load Historical Documents (0.0240s) 4/2/2020 1:04:33 AM 69.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.3s) Briefly Panic (7.2s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Stabbing Starfields (2.4s) Fondly Remembering Distant Planets (8.7s) Divulge Ship Part Schematics To Enemy (5.3s) Detecting Power Spikes (32.8s) Load Surrogates (3.1s) 4/2/2020 1:04:35 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/2/2020 1:04:51 AM Successfully opened host socket 4/2/2020 1:05:11 AM Logged Achievement To Steam Off to the Dire Graveyard 4/2/2020 1:07:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/2/2020 2:35:53 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/2/2020 2:35:53 PM Boot up FleetOS (0.5063s) 4/2/2020 2:35:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/2/2020 2:35:53 PM Check System Logs For Rogue Intelligence (0.0696s) 4/2/2020 2:35:54 PM Game Version: 2.012 4/2/2020 2:35:54 PM Eject Trash Into Hyperspace (0.4706s) 4/2/2020 2:35:54 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/2/2020 2:35:54 PM Check For Extra Modules (0.1129s) 4/2/2020 2:35:54 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/2/2020 2:35:55 PM Bring Cloaking Systems Online (0.5783s) 4/2/2020 2:35:55 PM Remembering Alamo (0.2803s) 4/2/2020 2:35:55 PM Generating Framerates (0.0729s) 4/2/2020 2:35:55 PM Recalculate Speed Of Light (0.1549s) 4/2/2020 2:35:55 PM Optimize Comfort On Command Decks (0.0599s) 4/2/2020 2:35:55 PM Check Nearby Stellar Masses (0.0619s) 4/2/2020 2:35:55 PM No resolution change was required. 4/2/2020 2:35:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2020 2:35:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2020 2:35:55 PM Refresh Optical Lensing (0.0290s) 4/2/2020 2:35:55 PM Revise Fundamental Physical Laws (0.2695s) 4/2/2020 2:35:56 PM Boot Audio Comms (0.0561s) 4/2/2020 2:35:56 PM Establish Individual Audio Links (0.0290s) 4/2/2020 2:35:56 PM Prepare Explosions and Crackles (0.8630s) 4/2/2020 2:35:58 PM Calculate Odds Of Success (1.2418s) 4/2/2020 2:36:06 PM Briefly Panic (7.8838s) 4/2/2020 2:36:06 PM Install Confidence Routines (0.3717s) 4/2/2020 2:36:06 PM Bring Commander Interface Online (0.2621s) 4/2/2020 2:36:06 PM Motivate All Crews (0.0927s) 4/2/2020 2:36:06 PM Externalizing Patterns (0.0869s) 4/2/2020 2:36:07 PM Disengaging Constants (0.4017s) 4/2/2020 2:36:07 PM Late Axionic Computations (0.4213s) 4/2/2020 2:36:07 PM Connecting to Fleet Command (0.0330s) 4/2/2020 2:36:07 PM Thinking Of Advice (0.0639s) 4/2/2020 2:36:08 PM Degaussing Advice (0.3372s) 4/2/2020 2:36:08 PM Naming All Known Planets (0.0520s) 4/2/2020 2:36:08 PM Remembering Speeds (0.0440s) 4/2/2020 2:36:08 PM Prioritizing Targets (0.0310s) 4/2/2020 2:36:08 PM Rebooting Sensor Arrays (0.0370s) 4/2/2020 2:36:08 PM Unloading Prismatic Grid (0.0300s) 4/2/2020 2:36:08 PM Thinking Of Objectives (0.0240s) 4/2/2020 2:36:08 PM Re-Aligning Objectives (0.0380s) 4/2/2020 2:36:08 PM Inhibiting Visual Scans (0.1029s) 4/2/2020 2:36:08 PM Synthesizing Vocals (0.0220s) 4/2/2020 2:36:08 PM Ventilating Scenarios (0.0310s) 4/2/2020 2:36:08 PM Decontaminating Targeting Systems (0.0530s) 4/2/2020 2:36:08 PM Ejecting Tactical Core (0.0530s) 4/2/2020 2:36:08 PM Calibrating Formations (0.0340s) 4/2/2020 2:36:08 PM Intercepting Galactic Maps (0.0500s) 4/2/2020 2:36:08 PM Sterilizing Test Chamber (0.0480s) 4/2/2020 2:36:08 PM Faction Diagnostics (0.0720s) 4/2/2020 2:36:08 PM Buffering Hackers (0.0918s) 4/2/2020 2:36:08 PM Inverting Death (0.0580s) 4/2/2020 2:36:09 PM Linear Field Variance (0.1440s) 4/2/2020 2:36:09 PM Charging Marks (0.0619s) 4/2/2020 2:36:09 PM Guarding The Posts (0.0400s) 4/2/2020 2:36:09 PM Range Manifolds (0.0270s) 4/2/2020 2:36:09 PM Purging ROFs (0.0290s) 4/2/2020 2:36:09 PM Manipulating Speeds (0.0380s) 4/2/2020 2:36:09 PM Detecting Projectiles (0.0240s) 4/2/2020 2:36:09 PM Grouping Flow Fields (0.0659s) 4/2/2020 2:36:09 PM Modulating Flow Field Groups (0.0699s) 4/2/2020 2:36:09 PM Designing Fleets (0.2569s) 4/2/2020 2:36:09 PM Thinking Of Technologies (0.0330s) 4/2/2020 2:36:09 PM Categorizing Starboard Sensors (0.0611s) 4/2/2020 2:36:09 PM Injecting Galactic Variables (0.0590s) 4/2/2020 2:36:09 PM Discharging Colored Ions (0.0799s) 4/2/2020 2:36:10 PM Replicating Ion Colors (0.0500s) 4/2/2020 2:36:12 PM Stabbing Starfields (2.3060s) 4/2/2020 2:36:20 PM Dissolving Distant Planets (8.5582s) 4/2/2020 2:36:21 PM Investigating Map Signatures (0.1369s) 4/2/2020 2:36:21 PM Collating Solar Systems (0.0370s) 4/2/2020 2:36:21 PM Categorizing All Planets (0.0100s) 4/2/2020 2:36:21 PM Organizing Commands (0.0591s) 4/2/2020 2:36:21 PM Calculating Firing Cones (0.0100s) 4/2/2020 2:36:25 PM Remembering Lost Ship Parts (4.4572s) 4/2/2020 2:36:54 PM Ensure Engines Can Take It (28.7814s) 4/2/2020 2:36:54 PM Issuing Orders (0.0619s) 4/2/2020 2:36:54 PM Augmenting Infusers (0.0330s) 4/2/2020 2:36:54 PM Infusing (0.1409s) 4/2/2020 2:36:54 PM Post-Proton Surge (0.0140s) 4/2/2020 2:36:54 PM Calibrate Weapons Arrays (0.0650s) 4/2/2020 2:36:54 PM Stimulate Modulation (0.0360s) 4/2/2020 2:36:55 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/2/2020 2:36:57 PM Load Surrogates (2.4842s) 4/2/2020 2:36:57 PM Load Historical Documents (0.0360s) 4/2/2020 2:36:57 PM 64.0 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.5s) Bring Cloaking Systems Online (0.6s) Remembering Alamo (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.2s) Briefly Panic (7.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Stabbing Starfields (2.3s) Dissolving Distant Planets (8.6s) Remembering Lost Ship Parts (4.5s) Ensure Engines Can Take It (28.8s) Load Surrogates (2.5s) 4/2/2020 2:36:58 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/2/2020 2:37:02 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 21 factions 4/2/2020 2:37:02 PM World Created, Launching Server 4/2/2020 2:37:03 PM Successfully opened host socket 4/2/2020 2:37:13 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 21 factions 4/2/2020 2:37:13 PM Generate Partial Map Complete 4/2/2020 2:39:45 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 21 factions 4/2/2020 2:39:45 PM Generate Partial Map Complete 4/2/2020 2:40:00 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 22 factions 4/2/2020 2:40:00 PM Generate Partial Map Complete 4/2/2020 2:40:29 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 23 factions 4/2/2020 2:40:29 PM Generate Partial Map Complete 4/2/2020 2:41:33 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 23 factions 4/2/2020 2:41:33 PM Generate Partial Map Complete 4/2/2020 2:41:35 PM Start Generate Partial Map with Realistic and seed 23756984 and planet count 80 and 23 factions 4/2/2020 2:41:35 PM Generate Partial Map Complete 4/2/2020 2:41:38 PM Start Generate Partial Map with Realistic and seed 185740358 and planet count 80 and 23 factions 4/2/2020 2:41:39 PM Generate Partial Map Complete 4/2/2020 2:41:53 PM Start Generate FULL Map with Realistic and seed 185740358 and planet count 80 and 23 factions 4/2/2020 2:41:54 PM Generate FULL Map Complete 4/2/2020 2:50:16 PM Logged Achievement To Steam Give a Man a Fish... 4/2/2020 3:12:21 PM Donating team Fireteam 6 has 10 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Amdahl: 10 to hunter, path A 4/2/2020 3:25:15 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 4/2/2020 3:47:17 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/2/2020 3:47:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/2/2020 10:36:20 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/2/2020 10:36:20 PM Boot up FleetOS (0.7959s) 4/2/2020 10:36:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/2/2020 10:36:20 PM Check System Logs For Rogue Intelligence (0.0639s) 4/2/2020 10:36:22 PM Game Version: 2.012 4/2/2020 10:36:22 PM Eject Trash Into Hyperspace (1.2900s) 4/2/2020 10:36:22 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/2/2020 10:36:22 PM Check For Extra Modules (0.1538s) 4/2/2020 10:36:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/2/2020 10:36:22 PM Bring Cloaking Systems Online (0.2634s) 4/2/2020 10:36:22 PM Remembering Alamo (0.1099s) 4/2/2020 10:36:22 PM Generating Framerates (0.0350s) 4/2/2020 10:36:22 PM Recalculate Speed Of Light (0.1299s) 4/2/2020 10:36:22 PM Optimize Comfort On Command Decks (0.0599s) 4/2/2020 10:36:22 PM Check Nearby Stellar Masses (0.0449s) 4/2/2020 10:36:22 PM No resolution change was required. 4/2/2020 10:36:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2020 10:36:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2020 10:36:22 PM Refresh Optical Lensing (0.0270s) 4/2/2020 10:36:23 PM Revise Fundamental Physical Laws (0.2628s) 4/2/2020 10:36:23 PM Boot Audio Comms (0.0511s) 4/2/2020 10:36:23 PM Establish Individual Audio Links (0.0599s) 4/2/2020 10:36:25 PM Prepare Explosions and Crackles (1.9658s) 4/2/2020 10:36:26 PM Calculate Odds Of Success (1.5640s) 4/2/2020 10:36:36 PM Briefly Panic (10.0736s) 4/2/2020 10:36:37 PM Install Confidence Routines (0.4902s) 4/2/2020 10:36:37 PM Bring Commander Interface Online (0.3237s) 4/2/2020 10:36:37 PM Motivate All Crews (0.1319s) 4/2/2020 10:36:37 PM Externalizing Patterns (0.0829s) 4/2/2020 10:36:38 PM Disengaging Constants (0.4278s) 4/2/2020 10:36:38 PM Late Axionic Computations (0.4292s) 4/2/2020 10:36:38 PM Connecting to Fleet Command (0.0430s) 4/2/2020 10:36:38 PM Thinking Of Advice (0.0579s) 4/2/2020 10:36:39 PM Degaussing Advice (0.3263s) 4/2/2020 10:36:39 PM Naming All Known Planets (0.0510s) 4/2/2020 10:36:39 PM Remembering Speeds (0.0440s) 4/2/2020 10:36:39 PM Prioritizing Targets (0.0400s) 4/2/2020 10:36:39 PM Rebooting Sensor Arrays (0.0360s) 4/2/2020 10:36:39 PM Unloading Prismatic Grid (0.0300s) 4/2/2020 10:36:39 PM Thinking Of Objectives (0.0250s) 4/2/2020 10:36:39 PM Re-Aligning Objectives (0.0370s) 4/2/2020 10:36:39 PM Inhibiting Visual Scans (0.1189s) 4/2/2020 10:36:39 PM Synthesizing Vocals (0.0231s) 4/2/2020 10:36:39 PM Ventilating Scenarios (0.0236s) 4/2/2020 10:36:39 PM Decontaminating Targeting Systems (0.0519s) 4/2/2020 10:36:39 PM Ejecting Tactical Core (0.0380s) 4/2/2020 10:36:39 PM Calibrating Formations (0.0330s) 4/2/2020 10:36:39 PM Intercepting Galactic Maps (0.0499s) 4/2/2020 10:36:39 PM Sterilizing Test Chamber (0.0649s) 4/2/2020 10:36:39 PM Faction Diagnostics (0.0879s) 4/2/2020 10:36:40 PM Buffering Hackers (0.1079s) 4/2/2020 10:36:40 PM Inverting Death (0.0589s) 4/2/2020 10:36:40 PM Linear Field Variance (0.1239s) 4/2/2020 10:36:40 PM Charging Marks (0.0549s) 4/2/2020 10:36:40 PM Guarding The Posts (0.0416s) 4/2/2020 10:36:40 PM Range Manifolds (0.0270s) 4/2/2020 10:36:40 PM Purging ROFs (0.0280s) 4/2/2020 10:36:40 PM Manipulating Speeds (0.0290s) 4/2/2020 10:36:40 PM Detecting Projectiles (0.0250s) 4/2/2020 10:36:40 PM Grouping Flow Fields (0.0579s) 4/2/2020 10:36:40 PM Modulating Flow Field Groups (0.0699s) 4/2/2020 10:36:40 PM Designing Fleets (0.2477s) 4/2/2020 10:36:40 PM Thinking Of Technologies (0.0340s) 4/2/2020 10:36:40 PM Categorizing Starboard Sensors (0.0620s) 4/2/2020 10:36:41 PM Injecting Galactic Variables (0.0490s) 4/2/2020 10:36:41 PM Discharging Colored Ions (0.0683s) 4/2/2020 10:36:41 PM Replicating Ion Colors (0.0340s) 4/2/2020 10:36:43 PM Taunting Starfields (2.3090s) 4/2/2020 10:36:52 PM Ejecting Distant Planets (9.2319s) 4/2/2020 10:36:52 PM Investigating Map Signatures (0.1814s) 4/2/2020 10:36:52 PM Collating Solar Systems (0.0689s) 4/2/2020 10:36:52 PM Categorizing All Planets (0.0100s) 4/2/2020 10:36:52 PM Organizing Commands (0.0440s) 4/2/2020 10:36:52 PM Calculating Firing Cones (0.0120s) 4/2/2020 10:36:57 PM Breaking In New Ship Parts (4.5280s) 4/2/2020 10:37:27 PM Breaking Nuclear Bonds (30.0847s) 4/2/2020 10:37:27 PM Issuing Orders (0.0450s) 4/2/2020 10:37:27 PM Augmenting Infusers (0.0579s) 4/2/2020 10:37:27 PM Infusing (0.1728s) 4/2/2020 10:37:27 PM Post-Proton Surge (0.0120s) 4/2/2020 10:37:27 PM Calibrate Weapons Arrays (0.0497s) 4/2/2020 10:37:27 PM Stimulate Modulation (0.0390s) 4/2/2020 10:37:28 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/2/2020 10:37:30 PM Load Surrogates (2.5845s) 4/2/2020 10:37:30 PM Load Historical Documents (0.0250s) 4/2/2020 10:37:30 PM 70.6 seconds total load time. Boot up FleetOS (0.8s) Eject Trash Into Hyperspace (1.3s) Bring Cloaking Systems Online (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (2.0s) Calculate Odds Of Success (1.6s) Briefly Panic (10.1s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Taunting Starfields (2.3s) Ejecting Distant Planets (9.2s) Breaking In New Ship Parts (4.5s) Breaking Nuclear Bonds (30.1s) Load Surrogates (2.6s) 4/2/2020 10:37:31 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/2/2020 10:37:35 PM Successfully opened host socket 4/2/2020 10:45:38 PM Logged Achievement To Steam Research Grant 4/2/2020 11:02:49 PM Donating team Fireteam 40 has 4 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 4/2/2020 11:10:54 PM Donating team Fireteam 48 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Dam: 3 to hunter, path A 4/2/2020 11:22:10 PM Reconquest Seeding for Manna: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/2/2020 11:42:48 PM Logged Achievement To Steam Lots Of Metal 4/2/2020 11:51:11 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/2/2020 11:51:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/5/2020 5:58:41 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 5:58:41 AM Boot up FleetOS (0.8112s) 4/5/2020 5:58:41 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 5:58:41 AM Check System Logs For Rogue Intelligence (0.0719s) 4/5/2020 5:58:42 AM Game Version: 2.016 4/5/2020 5:58:42 AM Eject Trash Into Hyperspace (0.7732s) 4/5/2020 5:58:42 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 5:58:42 AM Check For Extra Modules (0.1482s) 4/5/2020 5:58:42 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2020 5:58:42 AM Bring Cloaking Systems Online (0.3219s) 4/5/2020 5:58:43 AM Remembering Alamo (0.4239s) 4/5/2020 5:58:43 AM Generating Framerates (0.0780s) 4/5/2020 5:58:43 AM Recalculate Speed Of Light (0.2219s) 4/5/2020 5:58:43 AM Optimize Comfort On Command Decks (0.1021s) 4/5/2020 5:58:43 AM Check Nearby Stellar Masses (0.0939s) 4/5/2020 5:58:43 AM No resolution change was required. 4/5/2020 5:58:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 5:58:43 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 5:58:43 AM Refresh Optical Lensing (0.0400s) 4/5/2020 5:58:44 AM Revise Fundamental Physical Laws (0.4316s) 4/5/2020 5:58:44 AM Boot Audio Comms (0.0739s) 4/5/2020 5:58:44 AM Establish Individual Audio Links (0.0310s) 4/5/2020 5:58:46 AM Prepare Explosions and Crackles (2.2632s) 4/5/2020 5:58:47 AM Calculate Odds Of Success (1.5332s) 4/5/2020 5:59:01 AM Briefly Panic (13.4356s) 4/5/2020 5:59:01 AM Install Confidence Routines (0.4622s) 4/5/2020 5:59:02 AM Bring Commander Interface Online (0.3207s) 4/5/2020 5:59:02 AM Motivate All Crews (0.0915s) 4/5/2020 5:59:02 AM Externalizing Patterns (0.1111s) 4/5/2020 5:59:02 AM Disengaging Constants (0.4287s) 4/5/2020 5:59:03 AM Late Axionic Computations (0.4692s) 4/5/2020 5:59:03 AM Connecting to Fleet Command (0.0330s) 4/5/2020 5:59:03 AM Thinking Of Advice (0.0551s) 4/5/2020 5:59:03 AM Degaussing Advice (0.3459s) 4/5/2020 5:59:03 AM Naming All Known Planets (0.0509s) 4/5/2020 5:59:03 AM Remembering Speeds (0.0460s) 4/5/2020 5:59:03 AM Prioritizing Targets (0.0390s) 4/5/2020 5:59:03 AM Rebooting Sensor Arrays (0.0360s) 4/5/2020 5:59:03 AM Unloading Prismatic Grid (0.0300s) 4/5/2020 5:59:03 AM Thinking Of Objectives (0.0330s) 4/5/2020 5:59:03 AM Re-Aligning Objectives (0.0360s) 4/5/2020 5:59:04 AM Inhibiting Visual Scans (0.1191s) 4/5/2020 5:59:04 AM Synthesizing Vocals (0.0320s) 4/5/2020 5:59:04 AM Ventilating Scenarios (0.0320s) 4/5/2020 5:59:04 AM Decontaminating Targeting Systems (0.0522s) 4/5/2020 5:59:04 AM Ejecting Tactical Core (0.0540s) 4/5/2020 5:59:04 AM Calibrating Formations (0.0330s) 4/5/2020 5:59:04 AM Intercepting Galactic Maps (0.0410s) 4/5/2020 5:59:04 AM Sterilizing Test Chamber (0.0652s) 4/5/2020 5:59:04 AM Faction Diagnostics (0.0713s) 4/5/2020 5:59:04 AM Buffering Hackers (0.0915s) 4/5/2020 5:59:04 AM Inverting Death (0.0601s) 4/5/2020 5:59:04 AM Linear Field Variance (0.1279s) 4/5/2020 5:59:04 AM Charging Marks (0.0589s) 4/5/2020 5:59:04 AM Guarding The Posts (0.0420s) 4/5/2020 5:59:04 AM Range Manifolds (0.0260s) 4/5/2020 5:59:04 AM Purging ROFs (0.0280s) 4/5/2020 5:59:04 AM Manipulating Speeds (0.0300s) 4/5/2020 5:59:04 AM Detecting Projectiles (0.0240s) 4/5/2020 5:59:04 AM Grouping Flow Fields (0.0491s) 4/5/2020 5:59:05 AM Modulating Flow Field Groups (0.0861s) 4/5/2020 5:59:05 AM Designing Fleets (0.2820s) 4/5/2020 5:59:05 AM Thinking Of Technologies (0.0592s) 4/5/2020 5:59:05 AM Categorizing Starboard Sensors (0.0612s) 4/5/2020 5:59:05 AM Injecting Galactic Variables (0.0401s) 4/5/2020 5:59:05 AM Discharging Colored Ions (0.0683s) 4/5/2020 5:59:05 AM Replicating Ion Colors (0.0360s) 4/5/2020 5:59:07 AM Propping Up Starfields (2.3251s) 4/5/2020 5:59:16 AM Screening Distant Planets (8.6992s) 4/5/2020 5:59:16 AM Investigating Map Signatures (0.1868s) 4/5/2020 5:59:16 AM Collating Solar Systems (0.0440s) 4/5/2020 5:59:16 AM Categorizing All Planets (0.0110s) 4/5/2020 5:59:16 AM Organizing Commands (0.0420s) 4/5/2020 5:59:16 AM Calculating Firing Cones (0.0120s) 4/5/2020 5:59:22 AM Declaring Ship Parts At Customs (5.1382s) 4/5/2020 6:00:02 AM Broadcasting Peace Message (40.5356s) 4/5/2020 6:00:02 AM Issuing Orders (0.1692s) 4/5/2020 6:00:02 AM Augmenting Infusers (0.0770s) 4/5/2020 6:00:03 AM Infusing (0.2310s) 4/5/2020 6:00:03 AM Post-Proton Surge (0.0160s) 4/5/2020 6:00:03 AM Calibrate Weapons Arrays (0.0835s) 4/5/2020 6:00:03 AM Stimulate Modulation (0.0549s) 4/5/2020 6:00:03 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 6:00:06 AM Load Surrogates (2.9926s) 4/5/2020 6:00:06 AM Load Historical Documents (0.0210s) 4/5/2020 6:00:06 AM 85.8 seconds total load time. Boot up FleetOS (0.8s) Eject Trash Into Hyperspace (0.8s) Bring Cloaking Systems Online (0.3s) Remembering Alamo (0.4s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (2.3s) Calculate Odds Of Success (1.5s) Briefly Panic (13.4s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Propping Up Starfields (2.3s) Screening Distant Planets (8.7s) Declaring Ship Parts At Customs (5.1s) Broadcasting Peace Message (40.5s) Load Surrogates (3.0s) 4/5/2020 6:00:07 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 6:01:18 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 6:01:18 AM Boot up FleetOS (0.3580s) 4/5/2020 6:01:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 6:01:18 AM Check System Logs For Rogue Intelligence (0.0999s) 4/5/2020 6:01:19 AM Game Version: 2.016 4/5/2020 6:01:19 AM Eject Trash Into Hyperspace (0.8779s) 4/5/2020 6:01:19 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 6:01:19 AM Check For Extra Modules (0.0190s) 4/5/2020 6:01:19 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2020 6:01:19 AM Bring Cloaking Systems Online (0.0330s) 4/5/2020 6:01:19 AM Remembering Alamo (0.0670s) 4/5/2020 6:01:19 AM Generating Framerates (0.0190s) 4/5/2020 6:01:19 AM Recalculate Speed Of Light (0.0559s) 4/5/2020 6:01:19 AM Optimize Comfort On Command Decks (0.0482s) 4/5/2020 6:01:19 AM Check Nearby Stellar Masses (0.0160s) 4/5/2020 6:01:19 AM No resolution change was required. 4/5/2020 6:01:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 6:01:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 6:01:19 AM Refresh Optical Lensing (0.0310s) 4/5/2020 6:01:19 AM Revise Fundamental Physical Laws (0.1518s) 4/5/2020 6:01:19 AM Boot Audio Comms (0.1089s) 4/5/2020 6:01:20 AM Establish Individual Audio Links (0.0739s) 4/5/2020 6:01:21 AM Prepare Explosions and Crackles (1.6023s) 4/5/2020 6:01:22 AM Calculate Odds Of Success (0.9885s) 4/5/2020 6:01:28 AM Briefly Panic (5.9949s) 4/5/2020 6:01:29 AM Install Confidence Routines (0.5413s) 4/5/2020 6:01:29 AM Bring Commander Interface Online (0.1750s) 4/5/2020 6:01:29 AM Motivate All Crews (0.0519s) 4/5/2020 6:01:29 AM Externalizing Patterns (0.0480s) 4/5/2020 6:01:29 AM Disengaging Constants (0.1902s) 4/5/2020 6:01:29 AM Late Axionic Computations (0.3020s) 4/5/2020 6:01:29 AM Connecting to Fleet Command (0.0220s) 4/5/2020 6:01:29 AM Thinking Of Advice (0.0220s) 4/5/2020 6:01:30 AM Degaussing Advice (0.1130s) 4/5/2020 6:01:30 AM Naming All Known Planets (0.0260s) 4/5/2020 6:01:30 AM Remembering Speeds (0.0190s) 4/5/2020 6:01:30 AM Prioritizing Targets (0.0230s) 4/5/2020 6:01:30 AM Rebooting Sensor Arrays (0.0200s) 4/5/2020 6:01:30 AM Unloading Prismatic Grid (0.0130s) 4/5/2020 6:01:30 AM Thinking Of Objectives (0.0110s) 4/5/2020 6:01:30 AM Re-Aligning Objectives (0.0225s) 4/5/2020 6:01:30 AM Inhibiting Visual Scans (0.0382s) 4/5/2020 6:01:30 AM Synthesizing Vocals (0.0150s) 4/5/2020 6:01:30 AM Ventilating Scenarios (0.0160s) 4/5/2020 6:01:30 AM Decontaminating Targeting Systems (0.0180s) 4/5/2020 6:01:30 AM Ejecting Tactical Core (0.0200s) 4/5/2020 6:01:30 AM Calibrating Formations (0.0110s) 4/5/2020 6:01:30 AM Intercepting Galactic Maps (0.0320s) 4/5/2020 6:01:30 AM Sterilizing Test Chamber (0.0470s) 4/5/2020 6:01:30 AM Faction Diagnostics (0.0639s) 4/5/2020 6:01:30 AM Buffering Hackers (0.0662s) 4/5/2020 6:01:30 AM Inverting Death (0.0340s) 4/5/2020 6:01:30 AM Linear Field Variance (0.1452s) 4/5/2020 6:01:30 AM Charging Marks (0.0250s) 4/5/2020 6:01:30 AM Guarding The Posts (0.0250s) 4/5/2020 6:01:30 AM Range Manifolds (0.0180s) 4/5/2020 6:01:30 AM Purging ROFs (0.0210s) 4/5/2020 6:01:30 AM Manipulating Speeds (0.0210s) 4/5/2020 6:01:30 AM Detecting Projectiles (0.0120s) 4/5/2020 6:01:30 AM Grouping Flow Fields (0.0190s) 4/5/2020 6:01:30 AM Modulating Flow Field Groups (0.0579s) 4/5/2020 6:01:31 AM Designing Fleets (0.1109s) 4/5/2020 6:01:31 AM Thinking Of Technologies (0.0260s) 4/5/2020 6:01:31 AM Categorizing Starboard Sensors (0.0360s) 4/5/2020 6:01:31 AM Injecting Galactic Variables (0.0310s) 4/5/2020 6:01:31 AM Discharging Colored Ions (0.0370s) 4/5/2020 6:01:31 AM Replicating Ion Colors (0.0260s) 4/5/2020 6:01:33 AM Dropping Starfields (2.3040s) 4/5/2020 6:01:41 AM Scanning Distant Planets (8.4409s) 4/5/2020 6:01:42 AM Investigating Map Signatures (0.0749s) 4/5/2020 6:01:42 AM Collating Solar Systems (0.0200s) 4/5/2020 6:01:42 AM Categorizing All Planets (0.0120s) 4/5/2020 6:01:42 AM Organizing Commands (0.0290s) 4/5/2020 6:01:42 AM Calculating Firing Cones (0.0100s) 4/5/2020 6:01:46 AM Scrapping Extra Ship Parts (4.6136s) 4/5/2020 6:02:21 AM Toy With Natives On Nearby Planet (34.9266s) 4/5/2020 6:02:21 AM Issuing Orders (0.0730s) 4/5/2020 6:02:21 AM Augmenting Infusers (0.0220s) 4/5/2020 6:02:21 AM Infusing (0.1175s) 4/5/2020 6:02:22 AM Post-Proton Surge (0.3953s) 4/5/2020 6:02:22 AM Calibrate Weapons Arrays (0.0629s) 4/5/2020 6:02:22 AM Stimulate Modulation (0.0470s) 4/5/2020 6:02:22 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 6:02:24 AM Load Surrogates (2.4154s) 4/5/2020 6:02:24 AM Load Historical Documents (0.0410s) 4/5/2020 6:02:24 AM 66.7 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.9s) Prepare Explosions and Crackles (1.6s) Calculate Odds Of Success (1.0s) Briefly Panic (6.0s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Dropping Starfields (2.3s) Scanning Distant Planets (8.4s) Scrapping Extra Ship Parts (4.6s) Toy With Natives On Nearby Planet (34.9s) Post-Proton Surge (0.4s) Load Surrogates (2.4s) 4/5/2020 6:02:25 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 6:03:17 AM Successfully opened host socket 4/5/2020 6:03:30 AM Logged Achievement To Steam Lots Of Metal 4/5/2020 6:12:14 AM No resolution change was required. 4/5/2020 6:12:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 6:12:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 6:23:57 AM Logged Achievement To Steam Off to the Dire Graveyard 4/5/2020 6:28:20 AM Donating team Fireteam 119 has 2 units with strength 1601. Status Assembling No target planet No lurk planet. Ships: Tyrosian: 2 to hunter, path A 4/5/2020 6:35:23 AM Reconquest Seeding for Tyrosian: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 6:35:46 AM Donating team Fireteam 116 has 23 units with strength 2290. Status Assembling No target planet No lurk planet. Ships: Tyrosian: 23 to hunter, path A 4/5/2020 6:35:46 AM Donating team Fireteam 115 has 36 units with strength 2391. Status Staging No target planet No lurk planet. Ships: Tyrosian: 36 to hunter, path B 4/5/2020 6:36:58 AM Donating team Fireteam 127 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Presidio: 25 to hunter, path A 4/5/2020 6:37:12 AM Donating team Fireteam 127 has 10 units with strength 859. Status Assembling No target planet No lurk planet. Ships: Presidio: 9, Krogstie: 1 to hunter, path A 4/5/2020 6:38:46 AM Donating team Fireteam 135 has 3 units with strength 1117. Status Assembling No target planet No lurk planet. Ships: Brore: 3 to hunter, path A 4/5/2020 6:46:03 AM Donating team Fireteam 121 has 12 units with strength 2681. Status Staging No target planet No lurk planet. Ships: Tyrosian: 12 to hunter, path B 4/5/2020 6:46:03 AM Donating team Fireteam 120 has 13 units with strength 2521. Status Staging No target planet No lurk planet. Ships: Tyrosian: 13 to hunter, path B 4/5/2020 6:46:03 AM Donating team Fireteam 133 has 24 units with strength 3312. Status Staging No target planet No lurk planet. Ships: Tyrosian: 24 to hunter, path B 4/5/2020 6:46:03 AM Donating team Fireteam 135 has 25 units with strength 2593. Status Staging No target planet No lurk planet. Ships: Tyrosian: 25 to hunter, path B 4/5/2020 6:47:52 AM Reconquest Seeding for Dam: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 4/5/2020 6:55:56 AM Reconquest Seeding for Dam: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 4/5/2020 6:59:01 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/5/2020 6:59:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/5/2020 11:40:18 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 11:40:18 AM Boot up FleetOS (0.5049s) 4/5/2020 11:40:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 11:40:18 AM Check System Logs For Rogue Intelligence (0.1129s) 4/5/2020 11:40:19 AM Game Version: 2.016 4/5/2020 11:40:19 AM Eject Trash Into Hyperspace (1.1084s) 4/5/2020 11:40:19 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 11:40:19 AM Check For Extra Modules (0.0519s) 4/5/2020 11:40:19 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2020 11:40:19 AM Bring Cloaking Systems Online (0.0330s) 4/5/2020 11:40:19 AM Remembering Alamo (0.1429s) 4/5/2020 11:40:19 AM Generating Framerates (0.0180s) 4/5/2020 11:40:19 AM Recalculate Speed Of Light (0.0649s) 4/5/2020 11:40:19 AM Optimize Comfort On Command Decks (0.0330s) 4/5/2020 11:40:19 AM Check Nearby Stellar Masses (0.0519s) 4/5/2020 11:40:19 AM No resolution change was required. 4/5/2020 11:40:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 11:40:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 11:40:19 AM Refresh Optical Lensing (0.0310s) 4/5/2020 11:40:19 AM Revise Fundamental Physical Laws (0.1859s) 4/5/2020 11:40:19 AM Boot Audio Comms (0.0520s) 4/5/2020 11:40:20 AM Establish Individual Audio Links (0.0250s) 4/5/2020 11:40:20 AM Prepare Explosions and Crackles (0.6206s) 4/5/2020 11:40:21 AM Calculate Odds Of Success (1.1032s) 4/5/2020 11:40:29 AM Briefly Panic (7.6802s) 4/5/2020 11:40:29 AM Install Confidence Routines (0.5183s) 4/5/2020 11:40:30 AM Bring Commander Interface Online (0.1939s) 4/5/2020 11:40:30 AM Motivate All Crews (0.0570s) 4/5/2020 11:40:30 AM Externalizing Patterns (0.0460s) 4/5/2020 11:40:30 AM Disengaging Constants (0.1658s) 4/5/2020 11:40:30 AM Late Axionic Computations (0.3434s) 4/5/2020 11:40:30 AM Connecting to Fleet Command (0.0210s) 4/5/2020 11:40:30 AM Thinking Of Advice (0.0220s) 4/5/2020 11:40:30 AM Degaussing Advice (0.1130s) 4/5/2020 11:40:30 AM Naming All Known Planets (0.0260s) 4/5/2020 11:40:30 AM Remembering Speeds (0.0200s) 4/5/2020 11:40:30 AM Prioritizing Targets (0.0220s) 4/5/2020 11:40:30 AM Rebooting Sensor Arrays (0.0200s) 4/5/2020 11:40:31 AM Unloading Prismatic Grid (0.0140s) 4/5/2020 11:40:31 AM Thinking Of Objectives (0.0110s) 4/5/2020 11:40:31 AM Re-Aligning Objectives (0.0220s) 4/5/2020 11:40:31 AM Inhibiting Visual Scans (0.0380s) 4/5/2020 11:40:31 AM Synthesizing Vocals (0.0150s) 4/5/2020 11:40:31 AM Ventilating Scenarios (0.0160s) 4/5/2020 11:40:31 AM Decontaminating Targeting Systems (0.0180s) 4/5/2020 11:40:31 AM Ejecting Tactical Core (0.0200s) 4/5/2020 11:40:31 AM Calibrating Formations (0.0250s) 4/5/2020 11:40:31 AM Intercepting Galactic Maps (0.0340s) 4/5/2020 11:40:31 AM Sterilizing Test Chamber (0.0480s) 4/5/2020 11:40:31 AM Faction Diagnostics (0.0639s) 4/5/2020 11:40:31 AM Buffering Hackers (0.0659s) 4/5/2020 11:40:31 AM Inverting Death (0.0340s) 4/5/2020 11:40:31 AM Linear Field Variance (0.1451s) 4/5/2020 11:40:31 AM Charging Marks (0.0260s) 4/5/2020 11:40:31 AM Guarding The Posts (0.0250s) 4/5/2020 11:40:31 AM Range Manifolds (0.0250s) 4/5/2020 11:40:31 AM Purging ROFs (0.0210s) 4/5/2020 11:40:31 AM Manipulating Speeds (0.0220s) 4/5/2020 11:40:31 AM Detecting Projectiles (0.0130s) 4/5/2020 11:40:31 AM Grouping Flow Fields (0.0180s) 4/5/2020 11:40:31 AM Modulating Flow Field Groups (0.0529s) 4/5/2020 11:40:31 AM Designing Fleets (0.1150s) 4/5/2020 11:40:31 AM Thinking Of Technologies (0.0430s) 4/5/2020 11:40:31 AM Categorizing Starboard Sensors (0.0440s) 4/5/2020 11:40:32 AM Injecting Galactic Variables (0.0559s) 4/5/2020 11:40:32 AM Discharging Colored Ions (0.0380s) 4/5/2020 11:40:32 AM Replicating Ion Colors (0.0250s) 4/5/2020 11:40:34 AM Ignoring Starfields (2.2468s) 4/5/2020 11:40:42 AM Blowing Up Distant Planets (8.3987s) 4/5/2020 11:40:42 AM Investigating Map Signatures (0.0919s) 4/5/2020 11:40:42 AM Collating Solar Systems (0.0280s) 4/5/2020 11:40:42 AM Categorizing All Planets (0.0130s) 4/5/2020 11:40:42 AM Organizing Commands (0.0430s) 4/5/2020 11:40:42 AM Calculating Firing Cones (0.0110s) 4/5/2020 11:40:47 AM Scrapping Extra Ship Parts (4.6530s) 4/5/2020 11:41:23 AM Ensure Time Travel Still Nonfunctional (36.4231s) 4/5/2020 11:41:24 AM Issuing Orders (0.0949s) 4/5/2020 11:41:24 AM Augmenting Infusers (0.0482s) 4/5/2020 11:41:24 AM Infusing (0.1379s) 4/5/2020 11:41:24 AM Post-Proton Surge (0.0130s) 4/5/2020 11:41:24 AM Calibrate Weapons Arrays (0.1169s) 4/5/2020 11:41:24 AM Stimulate Modulation (0.0340s) 4/5/2020 11:41:24 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 11:41:27 AM Load Surrogates (2.6059s) 4/5/2020 11:41:27 AM Load Historical Documents (0.0320s) 4/5/2020 11:41:27 AM 69.5 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.1s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.1s) Briefly Panic (7.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ignoring Starfields (2.2s) Blowing Up Distant Planets (8.4s) Scrapping Extra Ship Parts (4.7s) Ensure Time Travel Still Nonfunctional (36.4s) Load Surrogates (2.6s) 4/5/2020 11:41:27 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 11:41:33 AM Successfully opened host socket 4/5/2020 11:41:45 AM Logged Achievement To Steam Off to the Dire Graveyard 4/5/2020 11:42:28 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/5/2020 11:43:52 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/5/2020 11:45:44 AM Donating team Fireteam 167 has 8 units with strength 502. Status Assembling No target planet No lurk planet. Ships: Dam: 7, Vostea: 1 to hunter, path A 4/5/2020 11:50:03 AM Donating team Fireteam 143 has 55 units with strength 3001. Status Staging No target planet No lurk planet. Ships: Tyrosian: 55 to hunter, path B 4/5/2020 11:50:03 AM Donating team Fireteam 165 has 68 units with strength 2804. Status Staging No target planet No lurk planet. Ships: Tyrosian: 67, Ganges: 1 to hunter, path B 4/5/2020 11:58:15 AM Logged Achievement To Steam Miffed 4/5/2020 12:01:08 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/5/2020 12:01:28 PM Donating team Fireteam 191 has 5 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Vostea: 5 to hunter, path A 4/5/2020 12:01:57 PM Donating team Fireteam 190 has 14 units with strength 1374. Status Assembling No target planet No lurk planet. Ships: Vostea: 14 to hunter, path A 4/5/2020 12:01:57 PM Donating team Fireteam 191 has 17 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Vostea: 17 to hunter, path A 4/5/2020 12:08:59 PM Reconquest Seeding for Draconi: guard post placer: GuardingWormholesHarshly scheduled: 8 actually seeded: 8 4/5/2020 12:16:01 PM Reconquest Seeding for Tyrosian: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 12:17:22 PM Reconquest Seeding for Tyrosian: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 12:24:34 PM Reconquest Seeding for Onebraker: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 12:26:57 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 4/5/2020 12:27:52 PM Reconquest Seeding for Tyrosian: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 12:29:16 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 4/5/2020 12:33:56 PM Donating team Fireteam 211 has 3 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Anahalt: 3 to hunter, path A 4/5/2020 12:36:35 PM Donating team Fireteam 218 has 5 units with strength 292. Status Assembling No target planet No lurk planet. Ships: Bernus: 5 to hunter, path A 4/5/2020 12:36:35 PM Donating team Fireteam 219 has 13 units with strength 1771. Status Assembling No target planet No lurk planet. Ships: Bernus: 11, Karger: 2 to hunter, path A 4/5/2020 12:42:36 PM Reconquest Seeding for Lorica: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/5/2020 12:43:37 PM Reconquest Seeding for Lorica: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/5/2020 12:45:33 PM Reconquest Seeding for Tyrosian: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/5/2020 12:46:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/5/2020 1:48:11 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 1:48:11 PM Boot up FleetOS (0.5424s) 4/5/2020 1:48:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 1:48:11 PM Check System Logs For Rogue Intelligence (0.0919s) 4/5/2020 1:48:12 PM Game Version: 2.016 4/5/2020 1:48:12 PM Eject Trash Into Hyperspace (0.5952s) 4/5/2020 1:48:12 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 1:48:12 PM Check For Extra Modules (0.0320s) 4/5/2020 1:48:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2020 1:48:12 PM Bring Cloaking Systems Online (0.0569s) 4/5/2020 1:48:12 PM Remembering Alamo (0.0859s) 4/5/2020 1:48:12 PM Generating Framerates (0.0290s) 4/5/2020 1:48:12 PM Recalculate Speed Of Light (0.0639s) 4/5/2020 1:48:12 PM Optimize Comfort On Command Decks (0.0340s) 4/5/2020 1:48:12 PM Check Nearby Stellar Masses (0.0495s) 4/5/2020 1:48:12 PM No resolution change was required. 4/5/2020 1:48:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 1:48:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 1:48:12 PM Refresh Optical Lensing (0.0420s) 4/5/2020 1:48:12 PM Revise Fundamental Physical Laws (0.1708s) 4/5/2020 1:48:12 PM Boot Audio Comms (0.0659s) 4/5/2020 1:48:12 PM Establish Individual Audio Links (0.0250s) 4/5/2020 1:48:13 PM Prepare Explosions and Crackles (0.4562s) 4/5/2020 1:48:14 PM Calculate Odds Of Success (1.0947s) 4/5/2020 1:48:23 PM Briefly Panic (8.9376s) 4/5/2020 1:48:23 PM Install Confidence Routines (0.4845s) 4/5/2020 1:48:24 PM Bring Commander Interface Online (0.2325s) 4/5/2020 1:48:24 PM Motivate All Crews (0.0599s) 4/5/2020 1:48:24 PM Externalizing Patterns (0.0529s) 4/5/2020 1:48:24 PM Disengaging Constants (0.1911s) 4/5/2020 1:48:24 PM Late Axionic Computations (0.4256s) 4/5/2020 1:48:24 PM Connecting to Fleet Command (0.0400s) 4/5/2020 1:48:25 PM Thinking Of Advice (0.0549s) 4/5/2020 1:48:25 PM Degaussing Advice (0.1374s) 4/5/2020 1:48:25 PM Naming All Known Planets (0.0430s) 4/5/2020 1:48:25 PM Remembering Speeds (0.0450s) 4/5/2020 1:48:25 PM Prioritizing Targets (0.0220s) 4/5/2020 1:48:25 PM Rebooting Sensor Arrays (0.0200s) 4/5/2020 1:48:25 PM Unloading Prismatic Grid (0.0220s) 4/5/2020 1:48:25 PM Thinking Of Objectives (0.0230s) 4/5/2020 1:48:25 PM Re-Aligning Objectives (0.0267s) 4/5/2020 1:48:25 PM Inhibiting Visual Scans (0.0559s) 4/5/2020 1:48:25 PM Synthesizing Vocals (0.0230s) 4/5/2020 1:48:25 PM Ventilating Scenarios (0.0240s) 4/5/2020 1:48:25 PM Decontaminating Targeting Systems (0.0270s) 4/5/2020 1:48:25 PM Ejecting Tactical Core (0.0360s) 4/5/2020 1:48:25 PM Calibrating Formations (0.0330s) 4/5/2020 1:48:25 PM Intercepting Galactic Maps (0.0679s) 4/5/2020 1:48:25 PM Sterilizing Test Chamber (0.0659s) 4/5/2020 1:48:25 PM Faction Diagnostics (0.0779s) 4/5/2020 1:48:25 PM Buffering Hackers (0.0669s) 4/5/2020 1:48:25 PM Inverting Death (0.0340s) 4/5/2020 1:48:26 PM Linear Field Variance (0.1528s) 4/5/2020 1:48:26 PM Charging Marks (0.0509s) 4/5/2020 1:48:26 PM Guarding The Posts (0.0240s) 4/5/2020 1:48:26 PM Range Manifolds (0.0180s) 4/5/2020 1:48:26 PM Purging ROFs (0.0210s) 4/5/2020 1:48:26 PM Manipulating Speeds (0.0300s) 4/5/2020 1:48:26 PM Detecting Projectiles (0.0242s) 4/5/2020 1:48:26 PM Grouping Flow Fields (0.0400s) 4/5/2020 1:48:26 PM Modulating Flow Field Groups (0.0528s) 4/5/2020 1:48:26 PM Designing Fleets (0.1079s) 4/5/2020 1:48:26 PM Thinking Of Technologies (0.0290s) 4/5/2020 1:48:26 PM Categorizing Starboard Sensors (0.0410s) 4/5/2020 1:48:26 PM Injecting Galactic Variables (0.0320s) 4/5/2020 1:48:26 PM Discharging Colored Ions (0.0400s) 4/5/2020 1:48:26 PM Replicating Ion Colors (0.0300s) 4/5/2020 1:48:28 PM Fearing Starfields (2.2812s) 4/5/2020 1:48:38 PM Scanning Distant Planets (9.9472s) 4/5/2020 1:48:39 PM Investigating Map Signatures (0.2338s) 4/5/2020 1:48:39 PM Collating Solar Systems (0.0609s) 4/5/2020 1:48:39 PM Categorizing All Planets (0.0120s) 4/5/2020 1:48:39 PM Organizing Commands (0.0849s) 4/5/2020 1:48:39 PM Calculating Firing Cones (0.0370s) 4/5/2020 1:48:46 PM Ruining Perfectly Good Ship Parts (7.1910s) 4/5/2020 1:49:19 PM Bend Laws Of Gravity (33.2849s) 4/5/2020 1:49:19 PM Issuing Orders (0.0519s) 4/5/2020 1:49:19 PM Augmenting Infusers (0.0350s) 4/5/2020 1:49:19 PM Infusing (0.1079s) 4/5/2020 1:49:19 PM Post-Proton Surge (0.0140s) 4/5/2020 1:49:19 PM Calibrate Weapons Arrays (0.0919s) 4/5/2020 1:49:20 PM Stimulate Modulation (0.0380s) 4/5/2020 1:49:20 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 1:49:22 PM Load Surrogates (2.4864s) 4/5/2020 1:49:22 PM Load Historical Documents (0.0250s) 4/5/2020 1:49:22 PM 71.4 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.6s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (1.1s) Briefly Panic (8.9s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Fearing Starfields (2.3s) Scanning Distant Planets (9.9s) Ruining Perfectly Good Ship Parts (7.2s) Bend Laws Of Gravity (33.3s) Load Surrogates (2.5s) 4/5/2020 1:49:23 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 1:49:43 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:49:44 PM Successfully opened host socket 4/5/2020 1:49:44 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:49:50 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:49:50 PM Generate Partial Map Complete 4/5/2020 1:49:50 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:49:55 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:49:56 PM Generate Partial Map Complete 4/5/2020 1:49:56 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:51:29 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:51:29 PM Generate Partial Map Complete 4/5/2020 1:51:29 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:08 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:08 PM Generate Partial Map Complete 4/5/2020 1:52:08 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:16 PM Start Generate Partial Map with Realistic and seed 835391919 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:16 PM Generate Partial Map Complete 4/5/2020 1:52:16 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:36 PM Start Generate Partial Map with Realistic and seed 577417911 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:36 PM Generate Partial Map Complete 4/5/2020 1:52:36 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:47 PM Start Generate Partial Map with Realistic and seed 954274220 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:47 PM Generate Partial Map Complete 4/5/2020 1:52:47 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:49 PM Start Generate Partial Map with Realistic and seed 343689982 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:49 PM Generate Partial Map Complete 4/5/2020 1:52:49 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:52:55 PM Start Generate Partial Map with Realistic and seed 877136828 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:52:55 PM Generate Partial Map Complete 4/5/2020 1:52:55 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:53:02 PM Start Generate Partial Map with Realistic and seed 862680125 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/5/2020 1:53:02 PM Generate Partial Map Complete 4/5/2020 1:53:02 PM PlayerAccount RIP has now been put in control of faction 1. 4/5/2020 1:53:13 PM Start Generate FULL Map with Realistic and seed 862680125 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/5/2020 1:53:13 PM Generate FULL Map Complete 4/5/2020 1:54:24 PM Logged Achievement To Steam Give a Man a Fish... 4/5/2020 2:28:02 PM Logged Achievement To Steam Research Grant 4/5/2020 2:34:23 PM Donating team Fireteam 20 has 6 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Roller Snail: 6 to hunter, path A 4/5/2020 3:16:14 PM Logged Achievement To Steam Off to the Dire Graveyard 4/5/2020 3:21:35 PM Logged Achievement To Steam Lots Of Metal 4/5/2020 3:32:40 PM Donating team Fireteam 77 has 1 units with strength 915. Status Assembling No target planet No lurk planet. Ships: Pumpkin: 1 to hunter, path A 4/5/2020 3:51:15 PM Donating team Fireteam 112 has 36 units with strength 2228. Status Assembling No target planet No lurk planet. Ships: Seaspin: 27, Core: 9 to hunter, path A 4/5/2020 3:51:15 PM Donating team Fireteam 111 has 32 units with strength 2182. Status Staging No target planet No lurk planet. Ships: Seaspin: 22, Core: 10 to hunter, path B 4/5/2020 3:51:35 PM Donating team Fireteam 124 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Seaspin: 1 to hunter, path A 4/5/2020 3:52:16 PM Donating team Fireteam 128 has 10 units with strength 290. Status Assembling No target planet No lurk planet. Ships: Wise Gryphon: 10 to hunter, path A 4/5/2020 3:52:30 PM Donating team Fireteam 128 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Wise Gryphon: 4 to hunter, path A 4/5/2020 3:52:37 PM Donating team Fireteam 129 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Wise Gryphon: 3 to hunter, path A 4/5/2020 3:52:43 PM Donating team Fireteam 130 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Wise Gryphon: 1 to hunter, path A 4/5/2020 3:52:50 PM Donating team Fireteam 131 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Wise Gryphon: 2 to hunter, path A 4/5/2020 3:53:31 PM Donating team Fireteam 45 has 14 units with strength 1643. Status Assembling No target planet No lurk planet. Ships: Wight: 2, Wise Gryphon: 12 to hunter, path A 4/5/2020 3:58:23 PM Donating team Fireteam 136 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Velocidragon: 1 to hunter, path A 4/5/2020 4:01:56 PM Donating team Fireteam 140 has 4 units with strength 763. Status Assembling No target planet No lurk planet. Ships: Gnome: 4 to hunter, path A 4/5/2020 4:08:00 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0015f] in <5b9bd74ff6974ee58bb2b90f20c15073>:0 4/5/2020 4:20:30 PM Logged Achievement To Steam Kills: Warrior 4/5/2020 4:33:03 PM Logged Achievement To Steam Tech Tree 4/5/2020 4:33:15 PM Donating team Fireteam 162 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Core: 3 to hunter, path A 4/5/2020 4:33:49 PM Donating team Fireteam 162 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Core: 2 to hunter, path A 4/5/2020 4:33:55 PM Donating team Fireteam 164 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Core: 3 to hunter, path A 4/5/2020 4:34:44 PM Donating team Fireteam 167 has 1 units with strength 1240. Status Assembling No target planet No lurk planet. Ships: Core: 1 to hunter, path A 4/5/2020 4:34:44 PM Donating team Fireteam 166 has 2 units with strength 3884. Status Staging No target planet No lurk planet. Ships: Core: 2 to hunter, path B 4/5/2020 4:48:50 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/5/2020 4:48:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/5/2020 9:22:57 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 9:22:58 PM Boot up FleetOS (0.6273s) 4/5/2020 9:22:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 9:22:58 PM Check System Logs For Rogue Intelligence (0.0839s) 4/5/2020 9:23:00 PM Game Version: 2.016 4/5/2020 9:23:00 PM Eject Trash Into Hyperspace (2.2155s) 4/5/2020 9:23:00 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 9:23:00 PM Check For Extra Modules (0.1538s) 4/5/2020 9:23:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/5/2020 9:23:00 PM Bring Cloaking Systems Online (0.1299s) 4/5/2020 9:23:00 PM Remembering Alamo (0.2359s) 4/5/2020 9:23:00 PM Generating Framerates (0.0400s) 4/5/2020 9:23:00 PM Recalculate Speed Of Light (0.1182s) 4/5/2020 9:23:01 PM Optimize Comfort On Command Decks (0.0894s) 4/5/2020 9:23:01 PM Check Nearby Stellar Masses (0.1269s) 4/5/2020 9:23:01 PM No resolution change was required. 4/5/2020 9:23:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 9:23:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 9:23:01 PM Refresh Optical Lensing (0.0380s) 4/5/2020 9:23:01 PM Revise Fundamental Physical Laws (0.2937s) 4/5/2020 9:23:01 PM Boot Audio Comms (0.1219s) 4/5/2020 9:23:01 PM Establish Individual Audio Links (0.0809s) 4/5/2020 9:23:03 PM Prepare Explosions and Crackles (1.6559s) 4/5/2020 9:23:05 PM Calculate Odds Of Success (1.6576s) 4/5/2020 9:23:21 PM Briefly Panic (16.4117s) 4/5/2020 9:23:22 PM Install Confidence Routines (1.1827s) 4/5/2020 9:23:23 PM Bring Commander Interface Online (0.8565s) 4/5/2020 9:23:23 PM Motivate All Crews (0.2796s) 4/5/2020 9:23:24 PM Externalizing Patterns (0.3325s) 4/5/2020 9:23:25 PM Disengaging Constants (1.6782s) 4/5/2020 9:23:28 PM Late Axionic Computations (2.2858s) 4/5/2020 9:23:28 PM Connecting to Fleet Command (0.2408s) 4/5/2020 9:23:28 PM Thinking Of Advice (0.1139s) 4/5/2020 9:23:29 PM Degaussing Advice (1.1707s) 4/5/2020 9:23:29 PM Naming All Known Planets (0.2006s) 4/5/2020 9:23:29 PM Remembering Speeds (0.1289s) 4/5/2020 9:23:30 PM Prioritizing Targets (0.2058s) 4/5/2020 9:23:30 PM Rebooting Sensor Arrays (0.1279s) 4/5/2020 9:23:30 PM Unloading Prismatic Grid (0.1222s) 4/5/2020 9:23:30 PM Thinking Of Objectives (0.0998s) 4/5/2020 9:23:30 PM Re-Aligning Objectives (0.1518s) 4/5/2020 9:23:30 PM Inhibiting Visual Scans (0.3629s) 4/5/2020 9:23:31 PM Synthesizing Vocals (0.0719s) 4/5/2020 9:23:31 PM Ventilating Scenarios (0.0659s) 4/5/2020 9:23:31 PM Decontaminating Targeting Systems (0.1019s) 4/5/2020 9:23:31 PM Ejecting Tactical Core (0.0889s) 4/5/2020 9:23:31 PM Calibrating Formations (0.0560s) 4/5/2020 9:23:31 PM Intercepting Galactic Maps (0.1161s) 4/5/2020 9:23:31 PM Sterilizing Test Chamber (0.1743s) 4/5/2020 9:23:31 PM Faction Diagnostics (0.1488s) 4/5/2020 9:23:32 PM Buffering Hackers (0.2977s) 4/5/2020 9:23:32 PM Inverting Death (0.1349s) 4/5/2020 9:23:32 PM Linear Field Variance (0.2817s) 4/5/2020 9:23:32 PM Charging Marks (0.1029s) 4/5/2020 9:23:32 PM Guarding The Posts (0.0669s) 4/5/2020 9:23:32 PM Range Manifolds (0.0769s) 4/5/2020 9:23:32 PM Purging ROFs (0.0532s) 4/5/2020 9:23:32 PM Manipulating Speeds (0.1208s) 4/5/2020 9:23:33 PM Detecting Projectiles (0.0430s) 4/5/2020 9:23:33 PM Grouping Flow Fields (0.1398s) 4/5/2020 9:23:33 PM Modulating Flow Field Groups (0.0959s) 4/5/2020 9:23:33 PM Designing Fleets (0.6994s) 4/5/2020 9:23:34 PM Thinking Of Technologies (0.1269s) 4/5/2020 9:23:34 PM Categorizing Starboard Sensors (0.0759s) 4/5/2020 9:23:34 PM Injecting Galactic Variables (0.1219s) 4/5/2020 9:23:34 PM Discharging Colored Ions (0.1019s) 4/5/2020 9:23:34 PM Replicating Ion Colors (0.0350s) 4/5/2020 9:23:36 PM Scattering Starfields (2.3508s) 4/5/2020 9:23:45 PM Reconstituting Distant Planets (8.8320s) 4/5/2020 9:23:45 PM Investigating Map Signatures (0.1284s) 4/5/2020 9:23:45 PM Collating Solar Systems (0.0470s) 4/5/2020 9:23:45 PM Categorizing All Planets (0.0100s) 4/5/2020 9:23:45 PM Organizing Commands (0.0410s) 4/5/2020 9:23:45 PM Calculating Firing Cones (0.0090s) 4/5/2020 9:23:51 PM Divulge Ship Part Schematics To Enemy (5.2435s) 4/5/2020 9:24:29 PM Routing Emergency Power (38.2802s) 4/5/2020 9:24:29 PM Issuing Orders (0.0849s) 4/5/2020 9:24:29 PM Augmenting Infusers (0.1239s) 4/5/2020 9:24:29 PM Infusing (0.1948s) 4/5/2020 9:24:29 PM Post-Proton Surge (0.0240s) 4/5/2020 9:24:29 PM Calibrate Weapons Arrays (0.1698s) 4/5/2020 9:24:29 PM Stimulate Modulation (0.0410s) 4/5/2020 9:24:30 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 9:24:33 PM Load Surrogates (3.3104s) 4/5/2020 9:24:33 PM Load Historical Documents (0.0140s) 4/5/2020 9:24:33 PM 95.9 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (2.2s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (1.7s) Calculate Odds Of Success (1.7s) Briefly Panic (16.4s) Install Confidence Routines (1.2s) Bring Commander Interface Online (0.9s) Motivate All Crews (0.3s) Externalizing Patterns (0.3s) Disengaging Constants (1.7s) Late Axionic Computations (2.3s) Degaussing Advice (1.2s) Inhibiting Visual Scans (0.4s) Buffering Hackers (0.3s) Linear Field Variance (0.3s) Designing Fleets (0.7s) Scattering Starfields (2.4s) Reconstituting Distant Planets (8.8s) Divulge Ship Part Schematics To Enemy (5.2s) Routing Emergency Power (38.3s) Load Surrogates (3.3s) 4/5/2020 9:24:34 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 9:24:49 PM Successfully opened host socket 4/5/2020 9:24:49 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 4/5/2020 9:26:35 PM Logged Achievement To Steam Lots Of Metal 4/5/2020 9:26:35 PM Logged Achievement To Steam Kills: Warrior 4/5/2020 9:26:35 PM Logged Achievement To Steam Off to the Dire Graveyard 4/5/2020 9:40:06 PM Donating team Fireteam 203 has 3 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Wolf: 1, Forge: 1, Adulocia: 1 to hunter, path A 4/5/2020 9:40:06 PM Donating team Fireteam 206 has 20 units with strength 1245. Status Assembling No target planet No lurk planet. Ships: Devil Scorpion: 15, Adulocia: 5 to hunter, path A 4/5/2020 9:40:20 PM Donating team Fireteam 213 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Adulocia: 1 to hunter, path A 4/5/2020 9:42:29 PM Logged Achievement To Steam Tech Tree 4/5/2020 9:54:44 PM Donating team Fireteam 248 has 13 units with strength 2308. Status Assembling No target planet No lurk planet. Ships: Adulocia: 10, Wolf: 3 to hunter, path A 4/5/2020 9:54:44 PM Donating team Fireteam 259 has 1 units with strength 445. Status Assembling No target planet No lurk planet. Ships: Adulocia: 1 to hunter, path A 4/5/2020 10:15:18 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/5/2020 10:19:16 PM Logged Achievement To Steam Lots Of Energy 4/5/2020 10:29:23 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/5/2020 10:32:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 11:14:12 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 11:14:12 AM Boot up FleetOS (0.5284s) 4/6/2020 11:14:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 11:14:12 AM Check System Logs For Rogue Intelligence (0.0777s) 4/6/2020 11:14:13 AM Game Version: 2.016 4/6/2020 11:14:13 AM Eject Trash Into Hyperspace (1.2727s) 4/6/2020 11:14:13 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 11:14:13 AM Check For Extra Modules (0.1745s) 4/6/2020 11:14:14 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/6/2020 11:14:14 AM Bring Cloaking Systems Online (0.5642s) 4/6/2020 11:14:14 AM Remembering Alamo (0.6440s) 4/6/2020 11:14:15 AM Generating Framerates (0.0520s) 4/6/2020 11:14:15 AM Recalculate Speed Of Light (0.1209s) 4/6/2020 11:14:15 AM Optimize Comfort On Command Decks (0.0699s) 4/6/2020 11:14:15 AM Check Nearby Stellar Masses (0.0510s) 4/6/2020 11:14:15 AM No resolution change was required. 4/6/2020 11:14:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 11:14:15 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 11:14:15 AM Refresh Optical Lensing (0.0400s) 4/6/2020 11:14:15 AM Revise Fundamental Physical Laws (0.2648s) 4/6/2020 11:14:15 AM Boot Audio Comms (0.0574s) 4/6/2020 11:14:15 AM Establish Individual Audio Links (0.0330s) 4/6/2020 11:14:16 AM Prepare Explosions and Crackles (0.6837s) 4/6/2020 11:14:17 AM Calculate Odds Of Success (1.2732s) 4/6/2020 11:14:23 AM Briefly Panic (6.3824s) 4/6/2020 11:14:24 AM Install Confidence Routines (0.4280s) 4/6/2020 11:14:24 AM Bring Commander Interface Online (0.3000s) 4/6/2020 11:14:24 AM Motivate All Crews (0.0865s) 4/6/2020 11:14:24 AM Externalizing Patterns (0.1126s) 4/6/2020 11:14:25 AM Disengaging Constants (0.3956s) 4/6/2020 11:14:25 AM Late Axionic Computations (0.4523s) 4/6/2020 11:14:25 AM Connecting to Fleet Command (0.0419s) 4/6/2020 11:14:25 AM Thinking Of Advice (0.0542s) 4/6/2020 11:14:26 AM Degaussing Advice (0.2967s) 4/6/2020 11:14:26 AM Naming All Known Planets (0.0514s) 4/6/2020 11:14:26 AM Remembering Speeds (0.0446s) 4/6/2020 11:14:26 AM Prioritizing Targets (0.0316s) 4/6/2020 11:14:26 AM Rebooting Sensor Arrays (0.0358s) 4/6/2020 11:14:26 AM Unloading Prismatic Grid (0.0220s) 4/6/2020 11:14:26 AM Thinking Of Objectives (0.0240s) 4/6/2020 11:14:26 AM Re-Aligning Objectives (0.0350s) 4/6/2020 11:14:26 AM Inhibiting Visual Scans (0.1139s) 4/6/2020 11:14:26 AM Synthesizing Vocals (0.0210s) 4/6/2020 11:14:26 AM Ventilating Scenarios (0.0250s) 4/6/2020 11:14:26 AM Decontaminating Targeting Systems (0.0510s) 4/6/2020 11:14:26 AM Ejecting Tactical Core (0.0540s) 4/6/2020 11:14:26 AM Calibrating Formations (0.0340s) 4/6/2020 11:14:26 AM Intercepting Galactic Maps (0.0410s) 4/6/2020 11:14:26 AM Sterilizing Test Chamber (0.0660s) 4/6/2020 11:14:26 AM Faction Diagnostics (0.0872s) 4/6/2020 11:14:26 AM Buffering Hackers (0.0916s) 4/6/2020 11:14:27 AM Inverting Death (0.0690s) 4/6/2020 11:14:27 AM Linear Field Variance (0.1405s) 4/6/2020 11:14:27 AM Charging Marks (0.0530s) 4/6/2020 11:14:27 AM Guarding The Posts (0.0430s) 4/6/2020 11:14:27 AM Range Manifolds (0.0250s) 4/6/2020 11:14:27 AM Purging ROFs (0.0282s) 4/6/2020 11:14:27 AM Manipulating Speeds (0.0310s) 4/6/2020 11:14:27 AM Detecting Projectiles (0.0226s) 4/6/2020 11:14:27 AM Grouping Flow Fields (0.0500s) 4/6/2020 11:14:27 AM Modulating Flow Field Groups (0.0699s) 4/6/2020 11:14:27 AM Designing Fleets (0.2398s) 4/6/2020 11:14:27 AM Thinking Of Technologies (0.0360s) 4/6/2020 11:14:27 AM Categorizing Starboard Sensors (0.0589s) 4/6/2020 11:14:27 AM Injecting Galactic Variables (0.0490s) 4/6/2020 11:14:27 AM Discharging Colored Ions (0.0684s) 4/6/2020 11:14:28 AM Replicating Ion Colors (0.0348s) 4/6/2020 11:14:30 AM Wiping Down Starfields (2.3594s) 4/6/2020 11:14:38 AM Scouring Distant Planets (8.5832s) 4/6/2020 11:14:39 AM Investigating Map Signatures (0.1622s) 4/6/2020 11:14:39 AM Collating Solar Systems (0.0440s) 4/6/2020 11:14:39 AM Categorizing All Planets (0.0090s) 4/6/2020 11:14:39 AM Organizing Commands (0.0343s) 4/6/2020 11:14:39 AM Calculating Firing Cones (0.0094s) 4/6/2020 11:14:44 AM Declaring Ship Parts At Customs (5.4430s) 4/6/2020 11:15:26 AM Jettisoning VIPs (41.8591s) 4/6/2020 11:15:26 AM Issuing Orders (0.1200s) 4/6/2020 11:15:26 AM Augmenting Infusers (0.0838s) 4/6/2020 11:15:26 AM Infusing (0.2198s) 4/6/2020 11:15:26 AM Post-Proton Surge (0.0150s) 4/6/2020 11:15:27 AM Calibrate Weapons Arrays (0.1020s) 4/6/2020 11:15:27 AM Stimulate Modulation (0.0460s) 4/6/2020 11:15:27 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 11:15:30 AM Load Surrogates (3.2299s) 4/6/2020 11:15:30 AM Load Historical Documents (0.0420s) 4/6/2020 11:15:30 AM 78.7 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.3s) Bring Cloaking Systems Online (0.6s) Remembering Alamo (0.6s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (1.3s) Briefly Panic (6.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Wiping Down Starfields (2.4s) Scouring Distant Planets (8.6s) Declaring Ship Parts At Customs (5.4s) Jettisoning VIPs (41.9s) Load Surrogates (3.2s) 4/6/2020 11:15:31 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 11:15:39 AM Successfully opened host socket 4/6/2020 11:15:39 AM OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarHarvester x20 4/6/2020 11:16:56 AM Logged Achievement To Steam Lots Of Metal 4/6/2020 11:16:57 AM Logged Achievement To Steam Lots Of Energy 4/6/2020 11:16:57 AM Logged Achievement To Steam Kills: Warrior 4/6/2020 11:16:57 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/6/2020 11:16:57 AM Logged Achievement To Steam Off to the Dire Graveyard 4/6/2020 11:18:18 AM Logged Achievement To Steam Give a Man a Fish... 4/6/2020 11:26:24 AM Reconquest Seeding for Wight: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/6/2020 11:34:57 AM Donating team Fireteam 292 has 9 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Forge: 9 to hunter, path A 4/6/2020 11:34:57 AM Donating team Fireteam 296 has 12 units with strength 1011. Status Assembling No target planet No lurk planet. Ships: Forge: 12 to hunter, path A 4/6/2020 11:34:57 AM Donating team Fireteam 297 has 22 units with strength 1222. Status Assembling No target planet No lurk planet. Ships: Forge: 22 to hunter, path A 4/6/2020 11:35:04 AM Donating team Fireteam 304 has 6 units with strength 845. Status Assembling No target planet No lurk planet. Ships: Forge: 6 to hunter, path A 4/6/2020 11:35:51 AM Donating team Fireteam 307 has 5 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 5 to hunter, path A 4/6/2020 11:35:58 AM Donating team Fireteam 309 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 1 to hunter, path A 4/6/2020 11:41:11 AM Donating team Fireteam 313 has 8 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Forge: 8 to hunter, path A 4/6/2020 11:42:33 AM Donating team Fireteam 313 has 17 units with strength 1418. Status Assembling No target planet No lurk planet. Ships: Giant Beetle: 17 to hunter, path A 4/6/2020 11:49:48 AM Logged Achievement To Steam Miffed 4/6/2020 11:49:49 AM Logged Achievement To Steam The Way Home 4/6/2020 11:50:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 4:12:51 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 4:12:52 PM Boot up FleetOS (0.5054s) 4/6/2020 4:12:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 4:12:52 PM Check System Logs For Rogue Intelligence (0.0699s) 4/6/2020 4:12:52 PM Game Version: 2.016 4/6/2020 4:12:52 PM Eject Trash Into Hyperspace (0.5494s) 4/6/2020 4:12:52 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 4:12:52 PM Check For Extra Modules (0.0869s) 4/6/2020 4:12:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/6/2020 4:12:52 PM Bring Cloaking Systems Online (0.1269s) 4/6/2020 4:12:53 PM Remembering Alamo (0.1898s) 4/6/2020 4:12:53 PM Generating Framerates (0.0899s) 4/6/2020 4:12:53 PM Recalculate Speed Of Light (0.2777s) 4/6/2020 4:12:53 PM Optimize Comfort On Command Decks (0.2767s) 4/6/2020 4:12:53 PM Check Nearby Stellar Masses (0.2292s) 4/6/2020 4:12:54 PM No resolution change was required. 4/6/2020 4:12:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 4:12:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 4:12:54 PM Refresh Optical Lensing (0.0290s) 4/6/2020 4:12:54 PM Revise Fundamental Physical Laws (0.4675s) 4/6/2020 4:12:54 PM Boot Audio Comms (0.0729s) 4/6/2020 4:12:54 PM Establish Individual Audio Links (0.0479s) 4/6/2020 4:12:55 PM Prepare Explosions and Crackles (0.9344s) 4/6/2020 4:12:56 PM Calculate Odds Of Success (1.2622s) 4/6/2020 4:13:05 PM Briefly Panic (8.6450s) 4/6/2020 4:13:05 PM Install Confidence Routines (0.5501s) 4/6/2020 4:13:06 PM Bring Commander Interface Online (0.3307s) 4/6/2020 4:13:06 PM Motivate All Crews (0.0906s) 4/6/2020 4:13:06 PM Externalizing Patterns (0.1119s) 4/6/2020 4:13:06 PM Disengaging Constants (0.4365s) 4/6/2020 4:13:07 PM Late Axionic Computations (0.4356s) 4/6/2020 4:13:07 PM Connecting to Fleet Command (0.0340s) 4/6/2020 4:13:07 PM Thinking Of Advice (0.0559s) 4/6/2020 4:13:07 PM Degaussing Advice (0.3456s) 4/6/2020 4:13:07 PM Naming All Known Planets (0.0500s) 4/6/2020 4:13:07 PM Remembering Speeds (0.0443s) 4/6/2020 4:13:07 PM Prioritizing Targets (0.0620s) 4/6/2020 4:13:08 PM Rebooting Sensor Arrays (0.0310s) 4/6/2020 4:13:08 PM Unloading Prismatic Grid (0.0310s) 4/6/2020 4:13:08 PM Thinking Of Objectives (0.0230s) 4/6/2020 4:13:08 PM Re-Aligning Objectives (0.0360s) 4/6/2020 4:13:08 PM Inhibiting Visual Scans (0.1139s) 4/6/2020 4:13:08 PM Synthesizing Vocals (0.0210s) 4/6/2020 4:13:08 PM Ventilating Scenarios (0.0320s) 4/6/2020 4:13:08 PM Decontaminating Targeting Systems (0.0529s) 4/6/2020 4:13:08 PM Ejecting Tactical Core (0.0539s) 4/6/2020 4:13:08 PM Calibrating Formations (0.0330s) 4/6/2020 4:13:08 PM Intercepting Galactic Maps (0.0499s) 4/6/2020 4:13:08 PM Sterilizing Test Chamber (0.0719s) 4/6/2020 4:13:08 PM Faction Diagnostics (0.1079s) 4/6/2020 4:13:08 PM Buffering Hackers (0.0979s) 4/6/2020 4:13:08 PM Inverting Death (0.0589s) 4/6/2020 4:13:08 PM Linear Field Variance (0.1349s) 4/6/2020 4:13:08 PM Charging Marks (0.0520s) 4/6/2020 4:13:09 PM Guarding The Posts (0.0420s) 4/6/2020 4:13:09 PM Range Manifolds (0.0410s) 4/6/2020 4:13:09 PM Purging ROFs (0.0310s) 4/6/2020 4:13:09 PM Manipulating Speeds (0.0290s) 4/6/2020 4:13:09 PM Detecting Projectiles (0.0250s) 4/6/2020 4:13:09 PM Grouping Flow Fields (0.0480s) 4/6/2020 4:13:09 PM Modulating Flow Field Groups (0.0539s) 4/6/2020 4:13:09 PM Designing Fleets (0.2567s) 4/6/2020 4:13:09 PM Thinking Of Technologies (0.0509s) 4/6/2020 4:13:09 PM Categorizing Starboard Sensors (0.0599s) 4/6/2020 4:13:09 PM Injecting Galactic Variables (0.0489s) 4/6/2020 4:13:09 PM Discharging Colored Ions (0.0699s) 4/6/2020 4:13:09 PM Replicating Ion Colors (0.0420s) 4/6/2020 4:13:12 PM Eating Starfields (2.3260s) 4/6/2020 4:13:20 PM Scouring Distant Planets (8.6909s) 4/6/2020 4:13:21 PM Investigating Map Signatures (0.1978s) 4/6/2020 4:13:21 PM Collating Solar Systems (0.0504s) 4/6/2020 4:13:21 PM Categorizing All Planets (0.0090s) 4/6/2020 4:13:21 PM Organizing Commands (0.0430s) 4/6/2020 4:13:21 PM Calculating Firing Cones (0.0120s) 4/6/2020 4:13:26 PM Declaring Ship Parts At Customs (5.1126s) 4/6/2020 4:14:16 PM Re-attaching Front Part (49.7760s) 4/6/2020 4:14:16 PM Issuing Orders (0.1752s) 4/6/2020 4:14:16 PM Augmenting Infusers (0.0949s) 4/6/2020 4:14:16 PM Infusing (0.3247s) 4/6/2020 4:14:16 PM Post-Proton Surge (0.0260s) 4/6/2020 4:14:16 PM Calibrate Weapons Arrays (0.2068s) 4/6/2020 4:14:17 PM Stimulate Modulation (0.4436s) 4/6/2020 4:14:18 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 4:14:20 PM Load Surrogates (3.4389s) 4/6/2020 4:14:20 PM Load Historical Documents (0.0619s) 4/6/2020 4:14:20 PM 89.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.5s) Recalculate Speed Of Light (0.3s) Optimize Comfort On Command Decks (0.3s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.3s) Briefly Panic (8.6s) Install Confidence Routines (0.6s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Eating Starfields (2.3s) Scouring Distant Planets (8.7s) Declaring Ship Parts At Customs (5.1s) Re-attaching Front Part (49.8s) Infusing (0.3s) Stimulate Modulation (0.4s) Load Surrogates (3.4s) 4/6/2020 4:14:22 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 4:14:29 PM Successfully opened host socket 4/6/2020 4:14:29 PM OnLoad: Detected 25 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 25 shipsNotFixedByType: WarHarvester x25 4/6/2020 4:14:39 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/6/2020 4:14:39 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/6/2020 4:14:39 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 4/6/2020 4:14:39 PM Logged Achievement To Steam Off to the Dire Graveyard 4/6/2020 4:15:07 PM No resolution change was required. 4/6/2020 4:15:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 4:15:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 4:18:06 PM Skipped log Achievement To Steam The Way Home because we think it's already there. 4/6/2020 4:18:47 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 4/6/2020 4:24:40 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/6/2020 4:32:55 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 4/6/2020 4:34:34 PM Donating team Fireteam 315 has 42 units with strength 1532. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 7, Grasshopper: 35 to hunter, path A 4/6/2020 4:36:47 PM Donating team Fireteam 321 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 3 to hunter, path A 4/6/2020 4:38:00 PM Donating team Fireteam 325 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 2 to hunter, path A 4/6/2020 4:38:13 PM Donating team Fireteam 325 has 8 units with strength 2362. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 8 to hunter, path A 4/6/2020 4:39:13 PM Logged Achievement To Steam Give a Man a Fish... 4/6/2020 4:45:41 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 4/6/2020 4:46:10 PM Donating team Fireteam 337 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Gnome Mage: 1 to hunter, path A 4/6/2020 4:51:25 PM Logged Achievement To Steam Miffed 4/6/2020 4:51:59 PM Logged Achievement To Steam Control 25 4/6/2020 5:04:31 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/6/2020 5:18:54 PM Donating team Fireteam 384 has 229 units with strength 24910. Status Staging No target planet No lurk planet. Ships: Meagaera: 174, Sea Horror: 54, Vidarr: 1 to hunter, path B 4/6/2020 5:18:54 PM Donating team Fireteam 386 has 49 units with strength 4667. Status Staging No target planet No lurk planet. Ships: Giant Bat: 1, Sea Horror: 9, Meagaera: 39 to hunter, path B 4/6/2020 5:18:54 PM Donating team Fireteam 382 has 270 units with strength 18755. Status Staging No target planet No lurk planet. Ships: Meagaera: 216, Sea Horror: 54 to hunter, path B 4/6/2020 5:18:54 PM Donating team Fireteam 385 has 221 units with strength 22943. Status Staging No target planet No lurk planet. Ships: Meagaera: 157, Sea Horror: 64 to hunter, path B 4/6/2020 5:19:08 PM Donating team Fireteam 389 has 5 units with strength 227. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 1, Meagaera: 4 to hunter, path A 4/6/2020 5:27:49 PM Donating team Fireteam 413 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Meagaera: 25 to hunter, path A 4/6/2020 5:28:09 PM Donating team Fireteam 415 has 15 units with strength 762. Status Assembling No target planet No lurk planet. Ships: Vidarr: 14, Meagaera: 1 to hunter, path A 4/6/2020 5:28:09 PM Donating team Fireteam 416 has 25 units with strength 2269. Status Assembling No target planet No lurk planet. Ships: Meagaera: 5, Sea Horror: 20 to hunter, path A 4/6/2020 5:28:09 PM Donating team Fireteam 421 has 24 units with strength 1701. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 22, Meagaera: 2 to hunter, path A 4/6/2020 5:28:09 PM Donating team Fireteam 422 has 7 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Doom Guard: 2, Sea Horror: 5 to hunter, path A 4/6/2020 5:28:16 PM Donating team Fireteam 423 has 9 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 9 to hunter, path A 4/6/2020 5:28:23 PM Donating team Fireteam 425 has 14 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 14 to hunter, path A 4/6/2020 5:32:36 PM Donating team Fireteam 439 has 34 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 34 to hunter, path A 4/6/2020 5:32:36 PM Donating team Fireteam 438 has 8 units with strength 3532. Status Staging No target planet No lurk planet. Ships: Sea Horror: 8 to hunter, path B 4/6/2020 5:32:49 PM Donating team Fireteam 441 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 1 to hunter, path A 4/6/2020 5:32:56 PM Donating team Fireteam 442 has 10 units with strength 664. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 10 to hunter, path A 4/6/2020 5:33:02 PM Donating team Fireteam 443 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 1 to hunter, path A 4/6/2020 5:33:09 PM Donating team Fireteam 444 has 7 units with strength 475. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 7 to hunter, path A 4/6/2020 5:33:42 PM Donating team Fireteam 442 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 25 to hunter, path A 4/6/2020 5:35:16 PM Donating team Fireteam 446 has 5 units with strength 943. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 4, Doom Guard: 1 to hunter, path A 4/6/2020 5:36:36 PM Donating team Fireteam 448 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Doom Guard: 3 to hunter, path A 4/6/2020 5:38:36 PM Donating team Fireteam 454 has 1 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 1 to hunter, path A 4/6/2020 5:39:16 PM Donating team Fireteam 455 has 2 units with strength 5472. Status Staging No target planet No lurk planet. Ships: Sea Horror: 2 to hunter, path B 4/6/2020 5:45:01 PM Reconquest Seeding for Vidarr: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/6/2020 5:50:15 PM Donating team Fireteam 468 has 9 units with strength 674. Status Assembling No target planet No lurk planet. Ships: Salamander: 9 to hunter, path A 4/6/2020 5:53:33 PM Reconquest Seeding for Doom Guard: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/6/2020 6:01:17 PM Reconquest Seeding for Fire Element: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/6/2020 6:31:42 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/6/2020 6:31:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 8:56:17 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 8:56:17 PM Boot up FleetOS (0.9002s) 4/6/2020 8:56:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 8:56:17 PM Check System Logs For Rogue Intelligence (0.1029s) 4/6/2020 8:56:19 PM Game Version: 2.016 4/6/2020 8:56:19 PM Eject Trash Into Hyperspace (1.9017s) 4/6/2020 8:56:19 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 8:56:19 PM Check For Extra Modules (0.0649s) 4/6/2020 8:56:19 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/6/2020 8:56:19 PM Bring Cloaking Systems Online (0.1069s) 4/6/2020 8:56:19 PM Remembering Alamo (0.2014s) 4/6/2020 8:56:19 PM Generating Framerates (0.0210s) 4/6/2020 8:56:20 PM Recalculate Speed Of Light (0.0719s) 4/6/2020 8:56:20 PM Optimize Comfort On Command Decks (0.0999s) 4/6/2020 8:56:20 PM Check Nearby Stellar Masses (0.1099s) 4/6/2020 8:56:20 PM No resolution change was required. 4/6/2020 8:56:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 8:56:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 8:56:20 PM Refresh Optical Lensing (0.0343s) 4/6/2020 8:56:20 PM Revise Fundamental Physical Laws (0.2244s) 4/6/2020 8:56:20 PM Boot Audio Comms (0.0929s) 4/6/2020 8:56:20 PM Establish Individual Audio Links (0.0759s) 4/6/2020 8:56:22 PM Prepare Explosions and Crackles (2.1258s) 4/6/2020 8:56:25 PM Calculate Odds Of Success (2.3752s) 4/6/2020 8:56:36 PM Briefly Panic (11.2235s) 4/6/2020 8:56:36 PM Install Confidence Routines (0.4435s) 4/6/2020 8:56:37 PM Bring Commander Interface Online (0.2781s) 4/6/2020 8:56:37 PM Motivate All Crews (0.0670s) 4/6/2020 8:56:37 PM Externalizing Patterns (0.1100s) 4/6/2020 8:56:37 PM Disengaging Constants (0.2446s) 4/6/2020 8:56:37 PM Late Axionic Computations (0.3528s) 4/6/2020 8:56:37 PM Connecting to Fleet Command (0.0294s) 4/6/2020 8:56:37 PM Thinking Of Advice (0.0470s) 4/6/2020 8:56:38 PM Degaussing Advice (0.1378s) 4/6/2020 8:56:38 PM Naming All Known Planets (0.0430s) 4/6/2020 8:56:38 PM Remembering Speeds (0.0440s) 4/6/2020 8:56:38 PM Prioritizing Targets (0.0230s) 4/6/2020 8:56:38 PM Rebooting Sensor Arrays (0.0200s) 4/6/2020 8:56:38 PM Unloading Prismatic Grid (0.0220s) 4/6/2020 8:56:38 PM Thinking Of Objectives (0.0230s) 4/6/2020 8:56:38 PM Re-Aligning Objectives (0.0270s) 4/6/2020 8:56:38 PM Inhibiting Visual Scans (0.0559s) 4/6/2020 8:56:38 PM Synthesizing Vocals (0.0220s) 4/6/2020 8:56:38 PM Ventilating Scenarios (0.0569s) 4/6/2020 8:56:38 PM Decontaminating Targeting Systems (0.0360s) 4/6/2020 8:56:38 PM Ejecting Tactical Core (0.0360s) 4/6/2020 8:56:38 PM Calibrating Formations (0.0338s) 4/6/2020 8:56:38 PM Intercepting Galactic Maps (0.1176s) 4/6/2020 8:56:38 PM Sterilizing Test Chamber (0.0636s) 4/6/2020 8:56:38 PM Faction Diagnostics (0.0806s) 4/6/2020 8:56:38 PM Buffering Hackers (0.0665s) 4/6/2020 8:56:38 PM Inverting Death (0.0351s) 4/6/2020 8:56:39 PM Linear Field Variance (0.1351s) 4/6/2020 8:56:39 PM Charging Marks (0.0602s) 4/6/2020 8:56:39 PM Guarding The Posts (0.0310s) 4/6/2020 8:56:39 PM Range Manifolds (0.0180s) 4/6/2020 8:56:39 PM Purging ROFs (0.0210s) 4/6/2020 8:56:39 PM Manipulating Speeds (0.0300s) 4/6/2020 8:56:39 PM Detecting Projectiles (0.0240s) 4/6/2020 8:56:39 PM Grouping Flow Fields (0.0415s) 4/6/2020 8:56:39 PM Modulating Flow Field Groups (0.0694s) 4/6/2020 8:56:39 PM Designing Fleets (0.1069s) 4/6/2020 8:56:39 PM Thinking Of Technologies (0.0256s) 4/6/2020 8:56:39 PM Categorizing Starboard Sensors (0.0351s) 4/6/2020 8:56:39 PM Injecting Galactic Variables (0.0329s) 4/6/2020 8:56:39 PM Discharging Colored Ions (0.0380s) 4/6/2020 8:56:39 PM Replicating Ion Colors (0.0240s) 4/6/2020 8:56:41 PM Digging Up Starfields (2.3127s) 4/6/2020 8:56:50 PM Resizing Distant Planets (8.6240s) 4/6/2020 8:56:50 PM Investigating Map Signatures (0.1159s) 4/6/2020 8:56:50 PM Collating Solar Systems (0.0450s) 4/6/2020 8:56:50 PM Categorizing All Planets (0.0090s) 4/6/2020 8:56:50 PM Organizing Commands (0.0420s) 4/6/2020 8:56:50 PM Calculating Firing Cones (0.0110s) 4/6/2020 8:56:55 PM Declaring Ship Part Sovereignty (4.9438s) 4/6/2020 8:57:43 PM Bend Laws Of Gravity (47.3860s) 4/6/2020 8:57:43 PM Issuing Orders (0.1369s) 4/6/2020 8:57:43 PM Augmenting Infusers (0.0949s) 4/6/2020 8:57:43 PM Infusing (0.1568s) 4/6/2020 8:57:43 PM Post-Proton Surge (0.0250s) 4/6/2020 8:57:43 PM Calibrate Weapons Arrays (0.1478s) 4/6/2020 8:57:43 PM Stimulate Modulation (0.0489s) 4/6/2020 8:57:44 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 8:57:47 PM Load Surrogates (3.3066s) 4/6/2020 8:57:47 PM Load Historical Documents (0.0529s) 4/6/2020 8:57:47 PM 90.4 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (1.9s) Prepare Explosions and Crackles (2.1s) Calculate Odds Of Success (2.4s) Briefly Panic (11.2s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.4s) Digging Up Starfields (2.3s) Resizing Distant Planets (8.6s) Declaring Ship Part Sovereignty (4.9s) Bend Laws Of Gravity (47.4s) Load Surrogates (3.3s) 4/6/2020 8:57:48 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 8:58:43 PM Successfully opened host socket 4/6/2020 8:58:44 PM OnLoad: Detected 31 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 31 shipsNotFixedByType: WarHarvester x31 4/6/2020 8:58:57 PM Logged Achievement To Steam Control 25 4/6/2020 8:58:57 PM Logged Achievement To Steam Lots Of Metal 4/6/2020 8:58:57 PM Logged Achievement To Steam Kills: Warrior 4/6/2020 8:58:57 PM Logged Achievement To Steam Kills: Merciless 4/6/2020 8:58:57 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 4/6/2020 8:58:57 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/6/2020 8:58:57 PM Logged Achievement To Steam Off to the Dire Graveyard 4/6/2020 8:58:57 PM Logged Achievement To Steam Miffed 4/6/2020 9:01:04 PM Logged Achievement To Steam Lots Of Energy 4/6/2020 9:02:09 PM Donating team Fireteam 475 has 49 units with strength 1938. Status Assembling No target planet No lurk planet. Ships: Mud: 49 to hunter, path A 4/6/2020 9:10:04 PM Reconquest Seeding for Fire Element: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/6/2020 9:40:59 PM Donating team Fireteam 485 has 6 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 6 to hunter, path A 4/6/2020 9:41:07 PM Donating team Fireteam 496 has 28 units with strength 2487. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 25, Breeze: 3 to hunter, path A 4/6/2020 9:41:07 PM Donating team Fireteam 500 has 7 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 7 to hunter, path A 4/6/2020 9:41:07 PM Donating team Fireteam 488 has 40 units with strength 4469. Status Staging No target planet No lurk planet. Ships: Breeze: 3, Deathseeker: 37 to hunter, path B 4/6/2020 9:41:13 PM Donating team Fireteam 502 has 34 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 34 to hunter, path A 4/6/2020 9:41:19 PM Donating team Fireteam 510 has 3 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 3 to hunter, path A 4/6/2020 9:41:27 PM Donating team Fireteam 512 has 8 units with strength 2597. Status Staging No target planet No lurk planet. Ships: Deathseeker: 4, Breeze: 4 to hunter, path B 4/6/2020 9:41:33 PM Donating team Fireteam 519 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 3 to hunter, path A 4/6/2020 9:42:20 PM Donating team Fireteam 528 has 1 units with strength 918. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 1 to hunter, path A 4/6/2020 9:43:00 PM Donating team Fireteam 530 has 12 units with strength 2042. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 12 to hunter, path A 4/6/2020 9:43:06 PM Donating team Fireteam 536 has 17 units with strength 2150. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 17 to hunter, path A 4/6/2020 9:43:33 PM Donating team Fireteam 542 has 13 units with strength 2492. Status Assembling No target planet No lurk planet. Ships: Breeze: 1, Deathseeker: 12 to hunter, path A 4/6/2020 9:43:33 PM Donating team Fireteam 543 has 5 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 5 to hunter, path A 4/6/2020 9:45:13 PM Donating team Fireteam 557 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 2 to hunter, path A 4/6/2020 9:45:13 PM Donating team Fireteam 558 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 2 to hunter, path A 4/6/2020 9:51:26 PM Donating team Fireteam 581 has 21 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 21 to hunter, path A 4/6/2020 9:51:33 PM Donating team Fireteam 585 has 11 units with strength 853. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 11 to hunter, path A 4/6/2020 9:51:33 PM Donating team Fireteam 584 has 34 units with strength 2375. Status Staging No target planet No lurk planet. Ships: Sand Worm: 34 to hunter, path B 4/6/2020 9:51:33 PM Donating team Fireteam 582 has 44 units with strength 3183. Status Staging No target planet No lurk planet. Ships: Sand Worm: 44 to hunter, path B 4/6/2020 9:51:40 PM Donating team Fireteam 587 has 16 units with strength 1243. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 16 to hunter, path A 4/6/2020 9:51:40 PM Donating team Fireteam 586 has 37 units with strength 2740. Status Staging No target planet No lurk planet. Ships: Sand Worm: 37 to hunter, path B 4/6/2020 9:51:46 PM Donating team Fireteam 590 has 24 units with strength 1947. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 24 to hunter, path A 4/6/2020 9:51:46 PM Donating team Fireteam 588 has 39 units with strength 2779. Status Staging No target planet No lurk planet. Ships: Sand Worm: 39 to hunter, path B 4/6/2020 9:51:46 PM Donating team Fireteam 589 has 32 units with strength 2219. Status Staging No target planet No lurk planet. Ships: Sand Worm: 32 to hunter, path B 4/6/2020 9:51:53 PM Donating team Fireteam 592 has 13 units with strength 963. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 13 to hunter, path A 4/6/2020 9:51:53 PM Donating team Fireteam 591 has 39 units with strength 2955. Status Staging No target planet No lurk planet. Ships: Sand Worm: 39 to hunter, path B 4/6/2020 9:52:00 PM Donating team Fireteam 594 has 26 units with strength 1724. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 26 to hunter, path A 4/6/2020 9:52:00 PM Donating team Fireteam 593 has 42 units with strength 2935. Status Staging No target planet No lurk planet. Ships: Sand Worm: 42 to hunter, path B 4/6/2020 9:52:45 PM Donating team Fireteam 600 has 19 units with strength 1497. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 19 to hunter, path A 4/6/2020 9:52:45 PM Donating team Fireteam 595 has 28 units with strength 2240. Status Staging No target planet No lurk planet. Ships: Sand Worm: 28 to hunter, path B 4/6/2020 9:52:45 PM Donating team Fireteam 599 has 32 units with strength 2539. Status Staging No target planet No lurk planet. Ships: Sand Worm: 32 to hunter, path B 4/6/2020 9:52:58 PM Donating team Fireteam 602 has 30 units with strength 2200. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 30 to hunter, path A 4/6/2020 9:53:05 PM Donating team Fireteam 603 has 23 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 23 to hunter, path A 4/6/2020 9:53:05 PM Donating team Fireteam 604 has 4 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 4 to hunter, path A 4/6/2020 9:53:32 PM Donating team Fireteam 604 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 3 to hunter, path A 4/6/2020 9:53:45 PM Donating team Fireteam 609 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 3 to hunter, path A 4/6/2020 9:54:05 PM Donating team Fireteam 612 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 3 to hunter, path A 4/6/2020 9:54:12 PM Donating team Fireteam 613 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 6 to hunter, path A 4/6/2020 9:54:18 PM Donating team Fireteam 615 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Sand Worm: 3 to hunter, path A 4/6/2020 9:54:25 PM Donating team Fireteam 620 has 1 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 1 to hunter, path A 4/6/2020 9:54:25 PM Donating team Fireteam 616 has 24 units with strength 4691. Status Staging No target planet No lurk planet. Ships: Sand Worm: 24 to hunter, path B 4/6/2020 9:54:25 PM Donating team Fireteam 618 has 31 units with strength 3591. Status Staging No target planet No lurk planet. Ships: Sand Worm: 31 to hunter, path B 4/6/2020 9:54:25 PM Donating team Fireteam 617 has 37 units with strength 3774. Status Staging No target planet No lurk planet. Ships: Sand Worm: 37 to hunter, path B 4/6/2020 9:54:25 PM Donating team Fireteam 619 has 30 units with strength 5593. Status Staging No target planet No lurk planet. Ships: Sand Worm: 30 to hunter, path B 4/6/2020 9:56:54 PM Reconquest Seeding for Merman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/6/2020 10:02:05 PM Donating team Fireteam 636 has 17 units with strength 1246. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 17 to hunter, path A 4/6/2020 10:02:05 PM Donating team Fireteam 639 has 9 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 1, Earth Element: 6, Deathseeker: 1, Gillman: 1 to hunter, path A 4/6/2020 10:02:05 PM Donating team Fireteam 640 has 1 units with strength 998. Status Assembling No target planet No lurk planet. Ships: Gnome Mage: 1 to hunter, path A 4/6/2020 10:02:45 PM Donating team Fireteam 644 has 16 units with strength 1024. Status Assembling No target planet No lurk planet. Ships: Wild: 15, Ghost Army: 1 to hunter, path A 4/6/2020 10:02:45 PM Donating team Fireteam 646 has 4 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Wild: 4 to hunter, path A 4/6/2020 10:03:51 PM Donating team Fireteam 646 has 3 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Ghost Army: 3 to hunter, path A 4/6/2020 10:07:11 PM Donating team Fireteam 656 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Mud: 3 to hunter, path A 4/6/2020 10:08:01 PM Logged Achievement To Steam Research Grant 4/6/2020 10:09:32 PM Donating team Fireteam 662 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Reflux: 25 to hunter, path A 4/6/2020 10:10:01 PM Donating team Fireteam 662 has 20 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Reflux: 20 to hunter, path A 4/6/2020 10:11:19 PM Reconquest Seeding for Salamander: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/6/2020 10:11:27 PM Donating team Fireteam 672 has 2 units with strength 683. Status Assembling No target planet No lurk planet. Ships: Boar: 2 to hunter, path A 4/6/2020 10:11:27 PM Donating team Fireteam 673 has 5 units with strength 791. Status Assembling No target planet No lurk planet. Ships: Serpent: 5 to hunter, path A 4/6/2020 10:13:54 PM Donating team Fireteam 675 has 5 units with strength 2079. Status Assembling No target planet No lurk planet. Ships: Boar: 5 to hunter, path A 4/6/2020 10:13:54 PM Donating team Fireteam 676 has 9 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Gnome Mage: 8, Serpent: 1 to hunter, path A 4/6/2020 10:15:35 PM Reconquest Seeding for Fire Element: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/6/2020 10:16:22 PM Donating team Fireteam 681 has 1 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Serpent: 1 to hunter, path A 4/6/2020 10:16:22 PM Donating team Fireteam 682 has 3 units with strength 1551. Status Assembling No target planet No lurk planet. Ships: Reflux: 1, Boar: 2 to hunter, path A 4/6/2020 10:18:49 PM Donating team Fireteam 698 has 2 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Wight: 2 to hunter, path A 4/6/2020 10:18:49 PM Donating team Fireteam 696 has 9 units with strength 4262. Status Staging No target planet No lurk planet. Ships: Reflux: 9 to hunter, path B 4/6/2020 10:18:49 PM Donating team Fireteam 697 has 15 units with strength 2999. Status Staging No target planet No lurk planet. Ships: Reflux: 13, Wight: 2 to hunter, path B 4/6/2020 10:20:09 PM Donating team Fireteam 700 has 8 units with strength 1559. Status Assembling No target planet No lurk planet. Ships: Sea Horror: 7, Doom Guard: 1 to hunter, path A 4/6/2020 10:23:16 PM Donating team Fireteam 711 has 14 units with strength 2216. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 10, Atalanta: 4 to hunter, path A 4/6/2020 10:23:16 PM Donating team Fireteam 712 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 1 to hunter, path A 4/6/2020 10:24:22 PM Donating team Fireteam 719 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 25 to hunter, path A 4/6/2020 10:24:31 PM Reconquest Seeding for Wild: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/6/2020 10:24:35 PM Donating team Fireteam 719 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:24:42 PM Donating team Fireteam 720 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:24:49 PM Donating team Fireteam 721 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:24:56 PM Donating team Fireteam 722 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:25:02 PM Donating team Fireteam 724 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:25:09 PM Donating team Fireteam 725 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:25:16 PM Donating team Fireteam 728 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:25:23 PM Donating team Fireteam 729 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:25:29 PM Donating team Fireteam 730 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:25:36 PM Donating team Fireteam 733 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:25:43 PM Donating team Fireteam 734 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:25:49 PM Donating team Fireteam 735 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:25:56 PM Donating team Fireteam 736 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:26:03 PM Donating team Fireteam 737 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:26:09 PM Donating team Fireteam 738 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:26:16 PM Donating team Fireteam 739 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:26:23 PM Donating team Fireteam 740 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:26:29 PM Donating team Fireteam 741 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:26:37 PM Donating team Fireteam 743 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:26:44 PM Donating team Fireteam 744 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:26:51 PM Donating team Fireteam 745 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:26:58 PM Donating team Fireteam 746 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:27:05 PM Donating team Fireteam 747 has 13 units with strength 970. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 13 to hunter, path A 4/6/2020 10:27:12 PM Donating team Fireteam 749 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:27:19 PM Donating team Fireteam 752 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 15 to hunter, path A 4/6/2020 10:27:26 PM Donating team Fireteam 753 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Minos Warrior: 10 to hunter, path A 4/6/2020 10:29:52 PM Logged Achievement To Steam Give a Man a Fish... 4/6/2020 10:35:12 PM Donating team Fireteam 702 has 1 units with strength 2736. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 1 to hunter, path A 4/6/2020 10:35:12 PM Donating team Fireteam 760 has 3 units with strength 2741. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 3 to hunter, path A 4/6/2020 10:41:08 PM Donating team Fireteam 780 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Mud: 1 to hunter, path A 4/6/2020 10:42:02 PM Donating team Fireteam 785 has 22 units with strength 1073. Status Assembling No target planet No lurk planet. Ships: Needle Egg: 22 to hunter, path A 4/6/2020 10:44:15 PM Donating team Fireteam 812 has 12 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Boreas: 1, Dark Dragon: 11 to hunter, path A 4/6/2020 10:44:15 PM Donating team Fireteam 816 has 8 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Starfish: 6, Dark Dragon: 2 to hunter, path A 4/6/2020 10:44:15 PM Donating team Fireteam 817 has 12 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Boreas: 8, Hydra: 4 to hunter, path A 4/6/2020 10:44:42 PM Logged Achievement To Steam Nearing The End? 10 Hour Campaign 4/6/2020 10:44:42 PM Donating team Fireteam 796 has 50 units with strength 6387. Status Staging No target planet No lurk planet. Ships: Deathseeker: 2, Boreas: 16, Dark Dragon: 28, Hydra: 4 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 806 has 38 units with strength 2604. Status Staging No target planet No lurk planet. Ships: Boreas: 22, Hydra: 16 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 764 has 35 units with strength 2907. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 34, Starfish: 1 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 704 has 7 units with strength 3236. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 5, Boreas: 2 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 813 has 28 units with strength 3084. Status Staging No target planet No lurk planet. Ships: Boreas: 24, Hydra: 4 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 808 has 25 units with strength 2352. Status Staging No target planet No lurk planet. Ships: Boreas: 21, Hydra: 4 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 786 has 24 units with strength 4548. Status Staging No target planet No lurk planet. Ships: Boreas: 3, Dark Dragon: 19, Hydra: 2 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 793 has 63 units with strength 8777. Status Staging No target planet No lurk planet. Ships: Hydra: 5, Boreas: 23, Deathseeker: 1, Dark Dragon: 33, Breeze: 1 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 778 has 45 units with strength 3007. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 41, Boreas: 1, Starfish: 3 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 742 has 41 units with strength 3333. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 39, Starfish: 2 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 789 has 90 units with strength 4884. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 69, Boreas: 15, Deathseeker: 1, Hydra: 1, Starfish: 4 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 784 has 38 units with strength 5985. Status Staging No target planet No lurk planet. Ships: Breeze: 1, Hydra: 3, Dark Dragon: 32, Boreas: 2 to hunter, path B 4/6/2020 10:44:42 PM Donating team Fireteam 768 has 26 units with strength 2671. Status Staging No target planet No lurk planet. Ships: Dark Dragon: 25, Starfish: 1 to hunter, path B 4/6/2020 10:47:34 PM Reconquest Seeding for Tortoise: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 4/6/2020 10:47:55 PM Donating team Fireteam 823 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Boreas: 1 to hunter, path A 4/6/2020 10:48:02 PM Donating team Fireteam 826 has 22 units with strength 1291. Status Assembling No target planet No lurk planet. Ships: Hydra: 22 to hunter, path A 4/6/2020 10:49:35 PM Reconquest Seeding for Wight: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/6/2020 11:08:10 PM Donating team Fireteam 856 has 3 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 2, Gillman: 1 to hunter, path A 4/6/2020 11:08:30 PM Donating team Fireteam 856 has 24 units with strength 1978. Status Assembling No target planet No lurk planet. Ships: Deathseeker: 22, Breeze: 2 to hunter, path A 4/6/2020 11:18:24 PM Donating team Fireteam 876 has 4 units with strength 1228. Status Assembling No target planet No lurk planet. Ships: Boreas: 4 to hunter, path A 4/6/2020 11:18:24 PM Donating team Fireteam 879 has 8 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Boreas: 8 to hunter, path A 4/6/2020 11:19:38 PM Donating team Fireteam 884 has 17 units with strength 1191. Status Assembling No target planet No lurk planet. Ships: Starfish: 17 to hunter, path A 4/6/2020 11:21:33 PM Donating team Fireteam 889 has 9 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Drake: 9 to hunter, path A 4/6/2020 11:21:40 PM Donating team Fireteam 894 has 84 units with strength 5074. Status Staging No target planet No lurk planet. Ships: Drake: 83, Black Bat: 1 to hunter, path B 4/6/2020 11:21:40 PM Donating team Fireteam 893 has 75 units with strength 9546. Status Staging No target planet No lurk planet. Ships: Drake: 70, Black Bat: 5 to hunter, path B 4/6/2020 11:21:40 PM Donating team Fireteam 892 has 81 units with strength 6656. Status Staging No target planet No lurk planet. Ships: Drake: 78, Black Bat: 3 to hunter, path B 4/6/2020 11:21:40 PM Donating team Fireteam 890 has 71 units with strength 7332. Status Staging No target planet No lurk planet. Ships: Drake: 70, Black Bat: 1 to hunter, path B 4/6/2020 11:27:12 PM DoOnPlayerVictory enter 4/6/2020 11:27:12 PM Logged Achievement To Steam Fully Arrayed 4/6/2020 11:27:12 PM Logged Achievement To Steam Yet Divided 4/6/2020 11:27:12 PM Logged Achievement To Steam The Power Of The Sun In My Hand 4/6/2020 11:27:12 PM Logged Achievement To Steam Take A Look At My Friends 4/6/2020 11:27:12 PM Logged Achievement To Steam Weren't We On The Same Side 4/6/2020 11:27:12 PM Logged Achievement To Steam Win On 80 Planet Map 4/6/2020 11:31:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 11:31:16 PM PlayerAccount RIP has now been put in control of faction 11. 4/6/2020 11:31:16 PM Successfully opened host socket 4/6/2020 11:31:16 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Fallen Spire Tamed Macrophage Infestation Human Resistance Fighters Devourer Golem AI Reserves 4/6/2020 11:31:17 PM Start Generate Partial Map with Realistic and seed 1518001274 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:31:17 PM Generate Partial Map Complete 4/6/2020 11:31:17 PM PlayerAccount RIP has now been put in control of faction 11. 4/6/2020 11:31:21 PM ArcenDynamicTable.GetRowByName() called with null or empty name at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion, System.Boolean UseDefaultIfBroken, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_BorderOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x00000] in <4c4b9d80f85b42b39ed9e07280d0850b>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 11:31:24 PM ArcenDynamicTable.GetRowByName() called with null or empty name at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion, System.Boolean UseDefaultIfBroken, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, System.Boolean CreateIfNotPresent, Arcen.Universal.Expansion ForExpansion) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_BorderOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x00000] in <4c4b9d80f85b42b39ed9e07280d0850b>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 11:34:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 11:34:59 PM PlayerAccount RIP has now been put in control of faction 12. 4/6/2020 11:34:59 PM Successfully opened host socket 4/6/2020 11:34:59 PM Clear out factions that should not be in UI based on savegame: 4 Scourge Nanocaust Devourer Golem AI Reserves 4/6/2020 11:34:59 PM Start Generate Partial Map with Realistic and seed 949977241 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:35:00 PM Generate Partial Map Complete 4/6/2020 11:35:00 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:50:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 11:50:16 PM PlayerAccount RIP has now been put in control of faction 12. 4/6/2020 11:50:16 PM Successfully opened host socket 4/6/2020 11:50:16 PM Clear out factions that should not be in UI based on savegame: 5 Scourge Nanocaust Human Resistance Fighters Devourer Golem AI Reserves 4/6/2020 11:50:16 PM Start Generate Partial Map with Honeycomb and seed 278601552 and planet count 70 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:50:17 PM Generate Partial Map Complete 4/6/2020 11:50:17 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:51:11 PM Start Generate Partial Map with Honeycomb and seed 278601552 and planet count 70 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:51:12 PM Generate Partial Map Complete 4/6/2020 11:51:12 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:51:16 PM Start Generate Partial Map with Honeycomb and seed 278601552 and planet count 70 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:51:16 PM Generate Partial Map Complete 4/6/2020 11:51:16 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:51:24 PM Start Generate Partial Map with Honeycomb and seed 278601552 and planet count 70 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:51:24 PM Generate Partial Map Complete 4/6/2020 11:51:24 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:51:34 PM Start Generate Partial Map with Honeycomb and seed 278601552 and planet count 70 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/6/2020 11:51:34 PM Generate Partial Map Complete 4/6/2020 11:51:34 PM PlayerAccount RIP has now been put in control of faction 10. 4/6/2020 11:52:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/7/2020 12:31:03 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2020 12:31:03 AM Boot up FleetOS (0.6262s) 4/7/2020 12:31:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 12:31:03 AM Check System Logs For Rogue Intelligence (0.1439s) 4/7/2020 12:31:05 AM Game Version: 2.016 4/7/2020 12:31:05 AM Eject Trash Into Hyperspace (1.7237s) 4/7/2020 12:31:05 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 12:31:05 AM Check For Extra Modules (0.0972s) 4/7/2020 12:31:05 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 12:31:05 AM Bring Cloaking Systems Online (0.1190s) 4/7/2020 12:31:06 AM Remembering Alamo (1.3523s) 4/7/2020 12:31:06 AM Generating Framerates (0.0879s) 4/7/2020 12:31:07 AM Recalculate Speed Of Light (0.4051s) 4/7/2020 12:31:07 AM Optimize Comfort On Command Decks (0.1089s) 4/7/2020 12:31:07 AM Check Nearby Stellar Masses (0.1261s) 4/7/2020 12:31:07 AM Resolution changed to windowed 1000x600 4/7/2020 12:31:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:31:07 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/7/2020 12:31:07 AM Refresh Optical Lensing (0.0559s) 4/7/2020 12:31:07 AM Revise Fundamental Physical Laws (0.1554s) 4/7/2020 12:31:07 AM Boot Audio Comms (0.0729s) 4/7/2020 12:31:07 AM Establish Individual Audio Links (0.0260s) 4/7/2020 12:31:08 AM Prepare Explosions and Crackles (0.4788s) 4/7/2020 12:31:09 AM Calculate Odds Of Success (1.1213s) 4/7/2020 12:31:19 AM Briefly Panic (10.1468s) 4/7/2020 12:31:20 AM Install Confidence Routines (0.5016s) 4/7/2020 12:31:20 AM Bring Commander Interface Online (0.2586s) 4/7/2020 12:31:20 AM Motivate All Crews (0.0551s) 4/7/2020 12:31:20 AM Externalizing Patterns (0.0868s) 4/7/2020 12:31:20 AM Disengaging Constants (0.2781s) 4/7/2020 12:31:21 AM Late Axionic Computations (0.3606s) 4/7/2020 12:31:21 AM Connecting to Fleet Command (0.0290s) 4/7/2020 12:31:21 AM Thinking Of Advice (0.0470s) 4/7/2020 12:31:21 AM Degaussing Advice (0.1219s) 4/7/2020 12:31:21 AM Naming All Known Planets (0.0420s) 4/7/2020 12:31:21 AM Remembering Speeds (0.0450s) 4/7/2020 12:31:21 AM Prioritizing Targets (0.0230s) 4/7/2020 12:31:21 AM Rebooting Sensor Arrays (0.0190s) 4/7/2020 12:31:21 AM Unloading Prismatic Grid (0.0309s) 4/7/2020 12:31:21 AM Thinking Of Objectives (0.0217s) 4/7/2020 12:31:21 AM Re-Aligning Objectives (0.0365s) 4/7/2020 12:31:21 AM Inhibiting Visual Scans (0.0552s) 4/7/2020 12:31:21 AM Synthesizing Vocals (0.0140s) 4/7/2020 12:31:21 AM Ventilating Scenarios (0.0240s) 4/7/2020 12:31:21 AM Decontaminating Targeting Systems (0.0270s) 4/7/2020 12:31:21 AM Ejecting Tactical Core (0.0370s) 4/7/2020 12:31:21 AM Calibrating Formations (0.0330s) 4/7/2020 12:31:21 AM Intercepting Galactic Maps (0.0430s) 4/7/2020 12:31:21 AM Sterilizing Test Chamber (0.0639s) 4/7/2020 12:31:21 AM Faction Diagnostics (0.0729s) 4/7/2020 12:31:21 AM Buffering Hackers (0.0649s) 4/7/2020 12:31:21 AM Inverting Death (0.0340s) 4/7/2020 12:31:22 AM Linear Field Variance (0.1289s) 4/7/2020 12:31:22 AM Charging Marks (0.0589s) 4/7/2020 12:31:22 AM Guarding The Posts (0.0330s) 4/7/2020 12:31:22 AM Range Manifolds (0.0180s) 4/7/2020 12:31:22 AM Purging ROFs (0.0200s) 4/7/2020 12:31:22 AM Manipulating Speeds (0.0300s) 4/7/2020 12:31:22 AM Detecting Projectiles (0.0150s) 4/7/2020 12:31:22 AM Grouping Flow Fields (0.0410s) 4/7/2020 12:31:22 AM Modulating Flow Field Groups (0.0579s) 4/7/2020 12:31:22 AM Designing Fleets (0.1029s) 4/7/2020 12:31:22 AM Thinking Of Technologies (0.0180s) 4/7/2020 12:31:22 AM Categorizing Starboard Sensors (0.0350s) 4/7/2020 12:31:22 AM Injecting Galactic Variables (0.0320s) 4/7/2020 12:31:22 AM Discharging Colored Ions (0.0370s) 4/7/2020 12:31:22 AM Replicating Ion Colors (0.0250s) 4/7/2020 12:31:24 AM Initiating Starfields (2.1958s) 4/7/2020 12:31:33 AM Pinpointing Distant Planets (8.6161s) 4/7/2020 12:31:33 AM Investigating Map Signatures (0.1166s) 4/7/2020 12:31:33 AM Collating Solar Systems (0.0440s) 4/7/2020 12:31:33 AM Categorizing All Planets (0.0100s) 4/7/2020 12:31:33 AM Organizing Commands (0.0420s) 4/7/2020 12:31:33 AM Calculating Firing Cones (0.0110s) 4/7/2020 12:31:38 AM Wearing Ship Parts On Head (4.6117s) 4/7/2020 12:32:22 AM Assimilate Technological Distinctiveness (44.2751s) 4/7/2020 12:32:22 AM Issuing Orders (0.1585s) 4/7/2020 12:32:22 AM Augmenting Infusers (0.1262s) 4/7/2020 12:32:22 AM Infusing (0.1468s) 4/7/2020 12:32:22 AM Post-Proton Surge (0.0340s) 4/7/2020 12:32:23 AM Calibrate Weapons Arrays (0.1239s) 4/7/2020 12:32:23 AM Stimulate Modulation (0.0370s) 4/7/2020 12:32:23 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/7/2020 12:32:25 AM Load Surrogates (2.6839s) 4/7/2020 12:32:25 AM Load Historical Documents (0.0372s) 4/7/2020 12:32:25 AM 83.2 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (1.7s) Remembering Alamo (1.4s) Recalculate Speed Of Light (0.4s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (1.1s) Briefly Panic (10.1s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Initiating Starfields (2.2s) Pinpointing Distant Planets (8.6s) Wearing Ship Parts On Head (4.6s) Assimilate Technological Distinctiveness (44.3s) Load Surrogates (2.7s) 4/7/2020 12:32:26 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/7/2020 12:33:14 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2020 12:33:14 AM Boot up FleetOS (0.3902s) 4/7/2020 12:33:14 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 12:33:14 AM Check System Logs For Rogue Intelligence (0.0959s) 4/7/2020 12:33:16 AM Game Version: 2.016 4/7/2020 12:33:16 AM Eject Trash Into Hyperspace (1.7394s) 4/7/2020 12:33:16 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 12:33:16 AM Check For Extra Modules (0.0180s) 4/7/2020 12:33:16 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 12:33:16 AM Bring Cloaking Systems Online (0.0428s) 4/7/2020 12:33:16 AM Remembering Alamo (0.1343s) 4/7/2020 12:33:16 AM Generating Framerates (0.0187s) 4/7/2020 12:33:16 AM Recalculate Speed Of Light (0.0559s) 4/7/2020 12:33:16 AM Optimize Comfort On Command Decks (0.0480s) 4/7/2020 12:33:16 AM Check Nearby Stellar Masses (0.0150s) 4/7/2020 12:33:16 AM Resolution changed to windowed 1000x600 4/7/2020 12:33:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:33:16 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/7/2020 12:33:16 AM Refresh Optical Lensing (0.0509s) 4/7/2020 12:33:16 AM Revise Fundamental Physical Laws (0.2248s) 4/7/2020 12:33:16 AM Boot Audio Comms (0.0759s) 4/7/2020 12:33:16 AM Establish Individual Audio Links (0.0649s) 4/7/2020 12:33:18 AM Prepare Explosions and Crackles (1.2714s) 4/7/2020 12:33:19 AM Calculate Odds Of Success (1.3026s) 4/7/2020 12:33:26 AM Briefly Panic (7.2206s) 4/7/2020 12:33:27 AM Install Confidence Routines (0.5076s) 4/7/2020 12:33:27 AM Bring Commander Interface Online (0.2354s) 4/7/2020 12:33:27 AM Motivate All Crews (0.0785s) 4/7/2020 12:33:27 AM Externalizing Patterns (0.1019s) 4/7/2020 12:33:27 AM Disengaging Constants (0.2667s) 4/7/2020 12:33:28 AM Late Axionic Computations (0.3511s) 4/7/2020 12:33:28 AM Connecting to Fleet Command (0.0220s) 4/7/2020 12:33:28 AM Thinking Of Advice (0.0219s) 4/7/2020 12:33:28 AM Degaussing Advice (0.1209s) 4/7/2020 12:33:28 AM Naming All Known Planets (0.0181s) 4/7/2020 12:33:28 AM Remembering Speeds (0.0192s) 4/7/2020 12:33:28 AM Prioritizing Targets (0.0230s) 4/7/2020 12:33:28 AM Rebooting Sensor Arrays (0.0199s) 4/7/2020 12:33:28 AM Unloading Prismatic Grid (0.0220s) 4/7/2020 12:33:28 AM Thinking Of Objectives (0.0220s) 4/7/2020 12:33:28 AM Re-Aligning Objectives (0.0280s) 4/7/2020 12:33:28 AM Inhibiting Visual Scans (0.0380s) 4/7/2020 12:33:28 AM Synthesizing Vocals (0.0150s) 4/7/2020 12:33:28 AM Ventilating Scenarios (0.0150s) 4/7/2020 12:33:28 AM Decontaminating Targeting Systems (0.0280s) 4/7/2020 12:33:28 AM Ejecting Tactical Core (0.0190s) 4/7/2020 12:33:28 AM Calibrating Formations (0.0110s) 4/7/2020 12:33:28 AM Intercepting Galactic Maps (0.0396s) 4/7/2020 12:33:28 AM Sterilizing Test Chamber (0.0400s) 4/7/2020 12:33:28 AM Faction Diagnostics (0.0629s) 4/7/2020 12:33:28 AM Buffering Hackers (0.0669s) 4/7/2020 12:33:28 AM Inverting Death (0.0350s) 4/7/2020 12:33:29 AM Linear Field Variance (0.1269s) 4/7/2020 12:33:29 AM Charging Marks (0.0260s) 4/7/2020 12:33:29 AM Guarding The Posts (0.0250s) 4/7/2020 12:33:29 AM Range Manifolds (0.0260s) 4/7/2020 12:33:29 AM Purging ROFs (0.0210s) 4/7/2020 12:33:29 AM Manipulating Speeds (0.0210s) 4/7/2020 12:33:29 AM Detecting Projectiles (0.0230s) 4/7/2020 12:33:29 AM Grouping Flow Fields (0.0170s) 4/7/2020 12:33:29 AM Modulating Flow Field Groups (0.0614s) 4/7/2020 12:33:29 AM Designing Fleets (0.1061s) 4/7/2020 12:33:29 AM Thinking Of Technologies (0.0180s) 4/7/2020 12:33:29 AM Categorizing Starboard Sensors (0.0356s) 4/7/2020 12:33:29 AM Injecting Galactic Variables (0.0310s) 4/7/2020 12:33:29 AM Discharging Colored Ions (0.0360s) 4/7/2020 12:33:29 AM Replicating Ion Colors (0.0274s) 4/7/2020 12:33:31 AM Listening To Starfields (2.2464s) 4/7/2020 12:33:40 AM Crawling Distant Planets (8.5319s) 4/7/2020 12:33:40 AM Investigating Map Signatures (0.0909s) 4/7/2020 12:33:40 AM Collating Solar Systems (0.0200s) 4/7/2020 12:33:40 AM Categorizing All Planets (0.0090s) 4/7/2020 12:33:40 AM Organizing Commands (0.0325s) 4/7/2020 12:33:40 AM Calculating Firing Cones (0.0100s) 4/7/2020 12:33:45 AM Offending Sentient Ship Parts (4.6361s) 4/7/2020 12:34:36 AM Install Replacement Weapons (51.1207s) 4/7/2020 12:34:36 AM Issuing Orders (0.1877s) 4/7/2020 12:34:36 AM Augmenting Infusers (0.0959s) 4/7/2020 12:34:36 AM Infusing (0.2588s) 4/7/2020 12:34:36 AM Post-Proton Surge (0.0270s) 4/7/2020 12:34:36 AM Calibrate Weapons Arrays (0.1289s) 4/7/2020 12:34:37 AM Stimulate Modulation (0.1149s) 4/7/2020 12:34:37 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/7/2020 12:34:39 AM Load Surrogates (2.8171s) 4/7/2020 12:34:39 AM Load Historical Documents (0.0280s) 4/7/2020 12:34:39 AM 86.0 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (1.7s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.3s) Briefly Panic (7.2s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Listening To Starfields (2.2s) Crawling Distant Planets (8.5s) Offending Sentient Ship Parts (4.6s) Install Replacement Weapons (51.1s) Infusing (0.3s) Load Surrogates (2.8s) 4/7/2020 12:34:41 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/7/2020 12:43:52 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2020 12:43:52 AM Boot up FleetOS (0.5514s) 4/7/2020 12:43:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 12:43:52 AM Check System Logs For Rogue Intelligence (0.0879s) 4/7/2020 12:43:54 AM Game Version: 2.016 4/7/2020 12:43:54 AM Eject Trash Into Hyperspace (1.9006s) 4/7/2020 12:43:54 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 12:43:54 AM Check For Extra Modules (0.0320s) 4/7/2020 12:43:54 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 12:43:54 AM Bring Cloaking Systems Online (0.0450s) 4/7/2020 12:43:54 AM Remembering Alamo (0.1029s) 4/7/2020 12:43:54 AM Generating Framerates (0.0210s) 4/7/2020 12:43:54 AM Recalculate Speed Of Light (0.0899s) 4/7/2020 12:43:54 AM Optimize Comfort On Command Decks (0.0750s) 4/7/2020 12:43:54 AM Check Nearby Stellar Masses (0.0460s) 4/7/2020 12:43:54 AM Resolution changed to windowed 1000x600 4/7/2020 12:43:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:43:54 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/7/2020 12:43:54 AM Refresh Optical Lensing (0.0380s) 4/7/2020 12:43:54 AM Revise Fundamental Physical Laws (0.1375s) 4/7/2020 12:43:55 AM Boot Audio Comms (0.1146s) 4/7/2020 12:43:55 AM Establish Individual Audio Links (0.0774s) 4/7/2020 12:43:56 AM Prepare Explosions and Crackles (0.9319s) 4/7/2020 12:43:57 AM Calculate Odds Of Success (1.1585s) 4/7/2020 12:44:07 AM Briefly Panic (10.5166s) 4/7/2020 12:44:08 AM Install Confidence Routines (0.7775s) 4/7/2020 12:44:08 AM Bring Commander Interface Online (0.3387s) 4/7/2020 12:44:08 AM Motivate All Crews (0.0929s) 4/7/2020 12:44:09 AM Externalizing Patterns (0.1019s) 4/7/2020 12:44:09 AM Disengaging Constants (0.3076s) 4/7/2020 12:44:09 AM Late Axionic Computations (0.5096s) 4/7/2020 12:44:09 AM Connecting to Fleet Command (0.0470s) 4/7/2020 12:44:09 AM Thinking Of Advice (0.0470s) 4/7/2020 12:44:10 AM Degaussing Advice (0.2877s) 4/7/2020 12:44:10 AM Naming All Known Planets (0.0509s) 4/7/2020 12:44:10 AM Remembering Speeds (0.0280s) 4/7/2020 12:44:10 AM Prioritizing Targets (0.0320s) 4/7/2020 12:44:10 AM Rebooting Sensor Arrays (0.0519s) 4/7/2020 12:44:10 AM Unloading Prismatic Grid (0.0220s) 4/7/2020 12:44:10 AM Thinking Of Objectives (0.0230s) 4/7/2020 12:44:10 AM Re-Aligning Objectives (0.0270s) 4/7/2020 12:44:10 AM Inhibiting Visual Scans (0.0390s) 4/7/2020 12:44:10 AM Synthesizing Vocals (0.0140s) 4/7/2020 12:44:10 AM Ventilating Scenarios (0.0161s) 4/7/2020 12:44:10 AM Decontaminating Targeting Systems (0.0266s) 4/7/2020 12:44:10 AM Ejecting Tactical Core (0.0370s) 4/7/2020 12:44:10 AM Calibrating Formations (0.0290s) 4/7/2020 12:44:10 AM Intercepting Galactic Maps (0.0300s) 4/7/2020 12:44:10 AM Sterilizing Test Chamber (0.0470s) 4/7/2020 12:44:10 AM Faction Diagnostics (0.0639s) 4/7/2020 12:44:10 AM Buffering Hackers (0.0669s) 4/7/2020 12:44:10 AM Inverting Death (0.0340s) 4/7/2020 12:44:10 AM Linear Field Variance (0.1279s) 4/7/2020 12:44:11 AM Charging Marks (0.0589s) 4/7/2020 12:44:11 AM Guarding The Posts (0.0250s) 4/7/2020 12:44:11 AM Range Manifolds (0.0180s) 4/7/2020 12:44:11 AM Purging ROFs (0.0200s) 4/7/2020 12:44:11 AM Manipulating Speeds (0.0220s) 4/7/2020 12:44:11 AM Detecting Projectiles (0.0230s) 4/7/2020 12:44:11 AM Grouping Flow Fields (0.0410s) 4/7/2020 12:44:11 AM Modulating Flow Field Groups (0.0539s) 4/7/2020 12:44:11 AM Designing Fleets (0.1149s) 4/7/2020 12:44:11 AM Thinking Of Technologies (0.0280s) 4/7/2020 12:44:11 AM Categorizing Starboard Sensors (0.0340s) 4/7/2020 12:44:11 AM Injecting Galactic Variables (0.0310s) 4/7/2020 12:44:11 AM Discharging Colored Ions (0.0380s) 4/7/2020 12:44:11 AM Replicating Ion Colors (0.0250s) 4/7/2020 12:44:13 AM Medicating Starfields (2.2710s) 4/7/2020 12:44:22 AM Mapping Distant Planets (8.8417s) 4/7/2020 12:44:22 AM Investigating Map Signatures (0.1234s) 4/7/2020 12:44:22 AM Collating Solar Systems (0.0210s) 4/7/2020 12:44:22 AM Categorizing All Planets (0.0210s) 4/7/2020 12:44:22 AM Organizing Commands (0.0290s) 4/7/2020 12:44:22 AM Calculating Firing Cones (0.0120s) 4/7/2020 12:44:28 AM Divulge Ship Part Schematics To Enemy (5.5077s) 4/7/2020 12:45:55 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2020 12:45:55 AM Boot up FleetOS (0.5051s) 4/7/2020 12:45:55 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 12:45:55 AM Check System Logs For Rogue Intelligence (0.0849s) 4/7/2020 12:45:56 AM Game Version: 2.017 4/7/2020 12:45:56 AM Eject Trash Into Hyperspace (1.6181s) 4/7/2020 12:45:56 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 12:45:56 AM Check For Extra Modules (0.0290s) 4/7/2020 12:45:56 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 12:45:56 AM Bring Cloaking Systems Online (0.0410s) 4/7/2020 12:45:57 AM Remembering Alamo (0.1319s) 4/7/2020 12:45:57 AM Generating Framerates (0.0290s) 4/7/2020 12:45:57 AM Recalculate Speed Of Light (0.0549s) 4/7/2020 12:45:57 AM Optimize Comfort On Command Decks (0.0390s) 4/7/2020 12:45:57 AM Check Nearby Stellar Masses (0.0340s) 4/7/2020 12:45:57 AM Resolution changed to windowed 1000x600 4/7/2020 12:45:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:45:57 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/7/2020 12:45:57 AM Refresh Optical Lensing (0.0460s) 4/7/2020 12:45:57 AM Revise Fundamental Physical Laws (0.0675s) 4/7/2020 12:45:57 AM Boot Audio Comms (0.0809s) 4/7/2020 12:45:57 AM Establish Individual Audio Links (0.1009s) 4/7/2020 12:45:59 AM Prepare Explosions and Crackles (2.2749s) 4/7/2020 12:46:01 AM Calculate Odds Of Success (1.2790s) 4/7/2020 12:46:12 AM Briefly Panic (11.6461s) 4/7/2020 12:46:13 AM Install Confidence Routines (0.7832s) 4/7/2020 12:46:13 AM Bring Commander Interface Online (0.3884s) 4/7/2020 12:46:14 AM Motivate All Crews (0.0959s) 4/7/2020 12:46:14 AM Externalizing Patterns (0.0460s) 4/7/2020 12:46:14 AM Disengaging Constants (0.2238s) 4/7/2020 12:46:14 AM Late Axionic Computations (0.4106s) 4/7/2020 12:46:14 AM Connecting to Fleet Command (0.0300s) 4/7/2020 12:46:14 AM Thinking Of Advice (0.0310s) 4/7/2020 12:46:14 AM Degaussing Advice (0.2034s) 4/7/2020 12:46:14 AM Naming All Known Planets (0.0260s) 4/7/2020 12:46:15 AM Remembering Speeds (0.0360s) 4/7/2020 12:46:15 AM Prioritizing Targets (0.0320s) 4/7/2020 12:46:15 AM Rebooting Sensor Arrays (0.0270s) 4/7/2020 12:46:15 AM Unloading Prismatic Grid (0.0400s) 4/7/2020 12:46:15 AM Thinking Of Objectives (0.0150s) 4/7/2020 12:46:15 AM Re-Aligning Objectives (0.0260s) 4/7/2020 12:46:15 AM Inhibiting Visual Scans (0.0709s) 4/7/2020 12:46:15 AM Synthesizing Vocals (0.0330s) 4/7/2020 12:46:15 AM Ventilating Scenarios (0.0400s) 4/7/2020 12:46:15 AM Decontaminating Targeting Systems (0.0270s) 4/7/2020 12:46:15 AM Ejecting Tactical Core (0.1289s) 4/7/2020 12:46:15 AM Calibrating Formations (0.0140s) 4/7/2020 12:46:15 AM Intercepting Galactic Maps (0.0360s) 4/7/2020 12:46:15 AM Sterilizing Test Chamber (0.0500s) 4/7/2020 12:46:15 AM Faction Diagnostics (0.0700s) 4/7/2020 12:46:15 AM Buffering Hackers (0.0743s) 4/7/2020 12:46:15 AM Inverting Death (0.0340s) 4/7/2020 12:46:15 AM Linear Field Variance (0.1536s) 4/7/2020 12:46:15 AM Charging Marks (0.0180s) 4/7/2020 12:46:15 AM Guarding The Posts (0.0230s) 4/7/2020 12:46:15 AM Range Manifolds (0.0180s) 4/7/2020 12:46:15 AM Purging ROFs (0.0210s) 4/7/2020 12:46:16 AM Manipulating Speeds (0.0220s) 4/7/2020 12:46:16 AM Detecting Projectiles (0.0100s) 4/7/2020 12:46:16 AM Grouping Flow Fields (0.0220s) 4/7/2020 12:46:16 AM Modulating Flow Field Groups (0.0549s) 4/7/2020 12:46:16 AM Designing Fleets (0.1039s) 4/7/2020 12:46:16 AM Thinking Of Technologies (0.0270s) 4/7/2020 12:46:16 AM Categorizing Starboard Sensors (0.0430s) 4/7/2020 12:46:16 AM Injecting Galactic Variables (0.0330s) 4/7/2020 12:46:16 AM Discharging Colored Ions (0.0599s) 4/7/2020 12:46:16 AM Replicating Ion Colors (0.0270s) 4/7/2020 12:46:18 AM Hoping Starfields Are Nice (2.3135s) 4/7/2020 12:46:27 AM Mopping Up Distant Planets (8.7647s) 4/7/2020 12:46:27 AM Investigating Map Signatures (0.1239s) 4/7/2020 12:46:27 AM Collating Solar Systems (0.0200s) 4/7/2020 12:46:27 AM Categorizing All Planets (0.0120s) 4/7/2020 12:46:27 AM Organizing Commands (0.0400s) 4/7/2020 12:46:27 AM Calculating Firing Cones (0.0110s) 4/7/2020 12:46:33 AM Disassembling And Reassembling Ship Parts (5.4408s) 4/7/2020 12:47:16 AM Investigating Proton Farm (43.6770s) 4/7/2020 12:47:16 AM Issuing Orders (0.1280s) 4/7/2020 12:47:16 AM Augmenting Infusers (0.0370s) 4/7/2020 12:47:17 AM Infusing (0.1600s) 4/7/2020 12:47:17 AM Post-Proton Surge (0.0260s) 4/7/2020 12:47:17 AM Calibrate Weapons Arrays (0.1250s) 4/7/2020 12:47:17 AM Stimulate Modulation (0.0760s) 4/7/2020 12:47:17 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/7/2020 12:47:20 AM Load Surrogates (2.7647s) 4/7/2020 12:47:20 AM Load Historical Documents (0.0669s) 4/7/2020 12:47:20 AM 85.5 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (1.6s) Prepare Explosions and Crackles (2.3s) Calculate Odds Of Success (1.3s) Briefly Panic (11.6s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.4s) Late Axionic Computations (0.4s) Hoping Starfields Are Nice (2.3s) Mopping Up Distant Planets (8.8s) Disassembling And Reassembling Ship Parts (5.4s) Investigating Proton Farm (43.7s) Load Surrogates (2.8s) 4/7/2020 12:47:21 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/7/2020 12:48:04 AM Resolution changed to windowed 1000x600 4/7/2020 12:48:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:48:04 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/7/2020 12:49:56 AM Resolution changed to fullscreen 1080x1920 4/7/2020 12:49:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 12:49:56 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/7/2020 12:50:02 AM Added the faction AIReserves. 4/7/2020 12:50:03 AM PlayerAccount RIP has now been put in control of faction 10. 4/7/2020 12:50:03 AM Successfully opened host socket 4/7/2020 12:50:03 AM Clear out factions that should not be in UI based on savegame: 5 AI Reserves Scourge Fallen Spire Tamed Macrophage Infestation Devourer Golem 4/7/2020 12:50:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/7/2020 12:50:27 AM PlayerAccount RIP has now been put in control of faction 12. 4/7/2020 12:50:27 AM Successfully opened host socket 4/7/2020 12:50:27 AM Clear out factions that should not be in UI based on savegame: 5 Scourge Nanocaust Marauders Devourer Golem AI Reserves 4/7/2020 12:50:27 AM Start Generate Partial Map with Simple and seed 1354954888 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/7/2020 12:50:28 AM Generate Partial Map Complete 4/7/2020 12:50:28 AM PlayerAccount RIP has now been put in control of faction 10. 4/7/2020 12:50:39 AM Start Generate Partial Map with Simple and seed 1354954888 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/7/2020 12:50:39 AM Generate Partial Map Complete 4/7/2020 12:50:39 AM PlayerAccount RIP has now been put in control of faction 10. 4/7/2020 12:50:48 AM Start Generate Partial Map with Simple and seed 1354954888 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/7/2020 12:50:48 AM Generate Partial Map Complete 4/7/2020 12:50:48 AM PlayerAccount RIP has now been put in control of faction 10. 4/7/2020 12:51:24 AM Start Generate Partial Map with Simple and seed 1354954888 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/7/2020 12:51:24 AM Generate Partial Map Complete 4/7/2020 12:51:24 AM PlayerAccount RIP has now been put in control of faction 10. 4/7/2020 12:53:17 AM Start Generate FULL Map with Simple and seed 1354954888 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/7/2020 12:53:18 AM Generate FULL Map Complete 4/7/2020 12:54:45 AM Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 4/7/2020 1:14:42 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/7/2020 1:14:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/7/2020 2:05:02 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2020 2:05:02 PM Boot up FleetOS (0.5271s) 4/7/2020 2:05:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 2:05:02 PM Check System Logs For Rogue Intelligence (0.0839s) 4/7/2020 2:05:05 PM Game Version: 2.018 4/7/2020 2:05:05 PM Eject Trash Into Hyperspace (2.1724s) 4/7/2020 2:05:05 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 2:05:05 PM Check For Extra Modules (0.1199s) 4/7/2020 2:05:05 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 2:05:05 PM Bring Cloaking Systems Online (0.2348s) 4/7/2020 2:05:05 PM Remembering Alamo (0.2807s) 4/7/2020 2:05:05 PM Generating Framerates (0.0350s) 4/7/2020 2:05:06 PM Recalculate Speed Of Light (0.3886s) 4/7/2020 2:05:06 PM Optimize Comfort On Command Decks (0.0550s) 4/7/2020 2:05:06 PM Check Nearby Stellar Masses (0.0579s) 4/7/2020 2:05:06 PM No resolution change was required. 4/7/2020 2:05:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 2:05:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/7/2020 2:05:06 PM Refresh Optical Lensing (0.0451s) 4/7/2020 2:05:06 PM Revise Fundamental Physical Laws (0.2869s) 4/7/2020 2:05:06 PM Boot Audio Comms (0.0621s) 4/7/2020 2:05:06 PM Establish Individual Audio Links (0.0640s) 4/7/2020 2:05:08 PM Prepare Explosions and Crackles (1.9229s) 4/7/2020 2:05:10 PM Calculate Odds Of Success (1.8508s) 4/7/2020 2:05:27 PM Briefly Panic (16.5253s) 4/7/2020 2:05:28 PM Install Confidence Routines (1.1911s) 4/7/2020 2:05:29 PM Bring Commander Interface Online (0.9672s) 4/7/2020 2:05:29 PM Motivate All Crews (0.2417s) 4/7/2020 2:05:29 PM Externalizing Patterns (0.2683s) 4/7/2020 2:05:30 PM Disengaging Constants (1.1120s) 4/7/2020 2:05:31 PM Late Axionic Computations (0.6939s) 4/7/2020 2:05:31 PM Connecting to Fleet Command (0.0420s) 4/7/2020 2:05:31 PM Thinking Of Advice (0.0549s) 4/7/2020 2:05:31 PM Degaussing Advice (0.3189s) 4/7/2020 2:05:32 PM Naming All Known Planets (0.0530s) 4/7/2020 2:05:32 PM Remembering Speeds (0.0446s) 4/7/2020 2:05:32 PM Prioritizing Targets (0.0398s) 4/7/2020 2:05:32 PM Rebooting Sensor Arrays (0.0367s) 4/7/2020 2:05:32 PM Unloading Prismatic Grid (0.0293s) 4/7/2020 2:05:32 PM Thinking Of Objectives (0.0260s) 4/7/2020 2:05:32 PM Re-Aligning Objectives (0.0342s) 4/7/2020 2:05:32 PM Inhibiting Visual Scans (0.1285s) 4/7/2020 2:05:32 PM Synthesizing Vocals (0.0250s) 4/7/2020 2:05:32 PM Ventilating Scenarios (0.0320s) 4/7/2020 2:05:32 PM Decontaminating Targeting Systems (0.0512s) 4/7/2020 2:05:32 PM Ejecting Tactical Core (0.0609s) 4/7/2020 2:05:32 PM Calibrating Formations (0.0360s) 4/7/2020 2:05:32 PM Intercepting Galactic Maps (0.0569s) 4/7/2020 2:05:32 PM Sterilizing Test Chamber (0.0649s) 4/7/2020 2:05:32 PM Faction Diagnostics (0.0959s) 4/7/2020 2:05:32 PM Buffering Hackers (0.1069s) 4/7/2020 2:05:32 PM Inverting Death (0.0519s) 4/7/2020 2:05:33 PM Linear Field Variance (0.1302s) 4/7/2020 2:05:33 PM Charging Marks (0.0590s) 4/7/2020 2:05:33 PM Guarding The Posts (0.0390s) 4/7/2020 2:05:33 PM Range Manifolds (0.0260s) 4/7/2020 2:05:33 PM Purging ROFs (0.0290s) 4/7/2020 2:05:33 PM Manipulating Speeds (0.0290s) 4/7/2020 2:05:33 PM Detecting Projectiles (0.0250s) 4/7/2020 2:05:33 PM Grouping Flow Fields (0.0509s) 4/7/2020 2:05:33 PM Modulating Flow Field Groups (0.0669s) 4/7/2020 2:05:33 PM Designing Fleets (0.2660s) 4/7/2020 2:05:33 PM Thinking Of Technologies (0.0355s) 4/7/2020 2:05:33 PM Categorizing Starboard Sensors (0.0593s) 4/7/2020 2:05:33 PM Injecting Galactic Variables (0.0483s) 4/7/2020 2:05:33 PM Discharging Colored Ions (0.0710s) 4/7/2020 2:05:33 PM Replicating Ion Colors (0.0411s) 4/7/2020 2:05:36 PM Wishing On Starfields (2.3422s) 4/7/2020 2:05:46 PM Milking Distant Planets (10.4948s) 4/7/2020 2:05:46 PM Investigating Map Signatures (0.1332s) 4/7/2020 2:05:46 PM Collating Solar Systems (0.0441s) 4/7/2020 2:05:46 PM Categorizing All Planets (0.0100s) 4/7/2020 2:05:46 PM Organizing Commands (0.0411s) 4/7/2020 2:05:47 PM Calculating Firing Cones (0.0110s) 4/7/2020 2:05:57 PM Splitting Ship Parts Into Smaller Parts (10.1711s) 4/7/2020 2:06:45 PM Wake Crew From Cryosleep (48.4993s) 4/7/2020 2:06:45 PM Issuing Orders (0.1702s) 4/7/2020 2:06:45 PM Augmenting Infusers (0.0969s) 4/7/2020 2:06:46 PM Infusing (0.2407s) 4/7/2020 2:06:46 PM Post-Proton Surge (0.0260s) 4/7/2020 2:06:46 PM Calibrate Weapons Arrays (0.1129s) 4/7/2020 2:06:46 PM Stimulate Modulation (0.0999s) 4/7/2020 2:06:47 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/7/2020 2:06:49 PM Load Surrogates (2.9770s) 4/7/2020 2:06:49 PM Load Historical Documents (0.0310s) 4/7/2020 2:06:49 PM 107.1 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (2.2s) Remembering Alamo (0.3s) Recalculate Speed Of Light (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (1.9s) Calculate Odds Of Success (1.9s) Briefly Panic (16.5s) Install Confidence Routines (1.2s) Bring Commander Interface Online (1.0s) Externalizing Patterns (0.3s) Disengaging Constants (1.1s) Late Axionic Computations (0.7s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Wishing On Starfields (2.3s) Milking Distant Planets (10.5s) Splitting Ship Parts Into Smaller Parts (10.2s) Wake Crew From Cryosleep (48.5s) Load Surrogates (3.0s) 4/7/2020 2:06:51 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/7/2020 2:07:03 PM Successfully opened host socket 4/7/2020 2:12:53 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 4/7/2020 3:01:54 PM Reconquest Seeding for Gropp: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/7/2020 3:03:10 PM Reconquest Seeding for Gyarm: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/7/2020 3:09:38 PM Reconquest Seeding for Kolmogorov: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/7/2020 3:27:19 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/7/2020 3:28:22 PM Reconquest Seeding for Leviathan: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/7/2020 3:29:27 PM Donating team Fireteam 29 has 14 units with strength 1913. Status Assembling No target planet No lurk planet. Ships: Crubutania: 10, Martin: 3, Ousterhout: 1 to hunter, path A 4/7/2020 3:31:24 PM Donating team Fireteam 36 has 1 units with strength 675. Status Assembling No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A 4/7/2020 3:34:42 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 4/7/2020 3:40:05 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/7/2020 3:40:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/8/2020 1:43:48 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/8/2020 1:43:48 AM Boot up FleetOS (0.4322s) 4/8/2020 1:43:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/8/2020 1:43:48 AM Check System Logs For Rogue Intelligence (0.0659s) 4/8/2020 1:43:48 AM Game Version: 2.018 4/8/2020 1:43:48 AM Eject Trash Into Hyperspace (0.3380s) 4/8/2020 1:43:48 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/8/2020 1:43:48 AM Check For Extra Modules (0.1379s) 4/8/2020 1:43:49 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/8/2020 1:43:49 AM Bring Cloaking Systems Online (0.1219s) 4/8/2020 1:43:49 AM Remembering Alamo (0.1269s) 4/8/2020 1:43:49 AM Generating Framerates (0.0330s) 4/8/2020 1:43:49 AM Recalculate Speed Of Light (0.0729s) 4/8/2020 1:43:49 AM Optimize Comfort On Command Decks (0.0430s) 4/8/2020 1:43:49 AM Check Nearby Stellar Masses (0.0460s) 4/8/2020 1:43:49 AM No resolution change was required. 4/8/2020 1:43:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/8/2020 1:43:49 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/8/2020 1:43:49 AM Refresh Optical Lensing (0.0260s) 4/8/2020 1:43:49 AM Revise Fundamental Physical Laws (0.2299s) 4/8/2020 1:43:49 AM Boot Audio Comms (0.0410s) 4/8/2020 1:43:49 AM Establish Individual Audio Links (0.0270s) 4/8/2020 1:43:50 AM Prepare Explosions and Crackles (0.8877s) 4/8/2020 1:43:51 AM Calculate Odds Of Success (1.2334s) 4/8/2020 1:43:59 AM Briefly Panic (8.0125s) 4/8/2020 1:44:00 AM Install Confidence Routines (0.3247s) 4/8/2020 1:44:00 AM Bring Commander Interface Online (0.2182s) 4/8/2020 1:44:00 AM Motivate All Crews (0.0839s) 4/8/2020 1:44:00 AM Externalizing Patterns (0.1082s) 4/8/2020 1:44:00 AM Disengaging Constants (0.3542s) 4/8/2020 1:44:01 AM Late Axionic Computations (0.3933s) 4/8/2020 1:44:01 AM Connecting to Fleet Command (0.0250s) 4/8/2020 1:44:01 AM Thinking Of Advice (0.0550s) 4/8/2020 1:44:01 AM Degaussing Advice (0.2695s) 4/8/2020 1:44:01 AM Naming All Known Planets (0.0529s) 4/8/2020 1:44:01 AM Remembering Speeds (0.0440s) 4/8/2020 1:44:01 AM Prioritizing Targets (0.0320s) 4/8/2020 1:44:01 AM Rebooting Sensor Arrays (0.0361s) 4/8/2020 1:44:01 AM Unloading Prismatic Grid (0.0220s) 4/8/2020 1:44:01 AM Thinking Of Objectives (0.0230s) 4/8/2020 1:44:01 AM Re-Aligning Objectives (0.0370s) 4/8/2020 1:44:02 AM Inhibiting Visual Scans (0.1031s) 4/8/2020 1:44:02 AM Synthesizing Vocals (0.0240s) 4/8/2020 1:44:02 AM Ventilating Scenarios (0.0230s) 4/8/2020 1:44:02 AM Decontaminating Targeting Systems (0.0520s) 4/8/2020 1:44:02 AM Ejecting Tactical Core (0.0531s) 4/8/2020 1:44:02 AM Calibrating Formations (0.0340s) 4/8/2020 1:44:02 AM Intercepting Galactic Maps (0.0665s) 4/8/2020 1:44:02 AM Sterilizing Test Chamber (0.0579s) 4/8/2020 1:44:02 AM Faction Diagnostics (0.0790s) 4/8/2020 1:44:02 AM Buffering Hackers (0.0810s) 4/8/2020 1:44:02 AM Inverting Death (0.0530s) 4/8/2020 1:44:02 AM Linear Field Variance (0.1279s) 4/8/2020 1:44:02 AM Charging Marks (0.0591s) 4/8/2020 1:44:02 AM Guarding The Posts (0.0322s) 4/8/2020 1:44:02 AM Range Manifolds (0.0270s) 4/8/2020 1:44:02 AM Purging ROFs (0.0281s) 4/8/2020 1:44:02 AM Manipulating Speeds (0.0300s) 4/8/2020 1:44:02 AM Detecting Projectiles (0.0240s) 4/8/2020 1:44:02 AM Grouping Flow Fields (0.0420s) 4/8/2020 1:44:03 AM Modulating Flow Field Groups (0.0669s) 4/8/2020 1:44:03 AM Designing Fleets (0.2416s) 4/8/2020 1:44:03 AM Thinking Of Technologies (0.0591s) 4/8/2020 1:44:03 AM Categorizing Starboard Sensors (0.0530s) 4/8/2020 1:44:03 AM Injecting Galactic Variables (0.0480s) 4/8/2020 1:44:03 AM Discharging Colored Ions (0.0701s) 4/8/2020 1:44:03 AM Replicating Ion Colors (0.0340s) 4/8/2020 1:44:05 AM Propping Up Starfields (2.2674s) 4/8/2020 1:44:14 AM Crawling Distant Planets (9.0500s) 4/8/2020 1:44:14 AM Investigating Map Signatures (0.1039s) 4/8/2020 1:44:15 AM Collating Solar Systems (0.0699s) 4/8/2020 1:44:15 AM Categorizing All Planets (0.0110s) 4/8/2020 1:44:15 AM Organizing Commands (0.0431s) 4/8/2020 1:44:15 AM Calculating Firing Cones (0.0100s) 4/8/2020 1:44:19 AM Ejecting Ship Parts Into Space (4.4320s) 4/8/2020 1:44:51 AM Notify Next Of Kin (32.3685s) 4/8/2020 1:44:51 AM Issuing Orders (0.0110s) 4/8/2020 1:44:51 AM Augmenting Infusers (0.0310s) 4/8/2020 1:44:52 AM Infusing (0.1652s) 4/8/2020 1:44:52 AM Post-Proton Surge (0.0130s) 4/8/2020 1:44:52 AM Calibrate Weapons Arrays (0.0410s) 4/8/2020 1:44:52 AM Stimulate Modulation (0.0330s) 4/8/2020 1:44:52 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/8/2020 1:44:54 AM Load Surrogates (2.1090s) 4/8/2020 1:44:54 AM Load Historical Documents (0.0080s) 4/8/2020 1:44:54 AM 66.3 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.2s) Briefly Panic (8.0s) Install Confidence Routines (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Propping Up Starfields (2.3s) Crawling Distant Planets (9.0s) Ejecting Ship Parts Into Space (4.4s) Notify Next Of Kin (32.4s) Load Surrogates (2.1s) 4/8/2020 1:44:54 AM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/8/2020 1:45:14 AM Successfully opened host socket 4/8/2020 1:46:26 AM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/8/2020 1:46:31 AM Reconquest Seeding for Zanzibar: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/8/2020 1:46:47 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 4/8/2020 1:50:43 AM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/8/2020 1:53:30 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/8/2020 1:55:18 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/8/2020 1:55:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/9/2020 1:52:06 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/9/2020 1:52:06 PM Boot up FleetOS (0.4612s) 4/9/2020 1:52:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/9/2020 1:52:06 PM Check System Logs For Rogue Intelligence (0.0609s) 4/9/2020 1:52:07 PM Game Version: 2.021 4/9/2020 1:52:07 PM Eject Trash Into Hyperspace (0.4395s) 4/9/2020 1:52:07 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/9/2020 1:52:07 PM Check For Extra Modules (0.0470s) 4/9/2020 1:52:07 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/9/2020 1:52:07 PM Bring Cloaking Systems Online (0.0749s) 4/9/2020 1:52:07 PM Remembering Alamo (0.0719s) 4/9/2020 1:52:07 PM Generating Framerates (0.0320s) 4/9/2020 1:52:07 PM Recalculate Speed Of Light (0.0719s) 4/9/2020 1:52:07 PM Optimize Comfort On Command Decks (0.0350s) 4/9/2020 1:52:07 PM Check Nearby Stellar Masses (0.0380s) 4/9/2020 1:52:07 PM No resolution change was required. 4/9/2020 1:52:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2020 1:52:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/9/2020 1:52:07 PM Refresh Optical Lensing (0.0300s) 4/9/2020 1:52:07 PM Revise Fundamental Physical Laws (0.1928s) 4/9/2020 1:52:07 PM Boot Audio Comms (0.0430s) 4/9/2020 1:52:07 PM Establish Individual Audio Links (0.0330s) 4/9/2020 1:52:08 PM Prepare Explosions and Crackles (0.5978s) 4/9/2020 1:52:09 PM Calculate Odds Of Success (1.1866s) 4/9/2020 1:52:18 PM Briefly Panic (8.3470s) 4/9/2020 1:52:18 PM Install Confidence Routines (0.2908s) 4/9/2020 1:52:18 PM Bring Commander Interface Online (0.1904s) 4/9/2020 1:52:18 PM Motivate All Crews (0.0730s) 4/9/2020 1:52:18 PM Externalizing Patterns (0.0560s) 4/9/2020 1:52:18 PM Disengaging Constants (0.3205s) 4/9/2020 1:52:19 PM Late Axionic Computations (0.3768s) 4/9/2020 1:52:19 PM Connecting to Fleet Command (0.0270s) 4/9/2020 1:52:19 PM Thinking Of Advice (0.0400s) 4/9/2020 1:52:19 PM Degaussing Advice (0.2833s) 4/9/2020 1:52:19 PM Naming All Known Planets (0.0290s) 4/9/2020 1:52:19 PM Remembering Speeds (0.0270s) 4/9/2020 1:52:19 PM Prioritizing Targets (0.0310s) 4/9/2020 1:52:19 PM Rebooting Sensor Arrays (0.0290s) 4/9/2020 1:52:19 PM Unloading Prismatic Grid (0.0300s) 4/9/2020 1:52:19 PM Thinking Of Objectives (0.0220s) 4/9/2020 1:52:19 PM Re-Aligning Objectives (0.0380s) 4/9/2020 1:52:19 PM Inhibiting Visual Scans (0.0699s) 4/9/2020 1:52:19 PM Synthesizing Vocals (0.0230s) 4/9/2020 1:52:20 PM Ventilating Scenarios (0.0320s) 4/9/2020 1:52:20 PM Decontaminating Targeting Systems (0.0430s) 4/9/2020 1:52:20 PM Ejecting Tactical Core (0.0380s) 4/9/2020 1:52:20 PM Calibrating Formations (0.0270s) 4/9/2020 1:52:20 PM Intercepting Galactic Maps (0.0390s) 4/9/2020 1:52:20 PM Sterilizing Test Chamber (0.0487s) 4/9/2020 1:52:20 PM Faction Diagnostics (0.0540s) 4/9/2020 1:52:20 PM Buffering Hackers (0.0899s) 4/9/2020 1:52:20 PM Inverting Death (0.0529s) 4/9/2020 1:52:20 PM Linear Field Variance (0.1230s) 4/9/2020 1:52:20 PM Charging Marks (0.0390s) 4/9/2020 1:52:20 PM Guarding The Posts (0.0330s) 4/9/2020 1:52:20 PM Range Manifolds (0.0260s) 4/9/2020 1:52:20 PM Purging ROFs (0.0290s) 4/9/2020 1:52:20 PM Manipulating Speeds (0.0300s) 4/9/2020 1:52:20 PM Detecting Projectiles (0.0160s) 4/9/2020 1:52:20 PM Grouping Flow Fields (0.0260s) 4/9/2020 1:52:20 PM Modulating Flow Field Groups (0.0669s) 4/9/2020 1:52:21 PM Designing Fleets (0.2340s) 4/9/2020 1:52:21 PM Thinking Of Technologies (0.0420s) 4/9/2020 1:52:21 PM Categorizing Starboard Sensors (0.0690s) 4/9/2020 1:52:21 PM Injecting Galactic Variables (0.0480s) 4/9/2020 1:52:21 PM Discharging Colored Ions (0.0539s) 4/9/2020 1:52:21 PM Replicating Ion Colors (0.0500s) 4/9/2020 1:52:23 PM Investigating Starfields (2.2247s) 4/9/2020 1:52:31 PM Browsing Distant Planets (8.3818s) 4/9/2020 1:52:31 PM Investigating Map Signatures (0.0960s) 4/9/2020 1:52:32 PM Collating Solar Systems (0.0441s) 4/9/2020 1:52:32 PM Categorizing All Planets (0.0090s) 4/9/2020 1:52:32 PM Organizing Commands (0.0420s) 4/9/2020 1:52:32 PM Calculating Firing Cones (0.0090s) 4/9/2020 1:52:36 PM Holding Ship Parts For Comfort (4.7640s) 4/9/2020 1:53:05 PM Re-inverting All Vacuum Chambers (28.5232s) 4/9/2020 1:53:05 PM Issuing Orders (0.0300s) 4/9/2020 1:53:05 PM Augmenting Infusers (0.0290s) 4/9/2020 1:53:05 PM Infusing (0.1482s) 4/9/2020 1:53:05 PM Post-Proton Surge (0.0090s) 4/9/2020 1:53:05 PM Calibrate Weapons Arrays (0.0361s) 4/9/2020 1:53:05 PM Stimulate Modulation (0.0310s) 4/9/2020 1:53:06 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/9/2020 1:53:07 PM Load Surrogates (2.1335s) 4/9/2020 1:53:07 PM Load Historical Documents (0.0080s) 4/9/2020 1:53:07 PM 61.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.2s) Briefly Panic (8.3s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Investigating Starfields (2.2s) Browsing Distant Planets (8.4s) Holding Ship Parts For Comfort (4.8s) Re-inverting All Vacuum Chambers (28.5s) Load Surrogates (2.1s) 4/9/2020 1:53:08 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/9/2020 1:53:14 PM Successfully opened host socket 4/9/2020 1:56:04 PM Donating team Fireteam 61 has 7 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Martin: 7 to hunter, path A 4/9/2020 2:05:56 PM Reconquest Seeding for Leviathan: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/9/2020 2:14:01 PM Reconquest Seeding for Govindan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/9/2020 2:19:26 PM Donating team Fireteam 32 has 8 units with strength 2134. Status Assembling No target planet No lurk planet. Ships: Beytune: 8 to hunter, path A 4/9/2020 2:19:56 PM Donating team Fireteam 77 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Artur: 3 to hunter, path A 4/9/2020 2:20:31 PM Donating team Fireteam 77 has 5 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Artur: 5 to hunter, path A 4/9/2020 2:20:37 PM Reconquest Seeding for Martin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/9/2020 2:20:37 PM Donating team Fireteam 78 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Artur: 3 to hunter, path A 4/9/2020 2:24:06 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/9/2020 2:24:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/10/2020 8:25:10 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/10/2020 8:25:10 PM Boot up FleetOS (0.4945s) 4/10/2020 8:25:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/10/2020 8:25:10 PM Check System Logs For Rogue Intelligence (0.0669s) 4/10/2020 8:25:10 PM Game Version: 2.021 4/10/2020 8:25:10 PM Eject Trash Into Hyperspace (0.6244s) 4/10/2020 8:25:10 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/10/2020 8:25:10 PM Check For Extra Modules (0.0839s) 4/10/2020 8:25:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/10/2020 8:25:11 PM Bring Cloaking Systems Online (0.1624s) 4/10/2020 8:25:11 PM Remembering Alamo (0.1409s) 4/10/2020 8:25:11 PM Generating Framerates (0.0450s) 4/10/2020 8:25:11 PM Recalculate Speed Of Light (0.1069s) 4/10/2020 8:25:11 PM Optimize Comfort On Command Decks (0.0659s) 4/10/2020 8:25:11 PM Check Nearby Stellar Masses (0.0699s) 4/10/2020 8:25:11 PM No resolution change was required. 4/10/2020 8:25:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/10/2020 8:25:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/10/2020 8:25:11 PM Refresh Optical Lensing (0.0699s) 4/10/2020 8:25:11 PM Revise Fundamental Physical Laws (0.2984s) 4/10/2020 8:25:11 PM Boot Audio Comms (0.0410s) 4/10/2020 8:25:11 PM Establish Individual Audio Links (0.0270s) 4/10/2020 8:25:12 PM Prepare Explosions and Crackles (0.9034s) 4/10/2020 8:25:14 PM Calculate Odds Of Success (1.2654s) 4/10/2020 8:25:21 PM Briefly Panic (7.8444s) 4/10/2020 8:25:22 PM Install Confidence Routines (0.3618s) 4/10/2020 8:25:22 PM Bring Commander Interface Online (0.3116s) 4/10/2020 8:25:22 PM Motivate All Crews (0.0849s) 4/10/2020 8:25:22 PM Externalizing Patterns (0.1031s) 4/10/2020 8:25:23 PM Disengaging Constants (0.3537s) 4/10/2020 8:25:23 PM Late Axionic Computations (0.4518s) 4/10/2020 8:25:23 PM Connecting to Fleet Command (0.0340s) 4/10/2020 8:25:23 PM Thinking Of Advice (0.0549s) 4/10/2020 8:25:24 PM Degaussing Advice (0.3189s) 4/10/2020 8:25:24 PM Naming All Known Planets (0.0529s) 4/10/2020 8:25:24 PM Remembering Speeds (0.0450s) 4/10/2020 8:25:24 PM Prioritizing Targets (0.0400s) 4/10/2020 8:25:24 PM Rebooting Sensor Arrays (0.0360s) 4/10/2020 8:25:24 PM Unloading Prismatic Grid (0.0300s) 4/10/2020 8:25:24 PM Thinking Of Objectives (0.0240s) 4/10/2020 8:25:24 PM Re-Aligning Objectives (0.0360s) 4/10/2020 8:25:24 PM Inhibiting Visual Scans (0.1039s) 4/10/2020 8:25:24 PM Synthesizing Vocals (0.0230s) 4/10/2020 8:25:24 PM Ventilating Scenarios (0.0230s) 4/10/2020 8:25:24 PM Decontaminating Targeting Systems (0.0530s) 4/10/2020 8:25:24 PM Ejecting Tactical Core (0.0530s) 4/10/2020 8:25:24 PM Calibrating Formations (0.0340s) 4/10/2020 8:25:24 PM Intercepting Galactic Maps (0.1077s) 4/10/2020 8:25:24 PM Sterilizing Test Chamber (0.0837s) 4/10/2020 8:25:24 PM Faction Diagnostics (0.1529s) 4/10/2020 8:25:25 PM Buffering Hackers (0.1389s) 4/10/2020 8:25:25 PM Inverting Death (0.0539s) 4/10/2020 8:25:25 PM Linear Field Variance (0.1280s) 4/10/2020 8:25:25 PM Charging Marks (0.0500s) 4/10/2020 8:25:25 PM Guarding The Posts (0.0330s) 4/10/2020 8:25:25 PM Range Manifolds (0.0350s) 4/10/2020 8:25:25 PM Purging ROFs (0.0390s) 4/10/2020 8:25:25 PM Manipulating Speeds (0.0869s) 4/10/2020 8:25:25 PM Detecting Projectiles (0.0400s) 4/10/2020 8:25:25 PM Grouping Flow Fields (0.0609s) 4/10/2020 8:25:25 PM Modulating Flow Field Groups (0.0649s) 4/10/2020 8:25:25 PM Designing Fleets (0.2578s) 4/10/2020 8:25:25 PM Thinking Of Technologies (0.0440s) 4/10/2020 8:25:26 PM Categorizing Starboard Sensors (0.0609s) 4/10/2020 8:25:26 PM Injecting Galactic Variables (0.0560s) 4/10/2020 8:25:26 PM Discharging Colored Ions (0.0695s) 4/10/2020 8:25:26 PM Replicating Ion Colors (0.0440s) 4/10/2020 8:25:28 PM Eating Starfields (2.3072s) 4/10/2020 8:25:36 PM Fondly Remembering Distant Planets (8.4236s) 4/10/2020 8:25:37 PM Investigating Map Signatures (0.1040s) 4/10/2020 8:25:37 PM Collating Solar Systems (0.0450s) 4/10/2020 8:25:37 PM Categorizing All Planets (0.0090s) 4/10/2020 8:25:37 PM Organizing Commands (0.0500s) 4/10/2020 8:25:37 PM Calculating Firing Cones (0.0100s) 4/10/2020 8:25:41 PM Holding Ship Parts For Comfort (4.4769s) 4/10/2020 8:26:10 PM Polarize Deflectors (29.0684s) 4/10/2020 8:26:10 PM Issuing Orders (0.0190s) 4/10/2020 8:26:10 PM Augmenting Infusers (0.0391s) 4/10/2020 8:26:10 PM Infusing (0.1581s) 4/10/2020 8:26:10 PM Post-Proton Surge (0.0100s) 4/10/2020 8:26:10 PM Calibrate Weapons Arrays (0.0520s) 4/10/2020 8:26:10 PM Stimulate Modulation (0.0330s) 4/10/2020 8:26:11 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/10/2020 8:26:13 PM Load Surrogates (2.2510s) 4/10/2020 8:26:13 PM Load Historical Documents (0.0090s) 4/10/2020 8:26:13 PM 63.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.3s) Briefly Panic (7.8s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Eating Starfields (2.3s) Fondly Remembering Distant Planets (8.4s) Holding Ship Parts For Comfort (4.5s) Polarize Deflectors (29.1s) Load Surrogates (2.3s) 4/10/2020 8:26:14 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/10/2020 8:26:18 PM Successfully opened host socket 4/10/2020 8:32:57 PM Reconquest Seeding for Artur: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 8:39:27 PM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 8:44:58 PM Donating team Fireteam 101 has 24 units with strength 973. Status Assembling No target planet No lurk planet. Ships: Artur: 24 to hunter, path A 4/10/2020 8:45:05 PM Donating team Fireteam 104 has 8 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Artur: 8 to hunter, path A 4/10/2020 8:45:12 PM Donating team Fireteam 105 has 9 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Artur: 9 to hunter, path A 4/10/2020 8:45:19 PM Donating team Fireteam 109 has 25 units with strength 1854. Status Assembling No target planet No lurk planet. Ships: Artur: 21, Govindan: 4 to hunter, path A 4/10/2020 8:45:19 PM Donating team Fireteam 107 has 3 units with strength 2846. Status Staging No target planet No lurk planet. Ships: Artur: 2, Govindan: 1 to hunter, path B 4/10/2020 8:45:25 PM Donating team Fireteam 112 has 9 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Artur: 9 to hunter, path A 4/10/2020 8:45:33 PM Donating team Fireteam 113 has 10 units with strength 535. Status Assembling No target planet No lurk planet. Ships: Artur: 10 to hunter, path A 4/10/2020 8:45:39 PM Donating team Fireteam 114 has 14 units with strength 683. Status Assembling No target planet No lurk planet. Ships: Artur: 14 to hunter, path A 4/10/2020 8:48:33 PM Donating team Fireteam 120 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Artur: 25 to hunter, path A 4/10/2020 8:48:40 PM Donating team Fireteam 121 has 41 units with strength 2375. Status Assembling No target planet No lurk planet. Ships: Artur: 41 to hunter, path A 4/10/2020 8:48:40 PM Donating team Fireteam 123 has 14 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Artur: 11, Govindan: 3 to hunter, path A 4/10/2020 8:48:47 PM Donating team Fireteam 125 has 11 units with strength 554. Status Assembling No target planet No lurk planet. Ships: Artur: 11 to hunter, path A 4/10/2020 8:49:01 PM Donating team Fireteam 126 has 46 units with strength 2071. Status Assembling No target planet No lurk planet. Ships: Bowen: 46 to hunter, path A 4/10/2020 8:49:01 PM Donating team Fireteam 127 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Govindan: 1, Bowen: 2 to hunter, path A 4/10/2020 8:49:01 PM Donating team Fireteam 129 has 8 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Artur: 4, Govindan: 4 to hunter, path A 4/10/2020 8:49:08 PM Donating team Fireteam 130 has 48 units with strength 1604. Status Assembling No target planet No lurk planet. Ships: Boehm: 48 to hunter, path A 4/10/2020 8:49:08 PM Donating team Fireteam 132 has 2 units with strength 791. Status Assembling No target planet No lurk planet. Ships: Govindan: 2 to hunter, path A 4/10/2020 8:49:08 PM Donating team Fireteam 134 has 18 units with strength 1907. Status Assembling No target planet No lurk planet. Ships: Boehm: 15, Bowen: 3 to hunter, path A 4/10/2020 8:49:08 PM Donating team Fireteam 133 has 47 units with strength 3328. Status Staging No target planet No lurk planet. Ships: Boehm: 40, Bowen: 7 to hunter, path B 4/10/2020 8:49:08 PM Donating team Fireteam 131 has 26 units with strength 4176. Status Staging No target planet No lurk planet. Ships: Boehm: 22, Bowen: 4 to hunter, path B 4/10/2020 8:49:51 PM Reconquest Seeding for Artur: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 8:50:49 PM Donating team Fireteam 43 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 1 to hunter, path A 4/10/2020 8:54:10 PM Reconquest Seeding for Artur: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 8:55:39 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/10/2020 8:57:30 PM Reconquest Seeding for Artur: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 9:03:56 PM Logged Achievement To Steam MUAHUAHUAHUAHUA 4/10/2020 9:04:30 PM Reconquest Seeding for Gropp: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/10/2020 9:05:45 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/10/2020 9:08:33 PM Reconquest Seeding for Govindan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/10/2020 9:08:54 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <19d5e3aa6cf3439eb6b3f6051ebf9719>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <19d5e3aa6cf3439eb6b3f6051ebf9719>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at :0) SelectionManager.Update () (at <9d5d90f5281f4c489f273799fa5e87d0>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/10/2020 9:08:54 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <19d5e3aa6cf3439eb6b3f6051ebf9719>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <8f46eeb859da4857b691434075a896c0>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <19d5e3aa6cf3439eb6b3f6051ebf9719>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at :0) SelectionManager.Update () (at <9d5d90f5281f4c489f273799fa5e87d0>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/10/2020 9:11:17 PM Skipped log Achievement To Steam Control 25 because we think it's already there. 4/10/2020 9:14:58 PM Reconquest Seeding for Martin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 9:18:55 PM Donating team Fireteam 178 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Crubutania: 25 to hunter, path A 4/10/2020 9:19:09 PM Donating team Fireteam 178 has 14 units with strength 743. Status Assembling No target planet No lurk planet. Ships: Crubutania: 14 to hunter, path A 4/10/2020 9:19:16 PM Donating team Fireteam 179 has 11 units with strength 1993. Status Assembling No target planet No lurk planet. Ships: Crubutania: 10, Martin: 1 to hunter, path A 4/10/2020 9:19:23 PM Donating team Fireteam 180 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 4/10/2020 9:19:23 PM Donating team Fireteam 181 has 6 units with strength 3401. Status Staging No target planet No lurk planet. Ships: Bowen: 2, Boehm: 4 to hunter, path B 4/10/2020 9:24:17 PM Reconquest Seeding for Das: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/10/2020 9:25:04 PM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 9:25:16 PM Donating team Fireteam 162 has 11 units with strength 2348. Status Assembling No target planet No lurk planet. Ships: Boehm: 11 to hunter, path A 4/10/2020 9:25:23 PM Donating team Fireteam 195 has 8 units with strength 814. Status Assembling No target planet No lurk planet. Ships: Govindan: 7, Artur: 1 to hunter, path A 4/10/2020 9:25:37 PM Donating team Fireteam 197 has 21 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Govindan: 8, Bowen: 13 to hunter, path A 4/10/2020 9:25:58 PM Donating team Fireteam 200 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Govindan: 1, Artur: 1 to hunter, path A 4/10/2020 9:26:44 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/10/2020 9:26:53 PM Donating team Fireteam 204 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Govindan: 25 to hunter, path A 4/10/2020 9:28:21 PM Reconquest Seeding for Shamir: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/10/2020 9:29:24 PM Reconquest Seeding for Citadel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/10/2020 9:29:36 PM Reconquest Seeding for Geschke: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/10/2020 9:30:22 PM Reconquest Seeding for Kurtz: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/10/2020 9:35:26 PM Donating team Fireteam 209 has 8 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Helicon: 8 to hunter, path A 4/10/2020 9:35:26 PM Donating team Fireteam 211 has 11 units with strength 1659. Status Assembling No target planet No lurk planet. Ships: Boehm: 11 to hunter, path A 4/10/2020 9:35:47 PM Donating team Fireteam 214 has 6 units with strength 1270. Status Assembling No target planet No lurk planet. Ships: Bowen: 2, Boehm: 4 to hunter, path A 4/10/2020 9:37:15 PM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/10/2020 9:44:32 PM Reconquest Seeding for Sifaki: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/10/2020 9:45:30 PM Donating team Fireteam 225 has 3 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 4/10/2020 9:45:30 PM Donating team Fireteam 226 has 16 units with strength 1759. Status Assembling No target planet No lurk planet. Ships: Helicon: 16 to hunter, path A 4/10/2020 9:45:50 PM Donating team Fireteam 224 has 45 units with strength 2304. Status Staging No target planet No lurk planet. Ships: Boehm: 45 to hunter, path B 4/10/2020 9:46:04 PM Donating team Fireteam 232 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Karger: 25 to hunter, path A 4/10/2020 9:47:53 PM Donating team Fireteam 240 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Taroa: 25 to hunter, path A 4/10/2020 9:48:45 PM Reconquest Seeding for Troia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/10/2020 9:49:09 PM Donating team Fireteam 251 has 13 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Artur: 8, Opal: 5 to hunter, path A 4/10/2020 9:51:11 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/10/2020 9:51:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 1:06:11 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 1:06:11 PM Boot up FleetOS (0.4148s) 4/11/2020 1:06:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 1:06:12 PM Check System Logs For Rogue Intelligence (0.0619s) 4/11/2020 1:06:12 PM Game Version: 2.023 4/11/2020 1:06:12 PM Eject Trash Into Hyperspace (0.0859s) 4/11/2020 1:06:12 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/11/2020 1:06:12 PM Check For Extra Modules (0.0240s) 4/11/2020 1:06:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 1:06:12 PM Bring Cloaking Systems Online (0.0599s) 4/11/2020 1:06:12 PM Remembering Alamo (0.0270s) 4/11/2020 1:06:12 PM Generating Framerates (0.0210s) 4/11/2020 1:06:12 PM Recalculate Speed Of Light (0.0679s) 4/11/2020 1:06:12 PM Optimize Comfort On Command Decks (0.0420s) 4/11/2020 1:06:12 PM Check Nearby Stellar Masses (0.0500s) 4/11/2020 1:06:12 PM No resolution change was required. 4/11/2020 1:06:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 1:06:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2020 1:06:12 PM Refresh Optical Lensing (0.0340s) 4/11/2020 1:06:12 PM Revise Fundamental Physical Laws (0.0689s) 4/11/2020 1:06:12 PM Boot Audio Comms (0.0390s) 4/11/2020 1:06:12 PM Establish Individual Audio Links (0.0376s) 4/11/2020 1:06:12 PM Prepare Explosions and Crackles (0.2417s) 4/11/2020 1:06:13 PM Calculate Odds Of Success (1.0976s) 4/11/2020 1:06:16 PM Briefly Panic (2.9188s) 4/11/2020 1:06:17 PM Install Confidence Routines (0.3575s) 4/11/2020 1:06:17 PM Bring Commander Interface Online (0.2078s) 4/11/2020 1:06:17 PM Motivate All Crews (0.0596s) 4/11/2020 1:06:17 PM Externalizing Patterns (0.0450s) 4/11/2020 1:06:17 PM Disengaging Constants (0.2230s) 4/11/2020 1:06:17 PM Late Axionic Computations (0.2473s) 4/11/2020 1:06:18 PM Connecting to Fleet Command (0.0280s) 4/11/2020 1:06:18 PM Thinking Of Advice (0.0190s) 4/11/2020 1:06:18 PM Degaussing Advice (0.1311s) 4/11/2020 1:06:18 PM Naming All Known Planets (0.0210s) 4/11/2020 1:06:18 PM Remembering Speeds (0.0200s) 4/11/2020 1:06:18 PM Prioritizing Targets (0.0260s) 4/11/2020 1:06:18 PM Rebooting Sensor Arrays (0.0200s) 4/11/2020 1:06:18 PM Unloading Prismatic Grid (0.0180s) 4/11/2020 1:06:18 PM Thinking Of Objectives (0.0160s) 4/11/2020 1:06:18 PM Re-Aligning Objectives (0.0270s) 4/11/2020 1:06:18 PM Inhibiting Visual Scans (0.0411s) 4/11/2020 1:06:18 PM Synthesizing Vocals (0.0230s) 4/11/2020 1:06:18 PM Ventilating Scenarios (0.0230s) 4/11/2020 1:06:18 PM Decontaminating Targeting Systems (0.0241s) 4/11/2020 1:06:18 PM Ejecting Tactical Core (0.0220s) 4/11/2020 1:06:18 PM Calibrating Formations (0.0150s) 4/11/2020 1:06:18 PM Intercepting Galactic Maps (0.0380s) 4/11/2020 1:06:18 PM Sterilizing Test Chamber (0.0400s) 4/11/2020 1:06:18 PM Faction Diagnostics (0.1003s) 4/11/2020 1:06:18 PM Buffering Hackers (0.0679s) 4/11/2020 1:06:18 PM Inverting Death (0.0411s) 4/11/2020 1:06:18 PM Linear Field Variance (0.1060s) 4/11/2020 1:06:18 PM Charging Marks (0.0281s) 4/11/2020 1:06:18 PM Guarding The Posts (0.0230s) 4/11/2020 1:06:18 PM Range Manifolds (0.0230s) 4/11/2020 1:06:18 PM Purging ROFs (0.0230s) 4/11/2020 1:06:18 PM Manipulating Speeds (0.0220s) 4/11/2020 1:06:18 PM Detecting Projectiles (0.0170s) 4/11/2020 1:06:19 PM Grouping Flow Fields (0.0250s) 4/11/2020 1:06:19 PM Modulating Flow Field Groups (0.0680s) 4/11/2020 1:06:19 PM Designing Fleets (0.1232s) 4/11/2020 1:06:19 PM Thinking Of Technologies (0.0260s) 4/11/2020 1:06:19 PM Categorizing Starboard Sensors (0.0360s) 4/11/2020 1:06:19 PM Injecting Galactic Variables (0.0260s) 4/11/2020 1:06:19 PM Discharging Colored Ions (0.0410s) 4/11/2020 1:06:19 PM Replicating Ion Colors (0.0270s) 4/11/2020 1:06:21 PM Miming Starfields (2.1776s) 4/11/2020 1:06:29 PM Reconstituting Distant Planets (8.2959s) 4/11/2020 1:06:29 PM Investigating Map Signatures (0.0721s) 4/11/2020 1:06:29 PM Collating Solar Systems (0.0230s) 4/11/2020 1:06:29 PM Categorizing All Planets (0.0120s) 4/11/2020 1:06:29 PM Organizing Commands (0.0511s) 4/11/2020 1:06:29 PM Calculating Firing Cones (0.0090s) 4/11/2020 1:06:33 PM Divulge Ship Part Schematics To Enemy (3.9956s) 4/11/2020 1:07:01 PM Ensure Ordnance Functional (27.2326s) 4/11/2020 1:07:01 PM Issuing Orders (0.0270s) 4/11/2020 1:07:01 PM Augmenting Infusers (0.0170s) 4/11/2020 1:07:01 PM Infusing (0.1141s) 4/11/2020 1:07:01 PM Post-Proton Surge (0.0140s) 4/11/2020 1:07:01 PM Calibrate Weapons Arrays (0.0380s) 4/11/2020 1:07:01 PM Stimulate Modulation (0.0330s) 4/11/2020 1:07:01 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 1:07:03 PM Load Surrogates (2.2237s) 4/11/2020 1:07:03 PM Load Historical Documents (0.0150s) 4/11/2020 1:07:03 PM 52.2 seconds total load time. Boot up FleetOS (0.4s) Calculate Odds Of Success (1.1s) Briefly Panic (2.9s) Install Confidence Routines (0.4s) Miming Starfields (2.2s) Reconstituting Distant Planets (8.3s) Divulge Ship Part Schematics To Enemy (4.0s) Ensure Ordnance Functional (27.2s) Load Surrogates (2.2s) 4/11/2020 1:07:04 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 1:07:58 PM No resolution change was required. 4/11/2020 1:07:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 1:07:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2020 1:08:01 PM Successfully opened host socket 4/11/2020 1:09:06 PM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 1:13:09 PM Reconquest Seeding for Rondelle: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 1:14:28 PM Donating team Fireteam 262 has 10 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Troia: 10 to hunter, path A 4/11/2020 1:14:33 PM Donating team Fireteam 78 has 4 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Troia: 4 to hunter, path A 4/11/2020 1:17:22 PM Donating team Fireteam 267 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Troia: 3 to hunter, path A 4/11/2020 1:17:24 PM Reconquest Seeding for Artur: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 1:17:57 PM Donating team Fireteam 271 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Martin: 25 to hunter, path A 4/11/2020 1:18:04 PM Donating team Fireteam 272 has 29 units with strength 4186. Status Staging No target planet No lurk planet. Ships: Aalst: 10, Martin: 19 to hunter, path B 4/11/2020 1:18:43 PM Reconquest Seeding for Martin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 1:18:57 PM Reconquest Seeding for Bloch: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 4/11/2020 1:20:35 PM Donating team Fireteam 80 has 5 units with strength 5696. Status Staging No target planet No lurk planet. Ships: Rigel: 2, Troia: 3 to hunter, path B 4/11/2020 1:20:35 PM Donating team Fireteam 79 has 4 units with strength 5749. Status Staging No target planet No lurk planet. Ships: Troia: 4 to hunter, path B 4/11/2020 1:20:35 PM Donating team Fireteam 75 has 14 units with strength 3804. Status Staging No target planet No lurk planet. Ships: Rigel: 6, Troia: 8 to hunter, path B 4/11/2020 1:21:11 PM Logged Achievement To Steam A Terminal Problem (Bronze) 4/11/2020 1:22:38 PM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 1:22:52 PM Logged Achievement To Steam A Terminal Problem (Silver) 4/11/2020 1:23:00 PM Reconquest Seeding for Kurtz: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/11/2020 1:24:57 PM Donating team Fireteam 289 has 2 units with strength 888. Status Assembling No target planet No lurk planet. Ships: Artur: 1, Govindan: 1 to hunter, path A 4/11/2020 1:26:34 PM Donating team Fireteam 293 has 21 units with strength 630. Status Assembling No target planet No lurk planet. Ships: Rheims: 20, Hebron: 1 to hunter, path A 4/11/2020 1:27:41 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/11/2020 1:29:31 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/11/2020 1:30:43 PM Donating team Fireteam 296 has 51 units with strength 7029. Status Staging No target planet No lurk planet. Ships: Citadel: 27, Hebron: 24 to hunter, path B 4/11/2020 1:30:43 PM Donating team Fireteam 298 has 37 units with strength 11522. Status Staging No target planet No lurk planet. Ships: Citadel: 20, Hebron: 17 to hunter, path B 4/11/2020 1:31:04 PM Donating team Fireteam 304 has 6 units with strength 480. Status Assembling No target planet No lurk planet. Ships: Hebron: 2, Citadel: 4 to hunter, path A 4/11/2020 1:31:04 PM Donating team Fireteam 302 has 6 units with strength 4066. Status Staging No target planet No lurk planet. Ships: Hebron: 2, Citadel: 4 to hunter, path B 4/11/2020 1:33:44 PM Reconquest Seeding for Troia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 1:35:43 PM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 1:37:12 PM Donating team Fireteam 314 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Citadel: 1 to hunter, path A 4/11/2020 1:37:33 PM Donating team Fireteam 318 has 9 units with strength 1932. Status Assembling No target planet No lurk planet. Ships: Citadel: 9 to hunter, path A 4/11/2020 1:37:33 PM Donating team Fireteam 319 has 12 units with strength 1816. Status Assembling No target planet No lurk planet. Ships: Citadel: 12 to hunter, path A 4/11/2020 1:37:33 PM Donating team Fireteam 317 has 8 units with strength 4373. Status Staging No target planet No lurk planet. Ships: Citadel: 8 to hunter, path B 4/11/2020 1:40:46 PM Reconquest Seeding for Troria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 1:41:58 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/11/2020 1:41:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 9:38:45 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 9:38:45 PM Boot up FleetOS (0.3708s) 4/11/2020 9:38:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 9:38:45 PM Check System Logs For Rogue Intelligence (0.0715s) 4/11/2020 9:38:46 PM Game Version: 2.024 4/11/2020 9:38:46 PM Eject Trash Into Hyperspace (0.2987s) 4/11/2020 9:38:46 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/11/2020 9:38:46 PM Check For Extra Modules (0.0270s) 4/11/2020 9:38:46 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 9:38:46 PM Bring Cloaking Systems Online (0.0370s) 4/11/2020 9:38:46 PM Remembering Alamo (0.0374s) 4/11/2020 9:38:46 PM Generating Framerates (0.0170s) 4/11/2020 9:38:46 PM Recalculate Speed Of Light (0.0529s) 4/11/2020 9:38:46 PM Optimize Comfort On Command Decks (0.0440s) 4/11/2020 9:38:46 PM Check Nearby Stellar Masses (0.0499s) 4/11/2020 9:38:46 PM No resolution change was required. 4/11/2020 9:38:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 9:38:46 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2020 9:38:46 PM Refresh Optical Lensing (0.0400s) 4/11/2020 9:38:46 PM Revise Fundamental Physical Laws (0.1778s) 4/11/2020 9:38:46 PM Boot Audio Comms (0.0210s) 4/11/2020 9:38:46 PM Establish Individual Audio Links (0.0210s) 4/11/2020 9:38:46 PM Prepare Explosions and Crackles (0.2243s) 4/11/2020 9:38:47 PM Calculate Odds Of Success (0.1109s) 4/11/2020 9:38:47 PM Briefly Panic (0.2677s) 4/11/2020 9:38:47 PM Install Confidence Routines (0.2957s) 4/11/2020 9:38:47 PM Bring Commander Interface Online (0.1407s) 4/11/2020 9:38:47 PM Motivate All Crews (0.0499s) 4/11/2020 9:38:47 PM Externalizing Patterns (0.0390s) 4/11/2020 9:38:48 PM Disengaging Constants (0.1558s) 4/11/2020 9:38:48 PM Late Axionic Computations (0.1289s) 4/11/2020 9:38:48 PM Connecting to Fleet Command (0.0190s) 4/11/2020 9:38:48 PM Thinking Of Advice (0.0170s) 4/11/2020 9:38:48 PM Degaussing Advice (0.0819s) 4/11/2020 9:38:48 PM Naming All Known Planets (0.0150s) 4/11/2020 9:38:48 PM Remembering Speeds (0.0160s) 4/11/2020 9:38:48 PM Prioritizing Targets (0.0150s) 4/11/2020 9:38:48 PM Rebooting Sensor Arrays (0.0170s) 4/11/2020 9:38:48 PM Unloading Prismatic Grid (0.0160s) 4/11/2020 9:38:48 PM Thinking Of Objectives (0.0160s) 4/11/2020 9:38:48 PM Re-Aligning Objectives (0.0180s) 4/11/2020 9:38:48 PM Inhibiting Visual Scans (0.0430s) 4/11/2020 9:38:48 PM Synthesizing Vocals (0.0180s) 4/11/2020 9:38:48 PM Ventilating Scenarios (0.0160s) 4/11/2020 9:38:48 PM Decontaminating Targeting Systems (0.0170s) 4/11/2020 9:38:48 PM Ejecting Tactical Core (0.0180s) 4/11/2020 9:38:48 PM Calibrating Formations (0.0190s) 4/11/2020 9:38:48 PM Intercepting Galactic Maps (0.0200s) 4/11/2020 9:38:48 PM Sterilizing Test Chamber (0.0270s) 4/11/2020 9:38:48 PM Faction Diagnostics (0.0340s) 4/11/2020 9:38:48 PM Buffering Hackers (0.0410s) 4/11/2020 9:38:48 PM Inverting Death (0.0230s) 4/11/2020 9:38:48 PM Linear Field Variance (0.1129s) 4/11/2020 9:38:48 PM Charging Marks (0.0200s) 4/11/2020 9:38:48 PM Guarding The Posts (0.0250s) 4/11/2020 9:38:48 PM Range Manifolds (0.0160s) 4/11/2020 9:38:48 PM Purging ROFs (0.0180s) 4/11/2020 9:38:48 PM Manipulating Speeds (0.0160s) 4/11/2020 9:38:48 PM Detecting Projectiles (0.0140s) 4/11/2020 9:38:48 PM Grouping Flow Fields (0.0150s) 4/11/2020 9:38:48 PM Modulating Flow Field Groups (0.0470s) 4/11/2020 9:38:49 PM Designing Fleets (0.0821s) 4/11/2020 9:38:49 PM Thinking Of Technologies (0.0210s) 4/11/2020 9:38:49 PM Categorizing Starboard Sensors (0.0210s) 4/11/2020 9:38:49 PM Injecting Galactic Variables (0.0260s) 4/11/2020 9:38:49 PM Discharging Colored Ions (0.0380s) 4/11/2020 9:38:49 PM Replicating Ion Colors (0.0180s) 4/11/2020 9:38:49 PM Medicating Starfields (0.2683s) 4/11/2020 9:38:50 PM Browsing Distant Planets (0.7243s) 4/11/2020 9:38:50 PM Investigating Map Signatures (0.0350s) 4/11/2020 9:38:50 PM Collating Solar Systems (0.0180s) 4/11/2020 9:38:50 PM Categorizing All Planets (0.0080s) 4/11/2020 9:38:50 PM Organizing Commands (0.0305s) 4/11/2020 9:38:50 PM Calculating Firing Cones (0.0130s) 4/11/2020 9:38:51 PM Collapsing Pile Of Ship Parts (1.2879s) 4/11/2020 9:38:54 PM Reboot Warp Drives (3.2064s) 4/11/2020 9:38:54 PM Issuing Orders (0.0130s) 4/11/2020 9:38:54 PM Augmenting Infusers (0.0170s) 4/11/2020 9:38:54 PM Infusing (0.0649s) 4/11/2020 9:38:54 PM Post-Proton Surge (0.0140s) 4/11/2020 9:38:54 PM Calibrate Weapons Arrays (0.0390s) 4/11/2020 9:38:54 PM Stimulate Modulation (0.0370s) 4/11/2020 9:38:55 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 9:38:56 PM Load Surrogates (1.7810s) 4/11/2020 9:38:56 PM Load Historical Documents (0.0140s) 4/11/2020 9:38:56 PM 11.3 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Medicating Starfields (0.3s) Browsing Distant Planets (0.7s) Collapsing Pile Of Ship Parts (1.3s) Reboot Warp Drives (3.2s) Load Surrogates (1.8s) 4/11/2020 9:38:57 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 9:39:01 PM Successfully opened host socket 4/11/2020 9:42:34 PM Reconquest Seeding for Martin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 9:44:14 PM Reconquest Seeding for Citadel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 9:46:44 PM Reconquest Seeding for Cantrill: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/11/2020 9:48:43 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/11/2020 9:53:44 PM Reconquest Seeding for Gropp: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/11/2020 9:57:46 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/11/2020 10:03:57 PM Reconquest Seeding for Crubutania: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 10:08:00 PM Reconquest Seeding for Atanasoff: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 4/11/2020 10:10:11 PM Donating team Fireteam 361 has 24 units with strength 2213. Status Assembling No target planet No lurk planet. Ships: Murdoch: 24 to hunter, path A 4/11/2020 10:10:11 PM Donating team Fireteam 362 has 13 units with strength 481. Status Assembling No target planet No lurk planet. Ships: Murdoch: 13 to hunter, path A 4/11/2020 10:14:10 PM No resolution change was required. 4/11/2020 10:14:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 10:14:10 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2020 10:14:45 PM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 4/11/2020 10:16:11 PM Reconquest Seeding for Rondelle: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 10:18:23 PM Donating team Fireteam 368 has 19 units with strength 1345. Status Assembling No target planet No lurk planet. Ships: Genizee: 19 to hunter, path A 4/11/2020 10:18:23 PM Donating team Fireteam 369 has 31 units with strength 1971. Status Assembling No target planet No lurk planet. Ships: Citadel: 31 to hunter, path A 4/11/2020 10:18:23 PM Donating team Fireteam 370 has 6 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 4/11/2020 10:19:39 PM Donating team Fireteam 368 has 4 units with strength 480. Status Assembling No target planet No lurk planet. Ships: Troia: 4 to hunter, path A 4/11/2020 10:21:06 PM Donating team Fireteam 98 has 5 units with strength 7691. Status Staging No target planet No lurk planet. Ships: Kurtz: 2, Citadel: 3 to hunter, path B 4/11/2020 10:23:59 PM Donating team Fireteam 386 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 4/11/2020 10:24:05 PM Donating team Fireteam 387 has 6 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 4/11/2020 10:27:24 PM Reconquest Seeding for Rondelle: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 10:28:50 PM Donating team Fireteam 396 has 10 units with strength 722. Status Assembling No target planet No lurk planet. Ships: Murdoch: 8, Ixion: 2 to hunter, path A 4/11/2020 10:32:57 PM Reconquest Seeding for Arrarat: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 10:38:20 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 4/11/2020 10:38:48 PM Reconquest Seeding for Paulson: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 10:39:31 PM Donating team Fireteam 419 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Troia: 25 to hunter, path A 4/11/2020 10:39:44 PM Donating team Fireteam 420 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Troia: 15 to hunter, path A 4/11/2020 10:39:51 PM Donating team Fireteam 423 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Troia: 10 to hunter, path A 4/11/2020 10:39:58 PM Donating team Fireteam 424 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Troia: 15 to hunter, path A 4/11/2020 10:40:05 PM Donating team Fireteam 426 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Troia: 10 to hunter, path A 4/11/2020 10:40:12 PM Donating team Fireteam 428 has 15 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Troia: 15 to hunter, path A 4/11/2020 10:40:19 PM Donating team Fireteam 430 has 10 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Troia: 10 to hunter, path A 4/11/2020 10:41:01 PM Donating team Fireteam 437 has 15 units with strength 988. Status Assembling No target planet No lurk planet. Ships: Troia: 15 to hunter, path A 4/11/2020 10:41:15 PM Donating team Fireteam 441 has 9 units with strength 1709. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 4/11/2020 10:41:20 PM Reconquest Seeding for Citadel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 10:41:56 PM Donating team Fireteam 446 has 4 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Eurus: 3, Murdoch: 1 to hunter, path A 4/11/2020 10:41:56 PM Donating team Fireteam 448 has 13 units with strength 2248. Status Assembling No target planet No lurk planet. Ships: Taroa: 13 to hunter, path A 4/11/2020 10:42:03 PM Donating team Fireteam 450 has 37 units with strength 1903. Status Assembling No target planet No lurk planet. Ships: Eurus: 28, Murdoch: 6, Taroa: 3 to hunter, path A 4/11/2020 10:42:03 PM Donating team Fireteam 455 has 22 units with strength 1257. Status Assembling No target planet No lurk planet. Ships: Eurus: 10, Taroa: 4, Murdoch: 8 to hunter, path A 4/11/2020 10:42:03 PM Donating team Fireteam 456 has 28 units with strength 3315. Status Staging No target planet No lurk planet. Ships: Eurus: 15, Taroa: 4, Diamond: 1, Ixion: 5, Rheims: 1, Murdoch: 2 to hunter, path B 4/11/2020 10:42:41 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/11/2020 10:42:42 PM Donating team Fireteam 120 has 4 units with strength 548. Status Assembling No target planet No lurk planet. Ships: Spur: 2, Bloch: 2 to hunter, path A 4/11/2020 10:42:42 PM Donating team Fireteam 117 has 14 units with strength 3977. Status Staging No target planet No lurk planet. Ships: Spur: 13, Bloch: 1 to hunter, path B 4/11/2020 10:42:49 PM Donating team Fireteam 130 has 22 units with strength 1906. Status Assembling No target planet No lurk planet. Ships: Bloch: 3, Spur: 19 to hunter, path A 4/11/2020 10:42:49 PM Donating team Fireteam 125 has 20 units with strength 4397. Status Staging No target planet No lurk planet. Ships: Spur: 18, Bloch: 1, Kurtz: 1 to hunter, path B 4/11/2020 10:42:49 PM Donating team Fireteam 129 has 5 units with strength 3491. Status Staging No target planet No lurk planet. Ships: Spur: 4, Bloch: 1 to hunter, path B 4/11/2020 10:42:56 PM Donating team Fireteam 137 has 3 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Spur: 3 to hunter, path A 4/11/2020 10:42:56 PM Donating team Fireteam 134 has 9 units with strength 2463. Status Staging No target planet No lurk planet. Ships: Spur: 9 to hunter, path B 4/11/2020 10:43:03 PM Donating team Fireteam 138 has 11 units with strength 2070. Status Assembling No target planet No lurk planet. Ships: Spur: 10, Kurtz: 1 to hunter, path A 4/11/2020 10:43:10 PM Donating team Fireteam 144 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Spur: 1 to hunter, path A 4/11/2020 10:43:26 PM Donating team Fireteam 467 has 3 units with strength 492. Status Assembling No target planet No lurk planet. Ships: Troia: 3 to hunter, path A 4/11/2020 10:43:33 PM Donating team Fireteam 469 has 8 units with strength 443. Status Assembling No target planet No lurk planet. Ships: Troia: 8 to hunter, path A 4/11/2020 10:43:37 PM Donating team Fireteam 150 has 1 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Spur: 1 to hunter, path A 4/11/2020 10:45:22 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/11/2020 10:45:31 PM Donating team Fireteam 473 has 10 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Hebron: 10 to hunter, path A 4/11/2020 10:45:31 PM Donating team Fireteam 474 has 43 units with strength 2375. Status Assembling No target planet No lurk planet. Ships: Spur: 43 to hunter, path A 4/11/2020 10:45:31 PM Donating team Fireteam 475 has 22 units with strength 2209. Status Assembling No target planet No lurk planet. Ships: Spur: 22 to hunter, path A 4/11/2020 10:45:31 PM Donating team Fireteam 472 has 29 units with strength 2570. Status Staging No target planet No lurk planet. Ships: Spur: 29 to hunter, path B 4/11/2020 10:45:59 PM Donating team Fireteam 494 has 8 units with strength 1751. Status Assembling No target planet No lurk planet. Ships: Karger: 8 to hunter, path A 4/11/2020 10:45:59 PM Donating team Fireteam 495 has 8 units with strength 399. Status Assembling No target planet No lurk planet. Ships: Karger: 8 to hunter, path A 4/11/2020 10:48:30 PM Donating team Fireteam 159 has 3 units with strength 2516. Status Assembling No target planet No lurk planet. Ships: Hebron: 2, Spur: 1 to hunter, path A 4/11/2020 10:48:39 PM Donating team Fireteam 512 has 23 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Catmull: 5, Atanasoff: 10, Martin: 8 to hunter, path A 4/11/2020 10:48:39 PM Donating team Fireteam 513 has 8 units with strength 1630. Status Assembling No target planet No lurk planet. Ships: Artur: 6, Arrarat: 2 to hunter, path A 4/11/2020 10:49:26 PM Reconquest Seeding for Hebron: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 4/11/2020 10:50:44 PM Donating team Fireteam 521 has 26 units with strength 1549. Status Assembling No target planet No lurk planet. Ships: Murdoch: 22, Eurus: 4 to hunter, path A 4/11/2020 10:50:44 PM Donating team Fireteam 524 has 40 units with strength 2270. Status Assembling No target planet No lurk planet. Ships: Murdoch: 28, Eurus: 12 to hunter, path A 4/11/2020 10:50:44 PM Donating team Fireteam 525 has 21 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15, Eurus: 6 to hunter, path A 4/11/2020 10:50:44 PM Donating team Fireteam 526 has 27 units with strength 1483. Status Assembling No target planet No lurk planet. Ships: Eurus: 8, Murdoch: 19 to hunter, path A 4/11/2020 10:50:51 PM Donating team Fireteam 529 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 4/11/2020 10:50:58 PM Donating team Fireteam 531 has 12 units with strength 1957. Status Assembling No target planet No lurk planet. Ships: Rheims: 12 to hunter, path A 4/11/2020 10:51:05 PM Donating team Fireteam 533 has 8 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1, Ixion: 7 to hunter, path A 4/11/2020 10:51:05 PM Donating team Fireteam 534 has 5 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Taroa: 3, Eurus: 2 to hunter, path A 4/11/2020 10:51:05 PM Donating team Fireteam 536 has 21 units with strength 2547. Status Assembling No target planet No lurk planet. Ships: Murdoch: 21 to hunter, path A 4/11/2020 10:51:05 PM Donating team Fireteam 532 has 31 units with strength 3020. Status Staging No target planet No lurk planet. Ships: Murdoch: 31 to hunter, path B 4/11/2020 10:51:05 PM Donating team Fireteam 535 has 35 units with strength 2776. Status Staging No target planet No lurk planet. Ships: Murdoch: 31, Eurus: 4 to hunter, path B 4/11/2020 10:52:35 PM Donating team Fireteam 531 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Ixion: 25 to hunter, path A 4/11/2020 10:53:10 PM Donating team Fireteam 538 has 12 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Catmull: 9, Rheims: 3 to hunter, path A 4/11/2020 10:53:10 PM Donating team Fireteam 539 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 4/11/2020 10:53:10 PM Donating team Fireteam 540 has 10 units with strength 1912. Status Assembling No target planet No lurk planet. Ships: Ixion: 10 to hunter, path A 4/11/2020 10:53:28 PM Reconquest Seeding for Spur: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/11/2020 10:54:47 PM Donating team Fireteam 540 has 20 units with strength 1254. Status Assembling No target planet No lurk planet. Ships: Catmull: 20 to hunter, path A 4/11/2020 10:54:52 PM Donating team Fireteam 170 has 51 units with strength 2086. Status Assembling No target planet No lurk planet. Ships: Murdoch: 51 to hunter, path A 4/11/2020 10:55:12 PM Reconquest Seeding for Trill: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/11/2020 10:55:50 PM Donating team Fireteam 541 has 35 units with strength 2266. Status Assembling No target planet No lurk planet. Ships: Diamond: 27, Rheims: 7, Catmull: 1 to hunter, path A 4/11/2020 10:55:50 PM Donating team Fireteam 542 has 3 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Diamond: 3 to hunter, path A 4/11/2020 10:55:56 PM Donating team Fireteam 544 has 40 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: Atanasoff: 25, Crubutania: 9, Martin: 6 to hunter, path A 4/11/2020 10:56:08 PM Donating team Fireteam 182 has 21 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Bloch: 21 to hunter, path A 4/11/2020 10:56:08 PM Donating team Fireteam 183 has 12 units with strength 3325. Status Staging No target planet No lurk planet. Ships: Bloch: 9, Rigel: 3 to hunter, path B 4/11/2020 10:56:52 PM Donating team Fireteam 540 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Atanasoff: 2 to hunter, path A 4/11/2020 10:56:52 PM Donating team Fireteam 541 has 4 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Diamond: 4 to hunter, path A 4/11/2020 10:56:52 PM Donating team Fireteam 542 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Ixion: 25 to hunter, path A 4/11/2020 10:56:52 PM Donating team Fireteam 538 has 27 units with strength 2636. Status Staging No target planet No lurk planet. Ships: Diamond: 27 to hunter, path B 4/11/2020 10:57:06 PM Donating team Fireteam 540 has 16 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Ixion: 16 to hunter, path A 4/11/2020 10:57:13 PM Donating team Fireteam 541 has 9 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Ixion: 9 to hunter, path A 4/11/2020 10:57:14 PM Reconquest Seeding for Troia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/11/2020 10:57:20 PM Donating team Fireteam 542 has 16 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Ixion: 16 to hunter, path A 4/11/2020 10:57:26 PM Donating team Fireteam 543 has 9 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Ixion: 9 to hunter, path A 4/11/2020 10:57:34 PM Donating team Fireteam 544 has 16 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Ixion: 16 to hunter, path A 4/11/2020 10:57:40 PM Donating team Fireteam 545 has 9 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Ixion: 9 to hunter, path A 4/11/2020 10:57:44 PM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 4/11/2020 10:57:47 PM Donating team Fireteam 546 has 16 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Ixion: 16 to hunter, path A 4/11/2020 10:57:54 PM Donating team Fireteam 537 has 29 units with strength 2173. Status Assembling No target planet No lurk planet. Ships: Ixion: 29 to hunter, path A 4/11/2020 10:58:43 PM Donating team Fireteam 542 has 3 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Ixion: 3 to hunter, path A 4/11/2020 11:00:20 PM Donating team Fireteam 3 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Rheims: 1 to hunter, path A 4/11/2020 11:00:20 PM Donating team Fireteam 4 has 16 units with strength 2803. Status Assembling No target planet No lurk planet. Ships: Atanasoff: 6, Rheims: 2, Catmull: 8 to hunter, path A 4/11/2020 11:01:30 PM Reconquest Seeding for Eurus: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 4/11/2020 11:01:43 PM Donating team Fireteam 1 has 1 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 4/11/2020 11:01:43 PM Donating team Fireteam 3 has 15 units with strength 2860. Status Staging No target planet No lurk planet. Ships: Catmull: 5, Rheims: 10 to hunter, path B 4/11/2020 11:02:07 PM Logged Achievement To Steam Library of Alexandria 4/11/2020 11:03:04 PM Donating team Fireteam 214 has 8 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Rheims: 8 to hunter, path A 4/11/2020 11:03:07 PM Donating team Fireteam 1 has 23 units with strength 1669. Status Assembling No target planet No lurk planet. Ships: Catmull: 23 to hunter, path A 4/11/2020 11:03:07 PM Donating team Fireteam 2 has 10 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Catmull: 9, Rheims: 1 to hunter, path A 4/11/2020 11:05:38 PM Donating team Fireteam 232 has 24 units with strength 1803. Status Assembling No target planet No lurk planet. Ships: Bloch: 24 to hunter, path A 4/11/2020 11:05:52 PM Donating team Fireteam 232 has 5 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Bloch: 4, Rigel: 1 to hunter, path A 4/11/2020 11:05:52 PM Donating team Fireteam 233 has 33 units with strength 2452. Status Assembling No target planet No lurk planet. Ships: Bloch: 24, Duellos: 9 to hunter, path A 4/11/2020 11:05:52 PM Donating team Fireteam 236 has 6 units with strength 640. Status Assembling No target planet No lurk planet. Ships: Duellos: 3, Bloch: 3 to hunter, path A 4/11/2020 11:05:59 PM Donating team Fireteam 241 has 14 units with strength 1854. Status Assembling No target planet No lurk planet. Ships: Bloch: 9, Duellos: 5 to hunter, path A 4/11/2020 11:05:59 PM Donating team Fireteam 247 has 6 units with strength 2153. Status Assembling No target planet No lurk planet. Ships: Duellos: 1, Bloch: 5 to hunter, path A 4/11/2020 11:05:59 PM Donating team Fireteam 249 has 19 units with strength 949. Status Assembling No target planet No lurk planet. Ships: Duellos: 19 to hunter, path A 4/11/2020 11:06:06 PM Donating team Fireteam 252 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Bradamont: 1 to hunter, path A 4/11/2020 11:06:06 PM Donating team Fireteam 254 has 5 units with strength 1084. Status Assembling No target planet No lurk planet. Ships: Rigel: 3, Murdoch: 2 to hunter, path A 4/11/2020 11:06:12 PM Reconquest Seeding for Rondelle: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 11:06:20 PM Donating team Fireteam 266 has 2 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Rigel: 2 to hunter, path A 4/11/2020 11:06:41 PM Donating team Fireteam 269 has 11 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: Rigel: 8, Murdoch: 3 to hunter, path A 4/11/2020 11:06:41 PM Donating team Fireteam 270 has 6 units with strength 584. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 4/11/2020 11:07:02 PM Reconquest Seeding for Karger: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 11:07:37 PM Donating team Fireteam 280 has 25 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Ixion: 25 to hunter, path A 4/11/2020 11:08:01 PM Donating team Fireteam 280 has 22 units with strength 1686. Status Assembling No target planet No lurk planet. Ships: Ixion: 22 to hunter, path A 4/11/2020 11:09:09 PM Reconquest Seeding for Jain: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/11/2020 11:09:53 PM Donating team Fireteam 278 has 17 units with strength 2280. Status Assembling No target planet No lurk planet. Ships: Diamond: 17 to hunter, path A 4/11/2020 11:10:35 PM Donating team Fireteam 294 has 34 units with strength 1983. Status Assembling No target planet No lurk planet. Ships: Geschke: 12, Hebron: 8, Citadel: 12, Diamond: 1, Kurtz: 1 to hunter, path A 4/11/2020 11:10:42 PM Donating team Fireteam 295 has 26 units with strength 2550. Status Assembling No target planet No lurk planet. Ships: Troria: 26 to hunter, path A 4/11/2020 11:11:45 PM Donating team Fireteam 263 has 73 units with strength 12743. Status Staging No target planet No lurk planet. Ships: Jain: 68, Karger: 5 to hunter, path B 4/11/2020 11:12:06 PM Donating team Fireteam 299 has 14 units with strength 1943. Status Assembling No target planet No lurk planet. Ships: Kurtz: 3, Trondheim: 11 to hunter, path A 4/11/2020 11:14:52 PM Donating team Fireteam 253 has 28 units with strength 3002. Status Staging No target planet No lurk planet. Ships: Bowen: 27, Govindan: 1 to hunter, path B 4/11/2020 11:14:52 PM Donating team Fireteam 290 has 21 units with strength 3749. Status Staging No target planet No lurk planet. Ships: Troria: 21 to hunter, path B 4/11/2020 11:14:59 PM Donating team Fireteam 305 has 84 units with strength 10575. Status Staging No target planet No lurk planet. Ships: Bowen: 23, Boehm: 39, Troria: 4, Govindan: 18 to hunter, path B 4/11/2020 11:14:59 PM Donating team Fireteam 307 has 76 units with strength 7558. Status Staging No target planet No lurk planet. Ships: Govindan: 17, Boehm: 29, Bowen: 28, Troria: 2 to hunter, path B 4/11/2020 11:14:59 PM Donating team Fireteam 308 has 101 units with strength 16298. Status Staging No target planet No lurk planet. Ships: Boehm: 43, Govindan: 22, Bowen: 34, Troria: 2 to hunter, path B 4/11/2020 11:14:59 PM Donating team Fireteam 306 has 109 units with strength 16225. Status Staging No target planet No lurk planet. Ships: Bowen: 31, Boehm: 54, Govindan: 21, Troria: 3 to hunter, path B 4/11/2020 11:15:06 PM Donating team Fireteam 267 has 20 units with strength 3015. Status Staging No target planet No lurk planet. Ships: Troria: 20 to hunter, path B 4/11/2020 11:16:16 PM Donating team Fireteam 304 has 9 units with strength 813. Status Assembling No target planet No lurk planet. Ships: Paulson: 9 to hunter, path A 4/11/2020 11:16:30 PM Logged Achievement To Steam Angry 4/11/2020 11:16:56 PM Reconquest Seeding for Troria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/11/2020 11:17:11 PM DoOnPlayerVictory enter 4/11/2020 11:17:11 PM Skipped log Achievement To Steam Fully Arrayed because we think it's already there. 4/11/2020 11:17:11 PM Skipped log Achievement To Steam Take A Look At My Friends because we think it's already there. 4/11/2020 11:17:11 PM Skipped log Achievement To Steam Weren't We On The Same Side because we think it's already there. 4/11/2020 11:17:11 PM Logged Achievement To Steam Yarr Harr! 4/11/2020 11:17:11 PM Skipped log Achievement To Steam Win On 80 Planet Map because we think it's already there. 4/11/2020 11:17:11 PM Logged Achievement To Steam We Didn't Start The Fire 4/11/2020 11:18:11 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/11/2020 11:18:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2020 8:39:33 PM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2020 8:39:33 PM Boot up FleetOS (0.5037s) 4/12/2020 8:39:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2020 8:39:33 PM Check System Logs For Rogue Intelligence (0.0689s) 4/12/2020 8:39:34 PM Game Version: 2.024 4/12/2020 8:39:34 PM Eject Trash Into Hyperspace (0.5755s) 4/12/2020 8:39:34 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/12/2020 8:39:34 PM Check For Extra Modules (0.0839s) 4/12/2020 8:39:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/12/2020 8:39:34 PM Bring Cloaking Systems Online (0.1599s) 4/12/2020 8:39:34 PM Remembering Alamo (0.1289s) 4/12/2020 8:39:34 PM Generating Framerates (0.0420s) 4/12/2020 8:39:34 PM Recalculate Speed Of Light (0.0959s) 4/12/2020 8:39:34 PM Optimize Comfort On Command Decks (0.0569s) 4/12/2020 8:39:35 PM Check Nearby Stellar Masses (0.0400s) 4/12/2020 8:39:35 PM No resolution change was required. 4/12/2020 8:39:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2020 8:39:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/12/2020 8:39:35 PM Refresh Optical Lensing (0.0460s) 4/12/2020 8:39:35 PM Revise Fundamental Physical Laws (0.2887s) 4/12/2020 8:39:35 PM Boot Audio Comms (0.0469s) 4/12/2020 8:39:35 PM Establish Individual Audio Links (0.0280s) 4/12/2020 8:39:36 PM Prepare Explosions and Crackles (0.8787s) 4/12/2020 8:39:37 PM Calculate Odds Of Success (1.2672s) 4/12/2020 8:39:46 PM Briefly Panic (9.0226s) 4/12/2020 8:39:47 PM Install Confidence Routines (0.4266s) 4/12/2020 8:39:47 PM Bring Commander Interface Online (0.3016s) 4/12/2020 8:39:47 PM Motivate All Crews (0.0869s) 4/12/2020 8:39:47 PM Externalizing Patterns (0.1180s) 4/12/2020 8:39:47 PM Disengaging Constants (0.3767s) 4/12/2020 8:39:48 PM Late Axionic Computations (0.6104s) 4/12/2020 8:39:48 PM Connecting to Fleet Command (0.0779s) 4/12/2020 8:39:48 PM Thinking Of Advice (0.0530s) 4/12/2020 8:39:48 PM Degaussing Advice (0.3289s) 4/12/2020 8:39:49 PM Naming All Known Planets (0.0769s) 4/12/2020 8:39:49 PM Remembering Speeds (0.0440s) 4/12/2020 8:39:49 PM Prioritizing Targets (0.0400s) 4/12/2020 8:39:49 PM Rebooting Sensor Arrays (0.0371s) 4/12/2020 8:39:49 PM Unloading Prismatic Grid (0.0300s) 4/12/2020 8:39:49 PM Thinking Of Objectives (0.0240s) 4/12/2020 8:39:49 PM Re-Aligning Objectives (0.0440s) 4/12/2020 8:39:49 PM Inhibiting Visual Scans (0.1040s) 4/12/2020 8:39:49 PM Synthesizing Vocals (0.0319s) 4/12/2020 8:39:49 PM Ventilating Scenarios (0.0320s) 4/12/2020 8:39:49 PM Decontaminating Targeting Systems (0.0520s) 4/12/2020 8:39:49 PM Ejecting Tactical Core (0.1210s) 4/12/2020 8:39:49 PM Calibrating Formations (0.0480s) 4/12/2020 8:39:49 PM Intercepting Galactic Maps (0.0669s) 4/12/2020 8:39:49 PM Sterilizing Test Chamber (0.0410s) 4/12/2020 8:39:49 PM Faction Diagnostics (0.0625s) 4/12/2020 8:39:49 PM Buffering Hackers (0.0819s) 4/12/2020 8:39:49 PM Inverting Death (0.0509s) 4/12/2020 8:39:50 PM Linear Field Variance (0.1349s) 4/12/2020 8:39:50 PM Charging Marks (0.0620s) 4/12/2020 8:39:50 PM Guarding The Posts (0.0410s) 4/12/2020 8:39:50 PM Range Manifolds (0.0270s) 4/12/2020 8:39:50 PM Purging ROFs (0.0270s) 4/12/2020 8:39:50 PM Manipulating Speeds (0.0300s) 4/12/2020 8:39:50 PM Detecting Projectiles (0.0260s) 4/12/2020 8:39:50 PM Grouping Flow Fields (0.0499s) 4/12/2020 8:39:50 PM Modulating Flow Field Groups (0.0678s) 4/12/2020 8:39:50 PM Designing Fleets (0.2487s) 4/12/2020 8:39:50 PM Thinking Of Technologies (0.0350s) 4/12/2020 8:39:50 PM Categorizing Starboard Sensors (0.0589s) 4/12/2020 8:39:50 PM Injecting Galactic Variables (0.0480s) 4/12/2020 8:39:50 PM Discharging Colored Ions (0.0729s) 4/12/2020 8:39:50 PM Replicating Ion Colors (0.0410s) 4/12/2020 8:39:53 PM Stabbing Starfields (2.2927s) 4/12/2020 8:40:01 PM Screening Distant Planets (8.6553s) 4/12/2020 8:40:02 PM Investigating Map Signatures (0.1300s) 4/12/2020 8:40:02 PM Collating Solar Systems (0.0441s) 4/12/2020 8:40:02 PM Categorizing All Planets (0.0100s) 4/12/2020 8:40:02 PM Organizing Commands (0.0420s) 4/12/2020 8:40:02 PM Calculating Firing Cones (0.0110s) 4/12/2020 8:40:06 PM Kicking Ship Parts Down Elevator Shaft (4.8143s) 4/12/2020 8:40:37 PM Draw Power From Black Holes (30.6226s) 4/12/2020 8:40:37 PM Issuing Orders (0.0260s) 4/12/2020 8:40:37 PM Augmenting Infusers (0.0400s) 4/12/2020 8:40:37 PM Infusing (0.1559s) 4/12/2020 8:40:37 PM Post-Proton Surge (0.0140s) 4/12/2020 8:40:37 PM Calibrate Weapons Arrays (0.0719s) 4/12/2020 8:40:37 PM Stimulate Modulation (0.0380s) 4/12/2020 8:40:38 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/12/2020 8:40:40 PM Load Surrogates (2.3415s) 4/12/2020 8:40:40 PM Load Historical Documents (0.0090s) 4/12/2020 8:40:40 PM 67.0 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.3s) Briefly Panic (9.0s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Stabbing Starfields (2.3s) Screening Distant Planets (8.7s) Kicking Ship Parts Down Elevator Shaft (4.8s) Draw Power From Black Holes (30.6s) Load Surrogates (2.3s) 4/12/2020 8:40:40 PM Hello Steam user 'Vaos' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/12/2020 8:40:46 PM Added the faction AIReserves. 4/12/2020 8:40:46 PM PlayerAccount RIP has now been put in control of faction 10. 4/12/2020 8:40:46 PM Successfully opened host socket 4/12/2020 8:40:46 PM Clear out factions that should not be in UI based on savegame: 5 AI Reserves Scourge Fallen Spire Tamed Macrophage Infestation Devourer Golem 4/12/2020 8:40:46 PM Added the faction AIReserves. 4/12/2020 8:41:25 PM Start Generate Partial Map with Simple and seed 260119277 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/12/2020 8:41:26 PM Generate Partial Map Complete 4/12/2020 8:41:26 PM PlayerAccount RIP has now been put in control of faction 10. 4/12/2020 8:41:31 PM Start Generate Partial Map with Simple and seed 260119277 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/12/2020 8:41:31 PM Generate Partial Map Complete 4/12/2020 8:41:32 PM PlayerAccount RIP has now been put in control of faction 10. 4/12/2020 8:41:45 PM Start Generate Partial Map with Simple and seed 260119277 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/12/2020 8:41:45 PM Generate Partial Map Complete 4/12/2020 8:41:45 PM PlayerAccount RIP has now been put in control of faction 10. 4/12/2020 8:42:33 PM Start Generate Partial Map with Simple and seed 260119277 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/12/2020 8:42:33 PM Generate Partial Map Complete 4/12/2020 8:42:33 PM PlayerAccount RIP has now been put in control of faction 10. 4/12/2020 8:42:41 PM Start Generate FULL Map with Simple and seed 260119277 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/12/2020 8:42:41 PM Generate FULL Map Complete 4/12/2020 9:15:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/9/2020 6:48:56 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/9/2020 6:48:56 AM Boot up FleetOS (0.4991s) 12/9/2020 6:48:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2020 6:48:58 AM Check System Logs For Rogue Intelligence (1.2111s) 12/9/2020 6:48:58 AM Game Version: 2.701 12/9/2020 6:48:58 AM Eject Trash Into Hyperspace (0.2068s) 12/9/2020 6:48:58 AM Check For Extra Modules (0.0699s) 12/9/2020 6:48:58 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/9/2020 6:48:58 AM Bring Cloaking Systems Online (0.1808s) 12/9/2020 6:48:58 AM Recalculate Speed Of Light (0.0739s) 12/9/2020 6:48:58 AM Optimize Comfort On Command Decks (0.0499s) 12/9/2020 6:48:58 AM Generating Framerates (0.0310s) 12/9/2020 6:48:58 AM Setting: AutoBuildAssaultFrigates Arcen.Universal.ArcenDataReadException: Error reading GameSettings: Filename: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/newsettings.dat Cannot parse 'false' as Int32 at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x00064] in :0 at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in :0 at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000e8] in :0 12/9/2020 6:48:58 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/9/2020 6:48:58 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/9/2020 6:48:59 AM Check Nearby Stellar Masses (0.3514s) 12/9/2020 6:48:59 AM Remembering Alamo (0.1539s) 12/9/2020 6:48:59 AM Boot Audio Comms (0.0440s) 12/9/2020 6:48:59 AM Establish Individual Audio Links (0.0440s) 12/9/2020 6:48:59 AM Prepare Explosions and Crackles (0.1154s) 12/9/2020 6:48:59 AM No resolution change was required. 12/9/2020 6:48:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2020 6:48:59 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2020 6:48:59 AM Refresh Optical Lensing (0.0560s) 12/9/2020 6:49:00 AM Revise Fundamental Physical Laws (0.4986s) 12/9/2020 6:49:00 AM Calculate Odds Of Success (0.3153s) 12/9/2020 6:49:14 AM Briefly Panic (13.9896s) 12/9/2020 6:49:14 AM Install Confidence Routines (0.6224s) 12/9/2020 6:49:15 AM Bring Commander Interface Online (0.3182s) 12/9/2020 6:49:15 AM Motivate All Crews (0.0919s) 12/9/2020 6:49:15 AM Locating Available Networks (0.1282s) 12/9/2020 6:49:15 AM Externalizing Patterns (0.0989s) 12/9/2020 6:49:15 AM Hooking Externals (0.0410s) 12/9/2020 6:49:15 AM Handlizing Hooks (0.0250s) 12/9/2020 6:49:16 AM Disengaging Constants (0.3478s) 12/9/2020 6:49:16 AM Late Axionic Computations (0.5701s) 12/9/2020 6:49:16 AM Suppressing Bad Thoughts (0.0350s) 12/9/2020 6:49:16 AM Sentinel Alertness Diagnostic (0.0250s) 12/9/2020 6:49:16 AM Connecting to Fleet Command (0.0180s) 12/9/2020 6:49:16 AM Thinking Of Advice (0.0360s) 12/9/2020 6:49:17 AM Degaussing Advice (0.4147s) 12/9/2020 6:49:17 AM Reading Alien Diaries (0.2218s) 12/9/2020 6:49:17 AM Naming All Known Planets (0.0340s) 12/9/2020 6:49:17 AM Remembering Speeds (0.0480s) 12/9/2020 6:49:17 AM Prioritizing Targets (0.0589s) 12/9/2020 6:49:17 AM Rebooting Sensor Arrays (0.0270s) 12/9/2020 6:49:17 AM Unloading Prismatic Grid (0.0210s) 12/9/2020 6:49:17 AM Thinking Of Objectives (0.0350s) 12/9/2020 6:49:17 AM Inhibiting Visual Scans (0.0779s) 12/9/2020 6:49:17 AM Synthesizing Vocals (0.0529s) 12/9/2020 6:49:17 AM Investigating Map Signatures (0.0829s) 12/9/2020 6:49:17 AM Ventilating Scenarios (0.0200s) 12/9/2020 6:49:17 AM Decontaminating Targeting Systems (0.0440s) 12/9/2020 6:49:17 AM Ejecting Tactical Core (0.0370s) 12/9/2020 6:49:17 AM Calibrating Formations (0.0350s) 12/9/2020 6:49:17 AM Intercepting Galactic Maps (0.0509s) 12/9/2020 6:49:18 AM Discharging Colored Ions (0.0481s) 12/9/2020 6:49:18 AM Replicating Ion Colors (0.0320s) 12/9/2020 6:49:18 AM Faction Diagnostics (0.1122s) 12/9/2020 6:49:18 AM Buffering Hackers (0.0799s) 12/9/2020 6:49:18 AM Inverting Death (0.0589s) 12/9/2020 6:49:18 AM Linear Field Variance (0.0450s) 12/9/2020 6:49:18 AM Charging Marks (0.0380s) 12/9/2020 6:49:18 AM Guarding The Posts (0.1185s) 12/9/2020 6:49:18 AM Range Manifolds (0.0320s) 12/9/2020 6:49:18 AM Purging ROFs (0.0290s) 12/9/2020 6:49:18 AM Manipulating Speeds (0.0210s) 12/9/2020 6:49:18 AM Detecting Projectiles (0.0240s) 12/9/2020 6:49:18 AM Grouping Flow Fields (0.0440s) 12/9/2020 6:49:18 AM Modulating Flow Field Groups (0.0859s) 12/9/2020 6:49:18 AM Designing Fleets (0.2134s) 12/9/2020 6:49:19 AM Thinking Of Technologies (0.1059s) 12/9/2020 6:49:19 AM Categorizing Starboard Sensors (0.0559s) 12/9/2020 6:49:19 AM Injecting Galactic Variables (0.0499s) 12/9/2020 6:49:19 AM Dropping Starfields (0.1379s) 12/9/2020 6:49:23 AM Crawling Distant Planets (4.6061s) 12/9/2020 6:49:23 AM Categorizing All Planets (0.0160s) 12/9/2020 6:49:23 AM Organizing Commands (0.0450s) 12/9/2020 6:49:24 AM Calculating Firing Cones (0.0250s) 12/9/2020 6:49:26 AM Splitting Ship Parts Into Smaller Parts (2.0369s) 12/9/2020 6:49:26 AM Re-Aligning Objectives (0.1291s) 12/9/2020 6:49:26 AM Sterilizing Test Chamber (0.1099s) 12/9/2020 6:50:19 AM Engaging Dorsal Circuits (53.4381s) 12/9/2020 6:50:19 AM Issuing Orders (0.1728s) 12/9/2020 6:50:19 AM Augmenting Infusers (0.0420s) 12/9/2020 6:50:20 AM Infusing (0.4166s) 12/9/2020 6:50:20 AM Post-Proton Surge (0.0140s) 12/9/2020 6:50:20 AM Stimulate Modulation (0.0400s) 12/9/2020 6:50:22 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/9/2020 6:50:22 AM Load Surrogates (1.9154s) 12/9/2020 6:50:23 AM Final Checks (1.4012s) 12/9/2020 6:50:23 AM Load Historical Documents (0.1979s) 12/9/2020 6:50:23 AM 87.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Check Nearby Stellar Masses (0.4s) Revise Fundamental Physical Laws (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (14.0s) Install Confidence Routines (0.6s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Degaussing Advice (0.4s) Crawling Distant Planets (4.6s) Splitting Ship Parts Into Smaller Parts (2.0s) Engaging Dorsal Circuits (53.4s) Infusing (0.4s) Load Surrogates (1.9s) Final Checks (1.4s) 12/9/2020 6:50:26 AM Hello Steam user 'Vaos' 12/9/2020 6:56:51 AM Start load save: D:/Games/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Marauder Madness.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/9/2020 6:56:51 AM Added the faction CPALogic. 12/9/2020 6:56:51 AM Added the faction EnragedMacrophage. 12/9/2020 6:56:51 AM Added the faction TamedMacrophage. 12/9/2020 6:56:51 AM PlayerAccount RIP has now been put in control of faction 12. 12/9/2020 6:56:51 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/9/2020 6:56:51 AM loading as template 12/9/2020 6:56:51 AM Added the faction AIReserves. 12/9/2020 6:56:52 AM Added the faction AntiAIZombie. 12/9/2020 6:56:52 AM Added the faction AntiEveryoneZombie. 12/9/2020 6:56:52 AM Added the faction AntiPlayerZombie. 12/9/2020 6:56:52 AM Added the faction CPALogic. 12/9/2020 6:56:52 AM Added the faction EnragedMacrophage. 12/9/2020 6:56:52 AM Added the faction Mercenary. 12/9/2020 6:56:52 AM Added the faction TamedMacrophage. 12/9/2020 6:56:52 AM Finish load save in 660.7ms 12/9/2020 6:56:52 AM Start Generate Partial Map with Honeycomb and seed 1843935125 and planet count 70 and 25 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/9/2020 6:56:52 AM PlayerAccount RIP has now been put in control of faction 7. 12/9/2020 6:56:52 AM Fixed 1750 missing planet factions. 12/9/2020 6:56:52 AM Generate Partial Map Complete 158ms 12/9/2020 6:56:52 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.39 seconds ago. 12/9/2020 7:00:01 AM Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/9/2020 7:00:01 AM Boot up FleetOS (0.4593s) 12/9/2020 7:00:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2020 7:00:02 AM Check System Logs For Rogue Intelligence (0.7322s) 12/9/2020 7:00:02 AM Game Version: 2.701 12/9/2020 7:00:02 AM Eject Trash Into Hyperspace (0.0989s) 12/9/2020 7:00:02 AM Check For Extra Modules (0.0437s) 12/9/2020 7:00:03 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/9/2020 7:00:03 AM Bring Cloaking Systems Online (0.3279s) 12/9/2020 7:00:03 AM Recalculate Speed Of Light (0.1533s) 12/9/2020 7:00:03 AM Optimize Comfort On Command Decks (0.0739s) 12/9/2020 7:00:03 AM Generating Framerates (0.0270s) 12/9/2020 7:00:03 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/9/2020 7:00:03 AM Mods: AMU (Enabled!) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Enabled!) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 12/9/2020 7:00:03 AM Check Nearby Stellar Masses (0.1039s) 12/9/2020 7:00:03 AM Remembering Alamo (0.1095s) 12/9/2020 7:00:03 AM Boot Audio Comms (0.0499s) 12/9/2020 7:00:03 AM Establish Individual Audio Links (0.0290s) 12/9/2020 7:00:03 AM Prepare Explosions and Crackles (0.0440s) 12/9/2020 7:00:03 AM No resolution change was required. 12/9/2020 7:00:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2020 7:00:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2020 7:00:03 AM Refresh Optical Lensing (0.0157s) 12/9/2020 7:00:04 AM Revise Fundamental Physical Laws (0.3407s) 12/9/2020 7:00:04 AM Calculate Odds Of Success (0.1329s) 12/9/2020 7:00:11 AM Briefly Panic (7.4798s) 12/9/2020 7:00:12 AM Install Confidence Routines (0.5438s) 12/9/2020 7:00:12 AM Bring Commander Interface Online (0.2065s) 12/9/2020 7:00:12 AM Motivate All Crews (0.0749s) 12/9/2020 7:00:12 AM Locating Available Networks (0.0519s) 12/9/2020 7:00:13 AM Externalizing Patterns (0.5829s) 12/9/2020 7:00:13 AM Hooking Externals (0.0360s) 12/9/2020 7:00:13 AM Handlizing Hooks (0.0110s) 12/9/2020 7:00:13 AM Disengaging Constants (0.2109s) 12/9/2020 7:00:13 AM Late Axionic Computations (0.3423s) 12/9/2020 7:00:13 AM Suppressing Bad Thoughts (0.0221s) 12/9/2020 7:00:13 AM Sentinel Alertness Diagnostic (0.0270s) 12/9/2020 7:00:13 AM Connecting to Fleet Command (0.0181s) 12/9/2020 7:00:13 AM Thinking Of Advice (0.0189s) 12/9/2020 7:00:13 AM Degaussing Advice (0.1009s) 12/9/2020 7:00:13 AM Reading Alien Diaries (0.1189s) 12/9/2020 7:00:14 AM Naming All Known Planets (0.0270s) 12/9/2020 7:00:14 AM Remembering Speeds (0.0224s) 12/9/2020 7:00:14 AM Prioritizing Targets (0.0150s) 12/9/2020 7:00:14 AM Rebooting Sensor Arrays (0.0120s) 12/9/2020 7:00:14 AM Unloading Prismatic Grid (0.0150s) 12/9/2020 7:00:14 AM Thinking Of Objectives (0.0090s) 12/9/2020 7:00:14 AM Inhibiting Visual Scans (0.0270s) 12/9/2020 7:00:14 AM Synthesizing Vocals (0.0170s) 12/9/2020 7:00:14 AM Investigating Map Signatures (0.0410s) 12/9/2020 7:00:14 AM Ventilating Scenarios (0.0240s) 12/9/2020 7:00:14 AM Decontaminating Targeting Systems (0.0180s) 12/9/2020 7:00:14 AM Ejecting Tactical Core (0.0202s) 12/9/2020 7:00:14 AM Calibrating Formations (0.0060s) 12/9/2020 7:00:14 AM Intercepting Galactic Maps (0.0320s) 12/9/2020 7:00:14 AM Discharging Colored Ions (0.0809s) 12/9/2020 7:00:14 AM Replicating Ion Colors (0.0200s) 12/9/2020 7:00:14 AM Faction Diagnostics (0.1265s) 12/9/2020 7:00:14 AM Buffering Hackers (0.0919s) 12/9/2020 7:00:14 AM Inverting Death (0.0410s) 12/9/2020 7:00:14 AM Linear Field Variance (0.0240s) 12/9/2020 7:00:14 AM Charging Marks (0.0180s) 12/9/2020 7:00:14 AM Guarding The Posts (0.1159s) 12/9/2020 7:00:14 AM Range Manifolds (0.0180s) 12/9/2020 7:00:14 AM Purging ROFs (0.0220s) 12/9/2020 7:00:14 AM Manipulating Speeds (0.0210s) 12/9/2020 7:00:14 AM Detecting Projectiles (0.0350s) 12/9/2020 7:00:14 AM Grouping Flow Fields (0.0150s) 12/9/2020 7:00:14 AM Modulating Flow Field Groups (0.0629s) 12/9/2020 7:00:15 AM Designing Fleets (0.1399s) 12/9/2020 7:00:15 AM Thinking Of Technologies (0.0360s) 12/9/2020 7:00:15 AM Categorizing Starboard Sensors (0.0440s) 12/9/2020 7:00:15 AM Injecting Galactic Variables (0.0589s) 12/9/2020 7:00:15 AM Wiping Down Starfields (0.0799s) 12/9/2020 7:00:20 AM Breaking Distant Planets (4.7317s) 12/9/2020 7:00:20 AM Categorizing All Planets (0.0230s) 12/9/2020 7:00:20 AM Organizing Commands (0.1779s) 12/9/2020 7:00:20 AM Calculating Firing Cones (0.0090s) 12/9/2020 7:00:21 AM Declaring Ship Part Sovereignty (1.5084s) 12/9/2020 7:00:21 AM Re-Aligning Objectives (0.0889s) 12/9/2020 7:00:22 AM Sterilizing Test Chamber (0.1379s) 12/9/2020 7:00:58 AM Scan For Internal Dissent (36.2998s) 12/9/2020 7:00:58 AM Issuing Orders (0.1351s) 12/9/2020 7:00:58 AM Augmenting Infusers (0.0140s) 12/9/2020 7:00:58 AM Infusing (0.0680s) 12/9/2020 7:00:58 AM Post-Proton Surge (0.0080s) 12/9/2020 7:00:58 AM Stimulate Modulation (0.0450s) 12/9/2020 7:00:58 AM ArcenAssetBundleCache.InstantiatedObjects: 1074 12/9/2020 7:00:58 AM Load Surrogates (0.3373s) 12/9/2020 7:01:00 AM Final Checks (1.4929s) 12/9/2020 7:01:00 AM Load Historical Documents (0.0050s) 12/9/2020 7:01:00 AM 59.0 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.7s) Bring Cloaking Systems Online (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (7.5s) Install Confidence Routines (0.5s) Externalizing Patterns (0.6s) Late Axionic Computations (0.3s) Breaking Distant Planets (4.7s) Declaring Ship Part Sovereignty (1.5s) Scan For Internal Dissent (36.3s) Load Surrogates (0.3s) Final Checks (1.5s) 12/9/2020 7:01:01 AM Hello Steam user 'Vaos' 12/9/2020 7:01:19 AM Start load save: D:/Games/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Marauder Madness.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/9/2020 7:01:19 AM Added the faction CPALogic. 12/9/2020 7:01:19 AM Added the faction EnragedMacrophage. 12/9/2020 7:01:19 AM Added the faction ExecutorFakeFaction. 12/9/2020 7:01:19 AM Added the faction TamedMacrophage. 12/9/2020 7:01:20 AM PlayerAccount RIP has now been put in control of faction 12. 12/9/2020 7:01:20 AM Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Executor Fake Faction Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/9/2020 7:01:20 AM loading as template 12/9/2020 7:01:20 AM Added the faction AIReserves. 12/9/2020 7:01:20 AM Added the faction AntiAIZombie. 12/9/2020 7:01:20 AM Added the faction AntiEveryoneZombie. 12/9/2020 7:01:20 AM Added the faction AntiPlayerZombie. 12/9/2020 7:01:20 AM Added the faction CPALogic. 12/9/2020 7:01:20 AM Added the faction EnragedMacrophage. 12/9/2020 7:01:20 AM Added the faction ExecutorFakeFaction. 12/9/2020 7:01:20 AM Added the faction Mercenary. 12/9/2020 7:01:20 AM Added the faction TamedMacrophage. 12/9/2020 7:01:20 AM Finish load save in 848.0ms 12/9/2020 7:01:20 AM Start Generate Partial Map with Honeycomb and seed 1107880060 and planet count 70 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/9/2020 7:01:20 AM PlayerAccount RIP has now been put in control of faction 7. 12/9/2020 7:01:20 AM Fixed 1890 missing planet factions. 12/9/2020 7:01:20 AM Generate Partial Map Complete 90ms 12/9/2020 7:01:20 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.33 seconds ago. 12/9/2020 7:02:00 AM Start Generate Partial Map with Realistic and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:00 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:00 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:00 AM Generate Partial Map Complete 84ms 12/9/2020 7:02:05 AM Start Generate Partial Map with ClustersMicrocosm and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:05 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:05 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:05 AM Generate Partial Map Complete 39ms 12/9/2020 7:02:08 AM Start Generate Partial Map with Concentric and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:08 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:08 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:08 AM Generate Partial Map Complete 32ms 12/9/2020 7:02:09 AM Start Generate Partial Map with Encapsulated and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:09 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:09 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:09 AM Generate Partial Map Complete 136ms 12/9/2020 7:02:13 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.98 seconds ago. 12/9/2020 7:02:16 AM Start Generate Partial Map with Encapsulated and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:16 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:16 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:16 AM Generate Partial Map Complete 27ms 12/9/2020 7:02:17 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.82 seconds ago. 12/9/2020 7:02:18 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.39 seconds ago. 12/9/2020 7:02:20 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.44 seconds ago. 12/9/2020 7:02:20 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.69 seconds ago. 12/9/2020 7:02:55 AM Start Generate Partial Map with Encapsulated and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:02:55 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:02:55 AM Fixed 1890 missing planet factions. 12/9/2020 7:02:55 AM Generate Partial Map Complete 97ms 12/9/2020 7:03:00 AM Start Generate Partial Map with Grid and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:00 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:00 AM Fixed 2187 missing planet factions. 12/9/2020 7:03:00 AM Generate Partial Map Complete 39ms 12/9/2020 7:03:02 AM Start Generate Partial Map with Honeycomb and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:02 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:02 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:02 AM Generate Partial Map Complete 28ms 12/9/2020 7:03:04 AM Start Generate Partial Map with D18Rings and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:04 AM Removed 48 self-referential planet links in this map. Harmless now. 12/9/2020 7:03:04 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:04 AM Fixed 1863 missing planet factions. 12/9/2020 7:03:04 AM Generate Partial Map Complete 35ms 12/9/2020 7:03:09 AM Start Generate Partial Map with Maze and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:09 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:09 AM Fixed 2187 missing planet factions. 12/9/2020 7:03:09 AM Generate Partial Map Complete 29ms 12/9/2020 7:03:11 AM Start Generate Partial Map with Octopus and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 6 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 3 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 4 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 3 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 2 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 2 planets 12/9/2020 7:03:11 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:03:11 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:11 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:11 AM Generate Partial Map Complete 140ms 12/9/2020 7:03:15 AM Start Generate Partial Map with Snake and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:15 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:15 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:15 AM Generate Partial Map Complete 33ms 12/9/2020 7:03:17 AM Start Generate Partial Map with D18Swirl and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:17 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:17 AM Fixed 2241 missing planet factions. 12/9/2020 7:03:17 AM Generate Partial Map Complete 98ms 12/9/2020 7:03:19 AM Start Generate Partial Map with Wheel and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:19 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:19 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:19 AM Generate Partial Map Complete 28ms 12/9/2020 7:03:22 AM Start Generate Partial Map with X and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:22 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:22 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:22 AM Generate Partial Map Complete 36ms 12/9/2020 7:03:25 AM Start Generate Partial Map with D18Bubbles and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:25 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:25 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:25 AM Generate Partial Map Complete 29ms 12/9/2020 7:03:28 AM Start Generate Partial Map with Clusters and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:28 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:28 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:28 AM Generate Partial Map Complete 229ms 12/9/2020 7:03:32 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.69 seconds ago. 12/9/2020 7:03:33 AM Start Generate Partial Map with Clusters and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:33 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:33 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:33 AM Generate Partial Map Complete 165ms 12/9/2020 7:03:35 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.68 seconds ago. 12/9/2020 7:03:37 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.42 seconds ago. 12/9/2020 7:03:39 AM Start Generate Partial Map with Clusters and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:39 AM Trying to create a minimum spanning tree with 15 planets 12/9/2020 7:03:39 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:39 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:39 AM Generate Partial Map Complete 410ms 12/9/2020 7:03:45 AM Start Generate Partial Map with Clusters and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:46 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:46 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:46 AM Generate Partial Map Complete 271ms 12/9/2020 7:03:48 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.46 seconds ago. 12/9/2020 7:03:51 AM Start Generate Partial Map with Clusters and seed 1107880060 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:51 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:51 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:51 AM Generate Partial Map Complete 380ms 12/9/2020 7:03:51 AM Start Generate Partial Map with Clusters and seed 239975830 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:51 AM Trying to create a minimum spanning tree with 8 planets 12/9/2020 7:03:51 AM Trying to create a minimum spanning tree with 11 planets 12/9/2020 7:03:52 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:52 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:52 AM Generate Partial Map Complete 329ms 12/9/2020 7:03:53 AM Start Generate Partial Map with Clusters and seed 66592911 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:53 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:03:53 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:53 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:53 AM Generate Partial Map Complete 385ms 12/9/2020 7:03:59 AM Start Generate Partial Map with Clusters and seed 66592911 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:03:59 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:03:59 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:03:59 AM Fixed 1890 missing planet factions. 12/9/2020 7:03:59 AM Generate Partial Map Complete 409ms 12/9/2020 7:04:00 AM Start Generate Partial Map with Clusters and seed 5819173 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:00 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:00 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:00 AM Generate Partial Map Complete 329ms 12/9/2020 7:04:08 AM Start Generate Partial Map with Clusters and seed 514627644 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:08 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:04:08 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:08 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:08 AM Generate Partial Map Complete 202ms 12/9/2020 7:04:13 AM Start Generate Partial Map with Clusters and seed 364277366 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:13 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:04:13 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:04:13 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:13 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:13 AM Generate Partial Map Complete 250ms 12/9/2020 7:04:14 AM Start Generate Partial Map with Clusters and seed 232015853 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:14 AM Trying to create a minimum spanning tree with 9 planets 12/9/2020 7:04:14 AM Trying to create a minimum spanning tree with 6 planets 12/9/2020 7:04:15 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:15 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:15 AM Generate Partial Map Complete 417ms 12/9/2020 7:04:19 AM Start Generate Partial Map with Clusters and seed 754127412 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:19 AM Trying to create a minimum spanning tree with 9 planets 12/9/2020 7:04:19 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:19 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:19 AM Generate Partial Map Complete 266ms 12/9/2020 7:04:22 AM Start Generate Partial Map with Clusters and seed 60280364 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:22 AM Trying to create a minimum spanning tree with 11 planets 12/9/2020 7:04:22 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:22 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:22 AM Generate Partial Map Complete 286ms 12/9/2020 7:04:25 AM Start Generate Partial Map with Clusters and seed 151469853 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:25 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:25 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:25 AM Generate Partial Map Complete 298ms 12/9/2020 7:04:27 AM Start Generate Partial Map with Clusters and seed 183294527 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:27 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:27 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:27 AM Generate Partial Map Complete 253ms 12/9/2020 7:04:30 AM Start Generate Partial Map with Clusters and seed 848861756 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:30 AM Trying to create a minimum spanning tree with 8 planets 12/9/2020 7:04:30 AM Trying to create a minimum spanning tree with 12 planets 12/9/2020 7:04:30 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:30 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:30 AM Generate Partial Map Complete 243ms 12/9/2020 7:04:38 AM Start Generate Partial Map with Clusters and seed 848861756 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:38 AM Trying to create a minimum spanning tree with 8 planets 12/9/2020 7:04:38 AM Trying to create a minimum spanning tree with 12 planets 12/9/2020 7:04:38 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:38 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:38 AM Generate Partial Map Complete 244ms 12/9/2020 7:04:52 AM Start Generate Partial Map with Clusters and seed 784384069 and planet count 70 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:04:52 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:04:52 AM Fixed 1890 missing planet factions. 12/9/2020 7:04:52 AM Generate Partial Map Complete 550ms 12/9/2020 7:05:01 AM Start Generate Partial Map with Clusters and seed 784384069 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:01 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:01 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:01 AM Generate Partial Map Complete 325ms 12/9/2020 7:05:03 AM Start Generate Partial Map with Clusters and seed 246824776 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:03 AM Trying to create a minimum spanning tree with 5 planets 12/9/2020 7:05:03 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:03 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:03 AM Generate Partial Map Complete 370ms 12/9/2020 7:05:11 AM Start Generate Partial Map with Clusters and seed 73103066 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:11 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:11 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:11 AM Generate Partial Map Complete 377ms 12/9/2020 7:05:18 AM Start Generate Partial Map with Clusters and seed 37910997 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:18 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:18 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:18 AM Generate Partial Map Complete 445ms 12/9/2020 7:05:20 AM Start Generate Partial Map with Clusters and seed 459993088 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:20 AM Trying to create a minimum spanning tree with 8 planets 12/9/2020 7:05:21 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:21 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:21 AM Generate Partial Map Complete 492ms 12/9/2020 7:05:25 AM Start Generate Partial Map with Clusters and seed 626884826 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:25 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:25 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:25 AM Generate Partial Map Complete 298ms 12/9/2020 7:05:28 AM Start Generate Partial Map with Clusters and seed 736093093 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:28 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:28 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:28 AM Generate Partial Map Complete 530ms 12/9/2020 7:05:30 AM Start Generate Partial Map with Clusters and seed 506600872 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:30 AM Trying to create a minimum spanning tree with 9 planets 12/9/2020 7:05:31 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:31 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:31 AM Generate Partial Map Complete 479ms 12/9/2020 7:05:37 AM Start Generate Partial Map with Clusters and seed 506600872 and planet count 75 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/9/2020 7:05:37 AM Trying to create a minimum spanning tree with 9 planets 12/9/2020 7:05:38 AM PlayerAccount RIP is controlling faction 7 already. 12/9/2020 7:05:38 AM Fixed 2025 missing planet factions. 12/9/2020 7:05:38 AM Generate Partial Map Complete 451ms 12/9/2020 7:05:48 AM Start Generate FULL Map with Clusters and seed 506600872 and planet count 75 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/9/2020 7:05:48 AM Trying to create a minimum spanning tree with 9 planets 12/9/2020 7:05:49 AM Generate FULL Map Complete 840ms 4/15/2021 3:43:36 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2021 3:43:36 PM SINGLEP Boot up FleetOS (0.2056s) 4/15/2021 3:43:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2021 3:43:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.7715s) 4/15/2021 3:43:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/15/2021 3:43:37 PM SINGLEP Inspect Aft Hatches (0.1419s) 4/15/2021 3:43:37 PM SINGLEP Found 335 xml files in 95 folders in 71ms 4/15/2021 3:43:39 PM SINGLEP Check For Extra Modules (2.2671s) 4/15/2021 3:43:39 PM SINGLEP 335 Xml Files Parsed in 2,188ms 4/15/2021 3:43:39 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Game Version: 2.800 4/15/2021 3:43:40 PM 2.800 SINGLEP Eject Trash Into Hyperspace (0.0170s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Bring Cloaking Systems Online (0.0087s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Recalculate Speed Of Light (0.0160s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Optimize Comfort On Command Decks (0.0140s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Generating Framerates (0.0090s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Update mod and expansion statuses! 4/15/2021 3:43:40 PM 2.800 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/15/2021 3:43:40 PM 2.800 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/15/2021 3:43:40 PM 2.800 SINGLEP Check Nearby Stellar Masses (0.0619s) 4/15/2021 3:43:40 PM 2.800 SINGLEP 334 Xml Files Checked For Exp/Mod Status in 12ms 4/15/2021 3:43:40 PM 2.800 SINGLEP Pruning Excess Brain Cells (0.0270s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Remembering Alamo (0.0240s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Boot Audio Comms (0.0120s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Establish Individual Audio Links (0.0220s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Resolution changed to fullscreen 1080x1920 4/15/2021 3:43:40 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 3:43:40 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 3:43:40 PM 2.800 SINGLEP Refresh Optical Lensing (0.0090s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Revise Fundamental Physical Laws (0.0390s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Calculate Odds Of Success (0.1039s) 4/15/2021 3:43:40 PM 2.800 SINGLEP Briefly Panic (0.4223s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Install Confidence Routines (0.4200s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Bring Commander Interface Online (0.0869s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Motivate All Crews (0.0619s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Locating Available Networks (0.0240s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Externalizing Patterns (0.0310s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Hooking Externals (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Handlizing Hooks (0.0100s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Disengaging Constants (0.0510s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Late Axionic Computations (0.0829s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Poking At Status Indicators (0.0100s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Discovering States Of Matter (0.0100s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Searching For A Leader (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Suppressing Bad Thoughts (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Connecting to Fleet Command (0.0070s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Thinking Of Advice (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Degaussing Advice (0.0068s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Reading Alien Diaries (0.0076s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Naming All Known Planets (0.0050s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Remembering Speeds (0.0100s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Prioritizing Targets (0.0070s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Rebooting Sensor Arrays (0.0076s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Unloading Prismatic Grid (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Thinking Of Objectives (0.0064s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Inhibiting Visual Scans (0.0142s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Synthesizing Vocals (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Investigating Map Signatures (0.0100s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Ventilating Scenarios (0.0090s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Decontaminating Targeting Systems (0.0050s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Ejecting Tactical Core (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Calibrating Formations (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Intercepting Galactic Maps (0.0092s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Discharging Colored Ions (0.0181s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Replicating Ion Colors (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Faction Diagnostics (0.0133s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Buffering Hackers (0.0526s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Inverting Death (0.0090s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Linear Field Variance (0.0220s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Charging Marks (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Differentiating Marks (0.0983s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Guarding The Posts (0.0080s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Range Manifolds (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Purging ROFs (0.0060s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Manipulating Speeds (0.0090s) 4/15/2021 3:43:41 PM 2.800 SINGLEP Detecting Projectiles (0.0051s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Grouping Flow Fields (0.0085s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Modulating Flow Field Groups (0.0115s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Designing Fleets (0.0113s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Thinking Of Technologies (0.0060s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Categorizing Starboard Sensors (0.0073s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Injecting Galactic Variables (0.0097s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Wiping Down Starfields (0.0112s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Breaking Distant Planets (0.0160s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Categorizing All Planets (0.0070s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Organizing Commands (0.0190s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Calculating Firing Cones (0.0070s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Remembering Lost Ship Parts (0.1984s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Re-Aligning Objectives (0.0170s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Sterilizing Test Chamber (0.0070s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Issuing Orders (0.0100s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Augmenting Infusers (0.0070s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Infusing (0.0160s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Load Surrogates (0.0609s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Locate Dictionaries (0.0060s) 4/15/2021 3:43:42 PM 2.800 SINGLEP Set Stage (0.0120s) 4/15/2021 3:43:45 PM 2.800 SINGLEP Smooth All Plasma Cells (3.5489s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Post-Proton Surge (0.0140s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Background Radiation Taste Test (0.0450s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Windshield Wiping (0.0100s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Last Organizational Modeling (0.1788s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Info: will dump 1139 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/15/2021 3:43:46 PM 2.800 SINGLEP Stimulate Modulation (0.0639s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Tip Servos (0.0100s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Sort Buildings Into Uneven Piles (0.0120s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Design New Fleet Logo (0.0140s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Inspect Fleet Logo (0.0160s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Ogle Enemy Logo (0.0060s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Order Cores By Seniority (0.0060s) 4/15/2021 3:43:46 PM 2.800 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1099 4/15/2021 3:43:46 PM 2.800 SINGLEP Make Factions That Extra Bit Special (0.0092s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Final Checks (0.5749s) 4/15/2021 3:43:46 PM 2.800 SINGLEP Load Historical Documents (0.0040s) 4/15/2021 3:43:46 PM 2.800 SINGLEP 10.4 seconds total load time. Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (2.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Smooth All Plasma Cells (3.5s) Final Checks (0.6s) 4/15/2021 3:43:47 PM 2.800 SINGLEP Hello Steam user 'Vaos' 4/15/2021 6:41:42 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2021 6:41:42 PM SINGLEP Boot up FleetOS (0.2028s) 4/15/2021 6:41:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2021 6:41:43 PM SINGLEP Check System Logs For Rogue Intelligence (0.7914s) 4/15/2021 6:41:43 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/15/2021 6:41:43 PM SINGLEP Inspect Aft Hatches (0.2138s) 4/15/2021 6:41:43 PM SINGLEP Found 335 xml files in 95 folders in 190ms 4/15/2021 6:41:44 PM SINGLEP Check For Extra Modules (1.3766s) 4/15/2021 6:41:44 PM SINGLEP 335 Xml Files Parsed in 1,179ms 4/15/2021 6:41:44 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Game Version: 2.800 4/15/2021 6:41:44 PM 2.800 SINGLEP Eject Trash Into Hyperspace (0.0110s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Bring Cloaking Systems Online (0.0080s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Recalculate Speed Of Light (0.0150s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Optimize Comfort On Command Decks (0.0160s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Generating Framerates (0.0080s) 4/15/2021 6:41:44 PM 2.800 SINGLEP Update mod and expansion statuses! 4/15/2021 6:41:44 PM 2.800 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/15/2021 6:41:44 PM 2.800 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/15/2021 6:41:44 PM 2.800 SINGLEP Check Nearby Stellar Masses (0.0420s) 4/15/2021 6:41:44 PM 2.800 SINGLEP 335 Xml Files Checked For Exp/Mod Status in 12ms 4/15/2021 6:41:45 PM 2.800 SINGLEP Pruning Excess Brain Cells (0.2233s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Remembering Alamo (0.0561s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Boot Audio Comms (0.0100s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Establish Individual Audio Links (0.0500s) 4/15/2021 6:41:45 PM 2.800 SINGLEP No resolution change was required. 4/15/2021 6:41:45 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 6:41:45 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 6:41:45 PM 2.800 SINGLEP Refresh Optical Lensing (0.0100s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Revise Fundamental Physical Laws (0.0260s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Calculate Odds Of Success (0.0340s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Briefly Panic (0.3228s) 4/15/2021 6:41:45 PM 2.800 SINGLEP Install Confidence Routines (0.4050s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Bring Commander Interface Online (0.0939s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Motivate All Crews (0.0609s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Locating Available Networks (0.0969s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Externalizing Patterns (0.3596s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Hooking Externals (0.0100s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Handlizing Hooks (0.0080s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Disengaging Constants (0.0370s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Late Axionic Computations (0.1659s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Poking At Status Indicators (0.0110s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Discovering States Of Matter (0.0140s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Searching For A Leader (0.0070s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Suppressing Bad Thoughts (0.0100s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Connecting to Fleet Command (0.0080s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Thinking Of Advice (0.0070s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Degaussing Advice (0.0080s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Reading Alien Diaries (0.0090s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Naming All Known Planets (0.0080s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Remembering Speeds (0.0070s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Prioritizing Targets (0.0060s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Rebooting Sensor Arrays (0.0090s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Unloading Prismatic Grid (0.0060s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Thinking Of Objectives (0.0100s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Inhibiting Visual Scans (0.0495s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Synthesizing Vocals (0.0060s) 4/15/2021 6:41:46 PM 2.800 SINGLEP Investigating Map Signatures (0.0120s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Ventilating Scenarios (0.0060s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Decontaminating Targeting Systems (0.0080s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Ejecting Tactical Core (0.0060s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Calibrating Formations (0.0080s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Intercepting Galactic Maps (0.0080s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Discharging Colored Ions (0.0150s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Replicating Ion Colors (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Faction Diagnostics (0.0144s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Buffering Hackers (0.0390s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Inverting Death (0.0100s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Linear Field Variance (0.0140s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Charging Marks (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Differentiating Marks (0.0956s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Guarding The Posts (0.0100s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Range Manifolds (0.0040s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Purging ROFs (0.0090s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Manipulating Speeds (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Detecting Projectiles (0.0060s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Grouping Flow Fields (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Modulating Flow Field Groups (0.0140s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Designing Fleets (0.0110s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Thinking Of Technologies (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Categorizing Starboard Sensors (0.0050s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Injecting Galactic Variables (0.0120s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Viewing Starfields (0.0160s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Screening Distant Planets (0.0180s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Categorizing All Planets (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Organizing Commands (0.0150s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Calculating Firing Cones (0.0070s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1838s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Re-Aligning Objectives (0.0210s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Sterilizing Test Chamber (0.0110s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Issuing Orders (0.0100s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Augmenting Infusers (0.0100s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Infusing (0.0210s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Load Surrogates (0.0716s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Locate Dictionaries (0.0080s) 4/15/2021 6:41:47 PM 2.800 SINGLEP Set Stage (0.0100s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Compensate for Neutrino Variance (2.9027s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Post-Proton Surge (0.0180s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Background Radiation Taste Test (0.0300s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Windshield Wiping (0.0080s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Last Organizational Modeling (0.1738s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Info: will dump 1139 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/15/2021 6:41:50 PM 2.800 SINGLEP Stimulate Modulation (0.0806s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Tip Servos (0.0100s) 4/15/2021 6:41:50 PM 2.800 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Design New Fleet Logo (0.0160s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Inspect Fleet Logo (0.0110s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Ogle Enemy Logo (0.0070s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Order Cores By Seniority (0.0150s) 4/15/2021 6:41:51 PM 2.800 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1099 4/15/2021 6:41:51 PM 2.800 SINGLEP Make Factions That Extra Bit Special (0.0090s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Final Checks (0.5691s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Load Historical Documents (0.0040s) 4/15/2021 6:41:51 PM 2.800 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (1.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Externalizing Patterns (0.4s) Compensate for Neutrino Variance (2.9s) Final Checks (0.6s) 4/15/2021 6:41:51 PM 2.800 SINGLEP Hello Steam user 'Vaos' 4/15/2021 6:42:06 PM 2.800 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AIRelentlessWave. 4/15/2021 6:42:06 PM 2.800 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 4/15/2021 6:42:06 PM 2.800 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 4/15/2021 6:42:06 PM 2.800 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 4/15/2021 6:42:06 PM 2.800 SINGLEP loading as template 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AIRelentlessWave. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AIReserves. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AntiAIZombie. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AntiEveryoneZombie. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction AntiPlayerZombie. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction CPALogic. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction EnragedMacrophage. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction ExecutorFakeFaction. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction Mercenary. 4/15/2021 6:42:06 PM 2.800 SINGLEP Added the faction TamedMacrophage. 4/15/2021 6:42:06 PM 2.800 SINGLEP Natural Objects / 0 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Sentinels / 1 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Warden Fleet / 2 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Hunter Fleet / 3 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Praetorian Guard / 4 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Antagonized Dyson Sphere / 5 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Instigators / 6 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP RIP / 7 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Zenith Trader / 8 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Kaizers Marauders / 9 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Kaizers Marauders / 10 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Kaizers Marauders / 11 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Civilian Industry / 12 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Relentless AI Wave / 13 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Reserves / 14 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Anti-AI Zombie / 15 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Anti-Everyone Zombie / 16 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Anti-Player Zombie / 17 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Cross Planet Attack / 18 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Macrophage Infestation - Enraged / 19 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP AI Special Operations / 20 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Outguard / 21 / False 4/15/2021 6:42:06 PM 2.800 SINGLEP Macrophage Infestation - Tamed / 22 / False 4/15/2021 6:42:07 PM 2.800 SINGLEP Finish load save in 1,099.5ms 4/15/2021 6:42:07 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 369837943 and planet count 75 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/15/2021 6:42:07 PM 2.800 SINGLEP Trying to create a minimum spanning tree with 6 planets 4/15/2021 6:42:08 PM 2.800 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 4/15/2021 6:42:08 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:08 PM 2.800 SINGLEP Generate Partial Map Complete 851ms 4/15/2021 6:42:27 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 369837943 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:27 PM 2.800 SINGLEP Trying to create a minimum spanning tree with 6 planets 4/15/2021 6:42:28 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:28 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:28 PM 2.800 SINGLEP Generate Partial Map Complete 643ms 4/15/2021 6:42:30 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.39 seconds ago. 4/15/2021 6:42:31 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.24 seconds ago. 4/15/2021 6:42:32 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 607081256 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:32 PM 2.800 SINGLEP Trying to create a minimum spanning tree with 13 planets 4/15/2021 6:42:32 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:32 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:33 PM 2.800 SINGLEP Generate Partial Map Complete 488ms 4/15/2021 6:42:33 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.52 seconds ago. 4/15/2021 6:42:38 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 607081256 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:38 PM 2.800 SINGLEP Trying to create a minimum spanning tree with 13 planets 4/15/2021 6:42:38 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:38 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:38 PM 2.800 SINGLEP Generate Partial Map Complete 455ms 4/15/2021 6:42:38 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 170418752 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:39 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:39 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:39 PM 2.800 SINGLEP Generate Partial Map Complete 910ms 4/15/2021 6:42:41 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:41 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:41 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:42 PM 2.800 SINGLEP Generate Partial Map Complete 582ms 4/15/2021 6:42:42 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.61 seconds ago. 4/15/2021 6:42:45 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.57 seconds ago. 4/15/2021 6:42:46 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.50 seconds ago. 4/15/2021 6:42:47 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:47 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:47 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:47 PM 2.800 SINGLEP Generate Partial Map Complete 579ms 4/15/2021 6:42:52 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:53 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:53 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:53 PM 2.800 SINGLEP Generate Partial Map Complete 588ms 4/15/2021 6:42:57 PM 2.800 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.12 seconds ago. 4/15/2021 6:42:58 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:42:59 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:42:59 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:42:59 PM 2.800 SINGLEP Generate Partial Map Complete 636ms 4/15/2021 6:44:51 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:44:52 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:44:52 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:44:52 PM 2.800 SINGLEP Generate Partial Map Complete 635ms 4/15/2021 6:45:02 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 979247472 and planet count 75 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/15/2021 6:45:02 PM 2.800 SINGLEP PlayerAccount RIP is controlling faction 7 already. 4/15/2021 6:45:02 PM 2.800 SINGLEP Fixed 2100 missing planet factions. 4/15/2021 6:45:03 PM 2.800 SINGLEP Generate Partial Map Complete 651ms 4/15/2021 6:46:35 PM 2.800 SINGLEP Start Generate FULL Map with Clusters and seed 979247472 and planet count 75 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/15/2021 6:46:36 PM 2.800 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 4/15/2021 6:46:36 PM 2.800 SINGLEP Generate FULL Map Complete 988ms 4/15/2021 6:46:37 PM 2.800 SINGLEP Fixed too-high count of ships to be granted. Was 9, now 5 Focused Gravity Generator from Other Defensive Schematic Server 4/15/2021 6:46:37 PM 2.800 SINGLEP Fixed too-high count of ships to be granted. Was 7, now 4 Interplanetary Engineer from Other Defensive Schematic Server 4/15/2021 8:18:35 PM 2.800 SINGLEP Step 2 4/15/2021 8:19:21 PM 2.800 SINGLEP Step 1 4/15/2021 8:19:21 PM 2.800 SINGLEP Step 1 4/15/2021 8:19:21 PM 2.800 SINGLEP Step 2 4/15/2021 8:19:21 PM 2.800 SINGLEP Step 2 4/15/2021 8:19:21 PM 2.800 SINGLEP Step 2 4/15/2021 8:22:35 PM 2.800 SINGLEP Step 2 4/15/2021 8:22:45 PM 2.800 SINGLEP Step 2 4/15/2021 8:22:57 PM 2.800 SINGLEP Step 2 4/15/2021 8:23:20 PM 2.800 SINGLEP Step 2 4/15/2021 8:24:39 PM 2.800 SINGLEP Step 2 4/15/2021 8:24:39 PM 2.800 SINGLEP Step 2 4/15/2021 8:24:39 PM 2.800 SINGLEP Step 2 4/15/2021 8:24:39 PM 2.800 SINGLEP Step 2 4/15/2021 8:28:39 PM 2.800 SINGLEP No resolution change was required. 4/15/2021 8:28:39 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 8:28:39 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 8:42:51 PM 2.800 SINGLEP Step 1 4/15/2021 8:42:51 PM 2.800 SINGLEP Step 1 4/15/2021 8:42:51 PM 2.800 SINGLEP Step 1 4/15/2021 8:42:51 PM 2.800 SINGLEP Step 2 4/15/2021 8:51:32 PM 2.800 SINGLEP Logged Achievement To Steam FOR SCIENCE! 4/15/2021 8:54:22 PM 2.800 SINGLEP Step 2 4/15/2021 8:54:22 PM 2.800 SINGLEP Step 2 4/15/2021 8:54:22 PM 2.800 SINGLEP Step 2 4/15/2021 8:57:36 PM 2.800 SINGLEP Step 2 4/15/2021 8:57:36 PM 2.800 SINGLEP Step 2 4/15/2021 8:57:36 PM 2.800 SINGLEP Step 2 4/15/2021 9:20:00 PM 2.800 SINGLEP Step 1 4/15/2021 9:20:00 PM 2.800 SINGLEP Step 1 4/15/2021 9:20:00 PM 2.800 SINGLEP Step 2 4/15/2021 9:20:00 PM 2.800 SINGLEP Step 2 4/15/2021 9:20:00 PM 2.800 SINGLEP Step 2 4/15/2021 9:38:12 PM 2.800 SINGLEP Step 2 4/15/2021 9:38:20 PM 2.800 SINGLEP Step 2 4/15/2021 9:39:39 PM 2.800 SINGLEP Step 2 4/15/2021 9:45:11 PM 2.800 SINGLEP Step 2 4/15/2021 9:45:13 PM 2.800 SINGLEP Step 2 4/15/2021 9:52:12 PM 2.800 SINGLEP Step 2 4/15/2021 9:52:22 PM 2.800 SINGLEP Step 2 4/15/2021 9:54:31 PM 2.800 SINGLEP Step 2 4/15/2021 10:18:04 PM 2.800 SINGLEP Fixed too-high count of ships to be granted. Was 75, now 15 Plasma Turret from Turret Schematic Server 4/15/2021 10:25:48 PM 2.800 SINGLEP Step 2 4/15/2021 10:25:54 PM 2.800 SINGLEP Step 2 4/15/2021 10:26:06 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:05 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:05 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:05 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:28 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:28 PM 2.800 SINGLEP Step 2 4/15/2021 10:27:28 PM 2.800 SINGLEP Step 2 4/15/2021 10:41:07 PM 2.800 SINGLEP Reconquest Seeding for Wustrow : guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 4/15/2021 10:43:09 PM 2.800 SINGLEP Reconquest Seeding for Wedel: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 4/15/2021 10:47:26 PM 2.800 SINGLEP Reconquest Seeding for Pfungstadt: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/15/2021 10:49:28 PM 2.800 SINGLEP Reconquest Seeding for Niebüll: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/15/2021 11:07:44 PM 2.800 SINGLEP Step 2 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 2 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 2 4/15/2021 11:32:22 PM 2.800 SINGLEP Step 1 4/15/2021 11:32:23 PM 2.800 SINGLEP Step 2 4/15/2021 11:35:42 PM 2.800 SINGLEP Step 2 4/15/2021 11:35:45 PM 2.800 SINGLEP Logged Achievement To Steam Losses: For The Greater Good 4/15/2021 11:35:47 PM 2.800 SINGLEP Step 2 4/15/2021 11:37:19 PM 2.800 SINGLEP Step 2 4/15/2021 11:44:16 PM 2.800 SINGLEP Step 2 4/15/2021 11:44:16 PM 2.800 SINGLEP Step 2 4/15/2021 11:44:16 PM 2.800 SINGLEP Step 2 4/15/2021 11:44:23 PM 2.800 SINGLEP Step 2 4/15/2021 11:45:18 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 1 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 1 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 1 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 1 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 1 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:10 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:11 PM 2.800 SINGLEP Step 2 4/15/2021 11:47:11 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:07 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:07 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:08 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:08 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:08 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:08 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 1 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 2 4/15/2021 11:49:25 PM 2.800 SINGLEP Step 2 4/16/2021 12:06:41 AM 2.800 SINGLEP Step 2 4/16/2021 12:09:57 AM 2.800 SINGLEP Step 2 4/16/2021 12:10:08 AM 2.800 SINGLEP Step 2 4/16/2021 12:11:25 AM 2.800 SINGLEP Step 2 4/16/2021 12:11:29 AM 2.800 SINGLEP Step 2 4/16/2021 12:11:57 AM 2.800 SINGLEP Step 2 4/16/2021 12:12:04 AM 2.800 SINGLEP Step 2 4/16/2021 12:12:18 AM 2.800 SINGLEP Step 2 4/16/2021 12:12:18 AM 2.800 SINGLEP Step 2 4/16/2021 12:12:18 AM 2.800 SINGLEP Step 2 4/16/2021 12:12:18 AM 2.800 SINGLEP Step 2 4/16/2021 12:13:15 AM 2.800 SINGLEP Step 2 4/16/2021 12:13:15 AM 2.800 SINGLEP Step 2 4/16/2021 12:21:06 AM 2.800 SINGLEP Exception in DecollisionPlanning.Inner_CheckForCollisionOrMakeEntityMove. debug num 15. error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DecollisionPlanning.Inner_CheckForCollisionOrMakeEntityMove (Arcen.AIW2.Core.GameEntity_Squad otherEntity) [0x00055] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.External.DecollisionPlanning.Inner_CheckForCollisionOrMakeEntityMove (Arcen.AIW2.Core.GameEntity_Squad otherEntity) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.CalculateDoIHaveACollisionAtLocation (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.Universal.ArcenPoint worldLocationToCheck, System.Int32 collisionRadius) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.b__12_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 4/16/2021 12:33:29 AM 2.800 SINGLEP Step 2 4/16/2021 12:33:43 AM 2.800 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/new/end.save Source1: AnythingElse Source3: LoadingSaveGame 4/16/2021 12:33:44 AM 2.800 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 4/16/2021 12:33:44 AM 2.800 SINGLEP Finish load save in 1,113.4ms 4/16/2021 12:34:50 AM 2.800 SINGLEP Step 2 4/16/2021 12:35:01 AM 2.800 SINGLEP Step 2 4/16/2021 12:35:16 AM 2.800 SINGLEP Step 2 4/16/2021 12:40:12 AM 2.800 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/new/end.save Source1: AnythingElse Source3: LoadingSaveGame 4/16/2021 12:40:13 AM 2.800 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 4/16/2021 12:40:13 AM 2.800 SINGLEP Finish load save in 1,000.3ms 4/16/2021 12:41:11 AM 2.800 SINGLEP Step 2 4/16/2021 12:41:11 AM 2.800 SINGLEP Step 2 4/16/2021 12:41:11 AM 2.800 SINGLEP Step 2 4/16/2021 12:41:11 AM 2.800 SINGLEP Step 2 4/16/2021 12:42:34 AM 2.800 SINGLEP Reconquest Seeding for Husum: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12 4/16/2021 12:42:53 AM 2.800 SINGLEP Tried to write Int32 PosExceptNeg1, but passed value was: -17, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at SKCivilianIndustry.CivilianMilitia.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at SKCivilianIndustry.Persistence.CivilianMilitiaExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <4beadda1375d470ca7b71e92de08666b>:0 4/16/2021 12:42:53 AM 2.800 SINGLEP Tried to write Int32 PosExceptNeg1, but passed value was: -17, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at SKCivilianIndustry.CivilianMilitia.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at SKCivilianIndustry.Persistence.CivilianMilitiaExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <4beadda1375d470ca7b71e92de08666b>:0 4/16/2021 12:42:53 AM 2.800 SINGLEP Tried to write Int32 PosExceptNeg1, but passed value was: -17, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at SKCivilianIndustry.CivilianMilitia.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at SKCivilianIndustry.Persistence.CivilianMilitiaExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <9d0ed6b8f94845c89bf4c5d9a113041e>:0 at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <87a184a619a94ca4a875eefa1fe69ebd>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <4beadda1375d470ca7b71e92de08666b>:0 4/16/2021 12:44:56 AM 2.800 SINGLEP Logged Achievement To Steam Betting on Black 4/16/2021 12:44:56 AM 2.800 SINGLEP Logged Achievement To Steam Nanobots Are No Fun 4/16/2021 12:44:56 AM 2.800 SINGLEP Logged Achievement To Steam Slot Machine 4/16/2021 12:09:41 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 4/16/2021 12:09:41 PM SINGLEP Boot up FleetOS (0.2138s) 4/16/2021 12:09:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/16/2021 12:09:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.3976s) 4/16/2021 12:09:42 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/16/2021 12:09:42 PM SINGLEP Inspect Aft Hatches (0.1854s) 4/16/2021 12:09:42 PM SINGLEP Found 335 xml files in 95 folders in 83ms 4/16/2021 12:09:45 PM SINGLEP Check For Extra Modules (3.0832s) 4/16/2021 12:09:45 PM SINGLEP 335 Xml Files Parsed in 2,994ms 4/16/2021 12:09:45 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Game Version: 2.800 4/16/2021 12:09:45 PM 2.800 SINGLEP Eject Trash Into Hyperspace (0.0120s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Bring Cloaking Systems Online (0.0100s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Recalculate Speed Of Light (0.0160s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Optimize Comfort On Command Decks (0.0150s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Generating Framerates (0.0090s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Update mod and expansion statuses! 4/16/2021 12:09:45 PM 2.800 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/16/2021 12:09:45 PM 2.800 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/16/2021 12:09:45 PM 2.800 SINGLEP Check Nearby Stellar Masses (0.0430s) 4/16/2021 12:09:45 PM 2.800 SINGLEP 335 Xml Files Checked For Exp/Mod Status in 14ms 4/16/2021 12:09:45 PM 2.800 SINGLEP Pruning Excess Brain Cells (0.0772s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Remembering Alamo (0.0200s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Boot Audio Comms (0.0080s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Establish Individual Audio Links (0.0366s) 4/16/2021 12:09:45 PM 2.800 SINGLEP No resolution change was required. 4/16/2021 12:09:45 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/16/2021 12:09:45 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/16/2021 12:09:45 PM 2.800 SINGLEP Refresh Optical Lensing (0.0140s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Revise Fundamental Physical Laws (0.3179s) 4/16/2021 12:09:45 PM 2.800 SINGLEP Calculate Odds Of Success (0.1309s) 4/16/2021 12:09:52 PM 2.800 SINGLEP Briefly Panic (6.5063s) 4/16/2021 12:09:52 PM 2.800 SINGLEP Install Confidence Routines (0.5135s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Bring Commander Interface Online (0.1149s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Motivate All Crews (0.0619s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Locating Available Networks (0.0290s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Externalizing Patterns (0.0669s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Hooking Externals (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Handlizing Hooks (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Disengaging Constants (0.0730s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Late Axionic Computations (0.3228s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Poking At Status Indicators (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Discovering States Of Matter (0.0120s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Searching For A Leader (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Suppressing Bad Thoughts (0.0130s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Connecting to Fleet Command (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Thinking Of Advice (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Degaussing Advice (0.0100s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Reading Alien Diaries (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Naming All Known Planets (0.0100s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Remembering Speeds (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Prioritizing Targets (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Rebooting Sensor Arrays (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Unloading Prismatic Grid (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Thinking Of Objectives (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Inhibiting Visual Scans (0.0240s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Synthesizing Vocals (0.0060s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Investigating Map Signatures (0.0150s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Ventilating Scenarios (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Decontaminating Targeting Systems (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Ejecting Tactical Core (0.0070s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Calibrating Formations (0.0090s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Intercepting Galactic Maps (0.0090s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Discharging Colored Ions (0.0240s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Replicating Ion Colors (0.0080s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Faction Diagnostics (0.0490s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Buffering Hackers (0.0759s) 4/16/2021 12:09:53 PM 2.800 SINGLEP Inverting Death (0.0200s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Linear Field Variance (0.0120s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Charging Marks (0.0070s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Differentiating Marks (0.1299s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Guarding The Posts (0.0110s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Range Manifolds (0.0060s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Purging ROFs (0.0120s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Manipulating Speeds (0.0070s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Detecting Projectiles (0.0120s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Grouping Flow Fields (0.0060s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Modulating Flow Field Groups (0.0160s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Designing Fleets (0.0200s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Thinking Of Technologies (0.0110s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Categorizing Starboard Sensors (0.0120s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Injecting Galactic Variables (0.0120s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Hoping Starfields Are Nice (0.0330s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Combing Distant Planets (0.1219s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Categorizing All Planets (0.0080s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Organizing Commands (0.0200s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Calculating Firing Cones (0.0100s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Disassembling And Reassembling Ship Parts (0.2547s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Re-Aligning Objectives (0.0160s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Sterilizing Test Chamber (0.0090s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Issuing Orders (0.0070s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Augmenting Infusers (0.0260s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Infusing (0.0330s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Load Surrogates (0.0982s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Locate Dictionaries (0.0060s) 4/16/2021 12:09:54 PM 2.800 SINGLEP Set Stage (0.0170s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Investigating Proton Farm (14.2482s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Post-Proton Surge (0.0190s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Background Radiation Taste Test (0.0430s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Windshield Wiping (0.0110s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Last Organizational Modeling (0.1778s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Info: will dump 1139 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/16/2021 12:10:09 PM 2.800 SINGLEP Stimulate Modulation (0.0739s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Tip Servos (0.0140s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Design New Fleet Logo (0.0230s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Inspect Fleet Logo (0.0100s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Ogle Enemy Logo (0.0100s) 4/16/2021 12:10:09 PM 2.800 SINGLEP Order Cores By Seniority (0.0130s) 4/16/2021 12:10:09 PM 2.800 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1099 4/16/2021 12:10:09 PM 2.800 SINGLEP Make Factions That Extra Bit Special (0.0100s) 4/16/2021 12:10:10 PM 2.800 SINGLEP Final Checks (0.7705s) 4/16/2021 12:10:10 PM 2.800 SINGLEP Load Historical Documents (0.0040s) 4/16/2021 12:10:10 PM 2.800 SINGLEP 29.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (3.1s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Disassembling And Reassembling Ship Parts (0.3s) Investigating Proton Farm (14.2s) Final Checks (0.8s) 4/16/2021 12:10:10 PM 2.800 SINGLEP Hello Steam user 'Vaos' 4/16/2021 12:10:17 PM 2.800 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/16/2021 12:10:18 PM 2.800 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 4/16/2021 12:10:18 PM 2.800 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 4/16/2021 12:10:18 PM 2.800 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 4/16/2021 12:10:18 PM 2.800 SINGLEP loading as template 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction AIRelentlessWave. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction AIReserves. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction AntiAIZombie. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction AntiEveryoneZombie. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction AntiPlayerZombie. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction CPALogic. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction EnragedMacrophage. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction ExecutorFakeFaction. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction Mercenary. 4/16/2021 12:10:18 PM 2.800 SINGLEP Added the faction TamedMacrophage. 4/16/2021 12:10:18 PM 2.800 SINGLEP Natural Objects / 0 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Sentinels / 1 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Warden Fleet / 2 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Hunter Fleet / 3 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Praetorian Guard / 4 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Antagonized Dyson Sphere / 5 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Instigators / 6 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP RIP / 7 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Kaizers Marauders / 8 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Kaizers Marauders / 9 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Kaizers Marauders / 10 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Civilian Industry / 11 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Relentless AI Wave / 12 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Reserves / 13 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Anti-AI Zombie / 14 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Anti-Everyone Zombie / 15 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Anti-Player Zombie / 16 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Cross Planet Attack / 17 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Macrophage Infestation - Enraged / 18 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP AI Special Operations / 19 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Outguard / 20 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Macrophage Infestation - Tamed / 21 / False 4/16/2021 12:10:18 PM 2.800 SINGLEP Finish load save in 1,142.5ms 4/16/2021 12:10:19 PM 2.800 SINGLEP Start Generate Partial Map with Clusters and seed 847314838 and planet count 75 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/16/2021 12:10:19 PM 2.800 SINGLEP Trying to create a minimum spanning tree with 13 planets 4/16/2021 12:10:19 PM 2.800 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 4/16/2021 12:10:19 PM 2.800 SINGLEP Fixed 2025 missing planet factions. 4/16/2021 12:10:20 PM 2.800 SINGLEP Generate Partial Map Complete 893ms 5/7/2021 3:13:10 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/7/2021 3:13:10 PM SINGLEP Boot up FleetOS (0.3247s) 5/7/2021 3:13:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/7/2021 3:13:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.9219s) 5/7/2021 3:13:11 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/7/2021 3:13:11 PM SINGLEP Inspect Aft Hatches (0.3773s) 5/7/2021 3:13:11 PM SINGLEP Found 336 xml files in 95 folders in 39ms 5/7/2021 3:13:15 PM SINGLEP Check For Extra Modules (3.8508s) 5/7/2021 3:13:15 PM SINGLEP 336 Xml Files Parsed in 3,818ms 5/7/2021 3:13:15 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Game Version: 2.901 5/7/2021 3:13:15 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Recalculate Speed Of Light (0.0476s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Generating Framerates (0.0060s) 5/7/2021 3:13:15 PM 2.901 SINGLEP Update mod and expansion statuses! 5/7/2021 3:13:15 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/7/2021 3:13:15 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/7/2021 3:13:15 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.0648s) 5/7/2021 3:13:15 PM 2.901 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 12ms 5/7/2021 3:13:15 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.0406s) 5/7/2021 3:13:16 PM 2.901 SINGLEP Remembering Alamo (0.0889s) 5/7/2021 3:13:16 PM 2.901 SINGLEP Boot Audio Comms (0.0090s) 5/7/2021 3:13:16 PM 2.901 SINGLEP Establish Individual Audio Links (0.3357s) 5/7/2021 3:13:16 PM 2.901 SINGLEP No resolution change was required. 5/7/2021 3:13:16 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/7/2021 3:13:16 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/7/2021 3:13:16 PM 2.901 SINGLEP Refresh Optical Lensing (0.0719s) 5/7/2021 3:13:16 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.5107s) 5/7/2021 3:13:17 PM 2.901 SINGLEP Calculate Odds Of Success (0.1559s) 5/7/2021 3:13:33 PM 2.901 SINGLEP Briefly Panic (16.8600s) 5/7/2021 3:13:34 PM 2.901 SINGLEP Install Confidence Routines (0.4256s) 5/7/2021 3:13:34 PM 2.901 SINGLEP Bring Commander Interface Online (0.1038s) 5/7/2021 3:13:34 PM 2.901 SINGLEP Motivate All Crews (0.0559s) 5/7/2021 3:13:34 PM 2.901 SINGLEP Locating Available Networks (0.0210s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Externalizing Patterns (0.4798s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Hooking Externals (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Handlizing Hooks (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Disengaging Constants (0.0929s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Late Axionic Computations (0.3620s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Poking At Status Indicators (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Discovering States Of Matter (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Searching For A Leader (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Connecting to Fleet Command (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Thinking Of Advice (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Degaussing Advice (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Reading Alien Diaries (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Naming All Known Planets (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Remembering Speeds (0.0090s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Prioritizing Targets (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Thinking Of Objectives (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Inhibiting Visual Scans (0.0120s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Synthesizing Vocals (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Investigating Map Signatures (0.0090s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Ventilating Scenarios (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0050s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Ejecting Tactical Core (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Calibrating Formations (0.0090s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Discharging Colored Ions (0.0150s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Replicating Ion Colors (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Faction Diagnostics (0.0110s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Buffering Hackers (0.0639s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Inverting Death (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Linear Field Variance (0.0416s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Charging Marks (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Differentiating Marks (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Guarding The Posts (0.0949s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Range Manifolds (0.0070s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Purging ROFs (0.0060s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Manipulating Speeds (0.0080s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Detecting Projectiles (0.0050s) 5/7/2021 3:13:35 PM 2.901 SINGLEP Grouping Flow Fields (0.0080s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0120s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Designing Fleets (0.0120s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Thinking Of Technologies (0.0070s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Injecting Galactic Variables (0.0100s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Dropping Starfields (0.0659s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Milking Distant Planets (0.1661s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Categorizing All Planets (0.0060s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Organizing Commands (0.0210s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Calculating Firing Cones (0.0060s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Ejecting Ship Parts Into Space (0.2637s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Re-Aligning Objectives (0.0140s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0060s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Issuing Orders (0.0070s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Augmenting Infusers (0.0060s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Infusing (0.0150s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Load Surrogates (0.0385s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Locate Dictionaries (0.0050s) 5/7/2021 3:13:36 PM 2.901 SINGLEP Set Stage (0.0110s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Breaking Nuclear Bonds (32.6739s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Post-Proton Surge (0.0140s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Background Radiation Taste Test (0.0260s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0400s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Windshield Wiping (0.0080s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Last Organizational Modeling (0.1349s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/7/2021 3:14:09 PM 2.901 SINGLEP Stimulate Modulation (0.0519s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Tip Servos (0.0080s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Design New Fleet Logo (0.0110s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Inspect Fleet Logo (0.0070s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Ogle Enemy Logo (0.0050s) 5/7/2021 3:14:09 PM 2.901 SINGLEP Order Cores By Seniority (0.0090s) 5/7/2021 3:14:09 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/7/2021 3:14:09 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0060s) 5/7/2021 3:14:10 PM 2.901 SINGLEP Final Checks (0.7430s) 5/7/2021 3:14:10 PM 2.901 SINGLEP Load Historical Documents (0.0200s) 5/7/2021 3:14:10 PM 2.901 SINGLEP 60.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.9s) Inspect Aft Hatches (0.4s) Check For Extra Modules (3.9s) Establish Individual Audio Links (0.3s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (16.9s) Install Confidence Routines (0.4s) Externalizing Patterns (0.5s) Late Axionic Computations (0.4s) Ejecting Ship Parts Into Space (0.3s) Breaking Nuclear Bonds (32.7s) Final Checks (0.7s) 5/7/2021 3:14:10 PM 2.901 SINGLEP Hello Steam user 'Vaos' 5/7/2021 3:14:18 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/7/2021 3:14:36 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction CPALogic. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/7/2021 3:14:36 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 12. 5/7/2021 3:14:36 PM 2.901 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/7/2021 3:14:36 PM 2.901 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/7/2021 3:14:36 PM 2.901 SINGLEP loading as template 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AIReserves. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AntiAIZombie. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AntiEveryoneZombie. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction AntiPlayerZombie. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction CPALogic. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction Mercenary. 5/7/2021 3:14:36 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/7/2021 3:14:36 PM 2.901 SINGLEP Fixed 180 missing planet factions. 5/7/2021 3:14:37 PM 2.901 SINGLEP Natural Objects / 0 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Sentinels / 1 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Warden Fleet / 2 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Hunter Fleet / 3 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Praetorian Guard / 4 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Antagonized Dyson Sphere / 5 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Instigators / 6 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP RIP / 7 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Human Resistance Fighters / 8 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Kaizers Marauders / 9 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Relentless AI Wave / 10 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Reserves / 11 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Anti-AI Zombie / 12 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Anti-Everyone Zombie / 13 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Anti-Player Zombie / 14 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Cross Planet Attack / 15 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Macrophage Infestation - Enraged / 16 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP AI Special Operations / 17 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Outguard / 18 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Macrophage Infestation - Tamed / 19 / False 5/7/2021 3:14:37 PM 2.901 SINGLEP Finish load save in 1,516.4ms 5/7/2021 3:14:37 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/7/2021 3:14:38 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/7/2021 3:14:38 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:14:38 PM 2.901 SINGLEP Generate Partial Map Complete 536ms 5/7/2021 3:14:38 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.73 seconds ago. 5/7/2021 3:14:49 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:14:49 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:14:49 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:14:49 PM 2.901 SINGLEP Generate Partial Map Complete 304ms 5/7/2021 3:15:00 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:15:01 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:15:01 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:15:01 PM 2.901 SINGLEP Generate Partial Map Complete 307ms 5/7/2021 3:16:11 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:16:12 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:16:12 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:16:12 PM 2.901 SINGLEP Generate Partial Map Complete 570ms 5/7/2021 3:16:13 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.82 seconds ago. 5/7/2021 3:16:15 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.84 seconds ago. 5/7/2021 3:16:17 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:16:18 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:16:18 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:16:18 PM 2.901 SINGLEP Generate Partial Map Complete 409ms 5/7/2021 3:16:20 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.07 seconds ago. 5/7/2021 3:16:21 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.85 seconds ago. 5/7/2021 3:16:23 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:16:23 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:16:23 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:16:24 PM 2.901 SINGLEP Generate Partial Map Complete 546ms 5/7/2021 3:16:25 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.25 seconds ago. 5/7/2021 3:16:26 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.89 seconds ago. 5/7/2021 3:16:28 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.58 seconds ago. 5/7/2021 3:16:44 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:16:44 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:16:44 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:16:44 PM 2.901 SINGLEP Generate Partial Map Complete 339ms 5/7/2021 3:16:47 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.59 seconds ago. 5/7/2021 3:17:08 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 734350021 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:17:08 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:17:08 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:17:09 PM 2.901 SINGLEP Generate Partial Map Complete 317ms 5/7/2021 3:17:09 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.58 seconds ago. 5/7/2021 3:17:10 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 942616426 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 3:17:10 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 3:17:10 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 3:17:10 PM 2.901 SINGLEP Generate Partial Map Complete 319ms 5/7/2021 3:17:11 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.48 seconds ago. 5/7/2021 3:17:32 PM 2.901 SINGLEP Start Generate FULL Map with Realistic and seed 942616426 and planet count 90 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/7/2021 3:17:32 PM 2.901 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 5/7/2021 3:17:32 PM 2.901 SINGLEP Generate FULL Map Complete 820ms 5/7/2021 3:40:13 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 3:40:33 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 3:41:50 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:10:27 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:11:29 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:12:53 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:15:42 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:16:40 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 4:16:58 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 31,508 created, 0 removed, 31,508 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 51 created, 12 removed, 39 active. Fleets: 168 created, 0 removed, 168 active. GameCommands: 299 created, 50 removed, 249 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 999 created, 0 removed, 999 active. GE_Squads: 18,213 created, 9,655 removed, 8,558 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,250 created, 0 removed, 2,250 active. Planets: 90 created, 0 removed, 90 active. SpeedGroups: 182 created, 149 removed, 33 active. ========================================== 5/7/2021 5:46:36 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/7/2021 5:46:36 PM SINGLEP Boot up FleetOS (0.2004s) 5/7/2021 5:46:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/7/2021 5:46:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.3102s) 5/7/2021 5:46:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/7/2021 5:46:36 PM SINGLEP Inspect Aft Hatches (0.0290s) 5/7/2021 5:46:36 PM SINGLEP Found 336 xml files in 95 folders in 91ms 5/7/2021 5:46:37 PM SINGLEP Check For Extra Modules (0.4965s) 5/7/2021 5:46:37 PM SINGLEP 336 Xml Files Parsed in 405ms 5/7/2021 5:46:37 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Game Version: 2.901 5/7/2021 5:46:37 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Recalculate Speed Of Light (0.0170s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Generating Framerates (0.0090s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Update mod and expansion statuses! 5/7/2021 5:46:37 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/7/2021 5:46:37 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/7/2021 5:46:37 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.0480s) 5/7/2021 5:46:37 PM 2.901 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 17ms 5/7/2021 5:46:37 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.0729s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Remembering Alamo (0.0240s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Boot Audio Comms (0.0100s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Establish Individual Audio Links (0.0250s) 5/7/2021 5:46:37 PM 2.901 SINGLEP No resolution change was required. 5/7/2021 5:46:37 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/7/2021 5:46:37 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/7/2021 5:46:37 PM 2.901 SINGLEP Refresh Optical Lensing (0.0190s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.0340s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Calculate Odds Of Success (0.0230s) 5/7/2021 5:46:37 PM 2.901 SINGLEP Briefly Panic (0.3916s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Install Confidence Routines (0.4448s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Bring Commander Interface Online (0.0945s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Motivate All Crews (0.0639s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Locating Available Networks (0.0220s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Externalizing Patterns (0.0300s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Hooking Externals (0.0090s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Handlizing Hooks (0.0170s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Disengaging Constants (0.0370s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Late Axionic Computations (0.0579s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Poking At Status Indicators (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Discovering States Of Matter (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Searching For A Leader (0.0070s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Connecting to Fleet Command (0.0090s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Thinking Of Advice (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Degaussing Advice (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Reading Alien Diaries (0.0100s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Naming All Known Planets (0.0100s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Remembering Speeds (0.0110s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Prioritizing Targets (0.0070s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0060s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Thinking Of Objectives (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Inhibiting Visual Scans (0.0120s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Synthesizing Vocals (0.0070s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Investigating Map Signatures (0.0120s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Ventilating Scenarios (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Ejecting Tactical Core (0.0080s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Calibrating Formations (0.0050s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0110s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Discharging Colored Ions (0.0180s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Replicating Ion Colors (0.0060s) 5/7/2021 5:46:38 PM 2.901 SINGLEP Faction Diagnostics (0.0140s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Buffering Hackers (0.0439s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Inverting Death (0.0100s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Linear Field Variance (0.0120s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Charging Marks (0.0100s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Differentiating Marks (0.1169s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Guarding The Posts (0.0080s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Range Manifolds (0.0060s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Purging ROFs (0.0060s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Manipulating Speeds (0.0100s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Detecting Projectiles (0.0070s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Grouping Flow Fields (0.0050s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0150s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Designing Fleets (0.0110s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Thinking Of Technologies (0.0070s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Injecting Galactic Variables (0.0110s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Gazing Into Starfields (0.0130s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Gazing At Distant Planets (0.0180s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Categorizing All Planets (0.0080s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Organizing Commands (0.0170s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Calculating Firing Cones (0.0070s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Declaring Ship Parts At Customs (0.2687s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Re-Aligning Objectives (0.0160s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0070s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Issuing Orders (0.0060s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Augmenting Infusers (0.0070s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Infusing (0.0170s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Load Surrogates (0.0430s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Locate Dictionaries (0.0050s) 5/7/2021 5:46:39 PM 2.901 SINGLEP Set Stage (0.0110s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Checking Discrete Energy (2.7635s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Post-Proton Surge (0.0130s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Background Radiation Taste Test (0.0280s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Windshield Wiping (0.0080s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Last Organizational Modeling (0.1988s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/7/2021 5:46:42 PM 2.901 SINGLEP Stimulate Modulation (0.0649s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Tip Servos (0.0060s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Design New Fleet Logo (0.0100s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Inspect Fleet Logo (0.0080s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Ogle Enemy Logo (0.0050s) 5/7/2021 5:46:42 PM 2.901 SINGLEP Order Cores By Seniority (0.0090s) 5/7/2021 5:46:42 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/7/2021 5:46:42 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/7/2021 5:46:43 PM 2.901 SINGLEP Final Checks (0.5644s) 5/7/2021 5:46:43 PM 2.901 SINGLEP Load Historical Documents (0.0050s) 5/7/2021 5:46:43 PM 2.901 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Declaring Ship Parts At Customs (0.3s) Checking Discrete Energy (2.8s) Final Checks (0.6s) 5/7/2021 5:46:43 PM 2.901 SINGLEP Hello Steam user 'Vaos' 5/7/2021 5:46:47 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/7/2021 5:46:47 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/7/2021 5:46:48 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/7/2021 5:46:48 PM 2.901 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/7/2021 5:46:48 PM 2.901 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/7/2021 5:46:48 PM 2.901 SINGLEP loading as template 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction AIReserves. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction AntiAIZombie. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction AntiEveryoneZombie. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction AntiPlayerZombie. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction CPALogic. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction Mercenary. 5/7/2021 5:46:48 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/7/2021 5:46:48 PM 2.901 SINGLEP Natural Objects / 0 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Sentinels / 1 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Warden Fleet / 2 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Hunter Fleet / 3 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Praetorian Guard / 4 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Antagonized Dyson Sphere / 5 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Instigators / 6 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP RIP / 7 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Human Resistance Fighters / 8 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Kaizers Marauders / 9 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Relentless AI Wave / 10 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Reserves / 11 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Anti-AI Zombie / 12 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Anti-Everyone Zombie / 13 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Anti-Player Zombie / 14 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Cross Planet Attack / 15 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Macrophage Infestation - Enraged / 16 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP AI Special Operations / 17 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Outguard / 18 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Macrophage Infestation - Tamed / 19 / False 5/7/2021 5:46:48 PM 2.901 SINGLEP Finish load save in 982.8ms 5/7/2021 5:46:49 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 4887198 and planet count 90 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/7/2021 5:46:49 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/7/2021 5:46:49 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:46:49 PM 2.901 SINGLEP Generate Partial Map Complete 535ms 5/7/2021 5:47:12 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 4887198 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:47:12 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:47:12 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:47:13 PM 2.901 SINGLEP Generate Partial Map Complete 329ms 5/7/2021 5:47:18 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 4887198 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:47:18 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:47:18 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:47:18 PM 2.901 SINGLEP Generate Partial Map Complete 379ms 5/7/2021 5:47:56 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 256350782 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:47:56 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:47:56 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:47:56 PM 2.901 SINGLEP Generate Partial Map Complete 309ms 5/7/2021 5:47:57 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.50 seconds ago. 5/7/2021 5:47:58 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.39 seconds ago. 5/7/2021 5:47:59 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 7436671 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:47:59 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:47:59 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:00 PM 2.901 SINGLEP Generate Partial Map Complete 497ms 5/7/2021 5:48:00 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.66 seconds ago. 5/7/2021 5:48:06 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 7436671 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:48:07 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:48:07 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:07 PM 2.901 SINGLEP Generate Partial Map Complete 328ms 5/7/2021 5:48:08 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 356998152 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:48:08 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:48:08 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:08 PM 2.901 SINGLEP Generate Partial Map Complete 339ms 5/7/2021 5:48:08 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.49 seconds ago. 5/7/2021 5:48:10 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 184865858 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:48:10 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:48:10 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:10 PM 2.901 SINGLEP Generate Partial Map Complete 337ms 5/7/2021 5:48:10 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.44 seconds ago. 5/7/2021 5:48:12 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 369651505 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:48:13 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:48:13 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:13 PM 2.901 SINGLEP Generate Partial Map Complete 308ms 5/7/2021 5:48:15 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 255661297 and planet count 90 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/7/2021 5:48:15 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/7/2021 5:48:15 PM 2.901 SINGLEP Fixed 2250 missing planet factions. 5/7/2021 5:48:15 PM 2.901 SINGLEP Generate Partial Map Complete 323ms 5/7/2021 5:48:26 PM 2.901 SINGLEP Start Generate FULL Map with Realistic and seed 255661297 and planet count 90 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/7/2021 5:48:26 PM 2.901 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 5/7/2021 5:48:27 PM 2.901 SINGLEP Generate FULL Map Complete 848ms 5/7/2021 5:58:40 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 5:59:42 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 6:00:36 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 6:02:24 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 6:02:57 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 7:24:07 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 7:25:30 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 8:16:47 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 9:01:36 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 9:31:48 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 9:32:22 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 9:32:47 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 10:32:55 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 11:14:33 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 11:41:28 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 11:42:07 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/7/2021 11:45:41 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 12:46:27 AM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 77,462 created, 0 removed, 77,462 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 8,839 created, 7,048 removed, 1,791 active. Fleets: 680 created, 374 removed, 306 active. GameCommands: 496,303 created, 494,794 removed, 1,509 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 3,492 created, 0 removed, 3,492 active. GE_Squads: 455,007 created, 432,953 removed, 22,054 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,250 created, 0 removed, 2,250 active. Planets: 90 created, 0 removed, 90 active. SpeedGroups: 5,724 created, 5,705 removed, 19 active. ========================================== 5/8/2021 2:59:37 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/8/2021 2:59:37 PM SINGLEP Boot up FleetOS (0.3241s) 5/8/2021 2:59:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/8/2021 2:59:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.9165s) 5/8/2021 2:59:38 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/8/2021 2:59:38 PM SINGLEP Inspect Aft Hatches (0.5782s) 5/8/2021 2:59:39 PM SINGLEP Found 336 xml files in 95 folders in 819ms 5/8/2021 2:59:43 PM SINGLEP Check For Extra Modules (4.8404s) 5/8/2021 2:59:43 PM SINGLEP 336 Xml Files Parsed in 4,019ms 5/8/2021 2:59:43 PM SINGLEP Gather Ancient Lifeforms (0.0110s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Game Version: 2.901 5/8/2021 2:59:43 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Recalculate Speed Of Light (0.0270s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Generating Framerates (0.0090s) 5/8/2021 2:59:43 PM 2.901 SINGLEP Update mod and expansion statuses! 5/8/2021 2:59:43 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/8/2021 2:59:43 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/8/2021 2:59:43 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.0679s) 5/8/2021 2:59:43 PM 2.901 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 17ms 5/8/2021 2:59:44 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.4656s) 5/8/2021 2:59:44 PM 2.901 SINGLEP Remembering Alamo (0.1199s) 5/8/2021 2:59:44 PM 2.901 SINGLEP Boot Audio Comms (0.0100s) 5/8/2021 2:59:44 PM 2.901 SINGLEP Establish Individual Audio Links (0.3419s) 5/8/2021 2:59:44 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 2:59:44 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 2:59:44 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/8/2021 2:59:44 PM 2.901 SINGLEP Refresh Optical Lensing (0.0559s) 5/8/2021 2:59:45 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.5579s) 5/8/2021 2:59:45 PM 2.901 SINGLEP Calculate Odds Of Success (0.2081s) 5/8/2021 3:00:02 PM 2.901 SINGLEP Briefly Panic (17.3784s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Install Confidence Routines (0.4127s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Bring Commander Interface Online (0.1049s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Motivate All Crews (0.0599s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Locating Available Networks (0.1020s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Externalizing Patterns (0.4537s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Hooking Externals (0.0070s) 5/8/2021 3:00:03 PM 2.901 SINGLEP Handlizing Hooks (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Disengaging Constants (0.0790s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Late Axionic Computations (0.4785s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Poking At Status Indicators (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Discovering States Of Matter (0.0060s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Searching For A Leader (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0089s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Connecting to Fleet Command (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Thinking Of Advice (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Degaussing Advice (0.0090s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Reading Alien Diaries (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Naming All Known Planets (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Remembering Speeds (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Prioritizing Targets (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Thinking Of Objectives (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Inhibiting Visual Scans (0.0709s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Synthesizing Vocals (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Investigating Map Signatures (0.0110s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Ventilating Scenarios (0.0060s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Ejecting Tactical Core (0.0060s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Calibrating Formations (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Discharging Colored Ions (0.0150s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Replicating Ion Colors (0.0060s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Faction Diagnostics (0.0110s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Buffering Hackers (0.0590s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Inverting Death (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Linear Field Variance (0.0400s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Charging Marks (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Differentiating Marks (0.0080s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Guarding The Posts (0.1009s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Range Manifolds (0.0070s) 5/8/2021 3:00:04 PM 2.901 SINGLEP Purging ROFs (0.0060s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Manipulating Speeds (0.0090s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Detecting Projectiles (0.0060s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Grouping Flow Fields (0.0076s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0120s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Designing Fleets (0.0140s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Thinking Of Technologies (0.0090s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0050s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Injecting Galactic Variables (0.0140s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Propping Up Starfields (0.0510s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Blowing Up Distant Planets (0.1549s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Categorizing All Planets (0.0080s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Organizing Commands (0.0380s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Calculating Firing Cones (0.0080s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Divulge Ship Part Schematics To Enemy (0.2178s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Re-Aligning Objectives (0.0180s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0100s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Issuing Orders (0.0080s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Augmenting Infusers (0.0060s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Infusing (0.0170s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Load Surrogates (0.0618s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Locate Dictionaries (0.0060s) 5/8/2021 3:00:05 PM 2.901 SINGLEP Set Stage (0.0110s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Calculate Closest Relative Dimensions (32.5443s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Post-Proton Surge (0.0170s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Background Radiation Taste Test (0.0260s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0360s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Windshield Wiping (0.0080s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Last Organizational Modeling (0.1419s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/8/2021 3:00:38 PM 2.901 SINGLEP Stimulate Modulation (0.0619s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Tip Servos (0.0090s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0120s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Design New Fleet Logo (0.0160s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Inspect Fleet Logo (0.0090s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Ogle Enemy Logo (0.0080s) 5/8/2021 3:00:38 PM 2.901 SINGLEP Order Cores By Seniority (0.0080s) 5/8/2021 3:00:38 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/8/2021 3:00:38 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/8/2021 3:00:39 PM 2.901 SINGLEP Final Checks (0.7514s) 5/8/2021 3:00:39 PM 2.901 SINGLEP Load Historical Documents (0.0040s) 5/8/2021 3:00:39 PM 2.901 SINGLEP 62.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.9s) Inspect Aft Hatches (0.6s) Check For Extra Modules (4.8s) Pruning Excess Brain Cells (0.5s) Establish Individual Audio Links (0.3s) Revise Fundamental Physical Laws (0.6s) Briefly Panic (17.4s) Install Confidence Routines (0.4s) Externalizing Patterns (0.5s) Late Axionic Computations (0.5s) Calculate Closest Relative Dimensions (32.5s) Final Checks (0.8s) 5/8/2021 3:00:39 PM 2.901 SINGLEP Hello Steam user 'Vaos' 5/8/2021 3:03:01 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/8/2021 3:03:01 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Royal 7/ENDDwdQWD.save Source1: AnythingElse Source3: LoadingSaveGame 5/8/2021 3:03:03 PM 2.901 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 8 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/8/2021 3:03:03 PM 2.901 SINGLEP Natural Objects / 0 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Sentinels / 1 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Warden Fleet / 2 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Hunter Fleet / 3 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Praetorian Guard / 4 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Antagonized Dyson Sphere / 5 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Instigators / 6 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP RIP / 7 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Human Resistance Fighters / 8 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Kaizers Marauders / 9 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Relentless AI Wave / 10 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Reserves / 11 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Anti-AI Zombie / 12 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Anti-Everyone Zombie / 13 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Anti-Player Zombie / 14 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Cross Planet Attack / 15 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Macrophage Infestation - Enraged / 16 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP AI Special Operations / 17 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Outguard / 18 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Macrophage Infestation - Tamed / 19 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP (Beacon) Devourer Golem / 20 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP (Beacon) Fallen Spire / 21 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Nanocaust / 22 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP (Beacon) Scourge / 23 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Civilian Industry / 24 / False 5/8/2021 3:03:03 PM 2.901 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 42ms 5/8/2021 3:03:03 PM 2.901 SINGLEP Finish load save in 2,202.7ms 5/8/2021 3:28:18 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 3:52:42 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 23,845 created, 0 removed, 23,845 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 1,785 created, 772 removed, 1,013 active. Fleets: 375 created, 59 removed, 316 active. GameCommands: 91,998 created, 90,623 removed, 1,375 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 2,046 created, 0 removed, 2,046 active. GE_Squads: 98,167 created, 76,319 removed, 21,848 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,250 created, 0 removed, 2,250 active. Planets: 90 created, 0 removed, 90 active. SpeedGroups: 2,350 created, 2,341 removed, 9 active. ========================================== 5/8/2021 3:52:49 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Royal 7\Autosave at 7h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/8/2021 3:52:50 PM 2.901 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 5/8/2021 3:52:50 PM 2.901 SINGLEP Finish load save in 974.0ms 5/8/2021 4:06:20 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 4:07:58 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 4:56:28 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 5:58:29 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 6:17:05 PM 2.901 SINGLEP Logged Achievement To Steam Allies After All 5/8/2021 6:17:05 PM 2.901 SINGLEP Logged Achievement To Steam Bullshark Slayer 5/8/2021 6:17:05 PM 2.901 SINGLEP Logged Achievement To Steam Megalodon Hunter 5/8/2021 6:17:05 PM 2.901 SINGLEP Logged Achievement To Steam Uprising 5/8/2021 6:17:05 PM 2.901 SINGLEP Logged Achievement To Steam Viva La Revolution 5/8/2021 6:17:07 PM 2.901 SINGLEP Loading older savegame, faction RIP originally had 184,520 energy, but balance changes would have dropped their amount to -86,390. To compensate for things and not completely wreck this existing game, a handicap of 178,650 free energy has been added. 5/8/2021 6:18:44 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 33,939 created, 0 removed, 33,939 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 14,503 created, 14,182 removed, 321 active. Fleets: 688 created, 215 removed, 473 active. GameCommands: 415,127 created, 413,917 removed, 1,210 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 4,367 created, 0 removed, 4,367 active. GE_Squads: 270,838 created, 237,731 removed, 33,107 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,250 created, 0 removed, 2,250 active. Planets: 90 created, 0 removed, 90 active. SpeedGroups: 2,522 created, 2,509 removed, 13 active. ========================================== 5/8/2021 10:20:02 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/8/2021 10:20:02 PM SINGLEP Boot up FleetOS (0.2138s) 5/8/2021 10:20:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/8/2021 10:20:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.6433s) 5/8/2021 10:20:02 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/8/2021 10:20:02 PM SINGLEP Inspect Aft Hatches (0.1978s) 5/8/2021 10:20:02 PM SINGLEP Found 336 xml files in 95 folders in 53ms 5/8/2021 10:20:04 PM SINGLEP Check For Extra Modules (1.5000s) 5/8/2021 10:20:04 PM SINGLEP 336 Xml Files Parsed in 1,438ms 5/8/2021 10:20:04 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Game Version: 2.901 5/8/2021 10:20:04 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0110s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Recalculate Speed Of Light (0.0140s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Generating Framerates (0.0050s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Update mod and expansion statuses! 5/8/2021 10:20:04 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/8/2021 10:20:04 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/8/2021 10:20:04 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.0450s) 5/8/2021 10:20:04 PM 2.901 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 10ms 5/8/2021 10:20:04 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.2517s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Remembering Alamo (0.0260s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Boot Audio Comms (0.0090s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Establish Individual Audio Links (0.0525s) 5/8/2021 10:20:04 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 10:20:04 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 10:20:04 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/8/2021 10:20:04 PM 2.901 SINGLEP Refresh Optical Lensing (0.0120s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.0360s) 5/8/2021 10:20:04 PM 2.901 SINGLEP Calculate Odds Of Success (0.0395s) 5/8/2021 10:20:05 PM 2.901 SINGLEP Briefly Panic (0.3627s) 5/8/2021 10:20:05 PM 2.901 SINGLEP Install Confidence Routines (0.4221s) 5/8/2021 10:20:05 PM 2.901 SINGLEP Bring Commander Interface Online (0.1139s) 5/8/2021 10:20:05 PM 2.901 SINGLEP Motivate All Crews (0.0559s) 5/8/2021 10:20:05 PM 2.901 SINGLEP Locating Available Networks (0.0839s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Externalizing Patterns (0.3831s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Hooking Externals (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Handlizing Hooks (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Disengaging Constants (0.0360s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Late Axionic Computations (0.2043s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Poking At Status Indicators (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Discovering States Of Matter (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Searching For A Leader (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Connecting to Fleet Command (0.0080s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Thinking Of Advice (0.0070s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Degaussing Advice (0.0070s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Reading Alien Diaries (0.0090s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Naming All Known Planets (0.0049s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Remembering Speeds (0.0080s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Prioritizing Targets (0.0070s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0060s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Thinking Of Objectives (0.0080s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Inhibiting Visual Scans (0.0519s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Synthesizing Vocals (0.0060s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Investigating Map Signatures (0.0110s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Ventilating Scenarios (0.0060s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Ejecting Tactical Core (0.0070s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Calibrating Formations (0.0050s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0100s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Discharging Colored Ions (0.0150s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Replicating Ion Colors (0.0050s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Faction Diagnostics (0.0150s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Buffering Hackers (0.0315s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Inverting Death (0.0080s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Linear Field Variance (0.0150s) 5/8/2021 10:20:06 PM 2.901 SINGLEP Charging Marks (0.0060s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Differentiating Marks (0.1009s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Guarding The Posts (0.0080s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Range Manifolds (0.0060s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Purging ROFs (0.0080s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Manipulating Speeds (0.0070s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Detecting Projectiles (0.0080s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Grouping Flow Fields (0.0050s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0140s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Designing Fleets (0.0120s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Thinking Of Technologies (0.0090s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0110s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Injecting Galactic Variables (0.0150s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Pining For Starfields (0.0250s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Pinpointing Distant Planets (0.0250s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Categorizing All Planets (0.0080s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Organizing Commands (0.0200s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Calculating Firing Cones (0.0110s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2598s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Re-Aligning Objectives (0.0185s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0070s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Issuing Orders (0.0070s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Augmenting Infusers (0.0070s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Infusing (0.0170s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Load Surrogates (0.0430s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Locate Dictionaries (0.0060s) 5/8/2021 10:20:07 PM 2.901 SINGLEP Set Stage (0.0100s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Install Replacement Weapons (2.6782s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Post-Proton Surge (0.0160s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Background Radiation Taste Test (0.0247s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Windshield Wiping (0.0070s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Last Organizational Modeling (0.1598s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/8/2021 10:20:10 PM 2.901 SINGLEP Stimulate Modulation (0.0569s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Tip Servos (0.0080s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Design New Fleet Logo (0.0090s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Inspect Fleet Logo (0.0080s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Ogle Enemy Logo (0.0070s) 5/8/2021 10:20:10 PM 2.901 SINGLEP Order Cores By Seniority (0.0070s) 5/8/2021 10:20:10 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/8/2021 10:20:10 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/8/2021 10:20:11 PM 2.901 SINGLEP Final Checks (0.6113s) 5/8/2021 10:20:11 PM 2.901 SINGLEP Load Historical Documents (0.0060s) 5/8/2021 10:20:11 PM 2.901 SINGLEP 9.4 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Externalizing Patterns (0.4s) Kicking Ship Parts Down Elevator Shaft (0.3s) Install Replacement Weapons (2.7s) Final Checks (0.6s) 5/8/2021 10:20:11 PM 2.901 SINGLEP Hello Steam user 'Vaos' 5/8/2021 10:20:18 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/8/2021 10:21:06 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Bar Brawl Bystanders.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction CPALogic. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/8/2021 10:21:06 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 12. 5/8/2021 10:21:06 PM 2.901 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/8/2021 10:21:06 PM 2.901 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Macrophage Infestation - Tamed AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/8/2021 10:21:06 PM 2.901 SINGLEP loading as template 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AIReserves. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AntiAIZombie. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AntiEveryoneZombie. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction AntiPlayerZombie. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction CPALogic. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction Mercenary. 5/8/2021 10:21:06 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/8/2021 10:21:06 PM 2.901 SINGLEP Natural Objects / 0 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Sentinels / 1 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Warden Fleet / 2 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Hunter Fleet / 3 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Praetorian Guard / 4 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Antagonized Dyson Sphere / 5 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Instigators / 6 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP RIP / 7 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Sentinels / 8 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Warden Fleet / 9 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Hunter Fleet / 10 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Praetorian Guard / 11 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Dark Spire / 12 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Relentless AI Wave / 13 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Reserves / 14 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Anti-AI Zombie / 15 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Anti-Everyone Zombie / 16 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Anti-Player Zombie / 17 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Cross Planet Attack / 18 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Macrophage Infestation - Enraged / 19 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP AI Special Operations / 20 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Outguard / 21 / False 5/8/2021 10:21:06 PM 2.901 SINGLEP Macrophage Infestation - Tamed / 22 / False 5/8/2021 10:21:07 PM 2.901 SINGLEP Finish load save in 1,357.1ms 5/8/2021 10:21:07 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 332153405 and planet count 70 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/8/2021 10:21:07 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/8/2021 10:21:07 PM 2.901 SINGLEP Fixed 2100 missing planet factions. 5/8/2021 10:21:07 PM 2.901 SINGLEP Generate Partial Map Complete 479ms 5/8/2021 10:21:08 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.65 seconds ago. 5/8/2021 10:25:41 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 332153405 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:25:41 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:25:41 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:25:41 PM 2.901 SINGLEP Generate Partial Map Complete 206ms 5/8/2021 10:25:46 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.80 seconds ago. 5/8/2021 10:25:49 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 332153405 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:25:49 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:25:49 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:25:49 PM 2.901 SINGLEP Generate Partial Map Complete 202ms 5/8/2021 10:25:52 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.74 seconds ago. 5/8/2021 10:25:58 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 332153405 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:25:58 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:25:58 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:25:58 PM 2.901 SINGLEP Generate Partial Map Complete 192ms 5/8/2021 10:26:18 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 332153405 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:26:18 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:26:18 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:26:18 PM 2.901 SINGLEP Generate Partial Map Complete 194ms 5/8/2021 10:26:36 PM 2.901 SINGLEP Start Generate FULL Map with Wheel and seed 332153405 and planet count 70 and 38 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/8/2021 10:26:36 PM 2.901 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 5/8/2021 10:26:36 PM 2.901 SINGLEP Generate FULL Map Complete 539ms 5/8/2021 10:34:50 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,216 created, 0 removed, 4,216 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 375 created, 303 removed, 72 active. Fleets: 171 created, 1 removed, 170 active. GameCommands: 128 created, 0 removed, 128 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 645 created, 0 removed, 645 active. GE_Squads: 6,400 created, 729 removed, 5,671 active. Pathfinders: 76 created, 0 removed, 76 active. PlanetFactions: 2,660 created, 0 removed, 2,660 active. Planets: 70 created, 0 removed, 70 active. SpeedGroups: 4 created, 2 removed, 2 active. ========================================== 5/8/2021 10:35:21 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/8/2021 10:35:21 PM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/8/2021 10:35:21 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/8/2021 10:35:21 PM 2.901 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/8/2021 10:35:21 PM 2.901 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/8/2021 10:35:21 PM 2.901 SINGLEP loading as template 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction AIReserves. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction AntiAIZombie. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction AntiEveryoneZombie. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction AntiPlayerZombie. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction CPALogic. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction ExecutorFakeFaction. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction Mercenary. 5/8/2021 10:35:21 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/8/2021 10:35:22 PM 2.901 SINGLEP Finish load save in 314.9ms 5/8/2021 10:35:22 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 228248554 and planet count 70 and 38 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/8/2021 10:35:22 PM 2.901 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/8/2021 10:35:22 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:22 PM 2.901 SINGLEP Generate Partial Map Complete 192ms 5/8/2021 10:35:31 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:31 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:31 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:31 PM 2.901 SINGLEP Generate Partial Map Complete 212ms 5/8/2021 10:35:33 PM 2.901 SINGLEP Start Generate Partial Map with D18Bubbles and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:33 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:33 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:34 PM 2.901 SINGLEP Generate Partial Map Complete 203ms 5/8/2021 10:35:38 PM 2.901 SINGLEP Start Generate Partial Map with Clusters and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:39 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:39 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:39 PM 2.901 SINGLEP Generate Partial Map Complete 586ms 5/8/2021 10:35:41 PM 2.901 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:41 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:41 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:41 PM 2.901 SINGLEP Generate Partial Map Complete 226ms 5/8/2021 10:35:45 PM 2.901 SINGLEP Start Generate Partial Map with Concentric and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:45 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:45 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:45 PM 2.901 SINGLEP Generate Partial Map Complete 190ms 5/8/2021 10:35:50 PM 2.901 SINGLEP Start Generate Partial Map with Encapsulated and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:50 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:50 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:51 PM 2.901 SINGLEP Generate Partial Map Complete 204ms 5/8/2021 10:35:53 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.75 seconds ago. 5/8/2021 10:35:55 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.55 seconds ago. 5/8/2021 10:35:56 PM 2.901 SINGLEP Start Generate Partial Map with Encapsulated and seed 228248554 and planet count 70 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:35:56 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:35:56 PM 2.901 SINGLEP Fixed 2660 missing planet factions. 5/8/2021 10:35:56 PM 2.901 SINGLEP Generate Partial Map Complete 191ms 5/8/2021 10:35:57 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.42 seconds ago. 5/8/2021 10:35:58 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.49 seconds ago. 5/8/2021 10:36:16 PM 2.901 SINGLEP Start Generate Partial Map with Encapsulated and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:16 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:16 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:36:17 PM 2.901 SINGLEP Generate Partial Map Complete 307ms 5/8/2021 10:36:28 PM 2.901 SINGLEP Start Generate Partial Map with Encapsulated and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:29 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:29 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:36:29 PM 2.901 SINGLEP Generate Partial Map Complete 340ms 5/8/2021 10:36:30 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.99 seconds ago. 5/8/2021 10:36:32 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.61 seconds ago. 5/8/2021 10:36:34 PM 2.901 SINGLEP Start Generate Partial Map with Encapsulated and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:34 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:34 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:36:34 PM 2.901 SINGLEP Generate Partial Map Complete 265ms 5/8/2021 10:36:35 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.47 seconds ago. 5/8/2021 10:36:36 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.74 seconds ago. 5/8/2021 10:36:38 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.60 seconds ago. 5/8/2021 10:36:41 PM 2.901 SINGLEP Start Generate Partial Map with Grid and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:41 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:41 PM 2.901 SINGLEP Fixed 6422 missing planet factions. 5/8/2021 10:36:41 PM 2.901 SINGLEP Generate Partial Map Complete 376ms 5/8/2021 10:36:44 PM 2.901 SINGLEP Start Generate Partial Map with Honeycomb and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:44 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:44 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:36:45 PM 2.901 SINGLEP Generate Partial Map Complete 290ms 5/8/2021 10:36:48 PM 2.901 SINGLEP Start Generate Partial Map with D18Rings and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:48 PM 2.901 SINGLEP Removed 104 self-referential planet links in this map. Harmless now. 5/8/2021 10:36:48 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:48 PM 2.901 SINGLEP Fixed 5548 missing planet factions. 5/8/2021 10:36:48 PM 2.901 SINGLEP Generate Partial Map Complete 385ms 5/8/2021 10:36:56 PM 2.901 SINGLEP Start Generate Partial Map with Maze and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:36:56 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:36:56 PM 2.901 SINGLEP Fixed 6422 missing planet factions. 5/8/2021 10:36:57 PM 2.901 SINGLEP Generate Partial Map Complete 344ms 5/8/2021 10:37:00 PM 2.901 SINGLEP Start Generate Partial Map with Octopus and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 11 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 8 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:00 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:02 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:37:02 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:37:02 PM 2.901 SINGLEP Generate Partial Map Complete 2334ms 5/8/2021 10:37:07 PM 2.901 SINGLEP Start Generate Partial Map with Octopus and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:37:07 PM 2.901 SINGLEP total central planets: 60 5/8/2021 10:37:07 PM 2.901 SINGLEP created central planets: 60 5/8/2021 10:37:07 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 28 planets 5/8/2021 10:37:11 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:37:11 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:37:11 PM 2.901 SINGLEP Generate Partial Map Complete 3559ms 5/8/2021 10:37:15 PM 2.901 SINGLEP Start Generate Partial Map with Octopus and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:37:15 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 17 planets 5/8/2021 10:37:15 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:15 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 10 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 10 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 7 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 16 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 16 planets 5/8/2021 10:37:16 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 8 planets 5/8/2021 10:37:18 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:37:18 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:37:18 PM 2.901 SINGLEP Generate Partial Map Complete 2527ms 5/8/2021 10:37:59 PM 2.901 SINGLEP Start Generate Partial Map with Snake and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:00 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:00 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:00 PM 2.901 SINGLEP Generate Partial Map Complete 330ms 5/8/2021 10:38:07 PM 2.901 SINGLEP Start Generate Partial Map with D18Swirl and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:07 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:07 PM 2.901 SINGLEP Fixed 5966 missing planet factions. 5/8/2021 10:38:07 PM 2.901 SINGLEP Generate Partial Map Complete 409ms 5/8/2021 10:38:10 PM 2.901 SINGLEP Start Generate Partial Map with Wheel and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:10 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:10 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:10 PM 2.901 SINGLEP Generate Partial Map Complete 279ms 5/8/2021 10:38:14 PM 2.901 SINGLEP Start Generate Partial Map with X and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:14 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:14 PM 2.901 SINGLEP Fixed 6840 missing planet factions. 5/8/2021 10:38:14 PM 2.901 SINGLEP Generate Partial Map Complete 367ms 5/8/2021 10:38:20 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:20 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:20 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:20 PM 2.901 SINGLEP Generate Partial Map Complete 394ms 5/8/2021 10:38:20 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.44 seconds ago. 5/8/2021 10:38:28 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:29 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:29 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:29 PM 2.901 SINGLEP Generate Partial Map Complete 333ms 5/8/2021 10:38:31 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.28 seconds ago. 5/8/2021 10:38:36 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:36 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 160 planets 5/8/2021 10:38:37 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:37 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:37 PM 2.901 SINGLEP Generate Partial Map Complete 713ms 5/8/2021 10:38:37 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.30 seconds ago. 5/8/2021 10:38:44 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:44 PM 2.901 SINGLEP Trying to create a minimum spanning tree with 160 planets 5/8/2021 10:38:45 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:45 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:45 PM 2.901 SINGLEP Generate Partial Map Complete 859ms 5/8/2021 10:38:45 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.90 seconds ago. 5/8/2021 10:38:50 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 228248554 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:50 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:50 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:50 PM 2.901 SINGLEP Generate Partial Map Complete 326ms 5/8/2021 10:38:52 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.93 seconds ago. 5/8/2021 10:38:54 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 959243282 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:38:54 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:38:54 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:38:54 PM 2.901 SINGLEP Generate Partial Map Complete 336ms 5/8/2021 10:38:55 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.77 seconds ago. 5/8/2021 10:39:01 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 959243282 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:01 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:01 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:01 PM 2.901 SINGLEP Generate Partial Map Complete 336ms 5/8/2021 10:39:02 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.96 seconds ago. 5/8/2021 10:39:04 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 21632727 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:04 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:04 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:04 PM 2.901 SINGLEP Generate Partial Map Complete 319ms 5/8/2021 10:39:06 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 731556847 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:06 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:06 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:06 PM 2.901 SINGLEP Generate Partial Map Complete 328ms 5/8/2021 10:39:07 PM 2.901 SINGLEP Start Generate Partial Map with Simple and seed 67020330 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:07 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:07 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:07 PM 2.901 SINGLEP Generate Partial Map Complete 321ms 5/8/2021 10:39:11 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 67020330 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:13 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:13 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:14 PM 2.901 SINGLEP Generate Partial Map Complete 2473ms 5/8/2021 10:39:22 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 67020330 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:23 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:23 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:23 PM 2.901 SINGLEP Generate Partial Map Complete 928ms 5/8/2021 10:39:24 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.11 seconds ago. 5/8/2021 10:39:25 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:25 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:25 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:26 PM 2.901 SINGLEP Generate Partial Map Complete 899ms 5/8/2021 10:39:31 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:32 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:32 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:32 PM 2.901 SINGLEP Generate Partial Map Complete 1348ms 5/8/2021 10:39:39 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:41 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:41 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:41 PM 2.901 SINGLEP Generate Partial Map Complete 2542ms 5/8/2021 10:39:44 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:46 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:46 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:46 PM 2.901 SINGLEP Generate Partial Map Complete 2648ms 5/8/2021 10:39:51 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:52 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:52 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:52 PM 2.901 SINGLEP Generate Partial Map Complete 959ms 5/8/2021 10:39:54 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.82 seconds ago. 5/8/2021 10:39:57 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:39:59 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:39:59 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:39:59 PM 2.901 SINGLEP Generate Partial Map Complete 2537ms 5/8/2021 10:40:03 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:04 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:04 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:05 PM 2.901 SINGLEP Generate Partial Map Complete 1350ms 5/8/2021 10:40:05 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.41 seconds ago. 5/8/2021 10:40:15 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 423917019 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:15 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:15 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:16 PM 2.901 SINGLEP Generate Partial Map Complete 1003ms 5/8/2021 10:40:32 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 462556466 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:32 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:32 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:33 PM 2.901 SINGLEP Generate Partial Map Complete 929ms 5/8/2021 10:40:40 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 462556466 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:42 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:42 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:42 PM 2.901 SINGLEP Generate Partial Map Complete 2498ms 5/8/2021 10:40:44 PM 2.901 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.43 seconds ago. 5/8/2021 10:40:49 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 462556466 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:51 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:51 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:51 PM 2.901 SINGLEP Generate Partial Map Complete 2508ms 5/8/2021 10:40:54 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 462556466 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:40:56 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:40:56 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:40:56 PM 2.901 SINGLEP Generate Partial Map Complete 2457ms 5/8/2021 10:40:56 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 403661556 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:41:00 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:41:00 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:41:00 PM 2.901 SINGLEP Generate Partial Map Complete 3265ms 5/8/2021 10:41:14 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 17862526 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/8/2021 10:41:17 PM 2.901 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/8/2021 10:41:17 PM 2.901 SINGLEP Fixed 6080 missing planet factions. 5/8/2021 10:41:17 PM 2.901 SINGLEP Generate Partial Map Complete 2522ms 5/8/2021 10:41:36 PM 2.901 SINGLEP Start Generate FULL Map with Realistic and seed 17862526 and planet count 160 and 38 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/8/2021 10:41:39 PM 2.901 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 42ms 5/8/2021 10:41:39 PM 2.901 SINGLEP Generate FULL Map Complete 3034ms 5/8/2021 10:41:39 PM 2.901 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Spider Turret from Turret Schematic Server 5/8/2021 11:02:14 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:14 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:27 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:27 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:39 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:39 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:52 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:02:52 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:04 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:04 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:17 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:17 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:30 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:30 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:44 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:03:44 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:04:09 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:04:09 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:12:50 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:15:26 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:16:27 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:17:54 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:18:15 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/8/2021 11:50:10 PM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/9/2021 12:18:26 AM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/9/2021 12:20:04 AM 2.901 SINGLEP An exo is requested to use relentless waves. This is almost certainly a bug. 5/9/2021 12:27:18 AM 2.901 SINGLEP Hit exception in AnalyzeFriendlyToHostileBalance debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI.AnalyzeFriendlyToHostileBalance (System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet targetPlanet, System.Int32& currentLevel, System.Int32& threshold) [0x00024] in :0 5/9/2021 12:27:18 AM 2.901 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Raiderman(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/9/2021 12:27:39 AM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 52,079 created, 0 removed, 52,079 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 15,534 created, 15,143 removed, 391 active. Fleets: 718 created, 356 removed, 362 active. GameCommands: 454 created, 14 removed, 440 active. GE_Others: 178 created, 0 removed, 178 active. GE_Shots: 3,097 created, 0 removed, 3,097 active. GE_Squads: 139,913 created, 115,824 removed, 24,089 active. Pathfinders: 94 created, 0 removed, 94 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 1,193 created, 1,179 removed, 14 active. ========================================== 5/9/2021 12:27:40 AM 2.901 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/9/2021 12:27:41 AM 2.901 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 78ms 5/9/2021 12:27:41 AM 2.901 SINGLEP Finish load save in 1,532.0ms 5/9/2021 12:42:57 AM 2.901 SINGLEP init 5/9/2021 12:48:31 AM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 2,959 created, 2,480 removed, 479 active. Fleets: 476 created, 134 removed, 342 active. GameCommands: 284 created, 2 removed, 282 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 59,559 created, 33,460 removed, 26,099 active. Pathfinders: 92 created, 0 removed, 92 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 487 created, 436 removed, 51 active. ========================================== 5/10/2021 9:32:06 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/10/2021 9:32:06 PM SINGLEP Boot up FleetOS (0.4839s) 5/10/2021 9:32:07 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/10/2021 9:32:07 PM SINGLEP Check System Logs For Rogue Intelligence (1.2010s) 5/10/2021 9:32:08 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/10/2021 9:32:08 PM SINGLEP Inspect Aft Hatches (0.6700s) 5/10/2021 9:32:08 PM SINGLEP Found 337 xml files in 96 folders in 585ms 5/10/2021 9:32:13 PM SINGLEP Check For Extra Modules (5.2492s) 5/10/2021 9:32:13 PM SINGLEP 337 Xml Files Parsed in 4,642ms 5/10/2021 9:32:13 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Game Version: 2.902 5/10/2021 9:32:13 PM 2.902 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Bring Cloaking Systems Online (0.0132s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Recalculate Speed Of Light (0.0308s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Generating Framerates (0.0060s) 5/10/2021 9:32:13 PM 2.902 SINGLEP Update mod and expansion statuses! 5/10/2021 9:32:13 PM 2.902 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/10/2021 9:32:13 PM 2.902 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/10/2021 9:32:13 PM 2.902 SINGLEP Check Nearby Stellar Masses (0.0839s) 5/10/2021 9:32:13 PM 2.902 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 13ms 5/10/2021 9:32:14 PM 2.902 SINGLEP Pruning Excess Brain Cells (0.4779s) 5/10/2021 9:32:14 PM 2.902 SINGLEP Remembering Alamo (0.1344s) 5/10/2021 9:32:14 PM 2.902 SINGLEP Boot Audio Comms (0.0140s) 5/10/2021 9:32:14 PM 2.902 SINGLEP Establish Individual Audio Links (0.3416s) 5/10/2021 9:32:14 PM 2.902 SINGLEP No resolution change was required. 5/10/2021 9:32:14 PM 2.902 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/10/2021 9:32:14 PM 2.902 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/10/2021 9:32:14 PM 2.902 SINGLEP Refresh Optical Lensing (0.0515s) 5/10/2021 9:32:15 PM 2.902 SINGLEP Revise Fundamental Physical Laws (0.5457s) 5/10/2021 9:32:15 PM 2.902 SINGLEP Calculate Odds Of Success (0.1890s) 5/10/2021 9:32:30 PM 2.902 SINGLEP Briefly Panic (15.5221s) 5/10/2021 9:32:31 PM 2.902 SINGLEP Install Confidence Routines (0.5876s) 5/10/2021 9:32:31 PM 2.902 SINGLEP Bring Commander Interface Online (0.1329s) 5/10/2021 9:32:31 PM 2.902 SINGLEP Motivate All Crews (0.0759s) 5/10/2021 9:32:31 PM 2.902 SINGLEP Locating Available Networks (0.1285s) 5/10/2021 9:32:32 PM 2.902 SINGLEP Externalizing Patterns (0.5980s) 5/10/2021 9:32:32 PM 2.902 SINGLEP Hooking Externals (0.0120s) 5/10/2021 9:32:32 PM 2.902 SINGLEP Handlizing Hooks (0.0080s) 5/10/2021 9:32:32 PM 2.902 SINGLEP Disengaging Constants (0.1025s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Late Axionic Computations (0.5298s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Weighing Options (0.0100s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Poking At Status Indicators (0.0080s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Discovering States Of Matter (0.0077s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Searching For A Leader (0.0100s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Suppressing Bad Thoughts (0.0133s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Connecting to Fleet Command (0.0110s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Thinking Of Advice (0.0120s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Degaussing Advice (0.0090s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Reading Alien Diaries (0.0110s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Naming All Known Planets (0.0135s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Remembering Speeds (0.0071s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Prioritizing Targets (0.0106s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Rebooting Sensor Arrays (0.0085s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Unloading Prismatic Grid (0.0123s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Thinking Of Objectives (0.0080s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Inhibiting Visual Scans (0.0750s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Synthesizing Vocals (0.0120s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Investigating Map Signatures (0.0109s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Ventilating Scenarios (0.0100s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Ejecting Tactical Core (0.0070s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Calibrating Formations (0.0070s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Intercepting Galactic Maps (0.0110s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Discharging Colored Ions (0.0189s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Replicating Ion Colors (0.0110s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Faction Diagnostics (0.0200s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Buffering Hackers (0.0840s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Inverting Death (0.0140s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Linear Field Variance (0.0670s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Charging Marks (0.0091s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Differentiating Marks (0.1251s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Guarding The Posts (0.0150s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Range Manifolds (0.0050s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Purging ROFs (0.0108s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Manipulating Speeds (0.0060s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Detecting Projectiles (0.0120s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Grouping Flow Fields (0.0080s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Modulating Flow Field Groups (0.0145s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Designing Fleets (0.0150s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Thinking Of Technologies (0.0130s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Injecting Galactic Variables (0.0136s) 5/10/2021 9:32:33 PM 2.902 SINGLEP Weepinig Over Starfields (0.0481s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Discovering Distant Planets (0.1637s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Categorizing All Planets (0.0126s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Organizing Commands (0.0420s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Calculating Firing Cones (0.0128s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Remembering Lost Ship Parts (0.3813s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Re-Aligning Objectives (0.0205s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Sterilizing Test Chamber (0.0130s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Issuing Orders (0.0080s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Augmenting Infusers (0.0080s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Infusing (0.0233s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Load Surrogates (0.0737s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Locate Dictionaries (0.0060s) 5/10/2021 9:32:34 PM 2.902 SINGLEP Set Stage (0.0120s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Jiggling All Adapters (34.5045s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Post-Proton Surge (0.0601s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Background Radiation Taste Test (0.1109s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Shuffling Chairs On Command Deck (0.0450s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Windshield Wiping (0.0090s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Last Organizational Modeling (0.2105s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/10/2021 9:33:09 PM 2.902 SINGLEP Stimulate Modulation (0.0734s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Tip Servos (0.0130s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Design New Fleet Logo (0.0151s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Inspect Fleet Logo (0.0160s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Ogle Enemy Logo (0.0070s) 5/10/2021 9:33:09 PM 2.902 SINGLEP Order Cores By Seniority (0.0090s) 5/10/2021 9:33:09 PM 2.902 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/10/2021 9:33:09 PM 2.902 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/10/2021 9:33:10 PM 2.902 SINGLEP Final Checks (0.9885s) 5/10/2021 9:33:10 PM 2.902 SINGLEP Load Historical Documents (0.0050s) 5/10/2021 9:33:10 PM 2.902 SINGLEP 64.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (0.7s) Check For Extra Modules (5.2s) Pruning Excess Brain Cells (0.5s) Establish Individual Audio Links (0.3s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (15.5s) Install Confidence Routines (0.6s) Externalizing Patterns (0.6s) Late Axionic Computations (0.5s) Remembering Lost Ship Parts (0.4s) Jiggling All Adapters (34.5s) Final Checks (1.0s) 5/10/2021 9:33:11 PM 2.902 SINGLEP Hello Steam user 'Vaos' 5/10/2021 9:33:15 PM 2.902 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2902_DZExo Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/10/2021 9:33:15 PM 2.902 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/2.save Source1: AnythingElse Source3: LoadingSaveGame 5/10/2021 9:33:18 PM 2.902 SINGLEP Natural Objects / 0 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Bar Fighter / 1 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Warden Fleet / 2 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Hunter Fleet / 3 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Praetorian Guard / 4 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Antagonized Dyson Sphere / 5 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Instigators / 6 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP RIP / 7 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Shieldhate / 8 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Warden Fleet / 9 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Hunter Fleet / 10 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Praetorian Guard / 11 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Dark Spire / 12 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Fortressman / 13 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Warden Fleet / 14 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Hunter Fleet / 15 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Praetorian Guard / 16 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Raiderman / 17 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Warden Fleet / 18 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Hunter Fleet / 19 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Praetorian Guard / 20 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Relentless AI Wave / 21 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Reserves / 22 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Anti-AI Zombie / 23 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Anti-Everyone Zombie / 24 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Anti-Player Zombie / 25 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Cross Planet Attack / 26 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP AI Special Operations / 28 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Outguard / 29 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Devourer Golem / 31 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP Fallen Spire / 32 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Kaizers Marauders / 33 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Human Resistance Fighters / 34 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Nanocaust / 35 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Scourge / 36 / False 5/10/2021 9:33:18 PM 2.902 SINGLEP (Beacon) Civilian Industry / 37 / False 5/10/2021 9:33:19 PM 2.902 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 172ms 5/10/2021 9:33:19 PM 2.902 SINGLEP Finish load save in 3,924.9ms 5/10/2021 10:09:46 PM 2.902 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'rbi Ianc' 5/10/2021 11:11:23 PM 2.902 SINGLEP Reconquest Seeding for Vatican: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 5/10/2021 11:16:11 PM 2.902 SINGLEP Reconquest Seeding for Qurinal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/10/2021 11:16:53 PM 2.902 SINGLEP Reconquest Seeding for Cythera: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/10/2021 11:31:16 PM 2.902 SINGLEP Reconquest Seeding for Thebes: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/10/2021 11:46:04 PM 2.902 SINGLEP Hit exception in AnalyzeFriendlyToHostileBalance debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI.AnalyzeFriendlyToHostileBalance (System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet targetPlanet, System.Int32& currentLevel, System.Int32& threshold) [0x00024] in :0 5/10/2021 11:46:04 PM 2.902 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Fortressman(Index 13), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/10/2021 11:47:50 PM 2.902 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2902_DZExo Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 40,067 created, 0 removed, 40,067 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 14,717 created, 13,320 removed, 1,397 active. Fleets: 474 created, 201 removed, 273 active. GameCommands: 1,983 created, 847 removed, 1,136 active. GE_Others: 478 created, 0 removed, 478 active. GE_Shots: 2,757 created, 0 removed, 2,757 active. GE_Squads: 248,880 created, 225,081 removed, 23,799 active. Pathfinders: 104 created, 0 removed, 104 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 6,015 created, 5,978 removed, 37 active. ========================================== 5/10/2021 11:47:52 PM 2.902 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/3.save Source1: AnythingElse Source3: LoadingSaveGame 5/10/2021 11:47:53 PM 2.902 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 10 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/10/2021 11:47:53 PM 2.902 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/10/2021 11:47:54 PM 2.902 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 79ms 5/10/2021 11:47:54 PM 2.902 SINGLEP Finish load save in 1,535.4ms 5/11/2021 12:03:55 AM 2.902 SINGLEP Hit exception in AnalyzeFriendlyToHostileBalance debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI.AnalyzeFriendlyToHostileBalance (System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet targetPlanet, System.Int32& currentLevel, System.Int32& threshold) [0x00024] in :0 5/11/2021 12:03:55 AM 2.902 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Shieldhate(Index 8), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/11/2021 12:09:43 AM 2.902 SINGLEP An exo against Human Home Command Station #2251 on Syracuse is requested to use relentless waves. This is almost certainly a bug. at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass43_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass58_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/11/2021 12:09:44 AM 2.902 SINGLEP Loading older savegame, faction RIP originally had 818,455 energy, but balance changes would have dropped their amount to -161,940. To compensate for things and not completely wreck this existing game, a handicap of 571,167 free energy has been added. 5/11/2021 12:50:01 AM 2.902 SINGLEP Reconquest Seeding for Murdoch: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 12:50:31 AM 2.902 SINGLEP Reconquest Seeding for Delos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/11/2021 12:56:59 AM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2021 12:56:59 AM SINGLEP Boot up FleetOS (0.2122s) 5/11/2021 12:56:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2021 12:56:59 AM SINGLEP Check System Logs For Rogue Intelligence (0.3357s) 5/11/2021 12:56:59 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/11/2021 12:56:59 AM SINGLEP Inspect Aft Hatches (0.0280s) 5/11/2021 12:57:00 AM SINGLEP Found 337 xml files in 96 folders in 43ms 5/11/2021 12:57:00 AM SINGLEP Check For Extra Modules (0.4359s) 5/11/2021 12:57:00 AM SINGLEP 337 Xml Files Parsed in 390ms 5/11/2021 12:57:00 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Game Version: 2.902 5/11/2021 12:57:00 AM 2.902 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Bring Cloaking Systems Online (0.0130s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Recalculate Speed Of Light (0.0262s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Optimize Comfort On Command Decks (0.0180s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Generating Framerates (0.0060s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Update mod and expansion statuses! 5/11/2021 12:57:00 AM 2.902 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/11/2021 12:57:00 AM 2.902 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/11/2021 12:57:00 AM 2.902 SINGLEP Check Nearby Stellar Masses (0.0447s) 5/11/2021 12:57:00 AM 2.902 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 16ms 5/11/2021 12:57:00 AM 2.902 SINGLEP Pruning Excess Brain Cells (0.0343s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Remembering Alamo (0.0220s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Boot Audio Comms (0.0110s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Establish Individual Audio Links (0.0490s) 5/11/2021 12:57:00 AM 2.902 SINGLEP No resolution change was required. 5/11/2021 12:57:00 AM 2.902 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2021 12:57:00 AM 2.902 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/11/2021 12:57:00 AM 2.902 SINGLEP Refresh Optical Lensing (0.0230s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Revise Fundamental Physical Laws (0.0330s) 5/11/2021 12:57:00 AM 2.902 SINGLEP Calculate Odds Of Success (0.0330s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Briefly Panic (0.4295s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Install Confidence Routines (0.4168s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Bring Commander Interface Online (0.0909s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Motivate All Crews (0.0621s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Locating Available Networks (0.0337s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Externalizing Patterns (0.0350s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Hooking Externals (0.0050s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Handlizing Hooks (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Disengaging Constants (0.0260s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Late Axionic Computations (0.0472s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Weighing Options (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Poking At Status Indicators (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Discovering States Of Matter (0.0060s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Searching For A Leader (0.0080s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Connecting to Fleet Command (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Thinking Of Advice (0.0070s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Degaussing Advice (0.0080s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Reading Alien Diaries (0.0089s) 5/11/2021 12:57:01 AM 2.902 SINGLEP Naming All Known Planets (0.0060s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Remembering Speeds (0.0073s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Prioritizing Targets (0.0080s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Rebooting Sensor Arrays (0.0050s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Unloading Prismatic Grid (0.0090s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Thinking Of Objectives (0.0050s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Inhibiting Visual Scans (0.0117s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Synthesizing Vocals (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Investigating Map Signatures (0.0125s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Ventilating Scenarios (0.0058s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Ejecting Tactical Core (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Calibrating Formations (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Intercepting Galactic Maps (0.0090s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Discharging Colored Ions (0.0140s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Replicating Ion Colors (0.0050s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Faction Diagnostics (0.0130s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Buffering Hackers (0.0302s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Inverting Death (0.0090s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Linear Field Variance (0.0099s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Charging Marks (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Differentiating Marks (0.0928s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Guarding The Posts (0.0082s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Range Manifolds (0.0060s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Purging ROFs (0.0053s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Manipulating Speeds (0.0100s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Detecting Projectiles (0.0050s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Grouping Flow Fields (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Modulating Flow Field Groups (0.0127s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Designing Fleets (0.0120s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Thinking Of Technologies (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Categorizing Starboard Sensors (0.0078s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Injecting Galactic Variables (0.0090s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Pining For Starfields (0.0120s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Mopping Up Distant Planets (0.0150s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Categorizing All Planets (0.0070s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Organizing Commands (0.0143s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Calculating Firing Cones (0.0080s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Ejecting Ship Parts Into Space (0.2528s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Re-Aligning Objectives (0.0179s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Sterilizing Test Chamber (0.0080s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Issuing Orders (0.0080s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Augmenting Infusers (0.0060s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Infusing (0.0170s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Load Surrogates (0.0442s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Locate Dictionaries (0.0050s) 5/11/2021 12:57:02 AM 2.902 SINGLEP Set Stage (0.0107s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Break Target Into Component Compounds (2.6116s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Post-Proton Surge (0.0143s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Background Radiation Taste Test (0.0245s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Shuffling Chairs On Command Deck (0.0197s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Windshield Wiping (0.0070s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Last Organizational Modeling (0.1652s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/11/2021 12:57:05 AM 2.902 SINGLEP Stimulate Modulation (0.0571s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Tip Servos (0.0085s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Design New Fleet Logo (0.0090s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Inspect Fleet Logo (0.0075s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Ogle Enemy Logo (0.0060s) 5/11/2021 12:57:05 AM 2.902 SINGLEP Order Cores By Seniority (0.0070s) 5/11/2021 12:57:05 AM 2.902 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/11/2021 12:57:05 AM 2.902 SINGLEP Make Factions That Extra Bit Special (0.0084s) 5/11/2021 12:57:06 AM 2.902 SINGLEP Final Checks (0.5288s) 5/11/2021 12:57:06 AM 2.902 SINGLEP Load Historical Documents (0.0050s) 5/11/2021 12:57:06 AM 2.902 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Ejecting Ship Parts Into Space (0.3s) Break Target Into Component Compounds (2.6s) Final Checks (0.5s) 5/11/2021 12:57:06 AM 2.902 SINGLEP Hello Steam user 'Vaos' 5/11/2021 12:57:10 AM 2.902 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2902_DZExo Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 12:57:10 AM 2.902 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/Autosave at 4h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 12:57:12 AM 2.902 SINGLEP Natural Objects / 0 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Bar Fighter / 1 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Warden Fleet / 2 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Hunter Fleet / 3 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Praetorian Guard / 4 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Antagonized Dyson Sphere / 5 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Instigators / 6 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP RIP / 7 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Shieldhate / 8 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Warden Fleet / 9 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Hunter Fleet / 10 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Praetorian Guard / 11 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Dark Spire / 12 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Fortressman / 13 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Warden Fleet / 14 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Hunter Fleet / 15 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Praetorian Guard / 16 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Raiderman / 17 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Warden Fleet / 18 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Hunter Fleet / 19 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Praetorian Guard / 20 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Relentless AI Wave / 21 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Reserves / 22 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Anti-AI Zombie / 23 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Anti-Everyone Zombie / 24 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Anti-Player Zombie / 25 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Cross Planet Attack / 26 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP AI Special Operations / 28 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Outguard / 29 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP (Beacon) Devourer Golem / 31 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Fallen Spire / 32 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Kaizers Marauders / 33 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Human Resistance Fighters / 34 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP (Beacon) Nanocaust / 35 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Scourge / 36 / False 5/11/2021 12:57:12 AM 2.902 SINGLEP Civilian Industry / 37 / False 5/11/2021 12:57:13 AM 2.902 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 68ms 5/11/2021 12:57:13 AM 2.902 SINGLEP Finish load save in 2,679.5ms 5/11/2021 1:00:28 AM 2.902 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'ust tas' 5/11/2021 1:10:19 AM 2.902 SINGLEP Reconquest Seeding for Gythium: guard post placer: GuardingWormholesGenerally scheduled: 8 actually seeded: 8 5/11/2021 1:13:47 AM 2.902 SINGLEP An exo against Human Home Command Station #2251 on Syracuse is requested to use relentless waves. This is almost certainly a bug. at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass43_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass58_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/11/2021 1:19:30 AM 2.902 SINGLEP Reconquest Seeding for Rimmini: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/11/2021 1:44:20 AM 2.902 SINGLEP Reconquest Seeding for Prousa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/11/2021 1:44:34 AM 2.902 SINGLEP Reconquest Seeding for Aetna: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/11/2021 2:21:06 AM 2.902 SINGLEP Reconquest Seeding for Apulum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 2:30:17 AM 2.902 SINGLEP Reconquest Seeding for Beneventum: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/11/2021 2:34:40 AM 2.902 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2902_DZExo Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 59,712 created, 0 removed, 59,712 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 21,293 created, 20,226 removed, 1,067 active. Fleets: 569 created, 286 removed, 283 active. GameCommands: 106,040 created, 103,770 removed, 2,270 active. GE_Others: 478 created, 0 removed, 478 active. GE_Shots: 2,696 created, 0 removed, 2,696 active. GE_Squads: 425,702 created, 400,976 removed, 24,726 active. Pathfinders: 104 created, 0 removed, 104 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 9,026 created, 8,925 removed, 101 active. ========================================== 5/11/2021 1:14:01 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2021 1:14:01 PM SINGLEP Boot up FleetOS (0.2970s) 5/11/2021 1:14:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2021 1:14:01 PM SINGLEP Check System Logs For Rogue Intelligence (0.8444s) 5/11/2021 1:14:02 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/11/2021 1:14:02 PM SINGLEP Inspect Aft Hatches (0.3964s) 5/11/2021 1:14:02 PM SINGLEP Found 337 xml files in 96 folders in 53ms 5/11/2021 1:14:06 PM SINGLEP Check For Extra Modules (3.9240s) 5/11/2021 1:14:06 PM SINGLEP 337 Xml Files Parsed in 3,863ms 5/11/2021 1:14:06 PM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Game Version: 2.903 5/11/2021 1:14:06 PM 2.903 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Recalculate Speed Of Light (0.0340s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Generating Framerates (0.0060s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Update mod and expansion statuses! 5/11/2021 1:14:06 PM 2.903 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/11/2021 1:14:06 PM 2.903 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/11/2021 1:14:06 PM 2.903 SINGLEP Check Nearby Stellar Masses (0.0659s) 5/11/2021 1:14:06 PM 2.903 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 11ms 5/11/2021 1:14:06 PM 2.903 SINGLEP Pruning Excess Brain Cells (0.2942s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Remembering Alamo (0.0899s) 5/11/2021 1:14:06 PM 2.903 SINGLEP Boot Audio Comms (0.0080s) 5/11/2021 1:14:07 PM 2.903 SINGLEP Establish Individual Audio Links (0.3377s) 5/11/2021 1:14:07 PM 2.903 SINGLEP No resolution change was required. 5/11/2021 1:14:07 PM 2.903 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2021 1:14:07 PM 2.903 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/11/2021 1:14:07 PM 2.903 SINGLEP Refresh Optical Lensing (0.0549s) 5/11/2021 1:14:07 PM 2.903 SINGLEP Revise Fundamental Physical Laws (0.5006s) 5/11/2021 1:14:07 PM 2.903 SINGLEP Calculate Odds Of Success (0.1628s) 5/11/2021 1:14:30 PM 2.903 SINGLEP Briefly Panic (22.3343s) 5/11/2021 1:14:30 PM 2.903 SINGLEP Install Confidence Routines (0.6457s) 5/11/2021 1:14:30 PM 2.903 SINGLEP Bring Commander Interface Online (0.1069s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Motivate All Crews (0.0699s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Locating Available Networks (0.0849s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Externalizing Patterns (0.4361s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Hooking Externals (0.0070s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Handlizing Hooks (0.0070s) 5/11/2021 1:14:31 PM 2.903 SINGLEP Disengaging Constants (0.1043s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Late Axionic Computations (0.4639s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Weighing Options (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Poking At Status Indicators (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Discovering States Of Matter (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Searching For A Leader (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Suppressing Bad Thoughts (0.0105s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Connecting to Fleet Command (0.0100s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Thinking Of Advice (0.0078s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Degaussing Advice (0.0090s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Reading Alien Diaries (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Naming All Known Planets (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Remembering Speeds (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Prioritizing Targets (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Unloading Prismatic Grid (0.0090s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Thinking Of Objectives (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Inhibiting Visual Scans (0.0510s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Synthesizing Vocals (0.0090s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Investigating Map Signatures (0.0116s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Ventilating Scenarios (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Ejecting Tactical Core (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Calibrating Formations (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Intercepting Galactic Maps (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Discharging Colored Ions (0.0160s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Replicating Ion Colors (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Faction Diagnostics (0.0125s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Buffering Hackers (0.0619s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Inverting Death (0.0100s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Linear Field Variance (0.0440s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Charging Marks (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Differentiating Marks (0.1049s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Guarding The Posts (0.0120s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Range Manifolds (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Purging ROFs (0.0100s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Manipulating Speeds (0.0060s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Detecting Projectiles (0.0080s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Grouping Flow Fields (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Modulating Flow Field Groups (0.0160s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Designing Fleets (0.0175s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Thinking Of Technologies (0.0170s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Injecting Galactic Variables (0.0120s) 5/11/2021 1:14:32 PM 2.903 SINGLEP Brandishing Starfields (0.0460s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Discovering Distant Planets (0.2208s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Categorizing All Planets (0.0080s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Organizing Commands (0.0400s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Calculating Firing Cones (0.0080s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Developing New Ship Parts (0.2857s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Re-Aligning Objectives (0.0130s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Sterilizing Test Chamber (0.0070s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Issuing Orders (0.0060s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Augmenting Infusers (0.0090s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Infusing (0.0170s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Load Surrogates (0.0450s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Locate Dictionaries (0.0070s) 5/11/2021 1:14:33 PM 2.903 SINGLEP Set Stage (0.0090s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Deploying Portable Singularity (33.5817s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Post-Proton Surge (0.0180s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Background Radiation Taste Test (0.0310s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Shuffling Chairs On Command Deck (0.0559s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Windshield Wiping (0.0110s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Last Organizational Modeling (0.1751s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/11/2021 1:15:07 PM 2.903 SINGLEP Stimulate Modulation (0.0900s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Tip Servos (0.0120s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Design New Fleet Logo (0.0150s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Inspect Fleet Logo (0.0120s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Ogle Enemy Logo (0.0083s) 5/11/2021 1:15:07 PM 2.903 SINGLEP Order Cores By Seniority (0.0100s) 5/11/2021 1:15:07 PM 2.903 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/11/2021 1:15:07 PM 2.903 SINGLEP Make Factions That Extra Bit Special (0.0130s) 5/11/2021 1:15:08 PM 2.903 SINGLEP Final Checks (0.8908s) 5/11/2021 1:15:08 PM 2.903 SINGLEP Load Historical Documents (0.0070s) 5/11/2021 1:15:08 PM 2.903 SINGLEP 67.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.8s) Inspect Aft Hatches (0.4s) Check For Extra Modules (3.9s) Pruning Excess Brain Cells (0.3s) Establish Individual Audio Links (0.3s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (22.3s) Install Confidence Routines (0.6s) Externalizing Patterns (0.4s) Late Axionic Computations (0.5s) Developing New Ship Parts (0.3s) Deploying Portable Singularity (33.6s) Final Checks (0.9s) 5/11/2021 1:15:09 PM 2.903 SINGLEP Hello Steam user 'Vaos' 5/11/2021 1:15:33 PM 2.903 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2903_JournalsForMiles Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 1:15:33 PM 2.903 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/4.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 1:15:35 PM 2.903 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 25 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/11/2021 1:15:35 PM 2.903 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/11/2021 1:15:35 PM 2.903 SINGLEP Natural Objects / 0 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Bar Fighter / 1 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Warden Fleet / 2 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Hunter Fleet / 3 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Praetorian Guard / 4 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Antagonized Dyson Sphere / 5 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Instigators / 6 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP RIP / 7 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Shieldhate / 8 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Warden Fleet / 9 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Hunter Fleet / 10 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Praetorian Guard / 11 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Dark Spire / 12 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Fortressman / 13 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Warden Fleet / 14 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Hunter Fleet / 15 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Praetorian Guard / 16 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Raiderman / 17 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Warden Fleet / 18 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Hunter Fleet / 19 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Praetorian Guard / 20 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Relentless AI Wave / 21 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Reserves / 22 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Anti-AI Zombie / 23 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Anti-Everyone Zombie / 24 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Anti-Player Zombie / 25 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Cross Planet Attack / 26 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP AI Special Operations / 28 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Outguard / 29 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP (Beacon) Devourer Golem / 31 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Fallen Spire / 32 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Kaizers Marauders / 33 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Human Resistance Fighters / 34 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP (Beacon) Nanocaust / 35 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Scourge / 36 / False 5/11/2021 1:15:35 PM 2.903 SINGLEP Civilian Industry / 37 / False 5/11/2021 1:15:36 PM 2.903 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 72ms 5/11/2021 1:15:36 PM 2.903 SINGLEP Finish load save in 3,176.3ms 5/11/2021 1:15:41 PM 2.903 SINGLEP triggering entry 0 of 2 at 22246: Beginner_EncounterTSS 5/11/2021 1:16:13 PM 2.903 SINGLEP triggering entry 0 of 1 at 22277: Beginner_EncounterARS 5/11/2021 1:17:34 PM 2.903 SINGLEP Reconquest Seeding for Volubilis: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 1:19:41 PM 2.903 SINGLEP Reconquest Seeding for Blestium: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 1:55:35 PM 2.903 SINGLEP Triggering high priority entry Beginner_OrbitalMassDriver 5/11/2021 2:08:12 PM 2.903 SINGLEP Reconquest Seeding for Onchesmos: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 2:10:19 PM 2.903 SINGLEP Reconquest Seeding for Ecnomus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/11/2021 2:20:00 PM 2.903 SINGLEP Reconquest Seeding for Rimmini: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/11/2021 2:23:25 PM 2.903 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2903_JournalsForMiles Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 86,024 created, 0 removed, 86,024 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 8,640 created, 7,621 removed, 1,019 active. Fleets: 852 created, 518 removed, 334 active. GameCommands: 56,205 created, 53,683 removed, 2,522 active. GE_Others: 478 created, 0 removed, 478 active. GE_Shots: 5,382 created, 0 removed, 5,382 active. GE_Squads: 334,921 created, 307,992 removed, 26,929 active. Pathfinders: 104 created, 0 removed, 104 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 3,055 created, 3,038 removed, 17 active. ========================================== 5/11/2021 7:08:26 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2021 7:08:26 PM SINGLEP Boot up FleetOS (0.2288s) 5/11/2021 7:08:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2021 7:08:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.6260s) 5/11/2021 7:08:27 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/11/2021 7:08:27 PM SINGLEP Inspect Aft Hatches (0.2017s) 5/11/2021 7:08:27 PM SINGLEP Found 337 xml files in 96 folders in 55ms 5/11/2021 7:08:28 PM SINGLEP Check For Extra Modules (1.4482s) 5/11/2021 7:08:28 PM SINGLEP 337 Xml Files Parsed in 1,386ms 5/11/2021 7:08:28 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Game Version: 2.904 5/11/2021 7:08:28 PM 2.904 SINGLEP Eject Trash Into Hyperspace (0.0120s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Recalculate Speed Of Light (0.0110s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Generating Framerates (0.0050s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Update mod and expansion statuses! 5/11/2021 7:08:28 PM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/11/2021 7:08:28 PM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/11/2021 7:08:28 PM 2.904 SINGLEP Check Nearby Stellar Masses (0.0368s) 5/11/2021 7:08:28 PM 2.904 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 15ms 5/11/2021 7:08:28 PM 2.904 SINGLEP Pruning Excess Brain Cells (0.0340s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Remembering Alamo (0.0280s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Boot Audio Comms (0.0120s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Establish Individual Audio Links (0.0519s) 5/11/2021 7:08:28 PM 2.904 SINGLEP No resolution change was required. 5/11/2021 7:08:28 PM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2021 7:08:28 PM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/11/2021 7:08:28 PM 2.904 SINGLEP Refresh Optical Lensing (0.0110s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Revise Fundamental Physical Laws (0.0420s) 5/11/2021 7:08:28 PM 2.904 SINGLEP Calculate Odds Of Success (0.0480s) 5/11/2021 7:08:29 PM 2.904 SINGLEP Briefly Panic (0.3836s) 5/11/2021 7:08:29 PM 2.904 SINGLEP Install Confidence Routines (0.4402s) 5/11/2021 7:08:29 PM 2.904 SINGLEP Bring Commander Interface Online (0.1079s) 5/11/2021 7:08:29 PM 2.904 SINGLEP Motivate All Crews (0.0648s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Locating Available Networks (0.0270s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Externalizing Patterns (0.4256s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Hooking Externals (0.0150s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Handlizing Hooks (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Disengaging Constants (0.0350s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Late Axionic Computations (0.0609s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Weighing Options (0.0100s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Poking At Status Indicators (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Discovering States Of Matter (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Searching For A Leader (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Connecting to Fleet Command (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Thinking Of Advice (0.0100s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Degaussing Advice (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Reading Alien Diaries (0.0090s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Naming All Known Planets (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Remembering Speeds (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Prioritizing Targets (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Unloading Prismatic Grid (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Thinking Of Objectives (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Inhibiting Visual Scans (0.0130s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Synthesizing Vocals (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Investigating Map Signatures (0.0110s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Ventilating Scenarios (0.0090s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Ejecting Tactical Core (0.0070s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Calibrating Formations (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Intercepting Galactic Maps (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Discharging Colored Ions (0.0160s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Replicating Ion Colors (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Faction Diagnostics (0.0120s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Buffering Hackers (0.0320s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Inverting Death (0.0090s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Linear Field Variance (0.0160s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Charging Marks (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Differentiating Marks (0.1029s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Guarding The Posts (0.0100s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Range Manifolds (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Purging ROFs (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Manipulating Speeds (0.0080s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Detecting Projectiles (0.0060s) 5/11/2021 7:08:30 PM 2.904 SINGLEP Grouping Flow Fields (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Modulating Flow Field Groups (0.0140s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Designing Fleets (0.0120s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Thinking Of Technologies (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Injecting Galactic Variables (0.0110s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Wishing On Starfields (0.0180s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Gazing At Distant Planets (0.0230s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Categorizing All Planets (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Organizing Commands (0.0220s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Calculating Firing Cones (0.0100s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Offending Sentient Ship Parts (0.2641s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Re-Aligning Objectives (0.0170s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Sterilizing Test Chamber (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Issuing Orders (0.0080s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Augmenting Infusers (0.0070s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Infusing (0.0190s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Load Surrogates (0.0450s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Locate Dictionaries (0.0060s) 5/11/2021 7:08:31 PM 2.904 SINGLEP Set Stage (0.0120s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Re-attaching Front Part (2.8872s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Post-Proton Surge (0.0200s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Background Radiation Taste Test (0.0310s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0295s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Windshield Wiping (0.0070s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Last Organizational Modeling (0.2238s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Info: will dump 1178 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/11/2021 7:08:34 PM 2.904 SINGLEP Stimulate Modulation (0.0893s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Tip Servos (0.0150s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Design New Fleet Logo (0.0120s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Inspect Fleet Logo (0.0100s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Ogle Enemy Logo (0.0050s) 5/11/2021 7:08:34 PM 2.904 SINGLEP Order Cores By Seniority (0.0100s) 5/11/2021 7:08:34 PM 2.904 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/11/2021 7:08:34 PM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/11/2021 7:08:35 PM 2.904 SINGLEP Final Checks (0.5959s) 5/11/2021 7:08:35 PM 2.904 SINGLEP Load Historical Documents (0.0150s) 5/11/2021 7:08:35 PM 2.904 SINGLEP 9.3 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (1.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Externalizing Patterns (0.4s) Offending Sentient Ship Parts (0.3s) Re-attaching Front Part (2.9s) Final Checks (0.6s) 5/11/2021 7:08:35 PM 2.904 SINGLEP Hello Steam user 'Vaos' 5/11/2021 7:08:43 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 7:08:43 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:08:43 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:08:43 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:08:43 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:08:43 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:08:43 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:08:43 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:08:43 PM 2.904 SINGLEP Failed to load save in 240.4ms 5/11/2021 7:08:49 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:08:49 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:08:49 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:08:49 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:08:49 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:08:49 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:08:49 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:08:49 PM 2.904 SINGLEP Failed to load save in 76.0ms 5/11/2021 7:10:11 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2021 7:10:11 PM SINGLEP Boot up FleetOS (0.2334s) 5/11/2021 7:10:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2021 7:10:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.3466s) 5/11/2021 7:10:11 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/11/2021 7:10:11 PM SINGLEP Inspect Aft Hatches (0.0460s) 5/11/2021 7:10:11 PM SINGLEP Found 337 xml files in 96 folders in 63ms 5/11/2021 7:10:12 PM SINGLEP Check For Extra Modules (0.5044s) 5/11/2021 7:10:12 PM SINGLEP 337 Xml Files Parsed in 441ms 5/11/2021 7:10:12 PM SINGLEP Gather Ancient Lifeforms (0.0110s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Game Version: 2.902 5/11/2021 7:10:12 PM 2.902 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Recalculate Speed Of Light (0.0210s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Optimize Comfort On Command Decks (0.0210s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Generating Framerates (0.0130s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Update mod and expansion statuses! 5/11/2021 7:10:12 PM 2.902 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/11/2021 7:10:12 PM 2.902 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/11/2021 7:10:12 PM 2.902 SINGLEP Check Nearby Stellar Masses (0.0509s) 5/11/2021 7:10:12 PM 2.902 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 20ms 5/11/2021 7:10:12 PM 2.902 SINGLEP Pruning Excess Brain Cells (0.0539s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Remembering Alamo (0.0270s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Boot Audio Comms (0.0110s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Establish Individual Audio Links (0.0290s) 5/11/2021 7:10:12 PM 2.902 SINGLEP No resolution change was required. 5/11/2021 7:10:12 PM 2.902 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2021 7:10:12 PM 2.902 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/11/2021 7:10:12 PM 2.902 SINGLEP Refresh Optical Lensing (0.0120s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Revise Fundamental Physical Laws (0.0450s) 5/11/2021 7:10:12 PM 2.902 SINGLEP Calculate Odds Of Success (0.0490s) 5/11/2021 7:10:13 PM 2.902 SINGLEP Briefly Panic (0.4763s) 5/11/2021 7:10:13 PM 2.902 SINGLEP Install Confidence Routines (0.6179s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Bring Commander Interface Online (0.2028s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Motivate All Crews (0.0829s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Locating Available Networks (0.0320s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Externalizing Patterns (0.0370s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Hooking Externals (0.0120s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Handlizing Hooks (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Disengaging Constants (0.0300s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Late Axionic Computations (0.0787s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Weighing Options (0.0130s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Poking At Status Indicators (0.0110s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Discovering States Of Matter (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Searching For A Leader (0.0140s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Connecting to Fleet Command (0.0062s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Thinking Of Advice (0.0094s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Degaussing Advice (0.0070s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Reading Alien Diaries (0.0084s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Naming All Known Planets (0.0053s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Remembering Speeds (0.0074s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Prioritizing Targets (0.0080s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Unloading Prismatic Grid (0.0072s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Thinking Of Objectives (0.0070s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Inhibiting Visual Scans (0.0136s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Synthesizing Vocals (0.0090s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Investigating Map Signatures (0.0169s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Ventilating Scenarios (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Ejecting Tactical Core (0.0080s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Calibrating Formations (0.0095s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Intercepting Galactic Maps (0.0115s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Discharging Colored Ions (0.0231s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Replicating Ion Colors (0.0120s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Faction Diagnostics (0.0191s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Buffering Hackers (0.0380s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Inverting Death (0.0090s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Linear Field Variance (0.0150s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Charging Marks (0.0120s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Differentiating Marks (0.1029s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Guarding The Posts (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Range Manifolds (0.0070s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Purging ROFs (0.0080s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Manipulating Speeds (0.0068s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Detecting Projectiles (0.0050s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Grouping Flow Fields (0.0079s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Modulating Flow Field Groups (0.0145s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Designing Fleets (0.0100s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Thinking Of Technologies (0.0090s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Injecting Galactic Variables (0.0170s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Pining For Starfields (0.0140s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Cleaning Distant Planets (0.0180s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Categorizing All Planets (0.0140s) 5/11/2021 7:10:14 PM 2.902 SINGLEP Organizing Commands (0.0200s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Calculating Firing Cones (0.0110s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Ejecting Ship Parts Into Space (0.1918s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Re-Aligning Objectives (0.0200s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Sterilizing Test Chamber (0.0080s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Issuing Orders (0.0090s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Augmenting Infusers (0.0110s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Infusing (0.0230s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Load Surrogates (0.0749s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Locate Dictionaries (0.0100s) 5/11/2021 7:10:15 PM 2.902 SINGLEP Set Stage (0.0120s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Download Memories To Dark Obelisk (2.9494s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Post-Proton Surge (0.0188s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Background Radiation Taste Test (0.0310s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Windshield Wiping (0.0070s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Last Organizational Modeling (0.1558s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Info: will dump 1175 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/11/2021 7:10:18 PM 2.902 SINGLEP Stimulate Modulation (0.0589s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Tip Servos (0.0070s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Sort Buildings Into Uneven Piles (0.0120s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Design New Fleet Logo (0.0160s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Inspect Fleet Logo (0.0120s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Ogle Enemy Logo (0.0070s) 5/11/2021 7:10:18 PM 2.902 SINGLEP Order Cores By Seniority (0.0133s) 5/11/2021 7:10:18 PM 2.902 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/11/2021 7:10:18 PM 2.902 SINGLEP Make Factions That Extra Bit Special (0.0081s) 5/11/2021 7:10:19 PM 2.902 SINGLEP Final Checks (0.6907s) 5/11/2021 7:10:19 PM 2.902 SINGLEP Load Historical Documents (0.0060s) 5/11/2021 7:10:19 PM 2.902 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Download Memories To Dark Obelisk (2.9s) Final Checks (0.7s) 5/11/2021 7:10:19 PM 2.902 SINGLEP Hello Steam user 'Vaos' 5/11/2021 7:10:36 PM 2.902 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2902_DZExo Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 7:10:36 PM 2.902 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:10:36 PM 2.902 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '2903_JournalsForMiles'), but you're at version 2.902. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in :0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in :0 5/11/2021 7:10:36 PM 2.902 SINGLEP Could not load this savegame, as the world data that came out of it was null. 5/11/2021 7:10:36 PM 2.902 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:10:36 PM 2.902 SINGLEP Failed to load save in 33.8ms 5/11/2021 7:10:41 PM 2.902 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\Autosave at 7h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:10:42 PM 2.902 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '2903_JournalsForMiles'), but you're at version 2.902. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <93c41107c19f4c88aaed63e81ade65f5>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in :0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in :0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in :0 5/11/2021 7:10:42 PM 2.902 SINGLEP Could not load this savegame, as the world data that came out of it was null. 5/11/2021 7:10:42 PM 2.902 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:10:42 PM 2.902 SINGLEP Failed to load save in 16.4ms 5/11/2021 7:14:24 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/11/2021 7:14:24 PM SINGLEP Boot up FleetOS (0.2328s) 5/11/2021 7:14:24 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/11/2021 7:14:24 PM SINGLEP Check System Logs For Rogue Intelligence (0.3141s) 5/11/2021 7:14:24 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/11/2021 7:14:24 PM SINGLEP Inspect Aft Hatches (0.0330s) 5/11/2021 7:14:25 PM SINGLEP Found 337 xml files in 96 folders in 58ms 5/11/2021 7:14:25 PM SINGLEP Check For Extra Modules (0.4839s) 5/11/2021 7:14:25 PM SINGLEP 337 Xml Files Parsed in 418ms 5/11/2021 7:14:25 PM SINGLEP Gather Ancient Lifeforms (0.0110s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Game Version: 2.904 5/11/2021 7:14:25 PM 2.904 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Recalculate Speed Of Light (0.0190s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Generating Framerates (0.0070s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Update mod and expansion statuses! 5/11/2021 7:14:25 PM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/11/2021 7:14:25 PM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/11/2021 7:14:25 PM 2.904 SINGLEP Check Nearby Stellar Masses (0.0504s) 5/11/2021 7:14:25 PM 2.904 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 17ms 5/11/2021 7:14:25 PM 2.904 SINGLEP Pruning Excess Brain Cells (0.0519s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Remembering Alamo (0.0689s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Boot Audio Comms (0.0190s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Establish Individual Audio Links (0.0450s) 5/11/2021 7:14:25 PM 2.904 SINGLEP No resolution change was required. 5/11/2021 7:14:25 PM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/11/2021 7:14:25 PM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/11/2021 7:14:25 PM 2.904 SINGLEP Refresh Optical Lensing (0.0959s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Revise Fundamental Physical Laws (0.0999s) 5/11/2021 7:14:25 PM 2.904 SINGLEP Calculate Odds Of Success (0.0380s) 5/11/2021 7:14:26 PM 2.904 SINGLEP Briefly Panic (0.8330s) 5/11/2021 7:14:27 PM 2.904 SINGLEP Install Confidence Routines (0.8599s) 5/11/2021 7:14:27 PM 2.904 SINGLEP Bring Commander Interface Online (0.1488s) 5/11/2021 7:14:27 PM 2.904 SINGLEP Motivate All Crews (0.0809s) 5/11/2021 7:14:27 PM 2.904 SINGLEP Locating Available Networks (0.0290s) 5/11/2021 7:14:27 PM 2.904 SINGLEP Externalizing Patterns (0.0451s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Hooking Externals (0.0150s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Handlizing Hooks (0.0100s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Disengaging Constants (0.0330s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Late Axionic Computations (0.0580s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Weighing Options (0.0120s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Poking At Status Indicators (0.0060s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Discovering States Of Matter (0.0089s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Searching For A Leader (0.0090s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Sentinel Alertness Diagnostic (0.0074s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Connecting to Fleet Command (0.0076s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Thinking Of Advice (0.0120s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Degaussing Advice (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Reading Alien Diaries (0.0090s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Naming All Known Planets (0.0061s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Remembering Speeds (0.0087s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Prioritizing Targets (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Rebooting Sensor Arrays (0.0051s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Unloading Prismatic Grid (0.0105s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Thinking Of Objectives (0.0067s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Inhibiting Visual Scans (0.0113s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Synthesizing Vocals (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Investigating Map Signatures (0.0110s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Ventilating Scenarios (0.0100s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Decontaminating Targeting Systems (0.0077s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Ejecting Tactical Core (0.0080s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Calibrating Formations (0.0080s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Intercepting Galactic Maps (0.0090s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Discharging Colored Ions (0.0200s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Replicating Ion Colors (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Faction Diagnostics (0.0170s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Buffering Hackers (0.0375s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Inverting Death (0.0090s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Linear Field Variance (0.0130s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Charging Marks (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Differentiating Marks (0.1272s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Guarding The Posts (0.0110s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Range Manifolds (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Purging ROFs (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Manipulating Speeds (0.0120s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Detecting Projectiles (0.0100s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Grouping Flow Fields (0.0080s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Modulating Flow Field Groups (0.0230s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Designing Fleets (0.0130s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Thinking Of Technologies (0.0120s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Injecting Galactic Variables (0.0170s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Propping Up Starfields (0.0170s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Gazing At Distant Planets (0.0190s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Categorizing All Planets (0.0080s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Organizing Commands (0.0260s) 5/11/2021 7:14:28 PM 2.904 SINGLEP Calculating Firing Cones (0.0090s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Ruining Perfectly Good Ship Parts (0.3007s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Re-Aligning Objectives (0.0190s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Sterilizing Test Chamber (0.0100s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Issuing Orders (0.0060s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Augmenting Infusers (0.0100s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Infusing (0.0165s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Load Surrogates (0.0509s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Locate Dictionaries (0.0050s) 5/11/2021 7:14:29 PM 2.904 SINGLEP Set Stage (0.0121s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Toy With Natives On Nearby Planet (2.9597s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Post-Proton Surge (0.0142s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Background Radiation Taste Test (0.0311s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Windshield Wiping (0.0070s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Last Organizational Modeling (0.1968s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Info: will dump 1178 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/11/2021 7:14:32 PM 2.904 SINGLEP Stimulate Modulation (0.0789s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Tip Servos (0.0100s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Design New Fleet Logo (0.0140s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Inspect Fleet Logo (0.0070s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Ogle Enemy Logo (0.0070s) 5/11/2021 7:14:32 PM 2.904 SINGLEP Order Cores By Seniority (0.0060s) 5/11/2021 7:14:32 PM 2.904 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/11/2021 7:14:32 PM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0103s) 5/11/2021 7:14:33 PM 2.904 SINGLEP Final Checks (0.6375s) 5/11/2021 7:14:33 PM 2.904 SINGLEP Load Historical Documents (0.0040s) 5/11/2021 7:14:33 PM 2.904 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.8s) Install Confidence Routines (0.9s) Ruining Perfectly Good Ship Parts (0.3s) Toy With Natives On Nearby Planet (3.0s) Final Checks (0.6s) 5/11/2021 7:14:33 PM 2.904 SINGLEP Hello Steam user 'Vaos' 5/11/2021 7:14:36 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 7:14:36 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:14:36 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:14:36 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:14:36 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:14:36 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:36 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:36 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:14:36 PM 2.904 SINGLEP Failed to load save in 251.1ms 5/11/2021 7:14:44 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4/5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:14:44 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:14:44 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:14:44 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:14:44 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:44 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:44 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:14:44 PM 2.904 SINGLEP Failed to load save in 80.0ms 5/11/2021 7:14:49 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\Autosave at 7h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:14:49 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: 'V)z83z'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:14:49 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: 'V)z83z'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:14:49 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: 'V)z83z'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:14:49 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:49 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:14:49 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:14:49 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 34 created, 0 removed, 0 active. Fireteams: 101 created, 0 removed, 0 active. Fleets: 274 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 64 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 33 created, 0 removed, 0 active. ========================================== 5/11/2021 7:14:49 PM 2.904 SINGLEP Failed to load save in 231.8ms 5/11/2021 7:14:52 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\4.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:14:54 PM 2.904 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 25 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/11/2021 7:14:54 PM 2.904 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/11/2021 7:14:54 PM 2.904 SINGLEP Natural Objects / 0 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Bar Fighter / 1 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Warden Fleet / 2 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Hunter Fleet / 3 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Praetorian Guard / 4 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Antagonized Dyson Sphere / 5 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Instigators / 6 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP RIP / 7 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Shieldhate / 8 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Warden Fleet / 9 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Hunter Fleet / 10 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Praetorian Guard / 11 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Dark Spire / 12 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Fortressman / 13 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Warden Fleet / 14 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Hunter Fleet / 15 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Praetorian Guard / 16 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Raiderman / 17 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Warden Fleet / 18 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Hunter Fleet / 19 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Praetorian Guard / 20 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Relentless AI Wave / 21 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Reserves / 22 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Anti-AI Zombie / 23 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Anti-Everyone Zombie / 24 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Anti-Player Zombie / 25 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Cross Planet Attack / 26 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP AI Special Operations / 28 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Outguard / 29 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP (Beacon) Devourer Golem / 31 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Fallen Spire / 32 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Kaizers Marauders / 33 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Human Resistance Fighters / 34 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP (Beacon) Nanocaust / 35 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Scourge / 36 / False 5/11/2021 7:14:54 PM 2.904 SINGLEP Civilian Industry / 37 / False 5/11/2021 7:14:55 PM 2.904 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 75ms 5/11/2021 7:14:55 PM 2.904 SINGLEP Finish load save in 2,969.7ms 5/11/2021 7:15:02 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 28,345 created, 0 removed, 28,345 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 191 created, 0 removed, 191 active. Fleets: 279 created, 0 removed, 279 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 478 created, 0 removed, 478 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 19,247 created, 0 removed, 19,247 active. Pathfinders: 66 created, 0 removed, 66 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 18 created, 6 removed, 12 active. ========================================== 5/11/2021 7:15:06 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\Autosave at 6h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:15:06 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: 'V)z83zmHT/`'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:15:06 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: 'V)z83zmHT/`'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:15:06 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: 'V)z83zmHT/`'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 116 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:15:06 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:15:06 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:15:06 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:15:06 PM 2.904 SINGLEP Failed to load save in 69.5ms 5/11/2021 7:19:15 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 7:19:17 PM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\5.save Source1: AnythingElse Source3: LoadingSaveGame 5/11/2021 7:19:17 PM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/11/2021 7:19:17 PM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/11/2021 7:19:17 PM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/11/2021 7:19:17 PM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:19:17 PM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/11/2021 7:19:17 PM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/11/2021 7:19:17 PM 2.904 SINGLEP Failed to load save in 68.8ms 5/11/2021 7:22:07 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/11/2021 7:26:30 PM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 1:04:01 AM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/12/2021 1:04:01 AM SINGLEP Boot up FleetOS (0.3956s) 5/12/2021 1:04:01 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/12/2021 1:04:02 AM SINGLEP Check System Logs For Rogue Intelligence (0.9910s) 5/12/2021 1:04:02 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/12/2021 1:04:02 AM SINGLEP Inspect Aft Hatches (0.0649s) 5/12/2021 1:04:02 AM SINGLEP Found 337 xml files in 96 folders in 285ms 5/12/2021 1:04:03 AM SINGLEP Check For Extra Modules (1.3045s) 5/12/2021 1:04:03 AM SINGLEP 337 Xml Files Parsed in 989ms 5/12/2021 1:04:03 AM SINGLEP Gather Ancient Lifeforms (0.0295s) 5/12/2021 1:04:03 AM 2.904 SINGLEP Game Version: 2.904 5/12/2021 1:04:03 AM 2.904 SINGLEP Eject Trash Into Hyperspace (0.0350s) 5/12/2021 1:04:03 AM 2.904 SINGLEP Bring Cloaking Systems Online (0.0200s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Recalculate Speed Of Light (0.1019s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Optimize Comfort On Command Decks (0.0929s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Generating Framerates (0.0529s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Update mod and expansion statuses! 5/12/2021 1:04:04 AM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/12/2021 1:04:04 AM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/12/2021 1:04:04 AM 2.904 SINGLEP Check Nearby Stellar Masses (0.2339s) 5/12/2021 1:04:04 AM 2.904 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 84ms 5/12/2021 1:04:04 AM 2.904 SINGLEP Pruning Excess Brain Cells (0.2837s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Remembering Alamo (0.1199s) 5/12/2021 1:04:04 AM 2.904 SINGLEP Boot Audio Comms (0.0695s) 5/12/2021 1:04:05 AM 2.904 SINGLEP Establish Individual Audio Links (0.0549s) 5/12/2021 1:04:05 AM 2.904 SINGLEP No resolution change was required. 5/12/2021 1:04:05 AM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2021 1:04:05 AM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2021 1:04:05 AM 2.904 SINGLEP Refresh Optical Lensing (0.0265s) 5/12/2021 1:04:05 AM 2.904 SINGLEP Revise Fundamental Physical Laws (0.0844s) 5/12/2021 1:04:05 AM 2.904 SINGLEP Calculate Odds Of Success (0.0789s) 5/12/2021 1:04:06 AM 2.904 SINGLEP Briefly Panic (1.6667s) 5/12/2021 1:04:08 AM 2.904 SINGLEP Install Confidence Routines (2.0229s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Bring Commander Interface Online (0.1888s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Motivate All Crews (0.1354s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Locating Available Networks (0.0599s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Externalizing Patterns (0.0799s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Hooking Externals (0.0300s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Handlizing Hooks (0.0180s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Disengaging Constants (0.0609s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Late Axionic Computations (0.1269s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Weighing Options (0.0310s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Poking At Status Indicators (0.0160s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Discovering States Of Matter (0.0135s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Searching For A Leader (0.0370s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Suppressing Bad Thoughts (0.0130s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Connecting to Fleet Command (0.0130s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Thinking Of Advice (0.0090s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Degaussing Advice (0.0190s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Reading Alien Diaries (0.0170s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Naming All Known Planets (0.0160s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Remembering Speeds (0.0140s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Prioritizing Targets (0.0160s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Rebooting Sensor Arrays (0.0110s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Unloading Prismatic Grid (0.0060s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Thinking Of Objectives (0.0210s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Inhibiting Visual Scans (0.0290s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Synthesizing Vocals (0.0155s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Investigating Map Signatures (0.0340s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Ventilating Scenarios (0.0150s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Decontaminating Targeting Systems (0.0150s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Ejecting Tactical Core (0.0200s) 5/12/2021 1:04:09 AM 2.904 SINGLEP Calibrating Formations (0.0140s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Intercepting Galactic Maps (0.0210s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Discharging Colored Ions (0.0270s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Replicating Ion Colors (0.0100s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Faction Diagnostics (0.0310s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Buffering Hackers (0.0759s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Inverting Death (0.0170s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Linear Field Variance (0.0200s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Charging Marks (0.0170s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Differentiating Marks (0.2198s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Guarding The Posts (0.0243s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Range Manifolds (0.0228s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Purging ROFs (0.0180s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Manipulating Speeds (0.0180s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Detecting Projectiles (0.0229s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Grouping Flow Fields (0.0120s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Modulating Flow Field Groups (0.0300s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Designing Fleets (0.0330s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Thinking Of Technologies (0.0819s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Categorizing Starboard Sensors (0.0390s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Injecting Galactic Variables (0.0210s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Underestimating Starfields (0.0320s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Combing Distant Planets (0.0380s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Categorizing All Planets (0.0125s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Organizing Commands (0.0300s) 5/12/2021 1:04:10 AM 2.904 SINGLEP Calculating Firing Cones (0.0130s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Jailbreaking Favorite Ship Parts (0.5680s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Re-Aligning Objectives (0.0290s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Sterilizing Test Chamber (0.0210s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Issuing Orders (0.0130s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Augmenting Infusers (0.0180s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Infusing (0.0340s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Load Surrogates (0.0969s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Locate Dictionaries (0.0130s) 5/12/2021 1:04:11 AM 2.904 SINGLEP Set Stage (0.0240s) 5/12/2021 1:04:17 AM 2.904 SINGLEP Harmonizing Prisms (6.1923s) 5/12/2021 1:04:17 AM 2.904 SINGLEP Post-Proton Surge (0.0505s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Background Radiation Taste Test (0.0879s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0420s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Windshield Wiping (0.0120s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Last Organizational Modeling (0.4389s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Info: will dump 1178 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/12/2021 1:04:18 AM 2.904 SINGLEP Stimulate Modulation (0.1129s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Tip Servos (0.0160s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Design New Fleet Logo (0.0180s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Inspect Fleet Logo (0.0120s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Ogle Enemy Logo (0.0150s) 5/12/2021 1:04:18 AM 2.904 SINGLEP Order Cores By Seniority (0.0130s) 5/12/2021 1:04:18 AM 2.904 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/12/2021 1:04:18 AM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0160s) 5/12/2021 1:04:19 AM 2.904 SINGLEP Final Checks (1.0024s) 5/12/2021 1:04:19 AM 2.904 SINGLEP Load Historical Documents (0.0070s) 5/12/2021 1:04:19 AM 2.904 SINGLEP 18.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.0s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (1.7s) Install Confidence Routines (2.0s) Jailbreaking Favorite Ship Parts (0.6s) Harmonizing Prisms (6.2s) Last Organizational Modeling (0.4s) Final Checks (1.0s) 5/12/2021 1:04:20 AM 2.904 SINGLEP Hello Steam user 'Vaos' 5/12/2021 1:11:18 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 1:11:18 AM 2.904 HOST Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/12/2021 1:11:18 AM 2.904 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/12/2021 1:11:18 AM 2.904 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/12/2021 1:11:18 AM 2.904 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/12/2021 1:11:18 AM 2.904 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/12/2021 1:11:18 AM 2.904 HOST PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 1:11:18 AM 2.904 HOST in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/12/2021 1:11:18 AM 2.904 HOST Clear out factions that should not be in UI based on savegame: 17 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/12/2021 1:11:18 AM 2.904 HOST loading as template 5/12/2021 1:11:18 AM 2.904 HOST Added the faction AIRelentlessWave. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction AIReserves. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction AntiAIZombie. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction AntiEveryoneZombie. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction AntiPlayerZombie. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction CPALogic. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction EnragedMacrophage. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction ExecutorFakeFaction. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction Mercenary. 5/12/2021 1:11:18 AM 2.904 HOST Added the faction TamedMacrophage. 5/12/2021 1:11:19 AM 2.904 HOST Natural Objects / 0 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Bar Fighter / 1 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Warden Fleet / 2 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Hunter Fleet / 3 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Praetorian Guard / 4 / False 5/12/2021 1:11:19 AM 2.904 HOST Antagonized Dyson Sphere / 5 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Instigators / 6 / False 5/12/2021 1:11:19 AM 2.904 HOST RIP / 7 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Shieldhate / 8 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Warden Fleet / 9 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Hunter Fleet / 10 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Praetorian Guard / 11 / False 5/12/2021 1:11:19 AM 2.904 HOST Dark Spire / 12 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Fortressman / 13 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Warden Fleet / 14 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Hunter Fleet / 15 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Praetorian Guard / 16 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Raiderman / 17 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Warden Fleet / 18 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Hunter Fleet / 19 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Praetorian Guard / 20 / False 5/12/2021 1:11:19 AM 2.904 HOST Relentless AI Wave / 21 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Reserves / 22 / False 5/12/2021 1:11:19 AM 2.904 HOST Anti-AI Zombie / 23 / False 5/12/2021 1:11:19 AM 2.904 HOST Anti-Everyone Zombie / 24 / False 5/12/2021 1:11:19 AM 2.904 HOST Anti-Player Zombie / 25 / False 5/12/2021 1:11:19 AM 2.904 HOST Cross Planet Attack / 26 / False 5/12/2021 1:11:19 AM 2.904 HOST Macrophage Infestation - Enraged / 27 / False 5/12/2021 1:11:19 AM 2.904 HOST AI Special Operations / 28 / False 5/12/2021 1:11:19 AM 2.904 HOST Outguard / 29 / False 5/12/2021 1:11:19 AM 2.904 HOST Macrophage Infestation - Tamed / 30 / False 5/12/2021 1:11:19 AM 2.904 HOST Finish load save in 1,439.4ms 5/12/2021 1:11:20 AM 2.904 HOST Start Generate Partial Map with Realistic and seed 356125850 and planet count 160 and 38 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/12/2021 1:11:23 AM 2.904 HOST PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 1:11:23 AM 2.904 HOST Fixed 6080 missing planet factions. 5/12/2021 1:11:24 AM 2.904 HOST Generate Partial Map Complete 3970ms 5/12/2021 1:11:28 AM 2.904 HOST Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: Host ========================================== Factions: 38 created, 0 removed, 38 active. Fleets: 198 created, 0 removed, 198 active. GameCommands: 1 created, 0 removed, 1 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/12/2021 1:11:39 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\5.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 1:11:39 AM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/12/2021 1:11:39 AM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/12/2021 1:11:39 AM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/12/2021 1:11:39 AM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 1:11:39 AM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 1:11:39 AM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/12/2021 1:11:39 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 34 created, 0 removed, 0 active. Fireteams: 103 created, 0 removed, 0 active. Fleets: 323 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 64 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 9 created, 0 removed, 0 active. ========================================== 5/12/2021 1:11:39 AM 2.904 SINGLEP Failed to load save in 372.4ms 5/12/2021 1:13:01 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 1:17:06 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 1:17:06 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/12/2021 1:17:06 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 1:17:06 AM 2.904 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/12/2021 1:17:06 AM 2.904 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/12/2021 1:17:06 AM 2.904 SINGLEP loading as template 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction AIRelentlessWave. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction AIReserves. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction AntiAIZombie. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction AntiEveryoneZombie. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction AntiPlayerZombie. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction CPALogic. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction EnragedMacrophage. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction ExecutorFakeFaction. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction Mercenary. 5/12/2021 1:17:06 AM 2.904 SINGLEP Added the faction TamedMacrophage. 5/12/2021 1:17:06 AM 2.904 SINGLEP Finish load save in 445.9ms 5/12/2021 1:17:07 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 1159860224 and planet count 160 and 38 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/12/2021 1:17:10 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 1:17:10 AM 2.904 SINGLEP Fixed 6080 missing planet factions. 5/12/2021 1:17:10 AM 2.904 SINGLEP Generate Partial Map Complete 3332ms 5/12/2021 1:25:42 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 38 created, 0 removed, 38 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 198 created, 0 removed, 198 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 2:35:24 AM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/12/2021 2:35:24 AM SINGLEP Boot up FleetOS (0.1874s) 5/12/2021 2:35:24 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/12/2021 2:35:24 AM SINGLEP Check System Logs For Rogue Intelligence (0.2789s) 5/12/2021 2:35:24 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/12/2021 2:35:24 AM SINGLEP Inspect Aft Hatches (0.0250s) 5/12/2021 2:35:25 AM SINGLEP Found 337 xml files in 96 folders in 43ms 5/12/2021 2:35:25 AM SINGLEP Check For Extra Modules (0.4006s) 5/12/2021 2:35:25 AM SINGLEP 337 Xml Files Parsed in 356ms 5/12/2021 2:35:25 AM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Game Version: 2.904 5/12/2021 2:35:25 AM 2.904 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Recalculate Speed Of Light (0.0180s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Generating Framerates (0.0060s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Update mod and expansion statuses! 5/12/2021 2:35:25 AM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/12/2021 2:35:25 AM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/12/2021 2:35:25 AM 2.904 SINGLEP Check Nearby Stellar Masses (0.0519s) 5/12/2021 2:35:25 AM 2.904 SINGLEP 337 Xml Files Checked For Exp/Mod Status in 21ms 5/12/2021 2:35:25 AM 2.904 SINGLEP Pruning Excess Brain Cells (0.0420s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Remembering Alamo (0.0200s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Boot Audio Comms (0.0110s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Establish Individual Audio Links (0.0260s) 5/12/2021 2:35:25 AM 2.904 SINGLEP No resolution change was required. 5/12/2021 2:35:25 AM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2021 2:35:25 AM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2021 2:35:25 AM 2.904 SINGLEP Refresh Optical Lensing (0.0140s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Revise Fundamental Physical Laws (0.0330s) 5/12/2021 2:35:25 AM 2.904 SINGLEP Calculate Odds Of Success (0.0220s) 5/12/2021 2:35:26 AM 2.904 SINGLEP Briefly Panic (0.6278s) 5/12/2021 2:35:26 AM 2.904 SINGLEP Install Confidence Routines (0.6452s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Bring Commander Interface Online (0.1012s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Motivate All Crews (0.0699s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Locating Available Networks (0.0290s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Externalizing Patterns (0.0310s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Hooking Externals (0.0170s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Handlizing Hooks (0.0100s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Disengaging Constants (0.0290s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Late Axionic Computations (0.0549s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Weighing Options (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Poking At Status Indicators (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Discovering States Of Matter (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Searching For A Leader (0.0090s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Suppressing Bad Thoughts (0.0082s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Sentinel Alertness Diagnostic (0.0086s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Connecting to Fleet Command (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Thinking Of Advice (0.0090s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Degaussing Advice (0.0090s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Reading Alien Diaries (0.0090s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Naming All Known Planets (0.0050s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Remembering Speeds (0.0080s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Prioritizing Targets (0.0080s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Rebooting Sensor Arrays (0.0053s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Unloading Prismatic Grid (0.0072s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Thinking Of Objectives (0.0061s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Inhibiting Visual Scans (0.0118s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Synthesizing Vocals (0.0053s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Investigating Map Signatures (0.0110s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Ventilating Scenarios (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Ejecting Tactical Core (0.0080s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Calibrating Formations (0.0071s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Intercepting Galactic Maps (0.0094s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Discharging Colored Ions (0.0170s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Replicating Ion Colors (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Faction Diagnostics (0.0140s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Buffering Hackers (0.0392s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Inverting Death (0.0100s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Linear Field Variance (0.0140s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Charging Marks (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Differentiating Marks (0.0984s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Guarding The Posts (0.0090s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Range Manifolds (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Purging ROFs (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Manipulating Speeds (0.0080s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Detecting Projectiles (0.0085s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Grouping Flow Fields (0.0070s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Modulating Flow Field Groups (0.0170s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Designing Fleets (0.0120s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Thinking Of Technologies (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Injecting Galactic Variables (0.0110s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Burying Starfields (0.0154s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Browsing Distant Planets (0.0150s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Categorizing All Planets (0.0080s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Organizing Commands (0.0174s) 5/12/2021 2:35:27 AM 2.904 SINGLEP Calculating Firing Cones (0.0070s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Developing New Ship Parts (0.2406s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Re-Aligning Objectives (0.0141s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Sterilizing Test Chamber (0.0050s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Issuing Orders (0.0070s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Augmenting Infusers (0.0071s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Infusing (0.0166s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Load Surrogates (0.0400s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Locate Dictionaries (0.0060s) 5/12/2021 2:35:28 AM 2.904 SINGLEP Set Stage (0.0100s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Realigning Flow (2.4166s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Post-Proton Surge (0.0150s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Background Radiation Taste Test (0.0260s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Windshield Wiping (0.0060s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Last Organizational Modeling (0.1650s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Info: will dump 1178 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/12/2021 2:35:30 AM 2.904 SINGLEP Stimulate Modulation (0.0519s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Tip Servos (0.0090s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Design New Fleet Logo (0.0100s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Inspect Fleet Logo (0.0064s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Ogle Enemy Logo (0.0071s) 5/12/2021 2:35:30 AM 2.904 SINGLEP Order Cores By Seniority (0.0069s) 5/12/2021 2:35:30 AM 2.904 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1110 5/12/2021 2:35:30 AM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0082s) 5/12/2021 2:35:31 AM 2.904 SINGLEP Final Checks (0.5752s) 5/12/2021 2:35:31 AM 2.904 SINGLEP Load Historical Documents (0.0110s) 5/12/2021 2:35:31 AM 2.904 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Realigning Flow (2.4s) Final Checks (0.6s) 5/12/2021 2:35:31 AM 2.904 SINGLEP Hello Steam user 'Vaos' 5/12/2021 2:41:43 AM 2.904 SINGLEP Update mod and expansion statuses! 5/12/2021 2:41:43 AM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/12/2021 2:41:43 AM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/12/2021 2:41:43 AM 2.904 SINGLEP Found 336 xml files in 95 folders in 32ms 5/12/2021 2:41:44 AM 2.904 SINGLEP 336 Xml Files Parsed in 192ms 5/12/2021 2:41:44 AM 2.904 SINGLEP Gather Ancient Lifeforms (0.2352s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 11ms 5/12/2021 2:41:44 AM 2.904 SINGLEP Pruning Excess Brain Cells (0.0140s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 0 / 67: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 1 / 67: Arcen.Universal.AchievementTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 2 / 67: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 3 / 67: Arcen.Universal.SFXItemTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 4 / 67: Arcen.Universal.TextEmbededSpriteTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 5 / 67: Arcen.Universal.ExternalIconDictionaryTable (0.0150s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 6 / 67: Arcen.Universal.MusicTrackTable (0.0050s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 7 / 67: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0100s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 8 / 67: Arcen.Universal.ArcenExternalDataPatternTable (0.0076s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 9 / 67: Arcen.Universal.ArcenExternalCodeHookTable (0.0040s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 10 / 67: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 11 / 67: Arcen.AIW2.Core.ExternalConstants (0.0170s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 12 / 67: Arcen.AIW2.Core.ExternalVisualConstants (0.0041s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 13 / 67: Arcen.AIW2.Core.CampaignTypeDataTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 14 / 67: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 15 / 67: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 16 / 67: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 17 / 67: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 18 / 67: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 19 / 67: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 20 / 67: Arcen.AIW2.Core.TipCategoryTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 21 / 67: Arcen.AIW2.Core.TipTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 22 / 67: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 23 / 67: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 24 / 67: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 25 / 67: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0069s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 26 / 67: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 27 / 67: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 28 / 67: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 29 / 67: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 30 / 67: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 31 / 67: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 32 / 67: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 33 / 67: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 34 / 67: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 35 / 67: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 36 / 67: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 37 / 67: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0110s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 38 / 67: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 39 / 67: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 40 / 67: Arcen.AIW2.Core.HackingTypeTable (0.0093s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 41 / 67: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 42 / 67: Arcen.AIW2.Core.EntityLineTypeTable (0.0859s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 43 / 67: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 44 / 67: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 45 / 67: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 46 / 67: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 47 / 67: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 48 / 67: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 49 / 67: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 50 / 67: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 51 / 67: Arcen.AIW2.Core.AIShipGroupTable (0.0130s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 52 / 67: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0120s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 53 / 67: Arcen.AIW2.Core.TechUpgradeTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 54 / 67: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0045s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 55 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 56 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 57 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0090s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 58 / 67: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 59 / 67: Arcen.AIW2.Core.PlanetDefinitionTable (0.0050s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 60 / 67: Arcen.AIW2.Core.GameCommandTypeTable (0.0128s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 61 / 67: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1218s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 62 / 67: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0060s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 63 / 67: Arcen.AIW2.Core.TestChamberTable (0.0050s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 64 / 67: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 65 / 67: Arcen.AIW2.Core.TutorialTable (0.0080s) 5/12/2021 2:41:44 AM 2.904 SINGLEP 66 / 67: Arcen.Universal.SurrogateTableTable (0.0130s) 5/12/2021 2:41:44 AM 2.904 SINGLEP Locate Dictionaries (0.0030s) 5/12/2021 2:41:44 AM 2.904 SINGLEP Set Stage (0.0130s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Planetary Collision Avoidance (0.2263s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Post-Proton Surge (0.0080s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Background Radiation Taste Test (0.0060s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Windshield Wiping (0.0040s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Last Organizational Modeling (0.0979s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Info: will dump 1259 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/12/2021 2:41:45 AM 2.904 SINGLEP Stimulate Modulation (0.0560s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Tip Servos (0.0040s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Design New Fleet Logo (0.0090s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Inspect Fleet Logo (0.0060s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Ogle Enemy Logo (0.0065s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Order Cores By Seniority (0.0072s) 5/12/2021 2:41:45 AM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/12/2021 2:41:45 AM 2.904 SINGLEP No resolution change was required. 5/12/2021 2:41:45 AM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2021 2:41:45 AM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2021 2:41:49 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 2:41:51 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWar4\5.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 2:41:52 AM 2.904 SINGLEP Error in Deserialization of CostBasedShipSpawner exception at debug step 2000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: System.String ReadString_Condensed(System.String) Full Stack Trace: at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00046] in :0 5/12/2021 2:41:52 AM 2.904 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 3000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at AMU.CostBasedShipSpawner.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x000c2] in :0 at KaizersMarauders.PlanetaryMarauderInfo.GetNewDefaultOffensiveSpawner (Arcen.Universal.ArcenDeserializationBuffer from, AMU.WrappedPlanetFaciton pFaction) [0x00008] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00081] in :0 5/12/2021 2:41:52 AM 2.904 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: Could not read string, but did get this partial one: '"YH“U?Y+:2????'. Was for field with name:' CostBasedShipSpawner # DESERIALIZE SPAWN NEXT ENTITY INTERNAL NAME #' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/12/2021 2:41:52 AM 2.904 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:41:52 AM 2.904 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.903 loading into new version 2.904, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:41:52 AM 2.904 SINGLEP Location 1: Go back to main menu since save load failed. 5/12/2021 2:41:52 AM 2.904 SINGLEP Failed to load save in 161.9ms 5/12/2021 2:41:58 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/12/2021 2:41:58 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 2:41:58 AM 2.904 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/12/2021 2:41:58 AM 2.904 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/12/2021 2:41:58 AM 2.904 SINGLEP loading as template 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction AIRelentlessWave. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction AIReserves. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction AntiAIZombie. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction AntiEveryoneZombie. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction AntiPlayerZombie. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction CPALogic. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction EnragedMacrophage. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction ExecutorFakeFaction. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction Mercenary. 5/12/2021 2:41:58 AM 2.904 SINGLEP Added the faction TamedMacrophage. 5/12/2021 2:41:58 AM 2.904 SINGLEP Natural Objects / 0 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Bar Fighter / 1 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Warden Fleet / 2 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Hunter Fleet / 3 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Praetorian Guard / 4 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Antagonized Dyson Sphere / 5 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Instigators / 6 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP RIP / 7 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Shieldhate / 8 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Warden Fleet / 9 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Hunter Fleet / 10 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Praetorian Guard / 11 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Dark Spire / 12 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Fortressman / 13 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Warden Fleet / 14 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Hunter Fleet / 15 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Praetorian Guard / 16 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Raiderman / 17 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Warden Fleet / 18 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Hunter Fleet / 19 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Praetorian Guard / 20 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Relentless AI Wave / 21 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Reserves / 22 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Anti-AI Zombie / 23 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Anti-Everyone Zombie / 24 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Anti-Player Zombie / 25 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Cross Planet Attack / 26 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP AI Special Operations / 28 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Outguard / 29 / False 5/12/2021 2:41:58 AM 2.904 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/12/2021 2:41:59 AM 2.904 SINGLEP Finish load save in 957.3ms 5/12/2021 2:41:59 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 298475668 and planet count 160 and 38 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/12/2021 2:42:02 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 2:42:02 AM 2.904 SINGLEP Fixed 6080 missing planet factions. 5/12/2021 2:42:02 AM 2.904 SINGLEP Generate Partial Map Complete 2998ms 5/12/2021 2:42:07 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 38 created, 0 removed, 38 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 198 created, 0 removed, 198 active. GameCommands: 1 created, 0 removed, 1 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 2:43:01 AM 2.904 SINGLEP Update mod and expansion statuses! 5/12/2021 2:43:01 AM 2.904 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/12/2021 2:43:01 AM 2.904 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Enabled!) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/12/2021 2:43:01 AM 2.904 SINGLEP Found 336 xml files in 95 folders in 33ms 5/12/2021 2:43:01 AM 2.904 SINGLEP 336 Xml Files Parsed in 206ms 5/12/2021 2:43:01 AM 2.904 SINGLEP Gather Ancient Lifeforms (0.2484s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 10ms 5/12/2021 2:43:01 AM 2.904 SINGLEP Pruning Excess Brain Cells (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 0 / 67: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0050s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 1 / 67: Arcen.Universal.AchievementTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 2 / 67: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0066s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 3 / 67: Arcen.Universal.SFXItemTable (0.0090s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 4 / 67: Arcen.Universal.TextEmbededSpriteTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 5 / 67: Arcen.Universal.ExternalIconDictionaryTable (0.0160s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 6 / 67: Arcen.Universal.MusicTrackTable (0.0040s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 7 / 67: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0140s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 8 / 67: Arcen.Universal.ArcenExternalDataPatternTable (0.0090s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 9 / 67: Arcen.Universal.ArcenExternalCodeHookTable (0.0030s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 10 / 67: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 11 / 67: Arcen.AIW2.Core.ExternalConstants (0.0150s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 12 / 67: Arcen.AIW2.Core.ExternalVisualConstants (0.0050s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 13 / 67: Arcen.AIW2.Core.CampaignTypeDataTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 14 / 67: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 15 / 67: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 16 / 67: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 17 / 67: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 18 / 67: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 19 / 67: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 20 / 67: Arcen.AIW2.Core.TipCategoryTable (0.0076s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 21 / 67: Arcen.AIW2.Core.TipTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 22 / 67: Arcen.AIW2.Core.JournalEntryTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 23 / 67: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 24 / 67: Arcen.AIW2.Core.GameSpeedTypeTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 25 / 67: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 26 / 67: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0075s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 27 / 67: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 28 / 67: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 29 / 67: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 30 / 67: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 31 / 67: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 32 / 67: Arcen.AIW2.Core.ScenarioDataTable (0.0065s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 33 / 67: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 34 / 67: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 35 / 67: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0060s) 5/12/2021 2:43:01 AM 2.904 SINGLEP 36 / 67: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 37 / 67: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0100s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 38 / 67: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 39 / 67: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 40 / 67: Arcen.AIW2.Core.HackingTypeTable (0.0100s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 41 / 67: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 42 / 67: Arcen.AIW2.Core.EntityLineTypeTable (0.0919s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 43 / 67: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0050s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 44 / 67: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 45 / 67: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 46 / 67: Arcen.AIW2.Core.Balance_RangeTable (0.0140s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 47 / 67: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0030s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 48 / 67: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 49 / 67: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 50 / 67: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 51 / 67: Arcen.AIW2.Core.AIShipGroupTable (0.0110s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 52 / 67: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0060s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 53 / 67: Arcen.AIW2.Core.TechUpgradeTable (0.0050s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 54 / 67: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 55 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 56 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 57 / 67: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0090s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 58 / 67: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0060s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 59 / 67: Arcen.AIW2.Core.PlanetDefinitionTable (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 60 / 67: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 61 / 67: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2098s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 62 / 67: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0140s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 63 / 67: Arcen.AIW2.Core.TestChamberTable (0.0110s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 64 / 67: Arcen.AIW2.Core.TutorialCategoryTable (0.0050s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 65 / 67: Arcen.AIW2.Core.TutorialTable (0.0270s) 5/12/2021 2:43:02 AM 2.904 SINGLEP 66 / 67: Arcen.Universal.SurrogateTableTable (0.0130s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Locate Dictionaries (0.0030s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Set Stage (0.0120s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Overwrote old entry for FocusedGravityGenerator in TurretTrapWormholeSentinels_GravityPikes 5/12/2021 2:43:02 AM 2.904 SINGLEP Overwrote old entry for FocusedGravityGenerator in AnyNonTurretDefenses_FreeforAll 5/12/2021 2:43:02 AM 2.904 SINGLEP Overwrote old entry for FocusedGravityGenerator in FocusedGravityGenerators 5/12/2021 2:43:02 AM 2.904 SINGLEP Overwrote old entry for FocusedGravityGenerator in TutorialNonTurretDefenses_FreeforAll 5/12/2021 2:43:02 AM 2.904 SINGLEP Eject And Reinsert Warp Cores (0.2259s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Post-Proton Surge (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Background Radiation Taste Test (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Windshield Wiping (0.0030s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Last Organizational Modeling (0.0999s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Info: will dump 1259 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/12/2021 2:43:02 AM 2.904 SINGLEP Stimulate Modulation (0.0470s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Tip Servos (0.0030s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Design New Fleet Logo (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Inspect Fleet Logo (0.0070s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Ogle Enemy Logo (0.0060s) 5/12/2021 2:43:02 AM 2.904 SINGLEP Order Cores By Seniority (0.0070s) 5/12/2021 2:43:03 AM 2.904 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/12/2021 2:43:03 AM 2.904 SINGLEP No resolution change was required. 5/12/2021 2:43:03 AM 2.904 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2021 2:43:03 AM 2.904 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2021 2:43:18 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 2:43:18 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/12/2021 2:43:18 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 2:43:18 AM 2.904 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/12/2021 2:43:18 AM 2.904 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/12/2021 2:43:18 AM 2.904 SINGLEP loading as template 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction AIRelentlessWave. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction AIReserves. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction AntiAIZombie. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction AntiEveryoneZombie. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction AntiPlayerZombie. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction CPALogic. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction EnragedMacrophage. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction ExecutorFakeFaction. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction Mercenary. 5/12/2021 2:43:18 AM 2.904 SINGLEP Added the faction TamedMacrophage. 5/12/2021 2:43:18 AM 2.904 SINGLEP Natural Objects / 0 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Bar Fighter / 1 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Warden Fleet / 2 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Hunter Fleet / 3 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Praetorian Guard / 4 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Antagonized Dyson Sphere / 5 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Instigators / 6 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP RIP / 7 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Shieldhate / 8 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Warden Fleet / 9 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Hunter Fleet / 10 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Praetorian Guard / 11 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Dark Spire / 12 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Fortressman / 13 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Warden Fleet / 14 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Hunter Fleet / 15 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Praetorian Guard / 16 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Raiderman / 17 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Warden Fleet / 18 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Hunter Fleet / 19 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Praetorian Guard / 20 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Relentless AI Wave / 21 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Reserves / 22 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Anti-AI Zombie / 23 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Anti-Everyone Zombie / 24 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Anti-Player Zombie / 25 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Cross Planet Attack / 26 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Macrophage Infestation - Enraged / 27 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP AI Special Operations / 28 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Outguard / 29 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/12/2021 2:43:18 AM 2.904 SINGLEP Finish load save in 430.1ms 5/12/2021 2:43:18 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 649818574 and planet count 160 and 38 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/12/2021 2:43:21 AM 2.904 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/12/2021 2:43:21 AM 2.904 SINGLEP Fixed 6080 missing planet factions. 5/12/2021 2:43:21 AM 2.904 SINGLEP Generate Partial Map Complete 2787ms 5/12/2021 2:45:14 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 649818574 and planet count 160 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:45:17 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:45:17 AM 2.904 SINGLEP Fixed 4000 missing planet factions. 5/12/2021 2:45:17 AM 2.904 SINGLEP Generate Partial Map Complete 2786ms 5/12/2021 2:49:43 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 649818574 and planet count 160 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:49:45 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:49:45 AM 2.904 SINGLEP Fixed 4160 missing planet factions. 5/12/2021 2:49:45 AM 2.904 SINGLEP Generate Partial Map Complete 2259ms 5/12/2021 2:50:00 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 649818574 and planet count 160 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:50:02 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:50:02 AM 2.904 SINGLEP Fixed 4320 missing planet factions. 5/12/2021 2:50:02 AM 2.904 SINGLEP Generate Partial Map Complete 2550ms 5/12/2021 2:51:58 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 649818574 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:51:59 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:51:59 AM 2.904 SINGLEP Fixed 3240 missing planet factions. 5/12/2021 2:51:59 AM 2.904 SINGLEP Generate Partial Map Complete 1137ms 5/12/2021 2:52:06 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 296364121 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:52:07 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:52:07 AM 2.904 SINGLEP Fixed 3240 missing planet factions. 5/12/2021 2:52:07 AM 2.904 SINGLEP Generate Partial Map Complete 1122ms 5/12/2021 2:52:31 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 296364121 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:52:33 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:52:33 AM 2.904 SINGLEP Fixed 3240 missing planet factions. 5/12/2021 2:52:33 AM 2.904 SINGLEP Generate Partial Map Complete 1385ms 5/12/2021 2:52:48 AM 2.904 SINGLEP Start Generate Partial Map with Realistic and seed 296364121 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/12/2021 2:52:49 AM 2.904 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/12/2021 2:52:49 AM 2.904 SINGLEP Fixed 3240 missing planet factions. 5/12/2021 2:52:49 AM 2.904 SINGLEP Generate Partial Map Complete 1087ms 5/12/2021 2:53:02 AM 2.904 SINGLEP Start Generate FULL Map with Realistic and seed 296364121 and planet count 120 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/12/2021 2:53:03 AM 2.904 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 32ms 5/12/2021 2:53:03 AM 2.904 SINGLEP Generate FULL Map Complete 1597ms 5/12/2021 2:53:04 AM 2.904 SINGLEP Fixed incorrect count of ships to be granted. Was 1, now 10 Bomb-Pumped Laser Minefield from Other Defensive Schematic Server 5/12/2021 2:53:54 AM 2.904 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/12/2021 2:54:35 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:54:45 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:54:55 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:05 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:15 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:25 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:35 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:45 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:55:55 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:56:05 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:57:29 AM 2.904 SINGLEP triggering entry 0 of 1 at 102: Beginner_EncounterTSS 5/12/2021 2:57:30 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:57:40 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:57:50 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:00 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:10 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:20 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:30 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:40 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:58:50 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:00 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:10 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:20 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:30 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:40 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 2:59:50 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:00:00 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:00:10 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:00:20 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:00:30 AM 2.904 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:16:58 AM 2.904 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/12/2021 3:30:15 AM 2.904 SINGLEP triggering entry 0 of 1 at 2795: Beginner_EncounterARS 5/12/2021 3:37:37 AM 2.904 SINGLEP New: Coucou 5/12/2021 3:44:57 AM 2.904 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/12/2021 3:52:56 AM 2.904 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Arcen.Universal.MissingArcenDynamicTableRowException: Table JournalEntryTable was asked for record with InternalName='Beginner_RaidEngine' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000e4] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_1.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00001] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00043] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human.Journal_HandleEntriesTriggeredByPlayerEncounter (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00023] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, System.Boolean anyAutomationSet, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004c] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000e1] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:52:56 AM 2.904 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/12/2021 3:53:10 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 21,856 created, 0 removed, 21,856 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 150 created, 91 removed, 59 active. Fleets: 251 created, 9 removed, 242 active. GameCommands: 547 created, 3 removed, 544 active. GE_Others: 378 created, 0 removed, 378 active. GE_Shots: 1,592 created, 0 removed, 1,592 active. GE_Squads: 88,302 created, 78,350 removed, 9,952 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 59 created, 59 removed, 0 active. ========================================== 5/12/2021 3:53:11 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Dont Crash plz/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 3:53:12 AM 2.904 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 5/12/2021 3:53:12 AM 2.904 SINGLEP Finish load save in 571.3ms 5/12/2021 3:53:21 AM 2.904 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Arcen.Universal.MissingArcenDynamicTableRowException: Table JournalEntryTable was asked for record with InternalName='Beginner_RaidEngine' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000e4] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_1.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00001] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00043] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human.Journal_HandleEntriesTriggeredByPlayerEncounter (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00023] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, System.Boolean anyAutomationSet, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004c] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000e1] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:53:21 AM 2.904 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/12/2021 3:54:16 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 39 created, 0 removed, 39 active. Fleets: 219 created, 0 removed, 219 active. GameCommands: 3 created, 0 removed, 3 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 8,786 created, 1,050 removed, 7,736 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 3:54:17 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Dont Crash plz/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 3:54:17 AM 2.904 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 5/12/2021 3:54:17 AM 2.904 SINGLEP Finish load save in 506.3ms 5/12/2021 3:54:21 AM 2.904 SINGLEP Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Arcen.Universal.MissingArcenDynamicTableRowException: Table JournalEntryTable was asked for record with InternalName='Beginner_RaidEngine' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000e4] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <3798b4b4e11f424fb51a0a6b6eb3fe9a>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_1.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00001] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass38_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00043] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <8308eb942c54436a984b0c341a6adda5>:0 at Arcen.AIW2.External.SpecialFaction_Human.Journal_HandleEntriesTriggeredByPlayerEncounter (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00023] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, System.Boolean anyAutomationSet, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004c] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000e1] in <4c277f83388842a783ddb3ee726acee2>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <8308eb942c54436a984b0c341a6adda5>:0 5/12/2021 3:54:21 AM 2.904 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction RIP(Index 7), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/12/2021 3:58:26 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 55 created, 28 removed, 27 active. Fleets: 220 created, 0 removed, 220 active. GameCommands: 14 created, 0 removed, 14 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 11,697 created, 4,685 removed, 7,012 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 3 created, 3 removed, 0 active. ========================================== 5/12/2021 3:58:28 AM 2.904 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Dont Crash plz/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 3:58:28 AM 2.904 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 5/12/2021 3:58:28 AM 2.904 SINGLEP Finish load save in 504.0ms 5/12/2021 4:07:56 AM 2.904 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2904_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 51,187 created, 0 removed, 51,187 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 47 created, 8 removed, 39 active. Fleets: 254 created, 32 removed, 222 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 26,926 created, 16,895 removed, 10,031 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 5 created, 4 removed, 1 active. ========================================== 5/13/2021 9:14:26 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2021 9:14:26 PM SINGLEP Boot up FleetOS (0.6903s) 5/13/2021 9:14:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 9:14:27 PM SINGLEP Check System Logs For Rogue Intelligence (1.2129s) 5/13/2021 9:14:28 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/13/2021 9:14:28 PM SINGLEP Inspect Aft Hatches (0.7199s) 5/13/2021 9:14:28 PM SINGLEP Found 346 xml files in 96 folders in 632ms 5/13/2021 9:14:33 PM SINGLEP Check For Extra Modules (4.7576s) 5/13/2021 9:14:33 PM SINGLEP 346 Xml Files Parsed in 4,121ms 5/13/2021 9:14:33 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Game Version: 2.905 5/13/2021 9:14:33 PM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0190s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Recalculate Speed Of Light (0.0268s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0127s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Generating Framerates (0.0050s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 9:14:33 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 9:14:33 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Enabled!) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 9:14:33 PM 2.905 SINGLEP Check Nearby Stellar Masses (0.0809s) 5/13/2021 9:14:33 PM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 14ms 5/13/2021 9:14:33 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.3836s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Remembering Alamo (0.1216s) 5/13/2021 9:14:33 PM 2.905 SINGLEP Boot Audio Comms (0.0110s) 5/13/2021 9:14:34 PM 2.905 SINGLEP Establish Individual Audio Links (0.3517s) 5/13/2021 9:14:34 PM 2.905 SINGLEP No resolution change was required. 5/13/2021 9:14:34 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 9:14:34 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 9:14:34 PM 2.905 SINGLEP Refresh Optical Lensing (0.0659s) 5/13/2021 9:14:34 PM 2.905 SINGLEP Revise Fundamental Physical Laws (0.6379s) 5/13/2021 9:14:35 PM 2.905 SINGLEP Calculate Odds Of Success (0.3152s) 5/13/2021 9:14:54 PM 2.905 SINGLEP Briefly Panic (19.2941s) 5/13/2021 9:14:54 PM 2.905 SINGLEP Install Confidence Routines (0.5083s) 5/13/2021 9:14:54 PM 2.905 SINGLEP Bring Commander Interface Online (0.1169s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Motivate All Crews (0.0709s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Locating Available Networks (0.1159s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Externalizing Patterns (0.5262s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Hooking Externals (0.0070s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Handlizing Hooks (0.0080s) 5/13/2021 9:14:55 PM 2.905 SINGLEP Disengaging Constants (0.0963s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Late Axionic Computations (0.5300s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 9:14:56 PM 2.905 SINGLEP Searching For Particle Forms (0.0080s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Weighing Options (0.0060s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Poking At Status Indicators (0.0091s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Discovering States Of Matter (0.0081s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Searching For A Leader (0.0094s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Suppressing Bad Thoughts (0.0069s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Connecting to Fleet Command (0.0088s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Thinking Of Advice (0.0082s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Degaussing Advice (0.0083s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Reading Alien Diaries (0.0111s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Naming All Known Planets (0.0060s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Remembering Speeds (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Prioritizing Targets (0.0085s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Rebooting Sensor Arrays (0.0065s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Unloading Prismatic Grid (0.0083s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Thinking Of Objectives (0.0063s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Inhibiting Visual Scans (0.0847s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Synthesizing Vocals (0.0080s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Investigating Map Signatures (0.0140s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Ventilating Scenarios (0.0080s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Ejecting Tactical Core (0.0090s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Calibrating Formations (0.0073s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Intercepting Galactic Maps (0.0084s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Discharging Colored Ions (0.0175s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Replicating Ion Colors (0.0080s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Faction Diagnostics (0.0130s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Buffering Hackers (0.0679s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Inverting Death (0.0100s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Linear Field Variance (0.0539s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Charging Marks (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Differentiating Marks (0.0090s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Guarding The Posts (0.1129s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Range Manifolds (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Purging ROFs (0.0100s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Manipulating Speeds (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Detecting Projectiles (0.0080s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Grouping Flow Fields (0.0070s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Modulating Flow Field Groups (0.0158s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Designing Fleets (0.0152s) 5/13/2021 9:14:56 PM 2.905 SINGLEP Thinking Of Technologies (0.0090s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Categorizing Starboard Sensors (0.0090s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Injecting Galactic Variables (0.0140s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Grappling Starfields (0.0359s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Browsing Distant Planets (0.1648s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Categorizing All Planets (0.0110s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Organizing Commands (0.0200s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Calculating Firing Cones (0.0070s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Fumbling With Ship Parts (0.3239s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Re-Aligning Objectives (0.0150s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Sterilizing Test Chamber (0.0080s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Issuing Orders (0.0090s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Augmenting Infusers (0.0080s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Infusing (0.0180s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Load Surrogates (0.0509s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Locate Dictionaries (0.0100s) 5/13/2021 9:14:57 PM 2.905 SINGLEP Set Stage (0.0290s) 5/13/2021 9:15:19 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TurretTrapWormholeSentinels_GravityPikes 5/13/2021 9:15:19 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in AnyNonTurretDefenses_FreeforAll 5/13/2021 9:15:19 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in FocusedGravityGenerators 5/13/2021 9:15:19 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TutorialNonTurretDefenses_FreeforAll 5/13/2021 9:15:31 PM 2.905 SINGLEP Check Forcefield Integrity (34.1131s) 5/13/2021 9:15:31 PM 2.905 SINGLEP Post-Proton Surge (0.0177s) 5/13/2021 9:15:31 PM 2.905 SINGLEP Background Radiation Taste Test (0.0559s) 5/13/2021 9:15:31 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0380s) 5/13/2021 9:15:31 PM 2.905 SINGLEP Windshield Wiping (0.0090s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Last Organizational Modeling (0.1758s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Info: will dump 1259 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 9:15:32 PM 2.905 SINGLEP Stimulate Modulation (0.0799s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Tip Servos (0.0080s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Design New Fleet Logo (0.0140s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Inspect Fleet Logo (0.0090s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Ogle Enemy Logo (0.0090s) 5/13/2021 9:15:32 PM 2.905 SINGLEP Order Cores By Seniority (0.0090s) 5/13/2021 9:15:32 PM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1125 5/13/2021 9:15:32 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/13/2021 9:15:33 PM 2.905 SINGLEP Final Checks (0.8311s) 5/13/2021 9:15:33 PM 2.905 SINGLEP Load Historical Documents (0.0050s) 5/13/2021 9:15:33 PM 2.905 SINGLEP 67.5 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (0.7s) Check For Extra Modules (4.8s) Pruning Excess Brain Cells (0.4s) Establish Individual Audio Links (0.4s) Revise Fundamental Physical Laws (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (19.3s) Install Confidence Routines (0.5s) Externalizing Patterns (0.5s) Late Axionic Computations (0.5s) Fumbling With Ship Parts (0.3s) Check Forcefield Integrity (34.1s) Final Checks (0.8s) 5/13/2021 9:15:33 PM 2.905 SINGLEP Hello Steam user 'Vaos' 5/13/2021 9:15:59 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 9:15:59 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 9:15:59 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Enabled!) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 9:15:59 PM 2.905 SINGLEP Found 345 xml files in 95 folders in 41ms 5/13/2021 9:15:59 PM 2.905 SINGLEP 345 Xml Files Parsed in 238ms 5/13/2021 9:15:59 PM 2.905 SINGLEP Gather Ancient Lifeforms (0.3027s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 345 Xml Files Checked For Exp/Mod Status in 16ms 5/13/2021 9:15:59 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.0200s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0090s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0160s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0100s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0140s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0260s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 9:15:59 PM 2.905 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0090s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0110s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0160s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0140s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0130s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.1029s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0060s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0080s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0090s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0050s) 5/13/2021 9:15:59 PM 2.905 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0090s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0110s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0100s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0060s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0050s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0120s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0060s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1349s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0050s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0060s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0090s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0090s) 5/13/2021 9:16:00 PM 2.905 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0140s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Locate Dictionaries (0.0030s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Set Stage (0.0120s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TurretTrapWormholeSentinels_GravityPikes 5/13/2021 9:16:00 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in AnyNonTurretDefenses_FreeforAll 5/13/2021 9:16:00 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in FocusedGravityGenerators 5/13/2021 9:16:00 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TutorialNonTurretDefenses_FreeforAll 5/13/2021 9:16:00 PM 2.905 SINGLEP Wake Crew From Cryosleep (0.2268s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Post-Proton Surge (0.0070s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Background Radiation Taste Test (0.0080s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Windshield Wiping (0.0040s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Last Organizational Modeling (0.1249s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Info: will dump 1259 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 9:16:00 PM 2.905 SINGLEP Stimulate Modulation (0.0659s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Tip Servos (0.0040s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Design New Fleet Logo (0.0080s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Inspect Fleet Logo (0.0060s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Ogle Enemy Logo (0.0050s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Order Cores By Seniority (0.0090s) 5/13/2021 9:16:00 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0050s) 5/13/2021 9:16:00 PM 2.905 SINGLEP No resolution change was required. 5/13/2021 9:16:00 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 9:16:00 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 9:16:09 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 9:16:20 PM 2.905 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Bar Brawl Bystanders.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction ExecutorFakeFaction. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 9:16:20 PM 2.905 SINGLEP PlayerAccount RIP has now been put in control of faction 12. 5/13/2021 9:16:20 PM 2.905 SINGLEP in strip extra, RIP: hasHadFirstPlayer True shouldBeRemoved False 5/13/2021 9:16:20 PM 2.905 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Macrophage Infestation - Tamed AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/13/2021 9:16:20 PM 2.905 SINGLEP loading as template 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AIReserves. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AntiAIZombie. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AntiEveryoneZombie. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction AntiPlayerZombie. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction ExecutorFakeFaction. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction Mercenary. 5/13/2021 9:16:20 PM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 9:16:20 PM 2.905 SINGLEP Natural Objects / 0 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Sentinels / 1 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Warden Fleet / 2 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Hunter Fleet / 3 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Praetorian Guard / 4 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Antagonized Dyson Sphere / 5 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Instigators / 6 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP RIP / 7 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Sentinels / 8 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Warden Fleet / 9 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Hunter Fleet / 10 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Praetorian Guard / 11 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Dark Spire / 12 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Relentless AI Wave / 13 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Reserves / 14 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Anti-AI Zombie / 15 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Anti-Everyone Zombie / 16 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Anti-Player Zombie / 17 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Cross Planet Attack / 18 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Macrophage Infestation - Enraged / 19 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP AI Special Operations / 20 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Outguard / 21 / False 5/13/2021 9:16:20 PM 2.905 SINGLEP Macrophage Infestation - Tamed / 22 / False 5/13/2021 9:16:21 PM 2.905 SINGLEP Finish load save in 1,617.7ms 5/13/2021 9:16:21 PM 2.905 SINGLEP Start Generate Partial Map with Wheel and seed 1369583616 and planet count 70 and 30 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/13/2021 9:16:21 PM 2.905 SINGLEP PlayerAccount RIP has now been put in control of faction 7. 5/13/2021 9:16:21 PM 2.905 SINGLEP Fixed 2100 missing planet factions. 5/13/2021 9:16:22 PM 2.905 SINGLEP Generate Partial Map Complete 607ms 5/13/2021 9:16:22 PM 2.905 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.86 seconds ago. 5/13/2021 9:16:28 PM 2.905 SINGLEP Start Generate Partial Map with Wheel and seed 1369583616 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:16:28 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:16:28 PM 2.905 SINGLEP Fixed 4800 missing planet factions. 5/13/2021 9:16:28 PM 2.905 SINGLEP Generate Partial Map Complete 412ms 5/13/2021 9:16:33 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:16:34 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:16:35 PM 2.905 SINGLEP Fixed 4800 missing planet factions. 5/13/2021 9:16:35 PM 2.905 SINGLEP Generate Partial Map Complete 1828ms 5/13/2021 9:16:43 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:16:44 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:16:44 PM 2.905 SINGLEP Fixed 4800 missing planet factions. 5/13/2021 9:16:44 PM 2.905 SINGLEP Generate Partial Map Complete 1198ms 5/13/2021 9:16:50 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:16:51 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:16:51 PM 2.905 SINGLEP Fixed 4800 missing planet factions. 5/13/2021 9:16:51 PM 2.905 SINGLEP Generate Partial Map Complete 1208ms 5/13/2021 9:18:24 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:18:25 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:18:25 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:18:25 PM 2.905 SINGLEP Generate Partial Map Complete 1393ms 5/13/2021 9:18:29 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:18:30 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:18:30 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:18:30 PM 2.905 SINGLEP Generate Partial Map Complete 1080ms 5/13/2021 9:18:44 PM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:18:45 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:18:45 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:18:45 PM 2.905 SINGLEP Generate Partial Map Complete 1054ms 5/13/2021 9:20:14 PM 2.905 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:20:14 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:20:14 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:20:14 PM 2.905 SINGLEP Generate Partial Map Complete 396ms 5/13/2021 9:20:17 PM 2.905 SINGLEP Start Generate Partial Map with Clusters and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:20:25 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:20:25 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:20:25 PM 2.905 SINGLEP Generate Partial Map Complete 7851ms 5/13/2021 9:20:54 PM 2.905 SINGLEP Start Generate Partial Map with Clusters and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:20:54 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/13/2021 9:21:04 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:21:04 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:21:04 PM 2.905 SINGLEP Generate Partial Map Complete 10091ms 5/13/2021 9:21:11 PM 2.905 SINGLEP Start Generate Partial Map with Clusters and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:21:11 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/13/2021 9:21:11 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 10 planets 5/13/2021 9:21:19 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:21:19 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:21:19 PM 2.905 SINGLEP Generate Partial Map Complete 7641ms 5/13/2021 9:21:31 PM 2.905 SINGLEP Start Generate Partial Map with Clusters and seed 1369583616 and planet count 160 and 38 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 9:21:31 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/13/2021 9:21:31 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 10 planets 5/13/2021 9:21:39 PM 2.905 SINGLEP PlayerAccount RIP is controlling faction 7 already. 5/13/2021 9:21:39 PM 2.905 SINGLEP Fixed 6080 missing planet factions. 5/13/2021 9:21:39 PM 2.905 SINGLEP Generate Partial Map Complete 7918ms 5/13/2021 9:22:50 PM 2.905 SINGLEP Start Generate FULL Map with Clusters and seed 1369583616 and planet count 160 and 38 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/13/2021 9:22:50 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/13/2021 9:22:50 PM 2.905 SINGLEP Trying to create a minimum spanning tree with 10 planets 5/13/2021 9:22:58 PM 2.905 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 67ms 5/13/2021 9:22:59 PM 2.905 SINGLEP Generate FULL Map Complete 8563ms 5/13/2021 9:23:00 PM 2.905 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Briar Patch from Turret Schematic Server 5/13/2021 9:23:00 PM 2.905 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 6 Station-Keeping Gorgon Aggregate Body Frigate from Other Defensive Schematic Server 5/13/2021 9:23:16 PM 2.905 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/13/2021 9:23:59 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:09 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:19 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:29 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:39 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:49 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:24:59 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:09 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:19 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:29 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:34 PM 2.905 SINGLEP triggering entry 0 of 1 at 135: Beginner_EncounterARS 5/13/2021 9:25:39 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:49 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:25:59 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:09 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:19 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:29 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:39 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:49 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:26:59 PM 2.905 SINGLEP In PerSecond_UpdateFleetData, debugCode 300 System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.Fleet+Membership]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00155] in :0 5/13/2021 9:36:48 PM 2.905 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/13/2021 9:40:23 PM 2.905 SINGLEP triggering entry 0 of 1 at 1024: Beginner_EncounterTSS 5/13/2021 9:46:49 PM 2.905 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/13/2021 10:06:14 PM 2.905 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/13/2021 10:10:59 PM 2.905 SINGLEP Triggering high priority entry Beginner_OrbitalMassDriver 5/13/2021 10:39:04 PM 2.905 SINGLEP Reconquest Seeding for Kolomna: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/13/2021 11:03:14 PM 2.905 SINGLEP Reconquest Seeding for Rodniki: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 5/13/2021 11:04:32 PM 2.905 SINGLEP Reconquest Seeding for Ulyanovsk: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 5/13/2021 11:09:33 PM 2.905 SINGLEP Reconquest Seeding for Serov: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/13/2021 11:11:11 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 30,688 created, 0 removed, 30,688 active. Factions: 38 created, 0 removed, 38 active. Fireteams: 16,456 created, 15,951 removed, 505 active. Fleets: 740 created, 146 removed, 594 active. GameCommands: 643 created, 4 removed, 639 active. GE_Others: 120 created, 0 removed, 120 active. GE_Shots: 2,068 created, 0 removed, 2,068 active. GE_Squads: 599,571 created, 570,474 removed, 29,097 active. Pathfinders: 96 created, 0 removed, 96 active. PlanetFactions: 6,080 created, 0 removed, 6,080 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 707 created, 651 removed, 56 active. ========================================== 5/13/2021 11:11:12 PM 2.905 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWarNewNice/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/13/2021 11:11:12 PM 2.905 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 13300: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: HistoryItem DeserializeFrom_NewStyle(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at Arcen.AIW2.External.Fireteam+HistoryItem.DeserializeFrom_NewStyle (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00176] in :0 at Arcen.AIW2.External.Fireteam.DeserializedIntoSelf (System.Int32 FireTeamID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x001b9] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00226] in :0 5/13/2021 11:11:12 PM 2.905 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/13/2021 11:11:12 PM 2.905 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:11:12 PM 2.905 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:11:12 PM 2.905 SINGLEP Location 1: Go back to main menu since save load failed. 5/13/2021 11:11:12 PM 2.905 SINGLEP Failed to load save in 122.7ms 5/13/2021 11:11:21 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 11:12:15 PM SINGLEP Current directory used: D:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2021 11:12:15 PM SINGLEP Boot up FleetOS (0.2517s) 5/13/2021 11:12:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3503 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 11:12:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.3137s) 5/13/2021 11:12:15 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/13/2021 11:12:15 PM SINGLEP Inspect Aft Hatches (0.0250s) 5/13/2021 11:12:15 PM SINGLEP Found 346 xml files in 96 folders in 59ms 5/13/2021 11:12:16 PM SINGLEP Check For Extra Modules (0.4574s) 5/13/2021 11:12:16 PM SINGLEP 346 Xml Files Parsed in 393ms 5/13/2021 11:12:16 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Game Version: 2.905 5/13/2021 11:12:16 PM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Bring Cloaking Systems Online (0.0130s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Recalculate Speed Of Light (0.0250s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0210s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Generating Framerates (0.0120s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 11:12:16 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 11:12:16 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Enabled!) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 11:12:16 PM 2.905 SINGLEP Check Nearby Stellar Masses (0.0440s) 5/13/2021 11:12:16 PM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 20ms 5/13/2021 11:12:16 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.0370s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Remembering Alamo (0.0230s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Boot Audio Comms (0.0120s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Establish Individual Audio Links (0.0260s) 5/13/2021 11:12:16 PM 2.905 SINGLEP No resolution change was required. 5/13/2021 11:12:16 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 11:12:16 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 11:12:16 PM 2.905 SINGLEP Refresh Optical Lensing (0.0120s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Revise Fundamental Physical Laws (0.0330s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Calculate Odds Of Success (0.0260s) 5/13/2021 11:12:16 PM 2.905 SINGLEP Briefly Panic (0.5112s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Install Confidence Routines (0.4892s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Bring Commander Interface Online (0.1109s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Motivate All Crews (0.0769s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Locating Available Networks (0.0250s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Externalizing Patterns (0.0340s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Hooking Externals (0.0170s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Handlizing Hooks (0.0110s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Disengaging Constants (0.0320s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Late Axionic Computations (0.0719s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 11:12:17 PM 2.905 SINGLEP Searching For Particle Forms (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Weighing Options (0.0080s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Poking At Status Indicators (0.0060s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Discovering States Of Matter (0.0090s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Searching For A Leader (0.0080s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Connecting to Fleet Command (0.0100s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Thinking Of Advice (0.0090s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Degaussing Advice (0.0080s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Reading Alien Diaries (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Naming All Known Planets (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Remembering Speeds (0.0070s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Prioritizing Targets (0.0060s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Unloading Prismatic Grid (0.0050s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Thinking Of Objectives (0.0100s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Inhibiting Visual Scans (0.0110s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Synthesizing Vocals (0.0090s) 5/13/2021 11:12:17 PM 2.905 SINGLEP Investigating Map Signatures (0.0110s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Ventilating Scenarios (0.0070s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Ejecting Tactical Core (0.0100s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Calibrating Formations (0.0042s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Intercepting Galactic Maps (0.0120s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Discharging Colored Ions (0.0190s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Replicating Ion Colors (0.0100s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Faction Diagnostics (0.0130s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Buffering Hackers (0.0340s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Inverting Death (0.0090s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Linear Field Variance (0.0116s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Charging Marks (0.0070s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Differentiating Marks (0.1012s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Guarding The Posts (0.0130s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Range Manifolds (0.0070s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Purging ROFs (0.0100s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Manipulating Speeds (0.0073s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Detecting Projectiles (0.0080s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Grouping Flow Fields (0.0050s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Modulating Flow Field Groups (0.0180s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Designing Fleets (0.0150s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Thinking Of Technologies (0.0090s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Injecting Galactic Variables (0.0150s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Dropping Starfields (0.0180s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Verifying Distant Planets (0.0160s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Categorizing All Planets (0.0080s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Organizing Commands (0.0220s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Calculating Firing Cones (0.0070s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Holding Ship Parts For Comfort (0.2565s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Re-Aligning Objectives (0.0210s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Sterilizing Test Chamber (0.0140s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Issuing Orders (0.0080s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Augmenting Infusers (0.0110s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Infusing (0.0200s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Load Surrogates (0.0689s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Locate Dictionaries (0.0130s) 5/13/2021 11:12:18 PM 2.905 SINGLEP Set Stage (0.0130s) 5/13/2021 11:12:20 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TurretTrapWormholeSentinels_GravityPikes 5/13/2021 11:12:20 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in AnyNonTurretDefenses_FreeforAll 5/13/2021 11:12:20 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in FocusedGravityGenerators 5/13/2021 11:12:20 PM 2.905 SINGLEP Overwrote old entry for FocusedGravityGenerator in TutorialNonTurretDefenses_FreeforAll 5/13/2021 11:12:21 PM 2.905 SINGLEP Ensure Time Travel Still Nonfunctional (3.0403s) 5/13/2021 11:12:21 PM 2.905 SINGLEP Post-Proton Surge (0.0170s) 5/13/2021 11:12:21 PM 2.905 SINGLEP Background Radiation Taste Test (0.0310s) 5/13/2021 11:12:21 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 5/13/2021 11:12:21 PM 2.905 SINGLEP Windshield Wiping (0.0100s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Last Organizational Modeling (0.1818s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Info: will dump 1259 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 11:12:22 PM 2.905 SINGLEP Stimulate Modulation (0.0809s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Tip Servos (0.0130s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Design New Fleet Logo (0.0170s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Inspect Fleet Logo (0.0110s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Ogle Enemy Logo (0.0070s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Order Cores By Seniority (0.0100s) 5/13/2021 11:12:22 PM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1125 5/13/2021 11:12:22 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Final Checks (0.6302s) 5/13/2021 11:12:22 PM 2.905 SINGLEP Load Historical Documents (0.0060s) 5/13/2021 11:12:22 PM 2.905 SINGLEP 7.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Holding Ship Parts For Comfort (0.3s) Ensure Time Travel Still Nonfunctional (3.0s) Final Checks (0.6s) 5/13/2021 11:12:23 PM 2.905 SINGLEP Hello Steam user 'Vaos' 5/13/2021 11:12:29 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 11:12:29 PM 2.905 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWarNewNice/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/13/2021 11:12:29 PM 2.905 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 13300: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: HistoryItem DeserializeFrom_NewStyle(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at Arcen.AIW2.External.Fireteam+HistoryItem.DeserializeFrom_NewStyle (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00176] in :0 at Arcen.AIW2.External.Fireteam.DeserializedIntoSelf (System.Int32 FireTeamID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x001b9] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00226] in :0 5/13/2021 11:12:29 PM 2.905 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/13/2021 11:12:29 PM 2.905 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:12:29 PM 2.905 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:12:29 PM 2.905 SINGLEP Location 1: Go back to main menu since save load failed. 5/13/2021 11:12:29 PM 2.905 SINGLEP Failed to load save in 226.0ms 5/13/2021 11:14:31 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 11:14:31 PM 2.905 SINGLEP Start load save: D:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/CivilWarNewNice/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/13/2021 11:14:31 PM 2.905 SINGLEP Error in Marauder Planetary Deserialization exception at debug step 13300: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: HistoryItem DeserializeFrom_NewStyle(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at Arcen.AIW2.External.Fireteam+HistoryItem.DeserializeFrom_NewStyle (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00176] in :0 at Arcen.AIW2.External.Fireteam.DeserializedIntoSelf (System.Int32 FireTeamID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x001b9] in :0 at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00226] in :0 5/13/2021 11:14:31 PM 2.905 SINGLEP Error at Modified Marauder Data Deserialization exception at debug step 21000: No DeserializeFrom_NewStyle defined for HistoryItemType Unknown /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. This occurred in: Void DeserializeFrom(Arcen.Universal.ArcenDeserializationBuffer) Full Stack Trace: at KaizersMarauders.PlanetaryMarauderInfo.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer from) [0x00251] in :0 at KaizersMarauders.PlanetaryMarauderInfo..ctor (Arcen.Universal.ArcenDeserializationBuffer from, KaizersMarauders.ModifiedMarauderData data) [0x00117] in :0 at KaizersMarauders.ModifiedMarauderData.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer from, Arcen.Universal.SerializationCommandType SerializationType) [0x0012a] in :0 5/13/2021 11:14:31 PM 2.905 SINGLEP Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:14:31 PM 2.905 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.905 loading into new version 2.905, error: System.Exception: Canary code exception at EXTERNAL DATA - Faction (X). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, Arcen.Universal.SerializationCommandType SerializationType) [0x0056c] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00ede] in :0 5/13/2021 11:14:31 PM 2.905 SINGLEP Location 1: Go back to main menu since save load failed. 5/13/2021 11:14:31 PM 2.905 SINGLEP Failed to load save in 64.3ms