11/6/2021 2:16:27 PM SINGLEP Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2021 2:16:27 PM SINGLEP Boot up FleetOS (0.1800s) 11/6/2021 2:16:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2021 2:16:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.2887s) 11/6/2021 2:16:27 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/6/2021 2:16:27 PM SINGLEP Inspect Aft Hatches (0.0312s) 11/6/2021 2:16:27 PM SINGLEP Found 413 xml files in 116 folders in 33ms 11/6/2021 2:16:28 PM SINGLEP Check For Extra Modules (0.4548s) 11/6/2021 2:16:28 PM SINGLEP 413 Xml Files Parsed in 422ms 11/6/2021 2:16:28 PM SINGLEP Gather Ancient Lifeforms (0.0074s) 11/6/2021 2:16:28 PM 3.746 SINGLEP Game Version: 3.746 11/6/2021 2:16:28 PM 3.746 SINGLEP Eject Trash Into Hyperspace (0.0218s) 11/6/2021 2:16:28 PM 3.746 SINGLEP Bring Cloaking Systems Online (0.0208s) 11/6/2021 2:16:28 PM 3.746 SINGLEP Update mod and expansion statuses! 11/6/2021 2:16:28 PM 3.746 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 11/6/2021 2:16:28 PM 3.746 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 11/6/2021 2:16:28 PM 3.746 SINGLEP Check Nearby Stellar Masses (0.0322s) 11/6/2021 2:16:28 PM 3.746 SINGLEP 413 Xml Files Checked For Exp/Mod Status in 11ms 11/6/2021 2:16:28 PM 3.746 SINGLEP Pruning Excess Brain Cells (0.0759s) 11/6/2021 2:16:28 PM 3.746 SINGLEP No resolution change was required. 11/6/2021 2:16:28 PM 3.746 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2021 2:16:28 PM 3.746 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2021 2:16:28 PM 3.746 SINGLEP Remembering Alamo (0.1176s) 11/6/2021 2:16:28 PM 3.746 SINGLEP Calculate Odds Of Success (0.3021s) 11/6/2021 2:16:28 PM 3.746 SINGLEP Briefly Panic (0.3304s) 11/6/2021 2:16:29 PM 3.746 SINGLEP Install Confidence Routines (0.4260s) 11/6/2021 2:16:29 PM 3.746 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 11/6/2021 2:16:30 PM 3.746 SINGLEP Late Axionic Computations (0.6567s) 11/6/2021 2:16:30 PM 3.746 SINGLEP Acquiring Towel (0.0233s) 11/6/2021 2:16:30 PM 3.746 SINGLEP Inhibiting Visual Scans (0.0169s) 11/6/2021 2:16:30 PM 3.746 SINGLEP Ejecting Tactical Core (0.1121s) 11/6/2021 2:16:30 PM 3.746 SINGLEP Grouping Flow Fields (0.0352s) 11/6/2021 2:16:30 PM 3.746 SINGLEP Stabbing Starfields (0.6364s) 11/6/2021 2:16:31 PM 3.746 SINGLEP Verifying Distant Planets (0.5169s) 11/6/2021 2:16:31 PM 3.746 SINGLEP Calculating Firing Cones (0.0064s) 11/6/2021 2:16:31 PM 3.746 SINGLEP Ejecting Ship Parts Into Space (0.4509s) 11/6/2021 2:16:31 PM 3.746 SINGLEP Re-Aligning Objectives (0.1007s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Check Forcefield Integrity (5.3781s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Post-Proton Surge (0.0124s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Background Radiation Taste Test (0.0263s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Shuffling Chairs On Command Deck (0.0139s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Nomad cleanup! 11/6/2021 2:16:37 PM 3.746 SINGLEP Windshield Wiping (0.1215s) 11/6/2021 2:16:37 PM 3.746 SINGLEP Last Organizational Modeling (0.4801s) 11/6/2021 2:16:38 PM 3.746 SINGLEP Stimulate Modulation (0.3457s) 11/6/2021 2:16:38 PM 3.746 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/6/2021 2:16:38 PM 3.746 SINGLEP Order Cores By Seniority (0.0074s) 11/6/2021 2:16:38 PM 3.746 SINGLEP DELAYED1: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/6/2021 2:16:38 PM 3.746 SINGLEP Final Checks (0.3784s) 11/6/2021 2:16:38 PM 3.746 SINGLEP Load Historical Documents (0.0040s) 11/6/2021 2:16:38 PM 3.746 SINGLEP 11.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Stabbing Starfields (0.6s) Verifying Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.5s) Check Forcefield Integrity (5.4s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 11/6/2021 2:16:38 PM 3.746 SINGLEP Hello Steam user 'starshatter' 11/6/2021 2:16:42 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:16:42 PM 3.746 SINGLEP null possible names 11/6/2021 2:16:42 PM 3.746 SINGLEP loading as template 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:16:42 PM 3.746 SINGLEP Finish load save in 200.6ms 11/6/2021 2:16:42 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 915269355 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:16:42 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:16:42 PM 3.746 SINGLEP Generate Partial Map Complete 346ms Seed: 915269355 11/6/2021 2:16:54 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 915269355 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:16:54 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 11/6/2021 2:16:54 PM 3.746 SINGLEP Generate FULL Map Complete 750ms Seed: 915269355 11/6/2021 2:17:26 PM 3.746 SINGLEP DELAYED2: CalculateRequestedFlows exception hit. debugCode 390 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00f61] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 2:19:06 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:19:06 PM 3.746 SINGLEP loading as template 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:19:06 PM 3.746 SINGLEP Finish load save in 104.5ms 11/6/2021 2:19:06 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 267286565 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:19:07 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:19:07 PM 3.746 SINGLEP Generate Partial Map Complete 524ms Seed: 267286565 11/6/2021 2:19:09 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 531109438 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:19:10 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:19:10 PM 3.746 SINGLEP Generate Partial Map Complete 456ms Seed: 531109438 11/6/2021 2:19:10 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 609227233 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:19:10 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:19:10 PM 3.746 SINGLEP Generate Partial Map Complete 331ms Seed: 609227233 11/6/2021 2:19:15 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 609227233 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:19:16 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/6/2021 2:19:16 PM 3.746 SINGLEP Generate FULL Map Complete 660ms Seed: 609227233 11/6/2021 2:19:16 PM 3.746 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 3, now 5 Ambush Post from Other Defensive Schematic Server 11/6/2021 2:19:16 PM 3.746 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 3, now 5 Jammer Minefield from Other Defensive Schematic Server 11/6/2021 2:20:18 PM SINGLEP Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2021 2:20:18 PM SINGLEP Boot up FleetOS (0.1711s) 11/6/2021 2:20:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2021 2:20:19 PM SINGLEP Check System Logs For Rogue Intelligence (0.2153s) 11/6/2021 2:20:19 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/6/2021 2:20:19 PM SINGLEP Inspect Aft Hatches (0.0253s) 11/6/2021 2:20:19 PM SINGLEP Found 413 xml files in 116 folders in 32ms 11/6/2021 2:20:19 PM SINGLEP Check For Extra Modules (0.4385s) 11/6/2021 2:20:19 PM SINGLEP 413 Xml Files Parsed in 405ms 11/6/2021 2:20:19 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/6/2021 2:20:19 PM 3.746 SINGLEP Game Version: 3.746 11/6/2021 2:20:19 PM 3.746 SINGLEP Eject Trash Into Hyperspace (0.0233s) 11/6/2021 2:20:19 PM 3.746 SINGLEP Bring Cloaking Systems Online (0.0233s) 11/6/2021 2:20:19 PM 3.746 SINGLEP Update mod and expansion statuses! 11/6/2021 2:20:19 PM 3.746 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 11/6/2021 2:20:19 PM 3.746 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 11/6/2021 2:20:19 PM 3.746 SINGLEP Check Nearby Stellar Masses (0.0238s) 11/6/2021 2:20:19 PM 3.746 SINGLEP 413 Xml Files Checked For Exp/Mod Status in 13ms 11/6/2021 2:20:19 PM 3.746 SINGLEP Pruning Excess Brain Cells (0.0610s) 11/6/2021 2:20:19 PM 3.746 SINGLEP No resolution change was required. 11/6/2021 2:20:19 PM 3.746 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2021 2:20:19 PM 3.746 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2021 2:20:19 PM 3.746 SINGLEP Remembering Alamo (0.0997s) 11/6/2021 2:20:19 PM 3.746 SINGLEP Calculate Odds Of Success (0.1463s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Briefly Panic (0.2064s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Install Confidence Routines (0.4077s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 11/6/2021 2:20:20 PM 3.746 SINGLEP Late Axionic Computations (0.2753s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Acquiring Towel (0.0208s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Inhibiting Visual Scans (0.0154s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Ejecting Tactical Core (0.0670s) 11/6/2021 2:20:20 PM 3.746 SINGLEP Grouping Flow Fields (0.0332s) 11/6/2021 2:20:21 PM 3.746 SINGLEP Grappling Starfields (0.1265s) 11/6/2021 2:20:21 PM 3.746 SINGLEP Blowing Up Distant Planets (0.1329s) 11/6/2021 2:20:21 PM 3.746 SINGLEP Calculating Firing Cones (0.0045s) 11/6/2021 2:20:21 PM 3.746 SINGLEP Discontinue Your Favorite Ship Parts (0.4811s) 11/6/2021 2:20:21 PM 3.746 SINGLEP Re-Aligning Objectives (0.0982s) 11/6/2021 2:20:23 PM 3.746 SINGLEP Obfuscating Hulls (1.7360s) 11/6/2021 2:20:23 PM 3.746 SINGLEP Post-Proton Surge (0.0104s) 11/6/2021 2:20:23 PM 3.746 SINGLEP Background Radiation Taste Test (0.0228s) 11/6/2021 2:20:23 PM 3.746 SINGLEP Shuffling Chairs On Command Deck (0.0144s) 11/6/2021 2:20:23 PM 3.746 SINGLEP Nomad cleanup! 11/6/2021 2:20:23 PM 3.746 SINGLEP Windshield Wiping (0.1170s) 11/6/2021 2:20:24 PM 3.746 SINGLEP Last Organizational Modeling (0.4216s) 11/6/2021 2:20:24 PM 3.746 SINGLEP Stimulate Modulation (0.3179s) 11/6/2021 2:20:24 PM 3.746 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/6/2021 2:20:24 PM 3.746 SINGLEP Order Cores By Seniority (0.0208s) 11/6/2021 2:20:24 PM 3.746 SINGLEP DELAYED1: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/6/2021 2:20:24 PM 3.746 SINGLEP Final Checks (0.3432s) 11/6/2021 2:20:24 PM 3.746 SINGLEP Load Historical Documents (0.0040s) 11/6/2021 2:20:24 PM 3.746 SINGLEP 6.1 seconds total load time. Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Discontinue Your Favorite Ship Parts (0.5s) Obfuscating Hulls (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 11/6/2021 2:20:24 PM 3.746 SINGLEP Hello Steam user 'starshatter' 11/6/2021 2:20:33 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:20:33 PM 3.746 SINGLEP null possible names 11/6/2021 2:20:33 PM 3.746 SINGLEP loading as template 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:20:33 PM 3.746 SINGLEP Finish load save in 194.5ms 11/6/2021 2:20:34 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 2113521565 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:20:34 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:20:34 PM 3.746 SINGLEP Generate Partial Map Complete 362ms Seed: 2113521565 11/6/2021 2:20:39 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 2113521565 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:20:39 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 11/6/2021 2:20:39 PM 3.746 SINGLEP Generate FULL Map Complete 706ms Seed: 2113521565 11/6/2021 2:20:51 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 1362726312 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:20:52 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/6/2021 2:20:52 PM 3.746 SINGLEP Generate FULL Map Complete 473ms Seed: 1362726312 11/6/2021 2:21:08 PM 3.746 SINGLEP DELAYED2: Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 207 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AISentinelsFactionDeepInfo.Helper_GuardTractorShips (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet planet, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.List`1[T] list) [0x00011] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo+<>c__DisplayClass37_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00c8f] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00337] in <137b78ebc7d9421db004e67c75ec0670>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.External.ExternalFactionDeepInfoRoot.DoLongRangePlanning_OnBackgroundNonSimThread_HostOnly (Arcen.AIW2.Core.ILongRangePlanningHostContext Context) [0x00000] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoLongRangePlanning_OnBackgroundNonSimThread_HostOnly (Arcen.AIW2.Core.ILongRangePlanningHostContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.External.ArcenHostOnlySimPlanningContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 11/6/2021 2:21:19 PM 3.746 SINGLEP DELAYED3: CalculateRequestedFlows exception hit. debugCode 3750 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00944] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 2:21:19 PM 3.746 SINGLEP DELAYED4: Human DoFactionStepLogic_Stage1 error at debugStage 22400: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00226] in :0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage1_SingleThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x0092d] in :0 11/6/2021 2:21:19 PM 3.746 SINGLEP DELAYED5: Human DoFactionStepLogic_Stage1 error at debugStage 22400: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00226] in :0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage1_SingleThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x0092d] in :0 11/6/2021 2:21:19 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:19 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:20 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 2:21:35 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 2129125059 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:21:36 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 11/6/2021 2:21:36 PM 3.746 SINGLEP Generate FULL Map Complete 626ms Seed: 2129125059 11/6/2021 2:21:36 PM 3.746 SINGLEP DELAYED6: Fixed incorrect count of ships to be granted. Was 10, now 4 Tachyon Array from Other Defensive Schematic Server 11/6/2021 2:22:18 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 1627954151 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:22:19 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:22:19 PM 3.746 SINGLEP Generate Partial Map Complete 307ms Seed: 1627954151 11/6/2021 2:22:22 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 1627954151 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:22:22 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 11/6/2021 2:22:23 PM 3.746 SINGLEP Generate FULL Map Complete 590ms Seed: 1627954151 11/6/2021 2:22:23 PM 3.746 SINGLEP DELAYED7: Fixed incorrect count of ships to be granted. Was 4, now 10 Paralysis Minefield from Other Defensive Schematic Server 11/6/2021 2:23:42 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 68435792 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:23:42 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/6/2021 2:23:42 PM 3.746 SINGLEP Generate FULL Map Complete 653ms Seed: 68435792 11/6/2021 2:23:42 PM 3.746 SINGLEP DELAYED8: Fixed incorrect count of ships to be granted. Was 10, now 5 Reactive Dummy from Other Defensive Schematic Server 11/6/2021 2:28:10 PM SINGLEP Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2021 2:28:11 PM SINGLEP Boot up FleetOS (0.2272s) 11/6/2021 2:28:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2021 2:28:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.1994s) 11/6/2021 2:28:11 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/6/2021 2:28:11 PM SINGLEP Inspect Aft Hatches (0.0263s) 11/6/2021 2:28:11 PM SINGLEP Found 413 xml files in 116 folders in 32ms 11/6/2021 2:28:11 PM SINGLEP Check For Extra Modules (0.4856s) 11/6/2021 2:28:11 PM SINGLEP 413 Xml Files Parsed in 454ms 11/6/2021 2:28:11 PM SINGLEP Gather Ancient Lifeforms (0.0074s) 11/6/2021 2:28:11 PM 3.746 SINGLEP Game Version: 3.746 11/6/2021 2:28:11 PM 3.746 SINGLEP Eject Trash Into Hyperspace (0.0213s) 11/6/2021 2:28:11 PM 3.746 SINGLEP Bring Cloaking Systems Online (0.0184s) 11/6/2021 2:28:11 PM 3.746 SINGLEP Update mod and expansion statuses! 11/6/2021 2:28:11 PM 3.746 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 11/6/2021 2:28:11 PM 3.746 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 11/6/2021 2:28:11 PM 3.746 SINGLEP Check Nearby Stellar Masses (0.0233s) 11/6/2021 2:28:11 PM 3.746 SINGLEP 413 Xml Files Checked For Exp/Mod Status in 9ms 11/6/2021 2:28:11 PM 3.746 SINGLEP Pruning Excess Brain Cells (0.0645s) 11/6/2021 2:28:11 PM 3.746 SINGLEP No resolution change was required. 11/6/2021 2:28:11 PM 3.746 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2021 2:28:11 PM 3.746 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2021 2:28:11 PM 3.746 SINGLEP Remembering Alamo (0.0942s) 11/6/2021 2:28:12 PM 3.746 SINGLEP Calculate Odds Of Success (0.1419s) 11/6/2021 2:28:12 PM 3.746 SINGLEP Briefly Panic (0.2202s) 11/6/2021 2:28:12 PM 3.746 SINGLEP Install Confidence Routines (0.4186s) 11/6/2021 2:28:12 PM 3.746 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 11/6/2021 2:28:13 PM 3.746 SINGLEP Late Axionic Computations (0.2629s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Acquiring Towel (0.0223s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Inhibiting Visual Scans (0.0174s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Ejecting Tactical Core (0.0665s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Grouping Flow Fields (0.0328s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Ignoring Starfields (0.1270s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Digitising Distant Planets (0.1270s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Calculating Firing Cones (0.0045s) 11/6/2021 2:28:13 PM 3.746 SINGLEP Remembering Lost Ship Parts (0.4791s) 11/6/2021 2:28:14 PM 3.746 SINGLEP Re-Aligning Objectives (0.0937s) 11/6/2021 2:28:15 PM 3.746 SINGLEP Draw Power From Black Holes (1.7489s) 11/6/2021 2:28:15 PM 3.746 SINGLEP Post-Proton Surge (0.0119s) 11/6/2021 2:28:15 PM 3.746 SINGLEP Background Radiation Taste Test (0.0283s) 11/6/2021 2:28:15 PM 3.746 SINGLEP Shuffling Chairs On Command Deck (0.0139s) 11/6/2021 2:28:15 PM 3.746 SINGLEP Nomad cleanup! 11/6/2021 2:28:15 PM 3.746 SINGLEP Windshield Wiping (0.1171s) 11/6/2021 2:28:16 PM 3.746 SINGLEP Last Organizational Modeling (0.5733s) 11/6/2021 2:28:16 PM 3.746 SINGLEP Stimulate Modulation (0.3338s) 11/6/2021 2:28:16 PM 3.746 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/6/2021 2:28:16 PM 3.746 SINGLEP Order Cores By Seniority (0.0070s) 11/6/2021 2:28:16 PM 3.746 SINGLEP DELAYED1: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/6/2021 2:28:17 PM 3.746 SINGLEP Final Checks (0.3452s) 11/6/2021 2:28:17 PM 3.746 SINGLEP Load Historical Documents (0.0044s) 11/6/2021 2:28:17 PM 3.746 SINGLEP 6.4 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.5s) Draw Power From Black Holes (1.7s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.3s) Final Checks (0.3s) 11/6/2021 2:28:17 PM 3.746 SINGLEP Hello Steam user 'starshatter' 11/6/2021 2:28:20 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:28:20 PM 3.746 SINGLEP null possible names 11/6/2021 2:28:20 PM 3.746 SINGLEP loading as template 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:28:20 PM 3.746 SINGLEP Finish load save in 218.5ms 11/6/2021 2:28:21 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 570930183 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:28:21 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:28:21 PM 3.746 SINGLEP Generate Partial Map Complete 462ms Seed: 570930183 11/6/2021 2:28:27 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 599072303 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:28:27 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:28:27 PM 3.746 SINGLEP Generate Partial Map Complete 209ms Seed: 599072303 11/6/2021 2:28:28 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 860219141 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:28:28 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:28:28 PM 3.746 SINGLEP Generate Partial Map Complete 237ms Seed: 860219141 11/6/2021 2:28:32 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 860219141 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:28:32 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 11/6/2021 2:28:32 PM 3.746 SINGLEP Generate FULL Map Complete 698ms Seed: 860219141 11/6/2021 2:30:12 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 341830611 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:30:13 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:30:13 PM 3.746 SINGLEP Generate Partial Map Complete 302ms Seed: 341830611 11/6/2021 2:30:13 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 255280207 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:30:13 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:30:13 PM 3.746 SINGLEP Generate Partial Map Complete 375ms Seed: 255280207 11/6/2021 2:30:17 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 255280207 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:30:17 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 11/6/2021 2:30:17 PM 3.746 SINGLEP Generate FULL Map Complete 714ms Seed: 255280207 11/6/2021 2:30:17 PM 3.746 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 2, now 10 Deathgrip Turret from Turret Schematic Server 11/6/2021 2:30:36 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 631001111 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:30:36 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:30:36 PM 3.746 SINGLEP Generate Partial Map Complete 508ms Seed: 631001111 11/6/2021 2:30:37 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 415284867 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:30:37 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:30:37 PM 3.746 SINGLEP Generate Partial Map Complete 279ms Seed: 415284867 11/6/2021 2:30:42 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 415284867 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:30:43 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 31ms 11/6/2021 2:30:43 PM 3.746 SINGLEP Generate FULL Map Complete 558ms Seed: 415284867 11/6/2021 2:31:03 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 874460168 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:03 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:03 PM 3.746 SINGLEP Generate Partial Map Complete 320ms Seed: 874460168 11/6/2021 2:31:04 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 255011671 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:04 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:04 PM 3.746 SINGLEP Generate Partial Map Complete 458ms Seed: 255011671 11/6/2021 2:31:05 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 385397493 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:05 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:05 PM 3.746 SINGLEP Generate Partial Map Complete 347ms Seed: 385397493 11/6/2021 2:31:06 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 987424885 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:06 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:06 PM 3.746 SINGLEP Generate Partial Map Complete 335ms Seed: 987424885 11/6/2021 2:31:07 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 448512261 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:07 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:07 PM 3.746 SINGLEP Generate Partial Map Complete 301ms Seed: 448512261 11/6/2021 2:31:11 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 448512261 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:31:11 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 11/6/2021 2:31:11 PM 3.746 SINGLEP Generate FULL Map Complete 533ms Seed: 448512261 11/6/2021 2:31:41 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:31:41 PM 3.746 SINGLEP loading as template 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:31:41 PM 3.746 SINGLEP Finish load save in 105.7ms 11/6/2021 2:31:41 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 499144405 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:31:41 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:31:41 PM 3.746 SINGLEP Generate Partial Map Complete 376ms Seed: 499144405 11/6/2021 2:31:48 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 114566129 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:49 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:49 PM 3.746 SINGLEP Generate Partial Map Complete 404ms Seed: 114566129 11/6/2021 2:31:49 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 792446543 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:49 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:49 PM 3.746 SINGLEP Generate Partial Map Complete 335ms Seed: 792446543 11/6/2021 2:31:51 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 141581333 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:31:51 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:31:51 PM 3.746 SINGLEP Generate Partial Map Complete 339ms Seed: 141581333 11/6/2021 2:31:54 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 141581333 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:31:55 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 69ms 11/6/2021 2:31:55 PM 3.746 SINGLEP Generate FULL Map Complete 604ms Seed: 141581333 11/6/2021 2:32:05 PM 3.746 SINGLEP DELAYED22: ERROR In FactoryConstructionForPlayerMobileFleets debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00873] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage1_SingleThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass60_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 11/6/2021 2:33:41 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 45775631 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:33:42 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:33:42 PM 3.746 SINGLEP Generate Partial Map Complete 418ms Seed: 45775631 11/6/2021 2:33:42 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 121808163 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:33:43 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:33:43 PM 3.746 SINGLEP Generate Partial Map Complete 407ms Seed: 121808163 11/6/2021 2:33:45 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 121808163 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:33:46 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 97ms 11/6/2021 2:33:46 PM 3.746 SINGLEP Generate FULL Map Complete 673ms Seed: 121808163 11/6/2021 2:33:51 PM 3.746 SINGLEP DELAYED23: ArcenShortTermPlanningContext.ParallelRunAllContext error for context StrengthCounting: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: chunkLength at System.Text.StringBuilder.ToString () [0x000a6] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDoubleCharacterBuffer.GetStringAndResetForNextUpdate () [0x0008a] in :0 at Arcen.AIW2.External.StrengthCounting.RunStrengthCounting (System.Boolean StopAfterTimeGetsTooHigh) [0x007df] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.StrengthCounting.Execute () [0x00028] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext+<>c__DisplayClass8_0.b__0 (Arcen.AIW2.External.ArcenShortTermPlanningContext context) [0x0001f] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 2:34:22 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 985599135 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:34:23 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:34:23 PM 3.746 SINGLEP Generate Partial Map Complete 539ms Seed: 985599135 11/6/2021 2:34:26 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 985599135 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:34:27 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/6/2021 2:34:27 PM 3.746 SINGLEP Generate FULL Map Complete 637ms Seed: 985599135 11/6/2021 2:34:27 PM 3.746 SINGLEP DELAYED24: Fixed incorrect count of ships to be granted. Was 3, now 5 Kinetic Buffer from Other Defensive Schematic Server 11/6/2021 2:34:57 PM 3.746 SINGLEP Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 2:34:57 PM 3.746 SINGLEP loading as template 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 2:34:57 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 2:34:58 PM 3.746 SINGLEP Finish load save in 103.6ms 11/6/2021 2:34:58 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 1156313035 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 2:34:58 PM 3.746 SINGLEP PlayerAccount UFO has now been put in control of faction 1 - Human Remnant. 11/6/2021 2:34:58 PM 3.746 SINGLEP Generate Partial Map Complete 496ms Seed: 1156313035 11/6/2021 2:35:04 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 1156313035 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/6/2021 2:35:04 PM 3.746 SINGLEP PlayerAccount UFO is controlling faction 1 - Human Remnant already. 11/6/2021 2:35:04 PM 3.746 SINGLEP Generate Partial Map Complete 480ms Seed: 1156313035 11/6/2021 2:35:05 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 1156313035 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 2:35:06 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 11/6/2021 2:35:06 PM 3.746 SINGLEP Generate FULL Map Complete 795ms Seed: 1156313035