3/7/2020 6:04:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2020 6:04:57 PM Boot up FleetOS (0.1887s) 3/7/2020 6:04:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65487 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 6:04:57 PM Check System Logs For Rogue Intelligence (0.0190s) 3/7/2020 6:04:57 PM Game Version: 2.008 3/7/2020 6:04:57 PM Eject Trash Into Hyperspace (0.1121s) 3/7/2020 6:04:57 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 6:04:57 PM Check For Extra Modules (0.0080s) 3/7/2020 6:04:57 PM Bring Cloaking Systems Online (0.0100s) 3/7/2020 6:04:57 PM Remembering Alamo (0.0150s) 3/7/2020 6:04:57 PM Generating Framerates (0.0060s) 3/7/2020 6:04:57 PM Recalculate Speed Of Light (0.0200s) 3/7/2020 6:04:57 PM Optimize Comfort On Command Decks (0.0140s) 3/7/2020 6:04:57 PM Check Nearby Stellar Masses (0.0100s) 3/7/2020 6:04:57 PM Resolution changed to fullscreen 1440x2560 3/7/2020 6:04:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 6:04:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 6:04:57 PM Refresh Optical Lensing (0.0050s) 3/7/2020 6:04:57 PM Revise Fundamental Physical Laws (0.1041s) 3/7/2020 6:04:57 PM Boot Audio Comms (0.0100s) 3/7/2020 6:04:57 PM Establish Individual Audio Links (0.0100s) 3/7/2020 6:04:57 PM Prepare Explosions and Crackles (0.1692s) 3/7/2020 6:04:57 PM Calculate Odds Of Success (0.0831s) 3/7/2020 6:04:58 PM Briefly Panic (0.1772s) 3/7/2020 6:04:58 PM Install Confidence Routines (0.1571s) 3/7/2020 6:04:58 PM Bring Commander Interface Online (0.0811s) 3/7/2020 6:04:58 PM Motivate All Crews (0.0300s) 3/7/2020 6:04:58 PM Externalizing Patterns (0.0190s) 3/7/2020 6:04:58 PM Disengaging Constants (0.0851s) 3/7/2020 6:04:58 PM Late Axionic Computations (0.0821s) 3/7/2020 6:04:58 PM Connecting to Fleet Command (0.0080s) 3/7/2020 6:04:58 PM Thinking Of Advice (0.0060s) 3/7/2020 6:04:58 PM Degaussing Advice (0.0420s) 3/7/2020 6:04:58 PM Naming All Known Planets (0.0070s) 3/7/2020 6:04:58 PM Remembering Speeds (0.0060s) 3/7/2020 6:04:58 PM Prioritizing Targets (0.0070s) 3/7/2020 6:04:58 PM Rebooting Sensor Arrays (0.0080s) 3/7/2020 6:04:58 PM Unloading Prismatic Grid (0.0060s) 3/7/2020 6:04:58 PM Thinking Of Objectives (0.0070s) 3/7/2020 6:04:58 PM Re-Aligning Objectives (0.0090s) 3/7/2020 6:04:58 PM Inhibiting Visual Scans (0.0210s) 3/7/2020 6:04:58 PM Synthesizing Vocals (0.0070s) 3/7/2020 6:04:58 PM Ventilating Scenarios (0.0070s) 3/7/2020 6:04:58 PM Decontaminating Targeting Systems (0.0070s) 3/7/2020 6:04:58 PM Ejecting Tactical Core (0.0070s) 3/7/2020 6:04:58 PM Calibrating Formations (0.0060s) 3/7/2020 6:04:58 PM Intercepting Galactic Maps (0.0100s) 3/7/2020 6:04:58 PM Sterilizing Test Chamber (0.0120s) 3/7/2020 6:04:58 PM Faction Diagnostics (0.0170s) 3/7/2020 6:04:58 PM Buffering Hackers (0.0220s) 3/7/2020 6:04:58 PM Inverting Death (0.0110s) 3/7/2020 6:04:58 PM Linear Field Variance (0.0601s) 3/7/2020 6:04:58 PM Charging Marks (0.0090s) 3/7/2020 6:04:58 PM Guarding The Posts (0.0090s) 3/7/2020 6:04:58 PM Range Manifolds (0.0070s) 3/7/2020 6:04:58 PM Purging ROFs (0.0060s) 3/7/2020 6:04:58 PM Manipulating Speeds (0.0080s) 3/7/2020 6:04:58 PM Detecting Projectiles (0.0060s) 3/7/2020 6:04:58 PM Grouping Flow Fields (0.0080s) 3/7/2020 6:04:58 PM Modulating Flow Field Groups (0.0140s) 3/7/2020 6:04:58 PM Designing Fleets (0.0370s) 3/7/2020 6:04:58 PM Thinking Of Technologies (0.0070s) 3/7/2020 6:04:58 PM Categorizing Starboard Sensors (0.0100s) 3/7/2020 6:04:59 PM Injecting Galactic Variables (0.0110s) 3/7/2020 6:04:59 PM Discharging Colored Ions (0.0180s) 3/7/2020 6:04:59 PM Replicating Ion Colors (0.0070s) 3/7/2020 6:04:59 PM Fearing Starfields (0.1922s) 3/7/2020 6:04:59 PM Pinpointing Distant Planets (0.6086s) 3/7/2020 6:04:59 PM Investigating Map Signatures (0.0170s) 3/7/2020 6:04:59 PM Collating Solar Systems (0.0070s) 3/7/2020 6:04:59 PM Categorizing All Planets (0.0030s) 3/7/2020 6:04:59 PM Organizing Commands (0.0200s) 3/7/2020 6:04:59 PM Calculating Firing Cones (0.0020s) 3/7/2020 6:05:00 PM Breaking In New Ship Parts (0.7507s) 3/7/2020 6:05:02 PM Investigating Proton Farm (2.3381s) 3/7/2020 6:05:02 PM Issuing Orders (0.0080s) 3/7/2020 6:05:02 PM Augmenting Infusers (0.0100s) 3/7/2020 6:05:03 PM Infusing (0.0310s) 3/7/2020 6:05:03 PM Post-Proton Surge (0.0030s) 3/7/2020 6:05:03 PM Calibrate Weapons Arrays (0.0140s) 3/7/2020 6:05:03 PM Stimulate Modulation (0.0180s) 3/7/2020 6:05:03 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 6:05:04 PM Load Surrogates (1.0890s) 3/7/2020 6:05:04 PM Load Historical Documents (0.0020s) 3/7/2020 6:05:04 PM 7.0 seconds total load time. Pinpointing Distant Planets (0.6s) Breaking In New Ship Parts (0.8s) Investigating Proton Farm (2.3s) Load Surrogates (1.1s) 3/7/2020 6:05:04 PM Hello Steam user 'Vellsi' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 6:08:06 PM No resolution change was required. 3/7/2020 6:08:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 6:08:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 6:08:30 PM Start Generate Partial Map with Realistic and seed 320390464 and planet count 80 and 21 factions 3/7/2020 6:08:30 PM World Created, Launching Server 3/7/2020 6:08:30 PM Successfully opened host socket 3/7/2020 6:15:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2020 3:08:04 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2020 3:08:04 AM Boot up FleetOS (0.1892s) 7/6/2020 3:08:15 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65487 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2020 3:08:15 AM Check System Logs For Rogue Intelligence (11.2417s) 7/6/2020 3:08:15 AM Game Version: 2.048 7/6/2020 3:08:15 AM Eject Trash Into Hyperspace (0.1051s) 7/6/2020 3:08:15 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 7/6/2020 3:08:15 AM Check For Extra Modules (0.0080s) 7/6/2020 3:08:15 AM Bring Cloaking Systems Online (0.0170s) 7/6/2020 3:08:15 AM Remembering Alamo (0.0150s) 7/6/2020 3:08:15 AM Generating Framerates (0.0060s) 7/6/2020 3:08:16 AM Recalculate Speed Of Light (0.0210s) 7/6/2020 3:08:16 AM Optimize Comfort On Command Decks (0.0130s) 7/6/2020 3:08:16 AM Check Nearby Stellar Masses (0.0130s) 7/6/2020 3:08:16 AM No resolution change was required. 7/6/2020 3:08:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2020 3:08:16 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/6/2020 3:08:16 AM Last Save File appears to have been deleted! 7/6/2020 3:08:16 AM Refresh Optical Lensing (0.0070s) 7/6/2020 3:08:16 AM Revise Fundamental Physical Laws (0.0991s) 7/6/2020 3:08:16 AM Boot Audio Comms (0.0100s) 7/6/2020 3:08:16 AM Establish Individual Audio Links (0.0130s) 7/6/2020 3:08:16 AM Prepare Explosions and Crackles (0.1621s) 7/6/2020 3:08:16 AM Calculate Odds Of Success (0.0861s) 7/6/2020 3:08:16 AM Briefly Panic (0.1942s) 7/6/2020 3:08:16 AM Install Confidence Routines (0.1621s) 7/6/2020 3:08:16 AM Bring Commander Interface Online (0.0791s) 7/6/2020 3:08:16 AM Motivate All Crews (0.0270s) 7/6/2020 3:08:16 AM Externalizing Patterns (0.0230s) 7/6/2020 3:08:16 AM Hooking Externals (0.0080s) 7/6/2020 3:08:16 AM Handlizing Hooks (0.0070s) 7/6/2020 3:08:17 AM Disengaging Constants (0.0891s) 7/6/2020 3:08:17 AM Late Axionic Computations (0.0881s) 7/6/2020 3:08:17 AM Connecting to Fleet Command (0.0080s) 7/6/2020 3:08:17 AM Thinking Of Advice (0.0070s) 7/6/2020 3:08:17 AM Degaussing Advice (0.0470s) 7/6/2020 3:08:17 AM Reading Alien Diaries (0.0170s) 7/6/2020 3:08:17 AM Naming All Known Planets (0.0070s) 7/6/2020 3:08:17 AM Remembering Speeds (0.0070s) 7/6/2020 3:08:17 AM Prioritizing Targets (0.0070s) 7/6/2020 3:08:17 AM Rebooting Sensor Arrays (0.0070s) 7/6/2020 3:08:17 AM Unloading Prismatic Grid (0.0070s) 7/6/2020 3:08:17 AM Thinking Of Objectives (0.0070s) 7/6/2020 3:08:17 AM Re-Aligning Objectives (0.0080s) 7/6/2020 3:08:17 AM Inhibiting Visual Scans (0.0230s) 7/6/2020 3:08:17 AM Synthesizing Vocals (0.0080s) 7/6/2020 3:08:17 AM Ventilating Scenarios (0.0080s) 7/6/2020 3:08:17 AM Decontaminating Targeting Systems (0.0080s) 7/6/2020 3:08:17 AM Ejecting Tactical Core (0.0070s) 7/6/2020 3:08:17 AM Calibrating Formations (0.0070s) 7/6/2020 3:08:17 AM Intercepting Galactic Maps (0.0100s) 7/6/2020 3:08:17 AM Sterilizing Test Chamber (0.0140s) 7/6/2020 3:08:17 AM Faction Diagnostics (0.0190s) 7/6/2020 3:08:17 AM Buffering Hackers (0.0200s) 7/6/2020 3:08:17 AM Inverting Death (0.0110s) 7/6/2020 3:08:17 AM Linear Field Variance (0.0651s) 7/6/2020 3:08:17 AM Charging Marks (0.0090s) 7/6/2020 3:08:17 AM Guarding The Posts (0.0100s) 7/6/2020 3:08:17 AM Range Manifolds (0.0080s) 7/6/2020 3:08:17 AM Purging ROFs (0.0070s) 7/6/2020 3:08:17 AM Manipulating Speeds (0.0090s) 7/6/2020 3:08:17 AM Detecting Projectiles (0.0080s) 7/6/2020 3:08:17 AM Grouping Flow Fields (0.0080s) 7/6/2020 3:08:17 AM Modulating Flow Field Groups (0.0240s) 7/6/2020 3:08:17 AM Designing Fleets (0.0400s) 7/6/2020 3:08:17 AM Thinking Of Technologies (0.0150s) 7/6/2020 3:08:17 AM Categorizing Starboard Sensors (0.0110s) 7/6/2020 3:08:17 AM Injecting Galactic Variables (0.0130s) 7/6/2020 3:08:17 AM Discharging Colored Ions (0.0180s) 7/6/2020 3:08:17 AM Replicating Ion Colors (0.0070s) 7/6/2020 3:08:17 AM Weepinig Over Starfields (0.1962s) 7/6/2020 3:08:18 AM Fondly Remembering Distant Planets (0.8950s) 7/6/2020 3:08:18 AM Investigating Map Signatures (0.0180s) 7/6/2020 3:08:18 AM Collating Solar Systems (0.0080s) 7/6/2020 3:08:18 AM Categorizing All Planets (0.0030s) 7/6/2020 3:08:18 AM Organizing Commands (0.0200s) 7/6/2020 3:08:18 AM Calculating Firing Cones (0.0030s) 7/6/2020 3:08:19 AM Kicking Ship Parts Down Elevator Shaft (0.8210s) 7/6/2020 3:08:21 AM Jettisoning VIPs (2.3597s) 7/6/2020 3:08:21 AM Issuing Orders (0.0070s) 7/6/2020 3:08:21 AM Augmenting Infusers (0.0110s) 7/6/2020 3:08:21 AM Infusing (0.0320s) 7/6/2020 3:08:21 AM Post-Proton Surge (0.0030s) 7/6/2020 3:08:22 AM Calibrate Weapons Arrays (0.0150s) 7/6/2020 3:08:22 AM Stimulate Modulation (0.0190s) 7/6/2020 3:08:22 AM ArcenAssetBundleCache.InstantiatedObjects: 972 7/6/2020 3:08:23 AM Load Surrogates (1.4514s) 7/6/2020 3:08:23 AM Load Historical Documents (0.0020s) 7/6/2020 3:08:23 AM 19.1 seconds total load time. Check System Logs For Rogue Intelligence (11.2s) Fondly Remembering Distant Planets (0.9s) Kicking Ship Parts Down Elevator Shaft (0.8s) Jettisoning VIPs (2.4s) Load Surrogates (1.5s) 7/6/2020 3:08:23 AM Hello Steam user 'Vellsi' 5/15/2021 9:46:25 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/15/2021 9:46:25 AM SINGLEP Boot up FleetOS (0.1220s) 5/15/2021 9:46:26 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 9:46:26 AM SINGLEP Check System Logs For Rogue Intelligence (0.3390s) 5/15/2021 9:46:26 AM SINGLEP Inspect Aft Hatches (0.0980s) 5/15/2021 9:46:26 AM SINGLEP Found 347 xml files in 97 folders in 18ms 5/15/2021 9:46:27 AM SINGLEP Check For Extra Modules (0.7800s) 5/15/2021 9:46:27 AM SINGLEP 347 Xml Files Parsed in 759ms 5/15/2021 9:46:27 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Game Version: 2.909 5/15/2021 9:46:27 AM 2.909 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Recalculate Speed Of Light (0.0110s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Generating Framerates (0.0030s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Update mod and expansion statuses! 5/15/2021 9:46:27 AM 2.909 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 9:46:27 AM 2.909 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 9:46:27 AM 2.909 SINGLEP Check Nearby Stellar Masses (0.0240s) 5/15/2021 9:46:27 AM 2.909 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 6ms 5/15/2021 9:46:27 AM 2.909 SINGLEP Pruning Excess Brain Cells (0.1570s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Remembering Alamo (0.0150s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Boot Audio Comms (0.0060s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Establish Individual Audio Links (0.0190s) 5/15/2021 9:46:27 AM 2.909 SINGLEP No resolution change was required. 5/15/2021 9:46:27 AM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 9:46:27 AM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 9:46:27 AM 2.909 SINGLEP Refresh Optical Lensing (0.0130s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Revise Fundamental Physical Laws (0.0170s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Calculate Odds Of Success (0.0310s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Briefly Panic (0.2760s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Install Confidence Routines (0.2430s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Bring Commander Interface Online (0.0540s) 5/15/2021 9:46:27 AM 2.909 SINGLEP Motivate All Crews (0.0320s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Locating Available Networks (0.0500s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Externalizing Patterns (0.0170s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Hooking Externals (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Handlizing Hooks (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Disengaging Constants (0.0180s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Late Axionic Computations (0.1280s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Searching For Particle Forms (0.0610s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Weighing Options (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Poking At Status Indicators (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Discovering States Of Matter (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Searching For A Leader (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Connecting to Fleet Command (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Thinking Of Advice (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Degaussing Advice (0.0250s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Reading Alien Diaries (0.0210s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Naming All Known Planets (0.0200s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Remembering Speeds (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Prioritizing Targets (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Unloading Prismatic Grid (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Thinking Of Objectives (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Inhibiting Visual Scans (0.0340s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Synthesizing Vocals (0.0040s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Investigating Map Signatures (0.0090s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Ventilating Scenarios (0.0050s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Ejecting Tactical Core (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Calibrating Formations (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Intercepting Galactic Maps (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Discharging Colored Ions (0.0110s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Replicating Ion Colors (0.0030s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Faction Diagnostics (0.0110s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Buffering Hackers (0.0190s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Inverting Death (0.0050s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Linear Field Variance (0.0120s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Charging Marks (0.0020s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Differentiating Marks (0.0730s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Guarding The Posts (0.0050s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Range Manifolds (0.0050s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Purging ROFs (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Manipulating Speeds (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Detecting Projectiles (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Grouping Flow Fields (0.0070s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Modulating Flow Field Groups (0.0100s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Designing Fleets (0.0090s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Thinking Of Technologies (0.0040s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Injecting Galactic Variables (0.0090s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Hoping Starfields Are Nice (0.0130s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Verifying Distant Planets (0.0110s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Categorizing All Planets (0.0030s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Organizing Commands (0.0160s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Calculating Firing Cones (0.0040s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Remembering Lost Ship Parts (0.1820s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Re-Aligning Objectives (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Sterilizing Test Chamber (0.0040s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Issuing Orders (0.0080s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Augmenting Infusers (0.0060s) 5/15/2021 9:46:28 AM 2.909 SINGLEP Infusing (0.0130s) 5/15/2021 9:46:29 AM 2.909 SINGLEP Load Surrogates (0.0290s) 5/15/2021 9:46:29 AM 2.909 SINGLEP Locate Dictionaries (0.0030s) 5/15/2021 9:46:29 AM 2.909 SINGLEP Set Stage (0.0120s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Investigating Parabolic Thrust (2.3560s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Post-Proton Surge (0.0130s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Background Radiation Taste Test (0.0140s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Windshield Wiping (0.0030s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Last Organizational Modeling (0.0640s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 9:46:31 AM 2.909 SINGLEP Stimulate Modulation (0.0260s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Tip Servos (0.0040s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Design New Fleet Logo (0.0090s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Inspect Fleet Logo (0.0050s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Ogle Enemy Logo (0.0060s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Order Cores By Seniority (0.0070s) 5/15/2021 9:46:31 AM 2.909 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1120 5/15/2021 9:46:31 AM 2.909 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <28610a40b30240629005fc9ea1e5b65b>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/15/2021 9:46:31 AM 2.909 SINGLEP Final Checks (0.2920s) 5/15/2021 9:46:31 AM 2.909 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <28610a40b30240629005fc9ea1e5b65b>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/15/2021 9:46:31 AM 2.909 SINGLEP Load Historical Documents (0.0090s) 5/15/2021 9:46:31 AM 2.909 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.3s) Investigating Parabolic Thrust (2.4s) Final Checks (0.3s) 5/15/2021 9:46:32 AM 2.909 SINGLEP Hello Steam user 'Vellsi' 5/15/2021 9:47:25 AM 2.909 SINGLEP Base Color: c0000B8 Trim Color: cA7FC00 5/15/2021 9:47:29 AM 2.909 SINGLEP Could not find resolution matching 1000x600 out of 22 options! 5/15/2021 9:48:20 AM 2.909 SINGLEP Resolution changed to fullscreen 1440x2560 5/15/2021 9:48:20 AM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 9:48:20 AM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 9:54:58 AM 2.909 SINGLEP No resolution change was required. 5/15/2021 9:54:58 AM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 9:54:58 AM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 9:56:11 AM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 9:56:11 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 195130222 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/15/2021 9:56:11 AM 2.909 SINGLEP Added the faction AIRelentlessWave. 5/15/2021 9:56:11 AM 2.909 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/15/2021 9:56:11 AM 2.909 SINGLEP Fixed 1840 missing planet factions. 5/15/2021 9:56:17 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 498360872 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 9:56:17 AM 2.909 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/15/2021 9:56:17 AM 2.909 SINGLEP Fixed 1840 missing planet factions. 5/15/2021 9:56:17 AM 2.909 SINGLEP Generate Partial Map Complete 73ms 5/15/2021 9:56:28 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 8240200 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 9:56:28 AM 2.909 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/15/2021 9:56:28 AM 2.909 SINGLEP Fixed 1840 missing planet factions. 5/15/2021 9:56:28 AM 2.909 SINGLEP Generate Partial Map Complete 74ms 5/15/2021 9:56:35 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 9:56:35 AM 2.909 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/15/2021 9:56:35 AM 2.909 SINGLEP Fixed 1840 missing planet factions. 5/15/2021 9:56:35 AM 2.909 SINGLEP Generate Partial Map Complete 80ms 5/15/2021 10:07:17 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:07:17 AM 2.909 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/15/2021 10:07:17 AM 2.909 SINGLEP Fixed 2080 missing planet factions. 5/15/2021 10:07:17 AM 2.909 SINGLEP Generate Partial Map Complete 62ms 5/15/2021 10:07:40 AM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:07:40 AM 2.909 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/15/2021 10:07:40 AM 2.909 SINGLEP Fixed 2080 missing planet factions. 5/15/2021 10:07:40 AM 2.909 SINGLEP Generate Partial Map Complete 74ms 5/15/2021 10:08:52 AM 2.909 SINGLEP Start Generate FULL Map with Realistic and seed 210746448 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/15/2021 10:08:53 AM 2.909 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 5/15/2021 10:08:53 AM 2.909 SINGLEP Generate FULL Map Complete 278ms 5/15/2021 10:08:53 AM 2.909 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 10 Area Minefield from Other Defensive Schematic Server 5/15/2021 11:51:16 AM 2.909 SINGLEP Logged Achievement To Steam Lots Of Energy 5/15/2021 11:56:10 AM 2.909 SINGLEP Logged Achievement To Steam Give a Man a Fish... 5/15/2021 12:49:13 PM 2.909 SINGLEP Logged Achievement To Steam Off to the Dire Graveyard 5/15/2021 1:37:42 PM 2.909 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 10 Area Minefield from Other Defensive Schematic Server 5/15/2021 2:56:50 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 2:56:50 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 2:56:50 PM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 3:04:23 PM 2.909 SINGLEP Reconquest Seeding for Teufel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/15/2021 3:46:32 PM 2.909 SINGLEP Logged Achievement To Steam Kills: Warrior 5/15/2021 4:29:13 PM 2.909 SINGLEP Reconquest Seeding for Teufel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/15/2021 4:41:26 PM 2.909 SINGLEP Logged Achievement To Steam So We're the Bad Guys Now? 5/15/2021 5:22:12 PM 2.909 SINGLEP Logged Achievement To Steam Miffed 5/15/2021 6:00:48 PM 2.909 SINGLEP Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 5/15/2021 6:04:58 PM 2.909 SINGLEP init 5/15/2021 6:42:06 PM 2.909 SINGLEP Logged Achievement To Steam Kills: Merciless 5/15/2021 6:47:01 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 653,396 created, 550,575 removed, 102,821 active. Factions: 26 created, 0 removed, 26 active. Fireteams: 5,790 created, 5,400 removed, 390 active. Fleets: 280 created, 108 removed, 172 active. GameCommands: 2,738 created, 19 removed, 2,719 active. GE_Others: 244 created, 0 removed, 244 active. GE_Shots: 4,806 created, 0 removed, 4,806 active. GE_Squads: 276,019 created, 254,909 removed, 21,110 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 2,080 created, 0 removed, 2,080 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 6,044 created, 5,900 removed, 144 active. ========================================== 5/16/2021 6:41:36 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2021 6:41:36 AM SINGLEP Boot up FleetOS (0.1200s) 5/16/2021 6:41:36 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 6:41:36 AM SINGLEP Check System Logs For Rogue Intelligence (0.3340s) 5/16/2021 6:41:36 AM SINGLEP Inspect Aft Hatches (0.1050s) 5/16/2021 6:41:36 AM SINGLEP Found 347 xml files in 97 folders in 18ms 5/16/2021 6:41:37 AM SINGLEP Check For Extra Modules (0.8050s) 5/16/2021 6:41:37 AM SINGLEP 347 Xml Files Parsed in 786ms 5/16/2021 6:41:37 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Game Version: 2.910 5/16/2021 6:41:37 AM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Bring Cloaking Systems Online (0.0040s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Recalculate Speed Of Light (0.0130s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Generating Framerates (0.0030s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 6:41:37 AM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 6:41:37 AM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 6:41:37 AM 2.910 SINGLEP Check Nearby Stellar Masses (0.0260s) 5/16/2021 6:41:37 AM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 6ms 5/16/2021 6:41:37 AM 2.910 SINGLEP Pruning Excess Brain Cells (0.1500s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Remembering Alamo (0.0150s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Boot Audio Comms (0.0050s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Establish Individual Audio Links (0.0210s) 5/16/2021 6:41:37 AM 2.910 SINGLEP No resolution change was required. 5/16/2021 6:41:37 AM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 6:41:37 AM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 6:41:37 AM 2.910 SINGLEP Refresh Optical Lensing (0.0040s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0200s) 5/16/2021 6:41:37 AM 2.910 SINGLEP Calculate Odds Of Success (0.0340s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Briefly Panic (0.2650s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Install Confidence Routines (0.2530s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Bring Commander Interface Online (0.0640s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Motivate All Crews (0.0340s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Locating Available Networks (0.0510s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Externalizing Patterns (0.0230s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Hooking Externals (0.0080s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Handlizing Hooks (0.0100s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Disengaging Constants (0.0160s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Late Axionic Computations (0.1000s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Searching For Particle Forms (0.0870s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Weighing Options (0.0040s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Searching For A Leader (0.0080s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Degaussing Advice (0.0080s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Reading Alien Diaries (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Naming All Known Planets (0.0060s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Inhibiting Visual Scans (0.0350s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Synthesizing Vocals (0.0040s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Investigating Map Signatures (0.0090s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/16/2021 6:41:38 AM 2.910 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Ejecting Tactical Core (0.0060s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Calibrating Formations (0.0070s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Intercepting Galactic Maps (0.0090s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Discharging Colored Ions (0.0110s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Faction Diagnostics (0.0100s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Buffering Hackers (0.0190s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Inverting Death (0.0050s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Linear Field Variance (0.0120s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Charging Marks (0.0020s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Differentiating Marks (0.0690s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Guarding The Posts (0.0050s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Range Manifolds (0.0050s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Purging ROFs (0.0070s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Manipulating Speeds (0.0080s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Detecting Projectiles (0.0060s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Designing Fleets (0.0080s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Injecting Galactic Variables (0.0100s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Scattering Starfields (0.0120s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Destroying Distant Planets (0.0110s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Categorizing All Planets (0.0030s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Organizing Commands (0.0160s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Calculating Firing Cones (0.0040s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Declaring Ship Parts At Customs (0.1920s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Re-Aligning Objectives (0.0100s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Sterilizing Test Chamber (0.0060s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Issuing Orders (0.0070s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Infusing (0.0120s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Load Surrogates (0.0280s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/16/2021 6:41:39 AM 2.910 SINGLEP Set Stage (0.0120s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Reformatting Navigation (2.2250s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Post-Proton Surge (0.0130s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Background Radiation Taste Test (0.0160s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Windshield Wiping (0.0040s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Last Organizational Modeling (0.0700s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 6:41:41 AM 2.910 SINGLEP Stimulate Modulation (0.0250s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Tip Servos (0.0040s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Design New Fleet Logo (0.0080s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Inspect Fleet Logo (0.0060s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Ogle Enemy Logo (0.0060s) 5/16/2021 6:41:41 AM 2.910 SINGLEP Order Cores By Seniority (0.0070s) 5/16/2021 6:41:41 AM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/16/2021 6:41:41 AM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/16/2021 6:41:42 AM 2.910 SINGLEP Final Checks (0.2870s) 5/16/2021 6:41:42 AM 2.910 SINGLEP Load Historical Documents (0.0030s) 5/16/2021 6:41:42 AM 2.910 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Reformatting Navigation (2.2s) Final Checks (0.3s) 5/16/2021 6:41:42 AM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/16/2021 6:42:05 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 6:42:05 AM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/16/2021 6:42:05 AM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 6:42:05 AM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/16/2021 6:42:05 AM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/16/2021 6:42:05 AM 2.910 SINGLEP loading as template 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction AIReserves. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction AntiAIZombie. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction CPALogic. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction Mercenary. 5/16/2021 6:42:05 AM 2.910 SINGLEP Added the faction TamedMacrophage. 5/16/2021 6:42:05 AM 2.910 SINGLEP Finish load save in 168.9ms 5/16/2021 6:42:05 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 1243719568 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/16/2021 6:42:05 AM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 6:42:05 AM 2.910 SINGLEP Fixed 2080 missing planet factions. 5/16/2021 6:42:05 AM 2.910 SINGLEP Generate Partial Map Complete 129ms 5/16/2021 6:50:11 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 577640694 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 6:50:11 AM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 6:50:11 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 6:50:11 AM 2.910 SINGLEP Generate Partial Map Complete 70ms 5/16/2021 6:51:01 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 577640694 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 6:51:01 AM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 6:51:01 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 6:51:01 AM 2.910 SINGLEP Generate Partial Map Complete 53ms 5/16/2021 6:51:13 AM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 577640694 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/16/2021 6:51:13 AM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 5/16/2021 6:51:13 AM 2.910 SINGLEP Generate FULL Map Complete 289ms 5/16/2021 8:40:01 AM 2.910 SINGLEP No resolution change was required. 5/16/2021 8:40:01 AM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 8:40:01 AM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 11:59:34 AM 2.910 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ProjectedMultiPathData.AddConnection (Arcen.AIW2.Core.Planet Left, Arcen.AIW2.Core.Planet Right) [0x0002d] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetDestinationPlanet (Arcen.AIW2.Core.ProjectedMultiPathData newLookup) [0x00074] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass97_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad selected) [0x00028] in :0 at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00129] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulatePathToCurrentHoverPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ProjectedMultiPathData newLookup, System.Boolean additiveSelection, Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <59fbf1a7b8d84327ad9628c006e804d0>:0 5/16/2021 11:59:34 AM 2.910 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/16/2021 12:01:22 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 86,436 created, 0 removed, 86,436 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 3,091 created, 2,842 removed, 249 active. Fleets: 191 created, 26 removed, 165 active. GameCommands: 951 created, 8 removed, 943 active. GE_Others: 246 created, 0 removed, 246 active. GE_Shots: 3,465 created, 0 removed, 3,465 active. GE_Squads: 683,800 created, 674,029 removed, 9,771 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 5,250 created, 5,248 removed, 2 active. ========================================== 5/16/2021 12:01:56 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fluffybuns\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 12:01:56 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 12:01:56 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/16/2021 12:01:56 PM 2.910 SINGLEP Finish load save in 282.5ms 5/16/2021 1:13:47 PM 2.910 SINGLEP Reconquest Seeding for Bolo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/16/2021 1:58:27 PM 2.910 SINGLEP Reconquest Seeding for Bolo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/16/2021 2:05:55 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 3,888 created, 2,344 removed, 1,544 active. Fleets: 196 created, 33 removed, 163 active. GameCommands: 593 created, 0 removed, 593 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 340,933 created, 327,264 removed, 13,669 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 6,157 created, 6,092 removed, 65 active. ========================================== 5/16/2021 4:53:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2021 4:53:59 PM SINGLEP Boot up FleetOS (0.1190s) 5/16/2021 4:53:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 4:53:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 5/16/2021 4:54:00 PM SINGLEP Inspect Aft Hatches (0.1020s) 5/16/2021 4:54:00 PM SINGLEP Found 347 xml files in 97 folders in 18ms 5/16/2021 4:54:00 PM SINGLEP Check For Extra Modules (0.7800s) 5/16/2021 4:54:00 PM SINGLEP 347 Xml Files Parsed in 761ms 5/16/2021 4:54:00 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Game Version: 2.910 5/16/2021 4:54:00 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0110s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Generating Framerates (0.0020s) 5/16/2021 4:54:00 PM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 4:54:00 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 4:54:00 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 4:54:00 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0260s) 5/16/2021 4:54:00 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 7ms 5/16/2021 4:54:01 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.1660s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Remembering Alamo (0.0130s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Boot Audio Comms (0.0080s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Establish Individual Audio Links (0.0160s) 5/16/2021 4:54:01 PM 2.910 SINGLEP No resolution change was required. 5/16/2021 4:54:01 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 4:54:01 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 4:54:01 PM 2.910 SINGLEP Refresh Optical Lensing (0.0050s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0180s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Calculate Odds Of Success (0.0330s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Briefly Panic (0.1660s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Install Confidence Routines (0.2320s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Bring Commander Interface Online (0.0510s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Motivate All Crews (0.0290s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Locating Available Networks (0.0470s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Externalizing Patterns (0.0180s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Hooking Externals (0.0080s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Handlizing Hooks (0.0080s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Disengaging Constants (0.0160s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Late Axionic Computations (0.0990s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Searching For Particle Forms (0.0880s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Weighing Options (0.0040s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Searching For A Leader (0.0080s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Reading Alien Diaries (0.0070s) 5/16/2021 4:54:01 PM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0320s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Synthesizing Vocals (0.0040s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Investigating Map Signatures (0.0100s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Ejecting Tactical Core (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Calibrating Formations (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0080s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Discharging Colored Ions (0.0110s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Faction Diagnostics (0.0110s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Buffering Hackers (0.0180s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Inverting Death (0.0050s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Linear Field Variance (0.0140s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Charging Marks (0.0030s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Differentiating Marks (0.0690s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Guarding The Posts (0.0040s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Range Manifolds (0.0060s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Purging ROFs (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Detecting Projectiles (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Designing Fleets (0.0080s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Injecting Galactic Variables (0.0090s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Stabbing Starfields (0.0100s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Pinpointing Distant Planets (0.0100s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Categorizing All Planets (0.0050s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Organizing Commands (0.0130s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Calculating Firing Cones (0.0030s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Disassembling And Reassembling Ship Parts (0.1860s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Re-Aligning Objectives (0.0090s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0060s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Issuing Orders (0.0070s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Augmenting Infusers (0.0060s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Infusing (0.0130s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Load Surrogates (0.0310s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/16/2021 4:54:02 PM 2.910 SINGLEP Set Stage (0.0160s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Smooth All Plasma Cells (1.4830s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Post-Proton Surge (0.0140s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Background Radiation Taste Test (0.0160s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Windshield Wiping (0.0030s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Last Organizational Modeling (0.0640s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 4:54:04 PM 2.910 SINGLEP Stimulate Modulation (0.0250s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Tip Servos (0.0040s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Design New Fleet Logo (0.0080s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Inspect Fleet Logo (0.0060s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Ogle Enemy Logo (0.0060s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Order Cores By Seniority (0.0070s) 5/16/2021 4:54:04 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/16/2021 4:54:04 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Final Checks (0.2780s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Load Historical Documents (0.0030s) 5/16/2021 4:54:04 PM 2.910 SINGLEP 5.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Smooth All Plasma Cells (1.5s) Final Checks (0.3s) 5/16/2021 4:54:04 PM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/16/2021 4:54:16 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 4:54:16 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/16/2021 4:54:16 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 4:54:16 PM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/16/2021 4:54:16 PM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/16/2021 4:54:16 PM 2.910 SINGLEP loading as template 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction AIReserves. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction AntiAIZombie. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction CPALogic. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction Mercenary. 5/16/2021 4:54:16 PM 2.910 SINGLEP Added the faction TamedMacrophage. 5/16/2021 4:54:16 PM 2.910 SINGLEP Finish load save in 170.7ms 5/16/2021 4:54:16 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 932078078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/16/2021 4:54:16 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 4:54:16 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 4:54:16 PM 2.910 SINGLEP Generate Partial Map Complete 136ms 5/16/2021 4:54:19 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 139913640 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 4:54:19 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 4:54:19 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 4:54:19 PM 2.910 SINGLEP Generate Partial Map Complete 82ms 5/16/2021 4:54:57 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 139913640 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 4:54:57 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 4:54:57 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 4:54:57 PM 2.910 SINGLEP Generate Partial Map Complete 59ms 5/16/2021 4:54:59 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 318683586 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 4:55:00 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 4:55:00 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 4:55:00 PM 2.910 SINGLEP Generate Partial Map Complete 72ms 5/16/2021 4:55:37 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 318683586 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 4:55:37 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 4:55:37 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 4:55:37 PM 2.910 SINGLEP Generate Partial Map Complete 74ms 5/16/2021 6:47:34 PM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 318683586 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/16/2021 6:47:34 PM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 5/16/2021 6:47:34 PM 2.910 SINGLEP Generate FULL Map Complete 273ms 5/16/2021 8:58:58 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,207 created, 0 removed, 11,207 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 262 created, 214 removed, 48 active. Fleets: 170 created, 16 removed, 154 active. GameCommands: 275 created, 0 removed, 275 active. GE_Others: 250 created, 0 removed, 250 active. GE_Shots: 2,220 created, 0 removed, 2,220 active. GE_Squads: 66,762 created, 60,932 removed, 5,830 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 192 created, 187 removed, 5 active. ========================================== 5/16/2021 10:08:23 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2021 10:08:23 PM SINGLEP Boot up FleetOS (0.1300s) 5/16/2021 10:08:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 10:08:23 PM SINGLEP Check System Logs For Rogue Intelligence (0.3220s) 5/16/2021 10:08:23 PM SINGLEP Inspect Aft Hatches (0.1030s) 5/16/2021 10:08:24 PM SINGLEP Found 347 xml files in 97 folders in 35ms 5/16/2021 10:08:24 PM SINGLEP Check For Extra Modules (0.7910s) 5/16/2021 10:08:24 PM SINGLEP 347 Xml Files Parsed in 754ms 5/16/2021 10:08:24 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Game Version: 2.910 5/16/2021 10:08:24 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0110s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Generating Framerates (0.0020s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 10:08:24 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 10:08:24 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 10:08:24 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0270s) 5/16/2021 10:08:24 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 6ms 5/16/2021 10:08:24 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.1550s) 5/16/2021 10:08:24 PM 2.910 SINGLEP Remembering Alamo (0.0160s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Boot Audio Comms (0.0050s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Establish Individual Audio Links (0.0210s) 5/16/2021 10:08:25 PM 2.910 SINGLEP No resolution change was required. 5/16/2021 10:08:25 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 10:08:25 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 10:08:25 PM 2.910 SINGLEP Refresh Optical Lensing (0.0050s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0190s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Calculate Odds Of Success (0.0340s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Briefly Panic (0.2640s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Install Confidence Routines (0.2300s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Bring Commander Interface Online (0.0560s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Motivate All Crews (0.0340s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Locating Available Networks (0.0490s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Externalizing Patterns (0.0190s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Hooking Externals (0.0080s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Handlizing Hooks (0.0100s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Disengaging Constants (0.0160s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Late Axionic Computations (0.1190s) 5/16/2021 10:08:25 PM 2.910 SINGLEP Searching For Particle Forms (0.1120s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Weighing Options (0.0050s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Searching For A Leader (0.0090s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Thinking Of Advice (0.0260s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Degaussing Advice (0.0210s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Reading Alien Diaries (0.0220s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0350s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Synthesizing Vocals (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Investigating Map Signatures (0.0100s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Ejecting Tactical Core (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Calibrating Formations (0.0060s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0090s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Discharging Colored Ions (0.0110s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Faction Diagnostics (0.0100s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Buffering Hackers (0.0190s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Inverting Death (0.0050s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Linear Field Variance (0.0120s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Charging Marks (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Differentiating Marks (0.0690s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Guarding The Posts (0.0050s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Range Manifolds (0.0050s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Purging ROFs (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Detecting Projectiles (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Designing Fleets (0.0080s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Injecting Galactic Variables (0.0090s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Listening To Starfields (0.0120s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Scouring Distant Planets (0.0110s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Categorizing All Planets (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Organizing Commands (0.0160s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Calculating Firing Cones (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Finding Old Ship Parts (0.1840s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Re-Aligning Objectives (0.0110s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0060s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Issuing Orders (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Infusing (0.0120s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Load Surrogates (0.0270s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/16/2021 10:08:26 PM 2.910 SINGLEP Set Stage (0.0120s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Uncoupling Aft Ports (2.3000s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Post-Proton Surge (0.0130s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Background Radiation Taste Test (0.0170s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Windshield Wiping (0.0030s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Last Organizational Modeling (0.0640s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 10:08:29 PM 2.910 SINGLEP Stimulate Modulation (0.0250s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Tip Servos (0.0040s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Design New Fleet Logo (0.0090s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Inspect Fleet Logo (0.0050s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Ogle Enemy Logo (0.0060s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Order Cores By Seniority (0.0080s) 5/16/2021 10:08:29 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/16/2021 10:08:29 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Final Checks (0.2880s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Load Historical Documents (0.0030s) 5/16/2021 10:08:29 PM 2.910 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.3s) Uncoupling Aft Ports (2.3s) Final Checks (0.3s) 5/16/2021 10:08:29 PM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/16/2021 10:08:47 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/16/2021 10:08:47 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/16/2021 10:08:48 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 10:08:48 PM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/16/2021 10:08:48 PM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/16/2021 10:08:48 PM 2.910 SINGLEP loading as template 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction AIReserves. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction AntiAIZombie. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction CPALogic. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction Mercenary. 5/16/2021 10:08:48 PM 2.910 SINGLEP Added the faction TamedMacrophage. 5/16/2021 10:08:48 PM 2.910 SINGLEP Finish load save in 171.4ms 5/16/2021 10:08:48 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 190264876 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/16/2021 10:08:48 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/16/2021 10:08:48 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 10:08:48 PM 2.910 SINGLEP Generate Partial Map Complete 134ms 5/16/2021 10:08:58 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 106921159 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 10:08:58 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 10:08:58 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 10:08:58 PM 2.910 SINGLEP Generate Partial Map Complete 76ms 5/16/2021 10:09:47 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 106921159 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/16/2021 10:09:47 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/16/2021 10:09:47 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/16/2021 10:09:47 PM 2.910 SINGLEP Generate Partial Map Complete 73ms 5/16/2021 10:09:50 PM 2.910 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.68 seconds ago. 5/16/2021 10:09:54 PM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 106921159 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/16/2021 10:09:54 PM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 5/16/2021 10:09:54 PM 2.910 SINGLEP Generate FULL Map Complete 287ms 5/16/2021 10:42:15 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,523 created, 0 removed, 3,523 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 17 created, 7 removed, 10 active. Fleets: 162 created, 1 removed, 161 active. GameCommands: 172 created, 0 removed, 172 active. GE_Others: 242 created, 0 removed, 242 active. GE_Shots: 888 created, 0 removed, 888 active. GE_Squads: 21,222 created, 17,180 removed, 4,042 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 8 created, 8 removed, 0 active. ========================================== 5/17/2021 1:43:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/17/2021 1:43:59 PM SINGLEP Boot up FleetOS (0.1310s) 5/17/2021 1:43:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 1:43:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.3560s) 5/17/2021 1:43:59 PM SINGLEP Inspect Aft Hatches (0.1070s) 5/17/2021 1:43:59 PM SINGLEP Found 347 xml files in 97 folders in 19ms 5/17/2021 1:44:00 PM SINGLEP Check For Extra Modules (0.8220s) 5/17/2021 1:44:00 PM SINGLEP 347 Xml Files Parsed in 803ms 5/17/2021 1:44:00 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Game Version: 2.910 5/17/2021 1:44:00 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0050s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0120s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Generating Framerates (0.0040s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 1:44:00 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 1:44:00 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 1:44:00 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0290s) 5/17/2021 1:44:00 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 7ms 5/17/2021 1:44:00 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.1580s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Remembering Alamo (0.0160s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Boot Audio Comms (0.0080s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Establish Individual Audio Links (0.0200s) 5/17/2021 1:44:00 PM 2.910 SINGLEP No resolution change was required. 5/17/2021 1:44:00 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 1:44:00 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/17/2021 1:44:00 PM 2.910 SINGLEP Refresh Optical Lensing (0.0050s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0190s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Calculate Odds Of Success (0.0320s) 5/17/2021 1:44:00 PM 2.910 SINGLEP Briefly Panic (0.2630s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Install Confidence Routines (0.2260s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Bring Commander Interface Online (0.0510s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Motivate All Crews (0.0310s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Locating Available Networks (0.0520s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Externalizing Patterns (0.0140s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Hooking Externals (0.0080s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Handlizing Hooks (0.0090s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Disengaging Constants (0.0150s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Late Axionic Computations (0.1160s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Searching For Particle Forms (0.1100s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Weighing Options (0.0040s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Searching For A Leader (0.0080s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Reading Alien Diaries (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Prioritizing Targets (0.0060s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0330s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Synthesizing Vocals (0.0040s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Investigating Map Signatures (0.0090s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Ejecting Tactical Core (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Calibrating Formations (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0080s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Discharging Colored Ions (0.0110s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Faction Diagnostics (0.0110s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Buffering Hackers (0.0190s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Inverting Death (0.0050s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Linear Field Variance (0.0120s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Charging Marks (0.0030s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Differentiating Marks (0.0700s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Guarding The Posts (0.0050s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Range Manifolds (0.0050s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Purging ROFs (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Detecting Projectiles (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Designing Fleets (0.0080s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Injecting Galactic Variables (0.0090s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Digging Up Starfields (0.0120s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Gazing At Distant Planets (0.0110s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Categorizing All Planets (0.0040s) 5/17/2021 1:44:01 PM 2.910 SINGLEP Organizing Commands (0.0160s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Calculating Firing Cones (0.0030s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Collapsing Pile Of Ship Parts (0.1800s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Re-Aligning Objectives (0.0100s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0060s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Issuing Orders (0.0060s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Infusing (0.0130s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Load Surrogates (0.0260s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/17/2021 1:44:02 PM 2.910 SINGLEP Set Stage (0.0120s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Investigate Tachyons (2.2380s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Post-Proton Surge (0.0120s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Background Radiation Taste Test (0.0160s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Windshield Wiping (0.0030s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Last Organizational Modeling (0.0610s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 1:44:04 PM 2.910 SINGLEP Stimulate Modulation (0.0250s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Tip Servos (0.0040s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Design New Fleet Logo (0.0080s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Inspect Fleet Logo (0.0060s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Ogle Enemy Logo (0.0060s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Order Cores By Seniority (0.0070s) 5/17/2021 1:44:04 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/17/2021 1:44:04 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Final Checks (0.2810s) 5/17/2021 1:44:04 PM 2.910 SINGLEP Load Historical Documents (0.0030s) 5/17/2021 1:44:04 PM 2.910 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.8s) Briefly Panic (0.3s) Investigate Tachyons (2.2s) Final Checks (0.3s) 5/17/2021 1:44:05 PM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/17/2021 1:44:11 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 1:44:21 PM 2.910 SINGLEP Error in clicking Yes button: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Strangle Me Daddy'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in :0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00030] in :0 5/17/2021 1:44:46 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 1:44:46 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/17/2021 1:44:46 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/17/2021 1:44:46 PM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/17/2021 1:44:46 PM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/17/2021 1:44:46 PM 2.910 SINGLEP loading as template 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction AIReserves. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction AntiAIZombie. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction CPALogic. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction Mercenary. 5/17/2021 1:44:46 PM 2.910 SINGLEP Added the faction TamedMacrophage. 5/17/2021 1:44:46 PM 2.910 SINGLEP Finish load save in 159.9ms 5/17/2021 1:44:46 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 1073263551 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/17/2021 1:44:46 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/17/2021 1:44:46 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 1:44:46 PM 2.910 SINGLEP Generate Partial Map Complete 136ms 5/17/2021 1:44:48 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 1073263551 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/17/2021 1:44:48 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/17/2021 1:44:48 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 1:44:48 PM 2.910 SINGLEP Generate Partial Map Complete 80ms 5/17/2021 1:44:49 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 717065259 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/17/2021 1:44:49 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/17/2021 1:44:49 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 1:44:49 PM 2.910 SINGLEP Generate Partial Map Complete 76ms 5/17/2021 1:44:51 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 318832079 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/17/2021 1:44:51 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/17/2021 1:44:51 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 1:44:51 PM 2.910 SINGLEP Generate Partial Map Complete 122ms 5/17/2021 1:45:27 PM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 318832079 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/17/2021 1:45:28 PM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 5/17/2021 1:45:28 PM 2.910 SINGLEP Generate FULL Map Complete 276ms 5/17/2021 1:45:28 PM 2.910 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Deathgrip Turret from Turret Schematic Server 5/17/2021 4:35:08 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,736 created, 0 removed, 11,736 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 84 created, 42 removed, 42 active. Fleets: 170 created, 3 removed, 167 active. GameCommands: 278 created, 0 removed, 278 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 2,453 created, 0 removed, 2,453 active. GE_Squads: 23,125 created, 17,086 removed, 6,039 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 109 created, 103 removed, 6 active. ========================================== 5/17/2021 5:08:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/17/2021 5:08:32 PM SINGLEP Boot up FleetOS (0.1200s) 5/17/2021 5:08:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 5:08:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.2360s) 5/17/2021 5:08:32 PM SINGLEP Inspect Aft Hatches (0.0130s) 5/17/2021 5:08:32 PM SINGLEP Found 347 xml files in 97 folders in 18ms 5/17/2021 5:08:32 PM SINGLEP Check For Extra Modules (0.2860s) 5/17/2021 5:08:32 PM SINGLEP 347 Xml Files Parsed in 265ms 5/17/2021 5:08:32 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/17/2021 5:08:32 PM 2.910 SINGLEP Game Version: 2.910 5/17/2021 5:08:32 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/17/2021 5:08:32 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/17/2021 5:08:32 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0110s) 5/17/2021 5:08:32 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/17/2021 5:08:32 PM 2.910 SINGLEP Generating Framerates (0.0020s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 5:08:33 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 5:08:33 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 5:08:33 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0230s) 5/17/2021 5:08:33 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 6ms 5/17/2021 5:08:33 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.0140s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Remembering Alamo (0.0090s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Boot Audio Comms (0.0040s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Establish Individual Audio Links (0.0140s) 5/17/2021 5:08:33 PM 2.910 SINGLEP No resolution change was required. 5/17/2021 5:08:33 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 5:08:33 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/17/2021 5:08:33 PM 2.910 SINGLEP Refresh Optical Lensing (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0130s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Calculate Odds Of Success (0.0220s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Briefly Panic (0.1740s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Install Confidence Routines (0.2340s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Bring Commander Interface Online (0.0540s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Motivate All Crews (0.0300s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Locating Available Networks (0.0160s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Externalizing Patterns (0.0140s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Hooking Externals (0.0080s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Handlizing Hooks (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Disengaging Constants (0.0150s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Late Axionic Computations (0.0250s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Searching For Particle Forms (0.0660s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Weighing Options (0.0040s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Searching For A Leader (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Reading Alien Diaries (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0090s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Synthesizing Vocals (0.0050s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Investigating Map Signatures (0.0100s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Ejecting Tactical Core (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Calibrating Formations (0.0070s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0080s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Discharging Colored Ions (0.0110s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Faction Diagnostics (0.0100s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Buffering Hackers (0.0180s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Inverting Death (0.0040s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Linear Field Variance (0.0090s) 5/17/2021 5:08:33 PM 2.910 SINGLEP Charging Marks (0.0040s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Differentiating Marks (0.0690s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Guarding The Posts (0.0050s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Range Manifolds (0.0050s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Purging ROFs (0.0070s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Detecting Projectiles (0.0060s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Grouping Flow Fields (0.0080s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Designing Fleets (0.0080s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Injecting Galactic Variables (0.0100s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Blowing Out Starfields (0.0080s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Resizing Distant Planets (0.0070s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Categorizing All Planets (0.0030s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Organizing Commands (0.0150s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Calculating Firing Cones (0.0030s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Declaring Ship Parts At Customs (0.1880s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Re-Aligning Objectives (0.0090s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0050s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Issuing Orders (0.0070s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Infusing (0.0120s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Load Surrogates (0.0270s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/17/2021 5:08:34 PM 2.910 SINGLEP Set Stage (0.0120s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Download Extra RAM (1.4580s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Post-Proton Surge (0.0140s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Background Radiation Taste Test (0.0160s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Windshield Wiping (0.0040s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Last Organizational Modeling (0.0620s) 5/17/2021 5:08:35 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 5:08:35 PM 2.910 SINGLEP Stimulate Modulation (0.0250s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Tip Servos (0.0040s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Design New Fleet Logo (0.0080s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Inspect Fleet Logo (0.0050s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Ogle Enemy Logo (0.0070s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Order Cores By Seniority (0.0070s) 5/17/2021 5:08:36 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/17/2021 5:08:36 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Final Checks (0.2920s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Load Historical Documents (0.0020s) 5/17/2021 5:08:36 PM 2.910 SINGLEP 4.1 seconds total load time. Check For Extra Modules (0.3s) Download Extra RAM (1.5s) Final Checks (0.3s) 5/17/2021 5:08:36 PM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/17/2021 5:08:40 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Exodynamics/Uooooh.save Source1: AnythingElse Source3: LoadingSaveGame 5/17/2021 5:08:41 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 5:08:41 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/17/2021 5:08:41 PM 2.910 SINGLEP Finish load save in 456.1ms 5/17/2021 5:34:32 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 13,475 created, 0 removed, 13,475 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 140 created, 120 removed, 20 active. Fleets: 171 created, 7 removed, 164 active. GameCommands: 211 created, 0 removed, 211 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 1,717 created, 0 removed, 1,717 active. GE_Squads: 12,446 created, 7,150 removed, 5,296 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 226 created, 226 removed, 0 active. ========================================== 5/17/2021 5:34:44 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 5:34:44 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/17/2021 5:34:44 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/17/2021 5:34:44 PM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/17/2021 5:34:44 PM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/17/2021 5:34:44 PM 2.910 SINGLEP loading as template 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction AIReserves. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction AntiAIZombie. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction CPALogic. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction Mercenary. 5/17/2021 5:34:44 PM 2.910 SINGLEP Added the faction TamedMacrophage. 5/17/2021 5:34:44 PM 2.910 SINGLEP Finish load save in 77.0ms 5/17/2021 5:34:44 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 1277235074 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/17/2021 5:34:44 PM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/17/2021 5:34:44 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 5:34:45 PM 2.910 SINGLEP Generate Partial Map Complete 82ms 5/17/2021 5:34:46 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 78399266 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/17/2021 5:34:46 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/17/2021 5:34:46 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 5:34:46 PM 2.910 SINGLEP Generate Partial Map Complete 97ms 5/17/2021 5:34:48 PM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 230834248 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/17/2021 5:34:48 PM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/17/2021 5:34:48 PM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/17/2021 5:34:48 PM 2.910 SINGLEP Generate Partial Map Complete 56ms 5/17/2021 5:34:53 PM 2.910 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.89 seconds ago. 5/17/2021 5:35:16 PM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 230834248 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/17/2021 5:35:17 PM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 5/17/2021 5:35:17 PM 2.910 SINGLEP Generate FULL Map Complete 214ms 5/17/2021 5:56:53 PM 2.910 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Blitzkrieg Turret from Turret Schematic Server 5/17/2021 7:38:03 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,690 created, 0 removed, 3,690 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 125 created, 103 removed, 22 active. Fleets: 165 created, 12 removed, 153 active. GameCommands: 102 created, 0 removed, 102 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 27,842 created, 23,134 removed, 4,708 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 9 created, 9 removed, 0 active. ========================================== 5/18/2021 4:26:02 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 4:26:02 AM SINGLEP Boot up FleetOS (0.1340s) 5/18/2021 4:26:02 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7684 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900X 12-Core Processor processorCount: 12 processorFrequency: 3800 systemMemorySize: 65462 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 4:26:02 AM SINGLEP Check System Logs For Rogue Intelligence (0.3200s) 5/18/2021 4:26:02 AM SINGLEP Inspect Aft Hatches (0.1140s) 5/18/2021 4:26:02 AM SINGLEP Found 347 xml files in 97 folders in 35ms 5/18/2021 4:26:03 AM SINGLEP Check For Extra Modules (0.8030s) 5/18/2021 4:26:03 AM SINGLEP 347 Xml Files Parsed in 766ms 5/18/2021 4:26:03 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Game Version: 2.910 5/18/2021 4:26:03 AM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0100s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Recalculate Speed Of Light (0.0110s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0070s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Generating Framerates (0.0030s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Update mod and expansion statuses! 5/18/2021 4:26:03 AM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 4:26:03 AM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 4:26:03 AM 2.910 SINGLEP Check Nearby Stellar Masses (0.0290s) 5/18/2021 4:26:03 AM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 6ms 5/18/2021 4:26:03 AM 2.910 SINGLEP Pruning Excess Brain Cells (0.1520s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Remembering Alamo (0.0160s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Boot Audio Comms (0.0050s) 5/18/2021 4:26:03 AM 2.910 SINGLEP Establish Individual Audio Links (0.0240s) 5/18/2021 4:26:03 AM 2.910 SINGLEP No resolution change was required. 5/18/2021 4:26:03 AM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:26:03 AM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:26:03 AM 2.910 SINGLEP Refresh Optical Lensing (0.0070s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0170s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Calculate Odds Of Success (0.0350s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Briefly Panic (0.2610s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Install Confidence Routines (0.2340s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Bring Commander Interface Online (0.0580s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Motivate All Crews (0.0300s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Locating Available Networks (0.0530s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Externalizing Patterns (0.0200s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Hooking Externals (0.0080s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Handlizing Hooks (0.0100s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Disengaging Constants (0.0180s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Late Axionic Computations (0.1280s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Searching For Particle Forms (0.1100s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Weighing Options (0.0030s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/18/2021 4:26:04 AM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Searching For A Leader (0.0080s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Connecting to Fleet Command (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Reading Alien Diaries (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Prioritizing Targets (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Inhibiting Visual Scans (0.0340s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Synthesizing Vocals (0.0030s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Ventilating Scenarios (0.0040s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Calibrating Formations (0.0060s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Intercepting Galactic Maps (0.0080s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Discharging Colored Ions (0.0120s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Replicating Ion Colors (0.0030s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Faction Diagnostics (0.0110s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Buffering Hackers (0.0210s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Inverting Death (0.0050s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Linear Field Variance (0.0120s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Charging Marks (0.0040s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Differentiating Marks (0.0760s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Guarding The Posts (0.0040s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Range Manifolds (0.0050s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Purging ROFs (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Manipulating Speeds (0.0080s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Detecting Projectiles (0.0060s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Modulating Flow Field Groups (0.0100s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Designing Fleets (0.0080s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Thinking Of Technologies (0.0040s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Injecting Galactic Variables (0.0090s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Wiping Down Starfields (0.0150s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Ejecting Distant Planets (0.0130s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Categorizing All Planets (0.0040s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Organizing Commands (0.0150s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Calculating Firing Cones (0.0030s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Ejecting Ship Parts Into Space (0.1930s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Re-Aligning Objectives (0.0100s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Sterilizing Test Chamber (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Issuing Orders (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Infusing (0.0120s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Load Surrogates (0.0280s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Locate Dictionaries (0.0030s) 5/18/2021 4:26:05 AM 2.910 SINGLEP Set Stage (0.0120s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Destroying Nanotech Chamber (2.3440s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Post-Proton Surge (0.0130s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Background Radiation Taste Test (0.0180s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Windshield Wiping (0.0050s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Last Organizational Modeling (0.0670s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 4:26:08 AM 2.910 SINGLEP Stimulate Modulation (0.0270s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Tip Servos (0.0060s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0050s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Design New Fleet Logo (0.0080s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Inspect Fleet Logo (0.0060s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Ogle Enemy Logo (0.0070s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Order Cores By Seniority (0.0070s) 5/18/2021 4:26:08 AM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/18/2021 4:26:08 AM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Final Checks (0.2810s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Load Historical Documents (0.0030s) 5/18/2021 4:26:08 AM 2.910 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.3s) Destroying Nanotech Chamber (2.3s) Final Checks (0.3s) 5/18/2021 4:26:08 AM 2.910 SINGLEP Hello Steam user 'Vellsi' 5/18/2021 4:26:49 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:26:49 AM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dingdong/Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 4:26:50 AM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 4:26:50 AM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 5/18/2021 4:26:50 AM 2.910 SINGLEP Finish load save in 338.2ms 5/18/2021 4:30:43 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,952 created, 0 removed, 1,952 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 39 created, 18 removed, 21 active. Fleets: 153 created, 0 removed, 153 active. GameCommands: 64 created, 0 removed, 64 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 436 created, 0 removed, 436 active. GE_Squads: 5,123 created, 796 removed, 4,326 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:30:52 AM 2.910 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 4:30:52 AM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/18/2021 4:30:52 AM 2.910 SINGLEP in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 4:30:52 AM 2.910 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/18/2021 4:30:52 AM 2.910 SINGLEP loading as template 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction AIReserves. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction AntiAIZombie. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction CPALogic. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction Mercenary. 5/18/2021 4:30:52 AM 2.910 SINGLEP Added the faction TamedMacrophage. 5/18/2021 4:30:52 AM 2.910 SINGLEP Finish load save in 87.6ms 5/18/2021 4:30:52 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 367949214 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 4:30:52 AM 2.910 SINGLEP PlayerAccount Vellsi has now been put in control of faction 1. 5/18/2021 4:30:52 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/18/2021 4:30:52 AM 2.910 SINGLEP Generate Partial Map Complete 103ms 5/18/2021 4:30:53 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 367949214 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 4:30:53 AM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/18/2021 4:30:53 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/18/2021 4:30:53 AM 2.910 SINGLEP Generate Partial Map Complete 57ms 5/18/2021 4:30:54 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 949714723 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 4:30:54 AM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/18/2021 4:30:54 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/18/2021 4:30:54 AM 2.910 SINGLEP Generate Partial Map Complete 94ms 5/18/2021 4:31:03 AM 2.910 SINGLEP Start Generate Partial Map with Realistic and seed 949714723 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 4:31:03 AM 2.910 SINGLEP PlayerAccount Vellsi is controlling faction 1 already. 5/18/2021 4:31:04 AM 2.910 SINGLEP Fixed 2160 missing planet factions. 5/18/2021 4:31:04 AM 2.910 SINGLEP Generate Partial Map Complete 71ms 5/18/2021 4:31:40 AM 2.910 SINGLEP Start Generate FULL Map with Realistic and seed 949714723 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/18/2021 4:31:40 AM 2.910 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 5/18/2021 4:31:40 AM 2.910 SINGLEP Generate FULL Map Complete 253ms 5/18/2021 5:02:45 AM 2.910 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 5/18/2021 8:38:11 AM 2.910 SINGLEP Logged Achievement To Steam Lots Of Metal 5/18/2021 9:52:48 AM 2.910 SINGLEP Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ProjectedMultiPathData.AddConnection (Arcen.AIW2.Core.Planet Left, Arcen.AIW2.Core.Planet Right) [0x0002d] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetDestinationPlanet (Arcen.AIW2.Core.ProjectedMultiPathData newLookup) [0x00074] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass97_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad selected) [0x00028] in :0 at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00129] in <59fbf1a7b8d84327ad9628c006e804d0>:0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulatePathToCurrentHoverPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ProjectedMultiPathData newLookup, System.Boolean additiveSelection, Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <59fbf1a7b8d84327ad9628c006e804d0>:0 5/18/2021 9:52:48 AM 2.910 SINGLEP Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception.