Mono path[0] = 'D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2019.4.18f1 (3310a4d4f880) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.094 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.702100 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B63D9040.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2122C70.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B2284010.dll Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Fallback handler could not load library D:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000186B23C2070.dll The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'YellowJacket') is missing! (Filename: Line: 334) The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'GoldenWasp') is missing! (Filename: Line: 334) The referenced script (UnityMeshSimplifier.LODBackupComponent) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'QueenBee') is missing! (Filename: Line: 334) 3_The_Neinzul_Abyss expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2_Zenith_Onslaught expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was True 3 mats set to TSR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1_The_Spire_Rises expansion was False 3 mats set to Disabled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 2 worker threads for Enlighten. Thread -> id: 3440 -> priority: 1 Thread -> id: 4900 -> priority: 1