11/11/2020 1:11:45 PM (2.629) Mem: 707,526,656 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: 1/1/0001 12:00:00 AM (null version) Mem: 58,966,016 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.GameSettings.SaveToDisk_Instance () (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.Universal.GameSettings.SaveToDisk () (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <7abd75c008c44a0dbc8344f018d67e1f>:0) Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () (at :0) 10/15/2021 10:31:42 PM (3.309) Mem: 1,744,879,616 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/17/2021 1:18:36 PM (3.309) Mem: 907,489,280 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/27/2021 11:27:56 PM (3.309) Mem: 1,781,202,944 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/7/2021 2:04:37 PM (3.309) Mem: 1,798,565,888 Mode: Client Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/8/2021 10:08:58 PM (3.309) Mem: 2,063,745,024 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/15/2021 9:12:43 PM (3.309) Mem: 1,590,697,984 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/22/2021 9:22:04 PM (3.309) Mem: 1,733,308,416 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/24/2021 9:11:08 PM (3.309) Mem: 1,682,538,496 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/26/2021 9:25:07 PM (3.309) Mem: 1,712,611,328 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/27/2021 8:59:58 AM (3.309) Mem: 1,711,128,576 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 2/7/2022 9:53:20 PM (3.796) Mem: 1,131,937,792 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Base.get_Planet () (at :0) Arcen.AIW2.Core.GameEntity_Base.get_PlanetFaction () (at :0) Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () (at :0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) (at <01cbe9af8115408aafe9da978b19ef11>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ClearPlanetEntities (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <01cbe9af8115408aafe9da978b19ef11>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <01cbe9af8115408aafe9da978b19ef11>:0) ArcenMainGameVisuals.Update () (at <4603c1fbd74d4d43ab640af324e76c80>:0)