Mono path[0] = 'G:/AI War 2/AIWar2_Data/Managed' Mono config path = 'G:/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2019.4.18f1 (3310a4d4f880) [Subsystems] Discovering subsystems at path G:/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: VRAM: 5991 MB Driver: 27.21.14.6647 Begin MonoManager ReloadAssembly - Completed reload, in 0.070 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.861900 ms Fallback handler could not load library G:/AI War 2/AIWar2_Data/Mono/data-00000265B24A6040.dll Fallback handler could not load library G:/AI War 2/AIWar2_Data/Mono/data-00000265AE3B4010.dll Fallback handler could not load library G:/AI War 2/AIWar2_Data/Mono/data-00000265AE4A3010.dll Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Fallback handler could not load library G:/AI War 2/AIWar2_Data/Mono/data-00000265CB74C940.dll 3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 3 worker threads for Enlighten. Thread -> id: 3454 -> priority: 1 Thread -> id: 37e4 -> priority: 1 Thread -> id: 1cd0 -> priority: 1