5/31/2021 7:55:24 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 7:55:24 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 7:55:24 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 7:55:24 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 7:55:24 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 7:55:24 PM 3.005 SINGLEP Giving units orders to travel to Dijkstra 5/31/2021 7:55:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 7:55:35 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 7:55:35 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Duellos to Dijkstra 5/31/2021 7:55:35 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 7:56:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 7:56:04 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 7:56:04 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Duellos to Dijkstra 5/31/2021 7:56:04 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 7:58:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 7:58:06 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 7:58:06 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 7:58:06 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 7:58:06 PM 3.005 SINGLEP Giving units orders to travel to Vazirani 5/31/2021 7:59:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 7:59:56 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 7:59:56 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 7:59:56 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 7:59:56 PM 3.005 SINGLEP Giving units orders to travel to Giles 5/31/2021 8:06:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:06:22 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:06:22 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Duellos to Dijkstra 5/31/2021 8:06:22 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 8:06:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:06:30 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:06:30 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:06:30 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:06:30 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 8:06:30 PM 3.005 SINGLEP Giving units orders to travel to Dijkstra 5/31/2021 8:06:39 PM 3.005 SINGLEP Reconquest Seeding for Dijkstra: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/31/2021 8:08:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:08:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:08:10 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Rhodia to Kamitani 5/31/2021 8:08:10 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:10:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:10:05 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:10:05 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Geschke to Dijkstra 5/31/2021 8:10:05 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 8:13:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:13:53 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:13:53 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:13:53 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:13:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:13:53 PM 3.005 SINGLEP Giving units orders to travel to Carte 5/31/2021 8:16:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:16:16 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:16:16 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:16:16 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:16:16 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:16:16 PM 3.005 SINGLEP Giving units orders to travel to Kamitani 5/31/2021 8:18:26 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:18:26 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:18:26 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:18:26 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:18:26 PM 3.005 SINGLEP Giving units orders to travel to Giles 5/31/2021 8:24:12 PM 3.005 SINGLEP Reconquest Seeding for Proxima: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/31/2021 8:28:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:28:30 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:28:30 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:28:30 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:28:30 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 8:28:30 PM 3.005 SINGLEP Giving units orders to travel to Proxima 5/31/2021 8:29:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:29:46 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:29:46 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:29:46 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:29:46 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 8:29:46 PM 3.005 SINGLEP Giving units orders to travel to Giles 5/31/2021 8:40:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:40:58 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:40:58 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:40:58 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:40:58 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:40:58 PM 3.005 SINGLEP Giving units orders to travel to Chameleon 5/31/2021 8:43:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:43:33 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:43:33 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:43:33 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:43:33 PM 3.005 SINGLEP Giving units orders to travel to Vazirani 5/31/2021 8:43:52 PM 3.005 SINGLEP Raid Engine #2680 AI Sentinels on Watcha is sending a wave against The First Federation 5/31/2021 8:43:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index 13 5/31/2021 8:43:52 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:43:52 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Dijkstra to Geschke 5/31/2021 8:43:52 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 8:45:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:45:39 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:45:39 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:45:39 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:45:39 PM 3.005 SINGLEP Giving units orders to travel to Chika 5/31/2021 8:50:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:50:15 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:50:15 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:50:15 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:50:15 PM 3.005 SINGLEP Giving units orders to travel to Chameleon 5/31/2021 8:54:30 PM 3.005 SINGLEP Raid Engine #2721 AI Sentinels on Konami is sending a wave against Crystalline Entities 5/31/2021 8:54:53 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 8:54:53 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:54:53 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:54:53 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:54:53 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:54:53 PM 3.005 SINGLEP Giving units orders to travel to Vazirani 5/31/2021 8:55:42 PM 3.005 SINGLEP Raid Engine #2743 AI Sentinels on Duo is sending a wave against Crystalline Entities 5/31/2021 8:56:48 PM 3.005 SINGLEP SpawnWave invoked, target faction index 14 5/31/2021 8:56:48 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:56:48 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:56:48 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:56:48 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 8:56:48 PM 3.005 SINGLEP Giving units orders to travel to Trenco 5/31/2021 8:57:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:57:22 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:57:22 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:57:22 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 8:57:22 PM 3.005 SINGLEP Giving units orders to travel to Elban 5/31/2021 8:57:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:57:44 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:57:44 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Haven to Tozus 5/31/2021 8:57:44 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 8:57:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:57:49 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:57:49 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 8:57:49 PM 3.005 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 5/31/2021 8:57:49 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 8:57:49 PM 3.005 SINGLEP Giving units orders to travel to Enigma 5/31/2021 8:57:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index 14 5/31/2021 8:57:54 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:57:54 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Batara to Trenco 5/31/2021 8:57:54 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 8:58:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 8:58:33 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 8:58:33 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Mauchly to Watcha 5/31/2021 8:58:33 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 8:58:48 PM 3.005 SINGLEP Reconquest Seeding for Watcha: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/31/2021 9:00:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 9:00:17 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:00:17 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Charon to Chameleon 5/31/2021 9:00:17 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 9:00:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 9:00:57 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:00:57 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 9:00:57 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 9:00:57 PM 3.005 SINGLEP Giving units orders to travel to Watcha 5/31/2021 9:03:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 9:03:22 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:03:22 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 9:03:22 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 9:03:22 PM 3.005 SINGLEP Giving units orders to travel to Hummeri 5/31/2021 9:03:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 9:03:52 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:03:52 PM 3.005 SINGLEP Spawning wave on remote planet and travel to target planet 5/31/2021 9:03:52 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 9:03:52 PM 3.005 SINGLEP Giving units orders to travel to Tozus 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Containment 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Eradication 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Face To Face 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Hey, Get Over Here! 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam I Hate Camping! 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam No Bridge Explosions For Once 5/31/2021 9:15:29 PM 3.005 SINGLEP Skipped log Achievement To Steam Our Shields Were Too Strong! because we think it's already there. 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Outbreak 5/31/2021 9:15:29 PM 3.005 SINGLEP Skipped log Achievement To Steam Shields Still At Full, Captain because we think it's already there. 5/31/2021 9:15:29 PM 3.005 SINGLEP Logged Achievement To Steam Walls Tumbling Down 5/31/2021 9:17:24 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 225,427 created, 10,936 removed, 214,491 active. Factions: 42 created, 0 removed, 42 active. Fireteams: 28,459 created, 25,484 removed, 2,975 active. Fleets: 1,390 created, 1,206 removed, 184 active. GameCommands: 13,066 created, 363 removed, 12,703 active. GE_Others: 262 created, 0 removed, 262 active. GE_Shots: 11,038 created, 0 removed, 11,038 active. GE_Squads: 1,986,533 created, 1,907,991 removed, 78,542 active. Pathfinders: 118 created, 0 removed, 118 active. PlanetFactions: 3,570 created, 0 removed, 3,570 active. Planets: 85 created, 0 removed, 85 active. SpeedGroups: 34,581 created, 34,449 removed, 132 active. ========================================== 6/3/2021 3:27:55 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/3/2021 3:27:55 AM SINGLEP Boot up FleetOS (0.1582s) 6/3/2021 3:27:55 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2021 3:27:55 AM SINGLEP Check System Logs For Rogue Intelligence (0.2948s) 6/3/2021 3:27:55 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/3/2021 3:27:55 AM SINGLEP Inspect Aft Hatches (0.1471s) 6/3/2021 3:27:55 AM SINGLEP Found 416 xml files in 102 folders in 39ms 6/3/2021 3:27:56 AM SINGLEP Check For Extra Modules (0.9888s) 6/3/2021 3:27:56 AM SINGLEP 416 Xml Files Parsed in 946ms 6/3/2021 3:27:56 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Game Version: 3.006 6/3/2021 3:27:56 AM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0200s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Bring Cloaking Systems Online (0.0150s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Recalculate Speed Of Light (0.0239s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0130s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Generating Framerates (0.0140s) 6/3/2021 3:27:56 AM 3.006 SINGLEP Update mod and expansion statuses! 6/3/2021 3:27:56 AM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/3/2021 3:27:56 AM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/3/2021 3:27:56 AM 3.006 SINGLEP Check Nearby Stellar Masses (0.0399s) 6/3/2021 3:27:56 AM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 8ms 6/3/2021 3:27:57 AM 3.006 SINGLEP Pruning Excess Brain Cells (0.1905s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Remembering Alamo (0.0209s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Boot Audio Comms (0.0050s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Establish Individual Audio Links (0.0379s) 6/3/2021 3:27:57 AM 3.006 SINGLEP No resolution change was required. 6/3/2021 3:27:57 AM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2021 3:27:57 AM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/3/2021 3:27:57 AM 3.006 SINGLEP Refresh Optical Lensing (0.0050s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0329s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Calculate Odds Of Success (0.0289s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Briefly Panic (0.3591s) 6/3/2021 3:27:57 AM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/3/2021 3:27:57 AM 3.006 SINGLEP Install Confidence Routines (0.2753s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Bring Commander Interface Online (0.0608s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Motivate All Crews (0.0359s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Locating Available Networks (0.0678s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Externalizing Patterns (0.0189s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Hooking Externals (0.0070s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Handlizing Hooks (0.0219s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Disengaging Constants (0.0411s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Late Axionic Computations (0.1606s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Searching For Particle Forms (0.2780s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Weighing Options (0.0050s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Poking At Status Indicators (0.0199s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Discovering States Of Matter (0.0244s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Searching For A Leader (0.0202s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Suppressing Bad Thoughts (0.0212s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0201s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Connecting to Fleet Command (0.0222s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Thinking Of Advice (0.0222s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Degaussing Advice (0.0219s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Reading Alien Diaries (0.0239s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Naming All Known Planets (0.0199s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Remembering Speeds (0.0223s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Prioritizing Targets (0.0271s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Rebooting Sensor Arrays (0.0110s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Unloading Prismatic Grid (0.0090s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Thinking Of Objectives (0.0170s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Inhibiting Visual Scans (0.0451s) 6/3/2021 3:27:58 AM 3.006 SINGLEP Synthesizing Vocals (0.0050s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Investigating Map Signatures (0.0180s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Ventilating Scenarios (0.0140s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Ejecting Tactical Core (0.0180s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Calibrating Formations (0.0170s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Intercepting Galactic Maps (0.0180s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Discharging Colored Ions (0.0230s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Replicating Ion Colors (0.0100s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Faction Diagnostics (0.0215s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Buffering Hackers (0.0319s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Inverting Death (0.0060s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Linear Field Variance (0.0209s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Charging Marks (0.0100s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Differentiating Marks (0.0968s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Guarding The Posts (0.0070s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Range Manifolds (0.0122s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Purging ROFs (0.0180s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Manipulating Speeds (0.0180s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Detecting Projectiles (0.0172s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Grouping Flow Fields (0.0173s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Modulating Flow Field Groups (0.0200s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Designing Fleets (0.0162s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Thinking Of Technologies (0.0160s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Injecting Galactic Variables (0.0200s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Gazing Into Starfields (0.0279s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Ejecting Distant Planets (0.0150s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Categorizing All Planets (0.0060s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Organizing Commands (0.0239s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Calculating Firing Cones (0.0110s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1446s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Re-Aligning Objectives (0.0100s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Sterilizing Test Chamber (0.0100s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Issuing Orders (0.0170s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Augmenting Infusers (0.0170s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Infusing (0.0229s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Load Surrogates (0.0511s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Locate Dictionaries (0.0040s) 6/3/2021 3:27:59 AM 3.006 SINGLEP Set Stage (0.0170s) 6/3/2021 3:28:03 AM 3.006 SINGLEP EXTERMINATE! EXTERMINATE! (3.9019s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Post-Proton Surge (0.0220s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Background Radiation Taste Test (0.0270s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Windshield Wiping (0.0070s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Last Organizational Modeling (0.0952s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/3/2021 3:28:03 AM 3.006 SINGLEP Stimulate Modulation (0.0450s) 6/3/2021 3:28:03 AM 3.006 SINGLEP Tip Servos (0.0050s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0152s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Design New Fleet Logo (0.0192s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Inspect Fleet Logo (0.0160s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Ogle Enemy Logo (0.0162s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Order Cores By Seniority (0.0212s) 6/3/2021 3:28:04 AM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/3/2021 3:28:04 AM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0140s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Final Checks (0.3448s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Load Historical Documents (0.0050s) 6/3/2021 3:28:04 AM 3.006 SINGLEP 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) EXTERMINATE! EXTERMINATE! (3.9s) Final Checks (0.3s) 6/3/2021 3:28:04 AM 3.006 SINGLEP Hello Steam user 'Vadatajs' 6/3/2021 3:28:24 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/3/2021 3:28:30 AM 3.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/3/2021 3:28:30 AM 3.006 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/3/2021 3:28:30 AM 3.006 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/3/2021 3:28:30 AM 3.006 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/3/2021 3:28:30 AM 3.006 SINGLEP loading as template 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction AIRelentlessWave. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction AIReserves. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction AntiAIZombie. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction AntiEveryoneZombie. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction AntiPlayerZombie. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction CPALogic. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction EnragedMacrophage. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction Mercenary. 6/3/2021 3:28:30 AM 3.006 SINGLEP Added the faction TamedMacrophage. 6/3/2021 3:28:30 AM 3.006 SINGLEP Finish load save in 231.9ms 6/3/2021 3:28:30 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1162341412 and planet count 80 and 42 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/3/2021 3:28:31 AM 3.006 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/3/2021 3:28:31 AM 3.006 SINGLEP Fixed 3360 missing planet factions. 6/3/2021 3:28:31 AM 3.006 SINGLEP Generate Partial Map Complete 150ms 6/3/2021 3:31:50 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1162341412 and planet count 80 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:31:50 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:31:50 AM 3.006 SINGLEP Fixed 3360 missing planet factions. 6/3/2021 3:31:50 AM 3.006 SINGLEP Generate Partial Map Complete 97ms 6/3/2021 3:31:54 AM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.52 seconds ago. 6/3/2021 3:32:39 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1162341412 and planet count 100 and 44 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:32:39 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:32:39 AM 3.006 SINGLEP Fixed 4400 missing planet factions. 6/3/2021 3:32:39 AM 3.006 SINGLEP Generate Partial Map Complete 152ms 6/3/2021 3:32:54 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1162341412 and planet count 100 and 44 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:32:55 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:32:55 AM 3.006 SINGLEP Fixed 4400 missing planet factions. 6/3/2021 3:32:55 AM 3.006 SINGLEP Generate Partial Map Complete 258ms 6/3/2021 3:32:57 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 619487721 and planet count 100 and 44 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:32:57 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:32:57 AM 3.006 SINGLEP Fixed 4400 missing planet factions. 6/3/2021 3:32:57 AM 3.006 SINGLEP Generate Partial Map Complete 152ms 6/3/2021 3:33:11 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 619487721 and planet count 100 and 44 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:33:11 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:33:11 AM 3.006 SINGLEP Fixed 4400 missing planet factions. 6/3/2021 3:33:11 AM 3.006 SINGLEP Generate Partial Map Complete 150ms 6/3/2021 3:38:26 AM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 619487721 and planet count 100 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/3/2021 3:38:26 AM 3.006 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/3/2021 3:38:26 AM 3.006 SINGLEP Fixed 4900 missing planet factions. 6/3/2021 3:38:26 AM 3.006 SINGLEP Generate Partial Map Complete 157ms 6/3/2021 3:38:44 AM 3.006 SINGLEP Start Generate FULL Map with Realistic and seed 619487721 and planet count 100 and 49 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/3/2021 3:38:45 AM 3.006 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 37ms 6/3/2021 3:38:45 AM 3.006 SINGLEP Generate FULL Map Complete 585ms 6/3/2021 3:43:08 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:43:08 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:43:13 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:43:13 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:43:18 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:43:18 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:44:19 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:44:19 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:44:24 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:44:24 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:44:29 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:44:29 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:45:26 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:45:26 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:45:31 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:45:31 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:45:36 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:45:36 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:46:07 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:46:07 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:46:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:46:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:46:17 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 3:46:17 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:53:22 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 3:53:22 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 3:53:22 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 3:53:22 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 3:53:22 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 3:53:22 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 3:55:52 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 3:55:52 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 3:55:52 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 3:55:52 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 3:55:52 AM 3.006 SINGLEP Spawning 2 different types of units 6/3/2021 3:55:52 AM 3.006 SINGLEP Giving units orders to travel to Diamond 6/3/2021 3:59:36 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 3:59:36 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 3:59:36 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 3:59:36 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 3:59:36 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 3:59:36 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (320,428) and new location is (382,366). old angle: 53.22 new angle: 44.22 angle change 351 distance moved 84 attempts 1 6/3/2021 3:59:36 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:02:21 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 4:02:21 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:02:21 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Helior to Bal 6/3/2021 4:02:21 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:04:52 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:04:52 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:04:52 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:04:52 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:04:52 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:04:52 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:06:35 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (124,-1018) and new location is (282,-987). old angle: 276.94 new angle: 285.94 angle change 9 distance moved 161 attempts 1 6/3/2021 4:06:35 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:07:22 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:07:22 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:07:22 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:07:22 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:07:22 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:09:52 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:09:52 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:09:52 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 4:09:52 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:12:22 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 4:12:22 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:12:22 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Strachey to Diamond 6/3/2021 4:12:22 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:14:53 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:14:53 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:14:53 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 4:14:53 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:17:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:17:28 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:17:28 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:17:28 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:17:28 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:17:28 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:21:05 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:21:05 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:21:05 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:21:05 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:21:05 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:21:05 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:21:28 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (382,366) and new location is (435,302). old angle: 43.77 new angle: 34.77 angle change 351 distance moved 83 attempts 1 6/3/2021 4:21:28 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:22:34 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:22:34 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:22:34 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Backus to Zuse 6/3/2021 4:22:34 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:23:33 AM 3.006 SINGLEP Raid Engine #3413 AI Sentinels on Basilica is sending a wave against The Root 6/3/2021 4:23:33 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:23:33 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:23:33 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:23:33 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:23:33 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:23:33 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:25:16 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 28,960 created, 0 removed, 28,960 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 435 created, 199 removed, 236 active. Fleets: 262 created, 11 removed, 251 active. GameCommands: 475 created, 11 removed, 464 active. GE_Others: 326 created, 0 removed, 326 active. GE_Shots: 1,546 created, 0 removed, 1,546 active. GE_Squads: 51,138 created, 36,311 removed, 14,827 active. Pathfinders: 108 created, 0 removed, 108 active. PlanetFactions: 4,998 created, 0 removed, 4,998 active. Planets: 102 created, 0 removed, 102 active. SpeedGroups: 847 created, 840 removed, 7 active. ========================================== 6/3/2021 4:25:22 AM 3.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 4:25:22 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:25:22 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:25:22 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:25:22 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:25:22 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 6/3/2021 4:25:22 AM 3.006 SINGLEP Finish load save in 549.5ms 6/3/2021 4:26:00 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 131 created, 0 removed, 131 active. Fleets: 253 created, 0 removed, 253 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 14,064 created, 3 removed, 14,061 active. Pathfinders: 90 created, 0 removed, 90 active. PlanetFactions: 4,998 created, 0 removed, 4,998 active. Planets: 102 created, 0 removed, 102 active. SpeedGroups: 15 created, 4 removed, 11 active. ========================================== 6/3/2021 4:26:03 AM 3.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 4:26:04 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:26:04 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:26:04 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:26:04 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 4:26:04 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 39ms 6/3/2021 4:26:04 AM 3.006 SINGLEP Finish load save in 456.2ms 6/3/2021 4:26:43 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 4:26:43 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:26:43 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Strachey to Diamond 6/3/2021 4:26:43 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:30:39 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:30:39 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:30:39 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:30:39 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:30:39 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:30:39 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:32:08 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:32:08 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:32:08 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:32:08 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:32:08 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:32:08 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:34:48 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:34:48 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:34:48 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:34:48 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:34:48 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:36:26 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (382,366) and new location is (429,309). old angle: 43.77 new angle: 35.77 angle change 352 distance moved 74 attempts 1 6/3/2021 4:36:26 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:36:47 AM 3.006 SINGLEP Raid Engine #3413 AI Sentinels on Basilica is sending a wave against The Root 6/3/2021 4:36:47 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:36:47 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:36:47 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:36:47 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:36:47 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:37:59 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:37:59 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:37:59 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Backus to Zuse 6/3/2021 4:37:59 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:38:37 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 4:38:37 AM 3.006 SINGLEP Spawning 1 different types of units 6/3/2021 4:42:45 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:42:45 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:42:45 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:42:45 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:42:45 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:42:45 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:43:13 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:43:13 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:43:13 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:43:13 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 4:43:13 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:44:10 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (282,-987) and new location is (416,-938). old angle: 285.95 new angle: 293.95 angle change 8 distance moved 143 attempts 1 6/3/2021 4:44:10 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:44:50 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 4:44:50 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:45:55 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:45:55 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:45:55 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:45:55 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:45:55 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:45:55 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:48:47 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:48:47 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:48:47 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 4:48:47 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:52:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index 45 6/3/2021 4:52:12 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:52:12 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Mule to Basilica 6/3/2021 4:52:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:53:26 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:53:26 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:53:26 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:53:26 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:53:26 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:53:26 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:53:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index 45 6/3/2021 4:53:54 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:53:54 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:53:54 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 4:53:54 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:53:54 AM 3.006 SINGLEP Giving units orders to travel to Basilica 6/3/2021 4:57:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 4:57:11 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:57:11 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 4:57:11 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 4:57:11 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 4:58:35 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (429,309) and new location is (468,246). old angle: 35.76 new angle: 27.76 angle change 352 distance moved 74 attempts 1 6/3/2021 4:58:35 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 4:59:44 AM 3.006 SINGLEP SpawnWave invoked, target faction index 45 6/3/2021 4:59:44 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 4:59:44 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Backus to Basilica 6/3/2021 4:59:44 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:04:49 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 5:04:49 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:04:49 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:04:49 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:04:49 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:04:49 AM 3.006 SINGLEP Giving units orders to travel to Diamond 6/3/2021 5:05:18 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 5:05:18 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:05:18 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:05:18 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:05:18 AM 3.006 SINGLEP Giving units orders to travel to Diamond 6/3/2021 5:05:41 AM 3.006 SINGLEP SpawnWave invoked, target faction index 45 6/3/2021 5:05:41 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:05:41 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Backus to Trantor 6/3/2021 5:05:41 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:06:31 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (416,-938) and new location is (542,-871). old angle: 293.92 new angle: 301.92 angle change 8 distance moved 143 attempts 1 6/3/2021 5:06:31 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 5:09:01 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:09:01 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:09:01 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:09:01 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:09:01 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:09:01 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 5:09:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:09:27 AM 3.006 SINGLEP Spawning 2 different types of units 6/3/2021 5:10:30 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:10:30 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:10:30 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 5:10:30 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:10:33 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:10:33 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:16:35 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:16:35 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:16:35 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 5:16:35 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:18:09 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 5:18:09 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:18:09 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Wendig to Hori 6/3/2021 5:18:09 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:19:50 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (468,246) and new location is (504,161). old angle: 27.73 new angle: 17.73 angle change 350 distance moved 92 attempts 1 6/3/2021 5:19:50 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 5:25:10 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 32,128 created, 0 removed, 32,128 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 1,512 created, 907 removed, 605 active. Fleets: 312 created, 44 removed, 268 active. GameCommands: 886 created, 29 removed, 857 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 953 created, 0 removed, 953 active. GE_Squads: 90,364 created, 71,651 removed, 18,713 active. Pathfinders: 114 created, 0 removed, 114 active. PlanetFactions: 4,998 created, 0 removed, 4,998 active. Planets: 102 created, 0 removed, 102 active. SpeedGroups: 3,593 created, 3,571 removed, 22 active. ========================================== 6/3/2021 5:25:15 AM 3.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\lol_spire_4.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 5:25:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:25:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:25:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:25:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:25:16 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms 6/3/2021 5:25:16 AM 3.006 SINGLEP Finish load save in 575.9ms 6/3/2021 5:26:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:26:11 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:26:11 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Florina to Zuse 6/3/2021 5:26:11 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:28:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 5:28:11 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:28:11 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Wendig to Hori 6/3/2021 5:28:11 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:29:47 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (468,246) and new location is (498,179). old angle: 27.73 new angle: 19.73 angle change 352 distance moved 73 attempts 1 6/3/2021 5:29:47 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 5:32:43 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 417 created, 202 removed, 215 active. Fleets: 285 created, 3 removed, 282 active. GameCommands: 115 created, 0 removed, 115 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 183 created, 0 removed, 183 active. GE_Squads: 24,390 created, 6,643 removed, 17,747 active. Pathfinders: 100 created, 0 removed, 100 active. PlanetFactions: 4,998 created, 0 removed, 4,998 active. Planets: 102 created, 0 removed, 102 active. SpeedGroups: 343 created, 319 removed, 24 active. ========================================== 6/3/2021 5:32:48 AM 3.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\lol_spire_5.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 5:32:48 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:32:48 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:32:48 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:32:48 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:32:48 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms 6/3/2021 5:32:48 AM 3.006 SINGLEP Finish load save in 589.0ms 6/3/2021 5:33:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 5:33:12 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:33:12 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Wendig to Hori 6/3/2021 5:33:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:34:44 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (468,246) and new location is (501,170). old angle: 27.73 new angle: 18.73 angle change 351 distance moved 83 attempts 1 6/3/2021 5:34:44 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 5:38:34 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:38:34 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:38:34 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:38:34 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:38:34 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:38:34 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 5:41:38 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:41:38 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:41:44 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:41:44 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:42:07 AM 3.006 SINGLEP SpawnWave invoked, target faction index 37 6/3/2021 5:42:07 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:42:07 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Mule to Trantor 6/3/2021 5:42:07 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:44:31 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:44:31 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:45:35 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (542,-871) and new location is (672,-776). old angle: 301.89 new angle: 310.89 angle change 9 distance moved 161 attempts 1 6/3/2021 5:45:35 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 5:48:21 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 5:48:21 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:48:21 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Strachey to Diamond 6/3/2021 5:48:21 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:49:52 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 5:49:52 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:49:52 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:49:52 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:49:52 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:49:52 AM 3.006 SINGLEP Giving units orders to travel to Drakon 6/3/2021 5:53:55 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:53:55 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:53:55 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:53:55 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:53:55 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:53:55 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 5:55:24 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 5:55:24 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 5:55:24 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 5:55:24 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 5:55:24 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 5:55:24 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 5:57:59 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (501,170) and new location is (521,90). old angle: 18.74 new angle: 9.74 angle change 351 distance moved 82 attempts 1 6/3/2021 5:57:59 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 6:00:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:00:11 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:00:11 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:00:11 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:00:11 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:00:11 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 6:02:30 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 6:02:30 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:02:30 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:02:30 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:02:30 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:02:30 AM 3.006 SINGLEP Giving units orders to travel to Drakon 6/3/2021 6:04:45 AM 3.006 SINGLEP Raid Engine #46915 AI Sentinels on Nomad 1 is sending a wave against The Root 6/3/2021 6:04:45 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:04:45 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:04:45 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:04:45 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:04:45 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:04:51 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (672,-776) and new location is (785,-662). old angle: 310.89 new angle: 319.89 angle change 9 distance moved 161 attempts 1 6/3/2021 6:04:51 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 6:05:00 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:05:00 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:05:00 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:05:00 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:05:00 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 6:06:41 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:06:41 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:06:41 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:06:41 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:06:41 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:06:41 AM 3.006 SINGLEP Giving units orders to travel to Zuse 6/3/2021 6:11:59 AM 3.006 SINGLEP SpawnWave invoked, target faction index 45 6/3/2021 6:11:59 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:11:59 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Murdoch to Trantor 6/3/2021 6:11:59 AM 3.006 SINGLEP Spawning 2 different types of units 6/3/2021 6:12:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:12:12 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:12:12 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Levchin to Killswitch 6/3/2021 6:12:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:13:41 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:13:41 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:13:41 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:13:41 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:13:41 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:13:41 AM 3.006 SINGLEP Giving units orders to travel to Florina 6/3/2021 6:17:47 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:17:47 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:17:47 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Holzmann to Florina 6/3/2021 6:17:47 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:18:40 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (521,90) and new location is (532,17). old angle: 9.8 new angle: 0.8 angle change 351 distance moved 83 attempts 1 6/3/2021 6:18:40 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 6:19:05 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:19:05 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:19:05 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:19:05 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:19:05 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:19:05 AM 3.006 SINGLEP Giving units orders to travel to Tarian 6/3/2021 6:19:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:19:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:19:16 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Wendig to Hori 6/3/2021 6:19:16 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:22:51 AM 3.006 SINGLEP SpawnWave invoked, target faction index 40 6/3/2021 6:22:51 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:22:51 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:22:51 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:22:51 AM 3.006 SINGLEP Giving units orders to travel to Helior 6/3/2021 6:23:52 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:23:52 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:23:52 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Sheol to Hori 6/3/2021 6:23:52 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:24:51 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:24:51 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:24:51 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:24:51 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:24:51 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:24:51 AM 3.006 SINGLEP Giving units orders to travel to Florina 6/3/2021 6:25:19 AM 3.006 SINGLEP Reconquest Seeding for Tarian: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 6/3/2021 6:25:34 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:25:34 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:25:34 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:25:34 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:25:34 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:25:34 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:26:07 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:26:07 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:26:07 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:26:07 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:26:07 AM 3.006 SINGLEP Spawning 5 different types of units 6/3/2021 6:26:07 AM 3.006 SINGLEP Giving units orders to travel to Hori 6/3/2021 6:27:26 AM 3.006 SINGLEP SpawnWave invoked, target faction index 40 6/3/2021 6:27:26 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:27:26 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Cil to Helior 6/3/2021 6:27:26 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:28:05 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:28:05 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:28:05 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:28:05 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:28:05 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:28:39 AM 3.006 SINGLEP init 6/3/2021 6:29:21 AM 3.006 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (785,-662) and new location is (870,-546). old angle: 319.86 new angle: 327.86 angle change 8 distance moved 144 attempts 1 6/3/2021 6:29:21 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 6:29:34 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:29:34 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:29:34 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:29:34 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:29:34 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:29:34 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:30:41 AM 3.006 SINGLEP SpawnWave invoked, target faction index 37 6/3/2021 6:30:41 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:30:41 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:30:41 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:30:41 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:30:41 AM 3.006 SINGLEP Giving units orders to travel to Trantor 6/3/2021 6:33:55 AM 3.006 SINGLEP SpawnWave invoked, target faction index 47 6/3/2021 6:33:55 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:33:55 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:33:55 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:33:55 AM 3.006 SINGLEP Giving units orders to travel to Strachey 6/3/2021 6:34:10 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:34:10 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:34:10 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Stearns to Backus 6/3/2021 6:34:10 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:37:31 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:37:31 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:37:31 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:37:31 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:37:31 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:37:31 AM 3.006 SINGLEP Giving units orders to travel to Hori 6/3/2021 6:37:36 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:37:36 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:37:36 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:37:36 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:37:36 AM 3.006 SINGLEP Giving units orders to travel to Hori 6/3/2021 6:37:43 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:37:43 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:37:43 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:37:43 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:37:43 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:37:43 AM 3.006 SINGLEP Giving units orders to travel to Backus 6/3/2021 6:38:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:38:12 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:38:12 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:38:12 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:38:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:38:12 AM 3.006 SINGLEP Giving units orders to travel to Hori 6/3/2021 6:39:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index 35 6/3/2021 6:39:54 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:39:54 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Wendig to Hori 6/3/2021 6:39:54 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:40:02 AM 3.006 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (532,17) and new location is (527,-76). old angle: 1.83 new angle: 351.83 angle change 350 distance moved 93 attempts 1 6/3/2021 6:40:02 AM 3.006 SINGLEP Checking if fully connected 6/3/2021 6:41:17 AM 3.006 SINGLEP SpawnWave invoked, target faction index 34 6/3/2021 6:41:17 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:41:17 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:41:17 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:41:17 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:41:17 AM 3.006 SINGLEP Giving units orders to travel to Drakon 6/3/2021 6:42:50 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:50 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:50 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:50 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:53 AM 3.006 SINGLEP SpawnWave invoked, target faction index 40 6/3/2021 6:42:53 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:42:53 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:42:53 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:42:53 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:53 AM 3.006 SINGLEP Giving units orders to travel to Helior 6/3/2021 6:42:57 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:57 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:57 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:57 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:58 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:58 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:42:58 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:58 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:04 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:04 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:04 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:04 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:11 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:11 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:13 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:13 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:13 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:13 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index 47 6/3/2021 6:43:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:43:16 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:43:16 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:43:16 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:16 AM 3.006 SINGLEP Giving units orders to travel to Strachey 6/3/2021 6:43:18 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:18 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:18 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:18 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:25 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:25 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:25 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:25 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:28 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:28 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:32 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:32 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:32 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:32 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:40 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:40 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:40 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:40 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:43 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:43 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:43 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:43 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:46 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:46 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:46 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:46 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:54 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:43:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:43:54 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:03 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:03 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:03 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:03 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:05 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:05 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:05 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:05 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:21 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:21 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:21 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:21 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:27 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:27 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:28 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:28 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:35 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:35 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:35 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:35 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:42 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:42 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:42 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:42 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:42 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:42 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:42 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:42 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:46 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:44:46 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:44:46 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:44:46 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:44:46 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:46 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:44:49 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:49 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:49 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:49 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:56 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:56 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:56 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:56 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:57 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:57 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:44:57 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:44:57 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:03 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:03 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:03 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:03 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:10 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:10 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:10 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:10 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:12 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:12 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:17 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:17 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:17 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:17 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:24 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:24 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:24 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:24 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:45:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:45:27 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:48:18 AM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/3/2021 6:48:18 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:48:18 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:48:18 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:48:18 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:48:18 AM 3.006 SINGLEP Giving units orders to travel to Killswitch 6/3/2021 6:48:46 AM 3.006 SINGLEP SpawnWave invoked, target faction index 40 6/3/2021 6:48:46 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:48:46 AM 3.006 SINGLEP Spawning wave on remote planet and travel to target planet 6/3/2021 6:48:46 AM 3.006 SINGLEP The warp gate has been destroyed. Spawning wave instead at the Master Controller 6/3/2021 6:48:46 AM 3.006 SINGLEP Spawning 2 different types of units 6/3/2021 6:48:46 AM 3.006 SINGLEP Giving units orders to travel to Helior 6/3/2021 6:49:39 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 31,779 created, 0 removed, 31,779 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 7,342 created, 4,490 removed, 2,852 active. Fleets: 332 created, 55 removed, 277 active. GameCommands: 443 created, 68 removed, 375 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 422 created, 0 removed, 422 active. GE_Squads: 115,305 created, 93,458 removed, 21,847 active. Pathfinders: 122 created, 0 removed, 122 active. PlanetFactions: 4,998 created, 0 removed, 4,998 active. Planets: 102 created, 0 removed, 102 active. SpeedGroups: 12,223 created, 11,998 removed, 225 active. ========================================== 6/5/2021 9:45:45 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2021 9:45:45 AM SINGLEP Boot up FleetOS (0.1504s) 6/5/2021 9:45:46 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2021 9:45:46 AM SINGLEP Check System Logs For Rogue Intelligence (0.3479s) 6/5/2021 9:45:46 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/5/2021 9:45:46 AM SINGLEP Inspect Aft Hatches (0.1227s) 6/5/2021 9:45:46 AM SINGLEP Found 420 xml files in 104 folders in 33ms 6/5/2021 9:45:47 AM SINGLEP Check For Extra Modules (1.1444s) 6/5/2021 9:45:47 AM SINGLEP 420 Xml Files Parsed in 1,109ms 6/5/2021 9:45:47 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Game Version: 3.100 6/5/2021 9:45:47 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0170s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0150s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0229s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0150s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Generating Framerates (0.0130s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Update mod and expansion statuses! 6/5/2021 9:45:47 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/5/2021 9:45:47 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/5/2021 9:45:47 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0449s) 6/5/2021 9:45:47 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 11ms 6/5/2021 9:45:47 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.1995s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Remembering Alamo (0.0229s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Boot Audio Comms (0.0050s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Establish Individual Audio Links (0.0349s) 6/5/2021 9:45:47 AM 3.100 SINGLEP No resolution change was required. 6/5/2021 9:45:47 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 9:45:47 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 9:45:47 AM 3.100 SINGLEP Refresh Optical Lensing (0.0050s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0329s) 6/5/2021 9:45:47 AM 3.100 SINGLEP Calculate Odds Of Success (0.0279s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Briefly Panic (0.4364s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Install Confidence Routines (0.3172s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Bring Commander Interface Online (0.0581s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Motivate All Crews (0.0319s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Locating Available Networks (0.0509s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Externalizing Patterns (0.0149s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Hooking Externals (0.0110s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Handlizing Hooks (0.0239s) 6/5/2021 9:45:48 AM 3.100 SINGLEP Disengaging Constants (0.0410s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Late Axionic Computations (0.1677s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Categorizing Teapots (0.0050s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Ordering Vague Notions (0.0209s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Searching For Particle Forms (0.2962s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Weighing Options (0.0040s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Poking At Status Indicators (0.0199s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Discovering States Of Matter (0.0219s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Searching For A Leader (0.0219s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0209s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0213s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Connecting to Fleet Command (0.0225s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Thinking Of Advice (0.0181s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Degaussing Advice (0.0219s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Reading Alien Diaries (0.0221s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Naming All Known Planets (0.0213s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Remembering Speeds (0.0214s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Prioritizing Targets (0.0140s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0050s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0180s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Thinking Of Objectives (0.0170s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0439s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Synthesizing Vocals (0.0040s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Investigating Map Signatures (0.0190s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Ventilating Scenarios (0.0140s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Ejecting Tactical Core (0.0170s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Calibrating Formations (0.0171s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0183s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Discharging Colored Ions (0.0202s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Replicating Ion Colors (0.0130s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Faction Diagnostics (0.0210s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Buffering Hackers (0.0320s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Inverting Death (0.0040s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Linear Field Variance (0.0240s) 6/5/2021 9:45:49 AM 3.100 SINGLEP Charging Marks (0.0089s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Differentiating Marks (0.0888s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Guarding The Posts (0.0050s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Range Manifolds (0.0150s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Purging ROFs (0.0170s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Manipulating Speeds (0.0170s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Detecting Projectiles (0.0172s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Grouping Flow Fields (0.0180s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0200s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Designing Fleets (0.0180s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Thinking Of Technologies (0.0140s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Injecting Galactic Variables (0.0199s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Sweet-Talking Starfields (0.0280s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Screening Distant Planets (0.0180s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Categorizing All Planets (0.0040s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Organizing Commands (0.0230s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Calculating Firing Cones (0.0110s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Ruining Perfectly Good Ship Parts (0.1493s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Re-Aligning Objectives (0.0090s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0110s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Issuing Orders (0.0180s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Augmenting Infusers (0.0160s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Infusing (0.0230s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Load Surrogates (0.0499s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Locate Dictionaries (0.0030s) 6/5/2021 9:45:50 AM 3.100 SINGLEP Set Stage (0.0170s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Ejecting Data Cores (3.8258s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Post-Proton Surge (0.0229s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Background Radiation Taste Test (0.0270s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Windshield Wiping (0.0050s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Last Organizational Modeling (0.1157s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/5/2021 9:45:54 AM 3.100 SINGLEP Stimulate Modulation (0.0449s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Tip Servos (0.0050s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0162s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Design New Fleet Logo (0.0183s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Inspect Fleet Logo (0.0162s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Ogle Enemy Logo (0.0162s) 6/5/2021 9:45:54 AM 3.100 SINGLEP Order Cores By Seniority (0.0180s) 6/5/2021 9:45:54 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/5/2021 9:45:54 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/5/2021 9:45:55 AM 3.100 SINGLEP Final Checks (0.3274s) 6/5/2021 9:45:55 AM 3.100 SINGLEP Load Historical Documents (0.0038s) 6/5/2021 9:45:55 AM 3.100 SINGLEP 9.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Ejecting Data Cores (3.8s) Final Checks (0.3s) 6/5/2021 9:45:55 AM 3.100 SINGLEP Hello Steam user 'Vadatajs' 6/5/2021 9:45:59 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/5/2021 9:46:02 AM 3.100 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\eh_ok23.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 9:46:03 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 9:46:03 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 9:46:03 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 9:46:03 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 9:46:03 AM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 6/5/2021 9:46:03 AM 3.100 SINGLEP Finish load save in 1,041.2ms 6/5/2021 9:49:58 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (870,-546) and new location is (937,-420). old angle: 327.89 new angle: 335.89 angle change 8 distance moved 143 attempts 1 6/5/2021 9:49:58 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 9:52:28 AM 3.100 SINGLEP Reconquest Seeding for Roh: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/5/2021 9:54:28 AM 3.100 SINGLEP No resolution change was required. 6/5/2021 9:54:28 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 9:54:28 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 9:54:49 AM 3.100 SINGLEP No resolution change was required. 6/5/2021 9:54:49 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 9:54:49 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 9:58:02 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (527,-76) and new location is (505,-166). old angle: 351.79 new angle: 341.79 angle change 350 distance moved 93 attempts 1 6/5/2021 9:58:02 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:07:57 AM 3.100 SINGLEP Reconquest Seeding for Basilica: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/5/2021 10:13:15 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (937,-420) and new location is (991,-268). old angle: 335.86 new angle: 344.86 angle change 9 distance moved 161 attempts 1 6/5/2021 10:13:15 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:16:59 AM 3.100 SINGLEP Reconquest Seeding for Holzmann: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/5/2021 10:19:17 AM 3.100 SINGLEP Reconquest Seeding for Sangre: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/5/2021 10:20:24 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (505,-166) and new location is (469,-251). old angle: 341.8 new angle: 331.8 angle change 350 distance moved 92 attempts 1 6/5/2021 10:20:24 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:33:36 AM 3.100 SINGLEP Reconquest Seeding for Boole: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/5/2021 10:37:20 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (991,-268) and new location is (1019,-128). old angle: 344.87 new angle: 352.87 angle change 8 distance moved 143 attempts 1 6/5/2021 10:37:20 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:37:55 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (469,-251) and new location is (424,-321). old angle: 331.85 new angle: 322.85 angle change 351 distance moved 83 attempts 1 6/5/2021 10:37:55 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:39:34 AM 3.100 SINGLEP Deploying 3 dragons 6/5/2021 10:39:34 AM 3.100 SINGLEP null possible names 6/5/2021 10:39:34 AM 3.100 SINGLEP spawning 2 defensive structures near structures 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ base invasion strength per planet: 11000 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in overall power level: 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring current player strength (236): 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in ai difficulty: 97955 6/5/2021 10:39:34 AM 3.100 SINGLEP Spawning 97,955 strength, 38 units against overall power level 4.567 6/5/2021 10:39:34 AM 3.100 SINGLEP null possible names 6/5/2021 10:39:34 AM 3.100 SINGLEP spawning 2 defensive structures near structures 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ base invasion strength per planet: 11000 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in overall power level: 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring current player strength (236): 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in ai difficulty: 97955 6/5/2021 10:39:34 AM 3.100 SINGLEP Spawning 97,955 strength, 41 units against overall power level 4.567 6/5/2021 10:39:34 AM 3.100 SINGLEP null possible names 6/5/2021 10:39:34 AM 3.100 SINGLEP spawning 2 defensive structures near structures 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ base invasion strength per planet: 11000 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in overall power level: 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring current player strength (236): 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in ai difficulty: 97955 6/5/2021 10:39:34 AM 3.100 SINGLEP Spawning 97,955 strength, 37 units against overall power level 4.567 6/5/2021 10:39:34 AM 3.100 SINGLEP null possible names 6/5/2021 10:39:34 AM 3.100 SINGLEP spawning 2 defensive structures near structures 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ base invasion strength per planet: 11000 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in overall power level: 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring current player strength (236): 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in ai difficulty: 97955 6/5/2021 10:39:34 AM 3.100 SINGLEP Spawning 97,955 strength, 38 units against overall power level 4.567 6/5/2021 10:39:34 AM 3.100 SINGLEP null possible names 6/5/2021 10:39:34 AM 3.100 SINGLEP spawning 2 defensive structures near structures 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ base invasion strength per planet: 11000 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in overall power level: 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring current player strength (236): 75350 6/5/2021 10:39:34 AM 3.100 SINGLEP DZ invasion strength after factoring in ai difficulty: 97955 6/5/2021 10:39:34 AM 3.100 SINGLEP Spawning 97,955 strength, 37 units against overall power level 4.567 6/5/2021 10:48:27 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 10:56:14 AM 3.100 SINGLEP Reconquest Seeding for Levchin: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/5/2021 10:58:49 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (1019,-128) and new location is (1026,51). old angle: 352.84 new angle: 2.84 angle change 10 distance moved 179 attempts 1 6/5/2021 10:58:49 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:00:09 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (424,-321) and new location is (375,-377). old angle: 322.87 new angle: 314.87 angle change 352 distance moved 74 attempts 1 6/5/2021 11:00:09 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:05:17 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 78,279 created, 0 removed, 78,279 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 12,117 created, 8,521 removed, 3,596 active. Fleets: 429 created, 76 removed, 353 active. GameCommands: 1,442 created, 44 removed, 1,398 active. GE_Others: 344 created, 0 removed, 344 active. GE_Shots: 3,007 created, 0 removed, 3,007 active. GE_Squads: 183,060 created, 144,163 removed, 38,897 active. Pathfinders: 126 created, 0 removed, 126 active. PlanetFactions: 5,243 created, 0 removed, 5,243 active. Planets: 107 created, 0 removed, 107 active. SpeedGroups: 7,002 created, 6,878 removed, 124 active. ========================================== 6/5/2021 11:05:32 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/5/2021 11:05:32 AM 3.100 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire/Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 11:05:33 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 11:05:33 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 11:05:33 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 11:05:33 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 11:05:33 AM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 6/5/2021 11:05:33 AM 3.100 SINGLEP Finish load save in 989.5ms 6/5/2021 11:27:53 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (1026,51) and new location is (1001,228). old angle: 2.85 new angle: 12.85 angle change 10 distance moved 179 attempts 1 6/5/2021 11:27:53 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:28:42 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (375,-377) and new location is (310,-427). old angle: 314.85 new angle: 306.85 angle change 352 distance moved 74 attempts 1 6/5/2021 11:28:42 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:38:39 AM 3.100 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'cca Erlo' 6/5/2021 11:38:39 AM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'cca Erlo', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/5/2021 11:50:21 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (1001,228) and new location is (953,382). old angle: 12.83 new angle: 21.83 angle change 9 distance moved 161 attempts 1 6/5/2021 11:50:21 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:50:36 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (310,-427) and new location is (248,-466). old angle: 305.98 new angle: 297.98 angle change 352 distance moved 73 attempts 1 6/5/2021 11:50:36 AM 3.100 SINGLEP Checking if fully connected 6/5/2021 11:58:26 AM 3.100 SINGLEP Reconquest Seeding for Draconi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/5/2021 12:18:21 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (248,-466) and new location is (163,-502). old angle: 298.02 new angle: 288.02 angle change 350 distance moved 92 attempts 1 6/5/2021 12:18:21 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 12:27:23 PM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (953,382) and new location is (866,546). old angle: 21.84 new angle: 31.84 angle change 10 distance moved 179 attempts 1 6/5/2021 12:27:23 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 12:28:36 PM 3.100 SINGLEP Reconquest Seeding for Mule: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 6/5/2021 12:38:52 PM 3.100 SINGLEP Reconquest Seeding for Trantor: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/5/2021 12:45:25 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (163,-502) and new location is (73,-523). old angle: 287.99 new angle: 277.99 angle change 350 distance moved 92 attempts 1 6/5/2021 12:45:25 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 12:48:47 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 91,035 created, 0 removed, 91,035 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 18,549 created, 9,863 removed, 8,686 active. Fleets: 536 created, 220 removed, 316 active. GameCommands: 875 created, 86 removed, 789 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 3,554 created, 0 removed, 3,554 active. GE_Squads: 317,235 created, 270,517 removed, 46,718 active. Pathfinders: 126 created, 0 removed, 126 active. PlanetFactions: 5,243 created, 0 removed, 5,243 active. Planets: 107 created, 0 removed, 107 active. SpeedGroups: 10,674 created, 10,626 removed, 48 active. ========================================== 6/5/2021 12:48:52 PM 3.100 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire\Autosave at 4h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 12:48:54 PM 3.100 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/5/2021 12:48:54 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 12:48:54 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 12:48:54 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 12:48:54 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 12:48:54 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 63ms 6/5/2021 12:48:54 PM 3.100 SINGLEP Finish load save in 1,313.3ms 6/5/2021 1:02:47 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (163,-502) and new location is (92,-520). old angle: 287.99 new angle: 279.99 angle change 352 distance moved 73 attempts 1 6/5/2021 1:02:47 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 1:12:45 PM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (866,546) and new location is (770,675). old angle: 32.23 new angle: 41.23 angle change 9 distance moved 161 attempts 1 6/5/2021 1:12:45 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 1:30:32 PM 3.100 SINGLEP Reconquest Seeding for Asperta: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/5/2021 1:36:03 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (92,-520) and new location is (19,-528). old angle: 280.03 new angle: 272.03 angle change 352 distance moved 73 attempts 1 6/5/2021 1:36:03 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 1:41:04 PM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (770,675) and new location is (655,787). old angle: 41.24 new angle: 50.24 angle change 9 distance moved 161 attempts 1 6/5/2021 1:41:04 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 1:42:38 PM 3.100 SINGLEP Reconquest Seeding for Desjani: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/5/2021 1:58:06 PM 3.100 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'liq orr' 6/5/2021 2:03:54 PM 3.100 SINGLEP Reconquest Seeding for Kuan: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 6/5/2021 2:16:03 PM 3.100 SINGLEP Reconquest Seeding for Boole: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/5/2021 2:17:01 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (19,-528) and new location is (-73,-523). old angle: 272.06 new angle: 262.06 angle change 350 distance moved 92 attempts 1 6/5/2021 2:17:01 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 2:27:32 PM 3.100 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'vcrt ezral' 6/5/2021 2:27:32 PM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'vcrt ezral', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/5/2021 2:27:33 PM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'vcrt ezral', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/5/2021 2:33:46 PM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (655,787) and new location is (508,889). old angle: 50.23 new angle: 60.23 angle change 10 distance moved 179 attempts 1 6/5/2021 2:33:46 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 3:01:45 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-73,-523) and new location is (-163,-502). old angle: 262.05 new angle: 252.05 angle change 350 distance moved 92 attempts 1 6/5/2021 3:01:45 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 3:07:41 PM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (508,889) and new location is (379,951). old angle: 60.26 new angle: 68.26 angle change 8 distance moved 143 attempts 1 6/5/2021 3:07:41 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 3:28:28 PM 3.100 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'scrt ezrau' 6/5/2021 3:28:28 PM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'scrt ezrau', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/5/2021 3:48:24 PM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-163,-502) and new location is (-240,-470). old angle: 252.01 new angle: 243.01 angle change 351 distance moved 83 attempts 1 6/5/2021 3:48:24 PM 3.100 SINGLEP Checking if fully connected 6/5/2021 3:54:06 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 66,103 created, 3 removed, 66,100 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 17,660 created, 9,376 removed, 8,284 active. Fleets: 460 created, 143 removed, 317 active. GameCommands: 418 created, 221 removed, 197 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 493,166 created, 437,535 removed, 55,631 active. Pathfinders: 122 created, 0 removed, 122 active. PlanetFactions: 5,243 created, 0 removed, 5,243 active. Planets: 107 created, 0 removed, 107 active. SpeedGroups: 15,691 created, 15,487 removed, 204 active. ========================================== 6/6/2021 2:54:00 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2021 2:54:00 AM SINGLEP Boot up FleetOS (0.1775s) 6/6/2021 2:54:00 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2021 2:54:00 AM SINGLEP Check System Logs For Rogue Intelligence (0.2515s) 6/6/2021 2:54:00 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/6/2021 2:54:00 AM SINGLEP Inspect Aft Hatches (0.1247s) 6/6/2021 2:54:00 AM SINGLEP Found 420 xml files in 104 folders in 29ms 6/6/2021 2:54:01 AM SINGLEP Check For Extra Modules (1.0857s) 6/6/2021 2:54:01 AM SINGLEP 420 Xml Files Parsed in 1,055ms 6/6/2021 2:54:01 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Game Version: 3.100 6/6/2021 2:54:01 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0150s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0219s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0170s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Generating Framerates (0.0120s) 6/6/2021 2:54:01 AM 3.100 SINGLEP Update mod and expansion statuses! 6/6/2021 2:54:01 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/6/2021 2:54:01 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/6/2021 2:54:01 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0429s) 6/6/2021 2:54:01 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 7ms 6/6/2021 2:54:02 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.1955s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Remembering Alamo (0.0160s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Establish Individual Audio Links (0.0319s) 6/6/2021 2:54:02 AM 3.100 SINGLEP No resolution change was required. 6/6/2021 2:54:02 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2021 2:54:02 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2021 2:54:02 AM 3.100 SINGLEP Refresh Optical Lensing (0.0070s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0283s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Calculate Odds Of Success (0.0309s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Briefly Panic (0.2687s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Install Confidence Routines (0.3269s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Bring Commander Interface Online (0.0619s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Motivate All Crews (0.0354s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Locating Available Networks (0.0539s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Externalizing Patterns (0.0190s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Hooking Externals (0.0060s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Handlizing Hooks (0.0140s) 6/6/2021 2:54:02 AM 3.100 SINGLEP Disengaging Constants (0.0309s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Late Axionic Computations (0.1337s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Categorizing Teapots (0.0040s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Ordering Vague Notions (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Searching For Particle Forms (0.1416s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Weighing Options (0.0030s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Poking At Status Indicators (0.0199s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Discovering States Of Matter (0.0239s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Searching For A Leader (0.0209s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0219s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0206s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Connecting to Fleet Command (0.0180s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Thinking Of Advice (0.0210s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Degaussing Advice (0.0219s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Reading Alien Diaries (0.0080s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Naming All Known Planets (0.0120s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Remembering Speeds (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Prioritizing Targets (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0172s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Thinking Of Objectives (0.0180s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0470s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Synthesizing Vocals (0.0040s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Investigating Map Signatures (0.0189s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Ventilating Scenarios (0.0140s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0181s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Ejecting Tactical Core (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Calibrating Formations (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0180s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Discharging Colored Ions (0.0210s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Replicating Ion Colors (0.0130s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Faction Diagnostics (0.0210s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Buffering Hackers (0.0279s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Inverting Death (0.0050s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Linear Field Variance (0.0209s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Charging Marks (0.0110s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Differentiating Marks (0.0888s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Guarding The Posts (0.0050s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Range Manifolds (0.0150s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Purging ROFs (0.0172s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Manipulating Speeds (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Detecting Projectiles (0.0170s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Grouping Flow Fields (0.0171s) 6/6/2021 2:54:03 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0222s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Designing Fleets (0.0152s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Thinking Of Technologies (0.0150s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0170s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Injecting Galactic Variables (0.0190s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Fearing Starfields (0.0214s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Screening Distant Planets (0.0189s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Categorizing All Planets (0.0090s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Organizing Commands (0.0239s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Calculating Firing Cones (0.0110s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Holding Ship Parts For Comfort (0.1546s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Re-Aligning Objectives (0.0090s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0110s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Issuing Orders (0.0170s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Augmenting Infusers (0.0170s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Infusing (0.0230s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Load Surrogates (0.0498s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Locate Dictionaries (0.0040s) 6/6/2021 2:54:04 AM 3.100 SINGLEP Set Stage (0.0170s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Calculate Improbability (1.8997s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Post-Proton Surge (0.0239s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Background Radiation Taste Test (0.0259s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Windshield Wiping (0.0060s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Last Organizational Modeling (0.1197s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/6/2021 2:54:06 AM 3.100 SINGLEP Stimulate Modulation (0.0449s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Tip Servos (0.0040s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Design New Fleet Logo (0.0200s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Inspect Fleet Logo (0.0150s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Ogle Enemy Logo (0.0162s) 6/6/2021 2:54:06 AM 3.100 SINGLEP Order Cores By Seniority (0.0174s) 6/6/2021 2:54:06 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/6/2021 2:54:06 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0184s) 6/6/2021 2:54:07 AM 3.100 SINGLEP Final Checks (0.3461s) 6/6/2021 2:54:07 AM 3.100 SINGLEP Load Historical Documents (0.0120s) 6/6/2021 2:54:07 AM 3.100 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Calculate Improbability (1.9s) Final Checks (0.3s) 6/6/2021 2:54:07 AM 3.100 SINGLEP Hello Steam user 'Vadatajs' 6/6/2021 2:54:13 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/6/2021 2:54:13 AM 3.100 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nother_spire/one_mor321.save Source1: AnythingElse Source3: LoadingSaveGame 6/6/2021 2:54:15 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 2:54:15 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 2:54:15 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 2:54:15 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 2:54:16 AM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 64ms 6/6/2021 2:54:16 AM 3.100 SINGLEP Finish load save in 2,528.0ms 6/6/2021 2:55:49 AM 3.100 SINGLEP Raid Engine #3341 AI Sentinels on Koster is sending a wave against The Root 6/6/2021 2:55:50 AM 3.100 SINGLEP Raid Engine #226838 AI Sentinels on Koster is sending a wave against The Root 6/6/2021 2:59:55 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (379,951) and new location is (243,995). old angle: 68.27 new angle: 76.27 angle change 8 distance moved 143 attempts 1 6/6/2021 2:59:55 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 3:11:49 AM 3.100 SINGLEP Reconquest Seeding for Koster: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/6/2021 3:19:20 AM 3.100 SINGLEP Reconquest Seeding for Hadley: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/6/2021 3:22:47 AM 3.100 SINGLEP Raid Engine #3384 AI Sentinels on Atanasoff is sending a wave against The Root 6/6/2021 3:23:59 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-240,-470) and new location is (-328,-416). old angle: 242.95 new angle: 232.95 angle change 350 distance moved 92 attempts 1 6/6/2021 3:23:59 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 3:33:52 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (243,995) and new location is (102,1019). old angle: 76.28 new angle: 84.28 angle change 8 distance moved 143 attempts 1 6/6/2021 3:33:52 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 3:46:12 AM 3.100 SINGLEP Raid Engine #137313 AI Sentinels on Stearns is sending a wave against The Root 6/6/2021 3:52:10 AM 3.100 SINGLEP Reconquest Seeding for Malkovich: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 6/6/2021 3:59:40 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-328,-416) and new location is (-383,-366). old angle: 231.75 new angle: 223.75 angle change 352 distance moved 74 attempts 1 6/6/2021 3:59:40 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 4:11:16 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (102,1019) and new location is (-41,1023). old angle: 84.28 new angle: 92.28 angle change 8 distance moved 143 attempts 1 6/6/2021 4:11:16 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 4:20:05 AM 3.100 SINGLEP Reconquest Seeding for Malkovich: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/6/2021 4:28:57 AM 3.100 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'dcir ieb' 6/6/2021 4:28:57 AM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'dcir ieb', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/6/2021 4:28:57 AM 3.100 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'dcir ieb', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/6/2021 4:38:17 AM 3.100 SINGLEP Reconquest Seeding for Malkovich: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 6/6/2021 4:43:50 AM 3.100 SINGLEP Reconquest Seeding for Malkovich: guard post placer: GuardingWormholesGenerally scheduled: 2 actually seeded: 2 6/6/2021 4:59:14 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-383,-366) and new location is (-430,-309). old angle: 223.7 new angle: 215.7 angle change 352 distance moved 74 attempts 1 6/6/2021 4:59:14 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 5:02:10 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-41,1023) and new location is (-201,1004). old angle: 92.3 new angle: 101.3 angle change 9 distance moved 161 attempts 1 6/6/2021 5:02:10 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 5:07:54 AM 3.100 SINGLEP Reconquest Seeding for Brinkkemper: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/6/2021 5:16:15 AM 3.100 SINGLEP Reconquest Seeding for Nano: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/6/2021 5:31:06 AM 3.100 SINGLEP Raid Engine #137313 AI Sentinels on Stearns is sending a wave against Fallen Spire 6/6/2021 5:32:56 AM 3.100 SINGLEP Raid Engine #3477 AI Sentinels on Tesler is sending a wave against Fallen Spire 6/6/2021 5:38:46 AM 3.100 SINGLEP Moving nomad planet Nomad 1 previous galaxy location was (-430,-309) and new location is (-469,-246). old angle: 215.7 new angle: 207.7 angle change 352 distance moved 74 attempts 1 6/6/2021 5:38:46 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 5:42:09 AM 3.100 SINGLEP Reconquest Seeding for Tevanian: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 6/6/2021 5:52:53 AM 3.100 SINGLEP Reconquest Seeding for Thaf: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/6/2021 5:53:09 AM 3.100 SINGLEP Raid Engine #2123503 AI Sentinels on Thaf is sending a wave against Fallen Spire 6/6/2021 5:53:09 AM 3.100 SINGLEP Reconquest Seeding for Livia: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 6/6/2021 5:53:16 AM 3.100 SINGLEP Moving nomad planet Nomad 2 previous galaxy location was (-201,1004) and new location is (-356,960). old angle: 101.32 new angle: 110.32 angle change 9 distance moved 161 attempts 1 6/6/2021 5:53:16 AM 3.100 SINGLEP Checking if fully connected 6/6/2021 6:09:52 AM 3.100 SINGLEP Logged Achievement To Steam Backdoor Closed 6/6/2021 6:09:52 AM 3.100 SINGLEP Logged Achievement To Steam Critical Mission Failure! 6/6/2021 6:09:52 AM 3.100 SINGLEP Logged Achievement To Steam Delicate Delicacy 6/6/2021 6:12:06 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 273,207 created, 0 removed, 273,207 active. Factions: 49 created, 0 removed, 49 active. Fireteams: 38,717 created, 37,025 removed, 1,692 active. Fleets: 1,169 created, 937 removed, 232 active. GameCommands: 5,599 created, 1,939 removed, 3,660 active. GE_Others: 348 created, 0 removed, 348 active. GE_Shots: 9,043 created, 0 removed, 9,043 active. GE_Squads: 1,312,456 created, 1,288,326 removed, 24,130 active. Pathfinders: 132 created, 0 removed, 132 active. PlanetFactions: 5,243 created, 0 removed, 5,243 active. Planets: 107 created, 0 removed, 107 active. SpeedGroups: 25,091 created, 25,031 removed, 60 active. ========================================== 6/6/2021 6:19:20 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2021 6:19:20 AM SINGLEP Boot up FleetOS (0.1486s) 6/6/2021 6:19:20 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2021 6:19:20 AM SINGLEP Check System Logs For Rogue Intelligence (0.2433s) 6/6/2021 6:19:20 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/6/2021 6:19:20 AM SINGLEP Inspect Aft Hatches (0.0598s) 6/6/2021 6:19:21 AM SINGLEP Found 420 xml files in 104 folders in 42ms 6/6/2021 6:19:21 AM SINGLEP Check For Extra Modules (0.3551s) 6/6/2021 6:19:21 AM SINGLEP 420 Xml Files Parsed in 310ms 6/6/2021 6:19:21 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Game Version: 3.100 6/6/2021 6:19:21 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0189s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0209s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0170s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Generating Framerates (0.0130s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Update mod and expansion statuses! 6/6/2021 6:19:21 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/6/2021 6:19:21 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/6/2021 6:19:21 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0379s) 6/6/2021 6:19:21 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/6/2021 6:19:21 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.0219s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Remembering Alamo (0.0100s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Boot Audio Comms (0.0110s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Establish Individual Audio Links (0.0249s) 6/6/2021 6:19:21 AM 3.100 SINGLEP No resolution change was required. 6/6/2021 6:19:21 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2021 6:19:21 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2021 6:19:21 AM 3.100 SINGLEP Refresh Optical Lensing (0.0100s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0269s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Calculate Odds Of Success (0.0190s) 6/6/2021 6:19:21 AM 3.100 SINGLEP Briefly Panic (0.2726s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Install Confidence Routines (0.3325s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Bring Commander Interface Online (0.0578s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Motivate All Crews (0.0319s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Locating Available Networks (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Externalizing Patterns (0.0160s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Hooking Externals (0.0100s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Handlizing Hooks (0.0130s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Disengaging Constants (0.0300s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Late Axionic Computations (0.0309s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Categorizing Teapots (0.0040s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Ordering Vague Notions (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Searching For Particle Forms (0.1282s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Weighing Options (0.0040s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Poking At Status Indicators (0.0174s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Discovering States Of Matter (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Searching For A Leader (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Connecting to Fleet Command (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Thinking Of Advice (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Degaussing Advice (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Reading Alien Diaries (0.0169s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Naming All Known Planets (0.0172s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Remembering Speeds (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Prioritizing Targets (0.0171s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0179s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Thinking Of Objectives (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0190s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Synthesizing Vocals (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Investigating Map Signatures (0.0182s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Ventilating Scenarios (0.0140s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Ejecting Tactical Core (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Calibrating Formations (0.0170s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0180s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Discharging Colored Ions (0.0209s) 6/6/2021 6:19:22 AM 3.100 SINGLEP Replicating Ion Colors (0.0130s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Faction Diagnostics (0.0219s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Buffering Hackers (0.0289s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Inverting Death (0.0050s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Linear Field Variance (0.0170s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Charging Marks (0.0150s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Differentiating Marks (0.0908s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Range Manifolds (0.0150s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Purging ROFs (0.0162s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Manipulating Speeds (0.0180s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Detecting Projectiles (0.0174s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Grouping Flow Fields (0.0170s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0199s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Designing Fleets (0.0180s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Thinking Of Technologies (0.0150s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Injecting Galactic Variables (0.0202s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Medicating Starfields (0.0209s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Reconstituting Distant Planets (0.0289s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Categorizing All Planets (0.0040s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Organizing Commands (0.0219s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Calculating Firing Cones (0.0110s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Discontinue Your Favorite Ship Parts (0.1566s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Re-Aligning Objectives (0.0090s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0110s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Issuing Orders (0.0169s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Augmenting Infusers (0.0180s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Infusing (0.0229s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Load Surrogates (0.0494s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Locate Dictionaries (0.0040s) 6/6/2021 6:19:23 AM 3.100 SINGLEP Set Stage (0.0182s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Reticulate Splines (1.8715s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Post-Proton Surge (0.0239s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Background Radiation Taste Test (0.0259s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Windshield Wiping (0.0060s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Last Organizational Modeling (0.1067s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/6/2021 6:19:25 AM 3.100 SINGLEP Stimulate Modulation (0.0479s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Tip Servos (0.0060s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Design New Fleet Logo (0.0200s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Inspect Fleet Logo (0.0150s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Ogle Enemy Logo (0.0160s) 6/6/2021 6:19:25 AM 3.100 SINGLEP Order Cores By Seniority (0.0172s) 6/6/2021 6:19:25 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/6/2021 6:19:25 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/6/2021 6:19:26 AM 3.100 SINGLEP Final Checks (0.3229s) 6/6/2021 6:19:26 AM 3.100 SINGLEP Load Historical Documents (0.0111s) 6/6/2021 6:19:26 AM 3.100 SINGLEP 5.8 seconds total load time. Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Reticulate Splines (1.9s) Final Checks (0.3s) 6/6/2021 6:19:26 AM 3.100 SINGLEP Hello Steam user 'Vadatajs' 6/6/2021 6:21:52 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 6:07:04 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2021 6:07:04 AM SINGLEP Boot up FleetOS (0.1636s) 6/7/2021 6:07:04 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2021 6:07:04 AM SINGLEP Check System Logs For Rogue Intelligence (0.3772s) 6/7/2021 6:07:04 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/7/2021 6:07:04 AM SINGLEP Inspect Aft Hatches (0.1427s) 6/7/2021 6:07:04 AM SINGLEP Found 420 xml files in 104 folders in 35ms 6/7/2021 6:07:05 AM SINGLEP Check For Extra Modules (1.0773s) 6/7/2021 6:07:05 AM SINGLEP 420 Xml Files Parsed in 1,040ms 6/7/2021 6:07:05 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/7/2021 6:07:05 AM 3.100 SINGLEP Game Version: 3.100 6/7/2021 6:07:05 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0189s) 6/7/2021 6:07:05 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0150s) 6/7/2021 6:07:05 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0219s) 6/7/2021 6:07:05 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0170s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Generating Framerates (0.0120s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Update mod and expansion statuses! 6/7/2021 6:07:06 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/7/2021 6:07:06 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/7/2021 6:07:06 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0409s) 6/7/2021 6:07:06 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 7ms 6/7/2021 6:07:06 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.1870s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Remembering Alamo (0.0199s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Establish Individual Audio Links (0.0339s) 6/7/2021 6:07:06 AM 3.100 SINGLEP No resolution change was required. 6/7/2021 6:07:06 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 6:07:06 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 6:07:06 AM 3.100 SINGLEP Refresh Optical Lensing (0.0070s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0309s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Calculate Odds Of Success (0.0289s) 6/7/2021 6:07:06 AM 3.100 SINGLEP Briefly Panic (0.4309s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Install Confidence Routines (0.3132s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Bring Commander Interface Online (0.0583s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Motivate All Crews (0.0319s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Locating Available Networks (0.0559s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Externalizing Patterns (0.0180s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Hooking Externals (0.0090s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Handlizing Hooks (0.0220s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Disengaging Constants (0.0499s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Late Axionic Computations (0.1626s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Categorizing Teapots (0.0040s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Ordering Vague Notions (0.0189s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Searching For Particle Forms (0.2913s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Weighing Options (0.0040s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Poking At Status Indicators (0.0160s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Discovering States Of Matter (0.0180s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Searching For A Leader (0.0170s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Connecting to Fleet Command (0.0171s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Thinking Of Advice (0.0170s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Degaussing Advice (0.0182s) 6/7/2021 6:07:07 AM 3.100 SINGLEP Reading Alien Diaries (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Naming All Known Planets (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Remembering Speeds (0.0172s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Prioritizing Targets (0.0171s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0176s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Thinking Of Objectives (0.0172s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0433s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Synthesizing Vocals (0.0030s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Investigating Map Signatures (0.0200s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Ventilating Scenarios (0.0140s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Ejecting Tactical Core (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Calibrating Formations (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0180s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Discharging Colored Ions (0.0209s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Replicating Ion Colors (0.0120s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Faction Diagnostics (0.0219s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Buffering Hackers (0.0309s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Inverting Death (0.0040s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Linear Field Variance (0.0229s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Charging Marks (0.0090s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Differentiating Marks (0.0908s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Range Manifolds (0.0150s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Purging ROFs (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Manipulating Speeds (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Detecting Projectiles (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Grouping Flow Fields (0.0180s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0206s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Designing Fleets (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Thinking Of Technologies (0.0140s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Injecting Galactic Variables (0.0190s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Blowing Out Starfields (0.0263s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Mapping Distant Planets (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Categorizing All Planets (0.0060s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Organizing Commands (0.0240s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Calculating Firing Cones (0.0110s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1451s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Re-Aligning Objectives (0.0090s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0110s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Issuing Orders (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Augmenting Infusers (0.0170s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Infusing (0.0230s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Load Surrogates (0.0489s) 6/7/2021 6:07:08 AM 3.100 SINGLEP Locate Dictionaries (0.0040s) 6/7/2021 6:07:09 AM 3.100 SINGLEP Set Stage (0.0179s) 6/7/2021 6:07:12 AM 3.100 SINGLEP EXTERMINATE! EXTERMINATE! (3.9826s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Post-Proton Surge (0.0222s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Background Radiation Taste Test (0.0279s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Windshield Wiping (0.0070s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Last Organizational Modeling (0.1011s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/7/2021 6:07:13 AM 3.100 SINGLEP Stimulate Modulation (0.0459s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Tip Servos (0.0050s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Design New Fleet Logo (0.0180s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Inspect Fleet Logo (0.0164s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Ogle Enemy Logo (0.0162s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Order Cores By Seniority (0.0179s) 6/7/2021 6:07:13 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/7/2021 6:07:13 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0202s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Final Checks (0.3454s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/7/2021 6:07:13 AM 3.100 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) EXTERMINATE! EXTERMINATE! (4.0s) Final Checks (0.3s) 6/7/2021 6:07:13 AM 3.100 SINGLEP Hello Steam user 'Vadatajs' 6/7/2021 6:07:16 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 6:07:16 AM 3.100 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/7/2021 6:07:16 AM 3.100 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/7/2021 6:07:16 AM 3.100 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/7/2021 6:07:16 AM 3.100 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/7/2021 6:07:16 AM 3.100 SINGLEP loading as template 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction AIRelentlessWave. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction AIReserves. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction AntiAIZombie. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction AntiEveryoneZombie. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction AntiPlayerZombie. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction CPALogic. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction EnragedMacrophage. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction Mercenary. 6/7/2021 6:07:16 AM 3.100 SINGLEP Added the faction TamedMacrophage. 6/7/2021 6:07:16 AM 3.100 SINGLEP Finish load save in 255.2ms 6/7/2021 6:07:16 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 100 and 49 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/7/2021 6:07:16 AM 3.100 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/7/2021 6:07:16 AM 3.100 SINGLEP Fixed 4900 missing planet factions. 6/7/2021 6:07:16 AM 3.100 SINGLEP Generate Partial Map Complete 276ms 6/7/2021 6:07:34 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:07:35 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:07:35 AM 3.100 SINGLEP Fixed 7840 missing planet factions. 6/7/2021 6:07:35 AM 3.100 SINGLEP Generate Partial Map Complete 829ms 6/7/2021 6:08:14 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:08:14 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:08:14 AM 3.100 SINGLEP Fixed 7840 missing planet factions. 6/7/2021 6:08:14 AM 3.100 SINGLEP Generate Partial Map Complete 554ms 6/7/2021 6:08:21 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:08:22 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:08:22 AM 3.100 SINGLEP Fixed 7840 missing planet factions. 6/7/2021 6:08:22 AM 3.100 SINGLEP Generate Partial Map Complete 551ms 6/7/2021 6:08:29 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:08:29 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:08:29 AM 3.100 SINGLEP Fixed 7840 missing planet factions. 6/7/2021 6:08:29 AM 3.100 SINGLEP Generate Partial Map Complete 551ms 6/7/2021 6:08:39 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:08:39 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:08:39 AM 3.100 SINGLEP Fixed 7840 missing planet factions. 6/7/2021 6:08:39 AM 3.100 SINGLEP Generate Partial Map Complete 516ms 6/7/2021 6:09:55 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:09:55 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:09:55 AM 3.100 SINGLEP Fixed 7680 missing planet factions. 6/7/2021 6:09:55 AM 3.100 SINGLEP Generate Partial Map Complete 559ms 6/7/2021 6:10:00 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:10:01 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:10:01 AM 3.100 SINGLEP Fixed 7680 missing planet factions. 6/7/2021 6:10:01 AM 3.100 SINGLEP Generate Partial Map Complete 566ms 6/7/2021 6:12:28 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 1813883122 and planet count 160 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:12:29 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:12:29 AM 3.100 SINGLEP Fixed 7680 missing planet factions. 6/7/2021 6:12:29 AM 3.100 SINGLEP Generate Partial Map Complete 565ms 6/7/2021 6:12:44 AM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 651330270 and planet count 160 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2021 6:12:45 AM 3.100 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/7/2021 6:12:45 AM 3.100 SINGLEP Fixed 7680 missing planet factions. 6/7/2021 6:12:45 AM 3.100 SINGLEP Generate Partial Map Complete 575ms 6/7/2021 6:12:49 AM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.44 seconds ago. 6/7/2021 6:13:09 AM 3.100 SINGLEP Start Generate FULL Map with Realistic and seed 651330270 and planet count 160 and 48 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2021 6:13:11 AM 3.100 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 56ms 6/7/2021 6:13:11 AM 3.100 SINGLEP Generate FULL Map Complete 1277ms 6/7/2021 6:13:11 AM 3.100 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Tritium Sniper Turret from Turret Schematic Server 6/7/2021 6:38:43 AM 3.100 SINGLEP No resolution change was required. 6/7/2021 6:38:43 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 6:38:43 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 7:05:54 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 50,137 created, 0 removed, 50,137 active. Factions: 48 created, 0 removed, 48 active. Fireteams: 552 created, 189 removed, 363 active. Fleets: 574 created, 33 removed, 541 active. GameCommands: 831 created, 31 removed, 800 active. GE_Others: 488 created, 0 removed, 488 active. GE_Shots: 2,440 created, 0 removed, 2,440 active. GE_Squads: 276,347 created, 255,888 removed, 20,459 active. Pathfinders: 118 created, 0 removed, 118 active. PlanetFactions: 7,680 created, 0 removed, 7,680 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 1,856 created, 1,809 removed, 47 active. ========================================== 6/7/2021 1:55:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2021 1:55:42 PM SINGLEP Boot up FleetOS (0.1745s) 6/7/2021 1:55:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2021 1:55:42 PM SINGLEP Check System Logs For Rogue Intelligence (0.3685s) 6/7/2021 1:55:42 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/7/2021 1:55:42 PM SINGLEP Inspect Aft Hatches (0.0219s) 6/7/2021 1:55:43 PM SINGLEP Found 420 xml files in 104 folders in 29ms 6/7/2021 1:55:43 PM SINGLEP Check For Extra Modules (0.3820s) 6/7/2021 1:55:43 PM SINGLEP 420 Xml Files Parsed in 333ms 6/7/2021 1:55:43 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Game Version: 3.101 6/7/2021 1:55:43 PM 3.101 SINGLEP Eject Trash Into Hyperspace (0.0349s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Bring Cloaking Systems Online (0.0299s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Recalculate Speed Of Light (0.0180s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Optimize Comfort On Command Decks (0.0209s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Generating Framerates (0.0170s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Update mod and expansion statuses! 6/7/2021 1:55:43 PM 3.101 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/7/2021 1:55:43 PM 3.101 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/7/2021 1:55:43 PM 3.101 SINGLEP Check Nearby Stellar Masses (0.0499s) 6/7/2021 1:55:43 PM 3.101 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 9ms 6/7/2021 1:55:43 PM 3.101 SINGLEP Pruning Excess Brain Cells (0.1965s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Remembering Alamo (0.0160s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Boot Audio Comms (0.0130s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Establish Individual Audio Links (0.0299s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Resolution changed to fullscreen 1080x1920 6/7/2021 1:55:43 PM 3.101 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 1:55:43 PM 3.101 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 1:55:43 PM 3.101 SINGLEP Refresh Optical Lensing (0.0060s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Revise Fundamental Physical Laws (0.0728s) 6/7/2021 1:55:43 PM 3.101 SINGLEP Calculate Odds Of Success (0.0170s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Briefly Panic (0.4675s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Install Confidence Routines (0.3396s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Bring Commander Interface Online (0.0658s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Motivate All Crews (0.0339s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Locating Available Networks (0.0519s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Externalizing Patterns (0.0140s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Hooking Externals (0.0070s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Handlizing Hooks (0.0170s) 6/7/2021 1:55:44 PM 3.101 SINGLEP Disengaging Constants (0.0359s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Late Axionic Computations (0.1667s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Categorizing Teapots (0.0040s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Ordering Vague Notions (0.0180s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Searching For Particle Forms (0.2685s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Weighing Options (0.0040s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Poking At Status Indicators (0.0180s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Discovering States Of Matter (0.0180s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Searching For A Leader (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Connecting to Fleet Command (0.0182s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Thinking Of Advice (0.0160s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Degaussing Advice (0.0190s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Reading Alien Diaries (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Naming All Known Planets (0.0160s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Remembering Speeds (0.0172s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Prioritizing Targets (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Unloading Prismatic Grid (0.0180s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Thinking Of Objectives (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Inhibiting Visual Scans (0.0459s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Synthesizing Vocals (0.0040s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Investigating Map Signatures (0.0210s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Ventilating Scenarios (0.0130s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Ejecting Tactical Core (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Calibrating Formations (0.0170s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Intercepting Galactic Maps (0.0189s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Discharging Colored Ions (0.0200s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Replicating Ion Colors (0.0120s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Faction Diagnostics (0.0220s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Buffering Hackers (0.0309s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Inverting Death (0.0050s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Linear Field Variance (0.0190s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Charging Marks (0.0140s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Differentiating Marks (0.0878s) 6/7/2021 1:55:45 PM 3.101 SINGLEP Guarding The Posts (0.0060s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Range Manifolds (0.0150s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Purging ROFs (0.0170s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Manipulating Speeds (0.0182s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Detecting Projectiles (0.0161s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Grouping Flow Fields (0.0170s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Modulating Flow Field Groups (0.0212s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Designing Fleets (0.0172s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Thinking Of Technologies (0.0148s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Injecting Galactic Variables (0.0209s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Hoping Starfields Are Nice (0.0204s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Destroying Distant Planets (0.0180s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Categorizing All Planets (0.0090s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Organizing Commands (0.0257s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Calculating Firing Cones (0.0090s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Developing New Ship Parts (0.1441s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Re-Aligning Objectives (0.0080s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Sterilizing Test Chamber (0.0130s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Issuing Orders (0.0170s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Augmenting Infusers (0.0170s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Infusing (0.0252s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Load Surrogates (0.0459s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Locate Dictionaries (0.0040s) 6/7/2021 1:55:46 PM 3.101 SINGLEP Set Stage (0.0180s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Calculate Improbability (3.8540s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Post-Proton Surge (0.0222s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Background Radiation Taste Test (0.0279s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Windshield Wiping (0.0070s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Last Organizational Modeling (0.1157s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/7/2021 1:55:50 PM 3.101 SINGLEP Stimulate Modulation (0.0439s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Tip Servos (0.0050s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Sort Buildings Into Uneven Piles (0.0180s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Design New Fleet Logo (0.0180s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Inspect Fleet Logo (0.0152s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Ogle Enemy Logo (0.0160s) 6/7/2021 1:55:50 PM 3.101 SINGLEP Order Cores By Seniority (0.0180s) 6/7/2021 1:55:50 PM 3.101 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/7/2021 1:55:50 PM 3.101 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/7/2021 1:55:51 PM 3.101 SINGLEP Final Checks (0.3345s) 6/7/2021 1:55:51 PM 3.101 SINGLEP Load Historical Documents (0.0125s) 6/7/2021 1:55:51 PM 3.101 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Calculate Improbability (3.9s) Final Checks (0.3s) 6/7/2021 1:55:51 PM 3.101 SINGLEP Hello Steam user 'Vadatajs' 6/7/2021 1:55:55 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/7/2021 1:55:55 PM 3.101 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/7/2021 1:55:56 PM 3.101 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/7/2021 1:55:56 PM 3.101 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/7/2021 1:55:56 PM 3.101 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/7/2021 1:55:56 PM 3.101 SINGLEP loading as template 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction AIRelentlessWave. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction AIReserves. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction AntiAIZombie. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction AntiEveryoneZombie. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction AntiPlayerZombie. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction CPALogic. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction EnragedMacrophage. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction Mercenary. 6/7/2021 1:55:56 PM 3.101 SINGLEP Added the faction TamedMacrophage. 6/7/2021 1:55:56 PM 3.101 SINGLEP Finish load save in 346.1ms 6/7/2021 1:55:56 PM 3.101 SINGLEP Start Generate Partial Map with Realistic and seed 1822930708 and planet count 160 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/7/2021 1:55:57 PM 3.101 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/7/2021 1:55:57 PM 3.101 SINGLEP Fixed 7680 missing planet factions. 6/7/2021 1:55:57 PM 3.101 SINGLEP Generate Partial Map Complete 716ms 6/7/2021 1:56:07 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 4:04:57 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2021 4:04:57 PM SINGLEP Boot up FleetOS (0.1855s) 6/7/2021 4:04:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2021 4:04:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.2414s) 6/7/2021 4:04:57 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/7/2021 4:04:57 PM SINGLEP Inspect Aft Hatches (0.0244s) 6/7/2021 4:04:57 PM SINGLEP Found 420 xml files in 104 folders in 29ms 6/7/2021 4:04:58 PM SINGLEP Check For Extra Modules (0.3286s) 6/7/2021 4:04:58 PM SINGLEP 420 Xml Files Parsed in 296ms 6/7/2021 4:04:58 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Game Version: 3.101 6/7/2021 4:04:58 PM 3.101 SINGLEP Eject Trash Into Hyperspace (0.0209s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Recalculate Speed Of Light (0.0239s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Generating Framerates (0.0130s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Update mod and expansion statuses! 6/7/2021 4:04:58 PM 3.101 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/7/2021 4:04:58 PM 3.101 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/7/2021 4:04:58 PM 3.101 SINGLEP Check Nearby Stellar Masses (0.0409s) 6/7/2021 4:04:58 PM 3.101 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 8ms 6/7/2021 4:04:58 PM 3.101 SINGLEP Pruning Excess Brain Cells (0.0239s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Remembering Alamo (0.0110s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Boot Audio Comms (0.0120s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Establish Individual Audio Links (0.0239s) 6/7/2021 4:04:58 PM 3.101 SINGLEP No resolution change was required. 6/7/2021 4:04:58 PM 3.101 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 4:04:58 PM 3.101 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 4:04:58 PM 3.101 SINGLEP Refresh Optical Lensing (0.0110s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Revise Fundamental Physical Laws (0.0259s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Calculate Odds Of Success (0.0274s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Briefly Panic (0.2892s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Install Confidence Routines (0.3410s) 6/7/2021 4:04:58 PM 3.101 SINGLEP Bring Commander Interface Online (0.0620s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Motivate All Crews (0.0379s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Locating Available Networks (0.0160s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Externalizing Patterns (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Hooking Externals (0.0070s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Handlizing Hooks (0.0150s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Disengaging Constants (0.0314s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Late Axionic Computations (0.0439s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Categorizing Teapots (0.0050s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Ordering Vague Notions (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Searching For Particle Forms (0.1506s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Weighing Options (0.0040s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Poking At Status Indicators (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Discovering States Of Matter (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Searching For A Leader (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Connecting to Fleet Command (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Thinking Of Advice (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Degaussing Advice (0.0160s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Reading Alien Diaries (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Naming All Known Planets (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Remembering Speeds (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Prioritizing Targets (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Unloading Prismatic Grid (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Thinking Of Objectives (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Inhibiting Visual Scans (0.0200s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Synthesizing Vocals (0.0150s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Investigating Map Signatures (0.0202s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Ventilating Scenarios (0.0140s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Ejecting Tactical Core (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Calibrating Formations (0.0170s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Intercepting Galactic Maps (0.0180s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Discharging Colored Ions (0.0229s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Replicating Ion Colors (0.0102s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Faction Diagnostics (0.0239s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Buffering Hackers (0.0260s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Inverting Death (0.0050s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Linear Field Variance (0.0190s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Charging Marks (0.0130s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Differentiating Marks (0.0898s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Guarding The Posts (0.0050s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Range Manifolds (0.0150s) 6/7/2021 4:04:59 PM 3.101 SINGLEP Purging ROFs (0.0160s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Manipulating Speeds (0.0180s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Detecting Projectiles (0.0180s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Grouping Flow Fields (0.0170s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Modulating Flow Field Groups (0.0199s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Designing Fleets (0.0170s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Thinking Of Technologies (0.0150s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Injecting Galactic Variables (0.0212s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Wiping Down Starfields (0.0170s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Cleaning Distant Planets (0.0180s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Categorizing All Planets (0.0140s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Organizing Commands (0.0229s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Calculating Firing Cones (0.0110s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Divulge Ship Part Schematics To Enemy (0.1636s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Re-Aligning Objectives (0.0100s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Sterilizing Test Chamber (0.0120s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Issuing Orders (0.0160s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Augmenting Infusers (0.0180s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Infusing (0.0279s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Load Surrogates (0.0499s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Locate Dictionaries (0.0055s) 6/7/2021 4:05:00 PM 3.101 SINGLEP Set Stage (0.0160s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Toy With Natives On Nearby Planet (2.1935s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Post-Proton Surge (0.0219s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Background Radiation Taste Test (0.0280s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Windshield Wiping (0.0080s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Last Organizational Modeling (0.1237s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/7/2021 4:05:02 PM 3.101 SINGLEP Stimulate Modulation (0.0469s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Tip Servos (0.0050s) 6/7/2021 4:05:02 PM 3.101 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Design New Fleet Logo (0.0189s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Inspect Fleet Logo (0.0160s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Ogle Enemy Logo (0.0162s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Order Cores By Seniority (0.0180s) 6/7/2021 4:05:03 PM 3.101 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/7/2021 4:05:03 PM 3.101 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Final Checks (0.3342s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Load Historical Documents (0.0111s) 6/7/2021 4:05:03 PM 3.101 SINGLEP 6.2 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Toy With Natives On Nearby Planet (2.2s) Final Checks (0.3s) 6/7/2021 4:05:03 PM 3.101 SINGLEP Hello Steam user 'Vadatajs' 6/7/2021 4:05:11 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 4:05:11 PM 3.101 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/another_pain/two_spire2.save Source1: AnythingElse Source3: LoadingSaveGame 6/7/2021 4:05:12 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 4:05:12 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 4:05:12 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 4:05:12 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 4:05:12 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 110ms 6/7/2021 4:05:12 PM 3.101 SINGLEP Finish load save in 1,314.4ms 6/7/2021 4:45:54 PM 3.101 SINGLEP Raid Engine #4797 AI Sentinels on Curry is sending a wave against The Root 6/7/2021 5:46:22 PM 3.101 SINGLEP init 6/7/2021 5:50:53 PM 3.101 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'ret eyf' 6/7/2021 5:59:18 PM 3.101 SINGLEP Reconquest Seeding for Rulif: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/7/2021 5:59:29 PM 3.101 SINGLEP Raid Engine #4753 AI Sentinels on Cin is sending a wave against The First Federation 6/7/2021 6:00:37 PM 3.101 SINGLEP Raid Engine #4704 AI Sentinels on Shun is sending a wave against Dark Zenith Svikari 6/7/2021 6:20:15 PM 3.101 SINGLEP Reconquest Seeding for Cavalos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/7/2021 6:21:16 PM 3.101 SINGLEP Raid Engine #4753 AI Sentinels on Cin is sending a wave against Dark Zenith Svikari 6/7/2021 6:29:17 PM 3.101 SINGLEP Reconquest Seeding for Rulif: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/7/2021 6:33:04 PM 3.101 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'aiq ord' 6/7/2021 6:49:17 PM 3.101 SINGLEP Reconquest Seeding for Vitanyi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 6:52:56 PM 3.101 SINGLEP Reconquest Seeding for Hebron: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 6/7/2021 6:53:58 PM 3.101 SINGLEP Deploying 5 dragons 6/7/2021 6:53:59 PM 3.101 SINGLEP null possible names 6/7/2021 6:53:59 PM 3.101 SINGLEP spawning 2 defensive structures near structures 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ base invasion strength per planet: 13000 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in overall power level: 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring current player strength (762): 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in ai difficulty: 400782.2 6/7/2021 6:53:59 PM 3.101 SINGLEP Spawning 400,782.2 strength, 68 units against overall power level 8.113 6/7/2021 6:53:59 PM 3.101 SINGLEP null possible names 6/7/2021 6:53:59 PM 3.101 SINGLEP spawning 2 defensive structures near structures 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ base invasion strength per planet: 13000 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in overall power level: 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring current player strength (762): 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in ai difficulty: 400782.2 6/7/2021 6:53:59 PM 3.101 SINGLEP Spawning 400,782.2 strength, 67 units against overall power level 8.113 6/7/2021 6:53:59 PM 3.101 SINGLEP null possible names 6/7/2021 6:53:59 PM 3.101 SINGLEP spawning 2 defensive structures near structures 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ base invasion strength per planet: 13000 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in overall power level: 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring current player strength (762): 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in ai difficulty: 400782.2 6/7/2021 6:53:59 PM 3.101 SINGLEP Spawning 400,782.2 strength, 72 units against overall power level 8.113 6/7/2021 6:53:59 PM 3.101 SINGLEP null possible names 6/7/2021 6:53:59 PM 3.101 SINGLEP spawning 2 defensive structures near structures 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ base invasion strength per planet: 13000 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in overall power level: 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring current player strength (762): 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in ai difficulty: 400782.2 6/7/2021 6:53:59 PM 3.101 SINGLEP Spawning 400,782.2 strength, 66 units against overall power level 8.113 6/7/2021 6:53:59 PM 3.101 SINGLEP null possible names 6/7/2021 6:53:59 PM 3.101 SINGLEP spawning 2 defensive structures near structures 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ base invasion strength per planet: 13000 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in overall power level: 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring current player strength (762): 210938 6/7/2021 6:53:59 PM 3.101 SINGLEP DZ invasion strength after factoring in ai difficulty: 400782.2 6/7/2021 6:53:59 PM 3.101 SINGLEP Spawning 400,782.2 strength, 69 units against overall power level 8.113 6/7/2021 7:16:14 PM 3.101 SINGLEP Reconquest Seeding for Vitanyi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 7:29:38 PM 3.101 SINGLEP Reconquest Seeding for Hudak: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/7/2021 7:33:24 PM 3.101 SINGLEP Reconquest Seeding for Cavalos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/7/2021 7:33:52 PM 3.101 SINGLEP Reconquest Seeding for Shun: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 7:46:45 PM 3.101 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'tcrt ezrai' 6/7/2021 8:05:20 PM 3.101 SINGLEP Reconquest Seeding for Vixie: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/7/2021 8:06:12 PM 3.101 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 6/7/2021 8:06:12 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:08:16 PM 3.101 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 6/7/2021 8:08:16 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:09:03 PM 3.101 SINGLEP Reconquest Seeding for Ingalls: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/7/2021 8:09:30 PM 3.101 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 6/7/2021 8:09:30 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:10:58 PM 3.101 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'pca Erlh' 6/7/2021 8:12:44 PM 3.101 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 6/7/2021 8:12:44 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:14:52 PM 3.101 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 6/7/2021 8:14:52 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:16:15 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:16:15 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:22:14 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:22:14 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:23:46 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:23:46 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:25:09 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:25:09 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:26:29 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:26:29 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:28:34 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:28:34 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:29:12 PM 3.101 SINGLEP Raid Engine #4751 AI Sentinels on Baron is sending a wave against The Root 6/7/2021 8:30:01 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:30:01 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:32:24 PM 3.101 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'lma sety' 6/7/2021 8:34:17 PM 3.101 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/7/2021 8:34:17 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:34:19 PM 3.101 SINGLEP Raid Engine #4701 AI Sentinels on Teevan is sending a wave against Dark Zenith 6/7/2021 8:35:47 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:35:47 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:37:14 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:37:14 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:38:41 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:38:41 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:40:39 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:40:39 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:41:59 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:41:59 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:43:21 PM 3.101 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/7/2021 8:43:21 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:44:49 PM 3.101 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/7/2021 8:44:49 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:46:15 PM 3.101 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/7/2021 8:46:15 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:47:42 PM 3.101 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/7/2021 8:47:42 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:49:10 PM 3.101 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/7/2021 8:49:10 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:50:37 PM 3.101 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/7/2021 8:50:37 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:52:03 PM 3.101 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/7/2021 8:52:03 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:53:28 PM 3.101 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/7/2021 8:53:28 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:54:54 PM 3.101 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/7/2021 8:54:54 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:56:21 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 8:56:21 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:57:44 PM 3.101 SINGLEP Reconquest Seeding for Jun: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/7/2021 8:57:49 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 8:57:49 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 8:59:20 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 8:59:20 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:00:56 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 9:00:56 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:02:20 PM 3.101 SINGLEP Reconquest Seeding for Deimos: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/7/2021 9:02:33 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 9:02:33 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:04:20 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 9:04:20 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:05:55 PM 3.101 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/7/2021 9:05:55 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:06:05 PM 3.101 SINGLEP Reconquest Seeding for Tavika: guard post placer: OneSingleMasss scheduled: 8 actually seeded: 8 6/7/2021 9:07:10 PM 3.101 SINGLEP Raid Engine #4801 AI Sentinels on Idaten is sending a wave against The First Federation 6/7/2021 9:19:14 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:19:14 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:21:04 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:21:04 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:23:01 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:23:01 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:26:31 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:26:31 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:28:33 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:28:33 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:30:17 PM 3.101 SINGLEP Reconquest Seeding for Ixion: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/7/2021 9:31:17 PM 3.101 SINGLEP Reconquest Seeding for Nilsson: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 9:31:21 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:31:21 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:33:26 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:33:26 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:35:35 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:35:35 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:35:43 PM 3.101 SINGLEP Some planets were killed, sim code 6/7/2021 9:35:43 PM 3.101 SINGLEP Checking if fully connected 6/7/2021 9:35:43 PM 3.101 SINGLEP There are 164 non-destroyed planets in this galaxy, and there are only 163 connected 6/7/2021 9:35:43 PM 3.101 SINGLEP Galaxy is not fully connected. First, reconnect Kun 6/7/2021 9:35:43 PM 3.101 SINGLEP Link and add wormholes between Kun and Codd 6/7/2021 9:37:34 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:37:34 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:39:33 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:39:33 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:42:00 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:42:00 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:42:17 PM 3.101 SINGLEP Reconquest Seeding for Switchbox: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/7/2021 9:43:28 PM 3.101 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/7/2021 9:43:28 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:44:58 PM 3.101 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/7/2021 9:44:58 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:45:06 PM 3.101 SINGLEP Reconquest Seeding for Culler: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 9:46:30 PM 3.101 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/7/2021 9:46:30 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:48:03 PM 3.101 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/7/2021 9:48:03 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:49:36 PM 3.101 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/7/2021 9:49:36 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:51:16 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:51:16 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:52:54 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:52:54 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:54:29 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:54:29 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:56:06 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:56:06 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:57:47 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:57:47 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 9:59:27 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 9:59:27 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:01:10 PM 3.101 SINGLEP incremenet 20 planets over sphere: 11 planets to count: -2 6/7/2021 10:01:10 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:02:56 PM 3.101 SINGLEP incremenet 20 planets over sphere: 12 planets to count: -1 6/7/2021 10:02:56 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:04:43 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:04:43 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:04:56 PM 3.101 SINGLEP Reconquest Seeding for Viza: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/7/2021 10:05:04 PM 3.101 SINGLEP Raid Engine #1063698 AI Sentinels on Desjani is sending a wave against Crystalline Entities 6/7/2021 10:05:36 PM 3.101 SINGLEP Raid Engine #1482605 AI Sentinels on Crusher is sending a wave against Dark Zenith Svikari 6/7/2021 10:05:43 PM 3.101 SINGLEP Reconquest Seeding for Culler: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/7/2021 10:06:33 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:06:33 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:08:24 PM 3.101 SINGLEP incremenet 20 planets over sphere: 12 planets to count: -1 6/7/2021 10:08:24 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:10:13 PM 3.101 SINGLEP incremenet 20 planets over sphere: 12 planets to count: -1 6/7/2021 10:10:13 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:11:59 PM 3.101 SINGLEP incremenet 20 planets over sphere: 12 planets to count: -1 6/7/2021 10:11:59 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:12:29 PM 3.101 SINGLEP Raid Engine #4645 AI Sentinels on Lorica is sending a wave against Crystalline Entities 6/7/2021 10:13:49 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:13:49 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:15:39 PM 3.101 SINGLEP incremenet 20 planets over sphere: 15 planets to count: 2 6/7/2021 10:15:39 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:16:27 PM 3.101 SINGLEP Raid Engine #2024577 AI Sentinels on Daz is sending a wave against Crystalline Entities 6/7/2021 10:17:32 PM 3.101 SINGLEP incremenet 20 planets over sphere: 15 planets to count: 2 6/7/2021 10:17:32 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:19:22 PM 3.101 SINGLEP incremenet 20 planets over sphere: 14 planets to count: 1 6/7/2021 10:19:22 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:21:16 PM 3.101 SINGLEP incremenet 20 planets over sphere: 14 planets to count: 1 6/7/2021 10:21:16 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:23:09 PM 3.101 SINGLEP incremenet 20 planets over sphere: 14 planets to count: 1 6/7/2021 10:23:09 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:25:04 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:25:04 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:26:46 PM 3.101 SINGLEP Reconquest Seeding for Meertens: guard post placer: GuardingWormholesGenerally scheduled: 8 actually seeded: 8 6/7/2021 10:26:55 PM 3.101 SINGLEP incremenet 20 planets over sphere: 14 planets to count: 1 6/7/2021 10:26:55 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:28:48 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:28:48 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:30:40 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:30:40 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:32:34 PM 3.101 SINGLEP incremenet 20 planets over sphere: 13 planets to count: 0 6/7/2021 10:32:34 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:34:35 PM 3.101 SINGLEP incremenet 20 planets over sphere: 14 planets to count: 1 6/7/2021 10:34:35 PM 3.101 SINGLEP resulting power level: 2 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam Broken Sledge because we think it's already there. 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam Dispelled Apparition 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam Ghostbusters! because we think it's already there. 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam How The Mighty Have Fallen 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam I Can See You, You Know because we think it's already there. 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam Picking On The Little Guys 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam Splash Damage because we think it's already there. 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam The Bigger They Are because we think it's already there. 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam The Harder They Fall 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam Too Tough A Nail 6/7/2021 10:35:35 PM 3.101 SINGLEP Logged Achievement To Steam Wasn't Enough Of Them 6/7/2021 10:35:35 PM 3.101 SINGLEP Skipped log Achievement To Steam Wrong Tool because we think it's already there. 6/7/2021 10:36:23 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 308,435 created, 13,055 removed, 295,380 active. Factions: 48 created, 0 removed, 48 active. Fireteams: 72,243 created, 64,176 removed, 8,067 active. Fleets: 1,975 created, 1,680 removed, 295 active. GameCommands: 15,683 created, 716 removed, 14,967 active. GE_Others: 508 created, 0 removed, 508 active. GE_Shots: 7,969 created, 0 removed, 7,969 active. GE_Squads: 3,920,269 created, 3,817,261 removed, 103,008 active. Pathfinders: 138 created, 0 removed, 138 active. PlanetFactions: 7,920 created, 0 removed, 7,920 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 83,580 created, 83,355 removed, 225 active. ========================================== 6/10/2021 2:32:25 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2021 2:32:25 AM SINGLEP Boot up FleetOS (0.1795s) 6/10/2021 2:32:25 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 2:32:25 AM SINGLEP Check System Logs For Rogue Intelligence (0.3912s) 6/10/2021 2:32:25 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/10/2021 2:32:25 AM SINGLEP Inspect Aft Hatches (0.1754s) 6/10/2021 2:32:25 AM SINGLEP Found 418 xml files in 104 folders in 30ms 6/10/2021 2:32:26 AM SINGLEP Check For Extra Modules (1.0792s) 6/10/2021 2:32:26 AM SINGLEP 418 Xml Files Parsed in 1,047ms 6/10/2021 2:32:26 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Game Version: 3.103 6/10/2021 2:32:26 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0219s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Generating Framerates (0.0130s) 6/10/2021 2:32:26 AM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 2:32:26 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 2:32:26 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 2:32:26 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0399s) 6/10/2021 2:32:26 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/10/2021 2:32:27 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.1966s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Remembering Alamo (0.0208s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Boot Audio Comms (0.0050s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Establish Individual Audio Links (0.0349s) 6/10/2021 2:32:27 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 2:32:27 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 2:32:27 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 2:32:27 AM 3.103 SINGLEP Refresh Optical Lensing (0.0080s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0319s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Calculate Odds Of Success (0.0359s) 6/10/2021 2:32:27 AM 3.103 SINGLEP Briefly Panic (0.5057s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Install Confidence Routines (0.3872s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Bring Commander Interface Online (0.0608s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Motivate All Crews (0.0339s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Locating Available Networks (0.0559s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Externalizing Patterns (0.0219s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Hooking Externals (0.0080s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Handlizing Hooks (0.0269s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Disengaging Constants (0.0479s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Late Axionic Computations (0.1686s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Ordering Vague Notions (0.0170s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Searching For Particle Forms (0.3174s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Weighing Options (0.0060s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Poking At Status Indicators (0.0150s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Discovering States Of Matter (0.0170s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Searching For A Leader (0.0170s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Connecting to Fleet Command (0.0180s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Thinking Of Advice (0.0170s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Degaussing Advice (0.0180s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Reading Alien Diaries (0.0170s) 6/10/2021 2:32:28 AM 3.103 SINGLEP Naming All Known Planets (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Remembering Speeds (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Prioritizing Targets (0.0172s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0171s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Thinking Of Objectives (0.0171s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0431s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Investigating Map Signatures (0.0189s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Ventilating Scenarios (0.0140s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Ejecting Tactical Core (0.0183s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Calibrating Formations (0.0162s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0182s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Discharging Colored Ions (0.0216s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Replicating Ion Colors (0.0122s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Faction Diagnostics (0.0221s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Buffering Hackers (0.0309s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Inverting Death (0.0040s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Linear Field Variance (0.0230s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Charging Marks (0.0097s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Differentiating Marks (0.0878s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Guarding The Posts (0.0055s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Range Manifolds (0.0140s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Purging ROFs (0.0180s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Manipulating Speeds (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Detecting Projectiles (0.0180s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Grouping Flow Fields (0.0169s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0209s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Designing Fleets (0.0160s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Thinking Of Technologies (0.0150s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Injecting Galactic Variables (0.0202s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Stabbing Starfields (0.0249s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Scouring Distant Planets (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Categorizing All Planets (0.0060s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Organizing Commands (0.0239s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Maliciously Weakening Ship Parts (0.1596s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0120s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Issuing Orders (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Infusing (0.0229s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Load Surrogates (0.0519s) 6/10/2021 2:32:29 AM 3.103 SINGLEP Locate Dictionaries (0.0050s) 6/10/2021 2:32:30 AM 3.103 SINGLEP Set Stage (0.0160s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Re-inverting All Vacuum Chambers (3.9863s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Post-Proton Surge (0.0232s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Background Radiation Taste Test (0.0260s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Windshield Wiping (0.0070s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Last Organizational Modeling (0.1027s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 2:32:34 AM 3.103 SINGLEP Stimulate Modulation (0.0479s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Tip Servos (0.0050s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Design New Fleet Logo (0.0182s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Inspect Fleet Logo (0.0160s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Ogle Enemy Logo (0.0172s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Order Cores By Seniority (0.0170s) 6/10/2021 2:32:34 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 2:32:34 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0182s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Final Checks (0.3624s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Load Historical Documents (0.0030s) 6/10/2021 2:32:34 AM 3.103 SINGLEP 9.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.3s) Re-inverting All Vacuum Chambers (4.0s) Final Checks (0.4s) 6/10/2021 2:32:34 AM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/10/2021 2:32:41 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/10/2021 2:32:41 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/10/2021 2:32:41 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 2:32:41 AM 3.103 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/10/2021 2:32:41 AM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/10/2021 2:32:41 AM 3.103 SINGLEP loading as template 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction AIReserves. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction AntiAIZombie. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction CPALogic. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction EnragedMacrophage. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction Mercenary. 6/10/2021 2:32:41 AM 3.103 SINGLEP Added the faction TamedMacrophage. 6/10/2021 2:32:41 AM 3.103 SINGLEP Finish load save in 367.8ms 6/10/2021 2:32:41 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1235843152 and planet count 160 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/10/2021 2:32:42 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 2:32:42 AM 3.103 SINGLEP Fixed 7680 missing planet factions. 6/10/2021 2:32:42 AM 3.103 SINGLEP Generate Partial Map Complete 872ms 6/10/2021 2:39:42 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 2:39:42 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/10/2021 2:39:42 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 2:39:42 AM 3.103 SINGLEP Generate Partial Map Complete 599ms 6/10/2021 2:39:47 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 2:39:47 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/10/2021 2:39:47 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 2:39:47 AM 3.103 SINGLEP Generate Partial Map Complete 628ms 6/10/2021 2:46:28 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 2:46:28 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/10/2021 2:46:28 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 2:46:28 AM 3.103 SINGLEP Generate Partial Map Complete 628ms 6/10/2021 2:47:16 AM 3.103 SINGLEP Start Generate FULL Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/10/2021 2:47:17 AM 3.103 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 64ms 6/10/2021 2:47:17 AM 3.103 SINGLEP Generate FULL Map Complete 1180ms 6/10/2021 2:47:18 AM 3.103 SINGLEP Fixed incorrect count of ships to be granted. Was 1, now 4 Interplanetary Engineer from Other Defensive Schematic Server 6/10/2021 2:59:46 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 2:59:46 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 2:59:46 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 2:59:57 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 2:59:57 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 2:59:57 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 3:12:02 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 3:14:30 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 3:19:34 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 3:20:02 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 22,843 created, 0 removed, 22,843 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 343 created, 192 removed, 151 active. Fleets: 313 created, 9 removed, 304 active. GameCommands: 514 created, 6 removed, 508 active. GE_Others: 510 created, 0 removed, 510 active. GE_Shots: 813 created, 0 removed, 813 active. GE_Squads: 34,270 created, 18,642 removed, 15,628 active. Pathfinders: 116 created, 0 removed, 116 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 704 created, 699 removed, 5 active. ========================================== 6/10/2021 3:20:04 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/10/2021 3:20:04 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 3:20:04 AM 3.103 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/10/2021 3:20:04 AM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/10/2021 3:20:04 AM 3.103 SINGLEP loading as template 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction AIReserves. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction AntiAIZombie. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction CPALogic. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction EnragedMacrophage. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction Mercenary. 6/10/2021 3:20:04 AM 3.103 SINGLEP Added the faction TamedMacrophage. 6/10/2021 3:20:04 AM 3.103 SINGLEP Finish load save in 157.9ms 6/10/2021 3:20:04 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 481871145 and planet count 160 and 50 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/10/2021 3:20:05 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 3:20:05 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 3:20:05 AM 3.103 SINGLEP Generate Partial Map Complete 674ms 6/10/2021 3:20:12 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 3:20:12 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_woot/Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 3:20:13 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 3:20:13 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 3:20:13 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 3:20:13 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 3:20:13 AM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms 6/10/2021 3:20:13 AM 3.103 SINGLEP Finish load save in 631.3ms 6/10/2021 3:22:03 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 92 created, 0 removed, 92 active. Fleets: 302 created, 0 removed, 302 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 14,081 created, 0 removed, 14,081 active. Pathfinders: 66 created, 0 removed, 66 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 2 created, 0 removed, 2 active. ========================================== 6/10/2021 3:22:27 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 3:22:27 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/10/2021 3:22:27 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 3:22:27 AM 3.103 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/10/2021 3:22:27 AM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/10/2021 3:22:27 AM 3.103 SINGLEP loading as template 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction AIReserves. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction AntiAIZombie. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction CPALogic. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction EnragedMacrophage. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction Mercenary. 6/10/2021 3:22:27 AM 3.103 SINGLEP Added the faction TamedMacrophage. 6/10/2021 3:22:27 AM 3.103 SINGLEP Finish load save in 159.5ms 6/10/2021 3:22:27 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 2145761703 and planet count 160 and 50 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/10/2021 3:22:28 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/10/2021 3:22:28 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 3:22:28 AM 3.103 SINGLEP Generate Partial Map Complete 644ms 6/10/2021 3:22:48 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 3:22:48 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/10/2021 3:22:48 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/10/2021 3:22:49 AM 3.103 SINGLEP Generate Partial Map Complete 668ms 6/10/2021 3:24:15 AM 3.103 SINGLEP Start Generate FULL Map with Realistic and seed 1235843152 and planet count 160 and 50 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/10/2021 3:24:16 AM 3.103 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 54ms 6/10/2021 3:24:16 AM 3.103 SINGLEP Generate FULL Map Complete 1055ms 6/10/2021 3:24:16 AM 3.103 SINGLEP Fixed incorrect count of ships to be granted. Was 1, now 4 Interplanetary Engineer from Other Defensive Schematic Server 6/10/2021 3:49:40 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 3:51:40 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:00:58 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:03:51 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:06:04 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:09:00 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:11:10 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:13:39 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:15:45 AM 3.103 SINGLEP Raid Engine #5426 AI Sentinels on Invincible is sending a wave against Zenith Architrave 6/10/2021 4:23:28 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 26,840 created, 0 removed, 26,840 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 951 created, 454 removed, 497 active. Fleets: 319 created, 14 removed, 305 active. GameCommands: 503 created, 9 removed, 494 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,171 created, 0 removed, 1,171 active. GE_Squads: 60,149 created, 40,531 removed, 19,618 active. Pathfinders: 118 created, 0 removed, 118 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 2,629 created, 2,518 removed, 111 active. ========================================== 6/10/2021 4:26:52 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2021 4:26:52 AM SINGLEP Boot up FleetOS (0.1576s) 6/10/2021 4:26:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 4:26:52 AM SINGLEP Check System Logs For Rogue Intelligence (0.2279s) 6/10/2021 4:26:52 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/10/2021 4:26:52 AM SINGLEP Inspect Aft Hatches (0.0200s) 6/10/2021 4:26:52 AM SINGLEP Found 418 xml files in 104 folders in 26ms 6/10/2021 4:26:52 AM SINGLEP Check For Extra Modules (0.3247s) 6/10/2021 4:26:52 AM SINGLEP 418 Xml Files Parsed in 298ms 6/10/2021 4:26:52 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/10/2021 4:26:52 AM 3.103 SINGLEP Game Version: 3.103 6/10/2021 4:26:52 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0219s) 6/10/2021 4:26:52 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0219s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Generating Framerates (0.0121s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 4:26:53 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 4:26:53 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 4:26:53 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0399s) 6/10/2021 4:26:53 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 8ms 6/10/2021 4:26:53 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.0339s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Remembering Alamo (0.0100s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Boot Audio Comms (0.0131s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Establish Individual Audio Links (0.0229s) 6/10/2021 4:26:53 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 4:26:53 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 4:26:53 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 4:26:53 AM 3.103 SINGLEP Refresh Optical Lensing (0.0110s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0279s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Calculate Odds Of Success (0.0180s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Briefly Panic (0.2713s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Install Confidence Routines (0.3355s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Bring Commander Interface Online (0.0649s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Locating Available Networks (0.0160s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Externalizing Patterns (0.0140s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Hooking Externals (0.0090s) 6/10/2021 4:26:53 AM 3.103 SINGLEP Handlizing Hooks (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Disengaging Constants (0.0314s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Late Axionic Computations (0.0449s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Categorizing Teapots (0.0030s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Ordering Vague Notions (0.0189s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Searching For Particle Forms (0.1326s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Weighing Options (0.0050s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Poking At Status Indicators (0.0160s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Discovering States Of Matter (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Searching For A Leader (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Connecting to Fleet Command (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Thinking Of Advice (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Degaussing Advice (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Reading Alien Diaries (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Naming All Known Planets (0.0160s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Remembering Speeds (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Prioritizing Targets (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0172s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Thinking Of Objectives (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0200s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Synthesizing Vocals (0.0150s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Investigating Map Signatures (0.0212s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Ventilating Scenarios (0.0130s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Ejecting Tactical Core (0.0172s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Calibrating Formations (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0190s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Discharging Colored Ions (0.0202s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Replicating Ion Colors (0.0120s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Faction Diagnostics (0.0219s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Buffering Hackers (0.0289s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Inverting Death (0.0040s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Linear Field Variance (0.0190s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Charging Marks (0.0140s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Differentiating Marks (0.0858s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Range Manifolds (0.0140s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Purging ROFs (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Manipulating Speeds (0.0180s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Detecting Projectiles (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Grouping Flow Fields (0.0170s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0210s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Designing Fleets (0.0172s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Thinking Of Technologies (0.0150s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0162s) 6/10/2021 4:26:54 AM 3.103 SINGLEP Injecting Galactic Variables (0.0210s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Ignoring Starfields (0.0160s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Dissolving Distant Planets (0.0190s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Categorizing All Planets (0.0140s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Organizing Commands (0.0219s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Finding Old Ship Parts (0.1546s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Re-Aligning Objectives (0.0100s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0100s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Issuing Orders (0.0180s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Infusing (0.0239s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Load Surrogates (0.0469s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Locate Dictionaries (0.0050s) 6/10/2021 4:26:55 AM 3.103 SINGLEP Set Stage (0.0180s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Check for Magnetic Feedback (1.9937s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Post-Proton Surge (0.0242s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Background Radiation Taste Test (0.0269s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Windshield Wiping (0.0080s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Last Organizational Modeling (0.0988s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 4:26:57 AM 3.103 SINGLEP Stimulate Modulation (0.0568s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Tip Servos (0.0040s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Design New Fleet Logo (0.0184s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Inspect Fleet Logo (0.0195s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Ogle Enemy Logo (0.0120s) 6/10/2021 4:26:57 AM 3.103 SINGLEP Order Cores By Seniority (0.0180s) 6/10/2021 4:26:57 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 4:26:57 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/10/2021 4:26:58 AM 3.103 SINGLEP Final Checks (0.3391s) 6/10/2021 4:26:58 AM 3.103 SINGLEP Load Historical Documents (0.0120s) 6/10/2021 4:26:58 AM 3.103 SINGLEP 5.9 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Check for Magnetic Feedback (2.0s) Final Checks (0.3s) 6/10/2021 4:26:58 AM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/10/2021 4:27:31 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:27:33 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\ok_2222.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 4:27:34 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:27:34 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:27:34 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:27:34 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:27:35 AM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 99ms 6/10/2021 4:27:35 AM 3.103 SINGLEP Finish load save in 1,322.4ms 6/10/2021 4:33:26 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 39,272 created, 0 removed, 39,272 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 153 created, 0 removed, 153 active. Fleets: 305 created, 0 removed, 305 active. GameCommands: 22 created, 0 removed, 22 active. GE_Others: 510 created, 0 removed, 510 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 17,524 created, 13 removed, 17,511 active. Pathfinders: 70 created, 0 removed, 70 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 3 created, 0 removed, 3 active. ========================================== 6/10/2021 4:42:07 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2021 4:42:07 AM SINGLEP Boot up FleetOS (0.1476s) 6/10/2021 4:42:07 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 4:42:07 AM SINGLEP Check System Logs For Rogue Intelligence (0.3806s) 6/10/2021 4:42:07 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/10/2021 4:42:07 AM SINGLEP Inspect Aft Hatches (0.0220s) 6/10/2021 4:42:07 AM SINGLEP Found 418 xml files in 104 folders in 28ms 6/10/2021 4:42:07 AM SINGLEP Check For Extra Modules (0.3460s) 6/10/2021 4:42:07 AM SINGLEP 418 Xml Files Parsed in 317ms 6/10/2021 4:42:07 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/10/2021 4:42:07 AM 3.103 SINGLEP Game Version: 3.103 6/10/2021 4:42:07 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/10/2021 4:42:07 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/10/2021 4:42:07 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0219s) 6/10/2021 4:42:07 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0188s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Generating Framerates (0.0100s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 4:42:08 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 4:42:08 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 4:42:08 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0349s) 6/10/2021 4:42:08 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/10/2021 4:42:08 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.0209s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Remembering Alamo (0.0110s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Boot Audio Comms (0.0110s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Establish Individual Audio Links (0.0259s) 6/10/2021 4:42:08 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 4:42:08 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 4:42:08 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 4:42:08 AM 3.103 SINGLEP Refresh Optical Lensing (0.0080s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0309s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Calculate Odds Of Success (0.0170s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Briefly Panic (0.3979s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Install Confidence Routines (0.3231s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Bring Commander Interface Online (0.0588s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/10/2021 4:42:08 AM 3.103 SINGLEP Locating Available Networks (0.0160s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Externalizing Patterns (0.0180s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Hooking Externals (0.0100s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Handlizing Hooks (0.0130s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Disengaging Constants (0.0429s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Late Axionic Computations (0.0633s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Ordering Vague Notions (0.0180s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Searching For Particle Forms (0.2439s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Weighing Options (0.0030s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Poking At Status Indicators (0.0180s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Discovering States Of Matter (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Searching For A Leader (0.0180s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0162s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Connecting to Fleet Command (0.0179s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Thinking Of Advice (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Degaussing Advice (0.0181s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Reading Alien Diaries (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Naming All Known Planets (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Remembering Speeds (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Prioritizing Targets (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0172s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Thinking Of Objectives (0.0172s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0215s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Synthesizing Vocals (0.0132s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Investigating Map Signatures (0.0202s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Ventilating Scenarios (0.0140s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0181s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Ejecting Tactical Core (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Calibrating Formations (0.0172s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0185s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Discharging Colored Ions (0.0209s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Replicating Ion Colors (0.0120s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Faction Diagnostics (0.0219s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Buffering Hackers (0.0269s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Inverting Death (0.0050s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Linear Field Variance (0.0170s) 6/10/2021 4:42:09 AM 3.103 SINGLEP Charging Marks (0.0150s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Differentiating Marks (0.0854s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Guarding The Posts (0.0060s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Range Manifolds (0.0140s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Purging ROFs (0.0171s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Manipulating Speeds (0.0179s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Detecting Projectiles (0.0170s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Grouping Flow Fields (0.0162s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0210s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Designing Fleets (0.0180s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Thinking Of Technologies (0.0140s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Injecting Galactic Variables (0.0212s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Cleansing Starfields (0.0199s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Mapping Distant Planets (0.0190s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Categorizing All Planets (0.0090s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Organizing Commands (0.0239s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Maliciously Weakening Ship Parts (0.1478s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0120s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Issuing Orders (0.0170s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Infusing (0.0229s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Load Surrogates (0.0489s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Locate Dictionaries (0.0050s) 6/10/2021 4:42:10 AM 3.103 SINGLEP Set Stage (0.0160s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Smooth All Plasma Cells (3.0440s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Post-Proton Surge (0.0220s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Background Radiation Taste Test (0.0270s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Windshield Wiping (0.0070s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Last Organizational Modeling (0.0978s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 4:42:13 AM 3.103 SINGLEP Stimulate Modulation (0.0449s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Tip Servos (0.0060s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0151s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Design New Fleet Logo (0.0183s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Inspect Fleet Logo (0.0161s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Ogle Enemy Logo (0.0160s) 6/10/2021 4:42:13 AM 3.103 SINGLEP Order Cores By Seniority (0.0180s) 6/10/2021 4:42:13 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 4:42:13 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0189s) 6/10/2021 4:42:14 AM 3.103 SINGLEP Final Checks (0.3313s) 6/10/2021 4:42:14 AM 3.103 SINGLEP Load Historical Documents (0.0040s) 6/10/2021 4:42:14 AM 3.103 SINGLEP 7.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Smooth All Plasma Cells (3.0s) Final Checks (0.3s) 6/10/2021 4:42:14 AM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/10/2021 4:42:18 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:42:39 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:42:52 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:42:56 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\ok_2222.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 4:42:57 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:42:57 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:42:57 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:42:57 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:42:57 AM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 89ms 6/10/2021 4:42:57 AM 3.103 SINGLEP Finish load save in 1,187.1ms 6/10/2021 5:42:07 AM 3.103 SINGLEP init 6/10/2021 5:52:01 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 113,521 created, 0 removed, 113,521 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 6,336 created, 4,165 removed, 2,171 active. Fleets: 364 created, 51 removed, 313 active. GameCommands: 1,774 created, 71 removed, 1,703 active. GE_Others: 510 created, 0 removed, 510 active. GE_Shots: 2,564 created, 0 removed, 2,564 active. GE_Squads: 136,359 created, 111,186 removed, 25,173 active. Pathfinders: 122 created, 0 removed, 122 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 7,886 created, 7,810 removed, 76 active. ========================================== 6/10/2021 7:36:13 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2021 7:36:13 PM SINGLEP Boot up FleetOS (0.1516s) 6/10/2021 7:36:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 7:36:14 PM SINGLEP Check System Logs For Rogue Intelligence (0.2305s) 6/10/2021 7:36:14 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/10/2021 7:36:14 PM SINGLEP Inspect Aft Hatches (0.1616s) 6/10/2021 7:36:14 PM SINGLEP Found 418 xml files in 104 folders in 46ms 6/10/2021 7:36:15 PM SINGLEP Check For Extra Modules (1.2633s) 6/10/2021 7:36:15 PM SINGLEP 418 Xml Files Parsed in 1,213ms 6/10/2021 7:36:15 PM SINGLEP Gather Ancient Lifeforms (0.0020s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Game Version: 3.103 6/10/2021 7:36:15 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0199s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0170s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0209s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Generating Framerates (0.0130s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 7:36:15 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 7:36:15 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 7:36:15 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0409s) 6/10/2021 7:36:15 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/10/2021 7:36:15 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.1965s) 6/10/2021 7:36:15 PM 3.103 SINGLEP Remembering Alamo (0.0180s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Boot Audio Comms (0.0080s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Establish Individual Audio Links (0.0359s) 6/10/2021 7:36:16 PM 3.103 SINGLEP No resolution change was required. 6/10/2021 7:36:16 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 7:36:16 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 7:36:16 PM 3.103 SINGLEP Refresh Optical Lensing (0.0060s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0329s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Calculate Odds Of Success (0.0299s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Briefly Panic (0.4450s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Install Confidence Routines (0.3284s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Bring Commander Interface Online (0.0588s) 6/10/2021 7:36:16 PM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Locating Available Networks (0.0564s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Externalizing Patterns (0.0140s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Hooking Externals (0.0100s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Handlizing Hooks (0.0239s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Disengaging Constants (0.0416s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Late Axionic Computations (0.1639s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Ordering Vague Notions (0.0199s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Searching For Particle Forms (0.2992s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Weighing Options (0.0050s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Poking At Status Indicators (0.0180s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Discovering States Of Matter (0.0219s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Searching For A Leader (0.0219s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0209s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0209s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Connecting to Fleet Command (0.0230s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Thinking Of Advice (0.0209s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Degaussing Advice (0.0209s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Reading Alien Diaries (0.0230s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Naming All Known Planets (0.0200s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Remembering Speeds (0.0210s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Prioritizing Targets (0.0120s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0080s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0170s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Thinking Of Objectives (0.0170s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0469s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Synthesizing Vocals (0.0050s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Investigating Map Signatures (0.0190s) 6/10/2021 7:36:17 PM 3.103 SINGLEP Ventilating Scenarios (0.0130s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0182s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Ejecting Tactical Core (0.0172s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Calibrating Formations (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0182s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Discharging Colored Ions (0.0241s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Replicating Ion Colors (0.0090s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Faction Diagnostics (0.0229s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Buffering Hackers (0.0339s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Inverting Death (0.0060s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Linear Field Variance (0.0229s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Charging Marks (0.0080s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Differentiating Marks (0.0947s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Range Manifolds (0.0140s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Purging ROFs (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Manipulating Speeds (0.0180s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Detecting Projectiles (0.0172s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Grouping Flow Fields (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0209s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Designing Fleets (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Thinking Of Technologies (0.0150s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Injecting Galactic Variables (0.0210s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Initiating Starfields (0.0281s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Crawling Distant Planets (0.0150s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Categorizing All Planets (0.0050s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Organizing Commands (0.0240s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1486s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Re-Aligning Objectives (0.0090s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0110s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Issuing Orders (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Infusing (0.0239s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Load Surrogates (0.0479s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/10/2021 7:36:18 PM 3.103 SINGLEP Set Stage (0.0172s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Transgressing Quanta (3.9132s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Post-Proton Surge (0.0230s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Background Radiation Taste Test (0.0269s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Windshield Wiping (0.0070s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Last Organizational Modeling (0.1172s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 7:36:22 PM 3.103 SINGLEP Stimulate Modulation (0.0559s) 6/10/2021 7:36:22 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Design New Fleet Logo (0.0189s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Inspect Fleet Logo (0.0160s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Ogle Enemy Logo (0.0170s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Order Cores By Seniority (0.0170s) 6/10/2021 7:36:23 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 7:36:23 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Final Checks (0.3471s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Load Historical Documents (0.0030s) 6/10/2021 7:36:23 PM 3.103 SINGLEP 9.6 seconds total load time. Check For Extra Modules (1.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Transgressing Quanta (3.9s) Final Checks (0.3s) 6/10/2021 7:36:23 PM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/10/2021 7:37:28 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 7:37:32 PM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\ok_9.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 7:37:33 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 7:37:33 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 7:37:33 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 7:37:33 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 7:37:34 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 72ms 6/10/2021 7:37:34 PM 3.103 SINGLEP Finish load save in 1,540.8ms 6/10/2021 7:37:44 PM 3.103 SINGLEP For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/10/2021 8:09:04 PM 3.103 SINGLEP Deploying 5 dragons 6/10/2021 8:09:04 PM 3.103 SINGLEP null possible names 6/10/2021 8:09:04 PM 3.103 SINGLEP spawning 2 defensive structures near structures 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring current player strength (463): 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 253669 6/10/2021 8:09:04 PM 3.103 SINGLEP Spawning 253,669 strength, 29 units against overall power level 5.135 6/10/2021 8:09:04 PM 3.103 SINGLEP null possible names 6/10/2021 8:09:04 PM 3.103 SINGLEP spawning 2 defensive structures near structures 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring current player strength (463): 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 253669 6/10/2021 8:09:04 PM 3.103 SINGLEP Spawning 253,669 strength, 31 units against overall power level 5.135 6/10/2021 8:09:04 PM 3.103 SINGLEP null possible names 6/10/2021 8:09:04 PM 3.103 SINGLEP spawning 2 defensive structures near structures 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring current player strength (463): 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 253669 6/10/2021 8:09:04 PM 3.103 SINGLEP Spawning 253,669 strength, 31 units against overall power level 5.135 6/10/2021 8:09:04 PM 3.103 SINGLEP null possible names 6/10/2021 8:09:04 PM 3.103 SINGLEP spawning 2 defensive structures near structures 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring current player strength (463): 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 253669 6/10/2021 8:09:04 PM 3.103 SINGLEP Spawning 253,669 strength, 29 units against overall power level 5.135 6/10/2021 8:09:04 PM 3.103 SINGLEP null possible names 6/10/2021 8:09:04 PM 3.103 SINGLEP spawning 2 defensive structures near structures 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring current player strength (463): 133510 6/10/2021 8:09:04 PM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 253669 6/10/2021 8:09:04 PM 3.103 SINGLEP Spawning 253,669 strength, 31 units against overall power level 5.135 6/10/2021 8:13:39 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 109,459 created, 0 removed, 109,459 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 3,840 created, 1,951 removed, 1,889 active. Fleets: 328 created, 10 removed, 318 active. GameCommands: 1,490 created, 67 removed, 1,423 active. GE_Others: 522 created, 0 removed, 522 active. GE_Shots: 1,293 created, 0 removed, 1,293 active. GE_Squads: 80,660 created, 51,377 removed, 29,283 active. Pathfinders: 128 created, 0 removed, 128 active. PlanetFactions: 8,250 created, 0 removed, 8,250 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 4,219 created, 4,099 removed, 120 active. ========================================== 6/10/2021 8:13:44 PM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 8:13:44 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:44 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:44 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:44 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:45 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 77ms 6/10/2021 8:13:45 PM 3.103 SINGLEP Finish load save in 959.2ms 6/10/2021 8:13:53 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 434 created, 0 removed, 434 active. Fleets: 316 created, 0 removed, 316 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 26,248 created, 0 removed, 26,248 active. Pathfinders: 66 created, 0 removed, 66 active. PlanetFactions: 8,250 created, 0 removed, 8,250 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 32 created, 0 removed, 32 active. ========================================== 6/10/2021 8:13:57 PM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 8:13:57 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:57 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:57 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:57 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 8:13:58 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 69ms 6/10/2021 8:13:58 PM 3.103 SINGLEP Finish load save in 912.5ms 6/10/2021 8:26:49 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,753 created, 0 removed, 11,753 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 1,035 created, 395 removed, 640 active. Fleets: 318 created, 6 removed, 312 active. GameCommands: 97 created, 20 removed, 77 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 40,247 created, 13,121 removed, 27,126 active. Pathfinders: 110 created, 0 removed, 110 active. PlanetFactions: 8,000 created, 0 removed, 8,000 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 1,823 created, 1,686 removed, 137 active. ========================================== 6/11/2021 2:38:33 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2021 2:38:33 AM SINGLEP Boot up FleetOS (0.1387s) 6/11/2021 2:38:33 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2021 2:38:33 AM SINGLEP Check System Logs For Rogue Intelligence (0.2706s) 6/11/2021 2:38:33 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/11/2021 2:38:33 AM SINGLEP Inspect Aft Hatches (0.1267s) 6/11/2021 2:38:33 AM SINGLEP Found 418 xml files in 104 folders in 27ms 6/11/2021 2:38:34 AM SINGLEP Check For Extra Modules (1.0508s) 6/11/2021 2:38:34 AM SINGLEP 418 Xml Files Parsed in 1,021ms 6/11/2021 2:38:34 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Game Version: 3.103 6/11/2021 2:38:34 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0199s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0209s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Generating Framerates (0.0130s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Update mod and expansion statuses! 6/11/2021 2:38:34 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/11/2021 2:38:34 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/11/2021 2:38:34 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0399s) 6/11/2021 2:38:34 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/11/2021 2:38:34 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.1885s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Remembering Alamo (0.0170s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Boot Audio Comms (0.0040s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Establish Individual Audio Links (0.0329s) 6/11/2021 2:38:34 AM 3.103 SINGLEP No resolution change was required. 6/11/2021 2:38:34 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2021 2:38:34 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2021 2:38:34 AM 3.103 SINGLEP Refresh Optical Lensing (0.0060s) 6/11/2021 2:38:34 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0299s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Calculate Odds Of Success (0.0319s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Briefly Panic (0.2549s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Install Confidence Routines (0.3218s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Bring Commander Interface Online (0.0628s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Locating Available Networks (0.0559s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Externalizing Patterns (0.0201s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Hooking Externals (0.0079s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Handlizing Hooks (0.0210s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Disengaging Constants (0.0399s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Late Axionic Computations (0.1292s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Categorizing Teapots (0.0055s) 6/11/2021 2:38:35 AM 3.103 SINGLEP Ordering Vague Notions (0.0209s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Searching For Particle Forms (0.1546s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Weighing Options (0.0050s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Poking At Status Indicators (0.0150s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Discovering States Of Matter (0.0180s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Searching For A Leader (0.0179s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0162s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Connecting to Fleet Command (0.0180s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Thinking Of Advice (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Degaussing Advice (0.0172s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Reading Alien Diaries (0.0181s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Naming All Known Planets (0.0160s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Remembering Speeds (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Prioritizing Targets (0.0172s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0171s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0172s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Thinking Of Objectives (0.0175s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0431s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Synthesizing Vocals (0.0030s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Investigating Map Signatures (0.0199s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Ventilating Scenarios (0.0140s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0172s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Ejecting Tactical Core (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Calibrating Formations (0.0171s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0189s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Discharging Colored Ions (0.0209s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Replicating Ion Colors (0.0120s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Faction Diagnostics (0.0219s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Buffering Hackers (0.0289s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Inverting Death (0.0040s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Linear Field Variance (0.0219s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Charging Marks (0.0110s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Differentiating Marks (0.0848s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Range Manifolds (0.0150s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Purging ROFs (0.0172s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Manipulating Speeds (0.0171s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Detecting Projectiles (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Grouping Flow Fields (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0210s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Designing Fleets (0.0170s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Thinking Of Technologies (0.0150s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Injecting Galactic Variables (0.0209s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Sweet-Talking Starfields (0.0210s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Blowing Up Distant Planets (0.0180s) 6/11/2021 2:38:36 AM 3.103 SINGLEP Categorizing All Planets (0.0090s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Organizing Commands (0.0240s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Disassembling And Reassembling Ship Parts (0.1487s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0120s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Issuing Orders (0.0180s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Infusing (0.0220s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Load Surrogates (0.0469s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/11/2021 2:38:37 AM 3.103 SINGLEP Set Stage (0.0180s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Scan For Internal Dissent (1.9207s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Post-Proton Surge (0.0229s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Background Radiation Taste Test (0.0259s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Windshield Wiping (0.0070s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Last Organizational Modeling (0.1030s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/11/2021 2:38:39 AM 3.103 SINGLEP Stimulate Modulation (0.0430s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Tip Servos (0.0050s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Design New Fleet Logo (0.0189s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Inspect Fleet Logo (0.0155s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Ogle Enemy Logo (0.0160s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Order Cores By Seniority (0.0181s) 6/11/2021 2:38:39 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/11/2021 2:38:39 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0178s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Final Checks (0.3298s) 6/11/2021 2:38:39 AM 3.103 SINGLEP Load Historical Documents (0.0130s) 6/11/2021 2:38:39 AM 3.103 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Scan For Internal Dissent (1.9s) Final Checks (0.3s) 6/11/2021 2:38:40 AM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/11/2021 2:38:47 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/11/2021 2:38:52 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/lljk_cheaper\ok_12.save Source1: AnythingElse Source3: LoadingSaveGame 6/11/2021 2:38:53 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 2:38:53 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 2:38:53 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 2:38:53 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 2:38:54 AM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 77ms 6/11/2021 2:38:54 AM 3.103 SINGLEP Finish load save in 1,511.8ms 6/11/2021 2:39:16 AM 3.103 SINGLEP Reconquest Seeding for Plateau: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 2:40:53 AM 3.103 SINGLEP Reconquest Seeding for Varil: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 2:43:16 AM 3.103 SINGLEP Deploying 5 dragons 6/11/2021 2:43:17 AM 3.103 SINGLEP null possible names 6/11/2021 2:43:17 AM 3.103 SINGLEP spawning 2 defensive structures near structures 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring current player strength (436): 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 248531.4 6/11/2021 2:43:17 AM 3.103 SINGLEP Spawning 248,531.4 strength, 51 units against overall power level 5.031 6/11/2021 2:43:17 AM 3.103 SINGLEP null possible names 6/11/2021 2:43:17 AM 3.103 SINGLEP spawning 2 defensive structures near structures 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring current player strength (436): 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 248531.4 6/11/2021 2:43:17 AM 3.103 SINGLEP Spawning 248,531.4 strength, 54 units against overall power level 5.031 6/11/2021 2:43:17 AM 3.103 SINGLEP null possible names 6/11/2021 2:43:17 AM 3.103 SINGLEP spawning 2 defensive structures near structures 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring current player strength (436): 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 248531.4 6/11/2021 2:43:17 AM 3.103 SINGLEP Spawning 248,531.4 strength, 48 units against overall power level 5.031 6/11/2021 2:43:17 AM 3.103 SINGLEP null possible names 6/11/2021 2:43:17 AM 3.103 SINGLEP spawning 2 defensive structures near structures 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring current player strength (436): 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 248531.4 6/11/2021 2:43:17 AM 3.103 SINGLEP Spawning 248,531.4 strength, 50 units against overall power level 5.031 6/11/2021 2:43:17 AM 3.103 SINGLEP null possible names 6/11/2021 2:43:17 AM 3.103 SINGLEP spawning 2 defensive structures near structures 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ base invasion strength per planet: 13000 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in overall power level: 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring current player strength (436): 130806 6/11/2021 2:43:17 AM 3.103 SINGLEP DZ invasion strength after factoring in ai difficulty: 248531.4 6/11/2021 2:43:17 AM 3.103 SINGLEP Spawning 248,531.4 strength, 47 units against overall power level 5.031 6/11/2021 2:46:11 AM 3.103 SINGLEP Reconquest Seeding for Winograd: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/11/2021 2:50:15 AM 3.103 SINGLEP Reconquest Seeding for Geneva: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 2:54:14 AM 3.103 SINGLEP Reconquest Seeding for Plateau: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 3:01:43 AM 3.103 SINGLEP Reconquest Seeding for Hudak: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/11/2021 3:16:15 AM 3.103 SINGLEP Reconquest Seeding for Beric: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 3:20:01 AM 3.103 SINGLEP Reconquest Seeding for Beric: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 3:22:34 AM 3.103 SINGLEP Reconquest Seeding for Winograd: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/11/2021 3:27:34 AM 3.103 SINGLEP Reconquest Seeding for Miranda: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/11/2021 3:34:11 AM 3.103 SINGLEP Hit exception in GetAllFlowsData debugCode 600 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00251] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/11/2021 3:34:12 AM 3.103 SINGLEP Hit exception in GetAllFlowsData debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0054c] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/11/2021 3:40:23 AM 3.103 SINGLEP Reconquest Seeding for Winograd: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/11/2021 3:44:09 AM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'vbi Iand' 6/11/2021 3:44:10 AM 3.103 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'vbi Iand', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/11/2021 3:46:51 AM 3.103 SINGLEP Reconquest Seeding for Prism: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/11/2021 3:49:41 AM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'pca Erlb' 6/11/2021 3:53:23 AM 3.103 SINGLEP Reconquest Seeding for Prism: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/11/2021 3:53:25 AM 3.103 SINGLEP Raid Engine #5381 AI Sentinels on Ybarra is sending a wave against Dark Zenith Svikari 6/11/2021 3:53:30 AM 3.103 SINGLEP Reconquest Seeding for Catmull: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 3:59:13 AM 3.103 SINGLEP Reconquest Seeding for Beric: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 4:02:48 AM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'oma setd' 6/11/2021 4:06:52 AM 3.103 SINGLEP Reconquest Seeding for Miranda: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/11/2021 4:12:21 AM 3.103 SINGLEP Reconquest Seeding for Varil: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 4:18:48 AM 3.103 SINGLEP Reconquest Seeding for Blei: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/11/2021 4:20:52 AM 3.103 SINGLEP Reconquest Seeding for Lawrence: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/11/2021 4:34:03 AM 3.103 SINGLEP Reconquest Seeding for Miranda: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/11/2021 4:38:58 AM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'baz lucreu' 6/11/2021 4:50:19 AM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'nnib sodi' 6/11/2021 5:05:36 AM 3.103 SINGLEP Reconquest Seeding for Sleator: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 5:05:55 AM 3.103 SINGLEP Raid Engine #5378 AI Sentinels on Appel is sending a wave against The Root 6/11/2021 5:07:14 AM 3.103 SINGLEP Reconquest Seeding for Minsky: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 6/11/2021 5:08:03 AM 3.103 SINGLEP Reconquest Seeding for Beric: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 5:11:58 AM 3.103 SINGLEP Reconquest Seeding for Burgess: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/11/2021 5:12:29 AM 3.103 SINGLEP Reconquest Seeding for Alpha: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/11/2021 5:13:16 AM 3.103 SINGLEP Reconquest Seeding for Veloso: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/11/2021 5:15:17 AM 3.103 SINGLEP Reconquest Seeding for Ulru: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/11/2021 5:17:39 AM 3.103 SINGLEP Reconquest Seeding for Kazama: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/11/2021 5:22:51 AM 3.103 SINGLEP Reconquest Seeding for Miranda: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/11/2021 5:29:02 AM 3.103 SINGLEP Reconquest Seeding for Sleator: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 5:29:06 AM 3.103 SINGLEP Reconquest Seeding for Iss: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 5:34:36 AM 3.103 SINGLEP Some planets were killed, sim code 6/11/2021 5:34:36 AM 3.103 SINGLEP Checking if fully connected 6/11/2021 5:40:31 AM 3.103 SINGLEP Reconquest Seeding for Bernus: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/11/2021 5:47:24 AM 3.103 SINGLEP Raid Engine #5283 AI Sentinels on Ward is sending a wave against Crystalline Entities 6/11/2021 5:55:43 AM 3.103 SINGLEP Reconquest Seeding for Beric: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/11/2021 5:55:45 AM 3.103 SINGLEP Reconquest Seeding for Hudak: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/11/2021 5:57:27 AM 3.103 SINGLEP Reconquest Seeding for Diamond: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/11/2021 5:59:56 AM 3.103 SINGLEP Raid Engine #5280 AI Sentinels on Karger is sending a wave against Crystalline Entities 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam A Rather Extreme Reaction because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Logged Achievement To Steam Better Not Come Back! 6/11/2021 6:07:51 AM 3.103 SINGLEP Logged Achievement To Steam Calm In The Storm 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam Counter Counter Strike! because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam Hey, That Was Mine! because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam Tide Turner! because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam Two Can Play At Disproportionate Response! because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Logged Achievement To Steam What Was Rightfully Mine 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam Withstood The Tide because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Logged Achievement To Steam Yet Still Not Enough 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam You're Cut Off! because we think it's already there. 6/11/2021 6:07:51 AM 3.103 SINGLEP Skipped log Achievement To Steam You're Outta Here Buddy! because we think it's already there. 6/11/2021 6:08:16 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 213,752 created, 8 removed, 213,744 active. Factions: 50 created, 0 removed, 50 active. Fireteams: 54,694 created, 43,617 removed, 11,077 active. Fleets: 1,723 created, 1,389 removed, 334 active. GameCommands: 5,710 created, 905 removed, 4,805 active. GE_Others: 526 created, 0 removed, 526 active. GE_Shots: 6,526 created, 0 removed, 6,526 active. GE_Squads: 1,316,547 created, 1,288,216 removed, 28,331 active. Pathfinders: 134 created, 0 removed, 134 active. PlanetFactions: 8,250 created, 0 removed, 8,250 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 39,163 created, 39,108 removed, 55 active. ========================================== 6/11/2021 6:31:08 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2021 6:31:08 AM SINGLEP Boot up FleetOS (0.1820s) 6/11/2021 6:31:09 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2021 6:31:09 AM SINGLEP Check System Logs For Rogue Intelligence (0.3848s) 6/11/2021 6:31:09 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/11/2021 6:31:09 AM SINGLEP Inspect Aft Hatches (0.2105s) 6/11/2021 6:31:09 AM SINGLEP Found 418 xml files in 104 folders in 33ms 6/11/2021 6:31:10 AM SINGLEP Check For Extra Modules (1.3410s) 6/11/2021 6:31:10 AM SINGLEP 418 Xml Files Parsed in 1,303ms 6/11/2021 6:31:10 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/11/2021 6:31:10 AM 3.103 SINGLEP Game Version: 3.103 6/11/2021 6:31:10 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0229s) 6/11/2021 6:31:10 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/11/2021 6:31:10 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0239s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0140s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Generating Framerates (0.0150s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Update mod and expansion statuses! 6/11/2021 6:31:11 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/11/2021 6:31:11 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/11/2021 6:31:11 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0469s) 6/11/2021 6:31:11 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 8ms 6/11/2021 6:31:11 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.2045s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Remembering Alamo (0.0249s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Boot Audio Comms (0.0050s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Establish Individual Audio Links (0.0439s) 6/11/2021 6:31:11 AM 3.103 SINGLEP No resolution change was required. 6/11/2021 6:31:11 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2021 6:31:11 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2021 6:31:11 AM 3.103 SINGLEP Refresh Optical Lensing (0.0100s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0319s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Calculate Odds Of Success (0.0379s) 6/11/2021 6:31:11 AM 3.103 SINGLEP Briefly Panic (0.5156s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Install Confidence Routines (0.3813s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Bring Commander Interface Online (0.0658s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Motivate All Crews (0.0383s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Locating Available Networks (0.0618s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Externalizing Patterns (0.0140s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Hooking Externals (0.0090s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Handlizing Hooks (0.0150s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Disengaging Constants (0.0369s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Late Axionic Computations (0.1666s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Categorizing Teapots (0.0030s) 6/11/2021 6:31:12 AM 3.103 SINGLEP Ordering Vague Notions (0.0190s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Searching For Particle Forms (0.3102s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Weighing Options (0.0040s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Poking At Status Indicators (0.0160s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Discovering States Of Matter (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Searching For A Leader (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Connecting to Fleet Command (0.0169s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Thinking Of Advice (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Degaussing Advice (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Reading Alien Diaries (0.0189s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Naming All Known Planets (0.0150s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Remembering Speeds (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Prioritizing Targets (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0171s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Thinking Of Objectives (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0479s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Investigating Map Signatures (0.0189s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Ventilating Scenarios (0.0140s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Ejecting Tactical Core (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Calibrating Formations (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Discharging Colored Ions (0.0219s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Replicating Ion Colors (0.0110s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Faction Diagnostics (0.0233s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Buffering Hackers (0.0319s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Inverting Death (0.0050s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Linear Field Variance (0.0249s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Charging Marks (0.0070s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Differentiating Marks (0.0928s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Range Manifolds (0.0150s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Purging ROFs (0.0172s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Manipulating Speeds (0.0190s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Detecting Projectiles (0.0152s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Grouping Flow Fields (0.0180s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0209s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Designing Fleets (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Thinking Of Technologies (0.0140s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0170s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Injecting Galactic Variables (0.0202s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Pining For Starfields (0.0269s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Mapping Distant Planets (0.0319s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Categorizing All Planets (0.0060s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Organizing Commands (0.0249s) 6/11/2021 6:31:13 AM 3.103 SINGLEP Calculating Firing Cones (0.0080s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Remembering Lost Ship Parts (0.1554s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0120s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Issuing Orders (0.0170s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Augmenting Infusers (0.0180s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Infusing (0.0229s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Load Surrogates (0.0558s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/11/2021 6:31:14 AM 3.103 SINGLEP Set Stage (0.0170s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Re-inverting All Vacuum Chambers (4.4298s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Post-Proton Surge (0.0239s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Background Radiation Taste Test (0.0269s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Last Organizational Modeling (0.1107s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/11/2021 6:31:18 AM 3.103 SINGLEP Stimulate Modulation (0.0499s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Tip Servos (0.0050s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Design New Fleet Logo (0.0221s) 6/11/2021 6:31:18 AM 3.103 SINGLEP Inspect Fleet Logo (0.0140s) 6/11/2021 6:31:19 AM 3.103 SINGLEP Ogle Enemy Logo (0.0150s) 6/11/2021 6:31:19 AM 3.103 SINGLEP Order Cores By Seniority (0.0180s) 6/11/2021 6:31:19 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/11/2021 6:31:19 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/11/2021 6:31:19 AM 3.103 SINGLEP Final Checks (0.4044s) 6/11/2021 6:31:19 AM 3.103 SINGLEP Load Historical Documents (0.0030s) 6/11/2021 6:31:19 AM 3.103 SINGLEP 10.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.3s) Re-inverting All Vacuum Chambers (4.4s) Final Checks (0.4s) 6/11/2021 6:31:19 AM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/11/2021 6:31:28 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/11/2021 6:31:28 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/11/2021 6:31:28 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/11/2021 6:31:28 AM 3.103 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/11/2021 6:31:28 AM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/11/2021 6:31:28 AM 3.103 SINGLEP loading as template 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction AIReserves. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction AntiAIZombie. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction CPALogic. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction EnragedMacrophage. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction Mercenary. 6/11/2021 6:31:28 AM 3.103 SINGLEP Added the faction TamedMacrophage. 6/11/2021 6:31:28 AM 3.103 SINGLEP Finish load save in 428.3ms 6/11/2021 6:31:29 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 160 and 50 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/11/2021 6:31:29 AM 3.103 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/11/2021 6:31:29 AM 3.103 SINGLEP Fixed 8000 missing planet factions. 6/11/2021 6:31:29 AM 3.103 SINGLEP Generate Partial Map Complete 895ms 6/11/2021 6:32:35 AM 3.103 SINGLEP Called GetIntValueForCustomFieldOrDefaultValue for non-numeric field 'Allegiance' type CustomDropdownArbitraryOptions on faction Scourge 6/11/2021 6:32:40 AM 3.103 SINGLEP Called GetIntValueForCustomFieldOrDefaultValue for non-numeric field 'Allegiance' type CustomDropdownArbitraryOptions on faction Scourge 6/11/2021 6:32:41 AM 3.103 SINGLEP Called GetIntValueForCustomFieldOrDefaultValue for non-numeric field 'Allegiance' type CustomDropdownArbitraryOptions on faction Scourge 6/11/2021 6:34:29 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 160 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:34:30 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:34:30 AM 3.103 SINGLEP Fixed 5280 missing planet factions. 6/11/2021 6:34:30 AM 3.103 SINGLEP Generate Partial Map Complete 801ms 6/11/2021 6:34:34 AM 3.103 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.68 seconds ago. 6/11/2021 6:34:39 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 160 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:34:39 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:34:39 AM 3.103 SINGLEP Fixed 5280 missing planet factions. 6/11/2021 6:34:39 AM 3.103 SINGLEP Generate Partial Map Complete 577ms 6/11/2021 6:34:50 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 160 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:34:51 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:34:51 AM 3.103 SINGLEP Fixed 5280 missing planet factions. 6/11/2021 6:34:51 AM 3.103 SINGLEP Generate Partial Map Complete 574ms 6/11/2021 6:36:28 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 160 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:36:28 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:36:28 AM 3.103 SINGLEP Fixed 5280 missing planet factions. 6/11/2021 6:36:28 AM 3.103 SINGLEP Generate Partial Map Complete 681ms 6/11/2021 6:36:58 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:36:58 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:36:58 AM 3.103 SINGLEP Fixed 2560 missing planet factions. 6/11/2021 6:36:58 AM 3.103 SINGLEP Generate Partial Map Complete 71ms 6/11/2021 6:37:04 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:37:04 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:37:04 AM 3.103 SINGLEP Fixed 2560 missing planet factions. 6/11/2021 6:37:04 AM 3.103 SINGLEP Generate Partial Map Complete 109ms 6/11/2021 6:37:17 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 772650836 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/11/2021 6:37:17 AM 3.103 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/11/2021 6:37:17 AM 3.103 SINGLEP Fixed 2560 missing planet factions. 6/11/2021 6:37:17 AM 3.103 SINGLEP Generate Partial Map Complete 72ms 6/11/2021 6:37:18 AM 3.103 SINGLEP Start Generate FULL Map with Realistic and seed 772650836 and planet count 80 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/11/2021 6:37:19 AM 3.103 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 6/11/2021 6:37:19 AM 3.103 SINGLEP Generate FULL Map Complete 346ms 6/11/2021 6:37:19 AM 3.103 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 10 Area Minefield from Other Defensive Schematic Server 6/11/2021 7:06:31 AM 3.103 SINGLEP Raid Engine #2530 AI Sentinels on Camail is sending a wave against The Root 6/11/2021 7:39:49 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 29,957 created, 0 removed, 29,957 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 317 created, 56 removed, 261 active. Fleets: 187 created, 12 removed, 175 active. GameCommands: 454 created, 9 removed, 445 active. GE_Others: 262 created, 0 removed, 262 active. GE_Shots: 2,517 created, 0 removed, 2,517 active. GE_Squads: 47,992 created, 32,239 removed, 15,753 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,726 created, 1,584 removed, 142 active. ========================================== 6/11/2021 3:42:10 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2021 3:42:10 PM SINGLEP Boot up FleetOS (0.1606s) 6/11/2021 3:42:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2021 3:42:10 PM SINGLEP Check System Logs For Rogue Intelligence (0.2374s) 6/11/2021 3:42:10 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/11/2021 3:42:10 PM SINGLEP Inspect Aft Hatches (0.0209s) 6/11/2021 3:42:10 PM SINGLEP Found 418 xml files in 104 folders in 33ms 6/11/2021 3:42:11 PM SINGLEP Check For Extra Modules (0.3491s) 6/11/2021 3:42:11 PM SINGLEP 418 Xml Files Parsed in 315ms 6/11/2021 3:42:11 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Game Version: 3.103 6/11/2021 3:42:11 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0189s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0229s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0150s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Generating Framerates (0.0130s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Update mod and expansion statuses! 6/11/2021 3:42:11 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/11/2021 3:42:11 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/11/2021 3:42:11 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0359s) 6/11/2021 3:42:11 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 8ms 6/11/2021 3:42:11 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0199s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Remembering Alamo (0.0120s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Boot Audio Comms (0.0100s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Establish Individual Audio Links (0.0239s) 6/11/2021 3:42:11 PM 3.103 SINGLEP No resolution change was required. 6/11/2021 3:42:11 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2021 3:42:11 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2021 3:42:11 PM 3.103 SINGLEP Refresh Optical Lensing (0.0110s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0259s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Calculate Odds Of Success (0.0180s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Briefly Panic (0.2708s) 6/11/2021 3:42:11 PM 3.103 SINGLEP Install Confidence Routines (0.3456s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Bring Commander Interface Online (0.0559s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Locating Available Networks (0.0160s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Externalizing Patterns (0.0140s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Hooking Externals (0.0080s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Handlizing Hooks (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Disengaging Constants (0.0299s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Late Axionic Computations (0.0291s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Ordering Vague Notions (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Searching For Particle Forms (0.1346s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Weighing Options (0.0030s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Poking At Status Indicators (0.0179s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Discovering States Of Matter (0.0170s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Searching For A Leader (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Connecting to Fleet Command (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Thinking Of Advice (0.0160s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Degaussing Advice (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Reading Alien Diaries (0.0172s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Naming All Known Planets (0.0170s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Remembering Speeds (0.0161s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Prioritizing Targets (0.0192s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0150s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Thinking Of Objectives (0.0172s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0199s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Synthesizing Vocals (0.0150s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Investigating Map Signatures (0.0200s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Ventilating Scenarios (0.0480s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0030s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Ejecting Tactical Core (0.0160s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Calibrating Formations (0.0172s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Discharging Colored Ions (0.0219s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Replicating Ion Colors (0.0120s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Faction Diagnostics (0.0262s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Buffering Hackers (0.0249s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Inverting Death (0.0050s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Linear Field Variance (0.0180s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Charging Marks (0.0140s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Differentiating Marks (0.0938s) 6/11/2021 3:42:12 PM 3.103 SINGLEP Guarding The Posts (0.0070s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Range Manifolds (0.0140s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Purging ROFs (0.0161s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Manipulating Speeds (0.0179s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Detecting Projectiles (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Grouping Flow Fields (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0209s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Designing Fleets (0.0162s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Thinking Of Technologies (0.0150s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Injecting Galactic Variables (0.0202s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Sweet-Talking Starfields (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Destroying Distant Planets (0.0200s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Categorizing All Planets (0.0130s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Organizing Commands (0.0220s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Calculating Firing Cones (0.0110s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Wearing Ship Parts On Head (0.1526s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0120s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Issuing Orders (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Augmenting Infusers (0.0170s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Infusing (0.0229s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Load Surrogates (0.0481s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Locate Dictionaries (0.0050s) 6/11/2021 3:42:13 PM 3.103 SINGLEP Set Stage (0.0160s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Notify Next Of Kin (1.9261s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Post-Proton Surge (0.0229s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Background Radiation Taste Test (0.0269s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Windshield Wiping (0.0080s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Last Organizational Modeling (0.1099s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/11/2021 3:42:15 PM 3.103 SINGLEP Stimulate Modulation (0.0529s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Tip Servos (0.0060s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0152s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Design New Fleet Logo (0.0270s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Inspect Fleet Logo (0.0070s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Ogle Enemy Logo (0.0170s) 6/11/2021 3:42:15 PM 3.103 SINGLEP Order Cores By Seniority (0.0170s) 6/11/2021 3:42:15 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/11/2021 3:42:15 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0182s) 6/11/2021 3:42:16 PM 3.103 SINGLEP Final Checks (0.3754s) 6/11/2021 3:42:16 PM 3.103 SINGLEP Load Historical Documents (0.0110s) 6/11/2021 3:42:16 PM 3.103 SINGLEP 5.9 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Notify Next Of Kin (1.9s) Final Checks (0.4s) 6/11/2021 3:42:16 PM 3.103 SINGLEP Hello Steam user 'Vadatajs' 6/11/2021 3:42:23 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/11/2021 3:42:25 PM 3.103 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/long_haul\takin_it_slow2.save Source1: AnythingElse Source3: LoadingSaveGame 6/11/2021 3:42:25 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 3:42:25 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 3:42:25 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 6/11/2021 3:42:25 PM 3.103 SINGLEP Finish load save in 646.4ms 6/11/2021 3:58:22 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 40,422 created, 0 removed, 40,422 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 402 created, 114 removed, 288 active. Fleets: 179 created, 2 removed, 177 active. GameCommands: 248 created, 1 removed, 247 active. GE_Others: 262 created, 0 removed, 262 active. GE_Shots: 2,063 created, 0 removed, 2,063 active. GE_Squads: 24,461 created, 12,659 removed, 11,802 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 626 created, 621 removed, 5 active. ========================================== 6/12/2021 5:15:10 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/12/2021 5:15:10 AM SINGLEP Boot up FleetOS (0.1373s) 6/12/2021 5:15:10 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/12/2021 5:15:10 AM SINGLEP Check System Logs For Rogue Intelligence (0.2678s) 6/12/2021 5:15:10 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/12/2021 5:15:10 AM SINGLEP Inspect Aft Hatches (0.1666s) 6/12/2021 5:15:10 AM SINGLEP Found 420 xml files in 104 folders in 29ms 6/12/2021 5:15:11 AM SINGLEP Check For Extra Modules (1.3959s) 6/12/2021 5:15:11 AM SINGLEP 420 Xml Files Parsed in 1,363ms 6/12/2021 5:15:11 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Game Version: 3.104 6/12/2021 5:15:12 AM 3.104 SINGLEP Eject Trash Into Hyperspace (0.1760s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Bring Cloaking Systems Online (0.0105s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Recalculate Speed Of Light (0.0180s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Generating Framerates (0.0130s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Update mod and expansion statuses! 6/12/2021 5:15:12 AM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/12/2021 5:15:12 AM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/12/2021 5:15:12 AM 3.104 SINGLEP Check Nearby Stellar Masses (0.0564s) 6/12/2021 5:15:12 AM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 12ms 6/12/2021 5:15:12 AM 3.104 SINGLEP Pruning Excess Brain Cells (0.2443s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Remembering Alamo (0.0229s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Boot Audio Comms (0.0070s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Establish Individual Audio Links (0.0698s) 6/12/2021 5:15:12 AM 3.104 SINGLEP No resolution change was required. 6/12/2021 5:15:12 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/12/2021 5:15:12 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/12/2021 5:15:12 AM 3.104 SINGLEP Refresh Optical Lensing (0.0090s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0389s) 6/12/2021 5:15:12 AM 3.104 SINGLEP Calculate Odds Of Success (0.0568s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Briefly Panic (0.4927s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Install Confidence Routines (0.3519s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Bring Commander Interface Online (0.0608s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Motivate All Crews (0.0464s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Locating Available Networks (0.0598s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Externalizing Patterns (0.0180s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Hooking Externals (0.0070s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Handlizing Hooks (0.0180s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Disengaging Constants (0.0299s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Late Axionic Computations (0.1825s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Categorizing Teapots (0.0040s) 6/12/2021 5:15:13 AM 3.104 SINGLEP Ordering Vague Notions (0.0180s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Searching For Particle Forms (0.3212s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Weighing Options (0.0040s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Poking At Status Indicators (0.0229s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Discovering States Of Matter (0.0239s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Searching For A Leader (0.0222s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Suppressing Bad Thoughts (0.0249s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0239s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Connecting to Fleet Command (0.0339s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Thinking Of Advice (0.0671s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Degaussing Advice (0.0369s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Reading Alien Diaries (0.0040s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Naming All Known Planets (0.0170s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Remembering Speeds (0.0160s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Prioritizing Targets (0.0180s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Thinking Of Objectives (0.0180s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Inhibiting Visual Scans (0.0429s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Synthesizing Vocals (0.0050s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Investigating Map Signatures (0.0189s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Ventilating Scenarios (0.0130s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Ejecting Tactical Core (0.0169s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Calibrating Formations (0.0170s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Intercepting Galactic Maps (0.0189s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Discharging Colored Ions (0.0209s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Replicating Ion Colors (0.0130s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Faction Diagnostics (0.0229s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Buffering Hackers (0.0329s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Inverting Death (0.0040s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Linear Field Variance (0.0229s) 6/12/2021 5:15:14 AM 3.104 SINGLEP Charging Marks (0.0100s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Differentiating Marks (0.0908s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Guarding The Posts (0.0050s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Range Manifolds (0.0150s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Purging ROFs (0.0170s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Manipulating Speeds (0.0180s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Detecting Projectiles (0.0170s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Modulating Flow Field Groups (0.0219s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Designing Fleets (0.0175s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Thinking Of Technologies (0.0150s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Injecting Galactic Variables (0.0200s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Stabbing Starfields (0.0289s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Digitising Distant Planets (0.0170s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Categorizing All Planets (0.0040s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Organizing Commands (0.0229s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Calculating Firing Cones (0.0110s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Breaking In New Ship Parts (0.1660s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Re-Aligning Objectives (0.0080s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Sterilizing Test Chamber (0.0110s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Issuing Orders (0.0180s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Infusing (0.0229s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Load Surrogates (0.0598s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/12/2021 5:15:15 AM 3.104 SINGLEP Set Stage (0.0170s) 6/12/2021 5:15:19 AM 3.104 SINGLEP Integrate Leading Edges (4.3732s) 6/12/2021 5:15:19 AM 3.104 SINGLEP Post-Proton Surge (0.0260s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Background Radiation Taste Test (0.0330s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Windshield Wiping (0.0050s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Last Organizational Modeling (0.1082s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/12/2021 5:15:20 AM 3.104 SINGLEP Stimulate Modulation (0.0574s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Tip Servos (0.0050s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Design New Fleet Logo (0.0199s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Inspect Fleet Logo (0.0140s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Order Cores By Seniority (0.0180s) 6/12/2021 5:15:20 AM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/12/2021 5:15:20 AM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0181s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Final Checks (0.3901s) 6/12/2021 5:15:20 AM 3.104 SINGLEP Load Historical Documents (0.0050s) 6/12/2021 5:15:20 AM 3.104 SINGLEP 10.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.3s) Integrate Leading Edges (4.4s) Final Checks (0.4s) 6/12/2021 5:15:21 AM 3.104 SINGLEP Hello Steam user 'Vadatajs' 6/12/2021 5:15:29 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/12/2021 5:15:31 AM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/long_haul\takin_it_slow3.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 5:15:31 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 5:15:31 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 5:15:31 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 6/12/2021 5:15:31 AM 3.104 SINGLEP Finish load save in 610.8ms 6/12/2021 5:46:36 AM 3.104 SINGLEP Reconquest Seeding for Zombri: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 5:48:22 AM 3.104 SINGLEP Reconquest Seeding for Maibaum: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/12/2021 5:54:00 AM 3.104 SINGLEP Reconquest Seeding for Bunker: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 6:02:13 AM 3.104 SINGLEP Raid Engine #2454 AI Sentinels on Lilith is sending a wave against The Root 6/12/2021 6:48:56 AM 3.104 SINGLEP Raid Engine #2450 AI Sentinels on Lampyris is sending a wave against AI Warden Fleet 6/12/2021 6:56:26 AM 3.104 SINGLEP Reconquest Seeding for Guha: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 7:05:48 AM 3.104 SINGLEP Reconquest Seeding for Shan: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/12/2021 7:25:33 AM 3.104 SINGLEP Raid Engine #2522 AI Sentinels on Stamper is sending a wave against Cross Planet Attack 6/12/2021 7:58:22 AM 3.104 SINGLEP Reconquest Seeding for Eden: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 8:07:31 AM 3.104 SINGLEP Reconquest Seeding for Thurstone: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 8:15:01 AM 3.104 SINGLEP Reconquest Seeding for Sammut: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 8:17:01 AM 3.104 SINGLEP Reconquest Seeding for Gae: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 8:20:47 AM 3.104 SINGLEP Reconquest Seeding for Xanadu: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 8:27:05 AM 3.104 SINGLEP Reconquest Seeding for Xanadu: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 8:48:20 AM 3.104 SINGLEP Reconquest Seeding for Rossem: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 6/12/2021 8:49:00 AM 3.104 SINGLEP Reconquest Seeding for Chroma: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/12/2021 8:56:31 AM 3.104 SINGLEP Reconquest Seeding for Corono: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 9:01:14 AM 3.104 SINGLEP Reconquest Seeding for Varil: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 9:08:15 AM 3.104 SINGLEP Reconquest Seeding for Mina: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 9:09:35 AM 3.104 SINGLEP Reconquest Seeding for Newton: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 9:09:38 AM 3.104 SINGLEP Reconquest Seeding for Catmull: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/12/2021 10:24:32 AM 3.104 SINGLEP Reconquest Seeding for Glacis: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/12/2021 10:31:24 AM 3.104 SINGLEP Reconquest Seeding for Stamper: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 10:32:33 AM 3.104 SINGLEP Reconquest Seeding for Rijsbergen: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 10:39:40 AM 3.104 SINGLEP Reconquest Seeding for Varil: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 10:47:52 AM 3.104 SINGLEP Reconquest Seeding for Glacis: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/12/2021 10:51:25 AM 3.104 SINGLEP Reconquest Seeding for Rheims: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 10:54:11 AM 3.104 SINGLEP Reconquest Seeding for Stelo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/12/2021 10:57:34 AM 3.104 SINGLEP Reconquest Seeding for Zero: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 11:02:07 AM 3.104 SINGLEP Reconquest Seeding for Okino: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 11:03:45 AM 3.104 SINGLEP Reconquest Seeding for Rulif: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 11:05:49 AM 3.104 SINGLEP Reconquest Seeding for Sammut: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 11:09:10 AM 3.104 SINGLEP Reconquest Seeding for Griswold: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 11:12:45 AM 3.104 SINGLEP Reconquest Seeding for Rivest: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 11:14:54 AM 3.104 SINGLEP Reconquest Seeding for Bahl: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 6/12/2021 11:18:59 AM 3.104 SINGLEP Reconquest Seeding for Sobek: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 11:21:26 AM 3.104 SINGLEP Reconquest Seeding for Nando: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 11:26:42 AM 3.104 SINGLEP Reconquest Seeding for Camail: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 11:30:24 AM 3.104 SINGLEP Reconquest Seeding for Secundus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 11:31:41 AM 3.104 SINGLEP Reconquest Seeding for Morris: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 11:39:31 AM 3.104 SINGLEP Reconquest Seeding for Griswold: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/12/2021 11:44:19 AM 3.104 SINGLEP Reconquest Seeding for Sobek: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/12/2021 11:52:17 AM 3.104 SINGLEP Reconquest Seeding for Territa: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 11:53:05 AM 3.104 SINGLEP Reconquest Seeding for Varil: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 12:12:33 PM 3.104 SINGLEP Reconquest Seeding for Eluth: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 12:22:45 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 194,277 created, 3,270 removed, 191,007 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 33,899 created, 31,259 removed, 2,640 active. Fleets: 1,180 created, 861 removed, 319 active. GameCommands: 6,553 created, 62 removed, 6,491 active. GE_Others: 266 created, 0 removed, 266 active. GE_Shots: 4,198 created, 0 removed, 4,198 active. GE_Squads: 2,067,076 created, 1,979,140 removed, 87,936 active. Pathfinders: 70 created, 0 removed, 70 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 37,326 created, 37,219 removed, 107 active. ========================================== 6/12/2021 12:22:49 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/long_haul\takin_it_slow12.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 12:22:50 PM 3.104 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/12/2021 12:22:50 PM 3.104 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/12/2021 12:22:50 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 12:22:50 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 12:22:50 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 48ms 6/12/2021 12:22:50 PM 3.104 SINGLEP Finish load save in 1,264.1ms 6/12/2021 12:32:05 PM 3.104 SINGLEP Reconquest Seeding for Ace: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 12:32:16 PM 3.104 SINGLEP Reconquest Seeding for Ace: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 12:32:37 PM 3.104 SINGLEP Reconquest Seeding for Ace: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/12/2021 12:44:45 PM 3.104 SINGLEP Reconquest Seeding for Brore: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 1:04:40 PM 3.104 SINGLEP Reconquest Seeding for Glacis: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/12/2021 1:10:02 PM 3.104 SINGLEP Reconquest Seeding for Thurstone: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 1:20:45 PM 3.104 SINGLEP Reconquest Seeding for Brore: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/12/2021 2:01:27 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 56,279 created, 884 removed, 55,395 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 10,232 created, 7,910 removed, 2,322 active. Fleets: 468 created, 121 removed, 347 active. GameCommands: 3,223 created, 1 removed, 3,222 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 3,870 created, 0 removed, 3,870 active. GE_Squads: 1,509,089 created, 1,396,035 removed, 113,054 active. Pathfinders: 68 created, 0 removed, 68 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3,607 created, 3,556 removed, 51 active. ========================================== 6/12/2021 2:01:31 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/long_haul\takin_it_slow17.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 2:01:32 PM 3.104 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/12/2021 2:01:32 PM 3.104 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/12/2021 2:01:32 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 2:01:32 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 2:01:32 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 51ms 6/12/2021 2:01:32 PM 3.104 SINGLEP Finish load save in 1,570.1ms 6/12/2021 2:22:25 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 9,409 created, 1 removed, 9,408 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 839 created, 599 removed, 240 active. Fleets: 357 created, 7 removed, 350 active. GameCommands: 63 created, 0 removed, 63 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 118,790 created, 69,833 removed, 48,957 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 174 created, 163 removed, 11 active. ========================================== 6/12/2021 2:22:30 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/long_haul\takin_it_slow18.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 2:22:31 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 2:22:31 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 2:22:31 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 6/12/2021 2:22:31 PM 3.104 SINGLEP Finish load save in 1,677.2ms 6/12/2021 2:35:25 PM 3.104 SINGLEP Reconquest Seeding for Thurstone: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/12/2021 2:41:49 PM 3.104 SINGLEP Skipped log Achievement To Steam Diplomacy Is Overrated because we think it's already there. 6/12/2021 2:41:49 PM 3.104 SINGLEP Logged Achievement To Steam Erratic Command 6/12/2021 2:41:49 PM 3.104 SINGLEP Logged Achievement To Steam Mercurial Mind 6/12/2021 2:41:49 PM 3.104 SINGLEP Logged Achievement To Steam Peace Through Superior Firepower 6/12/2021 2:41:49 PM 3.104 SINGLEP Skipped log Achievement To Steam Violent Negotiations because we think it's already there. 6/12/2021 2:41:49 PM 3.104 SINGLEP Logged Achievement To Steam Volatile Personality Core 6/12/2021 2:42:01 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 90,347 created, 5,382 removed, 84,965 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 2,548 created, 1,946 removed, 602 active. Fleets: 390 created, 42 removed, 348 active. GameCommands: 767 created, 0 removed, 767 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 344,053 created, 274,928 removed, 69,125 active. Pathfinders: 60 created, 0 removed, 60 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 722 created, 711 removed, 11 active. ========================================== 6/12/2021 2:43:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/12/2021 2:43:44 PM SINGLEP Boot up FleetOS (0.2803s) 6/12/2021 2:43:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/12/2021 2:43:45 PM SINGLEP Check System Logs For Rogue Intelligence (0.3098s) 6/12/2021 2:43:45 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/12/2021 2:43:45 PM SINGLEP Inspect Aft Hatches (0.0329s) 6/12/2021 2:43:45 PM SINGLEP Found 420 xml files in 104 folders in 52ms 6/12/2021 2:43:45 PM SINGLEP Check For Extra Modules (0.5191s) 6/12/2021 2:43:45 PM SINGLEP 420 Xml Files Parsed in 463ms 6/12/2021 2:43:45 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Game Version: 3.104 6/12/2021 2:43:45 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0219s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0140s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0239s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0150s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Generating Framerates (0.0648s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Update mod and expansion statuses! 6/12/2021 2:43:45 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/12/2021 2:43:45 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/12/2021 2:43:45 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0878s) 6/12/2021 2:43:45 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 15ms 6/12/2021 2:43:45 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0439s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Remembering Alamo (0.0180s) 6/12/2021 2:43:45 PM 3.104 SINGLEP Boot Audio Comms (0.0070s) 6/12/2021 2:43:46 PM 3.104 SINGLEP Establish Individual Audio Links (0.0329s) 6/12/2021 2:43:46 PM 3.104 SINGLEP No resolution change was required. 6/12/2021 2:43:46 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/12/2021 2:43:46 PM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/12/2021 2:43:46 PM 3.104 SINGLEP Refresh Optical Lensing (0.0090s) 6/12/2021 2:43:46 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0329s) 6/12/2021 2:43:46 PM 3.104 SINGLEP Calculate Odds Of Success (0.0249s) 6/12/2021 2:43:46 PM 3.104 SINGLEP Briefly Panic (0.5585s) 6/12/2021 2:43:46 PM 3.104 SINGLEP Install Confidence Routines (0.3285s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Bring Commander Interface Online (0.0658s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Motivate All Crews (0.0399s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Locating Available Networks (0.0369s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Externalizing Patterns (0.0150s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Hooking Externals (0.0060s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Handlizing Hooks (0.0170s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Disengaging Constants (0.0369s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Late Axionic Computations (0.0758s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Categorizing Teapots (0.0080s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Ordering Vague Notions (0.0160s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Searching For Particle Forms (0.3072s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Weighing Options (0.0070s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Poking At Status Indicators (0.0140s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Discovering States Of Matter (0.0180s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Searching For A Leader (0.0279s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0379s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0449s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Connecting to Fleet Command (0.0598s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Thinking Of Advice (0.0180s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Degaussing Advice (0.0070s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Reading Alien Diaries (0.0160s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Naming All Known Planets (0.0150s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Remembering Speeds (0.0170s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0180s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0172s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Thinking Of Objectives (0.0180s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0209s) 6/12/2021 2:43:47 PM 3.104 SINGLEP Synthesizing Vocals (0.0140s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Investigating Map Signatures (0.0219s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Ventilating Scenarios (0.0116s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Ejecting Tactical Core (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Calibrating Formations (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0190s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Discharging Colored Ions (0.0210s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Replicating Ion Colors (0.0111s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Faction Diagnostics (0.0240s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Buffering Hackers (0.0299s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Inverting Death (0.0070s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Linear Field Variance (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Charging Marks (0.0140s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Differentiating Marks (0.1287s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Guarding The Posts (0.0080s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Range Manifolds (0.0140s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Purging ROFs (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Manipulating Speeds (0.0199s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Detecting Projectiles (0.0160s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0219s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Designing Fleets (0.0199s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Thinking Of Technologies (0.0150s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0110s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Injecting Galactic Variables (0.0239s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Listening To Starfields (0.0180s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Scouring Distant Planets (0.0229s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Categorizing All Planets (0.0060s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Organizing Commands (0.0279s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Calculating Firing Cones (0.0080s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2015s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Re-Aligning Objectives (0.0150s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0060s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Issuing Orders (0.0189s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/12/2021 2:43:48 PM 3.104 SINGLEP Infusing (0.0459s) 6/12/2021 2:43:49 PM 3.104 SINGLEP Load Surrogates (0.1127s) 6/12/2021 2:43:49 PM 3.104 SINGLEP Locate Dictionaries (0.0100s) 6/12/2021 2:43:49 PM 3.104 SINGLEP Set Stage (0.0170s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Broadcasting Peace Message (3.2339s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Post-Proton Surge (0.0229s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Background Radiation Taste Test (0.0329s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Windshield Wiping (0.0090s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Last Organizational Modeling (0.1446s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/12/2021 2:43:52 PM 3.104 SINGLEP Stimulate Modulation (0.0682s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Tip Servos (0.0090s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Design New Fleet Logo (0.0189s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Ogle Enemy Logo (0.0170s) 6/12/2021 2:43:52 PM 3.104 SINGLEP Order Cores By Seniority (0.0170s) 6/12/2021 2:43:52 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/12/2021 2:43:52 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/12/2021 2:43:53 PM 3.104 SINGLEP Final Checks (0.4012s) 6/12/2021 2:43:53 PM 3.104 SINGLEP Load Historical Documents (0.0032s) 6/12/2021 2:43:53 PM 3.104 SINGLEP 8.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Broadcasting Peace Message (3.2s) Final Checks (0.4s) 6/12/2021 2:43:53 PM 3.104 SINGLEP Hello Steam user 'Vadatajs' 6/12/2021 2:44:44 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/12/2021 2:44:44 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/12/2021 2:44:44 PM 3.104 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/12/2021 2:44:44 PM 3.104 SINGLEP in strip extra, The Root: hasHadFirstPlayer True shouldBeRemoved False 6/12/2021 2:44:44 PM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/12/2021 2:44:44 PM 3.104 SINGLEP loading as template 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction AIReserves. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction AntiAIZombie. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction CPALogic. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction EnragedMacrophage. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction Mercenary. 6/12/2021 2:44:44 PM 3.104 SINGLEP Added the faction TamedMacrophage. 6/12/2021 2:44:44 PM 3.104 SINGLEP Finish load save in 231.9ms 6/12/2021 2:44:44 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1011565256 and planet count 80 and 32 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/12/2021 2:44:44 PM 3.104 SINGLEP PlayerAccount Vadatajs has now been put in control of faction 1. 6/12/2021 2:44:44 PM 3.104 SINGLEP Fixed 2560 missing planet factions. 6/12/2021 2:44:44 PM 3.104 SINGLEP Generate Partial Map Complete 177ms 6/12/2021 2:47:46 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1011565256 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/12/2021 2:47:46 PM 3.104 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/12/2021 2:47:46 PM 3.104 SINGLEP Fixed 2240 missing planet factions. 6/12/2021 2:47:46 PM 3.104 SINGLEP Generate Partial Map Complete 98ms 6/12/2021 2:49:13 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1011565256 and planet count 160 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/12/2021 2:49:14 PM 3.104 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/12/2021 2:49:14 PM 3.104 SINGLEP Fixed 4480 missing planet factions. 6/12/2021 2:49:14 PM 3.104 SINGLEP Generate Partial Map Complete 623ms 6/12/2021 2:52:27 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1011565256 and planet count 160 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/12/2021 2:52:28 PM 3.104 SINGLEP PlayerAccount Vadatajs is controlling faction 1 already. 6/12/2021 2:52:28 PM 3.104 SINGLEP Fixed 4960 missing planet factions. 6/12/2021 2:52:28 PM 3.104 SINGLEP Generate Partial Map Complete 566ms 6/12/2021 2:55:48 PM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 1011565256 and planet count 160 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/12/2021 2:55:49 PM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 68ms 6/12/2021 2:55:49 PM 3.104 SINGLEP Generate FULL Map Complete 1058ms 6/12/2021 5:02:23 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 82,160 created, 0 removed, 82,160 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 3,353 created, 2,635 removed, 718 active. Fleets: 311 created, 30 removed, 281 active. GameCommands: 1,085 created, 56 removed, 1,029 active. GE_Others: 498 created, 0 removed, 498 active. GE_Shots: 2,617 created, 0 removed, 2,617 active. GE_Squads: 115,699 created, 98,708 removed, 16,991 active. Pathfinders: 38 created, 0 removed, 38 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 2,075 created, 2,041 removed, 34 active. ========================================== 6/13/2021 6:29:21 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/13/2021 6:29:21 AM SINGLEP Boot up FleetOS (0.3291s) 6/13/2021 6:29:21 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 graphicsDeviceID: 7957 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5980 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 16166 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 6:29:21 AM SINGLEP Check System Logs For Rogue Intelligence (0.5635s) 6/13/2021 6:29:22 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/13/2021 6:29:22 AM SINGLEP Inspect Aft Hatches (0.3217s) 6/13/2021 6:29:22 AM SINGLEP Found 420 xml files in 104 folders in 54ms 6/13/2021 6:29:23 AM SINGLEP Check For Extra Modules (1.8765s) 6/13/2021 6:29:23 AM SINGLEP 420 Xml Files Parsed in 1,813ms 6/13/2021 6:29:23 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/13/2021 6:29:23 AM 3.104 SINGLEP Game Version: 3.104 6/13/2021 6:29:23 AM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0189s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Bring Cloaking Systems Online (0.0180s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Recalculate Speed Of Light (0.0239s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0150s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Generating Framerates (0.0160s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 6:29:24 AM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 6:29:24 AM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 6:29:24 AM 3.104 SINGLEP Check Nearby Stellar Masses (0.0928s) 6/13/2021 6:29:24 AM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 14ms 6/13/2021 6:29:24 AM 3.104 SINGLEP Pruning Excess Brain Cells (0.2693s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Remembering Alamo (0.0329s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Boot Audio Comms (0.0080s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Establish Individual Audio Links (0.0479s) 6/13/2021 6:29:24 AM 3.104 SINGLEP No resolution change was required. 6/13/2021 6:29:24 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 6:29:24 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2021 6:29:24 AM 3.104 SINGLEP Refresh Optical Lensing (0.0090s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0399s) 6/13/2021 6:29:24 AM 3.104 SINGLEP Calculate Odds Of Success (0.0429s) 6/13/2021 6:29:25 AM 3.104 SINGLEP Briefly Panic (0.6678s) 6/13/2021 6:29:25 AM 3.104 SINGLEP Install Confidence Routines (0.5431s) 6/13/2021 6:29:25 AM 3.104 SINGLEP Bring Commander Interface Online (0.0957s) 6/13/2021 6:29:25 AM 3.104 SINGLEP Motivate All Crews (0.0578s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Locating Available Networks (0.0798s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Externalizing Patterns (0.0189s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Hooking Externals (0.0120s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Handlizing Hooks (0.0140s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Disengaging Constants (0.0389s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Late Axionic Computations (0.2932s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Categorizing Teapots (0.0070s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Ordering Vague Notions (0.0160s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Searching For Particle Forms (0.3899s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Weighing Options (0.0070s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Poking At Status Indicators (0.0140s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Discovering States Of Matter (0.0180s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Searching For A Leader (0.0170s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0167s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Connecting to Fleet Command (0.0180s) 6/13/2021 6:29:26 AM 3.104 SINGLEP Thinking Of Advice (0.0509s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Degaussing Advice (0.0574s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Reading Alien Diaries (0.0060s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Naming All Known Planets (0.0140s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Remembering Speeds (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Rebooting Sensor Arrays (0.0180s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Thinking Of Objectives (0.0180s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Inhibiting Visual Scans (0.0509s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Synthesizing Vocals (0.0070s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Investigating Map Signatures (0.0190s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Ventilating Scenarios (0.0140s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Decontaminating Targeting Systems (0.0160s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Ejecting Tactical Core (0.0180s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Calibrating Formations (0.0190s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Intercepting Galactic Maps (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Discharging Colored Ions (0.0219s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Replicating Ion Colors (0.0110s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Faction Diagnostics (0.0239s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Buffering Hackers (0.0399s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Inverting Death (0.0070s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Linear Field Variance (0.0239s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Charging Marks (0.0060s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Differentiating Marks (0.1137s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Guarding The Posts (0.0080s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Range Manifolds (0.0130s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Purging ROFs (0.0160s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Manipulating Speeds (0.0189s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Detecting Projectiles (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Modulating Flow Field Groups (0.0249s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Designing Fleets (0.0190s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Thinking Of Technologies (0.0180s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Categorizing Starboard Sensors (0.0080s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Injecting Galactic Variables (0.0219s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Medicating Starfields (0.0359s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Mopping Up Distant Planets (0.0389s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Categorizing All Planets (0.0090s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Organizing Commands (0.0279s) 6/13/2021 6:29:27 AM 3.104 SINGLEP Calculating Firing Cones (0.0140s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Declaring Ship Parts At Customs (0.2651s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Re-Aligning Objectives (0.0199s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Sterilizing Test Chamber (0.0080s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Issuing Orders (0.0598s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Augmenting Infusers (0.0199s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Infusing (0.0439s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Load Surrogates (0.1516s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Locate Dictionaries (0.0130s) 6/13/2021 6:29:28 AM 3.104 SINGLEP Set Stage (0.0199s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Download Extra RAM (7.0403s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Post-Proton Surge (0.0279s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Background Radiation Taste Test (0.0349s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0219s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Windshield Wiping (0.0070s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Last Organizational Modeling (0.1476s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 6:29:35 AM 3.104 SINGLEP Stimulate Modulation (0.0748s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Tip Servos (0.0080s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Design New Fleet Logo (0.0189s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Ogle Enemy Logo (0.0170s) 6/13/2021 6:29:35 AM 3.104 SINGLEP Order Cores By Seniority (0.0229s) 6/13/2021 6:29:35 AM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/13/2021 6:29:35 AM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0419s) 6/13/2021 6:29:36 AM 3.104 SINGLEP Final Checks (0.5241s) 6/13/2021 6:29:36 AM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/13/2021 6:29:36 AM 3.104 SINGLEP 15.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.9s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.4s) Declaring Ship Parts At Customs (0.3s) Download Extra RAM (7.0s) Final Checks (0.5s) 6/13/2021 6:29:36 AM 3.104 SINGLEP Hello Steam user 'Vadatajs' 6/13/2021 6:30:01 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/13/2021 6:30:01 AM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/choo choo/doin_okish1.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 6:30:02 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 6:30:03 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 83ms 6/13/2021 6:30:03 AM 3.104 SINGLEP Finish load save in 1,331.9ms 6/13/2021 6:32:18 AM 3.104 SINGLEP No resolution change was required. 6/13/2021 6:32:18 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 6:32:18 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2021 6:57:37 AM 3.104 SINGLEP No resolution change was required. 6/13/2021 6:57:37 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 6:57:37 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2021 7:04:10 AM 3.104 SINGLEP Reconquest Seeding for Srihari: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/13/2021 7:14:23 AM 3.104 SINGLEP Reconquest Seeding for Murdoch: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/13/2021 7:21:56 AM 3.104 SINGLEP Deploying 5 dragons 6/13/2021 7:21:56 AM 3.104 SINGLEP null possible names 6/13/2021 7:21:56 AM 3.104 SINGLEP spawning 2 defensive structures near structures 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ base invasion strength per planet: 13000 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in overall power level: 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring current player strength (260): 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in ai difficulty: 135504.2 6/13/2021 7:21:56 AM 3.104 SINGLEP Spawning 135,504.2 strength, 29 units against overall power level 2.743 6/13/2021 7:21:56 AM 3.104 SINGLEP null possible names 6/13/2021 7:21:56 AM 3.104 SINGLEP spawning 2 defensive structures near structures 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ base invasion strength per planet: 13000 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in overall power level: 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring current player strength (260): 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in ai difficulty: 135504.2 6/13/2021 7:21:56 AM 3.104 SINGLEP Spawning 135,504.2 strength, 32 units against overall power level 2.743 6/13/2021 7:21:56 AM 3.104 SINGLEP null possible names 6/13/2021 7:21:56 AM 3.104 SINGLEP spawning 2 defensive structures near structures 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ base invasion strength per planet: 13000 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in overall power level: 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring current player strength (260): 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in ai difficulty: 135504.2 6/13/2021 7:21:56 AM 3.104 SINGLEP Spawning 135,504.2 strength, 30 units against overall power level 2.743 6/13/2021 7:21:56 AM 3.104 SINGLEP null possible names 6/13/2021 7:21:56 AM 3.104 SINGLEP spawning 2 defensive structures near structures 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ base invasion strength per planet: 13000 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in overall power level: 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring current player strength (260): 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in ai difficulty: 135504.2 6/13/2021 7:21:56 AM 3.104 SINGLEP Spawning 135,504.2 strength, 29 units against overall power level 2.743 6/13/2021 7:21:56 AM 3.104 SINGLEP null possible names 6/13/2021 7:21:56 AM 3.104 SINGLEP spawning 2 defensive structures near structures 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ base invasion strength per planet: 13000 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in overall power level: 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring current player strength (260): 71318 6/13/2021 7:21:56 AM 3.104 SINGLEP DZ invasion strength after factoring in ai difficulty: 135504.2 6/13/2021 7:21:56 AM 3.104 SINGLEP Spawning 135,504.2 strength, 32 units against overall power level 2.743 6/13/2021 7:32:59 AM 3.104 SINGLEP Checking if fully connected 6/13/2021 7:33:47 AM 3.104 SINGLEP Raid Engine #5054 AI Sentinels on Jun is sending a wave against Dark Zenith 6/13/2021 7:42:40 AM 3.104 SINGLEP Reconquest Seeding for Hornet: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/13/2021 7:52:01 AM 3.104 SINGLEP Reconquest Seeding for Locris: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/13/2021 7:55:53 AM 3.104 SINGLEP Reconquest Seeding for Kamp: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/13/2021 8:10:28 AM 3.104 SINGLEP Reconquest Seeding for Ken: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/13/2021 8:28:20 AM 3.104 SINGLEP Raid Engine #5034 AI Sentinels on Replica is sending a wave against The Root 6/13/2021 8:50:38 AM 3.104 SINGLEP Reconquest Seeding for Jun: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/13/2021 9:26:26 AM 3.104 SINGLEP Reconquest Seeding for Kamp: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/13/2021 10:08:48 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:08:49 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:08:50 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:08:51 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:08:59 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:00 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:01 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:02 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:03 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:04 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:09:05 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:11:39 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:11:40 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:11:41 AM 3.104 SINGLEP DoEntitySecondLogic for Usurper debug code 1020 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b56] in <471f2174d4234bf985b3baea6ec261cf>:0 6/13/2021 10:13:35 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 123,989 created, 3 removed, 123,986 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 10,071 created, 4,703 removed, 5,368 active. Fleets: 323 created, 59 removed, 264 active. GameCommands: 1,968 created, 77 removed, 1,891 active. GE_Others: 516 created, 0 removed, 516 active. GE_Shots: 3,496 created, 0 removed, 3,496 active. GE_Squads: 315,730 created, 288,249 removed, 27,481 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 18,564 created, 18,398 removed, 166 active. ========================================== 6/13/2021 10:13:40 AM 3.104 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/choo choo\released_nano3.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 10:13:41 AM 3.104 SINGLEP OnLoad: Detected 11 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 11 shipsNotFixedByType: OutguardSpy x11 6/13/2021 10:13:41 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 10:13:41 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 46ms 6/13/2021 10:13:41 AM 3.104 SINGLEP Finish load save in 1,025.7ms 6/13/2021 10:13:43 AM 3.104 SINGLEP Reconquest Seeding for Malkovich: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3