Mono path[0] = 'D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2019.4.18f1 (3310a4d4f880) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 27.21.14.6140 Begin MonoManager ReloadAssembly - Completed reload, in 0.116 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.723600 ms Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000002513A3F9040.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000002513623A010.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000025151471760.dll Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000251515966F0.dll 3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)