Mono path[0] = 'F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'F:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 30.0.14.7168 Begin MonoManager ReloadAssembly - Completed reload, in 2.116 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.547400 ms Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E67F074040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E67F3CE040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E6873D7A70.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E6877FE010.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E763F30020.dll DELAYED52 TID5 ActuallyFireSalvoAtTargetPriorityList error at debugStage 12210, error: System.IndexOutOfRangeException: 4 was larger than 4, the current effective size of the list. LocationNameForTracing:EntitySystem-targetPriorityList at Arcen.Universal.List`1[T].set_Item (System.Int32 index, T value) [0x0004f] in <8324a790b6434812a4b890f1c36fdd45>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00e9e] in :0 DELAYED53 TID5 ActuallyFireSalvoAtTargetPriorityList error at debugStage 12210, error: System.IndexOutOfRangeException: 5 was larger than 5, the current effective size of the list. LocationNameForTracing:EntitySystem-targetPriorityList at Arcen.Universal.List`1[T].set_Item (System.Int32 index, T value) [0x0004f] in <8324a790b6434812a4b890f1c36fdd45>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00e9e] in :0 DELAYED54 TID32 ActuallyFireSalvoAtTargetPriorityList error at debugStage 12210, error: System.IndexOutOfRangeException: 0 was larger than 0, the current effective size of the list. LocationNameForTracing:EntitySystem-targetPriorityList at Arcen.Universal.List`1[T].set_Item (System.Int32 index, T value) [0x0004f] in <8324a790b6434812a4b890f1c36fdd45>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Boolean DoShotsAllInstaHit) [0x00e98] in :0