5/13/2021 10:44:02 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2021 10:44:02 PM SINGLEP Boot up FleetOS (0.1980s) 5/13/2021 10:44:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 10:44:03 PM SINGLEP Check System Logs For Rogue Intelligence (0.4212s) 5/13/2021 10:44:03 PM SINGLEP Inspect Aft Hatches (0.0501s) 5/13/2021 10:44:03 PM SINGLEP Found 346 xml files in 96 folders in 44ms 5/13/2021 10:44:03 PM SINGLEP Check For Extra Modules (0.4079s) 5/13/2021 10:44:03 PM SINGLEP 346 Xml Files Parsed in 361ms 5/13/2021 10:44:03 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Game Version: 2.906 5/13/2021 10:44:03 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Recalculate Speed Of Light (0.0110s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Generating Framerates (0.0050s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Update mod and expansion statuses! 5/13/2021 10:44:03 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 10:44:03 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 10:44:03 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.0290s) 5/13/2021 10:44:03 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 13ms 5/13/2021 10:44:03 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0330s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Remembering Alamo (0.0190s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Boot Audio Comms (0.0100s) 5/13/2021 10:44:03 PM 2.906 SINGLEP Establish Individual Audio Links (0.0260s) 5/13/2021 10:44:03 PM 2.906 SINGLEP No resolution change was required. 5/13/2021 10:44:03 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 10:44:04 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 10:44:04 PM 2.906 SINGLEP Refresh Optical Lensing (0.0300s) 5/13/2021 10:44:04 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.0260s) 5/13/2021 10:44:04 PM 2.906 SINGLEP Calculate Odds Of Success (0.0270s) 5/13/2021 10:44:04 PM 2.906 SINGLEP Briefly Panic (0.3257s) 5/13/2021 10:44:04 PM 2.906 SINGLEP Install Confidence Routines (0.5261s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Bring Commander Interface Online (0.0945s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Motivate All Crews (0.0625s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Locating Available Networks (0.0310s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Externalizing Patterns (0.0660s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Hooking Externals (0.0110s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Handlizing Hooks (0.0120s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Disengaging Constants (0.0480s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Late Axionic Computations (0.0635s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 10:44:05 PM 2.906 SINGLEP Searching For Particle Forms (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Weighing Options (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Discovering States Of Matter (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Searching For A Leader (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Connecting to Fleet Command (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Degaussing Advice (0.0080s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Reading Alien Diaries (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Naming All Known Planets (0.0055s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Remembering Speeds (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Prioritizing Targets (0.0080s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Thinking Of Objectives (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Inhibiting Visual Scans (0.0140s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Synthesizing Vocals (0.0060s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Investigating Map Signatures (0.0145s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Ventilating Scenarios (0.0050s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Ejecting Tactical Core (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Calibrating Formations (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0090s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Discharging Colored Ions (0.0140s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Replicating Ion Colors (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Faction Diagnostics (0.0120s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Buffering Hackers (0.0450s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Inverting Death (0.0120s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Linear Field Variance (0.0110s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Charging Marks (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Differentiating Marks (0.3221s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Guarding The Posts (0.0120s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Range Manifolds (0.0060s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Purging ROFs (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Manipulating Speeds (0.0071s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Detecting Projectiles (0.0070s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Grouping Flow Fields (0.0080s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0130s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Designing Fleets (0.0140s) 5/13/2021 10:44:05 PM 2.906 SINGLEP Thinking Of Technologies (0.0080s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Injecting Galactic Variables (0.0110s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Hugging Starfields (0.0120s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Dissolving Distant Planets (0.0160s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Categorizing All Planets (0.0066s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Organizing Commands (0.0430s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Calculating Firing Cones (0.0080s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Ejecting Ship Parts Into Space (0.3521s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Re-Aligning Objectives (0.0190s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Sterilizing Test Chamber (0.0110s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Issuing Orders (0.0120s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Augmenting Infusers (0.0080s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Infusing (0.0230s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Load Surrogates (0.0790s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Locate Dictionaries (0.0110s) 5/13/2021 10:44:06 PM 2.906 SINGLEP Set Stage (0.0130s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/13/2021 10:44:09 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/13/2021 10:44:09 PM 2.906 SINGLEP EXTERMINATE! EXTERMINATE! (3.0204s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Post-Proton Surge (0.0170s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Background Radiation Taste Test (0.0390s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Windshield Wiping (0.0070s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Last Organizational Modeling (0.1600s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 10:44:09 PM 2.906 SINGLEP Stimulate Modulation (0.0600s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Tip Servos (0.0090s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Design New Fleet Logo (0.0120s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Inspect Fleet Logo (0.0080s) 5/13/2021 10:44:09 PM 2.906 SINGLEP Ogle Enemy Logo (0.0070s) 5/13/2021 10:44:10 PM 2.906 SINGLEP Order Cores By Seniority (0.0070s) 5/13/2021 10:44:10 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/13/2021 10:44:10 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0100s) 5/13/2021 10:44:10 PM 2.906 SINGLEP Final Checks (0.4268s) 5/13/2021 10:44:10 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/13/2021 10:44:10 PM 2.906 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Ejecting Ship Parts Into Space (0.4s) EXTERMINATE! EXTERMINATE! (3.0s) Final Checks (0.4s) 5/13/2021 10:44:10 PM 2.906 SINGLEP Error on init Steam - is Steam running? 5/13/2021 10:48:28 PM 2.906 SINGLEP No resolution change was required. 5/13/2021 10:48:28 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 10:48:28 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 10:49:11 PM 2.906 SINGLEP No resolution change was required. 5/13/2021 10:49:11 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 10:49:11 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2021 10:49:14 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 10:49:14 PM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/13/2021 10:49:14 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:14 PM 2.906 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/13/2021 10:49:14 PM 2.906 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Hictiocytes Logic Faction AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/13/2021 10:49:14 PM 2.906 SINGLEP loading as template 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction AIReserves. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction AntiAIZombie. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction AntiEveryoneZombie. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction AntiPlayerZombie. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction CPALogic. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction ExecutorFakeFaction. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction HistiocytesLogicFaction. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction Mercenary. 5/13/2021 10:49:14 PM 2.906 SINGLEP Added the faction TamedMacrophage. 5/13/2021 10:49:14 PM 2.906 SINGLEP Natural Objects / 0 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Parse / 1 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Sentinels / 2 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Warden Fleet / 3 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Hunter Fleet / 4 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Praetorian Guard / 5 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Antagonized Dyson Sphere / 6 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Instigators / 7 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Relentless AI Wave / 8 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Reserves / 9 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Anti-AI Zombie / 10 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Anti-Everyone Zombie / 11 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Anti-Player Zombie / 12 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Cross Planet Attack / 13 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP AI Special Operations / 15 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Hictiocytes Logic Faction / 16 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Outguard / 17 / False 5/13/2021 10:49:14 PM 2.906 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/13/2021 10:49:15 PM 2.906 SINGLEP Finish load save in 826.4ms 5/13/2021 10:49:15 PM 2.906 SINGLEP Start Generate Partial Map with Realistic and seed 1903696213 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/13/2021 10:49:15 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:15 PM 2.906 SINGLEP Fixed 2080 missing planet factions. 5/13/2021 10:49:15 PM 2.906 SINGLEP Generate Partial Map Complete 370ms 5/13/2021 10:49:32 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 10:49:32 PM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/13/2021 10:49:32 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:32 PM 2.906 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/13/2021 10:49:32 PM 2.906 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Hictiocytes Logic Faction AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/13/2021 10:49:32 PM 2.906 SINGLEP loading as template 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction AIReserves. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction AntiAIZombie. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction AntiEveryoneZombie. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction AntiPlayerZombie. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction CPALogic. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction ExecutorFakeFaction. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction HistiocytesLogicFaction. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction Mercenary. 5/13/2021 10:49:32 PM 2.906 SINGLEP Added the faction TamedMacrophage. 5/13/2021 10:49:32 PM 2.906 SINGLEP Finish load save in 243.3ms 5/13/2021 10:49:32 PM 2.906 SINGLEP Start Generate Partial Map with Realistic and seed 1251621818 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/13/2021 10:49:32 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:32 PM 2.906 SINGLEP Fixed 2080 missing planet factions. 5/13/2021 10:49:33 PM 2.906 SINGLEP Generate Partial Map Complete 288ms 5/13/2021 10:49:35 PM 2.906 SINGLEP Start Generate Partial Map with Realistic and seed 1251621818 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 10:49:35 PM 2.906 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/13/2021 10:49:35 PM 2.906 SINGLEP Fixed 2080 missing planet factions. 5/13/2021 10:49:35 PM 2.906 SINGLEP Generate Partial Map Complete 290ms 5/13/2021 10:49:35 PM 2.906 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.33 seconds ago. 5/13/2021 10:49:35 PM 2.906 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.43 seconds ago. 5/13/2021 10:49:41 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:41 PM 2.906 SINGLEP Start Generate Partial Map with Realistic and seed 181751448 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/13/2021 10:49:41 PM 2.906 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 10:49:41 PM 2.906 SINGLEP Added the faction ExecutorFakeFaction. 5/13/2021 10:49:41 PM 2.906 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/13/2021 10:49:41 PM 2.906 SINGLEP Fixed 2080 missing planet factions. 5/13/2021 10:49:41 PM 2.906 SINGLEP Generate Partial Map Complete 245ms 5/13/2021 10:51:54 PM 2.906 SINGLEP Start Generate Partial Map with Concentric and seed 181751448 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 10:51:54 PM 2.906 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/13/2021 10:51:54 PM 2.906 SINGLEP Fixed 2560 missing planet factions. 5/13/2021 10:51:55 PM 2.906 SINGLEP Generate Partial Map Complete 222ms 5/13/2021 10:52:06 PM 2.906 SINGLEP Start Generate Partial Map with Concentric and seed 417917788 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/13/2021 10:52:06 PM 2.906 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/13/2021 10:52:06 PM 2.906 SINGLEP Fixed 2560 missing planet factions. 5/13/2021 10:52:06 PM 2.906 SINGLEP Generate Partial Map Complete 163ms 5/13/2021 10:52:57 PM 2.906 SINGLEP Start Generate FULL Map with Concentric and seed 417917788 and planet count 80 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/13/2021 10:52:57 PM 2.906 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 47ms 5/13/2021 10:52:58 PM 2.906 SINGLEP Generate FULL Map Complete 531ms 5/13/2021 10:52:58 PM 2.906 SINGLEP Fixed incorrect count of ships to be granted. Was 2, now 4 Tachyon Array from Other Defensive Schematic Server 5/13/2021 10:52:58 PM 2.906 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 4 Interplanetary Engineer from Other Defensive Schematic Server 5/13/2021 11:14:59 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,068 created, 0 removed, 6,068 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 143 created, 29 removed, 114 active. Fleets: 447 created, 279 removed, 168 active. GameCommands: 256 created, 20 removed, 236 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 1,017 created, 0 removed, 1,017 active. GE_Squads: 15,975 created, 10,604 removed, 5,371 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 146 created, 143 removed, 3 active. ========================================== 5/14/2021 12:08:25 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/14/2021 12:08:25 AM SINGLEP Boot up FleetOS (0.1890s) 5/14/2021 12:08:25 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 12:08:25 AM SINGLEP Check System Logs For Rogue Intelligence (0.2956s) 5/14/2021 12:08:25 AM SINGLEP Inspect Aft Hatches (0.0580s) 5/14/2021 12:08:25 AM SINGLEP Found 346 xml files in 96 folders in 58ms 5/14/2021 12:08:26 AM SINGLEP Check For Extra Modules (0.4795s) 5/14/2021 12:08:26 AM SINGLEP 346 Xml Files Parsed in 417ms 5/14/2021 12:08:26 AM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Game Version: 2.906 5/14/2021 12:08:26 AM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Recalculate Speed Of Light (0.0120s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Generating Framerates (0.0050s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 12:08:26 AM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 12:08:26 AM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 12:08:26 AM 2.906 SINGLEP Check Nearby Stellar Masses (0.0320s) 5/14/2021 12:08:26 AM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 14ms 5/14/2021 12:08:26 AM 2.906 SINGLEP Pruning Excess Brain Cells (0.0360s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Remembering Alamo (0.0200s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Boot Audio Comms (0.0120s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Establish Individual Audio Links (0.0270s) 5/14/2021 12:08:26 AM 2.906 SINGLEP No resolution change was required. 5/14/2021 12:08:26 AM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 12:08:26 AM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 12:08:26 AM 2.906 SINGLEP Refresh Optical Lensing (0.0120s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Revise Fundamental Physical Laws (0.0250s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Calculate Odds Of Success (0.0260s) 5/14/2021 12:08:26 AM 2.906 SINGLEP Briefly Panic (0.3525s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Install Confidence Routines (0.5220s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Bring Commander Interface Online (0.0770s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Motivate All Crews (0.0480s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Locating Available Networks (0.0250s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Externalizing Patterns (0.0657s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Hooking Externals (0.0100s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Handlizing Hooks (0.0100s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Disengaging Constants (0.0370s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Late Axionic Computations (0.0547s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 12:08:27 AM 2.906 SINGLEP Searching For Particle Forms (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Weighing Options (0.0060s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Discovering States Of Matter (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Searching For A Leader (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Suppressing Bad Thoughts (0.0110s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Connecting to Fleet Command (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Degaussing Advice (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Reading Alien Diaries (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Naming All Known Planets (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Remembering Speeds (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Prioritizing Targets (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Unloading Prismatic Grid (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Thinking Of Objectives (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Inhibiting Visual Scans (0.0150s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Synthesizing Vocals (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Investigating Map Signatures (0.0160s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Ventilating Scenarios (0.0070s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Decontaminating Targeting Systems (0.0100s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Ejecting Tactical Core (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Calibrating Formations (0.0080s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Intercepting Galactic Maps (0.0100s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Discharging Colored Ions (0.0140s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Replicating Ion Colors (0.0060s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Faction Diagnostics (0.0130s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Buffering Hackers (0.0400s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Inverting Death (0.0140s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Linear Field Variance (0.0100s) 5/14/2021 12:08:27 AM 2.906 SINGLEP Charging Marks (0.0060s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Differentiating Marks (0.2890s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Guarding The Posts (0.0130s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Range Manifolds (0.0050s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Purging ROFs (0.0070s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Manipulating Speeds (0.0080s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Detecting Projectiles (0.0060s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Grouping Flow Fields (0.0080s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Modulating Flow Field Groups (0.0120s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Designing Fleets (0.0180s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Thinking Of Technologies (0.0100s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Injecting Galactic Variables (0.0160s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Miming Starfields (0.0140s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Scouring Distant Planets (0.0140s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Categorizing All Planets (0.0070s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Organizing Commands (0.0320s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Calculating Firing Cones (0.0060s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Jailbreaking Favorite Ship Parts (0.3414s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Re-Aligning Objectives (0.0180s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Sterilizing Test Chamber (0.0060s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Issuing Orders (0.0070s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Augmenting Infusers (0.0070s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Infusing (0.0150s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Load Surrogates (0.0500s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Locate Dictionaries (0.0060s) 5/14/2021 12:08:28 AM 2.906 SINGLEP Set Stage (0.0100s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 12:08:31 AM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 12:08:31 AM 2.906 SINGLEP Re-attaching Front Part (2.6630s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Post-Proton Surge (0.0160s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Background Radiation Taste Test (0.0440s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0216s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Windshield Wiping (0.0070s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Last Organizational Modeling (0.1540s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 12:08:31 AM 2.906 SINGLEP Stimulate Modulation (0.0580s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Tip Servos (0.0090s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Inspect Fleet Logo (0.0090s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Ogle Enemy Logo (0.0060s) 5/14/2021 12:08:31 AM 2.906 SINGLEP Order Cores By Seniority (0.0070s) 5/14/2021 12:08:31 AM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/14/2021 12:08:31 AM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/14/2021 12:08:32 AM 2.906 SINGLEP Final Checks (0.4230s) 5/14/2021 12:08:32 AM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 12:08:32 AM 2.906 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Jailbreaking Favorite Ship Parts (0.3s) Re-attaching Front Part (2.7s) Final Checks (0.4s) 5/14/2021 12:08:32 AM 2.906 SINGLEP Error on init Steam - is Steam running? 5/14/2021 12:10:56 AM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/14/2021 12:10:56 AM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New Campaign/Game.save Source1: AnythingElse Source3: LoadingSaveGame 5/14/2021 12:10:57 AM 2.906 SINGLEP Natural Objects / 0 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Parse / 1 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Sentinels / 2 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Warden Fleet / 3 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Hunter Fleet / 4 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Praetorian Guard / 5 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Cross Planet Attack / 6 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Anti-AI Zombie / 7 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Anti-Player Zombie / 8 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Anti-Everyone Zombie / 9 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Antagonized Dyson Sphere / 10 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Instigators / 11 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Reserves / 12 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Outguard / 13 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Relentless AI Wave / 15 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Special Operations / 16 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Sentinels / 17 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Warden Fleet / 18 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Hunter Fleet / 19 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP AI Praetorian Guard / 20 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Astro Trains / 21 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Nanocaust / 22 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Macrophage Infestation / 23 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Devourer Golem / 24 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Fallen Spire / 25 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Hictiocytes Logic Faction / 26 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Kaizers Marauders / 27 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Scourge / 29 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Civilian Industry / 30 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/14/2021 12:10:57 AM 2.906 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 5/14/2021 12:10:57 AM 2.906 SINGLEP Finish load save in 1,226.3ms 5/14/2021 12:37:55 AM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,041 created, 0 removed, 7,041 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 590 created, 426 removed, 164 active. Fleets: 278 created, 62 removed, 216 active. GameCommands: 1,807 created, 1,464 removed, 343 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 918 created, 0 removed, 918 active. GE_Squads: 60,586 created, 52,828 removed, 7,758 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 64 created, 59 removed, 5 active. ========================================== 5/14/2021 6:26:31 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/14/2021 6:26:31 PM SINGLEP Boot up FleetOS (0.5003s) 5/14/2021 6:26:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 6:26:34 PM SINGLEP Check System Logs For Rogue Intelligence (2.4133s) 5/14/2021 6:26:34 PM SINGLEP Inspect Aft Hatches (0.3101s) 5/14/2021 6:26:34 PM SINGLEP Found 346 xml files in 96 folders in 115ms 5/14/2021 6:26:38 PM SINGLEP Check For Extra Modules (3.7190s) 5/14/2021 6:26:38 PM SINGLEP 346 Xml Files Parsed in 3,617ms 5/14/2021 6:26:38 PM SINGLEP Gather Ancient Lifeforms (0.0254s) 5/14/2021 6:26:38 PM 2.906 SINGLEP Game Version: 2.906 5/14/2021 6:26:38 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.5200s) 5/14/2021 6:26:38 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/14/2021 6:26:38 PM 2.906 SINGLEP Recalculate Speed Of Light (0.0772s) 5/14/2021 6:26:38 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/14/2021 6:26:38 PM 2.906 SINGLEP Generating Framerates (0.0040s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 6:26:39 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 6:26:39 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 6:26:39 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.1196s) 5/14/2021 6:26:39 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 14ms 5/14/2021 6:26:39 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0936s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Remembering Alamo (0.1051s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Boot Audio Comms (0.0090s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Establish Individual Audio Links (0.1828s) 5/14/2021 6:26:39 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 6:26:39 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 6:26:39 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 6:26:39 PM 2.906 SINGLEP Refresh Optical Lensing (0.0120s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.2209s) 5/14/2021 6:26:39 PM 2.906 SINGLEP Calculate Odds Of Success (0.1579s) 5/14/2021 6:26:46 PM 2.906 SINGLEP Briefly Panic (6.7580s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Install Confidence Routines (0.5982s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Bring Commander Interface Online (0.1270s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Motivate All Crews (0.0606s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Locating Available Networks (0.0889s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Externalizing Patterns (0.1451s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Hooking Externals (0.0070s) 5/14/2021 6:26:47 PM 2.906 SINGLEP Handlizing Hooks (0.0090s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Disengaging Constants (0.6237s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Late Axionic Computations (0.5310s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 6:26:48 PM 2.906 SINGLEP Searching For Particle Forms (0.0100s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Weighing Options (0.0060s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Discovering States Of Matter (0.0070s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Searching For A Leader (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Connecting to Fleet Command (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Thinking Of Advice (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Degaussing Advice (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Reading Alien Diaries (0.0090s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Naming All Known Planets (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Remembering Speeds (0.0090s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Prioritizing Targets (0.0070s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0210s) 5/14/2021 6:26:48 PM 2.906 SINGLEP Thinking Of Objectives (0.0080s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Inhibiting Visual Scans (0.0360s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Synthesizing Vocals (0.0080s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Investigating Map Signatures (0.0160s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Ventilating Scenarios (0.0070s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Ejecting Tactical Core (0.0080s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Calibrating Formations (0.0070s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0100s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Discharging Colored Ions (0.0140s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Replicating Ion Colors (0.0070s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Faction Diagnostics (0.0150s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Buffering Hackers (0.6168s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Inverting Death (0.0140s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Linear Field Variance (0.0430s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Charging Marks (0.0070s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Differentiating Marks (0.0080s) 5/14/2021 6:26:49 PM 2.906 SINGLEP Guarding The Posts (0.0150s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Range Manifolds (0.2880s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Purging ROFs (0.0060s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Manipulating Speeds (0.0090s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Detecting Projectiles (0.0060s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Grouping Flow Fields (0.0060s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0110s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Designing Fleets (0.0140s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Thinking Of Technologies (0.0080s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Injecting Galactic Variables (0.0110s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Wishing On Starfields (0.0430s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Combing Distant Planets (0.1493s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Categorizing All Planets (0.0080s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Organizing Commands (0.0635s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Calculating Firing Cones (0.0090s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Jailbreaking Favorite Ship Parts (0.2570s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Re-Aligning Objectives (0.0160s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Sterilizing Test Chamber (0.0090s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Issuing Orders (0.0070s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Augmenting Infusers (0.0090s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Infusing (0.0170s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Load Surrogates (0.0690s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Locate Dictionaries (0.0080s) 5/14/2021 6:26:50 PM 2.906 SINGLEP Set Stage (0.0110s) 5/14/2021 6:27:22 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 6:27:22 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 6:27:23 PM 2.906 SINGLEP Flex All Capacitors (32.2539s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Post-Proton Surge (0.0165s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Background Radiation Taste Test (0.0740s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Windshield Wiping (0.0090s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Last Organizational Modeling (0.1521s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 6:27:23 PM 2.906 SINGLEP Stimulate Modulation (0.0563s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Tip Servos (0.0365s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Inspect Fleet Logo (0.0080s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Ogle Enemy Logo (0.0070s) 5/14/2021 6:27:23 PM 2.906 SINGLEP Order Cores By Seniority (0.0070s) 5/14/2021 6:27:23 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/14/2021 6:27:23 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/14/2021 6:27:24 PM 2.906 SINGLEP Final Checks (0.6550s) 5/14/2021 6:27:24 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 6:27:24 PM 2.906 SINGLEP 52.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (2.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (3.7s) Eject Trash Into Hyperspace (0.5s) Briefly Panic (6.8s) Install Confidence Routines (0.6s) Disengaging Constants (0.6s) Late Axionic Computations (0.5s) Buffering Hackers (0.6s) Range Manifolds (0.3s) Jailbreaking Favorite Ship Parts (0.3s) Flex All Capacitors (32.3s) Final Checks (0.7s) 5/14/2021 6:27:24 PM 2.906 SINGLEP Error on init Steam - is Steam running? 5/14/2021 6:30:28 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/14/2021 6:30:28 PM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New Campaign/Gamee.save Source1: AnythingElse Source3: LoadingSaveGame 5/14/2021 6:30:28 PM 2.906 SINGLEP Natural Objects / 0 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Parse / 1 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Sentinels / 2 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Warden Fleet / 3 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Hunter Fleet / 4 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Praetorian Guard / 5 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Cross Planet Attack / 6 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Anti-AI Zombie / 7 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Anti-Player Zombie / 8 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Anti-Everyone Zombie / 9 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Antagonized Dyson Sphere / 10 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Instigators / 11 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Reserves / 12 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Outguard / 13 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Relentless AI Wave / 15 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Special Operations / 16 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Sentinels / 17 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Warden Fleet / 18 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Hunter Fleet / 19 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP AI Praetorian Guard / 20 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Astro Trains / 21 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Nanocaust / 22 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP Macrophage Infestation / 23 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Devourer Golem / 24 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Fallen Spire / 25 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Hictiocytes Logic Faction / 26 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Kaizers Marauders / 27 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Scourge / 29 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Civilian Industry / 30 / False 5/14/2021 6:30:28 PM 2.906 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/14/2021 6:30:29 PM 2.906 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 5/14/2021 6:30:29 PM 2.906 SINGLEP Finish load save in 1,294.2ms 5/14/2021 7:01:55 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,946 created, 0 removed, 7,946 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 271 created, 140 removed, 131 active. Fleets: 247 created, 34 removed, 213 active. GameCommands: 664 created, 389 removed, 274 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 1,233 created, 0 removed, 1,233 active. GE_Squads: 24,521 created, 18,023 removed, 6,498 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 10 created, 9 removed, 1 active. ========================================== 5/14/2021 8:12:51 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/14/2021 8:12:51 PM SINGLEP Boot up FleetOS (0.1838s) 5/14/2021 8:12:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 8:12:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.2790s) 5/14/2021 8:12:51 PM SINGLEP Inspect Aft Hatches (0.0480s) 5/14/2021 8:12:51 PM SINGLEP Found 346 xml files in 96 folders in 60ms 5/14/2021 8:12:52 PM SINGLEP Check For Extra Modules (0.4596s) 5/14/2021 8:12:52 PM SINGLEP 346 Xml Files Parsed in 397ms 5/14/2021 8:12:52 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Game Version: 2.906 5/14/2021 8:12:52 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Recalculate Speed Of Light (0.0130s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Generating Framerates (0.0040s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 8:12:52 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 8:12:52 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 8:12:52 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.0340s) 5/14/2021 8:12:52 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 12ms 5/14/2021 8:12:52 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0316s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Remembering Alamo (0.0170s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Boot Audio Comms (0.0080s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Establish Individual Audio Links (0.0220s) 5/14/2021 8:12:52 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 8:12:52 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 8:12:52 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 8:12:52 PM 2.906 SINGLEP Refresh Optical Lensing (0.0100s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.0220s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Calculate Odds Of Success (0.0260s) 5/14/2021 8:12:52 PM 2.906 SINGLEP Briefly Panic (0.3390s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Install Confidence Routines (0.4946s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Bring Commander Interface Online (0.0875s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Motivate All Crews (0.0606s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Locating Available Networks (0.0298s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Externalizing Patterns (0.0680s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Hooking Externals (0.0100s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Handlizing Hooks (0.0150s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Disengaging Constants (0.0360s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Late Axionic Computations (0.0529s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 8:12:53 PM 2.906 SINGLEP Searching For Particle Forms (0.0080s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Weighing Options (0.0050s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Discovering States Of Matter (0.0080s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Searching For A Leader (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0076s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Connecting to Fleet Command (0.0074s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Degaussing Advice (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Reading Alien Diaries (0.0080s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Naming All Known Planets (0.0060s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Remembering Speeds (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Prioritizing Targets (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Thinking Of Objectives (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Inhibiting Visual Scans (0.0140s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Synthesizing Vocals (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Investigating Map Signatures (0.0147s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Ventilating Scenarios (0.0067s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Ejecting Tactical Core (0.0075s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Calibrating Formations (0.0070s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0110s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Discharging Colored Ions (0.0140s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Replicating Ion Colors (0.0050s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Faction Diagnostics (0.0130s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Buffering Hackers (0.0474s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Inverting Death (0.0120s) 5/14/2021 8:12:53 PM 2.906 SINGLEP Linear Field Variance (0.0120s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Charging Marks (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Differentiating Marks (0.2941s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Guarding The Posts (0.0130s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Range Manifolds (0.0060s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Purging ROFs (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Manipulating Speeds (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Detecting Projectiles (0.0076s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Grouping Flow Fields (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0127s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Designing Fleets (0.0130s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Thinking Of Technologies (0.0090s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Injecting Galactic Variables (0.0110s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Miming Starfields (0.0150s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Browsing Distant Planets (0.0160s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Categorizing All Planets (0.0060s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Organizing Commands (0.0325s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Calculating Firing Cones (0.0070s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Offending Sentient Ship Parts (0.3016s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Re-Aligning Objectives (0.0175s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Sterilizing Test Chamber (0.0080s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Issuing Orders (0.0060s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Augmenting Infusers (0.0080s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Infusing (0.0135s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Load Surrogates (0.0455s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Locate Dictionaries (0.0065s) 5/14/2021 8:12:54 PM 2.906 SINGLEP Set Stage (0.0110s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 8:12:57 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 8:12:57 PM 2.906 SINGLEP Feeding Random Generator Monkeys (2.5561s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Post-Proton Surge (0.0165s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Background Radiation Taste Test (0.0375s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0185s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Windshield Wiping (0.0070s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Last Organizational Modeling (0.1657s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 8:12:57 PM 2.906 SINGLEP Stimulate Modulation (0.0545s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Tip Servos (0.0080s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Inspect Fleet Logo (0.0090s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Ogle Enemy Logo (0.0070s) 5/14/2021 8:12:57 PM 2.906 SINGLEP Order Cores By Seniority (0.0070s) 5/14/2021 8:12:57 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/14/2021 8:12:57 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0100s) 5/14/2021 8:12:58 PM 2.906 SINGLEP Final Checks (0.4280s) 5/14/2021 8:12:58 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 8:12:58 PM 2.906 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Offending Sentient Ship Parts (0.3s) Feeding Random Generator Monkeys (2.6s) Final Checks (0.4s) 5/14/2021 8:12:58 PM 2.906 SINGLEP Error on init Steam - is Steam running? 5/14/2021 8:13:04 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/14/2021 8:13:04 PM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New Campaign/eaae.save Source1: AnythingElse Source3: LoadingSaveGame 5/14/2021 8:13:04 PM 2.906 SINGLEP Natural Objects / 0 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Parse / 1 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Sentinels / 2 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Warden Fleet / 3 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Hunter Fleet / 4 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Praetorian Guard / 5 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Cross Planet Attack / 6 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Anti-AI Zombie / 7 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Anti-Player Zombie / 8 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Anti-Everyone Zombie / 9 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Antagonized Dyson Sphere / 10 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Instigators / 11 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Reserves / 12 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Outguard / 13 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Relentless AI Wave / 15 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Special Operations / 16 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Sentinels / 17 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Warden Fleet / 18 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Hunter Fleet / 19 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP AI Praetorian Guard / 20 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Astro Trains / 21 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Nanocaust / 22 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP Macrophage Infestation / 23 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Devourer Golem / 24 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Fallen Spire / 25 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Hictiocytes Logic Faction / 26 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Kaizers Marauders / 27 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Scourge / 29 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Civilian Industry / 30 / False 5/14/2021 8:13:04 PM 2.906 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/14/2021 8:13:05 PM 2.906 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 5/14/2021 8:13:05 PM 2.906 SINGLEP Finish load save in 1,380.9ms 5/14/2021 8:42:39 PM 2.906 SINGLEP Loading older savegame, faction Parse originally had 106,055 energy, but balance changes would have dropped their amount to -487,085. To compensate for things and not completely wreck this existing game, a handicap of 540,112 free energy has been added. 5/14/2021 9:05:51 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 10,031 created, 0 removed, 10,031 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 811 created, 686 removed, 125 active. Fleets: 399 created, 158 removed, 241 active. GameCommands: 5,686 created, 5,179 removed, 507 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 1,303 created, 0 removed, 1,303 active. GE_Squads: 115,895 created, 108,430 removed, 7,465 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 196 created, 196 removed, 0 active. ========================================== 5/14/2021 10:04:13 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/14/2021 10:04:13 PM SINGLEP Boot up FleetOS (0.8333s) 5/14/2021 10:04:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 10:04:16 PM SINGLEP Check System Logs For Rogue Intelligence (2.2655s) 5/14/2021 10:04:16 PM SINGLEP Inspect Aft Hatches (0.4742s) 5/14/2021 10:04:16 PM SINGLEP Found 346 xml files in 96 folders in 94ms 5/14/2021 10:04:20 PM SINGLEP Check For Extra Modules (3.8514s) 5/14/2021 10:04:20 PM SINGLEP 346 Xml Files Parsed in 3,754ms 5/14/2021 10:04:20 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Game Version: 2.906 5/14/2021 10:04:20 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0200s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Recalculate Speed Of Light (0.0810s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Generating Framerates (0.0050s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 10:04:20 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 10:04:20 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 10:04:20 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.1180s) 5/14/2021 10:04:20 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 14ms 5/14/2021 10:04:20 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0900s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Remembering Alamo (0.0850s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Boot Audio Comms (0.0140s) 5/14/2021 10:04:20 PM 2.906 SINGLEP Establish Individual Audio Links (0.1780s) 5/14/2021 10:04:20 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 10:04:20 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 10:04:20 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 10:04:20 PM 2.906 SINGLEP Refresh Optical Lensing (0.0127s) 5/14/2021 10:04:21 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.2683s) 5/14/2021 10:04:21 PM 2.906 SINGLEP Calculate Odds Of Success (0.2325s) 5/14/2021 10:04:27 PM 2.906 SINGLEP Briefly Panic (6.2849s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Install Confidence Routines (0.8350s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Bring Commander Interface Online (0.0990s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Motivate All Crews (0.0490s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Locating Available Networks (0.0770s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Externalizing Patterns (0.1282s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Hooking Externals (0.0070s) 5/14/2021 10:04:28 PM 2.906 SINGLEP Handlizing Hooks (0.0080s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Disengaging Constants (0.1661s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Late Axionic Computations (0.7724s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 10:04:29 PM 2.906 SINGLEP Searching For Particle Forms (0.0080s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Weighing Options (0.0060s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Discovering States Of Matter (0.0070s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Searching For A Leader (0.0070s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Connecting to Fleet Command (0.0060s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Degaussing Advice (0.0077s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Reading Alien Diaries (0.0080s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Naming All Known Planets (0.0050s) 5/14/2021 10:04:29 PM 2.906 SINGLEP Remembering Speeds (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Prioritizing Targets (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0060s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Thinking Of Objectives (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Inhibiting Visual Scans (0.0430s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Synthesizing Vocals (0.0060s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Investigating Map Signatures (0.0150s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Ventilating Scenarios (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Ejecting Tactical Core (0.0090s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Calibrating Formations (0.0067s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0110s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Discharging Colored Ions (0.0130s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Replicating Ion Colors (0.0060s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Faction Diagnostics (0.0130s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Buffering Hackers (0.1420s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Inverting Death (0.0130s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Linear Field Variance (0.0370s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Charging Marks (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Differentiating Marks (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Guarding The Posts (0.0100s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Range Manifolds (0.2701s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Purging ROFs (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Manipulating Speeds (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Detecting Projectiles (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Grouping Flow Fields (0.0060s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0120s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Designing Fleets (0.0150s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Thinking Of Technologies (0.0080s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Injecting Galactic Variables (0.0120s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Blowing Out Starfields (0.0950s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Pillaging Distant Planets (0.1082s) 5/14/2021 10:04:30 PM 2.906 SINGLEP Categorizing All Planets (0.0070s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Organizing Commands (0.0705s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Calculating Firing Cones (0.0090s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Collapsing Pile Of Ship Parts (0.3284s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Re-Aligning Objectives (0.0140s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Sterilizing Test Chamber (0.0070s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Issuing Orders (0.0060s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Augmenting Infusers (0.0070s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Infusing (0.0160s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Load Surrogates (0.0461s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Locate Dictionaries (0.0070s) 5/14/2021 10:04:31 PM 2.906 SINGLEP Set Stage (0.0090s) 5/14/2021 10:05:03 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 10:05:03 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 10:05:03 PM 2.906 SINGLEP Uncoupling Aft Ports (32.4874s) 5/14/2021 10:05:03 PM 2.906 SINGLEP Post-Proton Surge (0.0180s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Background Radiation Taste Test (0.0699s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Windshield Wiping (0.0080s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Last Organizational Modeling (0.1437s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 10:05:04 PM 2.906 SINGLEP Stimulate Modulation (0.0530s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Tip Servos (0.0090s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Inspect Fleet Logo (0.0070s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Ogle Enemy Logo (0.0070s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Order Cores By Seniority (0.0080s) 5/14/2021 10:05:04 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/14/2021 10:05:04 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Final Checks (0.6442s) 5/14/2021 10:05:04 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 10:05:04 PM 2.906 SINGLEP 52.1 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (2.3s) Inspect Aft Hatches (0.5s) Check For Extra Modules (3.9s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.3s) Install Confidence Routines (0.8s) Late Axionic Computations (0.8s) Range Manifolds (0.3s) Collapsing Pile Of Ship Parts (0.3s) Uncoupling Aft Ports (32.5s) Final Checks (0.6s) 5/14/2021 10:05:05 PM 2.906 SINGLEP Error on init Steam - is Steam running? 5/14/2021 10:05:10 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/14/2021 10:05:10 PM 2.906 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New Campaign/EA.save Source1: AnythingElse Source3: LoadingSaveGame 5/14/2021 10:05:11 PM 2.906 SINGLEP Natural Objects / 0 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Parse / 1 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Sentinels / 2 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Warden Fleet / 3 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Hunter Fleet / 4 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Praetorian Guard / 5 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Cross Planet Attack / 6 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Anti-AI Zombie / 7 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Anti-Player Zombie / 8 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Anti-Everyone Zombie / 9 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Antagonized Dyson Sphere / 10 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Instigators / 11 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Reserves / 12 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Outguard / 13 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Relentless AI Wave / 15 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Special Operations / 16 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Sentinels / 17 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Warden Fleet / 18 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Hunter Fleet / 19 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP AI Praetorian Guard / 20 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Astro Trains / 21 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Nanocaust / 22 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Macrophage Infestation / 23 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Devourer Golem / 24 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Fallen Spire / 25 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Hictiocytes Logic Faction / 26 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Kaizers Marauders / 27 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Scourge / 29 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Civilian Industry / 30 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/14/2021 10:05:11 PM 2.906 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 5/14/2021 10:05:11 PM 2.906 SINGLEP Finish load save in 1,429.7ms 5/14/2021 10:10:27 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 10:10:27 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 10:10:27 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 10:10:35 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 10:10:35 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 10:10:35 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 10:56:41 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 10:56:41 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 10:56:41 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 11:12:05 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 11:12:05 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 11:12:05 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 11:12:57 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 23,354 created, 11 removed, 23,343 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 1,789 created, 1,436 removed, 353 active. Fleets: 649 created, 210 removed, 439 active. GameCommands: 44,980 created, 44,194 removed, 786 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 1,154 created, 0 removed, 1,154 active. GE_Squads: 388,295 created, 374,601 removed, 13,694 active. Pathfinders: 62 created, 0 removed, 62 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 848 created, 812 removed, 36 active. ========================================== 5/14/2021 11:37:19 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/14/2021 11:37:19 PM SINGLEP Boot up FleetOS (0.1644s) 5/14/2021 11:37:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 11:37:20 PM SINGLEP Check System Logs For Rogue Intelligence (0.2562s) 5/14/2021 11:37:20 PM SINGLEP Inspect Aft Hatches (0.0425s) 5/14/2021 11:37:20 PM SINGLEP Found 346 xml files in 96 folders in 49ms 5/14/2021 11:37:20 PM SINGLEP Check For Extra Modules (0.4310s) 5/14/2021 11:37:20 PM SINGLEP 346 Xml Files Parsed in 379ms 5/14/2021 11:37:20 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Game Version: 2.906 5/14/2021 11:37:20 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Recalculate Speed Of Light (0.0100s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Generating Framerates (0.0040s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 11:37:20 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 11:37:20 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 11:37:20 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.0330s) 5/14/2021 11:37:20 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 12ms 5/14/2021 11:37:20 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0310s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Remembering Alamo (0.0200s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Boot Audio Comms (0.0080s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Establish Individual Audio Links (0.0240s) 5/14/2021 11:37:20 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 11:37:20 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 11:37:20 PM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/14/2021 11:37:20 PM 2.906 SINGLEP Refresh Optical Lensing (0.0160s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/14/2021 11:37:20 PM 2.906 SINGLEP Calculate Odds Of Success (0.0270s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Briefly Panic (0.3048s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Install Confidence Routines (0.4495s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Bring Commander Interface Online (0.0810s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Motivate All Crews (0.0500s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Locating Available Networks (0.0250s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Externalizing Patterns (0.0690s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Hooking Externals (0.0090s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Handlizing Hooks (0.0080s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Disengaging Constants (0.0330s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Late Axionic Computations (0.0510s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 11:37:21 PM 2.906 SINGLEP Searching For Particle Forms (0.0070s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Weighing Options (0.0060s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Poking At Status Indicators (0.0080s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Discovering States Of Matter (0.0060s) 5/14/2021 11:37:21 PM 2.906 SINGLEP Searching For A Leader (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Connecting to Fleet Command (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Degaussing Advice (0.0090s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Reading Alien Diaries (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Naming All Known Planets (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Remembering Speeds (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Prioritizing Targets (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Thinking Of Objectives (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Inhibiting Visual Scans (0.0140s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Synthesizing Vocals (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Investigating Map Signatures (0.0150s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Ventilating Scenarios (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Ejecting Tactical Core (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Calibrating Formations (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0100s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Discharging Colored Ions (0.0110s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Replicating Ion Colors (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Faction Diagnostics (0.0130s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Buffering Hackers (0.0380s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Inverting Death (0.0120s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Linear Field Variance (0.0100s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Charging Marks (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Differentiating Marks (0.2629s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Guarding The Posts (0.0100s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Range Manifolds (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Purging ROFs (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Manipulating Speeds (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Detecting Projectiles (0.0060s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Grouping Flow Fields (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0100s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Designing Fleets (0.0130s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Thinking Of Technologies (0.0070s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0050s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Injecting Galactic Variables (0.0110s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Digging Up Starfields (0.0120s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Detecting Distant Planets (0.0150s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Categorizing All Planets (0.0090s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Organizing Commands (0.0360s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Calculating Firing Cones (0.0080s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Collapsing Pile Of Ship Parts (0.3007s) 5/14/2021 11:37:22 PM 2.906 SINGLEP Re-Aligning Objectives (0.0130s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Sterilizing Test Chamber (0.0060s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Issuing Orders (0.0075s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Augmenting Infusers (0.0060s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Infusing (0.0140s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Load Surrogates (0.0430s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Locate Dictionaries (0.0060s) 5/14/2021 11:37:23 PM 2.906 SINGLEP Set Stage (0.0110s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 11:37:25 PM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/14/2021 11:37:25 PM 2.906 SINGLEP Remembering Singularity (2.5071s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Post-Proton Surge (0.0160s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Background Radiation Taste Test (0.0390s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Windshield Wiping (0.0080s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Last Organizational Modeling (0.1520s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 11:37:25 PM 2.906 SINGLEP Stimulate Modulation (0.0560s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Tip Servos (0.0080s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Inspect Fleet Logo (0.0070s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Ogle Enemy Logo (0.0060s) 5/14/2021 11:37:25 PM 2.906 SINGLEP Order Cores By Seniority (0.0080s) 5/14/2021 11:37:25 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/14/2021 11:37:25 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/14/2021 11:37:26 PM 2.906 SINGLEP Final Checks (0.4588s) 5/14/2021 11:37:26 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 11:37:26 PM 2.906 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Differentiating Marks (0.3s) Collapsing Pile Of Ship Parts (0.3s) Remembering Singularity (2.5s) Final Checks (0.5s) 5/14/2021 11:37:26 PM 2.906 SINGLEP Hello Steam user 'perl' 5/14/2021 11:49:29 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 12:35:21 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/15/2021 12:35:21 AM SINGLEP Boot up FleetOS (0.1976s) 5/15/2021 12:35:21 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 12:35:21 AM SINGLEP Check System Logs For Rogue Intelligence (0.2387s) 5/15/2021 12:35:21 AM SINGLEP Inspect Aft Hatches (0.0500s) 5/15/2021 12:35:21 AM SINGLEP Found 346 xml files in 96 folders in 54ms 5/15/2021 12:35:21 AM SINGLEP Check For Extra Modules (0.4440s) 5/15/2021 12:35:21 AM SINGLEP 346 Xml Files Parsed in 386ms 5/15/2021 12:35:21 AM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Game Version: 2.906 5/15/2021 12:35:21 AM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Recalculate Speed Of Light (0.0140s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Generating Framerates (0.0040s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Update mod and expansion statuses! 5/15/2021 12:35:21 AM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 12:35:21 AM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 12:35:21 AM 2.906 SINGLEP Check Nearby Stellar Masses (0.0340s) 5/15/2021 12:35:21 AM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 12ms 5/15/2021 12:35:21 AM 2.906 SINGLEP Pruning Excess Brain Cells (0.0320s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Remembering Alamo (0.0180s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Boot Audio Comms (0.0080s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Establish Individual Audio Links (0.0220s) 5/15/2021 12:35:21 AM 2.906 SINGLEP No resolution change was required. 5/15/2021 12:35:21 AM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 12:35:21 AM 2.906 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 12:35:21 AM 2.906 SINGLEP Refresh Optical Lensing (0.0110s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Revise Fundamental Physical Laws (0.0216s) 5/15/2021 12:35:21 AM 2.906 SINGLEP Calculate Odds Of Success (0.0260s) 5/15/2021 12:35:22 AM 2.906 SINGLEP Briefly Panic (0.3208s) 5/15/2021 12:35:22 AM 2.906 SINGLEP Install Confidence Routines (0.4870s) 5/15/2021 12:35:22 AM 2.906 SINGLEP Bring Commander Interface Online (0.0940s) 5/15/2021 12:35:22 AM 2.906 SINGLEP Motivate All Crews (0.0490s) 5/15/2021 12:35:22 AM 2.906 SINGLEP Locating Available Networks (0.0270s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Externalizing Patterns (0.0636s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Hooking Externals (0.0130s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Handlizing Hooks (0.0100s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Disengaging Constants (0.0360s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Late Axionic Computations (0.0578s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/15/2021 12:35:23 AM 2.906 SINGLEP Searching For Particle Forms (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Weighing Options (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Poking At Status Indicators (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Discovering States Of Matter (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Searching For A Leader (0.0090s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Connecting to Fleet Command (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Thinking Of Advice (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Degaussing Advice (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Reading Alien Diaries (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Naming All Known Planets (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Remembering Speeds (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Prioritizing Targets (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Unloading Prismatic Grid (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Thinking Of Objectives (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Inhibiting Visual Scans (0.0150s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Synthesizing Vocals (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Investigating Map Signatures (0.0140s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Ventilating Scenarios (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Ejecting Tactical Core (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Calibrating Formations (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Intercepting Galactic Maps (0.0110s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Discharging Colored Ions (0.0120s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Replicating Ion Colors (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Faction Diagnostics (0.0120s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Buffering Hackers (0.0470s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Inverting Death (0.0160s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Linear Field Variance (0.0120s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Charging Marks (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Differentiating Marks (0.2860s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Guarding The Posts (0.0130s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Range Manifolds (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Purging ROFs (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Manipulating Speeds (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Detecting Projectiles (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Grouping Flow Fields (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Modulating Flow Field Groups (0.0120s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Designing Fleets (0.0140s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Thinking Of Technologies (0.0070s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Injecting Galactic Variables (0.0090s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Investigating Starfields (0.0130s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Rejecting Distant Planets (0.0160s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Categorizing All Planets (0.0060s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Organizing Commands (0.0390s) 5/15/2021 12:35:23 AM 2.906 SINGLEP Calculating Firing Cones (0.0070s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Remembering Lost Ship Parts (0.3122s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Re-Aligning Objectives (0.0160s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Sterilizing Test Chamber (0.0070s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Issuing Orders (0.0070s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Augmenting Infusers (0.0060s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Infusing (0.0150s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Load Surrogates (0.0460s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Locate Dictionaries (0.0060s) 5/15/2021 12:35:24 AM 2.906 SINGLEP Set Stage (0.0110s) 5/15/2021 12:35:26 AM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 12:35:26 AM 2.906 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 12:35:26 AM 2.906 SINGLEP EXTERMINATE! EXTERMINATE! (2.4843s) 5/15/2021 12:35:26 AM 2.906 SINGLEP Post-Proton Surge (0.0140s) 5/15/2021 12:35:26 AM 2.906 SINGLEP Background Radiation Taste Test (0.0420s) 5/15/2021 12:35:26 AM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/15/2021 12:35:26 AM 2.906 SINGLEP Windshield Wiping (0.0070s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Last Organizational Modeling (0.1560s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 12:35:27 AM 2.906 SINGLEP Stimulate Modulation (0.0567s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Tip Servos (0.0080s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Design New Fleet Logo (0.0100s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Inspect Fleet Logo (0.0090s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Ogle Enemy Logo (0.0070s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Order Cores By Seniority (0.0070s) 5/15/2021 12:35:27 AM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1127 5/15/2021 12:35:27 AM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Final Checks (0.4670s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/15/2021 12:35:27 AM 2.906 SINGLEP 6.8 seconds total load time. Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Remembering Lost Ship Parts (0.3s) EXTERMINATE! EXTERMINATE! (2.5s) Final Checks (0.5s) 5/15/2021 12:35:27 AM 2.906 SINGLEP Hello Steam user 'perl' 5/15/2021 12:39:30 AM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 11:36:39 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/15/2021 11:36:40 AM SINGLEP Boot up FleetOS (0.6743s) 5/15/2021 11:36:40 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 11:36:41 AM SINGLEP Check System Logs For Rogue Intelligence (1.0693s) 5/15/2021 11:36:41 AM SINGLEP Inspect Aft Hatches (0.3204s) 5/15/2021 11:36:41 AM SINGLEP Found 347 xml files in 97 folders in 67ms 5/15/2021 11:36:45 AM SINGLEP Check For Extra Modules (3.9039s) 5/15/2021 11:36:45 AM SINGLEP 347 Xml Files Parsed in 3,831ms 5/15/2021 11:36:45 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Game Version: 2.909 5/15/2021 11:36:45 AM 2.909 SINGLEP Eject Trash Into Hyperspace (0.0260s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Recalculate Speed Of Light (0.0811s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Optimize Comfort On Command Decks (0.0180s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Generating Framerates (0.0050s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Update mod and expansion statuses! 5/15/2021 11:36:45 AM 2.909 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 11:36:45 AM 2.909 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 11:36:45 AM 2.909 SINGLEP Check Nearby Stellar Masses (0.1311s) 5/15/2021 11:36:45 AM 2.909 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 15ms 5/15/2021 11:36:45 AM 2.909 SINGLEP Pruning Excess Brain Cells (0.0485s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Remembering Alamo (0.1139s) 5/15/2021 11:36:45 AM 2.909 SINGLEP Boot Audio Comms (0.0080s) 5/15/2021 11:36:46 AM 2.909 SINGLEP Establish Individual Audio Links (0.2004s) 5/15/2021 11:36:46 AM 2.909 SINGLEP No resolution change was required. 5/15/2021 11:36:46 AM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 11:36:46 AM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 11:36:46 AM 2.909 SINGLEP Refresh Optical Lensing (0.0140s) 5/15/2021 11:36:46 AM 2.909 SINGLEP Revise Fundamental Physical Laws (0.2592s) 5/15/2021 11:36:46 AM 2.909 SINGLEP Calculate Odds Of Success (0.1271s) 5/15/2021 11:36:52 AM 2.909 SINGLEP Briefly Panic (5.9294s) 5/15/2021 11:36:53 AM 2.909 SINGLEP Install Confidence Routines (1.2356s) 5/15/2021 11:36:53 AM 2.909 SINGLEP Bring Commander Interface Online (0.1000s) 5/15/2021 11:36:53 AM 2.909 SINGLEP Motivate All Crews (0.0610s) 5/15/2021 11:36:53 AM 2.909 SINGLEP Locating Available Networks (0.0220s) 5/15/2021 11:36:54 AM 2.909 SINGLEP Externalizing Patterns (0.7542s) 5/15/2021 11:36:54 AM 2.909 SINGLEP Hooking Externals (0.0070s) 5/15/2021 11:36:54 AM 2.909 SINGLEP Handlizing Hooks (0.0090s) 5/15/2021 11:36:54 AM 2.909 SINGLEP Disengaging Constants (0.1653s) 5/15/2021 11:36:54 AM 2.909 SINGLEP Late Axionic Computations (0.2605s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Searching For Particle Forms (1.6384s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Weighing Options (0.0240s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Poking At Status Indicators (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Discovering States Of Matter (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Searching For A Leader (0.0152s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Connecting to Fleet Command (0.0080s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Thinking Of Advice (0.0060s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Degaussing Advice (0.0080s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Reading Alien Diaries (0.0080s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Naming All Known Planets (0.0060s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Remembering Speeds (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Prioritizing Targets (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Unloading Prismatic Grid (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Thinking Of Objectives (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Inhibiting Visual Scans (0.0140s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Synthesizing Vocals (0.0060s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Investigating Map Signatures (0.0150s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Ventilating Scenarios (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Ejecting Tactical Core (0.0080s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Calibrating Formations (0.0060s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Intercepting Galactic Maps (0.0130s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Discharging Colored Ions (0.0140s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Replicating Ion Colors (0.0070s) 5/15/2021 11:36:56 AM 2.909 SINGLEP Faction Diagnostics (0.0130s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Buffering Hackers (0.6263s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Inverting Death (0.0150s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Linear Field Variance (0.0748s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Charging Marks (0.0070s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Differentiating Marks (0.2840s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Guarding The Posts (0.0110s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Range Manifolds (0.0060s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Purging ROFs (0.0070s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Manipulating Speeds (0.0080s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Detecting Projectiles (0.0060s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Grouping Flow Fields (0.0080s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Modulating Flow Field Groups (0.0100s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Designing Fleets (0.0130s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Thinking Of Technologies (0.0100s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Injecting Galactic Variables (0.0120s) 5/15/2021 11:36:57 AM 2.909 SINGLEP Hoping Starfields Are Nice (0.0440s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Discovering Distant Planets (0.1894s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Categorizing All Planets (0.0070s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Organizing Commands (0.0610s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Calculating Firing Cones (0.0070s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Demoting Insubordinate Ship Parts (0.2679s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Re-Aligning Objectives (0.0150s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Sterilizing Test Chamber (0.0110s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Issuing Orders (0.0070s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Augmenting Infusers (0.0070s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Infusing (0.0160s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Load Surrogates (0.0670s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Locate Dictionaries (0.0080s) 5/15/2021 11:36:58 AM 2.909 SINGLEP Set Stage (0.0110s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 11:37:29 AM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 11:37:29 AM 2.909 SINGLEP Irradiating Low-Ranking Crew (31.0462s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Post-Proton Surge (0.0170s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Background Radiation Taste Test (0.0610s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Windshield Wiping (0.0080s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Last Organizational Modeling (0.1350s) 5/15/2021 11:37:29 AM 2.909 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 11:37:30 AM 2.909 SINGLEP Stimulate Modulation (0.0590s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Tip Servos (0.0090s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Design New Fleet Logo (0.0100s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Inspect Fleet Logo (0.0080s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Ogle Enemy Logo (0.0070s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Order Cores By Seniority (0.0080s) 5/15/2021 11:37:30 AM 2.909 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1133 5/15/2021 11:37:30 AM 2.909 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Final Checks (0.5821s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Load Historical Documents (0.0050s) 5/15/2021 11:37:30 AM 2.909 SINGLEP 51.3 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (0.3s) Check For Extra Modules (3.9s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (5.9s) Install Confidence Routines (1.2s) Externalizing Patterns (0.8s) Late Axionic Computations (0.3s) Searching For Particle Forms (1.6s) Buffering Hackers (0.6s) Differentiating Marks (0.3s) Demoting Insubordinate Ship Parts (0.3s) Irradiating Low-Ranking Crew (31.0s) Final Checks (0.6s) 5/15/2021 11:37:30 AM 2.909 SINGLEP Hello Steam user 'perl' 5/15/2021 11:37:35 AM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 11:37:35 AM 2.909 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New Campaign/Gae.save Source1: AnythingElse Source3: LoadingSaveGame 5/15/2021 11:37:36 AM 2.909 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/15/2021 11:37:36 AM 2.909 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/15/2021 11:37:36 AM 2.909 SINGLEP Natural Objects / 0 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Parse / 1 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Sentinels / 2 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Warden Fleet / 3 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Hunter Fleet / 4 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Praetorian Guard / 5 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Cross Planet Attack / 6 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Anti-AI Zombie / 7 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Anti-Player Zombie / 8 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Anti-Everyone Zombie / 9 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Antagonized Dyson Sphere / 10 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Instigators / 11 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Reserves / 12 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Outguard / 13 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Relentless AI Wave / 15 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Special Operations / 16 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Sentinels / 17 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Warden Fleet / 18 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Hunter Fleet / 19 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP AI Praetorian Guard / 20 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Astro Trains / 21 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Nanocaust / 22 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Macrophage Infestation / 23 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Devourer Golem / 24 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Fallen Spire / 25 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Hictiocytes Logic Faction / 26 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Kaizers Marauders / 27 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Human Resistance Fighters / 28 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Scourge / 29 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Civilian Industry / 30 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/15/2021 11:37:36 AM 2.909 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 58ms 5/15/2021 11:37:36 AM 2.909 SINGLEP Finish load save in 1,853.0ms 5/15/2021 11:58:37 AM 2.909 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 5/15/2021 12:23:02 PM 2.909 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/15/2021 12:26:32 PM 2.909 SINGLEP Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there. 5/15/2021 12:28:53 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 12:28:53 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 12:28:53 PM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 12:59:57 PM 2.909 SINGLEP Skipped log Achievement To Steam Miffed because we think it's already there. 5/15/2021 1:14:10 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 1:14:10 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 1:14:10 PM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 1:33:31 PM 2.909 SINGLEP Logged Achievement To Steam Betting on Black 5/15/2021 1:33:31 PM 2.909 SINGLEP Logged Achievement To Steam Derailment 5/15/2021 1:33:31 PM 2.909 SINGLEP Logged Achievement To Steam End of the Line 5/15/2021 1:33:31 PM 2.909 SINGLEP Logged Achievement To Steam Slot Machine 5/15/2021 1:33:32 PM 2.909 SINGLEP Logged Achievement To Steam Wheel of Doom 5/15/2021 1:33:32 PM 2.909 SINGLEP Logged Achievement To Steam Wheel of Misfortune 5/15/2021 1:35:49 PM 2.909 SINGLEP Not enough science to upgrade fleet! 5/15/2021 1:36:16 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 98,448 created, 0 removed, 98,448 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 8,179 created, 6,440 removed, 1,739 active. Fleets: 2,089 created, 659 removed, 1,430 active. GameCommands: 79,119 created, 77,109 removed, 2,010 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 5,032 created, 0 removed, 5,032 active. GE_Squads: 2,611,490 created, 2,572,513 removed, 38,977 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 9,032 created, 8,958 removed, 74 active. ========================================== 5/15/2021 9:41:41 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/15/2021 9:41:41 PM SINGLEP Boot up FleetOS (0.3912s) 5/15/2021 9:41:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 9:41:42 PM SINGLEP Check System Logs For Rogue Intelligence (1.3620s) 5/15/2021 9:41:43 PM SINGLEP Inspect Aft Hatches (0.2523s) 5/15/2021 9:41:43 PM SINGLEP Found 347 xml files in 97 folders in 521ms 5/15/2021 9:41:46 PM SINGLEP Check For Extra Modules (3.6533s) 5/15/2021 9:41:46 PM SINGLEP 347 Xml Files Parsed in 3,128ms 5/15/2021 9:41:46 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Game Version: 2.909 5/15/2021 9:41:46 PM 2.909 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Recalculate Speed Of Light (0.0627s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Generating Framerates (0.0050s) 5/15/2021 9:41:46 PM 2.909 SINGLEP Update mod and expansion statuses! 5/15/2021 9:41:46 PM 2.909 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 9:41:46 PM 2.909 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 9:41:46 PM 2.909 SINGLEP Check Nearby Stellar Masses (0.0753s) 5/15/2021 9:41:46 PM 2.909 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 12ms 5/15/2021 9:41:46 PM 2.909 SINGLEP Pruning Excess Brain Cells (0.0779s) 5/15/2021 9:41:47 PM 2.909 SINGLEP Remembering Alamo (0.0916s) 5/15/2021 9:41:47 PM 2.909 SINGLEP Boot Audio Comms (0.0080s) 5/15/2021 9:41:47 PM 2.909 SINGLEP Establish Individual Audio Links (0.2201s) 5/15/2021 9:41:47 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 9:41:47 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 9:41:47 PM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 9:41:47 PM 2.909 SINGLEP Refresh Optical Lensing (0.0130s) 5/15/2021 9:41:47 PM 2.909 SINGLEP Revise Fundamental Physical Laws (0.2755s) 5/15/2021 9:41:47 PM 2.909 SINGLEP Calculate Odds Of Success (0.1719s) 5/15/2021 9:41:53 PM 2.909 SINGLEP Briefly Panic (6.1447s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Install Confidence Routines (1.1611s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Bring Commander Interface Online (0.0830s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Motivate All Crews (0.0600s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Locating Available Networks (0.0810s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Externalizing Patterns (0.2151s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Hooking Externals (0.0070s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Handlizing Hooks (0.0080s) 5/15/2021 9:41:55 PM 2.909 SINGLEP Disengaging Constants (0.1465s) 5/15/2021 9:41:56 PM 2.909 SINGLEP Late Axionic Computations (0.9490s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Searching For Particle Forms (2.0182s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Weighing Options (0.0181s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Poking At Status Indicators (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Discovering States Of Matter (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Searching For A Leader (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Connecting to Fleet Command (0.0060s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Thinking Of Advice (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Degaussing Advice (0.0080s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Reading Alien Diaries (0.0080s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Naming All Known Planets (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Remembering Speeds (0.0060s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Prioritizing Targets (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Unloading Prismatic Grid (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Thinking Of Objectives (0.0070s) 5/15/2021 9:41:58 PM 2.909 SINGLEP Inhibiting Visual Scans (0.2510s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Synthesizing Vocals (0.0080s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Investigating Map Signatures (0.0150s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Ventilating Scenarios (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Ejecting Tactical Core (0.0090s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Calibrating Formations (0.0060s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Intercepting Galactic Maps (0.0130s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Discharging Colored Ions (0.0130s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Replicating Ion Colors (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Faction Diagnostics (0.0150s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Buffering Hackers (0.1443s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Inverting Death (0.0120s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Linear Field Variance (0.0405s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Charging Marks (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Differentiating Marks (0.2747s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Guarding The Posts (0.0100s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Range Manifolds (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Purging ROFs (0.0060s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Manipulating Speeds (0.0080s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Detecting Projectiles (0.0060s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Grouping Flow Fields (0.0080s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Modulating Flow Field Groups (0.0096s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Designing Fleets (0.0140s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Thinking Of Technologies (0.0100s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Injecting Galactic Variables (0.0130s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Berating Starfields (0.0280s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Scouring Distant Planets (0.1215s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Categorizing All Planets (0.0070s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Organizing Commands (0.0756s) 5/15/2021 9:41:59 PM 2.909 SINGLEP Calculating Firing Cones (0.0080s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Maliciously Weakening Ship Parts (0.2670s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Re-Aligning Objectives (0.0170s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Sterilizing Test Chamber (0.0110s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Issuing Orders (0.0090s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Augmenting Infusers (0.0090s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Infusing (0.0140s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Load Surrogates (0.0680s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Locate Dictionaries (0.0090s) 5/15/2021 9:42:00 PM 2.909 SINGLEP Set Stage (0.0290s) 5/15/2021 9:42:30 PM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 9:42:30 PM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 9:42:31 PM 2.909 SINGLEP Assimilate Technological Distinctiveness (31.3698s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Post-Proton Surge (0.0150s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Background Radiation Taste Test (0.0642s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Windshield Wiping (0.0100s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Last Organizational Modeling (0.1210s) 5/15/2021 9:42:31 PM 2.909 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 9:42:31 PM 2.909 SINGLEP Stimulate Modulation (0.0550s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Tip Servos (0.0090s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Design New Fleet Logo (0.0100s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Inspect Fleet Logo (0.0070s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Ogle Enemy Logo (0.0070s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Order Cores By Seniority (0.0070s) 5/15/2021 9:42:32 PM 2.909 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1133 5/15/2021 9:42:32 PM 2.909 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Final Checks (0.6499s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Load Historical Documents (0.0050s) 5/15/2021 9:42:32 PM 2.909 SINGLEP 51.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (3.7s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.1s) Install Confidence Routines (1.2s) Late Axionic Computations (0.9s) Searching For Particle Forms (2.0s) Inhibiting Visual Scans (0.3s) Differentiating Marks (0.3s) Maliciously Weakening Ship Parts (0.3s) Assimilate Technological Distinctiveness (31.4s) Final Checks (0.6s) 5/15/2021 9:42:32 PM 2.909 SINGLEP Hello Steam user 'perl' 5/15/2021 9:46:43 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 10:50:14 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/15/2021 10:50:14 PM SINGLEP Boot up FleetOS (0.5753s) 5/15/2021 10:50:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 10:50:15 PM SINGLEP Check System Logs For Rogue Intelligence (1.4365s) 5/15/2021 10:50:16 PM SINGLEP Inspect Aft Hatches (0.1852s) 5/15/2021 10:50:16 PM SINGLEP Found 347 xml files in 97 folders in 50ms 5/15/2021 10:50:19 PM SINGLEP Check For Extra Modules (2.9780s) 5/15/2021 10:50:19 PM SINGLEP 347 Xml Files Parsed in 2,925ms 5/15/2021 10:50:19 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Game Version: 2.909 5/15/2021 10:50:19 PM 2.909 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Bring Cloaking Systems Online (0.0097s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Recalculate Speed Of Light (0.0360s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Generating Framerates (0.0060s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Update mod and expansion statuses! 5/15/2021 10:50:19 PM 2.909 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 10:50:19 PM 2.909 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 10:50:19 PM 2.909 SINGLEP Check Nearby Stellar Masses (0.0670s) 5/15/2021 10:50:19 PM 2.909 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 12ms 5/15/2021 10:50:19 PM 2.909 SINGLEP Pruning Excess Brain Cells (0.0790s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Remembering Alamo (0.1140s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Boot Audio Comms (0.0100s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Establish Individual Audio Links (0.1280s) 5/15/2021 10:50:19 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 10:50:19 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 10:50:19 PM 2.909 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/15/2021 10:50:19 PM 2.909 SINGLEP Refresh Optical Lensing (0.0130s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Revise Fundamental Physical Laws (0.2250s) 5/15/2021 10:50:19 PM 2.909 SINGLEP Calculate Odds Of Success (0.1373s) 5/15/2021 10:50:27 PM 2.909 SINGLEP Briefly Panic (7.3723s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Install Confidence Routines (0.6520s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Bring Commander Interface Online (0.0997s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Motivate All Crews (0.0696s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Locating Available Networks (0.0560s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Externalizing Patterns (0.1460s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Hooking Externals (0.0080s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Handlizing Hooks (0.0080s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Disengaging Constants (0.1200s) 5/15/2021 10:50:28 PM 2.909 SINGLEP Late Axionic Computations (0.3744s) 5/15/2021 10:50:29 PM 2.909 SINGLEP Searching For Particle Forms (1.0919s) 5/15/2021 10:50:29 PM 2.909 SINGLEP Weighing Options (0.0090s) 5/15/2021 10:50:29 PM 2.909 SINGLEP Poking At Status Indicators (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Discovering States Of Matter (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Searching For A Leader (0.0080s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Suppressing Bad Thoughts (0.0110s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Connecting to Fleet Command (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Thinking Of Advice (0.0050s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Degaussing Advice (0.0100s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Reading Alien Diaries (0.0080s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Naming All Known Planets (0.0077s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Remembering Speeds (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Prioritizing Targets (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Unloading Prismatic Grid (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Thinking Of Objectives (0.0080s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Inhibiting Visual Scans (0.0396s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Synthesizing Vocals (0.0150s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Investigating Map Signatures (0.0170s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Ventilating Scenarios (0.0100s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Ejecting Tactical Core (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Calibrating Formations (0.0100s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Intercepting Galactic Maps (0.0110s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Discharging Colored Ions (0.0150s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Replicating Ion Colors (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Faction Diagnostics (0.0130s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Buffering Hackers (0.1000s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Inverting Death (0.0130s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Linear Field Variance (0.0300s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Charging Marks (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Differentiating Marks (0.3210s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Guarding The Posts (0.0130s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Range Manifolds (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Purging ROFs (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Manipulating Speeds (0.0080s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Detecting Projectiles (0.0080s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Grouping Flow Fields (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Modulating Flow Field Groups (0.0130s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Designing Fleets (0.0150s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Thinking Of Technologies (0.0090s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Injecting Galactic Variables (0.0110s) 5/15/2021 10:50:30 PM 2.909 SINGLEP Cleansing Starfields (0.0600s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Detecting Distant Planets (0.1070s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Categorizing All Planets (0.0110s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Organizing Commands (0.0640s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Calculating Firing Cones (0.0090s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Maliciously Weakening Ship Parts (0.3171s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Re-Aligning Objectives (0.0160s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Sterilizing Test Chamber (0.0090s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Issuing Orders (0.0070s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Augmenting Infusers (0.0070s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Infusing (0.0140s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Load Surrogates (0.0460s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Locate Dictionaries (0.0080s) 5/15/2021 10:50:31 PM 2.909 SINGLEP Set Stage (0.0090s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 10:51:03 PM 2.909 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/15/2021 10:51:03 PM 2.909 SINGLEP Issue Sufficient Warnings (32.1071s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Post-Proton Surge (0.0170s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Background Radiation Taste Test (0.0923s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Windshield Wiping (0.0090s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Last Organizational Modeling (0.1360s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 10:51:03 PM 2.909 SINGLEP Stimulate Modulation (0.0670s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Tip Servos (0.0090s) 5/15/2021 10:51:03 PM 2.909 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Design New Fleet Logo (0.0140s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Inspect Fleet Logo (0.0080s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Ogle Enemy Logo (0.0090s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Order Cores By Seniority (0.0110s) 5/15/2021 10:51:04 PM 2.909 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1133 5/15/2021 10:51:04 PM 2.909 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Final Checks (0.6616s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Load Historical Documents (0.0060s) 5/15/2021 10:51:04 PM 2.909 SINGLEP 50.8 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (3.0s) Briefly Panic (7.4s) Install Confidence Routines (0.7s) Late Axionic Computations (0.4s) Searching For Particle Forms (1.1s) Differentiating Marks (0.3s) Maliciously Weakening Ship Parts (0.3s) Issue Sufficient Warnings (32.1s) Final Checks (0.7s) 5/15/2021 10:51:04 PM 2.909 SINGLEP Hello Steam user 'perl' 5/15/2021 10:52:03 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 10:52:03 PM 2.909 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/15/2021 10:52:03 PM 2.909 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/15/2021 10:52:03 PM 2.909 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/15/2021 10:52:03 PM 2.909 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Hictiocytes Logic Faction (Beacon) Fallen Spire (Beacon) Devourer Golem AI Special Operations Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/15/2021 10:52:03 PM 2.909 SINGLEP loading as template 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction AIRelentlessWave. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction AIReserves. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction AntiAIZombie. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction AntiEveryoneZombie. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction AntiPlayerZombie. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction CPALogic. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction EnragedMacrophage. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction ExecutorFakeFaction. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction HistiocytesLogicFaction. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction Mercenary. 5/15/2021 10:52:03 PM 2.909 SINGLEP Added the faction TamedMacrophage. 5/15/2021 10:52:03 PM 2.909 SINGLEP Natural Objects / 0 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Parse / 1 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Sentinels / 2 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Warden Fleet / 3 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Hunter Fleet / 4 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Praetorian Guard / 5 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Antagonized Dyson Sphere / 6 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Instigators / 7 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Sentinels / 8 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Warden Fleet / 9 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Hunter Fleet / 10 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Praetorian Guard / 11 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Astro Trains / 12 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Nanocaust / 13 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Macrophage Infestation / 14 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Relentless AI Wave / 15 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Reserves / 16 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Anti-AI Zombie / 17 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Anti-Everyone Zombie / 18 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Anti-Player Zombie / 19 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Cross Planet Attack / 20 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Macrophage Infestation - Enraged / 21 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP AI Special Operations / 22 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Hictiocytes Logic Faction / 23 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Outguard / 24 / False 5/15/2021 10:52:03 PM 2.909 SINGLEP Macrophage Infestation - Tamed / 25 / False 5/15/2021 10:52:04 PM 2.909 SINGLEP Finish load save in 1,078.4ms 5/15/2021 10:52:04 PM 2.909 SINGLEP Start Generate Partial Map with Concentric and seed 1295380351 and planet count 80 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/15/2021 10:52:04 PM 2.909 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/15/2021 10:52:04 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 10:52:04 PM 2.909 SINGLEP Generate Partial Map Complete 498ms 5/15/2021 10:52:06 PM 2.909 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/15/2021 10:52:06 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/15/2021 10:52:06 PM 2.909 SINGLEP Added the faction AIRelentlessWave. 5/15/2021 10:52:06 PM 2.909 SINGLEP Added the faction ExecutorFakeFaction. 5/15/2021 10:52:06 PM 2.909 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/15/2021 10:52:06 PM 2.909 SINGLEP Fixed 2080 missing planet factions. 5/15/2021 10:52:06 PM 2.909 SINGLEP Generate Partial Map Complete 323ms 5/15/2021 10:54:26 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:54:26 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 10:54:26 PM 2.909 SINGLEP Fixed 2160 missing planet factions. 5/15/2021 10:54:26 PM 2.909 SINGLEP Generate Partial Map Complete 268ms 5/15/2021 10:56:18 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:56:19 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 10:56:19 PM 2.909 SINGLEP Fixed 2480 missing planet factions. 5/15/2021 10:56:19 PM 2.909 SINGLEP Generate Partial Map Complete 303ms 5/15/2021 10:56:26 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:56:26 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 10:56:26 PM 2.909 SINGLEP Fixed 2480 missing planet factions. 5/15/2021 10:56:26 PM 2.909 SINGLEP Generate Partial Map Complete 283ms 5/15/2021 10:59:31 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:59:31 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 10:59:31 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 10:59:31 PM 2.909 SINGLEP Generate Partial Map Complete 248ms 5/15/2021 10:59:42 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 10:59:42 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 10:59:42 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 10:59:42 PM 2.909 SINGLEP Generate Partial Map Complete 322ms 5/15/2021 11:00:02 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 11:00:02 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 11:00:03 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 11:00:03 PM 2.909 SINGLEP Generate Partial Map Complete 290ms 5/15/2021 11:00:04 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.63 seconds ago. 5/15/2021 11:00:06 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.63 seconds ago. 5/15/2021 11:00:07 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 558954884 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 11:00:08 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 11:00:08 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 11:00:08 PM 2.909 SINGLEP Generate Partial Map Complete 301ms 5/15/2021 11:00:08 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.91 seconds ago. 5/15/2021 11:00:09 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 553359788 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 11:00:09 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 11:00:09 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 11:00:09 PM 2.909 SINGLEP Generate Partial Map Complete 257ms 5/15/2021 11:00:10 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.31 seconds ago. 5/15/2021 11:00:11 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.85 seconds ago. 5/15/2021 11:00:12 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.68 seconds ago. 5/15/2021 11:00:12 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.86 seconds ago. 5/15/2021 11:00:12 PM 2.909 SINGLEP Start Generate Partial Map with Realistic and seed 721214450 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/15/2021 11:00:12 PM 2.909 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/15/2021 11:00:12 PM 2.909 SINGLEP Fixed 2560 missing planet factions. 5/15/2021 11:00:13 PM 2.909 SINGLEP Generate Partial Map Complete 304ms 5/15/2021 11:00:17 PM 2.909 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.63 seconds ago. 5/15/2021 11:00:26 PM 2.909 SINGLEP Start Generate FULL Map with Realistic and seed 721214450 and planet count 80 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/15/2021 11:00:27 PM 2.909 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms 5/15/2021 11:00:27 PM 2.909 SINGLEP Generate FULL Map Complete 825ms 5/15/2021 11:00:28 PM 2.909 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 6 Station-Keeping Flypaper Frigate from Other Defensive Schematic Server 5/15/2021 11:00:28 PM 2.909 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 4 Interplanetary Engineer from Other Defensive Schematic Server 5/15/2021 11:00:28 PM 2.909 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Translocator Turret from Turret Schematic Server 5/15/2021 11:17:42 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,244 created, 0 removed, 3,244 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 85 created, 42 removed, 43 active. Fleets: 441 created, 239 removed, 202 active. GameCommands: 149 created, 0 removed, 149 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 479 created, 0 removed, 479 active. GE_Squads: 13,248 created, 8,011 removed, 5,237 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 80 created, 79 removed, 1 active. ========================================== 5/16/2021 12:22:06 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2021 12:22:06 AM SINGLEP Boot up FleetOS (0.1702s) 5/16/2021 12:22:07 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 12:22:07 AM SINGLEP Check System Logs For Rogue Intelligence (0.2792s) 5/16/2021 12:22:07 AM SINGLEP Inspect Aft Hatches (0.0530s) 5/16/2021 12:22:07 AM SINGLEP Found 347 xml files in 97 folders in 54ms 5/16/2021 12:22:07 AM SINGLEP Check For Extra Modules (0.4227s) 5/16/2021 12:22:07 AM SINGLEP 347 Xml Files Parsed in 363ms 5/16/2021 12:22:07 AM SINGLEP Gather Ancient Lifeforms (0.0056s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Game Version: 2.910 5/16/2021 12:22:07 AM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Recalculate Speed Of Light (0.0110s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Generating Framerates (0.0050s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 12:22:07 AM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 12:22:07 AM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 12:22:07 AM 2.910 SINGLEP Check Nearby Stellar Masses (0.0350s) 5/16/2021 12:22:07 AM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 12ms 5/16/2021 12:22:07 AM 2.910 SINGLEP Pruning Excess Brain Cells (0.0315s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Remembering Alamo (0.0170s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Boot Audio Comms (0.0075s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Establish Individual Audio Links (0.0215s) 5/16/2021 12:22:07 AM 2.910 SINGLEP No resolution change was required. 5/16/2021 12:22:07 AM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 12:22:07 AM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 12:22:07 AM 2.910 SINGLEP Refresh Optical Lensing (0.0110s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/16/2021 12:22:07 AM 2.910 SINGLEP Calculate Odds Of Success (0.0295s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Briefly Panic (0.3036s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Install Confidence Routines (0.5152s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Bring Commander Interface Online (0.0975s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Motivate All Crews (0.0476s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Locating Available Networks (0.0230s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Externalizing Patterns (0.0653s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Hooking Externals (0.0141s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Handlizing Hooks (0.0110s) 5/16/2021 12:22:08 AM 2.910 SINGLEP Disengaging Constants (0.0350s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Late Axionic Computations (0.0509s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Searching For Particle Forms (0.1566s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Weighing Options (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Poking At Status Indicators (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Discovering States Of Matter (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Searching For A Leader (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Connecting to Fleet Command (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Thinking Of Advice (0.0067s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Degaussing Advice (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Reading Alien Diaries (0.0072s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Naming All Known Planets (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Remembering Speeds (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Prioritizing Targets (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Thinking Of Objectives (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Inhibiting Visual Scans (0.0140s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Synthesizing Vocals (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Investigating Map Signatures (0.0140s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Ventilating Scenarios (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Ejecting Tactical Core (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Calibrating Formations (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Intercepting Galactic Maps (0.0100s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Discharging Colored Ions (0.0150s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Replicating Ion Colors (0.0050s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Faction Diagnostics (0.0130s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Buffering Hackers (0.0400s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Inverting Death (0.0120s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Linear Field Variance (0.0100s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Charging Marks (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Differentiating Marks (0.2641s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Guarding The Posts (0.0110s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Range Manifolds (0.0065s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Purging ROFs (0.0067s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Detecting Projectiles (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Grouping Flow Fields (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Modulating Flow Field Groups (0.0105s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Designing Fleets (0.0130s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Thinking Of Technologies (0.0080s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Injecting Galactic Variables (0.0113s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Miming Starfields (0.0120s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Discovering Distant Planets (0.0140s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Categorizing All Planets (0.0070s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Organizing Commands (0.0420s) 5/16/2021 12:22:09 AM 2.910 SINGLEP Calculating Firing Cones (0.0080s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Violating Ship Part Bylaws (0.2957s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Re-Aligning Objectives (0.0130s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Sterilizing Test Chamber (0.0060s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Issuing Orders (0.0060s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Augmenting Infusers (0.0080s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Infusing (0.0130s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Load Surrogates (0.0460s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Locate Dictionaries (0.0060s) 5/16/2021 12:22:10 AM 2.910 SINGLEP Set Stage (0.0100s) 5/16/2021 12:22:12 AM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/16/2021 12:22:12 AM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/16/2021 12:22:12 AM 2.910 SINGLEP Routing Emergency Power (2.6918s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Post-Proton Surge (0.0150s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Background Radiation Taste Test (0.0380s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Windshield Wiping (0.0070s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Last Organizational Modeling (0.1311s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 12:22:13 AM 2.910 SINGLEP Stimulate Modulation (0.0681s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Tip Servos (0.0100s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Design New Fleet Logo (0.0140s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Inspect Fleet Logo (0.0100s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Ogle Enemy Logo (0.0060s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Order Cores By Seniority (0.0159s) 5/16/2021 12:22:13 AM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1135 5/16/2021 12:22:13 AM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Final Checks (0.4069s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Load Historical Documents (0.0060s) 5/16/2021 12:22:13 AM 2.910 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Violating Ship Part Bylaws (0.3s) Routing Emergency Power (2.7s) Final Checks (0.4s) 5/16/2021 12:22:13 AM 2.910 SINGLEP Hello Steam user 'perl' 5/16/2021 12:35:02 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 12:35:02 AM 2.910 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Mass War/eae.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 12:35:03 AM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 12:35:03 AM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 12:35:03 AM 2.910 SINGLEP Natural Objects / 0 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Parse / 1 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Sentinels / 2 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Warden Fleet / 3 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Hunter Fleet / 4 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Praetorian Guard / 5 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Cross Planet Attack / 6 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Anti-AI Zombie / 7 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Anti-Player Zombie / 8 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Anti-Everyone Zombie / 9 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Antagonized Dyson Sphere / 10 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Instigators / 11 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Reserves / 12 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Outguard / 13 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Relentless AI Wave / 15 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Special Operations / 16 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Dark Spire / 17 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Kaizers Marauders / 18 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Sentinels / 19 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Warden Fleet / 20 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Hunter Fleet / 21 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP AI Praetorian Guard / 22 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Nanocaust / 23 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Devourer Golem / 24 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Zenith Trader / 25 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Fallen Spire / 26 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Hictiocytes Logic Faction / 27 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Scourge / 29 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Civilian Industry / 30 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/16/2021 12:35:03 AM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 5/16/2021 12:35:03 AM 2.910 SINGLEP Finish load save in 1,117.3ms 5/16/2021 12:43:58 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,510 created, 0 removed, 4,510 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 66 created, 20 removed, 45 active. Fleets: 204 created, 1 removed, 203 active. GameCommands: 267 created, 0 removed, 265 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 258 created, 0 removed, 258 active. GE_Squads: 5,589 created, 582 removed, 5,006 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 29 created, 22 removed, 3 active. ========================================== 5/16/2021 10:50:09 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2021 10:50:09 PM SINGLEP Boot up FleetOS (0.5448s) 5/16/2021 10:50:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 10:50:10 PM SINGLEP Check System Logs For Rogue Intelligence (1.2037s) 5/16/2021 10:50:10 PM SINGLEP Inspect Aft Hatches (0.5518s) 5/16/2021 10:50:11 PM SINGLEP Found 347 xml files in 97 folders in 154ms 5/16/2021 10:50:14 PM SINGLEP Check For Extra Modules (3.6551s) 5/16/2021 10:50:14 PM SINGLEP 347 Xml Files Parsed in 3,498ms 5/16/2021 10:50:14 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Game Version: 2.910 5/16/2021 10:50:14 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0210s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Generating Framerates (0.0050s) 5/16/2021 10:50:14 PM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 10:50:14 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 10:50:14 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 10:50:14 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0930s) 5/16/2021 10:50:14 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 13ms 5/16/2021 10:50:14 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.0995s) 5/16/2021 10:50:15 PM 2.910 SINGLEP Remembering Alamo (0.2284s) 5/16/2021 10:50:15 PM 2.910 SINGLEP Boot Audio Comms (0.0090s) 5/16/2021 10:50:17 PM 2.910 SINGLEP Establish Individual Audio Links (2.5020s) 5/16/2021 10:50:17 PM 2.910 SINGLEP No resolution change was required. 5/16/2021 10:50:17 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 10:50:17 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 10:50:17 PM 2.910 SINGLEP Refresh Optical Lensing (0.1000s) 5/16/2021 10:50:18 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.6475s) 5/16/2021 10:50:18 PM 2.910 SINGLEP Calculate Odds Of Success (0.2490s) 5/16/2021 10:50:28 PM 2.910 SINGLEP Briefly Panic (10.0685s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Install Confidence Routines (0.5671s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Bring Commander Interface Online (0.0932s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Motivate All Crews (0.0550s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Locating Available Networks (0.0660s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Externalizing Patterns (0.1846s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Hooking Externals (0.0070s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Handlizing Hooks (0.0080s) 5/16/2021 10:50:29 PM 2.910 SINGLEP Disengaging Constants (0.1724s) 5/16/2021 10:50:32 PM 2.910 SINGLEP Late Axionic Computations (2.3254s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Searching For Particle Forms (10.4336s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Weighing Options (0.0090s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Poking At Status Indicators (0.0060s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Discovering States Of Matter (0.0080s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Searching For A Leader (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Connecting to Fleet Command (0.0080s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Thinking Of Advice (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Degaussing Advice (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Reading Alien Diaries (0.0080s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Naming All Known Planets (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Remembering Speeds (0.0080s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Prioritizing Targets (0.0060s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/16/2021 10:50:42 PM 2.910 SINGLEP Thinking Of Objectives (0.0070s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Inhibiting Visual Scans (1.5372s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Synthesizing Vocals (0.0080s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Investigating Map Signatures (0.0170s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Ventilating Scenarios (0.0070s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Ejecting Tactical Core (0.0090s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Calibrating Formations (0.0080s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0120s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Discharging Colored Ions (0.0130s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Replicating Ion Colors (0.0070s) 5/16/2021 10:50:44 PM 2.910 SINGLEP Faction Diagnostics (0.0140s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Buffering Hackers (5.7111s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Inverting Death (0.0150s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Linear Field Variance (0.0554s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Charging Marks (0.0080s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Differentiating Marks (0.0070s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Guarding The Posts (0.0100s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Range Manifolds (0.0060s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Purging ROFs (0.0070s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Manipulating Speeds (0.2580s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Detecting Projectiles (0.0070s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Grouping Flow Fields (0.0080s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0110s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Designing Fleets (0.0120s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Thinking Of Technologies (0.0080s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Injecting Galactic Variables (0.0110s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Ignoring Starfields (0.0570s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Blowing Up Distant Planets (0.4178s) 5/16/2021 10:50:50 PM 2.910 SINGLEP Categorizing All Planets (0.0080s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Organizing Commands (0.0490s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Calculating Firing Cones (0.0070s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Discontinue Your Favorite Ship Parts (0.3020s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Re-Aligning Objectives (0.0140s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0070s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Issuing Orders (0.0060s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Infusing (0.0140s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Load Surrogates (0.0460s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Locate Dictionaries (0.0060s) 5/16/2021 10:50:51 PM 2.910 SINGLEP Set Stage (0.0090s) 5/16/2021 10:52:29 PM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/16/2021 10:52:29 PM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/16/2021 10:52:30 PM 2.910 SINGLEP Investigating Parabolic Thrust (99.2802s) 5/16/2021 10:52:30 PM 2.910 SINGLEP Post-Proton Surge (0.0150s) 5/16/2021 10:52:30 PM 2.910 SINGLEP Background Radiation Taste Test (0.0680s) 5/16/2021 10:52:30 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/16/2021 10:52:30 PM 2.910 SINGLEP Windshield Wiping (0.0070s) 5/16/2021 10:52:30 PM 2.910 SINGLEP Last Organizational Modeling (0.1495s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 10:52:31 PM 2.910 SINGLEP Stimulate Modulation (0.0560s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Tip Servos (0.0200s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Design New Fleet Logo (0.0120s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Inspect Fleet Logo (0.0090s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Ogle Enemy Logo (0.0080s) 5/16/2021 10:52:31 PM 2.910 SINGLEP Order Cores By Seniority (0.0080s) 5/16/2021 10:52:31 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1135 5/16/2021 10:52:31 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/16/2021 10:52:32 PM 2.910 SINGLEP Final Checks (1.3313s) 5/16/2021 10:52:32 PM 2.910 SINGLEP Load Historical Documents (0.0060s) 5/16/2021 10:52:32 PM 2.910 SINGLEP 143.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (0.6s) Check For Extra Modules (3.7s) Establish Individual Audio Links (2.5s) Revise Fundamental Physical Laws (0.6s) Briefly Panic (10.1s) Install Confidence Routines (0.6s) Late Axionic Computations (2.3s) Searching For Particle Forms (10.4s) Inhibiting Visual Scans (1.5s) Buffering Hackers (5.7s) Manipulating Speeds (0.3s) Blowing Up Distant Planets (0.4s) Discontinue Your Favorite Ship Parts (0.3s) Investigating Parabolic Thrust (99.3s) Final Checks (1.3s) 5/16/2021 10:52:32 PM 2.910 SINGLEP Hello Steam user 'perl' 5/16/2021 10:55:14 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 10:55:14 PM 2.910 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Mass War/eae.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 10:55:15 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 10:55:15 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 10:55:15 PM 2.910 SINGLEP Natural Objects / 0 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Parse / 1 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Sentinels / 2 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Warden Fleet / 3 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Hunter Fleet / 4 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Praetorian Guard / 5 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Cross Planet Attack / 6 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Anti-AI Zombie / 7 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Anti-Player Zombie / 8 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Anti-Everyone Zombie / 9 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Antagonized Dyson Sphere / 10 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Instigators / 11 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Reserves / 12 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Outguard / 13 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Relentless AI Wave / 15 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Special Operations / 16 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Dark Spire / 17 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Kaizers Marauders / 18 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Sentinels / 19 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Warden Fleet / 20 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Hunter Fleet / 21 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP AI Praetorian Guard / 22 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Nanocaust / 23 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Devourer Golem / 24 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP Zenith Trader / 25 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Fallen Spire / 26 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Hictiocytes Logic Faction / 27 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Scourge / 29 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Civilian Industry / 30 / False 5/16/2021 10:55:15 PM 2.910 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/16/2021 10:55:16 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 5/16/2021 10:55:16 PM 2.910 SINGLEP Finish load save in 1,431.6ms 5/16/2021 10:58:25 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,414 created, 0 removed, 11,414 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 82 created, 24 removed, 57 active. Fleets: 210 created, 1 removed, 207 active. GameCommands: 131 created, 0 removed, 131 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 534 created, 0 removed, 534 active. GE_Squads: 6,883 created, 1,190 removed, 5,637 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 45 created, 32 removed, 10 active. ========================================== 5/17/2021 10:37:02 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/17/2021 10:37:02 PM SINGLEP Boot up FleetOS (1.4738s) 5/17/2021 10:37:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 10:37:05 PM SINGLEP Check System Logs For Rogue Intelligence (2.7810s) 5/17/2021 10:37:06 PM SINGLEP Inspect Aft Hatches (0.5265s) 5/17/2021 10:37:06 PM SINGLEP Found 347 xml files in 97 folders in 126ms 5/17/2021 10:37:14 PM SINGLEP Check For Extra Modules (8.4380s) 5/17/2021 10:37:14 PM SINGLEP 347 Xml Files Parsed in 8,308ms 5/17/2021 10:37:14 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Game Version: 2.910 5/17/2021 10:37:14 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0290s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Generating Framerates (0.0060s) 5/17/2021 10:37:14 PM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 10:37:14 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 10:37:14 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 10:37:14 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.1000s) 5/17/2021 10:37:14 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 14ms 5/17/2021 10:37:14 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.1410s) 5/17/2021 10:37:15 PM 2.910 SINGLEP Remembering Alamo (0.2757s) 5/17/2021 10:37:15 PM 2.910 SINGLEP Boot Audio Comms (0.0120s) 5/17/2021 10:37:15 PM 2.910 SINGLEP Establish Individual Audio Links (0.1197s) 5/17/2021 10:37:15 PM 2.910 SINGLEP No resolution change was required. 5/17/2021 10:37:15 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 10:37:15 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/17/2021 10:37:15 PM 2.910 SINGLEP Refresh Optical Lensing (0.0220s) 5/17/2021 10:37:15 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.2980s) 5/17/2021 10:37:15 PM 2.910 SINGLEP Calculate Odds Of Success (0.1540s) 5/17/2021 10:37:25 PM 2.910 SINGLEP Briefly Panic (10.0785s) 5/17/2021 10:37:26 PM 2.910 SINGLEP Install Confidence Routines (0.7002s) 5/17/2021 10:37:26 PM 2.910 SINGLEP Bring Commander Interface Online (0.1190s) 5/17/2021 10:37:26 PM 2.910 SINGLEP Motivate All Crews (0.0690s) 5/17/2021 10:37:26 PM 2.910 SINGLEP Locating Available Networks (0.0880s) 5/17/2021 10:37:27 PM 2.910 SINGLEP Externalizing Patterns (0.1350s) 5/17/2021 10:37:27 PM 2.910 SINGLEP Hooking Externals (0.0070s) 5/17/2021 10:37:27 PM 2.910 SINGLEP Handlizing Hooks (0.0090s) 5/17/2021 10:37:27 PM 2.910 SINGLEP Disengaging Constants (0.2340s) 5/17/2021 10:37:27 PM 2.910 SINGLEP Late Axionic Computations (0.5003s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Searching For Particle Forms (1.5754s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Weighing Options (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Poking At Status Indicators (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Discovering States Of Matter (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Searching For A Leader (0.0075s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Connecting to Fleet Command (0.0100s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Thinking Of Advice (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Degaussing Advice (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Reading Alien Diaries (0.0100s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Naming All Known Planets (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Remembering Speeds (0.0070s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Prioritizing Targets (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0070s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Thinking Of Objectives (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0950s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Synthesizing Vocals (0.0078s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Investigating Map Signatures (0.0140s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Ventilating Scenarios (0.0080s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Ejecting Tactical Core (0.0090s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Calibrating Formations (0.0060s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0110s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Discharging Colored Ions (0.0160s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Replicating Ion Colors (0.0070s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Faction Diagnostics (0.0140s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Buffering Hackers (0.1200s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Inverting Death (0.0130s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Linear Field Variance (0.0900s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Charging Marks (0.0070s) 5/17/2021 10:37:29 PM 2.910 SINGLEP Differentiating Marks (0.0090s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Guarding The Posts (0.3126s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Range Manifolds (0.0080s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Purging ROFs (0.0080s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Manipulating Speeds (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Detecting Projectiles (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Grouping Flow Fields (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0110s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Designing Fleets (0.0150s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Thinking Of Technologies (0.0090s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Injecting Galactic Variables (0.0126s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Exploding Starfields (0.0530s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Crawling Distant Planets (0.1211s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Categorizing All Planets (0.0080s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Organizing Commands (0.0500s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Calculating Firing Cones (0.0080s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Developing New Ship Parts (0.3099s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Re-Aligning Objectives (0.0140s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Issuing Orders (0.0060s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Augmenting Infusers (0.0070s) 5/17/2021 10:37:30 PM 2.910 SINGLEP Infusing (0.0170s) 5/17/2021 10:37:31 PM 2.910 SINGLEP Load Surrogates (0.0530s) 5/17/2021 10:37:31 PM 2.910 SINGLEP Locate Dictionaries (0.0070s) 5/17/2021 10:37:31 PM 2.910 SINGLEP Set Stage (0.0090s) 5/17/2021 10:38:07 PM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/17/2021 10:38:07 PM 2.910 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/17/2021 10:38:07 PM 2.910 SINGLEP Install Replacement Weapons (36.6696s) 5/17/2021 10:38:07 PM 2.910 SINGLEP Post-Proton Surge (0.0160s) 5/17/2021 10:38:07 PM 2.910 SINGLEP Background Radiation Taste Test (0.1842s) 5/17/2021 10:38:07 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 5/17/2021 10:38:07 PM 2.910 SINGLEP Windshield Wiping (0.0080s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Last Organizational Modeling (0.1569s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Info: will dump 1315 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 10:38:08 PM 2.910 SINGLEP Stimulate Modulation (0.0690s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Tip Servos (0.0160s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Design New Fleet Logo (0.0110s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Inspect Fleet Logo (0.0086s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Ogle Enemy Logo (0.0069s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Order Cores By Seniority (0.0090s) 5/17/2021 10:38:08 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1135 5/17/2021 10:38:08 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Final Checks (0.7597s) 5/17/2021 10:38:08 PM 2.910 SINGLEP Load Historical Documents (0.0060s) 5/17/2021 10:38:08 PM 2.910 SINGLEP 67.5 seconds total load time. Boot up FleetOS (1.5s) Check System Logs For Rogue Intelligence (2.8s) Inspect Aft Hatches (0.5s) Check For Extra Modules (8.4s) Remembering Alamo (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (10.1s) Install Confidence Routines (0.7s) Late Axionic Computations (0.5s) Searching For Particle Forms (1.6s) Guarding The Posts (0.3s) Developing New Ship Parts (0.3s) Install Replacement Weapons (36.7s) Final Checks (0.8s) 5/17/2021 10:38:09 PM 2.910 SINGLEP Hello Steam user 'perl' 5/17/2021 10:40:48 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 10:40:48 PM 2.910 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Mass War/eae.save Source1: AnythingElse Source3: LoadingSaveGame 5/17/2021 10:40:49 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 10:40:49 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 10:40:49 PM 2.910 SINGLEP Natural Objects / 0 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Parse / 1 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Sentinels / 2 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Warden Fleet / 3 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Hunter Fleet / 4 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Praetorian Guard / 5 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Cross Planet Attack / 6 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Anti-AI Zombie / 7 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Anti-Player Zombie / 8 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Anti-Everyone Zombie / 9 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Antagonized Dyson Sphere / 10 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Instigators / 11 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Reserves / 12 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Outguard / 13 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Relentless AI Wave / 15 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Special Operations / 16 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Dark Spire / 17 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Kaizers Marauders / 18 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Sentinels / 19 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Warden Fleet / 20 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Hunter Fleet / 21 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP AI Praetorian Guard / 22 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Nanocaust / 23 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Devourer Golem / 24 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Zenith Trader / 25 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Fallen Spire / 26 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Hictiocytes Logic Faction / 27 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Human Resistance Fighters / 28 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Scourge / 29 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Civilian Industry / 30 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP (Beacon) Macrophage Infestation - Tamed / 31 / False 5/17/2021 10:40:49 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/17/2021 10:40:49 PM 2.910 SINGLEP Finish load save in 1,368.3ms 5/17/2021 10:41:01 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,738 created, 0 removed, 2,738 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 29 created, 0 removed, 29 active. Fleets: 201 created, 0 removed, 201 active. GameCommands: 18 created, 0 removed, 18 active. GE_Others: 252 created, 0 removed, 252 active. GE_Squads: 4,577 created, 1 removed, 4,576 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3 created, 0 removed, 3 active. ========================================== 5/18/2021 11:42:50 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 11:42:50 AM SINGLEP Boot up FleetOS (0.4551s) 5/18/2021 11:42:51 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 11:42:52 AM SINGLEP Check System Logs For Rogue Intelligence (1.1609s) 5/18/2021 11:42:52 AM SINGLEP Inspect Aft Hatches (0.2350s) 5/18/2021 11:42:52 AM SINGLEP Found 415 xml files in 102 folders in 67ms 5/18/2021 11:42:55 AM SINGLEP Check For Extra Modules (3.1665s) 5/18/2021 11:42:55 AM SINGLEP 415 Xml Files Parsed in 3,094ms 5/18/2021 11:42:55 AM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Game Version: 2.999 5/18/2021 11:42:55 AM 2.999 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Recalculate Speed Of Light (0.0420s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Generating Framerates (0.0070s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Update mod and expansion statuses! 5/18/2021 11:42:55 AM 2.999 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 11:42:55 AM 2.999 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 11:42:55 AM 2.999 SINGLEP Check Nearby Stellar Masses (0.0920s) 5/18/2021 11:42:55 AM 2.999 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 15ms 5/18/2021 11:42:55 AM 2.999 SINGLEP Pruning Excess Brain Cells (0.0380s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Remembering Alamo (0.0862s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Boot Audio Comms (0.0130s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Establish Individual Audio Links (0.1245s) 5/18/2021 11:42:55 AM 2.999 SINGLEP No resolution change was required. 5/18/2021 11:42:55 AM 2.999 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 11:42:55 AM 2.999 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 11:42:55 AM 2.999 SINGLEP Refresh Optical Lensing (0.0126s) 5/18/2021 11:42:55 AM 2.999 SINGLEP Revise Fundamental Physical Laws (0.0491s) 5/18/2021 11:42:56 AM 2.999 SINGLEP Calculate Odds Of Success (0.1059s) 5/18/2021 11:42:56 AM 2.999 SINGLEP Briefly Panic (0.5709s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Install Confidence Routines (0.6010s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Bring Commander Interface Online (0.1140s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Motivate All Crews (0.0870s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Locating Available Networks (0.0350s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Externalizing Patterns (0.1290s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Hooking Externals (0.0080s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Handlizing Hooks (0.0110s) 5/18/2021 11:42:57 AM 2.999 SINGLEP Disengaging Constants (0.0430s) 5/18/2021 11:42:59 AM 2.999 SINGLEP Late Axionic Computations (1.2989s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Searching For Particle Forms (1.6217s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Weighing Options (0.0069s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Poking At Status Indicators (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Discovering States Of Matter (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Searching For A Leader (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Connecting to Fleet Command (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Thinking Of Advice (0.0060s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Degaussing Advice (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Reading Alien Diaries (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Naming All Known Planets (0.0060s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Remembering Speeds (0.0060s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Prioritizing Targets (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Unloading Prismatic Grid (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Thinking Of Objectives (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Inhibiting Visual Scans (0.0150s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Synthesizing Vocals (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Investigating Map Signatures (0.0170s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Decontaminating Targeting Systems (0.0104s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Ejecting Tactical Core (0.0090s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Calibrating Formations (0.0060s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Intercepting Galactic Maps (0.0120s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Discharging Colored Ions (0.0130s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Replicating Ion Colors (0.0080s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Faction Diagnostics (0.0140s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Buffering Hackers (0.1007s) 5/18/2021 11:43:00 AM 2.999 SINGLEP Inverting Death (0.0150s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Linear Field Variance (0.0340s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Charging Marks (0.0070s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Differentiating Marks (0.3037s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Guarding The Posts (0.0130s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Range Manifolds (0.0080s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Purging ROFs (0.0060s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Manipulating Speeds (0.0080s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Detecting Projectiles (0.0070s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Grouping Flow Fields (0.0070s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Modulating Flow Field Groups (0.0120s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Designing Fleets (0.0140s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Thinking Of Technologies (0.0080s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Injecting Galactic Variables (0.0120s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Gazing Into Starfields (0.0450s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Resizing Distant Planets (0.1060s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Categorizing All Planets (0.0120s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Organizing Commands (0.0640s) 5/18/2021 11:43:01 AM 2.999 SINGLEP Calculating Firing Cones (0.0100s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Jailbreaking Favorite Ship Parts (0.4412s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Re-Aligning Objectives (0.0170s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Sterilizing Test Chamber (0.0110s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Issuing Orders (0.0060s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Augmenting Infusers (0.0090s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Infusing (0.0180s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Load Surrogates (0.0760s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Locate Dictionaries (0.0090s) 5/18/2021 11:43:02 AM 2.999 SINGLEP Set Stage (0.0090s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 11:43:26 AM 2.999 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 11:43:26 AM 2.999 SINGLEP Replicating Terminal (24.1453s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Post-Proton Surge (0.0160s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Background Radiation Taste Test (0.0620s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Windshield Wiping (0.0090s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Last Organizational Modeling (0.2080s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 11:43:26 AM 2.999 SINGLEP Stimulate Modulation (0.1130s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Tip Servos (0.0080s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Design New Fleet Logo (0.0100s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Inspect Fleet Logo (0.0080s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 11:43:26 AM 2.999 SINGLEP Order Cores By Seniority (0.0110s) 5/18/2021 11:43:26 AM 2.999 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/18/2021 11:43:26 AM 2.999 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/18/2021 11:43:27 AM 2.999 SINGLEP Final Checks (0.7294s) 5/18/2021 11:43:27 AM 2.999 SINGLEP Load Historical Documents (0.0050s) 5/18/2021 11:43:27 AM 2.999 SINGLEP 37.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Check For Extra Modules (3.2s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (1.3s) Searching For Particle Forms (1.6s) Differentiating Marks (0.3s) Jailbreaking Favorite Ship Parts (0.4s) Replicating Terminal (24.1s) Final Checks (0.7s) 5/18/2021 11:43:27 AM 2.999 SINGLEP Hello Steam user 'perl' 5/18/2021 11:43:56 AM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 11:43:56 AM 2.999 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 11:43:56 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:43:56 AM 2.999 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 11:43:56 AM 2.999 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Hictiocytes Logic Faction (Beacon) Fallen Spire AI Special Operations Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/18/2021 11:43:56 AM 2.999 SINGLEP loading as template 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction AIReserves. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction AntiAIZombie. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction CPALogic. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction ExecutorFakeFaction. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction HistiocytesLogicFaction. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction Mercenary. 5/18/2021 11:43:56 AM 2.999 SINGLEP Added the faction TamedMacrophage. 5/18/2021 11:43:56 AM 2.999 SINGLEP Natural Objects / 0 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Parse / 1 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Sentinels / 2 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Warden Fleet / 3 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Hunter Fleet / 4 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Praetorian Guard / 5 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Antagonized Dyson Sphere / 6 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Instigators / 7 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Dark Spire / 8 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Kaizers Marauders / 9 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Sentinels / 10 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Warden Fleet / 11 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Hunter Fleet / 12 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Praetorian Guard / 13 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Nanocaust / 14 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Devourer Golem / 15 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Zenith Trader / 16 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Relentless AI Wave / 17 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Reserves / 18 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Anti-AI Zombie / 19 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Anti-Everyone Zombie / 20 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Anti-Player Zombie / 21 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Cross Planet Attack / 22 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Macrophage Infestation - Enraged / 23 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP AI Special Operations / 24 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Hictiocytes Logic Faction / 25 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Outguard / 26 / False 5/18/2021 11:43:56 AM 2.999 SINGLEP Macrophage Infestation - Tamed / 27 / False 5/18/2021 11:43:57 AM 2.999 SINGLEP Finish load save in 1,107.8ms 5/18/2021 11:43:57 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 869171465 and planet count 80 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 11:43:57 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:43:57 AM 2.999 SINGLEP Fixed 2560 missing planet factions. 5/18/2021 11:43:57 AM 2.999 SINGLEP Generate Partial Map Complete 417ms 5/18/2021 11:44:00 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:44:00 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 30233223 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/18/2021 11:44:00 AM 2.999 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 11:44:00 AM 2.999 SINGLEP Added the faction ExecutorFakeFaction. 5/18/2021 11:44:00 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:44:00 AM 2.999 SINGLEP Fixed 2080 missing planet factions. 5/18/2021 11:44:00 AM 2.999 SINGLEP Generate Partial Map Complete 317ms 5/18/2021 11:48:58 AM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== Factions: 26 created, 0 removed, 26 active. Fleets: 106 created, 0 removed, 106 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,080 created, 0 removed, 2,080 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/18/2021 11:49:10 AM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 11:49:10 AM 2.999 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 11:49:10 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:49:10 AM 2.999 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 11:49:10 AM 2.999 SINGLEP Clear out factions that should not be in UI based on savegame: 18 AI Special Operations Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Hictiocytes Logic Faction (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/18/2021 11:49:10 AM 2.999 SINGLEP loading as template 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction AIReserves. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction AntiAIZombie. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction CPALogic. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction ExecutorFakeFaction. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction HistiocytesLogicFaction. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction Mercenary. 5/18/2021 11:49:10 AM 2.999 SINGLEP Added the faction TamedMacrophage. 5/18/2021 11:49:10 AM 2.999 SINGLEP Finish load save in 272.3ms 5/18/2021 11:49:10 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 530163985 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 11:49:10 AM 2.999 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/18/2021 11:49:10 AM 2.999 SINGLEP Fixed 2080 missing planet factions. 5/18/2021 11:49:10 AM 2.999 SINGLEP Generate Partial Map Complete 282ms 5/18/2021 11:52:06 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 530163985 and planet count 80 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 11:52:06 AM 2.999 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/18/2021 11:52:06 AM 2.999 SINGLEP Fixed 2720 missing planet factions. 5/18/2021 11:52:06 AM 2.999 SINGLEP Generate Partial Map Complete 268ms 5/18/2021 11:52:14 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 530163985 and planet count 80 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 11:52:14 AM 2.999 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/18/2021 11:52:14 AM 2.999 SINGLEP Fixed 2720 missing planet factions. 5/18/2021 11:52:15 AM 2.999 SINGLEP Generate Partial Map Complete 256ms 5/18/2021 11:52:38 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 530163985 and planet count 80 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 11:52:38 AM 2.999 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/18/2021 11:52:38 AM 2.999 SINGLEP Fixed 2720 missing planet factions. 5/18/2021 11:52:38 AM 2.999 SINGLEP Generate Partial Map Complete 288ms 5/18/2021 11:53:54 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 955488861 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 11:53:54 AM 2.999 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/18/2021 11:53:54 AM 2.999 SINGLEP Fixed 2800 missing planet factions. 5/18/2021 11:53:54 AM 2.999 SINGLEP Generate Partial Map Complete 281ms 5/18/2021 11:53:59 AM 2.999 SINGLEP Start Generate Partial Map with Realistic and seed 955488861 and planet count 90 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 11:53:59 AM 2.999 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/18/2021 11:53:59 AM 2.999 SINGLEP Fixed 3150 missing planet factions. 5/18/2021 11:53:59 AM 2.999 SINGLEP Generate Partial Map Complete 297ms 5/18/2021 11:54:00 AM 2.999 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.92 seconds ago. 5/18/2021 11:54:03 AM 2.999 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.90 seconds ago. 5/18/2021 11:56:05 AM 2.999 SINGLEP Start Generate FULL Map with Realistic and seed 955488861 and planet count 90 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/18/2021 11:56:05 AM 2.999 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 33ms 5/18/2021 11:56:05 AM 2.999 SINGLEP Generate FULL Map Complete 705ms 5/18/2021 12:22:19 PM 2.999 SINGLEP No resolution change was required. 5/18/2021 12:22:19 PM 2.999 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 12:22:19 PM 2.999 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 12:26:34 PM 2.999 SINGLEP No resolution change was required. 5/18/2021 12:26:34 PM 2.999 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 12:26:34 PM 2.999 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 1:50:42 PM 2.999 SINGLEP Skipped log Achievement To Steam Abandon All Cookies Ye Who Enter Here because we think it's already there. 5/18/2021 3:01:37 PM 2.999 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/18/2021 3:03:37 PM 2.999 SINGLEP No resolution change was required. 5/18/2021 3:03:37 PM 2.999 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 3:03:37 PM 2.999 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 3:06:38 PM 2.999 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00046] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00023] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in <6400cc815eea4e2ea40af55d8021c75a>:0 5/18/2021 3:06:38 PM 2.999 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 3:06:38 PM 2.999 SINGLEP Could not find group data for Starburst at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/18/2021 3:06:38 PM 2.999 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 3:08:51 PM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 20,857 created, 0 removed, 20,857 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 5,490 created, 5,191 removed, 299 active. Fleets: 512 created, 308 removed, 204 active. GameCommands: 1,397 created, 176 removed, 1,221 active. GE_Others: 274 created, 0 removed, 274 active. GE_Shots: 2,858 created, 0 removed, 2,858 active. GE_Squads: 90,170 created, 81,437 removed, 8,733 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 3,150 created, 0 removed, 3,150 active. Planets: 90 created, 0 removed, 90 active. SpeedGroups: 1,828 created, 1,807 removed, 21 active. ========================================== 5/18/2021 4:51:33 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 4:51:33 PM SINGLEP Boot up FleetOS (0.1950s) 5/18/2021 4:51:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 4:51:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.4372s) 5/18/2021 4:51:34 PM SINGLEP Inspect Aft Hatches (0.0870s) 5/18/2021 4:51:34 PM SINGLEP Found 415 xml files in 102 folders in 100ms 5/18/2021 4:51:35 PM SINGLEP Check For Extra Modules (0.7197s) 5/18/2021 4:51:35 PM SINGLEP 415 Xml Files Parsed in 608ms 5/18/2021 4:51:35 PM SINGLEP Gather Ancient Lifeforms (0.0072s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 4:51:35 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0110s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Generating Framerates (0.0050s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 4:51:35 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 4:51:35 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 4:51:35 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0450s) 5/18/2021 4:51:35 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 20ms 5/18/2021 4:51:35 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0480s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Remembering Alamo (0.0200s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Boot Audio Comms (0.0090s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Establish Individual Audio Links (0.0210s) 5/18/2021 4:51:35 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:51:35 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:51:35 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:51:35 PM 3.000 SINGLEP Refresh Optical Lensing (0.0100s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0220s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Calculate Odds Of Success (0.0240s) 5/18/2021 4:51:35 PM 3.000 SINGLEP Briefly Panic (0.3270s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Install Confidence Routines (0.4398s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Bring Commander Interface Online (0.0970s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Motivate All Crews (0.0590s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Locating Available Networks (0.0240s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Externalizing Patterns (0.0620s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Hooking Externals (0.0090s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Handlizing Hooks (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Disengaging Constants (0.0520s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Late Axionic Computations (0.0570s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Searching For Particle Forms (0.1890s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Weighing Options (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Poking At Status Indicators (0.0090s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Searching For A Leader (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Reading Alien Diaries (0.0110s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Naming All Known Planets (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0090s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0170s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Investigating Map Signatures (0.0160s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Calibrating Formations (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0100s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Discharging Colored Ions (0.0150s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Replicating Ion Colors (0.0080s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Faction Diagnostics (0.0120s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Buffering Hackers (0.0420s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Inverting Death (0.0099s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Linear Field Variance (0.0100s) 5/18/2021 4:51:36 PM 3.000 SINGLEP Charging Marks (0.0060s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Differentiating Marks (0.3190s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Guarding The Posts (0.0110s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Range Manifolds (0.0060s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Detecting Projectiles (0.0070s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Grouping Flow Fields (0.0060s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0110s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Designing Fleets (0.0140s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Propping Up Starfields (0.0130s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Pinpointing Distant Planets (0.0170s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Categorizing All Planets (0.0110s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Organizing Commands (0.0340s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Calculating Firing Cones (0.0090s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Holding Ship Parts For Comfort (0.4300s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Re-Aligning Objectives (0.0170s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0080s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Issuing Orders (0.0060s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Augmenting Infusers (0.0070s) 5/18/2021 4:51:37 PM 3.000 SINGLEP Infusing (0.0150s) 5/18/2021 4:51:38 PM 3.000 SINGLEP Load Surrogates (0.0676s) 5/18/2021 4:51:38 PM 3.000 SINGLEP Locate Dictionaries (0.0060s) 5/18/2021 4:51:38 PM 3.000 SINGLEP Set Stage (0.0110s) 5/18/2021 4:51:40 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 4:51:40 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 4:51:41 PM 3.000 SINGLEP Install Replacement Weapons (3.0421s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Post-Proton Surge (0.0150s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Background Radiation Taste Test (0.0390s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Last Organizational Modeling (0.2000s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 4:51:41 PM 3.000 SINGLEP Stimulate Modulation (0.0890s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Tip Servos (0.0080s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Design New Fleet Logo (0.0100s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Inspect Fleet Logo (0.0070s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Order Cores By Seniority (0.0070s) 5/18/2021 4:51:41 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/18/2021 4:51:41 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Final Checks (0.4070s) 5/18/2021 4:51:41 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/18/2021 4:51:41 PM 3.000 SINGLEP 8.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.7s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Differentiating Marks (0.3s) Holding Ship Parts For Comfort (0.4s) Install Replacement Weapons (3.0s) Final Checks (0.4s) 5/18/2021 4:51:42 PM 3.000 SINGLEP Hello Steam user 'perl' 5/18/2021 4:56:12 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:56:12 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun/Gamr.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 4:56:13 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 4:56:13 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 4:56:13 PM 3.000 SINGLEP Natural Objects / 0 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Parse / 1 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Instigators / 7 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Reserves / 9 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Outguard / 17 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Dark Spire / 22 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Kaizers Marauders / 30 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/18/2021 4:56:13 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/18/2021 4:56:14 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 5/18/2021 4:56:14 PM 3.000 SINGLEP Finish load save in 1,562.6ms 5/18/2021 4:59:53 PM 3.000 SINGLEP Reconquest Seeding for Armaghast: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/18/2021 5:04:14 PM 3.000 SINGLEP Reconquest Seeding for Amaut: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 5:14:42 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 5:14:42 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 5:14:42 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 5:15:41 PM 3.000 SINGLEP Reconquest Seeding for Dham: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 5/18/2021 5:20:02 PM 3.000 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00046] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00023] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in <6400cc815eea4e2ea40af55d8021c75a>:0 5/18/2021 5:20:02 PM 3.000 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 5:20:03 PM 3.000 SINGLEP Could not find group data for Starburst at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/18/2021 5:20:03 PM 3.000 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 5:28:42 PM 3.000 SINGLEP Reconquest Seeding for Dham: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 5/18/2021 5:30:09 PM 3.000 SINGLEP Reconquest Seeding for Tleilax: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 5/18/2021 5:44:07 PM 3.000 SINGLEP Reconquest Seeding for Spewak: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/18/2021 5:49:20 PM 3.000 SINGLEP Logged Achievement To Steam FOR SCIENCE! 5/18/2021 5:58:58 PM 3.000 SINGLEP Reconquest Seeding for Amaut: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 5:59:03 PM 3.000 SINGLEP Deploying 5 dragons 5/18/2021 5:59:03 PM 3.000 SINGLEP null possible names 5/18/2021 5:59:03 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ base invasion strength per planet: 13000 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (649): 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 117421.2 5/18/2021 5:59:03 PM 3.000 SINGLEP Spawning 117,421.2 strength, 37 units against overall power level 3.474 5/18/2021 5:59:03 PM 3.000 SINGLEP null possible names 5/18/2021 5:59:03 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ base invasion strength per planet: 13000 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (649): 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 117421.2 5/18/2021 5:59:03 PM 3.000 SINGLEP Spawning 117,421.2 strength, 38 units against overall power level 3.474 5/18/2021 5:59:03 PM 3.000 SINGLEP null possible names 5/18/2021 5:59:03 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ base invasion strength per planet: 13000 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (649): 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 117421.2 5/18/2021 5:59:03 PM 3.000 SINGLEP Spawning 117,421.2 strength, 36 units against overall power level 3.474 5/18/2021 5:59:03 PM 3.000 SINGLEP null possible names 5/18/2021 5:59:03 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ base invasion strength per planet: 13000 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (649): 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 117421.2 5/18/2021 5:59:03 PM 3.000 SINGLEP Spawning 117,421.2 strength, 34 units against overall power level 3.474 5/18/2021 5:59:03 PM 3.000 SINGLEP null possible names 5/18/2021 5:59:03 PM 3.000 SINGLEP spawning 2 defensive structures near structures 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ base invasion strength per planet: 13000 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in overall power level: 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring current player strength (649): 90324 5/18/2021 5:59:03 PM 3.000 SINGLEP DZ invasion strength after factoring in ai difficulty: 117421.2 5/18/2021 5:59:03 PM 3.000 SINGLEP Spawning 117,421.2 strength, 37 units against overall power level 3.474 5/18/2021 6:12:37 PM 3.000 SINGLEP Reconquest Seeding for Vente: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/18/2021 6:14:05 PM 3.000 SINGLEP Reconquest Seeding for Congo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 6:22:09 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 6:22:09 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 6:22:09 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 6:29:22 PM 3.000 SINGLEP Reconquest Seeding for Morgan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 6:29:52 PM 3.000 SINGLEP Reconquest Seeding for Taz: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 6:36:10 PM 3.000 SINGLEP Reconquest Seeding for Shun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 6:40:43 PM 3.000 SINGLEP Reconquest Seeding for Luks: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/18/2021 6:45:56 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,398 created, 0 removed, 19,398 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 6,009 created, 5,544 removed, 465 active. Fleets: 308 created, 102 removed, 206 active. GameCommands: 1,200 created, 351 removed, 849 active. GE_Others: 288 created, 0 removed, 288 active. GE_Shots: 1,014 created, 0 removed, 1,014 active. GE_Squads: 80,407 created, 71,656 removed, 8,751 active. Pathfinders: 68 created, 0 removed, 68 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 3,326 created, 3,298 removed, 28 active. ========================================== 5/18/2021 6:45:57 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun/eawea.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 6:45:58 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 6:45:58 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 8 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 6:45:58 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 6:45:58 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 6:45:58 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 6:45:58 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/18/2021 6:45:58 PM 3.000 SINGLEP Finish load save in 639.3ms 5/18/2021 6:45:59 PM 3.000 SINGLEP Could not find group data for Starburst at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/18/2021 6:45:59 PM 3.000 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 6:46:00 PM 3.000 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00046] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00023] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in <6400cc815eea4e2ea40af55d8021c75a>:0 5/18/2021 6:46:00 PM 3.000 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 6:46:24 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 172 created, 1 removed, 168 active. Fleets: 206 created, 1 removed, 205 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 7,958 created, 214 removed, 7,744 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 17 created, 7 removed, 10 active. ========================================== 5/18/2021 10:17:32 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 10:17:33 PM SINGLEP Boot up FleetOS (1.1708s) 5/18/2021 10:17:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 10:17:34 PM SINGLEP Check System Logs For Rogue Intelligence (1.2503s) 5/18/2021 10:17:34 PM SINGLEP Inspect Aft Hatches (0.5434s) 5/18/2021 10:17:35 PM SINGLEP Found 415 xml files in 102 folders in 186ms 5/18/2021 10:17:38 PM SINGLEP Check For Extra Modules (3.6439s) 5/18/2021 10:17:38 PM SINGLEP 415 Xml Files Parsed in 3,453ms 5/18/2021 10:17:38 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 10:17:38 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0320s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0640s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 10:17:38 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 10:17:38 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 10:17:38 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1220s) 5/18/2021 10:17:38 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 27ms 5/18/2021 10:17:38 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0800s) 5/18/2021 10:17:38 PM 3.000 SINGLEP Remembering Alamo (0.1390s) 5/18/2021 10:17:39 PM 3.000 SINGLEP Boot Audio Comms (0.0090s) 5/18/2021 10:17:39 PM 3.000 SINGLEP Establish Individual Audio Links (0.1450s) 5/18/2021 10:17:39 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 10:17:39 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 10:17:39 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 10:17:39 PM 3.000 SINGLEP Refresh Optical Lensing (0.0313s) 5/18/2021 10:17:39 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.2021s) 5/18/2021 10:17:39 PM 3.000 SINGLEP Calculate Odds Of Success (0.1226s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Briefly Panic (7.5330s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Install Confidence Routines (0.6101s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Bring Commander Interface Online (0.1400s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Motivate All Crews (0.0590s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Locating Available Networks (0.0403s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Externalizing Patterns (0.0910s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Hooking Externals (0.0080s) 5/18/2021 10:17:47 PM 3.000 SINGLEP Handlizing Hooks (0.0080s) 5/18/2021 10:17:48 PM 3.000 SINGLEP Disengaging Constants (0.1410s) 5/18/2021 10:17:48 PM 3.000 SINGLEP Late Axionic Computations (0.4050s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Searching For Particle Forms (2.5382s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Weighing Options (0.0243s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Poking At Status Indicators (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Discovering States Of Matter (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Searching For A Leader (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Thinking Of Advice (0.0060s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Reading Alien Diaries (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Remembering Speeds (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Prioritizing Targets (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0590s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Investigating Map Signatures (0.0170s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Ejecting Tactical Core (0.0107s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0120s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Discharging Colored Ions (0.0150s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Replicating Ion Colors (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Faction Diagnostics (0.0155s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Buffering Hackers (0.1212s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Inverting Death (0.0160s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Linear Field Variance (0.0280s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Charging Marks (0.0080s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Differentiating Marks (0.0100s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Guarding The Posts (0.2970s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Range Manifolds (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Grouping Flow Fields (0.0080s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0150s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Designing Fleets (0.0170s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Thinking Of Technologies (0.0110s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0120s) 5/18/2021 10:17:51 PM 3.000 SINGLEP Injecting Galactic Variables (0.0110s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Gazing Into Starfields (0.0281s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Crawling Distant Planets (0.1214s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Categorizing All Planets (0.0090s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Organizing Commands (0.0350s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Calculating Firing Cones (0.0080s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Collapsing Pile Of Ship Parts (0.2846s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Re-Aligning Objectives (0.0130s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0090s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Issuing Orders (0.0060s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Infusing (0.0130s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Load Surrogates (0.0940s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Locate Dictionaries (0.0060s) 5/18/2021 10:17:52 PM 3.000 SINGLEP Set Stage (0.0100s) 5/18/2021 10:18:26 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 10:18:26 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/18/2021 10:18:27 PM 3.000 SINGLEP Uncoupling Aft Ports (35.1627s) 5/18/2021 10:18:27 PM 3.000 SINGLEP Post-Proton Surge (0.0130s) 5/18/2021 10:18:27 PM 3.000 SINGLEP Background Radiation Taste Test (0.0770s) 5/18/2021 10:18:27 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0320s) 5/18/2021 10:18:27 PM 3.000 SINGLEP Windshield Wiping (0.0090s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Last Organizational Modeling (0.3230s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 10:18:28 PM 3.000 SINGLEP Stimulate Modulation (0.2414s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Tip Servos (0.0120s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0095s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Design New Fleet Logo (0.0140s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Inspect Fleet Logo (0.0090s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Ogle Enemy Logo (0.0070s) 5/18/2021 10:18:28 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/18/2021 10:18:28 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/18/2021 10:18:28 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/18/2021 10:18:29 PM 3.000 SINGLEP Final Checks (0.8707s) 5/18/2021 10:18:29 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/18/2021 10:18:29 PM 3.000 SINGLEP 57.5 seconds total load time. Boot up FleetOS (1.2s) Check System Logs For Rogue Intelligence (1.3s) Inspect Aft Hatches (0.5s) Check For Extra Modules (3.6s) Briefly Panic (7.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.5s) Guarding The Posts (0.3s) Collapsing Pile Of Ship Parts (0.3s) Uncoupling Aft Ports (35.2s) Last Organizational Modeling (0.3s) Final Checks (0.9s) 5/18/2021 10:18:29 PM 3.000 SINGLEP Hello Steam user 'perl' 5/18/2021 10:19:04 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 10:19:04 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun/eawea.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 10:19:05 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 10:19:05 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 8 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 10:19:05 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/18/2021 10:19:05 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 10:19:05 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 10:19:05 PM 3.000 SINGLEP Natural Objects / 0 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Parse / 1 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Instigators / 7 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Reserves / 9 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Outguard / 17 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Dark Spire / 22 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Kaizers Marauders / 30 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/18/2021 10:19:05 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/18/2021 10:19:06 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms 5/18/2021 10:19:06 PM 3.000 SINGLEP Finish load save in 1,894.1ms 5/18/2021 10:20:41 PM 3.000 SINGLEP Could not find group data for Starburst at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5b11802b8e074a5e9045c171f225d761>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/18/2021 10:20:41 PM 3.000 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 10:20:43 PM 3.000 SINGLEP Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Mercenary+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00046] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <6400cc815eea4e2ea40af55d8021c75a>:0 at Arcen.AIW2.External.SpecialFaction_Mercenary.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00023] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00078] in <5b11802b8e074a5e9045c171f225d761>:0 at Arcen.AIW2.Core.Faction.Safe_DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00024] in <6400cc815eea4e2ea40af55d8021c75a>:0 5/18/2021 10:20:43 PM 3.000 SINGLEP Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction Outguard(Index 17), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/18/2021 10:26:18 PM 3.000 SINGLEP Reconquest Seeding for Perlis: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/18/2021 10:51:42 PM 3.000 SINGLEP Reconquest Seeding for Amaut: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 11:00:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 7 planets to count: 0 5/18/2021 11:00:26 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:01:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 7 planets to count: 0 5/18/2021 11:01:26 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:02:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 7 planets to count: 0 5/18/2021 11:02:26 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:03:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 7 planets to count: 0 5/18/2021 11:03:26 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:04:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 8 planets to count: 1 5/18/2021 11:04:26 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:04:39 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 11:04:39 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 11:04:39 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 11:05:38 PM 3.000 SINGLEP incremenet 11 planets over sphere: 8 planets to count: 1 5/18/2021 11:05:38 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:06:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:06:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:07:06 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 11:07:06 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 11:07:06 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 11:07:47 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:07:47 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:08:49 PM 3.000 SINGLEP incremenet 11 planets over sphere: 10 planets to count: 3 5/18/2021 11:08:49 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:09:19 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 11:09:19 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 11:09:19 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 11:10:00 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:10:00 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:11:03 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:11:03 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:12:10 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:12:10 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:13:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:13:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:14:43 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:14:43 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:15:09 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 11:15:09 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 11:15:09 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 11:15:55 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:15:55 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:17:11 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:17:11 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:18:30 PM 3.000 SINGLEP incremenet 11 planets over sphere: 9 planets to count: 2 5/18/2021 11:18:30 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:19:37 PM 3.000 SINGLEP incremenet 11 planets over sphere: 10 planets to count: 3 5/18/2021 11:19:37 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:21:13 PM 3.000 SINGLEP incremenet 11 planets over sphere: 12 planets to count: 5 5/18/2021 11:21:13 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:22:13 PM 3.000 SINGLEP incremenet 11 planets over sphere: 12 planets to count: 5 5/18/2021 11:22:13 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:23:14 PM 3.000 SINGLEP incremenet 11 planets over sphere: 12 planets to count: 5 5/18/2021 11:23:14 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:24:20 PM 3.000 SINGLEP incremenet 11 planets over sphere: 12 planets to count: 5 5/18/2021 11:24:20 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:26:10 PM 3.000 SINGLEP incremenet 11 planets over sphere: 12 planets to count: 5 5/18/2021 11:26:10 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:27:02 PM 3.000 SINGLEP Reconquest Seeding for Congo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 11:27:10 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:27:10 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:28:10 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:28:10 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:29:28 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:29:28 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:30:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:30:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:31:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:31:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:32:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:32:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:33:40 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:33:40 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:34:40 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:34:40 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:35:40 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:35:40 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:36:48 PM 3.000 SINGLEP incremenet 11 planets over sphere: 14 planets to count: 7 5/18/2021 11:36:48 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:38:01 PM 3.000 SINGLEP incremenet 11 planets over sphere: 14 planets to count: 7 5/18/2021 11:38:01 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:39:09 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:39:09 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:40:27 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:40:27 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:41:27 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:41:27 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:42:32 PM 3.000 SINGLEP incremenet 11 planets over sphere: 13 planets to count: 6 5/18/2021 11:42:32 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:43:33 PM 3.000 SINGLEP incremenet 11 planets over sphere: 14 planets to count: 7 5/18/2021 11:43:33 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:44:33 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:44:33 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:45:35 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:45:35 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:46:36 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:46:36 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:46:37 PM 3.000 SINGLEP Reconquest Seeding for Congo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 11:47:33 PM 3.000 SINGLEP Reconquest Seeding for Kizaki: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/18/2021 11:47:36 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:47:36 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:48:36 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:48:36 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:49:37 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:49:37 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:50:37 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:50:37 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:51:38 PM 3.000 SINGLEP incremenet 11 planets over sphere: 15 planets to count: 8 5/18/2021 11:51:38 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:52:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:52:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:53:39 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:53:39 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:54:40 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:54:40 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:55:41 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:55:41 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:57:10 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:57:10 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:58:29 PM 3.000 SINGLEP incremenet 11 planets over sphere: 16 planets to count: 9 5/18/2021 11:58:29 PM 3.000 SINGLEP resulting power level: 2 5/18/2021 11:59:27 PM 3.000 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 5/18/2021 11:59:37 PM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/18/2021 11:59:37 PM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:00:38 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:00:38 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:01:38 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:01:38 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:02:39 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:02:39 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:03:12 AM 3.000 SINGLEP Reconquest Seeding for Amaut: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/19/2021 12:03:52 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:03:52 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:04:55 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:04:55 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:05:56 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:05:56 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:06:58 AM 3.000 SINGLEP incremenet 11 planets over sphere: 17 planets to count: 10 5/19/2021 12:06:58 AM 3.000 SINGLEP resulting power level: 2 5/19/2021 12:07:59 AM 3.000 SINGLEP incremenet 11 planets over sphere: 18 planets to count: 11 5/19/2021 12:07:59 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:09:00 AM 3.000 SINGLEP incremenet 11 planets over sphere: 18 planets to count: 11 5/19/2021 12:09:00 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:10:01 AM 3.000 SINGLEP incremenet 11 planets over sphere: 18 planets to count: 11 5/19/2021 12:10:01 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:11:13 AM 3.000 SINGLEP incremenet 11 planets over sphere: 19 planets to count: 12 5/19/2021 12:11:13 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:12:14 AM 3.000 SINGLEP incremenet 11 planets over sphere: 19 planets to count: 12 5/19/2021 12:12:14 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:13:15 AM 3.000 SINGLEP incremenet 11 planets over sphere: 19 planets to count: 12 5/19/2021 12:13:15 AM 3.000 SINGLEP resulting power level: 3 5/19/2021 12:13:33 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 35,408 created, 0 removed, 35,408 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 15,170 created, 12,475 removed, 2,695 active. Fleets: 366 created, 167 removed, 199 active. GameCommands: 1,995 created, 374 removed, 1,621 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 3,427 created, 0 removed, 3,427 active. GE_Squads: 157,834 created, 144,238 removed, 13,596 active. Pathfinders: 82 created, 0 removed, 82 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 17,037 created, 16,994 removed, 43 active. ========================================== 5/19/2021 8:24:49 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 8:24:49 AM SINGLEP Boot up FleetOS (2.8011s) 5/19/2021 8:24:51 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 8:24:52 AM SINGLEP Check System Logs For Rogue Intelligence (2.7775s) 5/19/2021 8:24:53 AM SINGLEP Inspect Aft Hatches (0.4927s) 5/19/2021 8:24:53 AM SINGLEP Found 415 xml files in 102 folders in 263ms 5/19/2021 8:25:09 AM SINGLEP Check For Extra Modules (15.9763s) 5/19/2021 8:25:09 AM SINGLEP 415 Xml Files Parsed in 15,785ms 5/19/2021 8:25:09 AM SINGLEP Gather Ancient Lifeforms (0.0830s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Game Version: 3.000 5/19/2021 8:25:09 AM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Recalculate Speed Of Light (0.0340s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Generating Framerates (0.0060s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 8:25:09 AM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 8:25:09 AM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 8:25:09 AM 3.000 SINGLEP Check Nearby Stellar Masses (0.1680s) 5/19/2021 8:25:09 AM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 18ms 5/19/2021 8:25:09 AM 3.000 SINGLEP Pruning Excess Brain Cells (0.1690s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Remembering Alamo (0.2620s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Boot Audio Comms (0.0170s) 5/19/2021 8:25:09 AM 3.000 SINGLEP Establish Individual Audio Links (0.1668s) 5/19/2021 8:25:09 AM 3.000 SINGLEP No resolution change was required. 5/19/2021 8:25:09 AM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 8:25:09 AM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 8:25:09 AM 3.000 SINGLEP Refresh Optical Lensing (0.0170s) 5/19/2021 8:25:10 AM 3.000 SINGLEP Revise Fundamental Physical Laws (0.4876s) 5/19/2021 8:25:10 AM 3.000 SINGLEP Calculate Odds Of Success (0.2360s) 5/19/2021 8:25:20 AM 3.000 SINGLEP Briefly Panic (10.0718s) 5/19/2021 8:25:21 AM 3.000 SINGLEP Install Confidence Routines (0.6803s) 5/19/2021 8:25:21 AM 3.000 SINGLEP Bring Commander Interface Online (0.1201s) 5/19/2021 8:25:21 AM 3.000 SINGLEP Motivate All Crews (0.0670s) 5/19/2021 8:25:21 AM 3.000 SINGLEP Locating Available Networks (0.0992s) 5/19/2021 8:25:21 AM 3.000 SINGLEP Externalizing Patterns (0.2485s) 5/19/2021 8:25:22 AM 3.000 SINGLEP Hooking Externals (0.0070s) 5/19/2021 8:25:22 AM 3.000 SINGLEP Handlizing Hooks (0.0080s) 5/19/2021 8:25:22 AM 3.000 SINGLEP Disengaging Constants (0.2971s) 5/19/2021 8:25:23 AM 3.000 SINGLEP Late Axionic Computations (1.2983s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Searching For Particle Forms (3.6047s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Weighing Options (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Poking At Status Indicators (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Searching For A Leader (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Thinking Of Advice (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Reading Alien Diaries (0.0070s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Thinking Of Objectives (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Inhibiting Visual Scans (0.0320s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Investigating Map Signatures (0.0170s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Ventilating Scenarios (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Decontaminating Targeting Systems (0.0100s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Calibrating Formations (0.0075s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Intercepting Galactic Maps (0.0105s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Discharging Colored Ions (0.0130s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Replicating Ion Colors (0.0075s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Buffering Hackers (0.1229s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Inverting Death (0.0140s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Linear Field Variance (0.0708s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Charging Marks (0.0060s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Differentiating Marks (0.0080s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Guarding The Posts (0.0110s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Range Manifolds (0.2908s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Purging ROFs (0.0070s) 5/19/2021 8:25:27 AM 3.000 SINGLEP Manipulating Speeds (0.0080s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Grouping Flow Fields (0.0080s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Modulating Flow Field Groups (0.0105s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Designing Fleets (0.0135s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Thinking Of Technologies (0.0090s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Grappling Starfields (0.0787s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Destroying Distant Planets (0.1384s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Organizing Commands (0.0393s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Calculating Firing Cones (0.0060s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4136s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Re-Aligning Objectives (0.0240s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Sterilizing Test Chamber (0.0080s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Issuing Orders (0.0060s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Infusing (0.0160s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Load Surrogates (0.0710s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Locate Dictionaries (0.0090s) 5/19/2021 8:25:28 AM 3.000 SINGLEP Set Stage (0.0090s) 5/19/2021 8:26:04 AM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 8:26:04 AM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 8:26:05 AM 3.000 SINGLEP Draw Power From Black Holes (37.0712s) 5/19/2021 8:26:05 AM 3.000 SINGLEP Post-Proton Surge (0.0180s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Background Radiation Taste Test (0.1349s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Windshield Wiping (0.0090s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Last Organizational Modeling (0.2110s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 8:26:06 AM 3.000 SINGLEP Stimulate Modulation (0.1400s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Tip Servos (0.0090s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Inspect Fleet Logo (0.0130s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Ogle Enemy Logo (0.0140s) 5/19/2021 8:26:06 AM 3.000 SINGLEP Order Cores By Seniority (0.0100s) 5/19/2021 8:26:06 AM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 5/19/2021 8:26:06 AM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0120s) 5/19/2021 8:26:07 AM 3.000 SINGLEP Final Checks (0.7486s) 5/19/2021 8:26:07 AM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/19/2021 8:26:07 AM 3.000 SINGLEP 80.4 seconds total load time. Boot up FleetOS (2.8s) Check System Logs For Rogue Intelligence (2.8s) Inspect Aft Hatches (0.5s) Check For Extra Modules (16.0s) Remembering Alamo (0.3s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (10.1s) Install Confidence Routines (0.7s) Disengaging Constants (0.3s) Late Axionic Computations (1.3s) Searching For Particle Forms (3.6s) Range Manifolds (0.3s) Splitting Ship Parts Into Smaller Parts (0.4s) Draw Power From Black Holes (37.1s) Final Checks (0.7s) 5/19/2021 8:26:07 AM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 8:39:48 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/19/2021 10:19:13 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 10:19:13 AM SINGLEP Boot up FleetOS (0.1710s) 5/19/2021 10:19:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 10:19:13 AM SINGLEP Check System Logs For Rogue Intelligence (0.2800s) 5/19/2021 10:19:13 AM SINGLEP Inspect Aft Hatches (0.0530s) 5/19/2021 10:19:13 AM SINGLEP Found 415 xml files in 102 folders in 54ms 5/19/2021 10:19:14 AM SINGLEP Check For Extra Modules (0.4903s) 5/19/2021 10:19:14 AM SINGLEP 415 Xml Files Parsed in 437ms 5/19/2021 10:19:14 AM SINGLEP Gather Ancient Lifeforms (0.0100s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Game Version: 3.000 5/19/2021 10:19:14 AM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0120s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Bring Cloaking Systems Online (0.0120s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Recalculate Speed Of Light (0.0100s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Generating Framerates (0.0050s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 10:19:14 AM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 10:19:14 AM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 10:19:14 AM 3.000 SINGLEP Check Nearby Stellar Masses (0.0340s) 5/19/2021 10:19:14 AM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 12ms 5/19/2021 10:19:14 AM 3.000 SINGLEP Pruning Excess Brain Cells (0.0300s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Remembering Alamo (0.0180s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Boot Audio Comms (0.0090s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Establish Individual Audio Links (0.0230s) 5/19/2021 10:19:14 AM 3.000 SINGLEP No resolution change was required. 5/19/2021 10:19:14 AM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 10:19:14 AM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 10:19:14 AM 3.000 SINGLEP Refresh Optical Lensing (0.0120s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0300s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Calculate Odds Of Success (0.0280s) 5/19/2021 10:19:14 AM 3.000 SINGLEP Briefly Panic (0.2960s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Install Confidence Routines (0.4842s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Bring Commander Interface Online (0.0870s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Motivate All Crews (0.0480s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Locating Available Networks (0.0230s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Externalizing Patterns (0.0620s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Hooking Externals (0.0100s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Handlizing Hooks (0.0100s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Disengaging Constants (0.0370s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Late Axionic Computations (0.0500s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Searching For Particle Forms (0.2027s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Weighing Options (0.0140s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Poking At Status Indicators (0.0080s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Searching For A Leader (0.0080s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Thinking Of Advice (0.0060s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Reading Alien Diaries (0.0081s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Naming All Known Planets (0.0079s) 5/19/2021 10:19:15 AM 3.000 SINGLEP Remembering Speeds (0.0050s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Rebooting Sensor Arrays (0.0067s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Inhibiting Visual Scans (0.0140s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Synthesizing Vocals (0.0060s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Investigating Map Signatures (0.0140s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Ejecting Tactical Core (0.0060s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Calibrating Formations (0.0060s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Intercepting Galactic Maps (0.0110s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Discharging Colored Ions (0.0120s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Replicating Ion Colors (0.0080s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Faction Diagnostics (0.0140s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Buffering Hackers (0.0480s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Inverting Death (0.0130s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Linear Field Variance (0.0100s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Charging Marks (0.0080s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Differentiating Marks (0.2610s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Guarding The Posts (0.0120s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Range Manifolds (0.0050s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Purging ROFs (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Manipulating Speeds (0.0080s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Modulating Flow Field Groups (0.0110s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Designing Fleets (0.0130s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Thinking Of Technologies (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Injecting Galactic Variables (0.0100s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Medicating Starfields (0.0100s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Combing Distant Planets (0.0150s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Organizing Commands (0.0340s) 5/19/2021 10:19:16 AM 3.000 SINGLEP Calculating Firing Cones (0.0080s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Scrapping Extra Ship Parts (0.3666s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Re-Aligning Objectives (0.0131s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Sterilizing Test Chamber (0.0065s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Issuing Orders (0.0070s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Augmenting Infusers (0.0066s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Infusing (0.0146s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Load Surrogates (0.0644s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Locate Dictionaries (0.0089s) 5/19/2021 10:19:17 AM 3.000 SINGLEP Set Stage (0.0130s) 5/19/2021 10:19:19 AM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 10:19:19 AM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 10:19:19 AM 3.000 SINGLEP Investigate Tachyons (2.7863s) 5/19/2021 10:19:19 AM 3.000 SINGLEP Post-Proton Surge (0.0180s) 5/19/2021 10:19:19 AM 3.000 SINGLEP Background Radiation Taste Test (0.0525s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0385s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Windshield Wiping (0.0090s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Last Organizational Modeling (0.2721s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 10:19:20 AM 3.000 SINGLEP Stimulate Modulation (0.1746s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Tip Servos (0.0100s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Design New Fleet Logo (0.0130s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Inspect Fleet Logo (0.0110s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Ogle Enemy Logo (0.0070s) 5/19/2021 10:19:20 AM 3.000 SINGLEP Order Cores By Seniority (0.0090s) 5/19/2021 10:19:20 AM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/19/2021 10:19:20 AM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/19/2021 10:19:21 AM 3.000 SINGLEP Final Checks (0.4918s) 5/19/2021 10:19:21 AM 3.000 SINGLEP Load Historical Documents (0.0070s) 5/19/2021 10:19:21 AM 3.000 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Scrapping Extra Ship Parts (0.4s) Investigate Tachyons (2.8s) Last Organizational Modeling (0.3s) Final Checks (0.5s) 5/19/2021 10:19:21 AM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 10:19:24 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 10:19:24 AM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun/faf.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 10:19:25 AM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 10:19:25 AM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 85 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 10:19:25 AM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 10:19:25 AM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 10:19:25 AM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Parse / 1 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Instigators / 7 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Reserves / 9 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Special Operations / 15 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Outguard / 17 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Zenith Architrave / 19 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Zenith Architrave / 20 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Dark Zenith / 21 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Dark Spire / 22 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Sentinels / 23 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Devourer Golem / 28 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP Kaizers Marauders / 30 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/19/2021 10:19:25 AM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/19/2021 10:19:26 AM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms 5/19/2021 10:19:26 AM 3.000 SINGLEP Finish load save in 2,401.4ms 5/19/2021 10:20:35 AM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 10:20:35 AM 3.000 SINGLEP resulting power level: 4 5/19/2021 10:21:34 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,849 created, 0 removed, 18,849 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 853 created, 338 removed, 515 active. Fleets: 202 created, 3 removed, 199 active. GameCommands: 379 created, 5 removed, 374 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 1,903 created, 0 removed, 1,903 active. GE_Squads: 14,569 created, 2,147 removed, 12,422 active. Pathfinders: 62 created, 0 removed, 62 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 378 created, 351 removed, 27 active. ========================================== 5/19/2021 1:18:27 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 1:18:28 PM SINGLEP Boot up FleetOS (0.5343s) 5/19/2021 1:18:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 1:18:29 PM SINGLEP Check System Logs For Rogue Intelligence (1.2794s) 5/19/2021 1:18:29 PM SINGLEP Inspect Aft Hatches (0.2710s) 5/19/2021 1:18:29 PM SINGLEP Found 415 xml files in 102 folders in 90ms 5/19/2021 1:18:32 PM SINGLEP Check For Extra Modules (3.3115s) 5/19/2021 1:18:32 PM SINGLEP 415 Xml Files Parsed in 3,204ms 5/19/2021 1:18:32 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 1:18:33 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0320s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0610s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Generating Framerates (0.0080s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 1:18:33 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 1:18:33 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 1:18:33 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0990s) 5/19/2021 1:18:33 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 17ms 5/19/2021 1:18:33 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0870s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Remembering Alamo (0.1020s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Boot Audio Comms (0.0100s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Establish Individual Audio Links (0.1090s) 5/19/2021 1:18:33 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 1:18:33 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 1:18:33 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 1:18:33 PM 3.000 SINGLEP Refresh Optical Lensing (0.0130s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.2187s) 5/19/2021 1:18:33 PM 3.000 SINGLEP Calculate Odds Of Success (0.0779s) 5/19/2021 1:18:40 PM 3.000 SINGLEP Briefly Panic (7.1332s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Install Confidence Routines (0.6015s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Bring Commander Interface Online (0.0956s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Motivate All Crews (0.0590s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Locating Available Networks (0.0275s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Externalizing Patterns (0.0950s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Hooking Externals (0.0080s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Handlizing Hooks (0.0080s) 5/19/2021 1:18:41 PM 3.000 SINGLEP Disengaging Constants (0.1329s) 5/19/2021 1:18:42 PM 3.000 SINGLEP Late Axionic Computations (0.4383s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Searching For Particle Forms (2.3964s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Weighing Options (0.0230s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Poking At Status Indicators (0.0090s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Searching For A Leader (0.0090s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Thinking Of Advice (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Reading Alien Diaries (0.0090s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Remembering Speeds (0.0075s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0060s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0270s) 5/19/2021 1:18:44 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Investigating Map Signatures (0.0200s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Ventilating Scenarios (0.0085s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0100s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Ejecting Tactical Core (0.0090s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0110s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Discharging Colored Ions (0.0160s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Replicating Ion Colors (0.0080s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Faction Diagnostics (0.0150s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Buffering Hackers (0.1118s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Inverting Death (0.0140s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Linear Field Variance (0.0285s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Charging Marks (0.0085s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Differentiating Marks (0.0090s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Guarding The Posts (0.3201s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Range Manifolds (0.0090s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Manipulating Speeds (0.0090s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Detecting Projectiles (0.0098s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Grouping Flow Fields (0.0080s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0160s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Designing Fleets (0.0180s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Thinking Of Technologies (0.0100s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0110s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Wishing On Starfields (0.0344s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Ejecting Distant Planets (0.1053s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Categorizing All Planets (0.0074s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Organizing Commands (0.0650s) 5/19/2021 1:18:45 PM 3.000 SINGLEP Calculating Firing Cones (0.0100s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Demoting Insubordinate Ship Parts (0.2310s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Re-Aligning Objectives (0.0120s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0090s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Issuing Orders (0.0060s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Augmenting Infusers (0.0060s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Infusing (0.0350s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Load Surrogates (0.0966s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Locate Dictionaries (0.0055s) 5/19/2021 1:18:46 PM 3.000 SINGLEP Set Stage (0.0110s) 5/19/2021 1:19:18 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 1:19:18 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 1:19:19 PM 3.000 SINGLEP Ensure Engines Can Take It (33.2068s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Post-Proton Surge (0.0160s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Background Radiation Taste Test (0.0600s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Last Organizational Modeling (0.1929s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 1:19:19 PM 3.000 SINGLEP Stimulate Modulation (0.1283s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Tip Servos (0.0110s) 5/19/2021 1:19:19 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Design New Fleet Logo (0.0130s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Inspect Fleet Logo (0.0100s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Ogle Enemy Logo (0.0070s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Order Cores By Seniority (0.0090s) 5/19/2021 1:19:20 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1370 5/19/2021 1:19:20 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Final Checks (0.7600s) 5/19/2021 1:19:20 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/19/2021 1:19:20 PM 3.000 SINGLEP 53.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.3s) Inspect Aft Hatches (0.3s) Check For Extra Modules (3.3s) Briefly Panic (7.1s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.4s) Guarding The Posts (0.3s) Ensure Engines Can Take It (33.2s) Final Checks (0.8s) 5/19/2021 1:19:21 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 1:19:27 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 1:19:27 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun/faf.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 1:19:28 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 1:19:28 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 85 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 1:19:28 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 1:19:28 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 1:19:28 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Parse / 1 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Instigators / 7 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Reserves / 9 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Outguard / 17 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/19/2021 1:19:28 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP Dark Spire / 22 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP Kaizers Marauders / 30 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/19/2021 1:19:29 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/19/2021 1:19:30 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 5/19/2021 1:19:30 PM 3.000 SINGLEP Finish load save in 2,403.6ms 5/19/2021 1:20:25 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 1:20:25 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 1:21:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 1:21:26 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 1:22:27 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 1:22:27 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 1:23:34 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 1:23:34 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 1:24:35 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 1:24:35 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 1:24:59 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,865 created, 0 removed, 18,865 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 1,373 created, 796 removed, 577 active. Fleets: 204 created, 3 removed, 201 active. GameCommands: 459 created, 4 removed, 455 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 1,734 created, 0 removed, 1,734 active. GE_Squads: 24,827 created, 11,691 removed, 13,135 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 1,239 created, 1,209 removed, 30 active. ========================================== 5/19/2021 2:23:27 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 2:23:27 PM SINGLEP Boot up FleetOS (0.1840s) 5/19/2021 2:23:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 2:23:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.3331s) 5/19/2021 2:23:28 PM SINGLEP Inspect Aft Hatches (0.0560s) 5/19/2021 2:23:28 PM SINGLEP Found 415 xml files in 102 folders in 65ms 5/19/2021 2:23:28 PM SINGLEP Check For Extra Modules (0.5700s) 5/19/2021 2:23:28 PM SINGLEP 415 Xml Files Parsed in 502ms 5/19/2021 2:23:28 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 2:23:28 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0240s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0270s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Generating Framerates (0.0050s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 2:23:28 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 2:23:28 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 2:23:28 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0380s) 5/19/2021 2:23:28 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 16ms 5/19/2021 2:23:28 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0372s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Remembering Alamo (0.0180s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Boot Audio Comms (0.0080s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Establish Individual Audio Links (0.0240s) 5/19/2021 2:23:28 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 2:23:28 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 2:23:28 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 2:23:28 PM 3.000 SINGLEP Refresh Optical Lensing (0.0110s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0251s) 5/19/2021 2:23:28 PM 3.000 SINGLEP Calculate Odds Of Success (0.0250s) 5/19/2021 2:23:29 PM 3.000 SINGLEP Briefly Panic (0.3390s) 5/19/2021 2:23:29 PM 3.000 SINGLEP Install Confidence Routines (0.5351s) 5/19/2021 2:23:29 PM 3.000 SINGLEP Bring Commander Interface Online (0.0842s) 5/19/2021 2:23:29 PM 3.000 SINGLEP Motivate All Crews (0.0597s) 5/19/2021 2:23:29 PM 3.000 SINGLEP Locating Available Networks (0.0340s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Externalizing Patterns (0.0610s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Hooking Externals (0.0130s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Disengaging Constants (0.0390s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Late Axionic Computations (0.0580s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Searching For Particle Forms (0.2060s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Weighing Options (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Poking At Status Indicators (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Searching For A Leader (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Connecting to Fleet Command (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Reading Alien Diaries (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Remembering Speeds (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0160s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Investigating Map Signatures (0.0150s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Ventilating Scenarios (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Ejecting Tactical Core (0.0080s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0090s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Discharging Colored Ions (0.0160s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Faction Diagnostics (0.0150s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Buffering Hackers (0.0510s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Inverting Death (0.0130s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Linear Field Variance (0.0140s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Charging Marks (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Differentiating Marks (0.3034s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Guarding The Posts (0.0140s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Range Manifolds (0.0070s) 5/19/2021 2:23:30 PM 3.000 SINGLEP Purging ROFs (0.0090s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Manipulating Speeds (0.0110s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Detecting Projectiles (0.0100s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Grouping Flow Fields (0.0100s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0190s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Designing Fleets (0.0220s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Thinking Of Technologies (0.0140s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0090s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Hugging Starfields (0.0130s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Screening Distant Planets (0.0150s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Categorizing All Planets (0.0060s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Organizing Commands (0.0310s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Calculating Firing Cones (0.0070s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Offending Sentient Ship Parts (0.2580s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Re-Aligning Objectives (0.0180s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0100s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Augmenting Infusers (0.0090s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Infusing (0.0180s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Load Surrogates (0.0790s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Locate Dictionaries (0.0060s) 5/19/2021 2:23:31 PM 3.000 SINGLEP Set Stage (0.0120s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 2:23:34 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 2:23:34 PM 3.000 SINGLEP Wake Crew From Cryosleep (2.8333s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Post-Proton Surge (0.0130s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Background Radiation Taste Test (0.0411s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0246s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Windshield Wiping (0.0086s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Last Organizational Modeling (0.2597s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Info: will dump 1704 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 2:23:34 PM 3.000 SINGLEP Stimulate Modulation (0.1126s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Tip Servos (0.0090s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0085s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Design New Fleet Logo (0.0150s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Inspect Fleet Logo (0.0098s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Ogle Enemy Logo (0.0080s) 5/19/2021 2:23:34 PM 3.000 SINGLEP Order Cores By Seniority (0.0100s) 5/19/2021 2:23:34 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/19/2021 2:23:34 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0140s) 5/19/2021 2:23:35 PM 3.000 SINGLEP Final Checks (0.4987s) 5/19/2021 2:23:35 PM 3.000 SINGLEP Load Historical Documents (0.0070s) 5/19/2021 2:23:35 PM 3.000 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Offending Sentient Ship Parts (0.3s) Wake Crew From Cryosleep (2.8s) Last Organizational Modeling (0.3s) Final Checks (0.5s) 5/19/2021 2:23:35 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 2:23:40 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 2:23:42 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/new\DLC2.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 2:23:42 PM 3.000 SINGLEP Location 1: Go back to main menu since save load failed. 5/19/2021 2:23:42 PM 3.000 SINGLEP Failed to load save in 32.7ms 5/19/2021 2:23:48 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/new\DLC2.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 2:23:48 PM 3.000 SINGLEP Location 1: Go back to main menu since save load failed. 5/19/2021 2:23:48 PM 3.000 SINGLEP Failed to load save in 9.0ms 5/19/2021 2:23:49 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 2:23:49 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 2:23:49 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 2:23:49 PM 3.000 SINGLEP Found 414 xml files in 101 folders in 47ms 5/19/2021 2:23:49 PM 3.000 SINGLEP 414 Xml Files Parsed in 323ms 5/19/2021 2:23:49 PM 3.000 SINGLEP Gather Ancient Lifeforms (0.3810s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 414 Xml Files Checked For Exp/Mod Status in 18ms 5/19/2021 2:23:49 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0200s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0140s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0150s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0150s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0140s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0160s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0300s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0140s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0170s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0749s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0040s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0102s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0300s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0040s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0078s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0060s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0050s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0077s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0060s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0090s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0060s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0140s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0050s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0090s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0050s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0120s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0080s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s) 5/19/2021 2:23:49 PM 3.000 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0090s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0380s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0100s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.2860s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0130s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0131s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0160s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0123s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0120s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0120s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0120s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0131s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0172s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0165s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0140s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0122s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0130s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0130s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0143s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0140s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0132s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0360s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2604s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0070s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0050s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0086s) 5/19/2021 2:23:50 PM 3.000 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0670s) 5/19/2021 2:23:50 PM 3.000 SINGLEP Locate Dictionaries (0.0030s) 5/19/2021 2:23:50 PM 3.000 SINGLEP Set Stage (0.0120s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 2:23:51 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 2:23:51 PM 3.000 SINGLEP Break Target Into Component Compounds (0.3270s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Post-Proton Surge (0.0070s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Background Radiation Taste Test (0.0080s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0440s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Windshield Wiping (0.0040s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Last Organizational Modeling (0.1490s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 2:23:51 PM 3.000 SINGLEP Stimulate Modulation (0.0870s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Tip Servos (0.0040s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Design New Fleet Logo (0.0060s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Inspect Fleet Logo (0.0070s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/19/2021 2:23:51 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0060s) 5/19/2021 2:23:51 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 2:23:51 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 2:23:51 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 2:23:53 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/new\DLC2.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 2:23:54 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 15 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:23:54 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:23:54 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 11 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:23:54 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:23:54 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 2:23:54 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Korwin / 1 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Antagonized Dyson Sphere / 5 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Instigators / 6 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 7 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 8 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 9 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 10 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 11 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 12 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 13 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 14 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 15 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 16 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 17 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Missing Faction / 18 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Praetorian Guard / 19 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Relentless AI Wave / 20 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Reserves / 21 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Anti-AI Zombie / 22 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Anti-Everyone Zombie / 23 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Anti-Player Zombie / 24 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Cross Planet Attack / 25 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 26 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP AI Special Operations / 27 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Hictiocytes Logic Faction / 28 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Outguard / 29 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 30 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Dark Zenith Svikari / 31 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Dark Zenith / 32 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Devourer Golem / 33 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Fallen Spire / 34 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Kaizers Marauders / 35 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP Human Resistance Fighters / 36 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Nanocaust / 37 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Scourge / 38 / False 5/19/2021 2:23:54 PM 3.000 SINGLEP (Beacon) Civilian Industry / 39 / False 5/19/2021 2:23:55 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 5/19/2021 2:23:55 PM 3.000 SINGLEP Finish load save in 1,527.0ms 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/19/2021 2:23:57 PM 3.000 SINGLEP Skipped log Achievement To Steam Miffed because we think it's already there. 5/19/2021 2:27:38 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,737 created, 0 removed, 6,737 active. Factions: 40 created, 0 removed, 40 active. Fireteams: 345 created, 126 removed, 218 active. Fleets: 148 created, 1 removed, 147 active. GameCommands: 318 created, 0 removed, 316 active. GE_Others: 192 created, 0 removed, 192 active. GE_Shots: 1,775 created, 0 removed, 1,775 active. GE_Squads: 11,035 created, 1,486 removed, 9,482 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,280 created, 0 removed, 2,280 active. Planets: 57 created, 0 removed, 57 active. SpeedGroups: 179 created, 127 removed, 33 active. ========================================== 5/19/2021 2:27:51 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun\faf.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 2:27:52 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:27:52 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 85 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 2:27:52 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 2:27:52 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 2:27:52 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 59ms 5/19/2021 2:27:52 PM 3.000 SINGLEP Finish load save in 1,036.1ms 5/19/2021 2:28:32 PM 3.000 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 5/19/2021 2:29:25 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:29:25 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:30:53 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:30:53 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:31:53 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:31:53 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:31:55 PM 3.000 SINGLEP Reconquest Seeding for Andras: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/19/2021 2:32:56 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:32:56 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:34:03 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:34:03 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:34:06 PM 3.000 SINGLEP Reconquest Seeding for Cadez: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/19/2021 2:35:03 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:35:03 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:36:04 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:36:04 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:36:34 PM 3.000 SINGLEP Reconquest Seeding for Hawkeye: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/19/2021 2:37:07 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:37:07 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:38:07 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:38:07 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:39:14 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:39:14 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:40:34 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:40:34 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:41:34 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:41:34 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:42:34 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:42:34 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:43:35 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:43:35 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:44:43 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:44:43 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:45:44 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:45:44 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:46:44 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:46:44 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:47:46 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:47:46 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:48:58 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:48:58 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:50:00 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:50:00 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:51:00 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:51:00 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:51:38 PM 3.000 SINGLEP Reconquest Seeding for Kizaki: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/19/2021 2:52:01 PM 3.000 SINGLEP incremenet 11 planets over sphere: 31 planets to count: 24 5/19/2021 2:52:01 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:53:01 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:53:01 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:54:02 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 2:54:02 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:55:02 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 2:55:02 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:56:02 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 2:56:02 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:57:03 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 2:57:03 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:58:03 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:58:03 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 2:59:19 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 2:59:19 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:00:20 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 3:00:20 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:01:20 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 3:01:20 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:02:23 PM 3.000 SINGLEP incremenet 11 planets over sphere: 29 planets to count: 22 5/19/2021 3:02:23 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:03:24 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 3:03:24 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:04:22 PM 3.000 SINGLEP Reconquest Seeding for Navarro: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/19/2021 3:04:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 3:04:26 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:05:26 PM 3.000 SINGLEP incremenet 11 planets over sphere: 30 planets to count: 23 5/19/2021 3:05:26 PM 3.000 SINGLEP resulting power level: 4 5/19/2021 3:05:47 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 21,014 created, 0 removed, 21,014 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 7,646 created, 6,239 removed, 1,407 active. Fleets: 351 created, 154 removed, 197 active. GameCommands: 1,182 created, 49 removed, 1,133 active. GE_Others: 100 created, 0 removed, 100 active. GE_Shots: 882 created, 0 removed, 882 active. GE_Squads: 66,666 created, 53,574 removed, 13,092 active. Pathfinders: 76 created, 0 removed, 76 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 6,830 created, 6,773 removed, 57 active. ========================================== 5/19/2021 3:05:49 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/19/2021 3:05:49 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 3:05:49 PM 3.000 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/19/2021 3:05:49 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Hictiocytes Logic Faction AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/19/2021 3:05:49 PM 3.000 SINGLEP loading as template 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction AIReserves. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction CPALogic. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction ExecutorFakeFaction. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction HistiocytesLogicFaction. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction Mercenary. 5/19/2021 3:05:49 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/19/2021 3:05:49 PM 3.000 SINGLEP Finish load save in 384.3ms 5/19/2021 3:05:49 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 313581386 and planet count 90 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/19/2021 3:05:50 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 3:05:50 PM 3.000 SINGLEP Fixed 3150 missing planet factions. 5/19/2021 3:05:50 PM 3.000 SINGLEP Generate Partial Map Complete 386ms 5/19/2021 3:05:53 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 313581386 and planet count 90 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:05:54 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:05:54 PM 3.000 SINGLEP Fixed 3150 missing planet factions. 5/19/2021 3:05:54 PM 3.000 SINGLEP Generate Partial Map Complete 890ms 5/19/2021 3:05:56 PM 3.000 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 313581386 and planet count 90 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:05:56 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:05:56 PM 3.000 SINGLEP Fixed 3150 missing planet factions. 5/19/2021 3:05:56 PM 3.000 SINGLEP Generate Partial Map Complete 261ms 5/19/2021 3:05:57 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 313581386 and planet count 90 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:05:58 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:05:58 PM 3.000 SINGLEP Fixed 3150 missing planet factions. 5/19/2021 3:05:58 PM 3.000 SINGLEP Generate Partial Map Complete 838ms 5/19/2021 3:06:06 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 313581386 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:06 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:06 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:06 PM 3.000 SINGLEP Generate Partial Map Complete 256ms 5/19/2021 3:06:07 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.45 seconds ago. 5/19/2021 3:06:09 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.53 seconds ago. 5/19/2021 3:06:10 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 581891275 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:10 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:10 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:10 PM 3.000 SINGLEP Generate Partial Map Complete 290ms 5/19/2021 3:06:12 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 194284054 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:12 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:12 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:12 PM 3.000 SINGLEP Generate Partial Map Complete 306ms 5/19/2021 3:06:15 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 809178730 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:15 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:15 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:15 PM 3.000 SINGLEP Generate Partial Map Complete 249ms 5/19/2021 3:06:16 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 718024404 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:16 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:16 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:16 PM 3.000 SINGLEP Generate Partial Map Complete 258ms 5/19/2021 3:06:20 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.34 seconds ago. 5/19/2021 3:06:21 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 805439571 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:21 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:21 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:21 PM 3.000 SINGLEP Generate Partial Map Complete 304ms 5/19/2021 3:06:22 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.15 seconds ago. 5/19/2021 3:06:26 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 805439571 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:26 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:26 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:27 PM 3.000 SINGLEP Generate Partial Map Complete 228ms 5/19/2021 3:06:30 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.51 seconds ago. 5/19/2021 3:06:31 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.34 seconds ago. 5/19/2021 3:06:32 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 474239062 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:32 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:32 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:33 PM 3.000 SINGLEP Generate Partial Map Complete 246ms 5/19/2021 3:06:34 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 141414801 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:34 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 8 planets 5/19/2021 3:06:34 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:34 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:35 PM 3.000 SINGLEP Generate Partial Map Complete 240ms 5/19/2021 3:06:36 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.64 seconds ago. 5/19/2021 3:06:37 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 413245724 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:37 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:37 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:37 PM 3.000 SINGLEP Generate Partial Map Complete 508ms 5/19/2021 3:06:39 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 27002583 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:39 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:39 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:39 PM 3.000 SINGLEP Generate Partial Map Complete 259ms 5/19/2021 3:06:41 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 633968365 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:41 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:41 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:41 PM 3.000 SINGLEP Generate Partial Map Complete 209ms 5/19/2021 3:06:43 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.09 seconds ago. 5/19/2021 3:06:44 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 376477916 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:44 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:44 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:44 PM 3.000 SINGLEP Generate Partial Map Complete 482ms 5/19/2021 3:06:45 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 265006103 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:45 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:45 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:46 PM 3.000 SINGLEP Generate Partial Map Complete 222ms 5/19/2021 3:06:47 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 733668248 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:47 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 3:06:47 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:47 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:06:47 PM 3.000 SINGLEP Generate Partial Map Complete 270ms 5/19/2021 3:06:59 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 733668248 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:06:59 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 3:06:59 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:06:59 PM 3.000 SINGLEP Fixed 2100 missing planet factions. 5/19/2021 3:07:00 PM 3.000 SINGLEP Generate Partial Map Complete 440ms 5/19/2021 3:09:16 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 733668248 and planet count 60 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 3:09:16 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 3:09:16 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 3:09:16 PM 3.000 SINGLEP Fixed 1860 missing planet factions. 5/19/2021 3:09:16 PM 3.000 SINGLEP Generate Partial Map Complete 444ms 5/19/2021 3:13:50 PM 3.000 SINGLEP Start Generate FULL Map with Clusters and seed 733668248 and planet count 60 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/19/2021 3:13:50 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 3:13:51 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 5/19/2021 3:13:51 PM 3.000 SINGLEP Generate FULL Map Complete 1117ms 5/19/2021 3:15:08 PM 3.000 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/19/2021 3:21:24 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 9 created, 0 removed, 9 active. Fleets: 328 created, 176 removed, 152 active. GameCommands: 8 created, 0 removed, 8 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,786 created, 1,059 removed, 2,727 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 2,080 created, 0 removed, 2,080 active. Planets: 65 created, 0 removed, 65 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 3:21:25 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/19/2021 3:21:25 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 3:21:25 PM 3.000 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/19/2021 3:21:25 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Hictiocytes Logic Faction AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/19/2021 3:21:25 PM 3.000 SINGLEP loading as template 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction AIReserves. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction CPALogic. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction ExecutorFakeFaction. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction HistiocytesLogicFaction. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction Mercenary. 5/19/2021 3:21:25 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/19/2021 3:21:25 PM 3.000 SINGLEP Finish load save in 306.9ms 5/19/2021 3:21:25 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 1070373710 and planet count 60 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/19/2021 3:21:25 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 3:21:25 PM 3.000 SINGLEP Fixed 1920 missing planet factions. 5/19/2021 3:21:25 PM 3.000 SINGLEP Generate Partial Map Complete 341ms 5/19/2021 3:22:48 PM 3.000 SINGLEP Start Generate FULL Map with Clusters and seed 1070373710 and planet count 60 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/19/2021 3:22:48 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 5/19/2021 3:22:48 PM 3.000 SINGLEP Generate FULL Map Complete 604ms 5/19/2021 3:22:48 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Grenade Launcher Turret from Turret Schematic Server 5/19/2021 3:25:54 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 25 created, 3 removed, 22 active. Fleets: 361 created, 202 removed, 159 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,376 created, 1,229 removed, 3,147 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,080 created, 0 removed, 2,080 active. Planets: 65 created, 0 removed, 65 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/19/2021 5:53:25 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 5:53:25 PM SINGLEP Boot up FleetOS (0.8466s) 5/19/2021 5:53:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 5:53:27 PM SINGLEP Check System Logs For Rogue Intelligence (1.6059s) 5/19/2021 5:53:27 PM SINGLEP Inspect Aft Hatches (0.3130s) 5/19/2021 5:53:27 PM SINGLEP Found 415 xml files in 102 folders in 196ms 5/19/2021 5:53:31 PM SINGLEP Check For Extra Modules (4.2918s) 5/19/2021 5:53:31 PM SINGLEP 415 Xml Files Parsed in 4,092ms 5/19/2021 5:53:31 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/19/2021 5:53:31 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 5:53:31 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0220s) 5/19/2021 5:53:31 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/19/2021 5:53:31 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0600s) 5/19/2021 5:53:31 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/19/2021 5:53:31 PM 3.000 SINGLEP Generating Framerates (0.0070s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 5:53:32 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 5:53:32 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 5:53:32 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1187s) 5/19/2021 5:53:32 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 14ms 5/19/2021 5:53:32 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.1300s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Remembering Alamo (0.1600s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Boot Audio Comms (0.0160s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Establish Individual Audio Links (0.1386s) 5/19/2021 5:53:32 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 5:53:32 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 5:53:32 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 5:53:32 PM 3.000 SINGLEP Refresh Optical Lensing (0.0190s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.2774s) 5/19/2021 5:53:32 PM 3.000 SINGLEP Calculate Odds Of Success (0.1045s) 5/19/2021 5:53:39 PM 3.000 SINGLEP Briefly Panic (6.7557s) 5/19/2021 5:53:40 PM 3.000 SINGLEP Install Confidence Routines (0.7747s) 5/19/2021 5:53:42 PM 3.000 SINGLEP Bring Commander Interface Online (1.8594s) 5/19/2021 5:53:42 PM 3.000 SINGLEP Motivate All Crews (0.0640s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Locating Available Networks (0.7954s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Externalizing Patterns (0.1836s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Hooking Externals (0.0070s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Handlizing Hooks (0.0080s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Disengaging Constants (0.1455s) 5/19/2021 5:53:43 PM 3.000 SINGLEP Late Axionic Computations (0.4712s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Searching For Particle Forms (2.4394s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Weighing Options (0.0090s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Poking At Status Indicators (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Discovering States Of Matter (0.0090s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Inhibiting Visual Scans (0.1399s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Investigating Map Signatures (0.0170s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0100s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Ejecting Tactical Core (0.0090s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0130s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Discharging Colored Ions (0.0130s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Faction Diagnostics (0.0150s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Buffering Hackers (0.1391s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Inverting Death (0.0130s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Linear Field Variance (0.0394s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Charging Marks (0.0060s) 5/19/2021 5:53:46 PM 3.000 SINGLEP Differentiating Marks (0.0090s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Guarding The Posts (0.2794s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Range Manifolds (0.0080s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Manipulating Speeds (0.0070s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Detecting Projectiles (0.0070s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0120s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Designing Fleets (0.0150s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Thinking Of Technologies (0.0100s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Injecting Galactic Variables (0.0130s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Fearing Starfields (0.0360s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Pillaging Distant Planets (0.1059s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Organizing Commands (0.0640s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Calculating Firing Cones (0.0070s) 5/19/2021 5:53:47 PM 3.000 SINGLEP Ejecting Ship Parts Into Space (0.4010s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Re-Aligning Objectives (0.0150s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0080s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Issuing Orders (0.0057s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Augmenting Infusers (0.0070s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Infusing (0.0150s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Load Surrogates (0.0690s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Locate Dictionaries (0.0070s) 5/19/2021 5:53:48 PM 3.000 SINGLEP Set Stage (0.0090s) 5/19/2021 5:54:31 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 5:54:31 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 5:54:32 PM 3.000 SINGLEP Harmonizing Prisms (44.2525s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Post-Proton Surge (0.0170s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Background Radiation Taste Test (0.0740s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Last Organizational Modeling (0.2220s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 5:54:32 PM 3.000 SINGLEP Stimulate Modulation (0.1020s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Tip Servos (0.0100s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Inspect Fleet Logo (0.0090s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Ogle Enemy Logo (0.0070s) 5/19/2021 5:54:32 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/19/2021 5:54:32 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1352 5/19/2021 5:54:32 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0100s) 5/19/2021 5:54:33 PM 3.000 SINGLEP Final Checks (0.8385s) 5/19/2021 5:54:33 PM 3.000 SINGLEP Load Historical Documents (0.0060s) 5/19/2021 5:54:33 PM 3.000 SINGLEP 69.0 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (1.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (4.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.8s) Install Confidence Routines (0.8s) Bring Commander Interface Online (1.9s) Locating Available Networks (0.8s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.4s) Guarding The Posts (0.3s) Ejecting Ship Parts Into Space (0.4s) Harmonizing Prisms (44.3s) Final Checks (0.8s) 5/19/2021 5:54:34 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 5:54:43 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/19/2021 5:54:46 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun\a.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 5:54:47 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 5:54:47 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 5:54:47 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Parse / 1 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Instigators / 7 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Reserves / 9 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Outguard / 17 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Dark Spire / 22 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP Kaizers Marauders / 30 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/19/2021 5:54:47 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/19/2021 5:54:48 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms 5/19/2021 5:54:48 PM 3.000 SINGLEP Finish load save in 2,135.8ms 5/19/2021 5:55:04 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 15,183 created, 0 removed, 15,183 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 379 created, 0 removed, 372 active. Fleets: 197 created, 0 removed, 197 active. GameCommands: 181 created, 0 removed, 175 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 98 created, 0 removed, 87 active. GE_Squads: 11,985 created, 0 removed, 11,967 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 91 created, 8 removed, 69 active. ========================================== 5/19/2021 5:58:36 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 5:58:36 PM SINGLEP Boot up FleetOS (0.1880s) 5/19/2021 5:58:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 5:58:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.2780s) 5/19/2021 5:58:36 PM SINGLEP Inspect Aft Hatches (0.0470s) 5/19/2021 5:58:36 PM SINGLEP Found 415 xml files in 102 folders in 63ms 5/19/2021 5:58:37 PM SINGLEP Check For Extra Modules (0.5065s) 5/19/2021 5:58:37 PM SINGLEP 415 Xml Files Parsed in 448ms 5/19/2021 5:58:37 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 5:58:37 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0160s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 5:58:37 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 5:58:37 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 5:58:37 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0400s) 5/19/2021 5:58:37 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 16ms 5/19/2021 5:58:37 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0410s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Remembering Alamo (0.0210s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Boot Audio Comms (0.0100s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Establish Individual Audio Links (0.0250s) 5/19/2021 5:58:37 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 5:58:37 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 5:58:37 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 5:58:37 PM 3.000 SINGLEP Refresh Optical Lensing (0.0120s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0370s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Calculate Odds Of Success (0.0270s) 5/19/2021 5:58:37 PM 3.000 SINGLEP Briefly Panic (0.3380s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Install Confidence Routines (0.6102s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Bring Commander Interface Online (0.1100s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Motivate All Crews (0.0590s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Locating Available Networks (0.0260s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Externalizing Patterns (0.0780s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Hooking Externals (0.0120s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Handlizing Hooks (0.0160s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Disengaging Constants (0.0570s) 5/19/2021 5:58:38 PM 3.000 SINGLEP Late Axionic Computations (0.0630s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Searching For Particle Forms (0.2038s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Weighing Options (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Poking At Status Indicators (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Searching For A Leader (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Connecting to Fleet Command (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Thinking Of Advice (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Degaussing Advice (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Naming All Known Planets (0.0050s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Prioritizing Targets (0.0060s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0140s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Synthesizing Vocals (0.0060s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Investigating Map Signatures (0.0160s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Calibrating Formations (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0100s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Discharging Colored Ions (0.0140s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Replicating Ion Colors (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Faction Diagnostics (0.0150s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Buffering Hackers (0.0480s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Inverting Death (0.0140s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Linear Field Variance (0.0120s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Charging Marks (0.0190s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Differentiating Marks (0.3780s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Guarding The Posts (0.0160s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Range Manifolds (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Manipulating Speeds (0.0080s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0120s) 5/19/2021 5:58:39 PM 3.000 SINGLEP Designing Fleets (0.0160s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Thinking Of Technologies (0.0100s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0066s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Injecting Galactic Variables (0.0120s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Medicating Starfields (0.0130s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Scanning Distant Planets (0.0200s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Categorizing All Planets (0.0070s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Organizing Commands (0.0310s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Calculating Firing Cones (0.0090s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Declaring Ship Parts At Customs (0.4106s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Re-Aligning Objectives (0.0350s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0090s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Issuing Orders (0.0100s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Augmenting Infusers (0.0070s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Infusing (0.0240s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Load Surrogates (0.0850s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Locate Dictionaries (0.0080s) 5/19/2021 5:58:40 PM 3.000 SINGLEP Set Stage (0.0100s) 5/19/2021 5:58:43 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 5:58:43 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 5:58:43 PM 3.000 SINGLEP Fiddle With Inertial Dampers (3.1170s) 5/19/2021 5:58:43 PM 3.000 SINGLEP Post-Proton Surge (0.0160s) 5/19/2021 5:58:43 PM 3.000 SINGLEP Background Radiation Taste Test (0.0480s) 5/19/2021 5:58:43 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0420s) 5/19/2021 5:58:43 PM 3.000 SINGLEP Windshield Wiping (0.0110s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Last Organizational Modeling (0.3214s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 5:58:44 PM 3.000 SINGLEP Stimulate Modulation (0.1250s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Tip Servos (0.0120s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0105s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Design New Fleet Logo (0.0127s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Inspect Fleet Logo (0.0100s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Ogle Enemy Logo (0.0080s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/19/2021 5:58:44 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/19/2021 5:58:44 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Final Checks (0.5400s) 5/19/2021 5:58:44 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/19/2021 5:58:45 PM 3.000 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Differentiating Marks (0.4s) Declaring Ship Parts At Customs (0.4s) Fiddle With Inertial Dampers (3.1s) Last Organizational Modeling (0.3s) Final Checks (0.5s) 5/19/2021 5:58:45 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 6:00:22 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 6:00:33 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun\faf.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 6:00:34 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Warden Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 6:00:34 PM 3.000 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 85 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 5/19/2021 6:00:34 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 6:00:34 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 6:00:34 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Parse / 1 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Instigators / 7 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Reserves / 9 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Outguard / 17 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Dark Spire / 22 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP Kaizers Marauders / 30 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/19/2021 6:00:34 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/19/2021 6:00:35 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 51ms 5/19/2021 6:00:35 PM 3.000 SINGLEP Finish load save in 1,939.1ms 5/19/2021 6:01:08 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 17,825 created, 0 removed, 17,825 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 553 created, 8 removed, 545 active. Fleets: 199 created, 0 removed, 199 active. GameCommands: 208 created, 5 removed, 203 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 523 created, 0 removed, 523 active. GE_Squads: 11,993 created, 166 removed, 11,827 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 61 created, 12 removed, 49 active. ========================================== 5/19/2021 8:42:58 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 8:42:58 PM SINGLEP Boot up FleetOS (0.4532s) 5/19/2021 8:42:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 8:42:59 PM SINGLEP Check System Logs For Rogue Intelligence (1.2343s) 5/19/2021 8:42:59 PM SINGLEP Inspect Aft Hatches (0.2550s) 5/19/2021 8:42:59 PM SINGLEP Found 415 xml files in 102 folders in 165ms 5/19/2021 8:43:03 PM SINGLEP Check For Extra Modules (4.2003s) 5/19/2021 8:43:04 PM SINGLEP 415 Xml Files Parsed in 4,027ms 5/19/2021 8:43:04 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 8:43:04 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0220s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0610s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/19/2021 8:43:04 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 8:43:04 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 8:43:04 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 8:43:04 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1173s) 5/19/2021 8:43:04 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 12ms 5/19/2021 8:43:04 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.1221s) 5/19/2021 8:43:05 PM 3.000 SINGLEP Remembering Alamo (1.0617s) 5/19/2021 8:43:05 PM 3.000 SINGLEP Boot Audio Comms (0.0130s) 5/19/2021 8:43:05 PM 3.000 SINGLEP Establish Individual Audio Links (0.1240s) 5/19/2021 8:43:05 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 8:43:05 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 8:43:05 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 8:43:05 PM 3.000 SINGLEP Refresh Optical Lensing (0.0120s) 5/19/2021 8:43:05 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.1790s) 5/19/2021 8:43:05 PM 3.000 SINGLEP Calculate Odds Of Success (0.1612s) 5/19/2021 8:43:12 PM 3.000 SINGLEP Briefly Panic (6.2064s) 5/19/2021 8:43:12 PM 3.000 SINGLEP Install Confidence Routines (0.6044s) 5/19/2021 8:43:12 PM 3.000 SINGLEP Bring Commander Interface Online (0.1438s) 5/19/2021 8:43:12 PM 3.000 SINGLEP Motivate All Crews (0.0662s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Locating Available Networks (0.0768s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Externalizing Patterns (0.2355s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Hooking Externals (0.0060s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Disengaging Constants (0.1769s) 5/19/2021 8:43:13 PM 3.000 SINGLEP Late Axionic Computations (0.4566s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Searching For Particle Forms (2.6042s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Weighing Options (0.0282s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Poking At Status Indicators (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Searching For A Leader (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Connecting to Fleet Command (0.0060s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Remembering Speeds (0.0060s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Prioritizing Targets (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Thinking Of Objectives (0.0100s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0345s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Investigating Map Signatures (0.0180s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Ejecting Tactical Core (0.0080s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Calibrating Formations (0.0085s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0105s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Discharging Colored Ions (0.0150s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Replicating Ion Colors (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Buffering Hackers (0.1090s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Inverting Death (0.0130s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Linear Field Variance (0.0390s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Charging Marks (0.0070s) 5/19/2021 8:43:16 PM 3.000 SINGLEP Differentiating Marks (0.0070s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Guarding The Posts (0.2958s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Range Manifolds (0.0070s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Purging ROFs (0.0080s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Manipulating Speeds (0.0080s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Detecting Projectiles (0.0080s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0140s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Designing Fleets (0.0160s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Thinking Of Technologies (0.0110s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0080s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Injecting Galactic Variables (0.0160s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Propping Up Starfields (0.0440s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Verifying Distant Planets (0.0890s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Categorizing All Planets (0.0060s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Organizing Commands (0.0440s) 5/19/2021 8:43:17 PM 3.000 SINGLEP Calculating Firing Cones (0.0100s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Disassembling And Reassembling Ship Parts (0.5191s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Re-Aligning Objectives (0.0180s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0080s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Infusing (0.0165s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Load Surrogates (0.0835s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Locate Dictionaries (0.0060s) 5/19/2021 8:43:18 PM 3.000 SINGLEP Set Stage (0.0110s) 5/19/2021 8:43:50 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 8:43:50 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 8:43:51 PM 3.000 SINGLEP Computing Last Digit of PI (33.6717s) 5/19/2021 8:43:51 PM 3.000 SINGLEP Post-Proton Surge (0.0160s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Background Radiation Taste Test (0.1896s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Last Organizational Modeling (0.1960s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 8:43:52 PM 3.000 SINGLEP Stimulate Modulation (0.0870s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Tip Servos (0.0070s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Design New Fleet Logo (0.0110s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Inspect Fleet Logo (0.0070s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/19/2021 8:43:52 PM 3.000 SINGLEP Order Cores By Seniority (0.0080s) 5/19/2021 8:43:52 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/19/2021 8:43:52 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/19/2021 8:43:53 PM 3.000 SINGLEP Final Checks (0.6998s) 5/19/2021 8:43:53 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/19/2021 8:43:53 PM 3.000 SINGLEP 55.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (0.3s) Check For Extra Modules (4.2s) Remembering Alamo (1.1s) Briefly Panic (6.2s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.6s) Guarding The Posts (0.3s) Disassembling And Reassembling Ship Parts (0.5s) Computing Last Digit of PI (33.7s) Final Checks (0.7s) 5/19/2021 8:43:53 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 8:44:35 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 8:44:53 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fun\a.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 8:44:54 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 8:44:54 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 8:44:54 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Parse / 1 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Antagonized Dyson Sphere / 6 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Instigators / 7 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Relentless AI Wave / 8 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Reserves / 9 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Anti-AI Zombie / 10 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Anti-Everyone Zombie / 11 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Anti-Player Zombie / 12 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Cross Planet Attack / 13 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Special Operations / 15 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Hictiocytes Logic Faction / 16 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Outguard / 17 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Macrophage Infestation - Tamed / 18 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Zenith Architrave / 19 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Zenith Architrave / 20 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Dark Zenith / 21 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Dark Spire / 22 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Sentinels / 23 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Warden Fleet / 24 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Hunter Fleet / 25 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP AI Praetorian Guard / 26 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Dark Zenith Svikari / 27 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Devourer Golem / 28 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP (Beacon) Fallen Spire / 29 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP Kaizers Marauders / 30 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP (Beacon) Nanocaust / 32 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP (Beacon) Scourge / 33 / False 5/19/2021 8:44:54 PM 3.000 SINGLEP (Beacon) Civilian Industry / 34 / False 5/19/2021 8:44:55 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 56ms 5/19/2021 8:44:55 PM 3.000 SINGLEP Finish load save in 1,931.5ms 5/19/2021 8:45:04 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,628 created, 0 removed, 14,628 active. Factions: 35 created, 0 removed, 35 active. Fireteams: 362 created, 0 removed, 362 active. Fleets: 197 created, 0 removed, 197 active. GameCommands: 22 created, 0 removed, 22 active. GE_Others: 292 created, 0 removed, 292 active. GE_Shots: 4 created, 0 removed, 4 active. GE_Squads: 11,895 created, 14 removed, 11,881 active. Pathfinders: 40 created, 0 removed, 40 active. PlanetFactions: 3,325 created, 0 removed, 3,325 active. Planets: 95 created, 0 removed, 95 active. SpeedGroups: 19 created, 4 removed, 15 active. ========================================== 5/19/2021 8:45:05 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/19/2021 8:45:05 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:05 PM 3.000 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/19/2021 8:45:05 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Hictiocytes Logic Faction AI Special Operations Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/19/2021 8:45:05 PM 3.000 SINGLEP loading as template 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction AIReserves. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction CPALogic. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction ExecutorFakeFaction. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction HistiocytesLogicFaction. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction Mercenary. 5/19/2021 8:45:05 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/19/2021 8:45:05 PM 3.000 SINGLEP Finish load save in 361.1ms 5/19/2021 8:45:05 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 957736184 and planet count 60 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/19/2021 8:45:05 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 8:45:05 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:05 PM 3.000 SINGLEP Fixed 1920 missing planet factions. 5/19/2021 8:45:05 PM 3.000 SINGLEP Generate Partial Map Complete 454ms 5/19/2021 8:45:06 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:06 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 921225495 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/19/2021 8:45:06 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/19/2021 8:45:06 PM 3.000 SINGLEP Added the faction ExecutorFakeFaction. 5/19/2021 8:45:06 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:06 PM 3.000 SINGLEP Fixed 2080 missing planet factions. 5/19/2021 8:45:06 PM 3.000 SINGLEP Generate Partial Map Complete 243ms 5/19/2021 8:45:16 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 921225495 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:45:16 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:45:16 PM 3.000 SINGLEP Fixed 2080 missing planet factions. 5/19/2021 8:45:17 PM 3.000 SINGLEP Generate Partial Map Complete 225ms 5/19/2021 8:45:46 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:46 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 855748557 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/19/2021 8:45:46 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/19/2021 8:45:46 PM 3.000 SINGLEP Added the faction ExecutorFakeFaction. 5/19/2021 8:45:46 PM 3.000 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/19/2021 8:45:46 PM 3.000 SINGLEP Fixed 2080 missing planet factions. 5/19/2021 8:45:46 PM 3.000 SINGLEP Generate Partial Map Complete 297ms 5/19/2021 8:47:14 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 855748557 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:47:14 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:47:14 PM 3.000 SINGLEP Fixed 2400 missing planet factions. 5/19/2021 8:47:14 PM 3.000 SINGLEP Generate Partial Map Complete 228ms 5/19/2021 8:47:35 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 855748557 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:47:35 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:47:35 PM 3.000 SINGLEP Fixed 2400 missing planet factions. 5/19/2021 8:47:35 PM 3.000 SINGLEP Generate Partial Map Complete 234ms 5/19/2021 8:49:11 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 855748557 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:11 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:11 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:11 PM 3.000 SINGLEP Generate Partial Map Complete 186ms 5/19/2021 8:49:12 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 931460686 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:12 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:12 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:12 PM 3.000 SINGLEP Generate Partial Map Complete 195ms 5/19/2021 8:49:15 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 931460686 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:15 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:15 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:15 PM 3.000 SINGLEP Generate Partial Map Complete 223ms 5/19/2021 8:49:16 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 216551695 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:16 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:16 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:16 PM 3.000 SINGLEP Generate Partial Map Complete 326ms 5/19/2021 8:49:21 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 216551695 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:21 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 14 planets 5/19/2021 8:49:21 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:21 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:22 PM 3.000 SINGLEP Generate Partial Map Complete 312ms 5/19/2021 8:49:24 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 530834239 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:25 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:25 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:25 PM 3.000 SINGLEP Generate Partial Map Complete 336ms 5/19/2021 8:49:26 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 275861849 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:26 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:26 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:27 PM 3.000 SINGLEP Generate Partial Map Complete 239ms 5/19/2021 8:49:31 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.54 seconds ago. 5/19/2021 8:49:32 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 588096705 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:32 PM 3.000 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/19/2021 8:49:32 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:32 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:32 PM 3.000 SINGLEP Generate Partial Map Complete 409ms 5/19/2021 8:49:33 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 349895108 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:33 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:33 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:33 PM 3.000 SINGLEP Generate Partial Map Complete 276ms 5/19/2021 8:49:38 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.95 seconds ago. 5/19/2021 8:49:39 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 827074186 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:39 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:39 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:39 PM 3.000 SINGLEP Generate Partial Map Complete 240ms 5/19/2021 8:49:48 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 827074186 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:49 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:49 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:49 PM 3.000 SINGLEP Generate Partial Map Complete 235ms 5/19/2021 8:49:58 PM 3.000 SINGLEP Start Generate Partial Map with Clusters and seed 827074186 and planet count 60 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/19/2021 8:49:58 PM 3.000 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/19/2021 8:49:58 PM 3.000 SINGLEP Fixed 1800 missing planet factions. 5/19/2021 8:49:58 PM 3.000 SINGLEP Generate Partial Map Complete 224ms 5/19/2021 8:50:40 PM 3.000 SINGLEP Start Generate FULL Map with Clusters and seed 827074186 and planet count 60 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/19/2021 8:50:41 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms 5/19/2021 8:50:41 PM 3.000 SINGLEP Generate FULL Map Complete 727ms 5/19/2021 9:19:09 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 224 created, 150 removed, 74 active. Fleets: 316 created, 186 removed, 130 active. GameCommands: 241 created, 0 removed, 241 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 758 created, 0 removed, 758 active. GE_Squads: 7,207 created, 3,320 removed, 3,887 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,800 created, 0 removed, 1,800 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 9 created, 9 removed, 0 active. ========================================== 5/19/2021 10:47:07 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 10:47:07 PM SINGLEP Boot up FleetOS (0.5455s) 5/19/2021 10:47:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 10:47:09 PM SINGLEP Check System Logs For Rogue Intelligence (1.4408s) 5/19/2021 10:47:09 PM SINGLEP Inspect Aft Hatches (0.2467s) 5/19/2021 10:47:09 PM SINGLEP Found 415 xml files in 102 folders in 119ms 5/19/2021 10:47:13 PM SINGLEP Check For Extra Modules (4.1842s) 5/19/2021 10:47:13 PM SINGLEP 415 Xml Files Parsed in 4,062ms 5/19/2021 10:47:13 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 10:47:13 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0087s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0395s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/19/2021 10:47:13 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 10:47:13 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 10:47:13 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 10:47:13 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0631s) 5/19/2021 10:47:13 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 14ms 5/19/2021 10:47:14 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.0821s) 5/19/2021 10:47:14 PM 3.000 SINGLEP Remembering Alamo (0.1151s) 5/19/2021 10:47:14 PM 3.000 SINGLEP Boot Audio Comms (0.0110s) 5/19/2021 10:47:14 PM 3.000 SINGLEP Establish Individual Audio Links (0.1739s) 5/19/2021 10:47:14 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 10:47:14 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 10:47:14 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 10:47:14 PM 3.000 SINGLEP Refresh Optical Lensing (0.0135s) 5/19/2021 10:47:14 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.3353s) 5/19/2021 10:47:14 PM 3.000 SINGLEP Calculate Odds Of Success (0.1792s) 5/19/2021 10:47:21 PM 3.000 SINGLEP Briefly Panic (6.4797s) 5/19/2021 10:47:21 PM 3.000 SINGLEP Install Confidence Routines (0.5399s) 5/19/2021 10:47:21 PM 3.000 SINGLEP Bring Commander Interface Online (0.0852s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Motivate All Crews (0.0560s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Locating Available Networks (0.0460s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Externalizing Patterns (0.1680s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Hooking Externals (0.0070s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Disengaging Constants (0.1357s) 5/19/2021 10:47:22 PM 3.000 SINGLEP Late Axionic Computations (0.4561s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Searching For Particle Forms (2.3961s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Weighing Options (0.0211s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Poking At Status Indicators (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Discovering States Of Matter (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Connecting to Fleet Command (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Thinking Of Advice (0.0066s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Degaussing Advice (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Naming All Known Planets (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Remembering Speeds (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Prioritizing Targets (0.0060s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Thinking Of Objectives (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0280s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Synthesizing Vocals (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Investigating Map Signatures (0.0160s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Ejecting Tactical Core (0.0080s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Calibrating Formations (0.0060s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0110s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Discharging Colored Ions (0.0130s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Replicating Ion Colors (0.0060s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Faction Diagnostics (0.0130s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Buffering Hackers (0.1114s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Inverting Death (0.0120s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Linear Field Variance (0.0638s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Charging Marks (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Differentiating Marks (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Guarding The Posts (0.2640s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Range Manifolds (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Purging ROFs (0.0060s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Manipulating Speeds (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Detecting Projectiles (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Grouping Flow Fields (0.0070s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0110s) 5/19/2021 10:47:25 PM 3.000 SINGLEP Designing Fleets (0.0130s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Thinking Of Technologies (0.0080s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Injecting Galactic Variables (0.0110s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Initiating Starfields (0.0475s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Rejecting Distant Planets (0.1343s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Categorizing All Planets (0.0080s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Organizing Commands (0.0617s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Calculating Firing Cones (0.0066s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Violating Ship Part Bylaws (0.3515s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Re-Aligning Objectives (0.0150s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0060s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Infusing (0.0140s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Load Surrogates (0.0690s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Locate Dictionaries (0.0090s) 5/19/2021 10:47:26 PM 3.000 SINGLEP Set Stage (0.0080s) 5/19/2021 10:47:58 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 10:47:58 PM 3.000 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 10:47:59 PM 3.000 SINGLEP Detecting Microfractures (32.5865s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Post-Proton Surge (0.0150s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Background Radiation Taste Test (0.0420s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Windshield Wiping (0.0080s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Last Organizational Modeling (0.2430s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 10:47:59 PM 3.000 SINGLEP Stimulate Modulation (0.1210s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Tip Servos (0.0160s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Design New Fleet Logo (0.0130s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Inspect Fleet Logo (0.0080s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Ogle Enemy Logo (0.0090s) 5/19/2021 10:47:59 PM 3.000 SINGLEP Order Cores By Seniority (0.0100s) 5/19/2021 10:47:59 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1350 5/19/2021 10:47:59 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0100s) 5/19/2021 10:48:00 PM 3.000 SINGLEP Final Checks (1.0823s) 5/19/2021 10:48:00 PM 3.000 SINGLEP Load Historical Documents (0.0050s) 5/19/2021 10:48:00 PM 3.000 SINGLEP 53.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (4.2s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.4s) Guarding The Posts (0.3s) Violating Ship Part Bylaws (0.4s) Detecting Microfractures (32.6s) Final Checks (1.1s) 5/19/2021 10:48:01 PM 3.000 SINGLEP Hello Steam user 'perl' 5/19/2021 10:48:54 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 10:48:54 PM 3.000 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/eaea.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 10:48:54 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 10:48:54 PM 3.000 SINGLEP Natural Objects / 0 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Parse / 1 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Sentinels / 2 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Cross Planet Attack / 6 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Anti-AI Zombie / 7 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Anti-Player Zombie / 8 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Anti-Everyone Zombie / 9 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Antagonized Dyson Sphere / 10 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Instigators / 11 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Reserves / 12 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Outguard / 13 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Relentless AI Wave / 15 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP AI Special Operations / 16 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Zenith Architrave / 17 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Zenith Architrave / 18 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Dark Zenith Svikari / 19 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP Dark Zenith / 20 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Devourer Golem / 21 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Fallen Spire / 22 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Hictiocytes Logic Faction / 23 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Kaizers Marauders / 24 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Human Resistance Fighters / 25 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Nanocaust / 26 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Scourge / 27 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Civilian Industry / 28 / False 5/19/2021 10:48:54 PM 3.000 SINGLEP (Beacon) Macrophage Infestation - Tamed / 29 / False 5/19/2021 10:48:55 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/19/2021 10:48:55 PM 3.000 SINGLEP Finish load save in 1,270.1ms 5/19/2021 10:56:49 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 4 Tachyon Array from Other Defensive Schematic Server 5/19/2021 11:30:39 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,201 created, 0 removed, 11,201 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 716 created, 552 removed, 164 active. Fleets: 133 created, 1 removed, 132 active. GameCommands: 567 created, 0 removed, 567 active. GE_Others: 202 created, 0 removed, 202 active. GE_Shots: 1,420 created, 0 removed, 1,420 active. GE_Squads: 20,744 created, 14,943 removed, 5,801 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 1,800 created, 0 removed, 1,800 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 239 created, 235 removed, 4 active. ========================================== 5/19/2021 11:52:40 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/19/2021 11:52:40 PM SINGLEP Boot up FleetOS (0.1771s) 5/19/2021 11:52:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 11:52:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.2587s) 5/19/2021 11:52:40 PM SINGLEP Inspect Aft Hatches (0.0490s) 5/19/2021 11:52:40 PM SINGLEP Found 415 xml files in 102 folders in 57ms 5/19/2021 11:52:41 PM SINGLEP Check For Extra Modules (0.5120s) 5/19/2021 11:52:41 PM SINGLEP 415 Xml Files Parsed in 451ms 5/19/2021 11:52:41 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Game Version: 3.001 5/19/2021 11:52:41 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0130s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Generating Framerates (0.0040s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Update mod and expansion statuses! 5/19/2021 11:52:41 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 11:52:41 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/19/2021 11:52:41 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0350s) 5/19/2021 11:52:41 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 14ms 5/19/2021 11:52:41 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0317s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Remembering Alamo (0.0180s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Boot Audio Comms (0.0090s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Establish Individual Audio Links (0.0230s) 5/19/2021 11:52:41 PM 3.001 SINGLEP No resolution change was required. 5/19/2021 11:52:41 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 11:52:41 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/19/2021 11:52:41 PM 3.001 SINGLEP Refresh Optical Lensing (0.0120s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0266s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Calculate Odds Of Success (0.0210s) 5/19/2021 11:52:41 PM 3.001 SINGLEP Briefly Panic (0.3170s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Install Confidence Routines (0.4990s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Bring Commander Interface Online (0.0812s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Motivate All Crews (0.0480s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Locating Available Networks (0.0260s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Externalizing Patterns (0.0832s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Hooking Externals (0.0180s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Handlizing Hooks (0.0110s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Disengaging Constants (0.0420s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Late Axionic Computations (0.0510s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Searching For Particle Forms (0.1850s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Weighing Options (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Poking At Status Indicators (0.0060s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Reading Alien Diaries (0.0080s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Naming All Known Planets (0.0060s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0160s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Synthesizing Vocals (0.0060s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Investigating Map Signatures (0.0140s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Ejecting Tactical Core (0.0080s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0110s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Discharging Colored Ions (0.0120s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Buffering Hackers (0.0450s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Inverting Death (0.0150s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Linear Field Variance (0.0110s) 5/19/2021 11:52:42 PM 3.001 SINGLEP Charging Marks (0.0070s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Differentiating Marks (0.2826s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Guarding The Posts (0.0110s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Range Manifolds (0.0060s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Purging ROFs (0.0070s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Manipulating Speeds (0.0077s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Grouping Flow Fields (0.0080s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0100s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Designing Fleets (0.0130s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Injecting Galactic Variables (0.0140s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Sweet-Talking Starfields (0.0120s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Reconstituting Distant Planets (0.0210s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Categorizing All Planets (0.0110s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Organizing Commands (0.0430s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Calculating Firing Cones (0.0140s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Offending Sentient Ship Parts (0.3650s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Re-Aligning Objectives (0.0130s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0060s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Augmenting Infusers (0.0080s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Infusing (0.0130s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Load Surrogates (0.0650s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Locate Dictionaries (0.0070s) 5/19/2021 11:52:43 PM 3.001 SINGLEP Set Stage (0.0100s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 11:52:46 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/19/2021 11:52:46 PM 3.001 SINGLEP Eject And Reinsert Warp Cores (2.7047s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Background Radiation Taste Test (0.0400s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Last Organizational Modeling (0.1910s) 5/19/2021 11:52:46 PM 3.001 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 11:52:47 PM 3.001 SINGLEP Stimulate Modulation (0.0920s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Tip Servos (0.0080s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Design New Fleet Logo (0.0100s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Inspect Fleet Logo (0.0070s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Order Cores By Seniority (0.0070s) 5/19/2021 11:52:47 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/19/2021 11:52:47 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Final Checks (0.4118s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/19/2021 11:52:47 PM 3.001 SINGLEP 7.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Offending Sentient Ship Parts (0.4s) Eject And Reinsert Warp Cores (2.7s) Final Checks (0.4s) 5/19/2021 11:52:47 PM 3.001 SINGLEP Hello Steam user 'perl' 5/19/2021 11:52:53 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 11:52:53 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/ea.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 11:52:53 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 11:52:53 PM 3.001 SINGLEP Natural Objects / 0 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Parse / 1 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Sentinels / 2 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Cross Planet Attack / 6 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Anti-AI Zombie / 7 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Anti-Player Zombie / 8 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Anti-Everyone Zombie / 9 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Antagonized Dyson Sphere / 10 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Instigators / 11 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Reserves / 12 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Outguard / 13 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Relentless AI Wave / 15 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP AI Special Operations / 16 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Zenith Architrave / 17 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Zenith Architrave / 18 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Dark Zenith Svikari / 19 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP Dark Zenith / 20 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Devourer Golem / 21 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Fallen Spire / 22 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Hictiocytes Logic Faction / 23 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Kaizers Marauders / 24 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Human Resistance Fighters / 25 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Nanocaust / 26 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Scourge / 27 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Civilian Industry / 28 / False 5/19/2021 11:52:53 PM 3.001 SINGLEP (Beacon) Macrophage Infestation - Tamed / 29 / False 5/19/2021 11:52:54 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 5/19/2021 11:52:54 PM 3.001 SINGLEP Finish load save in 1,304.9ms 5/20/2021 12:09:21 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,878 created, 0 removed, 6,878 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 374 created, 272 removed, 102 active. Fleets: 133 created, 0 removed, 133 active. GameCommands: 596 created, 1 removed, 595 active. GE_Others: 202 created, 0 removed, 202 active. GE_Shots: 1,746 created, 0 removed, 1,746 active. GE_Squads: 8,393 created, 2,545 removed, 5,848 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 1,800 created, 0 removed, 1,800 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 73 created, 72 removed, 1 active. ========================================== 5/20/2021 8:58:42 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2021 8:58:42 AM SINGLEP Boot up FleetOS (0.6792s) 5/20/2021 8:58:44 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 8:58:44 AM SINGLEP Check System Logs For Rogue Intelligence (2.0249s) 5/20/2021 8:58:45 AM SINGLEP Inspect Aft Hatches (0.3473s) 5/20/2021 8:58:45 AM SINGLEP Found 415 xml files in 102 folders in 147ms 5/20/2021 8:58:52 AM SINGLEP Check For Extra Modules (6.9093s) 5/20/2021 8:58:52 AM SINGLEP 415 Xml Files Parsed in 6,757ms 5/20/2021 8:58:52 AM SINGLEP Gather Ancient Lifeforms (0.0069s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Game Version: 3.001 5/20/2021 8:58:52 AM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0296s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Recalculate Speed Of Light (0.0615s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Generating Framerates (0.0040s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 8:58:52 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 8:58:52 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/20/2021 8:58:52 AM 3.001 SINGLEP Check Nearby Stellar Masses (0.2054s) 5/20/2021 8:58:52 AM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 17ms 5/20/2021 8:58:52 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.2039s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Remembering Alamo (0.1192s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Boot Audio Comms (0.0090s) 5/20/2021 8:58:52 AM 3.001 SINGLEP Establish Individual Audio Links (0.1648s) 5/20/2021 8:58:52 AM 3.001 SINGLEP No resolution change was required. 5/20/2021 8:58:52 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 8:58:52 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 8:58:52 AM 3.001 SINGLEP Refresh Optical Lensing (0.0270s) 5/20/2021 8:58:53 AM 3.001 SINGLEP Revise Fundamental Physical Laws (0.1920s) 5/20/2021 8:58:53 AM 3.001 SINGLEP Calculate Odds Of Success (0.2400s) 5/20/2021 8:59:02 AM 3.001 SINGLEP Briefly Panic (8.9178s) 5/20/2021 8:59:02 AM 3.001 SINGLEP Install Confidence Routines (0.7310s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Bring Commander Interface Online (0.1472s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Motivate All Crews (0.0470s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Locating Available Networks (0.0494s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Externalizing Patterns (0.2300s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Hooking Externals (0.0070s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Handlizing Hooks (0.0090s) 5/20/2021 8:59:03 AM 3.001 SINGLEP Disengaging Constants (0.1356s) 5/20/2021 8:59:04 AM 3.001 SINGLEP Late Axionic Computations (0.4886s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Searching For Particle Forms (2.3806s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Weighing Options (0.0080s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Reading Alien Diaries (0.0080s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Naming All Known Planets (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Unloading Prismatic Grid (0.0060s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Thinking Of Objectives (0.0080s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Inhibiting Visual Scans (0.0969s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Synthesizing Vocals (0.0071s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Investigating Map Signatures (0.0160s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Decontaminating Targeting Systems (0.0100s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Ejecting Tactical Core (0.0090s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Intercepting Galactic Maps (0.0140s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Discharging Colored Ions (0.0140s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Replicating Ion Colors (0.0050s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Faction Diagnostics (0.0140s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Buffering Hackers (0.1503s) 5/20/2021 8:59:06 AM 3.001 SINGLEP Inverting Death (0.0140s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Linear Field Variance (0.0964s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Charging Marks (0.0070s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Differentiating Marks (0.0070s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Guarding The Posts (0.0110s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Range Manifolds (0.2580s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Purging ROFs (0.0070s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Manipulating Speeds (0.0070s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Modulating Flow Field Groups (0.0120s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Designing Fleets (0.0130s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Injecting Galactic Variables (0.0120s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Wishing On Starfields (0.0609s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Browsing Distant Planets (0.1652s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Categorizing All Planets (0.0060s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Organizing Commands (0.0771s) 5/20/2021 8:59:07 AM 3.001 SINGLEP Calculating Firing Cones (0.0070s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Collapsing Pile Of Ship Parts (0.3590s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Re-Aligning Objectives (0.0130s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Sterilizing Test Chamber (0.0070s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Issuing Orders (0.0060s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Augmenting Infusers (0.0080s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Infusing (0.0130s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Load Surrogates (0.0670s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/20/2021 8:59:08 AM 3.001 SINGLEP Set Stage (0.0100s) 5/20/2021 8:59:45 AM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 8:59:45 AM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 8:59:46 AM 3.001 SINGLEP Download Memories To Dark Obelisk (38.5617s) 5/20/2021 8:59:46 AM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/20/2021 8:59:46 AM 3.001 SINGLEP Background Radiation Taste Test (0.0700s) 5/20/2021 8:59:46 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0350s) 5/20/2021 8:59:46 AM 3.001 SINGLEP Windshield Wiping (0.0110s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Last Organizational Modeling (0.4160s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 8:59:47 AM 3.001 SINGLEP Stimulate Modulation (0.1370s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Tip Servos (0.0130s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0130s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Design New Fleet Logo (0.0110s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Inspect Fleet Logo (0.0090s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Ogle Enemy Logo (0.0100s) 5/20/2021 8:59:47 AM 3.001 SINGLEP Order Cores By Seniority (0.0090s) 5/20/2021 8:59:47 AM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1360 5/20/2021 8:59:47 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/20/2021 8:59:48 AM 3.001 SINGLEP Final Checks (1.0366s) 5/20/2021 8:59:48 AM 3.001 SINGLEP Load Historical Documents (0.0070s) 5/20/2021 8:59:48 AM 3.001 SINGLEP 66.5 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (2.0s) Inspect Aft Hatches (0.3s) Check For Extra Modules (6.9s) Briefly Panic (8.9s) Install Confidence Routines (0.7s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.4s) Range Manifolds (0.3s) Collapsing Pile Of Ship Parts (0.4s) Download Memories To Dark Obelisk (38.6s) Last Organizational Modeling (0.4s) Final Checks (1.0s) 5/20/2021 8:59:49 AM 3.001 SINGLEP Hello Steam user 'perl' 5/20/2021 9:01:34 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 9:01:34 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/aa.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 9:01:35 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 9:01:35 AM 3.001 SINGLEP Natural Objects / 0 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Parse / 1 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Sentinels / 2 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Cross Planet Attack / 6 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Anti-AI Zombie / 7 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Anti-Player Zombie / 8 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Anti-Everyone Zombie / 9 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Antagonized Dyson Sphere / 10 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Instigators / 11 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Reserves / 12 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Outguard / 13 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Relentless AI Wave / 15 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP AI Special Operations / 16 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Zenith Architrave / 17 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Zenith Architrave / 18 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Dark Zenith Svikari / 19 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP Dark Zenith / 20 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Devourer Golem / 21 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Fallen Spire / 22 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Hictiocytes Logic Faction / 23 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Kaizers Marauders / 24 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Human Resistance Fighters / 25 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Nanocaust / 26 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Scourge / 27 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Civilian Industry / 28 / False 5/20/2021 9:01:35 AM 3.001 SINGLEP (Beacon) Macrophage Infestation - Tamed / 29 / False 5/20/2021 9:01:36 AM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/20/2021 9:01:36 AM 3.001 SINGLEP Finish load save in 1,565.4ms 5/20/2021 9:30:59 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,308 created, 0 removed, 14,308 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 572 created, 427 removed, 145 active. Fleets: 141 created, 6 removed, 135 active. GameCommands: 948 created, 0 removed, 948 active. GE_Others: 202 created, 0 removed, 202 active. GE_Shots: 1,183 created, 0 removed, 1,183 active. GE_Squads: 15,785 created, 8,773 removed, 7,012 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 1,800 created, 0 removed, 1,800 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 453 created, 452 removed, 1 active. ========================================== 5/20/2021 4:02:18 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2021 4:02:18 PM SINGLEP Boot up FleetOS (0.6055s) 5/20/2021 4:02:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 4:02:19 PM SINGLEP Check System Logs For Rogue Intelligence (1.4904s) 5/20/2021 4:02:20 PM SINGLEP Inspect Aft Hatches (0.7901s) 5/20/2021 4:02:20 PM SINGLEP Found 415 xml files in 102 folders in 159ms 5/20/2021 4:02:25 PM SINGLEP Check For Extra Modules (4.3665s) 5/20/2021 4:02:25 PM SINGLEP 415 Xml Files Parsed in 4,204ms 5/20/2021 4:02:25 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 4:02:25 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0672s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0254s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Generating Framerates (0.0060s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 4:02:25 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 4:02:25 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/20/2021 4:02:25 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.4997s) 5/20/2021 4:02:25 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 14ms 5/20/2021 4:02:25 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.1015s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Remembering Alamo (0.0912s) 5/20/2021 4:02:25 PM 3.001 SINGLEP Boot Audio Comms (0.0120s) 5/20/2021 4:02:26 PM 3.001 SINGLEP Establish Individual Audio Links (0.1663s) 5/20/2021 4:02:26 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 4:02:26 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 4:02:26 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 4:02:26 PM 3.001 SINGLEP Refresh Optical Lensing (0.0400s) 5/20/2021 4:02:26 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.3591s) 5/20/2021 4:02:26 PM 3.001 SINGLEP Calculate Odds Of Success (0.2102s) 5/20/2021 4:02:33 PM 3.001 SINGLEP Briefly Panic (7.1574s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Install Confidence Routines (0.5376s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Bring Commander Interface Online (0.0950s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Motivate All Crews (0.0570s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Locating Available Networks (0.0380s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Externalizing Patterns (0.2320s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Hooking Externals (0.0080s) 5/20/2021 4:02:34 PM 3.001 SINGLEP Handlizing Hooks (0.0080s) 5/20/2021 4:02:35 PM 3.001 SINGLEP Disengaging Constants (0.1528s) 5/20/2021 4:02:35 PM 3.001 SINGLEP Late Axionic Computations (0.4557s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Searching For Particle Forms (3.2634s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Weighing Options (0.0080s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Poking At Status Indicators (0.0068s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0066s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Connecting to Fleet Command (0.0075s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Reading Alien Diaries (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Naming All Known Planets (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0071s) 5/20/2021 4:02:38 PM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Inhibiting Visual Scans (0.4222s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Synthesizing Vocals (0.0090s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Investigating Map Signatures (0.0170s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Ventilating Scenarios (0.0080s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0095s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Ejecting Tactical Core (0.0616s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0110s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Discharging Colored Ions (0.0130s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Faction Diagnostics (0.0125s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Buffering Hackers (0.1471s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Inverting Death (0.0140s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Linear Field Variance (0.0553s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Charging Marks (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Differentiating Marks (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Guarding The Posts (0.2593s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Range Manifolds (0.0060s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Purging ROFs (0.0080s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Manipulating Speeds (0.0060s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Detecting Projectiles (0.0070s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Grouping Flow Fields (0.0069s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0110s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Designing Fleets (0.0155s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Thinking Of Technologies (0.0088s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0061s) 5/20/2021 4:02:39 PM 3.001 SINGLEP Injecting Galactic Variables (0.0115s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Cleansing Starfields (0.0470s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Crawling Distant Planets (0.1299s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Categorizing All Planets (0.0080s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Organizing Commands (0.1685s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Calculating Firing Cones (0.0074s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Declaring Ship Part Sovereignty (0.3619s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Re-Aligning Objectives (0.0150s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0070s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Issuing Orders (0.0060s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Augmenting Infusers (0.0075s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Infusing (0.0140s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Load Surrogates (0.0646s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/20/2021 4:02:40 PM 3.001 SINGLEP Set Stage (0.0100s) 5/20/2021 4:03:16 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 4:03:16 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 4:03:17 PM 3.001 SINGLEP Checking Discrete Energy (36.5890s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Post-Proton Surge (0.0160s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Background Radiation Taste Test (0.0829s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Last Organizational Modeling (0.1780s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 4:03:17 PM 3.001 SINGLEP Stimulate Modulation (0.0880s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Tip Servos (0.0090s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Design New Fleet Logo (0.0100s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Inspect Fleet Logo (0.0070s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/20/2021 4:03:17 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/20/2021 4:03:17 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/20/2021 4:03:17 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/20/2021 4:03:18 PM 3.001 SINGLEP Final Checks (0.7006s) 5/20/2021 4:03:18 PM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/20/2021 4:03:18 PM 3.001 SINGLEP 60.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.5s) Inspect Aft Hatches (0.8s) Check For Extra Modules (4.4s) Check Nearby Stellar Masses (0.5s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (7.2s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Searching For Particle Forms (3.3s) Inhibiting Visual Scans (0.4s) Guarding The Posts (0.3s) Declaring Ship Part Sovereignty (0.4s) Checking Discrete Energy (36.6s) Final Checks (0.7s) 5/20/2021 4:03:18 PM 3.001 SINGLEP Hello Steam user 'perl' 5/20/2021 4:07:58 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 8:25:12 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2021 8:25:12 PM SINGLEP Boot up FleetOS (0.1974s) 5/20/2021 8:25:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 8:25:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.2903s) 5/20/2021 8:25:13 PM SINGLEP Inspect Aft Hatches (0.0460s) 5/20/2021 8:25:13 PM SINGLEP Found 415 xml files in 102 folders in 62ms 5/20/2021 8:25:13 PM SINGLEP Check For Extra Modules (0.5140s) 5/20/2021 8:25:13 PM SINGLEP 415 Xml Files Parsed in 449ms 5/20/2021 8:25:13 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 8:25:13 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0120s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Generating Framerates (0.0060s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 8:25:13 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 8:25:13 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/20/2021 8:25:13 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0480s) 5/20/2021 8:25:13 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 15ms 5/20/2021 8:25:13 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0390s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Remembering Alamo (0.0200s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Boot Audio Comms (0.0110s) 5/20/2021 8:25:13 PM 3.001 SINGLEP Establish Individual Audio Links (0.0380s) 5/20/2021 8:25:13 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 8:25:13 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 8:25:13 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 8:25:13 PM 3.001 SINGLEP Refresh Optical Lensing (0.0150s) 5/20/2021 8:25:14 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0422s) 5/20/2021 8:25:14 PM 3.001 SINGLEP Calculate Odds Of Success (0.0710s) 5/20/2021 8:25:14 PM 3.001 SINGLEP Briefly Panic (0.3590s) 5/20/2021 8:25:14 PM 3.001 SINGLEP Install Confidence Routines (0.5170s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Bring Commander Interface Online (0.0848s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Motivate All Crews (0.0610s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Locating Available Networks (0.0320s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Externalizing Patterns (0.0630s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Hooking Externals (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Handlizing Hooks (0.0080s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Disengaging Constants (0.0390s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Late Axionic Computations (0.0610s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Searching For Particle Forms (0.1750s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Weighing Options (0.0080s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Poking At Status Indicators (0.0060s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Searching For A Leader (0.0080s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Thinking Of Advice (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Degaussing Advice (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Reading Alien Diaries (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Naming All Known Planets (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Remembering Speeds (0.0060s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0080s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0150s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Synthesizing Vocals (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Investigating Map Signatures (0.0332s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Ejecting Tactical Core (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0100s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Discharging Colored Ions (0.0130s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Buffering Hackers (0.0460s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Inverting Death (0.0130s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Linear Field Variance (0.0100s) 5/20/2021 8:25:15 PM 3.001 SINGLEP Charging Marks (0.0060s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Differentiating Marks (0.2674s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Guarding The Posts (0.0118s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Range Manifolds (0.0063s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Purging ROFs (0.0070s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Manipulating Speeds (0.0070s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Grouping Flow Fields (0.0080s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0100s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Designing Fleets (0.0140s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Injecting Galactic Variables (0.0110s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Hoping Starfields Are Nice (0.0130s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Mopping Up Distant Planets (0.0160s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Categorizing All Planets (0.0080s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Organizing Commands (0.0360s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Calculating Firing Cones (0.0060s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Ejecting Ship Parts Into Space (0.3776s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Re-Aligning Objectives (0.0150s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0075s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Augmenting Infusers (0.0070s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Infusing (0.0190s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Load Surrogates (0.0650s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Locate Dictionaries (0.0070s) 5/20/2021 8:25:16 PM 3.001 SINGLEP Set Stage (0.0100s) 5/20/2021 8:25:19 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 8:25:19 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 8:25:19 PM 3.001 SINGLEP Realigning Flow (3.0201s) 5/20/2021 8:25:19 PM 3.001 SINGLEP Post-Proton Surge (0.0175s) 5/20/2021 8:25:19 PM 3.001 SINGLEP Background Radiation Taste Test (0.0415s) 5/20/2021 8:25:19 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0246s) 5/20/2021 8:25:19 PM 3.001 SINGLEP Windshield Wiping (0.0089s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Last Organizational Modeling (0.2150s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 8:25:20 PM 3.001 SINGLEP Stimulate Modulation (0.1230s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Tip Servos (0.0090s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Design New Fleet Logo (0.0100s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Inspect Fleet Logo (0.0074s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Order Cores By Seniority (0.0070s) 5/20/2021 8:25:20 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/20/2021 8:25:20 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Final Checks (0.5267s) 5/20/2021 8:25:20 PM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/20/2021 8:25:20 PM 3.001 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Ejecting Ship Parts Into Space (0.4s) Realigning Flow (3.0s) Final Checks (0.5s) 5/20/2021 8:25:21 PM 3.001 SINGLEP Hello Steam user 'perl' 5/20/2021 8:26:58 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 10:35:50 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2021 10:35:50 PM SINGLEP Boot up FleetOS (0.1725s) 5/20/2021 10:35:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 10:35:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.2683s) 5/20/2021 10:35:51 PM SINGLEP Inspect Aft Hatches (0.0505s) 5/20/2021 10:35:51 PM SINGLEP Found 415 xml files in 102 folders in 55ms 5/20/2021 10:35:51 PM SINGLEP Check For Extra Modules (0.4764s) 5/20/2021 10:35:51 PM SINGLEP 415 Xml Files Parsed in 417ms 5/20/2021 10:35:51 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 10:35:51 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0120s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0150s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Generating Framerates (0.0050s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 10:35:51 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 10:35:51 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MicroModCollection (Enabled!) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Enabled!) 5/20/2021 10:35:51 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0445s) 5/20/2021 10:35:51 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 11ms 5/20/2021 10:35:51 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0300s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Remembering Alamo (0.0185s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Boot Audio Comms (0.0075s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Establish Individual Audio Links (0.0230s) 5/20/2021 10:35:51 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 10:35:51 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 10:35:51 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 10:35:51 PM 3.001 SINGLEP Refresh Optical Lensing (0.0090s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0210s) 5/20/2021 10:35:51 PM 3.001 SINGLEP Calculate Odds Of Success (0.0220s) 5/20/2021 10:35:52 PM 3.001 SINGLEP Briefly Panic (0.3261s) 5/20/2021 10:35:52 PM 3.001 SINGLEP Install Confidence Routines (0.4793s) 5/20/2021 10:35:52 PM 3.001 SINGLEP Bring Commander Interface Online (0.0870s) 5/20/2021 10:35:52 PM 3.001 SINGLEP Motivate All Crews (0.0500s) 5/20/2021 10:35:52 PM 3.001 SINGLEP Locating Available Networks (0.0310s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Externalizing Patterns (0.0890s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Hooking Externals (0.0170s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Handlizing Hooks (0.0150s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Disengaging Constants (0.0510s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Late Axionic Computations (0.0620s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Searching For Particle Forms (0.1930s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Weighing Options (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Connecting to Fleet Command (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Reading Alien Diaries (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Naming All Known Planets (0.0060s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0060s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Thinking Of Objectives (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0160s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Synthesizing Vocals (0.0060s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Investigating Map Signatures (0.0170s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Ejecting Tactical Core (0.0080s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0100s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Discharging Colored Ions (0.0150s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Faction Diagnostics (0.0140s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Buffering Hackers (0.0480s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Inverting Death (0.0130s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Linear Field Variance (0.0090s) 5/20/2021 10:35:53 PM 3.001 SINGLEP Charging Marks (0.0070s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Differentiating Marks (0.3180s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Guarding The Posts (0.0145s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Range Manifolds (0.0060s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Purging ROFs (0.0080s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Manipulating Speeds (0.0060s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Grouping Flow Fields (0.0090s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0110s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Designing Fleets (0.0120s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Injecting Galactic Variables (0.0130s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Eating Starfields (0.0120s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Reconstituting Distant Planets (0.0220s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Categorizing All Planets (0.0090s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Organizing Commands (0.0370s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Calculating Firing Cones (0.0090s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Declaring Ship Part Sovereignty (0.3530s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Re-Aligning Objectives (0.0130s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0070s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Issuing Orders (0.0060s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Augmenting Infusers (0.0080s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Infusing (0.0130s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Load Surrogates (0.0690s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/20/2021 10:35:54 PM 3.001 SINGLEP Set Stage (0.0110s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Histiocyte is 21 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 10:35:57 PM 3.001 SINGLEP Mod: Macrophage Histiocytes Macrophage Infested Metal Harvester is 35 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 5/20/2021 10:35:57 PM 3.001 SINGLEP Harvesting Magnetic Monopoles (2.7545s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Background Radiation Taste Test (0.0410s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Last Organizational Modeling (0.1930s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Info: will dump 1730 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 10:35:57 PM 3.001 SINGLEP Stimulate Modulation (0.1090s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Tip Servos (0.0080s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Design New Fleet Logo (0.0100s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Inspect Fleet Logo (0.0070s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Ogle Enemy Logo (0.0060s) 5/20/2021 10:35:57 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/20/2021 10:35:57 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1378 5/20/2021 10:35:57 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/20/2021 10:35:58 PM 3.001 SINGLEP Final Checks (0.4180s) 5/20/2021 10:35:58 PM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/20/2021 10:35:58 PM 3.001 SINGLEP 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Declaring Ship Part Sovereignty (0.4s) Harvesting Magnetic Monopoles (2.8s) Final Checks (0.4s) 5/20/2021 10:35:58 PM 3.001 SINGLEP Hello Steam user 'perl' 5/20/2021 10:41:38 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 10:41:38 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/gaa.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 10:41:39 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 10:41:39 PM 3.001 SINGLEP Natural Objects / 0 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Parse / 1 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Sentinels / 2 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Cross Planet Attack / 6 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Anti-AI Zombie / 7 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Anti-Player Zombie / 8 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Anti-Everyone Zombie / 9 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Antagonized Dyson Sphere / 10 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Instigators / 11 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Reserves / 12 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Outguard / 13 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Relentless AI Wave / 15 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP AI Special Operations / 16 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Zenith Architrave / 17 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Zenith Architrave / 18 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Dark Zenith Svikari / 19 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP Dark Zenith / 20 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Devourer Golem / 21 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Fallen Spire / 22 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Hictiocytes Logic Faction / 23 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Kaizers Marauders / 24 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Human Resistance Fighters / 25 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Nanocaust / 26 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Scourge / 27 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Civilian Industry / 28 / False 5/20/2021 10:41:39 PM 3.001 SINGLEP (Beacon) Macrophage Infestation - Tamed / 29 / False 5/20/2021 10:41:40 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 5/20/2021 10:41:40 PM 3.001 SINGLEP Finish load save in 1,654.4ms 5/20/2021 10:50:11 PM 3.001 SINGLEP Reconquest Seeding for Dark: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/20/2021 10:56:53 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 10:56:53 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 10:56:53 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 11:00:44 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 11:00:44 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 11:00:44 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2021 11:01:20 PM 3.001 SINGLEP Reconquest Seeding for Corrin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/20/2021 11:02:09 PM 3.001 SINGLEP Deploying 6 dragons 5/20/2021 11:02:09 PM 3.001 SINGLEP null possible names 5/20/2021 11:02:09 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ base invasion strength per planet: 14000 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (254): 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP Spawning 80,472 strength, 46 units against overall power level 2.613 5/20/2021 11:02:09 PM 3.001 SINGLEP null possible names 5/20/2021 11:02:09 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ base invasion strength per planet: 14000 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (254): 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP Spawning 80,472 strength, 48 units against overall power level 2.613 5/20/2021 11:02:09 PM 3.001 SINGLEP null possible names 5/20/2021 11:02:09 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ base invasion strength per planet: 14000 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (254): 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP Spawning 80,472 strength, 7 units against overall power level 2.613 5/20/2021 11:02:09 PM 3.001 SINGLEP null possible names 5/20/2021 11:02:09 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ base invasion strength per planet: 14000 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (254): 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP Spawning 80,472 strength, 6 units against overall power level 2.613 5/20/2021 11:02:09 PM 3.001 SINGLEP null possible names 5/20/2021 11:02:09 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ base invasion strength per planet: 14000 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (254): 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 80472 5/20/2021 11:02:09 PM 3.001 SINGLEP Spawning 80,472 strength, 7 units against overall power level 2.613 5/20/2021 11:02:35 PM 3.001 SINGLEP Reconquest Seeding for Lynch: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/20/2021 11:03:45 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:09:52 PM 3.001 SINGLEP Reconquest Seeding for Corrin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/20/2021 11:15:55 PM 3.001 SINGLEP HostOnly HumanMarauders (24) Stage 3 now ending improperly with ArgumentOutOfRangeException at greater debug step 5000, middle debug step 0, lesser step 0: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. Total Clock Time Slices of HumanMarauders (24) Stage 3 Total Clock: HostOnly ran 15087 ticks (= 0.0015087) This occurred in: Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) Full Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnS3_NewPlanetSettling (Arcen.AIW2.Core.ArcenSimContext context, System.Boolean allowedToHealAllies) [0x00149] in <4d7a8083deb74528999fb5cf82e6c3e7>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoS3_HostOnly (Arcen.AIW2.Core.ArcenSimContext context) [0x00379] in <4d7a8083deb74528999fb5cf82e6c3e7>:0 at AMU.SmartFactionImplementationBase.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in <334908f29a7a48ad96b099f6efe4f72f>:0 5/20/2021 11:15:55 PM 3.001 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Kaizers Marauders(Index 24), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/20/2021 11:16:27 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,103 created, 0 removed, 19,103 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 4,342 created, 3,420 removed, 922 active. Fleets: 239 created, 38 removed, 201 active. GameCommands: 1,169 created, 0 removed, 1,169 active. GE_Others: 220 created, 0 removed, 220 active. GE_Shots: 2,967 created, 0 removed, 2,967 active. GE_Squads: 78,909 created, 67,368 removed, 11,541 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 1,950 created, 0 removed, 1,950 active. Planets: 65 created, 0 removed, 65 active. SpeedGroups: 8,027 created, 7,841 removed, 186 active. ========================================== 5/20/2021 11:16:28 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2021 11:16:28 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:16:29 PM 3.001 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/20/2021 11:16:29 PM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 18 (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Hictiocytes Logic Faction (Beacon) Fallen Spire (Beacon) Devourer Golem AI Special Operations Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/20/2021 11:16:29 PM 3.001 SINGLEP loading as template 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction AIReserves. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction AntiAIZombie. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction CPALogic. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction HistiocytesLogicFaction. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction Mercenary. 5/20/2021 11:16:29 PM 3.001 SINGLEP Added the faction TamedMacrophage. 5/20/2021 11:16:29 PM 3.001 SINGLEP Finish load save in 460.4ms 5/20/2021 11:16:29 PM 3.001 SINGLEP Start Generate Partial Map with Clusters and seed 378805603 and planet count 60 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/20/2021 11:16:29 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:16:29 PM 3.001 SINGLEP Fixed 1800 missing planet factions. 5/20/2021 11:16:29 PM 3.001 SINGLEP Generate Partial Map Complete 520ms 5/20/2021 11:16:31 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:16:31 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 564981046 and planet count 80 and 24 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/20/2021 11:16:31 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/20/2021 11:16:31 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/20/2021 11:16:31 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:16:31 PM 3.001 SINGLEP Fixed 2080 missing planet factions. 5/20/2021 11:16:31 PM 3.001 SINGLEP Generate Partial Map Complete 341ms 5/20/2021 11:16:40 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 564981046 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:16:40 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:16:40 PM 3.001 SINGLEP Fixed 2080 missing planet factions. 5/20/2021 11:16:40 PM 3.001 SINGLEP Generate Partial Map Complete 235ms 5/20/2021 11:16:44 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.76 seconds ago. 5/20/2021 11:21:00 PM 3.001 SINGLEP Start Generate FULL Map with Realistic and seed 564981046 and planet count 80 and 34 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/20/2021 11:21:01 PM 3.001 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 5/20/2021 11:21:01 PM 3.001 SINGLEP Generate FULL Map Complete 550ms 5/20/2021 11:21:01 PM 3.001 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Gemini Turret from Turret Schematic Server 5/20/2021 11:25:38 PM 3.001 SINGLEP Moving nomad planet Nomad 5 previous galaxy location was (-932,640) and new location is (-860,734). old angle: 145.52 new angle: 139.52 angle change 354 distance moved 118 attempts 1 5/20/2021 11:25:38 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:25:50 PM 3.001 SINGLEP Moving nomad planet Nomad 3 previous galaxy location was (471,-537) and new location is (412,-583). old angle: 311.25 new angle: 305.25 angle change 354 distance moved 75 attempts 1 5/20/2021 11:25:50 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:26:11 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (158,183) and new location is (193,146). old angle: 49.19 new angle: 37.19 angle change 348 distance moved 51 attempts 6 5/20/2021 11:26:11 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:26:42 PM 3.001 SINGLEP Moving nomad planet Nomad 4 previous galaxy location was (-580,-703) and new location is (-503,-759). old angle: 230.48 new angle: 236.48 angle change 6 distance moved 95 attempts 1 5/20/2021 11:26:42 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:26:45 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-373,253) and new location is (-401,206). old angle: 145.85 new angle: 152.85 angle change 7 distance moved 55 attempts 1 5/20/2021 11:26:45 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:28:42 PM 3.001 SINGLEP Moving nomad planet Nomad 5 previous galaxy location was (-860,734) and new location is (-764,834). old angle: 139.52 new angle: 132.52 angle change 353 distance moved 139 attempts 1 5/20/2021 11:28:42 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:29:40 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (193,146) and new location is (230,98). old angle: 37.11 new angle: 23.11 angle change 346 distance moved 59 attempts 8 5/20/2021 11:29:40 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:30:05 PM 3.001 SINGLEP Moving nomad planet Nomad 3 previous galaxy location was (412,-583) and new location is (360,-617). old angle: 305.25 new angle: 300.25 angle change 355 distance moved 62 attempts 1 5/20/2021 11:30:05 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:30:37 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-401,206) and new location is (-423,156). old angle: 152.81 new angle: 159.81 angle change 7 distance moved 55 attempts 2 5/20/2021 11:30:37 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:30:43 PM 3.001 SINGLEP Moving nomad planet Nomad 4 previous galaxy location was (-503,-759) and new location is (-407,-815). old angle: 236.47 new angle: 243.47 angle change 7 distance moved 111 attempts 1 5/20/2021 11:30:43 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:33:38 PM 3.001 SINGLEP Moving nomad planet Nomad 5 previous galaxy location was (-764,834) and new location is (-673,909). old angle: 132.49 new angle: 126.49 angle change 354 distance moved 118 attempts 1 5/20/2021 11:33:38 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:37:18 PM 3.001 SINGLEP Moving nomad planet Nomad 4 previous galaxy location was (-407,-815) and new location is (-334,-847). old angle: 243.46 new angle: 248.46 angle change 5 distance moved 80 attempts 1 5/20/2021 11:37:18 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:37:19 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (230,98) and new location is (246,44). old angle: 23.08 new angle: 10.08 angle change 347 distance moved 56 attempts 7 5/20/2021 11:37:19 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:37:23 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-423,156) and new location is (-439,103). old angle: 159.76 new angle: 166.76 angle change 7 distance moved 55 attempts 1 5/20/2021 11:37:23 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:37:27 PM 3.001 SINGLEP Moving nomad planet Nomad 3 previous galaxy location was (360,-617) and new location is (305,-646). old angle: 300.26 new angle: 295.26 angle change 355 distance moved 62 attempts 1 5/20/2021 11:37:27 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:39:07 PM 3.001 SINGLEP Moving nomad planet Nomad 5 previous galaxy location was (-673,909) and new location is (-574,974). old angle: 126.52 new angle: 120.52 angle change 354 distance moved 118 attempts 1 5/20/2021 11:39:07 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:40:41 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (246,44) and new location is (250,-12). old angle: 10.14 new angle: 357.14 angle change 347 distance moved 56 attempts 7 5/20/2021 11:40:41 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:40:57 PM 3.001 SINGLEP Moving nomad planet Nomad 4 previous galaxy location was (-334,-847) and new location is (-244,-877). old angle: 248.48 new angle: 254.48 angle change 6 distance moved 95 attempts 1 5/20/2021 11:40:57 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:41:31 PM 3.001 SINGLEP Moving nomad planet Nomad 3 previous galaxy location was (305,-646) and new location is (247,-670). old angle: 295.27 new angle: 290.27 angle change 355 distance moved 63 attempts 1 5/20/2021 11:41:31 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:41:35 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-439,103) and new location is (-448,49). old angle: 166.8 new angle: 173.8 angle change 7 distance moved 55 attempts 2 5/20/2021 11:41:35 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:43:34 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 34 created, 0 removed, 34 active. Fireteams: 696 created, 445 removed, 251 active. Fleets: 434 created, 275 removed, 159 active. GameCommands: 31,624 created, 0 removed, 30,307 active. GE_Others: 70 created, 0 removed, 70 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 87,567 created, 32,746 removed, 54,821 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,890 created, 0 removed, 2,890 active. Planets: 85 created, 0 removed, 85 active. SpeedGroups: 1,107 created, 1,086 removed, 21 active. ========================================== 5/20/2021 11:44:59 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 11:45:36 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 5/20/2021 11:45:36 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/20/2021 11:45:36 PM 3.001 SINGLEP Added the faction HistiocytesLogicFaction. 5/20/2021 11:45:36 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:45:37 PM 3.001 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/20/2021 11:45:37 PM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Hictiocytes Logic Faction AI Special Operations (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/20/2021 11:45:37 PM 3.001 SINGLEP loading as template 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction AIReserves. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction AntiAIZombie. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction CPALogic. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction HistiocytesLogicFaction. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction Mercenary. 5/20/2021 11:45:37 PM 3.001 SINGLEP Added the faction TamedMacrophage. 5/20/2021 11:45:37 PM 3.001 SINGLEP Finish load save in 453.9ms 5/20/2021 11:45:37 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 1118596621 and planet count 80 and 31 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/20/2021 11:45:37 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/20/2021 11:45:37 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:45:37 PM 3.001 SINGLEP Generate Partial Map Complete 553ms 5/20/2021 11:45:37 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.62 seconds ago. 5/20/2021 11:48:17 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 1118596621 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:17 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:17 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:17 PM 3.001 SINGLEP Generate Partial Map Complete 382ms 5/20/2021 11:48:18 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 378558412 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:19 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:19 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:19 PM 3.001 SINGLEP Generate Partial Map Complete 396ms 5/20/2021 11:48:20 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 111285694 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:21 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:21 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:21 PM 3.001 SINGLEP Generate Partial Map Complete 557ms 5/20/2021 11:48:22 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 127465480 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:22 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:22 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:22 PM 3.001 SINGLEP Generate Partial Map Complete 363ms 5/20/2021 11:48:25 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 694855722 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:25 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:25 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:25 PM 3.001 SINGLEP Generate Partial Map Complete 394ms 5/20/2021 11:48:30 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 694855722 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:48:31 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/20/2021 11:48:31 PM 3.001 SINGLEP Fixed 2480 missing planet factions. 5/20/2021 11:48:31 PM 3.001 SINGLEP Generate Partial Map Complete 539ms 5/20/2021 11:48:35 PM 3.001 SINGLEP Start Generate FULL Map with Realistic and seed 694855722 and planet count 80 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/20/2021 11:48:35 PM 3.001 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 16ms 5/20/2021 11:48:35 PM 3.001 SINGLEP Generate FULL Map Complete 815ms 5/20/2021 11:54:16 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (267,-466) and new location is (200,-499). old angle: 299.81 new angle: 291.81 angle change 352 distance moved 75 attempts 1 5/20/2021 11:54:16 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:55:07 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-563,682) and new location is (-652,597). old angle: 129.54 new angle: 137.54 angle change 8 distance moved 123 attempts 1 5/20/2021 11:55:07 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:58:17 PM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (200,-499) and new location is (120,-525). old angle: 291.84 new angle: 282.84 angle change 351 distance moved 84 attempts 1 5/20/2021 11:58:17 PM 3.001 SINGLEP Checking if fully connected 5/20/2021 11:59:47 PM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-652,597) and new location is (-746,475). old angle: 137.52 new angle: 147.52 angle change 10 distance moved 154 attempts 1 5/20/2021 11:59:47 PM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:04:16 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 1,009 created, 923 removed, 86 active. Fleets: 435 created, 232 removed, 203 active. GameCommands: 28,802 created, 0 removed, 28,128 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 4,790 created, 0 removed, 4,790 active. GE_Squads: 53,021 created, 24,280 removed, 28,741 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 2,542 created, 0 removed, 2,542 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 1,104 created, 1,101 removed, 3 active. ========================================== 5/21/2021 12:04:17 AM 3.001 SINGLEP Error at debug stage 4600: System.ArgumentOutOfRangeException: Index must be within the bounds of the List. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].Insert (System.Int32 index, T item) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.ProtectionPlanning.DelegateHelper_ProtectionPlanning_TryToProtectOrDisplace (Arcen.AIW2.Core.GameEntity_Squad otherEntity) [0x001c8] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.ProtectionPlanning.DelegateHelper_ProtectionPlanning_TryToProtectOrDisplace (Arcen.AIW2.Core.GameEntity_Squad otherEntity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at Arcen.AIW2.External.ProtectionPlanning.DelegateHelper_ProtectionPlanning_CheckShieldGenerator (Arcen.AIW2.Core.GameEntity_Squad shieldGenerator) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at Arcen.AIW2.External.ProtectionPlanning+<>c.b__6_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at Arcen.AIW2.External.ProtectionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/21/2021 12:04:29 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 12:04:33 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/reawewa\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 12:04:34 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 12:04:34 AM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 5/21/2021 12:04:34 AM 3.001 SINGLEP Finish load save in 505.8ms 5/21/2021 12:04:40 AM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-652,597) and new location is (-746,475). old angle: 137.52 new angle: 147.52 angle change 10 distance moved 154 attempts 1 5/21/2021 12:04:40 AM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:07:02 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 233 created, 46 removed, 187 active. Fleets: 204 created, 0 removed, 204 active. GameCommands: 984 created, 1 removed, 926 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 36,077 created, 6,260 removed, 29,817 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,542 created, 0 removed, 2,542 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 210 created, 143 removed, 67 active. ========================================== 5/21/2021 12:07:21 AM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 12:07:21 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 12:07:21 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 12:07:21 AM 3.001 SINGLEP Found 414 xml files in 101 folders in 49ms 5/21/2021 12:07:21 AM 3.001 SINGLEP 414 Xml Files Parsed in 289ms 5/21/2021 12:07:21 AM 3.001 SINGLEP Gather Ancient Lifeforms (0.3492s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 414 Xml Files Checked For Exp/Mod Status in 21ms 5/21/2021 12:07:21 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.0240s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0140s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0150s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0150s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0180s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0160s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0270s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0160s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0280s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0260s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0160s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0172s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0350s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0160s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0157s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0080s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0060s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0060s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0080s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0080s) 5/21/2021 12:07:21 AM 3.001 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0080s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0069s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0060s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0080s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0060s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0080s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0120s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0090s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0050s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0100s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0090s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0050s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0081s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0250s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.2650s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0151s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0142s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0171s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0140s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0142s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0151s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0142s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0154s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0182s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0181s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0152s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0150s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0140s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0163s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0151s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0762s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0340s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1701s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0050s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0070s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0060s) 5/21/2021 12:07:22 AM 3.001 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0090s) 5/21/2021 12:07:23 AM 3.001 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0260s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Locate Dictionaries (0.0050s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Set Stage (0.0111s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Broadcasting Peace Message (0.2560s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Post-Proton Surge (0.0070s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Background Radiation Taste Test (0.0070s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Windshield Wiping (0.0070s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Last Organizational Modeling (0.0890s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 12:07:23 AM 3.001 SINGLEP Stimulate Modulation (0.0590s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Tip Servos (0.0060s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Design New Fleet Logo (0.0060s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Inspect Fleet Logo (0.0070s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Ogle Enemy Logo (0.0060s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 12:07:23 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/21/2021 12:07:23 AM 3.001 SINGLEP No resolution change was required. 5/21/2021 12:07:23 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 12:07:23 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 12:07:25 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 12:07:25 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/21/2021 12:07:25 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:07:25 AM 3.001 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/21/2021 12:07:25 AM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 16 (Beacon) Missing Faction (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/21/2021 12:07:25 AM 3.001 SINGLEP loading as template 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction AIReserves. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction AntiAIZombie. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction CPALogic. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction Mercenary. 5/21/2021 12:07:25 AM 3.001 SINGLEP Added the faction TamedMacrophage. 5/21/2021 12:07:25 AM 3.001 SINGLEP Finish load save in 120.6ms 5/21/2021 12:07:26 AM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 608098312 and planet count 80 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/21/2021 12:07:26 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:07:26 AM 3.001 SINGLEP Fixed 2400 missing planet factions. 5/21/2021 12:07:26 AM 3.001 SINGLEP Generate Partial Map Complete 249ms 5/21/2021 12:07:56 AM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 608098312 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 12:07:56 AM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/21/2021 12:07:56 AM 3.001 SINGLEP Fixed 2400 missing planet factions. 5/21/2021 12:07:56 AM 3.001 SINGLEP Generate Partial Map Complete 252ms 5/21/2021 12:08:00 AM 3.001 SINGLEP Start Generate FULL Map with Realistic and seed 608098312 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/21/2021 12:08:01 AM 3.001 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 5/21/2021 12:08:01 AM 3.001 SINGLEP Generate FULL Map Complete 429ms 5/21/2021 12:08:01 AM 3.001 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Hailstorm Turret from Turret Schematic Server 5/21/2021 12:10:04 AM 3.001 SINGLEP Parse used cheat on planet Bal with result: All construction projects on planet Bal (there were 220) have been instantly completed. 5/21/2021 12:10:09 AM 3.001 SINGLEP Parse used cheat on planet Bal with result: All Players Granted 999,999 Metal 5/21/2021 12:10:42 AM 3.001 SINGLEP Parse used cheat on planet Bal with result: All construction projects on planet Bal (there were 25) have been instantly completed. 5/21/2021 12:10:46 AM 3.001 SINGLEP Parse used cheat on planet Bal with result: All Players Granted 9,999,999 Metal 5/21/2021 12:14:18 AM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (805,-355) and new location is (855,-210). old angle: 336.2 new angle: 346.2 angle change 10 distance moved 153 attempts 1 5/21/2021 12:14:18 AM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:14:26 AM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-407,-35) and new location is (-408,29). old angle: 184.92 new angle: 175.92 angle change 351 distance moved 64 attempts 1 5/21/2021 12:14:26 AM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:17:37 AM 3.001 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-408,29) and new location is (-398,92). old angle: 175.93 new angle: 166.93 angle change 351 distance moved 64 attempts 1 5/21/2021 12:17:38 AM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:17:45 AM 3.001 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (855,-210) and new location is (877,-74). old angle: 346.2 new angle: 355.2 angle change 9 distance moved 138 attempts 1 5/21/2021 12:17:45 AM 3.001 SINGLEP Checking if fully connected 5/21/2021 12:21:47 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 21,192 created, 0 removed, 21,192 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 1,264 created, 1,195 removed, 69 active. Fleets: 171 created, 4 removed, 167 active. GameCommands: 3,542 created, 0 removed, 3,444 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 104,593 created, 40,589 removed, 64,004 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 1,205 created, 1,196 removed, 9 active. ========================================== 5/21/2021 12:25:07 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 12:25:07 AM SINGLEP Boot up FleetOS (0.1531s) 5/21/2021 12:25:07 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 12:25:07 AM SINGLEP Check System Logs For Rogue Intelligence (0.2530s) 5/21/2021 12:25:07 AM SINGLEP Inspect Aft Hatches (0.0510s) 5/21/2021 12:25:07 AM SINGLEP Found 415 xml files in 102 folders in 51ms 5/21/2021 12:25:08 AM SINGLEP Check For Extra Modules (0.4821s) 5/21/2021 12:25:08 AM SINGLEP 415 Xml Files Parsed in 429ms 5/21/2021 12:25:08 AM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Game Version: 3.001 5/21/2021 12:25:08 AM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0100s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Recalculate Speed Of Light (0.0110s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Generating Framerates (0.0040s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 12:25:08 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 12:25:08 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 12:25:08 AM 3.001 SINGLEP Check Nearby Stellar Masses (0.0365s) 5/21/2021 12:25:08 AM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 12ms 5/21/2021 12:25:08 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.0290s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Remembering Alamo (0.0170s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Boot Audio Comms (0.0070s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Establish Individual Audio Links (0.0220s) 5/21/2021 12:25:08 AM 3.001 SINGLEP No resolution change was required. 5/21/2021 12:25:08 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 12:25:08 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 12:25:08 AM 3.001 SINGLEP Refresh Optical Lensing (0.0090s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0260s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Calculate Odds Of Success (0.0270s) 5/21/2021 12:25:08 AM 3.001 SINGLEP Briefly Panic (0.3490s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Install Confidence Routines (0.4997s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Bring Commander Interface Online (0.0750s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Motivate All Crews (0.0570s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Locating Available Networks (0.0230s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Externalizing Patterns (0.0290s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Hooking Externals (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Handlizing Hooks (0.0080s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Disengaging Constants (0.0340s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Late Axionic Computations (0.0640s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Searching For Particle Forms (0.1810s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Weighing Options (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Poking At Status Indicators (0.0060s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Discovering States Of Matter (0.0080s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Searching For A Leader (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Connecting to Fleet Command (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Thinking Of Advice (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Degaussing Advice (0.0100s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Reading Alien Diaries (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Naming All Known Planets (0.0080s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Remembering Speeds (0.0060s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Unloading Prismatic Grid (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Inhibiting Visual Scans (0.0130s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Synthesizing Vocals (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Investigating Map Signatures (0.0160s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Ejecting Tactical Core (0.0080s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Intercepting Galactic Maps (0.0100s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Discharging Colored Ions (0.0150s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Replicating Ion Colors (0.0060s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Faction Diagnostics (0.0141s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Buffering Hackers (0.0485s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Inverting Death (0.0120s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Linear Field Variance (0.0110s) 5/21/2021 12:25:09 AM 3.001 SINGLEP Charging Marks (0.0070s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Differentiating Marks (0.2778s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Guarding The Posts (0.0120s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Range Manifolds (0.0100s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Purging ROFs (0.0050s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Manipulating Speeds (0.0080s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Detecting Projectiles (0.0070s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Modulating Flow Field Groups (0.0110s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Designing Fleets (0.0110s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Thinking Of Technologies (0.0070s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Investigating Starfields (0.0110s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Scanning Distant Planets (0.0150s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Categorizing All Planets (0.0060s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Organizing Commands (0.0430s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Calculating Firing Cones (0.0110s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Finding Old Ship Parts (0.1850s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Re-Aligning Objectives (0.0150s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Sterilizing Test Chamber (0.0060s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Issuing Orders (0.0080s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Augmenting Infusers (0.0060s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Infusing (0.0150s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Load Surrogates (0.0660s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Locate Dictionaries (0.0080s) 5/21/2021 12:25:10 AM 3.001 SINGLEP Set Stage (0.0100s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Detecting Antimatter (2.6771s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Background Radiation Taste Test (0.0390s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Windshield Wiping (0.0070s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Last Organizational Modeling (0.1126s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 12:25:13 AM 3.001 SINGLEP Stimulate Modulation (0.0600s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Tip Servos (0.0080s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Design New Fleet Logo (0.0100s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Inspect Fleet Logo (0.0090s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/21/2021 12:25:13 AM 3.001 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 12:25:13 AM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/21/2021 12:25:13 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 12:25:14 AM 3.001 SINGLEP Final Checks (0.4262s) 5/21/2021 12:25:14 AM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/21/2021 12:25:14 AM 3.001 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Detecting Antimatter (2.7s) Final Checks (0.4s) 5/21/2021 12:25:14 AM 3.001 SINGLEP Hello Steam user 'perl' 5/21/2021 12:25:21 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 12:25:21 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZA Civil War Test/Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 12:25:22 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 12:25:22 AM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 5/21/2021 12:25:22 AM 3.001 SINGLEP Finish load save in 576.7ms 5/21/2021 12:27:52 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 15,018 created, 0 removed, 15,018 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 62 created, 2 removed, 60 active. Fleets: 167 created, 0 removed, 167 active. GameCommands: 5,694 created, 0 removed, 5,692 active. GE_Others: 260 created, 0 removed, 260 active. GE_Shots: 671 created, 0 removed, 671 active. GE_Squads: 79,447 created, 15,991 removed, 63,456 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,460 created, 0 removed, 2,460 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 42 created, 26 removed, 16 active. ========================================== 5/21/2021 12:33:57 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 12:33:57 AM SINGLEP Boot up FleetOS (0.2768s) 5/21/2021 12:33:57 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 12:33:57 AM SINGLEP Check System Logs For Rogue Intelligence (0.3196s) 5/21/2021 12:33:57 AM SINGLEP Inspect Aft Hatches (0.1770s) 5/21/2021 12:33:57 AM SINGLEP Found 415 xml files in 102 folders in 49ms 5/21/2021 12:34:00 AM SINGLEP Check For Extra Modules (3.2036s) 5/21/2021 12:34:00 AM SINGLEP 415 Xml Files Parsed in 3,150ms 5/21/2021 12:34:00 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Game Version: 3.001 5/21/2021 12:34:00 AM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Recalculate Speed Of Light (0.0100s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Generating Framerates (0.0050s) 5/21/2021 12:34:00 AM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 12:34:00 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 12:34:00 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 12:34:00 AM 3.001 SINGLEP Check Nearby Stellar Masses (0.0350s) 5/21/2021 12:34:00 AM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 14ms 5/21/2021 12:34:01 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.0650s) 5/21/2021 12:34:01 AM 3.001 SINGLEP Remembering Alamo (0.0637s) 5/21/2021 12:34:01 AM 3.001 SINGLEP Boot Audio Comms (0.0120s) 5/21/2021 12:34:01 AM 3.001 SINGLEP Establish Individual Audio Links (0.1129s) 5/21/2021 12:34:01 AM 3.001 SINGLEP No resolution change was required. 5/21/2021 12:34:01 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 12:34:01 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 12:34:01 AM 3.001 SINGLEP Refresh Optical Lensing (0.0120s) 5/21/2021 12:34:01 AM 3.001 SINGLEP Revise Fundamental Physical Laws (0.2860s) 5/21/2021 12:34:01 AM 3.001 SINGLEP Calculate Odds Of Success (0.0769s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Briefly Panic (6.4053s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Install Confidence Routines (0.4710s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Bring Commander Interface Online (0.0960s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Motivate All Crews (0.0571s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Locating Available Networks (0.0364s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Externalizing Patterns (0.0217s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Hooking Externals (0.0070s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Handlizing Hooks (0.0080s) 5/21/2021 12:34:08 AM 3.001 SINGLEP Disengaging Constants (0.1329s) 5/21/2021 12:34:09 AM 3.001 SINGLEP Late Axionic Computations (0.4233s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Searching For Particle Forms (2.1408s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Weighing Options (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Connecting to Fleet Command (0.0080s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Degaussing Advice (0.0080s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Reading Alien Diaries (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Naming All Known Planets (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Unloading Prismatic Grid (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Inhibiting Visual Scans (0.0400s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Synthesizing Vocals (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Investigating Map Signatures (0.0160s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Ventilating Scenarios (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Intercepting Galactic Maps (0.0130s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Discharging Colored Ions (0.0120s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Buffering Hackers (0.0790s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Inverting Death (0.0110s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Linear Field Variance (0.0210s) 5/21/2021 12:34:11 AM 3.001 SINGLEP Charging Marks (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Differentiating Marks (0.2633s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Guarding The Posts (0.0110s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Range Manifolds (0.0050s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Purging ROFs (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Manipulating Speeds (0.0080s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Modulating Flow Field Groups (0.0100s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Designing Fleets (0.0120s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Thinking Of Technologies (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Underestimating Starfields (0.0385s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Cleaning Distant Planets (0.1132s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Categorizing All Planets (0.0060s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Organizing Commands (0.0300s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Calculating Firing Cones (0.0060s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Collapsing Pile Of Ship Parts (0.3960s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Re-Aligning Objectives (0.0130s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Sterilizing Test Chamber (0.0080s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Issuing Orders (0.0050s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Infusing (0.0140s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Load Surrogates (0.0690s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/21/2021 12:34:12 AM 3.001 SINGLEP Set Stage (0.0110s) 5/21/2021 12:34:45 AM 3.001 SINGLEP Broadcasting Peace Message (32.9979s) 5/21/2021 12:34:45 AM 3.001 SINGLEP Post-Proton Surge (0.0270s) 5/21/2021 12:34:45 AM 3.001 SINGLEP Background Radiation Taste Test (0.0436s) 5/21/2021 12:34:45 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/21/2021 12:34:45 AM 3.001 SINGLEP Windshield Wiping (0.0070s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Last Organizational Modeling (0.1775s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 12:34:46 AM 3.001 SINGLEP Stimulate Modulation (0.0620s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Tip Servos (0.0080s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Design New Fleet Logo (0.0090s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Inspect Fleet Logo (0.0070s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Ogle Enemy Logo (0.0060s) 5/21/2021 12:34:46 AM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 12:34:46 AM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1329 5/21/2021 12:34:46 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 12:34:47 AM 3.001 SINGLEP Final Checks (0.7783s) 5/21/2021 12:34:47 AM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/21/2021 12:34:47 AM 3.001 SINGLEP 50.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (3.2s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (6.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.1s) Differentiating Marks (0.3s) Collapsing Pile Of Ship Parts (0.4s) Broadcasting Peace Message (33.0s) Final Checks (0.8s) 5/21/2021 12:34:47 AM 3.001 SINGLEP Hello Steam user 'perl' 5/21/2021 12:39:26 AM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 12:39:26 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 12:39:26 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 12:39:26 AM 3.001 SINGLEP Found 414 xml files in 101 folders in 48ms 5/21/2021 12:39:26 AM 3.001 SINGLEP 414 Xml Files Parsed in 298ms 5/21/2021 12:39:26 AM 3.001 SINGLEP Gather Ancient Lifeforms (0.3583s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 414 Xml Files Checked For Exp/Mod Status in 18ms 5/21/2021 12:39:26 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.0200s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0130s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0140s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0150s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0170s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0150s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0426s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0150s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0512s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.1067s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0030s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0090s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0267s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0060s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0050s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0060s) 5/21/2021 12:39:26 AM 3.001 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0080s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0080s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0060s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0082s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0072s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0071s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0143s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0040s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0090s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0060s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0110s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0033s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0261s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0060s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.2633s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0120s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0130s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0165s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0135s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0130s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0130s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0140s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0150s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0180s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0170s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0140s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0150s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0120s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0140s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0160s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0140s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0140s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0382s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2086s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 5/21/2021 12:39:27 AM 3.001 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0085s) 5/21/2021 12:39:28 AM 3.001 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0295s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Locate Dictionaries (0.0030s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Set Stage (0.0120s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Run Ground Wires To All Spacecraft (0.2994s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Post-Proton Surge (0.0070s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Background Radiation Taste Test (0.0070s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Windshield Wiping (0.0040s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Last Organizational Modeling (0.1976s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Info: will dump 1653 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 12:39:28 AM 3.001 SINGLEP Stimulate Modulation (0.0790s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Tip Servos (0.0030s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Design New Fleet Logo (0.0060s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 12:39:28 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/21/2021 12:39:28 AM 3.001 SINGLEP No resolution change was required. 5/21/2021 12:39:28 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 12:39:28 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 12:41:52 AM 3.001 SINGLEP No resolution change was required. 5/21/2021 12:41:52 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 12:41:52 AM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 12:41:55 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 12:42:08 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZA Civil War Test\Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 12:42:08 AM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 12:42:08 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 12:42:08 AM 3.001 SINGLEP Fixed 82 missing planet factions. 5/21/2021 12:42:08 AM 3.001 SINGLEP Natural Objects / 0 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Parse / 1 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Sentinels / 2 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Antagonized Dyson Sphere / 6 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Instigators / 7 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Zenith Architrave / 8 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Zenith Architrave / 9 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Zenith Architrave / 10 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Zenith Architrave / 11 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Nomad Planets / 12 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Missing Faction / 13 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Missing Faction / 14 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Relentless AI Wave / 15 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Reserves / 16 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Anti-AI Zombie / 17 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Anti-Everyone Zombie / 18 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Anti-Player Zombie / 19 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Cross Planet Attack / 20 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Macrophage Infestation - Enraged / 21 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Outguard / 22 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP Macrophage Infestation - Tamed / 23 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Devourer Golem / 24 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Fallen Spire / 25 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Kaizers Marauders / 26 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Human Resistance Fighters / 27 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Nanocaust / 28 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP (Beacon) Scourge / 29 / False 5/21/2021 12:42:08 AM 3.001 SINGLEP AI Special Operations / 30 / False 5/21/2021 12:42:09 AM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 5/21/2021 12:42:09 AM 3.001 SINGLEP Finish load save in 1,195.8ms 5/21/2021 12:43:06 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,804 created, 0 removed, 19,804 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 64 created, 2 removed, 62 active. Fleets: 169 created, 0 removed, 169 active. GameCommands: 7,932 created, 0 removed, 7,880 active. GE_Others: 260 created, 0 removed, 260 active. GE_Shots: 705 created, 0 removed, 705 active. GE_Squads: 79,504 created, 17,111 removed, 62,393 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,542 created, 0 removed, 2,542 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 25 created, 16 removed, 9 active. ========================================== 5/21/2021 12:43:08 AM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/21/2021 12:43:08 AM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 12:43:08 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:43:09 AM 3.001 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/21/2021 12:43:09 AM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 16 AI Special Operations (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/21/2021 12:43:09 AM 3.001 SINGLEP loading as template 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction AIReserves. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction AntiAIZombie. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction CPALogic. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction Mercenary. 5/21/2021 12:43:09 AM 3.001 SINGLEP Added the faction TamedMacrophage. 5/21/2021 12:43:09 AM 3.001 SINGLEP Finish load save in 278.2ms 5/21/2021 12:43:09 AM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 1521875736 and planet count 80 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/21/2021 12:43:09 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:43:09 AM 3.001 SINGLEP Fixed 2560 missing planet factions. 5/21/2021 12:43:09 AM 3.001 SINGLEP Generate Partial Map Complete 460ms 5/21/2021 12:43:14 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:43:14 AM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 381716371 and planet count 80 and 23 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 12:43:14 AM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 12:43:14 AM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 12:43:14 AM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 12:43:14 AM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 12:43:14 AM 3.001 SINGLEP Generate Partial Map Complete 274ms 5/21/2021 12:43:18 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 105 created, 0 removed, 105 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 1:04:36 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 1:04:36 PM SINGLEP Boot up FleetOS (0.5755s) 5/21/2021 1:04:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 1:04:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.8452s) 5/21/2021 1:04:37 PM SINGLEP Inspect Aft Hatches (0.2470s) 5/21/2021 1:04:37 PM SINGLEP Found 415 xml files in 102 folders in 64ms 5/21/2021 1:04:40 PM SINGLEP Check For Extra Modules (3.6718s) 5/21/2021 1:04:40 PM SINGLEP 415 Xml Files Parsed in 3,605ms 5/21/2021 1:04:40 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 5/21/2021 1:04:40 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 1:04:40 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/21/2021 1:04:40 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0680s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Generating Framerates (0.0050s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 1:04:41 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 1:04:41 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 1:04:41 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0641s) 5/21/2021 1:04:41 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 13ms 5/21/2021 1:04:41 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0739s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Remembering Alamo (0.1132s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Boot Audio Comms (0.0119s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Establish Individual Audio Links (0.1252s) 5/21/2021 1:04:41 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 1:04:41 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 1:04:41 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 1:04:41 PM 3.001 SINGLEP Refresh Optical Lensing (0.0150s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.2217s) 5/21/2021 1:04:41 PM 3.001 SINGLEP Calculate Odds Of Success (0.0810s) 5/21/2021 1:04:49 PM 3.001 SINGLEP Briefly Panic (7.7652s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Install Confidence Routines (0.5239s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Bring Commander Interface Online (0.1060s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Motivate All Crews (0.0800s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Locating Available Networks (0.0480s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Externalizing Patterns (0.1310s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Hooking Externals (0.0070s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Handlizing Hooks (0.0080s) 5/21/2021 1:04:50 PM 3.001 SINGLEP Disengaging Constants (0.1411s) 5/21/2021 1:04:51 PM 3.001 SINGLEP Late Axionic Computations (0.4469s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Searching For Particle Forms (2.3296s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Weighing Options (0.0190s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Degaussing Advice (0.0090s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Reading Alien Diaries (0.0060s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Naming All Known Planets (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Remembering Speeds (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Thinking Of Objectives (0.0080s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0390s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Synthesizing Vocals (0.0090s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Investigating Map Signatures (0.0150s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Ventilating Scenarios (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Ejecting Tactical Core (0.0090s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Calibrating Formations (0.0100s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0100s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Discharging Colored Ions (0.0230s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Replicating Ion Colors (0.0070s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Faction Diagnostics (0.0160s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Buffering Hackers (0.1059s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Inverting Death (0.0170s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Linear Field Variance (0.0250s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Charging Marks (0.0066s) 5/21/2021 1:04:53 PM 3.001 SINGLEP Differentiating Marks (0.0070s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Guarding The Posts (0.2810s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Range Manifolds (0.0070s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Purging ROFs (0.0070s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Manipulating Speeds (0.0080s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Grouping Flow Fields (0.0060s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0110s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Designing Fleets (0.0140s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Thinking Of Technologies (0.0090s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Injecting Galactic Variables (0.0120s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Hoping Starfields Are Nice (0.0270s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Milking Distant Planets (0.1370s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Categorizing All Planets (0.0060s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Organizing Commands (0.0721s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Calculating Firing Cones (0.0060s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Collapsing Pile Of Ship Parts (0.3620s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Re-Aligning Objectives (0.0224s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0168s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Issuing Orders (0.0130s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Augmenting Infusers (0.0100s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Infusing (0.0170s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Load Surrogates (0.0680s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/21/2021 1:04:54 PM 3.001 SINGLEP Set Stage (0.0110s) 5/21/2021 1:05:28 PM 3.001 SINGLEP Smooth All Plasma Cells (33.9493s) 5/21/2021 1:05:28 PM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/21/2021 1:05:28 PM 3.001 SINGLEP Background Radiation Taste Test (0.0770s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Windshield Wiping (0.0090s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Last Organizational Modeling (0.2200s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Info: will dump 1653 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 1:05:29 PM 3.001 SINGLEP Stimulate Modulation (0.0910s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Tip Servos (0.0130s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Design New Fleet Logo (0.0140s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Inspect Fleet Logo (0.0090s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Ogle Enemy Logo (0.0070s) 5/21/2021 1:05:29 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 1:05:29 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1356 5/21/2021 1:05:29 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 1:05:30 PM 3.001 SINGLEP Final Checks (0.7374s) 5/21/2021 1:05:30 PM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/21/2021 1:05:30 PM 3.001 SINGLEP 54.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (3.7s) Briefly Panic (7.8s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.3s) Guarding The Posts (0.3s) Collapsing Pile Of Ship Parts (0.4s) Smooth All Plasma Cells (33.9s) Final Checks (0.7s) 5/21/2021 1:05:30 PM 3.001 SINGLEP Hello Steam user 'perl' 5/21/2021 1:06:56 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 1:06:56 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZA Civil War Test/Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 1:06:56 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:06:56 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 1:06:56 PM 3.001 SINGLEP Fixed 82 missing planet factions. 5/21/2021 1:06:56 PM 3.001 SINGLEP Natural Objects / 0 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP Parse / 1 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP AI Sentinels / 2 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP Antagonized Dyson Sphere / 6 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP AI Instigators / 7 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP Zenith Architrave / 8 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP Zenith Architrave / 9 / False 5/21/2021 1:06:56 PM 3.001 SINGLEP Zenith Architrave / 10 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Zenith Architrave / 11 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Nomad Planets / 12 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Missing Faction / 13 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Missing Faction / 14 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Relentless AI Wave / 15 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP AI Reserves / 16 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Anti-AI Zombie / 17 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Anti-Everyone Zombie / 18 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Anti-Player Zombie / 19 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Cross Planet Attack / 20 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Macrophage Infestation - Enraged / 21 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Outguard / 22 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Macrophage Infestation - Tamed / 23 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Devourer Golem / 24 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Fallen Spire / 25 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Kaizers Marauders / 26 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Human Resistance Fighters / 27 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Nanocaust / 28 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP (Beacon) Scourge / 29 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP AI Special Operations / 30 / False 5/21/2021 1:06:57 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 5/21/2021 1:06:57 PM 3.001 SINGLEP Finish load save in 1,392.1ms 5/21/2021 1:09:19 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 5,723 created, 0 removed, 5,723 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 65 created, 4 removed, 61 active. Fleets: 169 created, 0 removed, 169 active. GameCommands: 1,805 created, 0 removed, 1,805 active. GE_Others: 260 created, 0 removed, 260 active. GE_Shots: 708 created, 0 removed, 708 active. GE_Squads: 81,088 created, 1,586 removed, 79,502 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,542 created, 0 removed, 2,542 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 21 created, 13 removed, 8 active. ========================================== 5/21/2021 1:09:39 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 1:10:56 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 1:10:56 PM SINGLEP Boot up FleetOS (0.1810s) 5/21/2021 1:10:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3408 systemMemorySize: 32695 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 1:10:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.2730s) 5/21/2021 1:10:56 PM SINGLEP Inspect Aft Hatches (0.0496s) 5/21/2021 1:10:56 PM SINGLEP Found 415 xml files in 102 folders in 56ms 5/21/2021 1:10:57 PM SINGLEP Check For Extra Modules (0.4936s) 5/21/2021 1:10:57 PM SINGLEP 415 Xml Files Parsed in 441ms 5/21/2021 1:10:57 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 1:10:57 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0110s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0110s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Generating Framerates (0.0050s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 1:10:57 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 1:10:57 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 1:10:57 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/21/2021 1:10:57 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 12ms 5/21/2021 1:10:57 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0290s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Remembering Alamo (0.0170s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Boot Audio Comms (0.0100s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Establish Individual Audio Links (0.0220s) 5/21/2021 1:10:57 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 1:10:57 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 1:10:57 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 1:10:57 PM 3.001 SINGLEP Refresh Optical Lensing (0.0130s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0220s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Calculate Odds Of Success (0.0250s) 5/21/2021 1:10:57 PM 3.001 SINGLEP Briefly Panic (0.3167s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Install Confidence Routines (0.5247s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Bring Commander Interface Online (0.0750s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Motivate All Crews (0.0440s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Locating Available Networks (0.0220s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Externalizing Patterns (0.0580s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Hooking Externals (0.0160s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Handlizing Hooks (0.0110s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Disengaging Constants (0.0400s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Late Axionic Computations (0.0550s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Searching For Particle Forms (0.1727s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Weighing Options (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Poking At Status Indicators (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Discovering States Of Matter (0.0077s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0080s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Connecting to Fleet Command (0.0070s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Thinking Of Advice (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Degaussing Advice (0.0090s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Reading Alien Diaries (0.0070s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Naming All Known Planets (0.0070s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Remembering Speeds (0.0050s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0080s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Thinking Of Objectives (0.0080s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0140s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Synthesizing Vocals (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Investigating Map Signatures (0.0150s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Ventilating Scenarios (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0100s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Discharging Colored Ions (0.0120s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 1:10:58 PM 3.001 SINGLEP Faction Diagnostics (0.0130s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Buffering Hackers (0.0470s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Inverting Death (0.0120s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Linear Field Variance (0.0110s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Charging Marks (0.0060s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Differentiating Marks (0.2790s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Guarding The Posts (0.0110s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Range Manifolds (0.0070s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Purging ROFs (0.0060s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Manipulating Speeds (0.0080s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0110s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Designing Fleets (0.0130s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Thinking Of Technologies (0.0080s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Injecting Galactic Variables (0.0120s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Hugging Starfields (0.0120s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Milking Distant Planets (0.0160s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Categorizing All Planets (0.0090s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Organizing Commands (0.0400s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Calculating Firing Cones (0.0090s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Demoting Insubordinate Ship Parts (0.3684s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Re-Aligning Objectives (0.0150s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0050s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Issuing Orders (0.0080s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 1:10:59 PM 3.001 SINGLEP Infusing (0.0140s) 5/21/2021 1:11:00 PM 3.001 SINGLEP Load Surrogates (0.0660s) 5/21/2021 1:11:00 PM 3.001 SINGLEP Locate Dictionaries (0.0070s) 5/21/2021 1:11:00 PM 3.001 SINGLEP Set Stage (0.0100s) 5/21/2021 1:11:02 PM 3.001 SINGLEP Check Forcefield Integrity (2.7549s) 5/21/2021 1:11:02 PM 3.001 SINGLEP Post-Proton Surge (0.0157s) 5/21/2021 1:11:02 PM 3.001 SINGLEP Background Radiation Taste Test (0.0400s) 5/21/2021 1:11:02 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/21/2021 1:11:02 PM 3.001 SINGLEP Windshield Wiping (0.0070s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Last Organizational Modeling (0.1960s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Info: will dump 1653 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 1:11:03 PM 3.001 SINGLEP Stimulate Modulation (0.1020s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Tip Servos (0.1115s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Design New Fleet Logo (0.0090s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Inspect Fleet Logo (0.0066s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Ogle Enemy Logo (0.0060s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 1:11:03 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1373 5/21/2021 1:11:03 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Final Checks (0.4177s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Load Historical Documents (0.0050s) 5/21/2021 1:11:03 PM 3.001 SINGLEP 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Demoting Insubordinate Ship Parts (0.4s) Check Forcefield Integrity (2.8s) Final Checks (0.4s) 5/21/2021 1:11:03 PM 3.001 SINGLEP Hello Steam user 'perl' 5/21/2021 1:11:09 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 1:11:09 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/21/2021 1:11:09 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:09 PM 3.001 SINGLEP in strip extra, Parse: hasHadFirstPlayer True shouldBeRemoved False 5/21/2021 1:11:09 PM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 17 AI Special Operations Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Kaizers Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/21/2021 1:11:09 PM 3.001 SINGLEP loading as template 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction AIReserves. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction AntiAIZombie. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction CPALogic. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction Mercenary. 5/21/2021 1:11:09 PM 3.001 SINGLEP Added the faction TamedMacrophage. 5/21/2021 1:11:09 PM 3.001 SINGLEP Natural Objects / 0 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Parse / 1 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Sentinels / 2 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Warden Fleet / 3 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Hunter Fleet / 4 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Praetorian Guard / 5 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Antagonized Dyson Sphere / 6 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Instigators / 7 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Relentless AI Wave / 8 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Reserves / 9 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Anti-AI Zombie / 10 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Anti-Everyone Zombie / 11 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Anti-Player Zombie / 12 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Cross Planet Attack / 13 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Macrophage Infestation - Enraged / 14 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP AI Special Operations / 15 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Outguard / 16 / False 5/21/2021 1:11:09 PM 3.001 SINGLEP Macrophage Infestation - Tamed / 17 / False 5/21/2021 1:11:10 PM 3.001 SINGLEP Finish load save in 963.8ms 5/21/2021 1:11:10 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 1469673578 and planet count 80 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/21/2021 1:11:10 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:10 PM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 1:11:11 PM 3.001 SINGLEP Generate Partial Map Complete 426ms 5/21/2021 1:11:12 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:12 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 533299030 and planet count 80 and 23 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 1:11:12 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 1:11:12 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:11:12 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:12 PM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 1:11:12 PM 3.001 SINGLEP Generate Partial Map Complete 275ms 5/21/2021 1:11:12 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:12 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 928514479 and planet count 80 and 23 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 1:11:12 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 1:11:12 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:11:12 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:12 PM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 1:11:12 PM 3.001 SINGLEP Generate Partial Map Complete 284ms 5/21/2021 1:11:13 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:13 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 249866876 and planet count 80 and 23 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 1:11:13 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 1:11:13 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:11:13 PM 3.001 SINGLEP PlayerAccount Parse has now been put in control of faction 1. 5/21/2021 1:11:13 PM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 1:11:13 PM 3.001 SINGLEP Generate Partial Map Complete 380ms 5/21/2021 1:11:15 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 249866876 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 1:11:15 PM 3.001 SINGLEP PlayerAccount Parse is controlling faction 1 already. 5/21/2021 1:11:15 PM 3.001 SINGLEP Fixed 2000 missing planet factions. 5/21/2021 1:11:15 PM 3.001 SINGLEP Generate Partial Map Complete 253ms 5/21/2021 1:13:31 PM 3.001 SINGLEP Start Generate FULL Map with Realistic and seed 249866876 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/21/2021 1:13:31 PM 3.001 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 5/21/2021 1:13:31 PM 3.001 SINGLEP Generate FULL Map Complete 675ms 5/21/2021 1:13:42 PM 3.001 SINGLEP Deploying 9 dragons 5/21/2021 1:13:42 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ base invasion strength per planet: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (12): 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP Spawning 15,000 strength, 21 units against overall power level 0.275 5/21/2021 1:13:42 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ base invasion strength per planet: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (12): 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP Spawning 15,000 strength, 18 units against overall power level 0.275 5/21/2021 1:13:42 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ base invasion strength per planet: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (12): 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP Spawning 15,000 strength, 21 units against overall power level 0.275 5/21/2021 1:13:42 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ base invasion strength per planet: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (12): 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP Spawning 15,000 strength, 23 units against overall power level 0.275 5/21/2021 1:13:42 PM 3.001 SINGLEP spawning 2 defensive structures near structures 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ base invasion strength per planet: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in overall power level: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring current player strength (12): 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP DZ invasion strength after factoring in ai difficulty: 15000 5/21/2021 1:13:42 PM 3.001 SINGLEP Spawning 15,000 strength, 23 units against overall power level 0.275 5/21/2021 1:14:50 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 654 created, 0 removed, 654 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 11 created, 0 removed, 11 active. Fleets: 170 created, 0 removed, 170 active. GameCommands: 62 created, 0 removed, 61 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 3,463 created, 84 removed, 3,379 active. Pathfinders: 22 created, 0 removed, 22 active. PlanetFactions: 2,465 created, 0 removed, 2,465 active. Planets: 85 created, 0 removed, 85 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 1:14:53 PM 3.001 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZA Civil War Test\Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 1:14:53 PM 3.001 SINGLEP Added the faction ExecutorFakeFaction. 5/21/2021 1:14:54 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 1:14:54 PM 3.001 SINGLEP Fixed 82 missing planet factions. 5/21/2021 1:14:54 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/21/2021 1:14:54 PM 3.001 SINGLEP Finish load save in 633.3ms 5/21/2021 1:18:44 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,095 created, 0 removed, 4,095 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 62 created, 2 removed, 60 active. Fleets: 169 created, 0 removed, 169 active. GameCommands: 15,538 created, 0 removed, 15,327 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 789 created, 0 removed, 789 active. GE_Squads: 79,514 created, 15,557 removed, 63,957 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 2,542 created, 0 removed, 2,542 active. Planets: 82 created, 0 removed, 82 active. SpeedGroups: 17 created, 14 removed, 3 active. ==========================================