5/24/2020 4:21:29 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/24/2020 4:21:29 PM Boot up FleetOS (0.2041s) 5/24/2020 4:21:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/24/2020 4:21:29 PM Check System Logs For Rogue Intelligence (0.2624s) 5/24/2020 4:21:29 PM Game Version: 2.048 5/24/2020 4:21:29 PM Eject Trash Into Hyperspace (0.1307s) 5/24/2020 4:21:29 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/24/2020 4:21:29 PM Check For Extra Modules (0.0150s) 5/24/2020 4:21:29 PM Bring Cloaking Systems Online (0.0189s) 5/24/2020 4:21:29 PM Remembering Alamo (0.0209s) 5/24/2020 4:21:29 PM Generating Framerates (0.0120s) 5/24/2020 4:21:29 PM Recalculate Speed Of Light (0.0279s) 5/24/2020 4:21:29 PM Optimize Comfort On Command Decks (0.0180s) 5/24/2020 4:21:29 PM Check Nearby Stellar Masses (0.0140s) 5/24/2020 4:21:29 PM Resolution changed to windowed 1000x600 5/24/2020 4:21:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2020 4:21:29 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2020 4:21:29 PM Refresh Optical Lensing (0.0170s) 5/24/2020 4:21:29 PM Revise Fundamental Physical Laws (0.1386s) 5/24/2020 4:21:29 PM Boot Audio Comms (0.0189s) 5/24/2020 4:21:29 PM Establish Individual Audio Links (0.0189s) 5/24/2020 4:21:30 PM Prepare Explosions and Crackles (0.1656s) 5/24/2020 4:21:30 PM Calculate Odds Of Success (0.2255s) 5/24/2020 4:21:30 PM Briefly Panic (0.2794s) 5/24/2020 4:21:30 PM Install Confidence Routines (0.1514s) 5/24/2020 4:21:30 PM Bring Commander Interface Online (0.0845s) 5/24/2020 4:21:30 PM Motivate All Crews (0.0319s) 5/24/2020 4:21:30 PM Externalizing Patterns (0.0249s) 5/24/2020 4:21:30 PM Hooking Externals (0.0100s) 5/24/2020 4:21:30 PM Handlizing Hooks (0.0090s) 5/24/2020 4:21:30 PM Disengaging Constants (0.0987s) 5/24/2020 4:21:31 PM Late Axionic Computations (0.1367s) 5/24/2020 4:21:31 PM Connecting to Fleet Command (0.0100s) 5/24/2020 4:21:31 PM Thinking Of Advice (0.0100s) 5/24/2020 4:21:31 PM Degaussing Advice (0.0519s) 5/24/2020 4:21:31 PM Reading Alien Diaries (0.0209s) 5/24/2020 4:21:31 PM Naming All Known Planets (0.0100s) 5/24/2020 4:21:31 PM Remembering Speeds (0.0090s) 5/24/2020 4:21:31 PM Prioritizing Targets (0.0100s) 5/24/2020 4:21:31 PM Rebooting Sensor Arrays (0.0090s) 5/24/2020 4:21:31 PM Unloading Prismatic Grid (0.0090s) 5/24/2020 4:21:31 PM Thinking Of Objectives (0.0090s) 5/24/2020 4:21:31 PM Re-Aligning Objectives (0.0110s) 5/24/2020 4:21:31 PM Inhibiting Visual Scans (0.0244s) 5/24/2020 4:21:31 PM Synthesizing Vocals (0.0100s) 5/24/2020 4:21:31 PM Ventilating Scenarios (0.0100s) 5/24/2020 4:21:31 PM Decontaminating Targeting Systems (0.0100s) 5/24/2020 4:21:31 PM Ejecting Tactical Core (0.0100s) 5/24/2020 4:21:31 PM Calibrating Formations (0.0090s) 5/24/2020 4:21:31 PM Intercepting Galactic Maps (0.0130s) 5/24/2020 4:21:31 PM Sterilizing Test Chamber (0.0170s) 5/24/2020 4:21:31 PM Faction Diagnostics (0.0205s) 5/24/2020 4:21:31 PM Buffering Hackers (0.0230s) 5/24/2020 4:21:31 PM Inverting Death (0.0140s) 5/24/2020 4:21:31 PM Linear Field Variance (0.0544s) 5/24/2020 4:21:31 PM Charging Marks (0.0259s) 5/24/2020 4:21:31 PM Guarding The Posts (0.0130s) 5/24/2020 4:21:31 PM Range Manifolds (0.0109s) 5/24/2020 4:21:31 PM Purging ROFs (0.0100s) 5/24/2020 4:21:31 PM Manipulating Speeds (0.0110s) 5/24/2020 4:21:31 PM Detecting Projectiles (0.0109s) 5/24/2020 4:21:31 PM Grouping Flow Fields (0.0110s) 5/24/2020 4:21:31 PM Modulating Flow Field Groups (0.0279s) 5/24/2020 4:21:31 PM Designing Fleets (0.0459s) 5/24/2020 4:21:31 PM Thinking Of Technologies (0.0180s) 5/24/2020 4:21:31 PM Categorizing Starboard Sensors (0.0130s) 5/24/2020 4:21:31 PM Injecting Galactic Variables (0.0160s) 5/24/2020 4:21:31 PM Discharging Colored Ions (0.0209s) 5/24/2020 4:21:31 PM Replicating Ion Colors (0.0090s) 5/24/2020 4:21:32 PM Cooking Starfields (0.5137s) 5/24/2020 4:21:33 PM Browsing Distant Planets (1.7759s) 5/24/2020 4:21:34 PM Investigating Map Signatures (0.0220s) 5/24/2020 4:21:34 PM Collating Solar Systems (0.0099s) 5/24/2020 4:21:34 PM Categorizing All Planets (0.0060s) 5/24/2020 4:21:34 PM Organizing Commands (0.0180s) 5/24/2020 4:21:34 PM Calculating Firing Cones (0.0050s) 5/24/2020 4:21:35 PM Collapsing Pile Of Ship Parts (0.9577s) 5/24/2020 4:21:40 PM Reboot Warp Drives (5.6119s) 5/24/2020 4:21:40 PM Issuing Orders (0.0080s) 5/24/2020 4:21:40 PM Augmenting Infusers (0.0100s) 5/24/2020 4:21:40 PM Infusing (0.0349s) 5/24/2020 4:21:40 PM Post-Proton Surge (0.0060s) 5/24/2020 4:21:40 PM Calibrate Weapons Arrays (0.0209s) 5/24/2020 4:21:40 PM Stimulate Modulation (0.0219s) 5/24/2020 4:21:40 PM ArcenAssetBundleCache.InstantiatedObjects: 972 5/24/2020 4:21:41 PM Load Surrogates (1.2613s) 5/24/2020 4:21:41 PM Load Historical Documents (0.0060s) 5/24/2020 4:21:41 PM 13.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Cooking Starfields (0.5s) Browsing Distant Planets (1.8s) Collapsing Pile Of Ship Parts (1.0s) Reboot Warp Drives (5.6s) Load Surrogates (1.3s) 5/24/2020 4:21:42 PM Hello Steam user 'Chromatism' 5/24/2020 4:22:02 PM Resolution changed to fullscreen 1440x2560 5/24/2020 4:22:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2020 4:22:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/24/2020 4:27:54 PM PlayerAccount Chromatism has now been put in control of faction 12. 5/24/2020 4:27:54 PM Successfully opened host socket 5/24/2020 4:27:54 PM Clear out factions that should not be in UI based on savegame: 8 Scourge Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/24/2020 4:27:54 PM Added the faction AIReserves. 5/24/2020 4:27:54 PM Added the faction AntiAIZombie. 5/24/2020 4:27:54 PM Added the faction AntiPlayerZombie. 5/24/2020 4:27:54 PM Added the faction AntiEveryoneZombie. 5/24/2020 4:27:54 PM Added the faction Mercenary. 5/24/2020 4:27:54 PM Start Generate FULL Map with Realistic and seed 299984012 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 5/24/2020 4:27:54 PM Generate FULL Map Complete 5/24/2020 4:42:21 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/24/2020 4:42:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/25/2020 5:50:49 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/25/2020 5:50:49 PM Boot up FleetOS (0.1980s) 5/25/2020 5:50:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2020 5:50:49 PM Check System Logs For Rogue Intelligence (0.2623s) 5/25/2020 5:50:49 PM Game Version: 2.048 5/25/2020 5:50:49 PM Eject Trash Into Hyperspace (0.1227s) 5/25/2020 5:50:49 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/25/2020 5:50:49 PM Check For Extra Modules (0.0150s) 5/25/2020 5:50:49 PM Bring Cloaking Systems Online (0.0189s) 5/25/2020 5:50:49 PM Remembering Alamo (0.0210s) 5/25/2020 5:50:49 PM Generating Framerates (0.0090s) 5/25/2020 5:50:49 PM Recalculate Speed Of Light (0.0250s) 5/25/2020 5:50:49 PM Optimize Comfort On Command Decks (0.0179s) 5/25/2020 5:50:49 PM Check Nearby Stellar Masses (0.0150s) 5/25/2020 5:50:49 PM No resolution change was required. 5/25/2020 5:50:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2020 5:50:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2020 5:50:49 PM Refresh Optical Lensing (0.0170s) 5/25/2020 5:50:49 PM Revise Fundamental Physical Laws (0.1188s) 5/25/2020 5:50:49 PM Boot Audio Comms (0.0119s) 5/25/2020 5:50:49 PM Establish Individual Audio Links (0.0170s) 5/25/2020 5:50:49 PM Prepare Explosions and Crackles (0.1675s) 5/25/2020 5:50:50 PM Calculate Odds Of Success (0.2305s) 5/25/2020 5:50:50 PM Briefly Panic (0.2801s) 5/25/2020 5:50:50 PM Install Confidence Routines (0.1506s) 5/25/2020 5:50:50 PM Bring Commander Interface Online (0.0854s) 5/25/2020 5:50:50 PM Motivate All Crews (0.0306s) 5/25/2020 5:50:50 PM Externalizing Patterns (0.0240s) 5/25/2020 5:50:50 PM Hooking Externals (0.0110s) 5/25/2020 5:50:50 PM Handlizing Hooks (0.0090s) 5/25/2020 5:50:50 PM Disengaging Constants (0.0998s) 5/25/2020 5:50:50 PM Late Axionic Computations (0.1356s) 5/25/2020 5:50:50 PM Connecting to Fleet Command (0.0110s) 5/25/2020 5:50:50 PM Thinking Of Advice (0.0110s) 5/25/2020 5:50:51 PM Degaussing Advice (0.0549s) 5/25/2020 5:50:51 PM Reading Alien Diaries (0.0199s) 5/25/2020 5:50:51 PM Naming All Known Planets (0.0090s) 5/25/2020 5:50:51 PM Remembering Speeds (0.0099s) 5/25/2020 5:50:51 PM Prioritizing Targets (0.0090s) 5/25/2020 5:50:51 PM Rebooting Sensor Arrays (0.0100s) 5/25/2020 5:50:51 PM Unloading Prismatic Grid (0.0090s) 5/25/2020 5:50:51 PM Thinking Of Objectives (0.0100s) 5/25/2020 5:50:51 PM Re-Aligning Objectives (0.0110s) 5/25/2020 5:50:51 PM Inhibiting Visual Scans (0.0259s) 5/25/2020 5:50:51 PM Synthesizing Vocals (0.0099s) 5/25/2020 5:50:51 PM Ventilating Scenarios (0.0100s) 5/25/2020 5:50:51 PM Decontaminating Targeting Systems (0.0100s) 5/25/2020 5:50:51 PM Ejecting Tactical Core (0.0099s) 5/25/2020 5:50:51 PM Calibrating Formations (0.0090s) 5/25/2020 5:50:51 PM Intercepting Galactic Maps (0.0129s) 5/25/2020 5:50:51 PM Sterilizing Test Chamber (0.0160s) 5/25/2020 5:50:51 PM Faction Diagnostics (0.0220s) 5/25/2020 5:50:51 PM Buffering Hackers (0.0219s) 5/25/2020 5:50:51 PM Inverting Death (0.0140s) 5/25/2020 5:50:51 PM Linear Field Variance (0.0538s) 5/25/2020 5:50:51 PM Charging Marks (0.0120s) 5/25/2020 5:50:51 PM Guarding The Posts (0.0120s) 5/25/2020 5:50:51 PM Range Manifolds (0.0110s) 5/25/2020 5:50:51 PM Purging ROFs (0.0110s) 5/25/2020 5:50:51 PM Manipulating Speeds (0.0109s) 5/25/2020 5:50:51 PM Detecting Projectiles (0.0110s) 5/25/2020 5:50:51 PM Grouping Flow Fields (0.0120s) 5/25/2020 5:50:51 PM Modulating Flow Field Groups (0.0289s) 5/25/2020 5:50:51 PM Designing Fleets (0.0439s) 5/25/2020 5:50:51 PM Thinking Of Technologies (0.0189s) 5/25/2020 5:50:51 PM Categorizing Starboard Sensors (0.0129s) 5/25/2020 5:50:51 PM Injecting Galactic Variables (0.0160s) 5/25/2020 5:50:51 PM Discharging Colored Ions (0.0209s) 5/25/2020 5:50:51 PM Replicating Ion Colors (0.0100s) 5/25/2020 5:50:52 PM Investigating Starfields (0.4864s) 5/25/2020 5:50:53 PM Detecting Distant Planets (1.7396s) 5/25/2020 5:50:53 PM Investigating Map Signatures (0.0199s) 5/25/2020 5:50:53 PM Collating Solar Systems (0.0100s) 5/25/2020 5:50:53 PM Categorizing All Planets (0.0060s) 5/25/2020 5:50:53 PM Organizing Commands (0.0190s) 5/25/2020 5:50:53 PM Calculating Firing Cones (0.0050s) 5/25/2020 5:50:54 PM Splitting Ship Parts Into Smaller Parts (1.0172s) 5/25/2020 5:51:00 PM Download Extra RAM (5.3459s) 5/25/2020 5:51:00 PM Issuing Orders (0.0080s) 5/25/2020 5:51:00 PM Augmenting Infusers (0.0100s) 5/25/2020 5:51:00 PM Infusing (0.0369s) 5/25/2020 5:51:00 PM Post-Proton Surge (0.0060s) 5/25/2020 5:51:00 PM Calibrate Weapons Arrays (0.0209s) 5/25/2020 5:51:00 PM Stimulate Modulation (0.0229s) 5/25/2020 5:51:00 PM ArcenAssetBundleCache.InstantiatedObjects: 972 5/25/2020 5:51:01 PM Load Surrogates (1.2548s) 5/25/2020 5:51:01 PM Load Historical Documents (0.0050s) 5/25/2020 5:51:01 PM 12.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Detecting Distant Planets (1.7s) Splitting Ship Parts Into Smaller Parts (1.0s) Download Extra RAM (5.3s) Load Surrogates (1.3s) 5/25/2020 5:51:01 PM Hello Steam user 'Chromatism' 5/25/2020 5:51:26 PM Successfully opened host socket 5/25/2020 6:00:04 PM Donating team Fireteam 3 has 7 units with strength 331. Status Assembling No target planet No lurk planet. Ships: Padronis: 7 to hunter, path A 5/25/2020 6:07:41 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 5/25/2020 6:08:34 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/25/2020 6:08:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/25/2020 8:52:14 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/25/2020 8:52:14 PM Boot up FleetOS (0.1880s) 5/25/2020 8:52:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2020 8:52:14 PM Check System Logs For Rogue Intelligence (0.2172s) 5/25/2020 8:52:14 PM Game Version: 2.048 5/25/2020 8:52:14 PM Eject Trash Into Hyperspace (0.1146s) 5/25/2020 8:52:14 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/25/2020 8:52:14 PM Check For Extra Modules (0.0130s) 5/25/2020 8:52:14 PM Bring Cloaking Systems Online (0.0149s) 5/25/2020 8:52:14 PM Remembering Alamo (0.0170s) 5/25/2020 8:52:14 PM Generating Framerates (0.0100s) 5/25/2020 8:52:14 PM Recalculate Speed Of Light (0.0240s) 5/25/2020 8:52:14 PM Optimize Comfort On Command Decks (0.0170s) 5/25/2020 8:52:14 PM Check Nearby Stellar Masses (0.0120s) 5/25/2020 8:52:14 PM No resolution change was required. 5/25/2020 8:52:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2020 8:52:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2020 8:52:14 PM Refresh Optical Lensing (0.0180s) 5/25/2020 8:52:14 PM Revise Fundamental Physical Laws (0.1107s) 5/25/2020 8:52:14 PM Boot Audio Comms (0.0099s) 5/25/2020 8:52:14 PM Establish Individual Audio Links (0.0160s) 5/25/2020 8:52:14 PM Prepare Explosions and Crackles (0.1604s) 5/25/2020 8:52:14 PM Calculate Odds Of Success (0.0609s) 5/25/2020 8:52:15 PM Briefly Panic (0.1406s) 5/25/2020 8:52:15 PM Install Confidence Routines (0.1595s) 5/25/2020 8:52:15 PM Bring Commander Interface Online (0.0728s) 5/25/2020 8:52:15 PM Motivate All Crews (0.0279s) 5/25/2020 8:52:15 PM Externalizing Patterns (0.0209s) 5/25/2020 8:52:15 PM Hooking Externals (0.0070s) 5/25/2020 8:52:15 PM Handlizing Hooks (0.0070s) 5/25/2020 8:52:15 PM Disengaging Constants (0.0858s) 5/25/2020 8:52:15 PM Late Axionic Computations (0.0778s) 5/25/2020 8:52:15 PM Connecting to Fleet Command (0.0100s) 5/25/2020 8:52:15 PM Thinking Of Advice (0.0100s) 5/25/2020 8:52:15 PM Degaussing Advice (0.0399s) 5/25/2020 8:52:15 PM Reading Alien Diaries (0.0169s) 5/25/2020 8:52:15 PM Naming All Known Planets (0.0060s) 5/25/2020 8:52:15 PM Remembering Speeds (0.0080s) 5/25/2020 8:52:15 PM Prioritizing Targets (0.0100s) 5/25/2020 8:52:15 PM Rebooting Sensor Arrays (0.0092s) 5/25/2020 8:52:15 PM Unloading Prismatic Grid (0.0070s) 5/25/2020 8:52:15 PM Thinking Of Objectives (0.0070s) 5/25/2020 8:52:15 PM Re-Aligning Objectives (0.0120s) 5/25/2020 8:52:15 PM Inhibiting Visual Scans (0.0229s) 5/25/2020 8:52:15 PM Synthesizing Vocals (0.0100s) 5/25/2020 8:52:15 PM Ventilating Scenarios (0.0090s) 5/25/2020 8:52:15 PM Decontaminating Targeting Systems (0.0070s) 5/25/2020 8:52:15 PM Ejecting Tactical Core (0.0080s) 5/25/2020 8:52:15 PM Calibrating Formations (0.0100s) 5/25/2020 8:52:15 PM Intercepting Galactic Maps (0.0130s) 5/25/2020 8:52:15 PM Sterilizing Test Chamber (0.0189s) 5/25/2020 8:52:15 PM Faction Diagnostics (0.0219s) 5/25/2020 8:52:15 PM Buffering Hackers (0.0249s) 5/25/2020 8:52:15 PM Inverting Death (0.0110s) 5/25/2020 8:52:15 PM Linear Field Variance (0.0559s) 5/25/2020 8:52:15 PM Charging Marks (0.0130s) 5/25/2020 8:52:15 PM Guarding The Posts (0.0120s) 5/25/2020 8:52:15 PM Range Manifolds (0.0110s) 5/25/2020 8:52:15 PM Purging ROFs (0.0090s) 5/25/2020 8:52:15 PM Manipulating Speeds (0.0080s) 5/25/2020 8:52:15 PM Detecting Projectiles (0.0076s) 5/25/2020 8:52:15 PM Grouping Flow Fields (0.0119s) 5/25/2020 8:52:15 PM Modulating Flow Field Groups (0.0279s) 5/25/2020 8:52:15 PM Designing Fleets (0.0279s) 5/25/2020 8:52:16 PM Thinking Of Technologies (0.0170s) 5/25/2020 8:52:16 PM Categorizing Starboard Sensors (0.0100s) 5/25/2020 8:52:16 PM Injecting Galactic Variables (0.0149s) 5/25/2020 8:52:16 PM Discharging Colored Ions (0.0210s) 5/25/2020 8:52:16 PM Replicating Ion Colors (0.0110s) 5/25/2020 8:52:16 PM Exploding Starfields (0.1496s) 5/25/2020 8:52:16 PM Fondly Remembering Distant Planets (0.4727s) 5/25/2020 8:52:16 PM Investigating Map Signatures (0.0180s) 5/25/2020 8:52:16 PM Collating Solar Systems (0.0090s) 5/25/2020 8:52:16 PM Categorizing All Planets (0.0050s) 5/25/2020 8:52:16 PM Organizing Commands (0.0190s) 5/25/2020 8:52:16 PM Calculating Firing Cones (0.0060s) 5/25/2020 8:52:17 PM Remembering Lost Ship Parts (0.7516s) 5/25/2020 8:52:19 PM Investigate Temporal Vortex (1.8382s) 5/25/2020 8:52:19 PM Issuing Orders (0.0070s) 5/25/2020 8:52:19 PM Augmenting Infusers (0.0075s) 5/25/2020 8:52:19 PM Infusing (0.0349s) 5/25/2020 8:52:19 PM Post-Proton Surge (0.0060s) 5/25/2020 8:52:19 PM Calibrate Weapons Arrays (0.0200s) 5/25/2020 8:52:19 PM Stimulate Modulation (0.0239s) 5/25/2020 8:52:19 PM ArcenAssetBundleCache.InstantiatedObjects: 972 5/25/2020 8:52:20 PM Load Surrogates (1.2562s) 5/25/2020 8:52:20 PM Load Historical Documents (0.0189s) 5/25/2020 8:52:20 PM 6.8 seconds total load time. Fondly Remembering Distant Planets (0.5s) Remembering Lost Ship Parts (0.8s) Investigate Temporal Vortex (1.8s) Load Surrogates (1.3s) 5/25/2020 8:52:20 PM Hello Steam user 'Chromatism' 5/25/2020 8:52:29 PM Successfully opened host socket 5/25/2020 8:56:12 PM Donating team Fireteam 4 has 15 units with strength 1615. Status Assembling No target planet No lurk planet. Ships: Franke: 15 to hunter, path A 5/25/2020 9:42:35 PM Donating team Fireteam 11 has 6 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Elysia: 6 to hunter, path A 5/25/2020 9:47:15 PM Donating team Fireteam 12 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Ceres: 2 to hunter, path A 5/25/2020 9:47:17 PM Donating team Fireteam 13 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Ceres: 3 to hunter, path A 5/25/2020 9:47:19 PM Donating team Fireteam 14 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Ceres: 2 to hunter, path A 5/25/2020 9:53:44 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/25/2020 9:53:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/26/2020 1:44:23 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/26/2020 1:44:23 AM Boot up FleetOS (0.1945s) 5/26/2020 1:44:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2020 1:44:23 AM Check System Logs For Rogue Intelligence (0.2459s) 5/26/2020 1:44:23 AM Game Version: 2.048 5/26/2020 1:44:23 AM Eject Trash Into Hyperspace (0.1162s) 5/26/2020 1:44:23 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/26/2020 1:44:23 AM Check For Extra Modules (0.0140s) 5/26/2020 1:44:23 AM Bring Cloaking Systems Online (0.0120s) 5/26/2020 1:44:23 AM Remembering Alamo (0.0199s) 5/26/2020 1:44:23 AM Generating Framerates (0.0110s) 5/26/2020 1:44:23 AM Recalculate Speed Of Light (0.0243s) 5/26/2020 1:44:23 AM Optimize Comfort On Command Decks (0.0180s) 5/26/2020 1:44:23 AM Check Nearby Stellar Masses (0.0150s) 5/26/2020 1:44:23 AM No resolution change was required. 5/26/2020 1:44:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2020 1:44:23 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2020 1:44:23 AM Refresh Optical Lensing (0.0189s) 5/26/2020 1:44:24 AM Revise Fundamental Physical Laws (0.1092s) 5/26/2020 1:44:24 AM Boot Audio Comms (0.0120s) 5/26/2020 1:44:24 AM Establish Individual Audio Links (0.0160s) 5/26/2020 1:44:24 AM Prepare Explosions and Crackles (0.1596s) 5/26/2020 1:44:24 AM Calculate Odds Of Success (0.0618s) 5/26/2020 1:44:24 AM Briefly Panic (0.1376s) 5/26/2020 1:44:24 AM Install Confidence Routines (0.1596s) 5/26/2020 1:44:24 AM Bring Commander Interface Online (0.0788s) 5/26/2020 1:44:24 AM Motivate All Crews (0.0309s) 5/26/2020 1:44:24 AM Externalizing Patterns (0.0319s) 5/26/2020 1:44:24 AM Hooking Externals (0.0080s) 5/26/2020 1:44:24 AM Handlizing Hooks (0.0120s) 5/26/2020 1:44:24 AM Disengaging Constants (0.0858s) 5/26/2020 1:44:24 AM Late Axionic Computations (0.0788s) 5/26/2020 1:44:24 AM Connecting to Fleet Command (0.0110s) 5/26/2020 1:44:24 AM Thinking Of Advice (0.0100s) 5/26/2020 1:44:24 AM Degaussing Advice (0.0489s) 5/26/2020 1:44:24 AM Reading Alien Diaries (0.0199s) 5/26/2020 1:44:25 AM Naming All Known Planets (0.0090s) 5/26/2020 1:44:25 AM Remembering Speeds (0.0100s) 5/26/2020 1:44:25 AM Prioritizing Targets (0.0100s) 5/26/2020 1:44:25 AM Rebooting Sensor Arrays (0.0100s) 5/26/2020 1:44:25 AM Unloading Prismatic Grid (0.0090s) 5/26/2020 1:44:25 AM Thinking Of Objectives (0.0090s) 5/26/2020 1:44:25 AM Re-Aligning Objectives (0.0110s) 5/26/2020 1:44:25 AM Inhibiting Visual Scans (0.0262s) 5/26/2020 1:44:25 AM Synthesizing Vocals (0.0100s) 5/26/2020 1:44:25 AM Ventilating Scenarios (0.0100s) 5/26/2020 1:44:25 AM Decontaminating Targeting Systems (0.0100s) 5/26/2020 1:44:25 AM Ejecting Tactical Core (0.0100s) 5/26/2020 1:44:25 AM Calibrating Formations (0.0070s) 5/26/2020 1:44:25 AM Intercepting Galactic Maps (0.0130s) 5/26/2020 1:44:25 AM Sterilizing Test Chamber (0.0158s) 5/26/2020 1:44:25 AM Faction Diagnostics (0.0210s) 5/26/2020 1:44:25 AM Buffering Hackers (0.0229s) 5/26/2020 1:44:25 AM Inverting Death (0.0120s) 5/26/2020 1:44:25 AM Linear Field Variance (0.0539s) 5/26/2020 1:44:25 AM Charging Marks (0.0090s) 5/26/2020 1:44:25 AM Guarding The Posts (0.0110s) 5/26/2020 1:44:25 AM Range Manifolds (0.0120s) 5/26/2020 1:44:25 AM Purging ROFs (0.0070s) 5/26/2020 1:44:25 AM Manipulating Speeds (0.0110s) 5/26/2020 1:44:25 AM Detecting Projectiles (0.0100s) 5/26/2020 1:44:25 AM Grouping Flow Fields (0.0109s) 5/26/2020 1:44:25 AM Modulating Flow Field Groups (0.0280s) 5/26/2020 1:44:25 AM Designing Fleets (0.0399s) 5/26/2020 1:44:25 AM Thinking Of Technologies (0.0170s) 5/26/2020 1:44:25 AM Categorizing Starboard Sensors (0.0130s) 5/26/2020 1:44:25 AM Injecting Galactic Variables (0.0160s) 5/26/2020 1:44:25 AM Discharging Colored Ions (0.0215s) 5/26/2020 1:44:25 AM Replicating Ion Colors (0.0090s) 5/26/2020 1:44:25 AM Cooking Starfields (0.1423s) 5/26/2020 1:44:26 AM Discovering Distant Planets (0.4638s) 5/26/2020 1:44:26 AM Investigating Map Signatures (0.0219s) 5/26/2020 1:44:26 AM Collating Solar Systems (0.0110s) 5/26/2020 1:44:26 AM Categorizing All Planets (0.0050s) 5/26/2020 1:44:26 AM Organizing Commands (0.0189s) 5/26/2020 1:44:26 AM Calculating Firing Cones (0.0060s) 5/26/2020 1:44:26 AM Offending Sentient Ship Parts (0.8044s) 5/26/2020 1:44:28 AM Upgrade /dev/null (1.8182s) 5/26/2020 1:44:28 AM Issuing Orders (0.0080s) 5/26/2020 1:44:28 AM Augmenting Infusers (0.0110s) 5/26/2020 1:44:28 AM Infusing (0.0349s) 5/26/2020 1:44:28 AM Post-Proton Surge (0.0059s) 5/26/2020 1:44:28 AM Calibrate Weapons Arrays (0.0199s) 5/26/2020 1:44:28 AM Stimulate Modulation (0.0229s) 5/26/2020 1:44:29 AM ArcenAssetBundleCache.InstantiatedObjects: 972 5/26/2020 1:44:30 AM Load Surrogates (1.2454s) 5/26/2020 1:44:30 AM Load Historical Documents (0.0199s) 5/26/2020 1:44:30 AM 6.9 seconds total load time. Discovering Distant Planets (0.5s) Offending Sentient Ship Parts (0.8s) Upgrade /dev/null (1.8s) Load Surrogates (1.2s) 5/26/2020 1:44:30 AM Hello Steam user 'Chromatism' 5/26/2020 1:44:36 AM Successfully opened host socket 5/26/2020 1:55:23 AM Donating team Fireteam 20 has 3 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Genizee: 3 to hunter, path A 5/26/2020 1:55:30 AM Reconquest Seeding for Elysia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/26/2020 2:11:03 AM Donating team Fireteam 26 has 8 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Draconi: 8 to hunter, path A 5/26/2020 2:13:06 AM Logged Achievement To Steam Tech Tree 5/26/2020 2:15:11 AM Donating team Fireteam 25 has 28 units with strength 893. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 27, Kleinrock: 1 to hunter, path A 5/26/2020 2:15:12 AM Donating team Fireteam 30 has 14 units with strength 481. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 8, Kleinrock: 2, Ulrickson: 4 to hunter, path A 5/26/2020 2:32:45 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/26/2020 2:32:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/26/2020 2:34:28 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/26/2020 2:34:28 AM Boot up FleetOS (0.1865s) 5/26/2020 2:34:28 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2020 2:34:28 AM Check System Logs For Rogue Intelligence (0.1716s) 5/26/2020 2:34:28 AM Game Version: 2.048 5/26/2020 2:34:28 AM Eject Trash Into Hyperspace (0.0558s) 5/26/2020 2:34:28 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/26/2020 2:34:28 AM Check For Extra Modules (0.0130s) 5/26/2020 2:34:28 AM Bring Cloaking Systems Online (0.0099s) 5/26/2020 2:34:28 AM Remembering Alamo (0.0120s) 5/26/2020 2:34:28 AM Generating Framerates (0.0060s) 5/26/2020 2:34:28 AM Recalculate Speed Of Light (0.0150s) 5/26/2020 2:34:28 AM Optimize Comfort On Command Decks (0.0120s) 5/26/2020 2:34:28 AM Check Nearby Stellar Masses (0.0130s) 5/26/2020 2:34:28 AM No resolution change was required. 5/26/2020 2:34:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2020 2:34:28 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2020 2:34:28 AM Refresh Optical Lensing (0.0229s) 5/26/2020 2:34:28 AM Revise Fundamental Physical Laws (0.0170s) 5/26/2020 2:34:28 AM Boot Audio Comms (0.0080s) 5/26/2020 2:34:28 AM Establish Individual Audio Links (0.0120s) 5/26/2020 2:34:28 AM Prepare Explosions and Crackles (0.1601s) 5/26/2020 2:34:28 AM Calculate Odds Of Success (0.0509s) 5/26/2020 2:34:28 AM Briefly Panic (0.1303s) 5/26/2020 2:34:29 AM Install Confidence Routines (0.1586s) 5/26/2020 2:34:29 AM Bring Commander Interface Online (0.0629s) 5/26/2020 2:34:29 AM Motivate All Crews (0.0249s) 5/26/2020 2:34:29 AM Externalizing Patterns (0.0130s) 5/26/2020 2:34:29 AM Hooking Externals (0.0060s) 5/26/2020 2:34:29 AM Handlizing Hooks (0.0090s) 5/26/2020 2:34:29 AM Disengaging Constants (0.0215s) 5/26/2020 2:34:29 AM Late Axionic Computations (0.0329s) 5/26/2020 2:34:29 AM Connecting to Fleet Command (0.0070s) 5/26/2020 2:34:29 AM Thinking Of Advice (0.0070s) 5/26/2020 2:34:29 AM Degaussing Advice (0.0100s) 5/26/2020 2:34:29 AM Reading Alien Diaries (0.0090s) 5/26/2020 2:34:29 AM Naming All Known Planets (0.0070s) 5/26/2020 2:34:29 AM Remembering Speeds (0.0070s) 5/26/2020 2:34:29 AM Prioritizing Targets (0.0070s) 5/26/2020 2:34:29 AM Rebooting Sensor Arrays (0.0070s) 5/26/2020 2:34:29 AM Unloading Prismatic Grid (0.0080s) 5/26/2020 2:34:29 AM Thinking Of Objectives (0.0070s) 5/26/2020 2:34:29 AM Re-Aligning Objectives (0.0070s) 5/26/2020 2:34:29 AM Inhibiting Visual Scans (0.0090s) 5/26/2020 2:34:29 AM Synthesizing Vocals (0.0070s) 5/26/2020 2:34:29 AM Ventilating Scenarios (0.0100s) 5/26/2020 2:34:29 AM Decontaminating Targeting Systems (0.0070s) 5/26/2020 2:34:29 AM Ejecting Tactical Core (0.0080s) 5/26/2020 2:34:29 AM Calibrating Formations (0.0100s) 5/26/2020 2:34:29 AM Intercepting Galactic Maps (0.0080s) 5/26/2020 2:34:29 AM Sterilizing Test Chamber (0.0100s) 5/26/2020 2:34:29 AM Faction Diagnostics (0.0110s) 5/26/2020 2:34:29 AM Buffering Hackers (0.0120s) 5/26/2020 2:34:29 AM Inverting Death (0.0080s) 5/26/2020 2:34:29 AM Linear Field Variance (0.0478s) 5/26/2020 2:34:29 AM Charging Marks (0.0080s) 5/26/2020 2:34:29 AM Guarding The Posts (0.0089s) 5/26/2020 2:34:29 AM Range Manifolds (0.0080s) 5/26/2020 2:34:29 AM Purging ROFs (0.0080s) 5/26/2020 2:34:29 AM Manipulating Speeds (0.0080s) 5/26/2020 2:34:29 AM Detecting Projectiles (0.0080s) 5/26/2020 2:34:29 AM Grouping Flow Fields (0.0090s) 5/26/2020 2:34:29 AM Modulating Flow Field Groups (0.0220s) 5/26/2020 2:34:29 AM Designing Fleets (0.0130s) 5/26/2020 2:34:29 AM Thinking Of Technologies (0.0079s) 5/26/2020 2:34:29 AM Categorizing Starboard Sensors (0.0070s) 5/26/2020 2:34:29 AM Injecting Galactic Variables (0.0090s) 5/26/2020 2:34:29 AM Discharging Colored Ions (0.0189s) 5/26/2020 2:34:29 AM Replicating Ion Colors (0.0070s) 5/26/2020 2:34:29 AM Underestimating Starfields (0.1327s) 5/26/2020 2:34:30 AM Gazing At Distant Planets (0.4378s) 5/26/2020 2:34:30 AM Investigating Map Signatures (0.0100s) 5/26/2020 2:34:30 AM Collating Solar Systems (0.0090s) 5/26/2020 2:34:30 AM Categorizing All Planets (0.0060s) 5/26/2020 2:34:30 AM Organizing Commands (0.0140s) 5/26/2020 2:34:30 AM Calculating Firing Cones (0.0060s) 5/26/2020 2:34:30 AM Violating Ship Part Bylaws (0.5951s) 5/26/2020 2:34:32 AM Calculate Improbability (1.7820s) 5/26/2020 2:34:32 AM Issuing Orders (0.0080s) 5/26/2020 2:34:32 AM Augmenting Infusers (0.0070s) 5/26/2020 2:34:32 AM Infusing (0.0139s) 5/26/2020 2:34:32 AM Post-Proton Surge (0.0070s) 5/26/2020 2:34:32 AM Calibrate Weapons Arrays (0.0170s) 5/26/2020 2:34:32 AM Stimulate Modulation (0.0239s) 5/26/2020 2:34:32 AM ArcenAssetBundleCache.InstantiatedObjects: 972 5/26/2020 2:34:33 AM Load Surrogates (1.1771s) 5/26/2020 2:34:33 AM Load Historical Documents (0.0060s) 5/26/2020 2:34:33 AM 5.9 seconds total load time. Gazing At Distant Planets (0.4s) Violating Ship Part Bylaws (0.6s) Calculate Improbability (1.8s) Load Surrogates (1.2s) 5/26/2020 2:34:33 AM Hello Steam user 'Chromatism' 5/26/2020 2:34:41 AM Successfully opened host socket 5/26/2020 2:35:47 AM Logged Achievement To Steam Give a Man a Fish... 5/26/2020 2:39:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/26/2020 2:39:29 AM Successfully opened host socket 5/26/2020 2:41:53 AM Donating team Fireteam 33 has 15 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: Elysia: 1, Spides PL: 14 to hunter, path A 5/26/2020 2:41:54 AM Donating team Fireteam 42 has 3 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 5/26/2020 2:46:32 AM Donating team Fireteam 39 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 5/26/2020 2:55:20 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/26/2020 2:55:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/26/2020 2:32:23 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/26/2020 2:32:23 PM Boot up FleetOS (0.1915s) 5/26/2020 2:32:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2020 2:32:23 PM Check System Logs For Rogue Intelligence (0.1557s) 5/26/2020 2:32:23 PM Game Version: 2.048 5/26/2020 2:32:23 PM Eject Trash Into Hyperspace (0.0548s) 5/26/2020 2:32:23 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 5/26/2020 2:32:23 PM Check For Extra Modules (0.0120s) 5/26/2020 2:32:23 PM Bring Cloaking Systems Online (0.0100s) 5/26/2020 2:32:23 PM Remembering Alamo (0.0130s) 5/26/2020 2:32:23 PM Generating Framerates (0.0070s) 5/26/2020 2:32:23 PM Recalculate Speed Of Light (0.0139s) 5/26/2020 2:32:23 PM Optimize Comfort On Command Decks (0.0120s) 5/26/2020 2:32:23 PM Check Nearby Stellar Masses (0.0140s) 5/26/2020 2:32:23 PM No resolution change was required. 5/26/2020 2:32:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2020 2:32:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2020 2:32:23 PM Refresh Optical Lensing (0.0210s) 5/26/2020 2:32:23 PM Revise Fundamental Physical Laws (0.0159s) 5/26/2020 2:32:23 PM Boot Audio Comms (0.0080s) 5/26/2020 2:32:23 PM Establish Individual Audio Links (0.0120s) 5/26/2020 2:32:23 PM Prepare Explosions and Crackles (0.1596s) 5/26/2020 2:32:23 PM Calculate Odds Of Success (0.0519s) 5/26/2020 2:32:23 PM Briefly Panic (0.1282s) 5/26/2020 2:32:23 PM Install Confidence Routines (0.1456s) 5/26/2020 2:32:24 PM Bring Commander Interface Online (0.0568s) 5/26/2020 2:32:24 PM Motivate All Crews (0.0229s) 5/26/2020 2:32:24 PM Externalizing Patterns (0.0120s) 5/26/2020 2:32:24 PM Hooking Externals (0.0060s) 5/26/2020 2:32:24 PM Handlizing Hooks (0.0070s) 5/26/2020 2:32:24 PM Disengaging Constants (0.0219s) 5/26/2020 2:32:24 PM Late Axionic Computations (0.0289s) 5/26/2020 2:32:24 PM Connecting to Fleet Command (0.0065s) 5/26/2020 2:32:24 PM Thinking Of Advice (0.0070s) 5/26/2020 2:32:24 PM Degaussing Advice (0.0100s) 5/26/2020 2:32:24 PM Reading Alien Diaries (0.0070s) 5/26/2020 2:32:24 PM Naming All Known Planets (0.0060s) 5/26/2020 2:32:24 PM Remembering Speeds (0.0070s) 5/26/2020 2:32:24 PM Prioritizing Targets (0.0070s) 5/26/2020 2:32:24 PM Rebooting Sensor Arrays (0.0070s) 5/26/2020 2:32:24 PM Unloading Prismatic Grid (0.0070s) 5/26/2020 2:32:24 PM Thinking Of Objectives (0.0070s) 5/26/2020 2:32:24 PM Re-Aligning Objectives (0.0070s) 5/26/2020 2:32:24 PM Inhibiting Visual Scans (0.0090s) 5/26/2020 2:32:24 PM Synthesizing Vocals (0.0060s) 5/26/2020 2:32:24 PM Ventilating Scenarios (0.0090s) 5/26/2020 2:32:24 PM Decontaminating Targeting Systems (0.0060s) 5/26/2020 2:32:24 PM Ejecting Tactical Core (0.0070s) 5/26/2020 2:32:24 PM Calibrating Formations (0.0070s) 5/26/2020 2:32:24 PM Intercepting Galactic Maps (0.0080s) 5/26/2020 2:32:24 PM Sterilizing Test Chamber (0.0090s) 5/26/2020 2:32:24 PM Faction Diagnostics (0.0110s) 5/26/2020 2:32:24 PM Buffering Hackers (0.0150s) 5/26/2020 2:32:24 PM Inverting Death (0.0080s) 5/26/2020 2:32:24 PM Linear Field Variance (0.0498s) 5/26/2020 2:32:24 PM Charging Marks (0.0070s) 5/26/2020 2:32:24 PM Guarding The Posts (0.0070s) 5/26/2020 2:32:24 PM Range Manifolds (0.0060s) 5/26/2020 2:32:24 PM Purging ROFs (0.0070s) 5/26/2020 2:32:24 PM Manipulating Speeds (0.0080s) 5/26/2020 2:32:24 PM Detecting Projectiles (0.0060s) 5/26/2020 2:32:24 PM Grouping Flow Fields (0.0080s) 5/26/2020 2:32:24 PM Modulating Flow Field Groups (0.0190s) 5/26/2020 2:32:24 PM Designing Fleets (0.0130s) 5/26/2020 2:32:24 PM Thinking Of Technologies (0.0079s) 5/26/2020 2:32:24 PM Categorizing Starboard Sensors (0.0060s) 5/26/2020 2:32:24 PM Injecting Galactic Variables (0.0090s) 5/26/2020 2:32:24 PM Discharging Colored Ions (0.0180s) 5/26/2020 2:32:24 PM Replicating Ion Colors (0.0070s) 5/26/2020 2:32:24 PM Grappling Starfields (0.1247s) 5/26/2020 2:32:25 PM Mapping Distant Planets (0.4528s) 5/26/2020 2:32:25 PM Investigating Map Signatures (0.0100s) 5/26/2020 2:32:25 PM Collating Solar Systems (0.0080s) 5/26/2020 2:32:25 PM Categorizing All Planets (0.0060s) 5/26/2020 2:32:25 PM Organizing Commands (0.0130s) 5/26/2020 2:32:25 PM Calculating Firing Cones (0.0060s) 5/26/2020 2:32:25 PM Demoting Insubordinate Ship Parts (0.5965s) 5/26/2020 2:32:27 PM Smooth All Plasma Cells (1.7500s) 5/26/2020 2:32:27 PM Issuing Orders (0.0080s) 5/26/2020 2:32:27 PM Augmenting Infusers (0.0070s) 5/26/2020 2:32:27 PM Infusing (0.0140s) 5/26/2020 2:32:27 PM Post-Proton Surge (0.0060s) 5/26/2020 2:32:27 PM Calibrate Weapons Arrays (0.0200s) 5/26/2020 2:32:27 PM Stimulate Modulation (0.0229s) 5/26/2020 2:32:27 PM ArcenAssetBundleCache.InstantiatedObjects: 972 5/26/2020 2:32:28 PM Load Surrogates (1.1645s) 5/26/2020 2:32:28 PM Load Historical Documents (0.0050s) 5/26/2020 2:32:28 PM 5.8 seconds total load time. Mapping Distant Planets (0.5s) Demoting Insubordinate Ship Parts (0.6s) Smooth All Plasma Cells (1.8s) Load Surrogates (1.2s) 5/26/2020 2:32:28 PM Hello Steam user 'Chromatism' 5/26/2020 2:32:40 PM Successfully opened host socket 5/26/2020 2:33:52 PM Start Generate Partial Map with Realistic and seed 632751954 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/26/2020 2:33:53 PM PlayerAccount Chromatism has now been put in control of faction 1. 5/26/2020 2:35:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/26/2020 2:35:28 PM PlayerAccount Chromatism has now been put in control of faction 12. 5/26/2020 2:35:28 PM Successfully opened host socket 5/26/2020 2:35:28 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/26/2020 2:35:28 PM Added the faction AIReserves. 5/26/2020 2:35:28 PM Added the faction AntiAIZombie. 5/26/2020 2:35:28 PM Added the faction AntiPlayerZombie. 5/26/2020 2:35:28 PM Added the faction AntiEveryoneZombie. 5/26/2020 2:35:28 PM Added the faction Mercenary. 5/26/2020 2:35:28 PM Start Generate FULL Map with Realistic and seed 2003259123 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 5/26/2020 2:35:29 PM Generate FULL Map Complete 5/26/2020 3:20:16 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/26/2020 3:20:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 4:50:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/6/2020 4:50:48 PM Boot up FleetOS (0.2074s) 6/6/2020 4:50:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 4:50:48 PM Check System Logs For Rogue Intelligence (0.2634s) 6/6/2020 4:50:48 PM Game Version: 2.048 6/6/2020 4:50:48 PM Eject Trash Into Hyperspace (0.1257s) 6/6/2020 4:50:48 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/6/2020 4:50:48 PM Check For Extra Modules (0.0149s) 6/6/2020 4:50:48 PM Bring Cloaking Systems Online (0.0209s) 6/6/2020 4:50:48 PM Remembering Alamo (0.0219s) 6/6/2020 4:50:48 PM Generating Framerates (0.0100s) 6/6/2020 4:50:48 PM Recalculate Speed Of Light (0.0260s) 6/6/2020 4:50:48 PM Optimize Comfort On Command Decks (0.0179s) 6/6/2020 4:50:48 PM Check Nearby Stellar Masses (0.0210s) 6/6/2020 4:50:48 PM No resolution change was required. 6/6/2020 4:50:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 4:50:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 4:50:48 PM Refresh Optical Lensing (0.0209s) 6/6/2020 4:50:49 PM Revise Fundamental Physical Laws (0.1246s) 6/6/2020 4:50:49 PM Boot Audio Comms (0.0130s) 6/6/2020 4:50:49 PM Establish Individual Audio Links (0.0170s) 6/6/2020 4:50:49 PM Prepare Explosions and Crackles (0.1656s) 6/6/2020 4:50:49 PM Calculate Odds Of Success (0.2344s) 6/6/2020 4:50:49 PM Briefly Panic (0.2862s) 6/6/2020 4:50:49 PM Install Confidence Routines (0.1562s) 6/6/2020 4:50:50 PM Bring Commander Interface Online (0.0846s) 6/6/2020 4:50:50 PM Motivate All Crews (0.0319s) 6/6/2020 4:50:50 PM Externalizing Patterns (0.0259s) 6/6/2020 4:50:50 PM Hooking Externals (0.0110s) 6/6/2020 4:50:50 PM Handlizing Hooks (0.0100s) 6/6/2020 4:50:50 PM Disengaging Constants (0.0968s) 6/6/2020 4:50:50 PM Late Axionic Computations (0.1367s) 6/6/2020 4:50:50 PM Connecting to Fleet Command (0.0110s) 6/6/2020 4:50:50 PM Thinking Of Advice (0.0110s) 6/6/2020 4:50:50 PM Degaussing Advice (0.0569s) 6/6/2020 4:50:50 PM Reading Alien Diaries (0.0239s) 6/6/2020 4:50:50 PM Naming All Known Planets (0.0110s) 6/6/2020 4:50:50 PM Remembering Speeds (0.0099s) 6/6/2020 4:50:50 PM Prioritizing Targets (0.0110s) 6/6/2020 4:50:50 PM Rebooting Sensor Arrays (0.0110s) 6/6/2020 4:50:50 PM Unloading Prismatic Grid (0.0100s) 6/6/2020 4:50:50 PM Thinking Of Objectives (0.0100s) 6/6/2020 4:50:50 PM Re-Aligning Objectives (0.0120s) 6/6/2020 4:50:50 PM Inhibiting Visual Scans (0.0259s) 6/6/2020 4:50:50 PM Synthesizing Vocals (0.0110s) 6/6/2020 4:50:50 PM Ventilating Scenarios (0.0120s) 6/6/2020 4:50:50 PM Decontaminating Targeting Systems (0.0110s) 6/6/2020 4:50:50 PM Ejecting Tactical Core (0.0100s) 6/6/2020 4:50:50 PM Calibrating Formations (0.0100s) 6/6/2020 4:50:50 PM Intercepting Galactic Maps (0.0140s) 6/6/2020 4:50:50 PM Sterilizing Test Chamber (0.0170s) 6/6/2020 4:50:50 PM Faction Diagnostics (0.0239s) 6/6/2020 4:50:50 PM Buffering Hackers (0.0240s) 6/6/2020 4:50:50 PM Inverting Death (0.0159s) 6/6/2020 4:50:50 PM Linear Field Variance (0.0568s) 6/6/2020 4:50:50 PM Charging Marks (0.0120s) 6/6/2020 4:50:50 PM Guarding The Posts (0.0130s) 6/6/2020 4:50:50 PM Range Manifolds (0.0110s) 6/6/2020 4:50:50 PM Purging ROFs (0.0110s) 6/6/2020 4:50:50 PM Manipulating Speeds (0.0110s) 6/6/2020 4:50:50 PM Detecting Projectiles (0.0110s) 6/6/2020 4:50:50 PM Grouping Flow Fields (0.0119s) 6/6/2020 4:50:50 PM Modulating Flow Field Groups (0.0280s) 6/6/2020 4:50:50 PM Designing Fleets (0.0469s) 6/6/2020 4:50:50 PM Thinking Of Technologies (0.0180s) 6/6/2020 4:50:50 PM Categorizing Starboard Sensors (0.0140s) 6/6/2020 4:50:50 PM Injecting Galactic Variables (0.0159s) 6/6/2020 4:50:51 PM Discharging Colored Ions (0.0210s) 6/6/2020 4:50:51 PM Replicating Ion Colors (0.0119s) 6/6/2020 4:50:51 PM Taunting Starfields (0.4947s) 6/6/2020 4:50:53 PM Milking Distant Planets (1.6837s) 6/6/2020 4:50:53 PM Investigating Map Signatures (0.0210s) 6/6/2020 4:50:53 PM Collating Solar Systems (0.0110s) 6/6/2020 4:50:53 PM Categorizing All Planets (0.0060s) 6/6/2020 4:50:53 PM Organizing Commands (0.0180s) 6/6/2020 4:50:53 PM Calculating Firing Cones (0.0060s) 6/6/2020 4:50:54 PM Maliciously Weakening Ship Parts (0.9887s) 6/6/2020 4:50:59 PM Detecting Power Spikes (5.3369s) 6/6/2020 4:50:59 PM Issuing Orders (0.0080s) 6/6/2020 4:50:59 PM Augmenting Infusers (0.0100s) 6/6/2020 4:50:59 PM Infusing (0.0369s) 6/6/2020 4:50:59 PM Post-Proton Surge (0.0060s) 6/6/2020 4:50:59 PM Calibrate Weapons Arrays (0.0210s) 6/6/2020 4:50:59 PM Stimulate Modulation (0.0239s) 6/6/2020 4:50:59 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/6/2020 4:51:00 PM Load Surrogates (1.2550s) 6/6/2020 4:51:00 PM Load Historical Documents (0.0060s) 6/6/2020 4:51:00 PM 12.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Taunting Starfields (0.5s) Milking Distant Planets (1.7s) Maliciously Weakening Ship Parts (1.0s) Detecting Power Spikes (5.3s) Load Surrogates (1.3s) 6/6/2020 4:51:01 PM Hello Steam user 'Chromatism' 6/6/2020 4:51:21 PM Start Generate Partial Map with Realistic and seed 57874832 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/6/2020 4:51:21 PM Successfully opened host socket 6/6/2020 4:51:21 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/6/2020 4:51:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 4:51:46 PM PlayerAccount Chromatism has now been put in control of faction 12. 6/6/2020 4:51:46 PM Successfully opened host socket 6/6/2020 4:51:46 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/6/2020 4:51:46 PM Added the faction AIReserves. 6/6/2020 4:51:46 PM Added the faction AntiAIZombie. 6/6/2020 4:51:46 PM Added the faction AntiPlayerZombie. 6/6/2020 4:51:46 PM Added the faction AntiEveryoneZombie. 6/6/2020 4:51:46 PM Added the faction Mercenary. 6/6/2020 4:51:46 PM Start Generate FULL Map with Realistic and seed 1389634859 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 6/6/2020 4:51:47 PM Generate FULL Map Complete 6/6/2020 5:38:42 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/6/2020 5:38:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 7:55:12 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/6/2020 7:55:12 PM Boot up FleetOS (0.1935s) 6/6/2020 7:55:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 7:55:12 PM Check System Logs For Rogue Intelligence (0.1469s) 6/6/2020 7:55:12 PM Game Version: 2.048 6/6/2020 7:55:12 PM Eject Trash Into Hyperspace (0.0548s) 6/6/2020 7:55:12 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/6/2020 7:55:12 PM Check For Extra Modules (0.0120s) 6/6/2020 7:55:12 PM Bring Cloaking Systems Online (0.0099s) 6/6/2020 7:55:12 PM Remembering Alamo (0.0120s) 6/6/2020 7:55:12 PM Generating Framerates (0.0070s) 6/6/2020 7:55:12 PM Recalculate Speed Of Light (0.0140s) 6/6/2020 7:55:12 PM Optimize Comfort On Command Decks (0.0119s) 6/6/2020 7:55:12 PM Check Nearby Stellar Masses (0.0140s) 6/6/2020 7:55:12 PM No resolution change was required. 6/6/2020 7:55:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 7:55:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 7:55:12 PM Refresh Optical Lensing (0.0199s) 6/6/2020 7:55:12 PM Revise Fundamental Physical Laws (0.0160s) 6/6/2020 7:55:12 PM Boot Audio Comms (0.0090s) 6/6/2020 7:55:12 PM Establish Individual Audio Links (0.0120s) 6/6/2020 7:55:12 PM Prepare Explosions and Crackles (0.1596s) 6/6/2020 7:55:12 PM Calculate Odds Of Success (0.0608s) 6/6/2020 7:55:12 PM Briefly Panic (0.1317s) 6/6/2020 7:55:12 PM Install Confidence Routines (0.1506s) 6/6/2020 7:55:12 PM Bring Commander Interface Online (0.0594s) 6/6/2020 7:55:13 PM Motivate All Crews (0.0249s) 6/6/2020 7:55:13 PM Externalizing Patterns (0.0130s) 6/6/2020 7:55:13 PM Hooking Externals (0.0070s) 6/6/2020 7:55:13 PM Handlizing Hooks (0.0070s) 6/6/2020 7:55:13 PM Disengaging Constants (0.0220s) 6/6/2020 7:55:13 PM Late Axionic Computations (0.0319s) 6/6/2020 7:55:13 PM Connecting to Fleet Command (0.0070s) 6/6/2020 7:55:13 PM Thinking Of Advice (0.0070s) 6/6/2020 7:55:13 PM Degaussing Advice (0.0100s) 6/6/2020 7:55:13 PM Reading Alien Diaries (0.0080s) 6/6/2020 7:55:13 PM Naming All Known Planets (0.0060s) 6/6/2020 7:55:13 PM Remembering Speeds (0.0080s) 6/6/2020 7:55:13 PM Prioritizing Targets (0.0070s) 6/6/2020 7:55:13 PM Rebooting Sensor Arrays (0.0070s) 6/6/2020 7:55:13 PM Unloading Prismatic Grid (0.0070s) 6/6/2020 7:55:13 PM Thinking Of Objectives (0.0070s) 6/6/2020 7:55:13 PM Re-Aligning Objectives (0.0069s) 6/6/2020 7:55:13 PM Inhibiting Visual Scans (0.0090s) 6/6/2020 7:55:13 PM Synthesizing Vocals (0.0070s) 6/6/2020 7:55:13 PM Ventilating Scenarios (0.0080s) 6/6/2020 7:55:13 PM Decontaminating Targeting Systems (0.0070s) 6/6/2020 7:55:13 PM Ejecting Tactical Core (0.0070s) 6/6/2020 7:55:13 PM Calibrating Formations (0.0070s) 6/6/2020 7:55:13 PM Intercepting Galactic Maps (0.0080s) 6/6/2020 7:55:13 PM Sterilizing Test Chamber (0.0100s) 6/6/2020 7:55:13 PM Faction Diagnostics (0.0109s) 6/6/2020 7:55:13 PM Buffering Hackers (0.0130s) 6/6/2020 7:55:13 PM Inverting Death (0.0085s) 6/6/2020 7:55:13 PM Linear Field Variance (0.0489s) 6/6/2020 7:55:13 PM Charging Marks (0.0080s) 6/6/2020 7:55:13 PM Guarding The Posts (0.0090s) 6/6/2020 7:55:13 PM Range Manifolds (0.0070s) 6/6/2020 7:55:13 PM Purging ROFs (0.0080s) 6/6/2020 7:55:13 PM Manipulating Speeds (0.0080s) 6/6/2020 7:55:13 PM Detecting Projectiles (0.0080s) 6/6/2020 7:55:13 PM Grouping Flow Fields (0.0089s) 6/6/2020 7:55:13 PM Modulating Flow Field Groups (0.0190s) 6/6/2020 7:55:13 PM Designing Fleets (0.0120s) 6/6/2020 7:55:13 PM Thinking Of Technologies (0.0080s) 6/6/2020 7:55:13 PM Categorizing Starboard Sensors (0.0070s) 6/6/2020 7:55:13 PM Injecting Galactic Variables (0.0080s) 6/6/2020 7:55:13 PM Discharging Colored Ions (0.0180s) 6/6/2020 7:55:13 PM Replicating Ion Colors (0.0070s) 6/6/2020 7:55:13 PM Wishing On Starfields (0.1264s) 6/6/2020 7:55:14 PM Detecting Distant Planets (0.4533s) 6/6/2020 7:55:14 PM Investigating Map Signatures (0.0110s) 6/6/2020 7:55:14 PM Collating Solar Systems (0.0070s) 6/6/2020 7:55:14 PM Categorizing All Planets (0.0060s) 6/6/2020 7:55:14 PM Organizing Commands (0.0140s) 6/6/2020 7:55:14 PM Calculating Firing Cones (0.0060s) 6/6/2020 7:55:14 PM Collapsing Pile Of Ship Parts (0.5691s) 6/6/2020 7:55:16 PM Gathering Nuclear Power (1.8057s) 6/6/2020 7:55:16 PM Issuing Orders (0.0080s) 6/6/2020 7:55:16 PM Augmenting Infusers (0.0070s) 6/6/2020 7:55:16 PM Infusing (0.0140s) 6/6/2020 7:55:16 PM Post-Proton Surge (0.0070s) 6/6/2020 7:55:16 PM Calibrate Weapons Arrays (0.0189s) 6/6/2020 7:55:16 PM Stimulate Modulation (0.0240s) 6/6/2020 7:55:16 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/6/2020 7:55:17 PM Load Surrogates (1.1688s) 6/6/2020 7:55:17 PM Load Historical Documents (0.0050s) 6/6/2020 7:55:17 PM 5.8 seconds total load time. Detecting Distant Planets (0.5s) Collapsing Pile Of Ship Parts (0.6s) Gathering Nuclear Power (1.8s) Load Surrogates (1.2s) 6/6/2020 7:55:17 PM Hello Steam user 'Chromatism' 6/6/2020 7:55:23 PM Successfully opened host socket 6/6/2020 8:11:50 PM Donating team Fireteam 10 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Nak: 25 to hunter, path A 6/6/2020 8:11:56 PM Donating team Fireteam 10 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:11:58 PM Donating team Fireteam 11 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:00 PM Donating team Fireteam 12 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:02 PM Donating team Fireteam 13 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:04 PM Donating team Fireteam 14 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:06 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:08 PM Donating team Fireteam 16 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:10 PM Donating team Fireteam 17 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Nak: 1 to hunter, path A 6/6/2020 8:12:12 PM Donating team Fireteam 18 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:14 PM Donating team Fireteam 19 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:16 PM Donating team Fireteam 20 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:18 PM Donating team Fireteam 21 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:20 PM Donating team Fireteam 22 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 6/6/2020 8:12:22 PM Donating team Fireteam 23 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:24 PM Donating team Fireteam 24 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 6/6/2020 8:12:27 PM Donating team Fireteam 25 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Nak: 1 to hunter, path A 6/6/2020 8:55:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 2:05:34 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/7/2020 2:05:34 PM Boot up FleetOS (0.2110s) 6/7/2020 2:05:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2020 2:05:34 PM Check System Logs For Rogue Intelligence (0.2872s) 6/7/2020 2:05:34 PM Game Version: 2.048 6/7/2020 2:05:34 PM Eject Trash Into Hyperspace (0.1346s) 6/7/2020 2:05:34 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/7/2020 2:05:34 PM Check For Extra Modules (0.0199s) 6/7/2020 2:05:34 PM Bring Cloaking Systems Online (0.0259s) 6/7/2020 2:05:34 PM Remembering Alamo (0.0259s) 6/7/2020 2:05:34 PM Generating Framerates (0.0120s) 6/7/2020 2:05:34 PM Recalculate Speed Of Light (0.0299s) 6/7/2020 2:05:34 PM Optimize Comfort On Command Decks (0.0249s) 6/7/2020 2:05:34 PM Check Nearby Stellar Masses (0.0180s) 6/7/2020 2:05:34 PM No resolution change was required. 6/7/2020 2:05:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2020 2:05:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2020 2:05:34 PM Refresh Optical Lensing (0.0189s) 6/7/2020 2:05:34 PM Revise Fundamental Physical Laws (0.1217s) 6/7/2020 2:05:34 PM Boot Audio Comms (0.0130s) 6/7/2020 2:05:34 PM Establish Individual Audio Links (0.0170s) 6/7/2020 2:05:35 PM Prepare Explosions and Crackles (0.1675s) 6/7/2020 2:05:35 PM Calculate Odds Of Success (0.2455s) 6/7/2020 2:05:35 PM Briefly Panic (0.2854s) 6/7/2020 2:05:35 PM Install Confidence Routines (0.1572s) 6/7/2020 2:05:35 PM Bring Commander Interface Online (0.0838s) 6/7/2020 2:05:35 PM Motivate All Crews (0.0319s) 6/7/2020 2:05:35 PM Externalizing Patterns (0.0259s) 6/7/2020 2:05:35 PM Hooking Externals (0.0109s) 6/7/2020 2:05:35 PM Handlizing Hooks (0.0100s) 6/7/2020 2:05:36 PM Disengaging Constants (0.1007s) 6/7/2020 2:05:36 PM Late Axionic Computations (0.1357s) 6/7/2020 2:05:36 PM Connecting to Fleet Command (0.0120s) 6/7/2020 2:05:36 PM Thinking Of Advice (0.0110s) 6/7/2020 2:05:36 PM Degaussing Advice (0.0539s) 6/7/2020 2:05:36 PM Reading Alien Diaries (0.0209s) 6/7/2020 2:05:36 PM Naming All Known Planets (0.0100s) 6/7/2020 2:05:36 PM Remembering Speeds (0.0099s) 6/7/2020 2:05:36 PM Prioritizing Targets (0.0100s) 6/7/2020 2:05:36 PM Rebooting Sensor Arrays (0.0100s) 6/7/2020 2:05:36 PM Unloading Prismatic Grid (0.0099s) 6/7/2020 2:05:36 PM Thinking Of Objectives (0.0100s) 6/7/2020 2:05:36 PM Re-Aligning Objectives (0.0109s) 6/7/2020 2:05:36 PM Inhibiting Visual Scans (0.0279s) 6/7/2020 2:05:36 PM Synthesizing Vocals (0.0100s) 6/7/2020 2:05:36 PM Ventilating Scenarios (0.0120s) 6/7/2020 2:05:36 PM Decontaminating Targeting Systems (0.0109s) 6/7/2020 2:05:36 PM Ejecting Tactical Core (0.0100s) 6/7/2020 2:05:36 PM Calibrating Formations (0.0099s) 6/7/2020 2:05:36 PM Intercepting Galactic Maps (0.0130s) 6/7/2020 2:05:36 PM Sterilizing Test Chamber (0.0169s) 6/7/2020 2:05:36 PM Faction Diagnostics (0.0210s) 6/7/2020 2:05:36 PM Buffering Hackers (0.0239s) 6/7/2020 2:05:36 PM Inverting Death (0.0140s) 6/7/2020 2:05:36 PM Linear Field Variance (0.0569s) 6/7/2020 2:05:36 PM Charging Marks (0.0119s) 6/7/2020 2:05:36 PM Guarding The Posts (0.0120s) 6/7/2020 2:05:36 PM Range Manifolds (0.0110s) 6/7/2020 2:05:36 PM Purging ROFs (0.0109s) 6/7/2020 2:05:36 PM Manipulating Speeds (0.0120s) 6/7/2020 2:05:36 PM Detecting Projectiles (0.0100s) 6/7/2020 2:05:36 PM Grouping Flow Fields (0.0120s) 6/7/2020 2:05:36 PM Modulating Flow Field Groups (0.0279s) 6/7/2020 2:05:36 PM Designing Fleets (0.0469s) 6/7/2020 2:05:36 PM Thinking Of Technologies (0.0179s) 6/7/2020 2:05:36 PM Categorizing Starboard Sensors (0.0130s) 6/7/2020 2:05:36 PM Injecting Galactic Variables (0.0160s) 6/7/2020 2:05:36 PM Discharging Colored Ions (0.0219s) 6/7/2020 2:05:36 PM Replicating Ion Colors (0.0110s) 6/7/2020 2:05:37 PM Eating Starfields (0.4891s) 6/7/2020 2:05:38 PM Discovering Distant Planets (1.7138s) 6/7/2020 2:05:38 PM Investigating Map Signatures (0.0240s) 6/7/2020 2:05:39 PM Collating Solar Systems (0.0099s) 6/7/2020 2:05:39 PM Categorizing All Planets (0.0060s) 6/7/2020 2:05:39 PM Organizing Commands (0.0180s) 6/7/2020 2:05:39 PM Calculating Firing Cones (0.0060s) 6/7/2020 2:05:40 PM Demoting Insubordinate Ship Parts (0.9843s) 6/7/2020 2:05:45 PM Breaking Nuclear Bonds (5.3911s) 6/7/2020 2:05:45 PM Issuing Orders (0.0080s) 6/7/2020 2:05:45 PM Augmenting Infusers (0.0100s) 6/7/2020 2:05:45 PM Infusing (0.0369s) 6/7/2020 2:05:45 PM Post-Proton Surge (0.0060s) 6/7/2020 2:05:45 PM Calibrate Weapons Arrays (0.0200s) 6/7/2020 2:05:45 PM Stimulate Modulation (0.0229s) 6/7/2020 2:05:45 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/7/2020 2:05:46 PM Load Surrogates (1.2579s) 6/7/2020 2:05:46 PM Load Historical Documents (0.0060s) 6/7/2020 2:05:46 PM 12.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Eating Starfields (0.5s) Discovering Distant Planets (1.7s) Demoting Insubordinate Ship Parts (1.0s) Breaking Nuclear Bonds (5.4s) Load Surrogates (1.3s) 6/7/2020 2:05:47 PM Hello Steam user 'Chromatism' 6/7/2020 2:07:44 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/7/2020 2:07:44 PM Successfully opened host socket 6/7/2020 2:07:44 PM Clear out factions that should not be in UI based on savegame: 12 Scourge Fallen Spire Nanocaust Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/7/2020 2:07:44 PM Added the faction AIReserves. 6/7/2020 2:07:44 PM Added the faction AntiAIZombie. 6/7/2020 2:07:44 PM Added the faction AntiPlayerZombie. 6/7/2020 2:07:44 PM Added the faction AntiEveryoneZombie. 6/7/2020 2:07:44 PM Added the faction Mercenary. 6/7/2020 2:08:35 PM Start Generate Partial Map with Realistic and seed 660365599 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 2:08:35 PM Generate Partial Map Complete 6/7/2020 2:08:35 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/7/2020 2:08:43 PM Start Generate Partial Map with Realistic and seed 660365599 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 2:08:43 PM Generate Partial Map Complete 6/7/2020 2:08:43 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/7/2020 2:09:02 PM Start Generate Partial Map with Realistic and seed 660365599 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 2:09:02 PM Generate Partial Map Complete 6/7/2020 2:09:02 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/7/2020 2:09:30 PM Start Generate Partial Map with Realistic and seed 660365599 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 2:09:30 PM Generate Partial Map Complete 6/7/2020 2:09:30 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/7/2020 2:11:40 PM Start Generate FULL Map with Realistic and seed 660365599 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 2:11:40 PM Generate FULL Map Complete 6/7/2020 2:36:07 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 6/7/2020 2:57:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 2:57:55 PM Successfully opened host socket 6/7/2020 2:57:55 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 6/7/2020 2:59:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 2:59:15 PM Successfully opened host socket 6/7/2020 2:59:15 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 6/7/2020 3:05:26 PM Donating team Fireteam 10 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:28 PM Donating team Fireteam 11 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Krishna: 1 to hunter, path A 6/7/2020 3:05:30 PM Donating team Fireteam 12 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Krishna: 1 to hunter, path A 6/7/2020 3:05:32 PM Donating team Fireteam 13 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:34 PM Donating team Fireteam 14 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:36 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:05:38 PM Donating team Fireteam 16 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:40 PM Donating team Fireteam 17 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:42 PM Donating team Fireteam 18 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:44 PM Donating team Fireteam 19 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:46 PM Donating team Fireteam 20 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:05:48 PM Donating team Fireteam 21 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:50 PM Donating team Fireteam 22 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:05:52 PM Donating team Fireteam 23 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:05:54 PM Donating team Fireteam 24 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:56 PM Donating team Fireteam 25 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:05:58 PM Donating team Fireteam 26 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:06:00 PM Donating team Fireteam 27 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:06:02 PM Donating team Fireteam 28 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:06:04 PM Donating team Fireteam 29 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:06:06 PM Donating team Fireteam 30 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Krishna: 1 to hunter, path A 6/7/2020 3:06:08 PM Donating team Fireteam 31 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Krishna: 4 to hunter, path A 6/7/2020 3:06:10 PM Donating team Fireteam 32 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:06:12 PM Donating team Fireteam 33 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Krishna: 1 to hunter, path A 6/7/2020 3:06:14 PM Donating team Fireteam 34 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:06:16 PM Donating team Fireteam 35 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:06:18 PM Donating team Fireteam 36 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Krishna: 3 to hunter, path A 6/7/2020 3:06:20 PM Donating team Fireteam 37 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:06:22 PM Donating team Fireteam 38 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 6/7/2020 3:22:36 PM Donating team Fireteam 11 has 2 units with strength 670. Status Assembling No target planet No lurk planet. Ships: Akka: 2 to hunter, path A 6/7/2020 3:28:59 PM Donating team Fireteam 13 has 21 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Humphrey: 19, Timbale: 2 to hunter, path A 6/7/2020 3:44:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2020 5:34:11 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2020 5:34:11 PM Boot up FleetOS (0.2085s) 6/10/2020 5:34:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2020 5:34:12 PM Check System Logs For Rogue Intelligence (0.2685s) 6/10/2020 5:34:12 PM Game Version: 2.048 6/10/2020 5:34:12 PM Eject Trash Into Hyperspace (0.1253s) 6/10/2020 5:34:12 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/10/2020 5:34:12 PM Check For Extra Modules (0.0160s) 6/10/2020 5:34:12 PM Bring Cloaking Systems Online (0.0199s) 6/10/2020 5:34:12 PM Remembering Alamo (0.0219s) 6/10/2020 5:34:12 PM Generating Framerates (0.0100s) 6/10/2020 5:34:12 PM Recalculate Speed Of Light (0.0289s) 6/10/2020 5:34:12 PM Optimize Comfort On Command Decks (0.0180s) 6/10/2020 5:34:12 PM Check Nearby Stellar Masses (0.0160s) 6/10/2020 5:34:12 PM No resolution change was required. 6/10/2020 5:34:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2020 5:34:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2020 5:34:12 PM Refresh Optical Lensing (0.0190s) 6/10/2020 5:34:12 PM Revise Fundamental Physical Laws (0.1222s) 6/10/2020 5:34:12 PM Boot Audio Comms (0.0140s) 6/10/2020 5:34:12 PM Establish Individual Audio Links (0.0169s) 6/10/2020 5:34:12 PM Prepare Explosions and Crackles (0.1675s) 6/10/2020 5:34:12 PM Calculate Odds Of Success (0.2325s) 6/10/2020 5:34:13 PM Briefly Panic (0.2853s) 6/10/2020 5:34:13 PM Install Confidence Routines (0.1556s) 6/10/2020 5:34:13 PM Bring Commander Interface Online (0.0828s) 6/10/2020 5:34:13 PM Motivate All Crews (0.0319s) 6/10/2020 5:34:13 PM Externalizing Patterns (0.0270s) 6/10/2020 5:34:13 PM Hooking Externals (0.0100s) 6/10/2020 5:34:13 PM Handlizing Hooks (0.0100s) 6/10/2020 5:34:13 PM Disengaging Constants (0.1004s) 6/10/2020 5:34:13 PM Late Axionic Computations (0.1363s) 6/10/2020 5:34:13 PM Connecting to Fleet Command (0.0110s) 6/10/2020 5:34:13 PM Thinking Of Advice (0.0100s) 6/10/2020 5:34:13 PM Degaussing Advice (0.0529s) 6/10/2020 5:34:13 PM Reading Alien Diaries (0.0190s) 6/10/2020 5:34:13 PM Naming All Known Planets (0.0100s) 6/10/2020 5:34:13 PM Remembering Speeds (0.0090s) 6/10/2020 5:34:13 PM Prioritizing Targets (0.0100s) 6/10/2020 5:34:13 PM Rebooting Sensor Arrays (0.0090s) 6/10/2020 5:34:13 PM Unloading Prismatic Grid (0.0099s) 6/10/2020 5:34:13 PM Thinking Of Objectives (0.0090s) 6/10/2020 5:34:13 PM Re-Aligning Objectives (0.0109s) 6/10/2020 5:34:13 PM Inhibiting Visual Scans (0.0250s) 6/10/2020 5:34:14 PM Synthesizing Vocals (0.0099s) 6/10/2020 5:34:14 PM Ventilating Scenarios (0.0110s) 6/10/2020 5:34:14 PM Decontaminating Targeting Systems (0.0100s) 6/10/2020 5:34:14 PM Ejecting Tactical Core (0.0100s) 6/10/2020 5:34:14 PM Calibrating Formations (0.0100s) 6/10/2020 5:34:14 PM Intercepting Galactic Maps (0.0130s) 6/10/2020 5:34:14 PM Sterilizing Test Chamber (0.0160s) 6/10/2020 5:34:14 PM Faction Diagnostics (0.0209s) 6/10/2020 5:34:14 PM Buffering Hackers (0.0226s) 6/10/2020 5:34:14 PM Inverting Death (0.0139s) 6/10/2020 5:34:14 PM Linear Field Variance (0.0559s) 6/10/2020 5:34:14 PM Charging Marks (0.0120s) 6/10/2020 5:34:14 PM Guarding The Posts (0.0120s) 6/10/2020 5:34:14 PM Range Manifolds (0.0109s) 6/10/2020 5:34:14 PM Purging ROFs (0.0110s) 6/10/2020 5:34:14 PM Manipulating Speeds (0.0110s) 6/10/2020 5:34:14 PM Detecting Projectiles (0.0099s) 6/10/2020 5:34:14 PM Grouping Flow Fields (0.0130s) 6/10/2020 5:34:14 PM Modulating Flow Field Groups (0.0280s) 6/10/2020 5:34:14 PM Designing Fleets (0.0469s) 6/10/2020 5:34:14 PM Thinking Of Technologies (0.0160s) 6/10/2020 5:34:14 PM Categorizing Starboard Sensors (0.0150s) 6/10/2020 5:34:14 PM Injecting Galactic Variables (0.0160s) 6/10/2020 5:34:14 PM Discharging Colored Ions (0.0199s) 6/10/2020 5:34:14 PM Replicating Ion Colors (0.0100s) 6/10/2020 5:34:14 PM Burying Starfields (0.4806s) 6/10/2020 5:34:16 PM Detecting Distant Planets (1.6693s) 6/10/2020 5:34:16 PM Investigating Map Signatures (0.0249s) 6/10/2020 5:34:16 PM Collating Solar Systems (0.0110s) 6/10/2020 5:34:16 PM Categorizing All Planets (0.0060s) 6/10/2020 5:34:16 PM Organizing Commands (0.0190s) 6/10/2020 5:34:16 PM Calculating Firing Cones (0.0050s) 6/10/2020 5:34:17 PM Jailbreaking Favorite Ship Parts (0.9870s) 6/10/2020 5:34:22 PM Integrate Leading Edges (5.3705s) 6/10/2020 5:34:23 PM Issuing Orders (0.0080s) 6/10/2020 5:34:23 PM Augmenting Infusers (0.0101s) 6/10/2020 5:34:23 PM Infusing (0.0369s) 6/10/2020 5:34:23 PM Post-Proton Surge (0.0060s) 6/10/2020 5:34:23 PM Calibrate Weapons Arrays (0.0189s) 6/10/2020 5:34:23 PM Stimulate Modulation (0.0239s) 6/10/2020 5:34:23 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/10/2020 5:34:24 PM Load Surrogates (1.2646s) 6/10/2020 5:34:24 PM Load Historical Documents (0.0060s) 6/10/2020 5:34:24 PM 12.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Burying Starfields (0.5s) Detecting Distant Planets (1.7s) Jailbreaking Favorite Ship Parts (1.0s) Integrate Leading Edges (5.4s) Load Surrogates (1.3s) 6/10/2020 5:34:24 PM Hello Steam user 'Chromatism' 6/10/2020 5:34:37 PM Successfully opened host socket 6/10/2020 5:44:51 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 6/10/2020 5:49:13 PM No resolution change was required. 6/10/2020 5:49:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2020 5:49:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2020 5:55:59 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/10/2020 5:56:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2020 6:41:07 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2020 6:41:07 PM Boot up FleetOS (0.1845s) 6/10/2020 6:41:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2020 6:41:07 PM Check System Logs For Rogue Intelligence (0.1476s) 6/10/2020 6:41:07 PM Game Version: 2.048 6/10/2020 6:41:07 PM Eject Trash Into Hyperspace (0.0539s) 6/10/2020 6:41:07 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/10/2020 6:41:07 PM Check For Extra Modules (0.0110s) 6/10/2020 6:41:07 PM Bring Cloaking Systems Online (0.0100s) 6/10/2020 6:41:07 PM Remembering Alamo (0.0129s) 6/10/2020 6:41:07 PM Generating Framerates (0.0060s) 6/10/2020 6:41:07 PM Recalculate Speed Of Light (0.0140s) 6/10/2020 6:41:07 PM Optimize Comfort On Command Decks (0.0130s) 6/10/2020 6:41:07 PM Check Nearby Stellar Masses (0.0130s) 6/10/2020 6:41:07 PM No resolution change was required. 6/10/2020 6:41:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2020 6:41:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2020 6:41:07 PM Refresh Optical Lensing (0.0200s) 6/10/2020 6:41:07 PM Revise Fundamental Physical Laws (0.0160s) 6/10/2020 6:41:07 PM Boot Audio Comms (0.0080s) 6/10/2020 6:41:07 PM Establish Individual Audio Links (0.0120s) 6/10/2020 6:41:07 PM Prepare Explosions and Crackles (0.1606s) 6/10/2020 6:41:08 PM Calculate Odds Of Success (0.0519s) 6/10/2020 6:41:08 PM Briefly Panic (0.1277s) 6/10/2020 6:41:08 PM Install Confidence Routines (0.1506s) 6/10/2020 6:41:08 PM Bring Commander Interface Online (0.0618s) 6/10/2020 6:41:08 PM Motivate All Crews (0.0249s) 6/10/2020 6:41:08 PM Externalizing Patterns (0.0120s) 6/10/2020 6:41:08 PM Hooking Externals (0.0070s) 6/10/2020 6:41:08 PM Handlizing Hooks (0.0070s) 6/10/2020 6:41:08 PM Disengaging Constants (0.0229s) 6/10/2020 6:41:08 PM Late Axionic Computations (0.0319s) 6/10/2020 6:41:08 PM Connecting to Fleet Command (0.0070s) 6/10/2020 6:41:08 PM Thinking Of Advice (0.0060s) 6/10/2020 6:41:08 PM Degaussing Advice (0.0100s) 6/10/2020 6:41:08 PM Reading Alien Diaries (0.0070s) 6/10/2020 6:41:08 PM Naming All Known Planets (0.0070s) 6/10/2020 6:41:08 PM Remembering Speeds (0.0070s) 6/10/2020 6:41:08 PM Prioritizing Targets (0.0070s) 6/10/2020 6:41:08 PM Rebooting Sensor Arrays (0.0070s) 6/10/2020 6:41:08 PM Unloading Prismatic Grid (0.0070s) 6/10/2020 6:41:08 PM Thinking Of Objectives (0.0070s) 6/10/2020 6:41:08 PM Re-Aligning Objectives (0.0070s) 6/10/2020 6:41:08 PM Inhibiting Visual Scans (0.0080s) 6/10/2020 6:41:08 PM Synthesizing Vocals (0.0075s) 6/10/2020 6:41:08 PM Ventilating Scenarios (0.0070s) 6/10/2020 6:41:08 PM Decontaminating Targeting Systems (0.0070s) 6/10/2020 6:41:08 PM Ejecting Tactical Core (0.0070s) 6/10/2020 6:41:08 PM Calibrating Formations (0.0070s) 6/10/2020 6:41:08 PM Intercepting Galactic Maps (0.0070s) 6/10/2020 6:41:08 PM Sterilizing Test Chamber (0.0100s) 6/10/2020 6:41:08 PM Faction Diagnostics (0.0100s) 6/10/2020 6:41:08 PM Buffering Hackers (0.0120s) 6/10/2020 6:41:08 PM Inverting Death (0.0070s) 6/10/2020 6:41:08 PM Linear Field Variance (0.0508s) 6/10/2020 6:41:08 PM Charging Marks (0.0080s) 6/10/2020 6:41:08 PM Guarding The Posts (0.0090s) 6/10/2020 6:41:08 PM Range Manifolds (0.0070s) 6/10/2020 6:41:08 PM Purging ROFs (0.0070s) 6/10/2020 6:41:08 PM Manipulating Speeds (0.0080s) 6/10/2020 6:41:08 PM Detecting Projectiles (0.0080s) 6/10/2020 6:41:08 PM Grouping Flow Fields (0.0080s) 6/10/2020 6:41:08 PM Modulating Flow Field Groups (0.0199s) 6/10/2020 6:41:08 PM Designing Fleets (0.0120s) 6/10/2020 6:41:08 PM Thinking Of Technologies (0.0080s) 6/10/2020 6:41:08 PM Categorizing Starboard Sensors (0.0070s) 6/10/2020 6:41:08 PM Injecting Galactic Variables (0.0089s) 6/10/2020 6:41:08 PM Discharging Colored Ions (0.0180s) 6/10/2020 6:41:08 PM Replicating Ion Colors (0.0070s) 6/10/2020 6:41:08 PM Exploding Starfields (0.1253s) 6/10/2020 6:41:09 PM Scanning Distant Planets (0.4335s) 6/10/2020 6:41:09 PM Investigating Map Signatures (0.0110s) 6/10/2020 6:41:09 PM Collating Solar Systems (0.0070s) 6/10/2020 6:41:09 PM Categorizing All Planets (0.0060s) 6/10/2020 6:41:09 PM Organizing Commands (0.0141s) 6/10/2020 6:41:09 PM Calculating Firing Cones (0.0060s) 6/10/2020 6:41:10 PM Demoting Insubordinate Ship Parts (0.5815s) 6/10/2020 6:41:11 PM Balancing Thermals (1.8065s) 6/10/2020 6:41:11 PM Issuing Orders (0.0070s) 6/10/2020 6:41:11 PM Augmenting Infusers (0.0080s) 6/10/2020 6:41:11 PM Infusing (0.0140s) 6/10/2020 6:41:11 PM Post-Proton Surge (0.0070s) 6/10/2020 6:41:11 PM Calibrate Weapons Arrays (0.0180s) 6/10/2020 6:41:11 PM Stimulate Modulation (0.0220s) 6/10/2020 6:41:11 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/10/2020 6:41:13 PM Load Surrogates (1.1683s) 6/10/2020 6:41:13 PM Load Historical Documents (0.0090s) 6/10/2020 6:41:13 PM 5.8 seconds total load time. Scanning Distant Planets (0.4s) Demoting Insubordinate Ship Parts (0.6s) Balancing Thermals (1.8s) Load Surrogates (1.2s) 6/10/2020 6:41:13 PM Hello Steam user 'Chromatism' 6/10/2020 6:41:17 PM Successfully opened host socket 6/10/2020 7:11:46 PM Donating team Fireteam 22 has 3 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Padronis: 3 to hunter, path A 6/10/2020 7:13:42 PM Donating team Fireteam 26 has 11 units with strength 2171. Status Assembling No target planet No lurk planet. Ships: Padronis: 9, Wendaya: 2 to hunter, path A 6/10/2020 7:50:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2020 7:50:15 PM Successfully opened host socket 6/10/2020 7:50:50 PM Donating team Fireteam 26 has 61 units with strength 2137. Status Assembling No target planet No lurk planet. Ships: Glacis: 43, Croft: 18 to hunter, path A 6/10/2020 7:50:56 PM Donating team Fireteam 29 has 13 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Glacis: 13 to hunter, path A 6/10/2020 7:53:20 PM Donating team Fireteam 33 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Croft: 3 to hunter, path A 6/10/2020 7:57:25 PM Donating team Fireteam 35 has 3 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Croft: 3 to hunter, path A 6/10/2020 8:56:24 PM Logged Achievement To Steam Lots Of Metal 6/10/2020 9:04:25 PM Donating team Fireteam 61 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 6/10/2020 9:09:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2020 9:09:09 PM Successfully opened host socket 6/10/2020 9:09:09 PM OnLoad: Fixed positions of 0 ship(s), 29 shot(s), 0 other/wormhole(s). 6/10/2020 9:13:13 PM Donating team Fireteam 67 has 28 units with strength 2694. Status Staging No target planet No lurk planet. Ships: Danube: 6, Aprea: 22 to hunter, path B 6/10/2020 9:36:54 PM Donating team Fireteam 79 has 5 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Pallas: 2, Timbale: 3 to hunter, path A 6/10/2020 9:36:54 PM Donating team Fireteam 86 has 5 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Asprey: 5 to hunter, path A 6/10/2020 9:36:54 PM Donating team Fireteam 85 has 17 units with strength 3398. Status Staging No target planet No lurk planet. Ships: Asprey: 16, Kahn: 1 to hunter, path B 6/10/2020 9:36:54 PM Donating team Fireteam 80 has 14 units with strength 4878. Status Staging No target planet No lurk planet. Ships: Asprey: 14 to hunter, path B 6/10/2020 9:39:08 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:09 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:09 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:10 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:10 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:10 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:11 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:11 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:11 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:12 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:12 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:12 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:13 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:13 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:13 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:14 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:14 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:14 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:23 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:23 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:23 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:23 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:23 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:24 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:24 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:24 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:24 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:25 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:25 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:25 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:25 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:26 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:26 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:26 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:27 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:27 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:27 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:27 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:28 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:28 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:28 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:28 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:30 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:30 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:30 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:31 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:31 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:31 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:32 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:32 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:32 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:33 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:33 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:33 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:55 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:55 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:56 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:56 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:57 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:58 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:39:59 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:00 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:01 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:02 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:03 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:03 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:04 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:04 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:05 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:05 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:06 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:06 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:07 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:07 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:08 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:08 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:09 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:09 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:10 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:10 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:11 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:11 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:12 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:12 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:13 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:13 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:14 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:14 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:15 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:16 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:17 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:18 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:19 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:20 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:21 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:22 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:29 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:30 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:30 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:31 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:31 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:32 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:32 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:33 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:33 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:34 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:35 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:36 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:37 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:38 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:39 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:40 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:41 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:42 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:42 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:42 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:43 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:43 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:43 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:44 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:44 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:44 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:45 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:45 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:45 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:46 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:47 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:48 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:49 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:50 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:51 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:52 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:53 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:54 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:55 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:40:55 PM Was looking for a wormhole to Rosado but couldn't find one 6/10/2020 9:41:43 PM Donating team Fireteam 92 has 22 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Kirstein: 3, Rosado: 19 to hunter, path A 6/10/2020 9:41:43 PM Donating team Fireteam 90 has 43 units with strength 2770. Status Staging No target planet No lurk planet. Ships: Rosado: 41, Kirstein: 2 to hunter, path B 6/10/2020 9:48:39 PM Donating team Fireteam 94 has 51 units with strength 2661. Status Staging No target planet No lurk planet. Ships: Kirstein: 46, Pallas: 5 to hunter, path B 6/10/2020 9:48:39 PM Donating team Fireteam 93 has 22 units with strength 2903. Status Staging No target planet No lurk planet. Ships: Kirstein: 18, Pallas: 4 to hunter, path B 6/10/2020 9:48:39 PM Donating team Fireteam 99 has 37 units with strength 2841. Status Staging No target planet No lurk planet. Ships: Pallas: 7, Kirstein: 30 to hunter, path B 6/10/2020 9:48:39 PM Donating team Fireteam 96 has 45 units with strength 2934. Status Staging No target planet No lurk planet. Ships: Kirstein: 38, Pallas: 7 to hunter, path B 6/10/2020 9:53:36 PM Donating team Fireteam 111 has 2 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Timbale: 2 to hunter, path A 6/10/2020 9:53:36 PM Donating team Fireteam 112 has 25 units with strength 2369. Status Assembling No target planet No lurk planet. Ships: Pallas: 23, Maya: 2 to hunter, path A 6/10/2020 9:53:36 PM Donating team Fireteam 110 has 24 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Pallas: 16, Maya: 8 to hunter, path B 6/10/2020 10:23:19 PM planet Stamper is controlled by AI Sentinels 6/10/2020 10:23:19 PM difficulty 6 budget size 10 6/10/2020 10:24:55 PM Logged Achievement To Steam Kills: Warrior 6/10/2020 10:34:18 PM Donating team Fireteam 138 has 13 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Overmars: 13 to hunter, path A 6/10/2020 10:34:18 PM Donating team Fireteam 137 has 2 units with strength 3418. Status Staging No target planet No lurk planet. Ships: Stamper: 2 to hunter, path B 6/10/2020 10:34:32 PM Donating team Fireteam 140 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Leonis: 2 to hunter, path A 6/10/2020 10:34:44 PM Donating team Fireteam 143 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A 6/10/2020 10:36:17 PM Donating team Fireteam 149 has 27 units with strength 2318. Status Assembling No target planet No lurk planet. Ships: Dam: 13, Stamper: 14 to hunter, path A 6/10/2020 10:36:17 PM Donating team Fireteam 152 has 10 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dam: 10 to hunter, path A 6/10/2020 10:37:01 PM Logged Achievement To Steam Miffed 6/10/2020 11:04:56 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/10/2020 11:04:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2020 11:59:39 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2020 11:59:39 PM Boot up FleetOS (0.2035s) 6/10/2020 11:59:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2020 11:59:39 PM Check System Logs For Rogue Intelligence (0.1586s) 6/10/2020 11:59:39 PM Game Version: 2.048 6/10/2020 11:59:39 PM Eject Trash Into Hyperspace (0.0619s) 6/10/2020 11:59:39 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/10/2020 11:59:39 PM Check For Extra Modules (0.0130s) 6/10/2020 11:59:39 PM Bring Cloaking Systems Online (0.0099s) 6/10/2020 11:59:39 PM Remembering Alamo (0.0130s) 6/10/2020 11:59:39 PM Generating Framerates (0.0070s) 6/10/2020 11:59:39 PM Recalculate Speed Of Light (0.0130s) 6/10/2020 11:59:39 PM Optimize Comfort On Command Decks (0.0130s) 6/10/2020 11:59:39 PM Check Nearby Stellar Masses (0.0139s) 6/10/2020 11:59:39 PM No resolution change was required. 6/10/2020 11:59:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2020 11:59:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2020 11:59:39 PM Refresh Optical Lensing (0.0220s) 6/10/2020 11:59:39 PM Revise Fundamental Physical Laws (0.0160s) 6/10/2020 11:59:39 PM Boot Audio Comms (0.0080s) 6/10/2020 11:59:39 PM Establish Individual Audio Links (0.0119s) 6/10/2020 11:59:39 PM Prepare Explosions and Crackles (0.1586s) 6/10/2020 11:59:39 PM Calculate Odds Of Success (0.0623s) 6/10/2020 11:59:40 PM Briefly Panic (0.1760s) 6/10/2020 11:59:40 PM Install Confidence Routines (0.1556s) 6/10/2020 11:59:40 PM Bring Commander Interface Online (0.0608s) 6/10/2020 11:59:40 PM Motivate All Crews (0.0240s) 6/10/2020 11:59:40 PM Externalizing Patterns (0.0120s) 6/10/2020 11:59:40 PM Hooking Externals (0.0070s) 6/10/2020 11:59:40 PM Handlizing Hooks (0.0070s) 6/10/2020 11:59:40 PM Disengaging Constants (0.0219s) 6/10/2020 11:59:40 PM Late Axionic Computations (0.0349s) 6/10/2020 11:59:40 PM Connecting to Fleet Command (0.0070s) 6/10/2020 11:59:40 PM Thinking Of Advice (0.0080s) 6/10/2020 11:59:40 PM Degaussing Advice (0.0100s) 6/10/2020 11:59:40 PM Reading Alien Diaries (0.0090s) 6/10/2020 11:59:40 PM Naming All Known Planets (0.0070s) 6/10/2020 11:59:40 PM Remembering Speeds (0.0080s) 6/10/2020 11:59:40 PM Prioritizing Targets (0.0080s) 6/10/2020 11:59:40 PM Rebooting Sensor Arrays (0.0090s) 6/10/2020 11:59:40 PM Unloading Prismatic Grid (0.0070s) 6/10/2020 11:59:40 PM Thinking Of Objectives (0.0070s) 6/10/2020 11:59:40 PM Re-Aligning Objectives (0.0070s) 6/10/2020 11:59:40 PM Inhibiting Visual Scans (0.0100s) 6/10/2020 11:59:40 PM Synthesizing Vocals (0.0070s) 6/10/2020 11:59:40 PM Ventilating Scenarios (0.0090s) 6/10/2020 11:59:40 PM Decontaminating Targeting Systems (0.0080s) 6/10/2020 11:59:40 PM Ejecting Tactical Core (0.0080s) 6/10/2020 11:59:40 PM Calibrating Formations (0.0090s) 6/10/2020 11:59:40 PM Intercepting Galactic Maps (0.0080s) 6/10/2020 11:59:40 PM Sterilizing Test Chamber (0.0110s) 6/10/2020 11:59:40 PM Faction Diagnostics (0.0120s) 6/10/2020 11:59:40 PM Buffering Hackers (0.0129s) 6/10/2020 11:59:40 PM Inverting Death (0.0080s) 6/10/2020 11:59:40 PM Linear Field Variance (0.0483s) 6/10/2020 11:59:40 PM Charging Marks (0.0090s) 6/10/2020 11:59:40 PM Guarding The Posts (0.0090s) 6/10/2020 11:59:40 PM Range Manifolds (0.0084s) 6/10/2020 11:59:40 PM Purging ROFs (0.0075s) 6/10/2020 11:59:40 PM Manipulating Speeds (0.0080s) 6/10/2020 11:59:40 PM Detecting Projectiles (0.0080s) 6/10/2020 11:59:40 PM Grouping Flow Fields (0.0070s) 6/10/2020 11:59:40 PM Modulating Flow Field Groups (0.0200s) 6/10/2020 11:59:40 PM Designing Fleets (0.0129s) 6/10/2020 11:59:40 PM Thinking Of Technologies (0.0090s) 6/10/2020 11:59:40 PM Categorizing Starboard Sensors (0.0070s) 6/10/2020 11:59:40 PM Injecting Galactic Variables (0.0090s) 6/10/2020 11:59:40 PM Discharging Colored Ions (0.0169s) 6/10/2020 11:59:40 PM Replicating Ion Colors (0.0070s) 6/10/2020 11:59:41 PM Hugging Starfields (0.1386s) 6/10/2020 11:59:41 PM Scouring Distant Planets (0.4957s) 6/10/2020 11:59:41 PM Investigating Map Signatures (0.0199s) 6/10/2020 11:59:41 PM Collating Solar Systems (0.0080s) 6/10/2020 11:59:41 PM Categorizing All Planets (0.0060s) 6/10/2020 11:59:41 PM Organizing Commands (0.0150s) 6/10/2020 11:59:41 PM Calculating Firing Cones (0.0060s) 6/10/2020 11:59:42 PM Breaking In New Ship Parts (0.6181s) 6/10/2020 11:59:44 PM Run Ground Wires To All Spacecraft (1.8943s) 6/10/2020 11:59:44 PM Issuing Orders (0.0100s) 6/10/2020 11:59:44 PM Augmenting Infusers (0.0080s) 6/10/2020 11:59:44 PM Infusing (0.0160s) 6/10/2020 11:59:44 PM Post-Proton Surge (0.0080s) 6/10/2020 11:59:44 PM Calibrate Weapons Arrays (0.0210s) 6/10/2020 11:59:44 PM Stimulate Modulation (0.0249s) 6/10/2020 11:59:44 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/10/2020 11:59:45 PM Load Surrogates (1.2054s) 6/10/2020 11:59:45 PM Load Historical Documents (0.0203s) 6/10/2020 11:59:45 PM 6.2 seconds total load time. Scouring Distant Planets (0.5s) Breaking In New Ship Parts (0.6s) Run Ground Wires To All Spacecraft (1.9s) Load Surrogates (1.2s) 6/10/2020 11:59:45 PM Hello Steam user 'Chromatism' 6/10/2020 11:59:50 PM Successfully opened host socket 6/11/2020 12:01:26 AM Donating team Fireteam 189 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A 6/11/2020 12:01:28 AM Donating team Fireteam 192 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1 to hunter, path A 6/11/2020 12:01:28 AM Donating team Fireteam 193 has 1 units with strength 1254. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1 to hunter, path A 6/11/2020 12:09:37 AM Donating team Fireteam 206 has 4 units with strength 1799. Status Assembling No target planet No lurk planet. Ships: Blum: 4 to hunter, path A 6/11/2020 12:09:39 AM Donating team Fireteam 207 has 7 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Pullien: 7 to hunter, path A 6/11/2020 12:13:18 AM Donating team Fireteam 209 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1 to hunter, path A 6/11/2020 12:14:23 AM Donating team Fireteam 203 has 58 units with strength 4483. Status Staging No target planet No lurk planet. Ships: Tulev: 51, Heinl: 5, Dalarna: 2 to hunter, path B 6/11/2020 12:15:52 AM Donating team Fireteam 244 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 6/11/2020 12:15:52 AM Donating team Fireteam 243 has 48 units with strength 5718. Status Staging No target planet No lurk planet. Ships: Heinl: 37, Dalarna: 11 to hunter, path B 6/11/2020 12:17:46 AM Donating team Fireteam 261 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Tulev: 3 to hunter, path A 6/11/2020 12:17:46 AM Donating team Fireteam 264 has 9 units with strength 1800. Status Assembling No target planet No lurk planet. Ships: Heinl: 6, Stachowiak: 3 to hunter, path A 6/11/2020 12:17:46 AM Donating team Fireteam 265 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Dean: 1, Pullien: 3 to hunter, path A 6/11/2020 12:18:33 AM Donating team Fireteam 268 has 20 units with strength 1085. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 15, Danube: 1, Zevos: 3, Dalarna: 1 to hunter, path A 6/11/2020 12:19:17 AM Donating team Fireteam 269 has 2 units with strength 2526. Status Staging No target planet No lurk planet. Ships: Ahn: 2 to hunter, path B 6/11/2020 12:19:38 AM Donating team Fireteam 274 has 4 units with strength 1044. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Tulev: 3 to hunter, path A 6/11/2020 12:19:38 AM Donating team Fireteam 275 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 6/11/2020 12:19:40 AM Donating team Fireteam 278 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 6/11/2020 12:19:54 AM Donating team Fireteam 278 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 6/11/2020 12:22:12 AM Donating team Fireteam 291 has 46 units with strength 2041. Status Assembling No target planet No lurk planet. Ships: Dean: 41, Cantrill: 5 to hunter, path A 6/11/2020 12:22:12 AM Donating team Fireteam 289 has 30 units with strength 3674. Status Staging No target planet No lurk planet. Ships: Dean: 25, Cantrill: 5 to hunter, path B 6/11/2020 12:22:56 AM Donating team Fireteam 299 has 2 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Blum: 2 to hunter, path A 6/11/2020 12:24:02 AM planet Landin is controlled by AI Sentinels 6/11/2020 12:24:02 AM difficulty 6 budget size 10 6/11/2020 1:15:08 AM Donating team Fireteam 332 has 25 units with strength 4466. Status Staging No target planet No lurk planet. Ships: Croft: 25 to hunter, path B 6/11/2020 1:15:10 AM Donating team Fireteam 347 has 6 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Glacis: 2, Croft: 4 to hunter, path A 6/11/2020 1:22:28 AM Donating team Fireteam 352 has 17 units with strength 2438. Status Staging No target planet No lurk planet. Ships: Mnemon: 17 to hunter, path B 6/11/2020 1:22:28 AM Donating team Fireteam 349 has 20 units with strength 3060. Status Staging No target planet No lurk planet. Ships: Mnemon: 20 to hunter, path B 6/11/2020 1:22:28 AM Donating team Fireteam 350 has 18 units with strength 2982. Status Staging No target planet No lurk planet. Ships: Mnemon: 18 to hunter, path B 6/11/2020 1:22:28 AM Donating team Fireteam 351 has 20 units with strength 2950. Status Staging No target planet No lurk planet. Ships: Mnemon: 20 to hunter, path B 6/11/2020 1:22:30 AM Donating team Fireteam 356 has 58 units with strength 6943. Status Staging No target planet No lurk planet. Ships: Mnemon: 38, Aprea: 20 to hunter, path B 6/11/2020 1:22:30 AM Donating team Fireteam 360 has 79 units with strength 8049. Status Staging No target planet No lurk planet. Ships: Aprea: 28, Mnemon: 51 to hunter, path B 6/11/2020 1:22:30 AM Donating team Fireteam 358 has 86 units with strength 8198. Status Staging No target planet No lurk planet. Ships: Mnemon: 56, Aprea: 30 to hunter, path B 6/11/2020 1:22:30 AM Donating team Fireteam 353 has 70 units with strength 4461. Status Staging No target planet No lurk planet. Ships: Mnemon: 54, Aprea: 16 to hunter, path B 6/11/2020 1:22:32 AM Donating team Fireteam 361 has 3 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Mnemon: 3 to hunter, path A 6/11/2020 1:24:29 AM Donating team Fireteam 361 has 29 units with strength 1995. Status Assembling No target planet No lurk planet. Ships: Rosado: 29 to hunter, path A 6/11/2020 1:24:51 AM Donating team Fireteam 365 has 7 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Asprey: 7 to hunter, path A 6/11/2020 1:24:53 AM Donating team Fireteam 370 has 7 units with strength 434. Status Assembling No target planet No lurk planet. Ships: Timbale: 7 to hunter, path A 6/11/2020 1:24:53 AM Donating team Fireteam 376 has 6 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Asprey: 6 to hunter, path A 6/11/2020 1:24:55 AM Donating team Fireteam 382 has 21 units with strength 1050. Status Assembling No target planet No lurk planet. Ships: Pallas: 5, Timbale: 16 to hunter, path A 6/11/2020 1:24:55 AM Donating team Fireteam 384 has 11 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Asprey: 11 to hunter, path A 6/11/2020 1:33:57 AM Donating team Fireteam 413 has 45 units with strength 2326. Status Assembling No target planet No lurk planet. Ships: Huffman: 42, Marglot: 3 to hunter, path A 6/11/2020 1:33:57 AM Donating team Fireteam 411 has 42 units with strength 3190. Status Staging No target planet No lurk planet. Ships: Huffman: 41, Marglot: 1 to hunter, path B 6/11/2020 1:33:57 AM Donating team Fireteam 412 has 39 units with strength 2908. Status Staging No target planet No lurk planet. Ships: Huffman: 36, Marglot: 3 to hunter, path B 6/11/2020 1:36:21 AM Donating team Fireteam 430 has 56 units with strength 1837. Status Assembling No target planet No lurk planet. Ships: Heinl: 56 to hunter, path A 6/11/2020 1:36:21 AM Donating team Fireteam 431 has 25 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Vostea: 20, Manna: 4, Heinl: 1 to hunter, path A 6/11/2020 1:36:23 AM Donating team Fireteam 440 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Vostea: 1 to hunter, path A 6/11/2020 1:36:23 AM Donating team Fireteam 441 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 6/11/2020 1:36:32 AM Donating team Fireteam 460 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Vostea: 1 to hunter, path A 6/11/2020 1:36:45 AM Donating team Fireteam 483 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Dean: 1, Freiland: 1 to hunter, path A 6/11/2020 1:36:45 AM Donating team Fireteam 484 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 6/11/2020 1:36:47 AM Donating team Fireteam 486 has 17 units with strength 2143. Status Assembling No target planet No lurk planet. Ships: Dean: 15, Cantrill: 2 to hunter, path A 6/11/2020 1:36:49 AM Donating team Fireteam 498 has 13 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Dean: 13 to hunter, path A 6/11/2020 1:39:53 AM Donating team Fireteam 526 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 6/11/2020 1:40:11 AM Donating team Fireteam 529 has 3 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Dean: 2, Cantrill: 1 to hunter, path A 6/11/2020 1:41:13 AM Donating team Fireteam 548 has 17 units with strength 637. Status Assembling No target planet No lurk planet. Ships: Dean: 17 to hunter, path A 6/11/2020 1:41:19 AM Donating team Fireteam 555 has 14 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Cantrill: 3, Dean: 11 to hunter, path A 6/11/2020 1:41:25 AM Donating team Fireteam 559 has 5 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Dean: 5 to hunter, path A 6/11/2020 1:57:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 1:57:17 AM Successfully opened host socket 6/11/2020 1:57:17 AM OnLoad: Fixed positions of 0 ship(s), 86 shot(s), 0 other/wormhole(s). 6/11/2020 1:58:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 2:24:45 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/11/2020 2:24:45 PM Boot up FleetOS (0.2175s) 6/11/2020 2:24:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2020 2:24:46 PM Check System Logs For Rogue Intelligence (0.2813s) 6/11/2020 2:24:46 PM Game Version: 2.048 6/11/2020 2:24:46 PM Eject Trash Into Hyperspace (0.1306s) 6/11/2020 2:24:46 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/11/2020 2:24:46 PM Check For Extra Modules (0.0160s) 6/11/2020 2:24:46 PM Bring Cloaking Systems Online (0.0239s) 6/11/2020 2:24:46 PM Remembering Alamo (0.0219s) 6/11/2020 2:24:46 PM Generating Framerates (0.0100s) 6/11/2020 2:24:46 PM Recalculate Speed Of Light (0.0250s) 6/11/2020 2:24:46 PM Optimize Comfort On Command Decks (0.0169s) 6/11/2020 2:24:46 PM Check Nearby Stellar Masses (0.0158s) 6/11/2020 2:24:46 PM No resolution change was required. 6/11/2020 2:24:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2020 2:24:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2020 2:24:46 PM Refresh Optical Lensing (0.0189s) 6/11/2020 2:24:46 PM Revise Fundamental Physical Laws (0.1197s) 6/11/2020 2:24:46 PM Boot Audio Comms (0.0120s) 6/11/2020 2:24:46 PM Establish Individual Audio Links (0.0159s) 6/11/2020 2:24:46 PM Prepare Explosions and Crackles (0.1666s) 6/11/2020 2:24:47 PM Calculate Odds Of Success (0.2230s) 6/11/2020 2:24:47 PM Briefly Panic (0.2844s) 6/11/2020 2:24:47 PM Install Confidence Routines (0.1541s) 6/11/2020 2:24:47 PM Bring Commander Interface Online (0.0828s) 6/11/2020 2:24:47 PM Motivate All Crews (0.0309s) 6/11/2020 2:24:47 PM Externalizing Patterns (0.0249s) 6/11/2020 2:24:47 PM Hooking Externals (0.0110s) 6/11/2020 2:24:47 PM Handlizing Hooks (0.0100s) 6/11/2020 2:24:47 PM Disengaging Constants (0.0997s) 6/11/2020 2:24:47 PM Late Axionic Computations (0.1426s) 6/11/2020 2:24:47 PM Connecting to Fleet Command (0.0100s) 6/11/2020 2:24:47 PM Thinking Of Advice (0.0110s) 6/11/2020 2:24:47 PM Degaussing Advice (0.0529s) 6/11/2020 2:24:47 PM Reading Alien Diaries (0.0200s) 6/11/2020 2:24:47 PM Naming All Known Planets (0.0099s) 6/11/2020 2:24:47 PM Remembering Speeds (0.0090s) 6/11/2020 2:24:47 PM Prioritizing Targets (0.0100s) 6/11/2020 2:24:47 PM Rebooting Sensor Arrays (0.0100s) 6/11/2020 2:24:48 PM Unloading Prismatic Grid (0.0090s) 6/11/2020 2:24:48 PM Thinking Of Objectives (0.0090s) 6/11/2020 2:24:48 PM Re-Aligning Objectives (0.0110s) 6/11/2020 2:24:48 PM Inhibiting Visual Scans (0.0259s) 6/11/2020 2:24:48 PM Synthesizing Vocals (0.0100s) 6/11/2020 2:24:48 PM Ventilating Scenarios (0.0100s) 6/11/2020 2:24:48 PM Decontaminating Targeting Systems (0.0100s) 6/11/2020 2:24:48 PM Ejecting Tactical Core (0.0110s) 6/11/2020 2:24:48 PM Calibrating Formations (0.0090s) 6/11/2020 2:24:48 PM Intercepting Galactic Maps (0.0130s) 6/11/2020 2:24:48 PM Sterilizing Test Chamber (0.0159s) 6/11/2020 2:24:48 PM Faction Diagnostics (0.0210s) 6/11/2020 2:24:48 PM Buffering Hackers (0.0229s) 6/11/2020 2:24:48 PM Inverting Death (0.0140s) 6/11/2020 2:24:48 PM Linear Field Variance (0.0558s) 6/11/2020 2:24:48 PM Charging Marks (0.0120s) 6/11/2020 2:24:48 PM Guarding The Posts (0.0110s) 6/11/2020 2:24:48 PM Range Manifolds (0.0110s) 6/11/2020 2:24:48 PM Purging ROFs (0.0110s) 6/11/2020 2:24:48 PM Manipulating Speeds (0.0110s) 6/11/2020 2:24:48 PM Detecting Projectiles (0.0100s) 6/11/2020 2:24:48 PM Grouping Flow Fields (0.0120s) 6/11/2020 2:24:48 PM Modulating Flow Field Groups (0.0279s) 6/11/2020 2:24:48 PM Designing Fleets (0.0459s) 6/11/2020 2:24:48 PM Thinking Of Technologies (0.0179s) 6/11/2020 2:24:48 PM Categorizing Starboard Sensors (0.0130s) 6/11/2020 2:24:48 PM Injecting Galactic Variables (0.0160s) 6/11/2020 2:24:48 PM Discharging Colored Ions (0.0209s) 6/11/2020 2:24:48 PM Replicating Ion Colors (0.0100s) 6/11/2020 2:24:48 PM Berating Starfields (0.5136s) 6/11/2020 2:24:50 PM Rejecting Distant Planets (1.7573s) 6/11/2020 2:24:50 PM Investigating Map Signatures (0.0199s) 6/11/2020 2:24:50 PM Collating Solar Systems (0.0100s) 6/11/2020 2:24:50 PM Categorizing All Planets (0.0070s) 6/11/2020 2:24:50 PM Organizing Commands (0.0180s) 6/11/2020 2:24:50 PM Calculating Firing Cones (0.0050s) 6/11/2020 2:24:51 PM Collapsing Pile Of Ship Parts (0.9800s) 6/11/2020 2:24:57 PM Replicating Terminal (5.5971s) 6/11/2020 2:24:57 PM Issuing Orders (0.0080s) 6/11/2020 2:24:57 PM Augmenting Infusers (0.0100s) 6/11/2020 2:24:57 PM Infusing (0.0369s) 6/11/2020 2:24:57 PM Post-Proton Surge (0.0050s) 6/11/2020 2:24:57 PM Calibrate Weapons Arrays (0.0200s) 6/11/2020 2:24:57 PM Stimulate Modulation (0.0239s) 6/11/2020 2:24:57 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/11/2020 2:24:58 PM Load Surrogates (1.2557s) 6/11/2020 2:24:58 PM Load Historical Documents (0.0050s) 6/11/2020 2:24:58 PM 13.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Berating Starfields (0.5s) Rejecting Distant Planets (1.8s) Collapsing Pile Of Ship Parts (1.0s) Replicating Terminal (5.6s) Load Surrogates (1.3s) 6/11/2020 2:24:59 PM Hello Steam user 'Chromatism' 6/11/2020 2:25:08 PM Successfully opened host socket 6/11/2020 2:25:08 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 6/11/2020 2:27:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 2:27:49 PM Successfully opened host socket 6/11/2020 2:27:49 PM OnLoad: Fixed positions of 0 ship(s), 90 shot(s), 0 other/wormhole(s). 6/11/2020 2:29:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 2:29:30 PM Successfully opened host socket 6/11/2020 2:29:30 PM OnLoad: Fixed positions of 0 ship(s), 90 shot(s), 0 other/wormhole(s). 6/11/2020 2:40:41 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 6/11/2020 2:45:54 PM Donating team Fireteam 550 has 11 units with strength 5649. Status Staging No target planet No lurk planet. Ships: Kirstein: 11 to hunter, path B 6/11/2020 2:48:18 PM Donating team Fireteam 570 has 1 units with strength 3091. Status Staging No target planet No lurk planet. Ships: Cavalos: 1 to hunter, path B 6/11/2020 2:48:20 PM Donating team Fireteam 572 has 5 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 6/11/2020 2:48:20 PM Donating team Fireteam 571 has 20 units with strength 3060. Status Staging No target planet No lurk planet. Ships: Cavalos: 20 to hunter, path B 6/11/2020 2:48:24 PM Donating team Fireteam 570 has 3 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Cavalos: 3 to hunter, path A 6/11/2020 2:48:26 PM Donating team Fireteam 571 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 6/11/2020 2:48:28 PM Donating team Fireteam 572 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Cavalos: 6 to hunter, path A 6/11/2020 2:48:30 PM Donating team Fireteam 573 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 6/11/2020 2:48:32 PM Donating team Fireteam 574 has 7 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Cavalos: 7 to hunter, path A 6/11/2020 2:48:34 PM Donating team Fireteam 575 has 4 units with strength 649. Status Assembling No target planet No lurk planet. Ships: Cavalos: 4 to hunter, path A 6/11/2020 2:48:36 PM Donating team Fireteam 576 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Cavalos: 6 to hunter, path A 6/11/2020 2:48:38 PM Donating team Fireteam 580 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 6/11/2020 2:48:40 PM Donating team Fireteam 581 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Cavalos: 6 to hunter, path A 6/11/2020 2:48:42 PM Donating team Fireteam 582 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 6/11/2020 2:48:56 PM Donating team Fireteam 583 has 14 units with strength 3528. Status Staging No target planet No lurk planet. Ships: Cavalos: 14 to hunter, path B 6/11/2020 2:48:56 PM Donating team Fireteam 585 has 2 units with strength 2794. Status Staging No target planet No lurk planet. Ships: Cavalos: 2 to hunter, path B 6/11/2020 2:51:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 2:51:33 PM Successfully opened host socket 6/11/2020 2:51:33 PM OnLoad: Fixed positions of 0 ship(s), 15 shot(s), 0 other/wormhole(s). 6/11/2020 2:54:17 PM Logged Achievement To Steam Kills: Merciless 6/11/2020 3:01:55 PM Donating team Fireteam 618 has 11 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Heinl: 11 to hunter, path A 6/11/2020 3:01:55 PM Donating team Fireteam 619 has 2 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 6/11/2020 3:01:57 PM Donating team Fireteam 622 has 10 units with strength 505. Status Assembling No target planet No lurk planet. Ships: Heinl: 9, Tulev: 1 to hunter, path A 6/11/2020 3:01:57 PM Donating team Fireteam 623 has 3 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 6/11/2020 3:01:59 PM Donating team Fireteam 626 has 3 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 6/11/2020 3:01:59 PM Donating team Fireteam 627 has 5 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Dalarna: 5 to hunter, path A 6/11/2020 3:02:01 PM Donating team Fireteam 629 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Thalia: 2 to hunter, path A 6/11/2020 3:06:58 PM Donating team Fireteam 632 has 10 units with strength 1500. Status Assembling No target planet No lurk planet. Ships: Dalarna: 10 to hunter, path A 6/11/2020 3:07:02 PM Donating team Fireteam 632 has 6 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Dalarna: 6 to hunter, path A 6/11/2020 3:07:04 PM Donating team Fireteam 633 has 3 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3 to hunter, path A 6/11/2020 3:07:10 PM Donating team Fireteam 640 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Landin: 3 to hunter, path A 6/11/2020 3:07:16 PM Donating team Fireteam 642 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Landin: 2 to hunter, path A 6/11/2020 3:07:33 PM planet Landin is controlled by AI Sentinels 6/11/2020 3:07:33 PM difficulty 6 budget size 10 6/11/2020 3:07:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 3:07:49 PM Successfully opened host socket 6/11/2020 3:07:49 PM OnLoad: Fixed positions of 0 ship(s), 36 shot(s), 0 other/wormhole(s). 6/11/2020 3:15:02 PM Donating team Fireteam 633 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Thalia: 1 to hunter, path A 6/11/2020 3:21:03 PM Donating team Fireteam 645 has 15 units with strength 2038. Status Assembling No target planet No lurk planet. Ships: Govindan: 12, Territa: 3 to hunter, path A 6/11/2020 3:21:03 PM Donating team Fireteam 650 has 12 units with strength 1504. Status Assembling No target planet No lurk planet. Ships: Govindan: 11, Territa: 1 to hunter, path A 6/11/2020 3:21:41 PM DoShotMovement: Error at debug stage 3200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExcludeOrNull) [0x00001] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.SetLocationBasedOnComplicatedStuff () [0x001af] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToCurrentTarget (System.Single DeltaTime, System.Boolean DrawDebugData) [0x00095] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00363] in <3b48ee59c8284c57acc30d1b3f037578>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at ArcenMainGameVisuals.Update () [0x00000] in :0 6/11/2020 3:21:43 PM Donating team Fireteam 653 has 1 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Govindan: 1 to hunter, path A 6/11/2020 3:34:23 PM Donating team Fireteam 697 has 37 units with strength 1730. Status Assembling No target planet No lurk planet. Ships: Territa: 15, Govindan: 22 to hunter, path A 6/11/2020 3:34:49 PM Donating team Fireteam 718 has 12 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Govindan: 12 to hunter, path A 6/11/2020 3:38:31 PM Donating team Fireteam 726 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Govindan: 1 to hunter, path A 6/11/2020 3:41:38 PM Donating team Fireteam 732 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Thalia: 1 to hunter, path A 6/11/2020 3:43:40 PM Donating team Fireteam 736 has 6 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Faresa: 6 to hunter, path A 6/11/2020 3:43:44 PM Donating team Fireteam 739 has 130 units with strength 10529. Status Staging No target planet No lurk planet. Ships: Faresa: 113, Shenker: 17 to hunter, path B 6/11/2020 3:43:44 PM Donating team Fireteam 738 has 126 units with strength 18991. Status Staging No target planet No lurk planet. Ships: Faresa: 117, Shenker: 9 to hunter, path B 6/11/2020 3:43:44 PM Donating team Fireteam 737 has 80 units with strength 15248. Status Staging No target planet No lurk planet. Ships: Shenker: 6, Faresa: 74 to hunter, path B 6/11/2020 3:43:44 PM Donating team Fireteam 740 has 79 units with strength 8338. Status Staging No target planet No lurk planet. Ships: Faresa: 64, Shenker: 15 to hunter, path B 6/11/2020 3:43:46 PM Donating team Fireteam 744 has 2 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Faresa: 2 to hunter, path A 6/11/2020 3:44:15 PM Donating team Fireteam 745 has 8 units with strength 1544. Status Assembling No target planet No lurk planet. Ships: Faresa: 5, Shenker: 3 to hunter, path A 6/11/2020 3:44:29 PM Donating team Fireteam 746 has 2 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Govindan: 2 to hunter, path A 6/11/2020 3:44:35 PM Donating team Fireteam 745 has 12 units with strength 729. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3, Govindan: 9 to hunter, path A 6/11/2020 3:45:44 PM Donating team Fireteam 750 has 1 units with strength 47. Status Assembling No target planet No lurk planet. Ships: Thalia: 1 to hunter, path A 6/11/2020 3:47:38 PM Donating team Fireteam 755 has 6 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Govindan: 6 to hunter, path A 6/11/2020 3:47:38 PM Donating team Fireteam 756 has 12 units with strength 1327. Status Assembling No target planet No lurk planet. Ships: Vosta: 12 to hunter, path A 6/11/2020 3:47:38 PM Donating team Fireteam 761 has 7 units with strength 815. Status Assembling No target planet No lurk planet. Ships: Thalia: 7 to hunter, path A 6/11/2020 3:47:38 PM Donating team Fireteam 757 has 28 units with strength 3962. Status Staging No target planet No lurk planet. Ships: Territa: 28 to hunter, path B 6/11/2020 3:47:38 PM Donating team Fireteam 760 has 23 units with strength 2694. Status Staging No target planet No lurk planet. Ships: Thalia: 23 to hunter, path B 6/11/2020 3:47:38 PM Donating team Fireteam 758 has 14 units with strength 3924. Status Staging No target planet No lurk planet. Ships: Thalia: 14 to hunter, path B 6/11/2020 3:47:38 PM Donating team Fireteam 754 has 39 units with strength 2325. Status Staging No target planet No lurk planet. Ships: Territa: 39 to hunter, path B 6/11/2020 3:47:38 PM Donating team Fireteam 759 has 11 units with strength 2534. Status Staging No target planet No lurk planet. Ships: Thalia: 10, Lestallo: 1 to hunter, path B 6/11/2020 3:49:48 PM Donating team Fireteam 744 has 35 units with strength 2473. Status Staging No target planet No lurk planet. Ships: Vosta: 32, Tevanian: 3 to hunter, path B 6/11/2020 3:56:24 PM Donating team Fireteam 754 has 23 units with strength 3034. Status Staging No target planet No lurk planet. Ships: Thalia: 22, Cantrill: 1 to hunter, path B 6/11/2020 3:56:40 PM Donating team Fireteam 772 has 4 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Territa: 4 to hunter, path A 6/11/2020 3:56:40 PM Donating team Fireteam 773 has 21 units with strength 1242. Status Assembling No target planet No lurk planet. Ships: Thalia: 20, Cantrill: 1 to hunter, path A 6/11/2020 3:59:02 PM Donating team Fireteam 782 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Thalia: 1 to hunter, path A 6/11/2020 4:03:18 PM Donating team Fireteam 794 has 5 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Territa: 4, Govindan: 1 to hunter, path A 6/11/2020 4:03:18 PM Donating team Fireteam 795 has 16 units with strength 2054. Status Assembling No target planet No lurk planet. Ships: Thalia: 16 to hunter, path A 6/11/2020 4:04:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 4:04:51 PM Successfully opened host socket 6/11/2020 4:04:51 PM OnLoad: Fixed positions of 0 ship(s), 12 shot(s), 0 other/wormhole(s). 6/11/2020 4:08:43 PM Donating team Fireteam 797 has 3 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Shenker: 3 to hunter, path A 6/11/2020 4:09:03 PM Donating team Fireteam 800 has 9 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Thalia: 9 to hunter, path A 6/11/2020 4:09:43 PM Donating team Fireteam 806 has 4 units with strength 600. Status Assembling No target planet No lurk planet. Ships: Shenker: 4 to hunter, path A 6/11/2020 4:14:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2020 4:14:36 PM Successfully opened host socket 6/11/2020 4:17:05 PM Donating team Fireteam 796 has 10 units with strength 2252. Status Assembling No target planet No lurk planet. Ships: Territa: 10 to hunter, path A 6/11/2020 4:17:05 PM Donating team Fireteam 797 has 13 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Thalia: 13 to hunter, path A 6/11/2020 4:17:39 PM Donating team Fireteam 801 has 15 units with strength 2171. Status Assembling No target planet No lurk planet. Ships: Territa: 15 to hunter, path A 6/11/2020 4:17:39 PM Donating team Fireteam 802 has 1 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Thalia: 1 to hunter, path A 6/11/2020 4:18:14 PM Donating team Fireteam 801 has 4 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 6/11/2020 4:18:56 PM Donating team Fireteam 785 has 55 units with strength 3039. Status Staging No target planet No lurk planet. Ships: Meiji: 45, Kuan: 7, Vosta: 3 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 747 has 27 units with strength 3024. Status Staging No target planet No lurk planet. Ships: Meiji: 25, Kuan: 2 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 760 has 25 units with strength 2763. Status Staging No target planet No lurk planet. Ships: Meiji: 24, Kuan: 1 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 703 has 16 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Meiji: 10, Mesa: 6 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 791 has 19 units with strength 2339. Status Staging No target planet No lurk planet. Ships: Mesa: 2, Meiji: 17 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 763 has 29 units with strength 2429. Status Staging No target planet No lurk planet. Ships: Meiji: 25, Mesa: 4 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 732 has 35 units with strength 3055. Status Staging No target planet No lurk planet. Ships: Meiji: 30, Boehm: 5 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 753 has 16 units with strength 3296. Status Staging No target planet No lurk planet. Ships: Meiji: 14, Tevanian: 2 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 793 has 15 units with strength 4122. Status Staging No target planet No lurk planet. Ships: Meiji: 13, Kuan: 2 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 779 has 20 units with strength 2647. Status Staging No target planet No lurk planet. Ships: Meiji: 15, Mesa: 5 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 659 has 34 units with strength 3109. Status Staging No target planet No lurk planet. Ships: Meiji: 32, Kuan: 2 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 786 has 18 units with strength 2955. Status Staging No target planet No lurk planet. Ships: Meiji: 18 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 751 has 39 units with strength 2886. Status Staging No target planet No lurk planet. Ships: Meiji: 33, Mesa: 6 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 787 has 9 units with strength 2833. Status Staging No target planet No lurk planet. Ships: Meiji: 5, Kuan: 3, Tevanian: 1 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 765 has 35 units with strength 2028. Status Staging No target planet No lurk planet. Ships: Meiji: 29, Mesa: 6 to hunter, path B 6/11/2020 4:18:56 PM Donating team Fireteam 776 has 38 units with strength 3275. Status Staging No target planet No lurk planet. Ships: Meiji: 38 to hunter, path B 6/11/2020 4:26:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 2:56:03 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/14/2020 2:56:03 PM Boot up FleetOS (0.2600s) 6/14/2020 2:56:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 2:56:03 PM Check System Logs For Rogue Intelligence (0.2683s) 6/14/2020 2:56:04 PM Game Version: 2.048 6/14/2020 2:56:04 PM Eject Trash Into Hyperspace (0.1316s) 6/14/2020 2:56:04 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/14/2020 2:56:04 PM Check For Extra Modules (0.0199s) 6/14/2020 2:56:04 PM Bring Cloaking Systems Online (0.0219s) 6/14/2020 2:56:04 PM Remembering Alamo (0.0229s) 6/14/2020 2:56:04 PM Generating Framerates (0.0110s) 6/14/2020 2:56:04 PM Recalculate Speed Of Light (0.0289s) 6/14/2020 2:56:04 PM Optimize Comfort On Command Decks (0.0220s) 6/14/2020 2:56:04 PM Check Nearby Stellar Masses (0.0169s) 6/14/2020 2:56:04 PM No resolution change was required. 6/14/2020 2:56:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 2:56:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 2:56:04 PM Refresh Optical Lensing (0.0190s) 6/14/2020 2:56:04 PM Revise Fundamental Physical Laws (0.1227s) 6/14/2020 2:56:04 PM Boot Audio Comms (0.0130s) 6/14/2020 2:56:04 PM Establish Individual Audio Links (0.0219s) 6/14/2020 2:56:04 PM Prepare Explosions and Crackles (0.1669s) 6/14/2020 2:56:04 PM Calculate Odds Of Success (0.2404s) 6/14/2020 2:56:05 PM Briefly Panic (0.2829s) 6/14/2020 2:56:05 PM Install Confidence Routines (0.1577s) 6/14/2020 2:56:05 PM Bring Commander Interface Online (0.0868s) 6/14/2020 2:56:05 PM Motivate All Crews (0.0339s) 6/14/2020 2:56:05 PM Externalizing Patterns (0.0259s) 6/14/2020 2:56:05 PM Hooking Externals (0.0110s) 6/14/2020 2:56:05 PM Handlizing Hooks (0.0090s) 6/14/2020 2:56:05 PM Disengaging Constants (0.0968s) 6/14/2020 2:56:05 PM Late Axionic Computations (0.1426s) 6/14/2020 2:56:05 PM Connecting to Fleet Command (0.0110s) 6/14/2020 2:56:05 PM Thinking Of Advice (0.0100s) 6/14/2020 2:56:05 PM Degaussing Advice (0.0538s) 6/14/2020 2:56:05 PM Reading Alien Diaries (0.0219s) 6/14/2020 2:56:05 PM Naming All Known Planets (0.0100s) 6/14/2020 2:56:05 PM Remembering Speeds (0.0100s) 6/14/2020 2:56:05 PM Prioritizing Targets (0.0089s) 6/14/2020 2:56:05 PM Rebooting Sensor Arrays (0.0100s) 6/14/2020 2:56:05 PM Unloading Prismatic Grid (0.0100s) 6/14/2020 2:56:05 PM Thinking Of Objectives (0.0090s) 6/14/2020 2:56:05 PM Re-Aligning Objectives (0.0110s) 6/14/2020 2:56:05 PM Inhibiting Visual Scans (0.0270s) 6/14/2020 2:56:05 PM Synthesizing Vocals (0.0090s) 6/14/2020 2:56:05 PM Ventilating Scenarios (0.0110s) 6/14/2020 2:56:05 PM Decontaminating Targeting Systems (0.0100s) 6/14/2020 2:56:05 PM Ejecting Tactical Core (0.0099s) 6/14/2020 2:56:05 PM Calibrating Formations (0.0090s) 6/14/2020 2:56:05 PM Intercepting Galactic Maps (0.0130s) 6/14/2020 2:56:05 PM Sterilizing Test Chamber (0.0169s) 6/14/2020 2:56:05 PM Faction Diagnostics (0.0220s) 6/14/2020 2:56:05 PM Buffering Hackers (0.0229s) 6/14/2020 2:56:05 PM Inverting Death (0.0150s) 6/14/2020 2:56:05 PM Linear Field Variance (0.0549s) 6/14/2020 2:56:05 PM Charging Marks (0.0110s) 6/14/2020 2:56:06 PM Guarding The Posts (0.0130s) 6/14/2020 2:56:06 PM Range Manifolds (0.0110s) 6/14/2020 2:56:06 PM Purging ROFs (0.0100s) 6/14/2020 2:56:06 PM Manipulating Speeds (0.0110s) 6/14/2020 2:56:06 PM Detecting Projectiles (0.0100s) 6/14/2020 2:56:06 PM Grouping Flow Fields (0.0120s) 6/14/2020 2:56:06 PM Modulating Flow Field Groups (0.0269s) 6/14/2020 2:56:06 PM Designing Fleets (0.0449s) 6/14/2020 2:56:06 PM Thinking Of Technologies (0.0170s) 6/14/2020 2:56:06 PM Categorizing Starboard Sensors (0.0140s) 6/14/2020 2:56:06 PM Injecting Galactic Variables (0.0160s) 6/14/2020 2:56:06 PM Discharging Colored Ions (0.0205s) 6/14/2020 2:56:06 PM Replicating Ion Colors (0.0100s) 6/14/2020 2:56:06 PM Pining For Starfields (0.5250s) 6/14/2020 2:56:08 PM Destroying Distant Planets (1.8097s) 6/14/2020 2:56:08 PM Investigating Map Signatures (0.0220s) 6/14/2020 2:56:08 PM Collating Solar Systems (0.0110s) 6/14/2020 2:56:08 PM Categorizing All Planets (0.0050s) 6/14/2020 2:56:08 PM Organizing Commands (0.0190s) 6/14/2020 2:56:08 PM Calculating Firing Cones (0.0050s) 6/14/2020 2:56:09 PM Scrapping Extra Ship Parts (0.9698s) 6/14/2020 2:56:15 PM Re-Scan For Hostile Intelligences (5.6378s) 6/14/2020 2:56:15 PM Issuing Orders (0.0080s) 6/14/2020 2:56:15 PM Augmenting Infusers (0.0100s) 6/14/2020 2:56:15 PM Infusing (0.0379s) 6/14/2020 2:56:15 PM Post-Proton Surge (0.0060s) 6/14/2020 2:56:15 PM Calibrate Weapons Arrays (0.0199s) 6/14/2020 2:56:15 PM Stimulate Modulation (0.0239s) 6/14/2020 2:56:15 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/14/2020 2:56:16 PM Load Surrogates (1.2618s) 6/14/2020 2:56:16 PM Load Historical Documents (0.0210s) 6/14/2020 2:56:16 PM 13.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Pining For Starfields (0.5s) Destroying Distant Planets (1.8s) Scrapping Extra Ship Parts (1.0s) Re-Scan For Hostile Intelligences (5.6s) Load Surrogates (1.3s) 6/14/2020 2:56:16 PM Hello Steam user 'Chromatism' 6/14/2020 2:56:31 PM PlayerAccount Chromatism has now been put in control of faction 1. 6/14/2020 2:56:31 PM Successfully opened host socket 6/14/2020 2:56:31 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/14/2020 2:56:31 PM Added the faction AIReserves. 6/14/2020 2:56:31 PM Added the faction AntiAIZombie. 6/14/2020 2:56:31 PM Added the faction AntiPlayerZombie. 6/14/2020 2:56:31 PM Added the faction AntiEveryoneZombie. 6/14/2020 2:56:31 PM Added the faction Mercenary. 6/14/2020 3:02:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/19/2020 4:10:33 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/19/2020 4:10:34 PM Boot up FleetOS (0.2204s) 7/19/2020 4:10:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 4:10:34 PM Check System Logs For Rogue Intelligence (0.2693s) 7/19/2020 4:10:34 PM Game Version: 2.101 7/19/2020 4:10:34 PM Eject Trash Into Hyperspace (0.1386s) 7/19/2020 4:10:34 PM Check For Extra Modules (0.0259s) 7/19/2020 4:10:34 PM Bring Cloaking Systems Online (0.0309s) 7/19/2020 4:10:34 PM Recalculate Speed Of Light (0.0239s) 7/19/2020 4:10:34 PM Optimize Comfort On Command Decks (0.0290s) 7/19/2020 4:10:34 PM Generating Framerates (0.0129s) 7/19/2020 4:10:34 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/19/2020 4:10:34 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 4:10:34 PM Check Nearby Stellar Masses (0.1476s) 7/19/2020 4:10:34 PM Remembering Alamo (0.0229s) 7/19/2020 4:10:34 PM Boot Audio Comms (0.0130s) 7/19/2020 4:10:34 PM Establish Individual Audio Links (0.0189s) 7/19/2020 4:10:34 PM Prepare Explosions and Crackles (0.0267s) 7/19/2020 4:10:34 PM Resolution changed to fullscreen 768x1024 7/19/2020 4:10:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 4:10:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 4:10:34 PM Refresh Optical Lensing (0.0189s) 7/19/2020 4:10:34 PM Revise Fundamental Physical Laws (0.0120s) 7/19/2020 4:10:34 PM Calculate Odds Of Success (0.0454s) 7/19/2020 4:10:35 PM Briefly Panic (0.3257s) 7/19/2020 4:10:35 PM Install Confidence Routines (0.1581s) 7/19/2020 4:10:35 PM Bring Commander Interface Online (0.0957s) 7/19/2020 4:10:35 PM Motivate All Crews (0.0384s) 7/19/2020 4:10:35 PM Locating Available Networks (0.0379s) 7/19/2020 4:10:35 PM Externalizing Patterns (0.0270s) 7/19/2020 4:10:35 PM Hooking Externals (0.0110s) 7/19/2020 4:10:35 PM Handlizing Hooks (0.0109s) 7/19/2020 4:10:35 PM Disengaging Constants (0.0838s) 7/19/2020 4:10:35 PM Late Axionic Computations (0.1436s) 7/19/2020 4:10:35 PM Connecting to Fleet Command (0.0120s) 7/19/2020 4:10:35 PM Thinking Of Advice (0.0120s) 7/19/2020 4:10:35 PM Degaussing Advice (0.0648s) 7/19/2020 4:10:35 PM Reading Alien Diaries (0.0259s) 7/19/2020 4:10:35 PM Naming All Known Planets (0.0110s) 7/19/2020 4:10:35 PM Remembering Speeds (0.0110s) 7/19/2020 4:10:35 PM Prioritizing Targets (0.0110s) 7/19/2020 4:10:35 PM Rebooting Sensor Arrays (0.0120s) 7/19/2020 4:10:35 PM Unloading Prismatic Grid (0.0100s) 7/19/2020 4:10:35 PM Thinking Of Objectives (0.0110s) 7/19/2020 4:10:35 PM Re-Aligning Objectives (0.0120s) 7/19/2020 4:10:35 PM Inhibiting Visual Scans (0.0259s) 7/19/2020 4:10:36 PM Synthesizing Vocals (0.0120s) 7/19/2020 4:10:36 PM Investigating Map Signatures (0.0229s) 7/19/2020 4:10:36 PM Ventilating Scenarios (0.0110s) 7/19/2020 4:10:36 PM Decontaminating Targeting Systems (0.0130s) 7/19/2020 4:10:36 PM Ejecting Tactical Core (0.0130s) 7/19/2020 4:10:36 PM Calibrating Formations (0.0120s) 7/19/2020 4:10:36 PM Intercepting Galactic Maps (0.0150s) 7/19/2020 4:10:36 PM Discharging Colored Ions (0.0189s) 7/19/2020 4:10:36 PM Replicating Ion Colors (0.0130s) 7/19/2020 4:10:36 PM Faction Diagnostics (0.0239s) 7/19/2020 4:10:36 PM Buffering Hackers (0.0229s) 7/19/2020 4:10:36 PM Inverting Death (0.0150s) 7/19/2020 4:10:36 PM Linear Field Variance (0.0180s) 7/19/2020 4:10:36 PM Charging Marks (0.0120s) 7/19/2020 4:10:36 PM Guarding The Posts (0.0539s) 7/19/2020 4:10:36 PM Range Manifolds (0.0170s) 7/19/2020 4:10:36 PM Purging ROFs (0.0120s) 7/19/2020 4:10:36 PM Manipulating Speeds (0.0110s) 7/19/2020 4:10:36 PM Detecting Projectiles (0.0110s) 7/19/2020 4:10:36 PM Grouping Flow Fields (0.0160s) 7/19/2020 4:10:36 PM Modulating Flow Field Groups (0.0290s) 7/19/2020 4:10:36 PM Designing Fleets (0.0544s) 7/19/2020 4:10:36 PM Thinking Of Technologies (0.0209s) 7/19/2020 4:10:36 PM Categorizing Starboard Sensors (0.0149s) 7/19/2020 4:10:36 PM Injecting Galactic Variables (0.0190s) 7/19/2020 4:10:36 PM Scattering Starfields (0.0279s) 7/19/2020 4:10:36 PM Pinpointing Distant Planets (0.4410s) 7/19/2020 4:10:36 PM Categorizing All Planets (0.0100s) 7/19/2020 4:10:36 PM Organizing Commands (0.0199s) 7/19/2020 4:10:36 PM Calculating Firing Cones (0.0100s) 7/19/2020 4:10:37 PM Finding Old Ship Parts (0.5226s) 7/19/2020 4:10:37 PM Sterilizing Test Chamber (0.0429s) 7/19/2020 4:10:40 PM Re-inverting All Vacuum Chambers (2.4523s) 7/19/2020 4:10:40 PM Issuing Orders (0.0090s) 7/19/2020 4:10:40 PM Augmenting Infusers (0.0130s) 7/19/2020 4:10:40 PM Infusing (0.0459s) 7/19/2020 4:10:40 PM Post-Proton Surge (0.0075s) 7/19/2020 4:10:40 PM Stimulate Modulation (0.0239s) 7/19/2020 4:10:40 PM ArcenAssetBundleCache.InstantiatedObjects: 549 7/19/2020 4:10:40 PM Load Surrogates (0.2035s) 7/19/2020 4:10:41 PM Final Checks (0.9438s) 7/19/2020 4:10:41 PM Load Historical Documents (0.0100s) 7/19/2020 4:10:41 PM 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Pinpointing Distant Planets (0.4s) Finding Old Ship Parts (0.5s) Re-inverting All Vacuum Chambers (2.5s) Final Checks (0.9s) 7/19/2020 4:10:41 PM Hello Steam user 'Chromatism' 7/19/2020 4:11:00 PM Resolution changed to fullscreen 1440x2560 7/19/2020 4:11:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 4:11:00 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 4:11:58 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/19/2020 4:11:58 PM Boot up FleetOS (0.1925s) 7/19/2020 4:11:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 4:11:58 PM Check System Logs For Rogue Intelligence (0.1357s) 7/19/2020 4:11:58 PM Game Version: 2.101 7/19/2020 4:11:58 PM Eject Trash Into Hyperspace (0.0559s) 7/19/2020 4:11:58 PM Check For Extra Modules (0.0159s) 7/19/2020 4:11:58 PM Bring Cloaking Systems Online (0.0140s) 7/19/2020 4:11:58 PM Recalculate Speed Of Light (0.0140s) 7/19/2020 4:11:58 PM Optimize Comfort On Command Decks (0.0160s) 7/19/2020 4:11:58 PM Generating Framerates (0.0089s) 7/19/2020 4:11:58 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 7/19/2020 4:11:58 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 4:11:58 PM Check Nearby Stellar Masses (0.0369s) 7/19/2020 4:11:58 PM Remembering Alamo (0.0120s) 7/19/2020 4:11:58 PM Boot Audio Comms (0.0080s) 7/19/2020 4:11:58 PM Establish Individual Audio Links (0.0120s) 7/19/2020 4:11:58 PM Prepare Explosions and Crackles (0.0160s) 7/19/2020 4:11:58 PM No resolution change was required. 7/19/2020 4:11:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 4:11:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 4:11:58 PM Refresh Optical Lensing (0.0199s) 7/19/2020 4:11:59 PM Revise Fundamental Physical Laws (0.0090s) 7/19/2020 4:11:59 PM Calculate Odds Of Success (0.0269s) 7/19/2020 4:11:59 PM Briefly Panic (0.1406s) 7/19/2020 4:11:59 PM Install Confidence Routines (0.1566s) 7/19/2020 4:11:59 PM Bring Commander Interface Online (0.0658s) 7/19/2020 4:11:59 PM Motivate All Crews (0.0281s) 7/19/2020 4:11:59 PM Locating Available Networks (0.0090s) 7/19/2020 4:11:59 PM Externalizing Patterns (0.0120s) 7/19/2020 4:11:59 PM Hooking Externals (0.0070s) 7/19/2020 4:11:59 PM Handlizing Hooks (0.0080s) 7/19/2020 4:11:59 PM Disengaging Constants (0.0209s) 7/19/2020 4:11:59 PM Late Axionic Computations (0.0374s) 7/19/2020 4:11:59 PM Connecting to Fleet Command (0.0080s) 7/19/2020 4:11:59 PM Thinking Of Advice (0.0080s) 7/19/2020 4:11:59 PM Degaussing Advice (0.0140s) 7/19/2020 4:11:59 PM Reading Alien Diaries (0.0080s) 7/19/2020 4:11:59 PM Naming All Known Planets (0.0070s) 7/19/2020 4:11:59 PM Remembering Speeds (0.0080s) 7/19/2020 4:11:59 PM Prioritizing Targets (0.0080s) 7/19/2020 4:11:59 PM Rebooting Sensor Arrays (0.0090s) 7/19/2020 4:11:59 PM Unloading Prismatic Grid (0.0080s) 7/19/2020 4:11:59 PM Thinking Of Objectives (0.0082s) 7/19/2020 4:11:59 PM Re-Aligning Objectives (0.0089s) 7/19/2020 4:11:59 PM Inhibiting Visual Scans (0.0110s) 7/19/2020 4:11:59 PM Synthesizing Vocals (0.0070s) 7/19/2020 4:11:59 PM Investigating Map Signatures (0.0100s) 7/19/2020 4:11:59 PM Ventilating Scenarios (0.0070s) 7/19/2020 4:11:59 PM Decontaminating Targeting Systems (0.0080s) 7/19/2020 4:11:59 PM Ejecting Tactical Core (0.0090s) 7/19/2020 4:11:59 PM Calibrating Formations (0.0080s) 7/19/2020 4:11:59 PM Intercepting Galactic Maps (0.0090s) 7/19/2020 4:11:59 PM Discharging Colored Ions (0.0150s) 7/19/2020 4:11:59 PM Replicating Ion Colors (0.0070s) 7/19/2020 4:11:59 PM Faction Diagnostics (0.0120s) 7/19/2020 4:11:59 PM Buffering Hackers (0.0090s) 7/19/2020 4:11:59 PM Inverting Death (0.0080s) 7/19/2020 4:11:59 PM Linear Field Variance (0.0090s) 7/19/2020 4:11:59 PM Charging Marks (0.0070s) 7/19/2020 4:11:59 PM Guarding The Posts (0.0498s) 7/19/2020 4:11:59 PM Range Manifolds (0.0070s) 7/19/2020 4:11:59 PM Purging ROFs (0.0090s) 7/19/2020 4:11:59 PM Manipulating Speeds (0.0080s) 7/19/2020 4:11:59 PM Detecting Projectiles (0.0080s) 7/19/2020 4:11:59 PM Grouping Flow Fields (0.0090s) 7/19/2020 4:11:59 PM Modulating Flow Field Groups (0.0160s) 7/19/2020 4:11:59 PM Designing Fleets (0.0130s) 7/19/2020 4:11:59 PM Thinking Of Technologies (0.0080s) 7/19/2020 4:11:59 PM Categorizing Starboard Sensors (0.0070s) 7/19/2020 4:11:59 PM Injecting Galactic Variables (0.0110s) 7/19/2020 4:11:59 PM Hugging Starfields (0.0120s) 7/19/2020 4:12:00 PM Cleaning Distant Planets (0.1147s) 7/19/2020 4:12:00 PM Categorizing All Planets (0.0070s) 7/19/2020 4:12:00 PM Organizing Commands (0.0130s) 7/19/2020 4:12:00 PM Calculating Firing Cones (0.0090s) 7/19/2020 4:12:00 PM Splitting Ship Parts Into Smaller Parts (0.2174s) 7/19/2020 4:12:00 PM Sterilizing Test Chamber (0.0110s) 7/19/2020 4:12:01 PM Inhibiting Isotope Emitters (1.0757s) 7/19/2020 4:12:01 PM Issuing Orders (0.0080s) 7/19/2020 4:12:01 PM Augmenting Infusers (0.0120s) 7/19/2020 4:12:01 PM Infusing (0.0209s) 7/19/2020 4:12:01 PM Post-Proton Surge (0.0110s) 7/19/2020 4:12:01 PM Stimulate Modulation (0.0209s) 7/19/2020 4:12:01 PM ArcenAssetBundleCache.InstantiatedObjects: 615 7/19/2020 4:12:01 PM Load Surrogates (0.0588s) 7/19/2020 4:12:01 PM Final Checks (0.3700s) 7/19/2020 4:12:01 PM Load Historical Documents (0.0090s) 7/19/2020 4:12:01 PM 3.4 seconds total load time. Inhibiting Isotope Emitters (1.1s) Final Checks (0.4s) 7/19/2020 4:12:01 PM Hello Steam user 'Chromatism' 7/19/2020 4:13:26 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/19/2020 4:13:26 PM Finish load save in 87.3ms 7/19/2020 4:13:26 PM Start Generate Partial Map with Realistic and seed 1035167385 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/19/2020 4:13:26 PM Generate Partial Map Complete 7/19/2020 4:13:26 PM PlayerAccount Chromatism has now been put in control of faction 1. 7/19/2020 4:13:44 PM Start Generate Partial Map with Realistic and seed 1035167385 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/19/2020 4:13:44 PM Generate Partial Map Complete 7/19/2020 4:13:44 PM PlayerAccount Chromatism has now been put in control of faction 1. 7/19/2020 4:14:21 PM Start Generate Partial Map with Realistic and seed 1035167385 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/19/2020 4:14:21 PM Generate Partial Map Complete 7/19/2020 4:14:21 PM PlayerAccount Chromatism has now been put in control of faction 1. 7/19/2020 4:16:07 PM Start Generate FULL Map with Realistic and seed 1035167385 and planet count 80 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/19/2020 4:16:07 PM Generate FULL Map Complete 7/19/2020 4:49:34 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Autosave.600.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 4:49:34 PM Finish load save in 175.2ms 7/19/2020 4:51:26 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/19/2020 7:23:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/19/2020 7:23:16 PM Boot up FleetOS (0.1975s) 7/19/2020 7:23:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 7:23:16 PM Check System Logs For Rogue Intelligence (0.1597s) 7/19/2020 7:23:16 PM Game Version: 2.101 7/19/2020 7:23:16 PM Eject Trash Into Hyperspace (0.0588s) 7/19/2020 7:23:16 PM Check For Extra Modules (0.0170s) 7/19/2020 7:23:16 PM Bring Cloaking Systems Online (0.0160s) 7/19/2020 7:23:17 PM Recalculate Speed Of Light (0.0160s) 7/19/2020 7:23:17 PM Optimize Comfort On Command Decks (0.0179s) 7/19/2020 7:23:17 PM Generating Framerates (0.0090s) 7/19/2020 7:23:17 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 7/19/2020 7:23:17 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 7:23:17 PM Check Nearby Stellar Masses (0.0369s) 7/19/2020 7:23:17 PM Remembering Alamo (0.0129s) 7/19/2020 7:23:17 PM Boot Audio Comms (0.0090s) 7/19/2020 7:23:17 PM Establish Individual Audio Links (0.0140s) 7/19/2020 7:23:17 PM Prepare Explosions and Crackles (0.0160s) 7/19/2020 7:23:17 PM No resolution change was required. 7/19/2020 7:23:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 7:23:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 7:23:17 PM Refresh Optical Lensing (0.0229s) 7/19/2020 7:23:17 PM Revise Fundamental Physical Laws (0.0110s) 7/19/2020 7:23:17 PM Calculate Odds Of Success (0.0289s) 7/19/2020 7:23:17 PM Briefly Panic (0.1416s) 7/19/2020 7:23:17 PM Install Confidence Routines (0.1586s) 7/19/2020 7:23:17 PM Bring Commander Interface Online (0.0688s) 7/19/2020 7:23:17 PM Motivate All Crews (0.0289s) 7/19/2020 7:23:17 PM Locating Available Networks (0.0100s) 7/19/2020 7:23:17 PM Externalizing Patterns (0.0130s) 7/19/2020 7:23:17 PM Hooking Externals (0.0070s) 7/19/2020 7:23:17 PM Handlizing Hooks (0.0090s) 7/19/2020 7:23:17 PM Disengaging Constants (0.0220s) 7/19/2020 7:23:17 PM Late Axionic Computations (0.0379s) 7/19/2020 7:23:17 PM Connecting to Fleet Command (0.0080s) 7/19/2020 7:23:17 PM Thinking Of Advice (0.0079s) 7/19/2020 7:23:17 PM Degaussing Advice (0.0129s) 7/19/2020 7:23:17 PM Reading Alien Diaries (0.0100s) 7/19/2020 7:23:17 PM Naming All Known Planets (0.0080s) 7/19/2020 7:23:17 PM Remembering Speeds (0.0099s) 7/19/2020 7:23:17 PM Prioritizing Targets (0.0080s) 7/19/2020 7:23:17 PM Rebooting Sensor Arrays (0.0080s) 7/19/2020 7:23:17 PM Unloading Prismatic Grid (0.0090s) 7/19/2020 7:23:17 PM Thinking Of Objectives (0.0090s) 7/19/2020 7:23:17 PM Re-Aligning Objectives (0.0090s) 7/19/2020 7:23:17 PM Inhibiting Visual Scans (0.0090s) 7/19/2020 7:23:17 PM Synthesizing Vocals (0.0080s) 7/19/2020 7:23:17 PM Investigating Map Signatures (0.0100s) 7/19/2020 7:23:17 PM Ventilating Scenarios (0.0070s) 7/19/2020 7:23:17 PM Decontaminating Targeting Systems (0.0090s) 7/19/2020 7:23:17 PM Ejecting Tactical Core (0.0080s) 7/19/2020 7:23:17 PM Calibrating Formations (0.0080s) 7/19/2020 7:23:17 PM Intercepting Galactic Maps (0.0090s) 7/19/2020 7:23:17 PM Discharging Colored Ions (0.0170s) 7/19/2020 7:23:17 PM Replicating Ion Colors (0.0080s) 7/19/2020 7:23:17 PM Faction Diagnostics (0.0110s) 7/19/2020 7:23:17 PM Buffering Hackers (0.0100s) 7/19/2020 7:23:17 PM Inverting Death (0.0080s) 7/19/2020 7:23:17 PM Linear Field Variance (0.0080s) 7/19/2020 7:23:17 PM Charging Marks (0.0080s) 7/19/2020 7:23:17 PM Guarding The Posts (0.0499s) 7/19/2020 7:23:17 PM Range Manifolds (0.0070s) 7/19/2020 7:23:17 PM Purging ROFs (0.0080s) 7/19/2020 7:23:17 PM Manipulating Speeds (0.0090s) 7/19/2020 7:23:17 PM Detecting Projectiles (0.0080s) 7/19/2020 7:23:18 PM Grouping Flow Fields (0.0100s) 7/19/2020 7:23:18 PM Modulating Flow Field Groups (0.0150s) 7/19/2020 7:23:18 PM Designing Fleets (0.0129s) 7/19/2020 7:23:18 PM Thinking Of Technologies (0.0090s) 7/19/2020 7:23:18 PM Categorizing Starboard Sensors (0.0060s) 7/19/2020 7:23:18 PM Injecting Galactic Variables (0.0110s) 7/19/2020 7:23:18 PM Viewing Starfields (0.0120s) 7/19/2020 7:23:18 PM Pinpointing Distant Planets (0.1192s) 7/19/2020 7:23:18 PM Categorizing All Planets (0.0095s) 7/19/2020 7:23:18 PM Organizing Commands (0.0150s) 7/19/2020 7:23:18 PM Calculating Firing Cones (0.0099s) 7/19/2020 7:23:18 PM Splitting Ship Parts Into Smaller Parts (0.2179s) 7/19/2020 7:23:18 PM Sterilizing Test Chamber (0.0130s) 7/19/2020 7:23:19 PM Discharging Static (1.1317s) 7/19/2020 7:23:19 PM Issuing Orders (0.0080s) 7/19/2020 7:23:19 PM Augmenting Infusers (0.0110s) 7/19/2020 7:23:19 PM Infusing (0.0229s) 7/19/2020 7:23:19 PM Post-Proton Surge (0.0110s) 7/19/2020 7:23:19 PM Stimulate Modulation (0.0210s) 7/19/2020 7:23:19 PM ArcenAssetBundleCache.InstantiatedObjects: 614 7/19/2020 7:23:19 PM Load Surrogates (0.0594s) 7/19/2020 7:23:20 PM Final Checks (0.3785s) 7/19/2020 7:23:20 PM Load Historical Documents (0.0090s) 7/19/2020 7:23:20 PM 3.6 seconds total load time. Discharging Static (1.1s) Final Checks (0.4s) 7/19/2020 7:23:20 PM Hello Steam user 'Chromatism' 7/19/2020 7:23:27 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Base Building.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 7:23:27 PM Finish load save in 211.9ms 7/19/2020 8:15:01 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 8:15:01 PM Finish load save in 96.6ms 7/19/2020 8:55:07 PM Donating team Fireteam 17 has 12 units with strength 486. Status Assembling No target planet No lurk planet. Ships: Pell: 12 to hunter, path A 7/19/2020 8:55:09 PM Donating team Fireteam 19 has 4 units with strength 1852. Status Assembling No target planet No lurk planet. Ships: Pell: 4 to hunter, path A 7/19/2020 9:28:25 PM Donating team Fireteam 28 has 4 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 4 to hunter, path A 7/19/2020 9:31:35 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/20/2020 1:37:20 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/20/2020 1:37:20 PM Boot up FleetOS (0.2126s) 7/20/2020 1:37:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2020 1:37:21 PM Check System Logs For Rogue Intelligence (0.2703s) 7/20/2020 1:37:21 PM Game Version: 2.101 7/20/2020 1:37:21 PM Eject Trash Into Hyperspace (0.1326s) 7/20/2020 1:37:21 PM Check For Extra Modules (0.0229s) 7/20/2020 1:37:21 PM Bring Cloaking Systems Online (0.0309s) 7/20/2020 1:37:21 PM Recalculate Speed Of Light (0.0249s) 7/20/2020 1:37:21 PM Optimize Comfort On Command Decks (0.0270s) 7/20/2020 1:37:21 PM Generating Framerates (0.0099s) 7/20/2020 1:37:21 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 7/20/2020 1:37:21 PM Mods: SpireRailgunShop (Disabled) 7/20/2020 1:37:21 PM Check Nearby Stellar Masses (0.1476s) 7/20/2020 1:37:21 PM Remembering Alamo (0.0239s) 7/20/2020 1:37:21 PM Boot Audio Comms (0.0130s) 7/20/2020 1:37:21 PM Establish Individual Audio Links (0.0180s) 7/20/2020 1:37:21 PM Prepare Explosions and Crackles (0.0229s) 7/20/2020 1:37:21 PM No resolution change was required. 7/20/2020 1:37:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 1:37:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/20/2020 1:37:21 PM Refresh Optical Lensing (0.0201s) 7/20/2020 1:37:21 PM Revise Fundamental Physical Laws (0.0070s) 7/20/2020 1:37:21 PM Calculate Odds Of Success (0.0459s) 7/20/2020 1:37:21 PM Briefly Panic (0.3224s) 7/20/2020 1:37:22 PM Install Confidence Routines (0.1655s) 7/20/2020 1:37:22 PM Bring Commander Interface Online (0.0934s) 7/20/2020 1:37:22 PM Motivate All Crews (0.0349s) 7/20/2020 1:37:22 PM Locating Available Networks (0.0399s) 7/20/2020 1:37:22 PM Externalizing Patterns (0.0245s) 7/20/2020 1:37:22 PM Hooking Externals (0.0070s) 7/20/2020 1:37:22 PM Handlizing Hooks (0.0110s) 7/20/2020 1:37:22 PM Disengaging Constants (0.0658s) 7/20/2020 1:37:22 PM Late Axionic Computations (0.1431s) 7/20/2020 1:37:22 PM Connecting to Fleet Command (0.0110s) 7/20/2020 1:37:22 PM Thinking Of Advice (0.0070s) 7/20/2020 1:37:22 PM Degaussing Advice (0.0479s) 7/20/2020 1:37:22 PM Reading Alien Diaries (0.0160s) 7/20/2020 1:37:22 PM Naming All Known Planets (0.0110s) 7/20/2020 1:37:22 PM Remembering Speeds (0.0100s) 7/20/2020 1:37:22 PM Prioritizing Targets (0.0099s) 7/20/2020 1:37:22 PM Rebooting Sensor Arrays (0.0110s) 7/20/2020 1:37:22 PM Unloading Prismatic Grid (0.0100s) 7/20/2020 1:37:22 PM Thinking Of Objectives (0.0090s) 7/20/2020 1:37:22 PM Re-Aligning Objectives (0.0109s) 7/20/2020 1:37:22 PM Inhibiting Visual Scans (0.0230s) 7/20/2020 1:37:22 PM Synthesizing Vocals (0.0109s) 7/20/2020 1:37:22 PM Investigating Map Signatures (0.0150s) 7/20/2020 1:37:22 PM Ventilating Scenarios (0.0090s) 7/20/2020 1:37:22 PM Decontaminating Targeting Systems (0.0110s) 7/20/2020 1:37:22 PM Ejecting Tactical Core (0.0110s) 7/20/2020 1:37:22 PM Calibrating Formations (0.0090s) 7/20/2020 1:37:22 PM Intercepting Galactic Maps (0.0109s) 7/20/2020 1:37:22 PM Discharging Colored Ions (0.0170s) 7/20/2020 1:37:22 PM Replicating Ion Colors (0.0100s) 7/20/2020 1:37:22 PM Faction Diagnostics (0.0180s) 7/20/2020 1:37:22 PM Buffering Hackers (0.0160s) 7/20/2020 1:37:22 PM Inverting Death (0.0150s) 7/20/2020 1:37:22 PM Linear Field Variance (0.0170s) 7/20/2020 1:37:22 PM Charging Marks (0.0100s) 7/20/2020 1:37:22 PM Guarding The Posts (0.0509s) 7/20/2020 1:37:22 PM Range Manifolds (0.0100s) 7/20/2020 1:37:22 PM Purging ROFs (0.0100s) 7/20/2020 1:37:22 PM Manipulating Speeds (0.0100s) 7/20/2020 1:37:22 PM Detecting Projectiles (0.0060s) 7/20/2020 1:37:22 PM Grouping Flow Fields (0.0130s) 7/20/2020 1:37:22 PM Modulating Flow Field Groups (0.0190s) 7/20/2020 1:37:22 PM Designing Fleets (0.0379s) 7/20/2020 1:37:23 PM Thinking Of Technologies (0.0199s) 7/20/2020 1:37:23 PM Categorizing Starboard Sensors (0.0120s) 7/20/2020 1:37:23 PM Injecting Galactic Variables (0.0190s) 7/20/2020 1:37:23 PM Gazing Into Starfields (0.0279s) 7/20/2020 1:37:23 PM Digitising Distant Planets (0.4365s) 7/20/2020 1:37:23 PM Categorizing All Planets (0.0100s) 7/20/2020 1:37:23 PM Organizing Commands (0.0199s) 7/20/2020 1:37:23 PM Calculating Firing Cones (0.0060s) 7/20/2020 1:37:23 PM Fumbling With Ship Parts (0.3733s) 7/20/2020 1:37:23 PM Sterilizing Test Chamber (0.0299s) 7/20/2020 1:37:26 PM Checking Discrete Energy (2.3879s) 7/20/2020 1:37:26 PM Issuing Orders (0.0100s) 7/20/2020 1:37:26 PM Augmenting Infusers (0.0080s) 7/20/2020 1:37:26 PM Infusing (0.0459s) 7/20/2020 1:37:26 PM Post-Proton Surge (0.0060s) 7/20/2020 1:37:26 PM Stimulate Modulation (0.0189s) 7/20/2020 1:37:26 PM ArcenAssetBundleCache.InstantiatedObjects: 564 7/20/2020 1:37:26 PM Load Surrogates (0.1227s) 7/20/2020 1:37:27 PM Final Checks (0.8154s) 7/20/2020 1:37:27 PM Load Historical Documents (0.0103s) 7/20/2020 1:37:27 PM 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Digitising Distant Planets (0.4s) Fumbling With Ship Parts (0.4s) Checking Discrete Energy (2.4s) Final Checks (0.8s) 7/20/2020 1:37:27 PM Hello Steam user 'Chromatism' 7/20/2020 1:37:33 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Beginnings.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 1:37:33 PM Finish load save in 298.4ms 7/20/2020 1:44:30 PM Donating team Fireteam 20 has 41 units with strength 2379. Status Assembling No target planet No lurk planet. Ships: Gamont: 4, Householder: 3, Gehenna: 1, Savitch: 2, Dijkstra: 20, Irwin: 8, Saif: 2, Tarjan: 1 to hunter, path A 7/20/2020 2:01:08 PM Donating team Fireteam 34 has 9 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Lazowska: 9 to hunter, path A 7/20/2020 2:12:58 PM Donating team Fireteam 38 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Burgess: 1 to hunter, path A 7/20/2020 2:12:58 PM Donating team Fireteam 37 has 19 units with strength 2523. Status Staging No target planet No lurk planet. Ships: Burgess: 19 to hunter, path B 7/20/2020 2:35:46 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/20/2020 2:35:46 PM Boot up FleetOS (0.1875s) 7/20/2020 2:35:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2020 2:35:47 PM Check System Logs For Rogue Intelligence (0.1448s) 7/20/2020 2:35:47 PM Game Version: 2.101 7/20/2020 2:35:47 PM Eject Trash Into Hyperspace (0.0569s) 7/20/2020 2:35:47 PM Check For Extra Modules (0.0189s) 7/20/2020 2:35:47 PM Bring Cloaking Systems Online (0.0119s) 7/20/2020 2:35:47 PM Recalculate Speed Of Light (0.0150s) 7/20/2020 2:35:47 PM Optimize Comfort On Command Decks (0.0170s) 7/20/2020 2:35:47 PM Generating Framerates (0.0090s) 7/20/2020 2:35:47 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 7/20/2020 2:35:47 PM Mods: SpireRailgunShop (Disabled) 7/20/2020 2:35:47 PM Check Nearby Stellar Masses (0.0349s) 7/20/2020 2:35:47 PM Remembering Alamo (0.0140s) 7/20/2020 2:35:47 PM Boot Audio Comms (0.0080s) 7/20/2020 2:35:47 PM Establish Individual Audio Links (0.0140s) 7/20/2020 2:35:47 PM Prepare Explosions and Crackles (0.0170s) 7/20/2020 2:35:47 PM No resolution change was required. 7/20/2020 2:35:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:35:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/20/2020 2:35:47 PM Refresh Optical Lensing (0.0229s) 7/20/2020 2:35:47 PM Revise Fundamental Physical Laws (0.0070s) 7/20/2020 2:35:47 PM Calculate Odds Of Success (0.0299s) 7/20/2020 2:35:47 PM Briefly Panic (0.1406s) 7/20/2020 2:35:47 PM Install Confidence Routines (0.1521s) 7/20/2020 2:35:47 PM Bring Commander Interface Online (0.0648s) 7/20/2020 2:35:47 PM Motivate All Crews (0.0299s) 7/20/2020 2:35:47 PM Locating Available Networks (0.0140s) 7/20/2020 2:35:47 PM Externalizing Patterns (0.0120s) 7/20/2020 2:35:47 PM Hooking Externals (0.0060s) 7/20/2020 2:35:47 PM Handlizing Hooks (0.0090s) 7/20/2020 2:35:47 PM Disengaging Constants (0.0180s) 7/20/2020 2:35:47 PM Late Axionic Computations (0.0415s) 7/20/2020 2:35:47 PM Connecting to Fleet Command (0.0070s) 7/20/2020 2:35:47 PM Thinking Of Advice (0.0080s) 7/20/2020 2:35:47 PM Degaussing Advice (0.0110s) 7/20/2020 2:35:47 PM Reading Alien Diaries (0.0080s) 7/20/2020 2:35:47 PM Naming All Known Planets (0.0070s) 7/20/2020 2:35:47 PM Remembering Speeds (0.0080s) 7/20/2020 2:35:47 PM Prioritizing Targets (0.0090s) 7/20/2020 2:35:47 PM Rebooting Sensor Arrays (0.0080s) 7/20/2020 2:35:47 PM Unloading Prismatic Grid (0.0080s) 7/20/2020 2:35:47 PM Thinking Of Objectives (0.0090s) 7/20/2020 2:35:47 PM Re-Aligning Objectives (0.0080s) 7/20/2020 2:35:47 PM Inhibiting Visual Scans (0.0100s) 7/20/2020 2:35:47 PM Synthesizing Vocals (0.0070s) 7/20/2020 2:35:47 PM Investigating Map Signatures (0.0100s) 7/20/2020 2:35:47 PM Ventilating Scenarios (0.0070s) 7/20/2020 2:35:47 PM Decontaminating Targeting Systems (0.0080s) 7/20/2020 2:35:47 PM Ejecting Tactical Core (0.0090s) 7/20/2020 2:35:47 PM Calibrating Formations (0.0080s) 7/20/2020 2:35:47 PM Intercepting Galactic Maps (0.0090s) 7/20/2020 2:35:47 PM Discharging Colored Ions (0.0150s) 7/20/2020 2:35:47 PM Replicating Ion Colors (0.0070s) 7/20/2020 2:35:47 PM Faction Diagnostics (0.0120s) 7/20/2020 2:35:47 PM Buffering Hackers (0.0090s) 7/20/2020 2:35:47 PM Inverting Death (0.0060s) 7/20/2020 2:35:48 PM Linear Field Variance (0.0100s) 7/20/2020 2:35:48 PM Charging Marks (0.0070s) 7/20/2020 2:35:48 PM Guarding The Posts (0.0489s) 7/20/2020 2:35:48 PM Range Manifolds (0.0070s) 7/20/2020 2:35:48 PM Purging ROFs (0.0086s) 7/20/2020 2:35:48 PM Manipulating Speeds (0.0090s) 7/20/2020 2:35:48 PM Detecting Projectiles (0.0080s) 7/20/2020 2:35:48 PM Grouping Flow Fields (0.0090s) 7/20/2020 2:35:48 PM Modulating Flow Field Groups (0.0160s) 7/20/2020 2:35:48 PM Designing Fleets (0.0129s) 7/20/2020 2:35:48 PM Thinking Of Technologies (0.0110s) 7/20/2020 2:35:48 PM Categorizing Starboard Sensors (0.0070s) 7/20/2020 2:35:48 PM Injecting Galactic Variables (0.0110s) 7/20/2020 2:35:48 PM Investigating Starfields (0.0120s) 7/20/2020 2:35:48 PM Milking Distant Planets (0.1112s) 7/20/2020 2:35:48 PM Categorizing All Planets (0.0080s) 7/20/2020 2:35:48 PM Organizing Commands (0.0120s) 7/20/2020 2:35:48 PM Calculating Firing Cones (0.0100s) 7/20/2020 2:35:48 PM Violating Ship Part Bylaws (0.2314s) 7/20/2020 2:35:48 PM Sterilizing Test Chamber (0.0130s) 7/20/2020 2:35:49 PM Recording Result: 42 (1.0584s) 7/20/2020 2:35:49 PM Issuing Orders (0.0070s) 7/20/2020 2:35:49 PM Augmenting Infusers (0.0110s) 7/20/2020 2:35:49 PM Infusing (0.0150s) 7/20/2020 2:35:49 PM Post-Proton Surge (0.0100s) 7/20/2020 2:35:49 PM Stimulate Modulation (0.0210s) 7/20/2020 2:35:49 PM ArcenAssetBundleCache.InstantiatedObjects: 590 7/20/2020 2:35:49 PM Load Surrogates (0.0588s) 7/20/2020 2:35:50 PM Final Checks (0.3855s) 7/20/2020 2:35:50 PM Load Historical Documents (0.0090s) 7/20/2020 2:35:50 PM 3.5 seconds total load time. Recording Result: 42 (1.1s) Final Checks (0.4s) 7/20/2020 2:35:50 PM Hello Steam user 'Chromatism' 7/20/2020 2:36:00 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/20/2020 2:36:00 PM PlayerAccount Chromatism has now been put in control of faction 1. 7/20/2020 2:36:00 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/20/2020 2:36:00 PM Added the faction AIReserves. 7/20/2020 2:36:00 PM Added the faction AntiAIZombie. 7/20/2020 2:36:00 PM Added the faction AntiEveryoneZombie. 7/20/2020 2:36:00 PM Added the faction AntiPlayerZombie. 7/20/2020 2:36:00 PM Added the faction Mercenary. 7/20/2020 2:36:00 PM Finish load save in 306.6ms 7/30/2020 6:19:44 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/30/2020 6:19:44 PM Boot up FleetOS (0.2115s) 7/30/2020 6:19:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2020 6:19:44 PM Check System Logs For Rogue Intelligence (0.2673s) 7/30/2020 6:19:44 PM Game Version: 2.110 7/30/2020 6:19:44 PM Eject Trash Into Hyperspace (0.1287s) 7/30/2020 6:19:44 PM Check For Extra Modules (0.0219s) 7/30/2020 6:19:44 PM Bring Cloaking Systems Online (0.0299s) 7/30/2020 6:19:44 PM Recalculate Speed Of Light (0.0240s) 7/30/2020 6:19:44 PM Optimize Comfort On Command Decks (0.0269s) 7/30/2020 6:19:44 PM Generating Framerates (0.0110s) 7/30/2020 6:19:44 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 7/30/2020 6:19:44 PM Mods: SpireRailgunShop (Disabled) 7/30/2020 6:19:44 PM Check Nearby Stellar Masses (0.1316s) 7/30/2020 6:19:45 PM Remembering Alamo (0.0229s) 7/30/2020 6:19:45 PM Boot Audio Comms (0.0130s) 7/30/2020 6:19:45 PM Establish Individual Audio Links (0.0189s) 7/30/2020 6:19:45 PM Prepare Explosions and Crackles (0.0249s) 7/30/2020 6:19:45 PM No resolution change was required. 7/30/2020 6:19:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2020 6:19:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/30/2020 6:19:45 PM Refresh Optical Lensing (0.0219s) 7/30/2020 6:19:45 PM Revise Fundamental Physical Laws (0.0090s) 7/30/2020 6:19:45 PM Calculate Odds Of Success (0.0369s) 7/30/2020 6:19:45 PM Briefly Panic (0.1422s) 7/30/2020 6:19:45 PM Install Confidence Routines (0.1666s) 7/30/2020 6:19:45 PM Bring Commander Interface Online (0.0947s) 7/30/2020 6:19:45 PM Motivate All Crews (0.0329s) 7/30/2020 6:19:45 PM Locating Available Networks (0.0349s) 7/30/2020 6:19:45 PM Externalizing Patterns (0.0863s) 7/30/2020 6:19:45 PM Hooking Externals (0.0110s) 7/30/2020 6:19:45 PM Handlizing Hooks (0.0100s) 7/30/2020 6:19:45 PM Disengaging Constants (0.0678s) 7/30/2020 6:19:45 PM Late Axionic Computations (0.1366s) 7/30/2020 6:19:45 PM Connecting to Fleet Command (0.0120s) 7/30/2020 6:19:45 PM Thinking Of Advice (0.0110s) 7/30/2020 6:19:45 PM Degaussing Advice (0.0538s) 7/30/2020 6:19:46 PM Reading Alien Diaries (0.0230s) 7/30/2020 6:19:46 PM Naming All Known Planets (0.0110s) 7/30/2020 6:19:46 PM Remembering Speeds (0.0129s) 7/30/2020 6:19:46 PM Prioritizing Targets (0.0110s) 7/30/2020 6:19:46 PM Rebooting Sensor Arrays (0.0100s) 7/30/2020 6:19:46 PM Unloading Prismatic Grid (0.0100s) 7/30/2020 6:19:46 PM Thinking Of Objectives (0.0090s) 7/30/2020 6:19:46 PM Re-Aligning Objectives (0.0109s) 7/30/2020 6:19:46 PM Inhibiting Visual Scans (0.0230s) 7/30/2020 6:19:46 PM Synthesizing Vocals (0.0109s) 7/30/2020 6:19:46 PM Investigating Map Signatures (0.0189s) 7/30/2020 6:19:46 PM Ventilating Scenarios (0.0090s) 7/30/2020 6:19:46 PM Decontaminating Targeting Systems (0.0100s) 7/30/2020 6:19:46 PM Ejecting Tactical Core (0.0110s) 7/30/2020 6:19:46 PM Calibrating Formations (0.0090s) 7/30/2020 6:19:46 PM Intercepting Galactic Maps (0.0130s) 7/30/2020 6:19:46 PM Discharging Colored Ions (0.0180s) 7/30/2020 6:19:46 PM Replicating Ion Colors (0.0110s) 7/30/2020 6:19:46 PM Faction Diagnostics (0.0160s) 7/30/2020 6:19:46 PM Buffering Hackers (0.0170s) 7/30/2020 6:19:46 PM Inverting Death (0.0140s) 7/30/2020 6:19:46 PM Linear Field Variance (0.0180s) 7/30/2020 6:19:46 PM Charging Marks (0.0100s) 7/30/2020 6:19:46 PM Guarding The Posts (0.0528s) 7/30/2020 6:19:46 PM Range Manifolds (0.0109s) 7/30/2020 6:19:46 PM Purging ROFs (0.0090s) 7/30/2020 6:19:46 PM Manipulating Speeds (0.0100s) 7/30/2020 6:19:46 PM Detecting Projectiles (0.0100s) 7/30/2020 6:19:46 PM Grouping Flow Fields (0.0100s) 7/30/2020 6:19:46 PM Modulating Flow Field Groups (0.0190s) 7/30/2020 6:19:46 PM Designing Fleets (0.0429s) 7/30/2020 6:19:46 PM Thinking Of Technologies (0.0189s) 7/30/2020 6:19:46 PM Categorizing Starboard Sensors (0.0100s) 7/30/2020 6:19:46 PM Injecting Galactic Variables (0.0160s) 7/30/2020 6:19:46 PM Dropping Starfields (0.0269s) 7/30/2020 6:19:46 PM Breaking Distant Planets (0.3637s) 7/30/2020 6:19:46 PM Categorizing All Planets (0.0110s) 7/30/2020 6:19:46 PM Organizing Commands (0.0219s) 7/30/2020 6:19:46 PM Calculating Firing Cones (0.0060s) 7/30/2020 6:19:47 PM Maliciously Weakening Ship Parts (0.3586s) 7/30/2020 6:19:47 PM Sterilizing Test Chamber (0.0160s) 7/30/2020 6:19:52 PM Reboot Warp Drives (5.1116s) 7/30/2020 6:19:52 PM Issuing Orders (0.0189s) 7/30/2020 6:19:52 PM Augmenting Infusers (0.0100s) 7/30/2020 6:19:52 PM Infusing (0.0359s) 7/30/2020 6:19:52 PM Post-Proton Surge (0.0070s) 7/30/2020 6:19:52 PM Stimulate Modulation (0.0189s) 7/30/2020 6:19:52 PM ArcenAssetBundleCache.InstantiatedObjects: 875 7/30/2020 6:19:52 PM Load Surrogates (0.1217s) 7/30/2020 6:19:52 PM Final Checks (0.3410s) 7/30/2020 6:19:52 PM Load Historical Documents (0.0070s) 7/30/2020 6:19:52 PM 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Breaking Distant Planets (0.4s) Maliciously Weakening Ship Parts (0.4s) Reboot Warp Drives (5.1s) Final Checks (0.3s) 7/30/2020 6:19:53 PM Hello Steam user 'Chromatism' 7/30/2020 6:20:00 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Fwet.save Source1: AnythingElse Source3: LoadingSaveGame 7/30/2020 6:20:00 PM Finish load save in 223.3ms 7/30/2020 6:39:03 PM Donating team Fireteam 45 has 11 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Irwin: 6, Saif: 5 to hunter, path A 7/30/2020 6:42:40 PM Donating team Fireteam 49 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 7/30/2020 6:52:04 PM Donating team Fireteam 56 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Elban: 25 to hunter, path A 7/30/2020 6:52:10 PM Donating team Fireteam 56 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Elban: 3 to hunter, path A 7/30/2020 6:52:12 PM Donating team Fireteam 56 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Elban: 2 to hunter, path A 7/30/2020 6:52:14 PM Donating team Fireteam 56 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Elban: 2 to hunter, path A 7/30/2020 6:56:13 PM No resolution change was required. 7/30/2020 6:56:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2020 6:56:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/4/2020 3:32:14 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/4/2020 3:32:14 PM Boot up FleetOS (0.2087s) 8/4/2020 3:32:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/4/2020 3:32:14 PM Check System Logs For Rogue Intelligence (0.2792s) 8/4/2020 3:32:15 PM Game Version: 2.113 8/4/2020 3:32:15 PM Eject Trash Into Hyperspace (0.1287s) 8/4/2020 3:32:15 PM Check For Extra Modules (0.0219s) 8/4/2020 3:32:15 PM Bring Cloaking Systems Online (0.0299s) 8/4/2020 3:32:15 PM Recalculate Speed Of Light (0.0249s) 8/4/2020 3:32:15 PM Optimize Comfort On Command Decks (0.0235s) 8/4/2020 3:32:15 PM Generating Framerates (0.0109s) 8/4/2020 3:32:15 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 8/4/2020 3:32:15 PM Mods: SpireRailgunShop (Disabled) 8/4/2020 3:32:15 PM Check Nearby Stellar Masses (0.1406s) 8/4/2020 3:32:15 PM Remembering Alamo (0.0239s) 8/4/2020 3:32:15 PM Boot Audio Comms (0.0130s) 8/4/2020 3:32:15 PM Establish Individual Audio Links (0.0179s) 8/4/2020 3:32:15 PM Prepare Explosions and Crackles (0.0249s) 8/4/2020 3:32:15 PM No resolution change was required. 8/4/2020 3:32:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2020 3:32:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/4/2020 3:32:15 PM Refresh Optical Lensing (0.0219s) 8/4/2020 3:32:15 PM Revise Fundamental Physical Laws (0.0120s) 8/4/2020 3:32:15 PM Calculate Odds Of Success (0.0419s) 8/4/2020 3:32:15 PM Briefly Panic (0.3322s) 8/4/2020 3:32:15 PM Install Confidence Routines (0.1686s) 8/4/2020 3:32:16 PM Bring Commander Interface Online (0.1008s) 8/4/2020 3:32:16 PM Motivate All Crews (0.0329s) 8/4/2020 3:32:16 PM Locating Available Networks (0.0359s) 8/4/2020 3:32:16 PM Externalizing Patterns (0.0239s) 8/4/2020 3:32:16 PM Hooking Externals (0.0120s) 8/4/2020 3:32:16 PM Handlizing Hooks (0.0090s) 8/4/2020 3:32:16 PM Disengaging Constants (0.0777s) 8/4/2020 3:32:16 PM Late Axionic Computations (0.1406s) 8/4/2020 3:32:16 PM Connecting to Fleet Command (0.0130s) 8/4/2020 3:32:16 PM Thinking Of Advice (0.0109s) 8/4/2020 3:32:16 PM Degaussing Advice (0.0617s) 8/4/2020 3:32:16 PM Reading Alien Diaries (0.0219s) 8/4/2020 3:32:16 PM Naming All Known Planets (0.0110s) 8/4/2020 3:32:16 PM Remembering Speeds (0.0109s) 8/4/2020 3:32:16 PM Prioritizing Targets (0.0117s) 8/4/2020 3:32:16 PM Rebooting Sensor Arrays (0.0109s) 8/4/2020 3:32:16 PM Unloading Prismatic Grid (0.0124s) 8/4/2020 3:32:16 PM Thinking Of Objectives (0.0103s) 8/4/2020 3:32:16 PM Re-Aligning Objectives (0.0115s) 8/4/2020 3:32:16 PM Inhibiting Visual Scans (0.0250s) 8/4/2020 3:32:16 PM Synthesizing Vocals (0.0112s) 8/4/2020 3:32:16 PM Investigating Map Signatures (0.0193s) 8/4/2020 3:32:16 PM Ventilating Scenarios (0.0101s) 8/4/2020 3:32:16 PM Decontaminating Targeting Systems (0.0106s) 8/4/2020 3:32:16 PM Ejecting Tactical Core (0.0106s) 8/4/2020 3:32:16 PM Calibrating Formations (0.0114s) 8/4/2020 3:32:16 PM Intercepting Galactic Maps (0.0139s) 8/4/2020 3:32:16 PM Discharging Colored Ions (0.0180s) 8/4/2020 3:32:16 PM Replicating Ion Colors (0.0114s) 8/4/2020 3:32:16 PM Faction Diagnostics (0.0177s) 8/4/2020 3:32:16 PM Buffering Hackers (0.0168s) 8/4/2020 3:32:16 PM Inverting Death (0.0147s) 8/4/2020 3:32:16 PM Linear Field Variance (0.0180s) 8/4/2020 3:32:16 PM Charging Marks (0.0100s) 8/4/2020 3:32:16 PM Guarding The Posts (0.0598s) 8/4/2020 3:32:16 PM Range Manifolds (0.0100s) 8/4/2020 3:32:16 PM Purging ROFs (0.0100s) 8/4/2020 3:32:16 PM Manipulating Speeds (0.0110s) 8/4/2020 3:32:16 PM Detecting Projectiles (0.0100s) 8/4/2020 3:32:16 PM Grouping Flow Fields (0.0110s) 8/4/2020 3:32:16 PM Modulating Flow Field Groups (0.0200s) 8/4/2020 3:32:16 PM Designing Fleets (0.0439s) 8/4/2020 3:32:16 PM Thinking Of Technologies (0.0199s) 8/4/2020 3:32:16 PM Categorizing Starboard Sensors (0.0100s) 8/4/2020 3:32:16 PM Injecting Galactic Variables (0.0199s) 8/4/2020 3:32:17 PM Cooking Starfields (0.0285s) 8/4/2020 3:32:17 PM Scanning Distant Planets (0.4443s) 8/4/2020 3:32:17 PM Categorizing All Planets (0.0120s) 8/4/2020 3:32:17 PM Organizing Commands (0.0269s) 8/4/2020 3:32:17 PM Calculating Firing Cones (0.0099s) 8/4/2020 3:32:17 PM Ruining Perfectly Good Ship Parts (0.3728s) 8/4/2020 3:32:17 PM Sterilizing Test Chamber (0.0150s) 8/4/2020 3:32:22 PM Obfuscating Hulls (5.0787s) 8/4/2020 3:32:23 PM Issuing Orders (0.0200s) 8/4/2020 3:32:23 PM Augmenting Infusers (0.0100s) 8/4/2020 3:32:23 PM Infusing (0.0359s) 8/4/2020 3:32:23 PM Post-Proton Surge (0.0060s) 8/4/2020 3:32:23 PM Stimulate Modulation (0.0180s) 8/4/2020 3:32:23 PM ArcenAssetBundleCache.InstantiatedObjects: 875 8/4/2020 3:32:23 PM Load Surrogates (0.1198s) 8/4/2020 3:32:23 PM Final Checks (0.3353s) 8/4/2020 3:32:23 PM Load Historical Documents (0.0060s) 8/4/2020 3:32:23 PM 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Scanning Distant Planets (0.4s) Ruining Perfectly Good Ship Parts (0.4s) Obfuscating Hulls (5.1s) Final Checks (0.3s) 8/4/2020 3:32:23 PM Hello Steam user 'Chromatism' 8/4/2020 3:32:34 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Fwet.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2020 3:32:35 PM Finish load save in 225.8ms 8/4/2020 4:01:22 PM Donating team Fireteam 63 has 6 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tamass: 6 to hunter, path A 8/4/2020 4:01:26 PM Donating team Fireteam 65 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Tamass: 1 to hunter, path A 8/4/2020 4:13:44 PM Donating team Fireteam 75 has 22 units with strength 958. Status Assembling No target planet No lurk planet. Ships: Savitch: 5, Saif: 17 to hunter, path A 8/4/2020 4:19:25 PM Donating team Fireteam 75 has 13 units with strength 2554. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 13 to hunter, path A 8/4/2020 4:19:27 PM Donating team Fireteam 79 has 9 units with strength 359. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 8, Irwin: 1 to hunter, path A 8/4/2020 4:19:27 PM Donating team Fireteam 78 has 13 units with strength 3031. Status Staging No target planet No lurk planet. Ships: Dijkstra: 12, Irwin: 1 to hunter, path B 8/4/2020 4:40:40 PM Donating team Fireteam 92 has 22 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: Irwin: 22 to hunter, path A 8/4/2020 4:40:40 PM Donating team Fireteam 93 has 1 units with strength 18. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/4/2020 4:40:40 PM Donating team Fireteam 91 has 29 units with strength 2275. Status Staging No target planet No lurk planet. Ships: Irwin: 29 to hunter, path B 8/4/2020 4:42:16 PM Donating team Fireteam 91 has 2 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Ahnit: 2 to hunter, path A 8/4/2020 4:53:12 PM Donating team Fireteam 94 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Ahnit: 3, Honor: 1 to hunter, path A 8/4/2020 4:55:26 PM Donating team Fireteam 97 has 60 units with strength 2094. Status Assembling No target planet No lurk planet. Ships: Ahnit: 57, Honor: 3 to hunter, path A 8/4/2020 4:57:20 PM Donating team Fireteam 98 has 12 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Ahnit: 12 to hunter, path A 8/4/2020 8:12:12 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/4/2020 8:12:12 PM Boot up FleetOS (0.2041s) 8/4/2020 8:12:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/4/2020 8:12:13 PM Check System Logs For Rogue Intelligence (0.2297s) 8/4/2020 8:12:13 PM Game Version: 2.113 8/4/2020 8:12:13 PM Eject Trash Into Hyperspace (0.1138s) 8/4/2020 8:12:13 PM Check For Extra Modules (0.0199s) 8/4/2020 8:12:13 PM Bring Cloaking Systems Online (0.0219s) 8/4/2020 8:12:13 PM Recalculate Speed Of Light (0.0229s) 8/4/2020 8:12:13 PM Optimize Comfort On Command Decks (0.0229s) 8/4/2020 8:12:13 PM Generating Framerates (0.0100s) 8/4/2020 8:12:13 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 8/4/2020 8:12:13 PM Mods: SpireRailgunShop (Disabled) 8/4/2020 8:12:13 PM Check Nearby Stellar Masses (0.1316s) 8/4/2020 8:12:13 PM Remembering Alamo (0.0219s) 8/4/2020 8:12:13 PM Boot Audio Comms (0.0090s) 8/4/2020 8:12:13 PM Establish Individual Audio Links (0.0229s) 8/4/2020 8:12:13 PM Prepare Explosions and Crackles (0.0229s) 8/4/2020 8:12:13 PM No resolution change was required. 8/4/2020 8:12:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2020 8:12:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/4/2020 8:12:13 PM Refresh Optical Lensing (0.0219s) 8/4/2020 8:12:13 PM Revise Fundamental Physical Laws (0.0140s) 8/4/2020 8:12:13 PM Calculate Odds Of Success (0.0319s) 8/4/2020 8:12:13 PM Briefly Panic (0.1436s) 8/4/2020 8:12:13 PM Install Confidence Routines (0.1671s) 8/4/2020 8:12:14 PM Bring Commander Interface Online (0.0808s) 8/4/2020 8:12:14 PM Motivate All Crews (0.0339s) 8/4/2020 8:12:14 PM Locating Available Networks (0.0319s) 8/4/2020 8:12:14 PM Externalizing Patterns (0.0199s) 8/4/2020 8:12:14 PM Hooking Externals (0.0083s) 8/4/2020 8:12:14 PM Handlizing Hooks (0.0080s) 8/4/2020 8:12:14 PM Disengaging Constants (0.0459s) 8/4/2020 8:12:14 PM Late Axionic Computations (0.0843s) 8/4/2020 8:12:14 PM Connecting to Fleet Command (0.0120s) 8/4/2020 8:12:14 PM Thinking Of Advice (0.0089s) 8/4/2020 8:12:14 PM Degaussing Advice (0.0379s) 8/4/2020 8:12:14 PM Reading Alien Diaries (0.0170s) 8/4/2020 8:12:14 PM Naming All Known Planets (0.0110s) 8/4/2020 8:12:14 PM Remembering Speeds (0.0070s) 8/4/2020 8:12:14 PM Prioritizing Targets (0.0080s) 8/4/2020 8:12:14 PM Rebooting Sensor Arrays (0.0080s) 8/4/2020 8:12:14 PM Unloading Prismatic Grid (0.0110s) 8/4/2020 8:12:14 PM Thinking Of Objectives (0.0100s) 8/4/2020 8:12:14 PM Re-Aligning Objectives (0.0110s) 8/4/2020 8:12:14 PM Inhibiting Visual Scans (0.0209s) 8/4/2020 8:12:14 PM Synthesizing Vocals (0.0100s) 8/4/2020 8:12:14 PM Investigating Map Signatures (0.0160s) 8/4/2020 8:12:14 PM Ventilating Scenarios (0.0070s) 8/4/2020 8:12:14 PM Decontaminating Targeting Systems (0.0120s) 8/4/2020 8:12:14 PM Ejecting Tactical Core (0.0070s) 8/4/2020 8:12:14 PM Calibrating Formations (0.0080s) 8/4/2020 8:12:14 PM Intercepting Galactic Maps (0.0130s) 8/4/2020 8:12:14 PM Discharging Colored Ions (0.0180s) 8/4/2020 8:12:14 PM Replicating Ion Colors (0.0080s) 8/4/2020 8:12:14 PM Faction Diagnostics (0.0160s) 8/4/2020 8:12:14 PM Buffering Hackers (0.0140s) 8/4/2020 8:12:14 PM Inverting Death (0.0110s) 8/4/2020 8:12:14 PM Linear Field Variance (0.0170s) 8/4/2020 8:12:14 PM Charging Marks (0.0070s) 8/4/2020 8:12:14 PM Guarding The Posts (0.0554s) 8/4/2020 8:12:14 PM Range Manifolds (0.0100s) 8/4/2020 8:12:14 PM Purging ROFs (0.0100s) 8/4/2020 8:12:14 PM Manipulating Speeds (0.0080s) 8/4/2020 8:12:14 PM Detecting Projectiles (0.0070s) 8/4/2020 8:12:14 PM Grouping Flow Fields (0.0100s) 8/4/2020 8:12:14 PM Modulating Flow Field Groups (0.0189s) 8/4/2020 8:12:14 PM Designing Fleets (0.0249s) 8/4/2020 8:12:14 PM Thinking Of Technologies (0.0120s) 8/4/2020 8:12:14 PM Categorizing Starboard Sensors (0.0080s) 8/4/2020 8:12:14 PM Injecting Galactic Variables (0.0170s) 8/4/2020 8:12:14 PM Grappling Starfields (0.0219s) 8/4/2020 8:12:14 PM Verifying Distant Planets (0.1207s) 8/4/2020 8:12:14 PM Categorizing All Planets (0.0080s) 8/4/2020 8:12:14 PM Organizing Commands (0.0190s) 8/4/2020 8:12:14 PM Calculating Firing Cones (0.0110s) 8/4/2020 8:12:15 PM Offending Sentient Ship Parts (0.3072s) 8/4/2020 8:12:15 PM Sterilizing Test Chamber (0.0130s) 8/4/2020 8:12:16 PM Harvesting Magnetic Monopoles (1.4596s) 8/4/2020 8:12:16 PM Issuing Orders (0.0189s) 8/4/2020 8:12:16 PM Augmenting Infusers (0.0080s) 8/4/2020 8:12:16 PM Infusing (0.0359s) 8/4/2020 8:12:16 PM Post-Proton Surge (0.0070s) 8/4/2020 8:12:16 PM Stimulate Modulation (0.0180s) 8/4/2020 8:12:16 PM ArcenAssetBundleCache.InstantiatedObjects: 875 8/4/2020 8:12:16 PM Load Surrogates (0.0977s) 8/4/2020 8:12:17 PM Final Checks (0.3399s) 8/4/2020 8:12:17 PM Load Historical Documents (0.0080s) 8/4/2020 8:12:17 PM 4.6 seconds total load time. Offending Sentient Ship Parts (0.3s) Harvesting Magnetic Monopoles (1.5s) Final Checks (0.3s) 8/4/2020 8:12:17 PM Hello Steam user 'Chromatism' 8/4/2020 8:12:33 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Two.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2020 8:12:33 PM Finish load save in 239.5ms 8/4/2020 8:16:33 PM Donating team Fireteam 114 has 11 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Elban: 11 to hunter, path A 8/4/2020 8:26:57 PM Donating team Fireteam 117 has 3 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Kamp: 3 to hunter, path A 8/4/2020 9:11:19 PM Donating team Fireteam 138 has 30 units with strength 1389. Status Assembling No target planet No lurk planet. Ships: Ichbiah: 30 to hunter, path A 8/4/2020 9:11:19 PM Donating team Fireteam 132 has 18 units with strength 3468. Status Staging No target planet No lurk planet. Ships: Ahnit: 11, Nexon: 7 to hunter, path B 8/4/2020 9:22:02 PM Donating team Fireteam 152 has 56 units with strength 2187. Status Staging No target planet No lurk planet. Ships: Honor: 40, Barto: 16 to hunter, path B 8/4/2020 9:22:37 PM Donating team Fireteam 154 has 18 units with strength 633. Status Assembling No target planet No lurk planet. Ships: Honor: 18 to hunter, path A 8/4/2020 9:36:16 PM Donating team Fireteam 160 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Jacobson: 1 to hunter, path A 8/4/2020 9:36:28 PM Donating team Fireteam 161 has 6 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Jacobson: 6 to hunter, path A 8/4/2020 9:36:30 PM Donating team Fireteam 161 has 6 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Jacobson: 6 to hunter, path A 8/4/2020 9:36:54 PM Donating team Fireteam 161 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Jacobson: 3 to hunter, path A 8/4/2020 9:42:01 PM Donating team Fireteam 161 has 30 units with strength 3057. Status Staging No target planet No lurk planet. Ships: Heinl: 30 to hunter, path B 8/4/2020 9:52:07 PM Donating team Fireteam 166 has 7 units with strength 507. Status Assembling No target planet No lurk planet. Ships: Anarres: 7 to hunter, path A 8/4/2020 9:52:07 PM Donating team Fireteam 167 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Zanzibar: 1 to hunter, path A 8/4/2020 10:01:10 PM Donating team Fireteam 173 has 8 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Ahnit: 8 to hunter, path A 8/4/2020 10:03:11 PM Donating team Fireteam 178 has 6 units with strength 420. Status Assembling No target planet No lurk planet. Ships: Irwin: 3, Saif: 3 to hunter, path A 8/4/2020 10:03:11 PM Donating team Fireteam 179 has 17 units with strength 1155. Status Assembling No target planet No lurk planet. Ships: Saif: 17 to hunter, path A 8/4/2020 10:03:27 PM Donating team Fireteam 178 has 3 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahnit: 3 to hunter, path A 8/5/2020 12:25:49 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/5/2020 12:25:49 AM Boot up FleetOS (0.1935s) 8/5/2020 12:25:50 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/5/2020 12:25:50 AM Check System Logs For Rogue Intelligence (0.2376s) 8/5/2020 12:25:50 AM Game Version: 2.115 8/5/2020 12:25:50 AM Eject Trash Into Hyperspace (0.1167s) 8/5/2020 12:25:50 AM Check For Extra Modules (0.0229s) 8/5/2020 12:25:50 AM Bring Cloaking Systems Online (0.0279s) 8/5/2020 12:25:50 AM Recalculate Speed Of Light (0.0224s) 8/5/2020 12:25:50 AM Optimize Comfort On Command Decks (0.0239s) 8/5/2020 12:25:50 AM Generating Framerates (0.0100s) 8/5/2020 12:25:50 AM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 8/5/2020 12:25:50 AM Mods: SpireRailgunShop (Disabled) 8/5/2020 12:25:50 AM Check Nearby Stellar Masses (0.0359s) 8/5/2020 12:25:50 AM Remembering Alamo (0.0222s) 8/5/2020 12:25:50 AM Boot Audio Comms (0.0119s) 8/5/2020 12:25:50 AM Establish Individual Audio Links (0.0170s) 8/5/2020 12:25:50 AM Prepare Explosions and Crackles (0.0229s) 8/5/2020 12:25:50 AM No resolution change was required. 8/5/2020 12:25:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/5/2020 12:25:50 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/5/2020 12:25:50 AM Refresh Optical Lensing (0.0200s) 8/5/2020 12:25:50 AM Revise Fundamental Physical Laws (0.0139s) 8/5/2020 12:25:50 AM Calculate Odds Of Success (0.0359s) 8/5/2020 12:25:50 AM Briefly Panic (0.1496s) 8/5/2020 12:25:50 AM Install Confidence Routines (0.1765s) 8/5/2020 12:25:50 AM Bring Commander Interface Online (0.0967s) 8/5/2020 12:25:51 AM Motivate All Crews (0.0339s) 8/5/2020 12:25:51 AM Locating Available Networks (0.0150s) 8/5/2020 12:25:51 AM Externalizing Patterns (0.0249s) 8/5/2020 12:25:51 AM Hooking Externals (0.0110s) 8/5/2020 12:25:51 AM Handlizing Hooks (0.0100s) 8/5/2020 12:25:51 AM Disengaging Constants (0.0698s) 8/5/2020 12:25:51 AM Late Axionic Computations (0.0518s) 8/5/2020 12:25:51 AM Connecting to Fleet Command (0.0130s) 8/5/2020 12:25:51 AM Thinking Of Advice (0.0120s) 8/5/2020 12:25:51 AM Degaussing Advice (0.0548s) 8/5/2020 12:25:51 AM Reading Alien Diaries (0.0210s) 8/5/2020 12:25:51 AM Naming All Known Planets (0.0099s) 8/5/2020 12:25:51 AM Remembering Speeds (0.0100s) 8/5/2020 12:25:51 AM Prioritizing Targets (0.0100s) 8/5/2020 12:25:51 AM Rebooting Sensor Arrays (0.0109s) 8/5/2020 12:25:51 AM Unloading Prismatic Grid (0.0100s) 8/5/2020 12:25:51 AM Thinking Of Objectives (0.0120s) 8/5/2020 12:25:51 AM Re-Aligning Objectives (0.0120s) 8/5/2020 12:25:51 AM Inhibiting Visual Scans (0.0130s) 8/5/2020 12:25:51 AM Synthesizing Vocals (0.0120s) 8/5/2020 12:25:51 AM Investigating Map Signatures (0.0189s) 8/5/2020 12:25:51 AM Ventilating Scenarios (0.0100s) 8/5/2020 12:25:51 AM Decontaminating Targeting Systems (0.0100s) 8/5/2020 12:25:51 AM Ejecting Tactical Core (0.0110s) 8/5/2020 12:25:51 AM Calibrating Formations (0.0100s) 8/5/2020 12:25:51 AM Intercepting Galactic Maps (0.0130s) 8/5/2020 12:25:51 AM Discharging Colored Ions (0.0180s) 8/5/2020 12:25:51 AM Replicating Ion Colors (0.0110s) 8/5/2020 12:25:51 AM Faction Diagnostics (0.0130s) 8/5/2020 12:25:51 AM Buffering Hackers (0.0180s) 8/5/2020 12:25:51 AM Inverting Death (0.0150s) 8/5/2020 12:25:51 AM Linear Field Variance (0.0169s) 8/5/2020 12:25:51 AM Charging Marks (0.0110s) 8/5/2020 12:25:51 AM Guarding The Posts (0.0608s) 8/5/2020 12:25:51 AM Range Manifolds (0.0100s) 8/5/2020 12:25:51 AM Purging ROFs (0.0110s) 8/5/2020 12:25:51 AM Manipulating Speeds (0.0100s) 8/5/2020 12:25:51 AM Detecting Projectiles (0.0090s) 8/5/2020 12:25:51 AM Grouping Flow Fields (0.0110s) 8/5/2020 12:25:51 AM Modulating Flow Field Groups (0.0150s) 8/5/2020 12:25:51 AM Designing Fleets (0.0415s) 8/5/2020 12:25:51 AM Thinking Of Technologies (0.0179s) 8/5/2020 12:25:51 AM Categorizing Starboard Sensors (0.0110s) 8/5/2020 12:25:51 AM Injecting Galactic Variables (0.0160s) 8/5/2020 12:25:51 AM Investigating Starfields (0.0249s) 8/5/2020 12:25:51 AM Combing Distant Planets (0.1277s) 8/5/2020 12:25:51 AM Categorizing All Planets (0.0109s) 8/5/2020 12:25:51 AM Organizing Commands (0.0170s) 8/5/2020 12:25:51 AM Calculating Firing Cones (0.0090s) 8/5/2020 12:25:52 AM Divulge Ship Part Schematics To Enemy (0.3551s) 8/5/2020 12:25:52 AM Sterilizing Test Chamber (0.0170s) 8/5/2020 12:25:53 AM Wake Crew From Cryosleep (1.4730s) 8/5/2020 12:25:53 AM Issuing Orders (0.0180s) 8/5/2020 12:25:53 AM Augmenting Infusers (0.0100s) 8/5/2020 12:25:53 AM Infusing (0.0329s) 8/5/2020 12:25:53 AM Post-Proton Surge (0.0070s) 8/5/2020 12:25:53 AM Stimulate Modulation (0.0180s) 8/5/2020 12:25:54 AM ArcenAssetBundleCache.InstantiatedObjects: 875 8/5/2020 12:25:54 AM Load Surrogates (0.1147s) 8/5/2020 12:25:54 AM Final Checks (0.3392s) 8/5/2020 12:25:54 AM Load Historical Documents (0.0060s) 8/5/2020 12:25:54 AM 4.7 seconds total load time. Divulge Ship Part Schematics To Enemy (0.4s) Wake Crew From Cryosleep (1.5s) Final Checks (0.3s) 8/5/2020 12:25:54 AM Hello Steam user 'Chromatism' 8/5/2020 12:26:06 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Three.save Source1: AnythingElse Source3: LoadingSaveGame 8/5/2020 12:26:06 AM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 1 shipsNotFixedByType: WarHarvester x1 8/5/2020 12:26:06 AM Finish load save in 333.8ms 8/5/2020 1:02:00 AM Donating team Fireteam 211 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Tamass: 1 to hunter, path A 8/5/2020 1:03:38 AM Donating team Fireteam 218 has 43 units with strength 2689. Status Staging No target planet No lurk planet. Ships: Ahnit: 42, Nexon: 1 to hunter, path B 8/5/2020 1:05:02 AM Donating team Fireteam 228 has 3 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Tamass: 3 to hunter, path A 8/5/2020 1:05:04 AM Donating team Fireteam 230 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Tamass: 1 to hunter, path A 8/5/2020 1:05:08 AM Donating team Fireteam 230 has 29 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Savitch: 29 to hunter, path A 8/5/2020 1:05:08 AM Donating team Fireteam 231 has 2 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Saif: 2 to hunter, path A 8/5/2020 1:07:48 AM Donating team Fireteam 247 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Irwin: 4 to hunter, path A 8/5/2020 1:07:50 AM Donating team Fireteam 247 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 8/5/2020 1:07:52 AM Donating team Fireteam 247 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 8/5/2020 1:07:54 AM Donating team Fireteam 247 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Irwin: 4 to hunter, path A 8/5/2020 1:07:56 AM Donating team Fireteam 247 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Irwin: 4 to hunter, path A 8/5/2020 1:07:58 AM Donating team Fireteam 247 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 8/5/2020 1:08:00 AM Donating team Fireteam 247 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 8/5/2020 1:08:02 AM Donating team Fireteam 247 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Irwin: 5 to hunter, path A 8/5/2020 1:08:04 AM Donating team Fireteam 247 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 8/5/2020 1:11:28 AM Donating team Fireteam 269 has 4 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Saif: 4 to hunter, path A 8/5/2020 1:11:28 AM Donating team Fireteam 267 has 17 units with strength 4033. Status Staging No target planet No lurk planet. Ships: Rossem: 17 to hunter, path B 8/5/2020 1:11:28 AM Donating team Fireteam 266 has 46 units with strength 2663. Status Staging No target planet No lurk planet. Ships: Rossem: 46 to hunter, path B 8/5/2020 1:11:28 AM Donating team Fireteam 268 has 38 units with strength 2816. Status Staging No target planet No lurk planet. Ships: Anarres: 2, Rossem: 3, Zanzibar: 1, Gehenna: 4, Hoplon: 1, Junction: 2, Saif: 25 to hunter, path B 8/5/2020 1:14:32 AM Donating team Fireteam 276 has 47 units with strength 2575. Status Staging No target planet No lurk planet. Ships: Irwin: 34, Saif: 13 to hunter, path B 8/5/2020 1:14:54 AM Donating team Fireteam 281 has 46 units with strength 2263. Status Staging No target planet No lurk planet. Ships: Ahnit: 45, Ghahramani: 1 to hunter, path B 8/5/2020 1:20:10 AM Donating team Fireteam 302 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Nexon: 25 to hunter, path A 8/5/2020 1:20:14 AM Donating team Fireteam 302 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Nexon: 1 to hunter, path A 8/5/2020 1:20:16 AM Donating team Fireteam 302 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Nexon: 5 to hunter, path A 8/5/2020 1:20:18 AM Donating team Fireteam 302 has 7 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Nexon: 7 to hunter, path A 8/5/2020 1:20:20 AM Donating team Fireteam 302 has 6 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Nexon: 6 to hunter, path A 8/5/2020 1:20:22 AM Donating team Fireteam 302 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Nexon: 5 to hunter, path A 8/5/2020 1:20:24 AM Donating team Fireteam 302 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Nexon: 4 to hunter, path A 8/5/2020 1:20:26 AM Donating team Fireteam 302 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Nexon: 4 to hunter, path A 8/5/2020 1:20:28 AM Donating team Fireteam 302 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Nexon: 3 to hunter, path A 8/5/2020 1:20:30 AM Donating team Fireteam 302 has 7 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Nexon: 7 to hunter, path A 8/5/2020 1:20:32 AM Donating team Fireteam 302 has 7 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Nexon: 7 to hunter, path A 8/5/2020 1:20:40 AM Donating team Fireteam 303 has 28 units with strength 1484. Status Assembling No target planet No lurk planet. Ships: Ahnit: 28 to hunter, path A 8/5/2020 1:20:40 AM Donating team Fireteam 304 has 17 units with strength 1882. Status Assembling No target planet No lurk planet. Ships: Nexon: 17 to hunter, path A 8/5/2020 1:20:40 AM Donating team Fireteam 305 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Honor: 2 to hunter, path A 8/5/2020 1:20:46 AM Donating team Fireteam 302 has 34 units with strength 1993. Status Assembling No target planet No lurk planet. Ships: Ahnit: 34 to hunter, path A 8/5/2020 1:20:46 AM Donating team Fireteam 303 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Ahnit: 1 to hunter, path A 8/5/2020 1:31:39 AM Donating team Fireteam 315 has 9 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Ahnit: 1, Nexon: 8 to hunter, path A 8/5/2020 1:31:57 AM Donating team Fireteam 321 has 3 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 8/5/2020 1:35:15 AM Donating team Fireteam 309 has 19 units with strength 3445. Status Staging No target planet No lurk planet. Ships: Ghahramani: 1, Algol: 5, Bolo: 1, Levin: 12 to hunter, path B 8/5/2020 1:35:19 AM Donating team Fireteam 325 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Ahnit: 1 to hunter, path A 8/5/2020 1:35:19 AM Donating team Fireteam 324 has 41 units with strength 2299. Status Staging No target planet No lurk planet. Ships: Ahnit: 41 to hunter, path B 8/5/2020 1:39:17 AM dire A 8/5/2020 1:39:17 AM dire B 8/5/2020 1:40:36 AM Donating team Fireteam 331 has 26 units with strength 2668. Status Assembling No target planet No lurk planet. Ships: Ahnit: 21, Honor: 5 to hunter, path A 8/5/2020 1:46:29 AM Donating team Fireteam 341 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Zanzibar: 1 to hunter, path A 8/5/2020 1:48:16 AM Donating team Fireteam 345 has 19 units with strength 1449. Status Assembling No target planet No lurk planet. Ships: Ahnit: 16, Nexon: 3 to hunter, path A 8/5/2020 1:48:16 AM Donating team Fireteam 346 has 4 units with strength 103. Status Assembling No target planet No lurk planet. Ships: Ahnit: 2, Honor: 1, Barto: 1 to hunter, path A 8/5/2020 1:50:36 AM Donating team Fireteam 354 has 9 units with strength 2475. Status Assembling No target planet No lurk planet. Ships: Ahnit: 8, Honor: 1 to hunter, path A 8/5/2020 1:51:54 AM Donating team Fireteam 362 has 3 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Irwin: 1, Saif: 2 to hunter, path A 8/5/2020 1:51:54 AM Donating team Fireteam 364 has 29 units with strength 2123. Status Staging No target planet No lurk planet. Ships: Saif: 29 to hunter, path B 8/5/2020 1:51:54 AM Donating team Fireteam 363 has 11 units with strength 3110. Status Staging No target planet No lurk planet. Ships: Saif: 11 to hunter, path B 8/5/2020 1:54:06 AM Donating team Fireteam 369 has 3 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Anarres: 3 to hunter, path A 8/5/2020 1:54:06 AM Donating team Fireteam 372 has 8 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Rossem: 8 to hunter, path A 8/5/2020 1:54:06 AM Donating team Fireteam 370 has 11 units with strength 3082. Status Staging No target planet No lurk planet. Ships: Rossem: 11 to hunter, path B 8/5/2020 1:54:06 AM Donating team Fireteam 371 has 56 units with strength 2713. Status Staging No target planet No lurk planet. Ships: Rossem: 56 to hunter, path B 8/5/2020 1:56:09 AM Donating team Fireteam 355 has 29 units with strength 3014. Status Staging No target planet No lurk planet. Ships: Dijkstra: 24, Irwin: 4, Saif: 1 to hunter, path B 8/5/2020 1:56:42 AM Donating team Fireteam 376 has 11 units with strength 434. Status Assembling No target planet No lurk planet. Ships: Anarres: 11 to hunter, path A 8/5/2020 1:57:21 AM Donating team Fireteam 381 has 5 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Anarres: 5 to hunter, path A 8/5/2020 1:59:34 AM Donating team Fireteam 386 has 8 units with strength 1225. Status Assembling No target planet No lurk planet. Ships: Householder: 8 to hunter, path A 8/5/2020 1:59:34 AM Donating team Fireteam 389 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Householder: 3 to hunter, path A 8/5/2020 2:00:12 AM Donating team Fireteam 391 has 6 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Householder: 6 to hunter, path A 8/5/2020 2:00:26 AM Donating team Fireteam 391 has 2 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Householder: 2 to hunter, path A 8/5/2020 2:00:26 AM Donating team Fireteam 392 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Householder: 1 to hunter, path A 8/5/2020 2:00:52 AM Donating team Fireteam 393 has 1 units with strength 706. Status Assembling No target planet No lurk planet. Ships: Savitch: 1 to hunter, path A 8/5/2020 2:01:28 AM Donating team Fireteam 393 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Rossem: 3 to hunter, path A 8/5/2020 2:02:18 AM Donating team Fireteam 394 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/5/2020 2:03:37 AM Donating team Fireteam 398 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Junction: 4 to hunter, path A 8/5/2020 2:03:37 AM Donating team Fireteam 399 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Anarres: 1 to hunter, path A 8/5/2020 2:03:37 AM Donating team Fireteam 400 has 13 units with strength 398. Status Assembling No target planet No lurk planet. Ships: Junction: 13 to hunter, path A 8/5/2020 2:09:53 AM Donating team Fireteam 400 has 2 units with strength 946. Status Assembling No target planet No lurk planet. Ships: Tamass: 2 to hunter, path A 8/5/2020 2:09:53 AM Donating team Fireteam 401 has 25 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Tamass: 25 to hunter, path A 8/5/2020 2:10:59 AM Donating team Fireteam 411 has 14 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Hoplon: 14 to hunter, path A 8/6/2020 12:01:53 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/6/2020 12:01:53 AM Boot up FleetOS (0.2188s) 8/6/2020 12:01:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/6/2020 12:01:53 AM Check System Logs For Rogue Intelligence (0.2935s) 8/6/2020 12:01:53 AM Game Version: 2.115 8/6/2020 12:01:53 AM Eject Trash Into Hyperspace (0.1306s) 8/6/2020 12:01:53 AM Check For Extra Modules (0.0249s) 8/6/2020 12:01:53 AM Bring Cloaking Systems Online (0.0309s) 8/6/2020 12:01:53 AM Recalculate Speed Of Light (0.0250s) 8/6/2020 12:01:53 AM Optimize Comfort On Command Decks (0.0249s) 8/6/2020 12:01:53 AM Generating Framerates (0.0120s) 8/6/2020 12:01:53 AM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 8/6/2020 12:01:53 AM Mods: SpireRailgunShop (Disabled) 8/6/2020 12:01:53 AM Check Nearby Stellar Masses (0.1486s) 8/6/2020 12:01:53 AM Remembering Alamo (0.0259s) 8/6/2020 12:01:53 AM Boot Audio Comms (0.0140s) 8/6/2020 12:01:53 AM Establish Individual Audio Links (0.0189s) 8/6/2020 12:01:53 AM Prepare Explosions and Crackles (0.0239s) 8/6/2020 12:01:53 AM No resolution change was required. 8/6/2020 12:01:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/6/2020 12:01:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/6/2020 12:01:54 AM Refresh Optical Lensing (0.0219s) 8/6/2020 12:01:54 AM Revise Fundamental Physical Laws (0.0110s) 8/6/2020 12:01:54 AM Calculate Odds Of Success (0.0449s) 8/6/2020 12:01:54 AM Briefly Panic (0.3291s) 8/6/2020 12:01:54 AM Install Confidence Routines (0.1701s) 8/6/2020 12:01:54 AM Bring Commander Interface Online (0.0958s) 8/6/2020 12:01:54 AM Motivate All Crews (0.0349s) 8/6/2020 12:01:54 AM Locating Available Networks (0.0399s) 8/6/2020 12:01:54 AM Externalizing Patterns (0.0250s) 8/6/2020 12:01:54 AM Hooking Externals (0.0109s) 8/6/2020 12:01:54 AM Handlizing Hooks (0.0110s) 8/6/2020 12:01:54 AM Disengaging Constants (0.0718s) 8/6/2020 12:01:54 AM Late Axionic Computations (0.1424s) 8/6/2020 12:01:55 AM Connecting to Fleet Command (0.0120s) 8/6/2020 12:01:55 AM Thinking Of Advice (0.0110s) 8/6/2020 12:01:55 AM Degaussing Advice (0.0549s) 8/6/2020 12:01:55 AM Reading Alien Diaries (0.0219s) 8/6/2020 12:01:55 AM Naming All Known Planets (0.0120s) 8/6/2020 12:01:55 AM Remembering Speeds (0.0120s) 8/6/2020 12:01:55 AM Prioritizing Targets (0.0110s) 8/6/2020 12:01:55 AM Rebooting Sensor Arrays (0.0110s) 8/6/2020 12:01:55 AM Unloading Prismatic Grid (0.0109s) 8/6/2020 12:01:55 AM Thinking Of Objectives (0.0110s) 8/6/2020 12:01:55 AM Re-Aligning Objectives (0.0109s) 8/6/2020 12:01:55 AM Inhibiting Visual Scans (0.0250s) 8/6/2020 12:01:55 AM Synthesizing Vocals (0.0099s) 8/6/2020 12:01:55 AM Investigating Map Signatures (0.0199s) 8/6/2020 12:01:55 AM Ventilating Scenarios (0.0100s) 8/6/2020 12:01:55 AM Decontaminating Targeting Systems (0.0100s) 8/6/2020 12:01:55 AM Ejecting Tactical Core (0.0110s) 8/6/2020 12:01:55 AM Calibrating Formations (0.0100s) 8/6/2020 12:01:55 AM Intercepting Galactic Maps (0.0130s) 8/6/2020 12:01:55 AM Discharging Colored Ions (0.0180s) 8/6/2020 12:01:55 AM Replicating Ion Colors (0.0099s) 8/6/2020 12:01:55 AM Faction Diagnostics (0.0170s) 8/6/2020 12:01:55 AM Buffering Hackers (0.0180s) 8/6/2020 12:01:55 AM Inverting Death (0.0140s) 8/6/2020 12:01:55 AM Linear Field Variance (0.0179s) 8/6/2020 12:01:55 AM Charging Marks (0.0110s) 8/6/2020 12:01:55 AM Guarding The Posts (0.0568s) 8/6/2020 12:01:55 AM Range Manifolds (0.0100s) 8/6/2020 12:01:55 AM Purging ROFs (0.0099s) 8/6/2020 12:01:55 AM Manipulating Speeds (0.0100s) 8/6/2020 12:01:55 AM Detecting Projectiles (0.0100s) 8/6/2020 12:01:55 AM Grouping Flow Fields (0.0120s) 8/6/2020 12:01:55 AM Modulating Flow Field Groups (0.0200s) 8/6/2020 12:01:55 AM Designing Fleets (0.0419s) 8/6/2020 12:01:55 AM Thinking Of Technologies (0.0180s) 8/6/2020 12:01:55 AM Categorizing Starboard Sensors (0.0110s) 8/6/2020 12:01:55 AM Injecting Galactic Variables (0.0199s) 8/6/2020 12:01:55 AM Grappling Starfields (0.0289s) 8/6/2020 12:01:56 AM Cleaning Distant Planets (0.4033s) 8/6/2020 12:01:56 AM Categorizing All Planets (0.0100s) 8/6/2020 12:01:56 AM Organizing Commands (0.0250s) 8/6/2020 12:01:56 AM Calculating Firing Cones (0.0060s) 8/6/2020 12:01:56 AM Splitting Ship Parts Into Smaller Parts (0.3501s) 8/6/2020 12:01:56 AM Sterilizing Test Chamber (0.0150s) 8/6/2020 12:02:01 AM Ensure Engines Can Take It (5.0693s) 8/6/2020 12:02:01 AM Issuing Orders (0.0209s) 8/6/2020 12:02:01 AM Augmenting Infusers (0.0100s) 8/6/2020 12:02:01 AM Infusing (0.0369s) 8/6/2020 12:02:01 AM Post-Proton Surge (0.0060s) 8/6/2020 12:02:01 AM Stimulate Modulation (0.0189s) 8/6/2020 12:02:01 AM ArcenAssetBundleCache.InstantiatedObjects: 875 8/6/2020 12:02:01 AM Load Surrogates (0.1233s) 8/6/2020 12:02:02 AM Final Checks (0.4005s) 8/6/2020 12:02:02 AM Load Historical Documents (0.0060s) 8/6/2020 12:02:02 AM 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Cleaning Distant Planets (0.4s) Splitting Ship Parts Into Smaller Parts (0.4s) Ensure Engines Can Take It (5.1s) Final Checks (0.4s) 8/6/2020 12:02:02 AM Hello Steam user 'Chromatism' 8/6/2020 12:02:07 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Three.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:02:08 AM Finish load save in 332.5ms 8/6/2020 12:11:32 AM Reconquest Seeding for Ichbiah: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/6/2020 12:11:54 AM Donating team Fireteam 427 has 13 units with strength 433. Status Assembling No target planet No lurk planet. Ships: Rossem: 13 to hunter, path A 8/6/2020 12:11:54 AM Donating team Fireteam 429 has 14 units with strength 2721. Status Assembling No target planet No lurk planet. Ships: Honor: 9, Barto: 5 to hunter, path A 8/6/2020 12:11:56 AM Donating team Fireteam 434 has 3 units with strength 1540. Status Assembling No target planet No lurk planet. Ships: Nexon: 3 to hunter, path A 8/6/2020 12:11:56 AM Donating team Fireteam 439 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/6/2020 12:14:54 AM Donating team Fireteam 450 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Tamass: 1 to hunter, path A 8/6/2020 12:14:54 AM Donating team Fireteam 451 has 14 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Barto: 14 to hunter, path A 8/6/2020 12:15:32 AM Donating team Fireteam 446 has 40 units with strength 3441. Status Staging No target planet No lurk planet. Ships: Honor: 9, Barto: 31 to hunter, path B 8/6/2020 12:15:32 AM Donating team Fireteam 424 has 59 units with strength 2895. Status Staging No target planet No lurk planet. Ships: Ahnit: 1, Nexon: 57, Ghahramani: 1 to hunter, path B 8/6/2020 12:15:32 AM Donating team Fireteam 447 has 42 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Rossem: 1, Zanzibar: 1, Honor: 26, Barto: 14 to hunter, path B 8/6/2020 12:16:50 AM Donating team Fireteam 454 has 13 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Savitch: 1, Tamass: 12 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 473 has 5 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Zanzibar: 5 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 480 has 4 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Irwin: 4 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 481 has 2 units with strength 964. Status Assembling No target planet No lurk planet. Ships: Irwin: 2 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 482 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Tamass: 2 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 485 has 12 units with strength 1905. Status Assembling No target planet No lurk planet. Ships: Barto: 12 to hunter, path A 8/6/2020 12:19:08 AM Donating team Fireteam 479 has 51 units with strength 2920. Status Staging No target planet No lurk planet. Ships: Irwin: 51 to hunter, path B 8/6/2020 12:25:38 AM Donating team Fireteam 505 has 44 units with strength 3471. Status Staging No target planet No lurk planet. Ships: Irwin: 44 to hunter, path B 8/6/2020 12:25:38 AM Donating team Fireteam 504 has 47 units with strength 3825. Status Staging No target planet No lurk planet. Ships: Irwin: 47 to hunter, path B 8/6/2020 12:25:38 AM Donating team Fireteam 503 has 30 units with strength 3389. Status Staging No target planet No lurk planet. Ships: Irwin: 30 to hunter, path B 8/6/2020 12:27:32 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:27:32 AM Finish load save in 216.7ms 8/6/2020 12:29:02 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:29:03 AM Finish load save in 204.9ms 8/6/2020 12:29:52 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:29:53 AM Finish load save in 254.2ms 8/6/2020 12:33:37 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:33:38 AM Finish load save in 235.2ms 8/6/2020 12:36:57 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:36:57 AM Finish load save in 177.0ms 8/6/2020 12:37:33 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:37:33 AM Finish load save in 267.2ms 8/6/2020 12:37:59 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:37:59 AM Finish load save in 282.7ms 8/6/2020 12:38:26 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:38:26 AM Finish load save in 265.8ms 8/6/2020 12:38:52 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:38:52 AM Finish load save in 175.3ms 8/6/2020 12:39:26 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:39:27 AM Finish load save in 215.1ms 8/6/2020 12:39:56 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beginnings\Tech.save Source1: AnythingElse Source3: LoadingSaveGame 8/6/2020 12:39:56 AM Finish load save in 282.3ms 8/6/2020 12:42:44 AM Donating team Fireteam 522 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/6/2020 12:42:44 AM Donating team Fireteam 523 has 4 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Tamass: 4 to hunter, path A 8/6/2020 12:43:24 AM Donating team Fireteam 524 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Saif: 2 to hunter, path A 8/6/2020 12:43:24 AM Donating team Fireteam 525 has 12 units with strength 503. Status Assembling No target planet No lurk planet. Ships: Saif: 12 to hunter, path A 8/6/2020 12:43:24 AM Donating team Fireteam 523 has 53 units with strength 2882. Status Staging No target planet No lurk planet. Ships: Irwin: 31, Saif: 22 to hunter, path B 8/6/2020 12:46:18 AM Donating team Fireteam 517 has 48 units with strength 4529. Status Staging No target planet No lurk planet. Ships: Ahnit: 10, Nexon: 2, Honor: 3, Barto: 33 to hunter, path B 8/6/2020 12:46:26 AM Donating team Fireteam 516 has 45 units with strength 6252. Status Staging No target planet No lurk planet. Ships: Zanzibar: 1, Honor: 2, Barto: 42 to hunter, path B 8/6/2020 12:46:26 AM Donating team Fireteam 510 has 41 units with strength 4402. Status Staging No target planet No lurk planet. Ships: Rossem: 4, Zanzibar: 31, Honor: 2, Barto: 4 to hunter, path B 8/6/2020 12:47:11 AM Donating team Fireteam 530 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Rossem: 8 to hunter, path A 8/6/2020 12:47:11 AM Donating team Fireteam 531 has 3 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Zanzibar: 2, Barto: 1 to hunter, path A 8/6/2020 12:47:11 AM Donating team Fireteam 534 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Tamass: 1 to hunter, path A 8/6/2020 12:48:17 AM Donating team Fireteam 535 has 7 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Householder: 7 to hunter, path A 8/6/2020 12:48:17 AM Donating team Fireteam 536 has 8 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Hoplon: 8 to hunter, path A 8/6/2020 12:48:17 AM Donating team Fireteam 537 has 11 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Tarjan: 11 to hunter, path A 8/6/2020 12:48:19 AM Donating team Fireteam 540 has 4 units with strength 422. Status Assembling No target planet No lurk planet. Ships: Householder: 4 to hunter, path A 8/6/2020 12:48:28 AM Donating team Fireteam 544 has 9 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Rossem: 4, Tamass: 5 to hunter, path A 8/6/2020 12:48:28 AM Donating team Fireteam 546 has 13 units with strength 464. Status Assembling No target planet No lurk planet. Ships: Tamass: 13 to hunter, path A 8/6/2020 12:48:30 AM Donating team Fireteam 548 has 25 units with strength 1971. Status Assembling No target planet No lurk planet. Ships: Irwin: 25 to hunter, path A 8/6/2020 12:48:30 AM Donating team Fireteam 549 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/6/2020 12:48:40 AM Donating team Fireteam 548 has 6 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Householder: 6 to hunter, path A 8/6/2020 12:48:42 AM Donating team Fireteam 548 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Householder: 1 to hunter, path A 8/6/2020 12:48:42 AM Donating team Fireteam 550 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 8/6/2020 12:48:44 AM Donating team Fireteam 551 has 16 units with strength 692. Status Assembling No target planet No lurk planet. Ships: Rossem: 15, Zanzibar: 1 to hunter, path A 8/6/2020 12:48:44 AM Donating team Fireteam 550 has 32 units with strength 3146. Status Staging No target planet No lurk planet. Ships: Rossem: 27, Zanzibar: 5 to hunter, path B 8/6/2020 12:52:13 AM Donating team Fireteam 553 has 9 units with strength 316. Status Assembling No target planet No lurk planet. Ships: Rossem: 9 to hunter, path A 8/6/2020 12:52:13 AM Donating team Fireteam 554 has 2 units with strength 2118. Status Assembling No target planet No lurk planet. Ships: Tamass: 2 to hunter, path A 8/6/2020 12:52:13 AM Donating team Fireteam 556 has 7 units with strength 223. Status Assembling No target planet No lurk planet. Ships: Tamass: 7 to hunter, path A 8/6/2020 12:52:13 AM Donating team Fireteam 555 has 23 units with strength 2786. Status Staging No target planet No lurk planet. Ships: Tamass: 23 to hunter, path B 8/6/2020 12:53:51 AM Donating team Fireteam 554 has 4 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Householder: 4 to hunter, path A 8/6/2020 12:54:51 AM Donating team Fireteam 560 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Householder: 1 to hunter, path A 8/6/2020 12:54:51 AM Donating team Fireteam 561 has 8 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Hoplon: 8 to hunter, path A 8/6/2020 12:55:01 AM Donating team Fireteam 560 has 2 units with strength 1927. Status Assembling No target planet No lurk planet. Ships: Householder: 2 to hunter, path A 8/6/2020 12:55:25 AM Donating team Fireteam 563 has 28 units with strength 2134. Status Assembling No target planet No lurk planet. Ships: Householder: 28 to hunter, path A 8/6/2020 12:55:27 AM Donating team Fireteam 568 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Irwin: 1 to hunter, path A 8/6/2020 1:00:49 AM Donating team Fireteam 578 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Gamont: 1 to hunter, path A 8/6/2020 1:03:31 AM Donating team Fireteam 580 has 24 units with strength 2170. Status Assembling No target planet No lurk planet. Ships: Mores: 24 to hunter, path A 8/6/2020 1:03:41 AM Donating team Fireteam 583 has 3 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Mores: 3 to hunter, path A 8/6/2020 1:06:16 AM Donating team Fireteam 582 has 45 units with strength 2505. Status Staging No target planet No lurk planet. Ships: Mores: 45 to hunter, path B 8/6/2020 1:08:58 AM Donating team Fireteam 599 has 17 units with strength 2018. Status Assembling No target planet No lurk planet. Ships: Householder: 16, Gehenna: 1 to hunter, path A 8/6/2020 1:09:53 AM Logged Achievement To Steam The Way Home 8/6/2020 1:14:25 AM Donating team Fireteam 619 has 4 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Gamont: 1, Tarjan: 3 to hunter, path A 8/6/2020 1:14:25 AM Donating team Fireteam 624 has 13 units with strength 2405. Status Assembling No target planet No lurk planet. Ships: Tarjan: 13 to hunter, path A 8/6/2020 1:14:29 AM Donating team Fireteam 624 has 14 units with strength 1738. Status Assembling No target planet No lurk planet. Ships: Micali: 14 to hunter, path A 8/6/2020 1:16:44 AM Donating team Fireteam 609 has 43 units with strength 2868. Status Staging No target planet No lurk planet. Ships: Lattner: 3, Toda: 40 to hunter, path B 8/6/2020 1:19:43 AM Donating team Fireteam 639 has 91 units with strength 7044. Status Staging No target planet No lurk planet. Ships: Gamont: 4, Tarjan: 87 to hunter, path B 8/6/2020 1:19:43 AM Donating team Fireteam 637 has 84 units with strength 7355. Status Staging No target planet No lurk planet. Ships: Gamont: 3, Tarjan: 81 to hunter, path B 8/6/2020 1:19:43 AM Donating team Fireteam 636 has 62 units with strength 6461. Status Staging No target planet No lurk planet. Ships: Gamont: 1, Tarjan: 61 to hunter, path B 8/6/2020 1:19:43 AM Donating team Fireteam 638 has 54 units with strength 4053. Status Staging No target planet No lurk planet. Ships: Gamont: 5, Tarjan: 49 to hunter, path B 8/6/2020 1:20:03 AM Donating team Fireteam 639 has 14 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Householder: 14 to hunter, path A 8/6/2020 1:20:51 AM Donating team Fireteam 644 has 7 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Honor: 7 to hunter, path A 8/6/2020 1:28:54 AM Donating team Fireteam 653 has 35 units with strength 1568. Status Assembling No target planet No lurk planet. Ships: Ahnit: 32, Honor: 3 to hunter, path A 8/6/2020 1:28:54 AM Donating team Fireteam 658 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Barto: 2 to hunter, path A 8/6/2020 1:29:00 AM Donating team Fireteam 658 has 6 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Rossem: 6 to hunter, path A 8/6/2020 1:29:00 AM Donating team Fireteam 659 has 3 units with strength 1166. Status Assembling No target planet No lurk planet. Ships: Honor: 3 to hunter, path A 8/6/2020 1:29:02 AM Donating team Fireteam 658 has 2 units with strength 652. Status Assembling No target planet No lurk planet. Ships: Ahnit: 1, Nexon: 1 to hunter, path A 8/6/2020 1:37:36 AM Donating team Fireteam 673 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Gamont: 1 to hunter, path A 8/6/2020 1:39:38 AM Donating team Fireteam 678 has 4 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Gamont: 4 to hunter, path A 8/6/2020 1:41:17 AM Donating team Fireteam 661 has 26 units with strength 3054. Status Staging No target planet No lurk planet. Ships: Ulru: 13, Tarjan: 13 to hunter, path B 8/6/2020 1:41:17 AM Donating team Fireteam 667 has 45 units with strength 2631. Status Staging No target planet No lurk planet. Ships: Ulru: 29, Tarjan: 16 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 671 has 59 units with strength 2487. Status Staging No target planet No lurk planet. Ships: Hendler: 6, Lattner: 52, Hemry: 1 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 686 has 9 units with strength 3193. Status Staging No target planet No lurk planet. Ships: Lattner: 9 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 675 has 56 units with strength 3010. Status Staging No target planet No lurk planet. Ships: Hendler: 4, Lattner: 50, Hemry: 2 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 662 has 16 units with strength 3718. Status Staging No target planet No lurk planet. Ships: Hendler: 3, Lattner: 13 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 630 has 55 units with strength 5824. Status Staging No target planet No lurk planet. Ships: Hendler: 4, Lattner: 48, Hemry: 1, Parnas: 2 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 681 has 32 units with strength 3507. Status Staging No target planet No lurk planet. Ships: Hendler: 7, Lattner: 25 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 677 has 36 units with strength 2123. Status Staging No target planet No lurk planet. Ships: Hendler: 2, Lattner: 33, Kowalski: 1 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 682 has 24 units with strength 3149. Status Staging No target planet No lurk planet. Ships: Hendler: 8, Lattner: 15, Hemry: 1 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 676 has 19 units with strength 2068. Status Staging No target planet No lurk planet. Ships: Hendler: 4, Lattner: 15 to hunter, path B 8/6/2020 1:47:35 AM Donating team Fireteam 674 has 57 units with strength 3017. Status Staging No target planet No lurk planet. Ships: Hendler: 2, Lattner: 55 to hunter, path B 8/6/2020 1:59:08 AM Donating team Fireteam 716 has 4 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 8/6/2020 2:00:58 AM Donating team Fireteam 730 has 13 units with strength 1976. Status Assembling No target planet No lurk planet. Ships: Tarjan: 13 to hunter, path A 8/6/2020 2:09:54 AM Donating team Fireteam 750 has 4 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Kowalski: 4 to hunter, path A 8/6/2020 2:14:09 AM Logged Achievement To Steam Fully Arrayed 8/6/2020 2:14:09 AM Logged Achievement To Steam Win On 80 Planet Map 8/8/2020 3:30:28 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/8/2020 3:30:28 PM Boot up FleetOS (0.2072s) 8/8/2020 3:30:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/8/2020 3:30:28 PM Check System Logs For Rogue Intelligence (0.2728s) 8/8/2020 3:30:28 PM Game Version: 2.116 8/8/2020 3:30:28 PM Eject Trash Into Hyperspace (0.1312s) 8/8/2020 3:30:28 PM Check For Extra Modules (0.0220s) 8/8/2020 3:30:28 PM Bring Cloaking Systems Online (0.0279s) 8/8/2020 3:30:28 PM Recalculate Speed Of Light (0.0249s) 8/8/2020 3:30:28 PM Optimize Comfort On Command Decks (0.0299s) 8/8/2020 3:30:28 PM Generating Framerates (0.0109s) 8/8/2020 3:30:28 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 8/8/2020 3:30:28 PM Mods: SpireRailgunShop (Disabled) 8/8/2020 3:30:28 PM Check Nearby Stellar Masses (0.1416s) 8/8/2020 3:30:28 PM Remembering Alamo (0.0249s) 8/8/2020 3:30:29 PM Boot Audio Comms (0.0130s) 8/8/2020 3:30:29 PM Establish Individual Audio Links (0.0180s) 8/8/2020 3:30:29 PM Prepare Explosions and Crackles (0.0239s) 8/8/2020 3:30:29 PM No resolution change was required. 8/8/2020 3:30:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/8/2020 3:30:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/8/2020 3:30:29 PM Refresh Optical Lensing (0.0199s) 8/8/2020 3:30:29 PM Revise Fundamental Physical Laws (0.0090s) 8/8/2020 3:30:29 PM Calculate Odds Of Success (0.0409s) 8/8/2020 3:30:29 PM Briefly Panic (0.3172s) 8/8/2020 3:30:29 PM Install Confidence Routines (0.1696s) 8/8/2020 3:30:29 PM Bring Commander Interface Online (0.0987s) 8/8/2020 3:30:29 PM Motivate All Crews (0.0309s) 8/8/2020 3:30:29 PM Locating Available Networks (0.0405s) 8/8/2020 3:30:29 PM Externalizing Patterns (0.0299s) 8/8/2020 3:30:29 PM Hooking Externals (0.0110s) 8/8/2020 3:30:29 PM Handlizing Hooks (0.0099s) 8/8/2020 3:30:29 PM Disengaging Constants (0.0688s) 8/8/2020 3:30:30 PM Late Axionic Computations (0.1436s) 8/8/2020 3:30:30 PM Connecting to Fleet Command (0.0104s) 8/8/2020 3:30:30 PM Thinking Of Advice (0.0110s) 8/8/2020 3:30:30 PM Degaussing Advice (0.0518s) 8/8/2020 3:30:30 PM Reading Alien Diaries (0.0209s) 8/8/2020 3:30:30 PM Naming All Known Planets (0.0105s) 8/8/2020 3:30:30 PM Remembering Speeds (0.0100s) 8/8/2020 3:30:30 PM Prioritizing Targets (0.0100s) 8/8/2020 3:30:30 PM Rebooting Sensor Arrays (0.0100s) 8/8/2020 3:30:30 PM Unloading Prismatic Grid (0.0100s) 8/8/2020 3:30:30 PM Thinking Of Objectives (0.0090s) 8/8/2020 3:30:30 PM Re-Aligning Objectives (0.0120s) 8/8/2020 3:30:30 PM Inhibiting Visual Scans (0.0249s) 8/8/2020 3:30:30 PM Synthesizing Vocals (0.0100s) 8/8/2020 3:30:30 PM Investigating Map Signatures (0.0189s) 8/8/2020 3:30:30 PM Ventilating Scenarios (0.0100s) 8/8/2020 3:30:30 PM Decontaminating Targeting Systems (0.0100s) 8/8/2020 3:30:30 PM Ejecting Tactical Core (0.0100s) 8/8/2020 3:30:30 PM Calibrating Formations (0.0100s) 8/8/2020 3:30:30 PM Intercepting Galactic Maps (0.0130s) 8/8/2020 3:30:30 PM Discharging Colored Ions (0.0170s) 8/8/2020 3:30:30 PM Replicating Ion Colors (0.0100s) 8/8/2020 3:30:30 PM Faction Diagnostics (0.0170s) 8/8/2020 3:30:30 PM Buffering Hackers (0.0170s) 8/8/2020 3:30:30 PM Inverting Death (0.0140s) 8/8/2020 3:30:30 PM Linear Field Variance (0.0170s) 8/8/2020 3:30:30 PM Charging Marks (0.0100s) 8/8/2020 3:30:30 PM Guarding The Posts (0.0578s) 8/8/2020 3:30:30 PM Range Manifolds (0.0110s) 8/8/2020 3:30:30 PM Purging ROFs (0.0090s) 8/8/2020 3:30:30 PM Manipulating Speeds (0.0100s) 8/8/2020 3:30:30 PM Detecting Projectiles (0.0099s) 8/8/2020 3:30:30 PM Grouping Flow Fields (0.0100s) 8/8/2020 3:30:30 PM Modulating Flow Field Groups (0.0189s) 8/8/2020 3:30:30 PM Designing Fleets (0.0439s) 8/8/2020 3:30:30 PM Thinking Of Technologies (0.0190s) 8/8/2020 3:30:30 PM Categorizing Starboard Sensors (0.0100s) 8/8/2020 3:30:30 PM Injecting Galactic Variables (0.0179s) 8/8/2020 3:30:30 PM Pining For Starfields (0.0269s) 8/8/2020 3:30:31 PM Pillaging Distant Planets (0.4531s) 8/8/2020 3:30:31 PM Categorizing All Planets (0.0100s) 8/8/2020 3:30:31 PM Organizing Commands (0.0199s) 8/8/2020 3:30:31 PM Calculating Firing Cones (0.0090s) 8/8/2020 3:30:31 PM Violating Ship Part Bylaws (0.3446s) 8/8/2020 3:30:31 PM Sterilizing Test Chamber (0.0100s) 8/8/2020 3:30:36 PM Restrain Self From Stating The Odds (5.0167s) 8/8/2020 3:30:36 PM Issuing Orders (0.0190s) 8/8/2020 3:30:36 PM Augmenting Infusers (0.0090s) 8/8/2020 3:30:36 PM Infusing (0.0379s) 8/8/2020 3:30:36 PM Post-Proton Surge (0.0060s) 8/8/2020 3:30:36 PM Stimulate Modulation (0.0180s) 8/8/2020 3:30:36 PM ArcenAssetBundleCache.InstantiatedObjects: 875 8/8/2020 3:30:36 PM Load Surrogates (0.1127s) 8/8/2020 3:30:37 PM Final Checks (0.3460s) 8/8/2020 3:30:37 PM Load Historical Documents (0.0060s) 8/8/2020 3:30:37 PM 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Pillaging Distant Planets (0.5s) Violating Ship Part Bylaws (0.3s) Restrain Self From Stating The Odds (5.0s) Final Checks (0.3s) 8/8/2020 3:30:37 PM Hello Steam user 'Chromatism' 8/8/2020 3:30:56 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/8/2020 3:30:56 PM Finish load save in 114.7ms 8/8/2020 3:30:56 PM Start Generate Partial Map with Realistic and seed 382455193 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/8/2020 3:30:56 PM PlayerAccount Chromatism has now been put in control of faction 1. 8/8/2020 3:30:56 PM Generate Partial Map Complete 137ms 8/8/2020 3:30:56 PM PlayerAccount Chromatism has now been put in control of faction 1. 8/8/2020 3:30:56 PM Start Generate Partial Map with Realistic and seed 617156877 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/8/2020 3:30:56 PM PlayerAccount Chromatism has now been put in control of faction 1. 8/8/2020 3:30:56 PM Generate Partial Map Complete 147ms 8/8/2020 3:30:59 PM Start Generate Partial Map with Realistic and seed 617156877 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2020 3:30:59 PM PlayerAccount Chromatism has now been put in control of faction 1. 8/8/2020 3:30:59 PM Generate Partial Map Complete 14ms 8/8/2020 3:31:15 PM Start Generate Partial Map with Realistic and seed 617156877 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/8/2020 3:31:15 PM PlayerAccount Chromatism has now been put in control of faction 1. 8/8/2020 3:31:15 PM Generate Partial Map Complete 19ms 8/8/2020 3:32:08 PM Start Generate FULL Map with Realistic and seed 617156877 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/8/2020 3:32:08 PM Generate FULL Map Complete 193ms 5/25/2021 11:38:21 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/25/2021 11:38:21 AM SINGLEP Boot up FleetOS (0.1167s) 5/25/2021 11:38:22 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2021 11:38:22 AM SINGLEP Check System Logs For Rogue Intelligence (0.3666s) 5/25/2021 11:38:22 AM SINGLEP Inspect Aft Hatches (0.1193s) 5/25/2021 11:38:22 AM SINGLEP Found 416 xml files in 102 folders in 24ms 5/25/2021 11:38:23 AM SINGLEP Check For Extra Modules (0.8189s) 5/25/2021 11:38:23 AM SINGLEP 416 Xml Files Parsed in 794ms 5/25/2021 11:38:23 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Game Version: 3.003 5/25/2021 11:38:23 AM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Bring Cloaking Systems Online (0.0040s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Recalculate Speed Of Light (0.0070s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0050s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Generating Framerates (0.0030s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Update mod and expansion statuses! 5/25/2021 11:38:23 AM 3.003 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/25/2021 11:38:23 AM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/25/2021 11:38:23 AM 3.003 SINGLEP Check Nearby Stellar Masses (0.0259s) 5/25/2021 11:38:23 AM 3.003 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 6ms 5/25/2021 11:38:23 AM 3.003 SINGLEP Pruning Excess Brain Cells (0.0180s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Remembering Alamo (0.0150s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Boot Audio Comms (0.0040s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Establish Individual Audio Links (0.0219s) 5/25/2021 11:38:23 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:38:23 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:38:23 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:38:23 AM 3.003 SINGLEP Refresh Optical Lensing (0.0110s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Revise Fundamental Physical Laws (0.0160s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Calculate Odds Of Success (0.0245s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Briefly Panic (0.1895s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/25/2021 11:38:23 AM 3.003 SINGLEP Install Confidence Routines (0.2290s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Bring Commander Interface Online (0.0539s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Motivate All Crews (0.0296s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Locating Available Networks (0.0179s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Externalizing Patterns (0.0160s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Hooking Externals (0.0070s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Handlizing Hooks (0.0050s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Disengaging Constants (0.0180s) 5/25/2021 11:38:23 AM 3.003 SINGLEP Late Axionic Computations (0.0973s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Searching For Particle Forms (0.3865s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Weighing Options (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Poking At Status Indicators (0.0060s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Discovering States Of Matter (0.0080s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Searching For A Leader (0.0211s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Suppressing Bad Thoughts (0.0194s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0192s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Connecting to Fleet Command (0.0190s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Thinking Of Advice (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Degaussing Advice (0.0171s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Reading Alien Diaries (0.0151s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Naming All Known Planets (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Remembering Speeds (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Prioritizing Targets (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Unloading Prismatic Grid (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Thinking Of Objectives (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Inhibiting Visual Scans (0.0090s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Synthesizing Vocals (0.0050s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Investigating Map Signatures (0.0090s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Ventilating Scenarios (0.0050s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Ejecting Tactical Core (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Calibrating Formations (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Intercepting Galactic Maps (0.0080s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Discharging Colored Ions (0.0110s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Replicating Ion Colors (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Faction Diagnostics (0.0100s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Buffering Hackers (0.0160s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Inverting Death (0.0040s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Linear Field Variance (0.0130s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Charging Marks (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Differentiating Marks (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Guarding The Posts (0.0519s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Range Manifolds (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Purging ROFs (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Manipulating Speeds (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Detecting Projectiles (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Grouping Flow Fields (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Modulating Flow Field Groups (0.0090s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Designing Fleets (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Thinking Of Technologies (0.0060s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Injecting Galactic Variables (0.0090s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Cooking Starfields (0.0130s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Resizing Distant Planets (0.0160s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Categorizing All Planets (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Organizing Commands (0.0110s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Calculating Firing Cones (0.0030s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Jailbreaking Favorite Ship Parts (0.1586s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Re-Aligning Objectives (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Sterilizing Test Chamber (0.0040s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Issuing Orders (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Augmenting Infusers (0.0070s) 5/25/2021 11:38:24 AM 3.003 SINGLEP Infusing (0.0130s) 5/25/2021 11:38:25 AM 3.003 SINGLEP Load Surrogates (0.0359s) 5/25/2021 11:38:25 AM 3.003 SINGLEP Locate Dictionaries (0.0020s) 5/25/2021 11:38:25 AM 3.003 SINGLEP Set Stage (0.0130s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Check for Magnetic Feedback (4.2488s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Post-Proton Surge (0.0110s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Background Radiation Taste Test (0.0150s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0099s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Windshield Wiping (0.0040s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Last Organizational Modeling (0.0728s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Info: will dump 1141 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2021 11:38:29 AM 3.003 SINGLEP Stimulate Modulation (0.0289s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Tip Servos (0.0040s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Design New Fleet Logo (0.0087s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Inspect Fleet Logo (0.0070s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Ogle Enemy Logo (0.0060s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Order Cores By Seniority (0.0070s) 5/25/2021 11:38:29 AM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1266 5/25/2021 11:38:29 AM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Final Checks (0.3099s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Load Historical Documents (0.0030s) 5/25/2021 11:38:29 AM 3.003 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.8s) Searching For Particle Forms (0.4s) Check for Magnetic Feedback (4.2s) Final Checks (0.3s) 5/25/2021 11:38:29 AM 3.003 SINGLEP Hello Steam user '[EXD] Chromatism' 5/25/2021 11:38:32 AM 3.003 SINGLEP Could not find resolution matching 1000x600 out of 29 options! 5/25/2021 11:39:23 AM 3.003 SINGLEP Update mod and expansion statuses! 5/25/2021 11:39:23 AM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/25/2021 11:39:23 AM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/25/2021 11:39:23 AM 3.003 SINGLEP Found 415 xml files in 101 folders in 22ms 5/25/2021 11:39:23 AM 3.003 SINGLEP 415 Xml Files Parsed in 235ms 5/25/2021 11:39:23 AM 3.003 SINGLEP Gather Ancient Lifeforms (0.2649s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 15ms 5/25/2021 11:39:23 AM 3.003 SINGLEP Pruning Excess Brain Cells (0.0170s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0121s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0121s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0201s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0119s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0131s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0121s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0129s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0161s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0119s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0130s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0121s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0111s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0110s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0111s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0130s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0111s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0120s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0111s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0050s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0040s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0070s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0070s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0090s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 5/25/2021 11:39:23 AM 3.003 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0090s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0040s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.0489s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0020s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0080s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0100s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0050s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0060s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0071s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0059s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0120s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0848s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0060s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0080s) 5/25/2021 11:39:24 AM 3.003 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0181s) 5/25/2021 11:39:24 AM 3.003 SINGLEP Locate Dictionaries (0.0020s) 5/25/2021 11:39:24 AM 3.003 SINGLEP Set Stage (0.0130s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Ensure Time Travel Still Nonfunctional (1.3185s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Post-Proton Surge (0.0070s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Background Radiation Taste Test (0.0091s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Windshield Wiping (0.0010s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Last Organizational Modeling (0.0638s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Info: will dump 1406 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2021 11:39:25 AM 3.003 SINGLEP Stimulate Modulation (0.0449s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Tip Servos (0.0020s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Design New Fleet Logo (0.0070s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Inspect Fleet Logo (0.0061s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Ogle Enemy Logo (0.0070s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Order Cores By Seniority (0.0070s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/25/2021 11:39:25 AM 3.003 SINGLEP Resolution changed to fullscreen 1440x2560 5/25/2021 11:39:25 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:39:25 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:39:41 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:39:41 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:39:41 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:40:01 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:40:01 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:40:01 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:40:17 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:40:17 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:40:17 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:40:23 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:40:23 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:40:23 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:42:29 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 11:42:29 AM 3.003 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 11:42:29 AM 3.003 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 5/25/2021 11:42:29 AM 3.003 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 5/25/2021 11:42:29 AM 3.003 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/25/2021 11:42:29 AM 3.003 SINGLEP loading as template 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AIReserves. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AntiAIZombie. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AntiEveryoneZombie. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction AntiPlayerZombie. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction EnragedMacrophage. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction Mercenary. 5/25/2021 11:42:29 AM 3.003 SINGLEP Added the faction TamedMacrophage. 5/25/2021 11:42:29 AM 3.003 SINGLEP Finish load save in 204.7ms 5/25/2021 11:42:30 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1002374556 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/25/2021 11:42:30 AM 3.003 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 5/25/2021 11:42:30 AM 3.003 SINGLEP Fixed 920 missing planet factions. 5/25/2021 11:42:30 AM 3.003 SINGLEP Generate Partial Map Complete 60ms 5/25/2021 11:42:36 AM 3.003 SINGLEP Start Generate Partial Map with Snake and seed 1002374556 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:42:36 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:42:36 AM 3.003 SINGLEP Fixed 920 missing planet factions. 5/25/2021 11:42:36 AM 3.003 SINGLEP Generate Partial Map Complete 9ms 5/25/2021 11:42:38 AM 3.003 SINGLEP Start Generate Partial Map with D18Swirl and seed 1002374556 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:42:39 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:42:39 AM 3.003 SINGLEP Fixed 1196 missing planet factions. 5/25/2021 11:42:39 AM 3.003 SINGLEP Generate Partial Map Complete 20ms 5/25/2021 11:42:46 AM 3.003 SINGLEP Start Generate Partial Map with D18Swirl and seed 1002374556 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:42:46 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:42:46 AM 3.003 SINGLEP Fixed 1610 missing planet factions. 5/25/2021 11:42:46 AM 3.003 SINGLEP Generate Partial Map Complete 44ms 5/25/2021 11:42:49 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.32 seconds ago. 5/25/2021 11:43:08 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1002374556 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:08 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:08 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:43:08 AM 3.003 SINGLEP Generate Partial Map Complete 85ms 5/25/2021 11:43:15 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 11:43:25 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:43:25 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:43:25 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:43:28 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 11:43:28 AM 3.003 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 11:43:28 AM 3.003 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 5/25/2021 11:43:28 AM 3.003 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 5/25/2021 11:43:28 AM 3.003 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/25/2021 11:43:28 AM 3.003 SINGLEP loading as template 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AIReserves. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AntiAIZombie. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AntiEveryoneZombie. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction AntiPlayerZombie. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction EnragedMacrophage. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction Mercenary. 5/25/2021 11:43:28 AM 3.003 SINGLEP Added the faction TamedMacrophage. 5/25/2021 11:43:28 AM 3.003 SINGLEP Finish load save in 92.2ms 5/25/2021 11:43:28 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/25/2021 11:43:28 AM 3.003 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 5/25/2021 11:43:28 AM 3.003 SINGLEP Fixed 920 missing planet factions. 5/25/2021 11:43:28 AM 3.003 SINGLEP Generate Partial Map Complete 13ms 5/25/2021 11:43:33 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:33 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:33 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:43:33 AM 3.003 SINGLEP Generate Partial Map Complete 60ms 5/25/2021 11:43:35 AM 3.003 SINGLEP Start Generate Partial Map with Simple and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:35 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:35 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:43:35 AM 3.003 SINGLEP Generate Partial Map Complete 29ms 5/25/2021 11:43:36 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:36 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:36 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:43:36 AM 3.003 SINGLEP Generate Partial Map Complete 81ms 5/25/2021 11:43:38 AM 3.003 SINGLEP Start Generate Partial Map with Simple and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:38 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:38 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:43:38 AM 3.003 SINGLEP Generate Partial Map Complete 32ms 5/25/2021 11:43:47 AM 3.003 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:43:47 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:43:48 AM 3.003 SINGLEP Fixed 1863 missing planet factions. 5/25/2021 11:43:48 AM 3.003 SINGLEP Generate Partial Map Complete 18ms 5/25/2021 11:44:00 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:00 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:00 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:00 AM 3.003 SINGLEP Generate Partial Map Complete 321ms 5/25/2021 11:44:18 AM 3.003 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:18 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:18 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:18 AM 3.003 SINGLEP Generate Partial Map Complete 26ms 5/25/2021 11:44:25 AM 3.003 SINGLEP Start Generate Partial Map with Compass and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:25 AM 3.003 SINGLEP Compass. centerSizeParm 0 (6) numRings 2 connections 1 5/25/2021 11:44:25 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:25 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:25 AM 3.003 SINGLEP Generate Partial Map Complete 74ms 5/25/2021 11:44:30 AM 3.003 SINGLEP Start Generate Partial Map with Concentric and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:30 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:30 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:30 AM 3.003 SINGLEP Generate Partial Map Complete 46ms 5/25/2021 11:44:34 AM 3.003 SINGLEP Start Generate Partial Map with FatSnake and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:34 AM 3.003 SINGLEP got thickness 0 and increase it by 2 5/25/2021 11:44:34 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:34 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:34 AM 3.003 SINGLEP Generate Partial Map Complete 26ms 5/25/2021 11:44:39 AM 3.003 SINGLEP Start Generate Partial Map with Encapsulated and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:39 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:39 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:44:39 AM 3.003 SINGLEP Generate Partial Map Complete 26ms 5/25/2021 11:44:58 AM 3.003 SINGLEP Start Generate Partial Map with Grid and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:44:58 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:44:58 AM 3.003 SINGLEP Fixed 1863 missing planet factions. 5/25/2021 11:44:58 AM 3.003 SINGLEP Generate Partial Map Complete 40ms 5/25/2021 11:45:05 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:05 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:05 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:05 AM 3.003 SINGLEP Generate Partial Map Complete 59ms 5/25/2021 11:45:08 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.67 seconds ago. 5/25/2021 11:45:11 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:11 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:11 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:11 AM 3.003 SINGLEP Generate Partial Map Complete 125ms 5/25/2021 11:45:19 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:19 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:19 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:19 AM 3.003 SINGLEP Generate Partial Map Complete 58ms 5/25/2021 11:45:22 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.28 seconds ago. 5/25/2021 11:45:24 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.30 seconds ago. 5/25/2021 11:45:25 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:25 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:25 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:25 AM 3.003 SINGLEP Generate Partial Map Complete 73ms 5/25/2021 11:45:27 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.31 seconds ago. 5/25/2021 11:45:31 AM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:32 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:32 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:32 AM 3.003 SINGLEP Generate Partial Map Complete 211ms 5/25/2021 11:45:33 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.98 seconds ago. 5/25/2021 11:45:38 AM 3.003 SINGLEP Start Generate Partial Map with Simple and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:38 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:38 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:38 AM 3.003 SINGLEP Generate Partial Map Complete 28ms 5/25/2021 11:45:40 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.76 seconds ago. 5/25/2021 11:45:41 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.56 seconds ago. 5/25/2021 11:45:44 AM 3.003 SINGLEP Start Generate Partial Map with Simple and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:44 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:44 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:44 AM 3.003 SINGLEP Generate Partial Map Complete 24ms 5/25/2021 11:45:46 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.76 seconds ago. 5/25/2021 11:45:47 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.51 seconds ago. 5/25/2021 11:45:51 AM 3.003 SINGLEP Start Generate Partial Map with Simple and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:51 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:51 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:51 AM 3.003 SINGLEP Generate Partial Map Complete 28ms 5/25/2021 11:45:54 AM 3.003 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:54 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:54 AM 3.003 SINGLEP Fixed 1863 missing planet factions. 5/25/2021 11:45:54 AM 3.003 SINGLEP Generate Partial Map Complete 17ms 5/25/2021 11:45:57 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:45:58 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:45:58 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:45:58 AM 3.003 SINGLEP Generate Partial Map Complete 313ms 5/25/2021 11:46:00 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.80 seconds ago. 5/25/2021 11:46:03 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:03 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:03 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:03 AM 3.003 SINGLEP Generate Partial Map Complete 266ms 5/25/2021 11:46:05 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.40 seconds ago. 5/25/2021 11:46:12 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:12 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/25/2021 11:46:12 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:12 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:12 AM 3.003 SINGLEP Generate Partial Map Complete 422ms 5/25/2021 11:46:17 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.64 seconds ago. 5/25/2021 11:46:20 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:21 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:21 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:21 AM 3.003 SINGLEP Generate Partial Map Complete 273ms 5/25/2021 11:46:22 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.55 seconds ago. 5/25/2021 11:46:27 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:27 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 9 planets 5/25/2021 11:46:27 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/25/2021 11:46:27 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:27 AM 3.003 SINGLEP Fixed 920 missing planet factions. 5/25/2021 11:46:27 AM 3.003 SINGLEP Generate Partial Map Complete 35ms 5/25/2021 11:46:31 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.58 seconds ago. 5/25/2021 11:46:38 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:38 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:38 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:38 AM 3.003 SINGLEP Generate Partial Map Complete 318ms 5/25/2021 11:46:42 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.26 seconds ago. 5/25/2021 11:46:49 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:50 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:50 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:50 AM 3.003 SINGLEP Generate Partial Map Complete 307ms 5/25/2021 11:46:50 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.02 seconds ago. 5/25/2021 11:46:52 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.02 seconds ago. 5/25/2021 11:46:55 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:46:55 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:46:55 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:46:55 AM 3.003 SINGLEP Generate Partial Map Complete 304ms 5/25/2021 11:46:55 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.34 seconds ago. 5/25/2021 11:46:55 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.48 seconds ago. 5/25/2021 11:46:55 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.65 seconds ago. 5/25/2021 11:46:58 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.91 seconds ago. 5/25/2021 11:46:59 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.66 seconds ago. 5/25/2021 11:47:01 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:01 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/25/2021 11:47:02 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:02 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:02 AM 3.003 SINGLEP Generate Partial Map Complete 505ms 5/25/2021 11:47:02 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.54 seconds ago. 5/25/2021 11:47:02 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.72 seconds ago. 5/25/2021 11:47:04 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.94 seconds ago. 5/25/2021 11:47:05 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.62 seconds ago. 5/25/2021 11:47:06 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.90 seconds ago. 5/25/2021 11:47:06 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:07 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:07 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:07 AM 3.003 SINGLEP Generate Partial Map Complete 300ms 5/25/2021 11:47:07 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.19 seconds ago. 5/25/2021 11:47:08 AM 3.003 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.34 seconds ago. 5/25/2021 11:47:13 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 1316281049 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:13 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:13 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:13 AM 3.003 SINGLEP Generate Partial Map Complete 308ms 5/25/2021 11:47:16 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 546517031 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:16 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:16 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:16 AM 3.003 SINGLEP Generate Partial Map Complete 318ms 5/25/2021 11:47:19 AM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:19 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:19 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:19 AM 3.003 SINGLEP Generate Partial Map Complete 503ms 5/25/2021 11:47:34 AM 3.003 SINGLEP Start Generate Partial Map with D18Rings and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:34 AM 3.003 SINGLEP Removed 53 self-referential planet links in this map. Harmless now. 5/25/2021 11:47:34 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:34 AM 3.003 SINGLEP Fixed 1702 missing planet factions. 5/25/2021 11:47:34 AM 3.003 SINGLEP Generate Partial Map Complete 20ms 5/25/2021 11:47:41 AM 3.003 SINGLEP Start Generate Partial Map with Maze and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:41 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:41 AM 3.003 SINGLEP Fixed 1863 missing planet factions. 5/25/2021 11:47:41 AM 3.003 SINGLEP Generate Partial Map Complete 14ms 5/25/2021 11:47:50 AM 3.003 SINGLEP Start Generate Partial Map with Octopus and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:50 AM 3.003 SINGLEP total central planets: 26 5/25/2021 11:47:50 AM 3.003 SINGLEP created central planets: 26 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 2 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 2 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 5 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/25/2021 11:47:50 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:50 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:50 AM 3.003 SINGLEP Generate Partial Map Complete 63ms 5/25/2021 11:47:54 AM 3.003 SINGLEP Start Generate Partial Map with Snake and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:54 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:54 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:54 AM 3.003 SINGLEP Generate Partial Map Complete 13ms 5/25/2021 11:47:56 AM 3.003 SINGLEP Start Generate Partial Map with D18Swirl and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:56 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:56 AM 3.003 SINGLEP Fixed 1909 missing planet factions. 5/25/2021 11:47:56 AM 3.003 SINGLEP Generate Partial Map Complete 34ms 5/25/2021 11:47:59 AM 3.003 SINGLEP Start Generate Partial Map with Wheel and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:47:59 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:47:59 AM 3.003 SINGLEP Fixed 1840 missing planet factions. 5/25/2021 11:47:59 AM 3.003 SINGLEP Generate Partial Map Complete 19ms 5/25/2021 11:48:01 AM 3.003 SINGLEP Start Generate Partial Map with X and seed 317728650 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/25/2021 11:48:01 AM 3.003 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 5/25/2021 11:48:01 AM 3.003 SINGLEP Fixed 2300 missing planet factions. 5/25/2021 11:48:01 AM 3.003 SINGLEP Generate Partial Map Complete 22ms 5/25/2021 11:51:33 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 123 created, 0 removed, 123 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,300 created, 0 removed, 2,300 active. Planets: 100 created, 0 removed, 100 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 11:53:23 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 11:53:28 AM 3.003 SINGLEP Error in clicking Yes button: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\Mini Me'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in :0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00030] in :0 5/25/2021 11:54:21 AM 3.003 SINGLEP No resolution change was required. 5/25/2021 11:54:21 AM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 11:54:21 AM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 11:54:27 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 2:39:12 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/25/2021 2:39:12 PM SINGLEP Boot up FleetOS (0.1147s) 5/25/2021 2:39:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2021 2:39:12 PM SINGLEP Check System Logs For Rogue Intelligence (0.3594s) 5/25/2021 2:39:12 PM SINGLEP Inspect Aft Hatches (0.1227s) 5/25/2021 2:39:12 PM SINGLEP Found 416 xml files in 102 folders in 29ms 5/25/2021 2:39:13 PM SINGLEP Check For Extra Modules (0.8947s) 5/25/2021 2:39:13 PM SINGLEP 416 Xml Files Parsed in 862ms 5/25/2021 2:39:13 PM SINGLEP Gather Ancient Lifeforms (0.0020s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Game Version: 3.003 5/25/2021 2:39:13 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0229s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.0020s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Recalculate Speed Of Light (0.0089s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0060s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Generating Framerates (0.0020s) 5/25/2021 2:39:13 PM 3.003 SINGLEP Update mod and expansion statuses! 5/25/2021 2:39:13 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/25/2021 2:39:13 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/25/2021 2:39:13 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.0279s) 5/25/2021 2:39:13 PM 3.003 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 6ms 5/25/2021 2:39:14 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.1776s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Remembering Alamo (0.0130s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Boot Audio Comms (0.0040s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Establish Individual Audio Links (0.0209s) 5/25/2021 2:39:14 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:39:14 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:39:14 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 2:39:14 PM 3.003 SINGLEP Last Save File appears to have been deleted! Name was: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Mini Me/One.save 5/25/2021 2:39:14 PM 3.003 SINGLEP Refresh Optical Lensing (0.0070s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.0209s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Calculate Odds Of Success (0.0219s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Briefly Panic (0.4210s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/25/2021 2:39:14 PM 3.003 SINGLEP Install Confidence Routines (0.2453s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Bring Commander Interface Online (0.0529s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Motivate All Crews (0.0329s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Locating Available Networks (0.0539s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Externalizing Patterns (0.0140s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Hooking Externals (0.0040s) 5/25/2021 2:39:14 PM 3.003 SINGLEP Handlizing Hooks (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Disengaging Constants (0.0270s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Late Axionic Computations (0.1737s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Searching For Particle Forms (0.3810s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Weighing Options (0.0040s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Poking At Status Indicators (0.0061s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Discovering States Of Matter (0.0120s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Searching For A Leader (0.0180s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0200s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0189s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Connecting to Fleet Command (0.0201s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Thinking Of Advice (0.0161s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Degaussing Advice (0.0080s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Reading Alien Diaries (0.0150s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Naming All Known Planets (0.0133s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Remembering Speeds (0.0060s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Prioritizing Targets (0.0040s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0068s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Thinking Of Objectives (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Inhibiting Visual Scans (0.0344s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Synthesizing Vocals (0.0030s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Investigating Map Signatures (0.0096s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Ventilating Scenarios (0.0046s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0068s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Ejecting Tactical Core (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Calibrating Formations (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0080s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Discharging Colored Ions (0.0110s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Replicating Ion Colors (0.0020s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Faction Diagnostics (0.0110s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Buffering Hackers (0.0169s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Inverting Death (0.0040s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Linear Field Variance (0.0140s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Charging Marks (0.0030s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Differentiating Marks (0.0080s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Guarding The Posts (0.0499s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Range Manifolds (0.0030s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Purging ROFs (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Manipulating Speeds (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Detecting Projectiles (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Grouping Flow Fields (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0100s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Designing Fleets (0.0070s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Thinking Of Technologies (0.0050s) 5/25/2021 2:39:15 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Injecting Galactic Variables (0.0095s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Cleansing Starfields (0.0129s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Pinpointing Distant Planets (0.0160s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Categorizing All Planets (0.0030s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Organizing Commands (0.0110s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Calculating Firing Cones (0.0030s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Discontinue Your Favorite Ship Parts (0.1840s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Re-Aligning Objectives (0.0070s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Sterilizing Test Chamber (0.0040s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Issuing Orders (0.0060s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Augmenting Infusers (0.0070s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Infusing (0.0120s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Load Surrogates (0.0335s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Locate Dictionaries (0.0030s) 5/25/2021 2:39:16 PM 3.003 SINGLEP Set Stage (0.0130s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Replicating Terminal (5.4879s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Post-Proton Surge (0.0109s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Background Radiation Taste Test (0.0209s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Windshield Wiping (0.0040s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Last Organizational Modeling (0.0838s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Info: will dump 1406 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2021 2:39:21 PM 3.003 SINGLEP Stimulate Modulation (0.0439s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Tip Servos (0.0050s) 5/25/2021 2:39:21 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Design New Fleet Logo (0.0100s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Inspect Fleet Logo (0.0050s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Ogle Enemy Logo (0.0060s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Order Cores By Seniority (0.0090s) 5/25/2021 2:39:22 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/25/2021 2:39:22 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Final Checks (0.3102s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Load Historical Documents (0.0189s) 5/25/2021 2:39:22 PM 3.003 SINGLEP 10.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.4s) Searching For Particle Forms (0.4s) Replicating Terminal (5.5s) Final Checks (0.3s) 5/25/2021 2:39:22 PM 3.003 SINGLEP Hello Steam user '[EXD] Chromatism' 5/25/2021 2:39:39 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:39:39 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:39:39 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 2:39:49 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:39:49 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:39:49 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 2:39:54 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 2:40:06 PM 3.003 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction EnragedMacrophage. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction TamedMacrophage. 5/25/2021 2:40:06 PM 3.003 SINGLEP PlayerAccount Chromatism has now been put in control of faction 12. 5/25/2021 2:40:06 PM 3.003 SINGLEP Clear out factions that should not be in UI based on savegame: 14 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/25/2021 2:40:06 PM 3.003 SINGLEP loading as template 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AIReserves. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AntiAIZombie. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AntiEveryoneZombie. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction AntiPlayerZombie. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction CPALogic. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction EnragedMacrophage. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction Mercenary. 5/25/2021 2:40:06 PM 3.003 SINGLEP Added the faction TamedMacrophage. 5/25/2021 2:40:06 PM 3.003 SINGLEP Finish load save in 336.4ms 5/25/2021 2:40:06 PM 3.003 SINGLEP Start Generate Partial Map with Realistic and seed 1776372290 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 5/25/2021 2:40:07 PM 3.003 SINGLEP Fixed 2160 missing planet factions. 5/25/2021 2:40:07 PM 3.003 SINGLEP Generate Partial Map Complete 146ms 5/25/2021 2:40:07 PM 3.003 SINGLEP Start Generate FULL Map with Realistic and seed 1776372290 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 5/25/2021 2:40:07 PM 3.003 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 16ms 5/25/2021 2:40:07 PM 3.003 SINGLEP Generate FULL Map Complete 369ms 5/25/2021 2:55:22 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:55:22 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:55:22 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 2:56:59 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:56:59 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:56:59 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 2:59:09 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 2:59:09 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 2:59:09 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 2:59:19 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 2:59:19 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 2:59:19 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 2:59:19 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 2:59:34 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 2:59:34 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 2:59:34 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/25/2021 3:00:36 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 537 created, 0 removed, 537 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 11 created, 1 removed, 10 active. Fleets: 151 created, 0 removed, 151 active. GameCommands: 93 created, 0 removed, 93 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 228 created, 0 removed, 228 active. GE_Squads: 3,235 created, 410 removed, 2,825 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 4 created, 3 removed, 1 active. ========================================== 5/26/2021 5:39:14 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/26/2021 5:39:14 PM SINGLEP Boot up FleetOS (0.1208s) 5/26/2021 5:39:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2021 5:39:14 PM SINGLEP Check System Logs For Rogue Intelligence (0.3557s) 5/26/2021 5:39:15 PM SINGLEP Inspect Aft Hatches (0.1197s) 5/26/2021 5:39:15 PM SINGLEP Found 416 xml files in 102 folders in 41ms 5/26/2021 5:39:15 PM SINGLEP Check For Extra Modules (0.9268s) 5/26/2021 5:39:15 PM SINGLEP 416 Xml Files Parsed in 885ms 5/26/2021 5:39:15 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/26/2021 5:39:15 PM 3.003 SINGLEP Game Version: 3.003 5/26/2021 5:39:15 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/26/2021 5:39:15 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.0040s) 5/26/2021 5:39:15 PM 3.003 SINGLEP Recalculate Speed Of Light (0.0109s) 5/26/2021 5:39:15 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0060s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Generating Framerates (0.0030s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Update mod and expansion statuses! 5/26/2021 5:39:16 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/26/2021 5:39:16 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/26/2021 5:39:16 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.0269s) 5/26/2021 5:39:16 PM 3.003 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 6ms 5/26/2021 5:39:16 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.1847s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Remembering Alamo (0.0180s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Boot Audio Comms (0.0050s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Establish Individual Audio Links (0.0219s) 5/26/2021 5:39:16 PM 3.003 SINGLEP No resolution change was required. 5/26/2021 5:39:16 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2021 5:39:16 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2021 5:39:16 PM 3.003 SINGLEP Refresh Optical Lensing (0.0040s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.0209s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Calculate Odds Of Success (0.0259s) 5/26/2021 5:39:16 PM 3.003 SINGLEP Briefly Panic (0.4618s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/26/2021 5:39:17 PM 3.003 SINGLEP Install Confidence Routines (0.2568s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Bring Commander Interface Online (0.0559s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Motivate All Crews (0.0309s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Locating Available Networks (0.0598s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Externalizing Patterns (0.0170s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Hooking Externals (0.0046s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Handlizing Hooks (0.0228s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Disengaging Constants (0.0337s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Late Axionic Computations (0.1818s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Searching For Particle Forms (0.3907s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Weighing Options (0.0040s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Poking At Status Indicators (0.1130s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Discovering States Of Matter (0.0050s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Searching For A Leader (0.0058s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0068s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0061s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Connecting to Fleet Command (0.0080s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Thinking Of Advice (0.0060s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Degaussing Advice (0.0080s) 5/26/2021 5:39:17 PM 3.003 SINGLEP Reading Alien Diaries (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Naming All Known Planets (0.0060s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Remembering Speeds (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Prioritizing Targets (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Thinking Of Objectives (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Inhibiting Visual Scans (0.0330s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Synthesizing Vocals (0.0030s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Investigating Map Signatures (0.0100s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Ventilating Scenarios (0.0040s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Ejecting Tactical Core (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Calibrating Formations (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0080s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Discharging Colored Ions (0.0110s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Replicating Ion Colors (0.0030s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Faction Diagnostics (0.0100s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Buffering Hackers (0.0170s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Inverting Death (0.0050s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Linear Field Variance (0.0129s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Charging Marks (0.0020s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Differentiating Marks (0.0080s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Guarding The Posts (0.0509s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Range Manifolds (0.0030s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Purging ROFs (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Manipulating Speeds (0.0081s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Detecting Projectiles (0.0065s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Grouping Flow Fields (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0100s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Designing Fleets (0.0070s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Thinking Of Technologies (0.0050s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Injecting Galactic Variables (0.0090s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Stabbing Starfields (0.0140s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Gazing At Distant Planets (0.0150s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Categorizing All Planets (0.0030s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Organizing Commands (0.0120s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Calculating Firing Cones (0.0040s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Disassembling And Reassembling Ship Parts (0.1985s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Re-Aligning Objectives (0.0060s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Sterilizing Test Chamber (0.0040s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Issuing Orders (0.0057s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Augmenting Infusers (0.0074s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Infusing (0.0127s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Load Surrogates (0.0329s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Locate Dictionaries (0.0030s) 5/26/2021 5:39:18 PM 3.003 SINGLEP Set Stage (0.0130s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Reticulate Splines (5.4203s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Post-Proton Surge (0.0110s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Background Radiation Taste Test (0.0170s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Windshield Wiping (0.0040s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Last Organizational Modeling (0.0809s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Info: will dump 1406 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/26/2021 5:39:24 PM 3.003 SINGLEP Stimulate Modulation (0.0439s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Tip Servos (0.0040s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Design New Fleet Logo (0.0100s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Inspect Fleet Logo (0.0050s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Ogle Enemy Logo (0.0060s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Order Cores By Seniority (0.0070s) 5/26/2021 5:39:24 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/26/2021 5:39:24 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Final Checks (0.3102s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Load Historical Documents (0.0020s) 5/26/2021 5:39:24 PM 3.003 SINGLEP 10.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Reticulate Splines (5.4s) Final Checks (0.3s) 5/26/2021 5:39:24 PM 3.003 SINGLEP Hello Steam user '[EXD] Chromatism' 5/26/2021 5:39:29 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/26/2021 5:39:31 PM 3.003 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Tutorial\First.save Source1: AnythingElse Source3: LoadingSaveGame 5/26/2021 5:39:31 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/26/2021 5:39:31 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/26/2021 5:39:32 PM 3.003 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 5/26/2021 5:39:32 PM 3.003 SINGLEP Finish load save in 312.6ms 5/26/2021 5:40:47 PM 3.003 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/26/2021 5:45:39 PM 3.003 SINGLEP No resolution change was required. 5/26/2021 5:45:39 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2021 5:45:39 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2021 5:50:14 PM 3.003 SINGLEP No resolution change was required. 5/26/2021 5:50:14 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2021 5:50:14 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2021 5:50:27 PM 3.003 SINGLEP No resolution change was required. 5/26/2021 5:50:27 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2021 5:50:27 PM 3.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/26/2021 5:50:45 PM 3.003 SINGLEP SpawnWave invoked, target faction index 7 5/26/2021 5:50:45 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 5:50:45 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Altair to Aprea 5/26/2021 5:50:45 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 5:50:45 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 5:59:49 PM 3.003 SINGLEP SpawnWave invoked, target faction index 7 5/26/2021 5:59:49 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 5:59:49 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Zanzibar to Giles 5/26/2021 5:59:49 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 5:59:49 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 6:05:59 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 6:05:59 PM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 6:05:59 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 6:06:04 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 6:06:04 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 6:06:04 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 6:06:04 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 6:06:42 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,919 created, 0 removed, 2,919 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 14 created, 1 removed, 13 active. Fleets: 151 created, 0 removed, 151 active. GameCommands: 133 created, 0 removed, 133 active. GE_Others: 262 created, 0 removed, 262 active. GE_Shots: 716 created, 0 removed, 716 active. GE_Squads: 7,465 created, 3,191 removed, 4,274 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3 created, 2 removed, 1 active. ========================================== 6/9/2021 7:25:01 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/9/2021 7:25:01 PM SINGLEP Boot up FleetOS (0.1297s) 6/9/2021 7:25:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/9/2021 7:25:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.2931s) 6/9/2021 7:25:02 PM SINGLEP Inspect Aft Hatches (0.0356s) 6/9/2021 7:25:02 PM SINGLEP Found 418 xml files in 104 folders in 49ms 6/9/2021 7:25:02 PM SINGLEP Check For Extra Modules (0.3676s) 6/9/2021 7:25:02 PM SINGLEP 418 Xml Files Parsed in 316ms 6/9/2021 7:25:02 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Game Version: 3.103 6/9/2021 7:25:02 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0060s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0030s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0080s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0070s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Generating Framerates (0.0030s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Update mod and expansion statuses! 6/9/2021 7:25:02 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/9/2021 7:25:02 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/9/2021 7:25:02 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0279s) 6/9/2021 7:25:02 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 16ms 6/9/2021 7:25:02 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0389s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Remembering Alamo (0.0120s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Boot Audio Comms (0.0050s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Establish Individual Audio Links (0.0160s) 6/9/2021 7:25:02 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 7:25:02 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 7:25:02 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 7:25:02 PM 3.103 SINGLEP Refresh Optical Lensing (0.0080s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0170s) 6/9/2021 7:25:02 PM 3.103 SINGLEP Calculate Odds Of Success (0.0299s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Briefly Panic (0.5529s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Install Confidence Routines (0.2793s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Bring Commander Interface Online (0.0539s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Motivate All Crews (0.0349s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Locating Available Networks (0.0140s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Externalizing Patterns (0.0080s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Hooking Externals (0.0031s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Handlizing Hooks (0.0070s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Disengaging Constants (0.0229s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Late Axionic Computations (0.0922s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/9/2021 7:25:03 PM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Searching For Particle Forms (0.3939s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Weighing Options (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Poking At Status Indicators (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Discovering States Of Matter (0.0110s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Searching For A Leader (0.0050s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Connecting to Fleet Command (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Thinking Of Advice (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Degaussing Advice (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Reading Alien Diaries (0.0090s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Naming All Known Planets (0.0090s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Thinking Of Objectives (0.0100s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0090s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Investigating Map Signatures (0.0089s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Ejecting Tactical Core (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Calibrating Formations (0.0075s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Discharging Colored Ions (0.0120s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Replicating Ion Colors (0.0030s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Faction Diagnostics (0.0110s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Buffering Hackers (0.0229s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Inverting Death (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Linear Field Variance (0.0100s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Charging Marks (0.0040s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Differentiating Marks (0.0519s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Guarding The Posts (0.0060s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Range Manifolds (0.0050s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Detecting Projectiles (0.0060s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Designing Fleets (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Hoping Starfields Are Nice (0.0090s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Detecting Distant Planets (0.0160s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Categorizing All Planets (0.0040s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Organizing Commands (0.0100s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Calculating Firing Cones (0.0050s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Scrapping Extra Ship Parts (0.1247s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Re-Aligning Objectives (0.0120s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0070s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Issuing Orders (0.0075s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Augmenting Infusers (0.0060s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Infusing (0.0140s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Load Surrogates (0.0419s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Locate Dictionaries (0.0060s) 6/9/2021 7:25:04 PM 3.103 SINGLEP Set Stage (0.0199s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Dreaming Of Quantum Computers (5.8744s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Post-Proton Surge (0.0110s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Background Radiation Taste Test (0.0209s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Last Organizational Modeling (0.1167s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/9/2021 7:25:10 PM 3.103 SINGLEP Stimulate Modulation (0.0409s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Design New Fleet Logo (0.0080s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Inspect Fleet Logo (0.0060s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/9/2021 7:25:10 PM 3.103 SINGLEP Order Cores By Seniority (0.0070s) 6/9/2021 7:25:10 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/9/2021 7:25:10 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0130s) 6/9/2021 7:25:11 PM 3.103 SINGLEP Final Checks (0.3020s) 6/9/2021 7:25:11 PM 3.103 SINGLEP Load Historical Documents (0.0030s) 6/9/2021 7:25:11 PM 3.103 SINGLEP 9.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Dreaming Of Quantum Computers (5.9s) Final Checks (0.3s) 6/9/2021 7:25:11 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/9/2021 7:25:23 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/9/2021 7:25:23 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/9/2021 7:25:23 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:25:23 PM 3.103 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/9/2021 7:25:23 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/9/2021 7:25:23 PM 3.103 SINGLEP loading as template 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:25:23 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:25:23 PM 3.103 SINGLEP Finish load save in 207.9ms 6/9/2021 7:25:23 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/9/2021 7:25:23 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:25:23 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:25:23 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:25:24 PM 3.103 SINGLEP Fixed 2200 missing planet factions. 6/9/2021 7:25:24 PM 3.103 SINGLEP Generate Partial Map Complete 93ms 6/9/2021 7:25:38 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:25:38 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:25:38 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:25:38 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:25:38 PM 3.103 SINGLEP Fixed 2200 missing planet factions. 6/9/2021 7:25:38 PM 3.103 SINGLEP Generate Partial Map Complete 20ms 6/9/2021 7:27:07 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:27:07 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:27:07 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:27:07 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:27:07 PM 3.103 SINGLEP Fixed 2600 missing planet factions. 6/9/2021 7:27:07 PM 3.103 SINGLEP Generate Partial Map Complete 22ms 6/9/2021 7:27:16 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:27:16 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:27:16 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:27:16 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:27:16 PM 3.103 SINGLEP Fixed 2600 missing planet factions. 6/9/2021 7:27:16 PM 3.103 SINGLEP Generate Partial Map Complete 22ms 6/9/2021 7:27:26 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:27:26 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:27:26 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:27:26 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:27:26 PM 3.103 SINGLEP Fixed 2600 missing planet factions. 6/9/2021 7:27:26 PM 3.103 SINGLEP Generate Partial Map Complete 22ms 6/9/2021 7:28:05 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 1921305161 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:28:05 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:28:05 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:28:05 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:28:05 PM 3.103 SINGLEP Fixed 2600 missing planet factions. 6/9/2021 7:28:05 PM 3.103 SINGLEP Generate Partial Map Complete 22ms 6/9/2021 7:28:12 PM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 1921305161 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/9/2021 7:28:12 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:28:12 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:28:12 PM 3.103 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/9/2021 7:28:12 PM 3.103 SINGLEP Fixed 2080 missing planet factions. 6/9/2021 7:28:12 PM 3.103 SINGLEP Generate Partial Map Complete 71ms 6/9/2021 7:28:59 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 26 created, 0 removed, 26 active. Fleets: 106 created, 0 removed, 106 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,080 created, 0 removed, 2,080 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/9/2021 7:39:03 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/9/2021 7:39:03 PM SINGLEP Boot up FleetOS (0.1227s) 6/9/2021 7:39:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/9/2021 7:39:05 PM SINGLEP Check System Logs For Rogue Intelligence (1.3727s) 6/9/2021 7:39:05 PM SINGLEP Inspect Aft Hatches (0.0209s) 6/9/2021 7:39:05 PM SINGLEP Found 418 xml files in 104 folders in 39ms 6/9/2021 7:39:05 PM SINGLEP Check For Extra Modules (0.3360s) 6/9/2021 7:39:05 PM SINGLEP 418 Xml Files Parsed in 297ms 6/9/2021 7:39:05 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Game Version: 3.103 6/9/2021 7:39:05 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0080s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0040s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0080s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0070s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Generating Framerates (0.0030s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Update mod and expansion statuses! 6/9/2021 7:39:05 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/9/2021 7:39:05 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/9/2021 7:39:05 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0219s) 6/9/2021 7:39:05 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/9/2021 7:39:05 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0259s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Remembering Alamo (0.0120s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Boot Audio Comms (0.0080s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Establish Individual Audio Links (0.0130s) 6/9/2021 7:39:05 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 7:39:05 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 7:39:05 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 7:39:05 PM 3.103 SINGLEP Refresh Optical Lensing (0.0090s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0130s) 6/9/2021 7:39:05 PM 3.103 SINGLEP Calculate Odds Of Success (0.0140s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Briefly Panic (0.2473s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Install Confidence Routines (0.2882s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Bring Commander Interface Online (0.0559s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Motivate All Crews (0.0299s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Locating Available Networks (0.0150s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Externalizing Patterns (0.0129s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Hooking Externals (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Handlizing Hooks (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Disengaging Constants (0.0200s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Late Axionic Computations (0.0319s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Categorizing Teapots (0.0050s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Searching For Particle Forms (0.1197s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Weighing Options (0.0040s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Poking At Status Indicators (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Discovering States Of Matter (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Searching For A Leader (0.0080s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Connecting to Fleet Command (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Thinking Of Advice (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Degaussing Advice (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Reading Alien Diaries (0.0080s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Naming All Known Planets (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Remembering Speeds (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0110s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Synthesizing Vocals (0.0030s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Investigating Map Signatures (0.0100s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Ventilating Scenarios (0.0053s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Ejecting Tactical Core (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Calibrating Formations (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0080s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Replicating Ion Colors (0.0040s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Faction Diagnostics (0.0110s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Buffering Hackers (0.0170s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Inverting Death (0.0050s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Linear Field Variance (0.0079s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Charging Marks (0.0050s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Differentiating Marks (0.0529s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Guarding The Posts (0.0040s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Range Manifolds (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Detecting Projectiles (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Designing Fleets (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Medicating Starfields (0.0070s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Resizing Distant Planets (0.0090s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Categorizing All Planets (0.0030s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Organizing Commands (0.0110s) 6/9/2021 7:39:06 PM 3.103 SINGLEP Calculating Firing Cones (0.0070s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Fumbling With Ship Parts (0.1189s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Re-Aligning Objectives (0.0090s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0030s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Issuing Orders (0.0080s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Augmenting Infusers (0.0060s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Infusing (0.0130s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Load Surrogates (0.0559s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/9/2021 7:39:07 PM 3.103 SINGLEP Set Stage (0.0110s) 6/9/2021 7:39:08 PM 3.103 SINGLEP Ensure Engines Can Take It (1.7676s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Post-Proton Surge (0.0120s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Background Radiation Taste Test (0.0219s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Last Organizational Modeling (0.1157s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/9/2021 7:39:09 PM 3.103 SINGLEP Stimulate Modulation (0.0419s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Design New Fleet Logo (0.0109s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Inspect Fleet Logo (0.0040s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Order Cores By Seniority (0.0070s) 6/9/2021 7:39:09 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/9/2021 7:39:09 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Final Checks (0.3262s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Load Historical Documents (0.0020s) 6/9/2021 7:39:09 PM 3.103 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Ensure Engines Can Take It (1.8s) Final Checks (0.3s) 6/9/2021 7:39:09 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/9/2021 7:39:14 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/9/2021 7:39:14 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/9/2021 7:39:14 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:39:14 PM 3.103 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/9/2021 7:39:14 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/9/2021 7:39:14 PM 3.103 SINGLEP loading as template 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:39:14 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:39:15 PM 3.103 SINGLEP Finish load save in 211.8ms 6/9/2021 7:39:15 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 359366372 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/9/2021 7:39:15 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:39:15 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:39:15 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:39:15 PM 3.103 SINGLEP Fixed 2200 missing planet factions. 6/9/2021 7:39:15 PM 3.103 SINGLEP Generate Partial Map Complete 92ms 6/9/2021 7:41:32 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 22 created, 0 removed, 22 active. Fleets: 122 created, 0 removed, 122 active. GameCommands: 1 created, 0 removed, 1 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 2,200 created, 0 removed, 2,200 active. Planets: 100 created, 0 removed, 100 active. ========================================== 6/9/2021 7:45:20 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/9/2021 7:45:20 PM SINGLEP Boot up FleetOS (0.1247s) 6/9/2021 7:45:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/9/2021 7:45:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.2248s) 6/9/2021 7:45:21 PM SINGLEP Inspect Aft Hatches (0.0210s) 6/9/2021 7:45:21 PM SINGLEP Found 418 xml files in 104 folders in 39ms 6/9/2021 7:45:21 PM SINGLEP Check For Extra Modules (0.2982s) 6/9/2021 7:45:21 PM SINGLEP 418 Xml Files Parsed in 257ms 6/9/2021 7:45:21 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Game Version: 3.103 6/9/2021 7:45:21 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0050s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0030s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0080s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0060s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Generating Framerates (0.0040s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Update mod and expansion statuses! 6/9/2021 7:45:21 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/9/2021 7:45:21 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/9/2021 7:45:21 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0189s) 6/9/2021 7:45:21 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 6ms 6/9/2021 7:45:21 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0199s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Remembering Alamo (0.0090s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Boot Audio Comms (0.0089s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Establish Individual Audio Links (0.0110s) 6/9/2021 7:45:21 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 7:45:21 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 7:45:21 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 7:45:21 PM 3.103 SINGLEP Refresh Optical Lensing (0.0050s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0130s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Calculate Odds Of Success (0.0139s) 6/9/2021 7:45:21 PM 3.103 SINGLEP Briefly Panic (0.2450s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Install Confidence Routines (0.2898s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Bring Commander Interface Online (0.0573s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Motivate All Crews (0.0319s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Locating Available Networks (0.0179s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Externalizing Patterns (0.0100s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Hooking Externals (0.0020s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Handlizing Hooks (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Disengaging Constants (0.0199s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Late Axionic Computations (0.0290s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Searching For Particle Forms (0.1227s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Weighing Options (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Poking At Status Indicators (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Discovering States Of Matter (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Searching For A Leader (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Connecting to Fleet Command (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Thinking Of Advice (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Degaussing Advice (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Reading Alien Diaries (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Naming All Known Planets (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0100s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Synthesizing Vocals (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Investigating Map Signatures (0.0090s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Ejecting Tactical Core (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Calibrating Formations (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Replicating Ion Colors (0.0030s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Faction Diagnostics (0.0110s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Buffering Hackers (0.0189s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Inverting Death (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Linear Field Variance (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Charging Marks (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Differentiating Marks (0.0539s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Range Manifolds (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Detecting Projectiles (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Designing Fleets (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Sucking In Starfields (0.0070s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Fondly Remembering Distant Planets (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Categorizing All Planets (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Organizing Commands (0.0110s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Calculating Firing Cones (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Collapsing Pile Of Ship Parts (0.1207s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Issuing Orders (0.0080s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Augmenting Infusers (0.0060s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Infusing (0.0120s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Load Surrogates (0.0359s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/9/2021 7:45:22 PM 3.103 SINGLEP Set Stage (0.0130s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Compensate for Neutrino Variance (1.6891s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Post-Proton Surge (0.0120s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Background Radiation Taste Test (0.0189s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Last Organizational Modeling (0.1077s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/9/2021 7:45:24 PM 3.103 SINGLEP Stimulate Modulation (0.0439s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Design New Fleet Logo (0.0080s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Inspect Fleet Logo (0.0060s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/9/2021 7:45:24 PM 3.103 SINGLEP Order Cores By Seniority (0.0070s) 6/9/2021 7:45:24 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/9/2021 7:45:24 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/9/2021 7:45:25 PM 3.103 SINGLEP Final Checks (0.2854s) 6/9/2021 7:45:25 PM 3.103 SINGLEP Load Historical Documents (0.0030s) 6/9/2021 7:45:25 PM 3.103 SINGLEP 4.5 seconds total load time. Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Compensate for Neutrino Variance (1.7s) Final Checks (0.3s) 6/9/2021 7:45:25 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/9/2021 7:45:46 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/9/2021 7:45:46 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/9/2021 7:45:46 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:45:46 PM 3.103 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/9/2021 7:45:46 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/9/2021 7:45:46 PM 3.103 SINGLEP loading as template 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:45:46 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:45:46 PM 3.103 SINGLEP Finish load save in 181.3ms 6/9/2021 7:45:46 PM 3.103 SINGLEP Start Generate Partial Map with X and seed 794925177 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/9/2021 7:45:46 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_7 6/9/2021 7:45:46 PM 3.103 SINGLEP Exception when for ProcessFactionConfigCustomFields for faction AI with field AIDifficulty_PraetorianGuard with settingType CustomDropdownSurrogateTable. Input was System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table AIDifficulty_PraetorianGuard XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9c06434198fa48079a41bbc8601d727e>:0 at Arcen.AIW2.External.BaseSpecialFaction.ProcessFactionConfigCustomFields (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.WorldSetup ParentSetup, Arcen.AIW2.Core.ConfigurationForFaction FactionConfig) [0x00770] in <4aa0866b5f4646f99996c4a6a95527c4>:0 6/9/2021 7:45:46 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:45:46 PM 3.103 SINGLEP Fixed 2200 missing planet factions. 6/9/2021 7:45:46 PM 3.103 SINGLEP Generate Partial Map Complete 83ms 6/9/2021 7:48:44 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:48:44 PM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 784826952 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/9/2021 7:48:44 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:48:44 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:48:44 PM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/9/2021 7:48:44 PM 3.103 SINGLEP Generate Partial Map Complete 110ms 6/9/2021 7:48:49 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/9/2021 7:48:50 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/9/2021 7:48:50 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:48:50 PM 3.103 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/9/2021 7:48:50 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 6/9/2021 7:48:50 PM 3.103 SINGLEP loading as template 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:48:50 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:48:50 PM 3.103 SINGLEP Finish load save in 72.1ms 6/9/2021 7:48:50 PM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 335039302 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/9/2021 7:48:51 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/9/2021 7:48:51 PM 3.103 SINGLEP Fixed 1760 missing planet factions. 6/9/2021 7:48:51 PM 3.103 SINGLEP Generate Partial Map Complete 63ms 6/9/2021 7:50:47 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 22 created, 0 removed, 22 active. Fleets: 102 created, 0 removed, 102 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,760 created, 0 removed, 1,760 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/9/2021 7:51:06 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 6/9/2021 7:51:06 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 7. 6/9/2021 7:51:06 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 10 (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/9/2021 7:51:06 PM 3.103 SINGLEP loading as template 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:51:06 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:51:06 PM 3.103 SINGLEP Finish load save in 173.0ms 6/9/2021 7:51:06 PM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 485562504 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 6/9/2021 7:51:06 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_6 6/9/2021 7:51:06 PM 3.103 SINGLEP Fixed 1760 missing planet factions. 6/9/2021 7:51:06 PM 3.103 SINGLEP Generate Partial Map Complete 65ms 6/9/2021 7:51:06 PM 3.103 SINGLEP Start Generate FULL Map with Realistic and seed 485562504 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 6/9/2021 7:51:06 PM 3.103 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/9/2021 7:51:06 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_6 6/9/2021 7:51:06 PM 3.103 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 6/9/2021 7:51:06 PM 3.103 SINGLEP Generate FULL Map Complete 267ms 6/9/2021 7:51:07 PM 3.103 SINGLEP Fixed incorrect count of ships to be granted. Was 100, now 10 Holocene Missile Turret from Turret Schematic Server 6/9/2021 7:51:07 PM 3.103 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 4 Interplanetary Engineer from Other Defensive Schematic Server 6/9/2021 7:52:17 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1 created, 0 removed, 1 active. Factions: 21 created, 0 removed, 21 active. Fleets: 168 created, 0 removed, 168 active. GameCommands: 20 created, 0 removed, 20 active. GE_Others: 4 created, 0 removed, 4 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 2,388 created, 0 removed, 2,388 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/9/2021 7:52:24 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 7:52:24 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 7:52:24 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 7:52:29 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/9/2021 7:53:10 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 6/9/2021 7:53:10 PM 3.103 SINGLEP PlayerAccount Chromatism has now been put in control of faction 7. 6/9/2021 7:53:10 PM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 10 (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/9/2021 7:53:10 PM 3.103 SINGLEP loading as template 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction AIReserves. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction AntiAIZombie. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction CPALogic. 6/9/2021 7:53:10 PM 3.103 SINGLEP Added the faction Mercenary. 6/9/2021 7:53:10 PM 3.103 SINGLEP Finish load save in 134.5ms 6/9/2021 7:53:10 PM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 499794665 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 6/9/2021 7:53:10 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_6 6/9/2021 7:53:10 PM 3.103 SINGLEP Fixed 1760 missing planet factions. 6/9/2021 7:53:10 PM 3.103 SINGLEP Generate Partial Map Complete 104ms 6/9/2021 7:53:10 PM 3.103 SINGLEP Start Generate FULL Map with Realistic and seed 499794665 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 6/9/2021 7:53:10 PM 3.103 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/9/2021 7:53:10 PM 3.103 SINGLEP LongTerm Warden Set directly Difficulty_6 6/9/2021 7:53:10 PM 3.103 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms 6/9/2021 7:53:10 PM 3.103 SINGLEP Generate FULL Map Complete 168ms 6/9/2021 8:29:25 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,907 created, 0 removed, 2,907 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 11 created, 0 removed, 11 active. Fleets: 138 created, 0 removed, 138 active. GameCommands: 122 created, 0 removed, 122 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 862 created, 0 removed, 862 active. GE_Squads: 6,560 created, 2,381 removed, 4,179 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 6/9/2021 10:02:48 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/9/2021 10:02:48 PM SINGLEP Boot up FleetOS (0.1197s) 6/9/2021 10:02:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/9/2021 10:02:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.2703s) 6/9/2021 10:02:48 PM SINGLEP Inspect Aft Hatches (0.0269s) 6/9/2021 10:02:48 PM SINGLEP Found 418 xml files in 104 folders in 43ms 6/9/2021 10:02:48 PM SINGLEP Check For Extra Modules (0.3226s) 6/9/2021 10:02:48 PM SINGLEP 418 Xml Files Parsed in 276ms 6/9/2021 10:02:48 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Game Version: 3.103 6/9/2021 10:02:48 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0060s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0030s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0080s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0060s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Generating Framerates (0.0030s) 6/9/2021 10:02:48 PM 3.103 SINGLEP Update mod and expansion statuses! 6/9/2021 10:02:48 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/9/2021 10:02:48 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/9/2021 10:02:48 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0209s) 6/9/2021 10:02:48 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/9/2021 10:02:49 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0279s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Remembering Alamo (0.0110s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Boot Audio Comms (0.0090s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Establish Individual Audio Links (0.0150s) 6/9/2021 10:02:49 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 10:02:49 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 10:02:49 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 10:02:49 PM 3.103 SINGLEP Refresh Optical Lensing (0.0070s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0170s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Calculate Odds Of Success (0.0150s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Briefly Panic (0.4942s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Install Confidence Routines (0.2813s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Bring Commander Interface Online (0.0548s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Motivate All Crews (0.0399s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Locating Available Networks (0.0160s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Externalizing Patterns (0.0080s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Hooking Externals (0.0040s) 6/9/2021 10:02:49 PM 3.103 SINGLEP Handlizing Hooks (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Disengaging Constants (0.0219s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Late Axionic Computations (0.0878s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Categorizing Teapots (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Searching For Particle Forms (0.4005s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Weighing Options (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Poking At Status Indicators (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Discovering States Of Matter (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Searching For A Leader (0.0071s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0078s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Connecting to Fleet Command (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Thinking Of Advice (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Degaussing Advice (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Reading Alien Diaries (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Naming All Known Planets (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0071s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0100s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Investigating Map Signatures (0.0100s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Ejecting Tactical Core (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Calibrating Formations (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0110s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Replicating Ion Colors (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Faction Diagnostics (0.0110s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Buffering Hackers (0.0259s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Inverting Death (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Linear Field Variance (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Charging Marks (0.0040s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Differentiating Marks (0.0558s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Guarding The Posts (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Range Manifolds (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Detecting Projectiles (0.0060s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Designing Fleets (0.0069s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Wiping Down Starfields (0.0080s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Discovering Distant Planets (0.0170s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Categorizing All Planets (0.0040s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Organizing Commands (0.0110s) 6/9/2021 10:02:50 PM 3.103 SINGLEP Calculating Firing Cones (0.0060s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Remembering Lost Ship Parts (0.1167s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Re-Aligning Objectives (0.0070s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0060s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Issuing Orders (0.0070s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Augmenting Infusers (0.0070s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Infusing (0.0110s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Load Surrogates (0.0359s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/9/2021 10:02:51 PM 3.103 SINGLEP Set Stage (0.0130s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Deploying Portable Singularity (5.4694s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Post-Proton Surge (0.0111s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Background Radiation Taste Test (0.0180s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Windshield Wiping (0.0060s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Last Organizational Modeling (0.1087s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/9/2021 10:02:56 PM 3.103 SINGLEP Stimulate Modulation (0.0419s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Tip Servos (0.0050s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Design New Fleet Logo (0.0080s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Inspect Fleet Logo (0.0060s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/9/2021 10:02:56 PM 3.103 SINGLEP Order Cores By Seniority (0.0080s) 6/9/2021 10:02:56 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/9/2021 10:02:56 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0075s) 6/9/2021 10:02:57 PM 3.103 SINGLEP Final Checks (0.3052s) 6/9/2021 10:02:57 PM 3.103 SINGLEP Load Historical Documents (0.0040s) 6/9/2021 10:02:57 PM 3.103 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Deploying Portable Singularity (5.5s) Final Checks (0.3s) 6/9/2021 10:02:57 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/9/2021 10:03:01 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/9/2021 10:03:12 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nova\Established.save Source1: AnythingElse Source3: LoadingSaveGame 6/9/2021 10:03:12 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/9/2021 10:03:12 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/9/2021 10:03:12 PM 3.103 SINGLEP Finish load save in 323.6ms 6/9/2021 10:06:01 PM 3.103 SINGLEP No resolution change was required. 6/9/2021 10:06:01 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2021 10:06:01 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2021 10:15:34 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,115 created, 0 removed, 4,115 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 12 created, 0 removed, 12 active. Fleets: 138 created, 0 removed, 138 active. GameCommands: 72 created, 0 removed, 72 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 350 created, 0 removed, 350 active. GE_Squads: 4,528 created, 610 removed, 3,918 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 2 created, 1 removed, 1 active. ========================================== 6/10/2021 10:48:26 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2021 10:48:26 AM SINGLEP Boot up FleetOS (0.1398s) 6/10/2021 10:48:27 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 10:48:27 AM SINGLEP Check System Logs For Rogue Intelligence (0.3555s) 6/10/2021 10:48:27 AM SINGLEP Inspect Aft Hatches (0.1347s) 6/10/2021 10:48:27 AM SINGLEP Found 418 xml files in 104 folders in 40ms 6/10/2021 10:48:28 AM SINGLEP Check For Extra Modules (1.0501s) 6/10/2021 10:48:28 AM SINGLEP 418 Xml Files Parsed in 1,004ms 6/10/2021 10:48:28 AM SINGLEP Gather Ancient Lifeforms (0.0020s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Game Version: 3.103 6/10/2021 10:48:28 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.1197s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.0040s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Recalculate Speed Of Light (0.0126s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0051s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Generating Framerates (0.0077s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 10:48:28 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 10:48:28 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 10:48:28 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.0269s) 6/10/2021 10:48:28 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 6ms 6/10/2021 10:48:28 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.1987s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Remembering Alamo (0.0179s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Boot Audio Comms (0.0050s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Establish Individual Audio Links (0.0259s) 6/10/2021 10:48:28 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 10:48:28 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 10:48:28 AM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 10:48:28 AM 3.103 SINGLEP Refresh Optical Lensing (0.0040s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0220s) 6/10/2021 10:48:28 AM 3.103 SINGLEP Calculate Odds Of Success (0.0229s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Briefly Panic (0.5011s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Install Confidence Routines (0.2768s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Bring Commander Interface Online (0.0559s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Motivate All Crews (0.0299s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Locating Available Networks (0.0580s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Externalizing Patterns (0.0139s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Hooking Externals (0.0070s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Handlizing Hooks (0.0050s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Disengaging Constants (0.0350s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Late Axionic Computations (0.1840s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Categorizing Teapots (0.0030s) 6/10/2021 10:48:29 AM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Searching For Particle Forms (0.3997s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Weighing Options (0.0040s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Poking At Status Indicators (0.0060s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Discovering States Of Matter (0.0161s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Searching For A Leader (0.0140s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Connecting to Fleet Command (0.0040s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Thinking Of Advice (0.0050s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Degaussing Advice (0.0082s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Reading Alien Diaries (0.0076s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Naming All Known Planets (0.0060s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Inhibiting Visual Scans (0.0349s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Investigating Map Signatures (0.0090s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Ejecting Tactical Core (0.0077s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Calibrating Formations (0.0063s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0080s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Replicating Ion Colors (0.0030s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Faction Diagnostics (0.0110s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Buffering Hackers (0.0199s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Inverting Death (0.0040s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Linear Field Variance (0.0140s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Charging Marks (0.0030s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Differentiating Marks (0.0080s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Guarding The Posts (0.0519s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Range Manifolds (0.0030s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Purging ROFs (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Manipulating Speeds (0.0086s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Detecting Projectiles (0.0061s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Designing Fleets (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Propping Up Starfields (0.0130s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Browsing Distant Planets (0.0180s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Categorizing All Planets (0.0030s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Organizing Commands (0.0110s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Calculating Firing Cones (0.0050s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Offending Sentient Ship Parts (0.1187s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Re-Aligning Objectives (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Sterilizing Test Chamber (0.0030s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Issuing Orders (0.0070s) 6/10/2021 10:48:30 AM 3.103 SINGLEP Augmenting Infusers (0.0070s) 6/10/2021 10:48:31 AM 3.103 SINGLEP Infusing (0.0120s) 6/10/2021 10:48:31 AM 3.103 SINGLEP Load Surrogates (0.0369s) 6/10/2021 10:48:31 AM 3.103 SINGLEP Locate Dictionaries (0.0020s) 6/10/2021 10:48:31 AM 3.103 SINGLEP Set Stage (0.0140s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Reassembling All Ships (5.8115s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Post-Proton Surge (0.0110s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Background Radiation Taste Test (0.0160s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/10/2021 10:48:36 AM 3.103 SINGLEP Last Organizational Modeling (0.0876s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 10:48:37 AM 3.103 SINGLEP Stimulate Modulation (0.0399s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Tip Servos (0.0040s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Design New Fleet Logo (0.0120s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Inspect Fleet Logo (0.0040s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Order Cores By Seniority (0.0084s) 6/10/2021 10:48:37 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 10:48:37 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0070s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Final Checks (0.3252s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Load Historical Documents (0.0020s) 6/10/2021 10:48:37 AM 3.103 SINGLEP 10.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Reassembling All Ships (5.8s) Final Checks (0.3s) 6/10/2021 10:48:37 AM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/10/2021 10:48:42 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 10:48:46 AM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nova\Established.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 10:48:46 AM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 10:48:46 AM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/10/2021 10:48:46 AM 3.103 SINGLEP Finish load save in 356.5ms 6/10/2021 11:04:57 AM 3.103 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 6/10/2021 11:42:54 AM 3.103 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 6/10/2021 12:02:35 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 10,260 created, 0 removed, 10,260 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 78 created, 50 removed, 28 active. Fleets: 137 created, 1 removed, 136 active. GameCommands: 232 created, 0 removed, 232 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 1,787 created, 0 removed, 1,787 active. GE_Squads: 14,910 created, 10,109 removed, 4,801 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 27 created, 27 removed, 0 active. ========================================== 6/10/2021 12:50:41 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2021 12:50:41 PM SINGLEP Boot up FleetOS (0.1157s) 6/10/2021 12:50:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 12:50:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.2977s) 6/10/2021 12:50:41 PM SINGLEP Inspect Aft Hatches (0.1182s) 6/10/2021 12:50:41 PM SINGLEP Found 418 xml files in 104 folders in 32ms 6/10/2021 12:50:42 PM SINGLEP Check For Extra Modules (0.8984s) 6/10/2021 12:50:42 PM SINGLEP 418 Xml Files Parsed in 863ms 6/10/2021 12:50:42 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Game Version: 3.103 6/10/2021 12:50:42 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0060s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0030s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0180s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0060s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Generating Framerates (0.0060s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 12:50:42 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 12:50:42 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 12:50:42 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0269s) 6/10/2021 12:50:42 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 9ms 6/10/2021 12:50:42 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.1756s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Remembering Alamo (0.0130s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Boot Audio Comms (0.0050s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Establish Individual Audio Links (0.0209s) 6/10/2021 12:50:42 PM 3.103 SINGLEP No resolution change was required. 6/10/2021 12:50:42 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 12:50:42 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 12:50:42 PM 3.103 SINGLEP Refresh Optical Lensing (0.0050s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0199s) 6/10/2021 12:50:42 PM 3.103 SINGLEP Calculate Odds Of Success (0.0229s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Briefly Panic (0.4783s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Install Confidence Routines (0.2680s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Bring Commander Interface Online (0.0529s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Motivate All Crews (0.0299s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Locating Available Networks (0.0499s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Externalizing Patterns (0.0120s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Hooking Externals (0.0040s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Handlizing Hooks (0.0180s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Disengaging Constants (0.0279s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Late Axionic Computations (0.1838s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/10/2021 12:50:43 PM 3.103 SINGLEP Ordering Vague Notions (0.0080s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Searching For Particle Forms (0.3871s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Weighing Options (0.0030s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Poking At Status Indicators (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Discovering States Of Matter (0.0151s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Searching For A Leader (0.0193s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0060s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0134s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Connecting to Fleet Command (0.0050s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Thinking Of Advice (0.0050s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Degaussing Advice (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Reading Alien Diaries (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Naming All Known Planets (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0309s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Investigating Map Signatures (0.0090s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Ejecting Tactical Core (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Calibrating Formations (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0081s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Replicating Ion Colors (0.0020s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Faction Diagnostics (0.0120s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Buffering Hackers (0.0160s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Inverting Death (0.0040s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Linear Field Variance (0.0120s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Charging Marks (0.0030s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Differentiating Marks (0.0548s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Guarding The Posts (0.0040s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Range Manifolds (0.0050s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Purging ROFs (0.0080s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Manipulating Speeds (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Detecting Projectiles (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Grouping Flow Fields (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Designing Fleets (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Berating Starfields (0.0284s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Resizing Distant Planets (0.0170s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Categorizing All Planets (0.0030s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Organizing Commands (0.0110s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Calculating Firing Cones (0.0040s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Remembering Lost Ship Parts (0.1217s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Re-Aligning Objectives (0.0080s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0030s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Issuing Orders (0.0080s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Augmenting Infusers (0.0070s) 6/10/2021 12:50:44 PM 3.103 SINGLEP Infusing (0.0110s) 6/10/2021 12:50:45 PM 3.103 SINGLEP Load Surrogates (0.0359s) 6/10/2021 12:50:45 PM 3.103 SINGLEP Locate Dictionaries (0.0030s) 6/10/2021 12:50:45 PM 3.103 SINGLEP Set Stage (0.0120s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Routing Emergency Power (5.3997s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Post-Proton Surge (0.0120s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Background Radiation Taste Test (0.0140s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Windshield Wiping (0.0030s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Last Organizational Modeling (0.0838s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 12:50:50 PM 3.103 SINGLEP Stimulate Modulation (0.0399s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Design New Fleet Logo (0.0086s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Inspect Fleet Logo (0.0060s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Order Cores By Seniority (0.0080s) 6/10/2021 12:50:50 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 12:50:50 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0070s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Final Checks (0.2989s) 6/10/2021 12:50:50 PM 3.103 SINGLEP Load Historical Documents (0.0020s) 6/10/2021 12:50:50 PM 3.103 SINGLEP 9.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Routing Emergency Power (5.4s) Final Checks (0.3s) 6/10/2021 12:50:51 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/10/2021 12:51:36 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 12:51:37 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nova\Chrome.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 12:51:37 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 12:51:37 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 6/10/2021 12:51:37 PM 3.103 SINGLEP Finish load save in 331.1ms 6/10/2021 12:54:13 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 2,898 created, 0 removed, 2,898 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 22 created, 0 removed, 22 active. Fleets: 136 created, 0 removed, 136 active. GameCommands: 3 created, 0 removed, 2 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 4,033 created, 0 removed, 4,033 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:13:28 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/10/2021 4:13:28 PM SINGLEP Boot up FleetOS (0.1187s) 6/10/2021 4:13:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 4:13:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.2033s) 6/10/2021 4:13:28 PM SINGLEP Inspect Aft Hatches (0.0140s) 6/10/2021 4:13:28 PM SINGLEP Found 418 xml files in 104 folders in 29ms 6/10/2021 4:13:29 PM SINGLEP Check For Extra Modules (0.3062s) 6/10/2021 4:13:29 PM SINGLEP 418 Xml Files Parsed in 276ms 6/10/2021 4:13:29 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Game Version: 3.103 6/10/2021 4:13:29 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0060s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0030s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0080s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0060s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Generating Framerates (0.0020s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 4:13:29 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 4:13:29 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 4:13:29 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0209s) 6/10/2021 4:13:29 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 7ms 6/10/2021 4:13:29 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.0209s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Remembering Alamo (0.0090s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Boot Audio Comms (0.0090s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Establish Individual Audio Links (0.0110s) 6/10/2021 4:13:29 PM 3.103 SINGLEP No resolution change was required. 6/10/2021 4:13:29 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 4:13:29 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 4:13:29 PM 3.103 SINGLEP Refresh Optical Lensing (0.0040s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0130s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Calculate Odds Of Success (0.0129s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Briefly Panic (0.2579s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Install Confidence Routines (0.3546s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Bring Commander Interface Online (0.0539s) 6/10/2021 4:13:29 PM 3.103 SINGLEP Motivate All Crews (0.0359s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Locating Available Networks (0.0150s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Externalizing Patterns (0.0130s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Hooking Externals (0.0050s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Handlizing Hooks (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Disengaging Constants (0.0189s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Late Axionic Computations (0.0339s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Categorizing Teapots (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Ordering Vague Notions (0.0090s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Searching For Particle Forms (0.1316s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Weighing Options (0.0050s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Poking At Status Indicators (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Discovering States Of Matter (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Searching For A Leader (0.0080s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Connecting to Fleet Command (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Thinking Of Advice (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Degaussing Advice (0.0080s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Reading Alien Diaries (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Naming All Known Planets (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Remembering Speeds (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Prioritizing Targets (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0071s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Thinking Of Objectives (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0100s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Synthesizing Vocals (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Investigating Map Signatures (0.0097s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Ventilating Scenarios (0.0048s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Ejecting Tactical Core (0.0080s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Calibrating Formations (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0090s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Discharging Colored Ions (0.0110s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Replicating Ion Colors (0.0030s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Faction Diagnostics (0.0120s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Buffering Hackers (0.0160s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Inverting Death (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Linear Field Variance (0.0090s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Charging Marks (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Differentiating Marks (0.0579s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Guarding The Posts (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Range Manifolds (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Detecting Projectiles (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Grouping Flow Fields (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0100s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Designing Fleets (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Thinking Of Technologies (0.0050s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Injecting Galactic Variables (0.0100s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Dropping Starfields (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Destroying Distant Planets (0.0110s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Categorizing All Planets (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Organizing Commands (0.0099s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Calculating Firing Cones (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Finding Old Ship Parts (0.1187s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Re-Aligning Objectives (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Issuing Orders (0.0070s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Augmenting Infusers (0.0060s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Infusing (0.0120s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Load Surrogates (0.0349s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/10/2021 4:13:30 PM 3.103 SINGLEP Set Stage (0.0120s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Computing Last Digit of PI (1.7256s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Post-Proton Surge (0.0120s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Background Radiation Taste Test (0.0140s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Windshield Wiping (0.0040s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Last Organizational Modeling (0.1087s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 4:13:32 PM 3.103 SINGLEP Stimulate Modulation (0.0419s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Tip Servos (0.0040s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Design New Fleet Logo (0.0090s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Inspect Fleet Logo (0.0060s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Ogle Enemy Logo (0.0060s) 6/10/2021 4:13:32 PM 3.103 SINGLEP Order Cores By Seniority (0.0080s) 6/10/2021 4:13:32 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 4:13:32 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0070s) 6/10/2021 4:13:33 PM 3.103 SINGLEP Final Checks (0.2992s) 6/10/2021 4:13:33 PM 3.103 SINGLEP Load Historical Documents (0.0020s) 6/10/2021 4:13:33 PM 3.103 SINGLEP 4.6 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Computing Last Digit of PI (1.7s) Final Checks (0.3s) 6/10/2021 4:13:33 PM 3.103 SINGLEP Hello Steam user '[EXD] Chromatism' 6/10/2021 4:13:39 PM 3.103 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nova\Chrome.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 4:13:40 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:13:40 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/10/2021 4:13:40 PM 3.103 SINGLEP Finish load save in 488.7ms 6/10/2021 5:03:54 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,721 created, 0 removed, 14,721 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 215 created, 175 removed, 40 active. Fleets: 138 created, 2 removed, 136 active. GameCommands: 274 created, 0 removed, 274 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 1,382 created, 0 removed, 1,382 active. GE_Squads: 13,728 created, 8,294 removed, 5,434 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 203 created, 203 removed, 0 active. ========================================== 6/28/2021 5:47:19 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/28/2021 5:47:19 PM SINGLEP Boot up FleetOS (0.1377s) 6/28/2021 5:47:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/28/2021 5:47:20 PM SINGLEP Check System Logs For Rogue Intelligence (0.3555s) 6/28/2021 5:47:20 PM SINGLEP Inspect Aft Hatches (0.2409s) 6/28/2021 5:47:20 PM SINGLEP Found 426 xml files in 106 folders in 34ms 6/28/2021 5:47:21 PM SINGLEP Check For Extra Modules (0.9271s) 6/28/2021 5:47:21 PM SINGLEP 426 Xml Files Parsed in 890ms 6/28/2021 5:47:21 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/28/2021 5:47:21 PM 3.305 SINGLEP Game Version: 3.305 6/28/2021 5:47:21 PM 3.305 SINGLEP Eject Trash Into Hyperspace (0.0329s) 6/28/2021 5:47:21 PM 3.305 SINGLEP Bring Cloaking Systems Online (0.0122s) 6/28/2021 5:47:21 PM 3.305 SINGLEP Update mod and expansion statuses! 6/28/2021 5:47:21 PM 3.305 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/28/2021 5:47:21 PM 3.305 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/28/2021 5:47:21 PM 3.305 SINGLEP Check Nearby Stellar Masses (0.0269s) 6/28/2021 5:47:21 PM 3.305 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 6ms 6/28/2021 5:47:21 PM 3.305 SINGLEP Pruning Excess Brain Cells (0.0230s) 6/28/2021 5:47:21 PM 3.305 SINGLEP No resolution change was required. 6/28/2021 5:47:21 PM 3.305 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2021 5:47:21 PM 3.305 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/28/2021 5:47:21 PM 3.305 SINGLEP Remembering Alamo (0.0399s) 6/28/2021 5:47:21 PM 3.305 SINGLEP Calculate Odds Of Success (0.0389s) 6/28/2021 5:47:22 PM 3.305 SINGLEP Briefly Panic (0.5015s) 6/28/2021 5:47:22 PM 3.305 SINGLEP Install Confidence Routines (0.3347s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Late Axionic Computations (0.5734s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Acquiring Towel (0.0110s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Inhibiting Visual Scans (0.0160s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Ejecting Tactical Core (0.0479s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Grouping Flow Fields (0.0180s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Underestimating Starfields (0.0579s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Pinpointing Distant Planets (0.0219s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Calculating Firing Cones (0.0040s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Offending Sentient Ship Parts (0.1137s) 6/28/2021 5:47:23 PM 3.305 SINGLEP Re-Aligning Objectives (0.0459s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Realigning Flow (6.1201s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Post-Proton Surge (0.0110s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Background Radiation Taste Test (0.0183s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Windshield Wiping (0.0050s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Last Organizational Modeling (0.0858s) 6/28/2021 5:47:29 PM 3.305 SINGLEP Stimulate Modulation (0.0479s) 6/28/2021 5:47:29 PM 3.305 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/28/2021 5:47:29 PM 3.305 SINGLEP Order Cores By Seniority (0.0040s) 6/28/2021 5:47:29 PM 3.305 SINGLEP DELAYED1: Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/28/2021 5:47:30 PM 3.305 SINGLEP Final Checks (0.3343s) 6/28/2021 5:47:30 PM 3.305 SINGLEP Load Historical Documents (0.0020s) 6/28/2021 5:47:30 PM 3.305 SINGLEP 10.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.6s) Realigning Flow (6.1s) Final Checks (0.3s) 6/28/2021 5:47:30 PM 3.305 SINGLEP Hello Steam user '[EXD] Chromatism' 6/28/2021 5:47:36 PM 3.305 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/28/2021 5:47:36 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 5:47:36 PM 3.305 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/28/2021 5:47:36 PM 3.305 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/28/2021 5:47:36 PM 3.305 SINGLEP loading as template 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction AIRelentlessWave. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction AIReserves. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction AntiAIZombie. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction AntiEveryoneZombie. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction AntiPlayerZombie. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction CPALogic. 6/28/2021 5:47:36 PM 3.305 SINGLEP Added the faction Mercenary. 6/28/2021 5:47:36 PM 3.305 SINGLEP Finish load save in 188.8ms 6/28/2021 5:47:36 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 1716823852 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/28/2021 5:47:37 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 5:47:37 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 5:47:37 PM 3.305 SINGLEP Generate Partial Map Complete 157ms 6/28/2021 6:42:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/28/2021 6:42:30 PM SINGLEP Boot up FleetOS (0.1356s) 6/28/2021 6:42:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/28/2021 6:42:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.2107s) 6/28/2021 6:42:30 PM SINGLEP Inspect Aft Hatches (0.0170s) 6/28/2021 6:42:30 PM SINGLEP Found 426 xml files in 106 folders in 31ms 6/28/2021 6:42:31 PM SINGLEP Check For Extra Modules (0.3101s) 6/28/2021 6:42:31 PM SINGLEP 426 Xml Files Parsed in 277ms 6/28/2021 6:42:31 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Game Version: 3.305 6/28/2021 6:42:31 PM 3.305 SINGLEP Eject Trash Into Hyperspace (0.0050s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Bring Cloaking Systems Online (0.0179s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Update mod and expansion statuses! 6/28/2021 6:42:31 PM 3.305 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/28/2021 6:42:31 PM 3.305 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/28/2021 6:42:31 PM 3.305 SINGLEP Check Nearby Stellar Masses (0.0199s) 6/28/2021 6:42:31 PM 3.305 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 10ms 6/28/2021 6:42:31 PM 3.305 SINGLEP Pruning Excess Brain Cells (0.0229s) 6/28/2021 6:42:31 PM 3.305 SINGLEP No resolution change was required. 6/28/2021 6:42:31 PM 3.305 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/28/2021 6:42:31 PM 3.305 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/28/2021 6:42:31 PM 3.305 SINGLEP Remembering Alamo (0.0229s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Calculate Odds Of Success (0.0239s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Briefly Panic (0.3521s) 6/28/2021 6:42:31 PM 3.305 SINGLEP Install Confidence Routines (0.3436s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Late Axionic Computations (0.2855s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Acquiring Towel (0.0119s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Inhibiting Visual Scans (0.0170s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Ejecting Tactical Core (0.0439s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Grouping Flow Fields (0.0199s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Blowing Out Starfields (0.0608s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Milking Distant Planets (0.0180s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Calculating Firing Cones (0.0050s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Holding Ship Parts For Comfort (0.1239s) 6/28/2021 6:42:32 PM 3.305 SINGLEP Re-Aligning Objectives (0.0499s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Turn Systems On And Off Again (2.1770s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Post-Proton Surge (0.0114s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Background Radiation Taste Test (0.0124s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Shuffling Chairs On Command Deck (0.0115s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Windshield Wiping (0.0040s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Last Organizational Modeling (0.1057s) 6/28/2021 6:42:34 PM 3.305 SINGLEP Stimulate Modulation (0.0488s) 6/28/2021 6:42:34 PM 3.305 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/28/2021 6:42:34 PM 3.305 SINGLEP Order Cores By Seniority (0.0040s) 6/28/2021 6:42:34 PM 3.305 SINGLEP DELAYED1: Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/28/2021 6:42:35 PM 3.305 SINGLEP Final Checks (0.3016s) 6/28/2021 6:42:35 PM 3.305 SINGLEP Load Historical Documents (0.0020s) 6/28/2021 6:42:35 PM 3.305 SINGLEP 4.8 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Turn Systems On And Off Again (2.2s) Final Checks (0.3s) 6/28/2021 6:42:35 PM 3.305 SINGLEP Hello Steam user '[EXD] Chromatism' 6/28/2021 6:42:49 PM 3.305 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/28/2021 6:42:49 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 6:42:49 PM 3.305 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/28/2021 6:42:49 PM 3.305 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/28/2021 6:42:49 PM 3.305 SINGLEP loading as template 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction AIRelentlessWave. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction AIReserves. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction AntiAIZombie. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction AntiEveryoneZombie. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction AntiPlayerZombie. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction CPALogic. 6/28/2021 6:42:49 PM 3.305 SINGLEP Added the faction Mercenary. 6/28/2021 6:42:49 PM 3.305 SINGLEP Finish load save in 197.7ms 6/28/2021 6:42:49 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 1575872950 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/28/2021 6:42:49 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 6:42:49 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:42:49 PM 3.305 SINGLEP Generate Partial Map Complete 156ms 6/28/2021 6:42:54 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 1575872950 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/28/2021 6:42:54 PM 3.305 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/28/2021 6:42:54 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:42:54 PM 3.305 SINGLEP Generate Partial Map Complete 106ms 6/28/2021 6:42:59 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 1575872950 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/28/2021 6:42:59 PM 3.305 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/28/2021 6:42:59 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:42:59 PM 3.305 SINGLEP Generate Partial Map Complete 71ms 6/28/2021 6:43:01 PM 3.305 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.44 seconds ago. 6/28/2021 6:43:08 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 1575872950 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/28/2021 6:43:08 PM 3.305 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/28/2021 6:43:08 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:43:08 PM 3.305 SINGLEP Generate Partial Map Complete 101ms 6/28/2021 6:45:54 PM 3.305 SINGLEP Start Generate FULL Map with Realistic and seed 1575872950 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/28/2021 6:45:54 PM 3.305 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/28/2021 6:45:54 PM 3.305 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 6/28/2021 6:45:54 PM 3.305 SINGLEP Generate FULL Map Complete 290ms 6/28/2021 6:45:55 PM 3.305 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 4, now 10 Corruption Minefield from Other Defensive Schematic Server 6/28/2021 6:50:56 PM 3.305 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/28/2021 6:50:56 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 6:50:56 PM 3.305 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/28/2021 6:50:56 PM 3.305 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/28/2021 6:50:56 PM 3.305 SINGLEP loading as template 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction AIRelentlessWave. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction AIReserves. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction AntiAIZombie. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction AntiEveryoneZombie. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction AntiPlayerZombie. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction CPALogic. 6/28/2021 6:50:56 PM 3.305 SINGLEP Added the faction Mercenary. 6/28/2021 6:50:56 PM 3.305 SINGLEP Finish load save in 63.9ms 6/28/2021 6:50:56 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 101424988 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/28/2021 6:50:56 PM 3.305 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/28/2021 6:50:56 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:50:56 PM 3.305 SINGLEP Generate Partial Map Complete 68ms 6/28/2021 6:51:04 PM 3.305 SINGLEP Start Generate Partial Map with Realistic and seed 101424988 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/28/2021 6:51:04 PM 3.305 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/28/2021 6:51:04 PM 3.305 SINGLEP Fixed 1760 missing planet factions. 6/28/2021 6:51:04 PM 3.305 SINGLEP Generate Partial Map Complete 119ms 6/28/2021 6:51:21 PM 3.305 SINGLEP Start Generate FULL Map with Realistic and seed 101424988 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/28/2021 6:51:21 PM 3.305 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/28/2021 6:51:21 PM 3.305 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms 6/28/2021 6:51:21 PM 3.305 SINGLEP Generate FULL Map Complete 199ms 6/28/2021 6:51:21 PM 3.305 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 6, now 5 Jammer Minefield from Other Defensive Schematic Server 6/28/2021 7:33:02 PM 3.305 SINGLEP DELAYED4: Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 6/29/2021 11:26:09 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/29/2021 11:26:09 AM SINGLEP Boot up FleetOS (0.1389s) 6/29/2021 11:26:09 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2021 11:26:09 AM SINGLEP Check System Logs For Rogue Intelligence (0.3472s) 6/29/2021 11:26:09 AM SINGLEP Inspect Aft Hatches (0.2404s) 6/29/2021 11:26:09 AM SINGLEP Found 426 xml files in 106 folders in 28ms 6/29/2021 11:26:10 AM SINGLEP Check For Extra Modules (1.0633s) 6/29/2021 11:26:10 AM SINGLEP 426 Xml Files Parsed in 1,032ms 6/29/2021 11:26:10 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/29/2021 11:26:10 AM 3.305 SINGLEP Game Version: 3.305 6/29/2021 11:26:10 AM 3.305 SINGLEP Eject Trash Into Hyperspace (0.0304s) 6/29/2021 11:26:10 AM 3.305 SINGLEP Bring Cloaking Systems Online (0.0329s) 6/29/2021 11:26:11 AM 3.305 SINGLEP Update mod and expansion statuses! 6/29/2021 11:26:11 AM 3.305 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/29/2021 11:26:11 AM 3.305 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/29/2021 11:26:11 AM 3.305 SINGLEP Check Nearby Stellar Masses (0.0379s) 6/29/2021 11:26:11 AM 3.305 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 10ms 6/29/2021 11:26:11 AM 3.305 SINGLEP Pruning Excess Brain Cells (0.1810s) 6/29/2021 11:26:11 AM 3.305 SINGLEP No resolution change was required. 6/29/2021 11:26:11 AM 3.305 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2021 11:26:11 AM 3.305 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/29/2021 11:26:11 AM 3.305 SINGLEP Remembering Alamo (0.0419s) 6/29/2021 11:26:11 AM 3.305 SINGLEP Calculate Odds Of Success (0.0459s) 6/29/2021 11:26:11 AM 3.305 SINGLEP Briefly Panic (0.5290s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Install Confidence Routines (0.3697s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Late Axionic Computations (0.6307s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Acquiring Towel (0.0110s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Inhibiting Visual Scans (0.0359s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Ejecting Tactical Core (0.0519s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Grouping Flow Fields (0.0229s) 6/29/2021 11:26:12 AM 3.305 SINGLEP Ignoring Starfields (0.0559s) 6/29/2021 11:26:13 AM 3.305 SINGLEP Scanning Distant Planets (0.0259s) 6/29/2021 11:26:13 AM 3.305 SINGLEP Calculating Firing Cones (0.0030s) 6/29/2021 11:26:13 AM 3.305 SINGLEP Scrapping Extra Ship Parts (0.1226s) 6/29/2021 11:26:13 AM 3.305 SINGLEP Re-Aligning Objectives (0.0475s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Discharging Static (6.1901s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Post-Proton Surge (0.0110s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Background Radiation Taste Test (0.0140s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Shuffling Chairs On Command Deck (0.0129s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Windshield Wiping (0.0040s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Last Organizational Modeling (0.0848s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Stimulate Modulation (0.0488s) 6/29/2021 11:26:19 AM 3.305 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/29/2021 11:26:19 AM 3.305 SINGLEP Order Cores By Seniority (0.0030s) 6/29/2021 11:26:19 AM 3.305 SINGLEP DELAYED1: Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/29/2021 11:26:19 AM 3.305 SINGLEP Final Checks (0.3173s) 6/29/2021 11:26:19 AM 3.305 SINGLEP Load Historical Documents (0.0020s) 6/29/2021 11:26:19 AM 3.305 SINGLEP 10.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Discharging Static (6.2s) Final Checks (0.3s) 6/29/2021 11:26:20 AM 3.305 SINGLEP Hello Steam user '[EXD] Chromatism' 6/29/2021 11:27:18 AM 3.305 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Elysium\First Strike.save Source1: AnythingElse Source3: LoadingSaveGame 6/29/2021 11:27:19 AM 3.305 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/29/2021 11:27:19 AM 3.305 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 6/29/2021 11:27:19 AM 3.305 SINGLEP Finish load save in 415.0ms 6/30/2021 12:35:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/30/2021 12:35:30 PM SINGLEP Boot up FleetOS (0.1367s) 6/30/2021 12:35:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2021 12:35:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.3545s) 6/30/2021 12:35:30 PM SINGLEP Inspect Aft Hatches (0.2414s) 6/30/2021 12:35:30 PM SINGLEP Found 426 xml files in 106 folders in 30ms 6/30/2021 12:35:31 PM SINGLEP Check For Extra Modules (1.0706s) 6/30/2021 12:35:31 PM SINGLEP 426 Xml Files Parsed in 1,039ms 6/30/2021 12:35:31 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/30/2021 12:35:31 PM 3.306 SINGLEP Game Version: 3.306 6/30/2021 12:35:31 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0080s) 6/30/2021 12:35:31 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/30/2021 12:35:31 PM 3.306 SINGLEP Update mod and expansion statuses! 6/30/2021 12:35:31 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/30/2021 12:35:31 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/30/2021 12:35:31 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0299s) 6/30/2021 12:35:31 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 7ms 6/30/2021 12:35:31 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0209s) 6/30/2021 12:35:32 PM 3.306 SINGLEP No resolution change was required. 6/30/2021 12:35:32 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2021 12:35:32 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2021 12:35:32 PM 3.306 SINGLEP Remembering Alamo (0.0419s) 6/30/2021 12:35:32 PM 3.306 SINGLEP Calculate Odds Of Success (0.0439s) 6/30/2021 12:35:32 PM 3.306 SINGLEP Briefly Panic (0.5178s) 6/30/2021 12:35:32 PM 3.306 SINGLEP Install Confidence Routines (0.3327s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Late Axionic Computations (0.4289s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Acquiring Towel (0.0109s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0170s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Ejecting Tactical Core (0.0489s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Grouping Flow Fields (0.0179s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Scattering Starfields (0.0608s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Rejecting Distant Planets (0.0499s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Calculating Firing Cones (0.0080s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Wearing Ship Parts On Head (0.1214s) 6/30/2021 12:35:33 PM 3.306 SINGLEP Re-Aligning Objectives (0.0489s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Ensure Engines Can Take It (4.0047s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Post-Proton Surge (0.0120s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Background Radiation Taste Test (0.0190s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Windshield Wiping (0.0050s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Last Organizational Modeling (0.0848s) 6/30/2021 12:35:37 PM 3.306 SINGLEP Stimulate Modulation (0.0478s) 6/30/2021 12:35:37 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/30/2021 12:35:37 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 6/30/2021 12:35:37 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/30/2021 12:35:38 PM 3.306 SINGLEP Final Checks (0.3303s) 6/30/2021 12:35:38 PM 3.306 SINGLEP Load Historical Documents (0.0030s) 6/30/2021 12:35:38 PM 3.306 SINGLEP 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Ensure Engines Can Take It (4.0s) Final Checks (0.3s) 6/30/2021 12:35:38 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 6/30/2021 12:35:45 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Elysium\Assault.save Source1: AnythingElse Source3: LoadingSaveGame 6/30/2021 12:35:45 PM 3.306 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/30/2021 12:35:45 PM 3.306 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 6/30/2021 12:35:45 PM 3.306 SINGLEP Finish load save in 350.6ms 6/30/2021 9:04:36 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/30/2021 9:04:36 PM SINGLEP Boot up FleetOS (0.1257s) 6/30/2021 9:04:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2021 9:04:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.3640s) 6/30/2021 9:04:37 PM SINGLEP Inspect Aft Hatches (0.2441s) 6/30/2021 9:04:37 PM SINGLEP Found 426 xml files in 106 folders in 44ms 6/30/2021 9:04:38 PM SINGLEP Check For Extra Modules (1.0038s) 6/30/2021 9:04:38 PM SINGLEP 426 Xml Files Parsed in 958ms 6/30/2021 9:04:38 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/30/2021 9:04:38 PM 3.306 SINGLEP Game Version: 3.306 6/30/2021 9:04:38 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0928s) 6/30/2021 9:04:38 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0129s) 6/30/2021 9:04:38 PM 3.306 SINGLEP Update mod and expansion statuses! 6/30/2021 9:04:38 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/30/2021 9:04:38 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/30/2021 9:04:38 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0262s) 6/30/2021 9:04:38 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 6ms 6/30/2021 9:04:38 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.1741s) 6/30/2021 9:04:38 PM 3.306 SINGLEP No resolution change was required. 6/30/2021 9:04:38 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2021 9:04:38 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2021 9:04:38 PM 3.306 SINGLEP Remembering Alamo (0.0389s) 6/30/2021 9:04:38 PM 3.306 SINGLEP Calculate Odds Of Success (0.0429s) 6/30/2021 9:04:39 PM 3.306 SINGLEP Briefly Panic (0.5096s) 6/30/2021 9:04:39 PM 3.306 SINGLEP Install Confidence Routines (0.3740s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Late Axionic Computations (0.6650s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Acquiring Towel (0.0120s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0379s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Ejecting Tactical Core (0.0568s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Grouping Flow Fields (0.0209s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Surrounding Starfields (0.0615s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Destroying Distant Planets (0.0219s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Calculating Firing Cones (0.0030s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Violating Ship Part Bylaws (0.1516s) 6/30/2021 9:04:40 PM 3.306 SINGLEP Re-Aligning Objectives (0.0479s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Notify Next Of Kin (6.3367s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Post-Proton Surge (0.0105s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Background Radiation Taste Test (0.0209s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Windshield Wiping (0.0050s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Last Organizational Modeling (0.0918s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Stimulate Modulation (0.0499s) 6/30/2021 9:04:47 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/30/2021 9:04:47 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 6/30/2021 9:04:47 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/30/2021 9:04:47 PM 3.306 SINGLEP Final Checks (0.3276s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Load Historical Documents (0.0020s) 6/30/2021 9:04:47 PM 3.306 SINGLEP 11.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Notify Next Of Kin (6.3s) Final Checks (0.3s) 6/30/2021 9:04:47 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 6/30/2021 9:05:41 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/30/2021 9:05:41 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:05:41 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/30/2021 9:05:41 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/30/2021 9:05:41 PM 3.306 SINGLEP loading as template 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction AIReserves. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction AntiAIZombie. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction CPALogic. 6/30/2021 9:05:41 PM 3.306 SINGLEP Added the faction Mercenary. 6/30/2021 9:05:41 PM 3.306 SINGLEP Finish load save in 195.1ms 6/30/2021 9:05:42 PM 3.306 SINGLEP Start Generate Partial Map with Realistic and seed 915442921 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/30/2021 9:05:42 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:05:42 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:05:42 PM 3.306 SINGLEP Generate Partial Map Complete 183ms 6/30/2021 9:06:02 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/30/2021 9:06:02 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:06:02 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/30/2021 9:06:02 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/30/2021 9:06:02 PM 3.306 SINGLEP loading as template 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction AIReserves. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction AntiAIZombie. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction CPALogic. 6/30/2021 9:06:02 PM 3.306 SINGLEP Added the faction Mercenary. 6/30/2021 9:06:02 PM 3.306 SINGLEP Finish load save in 62.2ms 6/30/2021 9:06:02 PM 3.306 SINGLEP Start Generate Partial Map with Realistic and seed 236232109 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/30/2021 9:06:02 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:06:02 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:06:02 PM 3.306 SINGLEP Generate Partial Map Complete 65ms 6/30/2021 9:08:55 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Elysium\Assault Choices.save Source1: AnythingElse Source3: LoadingSaveGame 6/30/2021 9:08:55 PM 3.306 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/30/2021 9:08:55 PM 3.306 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 6/30/2021 9:08:55 PM 3.306 SINGLEP Finish load save in 231.2ms 6/30/2021 9:09:15 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/30/2021 9:09:15 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:09:15 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/30/2021 9:09:15 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/30/2021 9:09:15 PM 3.306 SINGLEP loading as template 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction AIReserves. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction AntiAIZombie. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction CPALogic. 6/30/2021 9:09:15 PM 3.306 SINGLEP Added the faction Mercenary. 6/30/2021 9:09:15 PM 3.306 SINGLEP Finish load save in 63.9ms 6/30/2021 9:09:15 PM 3.306 SINGLEP Start Generate Partial Map with Realistic and seed 244572784 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/30/2021 9:09:15 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:09:15 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:09:15 PM 3.306 SINGLEP Generate Partial Map Complete 61ms 6/30/2021 9:09:23 PM 3.306 SINGLEP Start Generate Partial Map with D18Bubbles and seed 244572784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:09:23 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:09:23 PM 3.306 SINGLEP Fixed 1782 missing planet factions. 6/30/2021 9:09:23 PM 3.306 SINGLEP Generate Partial Map Complete 77ms 6/30/2021 9:09:28 PM 3.306 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 244572784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:09:28 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:09:28 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:09:28 PM 3.306 SINGLEP Generate Partial Map Complete 33ms 6/30/2021 9:09:31 PM 3.306 SINGLEP Start Generate Partial Map with D18Rings and seed 244572784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:09:31 PM 3.306 SINGLEP Removed 58 self-referential planet links in this map. Harmless now. 6/30/2021 9:09:31 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:09:31 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:09:31 PM 3.306 SINGLEP Generate Partial Map Complete 28ms 6/30/2021 9:09:34 PM 3.306 SINGLEP Start Generate Partial Map with Wheel and seed 244572784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:09:34 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:09:34 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:09:34 PM 3.306 SINGLEP Generate Partial Map Complete 68ms 6/30/2021 9:09:37 PM 3.306 SINGLEP Start Generate Partial Map with X and seed 244572784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:09:37 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:09:37 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:09:37 PM 3.306 SINGLEP Generate Partial Map Complete 16ms 6/30/2021 9:11:28 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Elysium\Assault Choices.save Source1: AnythingElse Source3: LoadingSaveGame 6/30/2021 9:11:28 PM 3.306 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/30/2021 9:11:28 PM 3.306 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 6/30/2021 9:11:28 PM 3.306 SINGLEP Finish load save in 166.3ms 6/30/2021 9:14:52 PM 3.306 SINGLEP No resolution change was required. 6/30/2021 9:14:52 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2021 9:14:52 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2021 9:15:24 PM 3.306 SINGLEP No resolution change was required. 6/30/2021 9:15:24 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2021 9:15:24 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2021 9:55:40 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/30/2021 9:55:40 PM SINGLEP Boot up FleetOS (0.1236s) 6/30/2021 9:55:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2021 9:55:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.2195s) 6/30/2021 9:55:40 PM SINGLEP Inspect Aft Hatches (0.0209s) 6/30/2021 9:55:40 PM SINGLEP Found 426 xml files in 106 folders in 31ms 6/30/2021 9:55:40 PM SINGLEP Check For Extra Modules (0.3251s) 6/30/2021 9:55:40 PM SINGLEP 426 Xml Files Parsed in 294ms 6/30/2021 9:55:40 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/30/2021 9:55:40 PM 3.306 SINGLEP Game Version: 3.306 6/30/2021 9:55:40 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0097s) 6/30/2021 9:55:40 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0146s) 6/30/2021 9:55:40 PM 3.306 SINGLEP Update mod and expansion statuses! 6/30/2021 9:55:40 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/30/2021 9:55:40 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/30/2021 9:55:40 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0209s) 6/30/2021 9:55:40 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 7ms 6/30/2021 9:55:40 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0239s) 6/30/2021 9:55:40 PM 3.306 SINGLEP No resolution change was required. 6/30/2021 9:55:40 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2021 9:55:40 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2021 9:55:40 PM 3.306 SINGLEP Remembering Alamo (0.0279s) 6/30/2021 9:55:40 PM 3.306 SINGLEP Calculate Odds Of Success (0.0319s) 6/30/2021 9:55:41 PM 3.306 SINGLEP Briefly Panic (0.4929s) 6/30/2021 9:55:41 PM 3.306 SINGLEP Install Confidence Routines (0.3355s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Late Axionic Computations (0.5346s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Acquiring Towel (0.0130s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0150s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Ejecting Tactical Core (0.0409s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Grouping Flow Fields (0.0180s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Viewing Starfields (0.0549s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Scouring Distant Planets (0.0199s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Calculating Firing Cones (0.0040s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Violating Ship Part Bylaws (0.1146s) 6/30/2021 9:55:42 PM 3.306 SINGLEP Re-Aligning Objectives (0.0479s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Replicating Terminal (5.8566s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Post-Proton Surge (0.0100s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Background Radiation Taste Test (0.0150s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Windshield Wiping (0.0040s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Last Organizational Modeling (0.0888s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Stimulate Modulation (0.0499s) 6/30/2021 9:55:48 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/30/2021 9:55:48 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 6/30/2021 9:55:48 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/30/2021 9:55:48 PM 3.306 SINGLEP Final Checks (0.3152s) 6/30/2021 9:55:48 PM 3.306 SINGLEP Load Historical Documents (0.0020s) 6/30/2021 9:55:48 PM 3.306 SINGLEP 8.9 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Replicating Terminal (5.9s) Final Checks (0.3s) 6/30/2021 9:55:49 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 6/30/2021 9:56:27 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/30/2021 9:56:27 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:56:28 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 6/30/2021 9:56:28 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/30/2021 9:56:28 PM 3.306 SINGLEP loading as template 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction AIReserves. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction AntiAIZombie. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction CPALogic. 6/30/2021 9:56:28 PM 3.306 SINGLEP Added the faction Mercenary. 6/30/2021 9:56:28 PM 3.306 SINGLEP Finish load save in 186.4ms 6/30/2021 9:56:28 PM 3.306 SINGLEP Start Generate Partial Map with X and seed 1464185044 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/30/2021 9:56:28 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 6/30/2021 9:56:28 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:56:28 PM 3.306 SINGLEP Generate Partial Map Complete 57ms 6/30/2021 9:56:31 PM 3.306 SINGLEP Start Generate Partial Map with Realistic and seed 1464185044 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:56:31 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:56:31 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:56:31 PM 3.306 SINGLEP Generate Partial Map Complete 83ms 6/30/2021 9:56:32 PM 3.306 SINGLEP Start Generate Partial Map with Simple and seed 1464185044 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:56:32 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:56:32 PM 3.306 SINGLEP Fixed 1760 missing planet factions. 6/30/2021 9:56:32 PM 3.306 SINGLEP Generate Partial Map Complete 27ms 6/30/2021 9:56:33 PM 3.306 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1464185044 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/30/2021 9:56:33 PM 3.306 SINGLEP PlayerAccount Chromatism is controlling faction 1 already. 6/30/2021 9:56:33 PM 3.306 SINGLEP Fixed 1870 missing planet factions. 6/30/2021 9:56:33 PM 3.306 SINGLEP Generate Partial Map Complete 27ms 7/1/2021 12:35:30 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/1/2021 12:35:30 PM SINGLEP Boot up FleetOS (0.1356s) 7/1/2021 12:35:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2021 12:35:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.2125s) 7/1/2021 12:35:30 PM SINGLEP Inspect Aft Hatches (0.0199s) 7/1/2021 12:35:30 PM SINGLEP Found 426 xml files in 106 folders in 31ms 7/1/2021 12:35:30 PM SINGLEP Check For Extra Modules (0.3152s) 7/1/2021 12:35:30 PM SINGLEP 426 Xml Files Parsed in 282ms 7/1/2021 12:35:30 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 7/1/2021 12:35:30 PM 3.306 SINGLEP Game Version: 3.306 7/1/2021 12:35:30 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0060s) 7/1/2021 12:35:30 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0169s) 7/1/2021 12:35:30 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 12:35:30 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 12:35:30 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 12:35:30 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0205s) 7/1/2021 12:35:30 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 11ms 7/1/2021 12:35:30 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0199s) 7/1/2021 12:35:30 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 12:35:30 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 12:35:30 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 12:35:30 PM 3.306 SINGLEP Remembering Alamo (0.0229s) 7/1/2021 12:35:30 PM 3.306 SINGLEP Calculate Odds Of Success (0.0269s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Briefly Panic (0.2603s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Install Confidence Routines (0.3431s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Late Axionic Computations (0.2439s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Acquiring Towel (0.0109s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0170s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Ejecting Tactical Core (0.0419s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Grouping Flow Fields (0.0189s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Challenging Starfields (0.0549s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Breaking Distant Planets (0.0129s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Calculating Firing Cones (0.0040s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Jailbreaking Favorite Ship Parts (0.1184s) 7/1/2021 12:35:31 PM 3.306 SINGLEP Re-Aligning Objectives (0.0479s) 7/1/2021 12:35:33 PM 3.306 SINGLEP Turn Systems On And Off Again (1.9531s) 7/1/2021 12:35:33 PM 3.306 SINGLEP Post-Proton Surge (0.0100s) 7/1/2021 12:35:33 PM 3.306 SINGLEP Background Radiation Taste Test (0.0150s) 7/1/2021 12:35:33 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 7/1/2021 12:35:33 PM 3.306 SINGLEP Windshield Wiping (0.0050s) 7/1/2021 12:35:34 PM 3.306 SINGLEP Last Organizational Modeling (0.1067s) 7/1/2021 12:35:34 PM 3.306 SINGLEP Stimulate Modulation (0.0489s) 7/1/2021 12:35:34 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 7/1/2021 12:35:34 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 7/1/2021 12:35:34 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 12:35:34 PM 3.306 SINGLEP Final Checks (0.2893s) 7/1/2021 12:35:34 PM 3.306 SINGLEP Load Historical Documents (0.0020s) 7/1/2021 12:35:34 PM 3.306 SINGLEP 4.4 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Turn Systems On And Off Again (2.0s) Final Checks (0.3s) 7/1/2021 12:35:34 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 7/1/2021 12:35:48 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 12:35:48 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 12:35:48 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 12:35:48 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 12:35:48 PM 3.306 SINGLEP loading as template 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction AIReserves. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction AntiAIZombie. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction CPALogic. 7/1/2021 12:35:48 PM 3.306 SINGLEP Added the faction Mercenary. 7/1/2021 12:35:48 PM 3.306 SINGLEP Finish load save in 185.7ms 7/1/2021 12:35:49 PM 3.306 SINGLEP Start Generate Partial Map with D18Bubbles and seed 80193777 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 12:35:49 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 12:35:49 PM 3.306 SINGLEP Fixed 2024 missing planet factions. 7/1/2021 12:35:49 PM 3.306 SINGLEP Generate Partial Map Complete 92ms 7/1/2021 12:37:11 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Elysium\Assault Choices.save Source1: AnythingElse Source3: LoadingSaveGame 7/1/2021 12:37:11 PM 3.306 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/1/2021 12:37:11 PM 3.306 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 7/1/2021 12:37:11 PM 3.306 SINGLEP Finish load save in 237.0ms 7/1/2021 12:42:01 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 12:42:01 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 12:42:01 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 12:42:31 PM 3.306 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 12:42:31 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 12:42:31 PM 3.306 SINGLEP in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 12:42:31 PM 3.306 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 12:42:31 PM 3.306 SINGLEP loading as template 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction AIRelentlessWave. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction AIReserves. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction AntiAIZombie. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction AntiEveryoneZombie. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction AntiPlayerZombie. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction CPALogic. 7/1/2021 12:42:31 PM 3.306 SINGLEP Added the faction Mercenary. 7/1/2021 12:42:31 PM 3.306 SINGLEP Finish load save in 64.9ms 7/1/2021 12:42:31 PM 3.306 SINGLEP Start Generate Partial Map with D18Bubbles and seed 377878751 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 12:42:31 PM 3.306 SINGLEP PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 12:42:31 PM 3.306 SINGLEP Fixed 1892 missing planet factions. 7/1/2021 12:42:31 PM 3.306 SINGLEP Generate Partial Map Complete 18ms 7/1/2021 1:57:02 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/1/2021 1:57:02 PM SINGLEP Boot up FleetOS (0.1326s) 7/1/2021 1:57:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2021 1:57:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.1995s) 7/1/2021 1:57:02 PM SINGLEP Inspect Aft Hatches (0.0180s) 7/1/2021 1:57:02 PM SINGLEP Found 426 xml files in 106 folders in 30ms 7/1/2021 1:57:02 PM SINGLEP Check For Extra Modules (0.3023s) 7/1/2021 1:57:02 PM SINGLEP 426 Xml Files Parsed in 271ms 7/1/2021 1:57:02 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/1/2021 1:57:02 PM 3.306 SINGLEP Game Version: 3.306 7/1/2021 1:57:02 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0050s) 7/1/2021 1:57:02 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0174s) 7/1/2021 1:57:02 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 1:57:02 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 1:57:02 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 1:57:02 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0175s) 7/1/2021 1:57:02 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 10ms 7/1/2021 1:57:02 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0209s) 7/1/2021 1:57:02 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 1:57:02 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 1:57:02 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 1:57:02 PM 3.306 SINGLEP Remembering Alamo (0.0239s) 7/1/2021 1:57:02 PM 3.306 SINGLEP Calculate Odds Of Success (0.0229s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Briefly Panic (0.2649s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Install Confidence Routines (0.3267s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Late Axionic Computations (0.2304s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Acquiring Towel (0.0109s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0150s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Ejecting Tactical Core (0.0429s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Grouping Flow Fields (0.0170s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Berating Starfields (0.0529s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Reconstituting Distant Planets (0.0140s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Calculating Firing Cones (0.0040s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Ruining Perfectly Good Ship Parts (0.1107s) 7/1/2021 1:57:03 PM 3.306 SINGLEP Re-Aligning Objectives (0.0489s) 7/1/2021 1:57:05 PM 3.306 SINGLEP Checking Discrete Energy (1.9411s) 7/1/2021 1:57:05 PM 3.306 SINGLEP Post-Proton Surge (0.0108s) 7/1/2021 1:57:05 PM 3.306 SINGLEP Background Radiation Taste Test (0.0130s) 7/1/2021 1:57:05 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 7/1/2021 1:57:05 PM 3.306 SINGLEP Windshield Wiping (0.0050s) 7/1/2021 1:57:06 PM 3.306 SINGLEP Last Organizational Modeling (0.1077s) 7/1/2021 1:57:06 PM 3.306 SINGLEP Stimulate Modulation (0.0489s) 7/1/2021 1:57:06 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 7/1/2021 1:57:06 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 7/1/2021 1:57:06 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 1:57:06 PM 3.306 SINGLEP Final Checks (0.2797s) 7/1/2021 1:57:06 PM 3.306 SINGLEP Load Historical Documents (0.0020s) 7/1/2021 1:57:06 PM 3.306 SINGLEP 4.3 seconds total load time. Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Checking Discrete Energy (1.9s) Final Checks (0.3s) 7/1/2021 1:57:06 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 7/1/2021 1:57:29 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 1:57:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 1:57:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 1:57:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 1:57:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 1:57:29 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 1:57:29 PM 3.306 HOST in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 1:57:29 PM 3.306 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 1:57:29 PM 3.306 HOST loading as template 7/1/2021 1:57:29 PM 3.306 HOST Added the faction AIRelentlessWave. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction AIReserves. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction AntiAIZombie. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction AntiEveryoneZombie. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction AntiPlayerZombie. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction CPALogic. 7/1/2021 1:57:29 PM 3.306 HOST Added the faction Mercenary. 7/1/2021 1:57:29 PM 3.306 HOST Finish load save in 168.8ms 7/1/2021 1:57:29 PM 3.306 HOST Start Generate Partial Map with D18Bubbles and seed 1666631585 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 1:57:29 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 1:57:29 PM 3.306 HOST Fixed 1914 missing planet factions. 7/1/2021 1:57:29 PM 3.306 HOST Generate Partial Map Complete 75ms 7/1/2021 1:58:06 PM 3.306 HOST Start Generate Partial Map with D18Bubbles and seed 1666631585 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 1:58:06 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 1:58:06 PM 3.306 HOST Fixed 1914 missing planet factions. 7/1/2021 1:58:06 PM 3.306 HOST Generate Partial Map Complete 19ms 7/1/2021 1:58:09 PM 3.306 HOST Start Generate Partial Map with FatSnake and seed 1666631585 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 1:58:09 PM 3.306 HOST got thickness 0 and increase it by 2 7/1/2021 1:58:09 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 1:58:09 PM 3.306 HOST Fixed 1760 missing planet factions. 7/1/2021 1:58:09 PM 3.306 HOST Generate Partial Map Complete 50ms 7/1/2021 1:58:12 PM 3.306 HOST Start Generate Partial Map with Compass and seed 1666631585 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 1:58:12 PM 3.306 HOST Compass. centerSizeParm 2 (14) numRings 2 connections 2 7/1/2021 1:58:12 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 1:58:12 PM 3.306 HOST Fixed 1760 missing planet factions. 7/1/2021 1:58:12 PM 3.306 HOST Generate Partial Map Complete 109ms 7/1/2021 1:58:21 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1666631585 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 1:58:21 PM 3.306 HOST Trying to create a minimum spanning tree with 9 planets 7/1/2021 1:58:21 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 1:58:21 PM 3.306 HOST Fixed 1760 missing planet factions. 7/1/2021 1:58:21 PM 3.306 HOST Generate Partial Map Complete 325ms 7/1/2021 1:58:47 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1666631585 and planet count 120 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 1:58:47 PM 3.306 HOST Trying to create a minimum spanning tree with 10 planets 7/1/2021 1:58:47 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 1:58:48 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 1:58:48 PM 3.306 HOST Fixed 2640 missing planet factions. 7/1/2021 1:58:48 PM 3.306 HOST Generate Partial Map Complete 1241ms 7/1/2021 2:00:37 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/1/2021 2:00:37 PM SINGLEP Boot up FleetOS (0.1227s) 7/1/2021 2:00:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16295 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2021 2:00:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.2164s) 7/1/2021 2:00:38 PM SINGLEP Inspect Aft Hatches (0.0170s) 7/1/2021 2:00:38 PM SINGLEP Found 426 xml files in 106 folders in 27ms 7/1/2021 2:00:38 PM SINGLEP Check For Extra Modules (0.3042s) 7/1/2021 2:00:38 PM SINGLEP 426 Xml Files Parsed in 276ms 7/1/2021 2:00:38 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/1/2021 2:00:38 PM 3.306 SINGLEP Game Version: 3.306 7/1/2021 2:00:38 PM 3.306 SINGLEP Eject Trash Into Hyperspace (0.0050s) 7/1/2021 2:00:38 PM 3.306 SINGLEP Bring Cloaking Systems Online (0.0170s) 7/1/2021 2:00:38 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 2:00:38 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 2:00:38 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 2:00:38 PM 3.306 SINGLEP Check Nearby Stellar Masses (0.0189s) 7/1/2021 2:00:38 PM 3.306 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 11ms 7/1/2021 2:00:38 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0254s) 7/1/2021 2:00:38 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 2:00:38 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 2:00:38 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 2:00:38 PM 3.306 SINGLEP Remembering Alamo (0.0239s) 7/1/2021 2:00:38 PM 3.306 SINGLEP Calculate Odds Of Success (0.0259s) 7/1/2021 2:00:38 PM 3.306 SINGLEP Briefly Panic (0.2496s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Install Confidence Routines (0.3183s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Late Axionic Computations (0.2377s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Acquiring Towel (0.0109s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Inhibiting Visual Scans (0.0150s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Ejecting Tactical Core (0.0404s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Grouping Flow Fields (0.0199s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Investigating Starfields (0.0529s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Screening Distant Planets (0.0249s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Calculating Firing Cones (0.0040s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Violating Ship Part Bylaws (0.1181s) 7/1/2021 2:00:39 PM 3.306 SINGLEP Re-Aligning Objectives (0.0468s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Dreaming Of Quantum Computers (1.8807s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Post-Proton Surge (0.0099s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Background Radiation Taste Test (0.0140s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Windshield Wiping (0.0050s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Last Organizational Modeling (0.1027s) 7/1/2021 2:00:41 PM 3.306 SINGLEP Stimulate Modulation (0.0491s) 7/1/2021 2:00:41 PM 3.306 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 7/1/2021 2:00:41 PM 3.306 SINGLEP Order Cores By Seniority (0.0040s) 7/1/2021 2:00:41 PM 3.306 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 2:00:42 PM 3.306 SINGLEP Final Checks (0.2827s) 7/1/2021 2:00:42 PM 3.306 SINGLEP Load Historical Documents (0.0020s) 7/1/2021 2:00:42 PM 3.306 SINGLEP 4.3 seconds total load time. Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Dreaming Of Quantum Computers (1.9s) Final Checks (0.3s) 7/1/2021 2:00:42 PM 3.306 SINGLEP Hello Steam user '[EXD] Chromatism' 7/1/2021 2:00:46 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 2:00:46 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 2:00:46 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 2:00:46 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 2:00:46 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 2:00:46 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:00:46 PM 3.306 HOST in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 2:00:46 PM 3.306 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 2:00:46 PM 3.306 HOST loading as template 7/1/2021 2:00:46 PM 3.306 HOST Added the faction AIRelentlessWave. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction AIReserves. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction AntiAIZombie. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction AntiEveryoneZombie. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction AntiPlayerZombie. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction CPALogic. 7/1/2021 2:00:46 PM 3.306 HOST Added the faction Mercenary. 7/1/2021 2:00:46 PM 3.306 HOST Finish load save in 225.0ms 7/1/2021 2:00:46 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1644445612 and planet count 120 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 2:00:46 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:00:46 PM 3.306 HOST Trying to create a minimum spanning tree with 5 planets 7/1/2021 2:00:48 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:00:48 PM 3.306 HOST Fixed 2640 missing planet factions. 7/1/2021 2:00:48 PM 3.306 HOST Generate Partial Map Complete 1603ms 7/1/2021 2:01:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:01:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:01:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:01:29 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:01:30 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Eye of the Storm connected. 7/1/2021 2:01:30 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Eye of the Storm. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Eye of the Storm. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Eye of the Storm. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: All socket connections from Eye of the Storm complete, so responding. 7/1/2021 2:01:31 PM 3.306 HOST Client requested to join with the name 'Eye of the Storm' 7/1/2021 2:01:31 PM 3.306 HOST Client 'Eye of the Storm' rejected because: Client missing these expansions that the host is running: The Spire Rises, Zenith Onslaught Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 7/1/2021 2:01:31 PM 3.306 HOST Client Eye of the Storm (connection 1) has closed their connection. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 2:01:31 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 2:01:50 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 2:01:51 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 2:01:51 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 2:01:51 PM 3.306 SINGLEP Found 425 xml files in 105 folders in 26ms 7/1/2021 2:01:51 PM 3.306 SINGLEP 425 Xml Files Parsed in 208ms 7/1/2021 2:01:51 PM 3.306 SINGLEP Gather Ancient Lifeforms (0.2403s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 6ms 7/1/2021 2:01:51 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0020s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0065s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0150s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0040s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0050s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0130s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0030s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0100s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0090s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0057s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0519s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0020s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0078s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0100s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0050s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0898s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0060s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0080s) 7/1/2021 2:01:51 PM 3.306 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0209s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Facility Burst Components (0.1421s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Post-Proton Surge (0.0070s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Background Radiation Taste Test (0.0070s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Windshield Wiping (0.0020s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Last Organizational Modeling (0.0359s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Stimulate Modulation (0.0149s) 7/1/2021 2:01:52 PM 3.306 SINGLEP Order Cores By Seniority (0.0020s) 7/1/2021 2:01:52 PM 3.306 SINGLEP DELAYED2: Info: will dump 791 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 2:01:52 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 2:01:52 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 2:01:52 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 2:01:57 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 2:01:57 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 2:01:57 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 2:01:57 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 2:01:57 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 2:01:57 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:01:57 PM 3.306 HOST in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 2:01:57 PM 3.306 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Missing Faction (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 2:01:57 PM 3.306 HOST loading as template 7/1/2021 2:01:57 PM 3.306 HOST Added the faction AIRelentlessWave. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction AIReserves. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction AntiAIZombie. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction AntiEveryoneZombie. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction AntiPlayerZombie. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction CPALogic. 7/1/2021 2:01:57 PM 3.306 HOST Added the faction Mercenary. 7/1/2021 2:01:57 PM 3.306 HOST Finish load save in 59.5ms 7/1/2021 2:01:57 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1348396769 and planet count 120 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 2:01:57 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:01:57 PM 3.306 HOST Trying to create a minimum spanning tree with 10 planets 7/1/2021 2:01:57 PM 3.306 HOST Trying to create a minimum spanning tree with 11 planets 7/1/2021 2:01:58 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:01:58 PM 3.306 HOST Fixed 2400 missing planet factions. 7/1/2021 2:01:58 PM 3.306 HOST Generate Partial Map Complete 1017ms 7/1/2021 2:02:38 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1348396769 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:02:38 PM 3.306 HOST Trying to create a minimum spanning tree with 12 planets 7/1/2021 2:02:38 PM 3.306 HOST Trying to create a minimum spanning tree with 19 planets 7/1/2021 2:02:40 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 2:02:40 PM 3.306 HOST Fixed 2400 missing planet factions. 7/1/2021 2:02:40 PM 3.306 HOST Generate Partial Map Complete 1941ms 7/1/2021 2:02:43 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1348396769 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:02:43 PM 3.306 HOST Trying to create a minimum spanning tree with 17 planets 7/1/2021 2:02:44 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 2:02:44 PM 3.306 HOST Fixed 2400 missing planet factions. 7/1/2021 2:02:44 PM 3.306 HOST Generate Partial Map Complete 1005ms 7/1/2021 2:02:47 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 1348396769 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:02:47 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:02:47 PM 3.306 HOST Trying to create a minimum spanning tree with 10 planets 7/1/2021 2:02:47 PM 3.306 HOST Trying to create a minimum spanning tree with 11 planets 7/1/2021 2:02:48 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 2:02:48 PM 3.306 HOST Fixed 2400 missing planet factions. 7/1/2021 2:02:48 PM 3.306 HOST Generate Partial Map Complete 1011ms 7/1/2021 2:02:51 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.01 seconds ago. 7/1/2021 2:03:34 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 2:03:34 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 2:03:34 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 2:03:34 PM 3.306 SINGLEP Found 425 xml files in 105 folders in 27ms 7/1/2021 2:03:35 PM 3.306 SINGLEP 425 Xml Files Parsed in 214ms 7/1/2021 2:03:35 PM 3.306 SINGLEP Gather Ancient Lifeforms (0.2453s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 5ms 7/1/2021 2:03:35 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0040s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0062s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0160s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0030s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0050s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0127s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0030s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0069s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0071s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0090s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0530s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0010s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0110s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0040s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0678s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0060s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0080s) 7/1/2021 2:03:35 PM 3.306 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0120s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Facility Burst Components (0.1898s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Post-Proton Surge (0.0070s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Background Radiation Taste Test (0.0070s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Windshield Wiping (0.0010s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Last Organizational Modeling (0.0549s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Stimulate Modulation (0.0369s) 7/1/2021 2:03:36 PM 3.306 SINGLEP Order Cores By Seniority (0.0030s) 7/1/2021 2:03:36 PM 3.306 SINGLEP DELAYED3: Info: will dump 1058 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 2:03:36 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 2:03:36 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 2:03:36 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 2:03:37 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 2:03:37 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 2:03:37 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 2:03:37 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 2:03:37 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 2:03:37 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:03:37 PM 3.306 HOST in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 2:03:37 PM 3.306 HOST Clear out factions that should not be in UI based on savegame: 12 (Beacon) Macrophage Infestation - Tamed (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/1/2021 2:03:37 PM 3.306 HOST loading as template 7/1/2021 2:03:37 PM 3.306 HOST Added the faction AIRelentlessWave. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction AIReserves. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction AntiAIZombie. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction AntiEveryoneZombie. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction AntiPlayerZombie. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction CPALogic. 7/1/2021 2:03:37 PM 3.306 HOST Added the faction Mercenary. 7/1/2021 2:03:37 PM 3.306 HOST Finish load save in 63.1ms 7/1/2021 2:03:37 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 810635067 and planet count 120 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 2:03:37 PM 3.306 HOST Trying to create a minimum spanning tree with 12 planets 7/1/2021 2:03:39 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:03:39 PM 3.306 HOST Fixed 2640 missing planet factions. 7/1/2021 2:03:39 PM 3.306 HOST Generate Partial Map Complete 1183ms 7/1/2021 2:05:01 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 810635067 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:05:01 PM 3.306 HOST Trying to create a minimum spanning tree with 12 planets 7/1/2021 2:05:03 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 1 already. 7/1/2021 2:05:03 PM 3.306 HOST Fixed 2760 missing planet factions. 7/1/2021 2:05:03 PM 3.306 HOST Generate Partial Map Complete 1176ms 7/1/2021 2:06:02 PM 3.306 SINGLEP Update mod and expansion statuses! 7/1/2021 2:06:02 PM 3.306 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/1/2021 2:06:02 PM 3.306 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/1/2021 2:06:02 PM 3.306 SINGLEP Found 425 xml files in 105 folders in 26ms 7/1/2021 2:06:02 PM 3.306 SINGLEP 425 Xml Files Parsed in 213ms 7/1/2021 2:06:02 PM 3.306 SINGLEP Gather Ancient Lifeforms (0.2450s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 425 Xml Files Checked For Exp/Mod Status in 6ms 7/1/2021 2:06:02 PM 3.306 SINGLEP Pruning Excess Brain Cells (0.0030s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0060s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0080s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0070s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0080s) 7/1/2021 2:06:02 PM 3.306 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0150s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0020s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0090s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0049s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0080s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0130s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0020s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0080s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0076s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0090s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0100s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0040s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0519s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0020s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0081s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0090s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0519s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0060s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0079s) 7/1/2021 2:06:03 PM 3.306 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0120s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Unscrewing Unessential Parts (0.1421s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Post-Proton Surge (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Background Radiation Taste Test (0.0070s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Shuffling Chairs On Command Deck (0.0111s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Windshield Wiping (0.0030s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Last Organizational Modeling (0.0349s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Stimulate Modulation (0.0159s) 7/1/2021 2:06:03 PM 3.306 SINGLEP Order Cores By Seniority (0.0020s) 7/1/2021 2:06:03 PM 3.306 SINGLEP DELAYED4: Info: will dump 791 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/1/2021 2:06:03 PM 3.306 SINGLEP No resolution change was required. 7/1/2021 2:06:03 PM 3.306 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2021 2:06:03 PM 3.306 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2021 2:06:08 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/1/2021 2:06:08 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 2:06:08 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 2:06:08 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 2:06:08 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 2:06:08 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 1. 7/1/2021 2:06:08 PM 3.306 HOST in strip extra, Human Empire 2: hasHadFirstPlayer True shouldBeRemoved False 7/1/2021 2:06:09 PM 3.306 HOST in strip extra, Chromatism: hasHadFirstPlayer True shouldBeRemoved True 7/1/2021 2:06:09 PM 3.306 HOST Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Missing Faction (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Chromatism 7/1/2021 2:06:09 PM 3.306 HOST loading as template 7/1/2021 2:06:09 PM 3.306 HOST Added the faction AIRelentlessWave. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction AIReserves. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction AntiAIZombie. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction AntiEveryoneZombie. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction AntiPlayerZombie. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction CPALogic. 7/1/2021 2:06:09 PM 3.306 HOST Added the faction Mercenary. 7/1/2021 2:06:09 PM 3.306 HOST Finish load save in 59.6ms 7/1/2021 2:06:09 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/1/2021 2:06:09 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:06:09 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:06:09 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:06:10 PM 3.306 HOST PlayerAccount Chromatism has now been put in control of faction 7. 7/1/2021 2:06:10 PM 3.306 HOST Fixed 2400 missing planet factions. 7/1/2021 2:06:10 PM 3.306 HOST Generate Partial Map Complete 1472ms 7/1/2021 2:08:47 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:08:47 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:08:47 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:08:47 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:08:49 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:08:49 PM 3.306 HOST Fixed 2520 missing planet factions. 7/1/2021 2:08:49 PM 3.306 HOST Generate Partial Map Complete 1304ms 7/1/2021 2:09:54 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:09:54 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:09:54 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:09:54 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 2:09:55 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Eye of the Storm connected. 7/1/2021 2:09:56 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Eye of the Storm. 7/1/2021 2:09:56 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Eye of the Storm. 7/1/2021 2:09:56 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Eye of the Storm. 7/1/2021 2:09:56 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: All socket connections from Eye of the Storm complete, so responding. 7/1/2021 2:09:56 PM 3.306 HOST Client requested to join with the name 'Eye of the Storm' 7/1/2021 2:09:56 PM 3.306 HOST Tell client 'Eye of the Storm' that they are accepted. 7/1/2021 2:09:56 PM 3.306 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 7/1/2021 2:09:56 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:09:56 PM 3.306 HOST Added faction Cross Planet Attack (index 26) to go with faction 16 7/1/2021 2:09:56 PM 3.306 HOST Added faction Relentless AI Wave (index 27) to go with faction 16 7/1/2021 2:09:56 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:09:57 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:09:57 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:09:58 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:09:58 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 20 already. 7/1/2021 2:09:58 PM 3.306 HOST Fixed 3360 missing planet factions. 7/1/2021 2:09:58 PM 3.306 HOST Generate Partial Map Complete 1271ms 7/1/2021 2:09:58 PM 3.306 HOST Send all clients the world data that has just been regenerated. 7/1/2021 2:10:07 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:10:07 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:10:07 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:10:07 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:10:08 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:10:08 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:10:08 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:10:08 PM 3.306 HOST Generate Partial Map Complete 1295ms 7/1/2021 2:10:25 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:10:25 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:10:25 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:10:25 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:10:26 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:10:26 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:10:26 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:10:26 PM 3.306 HOST Generate Partial Map Complete 1267ms 7/1/2021 2:10:50 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:10:50 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:10:50 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:10:50 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:10:52 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:10:52 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:10:52 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:10:52 PM 3.306 HOST Generate Partial Map Complete 1274ms 7/1/2021 2:11:28 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:11:28 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:11:28 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:11:28 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:11:29 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:11:29 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:11:29 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:11:29 PM 3.306 HOST Generate Partial Map Complete 1336ms 7/1/2021 2:11:30 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.97 seconds ago. 7/1/2021 2:11:32 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.14 seconds ago. 7/1/2021 2:11:33 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:11:33 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:11:33 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:11:33 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:11:34 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:11:34 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:11:34 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:11:34 PM 3.306 HOST Generate Partial Map Complete 1339ms 7/1/2021 2:11:36 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.05 seconds ago. 7/1/2021 2:11:42 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:11:42 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:11:42 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:11:42 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:11:44 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:11:44 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:11:44 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:11:44 PM 3.306 HOST Generate Partial Map Complete 1812ms 7/1/2021 2:11:44 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.84 seconds ago. 7/1/2021 2:11:47 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.62 seconds ago. 7/1/2021 2:11:49 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:11:49 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:11:49 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:11:49 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:11:51 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:11:51 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:11:51 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:11:51 PM 3.306 HOST Generate Partial Map Complete 1321ms 7/1/2021 2:11:51 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.65 seconds ago. 7/1/2021 2:12:02 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:02 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:12:02 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:12:02 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:12:03 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:03 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:03 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:12:03 PM 3.306 HOST Generate Partial Map Complete 1294ms 7/1/2021 2:12:10 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:10 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:12:10 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:12:10 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:12:12 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:12 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:12 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:12:12 PM 3.306 HOST Generate Partial Map Complete 1303ms 7/1/2021 2:12:24 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:24 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:24 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:24 PM 3.306 HOST Fixed 2700 missing planet factions. 7/1/2021 2:12:24 PM 3.306 HOST Generate Partial Map Complete 710ms 7/1/2021 2:12:29 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:29 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:12:29 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:12:29 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:12:30 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:30 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:30 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:12:30 PM 3.306 HOST Generate Partial Map Complete 1739ms 7/1/2021 2:12:47 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:47 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:12:47 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:12:47 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:12:48 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:48 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:48 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:12:48 PM 3.306 HOST Generate Partial Map Complete 1309ms 7/1/2021 2:12:48 PM 3.306 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.59 seconds ago. 7/1/2021 2:12:57 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:12:57 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:12:57 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:12:57 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:12:59 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:12:59 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:12:59 PM 3.306 HOST Fixed 3240 missing planet factions. 7/1/2021 2:12:59 PM 3.306 HOST Generate Partial Map Complete 1300ms 7/1/2021 2:15:07 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:15:07 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:15:07 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:15:07 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:15:09 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:15:09 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:15:09 PM 3.306 HOST Fixed 3360 missing planet factions. 7/1/2021 2:15:09 PM 3.306 HOST Generate Partial Map Complete 1308ms 7/1/2021 2:15:20 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:15:20 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:15:20 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:15:20 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:15:21 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:15:21 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:15:21 PM 3.306 HOST Fixed 3360 missing planet factions. 7/1/2021 2:15:21 PM 3.306 HOST Generate Partial Map Complete 1289ms 7/1/2021 2:16:00 PM 3.306 HOST Start Generate Partial Map with Clusters and seed 296338322 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/1/2021 2:16:00 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:16:00 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:16:00 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:16:01 PM 3.306 HOST PlayerAccount Chromatism is controlling faction 7 already. 7/1/2021 2:16:01 PM 3.306 HOST PlayerAccount Eye of the Storm is controlling faction 19 already. 7/1/2021 2:16:01 PM 3.306 HOST Fixed 3360 missing planet factions. 7/1/2021 2:16:01 PM 3.306 HOST Generate Partial Map Complete 1769ms 7/1/2021 2:16:47 PM 3.306 HOST Start Generate FULL Map with Clusters and seed 296338322 and planet count 120 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/1/2021 2:16:48 PM 3.306 HOST Mapgen: Removed the faction TamedMacrophage. 7/1/2021 2:16:48 PM 3.306 HOST Trying to create a minimum spanning tree with 8 planets 7/1/2021 2:16:48 PM 3.306 HOST Trying to create a minimum spanning tree with 7 planets 7/1/2021 2:16:48 PM 3.306 HOST Trying to create a minimum spanning tree with 6 planets 7/1/2021 2:16:49 PM 3.306 HOST Calculated Initial Strengths For New Full Galaxy Map in 22ms 7/1/2021 2:16:49 PM 3.306 HOST Generate FULL Map Complete 1578ms 7/1/2021 2:16:50 PM 3.306 HOST DELAYED5: Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 7/1/2021 2:16:50 PM 3.306 HOST DELAYED6: Fixed incorrect count of ships to be granted. Was 50, now 100 Ambush Turret from Turret Schematic Server 7/1/2021 2:16:50 PM 3.306 HOST DELAYED7: Fixed incorrect count of ships to be granted. Was 50, now 10 Beam Cannon from Turret Schematic Server 7/1/2021 2:19:23 PM 3.306 HOST Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 7/1/2021 3:14:39 PM 3.306 HOST DELAYED8: Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 7/1/2021 3:35:25 PM 3.306 HOST Memory Profile Debug Data On Game Exit: Game Version: 3306_Tweaks Multiplayer Status: Host ========================================== EntityOrders: 15,218 created, 0 removed, 15,218 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 603 created, 518 removed, 85 active. Fleets: 346 created, 19 removed, 327 active. GameCommands: 215 created, 0 removed, 214 active. GE_Others: 332 created, 0 removed, 332 active. GE_Shots: 1,399 created, 0 removed, 1,399 active. GE_Squads: 52,535 created, 45,743 removed, 6,792 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 199 created, 199 removed, 0 active. ========================================== Network Data Totals: Received Overall: 131,321 Received Overall: 1.6 MB Sent Overall: 273,595 Sent Overall: 296.5 MB 119,990 Sent Main | 34.7 MB Sent Main 48,852 Sent Frequent | 5.5 MB Sent Frequent 88,084 Sent Bulky-1 | 216.8 MB Sent Bulky-1 16,669 Sent Bulky-2 | 39.5 MB Sent Bulky-2 ========================================== 7/1/2021 3:35:25 PM 3.306 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 7/1/2021 3:35:25 PM 3.306 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 7/1/2021 3:35:25 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:35:25 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:35:25 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:35:25 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:35:32 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Multiplayer Hell\Test.save Source1: AnythingElse Source3: LoadingSaveGame 7/1/2021 3:35:32 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 3:35:32 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 3:35:32 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 3:35:32 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 3:35:32 PM 3.306 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/1/2021 3:35:32 PM 3.306 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/1/2021 3:35:33 PM 3.306 HOST Recalculated Strengths For Loaded Galaxy Map in 20ms 7/1/2021 3:35:33 PM 3.306 HOST Finish load save in 251.5ms 7/1/2021 3:35:45 PM 3.306 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Multiplayer Hell\Test.save Source1: AnythingElse Source3: LoadingSaveGame 7/1/2021 3:35:45 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 7/1/2021 3:35:45 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 7/1/2021 3:35:45 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 7/1/2021 3:35:45 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 7/1/2021 3:35:45 PM 3.306 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/1/2021 3:35:45 PM 3.306 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/1/2021 3:35:45 PM 3.306 HOST Recalculated Strengths For Loaded Galaxy Map in 20ms 7/1/2021 3:35:45 PM 3.306 HOST Finish load save in 228.8ms 7/1/2021 3:36:00 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 3:36:00 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 3:36:00 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 3:36:00 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm to be accepted. 7/1/2021 3:36:00 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Eye of the Storm connected. 7/1/2021 3:36:01 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Eye of the Storm. 7/1/2021 3:36:02 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Eye of the Storm. 7/1/2021 3:36:02 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Eye of the Storm. 7/1/2021 3:36:02 PM 3.306 HOST STEAM RELAY SOCKET NETWORK: All socket connections from Eye of the Storm complete, so responding. 7/1/2021 3:36:02 PM 3.306 HOST Client requested to join with the name 'Eye of the Storm' 7/1/2021 3:36:02 PM 3.306 HOST Tell client 'Eye of the Storm' that they are accepted. 7/1/2021 3:36:02 PM 3.306 HOST Send client 'Eye of the Storm' the world data. 7/1/2021 3:40:46 PM 3.306 HOST Memory Profile Debug Data On Game Exit: Game Version: 3306_Tweaks Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 110 created, 28 removed, 81 active. Fleets: 327 created, 0 removed, 327 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,870 created, 49 removed, 6,808 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 3,240 created, 0 removed, 3,240 active. Planets: 120 created, 0 removed, 120 active. SpeedGroups: 5 created, 3 removed, 2 active. ========================================== Network Data Totals: Received Overall: 7,740 Received Overall: 94.8 KB Sent Overall: 12,092 Sent Overall: 17.7 MB 4,144 Sent Main | 3.0 MB Sent Main 2,903 Sent Frequent | 359.5 KB Sent Frequent 4,108 Sent Bulky-1 | 11.9 MB Sent Bulky-1 937 Sent Bulky-2 | 2.4 MB Sent Bulky-2 ========================================== 7/1/2021 3:40:46 PM 3.306 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 7/1/2021 3:40:46 PM 3.306 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 7/1/2021 3:40:46 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:40:46 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:40:46 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected. 7/1/2021 3:40:46 PM 3.306 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from Eye of the Storm disconnected.