5/12/2021 8:13:51 PM 2.905 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG3.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 8:13:51 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/12/2021 8:13:51 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/12/2021 8:13:51 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/12/2021 8:13:51 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/12/2021 8:13:52 PM 2.905 HOST Recalculated Strengths For Loaded Galaxy Map in 19ms 5/12/2021 8:13:52 PM 2.905 HOST Finish load save in 497.6ms 5/12/2021 8:13:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:13:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:13:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:13:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:13:53 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/12/2021 8:13:54 PM 2.905 HOST Client requested to join with the name 'Random_22026' 5/12/2021 8:13:54 PM 2.905 HOST Client 'Random_22026' rejected because: Host missing these expansions that the client is running: The Spire Rises Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 5/12/2021 8:13:54 PM 2.905 HOST Client Random_22026 (connection 1) has closed their connection. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 8:13:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 8:14:05 PM 2.905 HOST Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 73 created, 0 removed, 73 active. Fleets: 264 created, 0 removed, 264 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 10,976 created, 0 removed, 10,976 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== Network Data Totals: Received Overall: 2 Received Overall: 59 Bytes Sent Overall: 3 Sent Overall: 416 Bytes 2 Sent Main | 210 Bytes Sent Main 1 Sent Frequent | 206 Bytes Sent Frequent ========================================== 5/12/2021 8:14:16 PM 2.905 SINGLEP Update mod and expansion statuses! 5/12/2021 8:14:16 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/12/2021 8:14:16 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/12/2021 8:14:16 PM 2.905 SINGLEP Found 345 xml files in 95 folders in 24ms 5/12/2021 8:14:16 PM 2.905 SINGLEP 345 Xml Files Parsed in 213ms 5/12/2021 8:14:16 PM 2.905 SINGLEP Gather Ancient Lifeforms (0.2443s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 345 Xml Files Checked For Exp/Mod Status in 15ms 5/12/2021 8:14:16 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.0210s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0030s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0080s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0060s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0090s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0160s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0040s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0110s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0050s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0050s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0060s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0140s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0040s) 5/12/2021 8:14:16 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/12/2021 8:14:16 PM 2.905 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0060s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0080s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0060s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0080s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0060s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0080s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0100s) 5/12/2021 8:14:16 PM 2.905 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0080s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0090s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0040s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.0780s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0080s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0060s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0110s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0060s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0040s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0820s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0060s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0080s) 5/12/2021 8:14:17 PM 2.905 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0150s) 5/12/2021 8:14:17 PM 2.905 SINGLEP Locate Dictionaries (0.0030s) 5/12/2021 8:14:17 PM 2.905 SINGLEP Set Stage (0.0130s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Toy With Natives On Nearby Planet (1.7016s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Post-Proton Surge (0.0070s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Background Radiation Taste Test (0.0105s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Windshield Wiping (0.0030s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Last Organizational Modeling (0.0890s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Info: will dump 1052 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/12/2021 8:14:19 PM 2.905 SINGLEP Stimulate Modulation (0.0350s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Tip Servos (0.0030s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Design New Fleet Logo (0.0090s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Inspect Fleet Logo (0.0050s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Ogle Enemy Logo (0.0070s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Order Cores By Seniority (0.0070s) 5/12/2021 8:14:19 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/12/2021 8:14:19 PM 2.905 SINGLEP No resolution change was required. 5/12/2021 8:14:19 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2021 8:14:19 PM 2.905 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2021 8:14:22 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/12/2021 8:14:25 PM 2.905 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG3.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/12/2021 8:14:25 PM 2.905 HOST Recalculated Strengths For Loaded Galaxy Map in 32ms 5/12/2021 8:14:25 PM 2.905 HOST Finish load save in 591.8ms 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:14:25 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 8:14:26 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/12/2021 8:14:27 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/12/2021 8:14:27 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/12/2021 8:14:27 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/12/2021 8:14:27 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/12/2021 8:14:27 PM 2.905 HOST Client requested to join with the name 'Random_22026' 5/12/2021 8:14:27 PM 2.905 HOST Tell client 'Random_22026' that they are accepted. 5/12/2021 8:14:27 PM 2.905 HOST Send client 'Random_22026' the world data. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/12/2021 8:15:54 PM 2.905 HOST Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/12/2021 8:37:04 PM 2.905 HOST Skipped log Achievement To Steam Library of Alexandria because we think it's already there. 5/12/2021 8:47:03 PM 2.905 HOST Triggering high priority entry Beginner_RaidEngine 5/12/2021 8:57:31 PM 2.905 HOST Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/12/2021 9:42:35 PM 2.905 HOST Skipped log Achievement To Steam Miffed because we think it's already there. 5/12/2021 9:46:38 PM 2.905 HOST Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: Host ========================================== EntityOrders: 17,602 created, 0 removed, 17,602 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 4,934 created, 4,455 removed, 479 active. Fleets: 267 created, 7 removed, 260 active. GameCommands: 562 created, 0 removed, 562 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 2,481 created, 0 removed, 2,481 active. GE_Squads: 71,933 created, 59,843 removed, 12,090 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,547 created, 1,543 removed, 4 active. ========================================== Network Data Totals: Received Overall: 137,275 Received Overall: 8.1 MB Sent Overall: 214,902 Sent Overall: 631.9 MB 80,437 Sent Main | 107.1 MB Sent Main 56,997 Sent Frequent | 7.1 MB Sent Frequent 59,714 Sent Bulky-1 | 472.9 MB Sent Bulky-1 17,754 Sent Bulky-2 | 44.7 MB Sent Bulky-2 ========================================== 5/12/2021 9:46:38 PM 2.905 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/12/2021 9:46:38 PM 2.905 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/12/2021 9:46:38 PM 2.905 HOST Client Random_22026 (connection 1) has closed their connection. 5/12/2021 9:46:38 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 9:46:38 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 9:46:38 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 9:46:38 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 9:46:46 PM 2.905 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\InvisiblePhase2.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 9:46:46 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/12/2021 9:46:46 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/12/2021 9:46:46 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/12/2021 9:46:46 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/12/2021 9:46:46 PM 2.905 HOST Recalculated Strengths For Loaded Galaxy Map in 21ms 5/12/2021 9:46:46 PM 2.905 HOST Finish load save in 468.2ms 5/12/2021 9:46:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 9:46:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 9:46:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 9:46:52 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 9:46:53 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/12/2021 9:46:53 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/12/2021 9:46:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/12/2021 9:46:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/12/2021 9:46:54 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/12/2021 9:46:54 PM 2.905 HOST Client requested to join with the name 'Random_22026' 5/12/2021 9:46:54 PM 2.905 HOST Tell client 'Random_22026' that they are accepted. 5/12/2021 9:46:54 PM 2.905 HOST Send client 'Random_22026' the world data. 5/12/2021 9:52:50 PM 2.905 HOST Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/12/2021 9:56:01 PM 2.905 HOST Reconquest Seeding for Markethill: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12 5/12/2021 9:58:29 PM 2.905 HOST Reconquest Seeding for Clonoe: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5 5/12/2021 10:14:46 PM 2.905 HOST Reconquest Seeding for Parkgate: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 5/12/2021 10:15:22 PM 2.905 HOST Reconquest Seeding for Clonoe: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5 5/12/2021 10:16:51 PM 2.905 HOST Reconquest Seeding for Trowbridge: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/12/2021 10:21:59 PM 2.905 HOST Reconquest Seeding for Wallasey: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 5/12/2021 10:25:15 PM 2.905 HOST Reconquest Seeding for Killeen: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/12/2021 10:25:34 PM 2.905 HOST BUG: AnalyzeFriendlyToHostileBalance called with null targetPlanet 5/12/2021 10:25:34 PM 2.905 HOST Unknown Exception in DoLongRangePlanning_OnBackgroundNonSimThread for faction AI Sentinels(Index 2), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 5/12/2021 10:25:56 PM 2.905 HOST Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: Host ========================================== EntityOrders: 12,815 created, 0 removed, 12,815 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 1,895 created, 1,470 removed, 425 active. Fleets: 269 created, 8 removed, 261 active. GameCommands: 132 created, 0 removed, 132 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 630 created, 0 removed, 630 active. GE_Squads: 81,566 created, 66,798 removed, 14,768 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,590 created, 1,556 removed, 34 active. ========================================== Network Data Totals: Received Overall: 56,384 Received Overall: 3.9 MB Sent Overall: 88,103 Sent Overall: 319.0 MB 34,633 Sent Main | 74.3 MB Sent Main 23,998 Sent Frequent | 3.1 MB Sent Frequent 21,913 Sent Bulky-1 | 221.1 MB Sent Bulky-1 7,559 Sent Bulky-2 | 20.5 MB Sent Bulky-2 ========================================== 5/12/2021 10:25:56 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 10:25:56 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 10:25:56 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 10:25:56 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 10:26:00 PM 2.905 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG4.save Source1: AnythingElse Source3: LoadingSaveGame 5/12/2021 10:26:00 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/12/2021 10:26:00 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/12/2021 10:26:00 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/12/2021 10:26:00 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/12/2021 10:26:00 PM 2.905 HOST Recalculated Strengths For Loaded Galaxy Map in 22ms 5/12/2021 10:26:00 PM 2.905 HOST Finish load save in 518.9ms 5/12/2021 10:26:07 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 10:26:07 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 10:26:07 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 10:26:07 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/12/2021 10:26:07 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/12/2021 10:26:08 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/12/2021 10:26:09 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/12/2021 10:26:09 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/12/2021 10:26:09 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/12/2021 10:26:09 PM 2.905 HOST Client requested to join with the name 'Random_22026' 5/12/2021 10:26:09 PM 2.905 HOST Tell client 'Random_22026' that they are accepted. 5/12/2021 10:26:09 PM 2.905 HOST Send client 'Random_22026' the world data. 5/12/2021 10:30:16 PM 2.905 HOST Reconquest Seeding for Horley: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/12/2021 10:36:21 PM 2.905 HOST Reconquest Seeding for Corsham: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/12/2021 10:40:25 PM 2.905 HOST Reconquest Seeding for Park: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 5/12/2021 10:46:29 PM 2.905 HOST Reconquest Seeding for Folkestone: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/12/2021 10:52:58 PM 2.905 HOST Reconquest Seeding for Bruton: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/12/2021 10:59:09 PM 2.905 HOST Reconquest Seeding for Cheshunt: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/12/2021 11:06:28 PM 2.905 HOST Reconquest Seeding for Hythe: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/12/2021 11:11:43 PM 2.905 HOST Client Random_22026 (connection 1) has closed their connection. 5/12/2021 11:11:43 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 11:11:43 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 11:11:43 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 11:11:43 PM 2.905 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/12/2021 11:11:51 PM 2.905 HOST Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: Host ========================================== EntityOrders: 20,628 created, 0 removed, 20,628 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 2,885 created, 615 removed, 2,270 active. Fleets: 268 created, 10 removed, 258 active. GameCommands: 119 created, 0 removed, 119 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 75,501 created, 62,543 removed, 12,958 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 2,245 created, 2,234 removed, 11 active. ========================================== Network Data Totals: Received Overall: 65,514 Received Overall: 6.4 MB Sent Overall: 102,586 Sent Overall: 390.3 MB 40,775 Sent Main | 75.6 MB Sent Main 28,117 Sent Frequent | 3.5 MB Sent Frequent 24,359 Sent Bulky-1 | 285.0 MB Sent Bulky-1 9,335 Sent Bulky-2 | 26.2 MB Sent Bulky-2 ========================================== 5/16/2021 1:58:32 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/16/2021 1:58:32 PM SINGLEP Boot up FleetOS (0.1729s) 5/16/2021 1:58:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 1:58:33 PM SINGLEP Check System Logs For Rogue Intelligence (0.4481s) 5/16/2021 1:58:33 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/16/2021 1:58:33 PM SINGLEP Inspect Aft Hatches (0.1520s) 5/16/2021 1:58:33 PM SINGLEP Found 347 xml files in 97 folders in 27ms 5/16/2021 1:58:34 PM SINGLEP Check For Extra Modules (1.1580s) 5/16/2021 1:58:34 PM SINGLEP 347 Xml Files Parsed in 1,129ms 5/16/2021 1:58:34 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Game Version: 2.910 5/16/2021 1:58:34 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0230s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0160s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0338s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0138s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Generating Framerates (0.0080s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 1:58:34 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 1:58:34 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 1:58:34 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.0479s) 5/16/2021 1:58:34 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 14ms 5/16/2021 1:58:34 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.2640s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Remembering Alamo (0.0360s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Boot Audio Comms (0.0120s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Establish Individual Audio Links (0.0342s) 5/16/2021 1:58:34 PM 2.910 SINGLEP No resolution change was required. 5/16/2021 1:58:34 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 1:58:34 PM 2.910 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2021 1:58:34 PM 2.910 SINGLEP Refresh Optical Lensing (0.0092s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.0365s) 5/16/2021 1:58:34 PM 2.910 SINGLEP Calculate Odds Of Success (0.0390s) 5/16/2021 1:58:35 PM 2.910 SINGLEP Briefly Panic (0.5490s) 5/16/2021 1:58:35 PM 2.910 SINGLEP Install Confidence Routines (0.3280s) 5/16/2021 1:58:35 PM 2.910 SINGLEP Bring Commander Interface Online (0.0866s) 5/16/2021 1:58:35 PM 2.910 SINGLEP Motivate All Crews (0.0410s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Locating Available Networks (0.0690s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Externalizing Patterns (0.0180s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Hooking Externals (0.0160s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Handlizing Hooks (0.0070s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Disengaging Constants (0.0262s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Late Axionic Computations (0.1545s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Searching For Particle Forms (0.1613s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Weighing Options (0.0060s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Poking At Status Indicators (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Discovering States Of Matter (0.0130s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Searching For A Leader (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Connecting to Fleet Command (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Thinking Of Advice (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Degaussing Advice (0.0140s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Reading Alien Diaries (0.0130s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Naming All Known Planets (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Remembering Speeds (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Prioritizing Targets (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Thinking Of Objectives (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Inhibiting Visual Scans (0.0470s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Synthesizing Vocals (0.0070s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Investigating Map Signatures (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Ventilating Scenarios (0.0100s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Ejecting Tactical Core (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Calibrating Formations (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0120s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Discharging Colored Ions (0.0170s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Replicating Ion Colors (0.0060s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Faction Diagnostics (0.0160s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Buffering Hackers (0.0280s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Inverting Death (0.0070s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Linear Field Variance (0.0180s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Charging Marks (0.0050s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Differentiating Marks (0.0100s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Guarding The Posts (0.0760s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Range Manifolds (0.0050s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Purging ROFs (0.0100s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Manipulating Speeds (0.0140s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Detecting Projectiles (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Grouping Flow Fields (0.0110s) 5/16/2021 1:58:36 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0160s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Designing Fleets (0.0130s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Thinking Of Technologies (0.0070s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0100s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Injecting Galactic Variables (0.0150s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Hugging Starfields (0.0210s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Screening Distant Planets (0.0170s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Categorizing All Planets (0.0040s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Organizing Commands (0.0170s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Calculating Firing Cones (0.0080s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Fumbling With Ship Parts (0.2080s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Re-Aligning Objectives (0.0120s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0050s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Issuing Orders (0.0100s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Augmenting Infusers (0.0120s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Infusing (0.0200s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Load Surrogates (0.0400s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Locate Dictionaries (0.0040s) 5/16/2021 1:58:37 PM 2.910 SINGLEP Set Stage (0.0120s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Reversing Particle Flux (5.8619s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Post-Proton Surge (0.0220s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Background Radiation Taste Test (0.0230s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Windshield Wiping (0.0060s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Last Organizational Modeling (0.0960s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 1:58:43 PM 2.910 SINGLEP Stimulate Modulation (0.0400s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Tip Servos (0.0070s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Design New Fleet Logo (0.0160s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Inspect Fleet Logo (0.0110s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Ogle Enemy Logo (0.0100s) 5/16/2021 1:58:43 PM 2.910 SINGLEP Order Cores By Seniority (0.0130s) 5/16/2021 1:58:43 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/16/2021 1:58:43 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0130s) 5/16/2021 1:58:44 PM 2.910 SINGLEP Final Checks (0.4540s) 5/16/2021 1:58:44 PM 2.910 SINGLEP Load Historical Documents (0.0040s) 5/16/2021 1:58:44 PM 2.910 SINGLEP 11.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Reversing Particle Flux (5.9s) Final Checks (0.5s) 5/16/2021 1:58:44 PM 2.910 SINGLEP Hello Steam user 'Glyoxim' 5/16/2021 1:59:23 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 1:59:26 PM 2.910 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG4.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 1:59:26 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/16/2021 1:59:26 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/16/2021 1:59:26 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/16/2021 1:59:26 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/16/2021 1:59:27 PM 2.910 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 1:59:27 PM 2.910 HOST Recalculated Strengths For Loaded Galaxy Map in 39ms 5/16/2021 1:59:27 PM 2.910 HOST Finish load save in 886.6ms 5/16/2021 2:00:27 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 2:00:27 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 2:00:27 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 2:00:27 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 2:00:27 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/16/2021 2:00:28 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/16/2021 2:00:29 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/16/2021 2:00:29 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/16/2021 2:00:29 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/16/2021 2:00:29 PM 2.910 HOST Client requested to join with the name 'Random_22026' 5/16/2021 2:00:29 PM 2.910 HOST Tell client 'Random_22026' that they are accepted. 5/16/2021 2:00:29 PM 2.910 HOST Send client 'Random_22026' the world data. 5/16/2021 2:16:23 PM 2.910 HOST Reconquest Seeding for Gilford: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/16/2021 2:22:39 PM 2.910 HOST Reconquest Seeding for Bushmills: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 2:29:52 PM 2.910 HOST Reconquest Seeding for Hounslow: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/16/2021 2:34:05 PM 2.910 HOST Reconquest Seeding for Dromintee: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 2:38:52 PM 2.910 HOST Logged Achievement To Steam Losses: For The Greater Good 5/16/2021 2:40:08 PM 2.910 HOST Reconquest Seeding for Culnady: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 2:48:26 PM 2.910 HOST Reconquest Seeding for Oswestry: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 2:54:29 PM 2.910 HOST Reconquest Seeding for Eastbourne: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 3:00:53 PM 2.910 HOST Reconquest Seeding for Hounslow: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/16/2021 3:07:55 PM 2.910 HOST Reconquest Seeding for Alcester: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/16/2021 3:14:49 PM 2.910 HOST Reconquest Seeding for Goodwick: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/16/2021 3:21:33 PM 2.910 HOST Reconquest Seeding for Clonoe: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5 5/16/2021 3:28:07 PM 2.910 HOST Reconquest Seeding for Saxmundham: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 3:34:15 PM 2.910 HOST Reconquest Seeding for Spamount: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/16/2021 3:38:50 PM 2.910 HOST Logged Achievement To Steam Kills: Xenocidal 5/16/2021 3:40:24 PM 2.910 HOST Reconquest Seeding for Ynysddu : guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 3:46:27 PM 2.910 HOST Reconquest Seeding for Ferryhill: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/16/2021 3:52:30 PM 2.910 HOST Reconquest Seeding for Markethill: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12 5/16/2021 4:00:07 PM 2.910 HOST Reconquest Seeding for Ivybridge: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 4:08:10 PM 2.910 HOST Reconquest Seeding for Winslow: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/16/2021 4:19:10 PM 2.910 HOST Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 5/16/2021 4:19:17 PM 2.910 HOST Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: Host ========================================== EntityOrders: 30,549 created, 0 removed, 30,549 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 4,485 created, 4,161 removed, 324 active. Fleets: 276 created, 15 removed, 261 active. GameCommands: 961 created, 7 removed, 954 active. GE_Others: 238 created, 0 removed, 238 active. GE_Shots: 4,372 created, 0 removed, 4,372 active. GE_Squads: 121,228 created, 106,556 removed, 14,672 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 4,008 created, 4,003 removed, 5 active. ========================================== Network Data Totals: Received Overall: 220,441 Received Overall: 16.0 MB Sent Overall: 337,248 Sent Overall: 1,096.0 MB 118,281 Sent Main | 191.4 MB Sent Main 85,852 Sent Frequent | 10.9 MB Sent Frequent 104,719 Sent Bulky-1 | 812.3 MB Sent Bulky-1 28,396 Sent Bulky-2 | 81.5 MB Sent Bulky-2 ========================================== 5/16/2021 4:19:17 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 4:19:17 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 4:19:17 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 4:19:17 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 4:19:17 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:19:17 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:19:17 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:19:17 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:19:28 PM 2.910 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 4:19:28 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/16/2021 4:19:28 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/16/2021 4:19:28 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/16/2021 4:19:28 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/16/2021 4:19:28 PM 2.910 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 4:19:28 PM 2.910 HOST Recalculated Strengths For Loaded Galaxy Map in 17ms 5/16/2021 4:19:28 PM 2.910 HOST Finish load save in 449.6ms 5/16/2021 4:19:36 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:19:36 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:19:36 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:19:36 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:19:37 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/16/2021 4:19:37 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/16/2021 4:19:38 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/16/2021 4:19:38 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/16/2021 4:19:38 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/16/2021 4:19:38 PM 2.910 HOST Client requested to join with the name 'Random_22026' 5/16/2021 4:19:38 PM 2.910 HOST Tell client 'Random_22026' that they are accepted. 5/16/2021 4:19:38 PM 2.910 HOST Send client 'Random_22026' the world data. 5/16/2021 4:25:25 PM 2.910 HOST Reconquest Seeding for Claudy: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 4:29:28 PM 2.910 HOST Reconquest Seeding for Honiton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 4:36:11 PM 2.910 HOST Reconquest Seeding for Southwell: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 4:42:37 PM 2.910 HOST Reconquest Seeding for Brading: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2021 4:48:57 PM 2.910 HOST Reconquest Seeding for Cwmamman: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/16/2021 4:53:20 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:53:20 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:53:20 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:53:20 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 4:53:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:53:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:53:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:53:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 4:53:23 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/16/2021 4:53:23 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/16/2021 4:53:24 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/16/2021 4:53:24 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/16/2021 4:53:24 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/16/2021 4:53:24 PM 2.910 HOST Client requested to join with the name 'Random_22026' 5/16/2021 4:53:24 PM 2.910 HOST Tell client 'Random_22026' that they are accepted. 5/16/2021 4:53:24 PM 2.910 HOST Send client 'Random_22026' the world data. 5/16/2021 4:55:34 PM 2.910 HOST Reconquest Seeding for Edenaveys: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/16/2021 5:05:26 PM 2.910 HOST Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 1,719 created, 1,588 removed, 131 active. Fleets: 267 created, 2 removed, 265 active. GameCommands: 67 created, 0 removed, 67 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,132 created, 0 removed, 1,132 active. GE_Squads: 72,618 created, 54,359 removed, 18,130 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,319 created, 1,315 removed, 4 active. ========================================== Network Data Totals: Received Overall: 69,167 Received Overall: 5.6 MB Sent Overall: 107,897 Sent Overall: 385.5 MB 40,857 Sent Main | 93.9 MB Sent Main 27,954 Sent Frequent | 3.6 MB Sent Frequent 29,633 Sent Bulky-1 | 259.7 MB Sent Bulky-1 9,453 Sent Bulky-2 | 28.3 MB Sent Bulky-2 ========================================== 5/16/2021 5:05:26 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 5/16/2021 5:05:26 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:05:26 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:05:26 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:05:26 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:05:30 PM 2.910 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 5:05:30 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/16/2021 5:05:30 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/16/2021 5:05:30 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/16/2021 5:05:30 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/16/2021 5:05:30 PM 2.910 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 5:05:30 PM 2.910 HOST Recalculated Strengths For Loaded Galaxy Map in 19ms 5/16/2021 5:05:30 PM 2.910 HOST Finish load save in 498.7ms 5/16/2021 5:05:32 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:05:32 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:05:32 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:05:32 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:05:33 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/16/2021 5:05:33 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/16/2021 5:05:34 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/16/2021 5:05:34 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/16/2021 5:05:34 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/16/2021 5:05:34 PM 2.910 HOST Client requested to join with the name 'Random_22026' 5/16/2021 5:05:34 PM 2.910 HOST Tell client 'Random_22026' that they are accepted. 5/16/2021 5:05:34 PM 2.910 HOST Send client 'Random_22026' the world data. 5/16/2021 5:31:37 PM 2.910 HOST Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: Host ========================================== EntityOrders: 4,937 created, 0 removed, 4,937 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 1,380 created, 826 removed, 553 active. Fleets: 267 created, 2 removed, 265 active. GameCommands: 113 created, 0 removed, 113 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 48,881 created, 31,541 removed, 17,135 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 664 created, 598 removed, 62 active. ========================================== Network Data Totals: Received Overall: 39,043 Received Overall: 3.0 MB Sent Overall: 59,863 Sent Overall: 185.6 MB 21,978 Sent Main | 34.5 MB Sent Main 15,999 Sent Frequent | 2.0 MB Sent Frequent 16,775 Sent Bulky-1 | 133.1 MB Sent Bulky-1 5,111 Sent Bulky-2 | 15.9 MB Sent Bulky-2 ========================================== 5/16/2021 5:31:37 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 5:31:37 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 5:31:37 PM 2.910 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/16/2021 5:31:37 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:31:37 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:31:37 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:31:37 PM 2.910 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 5:31:52 PM 2.910 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 5:31:52 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/16/2021 5:31:52 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/16/2021 5:31:52 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/16/2021 5:31:52 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/16/2021 5:31:53 PM 2.910 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 5:31:53 PM 2.910 HOST Recalculated Strengths For Loaded Galaxy Map in 20ms 5/16/2021 5:31:53 PM 2.910 HOST Finish load save in 519.6ms 5/16/2021 5:31:53 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:31:53 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:31:53 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:31:53 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/16/2021 5:31:54 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from random22026 connected. 5/16/2021 5:31:55 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/16/2021 5:31:55 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Main Socket added to connection from random22026. 5/16/2021 5:31:55 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/16/2021 5:31:55 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/16/2021 5:31:55 PM 2.910 HOST Client requested to join with the name 'Random_22026' 5/16/2021 5:31:55 PM 2.910 HOST Tell client 'Random_22026' that they are accepted. 5/16/2021 5:31:55 PM 2.910 HOST Send client 'Random_22026' the world data. 5/16/2021 5:48:23 PM 2.910 HOST Reconquest Seeding for Stainforth: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/16/2021 5:52:24 PM 2.910 HOST Reconquest Seeding for Chertsey: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/16/2021 5:54:10 PM 2.910 HOST Logged Achievement To Steam The Real Bloodbath 5/16/2021 6:15:45 PM 2.910 HOST Reconquest Seeding for Mounthill: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/16/2021 6:47:22 PM 2.910 HOST Client Random_22026 (connection 1) has closed their connection. 5/16/2021 6:47:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 6:47:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 6:47:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 6:47:22 PM 2.910 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/16/2021 6:47:38 PM 2.910 HOST Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: Host ========================================== EntityOrders: 12,239 created, 0 removed, 12,239 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 2,909 created, 2,746 removed, 163 active. Fleets: 275 created, 19 removed, 256 active. GameCommands: 61 created, 3 removed, 58 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 480,934 created, 465,354 removed, 15,517 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 2,309 created, 2,289 removed, 20 active. ========================================== Network Data Totals: Received Overall: 109,115 Received Overall: 9.6 MB Sent Overall: 171,149 Sent Overall: 620.0 MB 65,849 Sent Main | 128.6 MB Sent Main 46,281 Sent Frequent | 5.9 MB Sent Frequent 43,821 Sent Bulky-1 | 439.6 MB Sent Bulky-1 15,198 Sent Bulky-2 | 45.8 MB Sent Bulky-2 ========================================== 5/18/2021 9:16:32 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/18/2021 9:16:32 PM SINGLEP Boot up FleetOS (0.1722s) 5/18/2021 9:16:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 9:16:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.4170s) 5/18/2021 9:16:32 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/18/2021 9:16:32 PM SINGLEP Inspect Aft Hatches (0.1500s) 5/18/2021 9:16:32 PM SINGLEP Found 415 xml files in 102 folders in 33ms 5/18/2021 9:16:33 PM SINGLEP Check For Extra Modules (1.2140s) 5/18/2021 9:16:33 PM SINGLEP 415 Xml Files Parsed in 1,177ms 5/18/2021 9:16:33 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 9:16:33 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0140s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0236s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0140s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Generating Framerates (0.0060s) 5/18/2021 9:16:33 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 9:16:33 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 9:16:33 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 9:16:33 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0502s) 5/18/2021 9:16:33 PM 3.000 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 17ms 5/18/2021 9:16:34 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.2681s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Remembering Alamo (0.0300s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Boot Audio Comms (0.0080s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Establish Individual Audio Links (0.0383s) 5/18/2021 9:16:34 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 9:16:34 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 9:16:34 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 9:16:34 PM 3.000 SINGLEP Refresh Optical Lensing (0.0113s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0280s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Calculate Odds Of Success (0.0530s) 5/18/2021 9:16:34 PM 3.000 SINGLEP Briefly Panic (0.3394s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Install Confidence Routines (0.3420s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Bring Commander Interface Online (0.0855s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Motivate All Crews (0.0420s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Locating Available Networks (0.0720s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Externalizing Patterns (0.0160s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Hooking Externals (0.0140s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Disengaging Constants (0.0261s) 5/18/2021 9:16:35 PM 3.000 SINGLEP Late Axionic Computations (0.2243s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Searching For Particle Forms (0.5191s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Weighing Options (0.0050s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Poking At Status Indicators (0.0120s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Discovering States Of Matter (0.0120s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Searching For A Leader (0.0133s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0123s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0127s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Connecting to Fleet Command (0.0121s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Thinking Of Advice (0.0133s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Degaussing Advice (0.0120s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Reading Alien Diaries (0.0131s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Naming All Known Planets (0.0120s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Remembering Speeds (0.0125s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Prioritizing Targets (0.0133s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0122s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0114s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Thinking Of Objectives (0.0114s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0499s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Synthesizing Vocals (0.0070s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Investigating Map Signatures (0.0110s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Ventilating Scenarios (0.0090s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0126s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Ejecting Tactical Core (0.0123s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Calibrating Formations (0.0111s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0135s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Discharging Colored Ions (0.0165s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Replicating Ion Colors (0.0064s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Faction Diagnostics (0.0180s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Buffering Hackers (0.0268s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Inverting Death (0.0072s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Linear Field Variance (0.0177s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Charging Marks (0.0050s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Differentiating Marks (0.0113s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Guarding The Posts (0.0759s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Range Manifolds (0.0050s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Purging ROFs (0.0100s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Manipulating Speeds (0.0130s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Detecting Projectiles (0.0116s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Grouping Flow Fields (0.0131s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0164s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Designing Fleets (0.0110s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Thinking Of Technologies (0.0088s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0117s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Injecting Galactic Variables (0.0138s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Fearing Starfields (0.0219s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Browsing Distant Planets (0.0221s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Categorizing All Planets (0.0050s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Organizing Commands (0.0150s) 5/18/2021 9:16:36 PM 3.000 SINGLEP Calculating Firing Cones (0.0090s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Demoting Insubordinate Ship Parts (0.2698s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Re-Aligning Objectives (0.0110s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0050s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Issuing Orders (0.0120s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Augmenting Infusers (0.0131s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Infusing (0.0178s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Load Surrogates (0.0515s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Locate Dictionaries (0.0050s) 5/18/2021 9:16:37 PM 3.000 SINGLEP Set Stage (0.0120s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Remote Probe Programmed To Replicate (6.5351s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Post-Proton Surge (0.0200s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Background Radiation Taste Test (0.0227s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0197s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Windshield Wiping (0.0070s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Last Organizational Modeling (0.1231s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 9:16:43 PM 3.000 SINGLEP Stimulate Modulation (0.0682s) 5/18/2021 9:16:43 PM 3.000 SINGLEP Tip Servos (0.0080s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Design New Fleet Logo (0.0170s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Inspect Fleet Logo (0.0081s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Ogle Enemy Logo (0.0141s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Order Cores By Seniority (0.0085s) 5/18/2021 9:16:44 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/18/2021 9:16:44 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0126s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Final Checks (0.4237s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Load Historical Documents (0.0040s) 5/18/2021 9:16:44 PM 3.000 SINGLEP 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.5s) Demoting Insubordinate Ship Parts (0.3s) Remote Probe Programmed To Replicate (6.5s) Final Checks (0.4s) 5/18/2021 9:16:44 PM 3.000 SINGLEP Hello Steam user 'Glyoxim' 5/18/2021 9:17:52 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 9:17:52 PM 3.000 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 9:17:53 PM 3.000 HOST PlayerAccount Glyoxim has now been put in control of faction 1. 5/18/2021 9:17:53 PM 3.000 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 9:17:53 PM 3.000 HOST in strip extra, Fools: hasHadFirstPlayer True shouldBeRemoved True 5/18/2021 9:17:53 PM 3.000 HOST Clear out factions that should not be in UI based on savegame: 12 (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Fools 5/18/2021 9:17:53 PM 3.000 HOST loading as template 5/18/2021 9:17:53 PM 3.000 HOST Added the faction AIRelentlessWave. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction AIReserves. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction AntiAIZombie. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction AntiEveryoneZombie. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction AntiPlayerZombie. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction CPALogic. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction EnragedMacrophage. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction Mercenary. 5/18/2021 9:17:53 PM 3.000 HOST Added the faction TamedMacrophage. 5/18/2021 9:17:53 PM 3.000 HOST Finish load save in 285.0ms 5/18/2021 9:17:53 PM 3.000 HOST Start Generate Partial Map with Realistic and seed 1434259149 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 9:17:53 PM 3.000 HOST PlayerAccount Glyoxim has now been put in control of faction 14. 5/18/2021 9:17:53 PM 3.000 HOST Fixed 2240 missing planet factions. 5/18/2021 9:17:53 PM 3.000 HOST Generate Partial Map Complete 201ms 5/18/2021 9:18:18 PM 3.000 HOST Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Host ========================================== Factions: 28 created, 0 removed, 28 active. Fleets: 108 created, 0 removed, 108 active. GameCommands: 1 created, 0 removed, 1 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 9:18:29 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 9:18:46 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 9:18:46 PM 3.000 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/18/2021 9:18:46 PM 3.000 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 1. 5/18/2021 9:18:46 PM 3.000 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/18/2021 9:18:46 PM 3.000 SINGLEP in strip extra, Fools: hasHadFirstPlayer True shouldBeRemoved True 5/18/2021 9:18:46 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Fools 5/18/2021 9:18:46 PM 3.000 SINGLEP loading as template 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction AIReserves. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction CPALogic. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction Mercenary. 5/18/2021 9:18:46 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/18/2021 9:18:46 PM 3.000 SINGLEP Finish load save in 95.4ms 5/18/2021 9:18:46 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/18/2021 9:18:46 PM 3.000 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 14. 5/18/2021 9:18:46 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:18:46 PM 3.000 SINGLEP Generate Partial Map Complete 115ms 5/18/2021 9:19:02 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:03 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:03 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:03 PM 3.000 SINGLEP Generate Partial Map Complete 115ms 5/18/2021 9:19:05 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.81 seconds ago. 5/18/2021 9:19:06 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.00 seconds ago. 5/18/2021 9:19:08 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:08 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:08 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:08 PM 3.000 SINGLEP Generate Partial Map Complete 85ms 5/18/2021 9:19:10 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.49 seconds ago. 5/18/2021 9:19:11 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.60 seconds ago. 5/18/2021 9:19:12 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.48 seconds ago. 5/18/2021 9:19:14 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:14 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:14 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:14 PM 3.000 SINGLEP Generate Partial Map Complete 88ms 5/18/2021 9:19:14 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.11 seconds ago. 5/18/2021 9:19:16 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.03 seconds ago. 5/18/2021 9:19:17 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.02 seconds ago. 5/18/2021 9:19:18 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.17 seconds ago. 5/18/2021 9:19:19 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:19 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:19 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:19 PM 3.000 SINGLEP Generate Partial Map Complete 88ms 5/18/2021 9:19:20 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.10 seconds ago. 5/18/2021 9:19:26 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:26 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:26 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:26 PM 3.000 SINGLEP Generate Partial Map Complete 109ms 5/18/2021 9:19:28 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.43 seconds ago. 5/18/2021 9:19:29 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.60 seconds ago. 5/18/2021 9:19:30 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.70 seconds ago. 5/18/2021 9:19:39 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:39 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:39 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:39 PM 3.000 SINGLEP Generate Partial Map Complete 92ms 5/18/2021 9:19:47 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:47 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:47 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:47 PM 3.000 SINGLEP Generate Partial Map Complete 113ms 5/18/2021 9:19:49 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.42 seconds ago. 5/18/2021 9:19:52 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:52 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:52 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:52 PM 3.000 SINGLEP Generate Partial Map Complete 107ms 5/18/2021 9:19:54 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.53 seconds ago. 5/18/2021 9:19:56 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.21 seconds ago. 5/18/2021 9:19:56 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.04 seconds ago. 5/18/2021 9:19:58 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:19:58 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:19:58 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:19:58 PM 3.000 SINGLEP Generate Partial Map Complete 113ms 5/18/2021 9:19:58 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.14 seconds ago. 5/18/2021 9:19:59 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.47 seconds ago. 5/18/2021 9:20:00 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.75 seconds ago. 5/18/2021 9:20:02 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.35 seconds ago. 5/18/2021 9:20:04 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 149734136 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/18/2021 9:20:05 PM 3.000 SINGLEP PlayerAccount Glyoxim is controlling faction 14 already. 5/18/2021 9:20:05 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 9:20:05 PM 3.000 SINGLEP Generate Partial Map Complete 190ms 5/18/2021 9:20:07 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.43 seconds ago. 5/18/2021 9:20:08 PM 3.000 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.01 seconds ago. 5/18/2021 9:26:56 PM 3.000 SINGLEP Start Generate FULL Map with Realistic and seed 149734136 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/18/2021 9:26:56 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 23ms 5/18/2021 9:26:56 PM 3.000 SINGLEP Generate FULL Map Complete 397ms 5/18/2021 9:26:57 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Deathgrip Turret from Turret Schematic Server 5/18/2021 9:33:27 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 9:33:27 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 9:33:27 PM 3.000 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/18/2021 9:35:52 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 9:35:52 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 9:35:52 PM 3.000 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/18/2021 10:01:04 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,627 created, 0 removed, 3,627 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 24 created, 3 removed, 21 active. Fleets: 179 created, 1 removed, 178 active. GameCommands: 130 created, 0 removed, 130 active. GE_Others: 244 created, 0 removed, 244 active. GE_Shots: 469 created, 0 removed, 469 active. GE_Squads: 7,091 created, 3,376 removed, 3,715 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3 created, 3 removed, 0 active. ========================================== 5/20/2021 6:38:08 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/20/2021 6:38:08 PM SINGLEP Boot up FleetOS (0.1874s) 5/20/2021 6:38:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 6:38:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.4844s) 5/20/2021 6:38:09 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/20/2021 6:38:09 PM SINGLEP Inspect Aft Hatches (0.1520s) 5/20/2021 6:38:09 PM SINGLEP Found 415 xml files in 102 folders in 32ms 5/20/2021 6:38:10 PM SINGLEP Check For Extra Modules (1.2330s) 5/20/2021 6:38:10 PM SINGLEP 415 Xml Files Parsed in 1,197ms 5/20/2021 6:38:10 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 6:38:10 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0220s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Generating Framerates (0.0070s) 5/20/2021 6:38:10 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 6:38:10 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 6:38:10 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 6:38:10 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0500s) 5/20/2021 6:38:10 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 12ms 5/20/2021 6:38:10 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0350s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Remembering Alamo (0.0220s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Boot Audio Comms (0.0080s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Establish Individual Audio Links (0.0380s) 5/20/2021 6:38:11 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 6:38:11 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 6:38:11 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/20/2021 6:38:11 PM 3.001 SINGLEP Refresh Optical Lensing (0.0120s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0380s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Calculate Odds Of Success (0.0400s) 5/20/2021 6:38:11 PM 3.001 SINGLEP Briefly Panic (0.5720s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Install Confidence Routines (0.3640s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Bring Commander Interface Online (0.0760s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Motivate All Crews (0.0450s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Locating Available Networks (0.0250s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Externalizing Patterns (0.0170s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Hooking Externals (0.0080s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Handlizing Hooks (0.0180s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Disengaging Constants (0.0341s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Late Axionic Computations (0.1075s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Searching For Particle Forms (0.4440s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Weighing Options (0.0050s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Poking At Status Indicators (0.0160s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Discovering States Of Matter (0.0172s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Searching For A Leader (0.0186s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0160s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Connecting to Fleet Command (0.0160s) 5/20/2021 6:38:12 PM 3.001 SINGLEP Thinking Of Advice (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Degaussing Advice (0.0180s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Reading Alien Diaries (0.0180s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Naming All Known Planets (0.0150s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Remembering Speeds (0.0180s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Prioritizing Targets (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0160s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Thinking Of Objectives (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0200s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Synthesizing Vocals (0.0140s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Investigating Map Signatures (0.0200s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Ventilating Scenarios (0.0140s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Ejecting Tactical Core (0.0160s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Calibrating Formations (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0181s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Discharging Colored Ions (0.0210s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Replicating Ion Colors (0.0110s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Faction Diagnostics (0.0210s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Buffering Hackers (0.0310s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Inverting Death (0.0060s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Linear Field Variance (0.0250s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Charging Marks (0.0070s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Differentiating Marks (0.0820s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Guarding The Posts (0.0060s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Range Manifolds (0.0150s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Purging ROFs (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Manipulating Speeds (0.0210s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Detecting Projectiles (0.0170s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Grouping Flow Fields (0.0180s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0280s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Designing Fleets (0.0190s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Thinking Of Technologies (0.0130s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0130s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Injecting Galactic Variables (0.0250s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Sweet-Talking Starfields (0.0260s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Gazing At Distant Planets (0.0270s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Categorizing All Planets (0.0060s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Organizing Commands (0.0290s) 5/20/2021 6:38:13 PM 3.001 SINGLEP Calculating Firing Cones (0.0090s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Jailbreaking Favorite Ship Parts (0.2570s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Re-Aligning Objectives (0.0100s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0110s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Issuing Orders (0.0170s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Augmenting Infusers (0.0170s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Infusing (0.0240s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Load Surrogates (0.0570s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Locate Dictionaries (0.0090s) 5/20/2021 6:38:14 PM 3.001 SINGLEP Set Stage (0.0271s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Download Extra RAM (8.3282s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Post-Proton Surge (0.0230s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Background Radiation Taste Test (0.0270s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Windshield Wiping (0.0060s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Last Organizational Modeling (0.1270s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 6:38:22 PM 3.001 SINGLEP Stimulate Modulation (0.0680s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Tip Servos (0.0070s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Design New Fleet Logo (0.0210s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Inspect Fleet Logo (0.0130s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Ogle Enemy Logo (0.0160s) 5/20/2021 6:38:22 PM 3.001 SINGLEP Order Cores By Seniority (0.0180s) 5/20/2021 6:38:22 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/20/2021 6:38:22 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/20/2021 6:38:23 PM 3.001 SINGLEP Final Checks (0.4601s) 5/20/2021 6:38:23 PM 3.001 SINGLEP Load Historical Documents (0.0030s) 5/20/2021 6:38:23 PM 3.001 SINGLEP 14.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.4s) Jailbreaking Favorite Ship Parts (0.3s) Download Extra RAM (8.3s) Final Checks (0.5s) 5/20/2021 6:38:29 PM 3.001 SINGLEP Hello Steam user 'Glyoxim' 5/20/2021 6:38:45 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 6:38:45 PM 3.001 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/spire_solo/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 6:38:45 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 6:38:45 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 6:38:45 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 5/20/2021 6:38:45 PM 3.001 SINGLEP Finish load save in 488.4ms 5/20/2021 7:23:41 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 8,405 created, 0 removed, 8,405 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 271 created, 231 removed, 40 active. Fleets: 192 created, 10 removed, 182 active. GameCommands: 355 created, 0 removed, 355 active. GE_Others: 244 created, 0 removed, 244 active. GE_Shots: 1,570 created, 0 removed, 1,570 active. GE_Squads: 19,023 created, 11,780 removed, 7,243 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 24 created, 12 removed, 12 active. ========================================== 5/20/2021 8:11:55 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/20/2021 8:11:55 PM SINGLEP Boot up FleetOS (0.1768s) 5/20/2021 8:11:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 8:11:55 PM SINGLEP Check System Logs For Rogue Intelligence (0.2771s) 5/20/2021 8:11:56 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/20/2021 8:11:56 PM SINGLEP Inspect Aft Hatches (0.0170s) 5/20/2021 8:11:56 PM SINGLEP Found 415 xml files in 102 folders in 33ms 5/20/2021 8:11:56 PM SINGLEP Check For Extra Modules (0.3939s) 5/20/2021 8:11:56 PM SINGLEP 415 Xml Files Parsed in 357ms 5/20/2021 8:11:56 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 8:11:56 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0180s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Generating Framerates (0.0070s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 8:11:56 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 8:11:56 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 8:11:56 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0330s) 5/20/2021 8:11:56 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 9ms 5/20/2021 8:11:56 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0270s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Remembering Alamo (0.0130s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Boot Audio Comms (0.0080s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Establish Individual Audio Links (0.0180s) 5/20/2021 8:11:56 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 8:11:56 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 8:11:56 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/20/2021 8:11:56 PM 3.001 SINGLEP Refresh Optical Lensing (0.0080s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0200s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Calculate Odds Of Success (0.0180s) 5/20/2021 8:11:56 PM 3.001 SINGLEP Briefly Panic (0.2770s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Install Confidence Routines (0.3432s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Bring Commander Interface Online (0.0790s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Motivate All Crews (0.0540s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Locating Available Networks (0.0190s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Externalizing Patterns (0.0130s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Hooking Externals (0.0110s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Handlizing Hooks (0.0210s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Disengaging Constants (0.0290s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Late Axionic Computations (0.0460s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Searching For Particle Forms (0.1589s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Weighing Options (0.0060s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Poking At Status Indicators (0.0161s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Discovering States Of Matter (0.0180s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Searching For A Leader (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0168s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Connecting to Fleet Command (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Thinking Of Advice (0.0151s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Degaussing Advice (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Reading Alien Diaries (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Naming All Known Planets (0.0172s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Remembering Speeds (0.0181s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Prioritizing Targets (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Thinking Of Objectives (0.0170s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0180s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Synthesizing Vocals (0.0140s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Investigating Map Signatures (0.0200s) 5/20/2021 8:11:57 PM 3.001 SINGLEP Ventilating Scenarios (0.0130s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0160s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Ejecting Tactical Core (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Calibrating Formations (0.0180s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Discharging Colored Ions (0.0230s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Replicating Ion Colors (0.0090s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Faction Diagnostics (0.0210s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Buffering Hackers (0.0330s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Inverting Death (0.0050s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Linear Field Variance (0.0190s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Charging Marks (0.0130s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Differentiating Marks (0.0881s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Guarding The Posts (0.0070s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Range Manifolds (0.0140s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Purging ROFs (0.0180s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Manipulating Speeds (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Detecting Projectiles (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Grouping Flow Fields (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0200s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Designing Fleets (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Thinking Of Technologies (0.0140s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Injecting Galactic Variables (0.0200s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Surrounding Starfields (0.0180s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Combing Distant Planets (0.0190s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Categorizing All Planets (0.0110s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Organizing Commands (0.0200s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Calculating Firing Cones (0.0150s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Remembering Lost Ship Parts (0.2980s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Re-Aligning Objectives (0.0250s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0070s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Issuing Orders (0.0170s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Augmenting Infusers (0.0180s) 5/20/2021 8:11:58 PM 3.001 SINGLEP Infusing (0.0260s) 5/20/2021 8:11:59 PM 3.001 SINGLEP Load Surrogates (0.0920s) 5/20/2021 8:11:59 PM 3.001 SINGLEP Locate Dictionaries (0.0070s) 5/20/2021 8:11:59 PM 3.001 SINGLEP Set Stage (0.0310s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Planetary Collision Avoidance (3.5309s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Post-Proton Surge (0.0260s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Background Radiation Taste Test (0.0310s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Windshield Wiping (0.0080s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Last Organizational Modeling (0.1530s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 8:12:02 PM 3.001 SINGLEP Stimulate Modulation (0.0860s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Tip Servos (0.0070s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0210s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Design New Fleet Logo (0.0180s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Inspect Fleet Logo (0.0140s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Ogle Enemy Logo (0.0160s) 5/20/2021 8:12:02 PM 3.001 SINGLEP Order Cores By Seniority (0.0180s) 5/20/2021 8:12:03 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/20/2021 8:12:03 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/20/2021 8:12:03 PM 3.001 SINGLEP Final Checks (0.4470s) 5/20/2021 8:12:03 PM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/20/2021 8:12:03 PM 3.001 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Remembering Lost Ship Parts (0.3s) Planetary Collision Avoidance (3.5s) Final Checks (0.4s) 5/20/2021 8:12:03 PM 3.001 SINGLEP Hello Steam user 'Glyoxim' 5/20/2021 8:13:38 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 8:13:38 PM 3.001 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/spire_solo/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 8:13:38 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:13:38 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:13:38 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 5/20/2021 8:13:38 PM 3.001 SINGLEP Finish load save in 523.8ms 5/20/2021 8:21:45 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 8,695 created, 0 removed, 8,695 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 62 created, 1 removed, 61 active. Fleets: 177 created, 0 removed, 177 active. GameCommands: 106 created, 0 removed, 106 active. GE_Others: 244 created, 0 removed, 244 active. GE_Shots: 959 created, 0 removed, 959 active. GE_Squads: 8,114 created, 3,249 removed, 4,865 active. Pathfinders: 42 created, 0 removed, 42 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 32 created, 29 removed, 3 active. ========================================== 5/20/2021 8:23:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/20/2021 8:23:56 PM SINGLEP Boot up FleetOS (0.1573s) 5/20/2021 8:23:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 8:23:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.3236s) 5/20/2021 8:23:56 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/20/2021 8:23:56 PM SINGLEP Inspect Aft Hatches (0.0160s) 5/20/2021 8:23:56 PM SINGLEP Found 415 xml files in 102 folders in 35ms 5/20/2021 8:23:57 PM SINGLEP Check For Extra Modules (0.3810s) 5/20/2021 8:23:57 PM SINGLEP 415 Xml Files Parsed in 340ms 5/20/2021 8:23:57 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 8:23:57 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0180s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0110s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Generating Framerates (0.0070s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 8:23:57 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 8:23:57 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 8:23:57 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0370s) 5/20/2021 8:23:57 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 11ms 5/20/2021 8:23:57 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0280s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Remembering Alamo (0.0180s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Boot Audio Comms (0.0120s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Establish Individual Audio Links (0.0260s) 5/20/2021 8:23:57 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 8:23:57 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 8:23:57 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/20/2021 8:23:57 PM 3.001 SINGLEP Refresh Optical Lensing (0.0070s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0300s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Calculate Odds Of Success (0.0230s) 5/20/2021 8:23:57 PM 3.001 SINGLEP Briefly Panic (0.3164s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Install Confidence Routines (0.3250s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Bring Commander Interface Online (0.0820s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Motivate All Crews (0.0550s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Locating Available Networks (0.0180s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Externalizing Patterns (0.0130s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Hooking Externals (0.0150s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Handlizing Hooks (0.0130s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Disengaging Constants (0.0330s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Late Axionic Computations (0.0470s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Searching For Particle Forms (0.1611s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Weighing Options (0.0050s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Poking At Status Indicators (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Discovering States Of Matter (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Searching For A Leader (0.0180s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Connecting to Fleet Command (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Thinking Of Advice (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Degaussing Advice (0.0180s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Reading Alien Diaries (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Naming All Known Planets (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Remembering Speeds (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Prioritizing Targets (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0170s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Thinking Of Objectives (0.0160s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0290s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Synthesizing Vocals (0.0110s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Investigating Map Signatures (0.0220s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Ventilating Scenarios (0.0080s) 5/20/2021 8:23:58 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0150s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Ejecting Tactical Core (0.0170s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Calibrating Formations (0.0160s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0190s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Discharging Colored Ions (0.0240s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Replicating Ion Colors (0.0080s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Faction Diagnostics (0.0230s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Buffering Hackers (0.0341s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Inverting Death (0.0080s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Linear Field Variance (0.0170s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Charging Marks (0.0140s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Differentiating Marks (0.0840s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Guarding The Posts (0.0070s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Range Manifolds (0.0140s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Purging ROFs (0.0170s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Manipulating Speeds (0.0170s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Detecting Projectiles (0.0160s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Grouping Flow Fields (0.0180s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0230s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Designing Fleets (0.0210s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Thinking Of Technologies (0.0120s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0140s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Injecting Galactic Variables (0.0230s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Surrounding Starfields (0.0190s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Screening Distant Planets (0.0220s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Categorizing All Planets (0.0070s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Organizing Commands (0.0220s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Calculating Firing Cones (0.0100s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Fumbling With Ship Parts (0.2649s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Re-Aligning Objectives (0.0130s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0100s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Issuing Orders (0.0160s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Augmenting Infusers (0.0170s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Infusing (0.0250s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Load Surrogates (0.0550s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Locate Dictionaries (0.0050s) 5/20/2021 8:23:59 PM 3.001 SINGLEP Set Stage (0.0321s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Reversing Particle Flux (2.4315s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Post-Proton Surge (0.0241s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Background Radiation Taste Test (0.0240s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Windshield Wiping (0.0070s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Last Organizational Modeling (0.1290s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 8:24:02 PM 3.001 SINGLEP Stimulate Modulation (0.0735s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Tip Servos (0.0070s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0180s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Design New Fleet Logo (0.0183s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Inspect Fleet Logo (0.0157s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Ogle Enemy Logo (0.0144s) 5/20/2021 8:24:02 PM 3.001 SINGLEP Order Cores By Seniority (0.0180s) 5/20/2021 8:24:02 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/20/2021 8:24:02 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/20/2021 8:24:03 PM 3.001 SINGLEP Final Checks (0.4090s) 5/20/2021 8:24:03 PM 3.001 SINGLEP Load Historical Documents (0.0030s) 5/20/2021 8:24:03 PM 3.001 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Fumbling With Ship Parts (0.3s) Reversing Particle Flux (2.4s) Final Checks (0.4s) 5/20/2021 8:24:03 PM 3.001 SINGLEP Hello Steam user 'Glyoxim' 5/20/2021 8:24:33 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 8:24:33 PM 3.001 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/spire_solo/1.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2021 8:24:34 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:24:34 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/20/2021 8:24:34 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/20/2021 8:24:34 PM 3.001 SINGLEP Finish load save in 532.3ms 5/20/2021 9:33:11 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,888 created, 0 removed, 19,888 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 1,176 created, 1,044 removed, 132 active. Fleets: 191 created, 16 removed, 175 active. GameCommands: 516 created, 7 removed, 509 active. GE_Others: 244 created, 0 removed, 244 active. GE_Shots: 2,687 created, 0 removed, 2,687 active. GE_Squads: 35,531 created, 29,391 removed, 6,140 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 456 created, 455 removed, 1 active. ========================================== 5/21/2021 8:05:05 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/21/2021 8:05:05 PM SINGLEP Boot up FleetOS (0.1570s) 5/21/2021 8:05:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 8:05:06 PM SINGLEP Check System Logs For Rogue Intelligence (0.3786s) 5/21/2021 8:05:06 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/21/2021 8:05:06 PM SINGLEP Inspect Aft Hatches (0.1510s) 5/21/2021 8:05:06 PM SINGLEP Found 415 xml files in 102 folders in 32ms 5/21/2021 8:05:07 PM SINGLEP Check For Extra Modules (1.2490s) 5/21/2021 8:05:07 PM SINGLEP 415 Xml Files Parsed in 1,213ms 5/21/2021 8:05:07 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 8:05:07 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0190s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Generating Framerates (0.0040s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 8:05:07 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 8:05:07 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 8:05:07 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0490s) 5/21/2021 8:05:07 PM 3.001 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 11ms 5/21/2021 8:05:07 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.2920s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Remembering Alamo (0.0320s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Boot Audio Comms (0.0120s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Establish Individual Audio Links (0.0344s) 5/21/2021 8:05:07 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 8:05:07 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 8:05:07 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/21/2021 8:05:07 PM 3.001 SINGLEP Refresh Optical Lensing (0.0085s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0279s) 5/21/2021 8:05:07 PM 3.001 SINGLEP Calculate Odds Of Success (0.0354s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Briefly Panic (0.2590s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Install Confidence Routines (0.3590s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Bring Commander Interface Online (0.0850s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Motivate All Crews (0.0430s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Locating Available Networks (0.0740s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Externalizing Patterns (0.0150s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Hooking Externals (0.0120s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Handlizing Hooks (0.0208s) 5/21/2021 8:05:08 PM 3.001 SINGLEP Disengaging Constants (0.0267s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Late Axionic Computations (0.1875s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Searching For Particle Forms (0.1730s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Weighing Options (0.0060s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Poking At Status Indicators (0.0160s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Discovering States Of Matter (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Searching For A Leader (0.0165s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0175s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0162s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Connecting to Fleet Command (0.0180s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Thinking Of Advice (0.0157s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Degaussing Advice (0.0177s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Reading Alien Diaries (0.0168s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Naming All Known Planets (0.0158s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Remembering Speeds (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Prioritizing Targets (0.0160s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0180s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Thinking Of Objectives (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0520s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Synthesizing Vocals (0.0060s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Investigating Map Signatures (0.0280s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Ventilating Scenarios (0.0060s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Ejecting Tactical Core (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Calibrating Formations (0.0150s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Discharging Colored Ions (0.0240s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Replicating Ion Colors (0.0100s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Faction Diagnostics (0.0220s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Buffering Hackers (0.0300s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Inverting Death (0.0070s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Linear Field Variance (0.0230s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Charging Marks (0.0080s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Differentiating Marks (0.0860s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Guarding The Posts (0.0080s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Range Manifolds (0.0130s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Purging ROFs (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Manipulating Speeds (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Detecting Projectiles (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Grouping Flow Fields (0.0170s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0210s) 5/21/2021 8:05:09 PM 3.001 SINGLEP Designing Fleets (0.0180s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Thinking Of Technologies (0.0130s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Injecting Galactic Variables (0.0200s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Grappling Starfields (0.0240s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Dissolving Distant Planets (0.0180s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Categorizing All Planets (0.0080s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Organizing Commands (0.0200s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Calculating Firing Cones (0.0130s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Collapsing Pile Of Ship Parts (0.2660s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Re-Aligning Objectives (0.0110s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0100s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Issuing Orders (0.0160s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Augmenting Infusers (0.0170s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Infusing (0.0240s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Load Surrogates (0.0570s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Locate Dictionaries (0.0060s) 5/21/2021 8:05:10 PM 3.001 SINGLEP Set Stage (0.0300s) 5/21/2021 8:05:12 PM 3.001 SINGLEP Bend Laws Of Gravity (2.4383s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Post-Proton Surge (0.0410s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Background Radiation Taste Test (0.0360s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Windshield Wiping (0.0060s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Last Organizational Modeling (0.1260s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 8:05:13 PM 3.001 SINGLEP Stimulate Modulation (0.0640s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Tip Servos (0.0070s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0180s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Design New Fleet Logo (0.0190s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Inspect Fleet Logo (0.0170s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Ogle Enemy Logo (0.0150s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Order Cores By Seniority (0.0170s) 5/21/2021 8:05:13 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1366 5/21/2021 8:05:13 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Final Checks (0.4440s) 5/21/2021 8:05:13 PM 3.001 SINGLEP Load Historical Documents (0.0030s) 5/21/2021 8:05:13 PM 3.001 SINGLEP 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Collapsing Pile Of Ship Parts (0.3s) Bend Laws Of Gravity (2.4s) Final Checks (0.4s) 5/21/2021 8:05:14 PM 3.001 SINGLEP Hello Steam user 'Glyoxim' 5/21/2021 8:05:28 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 8:05:51 PM 3.001 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG5.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 8:05:51 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/21/2021 8:05:51 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/21/2021 8:05:51 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/21/2021 8:05:51 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/21/2021 8:05:52 PM 3.001 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 8:05:52 PM 3.001 HOST Recalculated Strengths For Loaded Galaxy Map in 53ms 5/21/2021 8:05:52 PM 3.001 HOST Finish load save in 884.2ms 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/21/2021 8:07:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/21/2021 8:07:44 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/21/2021 8:07:45 PM 3.001 HOST Client requested to join with the name 'Random_22026' 5/21/2021 8:07:45 PM 3.001 HOST Client 'Random_22026' rejected because: Client missing these expansions that the host is running: Zenith Onslaught Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 5/21/2021 8:07:45 PM 3.001 HOST Client Random_22026 (connection 1) has closed their connection. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 8:07:45 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 8:08:31 PM 3.001 HOST Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 1,744 created, 0 removed, 1,744 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 43 created, 0 removed, 43 active. Fleets: 256 created, 0 removed, 256 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 238 created, 0 removed, 238 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 10,983 created, 0 removed, 10,983 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3 created, 0 removed, 3 active. ========================================== Network Data Totals: Received Overall: 2 Received Overall: 59 Bytes Sent Overall: 3 Sent Overall: 420 Bytes 2 Sent Main | 213 Bytes Sent Main 1 Sent Frequent | 207 Bytes Sent Frequent ========================================== 5/21/2021 8:08:44 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 8:08:44 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 8:08:44 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 8:08:44 PM 3.001 SINGLEP Found 414 xml files in 101 folders in 28ms 5/21/2021 8:08:44 PM 3.001 SINGLEP 414 Xml Files Parsed in 239ms 5/21/2021 8:08:44 PM 3.001 SINGLEP Gather Ancient Lifeforms (0.2760s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 414 Xml Files Checked For Exp/Mod Status in 9ms 5/21/2021 8:08:44 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0120s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0090s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0170s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0170s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0180s) 5/21/2021 8:08:44 PM 3.001 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0260s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0060s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0200s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0150s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0140s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0230s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0120s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0190s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0190s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0150s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0190s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0200s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0110s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0190s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0140s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.0910s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0180s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0210s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0110s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0150s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0170s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0160s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0210s) 5/21/2021 8:08:45 PM 3.001 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0190s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0140s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0240s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1040s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0160s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0170s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0180s) 5/21/2021 8:08:46 PM 3.001 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0300s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Locate Dictionaries (0.0050s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Set Stage (0.0290s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Investigate Tachyons (0.4553s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Post-Proton Surge (0.0200s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Background Radiation Taste Test (0.0150s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Windshield Wiping (0.0060s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Last Organizational Modeling (0.0870s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 8:08:46 PM 3.001 SINGLEP Stimulate Modulation (0.0340s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Tip Servos (0.0030s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0180s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Design New Fleet Logo (0.0170s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Inspect Fleet Logo (0.0160s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Ogle Enemy Logo (0.0160s) 5/21/2021 8:08:46 PM 3.001 SINGLEP Order Cores By Seniority (0.0170s) 5/21/2021 8:08:47 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/21/2021 8:08:47 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 8:08:47 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 8:08:47 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/21/2021 8:08:49 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 8:08:52 PM 3.001 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\RNG5.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/21/2021 8:08:52 PM 3.001 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Miffed because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Nearing The End? 10 Hour Campaign because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam The Real Bloodbath because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/21/2021 8:08:52 PM 3.001 HOST Recalculated Strengths For Loaded Galaxy Map in 25ms 5/21/2021 8:08:52 PM 3.001 HOST Finish load save in 578.5ms 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:08:52 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 8:08:53 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/21/2021 8:08:54 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/21/2021 8:08:54 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/21/2021 8:08:54 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/21/2021 8:08:54 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/21/2021 8:08:54 PM 3.001 HOST Client requested to join with the name 'Random_22026' 5/21/2021 8:08:54 PM 3.001 HOST Tell client 'Random_22026' that they are accepted. 5/21/2021 8:08:54 PM 3.001 HOST Send client 'Random_22026' the world data. 5/21/2021 8:19:52 PM 3.001 HOST Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/21/2021 8:23:13 PM 3.001 HOST Reconquest Seeding for Chertsey: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/21/2021 8:36:08 PM 3.001 HOST Reconquest Seeding for Ammanford: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/21/2021 8:41:08 PM 3.001 HOST Reconquest Seeding for Clonoe: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5 5/21/2021 8:54:50 PM 3.001 HOST Reconquest Seeding for Stainforth: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/21/2021 9:04:16 PM 3.001 HOST Reconquest Seeding for Alcester: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/21/2021 9:04:34 PM 3.001 HOST Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 47,181 created, 0 removed, 47,181 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 1,610 created, 1,424 removed, 186 active. Fleets: 263 created, 8 removed, 255 active. GameCommands: 920 created, 2 removed, 918 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 4,891 created, 0 removed, 4,891 active. GE_Squads: 165,851 created, 148,618 removed, 17,213 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 2,676 created, 2,647 removed, 29 active. ========================================== Network Data Totals: Received Overall: 83,457 Received Overall: 3.2 MB Sent Overall: 131,301 Sent Overall: 488.2 MB 52,223 Sent Main | 128.9 MB Sent Main 33,882 Sent Frequent | 4.4 MB Sent Frequent 34,090 Sent Bulky-1 | 321.7 MB Sent Bulky-1 11,106 Sent Bulky-2 | 33.2 MB Sent Bulky-2 ========================================== 5/21/2021 9:04:34 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:04:34 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:04:34 PM 3.001 HOST Client Random_22026 (connection 1) has closed their connection. 5/21/2021 9:04:34 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:04:34 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:04:34 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:04:34 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:04:41 PM 3.001 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/RNGesus\test.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/21/2021 9:04:41 PM 3.001 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 9:04:41 PM 3.001 HOST Recalculated Strengths For Loaded Galaxy Map in 22ms 5/21/2021 9:04:41 PM 3.001 HOST Finish load save in 518.0ms 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:04:41 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:04:42 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from random22026 connected. 5/21/2021 9:04:42 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Main Socket added to connection from random22026. 5/21/2021 9:04:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/21/2021 9:04:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/21/2021 9:04:43 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/21/2021 9:04:44 PM 3.001 HOST Client requested to join with the name 'Random_22026' 5/21/2021 9:04:44 PM 3.001 HOST Tell client 'Random_22026' that they are accepted. 5/21/2021 9:04:44 PM 3.001 HOST Send client 'Random_22026' the world data. 5/21/2021 9:12:56 PM 3.001 HOST Reconquest Seeding for Stainforth: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/21/2021 9:20:44 PM 3.001 HOST Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 27 created, 0 removed, 27 active. Fireteams: 306 created, 45 removed, 261 active. Fleets: 255 created, 1 removed, 254 active. GameCommands: 127 created, 0 removed, 127 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 33,813 created, 16,897 removed, 16,913 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 2,160 created, 0 removed, 2,160 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 738 created, 613 removed, 125 active. ========================================== Network Data Totals: Received Overall: 24,019 Received Overall: 769.7 KB Sent Overall: 37,910 Sent Overall: 134.5 MB 15,131 Sent Main | 31.1 MB Sent Main 9,749 Sent Frequent | 1.3 MB Sent Frequent 9,969 Sent Bulky-1 | 92.8 MB Sent Bulky-1 3,061 Sent Bulky-2 | 9.3 MB Sent Bulky-2 ========================================== 5/21/2021 9:20:44 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:20:44 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:20:44 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:20:44 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 9:20:44 PM 3.001 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:20:44 PM 3.001 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:20:44 PM 3.001 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:20:44 PM 3.001 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 9:21:01 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 9:21:01 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 9:21:01 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 9:21:01 PM 3.001 SINGLEP Found 414 xml files in 101 folders in 30ms 5/21/2021 9:21:02 PM 3.001 SINGLEP 414 Xml Files Parsed in 237ms 5/21/2021 9:21:02 PM 3.001 SINGLEP Gather Ancient Lifeforms (0.2760s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 414 Xml Files Checked For Exp/Mod Status in 11ms 5/21/2021 9:21:02 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0080s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 0 / 68: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0130s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 1 / 68: Arcen.Universal.AchievementTable (0.0180s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 2 / 68: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 3 / 68: Arcen.Universal.SFXItemTable (0.0200s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 4 / 68: Arcen.Universal.TextEmbededSpriteTable (0.0150s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 5 / 68: Arcen.Universal.ExternalIconDictionaryTable (0.0270s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 6 / 68: Arcen.Universal.MusicTrackTable (0.0060s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 7 / 68: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0230s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 8 / 68: Arcen.Universal.ArcenExternalDataPatternTable (0.0120s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 9 / 68: Arcen.Universal.ArcenExternalCodeHookTable (0.0150s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 10 / 68: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 11 / 68: Arcen.AIW2.Core.ExternalConstants (0.0250s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 12 / 68: Arcen.AIW2.Core.ExternalVisualConstants (0.0100s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 13 / 68: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 14 / 68: Arcen.AIW2.Core.CampaignTypeDataTable (0.0180s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 15 / 68: Arcen.AIW2.Core.IconShipStatusTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 16 / 68: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 17 / 68: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0180s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 18 / 68: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 19 / 68: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 20 / 68: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0190s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 21 / 68: Arcen.AIW2.Core.TipCategoryTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 22 / 68: Arcen.AIW2.Core.TipTable (0.0180s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 23 / 68: Arcen.AIW2.Core.JournalEntryTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 24 / 68: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 25 / 68: Arcen.AIW2.Core.GameSpeedTypeTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 26 / 68: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0173s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 27 / 68: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 28 / 68: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 29 / 68: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 30 / 68: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 31 / 68: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 32 / 68: Arcen.AIW2.Core.MapTypeDataTable (0.0184s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 33 / 68: Arcen.AIW2.Core.ScenarioDataTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 34 / 68: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0150s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 35 / 68: Arcen.AIW2.Core.AIDefensePlacerTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 36 / 68: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 37 / 68: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 38 / 68: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0303s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 39 / 68: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0060s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 40 / 68: Arcen.AIW2.Core.SpecialFactionDataTable (0.0180s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 41 / 68: Arcen.AIW2.Core.HackingTypeTable (0.0200s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 42 / 68: Arcen.AIW2.Core.DeathEffectTypeTable (0.0120s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 43 / 68: Arcen.AIW2.Core.EntityLineTypeTable (0.0800s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 44 / 68: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0050s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 45 / 68: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 46 / 68: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 47 / 68: Arcen.AIW2.Core.Balance_RangeTable (0.0166s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 48 / 68: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0170s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 49 / 68: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0190s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 50 / 68: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 51 / 68: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0160s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 52 / 68: Arcen.AIW2.Core.AIShipGroupTable (0.0210s) 5/21/2021 9:21:02 PM 3.001 SINGLEP 53 / 68: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0150s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 54 / 68: Arcen.AIW2.Core.TechUpgradeTable (0.0150s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 55 / 68: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 56 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0180s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 57 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0170s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 58 / 68: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0190s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 59 / 68: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0170s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 60 / 68: Arcen.AIW2.Core.PlanetDefinitionTable (0.0150s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 61 / 68: Arcen.AIW2.Core.GameCommandTypeTable (0.0200s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 62 / 68: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1250s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 63 / 68: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 64 / 68: Arcen.AIW2.Core.TestChamberTable (0.0160s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 65 / 68: Arcen.AIW2.Core.TutorialCategoryTable (0.0170s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 66 / 68: Arcen.AIW2.Core.TutorialTable (0.0190s) 5/21/2021 9:21:03 PM 3.001 SINGLEP 67 / 68: Arcen.Universal.SurrogateTableTable (0.0280s) 5/21/2021 9:21:03 PM 3.001 SINGLEP Locate Dictionaries (0.0040s) 5/21/2021 9:21:03 PM 3.001 SINGLEP Set Stage (0.0300s) 5/21/2021 9:21:03 PM 3.001 SINGLEP Rewire Lower Decks (0.6142s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Post-Proton Surge (0.0130s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Background Radiation Taste Test (0.0180s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0420s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Windshield Wiping (0.0060s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Last Organizational Modeling (0.1100s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 9:21:04 PM 3.001 SINGLEP Stimulate Modulation (0.0560s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Tip Servos (0.0050s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Design New Fleet Logo (0.0170s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Inspect Fleet Logo (0.0160s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Ogle Enemy Logo (0.0160s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Order Cores By Seniority (0.0180s) 5/21/2021 9:21:04 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0160s) 5/21/2021 9:21:04 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 9:21:04 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 9:21:04 PM 3.001 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/21/2021 9:23:53 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 9:24:08 PM 3.001 HOST Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/21/2021 9:24:08 PM 3.001 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/21/2021 9:24:08 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/21/2021 9:24:08 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/21/2021 9:24:08 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/21/2021 9:24:08 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/21/2021 9:24:08 PM 3.001 HOST PlayerAccount Glyoxim has now been put in control of faction 14. 5/21/2021 9:24:08 PM 3.001 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/21/2021 9:24:08 PM 3.001 HOST Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/21/2021 9:24:08 PM 3.001 HOST loading as template 5/21/2021 9:24:08 PM 3.001 HOST Added the faction AIRelentlessWave. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction AIReserves. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction AntiAIZombie. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction AntiEveryoneZombie. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction AntiPlayerZombie. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction CPALogic. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction EnragedMacrophage. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction Mercenary. 5/21/2021 9:24:08 PM 3.001 HOST Added the faction TamedMacrophage. 5/21/2021 9:24:08 PM 3.001 HOST Finish load save in 133.2ms 5/21/2021 9:24:09 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/21/2021 9:24:09 PM 3.001 HOST PlayerAccount Glyoxim has now been put in control of faction 14. 5/21/2021 9:24:09 PM 3.001 HOST Fixed 2240 missing planet factions. 5/21/2021 9:24:09 PM 3.001 HOST Generate Partial Map Complete 132ms 5/21/2021 9:24:56 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:24:56 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:24:56 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:24:56 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/21/2021 9:24:56 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/21/2021 9:24:57 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/21/2021 9:24:58 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/21/2021 9:24:58 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/21/2021 9:24:58 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/21/2021 9:24:58 PM 3.001 HOST Client requested to join with the name 'Random_22026' 5/21/2021 9:24:58 PM 3.001 HOST Tell client 'Random_22026' that they are accepted. 5/21/2021 9:24:58 PM 3.001 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 5/21/2021 9:24:58 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:24:58 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:24:58 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:24:58 PM 3.001 HOST Fixed 2320 missing planet factions. 5/21/2021 9:24:58 PM 3.001 HOST Generate Partial Map Complete 190ms 5/21/2021 9:24:58 PM 3.001 HOST Send all clients the world data that has just been regenerated. 5/21/2021 9:30:57 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:30:57 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:30:57 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:30:57 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:30:57 PM 3.001 HOST Generate Partial Map Complete 106ms 5/21/2021 9:30:58 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.59 seconds ago. 5/21/2021 9:31:03 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:03 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:03 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:03 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:03 PM 3.001 HOST Generate Partial Map Complete 105ms 5/21/2021 9:31:06 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.81 seconds ago. 5/21/2021 9:31:17 PM 3.001 HOST Start Generate Partial Map with Simple and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:17 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:17 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:17 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:17 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:31:22 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:22 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:22 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:22 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:22 PM 3.001 HOST Generate Partial Map Complete 239ms 5/21/2021 9:31:24 PM 3.001 HOST Start Generate Partial Map with Simple and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:24 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:24 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:24 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:24 PM 3.001 HOST Generate Partial Map Complete 50ms 5/21/2021 9:31:32 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 648121642 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:32 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:32 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:32 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:32 PM 3.001 HOST Generate Partial Map Complete 115ms 5/21/2021 9:31:34 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 421487192 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:34 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:34 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:34 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:34 PM 3.001 HOST Generate Partial Map Complete 100ms 5/21/2021 9:31:40 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 119438590 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:40 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:40 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:40 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:40 PM 3.001 HOST Generate Partial Map Complete 104ms 5/21/2021 9:31:48 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:48 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:48 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:48 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:48 PM 3.001 HOST Generate Partial Map Complete 110ms 5/21/2021 9:31:57 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:31:57 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:31:57 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:31:57 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:31:57 PM 3.001 HOST Generate Partial Map Complete 50ms 5/21/2021 9:32:06 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:32:06 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:32:06 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:32:06 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:32:06 PM 3.001 HOST Generate Partial Map Complete 54ms 5/21/2021 9:32:24 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:32:24 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:32:24 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:32:24 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:32:24 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:32:32 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:32:32 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:32:32 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:32:32 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:32:32 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:32:39 PM 3.001 HOST Start Generate Partial Map with Realistic and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:32:39 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:32:39 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:32:39 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:32:39 PM 3.001 HOST Generate Partial Map Complete 256ms 5/21/2021 9:32:45 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:32:45 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:32:45 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:32:45 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:32:45 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:33:05 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:33:05 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:33:05 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:33:05 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:33:05 PM 3.001 HOST Generate Partial Map Complete 78ms 5/21/2021 9:33:28 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:33:28 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:33:28 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:33:28 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:33:28 PM 3.001 HOST Generate Partial Map Complete 79ms 5/21/2021 9:33:32 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.23 seconds ago. 5/21/2021 9:34:20 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:34:20 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:34:20 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:34:20 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:34:20 PM 3.001 HOST Generate Partial Map Complete 50ms 5/21/2021 9:34:24 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.51 seconds ago. 5/21/2021 9:34:32 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:34:32 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:34:32 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:34:32 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:34:32 PM 3.001 HOST Generate Partial Map Complete 59ms 5/21/2021 9:34:34 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.23 seconds ago. 5/21/2021 9:34:38 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:34:38 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:34:38 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:34:38 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:34:38 PM 3.001 HOST Generate Partial Map Complete 71ms 5/21/2021 9:34:38 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.74 seconds ago. 5/21/2021 9:34:46 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:34:46 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:34:46 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:34:46 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:34:46 PM 3.001 HOST Generate Partial Map Complete 68ms 5/21/2021 9:34:47 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.23 seconds ago. 5/21/2021 9:34:56 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:34:56 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:34:56 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:34:56 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:34:56 PM 3.001 HOST Generate Partial Map Complete 50ms 5/21/2021 9:34:59 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.00 seconds ago. 5/21/2021 9:35:01 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:35:01 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:35:01 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:35:01 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:35:01 PM 3.001 HOST Generate Partial Map Complete 52ms 5/21/2021 9:35:02 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.04 seconds ago. 5/21/2021 9:35:37 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:35:37 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:35:37 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:35:37 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:35:37 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:35:39 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.54 seconds ago. 5/21/2021 9:35:40 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.72 seconds ago. 5/21/2021 9:36:36 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:36:36 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:36:36 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:36:36 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:36:36 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:36:38 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.24 seconds ago. 5/21/2021 9:36:43 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:36:43 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:36:43 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:36:43 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:36:43 PM 3.001 HOST Generate Partial Map Complete 49ms 5/21/2021 9:36:46 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.82 seconds ago. 5/21/2021 9:36:53 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:36:53 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:36:53 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:36:53 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:36:53 PM 3.001 HOST Generate Partial Map Complete 50ms 5/21/2021 9:36:58 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.61 seconds ago. 5/21/2021 9:37:03 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:37:03 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:37:03 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:37:03 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:37:03 PM 3.001 HOST Generate Partial Map Complete 56ms 5/21/2021 9:37:04 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.74 seconds ago. 5/21/2021 9:37:05 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.14 seconds ago. 5/21/2021 9:37:08 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:37:09 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:37:09 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:37:09 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:37:09 PM 3.001 HOST Generate Partial Map Complete 61ms 5/21/2021 9:37:09 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.11 seconds ago. 5/21/2021 9:37:10 PM 3.001 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.68 seconds ago. 5/21/2021 9:37:14 PM 3.001 HOST Start Generate Partial Map with Simple and seed 525105980 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 9:37:14 PM 3.001 HOST PlayerAccount Glyoxim is controlling faction 14 already. 5/21/2021 9:37:14 PM 3.001 HOST PlayerAccount Random_22026 is controlling faction 25 already. 5/21/2021 9:37:14 PM 3.001 HOST Fixed 2560 missing planet factions. 5/21/2021 9:37:14 PM 3.001 HOST Generate Partial Map Complete 51ms 5/21/2021 9:38:29 PM 3.001 HOST Start Generate FULL Map with Simple and seed 525105980 and planet count 80 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/21/2021 9:38:29 PM 3.001 HOST Calculated Initial Strengths For New Full Galaxy Map in 18ms 5/21/2021 9:38:29 PM 3.001 HOST Generate FULL Map Complete 305ms 5/21/2021 9:38:29 PM 3.001 HOST Exception in ShipIconImageBase.RenderContents at stage 0:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at ArcenGameController.Update () [0x00000] in <80b019f3705d436e80dcc471827bd6cf>:0 5/21/2021 9:38:29 PM 3.001 HOST Exception in ShipIconImageBase.RenderContents at stage 0:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at ArcenGameController.Update () [0x00000] in <80b019f3705d436e80dcc471827bd6cf>:0 5/21/2021 9:38:29 PM 3.001 HOST Fixed incorrect count of ships to be granted. Was 10, now 4 Focused Gravity Generator from Other Defensive Schematic Server 5/21/2021 9:38:29 PM 3.001 HOST Fixed incorrect count of ships to be granted. Was 10, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 5/21/2021 9:38:37 PM 3.001 HOST Exception in ShipIconImageBase.RenderContents at stage 0:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at ArcenGameController.Update () [0x00000] in <80b019f3705d436e80dcc471827bd6cf>:0 5/21/2021 9:38:37 PM 3.001 HOST Exception in ShipIconImageBase.RenderContents at stage 0:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameSidebarMercenaries+btnMercenary.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <016599a1f052481aa9abb488ebbae692>:0 at ArcenGameController.Update () [0x00000] in <80b019f3705d436e80dcc471827bd6cf>:0 5/21/2021 9:59:42 PM 3.001 HOST Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 5/21/2021 10:45:58 PM 3.001 HOST Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 5/21/2021 10:51:59 PM 3.001 HOST Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 218 created, 116 removed, 102 active. Fleets: 254 created, 4 removed, 250 active. GameCommands: 498 created, 0 removed, 498 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 38,335 created, 28,334 removed, 10,001 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 187 created, 160 removed, 27 active. ========================================== Network Data Totals: Received Overall: 123,209 Received Overall: 1.9 MB Sent Overall: 241,194 Sent Overall: 257.5 MB 104,628 Sent Main | 31.4 MB Sent Main 45,804 Sent Frequent | 5.1 MB Sent Frequent 76,100 Sent Bulky-1 | 191.4 MB Sent Bulky-1 14,662 Sent Bulky-2 | 29.6 MB Sent Bulky-2 ========================================== 5/21/2021 10:51:59 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 10:51:59 PM 3.001 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/21/2021 10:51:59 PM 3.001 HOST Client Random_22026 (connection 1) has closed their connection. 5/21/2021 10:51:59 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 10:51:59 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 10:51:59 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/21/2021 10:51:59 PM 3.001 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 11:23:30 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/22/2021 11:23:30 AM SINGLEP Boot up FleetOS (0.2460s) 5/22/2021 11:23:30 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/22/2021 11:23:30 AM SINGLEP Check System Logs For Rogue Intelligence (0.4930s) 5/22/2021 11:23:31 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/22/2021 11:23:31 AM SINGLEP Inspect Aft Hatches (0.2030s) 5/22/2021 11:23:31 AM SINGLEP Found 415 xml files in 102 folders in 31ms 5/22/2021 11:23:32 AM SINGLEP Check For Extra Modules (1.5290s) 5/22/2021 11:23:32 AM SINGLEP 415 Xml Files Parsed in 1,496ms 5/22/2021 11:23:32 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Game Version: 3.002 5/22/2021 11:23:32 AM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Recalculate Speed Of Light (0.0200s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Generating Framerates (0.0060s) 5/22/2021 11:23:32 AM 3.002 SINGLEP Update mod and expansion statuses! 5/22/2021 11:23:32 AM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/22/2021 11:23:32 AM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/22/2021 11:23:32 AM 3.002 SINGLEP Check Nearby Stellar Masses (0.0550s) 5/22/2021 11:23:32 AM 3.002 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 15ms 5/22/2021 11:23:33 AM 3.002 SINGLEP Pruning Excess Brain Cells (0.4180s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Remembering Alamo (0.0430s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Boot Audio Comms (0.0120s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Establish Individual Audio Links (0.0676s) 5/22/2021 11:23:33 AM 3.002 SINGLEP No resolution change was required. 5/22/2021 11:23:33 AM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/22/2021 11:23:33 AM 3.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/22/2021 11:23:33 AM 3.002 SINGLEP Refresh Optical Lensing (0.0150s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0402s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Calculate Odds Of Success (0.0363s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Briefly Panic (0.2880s) 5/22/2021 11:23:33 AM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/22/2021 11:23:33 AM 3.002 SINGLEP Install Confidence Routines (0.3550s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Bring Commander Interface Online (0.0930s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Motivate All Crews (0.0610s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Locating Available Networks (0.0690s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Externalizing Patterns (0.0210s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Hooking Externals (0.0110s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Handlizing Hooks (0.0130s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Disengaging Constants (0.0300s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Late Axionic Computations (0.2200s) 5/22/2021 11:23:34 AM 3.002 SINGLEP Searching For Particle Forms (0.4811s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Weighing Options (0.0110s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Poking At Status Indicators (0.0140s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Discovering States Of Matter (0.0150s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Searching For A Leader (0.0160s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Connecting to Fleet Command (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Thinking Of Advice (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Degaussing Advice (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Reading Alien Diaries (0.0180s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Naming All Known Planets (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Remembering Speeds (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Prioritizing Targets (0.0180s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Unloading Prismatic Grid (0.0150s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Thinking Of Objectives (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Inhibiting Visual Scans (0.0550s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Synthesizing Vocals (0.0050s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Investigating Map Signatures (0.0210s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Ventilating Scenarios (0.0140s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Decontaminating Targeting Systems (0.0160s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Ejecting Tactical Core (0.0160s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Calibrating Formations (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Intercepting Galactic Maps (0.0180s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Discharging Colored Ions (0.0210s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Replicating Ion Colors (0.0110s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Faction Diagnostics (0.0220s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Buffering Hackers (0.0310s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Inverting Death (0.0060s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Linear Field Variance (0.0260s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Charging Marks (0.0070s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Differentiating Marks (0.0881s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Range Manifolds (0.0150s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Purging ROFs (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Manipulating Speeds (0.0180s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Detecting Projectiles (0.0150s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Grouping Flow Fields (0.0170s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Modulating Flow Field Groups (0.0220s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Designing Fleets (0.0230s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Thinking Of Technologies (0.0100s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Categorizing Starboard Sensors (0.0120s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Injecting Galactic Variables (0.0206s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Viewing Starfields (0.0263s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Digitising Distant Planets (0.0220s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Categorizing All Planets (0.0060s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Organizing Commands (0.0260s) 5/22/2021 11:23:35 AM 3.002 SINGLEP Calculating Firing Cones (0.0070s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Declaring Ship Parts At Customs (0.2720s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Re-Aligning Objectives (0.0140s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Sterilizing Test Chamber (0.0080s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Issuing Orders (0.0170s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Augmenting Infusers (0.0160s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Infusing (0.0250s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Load Surrogates (0.0550s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Locate Dictionaries (0.0060s) 5/22/2021 11:23:36 AM 3.002 SINGLEP Set Stage (0.0300s) 5/22/2021 11:23:42 AM 3.002 SINGLEP Reformatting Navigation (6.6496s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Post-Proton Surge (0.0240s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Background Radiation Taste Test (0.0280s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Windshield Wiping (0.0070s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Last Organizational Modeling (0.1430s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/22/2021 11:23:43 AM 3.002 SINGLEP Stimulate Modulation (0.0710s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Tip Servos (0.0080s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Design New Fleet Logo (0.0260s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Inspect Fleet Logo (0.0080s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Ogle Enemy Logo (0.0160s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Order Cores By Seniority (0.0170s) 5/22/2021 11:23:43 AM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/22/2021 11:23:43 AM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Final Checks (0.4644s) 5/22/2021 11:23:43 AM 3.002 SINGLEP Load Historical Documents (0.0040s) 5/22/2021 11:23:43 AM 3.002 SINGLEP 13.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Declaring Ship Parts At Customs (0.3s) Reformatting Navigation (6.6s) Final Checks (0.5s) 5/22/2021 11:23:44 AM 3.002 SINGLEP Hello Steam user 'Glyoxim' 5/22/2021 11:23:52 AM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 11:23:58 AM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/FactionsDLC2\RNGesus.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2021 11:23:58 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/22/2021 11:23:58 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/22/2021 11:23:58 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/22/2021 11:23:58 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/22/2021 11:23:59 AM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 11:23:59 AM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 11:23:59 AM 3.002 HOST Recalculated Strengths For Loaded Galaxy Map in 33ms 5/22/2021 11:23:59 AM 3.002 HOST Finish load save in 647.8ms 5/22/2021 11:24:42 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 11:24:42 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 11:24:42 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 11:24:42 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 11:24:43 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/22/2021 11:24:43 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/22/2021 11:24:44 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/22/2021 11:24:44 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/22/2021 11:24:44 AM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/22/2021 11:24:44 AM 3.002 HOST Client requested to join with the name 'Random_22026' 5/22/2021 11:24:44 AM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/22/2021 11:24:44 AM 3.002 HOST Send client 'Random_22026' the world data. 5/22/2021 11:56:18 AM 3.002 HOST Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 5/22/2021 12:36:56 PM 3.002 HOST Skipped log Achievement To Steam Miffed because we think it's already there. 5/22/2021 12:37:11 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 35,993 created, 0 removed, 35,993 active. Factions: 32 created, 0 removed, 32 active. Fireteams: 2,430 created, 1,846 removed, 584 active. Fleets: 276 created, 22 removed, 254 active. GameCommands: 1,064 created, 2 removed, 1,062 active. GE_Others: 216 created, 0 removed, 216 active. GE_Shots: 3,811 created, 0 removed, 3,811 active. GE_Squads: 96,071 created, 82,963 removed, 13,108 active. Pathfinders: 62 created, 0 removed, 62 active. PlanetFactions: 2,560 created, 0 removed, 2,560 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 2,196 created, 2,149 removed, 47 active. ========================================== Network Data Totals: Received Overall: 110,621 Received Overall: 2.4 MB Sent Overall: 175,042 Sent Overall: 525.9 MB 62,535 Sent Main | 84.2 MB Sent Main 44,843 Sent Frequent | 5.2 MB Sent Frequent 52,714 Sent Bulky-1 | 401.0 MB Sent Bulky-1 14,950 Sent Bulky-2 | 35.5 MB Sent Bulky-2 ========================================== 5/22/2021 12:37:12 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 12:37:12 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 12:37:12 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 12:37:12 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:37:12 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:37:12 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:37:12 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:37:24 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 12:38:17 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/22/2021 12:38:17 PM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/22/2021 12:38:17 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/22/2021 12:38:17 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/22/2021 12:38:17 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/22/2021 12:38:17 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/22/2021 12:38:17 PM 3.002 HOST PlayerAccount Glyoxim has now been put in control of faction 14. 5/22/2021 12:38:17 PM 3.002 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/22/2021 12:38:17 PM 3.002 HOST in strip extra, Fools: hasHadFirstPlayer True shouldBeRemoved True 5/22/2021 12:38:17 PM 3.002 HOST Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Fools 5/22/2021 12:38:17 PM 3.002 HOST loading as template 5/22/2021 12:38:17 PM 3.002 HOST Added the faction AIRelentlessWave. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction AIReserves. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction AntiAIZombie. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction AntiEveryoneZombie. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction AntiPlayerZombie. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction CPALogic. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction EnragedMacrophage. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction Mercenary. 5/22/2021 12:38:17 PM 3.002 HOST Added the faction TamedMacrophage. 5/22/2021 12:38:17 PM 3.002 HOST Finish load save in 138.5ms 5/22/2021 12:38:17 PM 3.002 HOST Start Generate Partial Map with Simple and seed 1869120627 and planet count 80 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/22/2021 12:38:17 PM 3.002 HOST PlayerAccount Glyoxim has now been put in control of faction 15. 5/22/2021 12:38:17 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:17 PM 3.002 HOST Generate Partial Map Complete 75ms 5/22/2021 12:38:26 PM 3.002 HOST Start Generate Partial Map with Simple and seed 173521491 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:26 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:26 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:26 PM 3.002 HOST Generate Partial Map Complete 38ms 5/22/2021 12:38:30 PM 3.002 HOST Start Generate Partial Map with D18Bubbles and seed 173521491 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:30 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:30 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:30 PM 3.002 HOST Generate Partial Map Complete 29ms 5/22/2021 12:38:32 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 173521491 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:32 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:32 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:32 PM 3.002 HOST Generate Partial Map Complete 428ms 5/22/2021 12:38:37 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 518291919 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:38 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:38 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:38 PM 3.002 HOST Generate Partial Map Complete 386ms 5/22/2021 12:38:41 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 290935706 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:42 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:42 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:42 PM 3.002 HOST Generate Partial Map Complete 642ms 5/22/2021 12:38:47 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 944798326 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:47 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:47 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:47 PM 3.002 HOST Generate Partial Map Complete 338ms 5/22/2021 12:38:51 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 953284007 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:51 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:51 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:51 PM 3.002 HOST Generate Partial Map Complete 444ms 5/22/2021 12:38:55 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 547506015 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:55 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:55 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:55 PM 3.002 HOST Generate Partial Map Complete 265ms 5/22/2021 12:38:58 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 613475671 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:38:59 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:38:59 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:38:59 PM 3.002 HOST Generate Partial Map Complete 508ms 5/22/2021 12:39:02 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 786088684 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:02 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:02 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:39:02 PM 3.002 HOST Generate Partial Map Complete 426ms 5/22/2021 12:39:07 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 884712341 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:07 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:07 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:39:07 PM 3.002 HOST Generate Partial Map Complete 582ms 5/22/2021 12:39:10 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 109741856 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:11 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:11 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:39:11 PM 3.002 HOST Generate Partial Map Complete 383ms 5/22/2021 12:39:14 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 517161806 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:14 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:14 PM 3.002 HOST Fixed 2480 missing planet factions. 5/22/2021 12:39:14 PM 3.002 HOST Generate Partial Map Complete 274ms 5/22/2021 12:39:16 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:39:16 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:39:16 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:39:16 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:39:16 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/22/2021 12:39:17 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/22/2021 12:39:18 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/22/2021 12:39:18 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/22/2021 12:39:18 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/22/2021 12:39:18 PM 3.002 HOST Client requested to join with the name 'Random_22026' 5/22/2021 12:39:18 PM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/22/2021 12:39:18 PM 3.002 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 5/22/2021 12:39:18 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 517161806 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:18 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:18 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:18 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:18 PM 3.002 HOST Generate Partial Map Complete 285ms 5/22/2021 12:39:18 PM 3.002 HOST Send all clients the world data that has just been regenerated. 5/22/2021 12:39:19 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.19 seconds ago. 5/22/2021 12:39:21 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.90 seconds ago. 5/22/2021 12:39:22 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 926689026 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:23 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:23 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:23 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:23 PM 3.002 HOST Generate Partial Map Complete 1025ms 5/22/2021 12:39:27 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.59 seconds ago. 5/22/2021 12:39:29 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 91535068 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:29 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:29 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:29 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:29 PM 3.002 HOST Generate Partial Map Complete 592ms 5/22/2021 12:39:37 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 91535068 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:37 PM 3.002 HOST Trying to create a minimum spanning tree with 11 planets 5/22/2021 12:39:37 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:37 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:37 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:37 PM 3.002 HOST Generate Partial Map Complete 423ms 5/22/2021 12:39:38 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 858473936 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:38 PM 3.002 HOST Trying to create a minimum spanning tree with 5 planets 5/22/2021 12:39:38 PM 3.002 HOST Trying to create a minimum spanning tree with 10 planets 5/22/2021 12:39:39 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:39 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:39 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:39 PM 3.002 HOST Generate Partial Map Complete 503ms 5/22/2021 12:39:42 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.07 seconds ago. 5/22/2021 12:39:44 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 858473936 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:44 PM 3.002 HOST Trying to create a minimum spanning tree with 5 planets 5/22/2021 12:39:44 PM 3.002 HOST Trying to create a minimum spanning tree with 10 planets 5/22/2021 12:39:45 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:45 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:45 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:45 PM 3.002 HOST Generate Partial Map Complete 513ms 5/22/2021 12:39:46 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.45 seconds ago. 5/22/2021 12:39:47 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.04 seconds ago. 5/22/2021 12:39:48 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 483113388 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:48 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:48 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:48 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:48 PM 3.002 HOST Generate Partial Map Complete 302ms 5/22/2021 12:39:58 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 483113388 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:39:58 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:39:58 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:39:58 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:39:58 PM 3.002 HOST Generate Partial Map Complete 607ms 5/22/2021 12:40:01 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.38 seconds ago. 5/22/2021 12:40:03 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 239007497 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:40:04 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:40:04 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/22/2021 12:40:04 PM 3.002 HOST Fixed 2560 missing planet factions. 5/22/2021 12:40:04 PM 3.002 HOST Generate Partial Map Complete 540ms 5/22/2021 12:45:11 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 258858132 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:45:11 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:45:11 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:45:11 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:45:11 PM 3.002 HOST Generate Partial Map Complete 294ms 5/22/2021 12:45:16 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 15097085 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:45:16 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:45:16 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:45:16 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:45:16 PM 3.002 HOST Generate Partial Map Complete 355ms 5/22/2021 12:45:23 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:45:23 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:45:23 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:45:23 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:45:23 PM 3.002 HOST Generate Partial Map Complete 330ms 5/22/2021 12:45:40 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:45:40 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:45:40 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:45:40 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:45:40 PM 3.002 HOST Generate Partial Map Complete 434ms 5/22/2021 12:45:49 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:45:49 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:45:49 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:45:49 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:45:49 PM 3.002 HOST Generate Partial Map Complete 452ms 5/22/2021 12:46:07 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:46:08 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:46:08 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:46:08 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:46:08 PM 3.002 HOST Generate Partial Map Complete 451ms 5/22/2021 12:46:17 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:46:17 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:46:17 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:46:17 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:46:17 PM 3.002 HOST Generate Partial Map Complete 473ms 5/22/2021 12:46:33 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:46:33 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:46:33 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:46:33 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:46:33 PM 3.002 HOST Generate Partial Map Complete 454ms 5/22/2021 12:46:42 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:46:43 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:46:43 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:46:43 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:46:43 PM 3.002 HOST Generate Partial Map Complete 455ms 5/22/2021 12:47:03 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:47:03 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:47:03 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:47:03 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:47:03 PM 3.002 HOST Generate Partial Map Complete 366ms 5/22/2021 12:47:14 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:47:14 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:47:14 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:47:14 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:47:14 PM 3.002 HOST Generate Partial Map Complete 395ms 5/22/2021 12:47:44 PM 3.002 HOST Client Random_22026 (connection 1) has closed their connection. 5/22/2021 12:47:44 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:47:44 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:47:44 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:47:44 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 12:48:19 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:48:20 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:48:20 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:48:20 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:48:20 PM 3.002 HOST Generate Partial Map Complete 410ms 5/22/2021 12:48:20 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.01 seconds ago. 5/22/2021 12:48:40 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:48:40 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:48:40 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:48:40 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:48:40 PM 3.002 HOST Generate Partial Map Complete 411ms 5/22/2021 12:48:41 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.39 seconds ago. 5/22/2021 12:48:47 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:48:47 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:48:47 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:48:47 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:48:47 PM 3.002 HOST Generate Partial Map Complete 409ms 5/22/2021 12:48:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:48:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:48:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:48:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 12:48:50 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.27 seconds ago. 5/22/2021 12:48:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/22/2021 12:48:51 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/22/2021 12:48:52 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/22/2021 12:48:52 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/22/2021 12:48:52 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/22/2021 12:48:52 PM 3.002 HOST Client requested to join with the name 'Random_22026' 5/22/2021 12:48:52 PM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/22/2021 12:48:52 PM 3.002 HOST Send client 'Random_22026' the world data. 5/22/2021 12:48:53 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 322045755 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/22/2021 12:48:53 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 15 already. 5/22/2021 12:48:53 PM 3.002 HOST PlayerAccount Random_22026 is controlling faction 26 already. 5/22/2021 12:48:53 PM 3.002 HOST Fixed 2400 missing planet factions. 5/22/2021 12:48:53 PM 3.002 HOST Generate Partial Map Complete 430ms 5/22/2021 12:48:58 PM 3.002 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.81 seconds ago. 5/22/2021 12:50:15 PM 3.002 HOST Start Generate FULL Map with Clusters and seed 322045755 and planet count 80 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/22/2021 12:50:15 PM 3.002 HOST Calculated Initial Strengths For New Full Galaxy Map in 17ms 5/22/2021 12:50:16 PM 3.002 HOST Generate FULL Map Complete 707ms 5/22/2021 1:22:35 PM 3.002 HOST Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 5/22/2021 1:31:05 PM 3.002 HOST Fixed incorrect count of ships to be granted. Was 50, now 10 EMP Turret from Turret Schematic Server 5/22/2021 2:15:11 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 2,808 created, 0 removed, 2,808 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 1,542 created, 1,235 removed, 307 active. Fleets: 280 created, 9 removed, 271 active. GameCommands: 47 created, 0 removed, 47 active. GE_Others: 60 created, 0 removed, 60 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 39,250 created, 29,387 removed, 9,862 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 361 created, 354 removed, 7 active. ========================================== Network Data Totals: Received Overall: 141,258 Received Overall: 2.3 MB Sent Overall: 253,576 Sent Overall: 378.4 MB 100,196 Sent Main | 42.3 MB Sent Main 52,818 Sent Frequent | 5.9 MB Sent Frequent 82,257 Sent Bulky-1 | 293.6 MB Sent Bulky-1 18,305 Sent Bulky-2 | 36.7 MB Sent Bulky-2 ========================================== 5/22/2021 2:15:11 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 5/22/2021 2:15:11 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 5/22/2021 2:15:11 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 5/22/2021 2:15:11 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2 5/22/2021 2:15:11 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:15:11 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:15:11 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:15:11 PM 3.002 SINGLEP STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:18:32 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 2:18:55 PM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Spireeee\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2021 2:18:55 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/22/2021 2:18:55 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/22/2021 2:18:55 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/22/2021 2:18:55 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/22/2021 2:18:55 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 2:18:55 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 2:18:55 PM 3.002 HOST Recalculated Strengths For Loaded Galaxy Map in 23ms 5/22/2021 2:18:55 PM 3.002 HOST Finish load save in 418.8ms 5/22/2021 2:19:02 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 2:19:02 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 2:19:02 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 2:19:02 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 2:19:02 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/22/2021 2:19:03 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/22/2021 2:19:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/22/2021 2:19:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/22/2021 2:19:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/22/2021 2:19:04 PM 3.002 HOST Client requested to join with the name 'Random_22026' 5/22/2021 2:19:04 PM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/22/2021 2:19:04 PM 3.002 HOST Send client 'Random_22026' the world data. 5/22/2021 2:22:29 PM 3.002 HOST Skipped log Achievement To Steam FOR SCIENCE! because we think it's already there. 5/22/2021 2:41:03 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 146,921 created, 84,902 removed, 62,019 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 1,257 created, 894 removed, 363 active. Fleets: 272 created, 2 removed, 270 active. GameCommands: 7 created, 0 removed, 7 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 22,041 created, 12,284 removed, 9,757 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 310 created, 293 removed, 17 active. ========================================== Network Data Totals: Received Overall: 35,609 Received Overall: 691.1 KB Sent Overall: 53,730 Sent Overall: 135.3 MB 17,436 Sent Main | 17.4 MB Sent Main 13,541 Sent Frequent | 1.5 MB Sent Frequent 18,062 Sent Bulky-1 | 106.0 MB Sent Bulky-1 4,691 Sent Bulky-2 | 10.5 MB Sent Bulky-2 ========================================== 5/22/2021 2:41:03 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 2:41:03 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 2:41:03 PM 3.002 HOST Client Random_22026 (connection 1) has closed their connection. 5/22/2021 2:41:03 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:41:03 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:41:03 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 2:41:03 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 7:31:50 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/22/2021 7:31:50 PM SINGLEP Boot up FleetOS (0.1773s) 5/22/2021 7:31:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/22/2021 7:31:50 PM SINGLEP Check System Logs For Rogue Intelligence (0.3867s) 5/22/2021 7:31:50 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/22/2021 7:31:50 PM SINGLEP Inspect Aft Hatches (0.0210s) 5/22/2021 7:31:50 PM SINGLEP Found 415 xml files in 102 folders in 34ms 5/22/2021 7:31:51 PM SINGLEP Check For Extra Modules (0.3680s) 5/22/2021 7:31:51 PM SINGLEP 415 Xml Files Parsed in 330ms 5/22/2021 7:31:51 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Game Version: 3.002 5/22/2021 7:31:51 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0184s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0154s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Generating Framerates (0.0030s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Update mod and expansion statuses! 5/22/2021 7:31:51 PM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/22/2021 7:31:51 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/22/2021 7:31:51 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0370s) 5/22/2021 7:31:51 PM 3.002 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 11ms 5/22/2021 7:31:51 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.0588s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Remembering Alamo (0.0190s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Boot Audio Comms (0.0080s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Establish Individual Audio Links (0.0230s) 5/22/2021 7:31:51 PM 3.002 SINGLEP No resolution change was required. 5/22/2021 7:31:51 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/22/2021 7:31:51 PM 3.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/22/2021 7:31:51 PM 3.002 SINGLEP Refresh Optical Lensing (0.0080s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0254s) 5/22/2021 7:31:51 PM 3.002 SINGLEP Calculate Odds Of Success (0.0225s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Briefly Panic (0.5930s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/22/2021 7:31:52 PM 3.002 SINGLEP Install Confidence Routines (0.3700s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Bring Commander Interface Online (0.0890s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Motivate All Crews (0.0460s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Locating Available Networks (0.0260s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Externalizing Patterns (0.0150s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Hooking Externals (0.0080s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Handlizing Hooks (0.0170s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Disengaging Constants (0.0330s) 5/22/2021 7:31:52 PM 3.002 SINGLEP Late Axionic Computations (0.1080s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Searching For Particle Forms (0.5130s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Weighing Options (0.0110s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Poking At Status Indicators (0.0130s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Discovering States Of Matter (0.0162s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Searching For A Leader (0.0175s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0160s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0173s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Connecting to Fleet Command (0.0160s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Thinking Of Advice (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Degaussing Advice (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Reading Alien Diaries (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Naming All Known Planets (0.0150s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Remembering Speeds (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Prioritizing Targets (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Thinking Of Objectives (0.0170s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0220s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Synthesizing Vocals (0.0130s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Investigating Map Signatures (0.0221s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Ventilating Scenarios (0.0114s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0162s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Ejecting Tactical Core (0.0160s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Calibrating Formations (0.0166s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0180s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Discharging Colored Ions (0.0230s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Replicating Ion Colors (0.0090s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Faction Diagnostics (0.0230s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Buffering Hackers (0.0298s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Inverting Death (0.0070s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Linear Field Variance (0.0190s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Charging Marks (0.0120s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Differentiating Marks (0.0857s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Range Manifolds (0.0140s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Purging ROFs (0.0174s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Manipulating Speeds (0.0174s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Detecting Projectiles (0.0166s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Grouping Flow Fields (0.0160s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0220s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Designing Fleets (0.0177s) 5/22/2021 7:31:53 PM 3.002 SINGLEP Thinking Of Technologies (0.0130s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Injecting Galactic Variables (0.0205s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Exploding Starfields (0.0202s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Crawling Distant Planets (0.0210s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Categorizing All Planets (0.0060s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Organizing Commands (0.0230s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Calculating Firing Cones (0.0134s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Divulge Ship Part Schematics To Enemy (0.2711s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Re-Aligning Objectives (0.0090s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0110s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Issuing Orders (0.0168s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Augmenting Infusers (0.0167s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Infusing (0.0303s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Load Surrogates (0.0510s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Locate Dictionaries (0.0040s) 5/22/2021 7:31:54 PM 3.002 SINGLEP Set Stage (0.0310s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Ensure Ordnance Functional (7.1327s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Post-Proton Surge (0.0236s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Background Radiation Taste Test (0.0284s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0279s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Windshield Wiping (0.0060s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Last Organizational Modeling (0.1278s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/22/2021 7:32:01 PM 3.002 SINGLEP Stimulate Modulation (0.0730s) 5/22/2021 7:32:01 PM 3.002 SINGLEP Tip Servos (0.0070s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0200s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Design New Fleet Logo (0.0190s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Inspect Fleet Logo (0.0150s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Ogle Enemy Logo (0.0150s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Order Cores By Seniority (0.0180s) 5/22/2021 7:32:02 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/22/2021 7:32:02 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Final Checks (0.4470s) 5/22/2021 7:32:02 PM 3.002 SINGLEP Load Historical Documents (0.0030s) 5/22/2021 7:32:02 PM 3.002 SINGLEP 12.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Divulge Ship Part Schematics To Enemy (0.3s) Ensure Ordnance Functional (7.1s) Final Checks (0.4s) 5/22/2021 7:32:03 PM 3.002 SINGLEP Hello Steam user 'Glyoxim' 5/22/2021 7:34:13 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 7:34:21 PM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Spireeee\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2021 7:34:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/22/2021 7:34:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/22/2021 7:34:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/22/2021 7:34:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/22/2021 7:34:22 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 7:34:22 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 7:34:22 PM 3.002 HOST Recalculated Strengths For Loaded Galaxy Map in 30ms 5/22/2021 7:34:22 PM 3.002 HOST Finish load save in 720.6ms 5/22/2021 7:35:48 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 7:35:48 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 7:35:48 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 7:35:48 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/22/2021 7:35:49 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/22/2021 7:35:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/22/2021 7:35:50 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/22/2021 7:35:51 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/22/2021 7:35:51 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/22/2021 7:35:51 PM 3.002 HOST Client requested to join with the name 'Random_22026' 5/22/2021 7:35:51 PM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/22/2021 7:35:51 PM 3.002 HOST Send client 'Random_22026' the world data. 5/22/2021 8:29:26 PM 3.002 HOST Logged Achievement To Steam Teach a Man to Fish... 5/22/2021 8:44:42 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 38,667 created, 0 removed, 38,667 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 3,807 created, 3,397 removed, 410 active. Fleets: 279 created, 9 removed, 270 active. GameCommands: 521 created, 1 removed, 520 active. GE_Others: 276 created, 0 removed, 276 active. GE_Shots: 2,723 created, 0 removed, 2,723 active. GE_Squads: 44,903 created, 33,466 removed, 11,430 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,709 created, 1,695 removed, 14 active. ========================================== Network Data Totals: Received Overall: 102,928 Received Overall: 2.0 MB Sent Overall: 156,710 Sent Overall: 493.6 MB 51,436 Sent Main | 52.8 MB Sent Main 42,594 Sent Frequent | 5.0 MB Sent Frequent 47,784 Sent Bulky-1 | 399.8 MB Sent Bulky-1 14,896 Sent Bulky-2 | 36.0 MB Sent Bulky-2 ========================================== 5/22/2021 8:44:42 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 8:44:42 PM 3.002 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/22/2021 8:44:42 PM 3.002 HOST Client Random_22026 (connection 1) has closed their connection. 5/22/2021 8:44:42 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 8:44:42 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 8:44:42 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/22/2021 8:44:42 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/23/2021 1:34:39 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/23/2021 1:34:39 PM SINGLEP Boot up FleetOS (0.1815s) 5/23/2021 1:34:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/23/2021 1:34:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.5034s) 5/23/2021 1:34:39 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/23/2021 1:34:39 PM SINGLEP Inspect Aft Hatches (0.1320s) 5/23/2021 1:34:39 PM SINGLEP Found 415 xml files in 102 folders in 35ms 5/23/2021 1:34:41 PM SINGLEP Check For Extra Modules (1.2690s) 5/23/2021 1:34:41 PM SINGLEP 415 Xml Files Parsed in 1,231ms 5/23/2021 1:34:41 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Game Version: 3.002 5/23/2021 1:34:41 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0190s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0130s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Generating Framerates (0.0050s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Update mod and expansion statuses! 5/23/2021 1:34:41 PM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/23/2021 1:34:41 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/23/2021 1:34:41 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0540s) 5/23/2021 1:34:41 PM 3.002 SINGLEP 415 Xml Files Checked For Exp/Mod Status in 17ms 5/23/2021 1:34:41 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.2890s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Remembering Alamo (0.0240s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Boot Audio Comms (0.0100s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Establish Individual Audio Links (0.0415s) 5/23/2021 1:34:41 PM 3.002 SINGLEP No resolution change was required. 5/23/2021 1:34:41 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/23/2021 1:34:41 PM 3.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/23/2021 1:34:41 PM 3.002 SINGLEP Refresh Optical Lensing (0.0092s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0315s) 5/23/2021 1:34:41 PM 3.002 SINGLEP Calculate Odds Of Success (0.0388s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Briefly Panic (0.6210s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/23/2021 1:34:42 PM 3.002 SINGLEP Install Confidence Routines (0.3580s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Bring Commander Interface Online (0.0820s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Motivate All Crews (0.0420s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Locating Available Networks (0.0700s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Externalizing Patterns (0.0220s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Hooking Externals (0.0090s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Handlizing Hooks (0.0140s) 5/23/2021 1:34:42 PM 3.002 SINGLEP Disengaging Constants (0.0480s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Late Axionic Computations (0.2560s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Searching For Particle Forms (0.6940s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Weighing Options (0.0120s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Poking At Status Indicators (0.0160s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Discovering States Of Matter (0.0170s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Searching For A Leader (0.0140s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0150s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0150s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Connecting to Fleet Command (0.0180s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Thinking Of Advice (0.0160s) 5/23/2021 1:34:43 PM 3.002 SINGLEP Degaussing Advice (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Reading Alien Diaries (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Naming All Known Planets (0.0160s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Remembering Speeds (0.0160s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Prioritizing Targets (0.0180s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0200s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Thinking Of Objectives (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0780s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Synthesizing Vocals (0.0060s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Investigating Map Signatures (0.0200s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Ventilating Scenarios (0.0120s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Ejecting Tactical Core (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Calibrating Formations (0.0160s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0200s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Discharging Colored Ions (0.0300s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Replicating Ion Colors (0.0080s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Faction Diagnostics (0.0250s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Buffering Hackers (0.0360s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Inverting Death (0.0060s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Linear Field Variance (0.0250s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Charging Marks (0.0070s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Differentiating Marks (0.0866s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Range Manifolds (0.0160s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Purging ROFs (0.0161s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Manipulating Speeds (0.0210s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Detecting Projectiles (0.0150s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Grouping Flow Fields (0.0170s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0200s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Designing Fleets (0.0260s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Thinking Of Technologies (0.0090s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0120s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Injecting Galactic Variables (0.0200s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Challenging Starfields (0.0270s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Milking Distant Planets (0.0220s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Categorizing All Planets (0.0050s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Organizing Commands (0.0270s) 5/23/2021 1:34:44 PM 3.002 SINGLEP Calculating Firing Cones (0.0060s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2710s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Re-Aligning Objectives (0.0110s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0100s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Issuing Orders (0.0173s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Augmenting Infusers (0.0164s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Infusing (0.0259s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Load Surrogates (0.0550s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Locate Dictionaries (0.0040s) 5/23/2021 1:34:45 PM 3.002 SINGLEP Set Stage (0.0310s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Wake Crew From Cryosleep (7.9307s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Post-Proton Surge (0.0250s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Background Radiation Taste Test (0.0230s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Windshield Wiping (0.0050s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Last Organizational Modeling (0.1300s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/23/2021 1:34:53 PM 3.002 SINGLEP Stimulate Modulation (0.0610s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Tip Servos (0.0060s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Design New Fleet Logo (0.0250s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Inspect Fleet Logo (0.0090s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Ogle Enemy Logo (0.0160s) 5/23/2021 1:34:53 PM 3.002 SINGLEP Order Cores By Seniority (0.0170s) 5/23/2021 1:34:53 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/23/2021 1:34:53 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/23/2021 1:34:54 PM 3.002 SINGLEP Final Checks (0.5430s) 5/23/2021 1:34:54 PM 3.002 SINGLEP Load Historical Documents (0.0040s) 5/23/2021 1:34:54 PM 3.002 SINGLEP 15.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.7s) Kicking Ship Parts Down Elevator Shaft (0.3s) Wake Crew From Cryosleep (7.9s) Final Checks (0.5s) 5/23/2021 1:34:55 PM 3.002 SINGLEP Hello Steam user 'Glyoxim' 5/23/2021 1:35:16 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/23/2021 1:35:21 PM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Spireeee\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/23/2021 1:35:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/23/2021 1:35:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/23/2021 1:35:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/23/2021 1:35:21 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/23/2021 1:35:22 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/23/2021 1:35:22 PM 3.002 HOST OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/23/2021 1:35:22 PM 3.002 HOST Recalculated Strengths For Loaded Galaxy Map in 43ms 5/23/2021 1:35:22 PM 3.002 HOST Finish load save in 895.1ms 5/23/2021 1:38:13 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/23/2021 1:38:13 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/23/2021 1:38:13 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/23/2021 1:38:13 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/23/2021 1:38:14 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from random22026 connected. 5/23/2021 1:38:14 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/23/2021 1:38:14 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Main Socket added to connection from random22026. 5/23/2021 1:38:14 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/23/2021 1:38:14 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/23/2021 1:38:14 PM 3.002 HOST Client requested to join with the name 'Random_22026' 5/23/2021 1:38:14 PM 3.002 HOST Tell client 'Random_22026' that they are accepted. 5/23/2021 1:38:14 PM 3.002 HOST Send client 'Random_22026' the world data. 5/23/2021 2:54:38 PM 3.002 HOST Skipped log Achievement To Steam Library of Alexandria because we think it's already there. 5/23/2021 3:07:07 PM 3.002 HOST Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 5/23/2021 3:22:40 PM 3.002 HOST Reconquest Seeding for Byzantium: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 5/23/2021 3:29:13 PM 3.002 HOST Reconquest Seeding for Alalia: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 5/23/2021 3:40:28 PM 3.002 HOST Logged Achievement To Steam Our Shields Were Too Strong! 5/23/2021 3:40:28 PM 3.002 HOST Skipped log Achievement To Steam Take A Look At My Friends because we think it's already there. 5/23/2021 3:40:28 PM 3.002 HOST Logged Achievement To Steam Two Can Play At Disproportionate Response! 5/23/2021 3:40:28 PM 3.002 HOST Skipped log Achievement To Steam Win On 80 Planet Map because we think it's already there. 5/23/2021 3:41:04 PM 3.002 HOST Client Random_22026 (connection 1) has closed their connection. 5/23/2021 3:41:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/23/2021 3:41:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/23/2021 3:41:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/23/2021 3:41:04 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/23/2021 3:42:21 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 24,411 created, 0 removed, 24,411 active. Factions: 30 created, 0 removed, 30 active. Fireteams: 9,382 created, 8,490 removed, 892 active. Fleets: 293 created, 55 removed, 238 active. GameCommands: 705 created, 1 removed, 704 active. GE_Others: 280 created, 0 removed, 280 active. GE_Shots: 2,557 created, 0 removed, 2,557 active. GE_Squads: 109,580 created, 102,395 removed, 7,185 active. Pathfinders: 60 created, 0 removed, 60 active. PlanetFactions: 2,400 created, 0 removed, 2,400 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 5,945 created, 5,938 removed, 7 active. ========================================== Network Data Totals: Received Overall: 198,524 Received Overall: 4.9 MB Sent Overall: 298,084 Sent Overall: 929.1 MB 101,473 Sent Main | 137.0 MB Sent Main 76,054 Sent Frequent | 8.7 MB Sent Frequent 93,281 Sent Bulky-1 | 709.7 MB Sent Bulky-1 27,276 Sent Bulky-2 | 73.7 MB Sent Bulky-2 ========================================== 5/23/2021 3:42:24 PM 3.002 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/23/2021 3:42:24 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/23/2021 3:42:24 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/23/2021 3:42:24 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/23/2021 3:42:24 PM 3.002 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/23/2021 3:42:24 PM 3.002 HOST PlayerAccount Glyoxim has now been put in control of faction 15. 5/23/2021 3:42:24 PM 3.002 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/23/2021 3:42:24 PM 3.002 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved True 5/23/2021 3:42:24 PM 3.002 HOST Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave The Randoms 5/23/2021 3:42:24 PM 3.002 HOST loading as template 5/23/2021 3:42:24 PM 3.002 HOST Added the faction AIRelentlessWave. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction AIReserves. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction AntiAIZombie. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction AntiEveryoneZombie. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction AntiPlayerZombie. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction CPALogic. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction EnragedMacrophage. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction Mercenary. 5/23/2021 3:42:24 PM 3.002 HOST Added the faction TamedMacrophage. 5/23/2021 3:42:24 PM 3.002 HOST Finish load save in 131.3ms 5/23/2021 3:42:24 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 1002320154 and planet count 80 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/23/2021 3:42:25 PM 3.002 HOST PlayerAccount Glyoxim has now been put in control of faction 16. 5/23/2021 3:42:25 PM 3.002 HOST Fixed 2320 missing planet factions. 5/23/2021 3:42:25 PM 3.002 HOST Generate Partial Map Complete 393ms 5/23/2021 3:42:30 PM 3.002 HOST Start Generate Partial Map with Clusters and seed 1002320154 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/23/2021 3:42:33 PM 3.002 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/23/2021 3:42:33 PM 3.002 HOST Fixed 4640 missing planet factions. 5/23/2021 3:42:33 PM 3.002 HOST Generate Partial Map Complete 2665ms 5/23/2021 3:44:19 PM 3.002 HOST Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: Host ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 29 created, 0 removed, 29 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 189 created, 0 removed, 189 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 4,640 created, 0 removed, 4,640 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/28/2021 7:12:32 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/28/2021 7:12:32 PM SINGLEP Boot up FleetOS (0.1676s) 5/28/2021 7:12:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2021 7:12:33 PM SINGLEP Check System Logs For Rogue Intelligence (0.3954s) 5/28/2021 7:12:33 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/28/2021 7:12:33 PM SINGLEP Inspect Aft Hatches (0.1640s) 5/28/2021 7:12:33 PM SINGLEP Found 416 xml files in 102 folders in 58ms 5/28/2021 7:12:34 PM SINGLEP Check For Extra Modules (1.3020s) 5/28/2021 7:12:34 PM SINGLEP 416 Xml Files Parsed in 1,243ms 5/28/2021 7:12:34 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Game Version: 3.003 5/28/2021 7:12:34 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.0100s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Recalculate Speed Of Light (0.0210s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Generating Framerates (0.0080s) 5/28/2021 7:12:34 PM 3.003 SINGLEP Update mod and expansion statuses! 5/28/2021 7:12:34 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/28/2021 7:12:34 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/28/2021 7:12:34 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.0420s) 5/28/2021 7:12:34 PM 3.003 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 5/28/2021 7:12:35 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.2940s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Remembering Alamo (0.0300s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Boot Audio Comms (0.0100s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Establish Individual Audio Links (0.0390s) 5/28/2021 7:12:35 PM 3.003 SINGLEP No resolution change was required. 5/28/2021 7:12:35 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2021 7:12:35 PM 3.003 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/28/2021 7:12:35 PM 3.003 SINGLEP Refresh Optical Lensing (0.0103s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.0450s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Calculate Odds Of Success (0.0560s) 5/28/2021 7:12:35 PM 3.003 SINGLEP Briefly Panic (0.5330s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/28/2021 7:12:36 PM 3.003 SINGLEP Install Confidence Routines (0.3320s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Bring Commander Interface Online (0.0740s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Motivate All Crews (0.0400s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Locating Available Networks (0.0730s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Externalizing Patterns (0.0210s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Hooking Externals (0.0090s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Handlizing Hooks (0.0130s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Disengaging Constants (0.0346s) 5/28/2021 7:12:36 PM 3.003 SINGLEP Late Axionic Computations (0.2213s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Searching For Particle Forms (0.4813s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Weighing Options (0.0040s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Poking At Status Indicators (0.0180s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Discovering States Of Matter (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Searching For A Leader (0.0220s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Connecting to Fleet Command (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Thinking Of Advice (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Degaussing Advice (0.0190s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Reading Alien Diaries (0.0190s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Naming All Known Planets (0.0130s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Remembering Speeds (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Prioritizing Targets (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Thinking Of Objectives (0.0180s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Inhibiting Visual Scans (0.0560s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Synthesizing Vocals (0.0060s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Investigating Map Signatures (0.0200s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Ventilating Scenarios (0.0130s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Ejecting Tactical Core (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Calibrating Formations (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Discharging Colored Ions (0.0220s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Replicating Ion Colors (0.0100s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Faction Diagnostics (0.0210s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Buffering Hackers (0.0320s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Inverting Death (0.0060s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Linear Field Variance (0.0250s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Charging Marks (0.0060s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Differentiating Marks (0.0860s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Guarding The Posts (0.0060s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Range Manifolds (0.0150s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Purging ROFs (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Manipulating Speeds (0.0180s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Detecting Projectiles (0.0160s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Grouping Flow Fields (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0210s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Designing Fleets (0.0170s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Thinking Of Technologies (0.0140s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Injecting Galactic Variables (0.0200s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Scattering Starfields (0.0260s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Browsing Distant Planets (0.0240s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Categorizing All Planets (0.0060s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Organizing Commands (0.0220s) 5/28/2021 7:12:37 PM 3.003 SINGLEP Calculating Firing Cones (0.0140s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Divulge Ship Part Schematics To Enemy (0.2867s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Re-Aligning Objectives (0.0130s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Sterilizing Test Chamber (0.0100s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Issuing Orders (0.0170s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Augmenting Infusers (0.0150s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Infusing (0.0260s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Load Surrogates (0.0590s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Locate Dictionaries (0.0050s) 5/28/2021 7:12:38 PM 3.003 SINGLEP Set Stage (0.0310s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Printing Paper Copies Of All Data Banks (6.7769s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Post-Proton Surge (0.0240s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Background Radiation Taste Test (0.0250s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Windshield Wiping (0.0060s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Last Organizational Modeling (0.1200s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Info: will dump 1406 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2021 7:12:45 PM 3.003 SINGLEP Stimulate Modulation (0.0590s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Tip Servos (0.0060s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Design New Fleet Logo (0.0210s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Inspect Fleet Logo (0.0150s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Ogle Enemy Logo (0.0160s) 5/28/2021 7:12:45 PM 3.003 SINGLEP Order Cores By Seniority (0.0170s) 5/28/2021 7:12:45 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1367 5/28/2021 7:12:45 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/28/2021 7:12:46 PM 3.003 SINGLEP Final Checks (0.4401s) 5/28/2021 7:12:46 PM 3.003 SINGLEP Load Historical Documents (0.0030s) 5/28/2021 7:12:46 PM 3.003 SINGLEP 13.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.5s) Divulge Ship Part Schematics To Enemy (0.3s) Printing Paper Copies Of All Data Banks (6.8s) Final Checks (0.4s) 5/28/2021 7:12:46 PM 3.003 SINGLEP Hello Steam user 'Glyoxim' 5/28/2021 7:12:55 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/28/2021 7:13:03 PM 3.003 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/28/2021 7:13:03 PM 3.003 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/28/2021 7:13:03 PM 3.003 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/28/2021 7:13:03 PM 3.003 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/28/2021 7:13:03 PM 3.003 SINGLEP loading as template 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction AIRelentlessWave. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction AIReserves. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction AntiAIZombie. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction AntiEveryoneZombie. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction AntiPlayerZombie. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction CPALogic. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction EnragedMacrophage. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction Mercenary. 5/28/2021 7:13:03 PM 3.003 SINGLEP Added the faction TamedMacrophage. 5/28/2021 7:13:03 PM 3.003 SINGLEP Finish load save in 359.5ms 5/28/2021 7:13:03 PM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 601826718 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/28/2021 7:13:07 PM 3.003 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/28/2021 7:13:07 PM 3.003 SINGLEP Fixed 4640 missing planet factions. 5/28/2021 7:13:07 PM 3.003 SINGLEP Generate Partial Map Complete 4168ms 5/28/2021 7:13:14 PM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 601826718 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/28/2021 7:13:18 PM 3.003 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 5/28/2021 7:13:18 PM 3.003 SINGLEP Fixed 4640 missing planet factions. 5/28/2021 7:13:18 PM 3.003 SINGLEP Generate Partial Map Complete 4130ms 5/28/2021 7:13:37 PM 3.003 SINGLEP Start Generate Partial Map with Clusters and seed 601826718 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/28/2021 7:13:41 PM 3.003 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 5/28/2021 7:13:41 PM 3.003 SINGLEP Fixed 4640 missing planet factions. 5/28/2021 7:13:41 PM 3.003 SINGLEP Generate Partial Map Complete 4119ms 5/28/2021 7:16:27 PM 3.003 SINGLEP Start Generate FULL Map with Clusters and seed 601826718 and planet count 160 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/28/2021 7:16:31 PM 3.003 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 48ms 5/28/2021 7:16:31 PM 3.003 SINGLEP Generate FULL Map Complete 4721ms 5/28/2021 7:29:44 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/28/2021 7:29:44 PM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 7:29:44 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:29:51 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/28/2021 7:29:51 PM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 7:29:51 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:29:52 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:29:52 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/28/2021 7:29:52 PM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 7:29:52 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:36:06 PM 3.003 SINGLEP SpawnWave invoked, target faction index 16 5/28/2021 7:36:06 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 7:36:06 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/28/2021 7:36:06 PM 3.003 SINGLEP Spawning 4 different types of units 5/28/2021 7:36:06 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:41:06 PM 3.003 SINGLEP SpawnWave invoked, target faction index 16 5/28/2021 7:41:06 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 7:41:06 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Histria to Gonnos 5/28/2021 7:41:06 PM 3.003 SINGLEP Spawning 4 different types of units 5/28/2021 7:41:06 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 7:45:00 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,584 created, 0 removed, 4,584 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 31 created, 5 removed, 26 active. Fleets: 276 created, 0 removed, 276 active. GameCommands: 115 created, 0 removed, 115 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,279 created, 0 removed, 1,279 active. GE_Squads: 8,327 created, 1,614 removed, 6,713 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 1 created, 1 removed, 0 active. ========================================== 5/29/2021 2:32:40 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/29/2021 2:32:40 PM SINGLEP Boot up FleetOS (0.1890s) 5/29/2021 2:32:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 2:32:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.4250s) 5/29/2021 2:32:40 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/29/2021 2:32:40 PM SINGLEP Inspect Aft Hatches (0.1590s) 5/29/2021 2:32:40 PM SINGLEP Found 416 xml files in 102 folders in 33ms 5/29/2021 2:32:41 PM SINGLEP Check For Extra Modules (1.3380s) 5/29/2021 2:32:41 PM SINGLEP 416 Xml Files Parsed in 1,300ms 5/29/2021 2:32:41 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/29/2021 2:32:41 PM 3.004 SINGLEP Game Version: 3.004 5/29/2021 2:32:41 PM 3.004 SINGLEP Eject Trash Into Hyperspace (0.0230s) 5/29/2021 2:32:41 PM 3.004 SINGLEP Bring Cloaking Systems Online (0.0110s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Recalculate Speed Of Light (0.0220s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Generating Framerates (0.0110s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Update mod and expansion statuses! 5/29/2021 2:32:42 PM 3.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 2:32:42 PM 3.004 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 2:32:42 PM 3.004 SINGLEP Check Nearby Stellar Masses (0.0490s) 5/29/2021 2:32:42 PM 3.004 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 16ms 5/29/2021 2:32:42 PM 3.004 SINGLEP Pruning Excess Brain Cells (0.3310s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Remembering Alamo (0.0300s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Boot Audio Comms (0.0080s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Establish Individual Audio Links (0.0467s) 5/29/2021 2:32:42 PM 3.004 SINGLEP No resolution change was required. 5/29/2021 2:32:42 PM 3.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 2:32:42 PM 3.004 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/29/2021 2:32:42 PM 3.004 SINGLEP Refresh Optical Lensing (0.0114s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Revise Fundamental Physical Laws (0.0413s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Calculate Odds Of Success (0.0390s) 5/29/2021 2:32:42 PM 3.004 SINGLEP Briefly Panic (0.2750s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 2:32:43 PM 3.004 SINGLEP Install Confidence Routines (0.3240s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Bring Commander Interface Online (0.0810s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Motivate All Crews (0.0440s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Locating Available Networks (0.0770s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Externalizing Patterns (0.0150s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Hooking Externals (0.0100s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Handlizing Hooks (0.0206s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Disengaging Constants (0.0279s) 5/29/2021 2:32:43 PM 3.004 SINGLEP Late Axionic Computations (0.2371s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Searching For Particle Forms (0.4980s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Weighing Options (0.0070s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Poking At Status Indicators (0.0140s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Discovering States Of Matter (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Searching For A Leader (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Sentinel Alertness Diagnostic (0.0172s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Connecting to Fleet Command (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Thinking Of Advice (0.0160s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Degaussing Advice (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Reading Alien Diaries (0.0230s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Naming All Known Planets (0.0120s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Remembering Speeds (0.0160s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Prioritizing Targets (0.0160s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Unloading Prismatic Grid (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Thinking Of Objectives (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Inhibiting Visual Scans (0.0580s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Synthesizing Vocals (0.0060s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Investigating Map Signatures (0.0190s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Ventilating Scenarios (0.0130s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Decontaminating Targeting Systems (0.0171s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Ejecting Tactical Core (0.0169s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Calibrating Formations (0.0161s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Intercepting Galactic Maps (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Discharging Colored Ions (0.0230s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Replicating Ion Colors (0.0100s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Faction Diagnostics (0.0220s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Buffering Hackers (0.0310s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Inverting Death (0.0060s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Linear Field Variance (0.0250s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Charging Marks (0.0080s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Differentiating Marks (0.0840s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Guarding The Posts (0.0060s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Range Manifolds (0.0150s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Purging ROFs (0.0160s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Manipulating Speeds (0.0190s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Detecting Projectiles (0.0150s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Grouping Flow Fields (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Modulating Flow Field Groups (0.0220s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Designing Fleets (0.0170s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Thinking Of Technologies (0.0130s) 5/29/2021 2:32:44 PM 3.004 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Injecting Galactic Variables (0.0200s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Initiating Starfields (0.0220s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Mapping Distant Planets (0.0230s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Categorizing All Planets (0.0060s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Organizing Commands (0.0240s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Calculating Firing Cones (0.0100s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Ejecting Ship Parts Into Space (0.2640s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Re-Aligning Objectives (0.0100s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Sterilizing Test Chamber (0.0120s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Issuing Orders (0.0180s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Augmenting Infusers (0.0150s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Infusing (0.0250s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Load Surrogates (0.0580s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Locate Dictionaries (0.0050s) 5/29/2021 2:32:45 PM 3.004 SINGLEP Set Stage (0.0310s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Detecting Antimatter (4.2411s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Post-Proton Surge (0.0270s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Background Radiation Taste Test (0.0300s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Windshield Wiping (0.0050s) 5/29/2021 2:32:49 PM 3.004 SINGLEP Last Organizational Modeling (0.1170s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 2:32:50 PM 3.004 SINGLEP Stimulate Modulation (0.0640s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Tip Servos (0.0070s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Design New Fleet Logo (0.0220s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Inspect Fleet Logo (0.0120s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Ogle Enemy Logo (0.0160s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Order Cores By Seniority (0.0180s) 5/29/2021 2:32:50 PM 3.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 2:32:50 PM 3.004 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Final Checks (0.4241s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Load Historical Documents (0.0040s) 5/29/2021 2:32:50 PM 3.004 SINGLEP 10.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.5s) Ejecting Ship Parts Into Space (0.3s) Detecting Antimatter (4.2s) Final Checks (0.4s) 5/29/2021 2:32:50 PM 3.004 SINGLEP Hello Steam user 'Glyoxim' 5/29/2021 2:38:22 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 2:38:22 PM 3.004 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 2:38:23 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 2:38:23 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 2:38:23 PM 3.004 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 5/29/2021 2:38:23 PM 3.004 SINGLEP Finish load save in 666.5ms 5/29/2021 2:44:38 PM 3.004 SINGLEP SpawnWave invoked, target faction index 16 5/29/2021 2:44:38 PM 3.004 SINGLEP Finding a suitable spawn entity 5/29/2021 2:44:38 PM 3.004 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/29/2021 2:44:38 PM 3.004 SINGLEP Spawning 4 different types of units 5/29/2021 2:46:49 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,587 created, 0 removed, 1,587 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 26 created, 0 removed, 26 active. Fleets: 276 created, 0 removed, 276 active. GameCommands: 61 created, 0 removed, 60 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 836 created, 0 removed, 836 active. GE_Squads: 7,337 created, 328 removed, 7,009 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 3 created, 3 removed, 0 active. ========================================== 5/29/2021 7:57:48 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/29/2021 7:57:48 PM SINGLEP Boot up FleetOS (0.1753s) 5/29/2021 7:57:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 7:57:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.4098s) 5/29/2021 7:57:48 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/29/2021 7:57:48 PM SINGLEP Inspect Aft Hatches (0.1510s) 5/29/2021 7:57:48 PM SINGLEP Found 416 xml files in 102 folders in 53ms 5/29/2021 7:57:50 PM SINGLEP Check For Extra Modules (1.2820s) 5/29/2021 7:57:50 PM SINGLEP 416 Xml Files Parsed in 1,227ms 5/29/2021 7:57:50 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Game Version: 3.004 5/29/2021 7:57:50 PM 3.004 SINGLEP Eject Trash Into Hyperspace (0.0161s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Bring Cloaking Systems Online (0.0120s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Recalculate Speed Of Light (0.0250s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Optimize Comfort On Command Decks (0.0090s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Generating Framerates (0.0090s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Update mod and expansion statuses! 5/29/2021 7:57:50 PM 3.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 7:57:50 PM 3.004 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 7:57:50 PM 3.004 SINGLEP Check Nearby Stellar Masses (0.0431s) 5/29/2021 7:57:50 PM 3.004 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 5/29/2021 7:57:50 PM 3.004 SINGLEP Pruning Excess Brain Cells (0.2850s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Remembering Alamo (0.0260s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Boot Audio Comms (0.0080s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Establish Individual Audio Links (0.0577s) 5/29/2021 7:57:50 PM 3.004 SINGLEP No resolution change was required. 5/29/2021 7:57:50 PM 3.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 7:57:50 PM 3.004 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/29/2021 7:57:50 PM 3.004 SINGLEP Refresh Optical Lensing (0.0130s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Revise Fundamental Physical Laws (0.0372s) 5/29/2021 7:57:50 PM 3.004 SINGLEP Calculate Odds Of Success (0.0389s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Briefly Panic (0.5131s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 7:57:51 PM 3.004 SINGLEP Install Confidence Routines (0.3270s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Bring Commander Interface Online (0.0721s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Motivate All Crews (0.0400s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Locating Available Networks (0.0750s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Externalizing Patterns (0.0230s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Hooking Externals (0.0090s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Handlizing Hooks (0.0190s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Disengaging Constants (0.0320s) 5/29/2021 7:57:51 PM 3.004 SINGLEP Late Axionic Computations (0.2182s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Searching For Particle Forms (0.5815s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Weighing Options (0.0070s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Poking At Status Indicators (0.0150s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Discovering States Of Matter (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Searching For A Leader (0.0180s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Connecting to Fleet Command (0.0190s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Thinking Of Advice (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Degaussing Advice (0.0180s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Reading Alien Diaries (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Naming All Known Planets (0.0171s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Remembering Speeds (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Prioritizing Targets (0.0200s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Unloading Prismatic Grid (0.0170s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Thinking Of Objectives (0.0170s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Inhibiting Visual Scans (0.0750s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Synthesizing Vocals (0.0060s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Investigating Map Signatures (0.0190s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Ventilating Scenarios (0.0130s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Ejecting Tactical Core (0.0160s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Calibrating Formations (0.0171s) 5/29/2021 7:57:52 PM 3.004 SINGLEP Intercepting Galactic Maps (0.0170s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Discharging Colored Ions (0.0230s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Replicating Ion Colors (0.0110s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Faction Diagnostics (0.0210s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Buffering Hackers (0.0300s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Inverting Death (0.0060s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Linear Field Variance (0.0241s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Charging Marks (0.0080s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Differentiating Marks (0.0820s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Guarding The Posts (0.0060s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Range Manifolds (0.0150s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Purging ROFs (0.0171s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Manipulating Speeds (0.0170s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Detecting Projectiles (0.0160s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Grouping Flow Fields (0.0180s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Modulating Flow Field Groups (0.0310s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Designing Fleets (0.0160s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Thinking Of Technologies (0.0100s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Categorizing Starboard Sensors (0.0140s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Injecting Galactic Variables (0.0220s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Stabbing Starfields (0.0280s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Dissolving Distant Planets (0.0310s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Categorizing All Planets (0.0080s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Organizing Commands (0.0260s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Calculating Firing Cones (0.0070s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2640s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Re-Aligning Objectives (0.0110s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Sterilizing Test Chamber (0.0110s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Issuing Orders (0.0150s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Augmenting Infusers (0.0180s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Infusing (0.0230s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Load Surrogates (0.0610s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Locate Dictionaries (0.0050s) 5/29/2021 7:57:53 PM 3.004 SINGLEP Set Stage (0.0300s) 5/29/2021 7:58:00 PM 3.004 SINGLEP Break Target Into Component Compounds (7.0098s) 5/29/2021 7:58:00 PM 3.004 SINGLEP Post-Proton Surge (0.0250s) 5/29/2021 7:58:00 PM 3.004 SINGLEP Background Radiation Taste Test (0.0250s) 5/29/2021 7:58:00 PM 3.004 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Windshield Wiping (0.0050s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Last Organizational Modeling (0.1200s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 7:58:01 PM 3.004 SINGLEP Stimulate Modulation (0.0580s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Tip Servos (0.0080s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Design New Fleet Logo (0.0250s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Inspect Fleet Logo (0.0080s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Ogle Enemy Logo (0.0160s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Order Cores By Seniority (0.0180s) 5/29/2021 7:58:01 PM 3.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 7:58:01 PM 3.004 SINGLEP Make Factions That Extra Bit Special (0.0161s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Final Checks (0.4646s) 5/29/2021 7:58:01 PM 3.004 SINGLEP Load Historical Documents (0.0040s) 5/29/2021 7:58:01 PM 3.004 SINGLEP 13.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.6s) Kicking Ship Parts Down Elevator Shaft (0.3s) Break Target Into Component Compounds (7.0s) Final Checks (0.5s) 5/29/2021 7:58:02 PM 3.004 SINGLEP Hello Steam user 'Glyoxim' 5/29/2021 7:58:38 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 7:58:38 PM 3.004 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 7:58:39 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 7:58:39 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 7:58:39 PM 3.004 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 54ms 5/29/2021 7:58:39 PM 3.004 SINGLEP Finish load save in 747.7ms 5/29/2021 8:02:10 PM 3.004 SINGLEP SpawnWave invoked, target faction index 16 5/29/2021 8:02:10 PM 3.004 SINGLEP Finding a suitable spawn entity 5/29/2021 8:02:10 PM 3.004 SINGLEP Spawning wave directly on target. find the wormhole from Equiline to Artaxata 5/29/2021 8:02:10 PM 3.004 SINGLEP Spawning 4 different types of units 5/29/2021 8:14:45 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,280 created, 0 removed, 18,280 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 343 created, 306 removed, 37 active. Fleets: 276 created, 0 removed, 276 active. GameCommands: 104 created, 0 removed, 104 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,215 created, 0 removed, 1,215 active. GE_Squads: 7,831 created, 569 removed, 7,262 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 10:11:17 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/29/2021 10:11:17 PM SINGLEP Boot up FleetOS (0.1763s) 5/29/2021 10:11:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2021 10:11:17 PM SINGLEP Check System Logs For Rogue Intelligence (0.4286s) 5/29/2021 10:11:18 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/29/2021 10:11:18 PM SINGLEP Inspect Aft Hatches (0.1410s) 5/29/2021 10:11:18 PM SINGLEP Found 416 xml files in 102 folders in 33ms 5/29/2021 10:11:19 PM SINGLEP Check For Extra Modules (1.2059s) 5/29/2021 10:11:19 PM SINGLEP 416 Xml Files Parsed in 1,170ms 5/29/2021 10:11:19 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Game Version: 3.004 5/29/2021 10:11:19 PM 3.004 SINGLEP Eject Trash Into Hyperspace (0.0260s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Bring Cloaking Systems Online (0.0220s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Recalculate Speed Of Light (0.0330s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Optimize Comfort On Command Decks (0.0180s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Generating Framerates (0.0190s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Update mod and expansion statuses! 5/29/2021 10:11:19 PM 3.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/29/2021 10:11:19 PM 3.004 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/29/2021 10:11:19 PM 3.004 SINGLEP Check Nearby Stellar Masses (0.0500s) 5/29/2021 10:11:19 PM 3.004 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 5/29/2021 10:11:19 PM 3.004 SINGLEP Pruning Excess Brain Cells (0.3635s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Remembering Alamo (0.0250s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Boot Audio Comms (0.0090s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Establish Individual Audio Links (0.0320s) 5/29/2021 10:11:19 PM 3.004 SINGLEP No resolution change was required. 5/29/2021 10:11:19 PM 3.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2021 10:11:19 PM 3.004 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/29/2021 10:11:19 PM 3.004 SINGLEP Refresh Optical Lensing (0.0080s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Revise Fundamental Physical Laws (0.0450s) 5/29/2021 10:11:19 PM 3.004 SINGLEP Calculate Odds Of Success (0.0440s) 5/29/2021 10:11:20 PM 3.004 SINGLEP Briefly Panic (0.5550s) 5/29/2021 10:11:20 PM 3.004 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/29/2021 10:11:20 PM 3.004 SINGLEP Install Confidence Routines (0.3360s) 5/29/2021 10:11:20 PM 3.004 SINGLEP Bring Commander Interface Online (0.0721s) 5/29/2021 10:11:20 PM 3.004 SINGLEP Motivate All Crews (0.0390s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Locating Available Networks (0.0680s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Externalizing Patterns (0.0190s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Hooking Externals (0.0090s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Handlizing Hooks (0.0200s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Disengaging Constants (0.0330s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Late Axionic Computations (0.2300s) 5/29/2021 10:11:21 PM 3.004 SINGLEP Searching For Particle Forms (0.6342s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Weighing Options (0.0090s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Poking At Status Indicators (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Discovering States Of Matter (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Searching For A Leader (0.0180s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Suppressing Bad Thoughts (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Connecting to Fleet Command (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Thinking Of Advice (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Degaussing Advice (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Reading Alien Diaries (0.0180s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Naming All Known Planets (0.0150s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Remembering Speeds (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Prioritizing Targets (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Unloading Prismatic Grid (0.0140s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Thinking Of Objectives (0.0161s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Inhibiting Visual Scans (0.0810s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Synthesizing Vocals (0.0060s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Investigating Map Signatures (0.0200s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Ventilating Scenarios (0.0120s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Decontaminating Targeting Systems (0.0180s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Ejecting Tactical Core (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Calibrating Formations (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Intercepting Galactic Maps (0.0180s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Discharging Colored Ions (0.0220s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Replicating Ion Colors (0.0100s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Faction Diagnostics (0.0221s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Buffering Hackers (0.0300s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Inverting Death (0.0060s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Linear Field Variance (0.0260s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Charging Marks (0.0070s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Differentiating Marks (0.1040s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Guarding The Posts (0.0060s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Range Manifolds (0.0150s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Purging ROFs (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Manipulating Speeds (0.0221s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Detecting Projectiles (0.0150s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Grouping Flow Fields (0.0170s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Modulating Flow Field Groups (0.0200s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Designing Fleets (0.0150s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Thinking Of Technologies (0.0130s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Categorizing Starboard Sensors (0.0160s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Injecting Galactic Variables (0.0200s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Weepinig Over Starfields (0.0240s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Verifying Distant Planets (0.0230s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Categorizing All Planets (0.0060s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Organizing Commands (0.0210s) 5/29/2021 10:11:22 PM 3.004 SINGLEP Calculating Firing Cones (0.0150s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Splitting Ship Parts Into Smaller Parts (0.2600s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Re-Aligning Objectives (0.0100s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Sterilizing Test Chamber (0.0110s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Issuing Orders (0.0170s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Augmenting Infusers (0.0160s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Infusing (0.0250s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Load Surrogates (0.0540s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Locate Dictionaries (0.0140s) 5/29/2021 10:11:23 PM 3.004 SINGLEP Set Stage (0.0220s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Facility Burst Components (8.3885s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Post-Proton Surge (0.0300s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Background Radiation Taste Test (0.0330s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Windshield Wiping (0.0080s) 5/29/2021 10:11:31 PM 3.004 SINGLEP Last Organizational Modeling (0.1290s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/29/2021 10:11:32 PM 3.004 SINGLEP Stimulate Modulation (0.0640s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Tip Servos (0.0070s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Design New Fleet Logo (0.0230s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Inspect Fleet Logo (0.0140s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Ogle Enemy Logo (0.0160s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Order Cores By Seniority (0.0180s) 5/29/2021 10:11:32 PM 3.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/29/2021 10:11:32 PM 3.004 SINGLEP Make Factions That Extra Bit Special (0.0210s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Final Checks (0.5001s) 5/29/2021 10:11:32 PM 3.004 SINGLEP Load Historical Documents (0.0040s) 5/29/2021 10:11:32 PM 3.004 SINGLEP 15.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.6s) Splitting Ship Parts Into Smaller Parts (0.3s) Facility Burst Components (8.4s) Final Checks (0.5s) 5/29/2021 10:11:33 PM 3.004 SINGLEP Hello Steam user 'Glyoxim' 5/29/2021 10:11:38 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/29/2021 10:11:38 PM 3.004 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/29/2021 10:11:39 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 10:11:39 PM 3.004 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/29/2021 10:11:39 PM 3.004 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 51ms 5/29/2021 10:11:39 PM 3.004 SINGLEP Finish load save in 736.1ms 5/29/2021 10:12:18 PM 3.004 SINGLEP SpawnWave invoked, target faction index 16 5/29/2021 10:12:18 PM 3.004 SINGLEP Finding a suitable spawn entity 5/29/2021 10:12:18 PM 3.004 SINGLEP Spawning wave directly on target. find the wormhole from Equiline to Artaxata 5/29/2021 10:12:18 PM 3.004 SINGLEP Spawning 3 different types of units 5/29/2021 10:18:09 PM 3.004 SINGLEP SpawnWave invoked, target faction index 16 5/29/2021 10:18:09 PM 3.004 SINGLEP Finding a suitable spawn entity 5/29/2021 10:18:09 PM 3.004 SINGLEP Spawning wave directly on target. find the wormhole from Lousonna to Histria 5/29/2021 10:18:09 PM 3.004 SINGLEP Spawning 3 different types of units 5/29/2021 10:23:10 PM 3.004 SINGLEP SpawnWave invoked, target faction index 16 5/29/2021 10:23:10 PM 3.004 SINGLEP Finding a suitable spawn entity 5/29/2021 10:23:10 PM 3.004 SINGLEP Spawning wave directly on target. find the wormhole from Equiline to Artaxata 5/29/2021 10:23:10 PM 3.004 SINGLEP Spawning 4 different types of units 5/29/2021 10:23:24 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:23:24 PM 3.004 SINGLEP Spawning 3 different types of units 5/29/2021 10:23:31 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:23:31 PM 3.004 SINGLEP Spawning 3 different types of units 5/29/2021 10:23:32 PM 3.004 SINGLEP SpawnWave invoked, target faction index -1 5/29/2021 10:23:32 PM 3.004 SINGLEP Spawning 4 different types of units 5/29/2021 10:26:07 PM 3.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3004_PostProcessingOptions Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 12,590 created, 0 removed, 12,590 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 287 created, 244 removed, 43 active. Fleets: 278 created, 2 removed, 276 active. GameCommands: 193 created, 0 removed, 193 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,614 created, 0 removed, 1,614 active. GE_Squads: 11,287 created, 3,213 removed, 8,074 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 16 created, 16 removed, 0 active. ========================================== 5/30/2021 9:19:13 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/30/2021 9:19:13 AM SINGLEP Boot up FleetOS (0.1785s) 5/30/2021 9:19:14 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 9:19:14 AM SINGLEP Check System Logs For Rogue Intelligence (0.4533s) 5/30/2021 9:19:14 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/30/2021 9:19:14 AM SINGLEP Inspect Aft Hatches (0.1490s) 5/30/2021 9:19:14 AM SINGLEP Found 416 xml files in 102 folders in 34ms 5/30/2021 9:19:15 AM SINGLEP Check For Extra Modules (1.3256s) 5/30/2021 9:19:15 AM SINGLEP 416 Xml Files Parsed in 1,287ms 5/30/2021 9:19:15 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Game Version: 3.005 5/30/2021 9:19:15 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0161s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0131s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Recalculate Speed Of Light (0.0200s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Generating Framerates (0.0060s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 9:19:15 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 9:19:15 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 9:19:15 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.0460s) 5/30/2021 9:19:15 AM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 15ms 5/30/2021 9:19:15 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.0490s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Remembering Alamo (0.0220s) 5/30/2021 9:19:15 AM 3.005 SINGLEP Boot Audio Comms (0.0070s) 5/30/2021 9:19:16 AM 3.005 SINGLEP Establish Individual Audio Links (0.0390s) 5/30/2021 9:19:16 AM 3.005 SINGLEP No resolution change was required. 5/30/2021 9:19:16 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 9:19:16 AM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/30/2021 9:19:16 AM 3.005 SINGLEP Refresh Optical Lensing (0.0110s) 5/30/2021 9:19:16 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0310s) 5/30/2021 9:19:16 AM 3.005 SINGLEP Calculate Odds Of Success (0.0330s) 5/30/2021 9:19:16 AM 3.005 SINGLEP Briefly Panic (0.5230s) 5/30/2021 9:19:16 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 9:19:16 AM 3.005 SINGLEP Install Confidence Routines (0.3300s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Bring Commander Interface Online (0.0770s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Motivate All Crews (0.0420s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Locating Available Networks (0.0190s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Hooking Externals (0.0090s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Handlizing Hooks (0.0211s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Disengaging Constants (0.0309s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Late Axionic Computations (0.1104s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Searching For Particle Forms (0.4802s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Weighing Options (0.0050s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Poking At Status Indicators (0.0160s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Discovering States Of Matter (0.0160s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Searching For A Leader (0.0182s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0196s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0131s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Connecting to Fleet Command (0.0171s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Thinking Of Advice (0.0171s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Degaussing Advice (0.0173s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Reading Alien Diaries (0.0171s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Naming All Known Planets (0.0151s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Remembering Speeds (0.0180s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Prioritizing Targets (0.0166s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0161s) 5/30/2021 9:19:17 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0180s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Thinking Of Objectives (0.0170s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Inhibiting Visual Scans (0.0200s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Synthesizing Vocals (0.0140s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Investigating Map Signatures (0.0200s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Ventilating Scenarios (0.0130s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Ejecting Tactical Core (0.0161s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Calibrating Formations (0.0170s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0171s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Discharging Colored Ions (0.0240s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Replicating Ion Colors (0.0090s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Faction Diagnostics (0.0220s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Buffering Hackers (0.0310s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Inverting Death (0.0070s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Linear Field Variance (0.0240s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Charging Marks (0.0070s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Differentiating Marks (0.0870s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Range Manifolds (0.0160s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Purging ROFs (0.0160s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Manipulating Speeds (0.0220s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Detecting Projectiles (0.0160s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Grouping Flow Fields (0.0140s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0220s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Designing Fleets (0.0170s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Thinking Of Technologies (0.0120s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Injecting Galactic Variables (0.0200s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Ignoring Starfields (0.0230s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Mapping Distant Planets (0.0240s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Categorizing All Planets (0.0040s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Organizing Commands (0.0230s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Calculating Firing Cones (0.0160s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Breaking In New Ship Parts (0.2590s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Sterilizing Test Chamber (0.0110s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Issuing Orders (0.0170s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Augmenting Infusers (0.0150s) 5/30/2021 9:19:18 AM 3.005 SINGLEP Infusing (0.0250s) 5/30/2021 9:19:19 AM 3.005 SINGLEP Load Surrogates (0.0560s) 5/30/2021 9:19:19 AM 3.005 SINGLEP Locate Dictionaries (0.0040s) 5/30/2021 9:19:19 AM 3.005 SINGLEP Set Stage (0.0310s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Eject And Reinsert Warp Cores (7.3161s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Post-Proton Surge (0.0250s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Background Radiation Taste Test (0.0230s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Windshield Wiping (0.0060s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Last Organizational Modeling (0.1200s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 9:19:26 AM 3.005 SINGLEP Stimulate Modulation (0.0610s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Tip Servos (0.0070s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Design New Fleet Logo (0.0230s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Inspect Fleet Logo (0.0150s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Ogle Enemy Logo (0.0150s) 5/30/2021 9:19:26 AM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/30/2021 9:19:26 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 9:19:26 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/30/2021 9:19:27 AM 3.005 SINGLEP Final Checks (0.4391s) 5/30/2021 9:19:27 AM 3.005 SINGLEP Load Historical Documents (0.0030s) 5/30/2021 9:19:27 AM 3.005 SINGLEP 13.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.5s) Breaking In New Ship Parts (0.3s) Eject And Reinsert Warp Cores (7.3s) Final Checks (0.4s) 5/30/2021 9:19:27 AM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/30/2021 9:19:35 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 9:19:35 AM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 9:19:36 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 9:19:36 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 9:19:36 AM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 59ms 5/30/2021 9:19:36 AM 3.005 SINGLEP Finish load save in 760.4ms 5/30/2021 9:21:29 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 9:21:29 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 9:21:47 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 9:21:47 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 9:21:48 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 9:21:48 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 9:23:47 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 9:23:47 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:23:47 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Equiline to Artaxata 5/30/2021 9:23:47 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 9:29:16 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 9:29:16 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:29:16 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/30/2021 9:29:16 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 9:35:48 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 9:35:48 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:35:48 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/30/2021 9:35:48 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 9:42:14 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 9:42:14 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:42:14 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/30/2021 9:42:14 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 9:46:36 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 9:46:36 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 9:46:36 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 9:46:36 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 10:05:31 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:05:31 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:05:31 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:05:31 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:09:12 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:09:12 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:09:12 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/30/2021 10:09:12 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 10:16:53 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:16:53 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:16:53 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Brixia to Artaxata 5/30/2021 10:16:53 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:20:08 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:20:08 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:20:08 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Equiline to Artaxata 5/30/2021 10:20:08 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 10:28:08 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:28:08 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:28:08 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:28:08 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:35:07 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:35:07 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:35:07 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:35:07 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:36:44 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 10:36:44 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 10:36:51 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 10:36:51 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:36:52 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 10:36:52 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:38:31 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:38:31 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:38:31 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:38:31 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:41:59 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:41:59 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:41:59 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:41:59 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 10:47:42 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 10:47:42 AM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 10:51:51 AM 3.005 SINGLEP init 5/30/2021 10:51:51 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 10:51:51 AM 3.005 SINGLEP Spawning 2 different types of units 5/30/2021 10:52:00 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:52:00 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:52:00 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:52:00 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 10:55:40 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 52,145 created, 0 removed, 52,145 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 911 created, 615 removed, 296 active. Fleets: 284 created, 6 removed, 278 active. GameCommands: 448 created, 1 removed, 447 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,961 created, 0 removed, 1,961 active. GE_Squads: 39,793 created, 27,988 removed, 11,805 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 931 created, 921 removed, 10 active. ========================================== 5/30/2021 10:55:42 AM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 10:55:43 AM 3.005 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 10:55:43 AM 3.005 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 10:55:43 AM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 10:55:43 AM 3.005 SINGLEP loading as template 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 10:55:43 AM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 10:55:43 AM 3.005 SINGLEP Finish load save in 260.2ms 5/30/2021 10:55:43 AM 3.005 SINGLEP Start Generate Partial Map with Clusters and seed 1993579175 and planet count 160 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 10:55:45 AM 3.005 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 10:55:45 AM 3.005 SINGLEP Fixed 4960 missing planet factions. 5/30/2021 10:55:45 AM 3.005 SINGLEP Generate Partial Map Complete 2701ms 5/30/2021 10:55:58 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 191 created, 0 removed, 191 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 10:56:01 AM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 10:56:02 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 10:56:02 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 10:56:02 AM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 5/30/2021 10:56:02 AM 3.005 SINGLEP Finish load save in 633.6ms 5/30/2021 10:56:19 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 10:56:19 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 10:56:19 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 10:56:19 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 11:00:22 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 135 created, 22 removed, 113 active. Fleets: 280 created, 0 removed, 280 active. GameCommands: 26 created, 0 removed, 26 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 12,531 created, 866 removed, 11,665 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 63 created, 57 removed, 6 active. ========================================== 5/30/2021 11:00:24 AM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 11:00:24 AM 3.005 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 11:00:24 AM 3.005 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 11:00:24 AM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 11:00:24 AM 3.005 SINGLEP loading as template 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 11:00:24 AM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 11:00:24 AM 3.005 SINGLEP Finish load save in 152.3ms 5/30/2021 11:00:24 AM 3.005 SINGLEP Start Generate Partial Map with Clusters and seed 505152206 and planet count 160 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 11:00:32 AM 3.005 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 11:00:32 AM 3.005 SINGLEP Fixed 4960 missing planet factions. 5/30/2021 11:00:32 AM 3.005 SINGLEP Generate Partial Map Complete 7695ms 5/30/2021 11:01:57 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 191 created, 0 removed, 191 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 11:01:58 AM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 11:01:59 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 11:01:59 AM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 11:01:59 AM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 42ms 5/30/2021 11:01:59 AM 3.005 SINGLEP Finish load save in 663.3ms 5/30/2021 11:02:26 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:02:26 AM 3.005 SINGLEP Spawning 1 different types of units 5/30/2021 11:06:08 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 11:06:08 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 11:06:08 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 11:06:08 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 11:07:24 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:07:24 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:07:31 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:07:31 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:07:32 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:07:32 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:08:07 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:08:07 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:08:14 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:08:14 AM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 11:08:15 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/30/2021 11:08:15 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:09:06 AM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 11:09:06 AM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 11:09:06 AM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 11:09:06 AM 3.005 SINGLEP Spawning 3 different types of units 5/30/2021 11:10:37 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 896 created, 433 removed, 463 active. Fleets: 281 created, 0 removed, 281 active. GameCommands: 20 created, 0 removed, 20 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 14,711 created, 2,838 removed, 11,873 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 149 created, 124 removed, 25 active. ========================================== 5/30/2021 2:27:13 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/30/2021 2:27:13 PM SINGLEP Boot up FleetOS (0.1696s) 5/30/2021 2:27:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 2:27:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.4211s) 5/30/2021 2:27:13 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/30/2021 2:27:13 PM SINGLEP Inspect Aft Hatches (0.1400s) 5/30/2021 2:27:13 PM SINGLEP Found 416 xml files in 102 folders in 35ms 5/30/2021 2:27:15 PM SINGLEP Check For Extra Modules (1.2450s) 5/30/2021 2:27:15 PM SINGLEP 416 Xml Files Parsed in 1,207ms 5/30/2021 2:27:15 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Game Version: 3.005 5/30/2021 2:27:15 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0120s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0210s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0170s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Generating Framerates (0.0040s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 2:27:15 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 2:27:15 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 2:27:15 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0490s) 5/30/2021 2:27:15 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 16ms 5/30/2021 2:27:15 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.3320s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Remembering Alamo (0.0210s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Boot Audio Comms (0.0070s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Establish Individual Audio Links (0.0330s) 5/30/2021 2:27:15 PM 3.005 SINGLEP No resolution change was required. 5/30/2021 2:27:15 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 2:27:15 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/30/2021 2:27:15 PM 3.005 SINGLEP Refresh Optical Lensing (0.0080s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0340s) 5/30/2021 2:27:15 PM 3.005 SINGLEP Calculate Odds Of Success (0.0380s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Briefly Panic (0.5925s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 2:27:16 PM 3.005 SINGLEP Install Confidence Routines (0.3970s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Bring Commander Interface Online (0.0860s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Motivate All Crews (0.0510s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Locating Available Networks (0.0740s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Hooking Externals (0.0110s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Handlizing Hooks (0.0210s) 5/30/2021 2:27:16 PM 3.005 SINGLEP Disengaging Constants (0.0310s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Late Axionic Computations (0.2280s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Searching For Particle Forms (0.4810s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Poking At Status Indicators (0.0160s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Discovering States Of Matter (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Searching For A Leader (0.0180s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0160s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Connecting to Fleet Command (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Thinking Of Advice (0.0160s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Degaussing Advice (0.0180s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Reading Alien Diaries (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Naming All Known Planets (0.0150s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Remembering Speeds (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Prioritizing Targets (0.0170s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0180s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Thinking Of Objectives (0.0160s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0551s) 5/30/2021 2:27:17 PM 3.005 SINGLEP Synthesizing Vocals (0.0060s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Investigating Map Signatures (0.0190s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Ventilating Scenarios (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0180s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Ejecting Tactical Core (0.0170s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Calibrating Formations (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0140s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Discharging Colored Ions (0.0240s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Replicating Ion Colors (0.0080s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Faction Diagnostics (0.0230s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Buffering Hackers (0.0290s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Linear Field Variance (0.0230s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Charging Marks (0.0080s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Differentiating Marks (0.0950s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Range Manifolds (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Purging ROFs (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Manipulating Speeds (0.0180s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Detecting Projectiles (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Grouping Flow Fields (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0220s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Designing Fleets (0.0170s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Thinking Of Technologies (0.0130s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Injecting Galactic Variables (0.0250s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Surrounding Starfields (0.0280s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Detecting Distant Planets (0.0390s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Categorizing All Planets (0.0060s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Organizing Commands (0.0220s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Calculating Firing Cones (0.0120s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Demoting Insubordinate Ship Parts (0.2710s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0120s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Issuing Orders (0.0160s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Augmenting Infusers (0.0180s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Infusing (0.0240s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Load Surrogates (0.0550s) 5/30/2021 2:27:18 PM 3.005 SINGLEP Locate Dictionaries (0.0040s) 5/30/2021 2:27:19 PM 3.005 SINGLEP Set Stage (0.0310s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Discharging Static (8.1505s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Post-Proton Surge (0.0280s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Background Radiation Taste Test (0.0280s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Windshield Wiping (0.0060s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Last Organizational Modeling (0.1340s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 2:27:27 PM 3.005 SINGLEP Stimulate Modulation (0.0600s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Tip Servos (0.0070s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Design New Fleet Logo (0.0210s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Inspect Fleet Logo (0.0150s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Ogle Enemy Logo (0.0150s) 5/30/2021 2:27:27 PM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/30/2021 2:27:27 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 2:27:27 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/30/2021 2:27:28 PM 3.005 SINGLEP Final Checks (0.4410s) 5/30/2021 2:27:28 PM 3.005 SINGLEP Load Historical Documents (0.0030s) 5/30/2021 2:27:28 PM 3.005 SINGLEP 14.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Demoting Insubordinate Ship Parts (0.3s) Discharging Static (8.2s) Final Checks (0.4s) 5/30/2021 2:27:28 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/30/2021 2:28:18 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 2:28:18 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 2:28:19 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:28:19 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 2:28:19 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 5/30/2021 2:28:19 PM 3.005 SINGLEP Finish load save in 1,199.6ms 5/30/2021 2:33:14 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 37,056 created, 0 removed, 37,056 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 568 created, 139 removed, 429 active. Fleets: 282 created, 0 removed, 282 active. GameCommands: 370 created, 0 removed, 370 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,332 created, 0 removed, 1,332 active. GE_Squads: 12,635 created, 1,043 removed, 11,592 active. Pathfinders: 50 created, 0 removed, 50 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 65 created, 50 removed, 15 active. ========================================== 5/30/2021 6:05:08 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/30/2021 6:05:08 PM SINGLEP Boot up FleetOS (0.1710s) 5/30/2021 6:05:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 6:05:08 PM SINGLEP Check System Logs For Rogue Intelligence (0.2662s) 5/30/2021 6:05:08 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/30/2021 6:05:08 PM SINGLEP Inspect Aft Hatches (0.0150s) 5/30/2021 6:05:08 PM SINGLEP Found 416 xml files in 102 folders in 32ms 5/30/2021 6:05:09 PM SINGLEP Check For Extra Modules (0.4114s) 5/30/2021 6:05:09 PM SINGLEP 416 Xml Files Parsed in 376ms 5/30/2021 6:05:09 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Game Version: 3.005 5/30/2021 6:05:09 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0120s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0265s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Generating Framerates (0.0080s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 6:05:09 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 6:05:09 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 6:05:09 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0440s) 5/30/2021 6:05:09 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 12ms 5/30/2021 6:05:09 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0250s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Remembering Alamo (0.0160s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Boot Audio Comms (0.0080s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Establish Individual Audio Links (0.0200s) 5/30/2021 6:05:09 PM 3.005 SINGLEP No resolution change was required. 5/30/2021 6:05:09 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 6:05:09 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/30/2021 6:05:09 PM 3.005 SINGLEP Refresh Optical Lensing (0.0077s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0244s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Calculate Odds Of Success (0.0200s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Briefly Panic (0.2670s) 5/30/2021 6:05:09 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 6:05:09 PM 3.005 SINGLEP Install Confidence Routines (0.3280s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Bring Commander Interface Online (0.0750s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Motivate All Crews (0.0400s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Locating Available Networks (0.0180s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Hooking Externals (0.0130s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Handlizing Hooks (0.0130s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Disengaging Constants (0.0293s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Late Axionic Computations (0.0388s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Searching For Particle Forms (0.1600s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Poking At Status Indicators (0.0160s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Discovering States Of Matter (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Searching For A Leader (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0164s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0165s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Connecting to Fleet Command (0.0190s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Thinking Of Advice (0.0140s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Degaussing Advice (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Reading Alien Diaries (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Naming All Known Planets (0.0160s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Remembering Speeds (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Prioritizing Targets (0.0180s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Thinking Of Objectives (0.0190s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0190s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Synthesizing Vocals (0.0150s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Investigating Map Signatures (0.0245s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Ventilating Scenarios (0.0090s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0146s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Ejecting Tactical Core (0.0160s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Calibrating Formations (0.0170s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0180s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Discharging Colored Ions (0.0230s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Replicating Ion Colors (0.0090s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Faction Diagnostics (0.0226s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Buffering Hackers (0.0284s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Inverting Death (0.0070s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Linear Field Variance (0.0190s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Charging Marks (0.0110s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Differentiating Marks (0.0964s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/30/2021 6:05:10 PM 3.005 SINGLEP Range Manifolds (0.0156s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Purging ROFs (0.0160s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Manipulating Speeds (0.0171s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Detecting Projectiles (0.0161s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Grouping Flow Fields (0.0180s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0210s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Designing Fleets (0.0163s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Thinking Of Technologies (0.0140s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0157s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Injecting Galactic Variables (0.0193s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Taunting Starfields (0.0190s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Rejecting Distant Planets (0.0194s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Categorizing All Planets (0.0100s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Organizing Commands (0.0230s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Calculating Firing Cones (0.0106s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Wearing Ship Parts On Head (0.2755s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Re-Aligning Objectives (0.0110s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0100s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Issuing Orders (0.0170s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Augmenting Infusers (0.0176s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Infusing (0.0235s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Load Surrogates (0.0570s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Locate Dictionaries (0.0060s) 5/30/2021 6:05:11 PM 3.005 SINGLEP Set Stage (0.0300s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Dreaming Of Quantum Computers (2.5552s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Post-Proton Surge (0.0235s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Background Radiation Taste Test (0.0265s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Windshield Wiping (0.0070s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Last Organizational Modeling (0.1260s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 6:05:14 PM 3.005 SINGLEP Stimulate Modulation (0.0690s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Tip Servos (0.0070s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Design New Fleet Logo (0.0226s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Inspect Fleet Logo (0.0100s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Ogle Enemy Logo (0.0152s) 5/30/2021 6:05:14 PM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/30/2021 6:05:14 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 6:05:14 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/30/2021 6:05:15 PM 3.005 SINGLEP Final Checks (0.4196s) 5/30/2021 6:05:15 PM 3.005 SINGLEP Load Historical Documents (0.0120s) 5/30/2021 6:05:15 PM 3.005 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (0.3s) Dreaming Of Quantum Computers (2.6s) Final Checks (0.4s) 5/30/2021 6:05:15 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/30/2021 6:05:29 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 6:05:33 PM 3.005 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 6:05:33 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 5/30/2021 6:05:33 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 5/30/2021 6:05:33 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 5/30/2021 6:05:33 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 5/30/2021 6:05:34 PM 3.005 HOST PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 6:05:34 PM 3.005 HOST in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 6:05:34 PM 3.005 HOST Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Relentless AI Wave 5/30/2021 6:05:34 PM 3.005 HOST loading as template 5/30/2021 6:05:34 PM 3.005 HOST Added the faction AIRelentlessWave. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction AIReserves. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction AntiAIZombie. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction AntiEveryoneZombie. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction AntiPlayerZombie. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction CPALogic. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction EnragedMacrophage. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction Mercenary. 5/30/2021 6:05:34 PM 3.005 HOST Added the faction TamedMacrophage. 5/30/2021 6:05:34 PM 3.005 HOST Finish load save in 434.2ms 5/30/2021 6:05:34 PM 3.005 HOST Start Generate Partial Map with Clusters and seed 994121721 and planet count 160 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 6:05:38 PM 3.005 HOST PlayerAccount Glyoxim has now been put in control of faction 16. 5/30/2021 6:05:38 PM 3.005 HOST Fixed 4800 missing planet factions. 5/30/2021 6:05:38 PM 3.005 HOST Generate Partial Map Complete 3499ms 5/30/2021 6:06:45 PM 3.005 HOST Start Generate Partial Map with ClustersMicrocosm and seed 994121721 and planet count 120 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:06:45 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:06:46 PM 3.005 HOST Fixed 3720 missing planet factions. 5/30/2021 6:06:46 PM 3.005 HOST Generate Partial Map Complete 80ms 5/30/2021 6:06:46 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/30/2021 6:06:46 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/30/2021 6:06:46 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/30/2021 6:06:46 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 to be accepted. 5/30/2021 6:06:47 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from random22026 connected. 5/30/2021 6:06:48 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from random22026. 5/30/2021 6:06:48 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from random22026. 5/30/2021 6:06:48 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from random22026. 5/30/2021 6:06:48 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: All socket connections from random22026 complete, so responding. 5/30/2021 6:06:48 PM 3.005 HOST Client requested to join with the name 'Random_22026' 5/30/2021 6:06:48 PM 3.005 HOST Tell client 'Random_22026' that they are accepted. 5/30/2021 6:06:48 PM 3.005 HOST Regenerate the world to include the new player. All clients will get the new world data after that. 5/30/2021 6:06:48 PM 3.005 HOST Start Generate Partial Map with ClustersMicrocosm and seed 994121721 and planet count 120 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:06:48 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:06:48 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:06:48 PM 3.005 HOST Fixed 3840 missing planet factions. 5/30/2021 6:06:48 PM 3.005 HOST Generate Partial Map Complete 102ms 5/30/2021 6:06:48 PM 3.005 HOST Send all clients the world data that has just been regenerated. 5/30/2021 6:06:54 PM 3.005 HOST Start Generate Partial Map with D18Rings and seed 994121721 and planet count 120 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:06:54 PM 3.005 HOST Removed 78 self-referential planet links in this map. Harmless now. 5/30/2021 6:06:54 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:06:54 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:06:54 PM 3.005 HOST Fixed 3616 missing planet factions. 5/30/2021 6:06:54 PM 3.005 HOST Generate Partial Map Complete 75ms 5/30/2021 6:07:03 PM 3.005 HOST Start Generate Partial Map with Compass and seed 994121721 and planet count 120 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:07:03 PM 3.005 HOST Compass. centerSizeParm 1 (11) numRings 2 connections 1 5/30/2021 6:07:04 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:07:04 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:07:04 PM 3.005 HOST Fixed 3840 missing planet factions. 5/30/2021 6:07:04 PM 3.005 HOST Generate Partial Map Complete 617ms 5/30/2021 6:07:11 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 120 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:07:11 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:07:11 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:07:11 PM 3.005 HOST Fixed 4480 missing planet factions. 5/30/2021 6:07:11 PM 3.005 HOST Generate Partial Map Complete 62ms 5/30/2021 6:07:42 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:07:42 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:07:42 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:07:42 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:07:42 PM 3.005 HOST Generate Partial Map Complete 74ms 5/30/2021 6:07:46 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.12 seconds ago. 5/30/2021 6:07:56 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:07:56 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:07:56 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:07:56 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:07:56 PM 3.005 HOST Generate Partial Map Complete 41ms 5/30/2021 6:08:29 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:08:29 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:08:29 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:08:29 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:08:29 PM 3.005 HOST Generate Partial Map Complete 59ms 5/30/2021 6:08:37 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:08:37 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:08:37 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:08:37 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:08:37 PM 3.005 HOST Generate Partial Map Complete 41ms 5/30/2021 6:08:48 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:08:48 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:08:48 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:08:48 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:08:48 PM 3.005 HOST Generate Partial Map Complete 48ms 5/30/2021 6:08:49 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.14 seconds ago. 5/30/2021 6:08:54 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:08:54 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:08:54 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:08:54 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:08:54 PM 3.005 HOST Generate Partial Map Complete 70ms 5/30/2021 6:08:56 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.59 seconds ago. 5/30/2021 6:08:58 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.78 seconds ago. 5/30/2021 6:08:59 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.96 seconds ago. 5/30/2021 6:09:01 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:01 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:01 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:01 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:01 PM 3.005 HOST Generate Partial Map Complete 42ms 5/30/2021 6:09:03 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.34 seconds ago. 5/30/2021 6:09:07 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 160 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:07 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:07 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:07 PM 3.005 HOST Fixed 5760 missing planet factions. 5/30/2021 6:09:07 PM 3.005 HOST Generate Partial Map Complete 133ms 5/30/2021 6:09:08 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.92 seconds ago. 5/30/2021 6:09:10 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.45 seconds ago. 5/30/2021 6:09:11 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.20 seconds ago. 5/30/2021 6:09:12 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.71 seconds ago. 5/30/2021 6:09:13 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 160 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:13 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:13 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:13 PM 3.005 HOST Fixed 5760 missing planet factions. 5/30/2021 6:09:13 PM 3.005 HOST Generate Partial Map Complete 136ms 5/30/2021 6:09:13 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.45 seconds ago. 5/30/2021 6:09:22 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:22 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:22 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:22 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:22 PM 3.005 HOST Generate Partial Map Complete 113ms 5/30/2021 6:09:24 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.28 seconds ago. 5/30/2021 6:09:28 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:28 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:28 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:28 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:28 PM 3.005 HOST Generate Partial Map Complete 42ms 5/30/2021 6:09:30 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.14 seconds ago. 5/30/2021 6:09:33 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:33 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:33 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:33 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:33 PM 3.005 HOST Generate Partial Map Complete 73ms 5/30/2021 6:09:41 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:41 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:41 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:41 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:41 PM 3.005 HOST Generate Partial Map Complete 41ms 5/30/2021 6:09:43 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.05 seconds ago. 5/30/2021 6:09:44 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.37 seconds ago. 5/30/2021 6:09:46 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.53 seconds ago. 5/30/2021 6:09:48 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:48 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:48 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:48 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:48 PM 3.005 HOST Generate Partial Map Complete 42ms 5/30/2021 6:09:56 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:09:56 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:09:56 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:09:56 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:09:56 PM 3.005 HOST Generate Partial Map Complete 76ms 5/30/2021 6:09:58 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.29 seconds ago. 5/30/2021 6:10:03 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:10:03 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:10:03 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:10:03 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:10:03 PM 3.005 HOST Generate Partial Map Complete 42ms 5/30/2021 6:10:03 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.12 seconds ago. 5/30/2021 6:10:05 PM 3.005 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.67 seconds ago. 5/30/2021 6:10:42 PM 3.005 HOST Start Generate Partial Map with X and seed 994121721 and planet count 80 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 6:10:42 PM 3.005 HOST PlayerAccount Glyoxim is controlling faction 16 already. 5/30/2021 6:10:42 PM 3.005 HOST PlayerAccount Random_22026 is controlling faction 28 already. 5/30/2021 6:10:42 PM 3.005 HOST Fixed 3200 missing planet factions. 5/30/2021 6:10:42 PM 3.005 HOST Generate Partial Map Complete 71ms 5/30/2021 6:18:49 PM 3.005 HOST Start Generate FULL Map with X and seed 994121721 and planet count 80 and 32 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/30/2021 6:18:49 PM 3.005 HOST Calculated Initial Strengths For New Full Galaxy Map in 33ms 5/30/2021 6:18:49 PM 3.005 HOST Generate FULL Map Complete 446ms 5/30/2021 6:20:21 PM 3.005 HOST Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: Host ========================================== EntityOrders: 4 created, 0 removed, 4 active. Factions: 32 created, 0 removed, 32 active. Fleets: 303 created, 0 removed, 303 active. GameCommands: 20 created, 0 removed, 19 active. GE_Others: 198 created, 0 removed, 198 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 3,198 created, 0 removed, 3,198 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 3,200 created, 0 removed, 3,200 active. Planets: 100 created, 0 removed, 100 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 2,417 Received Overall: 19.1 KB Sent Overall: 46,370 Sent Overall: 5.7 MB 43,483 Sent Main | 3.2 MB Sent Main 1,163 Sent Frequent | 104.7 KB Sent Frequent 1,429 Sent Bulky-1 | 1.7 MB Sent Bulky-1 295 Sent Bulky-2 | 673.9 KB Sent Bulky-2 ========================================== 5/30/2021 6:20:21 PM 3.005 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/30/2021 6:20:21 PM 3.005 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 1 5/30/2021 6:20:21 PM 3.005 HOST Client Random_22026 (connection 1) has closed their connection. 5/30/2021 6:20:21 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/30/2021 6:20:21 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/30/2021 6:20:21 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/30/2021 6:20:21 PM 3.005 HOST STEAM RELAY SOCKET NETWORK: Connection from random22026 disconnected. 5/30/2021 8:17:55 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/30/2021 8:17:55 PM SINGLEP Boot up FleetOS (0.1740s) 5/30/2021 8:17:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 8:17:55 PM SINGLEP Check System Logs For Rogue Intelligence (0.2819s) 5/30/2021 8:17:55 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/30/2021 8:17:55 PM SINGLEP Inspect Aft Hatches (0.0160s) 5/30/2021 8:17:55 PM SINGLEP Found 416 xml files in 102 folders in 34ms 5/30/2021 8:17:55 PM SINGLEP Check For Extra Modules (0.4079s) 5/30/2021 8:17:55 PM SINGLEP 416 Xml Files Parsed in 370ms 5/30/2021 8:17:55 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Game Version: 3.005 5/30/2021 8:17:55 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0110s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0190s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0164s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Generating Framerates (0.0070s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 8:17:55 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 8:17:55 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 8:17:55 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0370s) 5/30/2021 8:17:55 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 14ms 5/30/2021 8:17:55 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0270s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Remembering Alamo (0.0200s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Boot Audio Comms (0.0100s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Establish Individual Audio Links (0.0230s) 5/30/2021 8:17:55 PM 3.005 SINGLEP No resolution change was required. 5/30/2021 8:17:55 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 8:17:55 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/30/2021 8:17:55 PM 3.005 SINGLEP Refresh Optical Lensing (0.0080s) 5/30/2021 8:17:55 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0290s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Calculate Odds Of Success (0.0190s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Briefly Panic (0.3710s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 8:17:56 PM 3.005 SINGLEP Install Confidence Routines (0.4310s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Bring Commander Interface Online (0.1000s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Motivate All Crews (0.0560s) 5/30/2021 8:17:56 PM 3.005 SINGLEP Locating Available Networks (0.0190s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Externalizing Patterns (0.0200s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Hooking Externals (0.0150s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Handlizing Hooks (0.0120s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Disengaging Constants (0.0290s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Late Axionic Computations (0.0520s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Searching For Particle Forms (0.1880s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Weighing Options (0.0050s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Poking At Status Indicators (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Discovering States Of Matter (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Searching For A Leader (0.0180s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0150s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Connecting to Fleet Command (0.0160s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Thinking Of Advice (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Degaussing Advice (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Reading Alien Diaries (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Naming All Known Planets (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Remembering Speeds (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Prioritizing Targets (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Thinking Of Objectives (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0190s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Synthesizing Vocals (0.0150s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Investigating Map Signatures (0.0200s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Ventilating Scenarios (0.0130s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Ejecting Tactical Core (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Calibrating Formations (0.0160s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0180s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Discharging Colored Ions (0.0220s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Replicating Ion Colors (0.0110s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Faction Diagnostics (0.0210s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Buffering Hackers (0.0290s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Linear Field Variance (0.0170s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Charging Marks (0.0140s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Differentiating Marks (0.0900s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Guarding The Posts (0.0070s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Range Manifolds (0.0190s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Purging ROFs (0.0140s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Manipulating Speeds (0.0180s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Detecting Projectiles (0.0140s) 5/30/2021 8:17:57 PM 3.005 SINGLEP Grouping Flow Fields (0.0170s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0210s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Designing Fleets (0.0160s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Thinking Of Technologies (0.0140s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Injecting Galactic Variables (0.0210s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Hugging Starfields (0.0180s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Verifying Distant Planets (0.0200s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Categorizing All Planets (0.0100s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Organizing Commands (0.0240s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Remembering Lost Ship Parts (0.2680s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0140s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Issuing Orders (0.0140s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Augmenting Infusers (0.0180s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Infusing (0.0250s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Load Surrogates (0.0550s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Locate Dictionaries (0.0070s) 5/30/2021 8:17:58 PM 3.005 SINGLEP Set Stage (0.0300s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Integrate Leading Edges (2.8370s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Post-Proton Surge (0.0240s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Background Radiation Taste Test (0.0360s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Windshield Wiping (0.0060s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Last Organizational Modeling (0.1290s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 8:18:01 PM 3.005 SINGLEP Stimulate Modulation (0.0660s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Tip Servos (0.0090s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Design New Fleet Logo (0.0260s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Inspect Fleet Logo (0.0070s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Ogle Enemy Logo (0.0160s) 5/30/2021 8:18:01 PM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/30/2021 8:18:01 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/30/2021 8:18:01 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0170s) 5/30/2021 8:18:02 PM 3.005 SINGLEP Final Checks (0.4720s) 5/30/2021 8:18:02 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/30/2021 8:18:02 PM 3.005 SINGLEP 7.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Remembering Lost Ship Parts (0.3s) Integrate Leading Edges (2.8s) Final Checks (0.5s) 5/30/2021 8:18:02 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/30/2021 8:18:12 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 8:18:15 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/30/2021 8:18:16 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:18:16 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/30/2021 8:18:16 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 77ms 5/30/2021 8:18:16 PM 3.005 SINGLEP Finish load save in 1,146.2ms 5/30/2021 8:19:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/30/2021 8:19:35 PM 3.005 SINGLEP Finding a suitable spawn entity 5/30/2021 8:19:35 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/30/2021 8:19:35 PM 3.005 SINGLEP Spawning 4 different types of units 5/30/2021 8:21:17 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 35,055 created, 0 removed, 35,055 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 243 created, 21 removed, 222 active. Fleets: 282 created, 0 removed, 282 active. GameCommands: 219 created, 0 removed, 218 active. GE_Others: 558 created, 0 removed, 558 active. GE_Shots: 1,038 created, 0 removed, 1,038 active. GE_Squads: 12,188 created, 910 removed, 11,278 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 4,960 created, 0 removed, 4,960 active. Planets: 160 created, 0 removed, 160 active. SpeedGroups: 72 created, 68 removed, 4 active. ========================================== 5/31/2021 1:44:26 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/31/2021 1:44:26 PM SINGLEP Boot up FleetOS (0.1797s) 5/31/2021 1:44:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 1:44:26 PM SINGLEP Check System Logs For Rogue Intelligence (0.4232s) 5/31/2021 1:44:26 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 1:44:26 PM SINGLEP Inspect Aft Hatches (0.1550s) 5/31/2021 1:44:26 PM SINGLEP Found 416 xml files in 102 folders in 59ms 5/31/2021 1:44:27 PM SINGLEP Check For Extra Modules (1.3050s) 5/31/2021 1:44:27 PM SINGLEP 416 Xml Files Parsed in 1,245ms 5/31/2021 1:44:27 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/31/2021 1:44:27 PM 3.005 SINGLEP Game Version: 3.005 5/31/2021 1:44:27 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0280s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0192s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0325s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0195s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Generating Framerates (0.0177s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 1:44:28 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 1:44:28 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 1:44:28 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0548s) 5/31/2021 1:44:28 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 5/31/2021 1:44:28 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.2633s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Remembering Alamo (0.0240s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Boot Audio Comms (0.0060s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Establish Individual Audio Links (0.0560s) 5/31/2021 1:44:28 PM 3.005 SINGLEP No resolution change was required. 5/31/2021 1:44:28 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 1:44:28 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/31/2021 1:44:28 PM 3.005 SINGLEP Refresh Optical Lensing (0.0070s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0332s) 5/31/2021 1:44:28 PM 3.005 SINGLEP Calculate Odds Of Success (0.0338s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Briefly Panic (0.5252s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 1:44:29 PM 3.005 SINGLEP Install Confidence Routines (0.3402s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Bring Commander Interface Online (0.0750s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Motivate All Crews (0.0410s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Locating Available Networks (0.0700s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Hooking Externals (0.0160s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Handlizing Hooks (0.0110s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Disengaging Constants (0.0339s) 5/31/2021 1:44:29 PM 3.005 SINGLEP Late Axionic Computations (0.2307s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Searching For Particle Forms (0.6700s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Weighing Options (0.0090s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Poking At Status Indicators (0.0170s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Discovering States Of Matter (0.0160s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Searching For A Leader (0.0185s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0163s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0140s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Connecting to Fleet Command (0.0162s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Thinking Of Advice (0.0160s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Degaussing Advice (0.0175s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Reading Alien Diaries (0.0172s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Naming All Known Planets (0.0160s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Remembering Speeds (0.0180s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Prioritizing Targets (0.0160s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0170s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0160s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Thinking Of Objectives (0.0170s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0600s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Synthesizing Vocals (0.0060s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Investigating Map Signatures (0.0200s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Ventilating Scenarios (0.0120s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0173s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Ejecting Tactical Core (0.0190s) 5/31/2021 1:44:30 PM 3.005 SINGLEP Calibrating Formations (0.0171s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0190s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Discharging Colored Ions (0.0270s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Replicating Ion Colors (0.0050s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Faction Diagnostics (0.0220s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Buffering Hackers (0.0351s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Linear Field Variance (0.0235s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Charging Marks (0.0080s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Differentiating Marks (0.0845s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Range Manifolds (0.0151s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Purging ROFs (0.0160s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Manipulating Speeds (0.0184s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Detecting Projectiles (0.0163s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Grouping Flow Fields (0.0170s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0199s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Designing Fleets (0.0167s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Thinking Of Technologies (0.0150s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0141s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Injecting Galactic Variables (0.0276s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Cooking Starfields (0.0254s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Reconstituting Distant Planets (0.0250s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Categorizing All Planets (0.0070s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Organizing Commands (0.0230s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Calculating Firing Cones (0.0130s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Finding Old Ship Parts (0.2645s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0120s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Issuing Orders (0.0153s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Augmenting Infusers (0.0180s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Infusing (0.0240s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Load Surrogates (0.0580s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Locate Dictionaries (0.0040s) 5/31/2021 1:44:31 PM 3.005 SINGLEP Set Stage (0.0301s) 5/31/2021 1:44:39 PM 3.005 SINGLEP Gathering Nuclear Power (8.0182s) 5/31/2021 1:44:39 PM 3.005 SINGLEP Post-Proton Surge (0.0230s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Background Radiation Taste Test (0.0260s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Last Organizational Modeling (0.1432s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 1:44:40 PM 3.005 SINGLEP Stimulate Modulation (0.0690s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Tip Servos (0.0070s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0220s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Design New Fleet Logo (0.0190s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Inspect Fleet Logo (0.0150s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Ogle Enemy Logo (0.0150s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/31/2021 1:44:40 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 1:44:40 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0172s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Final Checks (0.4769s) 5/31/2021 1:44:40 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/31/2021 1:44:40 PM 3.005 SINGLEP 15.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.7s) Finding Old Ship Parts (0.3s) Gathering Nuclear Power (8.0s) Final Checks (0.5s) 5/31/2021 1:44:41 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/31/2021 1:44:54 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 1:45:00 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big1.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2021 1:45:01 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 1:45:01 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 1:45:01 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 5/31/2021 1:45:01 PM 3.005 SINGLEP Finish load save in 1,154.2ms 5/31/2021 1:46:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 1:46:35 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:46:35 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 1:46:35 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 1:54:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 1:54:00 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:54:00 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 1:54:00 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 1:57:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 1:57:02 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:57:02 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 1:57:02 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 1:57:03 PM 3.005 SINGLEP Raid Engine #4463 AI Sentinels on Aventine is sending a wave against The Randoms 5/31/2021 1:57:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 1:57:03 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:57:03 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 1:57:03 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 2:20:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 2:20:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 2:20:10 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 2:20:10 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 2:24:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 2:24:41 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 2:24:41 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 2:24:41 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 2:32:26 PM 3.005 SINGLEP Deploying 3 dragons 5/31/2021 2:32:26 PM 3.005 SINGLEP null possible names 5/31/2021 2:32:26 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ base invasion strength per planet: 11000 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (183): 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 18162.1 5/31/2021 2:32:26 PM 3.005 SINGLEP Spawning 18,162.1 strength, 32 units against overall power level 1.001 5/31/2021 2:32:26 PM 3.005 SINGLEP null possible names 5/31/2021 2:32:26 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ base invasion strength per planet: 11000 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (183): 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 18162.1 5/31/2021 2:32:26 PM 3.005 SINGLEP Spawning 18,162.1 strength, 34 units against overall power level 1.001 5/31/2021 2:32:26 PM 3.005 SINGLEP null possible names 5/31/2021 2:32:26 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ base invasion strength per planet: 11000 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (183): 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 18162.1 5/31/2021 2:32:26 PM 3.005 SINGLEP Spawning 18,162.1 strength, 33 units against overall power level 1.001 5/31/2021 2:32:26 PM 3.005 SINGLEP null possible names 5/31/2021 2:32:26 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ base invasion strength per planet: 11000 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (183): 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 18162.1 5/31/2021 2:32:26 PM 3.005 SINGLEP Spawning 18,162.1 strength, 33 units against overall power level 1.001 5/31/2021 2:32:26 PM 3.005 SINGLEP null possible names 5/31/2021 2:32:26 PM 3.005 SINGLEP spawning 2 defensive structures near structures 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ base invasion strength per planet: 11000 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in overall power level: 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring current player strength (183): 16511 5/31/2021 2:32:26 PM 3.005 SINGLEP DZ invasion strength after factoring in ai difficulty: 18162.1 5/31/2021 2:32:26 PM 3.005 SINGLEP Spawning 18,162.1 strength, 34 units against overall power level 1.001 5/31/2021 2:33:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 2:33:43 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 2:33:43 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 2:33:43 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 2:40:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 2:40:28 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 2:40:28 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 2:40:28 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 2:43:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 2:43:05 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 2:45:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 2:45:39 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 2:49:06 PM 3.005 SINGLEP Checking if fully connected 5/31/2021 2:54:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 2:54:34 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 2:54:34 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 2:54:34 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 2:58:54 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 60,765 created, 0 removed, 60,765 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 3,827 created, 3,527 removed, 300 active. Fleets: 289 created, 8 removed, 281 active. GameCommands: 903 created, 7 removed, 896 active. GE_Others: 572 created, 0 removed, 572 active. GE_Shots: 2,128 created, 0 removed, 2,128 active. GE_Squads: 44,588 created, 30,852 removed, 13,736 active. Pathfinders: 60 created, 0 removed, 60 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,939 created, 1,931 removed, 8 active. ========================================== 5/31/2021 2:58:59 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\Autosave at 2h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2021 2:59:00 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 2:59:00 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 2:59:00 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 80ms 5/31/2021 2:59:00 PM 3.005 SINGLEP Finish load save in 684.3ms 5/31/2021 3:01:15 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:01:15 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 3:04:00 PM 3.005 SINGLEP Checking if fully connected 5/31/2021 3:08:02 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 3:08:02 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:08:02 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 3:08:02 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 3:08:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:08:05 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 3:12:22 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 3:12:22 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:12:22 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 3:12:22 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 3:12:23 PM 3.005 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 5/31/2021 3:26:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 3:26:46 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:26:46 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Milan to Cossyra 5/31/2021 3:26:46 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 3:54:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 3:54:36 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:54:36 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 5/31/2021 3:54:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 3:55:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:55:28 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:55:28 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Megara to Locris 5/31/2021 3:55:28 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 3:55:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:55:28 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 3:55:28 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Megara to Locris 5/31/2021 3:55:28 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 3:56:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:56:50 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 3:57:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:57:00 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 3:57:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:57:01 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 3:57:34 PM 3.005 SINGLEP Reconquest Seeding for Locris: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/31/2021 3:58:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 3:58:57 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 4:07:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:07:00 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:07:00 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Cossyra 5/31/2021 4:07:00 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:07:59 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 4:07:59 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:09:19 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:09:19 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:10:38 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:10:38 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:11:47 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:11:47 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:11:47 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Salona to Cossyra 5/31/2021 4:11:47 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:12:30 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:12:30 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:13:35 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:13:35 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:14:34 PM 3.005 SINGLEP Raid Engine #4538 AI Sentinels on Oropus is sending a wave against Dark Zenith 5/31/2021 4:14:35 PM 3.005 SINGLEP SpawnWave invoked, target faction index 26 5/31/2021 4:14:35 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:14:35 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Pydna to Murdoch 5/31/2021 4:14:35 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:14:35 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:14:35 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:15:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:15:08 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 4:16:23 PM 3.005 SINGLEP Reconquest Seeding for Sirmium: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 5/31/2021 4:16:46 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:16:46 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:17:51 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:17:51 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:17:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:17:56 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 4:18:51 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:18:51 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:20:15 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:20:15 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:22:32 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:22:32 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:22:32 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Salona to Cossyra 5/31/2021 4:22:32 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 4:23:09 PM 3.005 SINGLEP incremenet 20 planets over sphere: 5 planets to count: -8 5/31/2021 4:23:09 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:24:13 PM 3.005 SINGLEP incremenet 20 planets over sphere: 5 planets to count: -8 5/31/2021 4:24:13 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:25:37 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:25:37 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:26:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:26:10 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:26:10 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Ecnomus to Cossyra 5/31/2021 4:26:10 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:26:49 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:26:49 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:28:06 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:28:06 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:29:06 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:29:06 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:30:16 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:30:16 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:31:27 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:31:27 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:34:29 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:34:29 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:35:59 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:35:59 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:36:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:36:30 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:36:30 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Cossyra 5/31/2021 4:36:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:37:06 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:37:06 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:38:07 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:38:07 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:39:07 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:39:07 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:39:19 PM 3.005 SINGLEP Raid Engine #4532 AI Sentinels on Asucum is sending a wave against Dark Zenith 5/31/2021 4:39:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index 26 5/31/2021 4:39:19 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:39:19 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Pydna to Gela 5/31/2021 4:39:19 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:39:40 PM 3.005 SINGLEP SpawnWave invoked, target faction index 26 5/31/2021 4:39:40 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:39:40 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Barium to Itanos 5/31/2021 4:39:40 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 4:40:18 PM 3.005 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 5/31/2021 4:40:18 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:41:18 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:41:18 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:42:27 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:42:27 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:43:42 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:43:42 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:44:59 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:44:59 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:46:42 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:46:42 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:48:00 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:48:00 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:48:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:48:06 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:48:06 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Myos to Locris 5/31/2021 4:48:06 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 4:48:31 PM 3.005 SINGLEP Reconquest Seeding for Locris: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/31/2021 4:48:39 PM 3.005 SINGLEP SpawnWave invoked, target faction index 26 5/31/2021 4:48:39 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:48:39 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Athens to Antioch 5/31/2021 4:48:39 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:48:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:48:46 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:48:46 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Megara to Locris 5/31/2021 4:48:46 PM 3.005 SINGLEP Spawning 5 different types of units 5/31/2021 4:49:14 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:49:14 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:51:12 PM 3.005 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 5/31/2021 4:51:12 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:52:21 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:52:21 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 4:52:48 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:52:48 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 4:52:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 4:52:49 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 4:52:56 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 4:52:56 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:54:43 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 4:54:43 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 4:54:43 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Ecnomus to Cossyra 5/31/2021 4:54:43 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 4:56:15 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 4:56:15 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:57:23 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 4:57:23 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 4:58:58 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 4:58:58 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 5:01:42 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 5:01:42 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 5:03:09 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 5:03:09 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 5:12:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 2 planets to count: -11 5/31/2021 5:12:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 5:13:46 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,858 created, 0 removed, 11,858 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 8,432 created, 7,532 removed, 900 active. Fleets: 375 created, 99 removed, 276 active. GameCommands: 665 created, 140 removed, 525 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,742 created, 0 removed, 1,742 active. GE_Squads: 83,725 created, 68,921 removed, 14,804 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 7,837 created, 7,802 removed, 35 active. ========================================== 5/31/2021 9:41:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/31/2021 9:41:36 PM SINGLEP Boot up FleetOS (0.1795s) 5/31/2021 9:41:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 9:41:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.3943s) 5/31/2021 9:41:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 9:41:36 PM SINGLEP Inspect Aft Hatches (0.0260s) 5/31/2021 9:41:37 PM SINGLEP Found 416 xml files in 102 folders in 49ms 5/31/2021 9:41:37 PM SINGLEP Check For Extra Modules (0.3940s) 5/31/2021 9:41:37 PM SINGLEP 416 Xml Files Parsed in 341ms 5/31/2021 9:41:37 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Game Version: 3.005 5/31/2021 9:41:37 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0130s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0210s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0150s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Generating Framerates (0.0050s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 9:41:37 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 9:41:37 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 9:41:37 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0420s) 5/31/2021 9:41:37 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 15ms 5/31/2021 9:41:37 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.2710s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Remembering Alamo (0.0210s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Boot Audio Comms (0.0070s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Establish Individual Audio Links (0.0419s) 5/31/2021 9:41:37 PM 3.005 SINGLEP No resolution change was required. 5/31/2021 9:41:37 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 9:41:37 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/31/2021 9:41:37 PM 3.005 SINGLEP Refresh Optical Lensing (0.0120s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0276s) 5/31/2021 9:41:37 PM 3.005 SINGLEP Calculate Odds Of Success (0.0187s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Briefly Panic (0.5374s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 9:41:38 PM 3.005 SINGLEP Install Confidence Routines (0.3550s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Bring Commander Interface Online (0.0799s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Motivate All Crews (0.0410s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Locating Available Networks (0.0190s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Externalizing Patterns (0.0250s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Hooking Externals (0.0100s) 5/31/2021 9:41:38 PM 3.005 SINGLEP Handlizing Hooks (0.0140s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Disengaging Constants (0.0340s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Late Axionic Computations (0.1090s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Searching For Particle Forms (0.4864s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Weighing Options (0.0070s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Poking At Status Indicators (0.0154s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Discovering States Of Matter (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Searching For A Leader (0.0183s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0169s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Connecting to Fleet Command (0.0180s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Thinking Of Advice (0.0162s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Degaussing Advice (0.0172s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Reading Alien Diaries (0.0177s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Naming All Known Planets (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Remembering Speeds (0.0170s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Prioritizing Targets (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0180s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Thinking Of Objectives (0.0180s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0210s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Synthesizing Vocals (0.0120s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Investigating Map Signatures (0.0210s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Ventilating Scenarios (0.0130s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0160s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Ejecting Tactical Core (0.0167s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Calibrating Formations (0.0171s) 5/31/2021 9:41:39 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0176s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Discharging Colored Ions (0.0222s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Replicating Ion Colors (0.0100s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Faction Diagnostics (0.0220s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Buffering Hackers (0.0300s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Linear Field Variance (0.0190s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Charging Marks (0.0110s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Differentiating Marks (0.0860s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Guarding The Posts (0.0070s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Range Manifolds (0.0150s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Purging ROFs (0.0170s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Manipulating Speeds (0.0180s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Detecting Projectiles (0.0150s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Grouping Flow Fields (0.0180s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0210s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Designing Fleets (0.0180s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Thinking Of Technologies (0.0130s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0160s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Injecting Galactic Variables (0.0190s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Cooking Starfields (0.0200s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Reconstituting Distant Planets (0.0210s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Categorizing All Planets (0.0060s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Organizing Commands (0.0251s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Finding Old Ship Parts (0.2760s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Re-Aligning Objectives (0.0110s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0110s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Issuing Orders (0.0150s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Augmenting Infusers (0.0170s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Infusing (0.0260s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Load Surrogates (0.0540s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Locate Dictionaries (0.0060s) 5/31/2021 9:41:40 PM 3.005 SINGLEP Set Stage (0.0300s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Turn Systems On And Off Again (7.2286s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Post-Proton Surge (0.0240s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Background Radiation Taste Test (0.0270s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Windshield Wiping (0.0080s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Last Organizational Modeling (0.1320s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 9:41:48 PM 3.005 SINGLEP Stimulate Modulation (0.0670s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Tip Servos (0.0080s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Design New Fleet Logo (0.0260s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Inspect Fleet Logo (0.0080s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Ogle Enemy Logo (0.0150s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Order Cores By Seniority (0.0180s) 5/31/2021 9:41:48 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 9:41:48 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Final Checks (0.4450s) 5/31/2021 9:41:48 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/31/2021 9:41:48 PM 3.005 SINGLEP 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Finding Old Ship Parts (0.3s) Turn Systems On And Off Again (7.2s) Final Checks (0.4s) 5/31/2021 9:41:49 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/31/2021 9:41:55 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 9:42:05 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big2.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2021 9:42:07 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 9:42:07 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 9:42:07 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 5/31/2021 9:42:07 PM 3.005 SINGLEP Finish load save in 1,329.2ms 5/31/2021 9:45:29 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 9:45:29 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 9:47:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 9:47:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 9:48:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 9:48:03 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:48:03 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 5/31/2021 9:48:03 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 9:48:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 9:48:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 9:49:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 9:49:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 9:50:00 PM 3.005 SINGLEP SpawnWave invoked, target faction index 26 5/31/2021 9:50:00 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 9:50:00 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Athens to Antioch 5/31/2021 9:50:00 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 9:50:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 9:50:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 9:51:33 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 51,608 created, 0 removed, 51,608 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 666 created, 226 removed, 440 active. Fleets: 295 created, 2 removed, 293 active. GameCommands: 1,281 created, 4 removed, 1,277 active. GE_Others: 572 created, 0 removed, 572 active. GE_Shots: 1,398 created, 0 removed, 1,398 active. GE_Squads: 23,616 created, 5,914 removed, 17,702 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 716 created, 569 removed, 147 active. ========================================== 5/31/2021 10:43:55 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 5/31/2021 10:43:55 PM SINGLEP Boot up FleetOS (0.1863s) 5/31/2021 10:43:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 10:43:55 PM SINGLEP Check System Logs For Rogue Intelligence (0.3247s) 5/31/2021 10:43:55 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 10:43:55 PM SINGLEP Inspect Aft Hatches (0.0160s) 5/31/2021 10:43:55 PM SINGLEP Found 416 xml files in 102 folders in 37ms 5/31/2021 10:43:56 PM SINGLEP Check For Extra Modules (0.3990s) 5/31/2021 10:43:56 PM SINGLEP 416 Xml Files Parsed in 359ms 5/31/2021 10:43:56 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Game Version: 3.005 5/31/2021 10:43:56 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0120s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0200s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Generating Framerates (0.0100s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 10:43:56 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 10:43:56 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 10:43:56 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0467s) 5/31/2021 10:43:56 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 12ms 5/31/2021 10:43:56 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0269s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Remembering Alamo (0.0170s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Boot Audio Comms (0.0150s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Establish Individual Audio Links (0.0264s) 5/31/2021 10:43:56 PM 3.005 SINGLEP No resolution change was required. 5/31/2021 10:43:56 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 10:43:56 PM 3.005 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/31/2021 10:43:56 PM 3.005 SINGLEP Refresh Optical Lensing (0.0104s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0270s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Calculate Odds Of Success (0.0181s) 5/31/2021 10:43:56 PM 3.005 SINGLEP Briefly Panic (0.2991s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 10:43:57 PM 3.005 SINGLEP Install Confidence Routines (0.3240s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Bring Commander Interface Online (0.0760s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Motivate All Crews (0.0530s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Locating Available Networks (0.0180s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Externalizing Patterns (0.0190s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Hooking Externals (0.0080s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Handlizing Hooks (0.0140s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Disengaging Constants (0.0340s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Late Axionic Computations (0.0480s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Searching For Particle Forms (0.1540s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Weighing Options (0.0060s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Poking At Status Indicators (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Discovering States Of Matter (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Searching For A Leader (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Connecting to Fleet Command (0.0180s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Thinking Of Advice (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Degaussing Advice (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Reading Alien Diaries (0.0180s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Naming All Known Planets (0.0150s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Remembering Speeds (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Prioritizing Targets (0.0180s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Thinking Of Objectives (0.0171s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0200s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Synthesizing Vocals (0.0140s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Investigating Map Signatures (0.0200s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Ventilating Scenarios (0.0130s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Ejecting Tactical Core (0.0160s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Calibrating Formations (0.0170s) 5/31/2021 10:43:57 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Discharging Colored Ions (0.0230s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Replicating Ion Colors (0.0100s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Faction Diagnostics (0.0280s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Buffering Hackers (0.0400s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Inverting Death (0.0080s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Linear Field Variance (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Charging Marks (0.0130s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Differentiating Marks (0.0900s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Range Manifolds (0.0150s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Purging ROFs (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Manipulating Speeds (0.0180s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Detecting Projectiles (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Grouping Flow Fields (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0210s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Designing Fleets (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Thinking Of Technologies (0.0130s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0150s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Injecting Galactic Variables (0.0200s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Burying Starfields (0.0280s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Gazing At Distant Planets (0.0230s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Categorizing All Planets (0.0090s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Organizing Commands (0.0210s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Calculating Firing Cones (0.0090s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Jailbreaking Favorite Ship Parts (0.2609s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Re-Aligning Objectives (0.0120s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0130s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Issuing Orders (0.0150s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Augmenting Infusers (0.0170s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Infusing (0.0250s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Load Surrogates (0.0550s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Locate Dictionaries (0.0070s) 5/31/2021 10:43:58 PM 3.005 SINGLEP Set Stage (0.0300s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Upgrade Blast Capacity (2.4617s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Post-Proton Surge (0.0232s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Background Radiation Taste Test (0.0261s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0211s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Windshield Wiping (0.0070s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Last Organizational Modeling (0.1330s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 10:44:01 PM 3.005 SINGLEP Stimulate Modulation (0.0800s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Tip Servos (0.0070s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Design New Fleet Logo (0.0230s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Inspect Fleet Logo (0.0090s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Ogle Enemy Logo (0.0170s) 5/31/2021 10:44:01 PM 3.005 SINGLEP Order Cores By Seniority (0.0170s) 5/31/2021 10:44:01 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 10:44:01 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0180s) 5/31/2021 10:44:02 PM 3.005 SINGLEP Final Checks (0.4230s) 5/31/2021 10:44:02 PM 3.005 SINGLEP Load Historical Documents (0.0030s) 5/31/2021 10:44:02 PM 3.005 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (0.3s) Upgrade Blast Capacity (2.5s) Final Checks (0.4s) 5/31/2021 10:44:02 PM 3.005 SINGLEP Hello Steam user 'Glyoxim' 5/31/2021 10:44:16 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 10:44:19 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big2.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2021 10:44:20 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 10:44:20 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 10:44:20 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 52ms 5/31/2021 10:44:20 PM 3.005 SINGLEP Finish load save in 1,319.7ms 5/31/2021 10:45:36 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:45:36 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:47:31 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:47:31 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:47:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 10:47:58 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 10:47:58 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 5/31/2021 10:47:58 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 10:48:31 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:48:31 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:49:14 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 58,215 created, 0 removed, 58,215 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 494 created, 167 removed, 327 active. Fleets: 278 created, 0 removed, 278 active. GameCommands: 667 created, 1 removed, 666 active. GE_Others: 572 created, 0 removed, 572 active. GE_Shots: 1,703 created, 0 removed, 1,703 active. GE_Squads: 19,272 created, 2,862 removed, 16,410 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 354 created, 285 removed, 69 active. ========================================== 5/31/2021 10:49:24 PM 3.005 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big2.save Source1: AnythingElse Source3: LoadingSaveGame 5/31/2021 10:49:25 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 10:49:25 PM 3.005 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/31/2021 10:49:25 PM 3.005 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 73ms 5/31/2021 10:49:25 PM 3.005 SINGLEP Finish load save in 862.3ms 5/31/2021 10:50:22 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:50:22 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:51:47 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:51:47 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:52:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 10:52:16 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 10:52:16 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 5/31/2021 10:52:16 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 10:52:50 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:52:50 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:53:50 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:53:50 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:54:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index 16 5/31/2021 10:54:50 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 10:54:50 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Milan to Cossyra 5/31/2021 10:54:50 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 10:55:32 PM 3.005 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 5/31/2021 10:55:32 PM 3.005 SINGLEP resulting power level: 2 5/31/2021 10:56:06 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 56,159 created, 0 removed, 56,159 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 648 created, 298 removed, 350 active. Fleets: 299 created, 2 removed, 297 active. GameCommands: 704 created, 2 removed, 702 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 962 created, 0 removed, 962 active. GE_Squads: 22,494 created, 6,314 removed, 16,180 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 683 created, 658 removed, 25 active. ========================================== 6/1/2021 8:20:35 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/1/2021 8:20:35 PM SINGLEP Boot up FleetOS (0.1791s) 6/1/2021 8:20:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2021 8:20:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.4305s) 6/1/2021 8:20:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/1/2021 8:20:36 PM SINGLEP Inspect Aft Hatches (0.1570s) 6/1/2021 8:20:36 PM SINGLEP Found 416 xml files in 102 folders in 37ms 6/1/2021 8:20:37 PM SINGLEP Check For Extra Modules (1.2530s) 6/1/2021 8:20:37 PM SINGLEP 416 Xml Files Parsed in 1,213ms 6/1/2021 8:20:37 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Game Version: 3.006 6/1/2021 8:20:37 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0200s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0100s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0230s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Generating Framerates (0.0070s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Update mod and expansion statuses! 6/1/2021 8:20:37 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/1/2021 8:20:37 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/1/2021 8:20:37 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0440s) 6/1/2021 8:20:37 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 6/1/2021 8:20:37 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.3300s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Remembering Alamo (0.0440s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Boot Audio Comms (0.0090s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Establish Individual Audio Links (0.0403s) 6/1/2021 8:20:37 PM 3.006 SINGLEP No resolution change was required. 6/1/2021 8:20:37 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2021 8:20:37 PM 3.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/1/2021 8:20:37 PM 3.006 SINGLEP Refresh Optical Lensing (0.0100s) 6/1/2021 8:20:37 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0411s) 6/1/2021 8:20:38 PM 3.006 SINGLEP Calculate Odds Of Success (0.0410s) 6/1/2021 8:20:38 PM 3.006 SINGLEP Briefly Panic (0.5420s) 6/1/2021 8:20:38 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/1/2021 8:20:38 PM 3.006 SINGLEP Install Confidence Routines (0.3640s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Bring Commander Interface Online (0.0740s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Motivate All Crews (0.0420s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Locating Available Networks (0.0702s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Externalizing Patterns (0.0190s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Hooking Externals (0.0140s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Handlizing Hooks (0.0130s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Disengaging Constants (0.0338s) 6/1/2021 8:20:39 PM 3.006 SINGLEP Late Axionic Computations (0.2324s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Searching For Particle Forms (0.6294s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Weighing Options (0.0150s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Poking At Status Indicators (0.0110s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Discovering States Of Matter (0.0150s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Searching For A Leader (0.0150s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Connecting to Fleet Command (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Thinking Of Advice (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Degaussing Advice (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Reading Alien Diaries (0.0180s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Naming All Known Planets (0.0160s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Remembering Speeds (0.0160s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Prioritizing Targets (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0160s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Thinking Of Objectives (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0770s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Synthesizing Vocals (0.0050s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Investigating Map Signatures (0.0200s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Ventilating Scenarios (0.0130s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Ejecting Tactical Core (0.0160s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Calibrating Formations (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0180s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Discharging Colored Ions (0.0210s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Replicating Ion Colors (0.0110s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Faction Diagnostics (0.0220s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Buffering Hackers (0.0300s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Inverting Death (0.0070s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Linear Field Variance (0.0240s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Charging Marks (0.0070s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Differentiating Marks (0.0886s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Guarding The Posts (0.0070s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Range Manifolds (0.0140s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Purging ROFs (0.0171s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Manipulating Speeds (0.0220s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Detecting Projectiles (0.0170s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Grouping Flow Fields (0.0180s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0240s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Designing Fleets (0.0140s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Thinking Of Technologies (0.0120s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0140s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Injecting Galactic Variables (0.0190s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Exploding Starfields (0.0240s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Cleaning Distant Planets (0.0210s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Categorizing All Planets (0.0040s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Organizing Commands (0.0240s) 6/1/2021 8:20:40 PM 3.006 SINGLEP Calculating Firing Cones (0.0130s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Developing New Ship Parts (0.2650s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Re-Aligning Objectives (0.0090s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0130s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Issuing Orders (0.0160s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Augmenting Infusers (0.0180s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Infusing (0.0240s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Load Surrogates (0.0570s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Locate Dictionaries (0.0050s) 6/1/2021 8:20:41 PM 3.006 SINGLEP Set Stage (0.0300s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Harvesting Magnetic Monopoles (7.0918s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Post-Proton Surge (0.0280s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Background Radiation Taste Test (0.0300s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Windshield Wiping (0.0080s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Last Organizational Modeling (0.2070s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/1/2021 8:20:48 PM 3.006 SINGLEP Stimulate Modulation (0.1310s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Tip Servos (0.0170s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/1/2021 8:20:48 PM 3.006 SINGLEP Design New Fleet Logo (0.0270s) 6/1/2021 8:20:49 PM 3.006 SINGLEP Inspect Fleet Logo (0.0190s) 6/1/2021 8:20:49 PM 3.006 SINGLEP Ogle Enemy Logo (0.0150s) 6/1/2021 8:20:49 PM 3.006 SINGLEP Order Cores By Seniority (0.0080s) 6/1/2021 8:20:49 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/1/2021 8:20:49 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0320s) 6/1/2021 8:20:49 PM 3.006 SINGLEP Final Checks (0.6310s) 6/1/2021 8:20:49 PM 3.006 SINGLEP Load Historical Documents (0.0040s) 6/1/2021 8:20:49 PM 3.006 SINGLEP 14.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.6s) Developing New Ship Parts (0.3s) Harvesting Magnetic Monopoles (7.1s) Final Checks (0.6s) 6/1/2021 8:20:51 PM 3.006 SINGLEP Hello Steam user 'Glyoxim' 6/1/2021 8:21:01 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/1/2021 8:21:02 PM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big2.save Source1: AnythingElse Source3: LoadingSaveGame 6/1/2021 8:21:03 PM 3.006 SINGLEP Could not find EntitySystem with name of 'MassDriver' in parent 'SpirePlasmaDriver'. Are you missing a mod? at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <5982d1c804b645adab1da02f05180e01>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bSavegame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <1ce85a48a9c8471da4d09511eb06816b>:0 6/1/2021 8:21:04 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/1/2021 8:21:04 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/1/2021 8:21:04 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 6/1/2021 8:21:04 PM 3.006 SINGLEP Finish load save in 1,465.5ms 6/1/2021 8:25:24 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:25:24 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:28:44 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:28:44 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:29:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 8:29:51 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:29:51 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 6/1/2021 8:29:51 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 8:30:54 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:30:54 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:32:49 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:32:49 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:32:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 8:32:56 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:32:56 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Pompeii to Cossyra 6/1/2021 8:32:56 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:33:13 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:33:13 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:34:41 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:34:41 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:35:55 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:35:55 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:39:00 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:39:00 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:41:59 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:41:59 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:43:08 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:43:08 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:43:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:43:34 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:44:33 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:44:33 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:48:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:48:06 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:49:07 PM 3.006 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'rgi reth' 6/1/2021 8:50:24 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:50:24 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:51:00 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 8:51:00 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:51:00 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Placentia to Panormus 6/1/2021 8:51:00 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:52:12 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:52:12 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:53:21 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:53:21 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:55:10 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:55:10 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:56:46 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 8:56:46 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 8:57:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:57:36 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 8:57:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 8:57:41 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:57:41 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ecnomus to Cossyra 6/1/2021 8:57:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:58:31 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 79,323 created, 0 removed, 79,323 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 2,224 created, 1,628 removed, 596 active. Fleets: 340 created, 65 removed, 275 active. GameCommands: 1,134 created, 25 removed, 1,109 active. GE_Others: 572 created, 0 removed, 572 active. GE_Shots: 3,842 created, 0 removed, 3,842 active. GE_Squads: 41,128 created, 25,752 removed, 15,376 active. Pathfinders: 60 created, 0 removed, 60 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 2,515 created, 2,432 removed, 83 active. ========================================== 6/1/2021 9:17:37 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/1/2021 9:17:37 PM SINGLEP Boot up FleetOS (0.1720s) 6/1/2021 9:17:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2021 9:17:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.3077s) 6/1/2021 9:17:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/1/2021 9:17:37 PM SINGLEP Inspect Aft Hatches (0.0180s) 6/1/2021 9:17:37 PM SINGLEP Found 416 xml files in 102 folders in 30ms 6/1/2021 9:17:37 PM SINGLEP Check For Extra Modules (0.4100s) 6/1/2021 9:17:37 PM SINGLEP 416 Xml Files Parsed in 380ms 6/1/2021 9:17:37 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Game Version: 3.006 6/1/2021 9:17:37 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0170s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0100s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0220s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0110s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Generating Framerates (0.0080s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Update mod and expansion statuses! 6/1/2021 9:17:37 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/1/2021 9:17:37 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/1/2021 9:17:37 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/1/2021 9:17:37 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 6/1/2021 9:17:37 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.0240s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Remembering Alamo (0.0140s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Boot Audio Comms (0.0080s) 6/1/2021 9:17:37 PM 3.006 SINGLEP Establish Individual Audio Links (0.0280s) 6/1/2021 9:17:38 PM 3.006 SINGLEP No resolution change was required. 6/1/2021 9:17:38 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2021 9:17:38 PM 3.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/1/2021 9:17:38 PM 3.006 SINGLEP Refresh Optical Lensing (0.0140s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0240s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Calculate Odds Of Success (0.0210s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Briefly Panic (0.3070s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/1/2021 9:17:38 PM 3.006 SINGLEP Install Confidence Routines (0.3400s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Bring Commander Interface Online (0.0730s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Motivate All Crews (0.0410s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Locating Available Networks (0.0200s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Externalizing Patterns (0.0210s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Hooking Externals (0.0090s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Handlizing Hooks (0.0140s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Disengaging Constants (0.0319s) 6/1/2021 9:17:38 PM 3.006 SINGLEP Late Axionic Computations (0.0463s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Searching For Particle Forms (0.1550s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Weighing Options (0.0060s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Poking At Status Indicators (0.0150s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Discovering States Of Matter (0.0180s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Searching For A Leader (0.0175s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0165s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0162s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Connecting to Fleet Command (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Thinking Of Advice (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Degaussing Advice (0.0190s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Reading Alien Diaries (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Naming All Known Planets (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Remembering Speeds (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Prioritizing Targets (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0180s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Thinking Of Objectives (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0190s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Synthesizing Vocals (0.0150s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Investigating Map Signatures (0.0200s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Ventilating Scenarios (0.0130s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Ejecting Tactical Core (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Calibrating Formations (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0180s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Discharging Colored Ions (0.0220s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Replicating Ion Colors (0.0100s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Faction Diagnostics (0.0220s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Buffering Hackers (0.0280s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Inverting Death (0.0080s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Linear Field Variance (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Charging Marks (0.0130s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Differentiating Marks (0.1110s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Range Manifolds (0.0150s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Purging ROFs (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Manipulating Speeds (0.0180s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Detecting Projectiles (0.0160s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Grouping Flow Fields (0.0210s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0200s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Designing Fleets (0.0170s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Thinking Of Technologies (0.0120s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Injecting Galactic Variables (0.0210s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Surrounding Starfields (0.0180s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Milking Distant Planets (0.0200s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Categorizing All Planets (0.0110s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Organizing Commands (0.0210s) 6/1/2021 9:17:39 PM 3.006 SINGLEP Calculating Firing Cones (0.0120s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2798s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Re-Aligning Objectives (0.0100s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0120s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Issuing Orders (0.0170s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Augmenting Infusers (0.0170s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Infusing (0.0230s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Load Surrogates (0.0600s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Locate Dictionaries (0.0070s) 6/1/2021 9:17:40 PM 3.006 SINGLEP Set Stage (0.0300s) 6/1/2021 9:17:42 PM 3.006 SINGLEP Recording Result: 42 (2.4517s) 6/1/2021 9:17:42 PM 3.006 SINGLEP Post-Proton Surge (0.0236s) 6/1/2021 9:17:42 PM 3.006 SINGLEP Background Radiation Taste Test (0.0243s) 6/1/2021 9:17:42 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0205s) 6/1/2021 9:17:42 PM 3.006 SINGLEP Windshield Wiping (0.0070s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Last Organizational Modeling (0.1280s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/1/2021 9:17:43 PM 3.006 SINGLEP Stimulate Modulation (0.0630s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Tip Servos (0.0080s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0180s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Design New Fleet Logo (0.0190s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Inspect Fleet Logo (0.0130s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Ogle Enemy Logo (0.0160s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Order Cores By Seniority (0.0170s) 6/1/2021 9:17:43 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/1/2021 9:17:43 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Final Checks (0.4070s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Load Historical Documents (0.0030s) 6/1/2021 9:17:43 PM 3.006 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Kicking Ship Parts Down Elevator Shaft (0.3s) Recording Result: 42 (2.5s) Final Checks (0.4s) 6/1/2021 9:17:43 PM 3.006 SINGLEP Hello Steam user 'Glyoxim' 6/1/2021 9:18:01 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/1/2021 9:18:01 PM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big2.save Source1: AnythingElse Source3: LoadingSaveGame 6/1/2021 9:18:02 PM 3.006 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/1/2021 9:18:02 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/1/2021 9:18:02 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/1/2021 9:18:02 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 77ms 6/1/2021 9:18:02 PM 3.006 SINGLEP Finish load save in 1,309.6ms 6/1/2021 9:20:15 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:20:15 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:22:31 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:22:31 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:24:16 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:24:16 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:25:19 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:25:19 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:26:33 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:26:33 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:28:29 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:28:29 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:29:08 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 9:29:08 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:29:08 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 6/1/2021 9:29:08 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 9:29:46 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:29:46 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:32:22 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:32:22 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:33:53 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:33:53 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:34:57 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:34:57 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:34:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 9:34:59 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:34:59 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lindum Colonia to Mochlus 6/1/2021 9:34:59 PM 3.006 SINGLEP Spawning 5 different types of units 6/1/2021 9:35:12 PM 3.006 SINGLEP Reconquest Seeding for Mochlus: guard post placer: OneSingleMasss scheduled: 6 actually seeded: 6 6/1/2021 9:36:08 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:36:08 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:36:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 9:36:50 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:36:50 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eubea to Pompeii 6/1/2021 9:36:50 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 9:36:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 9:36:58 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:36:58 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Hadrianopolis 6/1/2021 9:36:58 PM 3.006 SINGLEP Spawning 5 different types of units 6/1/2021 9:37:34 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:37:34 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:38:42 PM 3.006 SINGLEP incremenet 20 planets over sphere: 10 planets to count: -3 6/1/2021 9:38:42 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:39:42 PM 3.006 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/1/2021 9:39:42 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:41:52 PM 3.006 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/1/2021 9:41:52 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:42:52 PM 3.006 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/1/2021 9:42:52 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:43:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 9:43:22 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:43:22 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Cordoba to Gonnos 6/1/2021 9:43:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 9:43:55 PM 3.006 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/1/2021 9:43:55 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:45:22 PM 3.006 SINGLEP incremenet 20 planets over sphere: 9 planets to count: -4 6/1/2021 9:45:22 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:47:48 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:47:48 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:48:58 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:48:58 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:51:53 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:51:53 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:53:11 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:53:11 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:54:29 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:54:29 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:56:42 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:56:42 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:57:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 9:57:59 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:57:59 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eubea to Pompeii 6/1/2021 9:57:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 9:58:20 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:58:20 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 9:59:26 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 9:59:26 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:01:15 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:01:15 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:02:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 10:02:50 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:02:50 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Delos 6/1/2021 10:02:50 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:03:18 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:03:18 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:04:35 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:04:35 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:05:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:05:47 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:05:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:05:54 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:05:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:05:55 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:08:23 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:08:23 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:09:48 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:09:48 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:10:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 10:10:32 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:10:32 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Viminal to Tyndaris 6/1/2021 10:10:32 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:11:01 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:11:01 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:11:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:11:14 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:11:14 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Tarraco to Sirmium 6/1/2021 10:11:14 PM 3.006 SINGLEP Spawning 5 different types of units 6/1/2021 10:11:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:11:27 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:11:27 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Mochlus to Metaurus 6/1/2021 10:11:27 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:11:38 PM 3.006 SINGLEP Reconquest Seeding for Metaurus: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/1/2021 10:12:01 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:12:01 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:14:21 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:14:21 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:15:26 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:15:26 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:16:26 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:16:26 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:20:45 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:20:45 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:22:10 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:22:10 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:23:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 10:23:36 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:23:36 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Delos 6/1/2021 10:23:36 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:24:02 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:24:02 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:25:07 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:25:07 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:26:17 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:26:17 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:26:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/1/2021 10:26:54 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:26:54 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Beneventum to Delos 6/1/2021 10:26:54 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:27:26 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:27:26 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:28:13 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:28:13 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:29:14 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:29:14 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:29:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:29:59 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 10:29:59 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Barium to Itanos 6/1/2021 10:29:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:30:13 PM 3.006 SINGLEP Reconquest Seeding for Itanos: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/1/2021 10:30:14 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:30:14 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:30:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:30:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:30:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:30:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:02 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:02 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:02 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:02 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:06 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:06 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:09 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:21 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:21 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:21 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:21 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:31 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:31 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:31 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:31 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:35 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:36 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:36 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:41 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:42 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:31:42 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:31:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:50 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:50 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:51 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:52 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:31:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:57 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:31:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:31:57 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:01 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:01 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:04 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:05 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:05 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:05 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:10 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:10 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:12 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:12 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 10:32:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:12 PM 3.006 SINGLEP Spawning 5 different types of units 6/1/2021 10:32:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:12 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:19 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 10:32:19 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 10:32:56 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:32:56 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:34:55 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/1/2021 10:34:55 PM 3.006 SINGLEP resulting power level: 2 6/1/2021 10:35:49 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 56,833 created, 0 removed, 56,833 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 5,900 created, 4,135 removed, 1,765 active. Fleets: 340 created, 60 removed, 280 active. GameCommands: 1,326 created, 101 removed, 1,225 active. GE_Others: 574 created, 0 removed, 574 active. GE_Shots: 3,633 created, 0 removed, 3,633 active. GE_Squads: 68,615 created, 51,952 removed, 16,663 active. Pathfinders: 66 created, 0 removed, 66 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 8,489 created, 8,464 removed, 25 active. ========================================== 6/2/2021 12:21:39 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/2/2021 12:21:39 PM SINGLEP Boot up FleetOS (0.1890s) 6/2/2021 12:21:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2021 12:21:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.4890s) 6/2/2021 12:21:40 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/2/2021 12:21:40 PM SINGLEP Inspect Aft Hatches (0.1630s) 6/2/2021 12:21:40 PM SINGLEP Found 416 xml files in 102 folders in 62ms 6/2/2021 12:21:41 PM SINGLEP Check For Extra Modules (1.4750s) 6/2/2021 12:21:41 PM SINGLEP 416 Xml Files Parsed in 1,413ms 6/2/2021 12:21:41 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 6/2/2021 12:21:41 PM 3.006 SINGLEP Game Version: 3.006 6/2/2021 12:21:41 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0240s) 6/2/2021 12:21:41 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0110s) 6/2/2021 12:21:41 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0240s) 6/2/2021 12:21:41 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0140s) 6/2/2021 12:21:41 PM 3.006 SINGLEP Generating Framerates (0.0120s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Update mod and expansion statuses! 6/2/2021 12:21:42 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/2/2021 12:21:42 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/2/2021 12:21:42 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0610s) 6/2/2021 12:21:42 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 14ms 6/2/2021 12:21:42 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.4090s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Remembering Alamo (0.0360s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Boot Audio Comms (0.0090s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Establish Individual Audio Links (0.0755s) 6/2/2021 12:21:42 PM 3.006 SINGLEP No resolution change was required. 6/2/2021 12:21:42 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2021 12:21:42 PM 3.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/2/2021 12:21:42 PM 3.006 SINGLEP Refresh Optical Lensing (0.0155s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0383s) 6/2/2021 12:21:42 PM 3.006 SINGLEP Calculate Odds Of Success (0.0386s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Briefly Panic (0.5986s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/2/2021 12:21:43 PM 3.006 SINGLEP Install Confidence Routines (0.3510s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Bring Commander Interface Online (0.0780s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Motivate All Crews (0.0410s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Locating Available Networks (0.0840s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Externalizing Patterns (0.0190s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Hooking Externals (0.0120s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Handlizing Hooks (0.0140s) 6/2/2021 12:21:43 PM 3.006 SINGLEP Disengaging Constants (0.0310s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Late Axionic Computations (0.2830s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Searching For Particle Forms (0.4300s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Weighing Options (0.0060s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Poking At Status Indicators (0.0160s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Discovering States Of Matter (0.0160s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Searching For A Leader (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Connecting to Fleet Command (0.0180s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Thinking Of Advice (0.0150s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Degaussing Advice (0.0180s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Reading Alien Diaries (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Naming All Known Planets (0.0150s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Remembering Speeds (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Prioritizing Targets (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Thinking Of Objectives (0.0160s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0540s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Synthesizing Vocals (0.0060s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Investigating Map Signatures (0.0210s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Ventilating Scenarios (0.0120s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0160s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Ejecting Tactical Core (0.0170s) 6/2/2021 12:21:44 PM 3.006 SINGLEP Calibrating Formations (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Discharging Colored Ions (0.0230s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Replicating Ion Colors (0.0100s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Faction Diagnostics (0.0230s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Buffering Hackers (0.0350s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Inverting Death (0.0080s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Linear Field Variance (0.0290s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Charging Marks (0.0060s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Differentiating Marks (0.1040s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Range Manifolds (0.0150s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Purging ROFs (0.0180s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Manipulating Speeds (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Detecting Projectiles (0.0160s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Grouping Flow Fields (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0210s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Designing Fleets (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Thinking Of Technologies (0.0140s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Injecting Galactic Variables (0.0200s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Miming Starfields (0.0270s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Scouring Distant Planets (0.0240s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Categorizing All Planets (0.0050s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Organizing Commands (0.0230s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Calculating Firing Cones (0.0130s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Declaring Ship Part Sovereignty (0.2790s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Re-Aligning Objectives (0.0130s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0110s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Issuing Orders (0.0150s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Augmenting Infusers (0.0170s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Infusing (0.0250s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Load Surrogates (0.0590s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Locate Dictionaries (0.0050s) 6/2/2021 12:21:45 PM 3.006 SINGLEP Set Stage (0.0320s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Feeding Random Generator Monkeys (6.7473s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Post-Proton Surge (0.0240s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Background Radiation Taste Test (0.0270s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Windshield Wiping (0.0070s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Last Organizational Modeling (0.1500s) 6/2/2021 12:21:52 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/2/2021 12:21:53 PM 3.006 SINGLEP Stimulate Modulation (0.1060s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Tip Servos (0.0090s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Design New Fleet Logo (0.0240s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Inspect Fleet Logo (0.0110s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Ogle Enemy Logo (0.0140s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Order Cores By Seniority (0.0180s) 6/2/2021 12:21:53 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/2/2021 12:21:53 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Final Checks (0.4810s) 6/2/2021 12:21:53 PM 3.006 SINGLEP Load Historical Documents (0.0040s) 6/2/2021 12:21:53 PM 3.006 SINGLEP 14.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.4s) Declaring Ship Part Sovereignty (0.3s) Feeding Random Generator Monkeys (6.7s) Final Checks (0.5s) 6/2/2021 12:21:54 PM 3.006 SINGLEP Hello Steam user 'Glyoxim' 6/2/2021 12:22:09 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/2/2021 12:22:09 PM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/2/2021 12:22:11 PM 3.006 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 6 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/2/2021 12:22:11 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 12:22:11 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 12:22:11 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 87ms 6/2/2021 12:22:11 PM 3.006 SINGLEP Finish load save in 1,725.4ms 6/2/2021 12:22:38 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/2/2021 12:22:38 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:22:38 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Placentia to Panormus 6/2/2021 12:22:38 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 12:23:27 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:23:27 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:25:21 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:25:21 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:25:22 PM 3.006 SINGLEP Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 6/2/2021 12:26:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/2/2021 12:26:18 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:26:18 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eubea to Pompeii 6/2/2021 12:26:18 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 12:26:22 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:26:22 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:26:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/2/2021 12:26:56 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:26:56 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Locris to Megara 6/2/2021 12:26:56 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 12:27:23 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:27:23 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:29:47 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:29:47 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:31:11 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:31:11 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:32:37 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:32:37 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:34:00 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:34:00 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:35:35 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:35:35 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:36:36 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:36:36 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:37:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/2/2021 12:37:16 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:37:16 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eubea to Pompeii 6/2/2021 12:37:16 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 12:37:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 12:37:19 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:37:19 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Edessa to Asucum 6/2/2021 12:37:19 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 12:38:08 PM 3.006 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'meg eyrez' 6/2/2021 12:38:10 PM 3.006 SINGLEP Reconquest Seeding for Asucum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/2/2021 12:38:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index 15 6/2/2021 12:38:12 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 12:38:12 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Tarraco to Sirmium 6/2/2021 12:38:12 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 12:38:21 PM 3.006 SINGLEP incremenet 20 planets over sphere: 8 planets to count: -5 6/2/2021 12:38:21 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 12:39:14 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 62,583 created, 0 removed, 62,583 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 3,549 created, 1,895 removed, 1,654 active. Fleets: 338 created, 30 removed, 308 active. GameCommands: 1,331 created, 16 removed, 1,315 active. GE_Others: 574 created, 0 removed, 574 active. GE_Shots: 3,300 created, 0 removed, 3,300 active. GE_Squads: 42,009 created, 20,800 removed, 21,209 active. Pathfinders: 62 created, 0 removed, 62 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 2,144 created, 1,988 removed, 156 active. ========================================== 6/2/2021 5:14:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/2/2021 5:14:36 PM SINGLEP Boot up FleetOS (0.1845s) 6/2/2021 5:14:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2021 5:14:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.3303s) 6/2/2021 5:14:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/2/2021 5:14:36 PM SINGLEP Inspect Aft Hatches (0.0220s) 6/2/2021 5:14:36 PM SINGLEP Found 416 xml files in 102 folders in 44ms 6/2/2021 5:14:37 PM SINGLEP Check For Extra Modules (0.4040s) 6/2/2021 5:14:37 PM SINGLEP 416 Xml Files Parsed in 357ms 6/2/2021 5:14:37 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Game Version: 3.006 6/2/2021 5:14:37 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0160s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0120s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0210s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0110s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Generating Framerates (0.0100s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Update mod and expansion statuses! 6/2/2021 5:14:37 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/2/2021 5:14:37 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/2/2021 5:14:37 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/2/2021 5:14:37 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 11ms 6/2/2021 5:14:37 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.1454s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Remembering Alamo (0.0180s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Boot Audio Comms (0.0120s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Establish Individual Audio Links (0.0260s) 6/2/2021 5:14:37 PM 3.006 SINGLEP No resolution change was required. 6/2/2021 5:14:37 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2021 5:14:37 PM 3.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/2/2021 5:14:37 PM 3.006 SINGLEP Refresh Optical Lensing (0.0090s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0280s) 6/2/2021 5:14:37 PM 3.006 SINGLEP Calculate Odds Of Success (0.0200s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Briefly Panic (0.6193s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/2/2021 5:14:38 PM 3.006 SINGLEP Install Confidence Routines (0.4440s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Bring Commander Interface Online (0.0950s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Motivate All Crews (0.0721s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Locating Available Networks (0.0230s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Externalizing Patterns (0.0150s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Hooking Externals (0.0150s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Handlizing Hooks (0.0130s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Disengaging Constants (0.0310s) 6/2/2021 5:14:38 PM 3.006 SINGLEP Late Axionic Computations (0.1260s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Searching For Particle Forms (0.4810s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Weighing Options (0.0060s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Poking At Status Indicators (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Discovering States Of Matter (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Searching For A Leader (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0178s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Connecting to Fleet Command (0.0180s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Thinking Of Advice (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Degaussing Advice (0.0180s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Reading Alien Diaries (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Naming All Known Planets (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Remembering Speeds (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Prioritizing Targets (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0150s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Thinking Of Objectives (0.0180s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0220s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Synthesizing Vocals (0.0120s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Investigating Map Signatures (0.0210s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Ventilating Scenarios (0.0130s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Ejecting Tactical Core (0.0150s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Calibrating Formations (0.0160s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0170s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Discharging Colored Ions (0.0240s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Replicating Ion Colors (0.0100s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Faction Diagnostics (0.0230s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Buffering Hackers (0.0300s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Inverting Death (0.0080s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Linear Field Variance (0.0190s) 6/2/2021 5:14:39 PM 3.006 SINGLEP Charging Marks (0.0120s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Differentiating Marks (0.0910s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Guarding The Posts (0.0080s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Range Manifolds (0.0140s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Purging ROFs (0.0180s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Manipulating Speeds (0.0160s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Detecting Projectiles (0.0160s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Grouping Flow Fields (0.0160s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0220s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Designing Fleets (0.0180s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Thinking Of Technologies (0.0140s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Injecting Galactic Variables (0.0200s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Surrounding Starfields (0.0200s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Destroying Distant Planets (0.0210s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Categorizing All Planets (0.0060s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Organizing Commands (0.0270s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Calculating Firing Cones (0.0070s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Disassembling And Reassembling Ship Parts (0.3030s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Re-Aligning Objectives (0.0240s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0090s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Issuing Orders (0.0140s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Augmenting Infusers (0.0190s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Infusing (0.0230s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Load Surrogates (0.0611s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Locate Dictionaries (0.0040s) 6/2/2021 5:14:40 PM 3.006 SINGLEP Set Stage (0.0310s) 6/2/2021 5:14:47 PM 3.006 SINGLEP Check for Magnetic Feedback (7.1328s) 6/2/2021 5:14:47 PM 3.006 SINGLEP Post-Proton Surge (0.0250s) 6/2/2021 5:14:47 PM 3.006 SINGLEP Background Radiation Taste Test (0.0360s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Windshield Wiping (0.0090s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Last Organizational Modeling (0.1618s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/2/2021 5:14:48 PM 3.006 SINGLEP Stimulate Modulation (0.0710s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Tip Servos (0.0070s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Design New Fleet Logo (0.0223s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Inspect Fleet Logo (0.0159s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Ogle Enemy Logo (0.0162s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Order Cores By Seniority (0.0180s) 6/2/2021 5:14:48 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/2/2021 5:14:48 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Final Checks (0.4427s) 6/2/2021 5:14:48 PM 3.006 SINGLEP Load Historical Documents (0.0040s) 6/2/2021 5:14:48 PM 3.006 SINGLEP 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Disassembling And Reassembling Ship Parts (0.3s) Check for Magnetic Feedback (7.1s) Final Checks (0.4s) 6/2/2021 5:14:49 PM 3.006 SINGLEP Hello Steam user 'Glyoxim' 6/2/2021 5:14:54 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/2/2021 5:14:54 PM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/2/2021 5:14:56 PM 3.006 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 5 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/2/2021 5:14:56 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 5:14:56 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 5:14:56 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 76ms 6/2/2021 5:14:56 PM 3.006 SINGLEP Finish load save in 1,602.6ms 6/2/2021 5:15:03 PM 3.006 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'meg eyrez' 6/2/2021 5:15:58 PM 3.006 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/2/2021 5:15:58 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 5:18:52 PM 3.006 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/2/2021 5:18:52 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 5:19:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/2/2021 5:19:34 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 5:19:34 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lindus to Megara 6/2/2021 5:19:34 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 5:20:00 PM 3.006 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/2/2021 5:20:00 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 5:20:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 5:20:42 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 5:21:02 PM 3.006 SINGLEP incremenet 20 planets over sphere: 7 planets to count: -6 6/2/2021 5:21:02 PM 3.006 SINGLEP resulting power level: 2 6/2/2021 5:21:11 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 68,045 created, 0 removed, 68,045 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 1,005 created, 399 removed, 606 active. Fleets: 305 created, 28 removed, 277 active. GameCommands: 417 created, 15 removed, 402 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 4,737 created, 0 removed, 4,737 active. GE_Squads: 28,959 created, 8,868 removed, 20,091 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,289 created, 1,028 removed, 261 active. ========================================== 6/3/2021 5:54:08 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/3/2021 5:54:08 AM SINGLEP Boot up FleetOS (0.1731s) 6/3/2021 5:54:08 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2021 5:54:08 AM SINGLEP Check System Logs For Rogue Intelligence (0.4314s) 6/3/2021 5:54:09 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/3/2021 5:54:09 AM SINGLEP Inspect Aft Hatches (0.1610s) 6/3/2021 5:54:09 AM SINGLEP Found 416 xml files in 102 folders in 53ms 6/3/2021 5:54:10 AM SINGLEP Check For Extra Modules (1.3270s) 6/3/2021 5:54:10 AM SINGLEP 416 Xml Files Parsed in 1,270ms 6/3/2021 5:54:10 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Game Version: 3.006 6/3/2021 5:54:10 AM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0280s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Bring Cloaking Systems Online (0.0192s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Recalculate Speed Of Light (0.0352s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Generating Framerates (0.0203s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Update mod and expansion statuses! 6/3/2021 5:54:10 AM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/3/2021 5:54:10 AM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/3/2021 5:54:10 AM 3.006 SINGLEP Check Nearby Stellar Masses (0.0504s) 6/3/2021 5:54:10 AM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 6/3/2021 5:54:10 AM 3.006 SINGLEP Pruning Excess Brain Cells (0.3290s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Remembering Alamo (0.0390s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Boot Audio Comms (0.0060s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Establish Individual Audio Links (0.0382s) 6/3/2021 5:54:10 AM 3.006 SINGLEP No resolution change was required. 6/3/2021 5:54:10 AM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2021 5:54:10 AM 3.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/3/2021 5:54:10 AM 3.006 SINGLEP Refresh Optical Lensing (0.0105s) 6/3/2021 5:54:10 AM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0293s) 6/3/2021 5:54:11 AM 3.006 SINGLEP Calculate Odds Of Success (0.0390s) 6/3/2021 5:54:11 AM 3.006 SINGLEP Briefly Panic (0.5340s) 6/3/2021 5:54:11 AM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/3/2021 5:54:11 AM 3.006 SINGLEP Install Confidence Routines (0.3370s) 6/3/2021 5:54:11 AM 3.006 SINGLEP Bring Commander Interface Online (0.0730s) 6/3/2021 5:54:11 AM 3.006 SINGLEP Motivate All Crews (0.0400s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Locating Available Networks (0.0740s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Externalizing Patterns (0.0160s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Hooking Externals (0.0100s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Handlizing Hooks (0.0211s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Disengaging Constants (0.0296s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Late Axionic Computations (0.2315s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Searching For Particle Forms (0.5105s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Weighing Options (0.0070s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Poking At Status Indicators (0.0170s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Discovering States Of Matter (0.0160s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Searching For A Leader (0.0180s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Suppressing Bad Thoughts (0.0160s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/3/2021 5:54:12 AM 3.006 SINGLEP Connecting to Fleet Command (0.0160s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Thinking Of Advice (0.0160s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Degaussing Advice (0.0181s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Reading Alien Diaries (0.0171s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Naming All Known Planets (0.0160s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Remembering Speeds (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Prioritizing Targets (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Rebooting Sensor Arrays (0.0161s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Unloading Prismatic Grid (0.0220s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Thinking Of Objectives (0.0190s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Inhibiting Visual Scans (0.0620s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Synthesizing Vocals (0.0060s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Investigating Map Signatures (0.0180s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Ventilating Scenarios (0.0140s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Ejecting Tactical Core (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Calibrating Formations (0.0160s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Intercepting Galactic Maps (0.0180s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Discharging Colored Ions (0.0221s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Replicating Ion Colors (0.0100s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Faction Diagnostics (0.0227s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Buffering Hackers (0.0300s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Inverting Death (0.0060s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Linear Field Variance (0.0251s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Charging Marks (0.0070s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Differentiating Marks (0.0881s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Range Manifolds (0.0140s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Purging ROFs (0.0169s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Manipulating Speeds (0.0190s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Detecting Projectiles (0.0150s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Grouping Flow Fields (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Modulating Flow Field Groups (0.0211s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Designing Fleets (0.0170s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Thinking Of Technologies (0.0140s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Injecting Galactic Variables (0.0210s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Exploding Starfields (0.0240s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Dissolving Distant Planets (0.0220s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Categorizing All Planets (0.0050s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Organizing Commands (0.0220s) 6/3/2021 5:54:13 AM 3.006 SINGLEP Calculating Firing Cones (0.0130s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Holding Ship Parts For Comfort (0.2605s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Re-Aligning Objectives (0.0100s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Sterilizing Test Chamber (0.0120s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Issuing Orders (0.0160s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Augmenting Infusers (0.0170s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Infusing (0.0240s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Load Surrogates (0.0610s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Locate Dictionaries (0.0050s) 6/3/2021 5:54:14 AM 3.006 SINGLEP Set Stage (0.0300s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Breaking Nuclear Bonds (7.2234s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Post-Proton Surge (0.0300s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Background Radiation Taste Test (0.0250s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Windshield Wiping (0.0060s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Last Organizational Modeling (0.1180s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/3/2021 5:54:21 AM 3.006 SINGLEP Stimulate Modulation (0.0620s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Tip Servos (0.0080s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Design New Fleet Logo (0.0250s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Inspect Fleet Logo (0.0080s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Ogle Enemy Logo (0.0160s) 6/3/2021 5:54:21 AM 3.006 SINGLEP Order Cores By Seniority (0.0171s) 6/3/2021 5:54:21 AM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/3/2021 5:54:21 AM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/3/2021 5:54:22 AM 3.006 SINGLEP Final Checks (0.4962s) 6/3/2021 5:54:22 AM 3.006 SINGLEP Load Historical Documents (0.0050s) 6/3/2021 5:54:22 AM 3.006 SINGLEP 14.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.5s) Holding Ship Parts For Comfort (0.3s) Breaking Nuclear Bonds (7.2s) Final Checks (0.5s) 6/3/2021 5:54:22 AM 3.006 SINGLEP Hello Steam user 'Glyoxim' 6/3/2021 5:54:44 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/3/2021 5:54:44 AM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 5:54:46 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:54:46 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 5:54:46 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms 6/3/2021 5:54:46 AM 3.006 SINGLEP Finish load save in 1,632.6ms 6/3/2021 5:56:38 AM 3.006 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/3/2021 5:56:38 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 5:57:26 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 5:57:26 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 5:57:38 AM 3.006 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/3/2021 5:57:38 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:17:13 AM 3.006 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/3/2021 6:17:13 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:18:31 AM 3.006 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/3/2021 6:18:31 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:19:45 AM 3.006 SINGLEP incremenet 20 planets over sphere: 6 planets to count: -7 6/3/2021 6:19:45 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:20:30 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:20:30 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:20:30 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Placentia to Panormus 6/3/2021 6:20:30 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:20:37 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:20:37 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:20:53 AM 3.006 SINGLEP incremenet 20 planets over sphere: 5 planets to count: -8 6/3/2021 6:20:53 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:22:01 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:22:01 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:23:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:23:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:23:16 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Comum to Locris 6/3/2021 6:23:16 AM 3.006 SINGLEP Spawning 5 different types of units 6/3/2021 6:23:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:23:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:23:16 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Athens to Antioch 6/3/2021 6:23:16 AM 3.006 SINGLEP Spawning 5 different types of units 6/3/2021 6:23:18 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:23:18 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:23:27 AM 3.006 SINGLEP Reconquest Seeding for Locris: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/3/2021 6:24:03 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:24:03 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:24:03 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Arae Flaviae to Delos 6/3/2021 6:24:03 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:24:15 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 85,417 created, 0 removed, 85,417 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 2,717 created, 1,344 removed, 1,373 active. Fleets: 280 created, 2 removed, 278 active. GameCommands: 1,081 created, 24 removed, 1,057 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 4,663 created, 0 removed, 4,663 active. GE_Squads: 28,342 created, 13,046 removed, 15,296 active. Pathfinders: 64 created, 0 removed, 64 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,522 created, 1,458 removed, 64 active. ========================================== 6/3/2021 6:24:16 AM 3.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/datacentre.save Source1: AnythingElse Source3: LoadingSaveGame 6/3/2021 6:24:16 AM 3.006 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 7 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/3/2021 6:24:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 6:24:16 AM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/3/2021 6:24:16 AM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 79ms 6/3/2021 6:24:16 AM 3.006 SINGLEP Finish load save in 955.6ms 6/3/2021 6:24:23 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:24:23 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:24:23 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Arae Flaviae to Delos 6/3/2021 6:24:23 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:26:06 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:26:06 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:27:06 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:27:06 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:28:49 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:28:49 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:29:50 AM 3.006 SINGLEP incremenet 20 planets over sphere: 4 planets to count: -9 6/3/2021 6:29:50 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:30:05 AM 3.006 SINGLEP Reconquest Seeding for Patavium: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/3/2021 6:30:56 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:30:56 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:32:00 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:32:00 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:33:10 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:33:10 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:33:50 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:33:50 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:33:50 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Asucum to Panormus 6/3/2021 6:33:50 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 6:34:19 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:34:19 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:36:41 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:36:41 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:38:09 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:38:09 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:39:22 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:39:22 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:39:22 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 6/3/2021 6:39:22 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:40:01 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:40:01 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:41:15 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:41:15 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:41:40 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:41:40 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:41:40 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Athens to Antioch 6/3/2021 6:41:40 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:41:51 AM 3.006 SINGLEP Reconquest Seeding for Antioch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/3/2021 6:42:06 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 6:42:06 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:42:06 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Patavium to Itanos 6/3/2021 6:42:06 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:42:29 AM 3.006 SINGLEP Reconquest Seeding for Itanos: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/3/2021 6:42:31 AM 3.006 SINGLEP incremenet 20 planets over sphere: 3 planets to count: -10 6/3/2021 6:42:31 AM 3.006 SINGLEP resulting power level: 2 6/3/2021 6:50:42 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:50:42 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:50:42 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Apulum to Tarraco 6/3/2021 6:50:42 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 6:57:23 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 6:57:23 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 6:57:23 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Arae Flaviae to Delos 6/3/2021 6:57:23 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 7:00:29 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:00:29 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:00:29 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Patavium to Metaurus 6/3/2021 7:00:29 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:00:49 AM 3.006 SINGLEP Reconquest Seeding for Metaurus: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/3/2021 7:00:51 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:00:51 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:00:51 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Mochlus to Metaurus 6/3/2021 7:00:51 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:07:50 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:07:50 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:07:50 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lindus to Megara 6/3/2021 7:07:50 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:11:53 AM 3.006 SINGLEP SpawnWave invoked, target faction index 15 6/3/2021 7:11:53 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:11:53 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Sirmium 6/3/2021 7:11:53 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:15:19 AM 3.006 SINGLEP Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 6/3/2021 7:16:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:16:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:16:16 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Patavium to Qurinal 6/3/2021 7:16:16 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:16:26 AM 3.006 SINGLEP Reconquest Seeding for Qurinal: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/3/2021 7:16:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:16:28 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:16:28 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Metaurus to Oropus 6/3/2021 7:16:28 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:16:40 AM 3.006 SINGLEP Reconquest Seeding for Oropus: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/3/2021 7:21:01 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:21:01 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:21:01 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 6/3/2021 7:21:01 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:24:41 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:24:41 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:24:41 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Arae Flaviae to Delos 6/3/2021 7:24:41 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 7:27:31 AM 3.006 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'vet har' 6/3/2021 7:37:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:37:27 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:37:27 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Enna to Modoetia 6/3/2021 7:37:27 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:37:27 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:37:27 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:37:27 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Edessa to Asucum 6/3/2021 7:37:27 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:37:38 AM 3.006 SINGLEP Reconquest Seeding for Modoetia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/3/2021 7:37:56 AM 3.006 SINGLEP Reconquest Seeding for Asucum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/3/2021 7:38:10 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:38:10 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:38:10 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trasimene to Panormus 6/3/2021 7:38:10 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:38:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:38:54 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 7:41:58 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:41:58 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:41:58 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eubea to Pompeii 6/3/2021 7:41:58 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 7:52:01 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:52:01 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:52:01 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Chios to Panormus 6/3/2021 7:52:01 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:52:23 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:52:23 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:52:23 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trebia to Ambianum 6/3/2021 7:52:23 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:52:23 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 7:52:23 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:52:23 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trebia to Ambianum 6/3/2021 7:52:23 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 7:52:35 AM 3.006 SINGLEP Reconquest Seeding for Ambianum: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 6/3/2021 7:54:11 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 7:54:11 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 7:54:11 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lindus to Megara 6/3/2021 7:54:11 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 8:05:57 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 8:05:57 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:05:57 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Delos 6/3/2021 8:05:57 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:07:28 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 8:07:28 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:07:28 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Carthage to Lagentium 6/3/2021 8:07:28 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:07:42 AM 3.006 SINGLEP Reconquest Seeding for Lagentium: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/3/2021 8:08:23 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 8:08:23 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:08:23 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Delos 6/3/2021 8:08:23 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 8:08:54 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 8:08:54 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:08:54 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Apulum to Spalutum 6/3/2021 8:08:54 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:09:05 AM 3.006 SINGLEP Reconquest Seeding for Spalutum: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/3/2021 8:24:17 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 8:24:17 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:24:17 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Chios to Panormus 6/3/2021 8:24:17 AM 3.006 SINGLEP Spawning 3 different types of units 6/3/2021 8:26:16 AM 3.006 SINGLEP SpawnWave invoked, target faction index 16 6/3/2021 8:26:16 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:26:16 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Chios to Panormus 6/3/2021 8:26:16 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:26:53 AM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/3/2021 8:26:53 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:26:53 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Modoetia to Eboracum 6/3/2021 8:26:53 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:27:00 AM 3.006 SINGLEP Reconquest Seeding for Eboracum: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/3/2021 8:27:33 AM 3.006 SINGLEP SpawnWave invoked, target faction index 15 6/3/2021 8:27:33 AM 3.006 SINGLEP Finding a suitable spawn entity 6/3/2021 8:27:33 AM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Aquileia to Sirmium 6/3/2021 8:27:33 AM 3.006 SINGLEP Spawning 4 different types of units 6/3/2021 8:28:08 AM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 40,966 created, 79 removed, 40,887 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 15,141 created, 13,676 removed, 1,465 active. Fleets: 366 created, 94 removed, 272 active. GameCommands: 1,599 created, 680 removed, 919 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 140,067 created, 121,852 removed, 18,215 active. Pathfinders: 66 created, 0 removed, 66 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 13,119 created, 13,092 removed, 27 active. ========================================== 6/11/2021 5:25:51 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/11/2021 5:25:51 PM SINGLEP Boot up FleetOS (0.1910s) 6/11/2021 5:25:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2021 5:25:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.4390s) 6/11/2021 5:25:51 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/11/2021 5:25:51 PM SINGLEP Inspect Aft Hatches (0.2330s) 6/11/2021 5:25:52 PM SINGLEP Found 418 xml files in 104 folders in 60ms 6/11/2021 5:25:53 PM SINGLEP Check For Extra Modules (1.7189s) 6/11/2021 5:25:53 PM SINGLEP 418 Xml Files Parsed in 1,655ms 6/11/2021 5:25:53 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Game Version: 3.103 6/11/2021 5:25:53 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0150s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Recalculate Speed Of Light (0.0240s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0120s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Generating Framerates (0.0050s) 6/11/2021 5:25:53 PM 3.103 SINGLEP Update mod and expansion statuses! 6/11/2021 5:25:53 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/11/2021 5:25:53 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/11/2021 5:25:53 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.0690s) 6/11/2021 5:25:53 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 20ms 6/11/2021 5:25:54 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.3770s) 6/11/2021 5:25:54 PM 3.103 SINGLEP Remembering Alamo (0.0430s) 6/11/2021 5:25:54 PM 3.103 SINGLEP Boot Audio Comms (0.0150s) 6/11/2021 5:25:54 PM 3.103 SINGLEP Establish Individual Audio Links (0.0481s) 6/11/2021 5:25:54 PM 3.103 SINGLEP No resolution change was required. 6/11/2021 5:25:54 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2021 5:25:54 PM 3.103 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/11/2021 5:25:54 PM 3.103 SINGLEP Refresh Optical Lensing (0.0143s) 6/11/2021 5:25:54 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.0338s) 6/11/2021 5:25:54 PM 3.103 SINGLEP Calculate Odds Of Success (0.0549s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Briefly Panic (0.6806s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Install Confidence Routines (0.4450s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Bring Commander Interface Online (0.0950s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Motivate All Crews (0.0500s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Locating Available Networks (0.0770s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Externalizing Patterns (0.0150s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Hooking Externals (0.0100s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Handlizing Hooks (0.0220s) 6/11/2021 5:25:55 PM 3.103 SINGLEP Disengaging Constants (0.0300s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Late Axionic Computations (0.2480s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Categorizing Teapots (0.0060s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Ordering Vague Notions (0.0180s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Searching For Particle Forms (0.4600s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Weighing Options (0.0060s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Poking At Status Indicators (0.0170s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Discovering States Of Matter (0.0150s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Searching For A Leader (0.0180s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0160s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Connecting to Fleet Command (0.0160s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Thinking Of Advice (0.0180s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Degaussing Advice (0.0170s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Reading Alien Diaries (0.0170s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Naming All Known Planets (0.0150s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Remembering Speeds (0.0164s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Prioritizing Targets (0.0176s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0163s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0165s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Thinking Of Objectives (0.0166s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0590s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Synthesizing Vocals (0.0080s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Investigating Map Signatures (0.0190s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Ventilating Scenarios (0.0120s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Ejecting Tactical Core (0.0160s) 6/11/2021 5:25:56 PM 3.103 SINGLEP Calibrating Formations (0.0170s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0180s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Discharging Colored Ions (0.0230s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Replicating Ion Colors (0.0090s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Faction Diagnostics (0.0260s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Buffering Hackers (0.0300s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Inverting Death (0.0070s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Linear Field Variance (0.0260s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Charging Marks (0.0060s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Differentiating Marks (0.0890s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Guarding The Posts (0.0060s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Range Manifolds (0.0150s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Purging ROFs (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Manipulating Speeds (0.0190s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Detecting Projectiles (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Grouping Flow Fields (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0240s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Designing Fleets (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Thinking Of Technologies (0.0120s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Injecting Galactic Variables (0.0220s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Cleansing Starfields (0.0250s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Digitising Distant Planets (0.0230s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Categorizing All Planets (0.0050s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Organizing Commands (0.0220s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Calculating Firing Cones (0.0160s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Remembering Lost Ship Parts (0.1880s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Re-Aligning Objectives (0.0120s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0110s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Issuing Orders (0.0180s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Augmenting Infusers (0.0140s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Infusing (0.0260s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Load Surrogates (0.0590s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Locate Dictionaries (0.0050s) 6/11/2021 5:25:57 PM 3.103 SINGLEP Set Stage (0.0310s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Compensate for Neutrino Variance (6.7329s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Post-Proton Surge (0.0250s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Background Radiation Taste Test (0.0280s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Windshield Wiping (0.0070s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Last Organizational Modeling (0.1330s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/11/2021 5:26:04 PM 3.103 SINGLEP Stimulate Modulation (0.0640s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Tip Servos (0.0070s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Design New Fleet Logo (0.0200s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Inspect Fleet Logo (0.0140s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Ogle Enemy Logo (0.0160s) 6/11/2021 5:26:04 PM 3.103 SINGLEP Order Cores By Seniority (0.0180s) 6/11/2021 5:26:04 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/11/2021 5:26:04 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/11/2021 5:26:05 PM 3.103 SINGLEP Final Checks (0.5000s) 6/11/2021 5:26:05 PM 3.103 SINGLEP Load Historical Documents (0.0040s) 6/11/2021 5:26:05 PM 3.103 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.7s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Compensate for Neutrino Variance (6.7s) Final Checks (0.5s) 6/11/2021 5:26:05 PM 3.103 SINGLEP Hello Steam user 'Glyoxim' 6/11/2021 5:26:12 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/11/2021 5:26:12 PM 3.103 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/datacentre.save Source1: AnythingElse Source3: LoadingSaveGame 6/11/2021 5:26:13 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 5:26:13 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 5:26:13 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 83ms 6/11/2021 5:26:13 PM 3.103 SINGLEP Finish load save in 1,635.7ms 6/11/2021 5:35:03 PM 3.103 SINGLEP Reconquest Seeding for Itanos: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/11/2021 5:40:30 PM 3.103 SINGLEP Reconquest Seeding for Antioch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/11/2021 5:46:09 PM 3.103 SINGLEP Reconquest Seeding for Salerno: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/11/2021 6:00:55 PM 3.103 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'aeg eyrey' 6/11/2021 6:08:48 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 141,655 created, 0 removed, 141,655 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 5,659 created, 4,416 removed, 1,243 active. Fleets: 329 created, 58 removed, 271 active. GameCommands: 1,767 created, 96 removed, 1,671 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 2,897 created, 0 removed, 2,897 active. GE_Squads: 67,832 created, 48,859 removed, 18,973 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 5,654 created, 5,550 removed, 104 active. ========================================== 6/12/2021 4:31:27 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/12/2021 4:31:27 PM SINGLEP Boot up FleetOS (0.1701s) 6/12/2021 4:31:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/12/2021 4:31:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.4724s) 6/12/2021 4:31:28 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/12/2021 4:31:28 PM SINGLEP Inspect Aft Hatches (0.1810s) 6/12/2021 4:31:28 PM SINGLEP Found 420 xml files in 104 folders in 36ms 6/12/2021 4:31:29 PM SINGLEP Check For Extra Modules (1.3740s) 6/12/2021 4:31:29 PM SINGLEP 420 Xml Files Parsed in 1,336ms 6/12/2021 4:31:29 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Game Version: 3.104 6/12/2021 4:31:29 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0200s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0150s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0250s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0150s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Generating Framerates (0.0100s) 6/12/2021 4:31:29 PM 3.104 SINGLEP Update mod and expansion statuses! 6/12/2021 4:31:29 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/12/2021 4:31:29 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/12/2021 4:31:30 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0520s) 6/12/2021 4:31:30 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 15ms 6/12/2021 4:31:30 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.2960s) 6/12/2021 4:31:30 PM 3.104 SINGLEP Remembering Alamo (0.0230s) 6/12/2021 4:31:30 PM 3.104 SINGLEP Boot Audio Comms (0.0250s) 6/12/2021 4:31:30 PM 3.104 SINGLEP Establish Individual Audio Links (0.0643s) 6/12/2021 4:31:30 PM 3.104 SINGLEP No resolution change was required. 6/12/2021 4:31:30 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/12/2021 4:31:30 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/12/2021 4:31:30 PM 3.104 SINGLEP Refresh Optical Lensing (0.0120s) 6/12/2021 4:31:30 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0340s) 6/12/2021 4:31:30 PM 3.104 SINGLEP Calculate Odds Of Success (0.0350s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Briefly Panic (0.7298s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Install Confidence Routines (0.4050s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Bring Commander Interface Online (0.0720s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Motivate All Crews (0.0400s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Locating Available Networks (0.0730s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Externalizing Patterns (0.0140s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Hooking Externals (0.0110s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Handlizing Hooks (0.0210s) 6/12/2021 4:31:31 PM 3.104 SINGLEP Disengaging Constants (0.0300s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Late Axionic Computations (0.2376s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Categorizing Teapots (0.0080s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Ordering Vague Notions (0.0190s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Searching For Particle Forms (0.6263s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Weighing Options (0.0110s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Poking At Status Indicators (0.0161s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Discovering States Of Matter (0.0160s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Searching For A Leader (0.0170s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0180s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Thinking Of Advice (0.0170s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Degaussing Advice (0.0171s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Reading Alien Diaries (0.0180s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Naming All Known Planets (0.0140s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Remembering Speeds (0.0220s) 6/12/2021 4:31:32 PM 3.104 SINGLEP Prioritizing Targets (0.0140s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Thinking Of Objectives (0.0170s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0851s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Synthesizing Vocals (0.0050s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Investigating Map Signatures (0.0190s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Ventilating Scenarios (0.0140s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0160s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Ejecting Tactical Core (0.0170s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Calibrating Formations (0.0230s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Discharging Colored Ions (0.0240s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Replicating Ion Colors (0.0060s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Faction Diagnostics (0.0220s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Buffering Hackers (0.0310s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Inverting Death (0.0070s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Linear Field Variance (0.0250s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Charging Marks (0.0070s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Differentiating Marks (0.0990s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Range Manifolds (0.0140s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Purging ROFs (0.0160s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Manipulating Speeds (0.0220s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Detecting Projectiles (0.0160s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0210s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Designing Fleets (0.0140s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Thinking Of Technologies (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Injecting Galactic Variables (0.0200s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Taunting Starfields (0.0250s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Cleaning Distant Planets (0.0241s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Categorizing All Planets (0.0050s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Organizing Commands (0.0230s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Calculating Firing Cones (0.0110s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Fumbling With Ship Parts (0.1580s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0120s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Issuing Orders (0.0150s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Augmenting Infusers (0.0180s) 6/12/2021 4:31:33 PM 3.104 SINGLEP Infusing (0.0240s) 6/12/2021 4:31:34 PM 3.104 SINGLEP Load Surrogates (0.0570s) 6/12/2021 4:31:34 PM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/12/2021 4:31:34 PM 3.104 SINGLEP Set Stage (0.0310s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Investigating Meaning Of Life (8.5682s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Post-Proton Surge (0.0250s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Background Radiation Taste Test (0.0260s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Windshield Wiping (0.0070s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Last Organizational Modeling (0.1230s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/12/2021 4:31:42 PM 3.104 SINGLEP Stimulate Modulation (0.0690s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Tip Servos (0.0060s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Design New Fleet Logo (0.0190s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Ogle Enemy Logo (0.0150s) 6/12/2021 4:31:42 PM 3.104 SINGLEP Order Cores By Seniority (0.0170s) 6/12/2021 4:31:42 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/12/2021 4:31:42 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/12/2021 4:31:43 PM 3.104 SINGLEP Final Checks (0.5131s) 6/12/2021 4:31:43 PM 3.104 SINGLEP Load Historical Documents (0.0050s) 6/12/2021 4:31:43 PM 3.104 SINGLEP 15.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.6s) Investigating Meaning Of Life (8.6s) Final Checks (0.5s) 6/12/2021 4:31:44 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/12/2021 4:32:37 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/12/2021 4:32:37 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 4:32:39 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 4:32:39 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 4:32:39 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 58ms 6/12/2021 4:32:39 PM 3.104 SINGLEP Finish load save in 1,644.9ms 6/12/2021 4:45:06 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 58,601 created, 0 removed, 58,601 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 1,062 created, 199 removed, 863 active. Fleets: 271 created, 0 removed, 271 active. GameCommands: 406 created, 16 removed, 389 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 855 created, 0 removed, 855 active. GE_Squads: 20,041 created, 3,142 removed, 16,899 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 626 created, 587 removed, 39 active. ========================================== 6/13/2021 9:01:53 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/13/2021 9:01:53 PM SINGLEP Boot up FleetOS (0.1861s) 6/13/2021 9:01:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 9:01:53 PM SINGLEP Check System Logs For Rogue Intelligence (0.5120s) 6/13/2021 9:01:54 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/13/2021 9:01:54 PM SINGLEP Inspect Aft Hatches (0.2683s) 6/13/2021 9:01:54 PM SINGLEP Found 420 xml files in 104 folders in 29ms 6/13/2021 9:01:55 PM SINGLEP Check For Extra Modules (1.4475s) 6/13/2021 9:01:55 PM SINGLEP 420 Xml Files Parsed in 1,414ms 6/13/2021 9:01:55 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Game Version: 3.104 6/13/2021 9:01:55 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0250s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0210s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0350s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0140s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Generating Framerates (0.0120s) 6/13/2021 9:01:55 PM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 9:01:55 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 9:01:55 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 9:01:55 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0426s) 6/13/2021 9:01:55 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 12ms 6/13/2021 9:01:56 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.3147s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Remembering Alamo (0.0280s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Boot Audio Comms (0.0080s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Establish Individual Audio Links (0.0400s) 6/13/2021 9:01:56 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 9:01:56 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:01:56 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:01:56 PM 3.104 SINGLEP Refresh Optical Lensing (0.0080s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0363s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Calculate Odds Of Success (0.0479s) 6/13/2021 9:01:56 PM 3.104 SINGLEP Briefly Panic (0.7230s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Install Confidence Routines (0.3920s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Bring Commander Interface Online (0.0750s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Motivate All Crews (0.0420s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Locating Available Networks (0.0700s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Externalizing Patterns (0.0140s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Hooking Externals (0.0110s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Handlizing Hooks (0.0210s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Disengaging Constants (0.0350s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Late Axionic Computations (0.2320s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Categorizing Teapots (0.0050s) 6/13/2021 9:01:57 PM 3.104 SINGLEP Ordering Vague Notions (0.0180s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Searching For Particle Forms (0.4630s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Weighing Options (0.0060s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Poking At Status Indicators (0.0160s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Discovering States Of Matter (0.0160s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Searching For A Leader (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Thinking Of Advice (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Degaussing Advice (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Reading Alien Diaries (0.0180s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Naming All Known Planets (0.0150s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Remembering Speeds (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Thinking Of Objectives (0.0170s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0530s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Synthesizing Vocals (0.0060s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Investigating Map Signatures (0.0190s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Ventilating Scenarios (0.0140s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0160s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Ejecting Tactical Core (0.0180s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Calibrating Formations (0.0150s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0190s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Discharging Colored Ions (0.0220s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Replicating Ion Colors (0.0100s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Faction Diagnostics (0.0230s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Buffering Hackers (0.0330s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Inverting Death (0.0060s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Linear Field Variance (0.0250s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Charging Marks (0.0070s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Differentiating Marks (0.0860s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/13/2021 9:01:58 PM 3.104 SINGLEP Range Manifolds (0.0140s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Purging ROFs (0.0170s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Manipulating Speeds (0.0180s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Detecting Projectiles (0.0160s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0210s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Designing Fleets (0.0190s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Thinking Of Technologies (0.0120s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Injecting Galactic Variables (0.0200s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Pining For Starfields (0.0260s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Pillaging Distant Planets (0.0250s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Categorizing All Planets (0.0060s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Organizing Commands (0.0240s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Calculating Firing Cones (0.0120s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Offending Sentient Ship Parts (0.1590s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0120s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Issuing Orders (0.0160s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Infusing (0.0230s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Load Surrogates (0.0630s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Locate Dictionaries (0.0040s) 6/13/2021 9:01:59 PM 3.104 SINGLEP Set Stage (0.0310s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Ejecting Data Cores (8.6492s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Post-Proton Surge (0.0251s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Background Radiation Taste Test (0.0250s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Last Organizational Modeling (0.1240s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 9:02:08 PM 3.104 SINGLEP Stimulate Modulation (0.0630s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Tip Servos (0.0070s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Design New Fleet Logo (0.0210s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Inspect Fleet Logo (0.0130s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/13/2021 9:02:08 PM 3.104 SINGLEP Order Cores By Seniority (0.0170s) 6/13/2021 9:02:08 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/13/2021 9:02:08 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/13/2021 9:02:09 PM 3.104 SINGLEP Final Checks (0.4516s) 6/13/2021 9:02:09 PM 3.104 SINGLEP Load Historical Documents (0.0050s) 6/13/2021 9:02:09 PM 3.104 SINGLEP 15.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Ejecting Data Cores (8.6s) Final Checks (0.5s) 6/13/2021 9:02:09 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/13/2021 9:02:34 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/13/2021 9:02:34 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 9:02:35 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:02:35 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:02:36 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 76ms 6/13/2021 9:02:36 PM 3.104 SINGLEP Finish load save in 1,320.3ms 6/13/2021 9:04:00 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 32,047 created, 0 removed, 32,047 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 492 created, 3 removed, 489 active. Fleets: 271 created, 0 removed, 271 active. GameCommands: 280 created, 0 removed, 279 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 520 created, 0 removed, 520 active. GE_Squads: 17,726 created, 491 removed, 17,235 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 90 created, 19 removed, 71 active. ========================================== 6/13/2021 9:04:05 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\datacentre.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 9:04:06 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:04:06 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:04:07 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 82ms 6/13/2021 9:04:07 PM 3.104 SINGLEP Finish load save in 1,327.3ms 6/13/2021 9:04:19 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 45,072 created, 0 removed, 45,072 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 245 created, 0 removed, 245 active. Fleets: 272 created, 0 removed, 272 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 16,595 created, 0 removed, 16,595 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 11 created, 0 removed, 11 active. ========================================== 6/13/2021 9:04:29 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\techvault2.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 9:04:29 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:04:29 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:04:30 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 83ms 6/13/2021 9:04:30 PM 3.104 SINGLEP Finish load save in 927.6ms 6/13/2021 9:04:43 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 242 created, 0 removed, 242 active. Fleets: 270 created, 0 removed, 270 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 16,467 created, 0 removed, 16,467 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 26 created, 0 removed, 26 active. ========================================== 6/13/2021 9:09:38 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/13/2021 9:09:38 PM SINGLEP Boot up FleetOS (0.1804s) 6/13/2021 9:09:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 9:09:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.2807s) 6/13/2021 9:09:38 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/13/2021 9:09:38 PM SINGLEP Inspect Aft Hatches (0.0210s) 6/13/2021 9:09:38 PM SINGLEP Found 420 xml files in 104 folders in 31ms 6/13/2021 9:09:39 PM SINGLEP Check For Extra Modules (0.3980s) 6/13/2021 9:09:39 PM SINGLEP 420 Xml Files Parsed in 364ms 6/13/2021 9:09:39 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Game Version: 3.104 6/13/2021 9:09:39 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0110s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0220s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Generating Framerates (0.0090s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 9:09:39 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 9:09:39 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 9:09:39 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/13/2021 9:09:39 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/13/2021 9:09:39 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0270s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Remembering Alamo (0.0160s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Boot Audio Comms (0.0140s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Establish Individual Audio Links (0.0240s) 6/13/2021 9:09:39 PM 3.104 SINGLEP No resolution change was required. 6/13/2021 9:09:39 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:09:39 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:09:39 PM 3.104 SINGLEP Refresh Optical Lensing (0.0150s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0190s) 6/13/2021 9:09:39 PM 3.104 SINGLEP Calculate Odds Of Success (0.0180s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Briefly Panic (0.4080s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Install Confidence Routines (0.3821s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Bring Commander Interface Online (0.0730s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Motivate All Crews (0.0390s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Locating Available Networks (0.0190s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Externalizing Patterns (0.0140s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Hooking Externals (0.0150s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Handlizing Hooks (0.0120s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Disengaging Constants (0.0290s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Late Axionic Computations (0.0490s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Categorizing Teapots (0.0046s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Ordering Vague Notions (0.0181s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Searching For Particle Forms (0.1900s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Poking At Status Indicators (0.0170s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Discovering States Of Matter (0.0170s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Searching For A Leader (0.0180s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0160s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Thinking Of Advice (0.0171s) 6/13/2021 9:09:40 PM 3.104 SINGLEP Degaussing Advice (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Reading Alien Diaries (0.0190s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Naming All Known Planets (0.0180s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Remembering Speeds (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Prioritizing Targets (0.0160s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0130s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Thinking Of Objectives (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0200s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Synthesizing Vocals (0.0140s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Investigating Map Signatures (0.0210s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Ventilating Scenarios (0.0130s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Ejecting Tactical Core (0.0160s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Calibrating Formations (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0180s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Discharging Colored Ions (0.0230s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Replicating Ion Colors (0.0090s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Faction Diagnostics (0.0231s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Buffering Hackers (0.0310s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Inverting Death (0.0070s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Linear Field Variance (0.0180s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Charging Marks (0.0131s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Differentiating Marks (0.0870s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Guarding The Posts (0.0080s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Range Manifolds (0.0140s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Purging ROFs (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Manipulating Speeds (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Detecting Projectiles (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0200s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Designing Fleets (0.0200s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Thinking Of Technologies (0.0130s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0130s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Injecting Galactic Variables (0.0210s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Cooking Starfields (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Destroying Distant Planets (0.0180s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Categorizing All Planets (0.0110s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Organizing Commands (0.0240s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Calculating Firing Cones (0.0110s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Collapsing Pile Of Ship Parts (0.1490s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0120s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Issuing Orders (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Infusing (0.0250s) 6/13/2021 9:09:41 PM 3.104 SINGLEP Load Surrogates (0.0560s) 6/13/2021 9:09:42 PM 3.104 SINGLEP Locate Dictionaries (0.0070s) 6/13/2021 9:09:42 PM 3.104 SINGLEP Set Stage (0.0300s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Inhibiting Isotope Emitters (2.4733s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Post-Proton Surge (0.0247s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Background Radiation Taste Test (0.0254s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Last Organizational Modeling (0.1350s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 9:09:44 PM 3.104 SINGLEP Stimulate Modulation (0.0650s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Tip Servos (0.0060s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0210s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Design New Fleet Logo (0.0170s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Inspect Fleet Logo (0.0160s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/13/2021 9:09:44 PM 3.104 SINGLEP Order Cores By Seniority (0.0181s) 6/13/2021 9:09:44 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/13/2021 9:09:44 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/13/2021 9:09:45 PM 3.104 SINGLEP Final Checks (0.4481s) 6/13/2021 9:09:45 PM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/13/2021 9:09:45 PM 3.104 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Inhibiting Isotope Emitters (2.5s) Final Checks (0.4s) 6/13/2021 9:09:45 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/13/2021 9:09:49 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\datacentre.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 9:09:51 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:09:51 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:09:51 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 74ms 6/13/2021 9:09:51 PM 3.104 SINGLEP Finish load save in 1,844.1ms 6/13/2021 9:10:26 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 77,119 created, 0 removed, 77,119 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 245 created, 0 removed, 245 active. Fleets: 272 created, 0 removed, 272 active. GameCommands: 4 created, 0 removed, 4 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 16,596 created, 0 removed, 16,596 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 11 created, 0 removed, 11 active. ========================================== 6/13/2021 9:20:19 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/13/2021 9:20:19 PM SINGLEP Boot up FleetOS (0.2170s) 6/13/2021 9:20:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2021 9:20:19 PM SINGLEP Check System Logs For Rogue Intelligence (0.3250s) 6/13/2021 9:20:19 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/13/2021 9:20:19 PM SINGLEP Inspect Aft Hatches (0.0270s) 6/13/2021 9:20:19 PM SINGLEP Found 420 xml files in 104 folders in 42ms 6/13/2021 9:20:20 PM SINGLEP Check For Extra Modules (0.5000s) 6/13/2021 9:20:20 PM SINGLEP 420 Xml Files Parsed in 449ms 6/13/2021 9:20:20 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Game Version: 3.104 6/13/2021 9:20:20 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0200s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0260s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0130s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Generating Framerates (0.0080s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Update mod and expansion statuses! 6/13/2021 9:20:20 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/13/2021 9:20:20 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/13/2021 9:20:20 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0530s) 6/13/2021 9:20:20 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 14ms 6/13/2021 9:20:20 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0360s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Remembering Alamo (0.0140s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Boot Audio Comms (0.0110s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Establish Individual Audio Links (0.0350s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Resolution changed to fullscreen 2160x3840 6/13/2021 9:20:20 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2021 9:20:20 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/13/2021 9:20:20 PM 3.104 SINGLEP Refresh Optical Lensing (0.0190s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0350s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Calculate Odds Of Success (0.0220s) 6/13/2021 9:20:20 PM 3.104 SINGLEP Briefly Panic (0.6070s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Install Confidence Routines (0.6290s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Bring Commander Interface Online (0.1010s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Motivate All Crews (0.1340s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Locating Available Networks (0.0240s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Externalizing Patterns (0.0160s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Hooking Externals (0.0120s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Handlizing Hooks (0.0170s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Disengaging Constants (0.0320s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Late Axionic Computations (0.0550s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Categorizing Teapots (0.0050s) 6/13/2021 9:20:21 PM 3.104 SINGLEP Ordering Vague Notions (0.0210s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Searching For Particle Forms (0.2060s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Weighing Options (0.0060s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Poking At Status Indicators (0.0150s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Discovering States Of Matter (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Searching For A Leader (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0150s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Thinking Of Advice (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Degaussing Advice (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Reading Alien Diaries (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Naming All Known Planets (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Remembering Speeds (0.0160s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Prioritizing Targets (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0150s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Thinking Of Objectives (0.0160s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0240s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Synthesizing Vocals (0.0120s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Investigating Map Signatures (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Ventilating Scenarios (0.0110s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Ejecting Tactical Core (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Calibrating Formations (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0190s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Discharging Colored Ions (0.0220s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Replicating Ion Colors (0.0090s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Faction Diagnostics (0.0220s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Buffering Hackers (0.0320s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Inverting Death (0.0060s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Linear Field Variance (0.0220s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Charging Marks (0.0100s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Differentiating Marks (0.1090s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Range Manifolds (0.0160s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Purging ROFs (0.0160s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Manipulating Speeds (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Detecting Projectiles (0.0180s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Grouping Flow Fields (0.0160s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0270s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Designing Fleets (0.0110s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Thinking Of Technologies (0.0170s) 6/13/2021 9:20:22 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Injecting Galactic Variables (0.0240s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Investigating Starfields (0.0140s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Fondly Remembering Distant Planets (0.0210s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Categorizing All Planets (0.0090s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Organizing Commands (0.0250s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Calculating Firing Cones (0.0100s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Declaring Ship Part Sovereignty (0.2180s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Re-Aligning Objectives (0.0270s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0180s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Issuing Orders (0.0220s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Augmenting Infusers (0.0160s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Infusing (0.0350s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Load Surrogates (0.1470s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Locate Dictionaries (0.0180s) 6/13/2021 9:20:23 PM 3.104 SINGLEP Set Stage (0.0250s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Gathering Nuclear Power (3.8879s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Post-Proton Surge (0.0240s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Background Radiation Taste Test (0.0320s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Windshield Wiping (0.0070s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Last Organizational Modeling (0.1610s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/13/2021 9:20:27 PM 3.104 SINGLEP Stimulate Modulation (0.0890s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Tip Servos (0.0080s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Design New Fleet Logo (0.0210s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Inspect Fleet Logo (0.0140s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/13/2021 9:20:27 PM 3.104 SINGLEP Order Cores By Seniority (0.0190s) 6/13/2021 9:20:27 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/13/2021 9:20:27 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/13/2021 9:20:28 PM 3.104 SINGLEP Final Checks (0.5430s) 6/13/2021 9:20:28 PM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/13/2021 9:20:28 PM 3.104 SINGLEP 9.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Gathering Nuclear Power (3.9s) Final Checks (0.5s) 6/13/2021 9:20:28 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/13/2021 9:20:30 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/13/2021 9:20:30 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/datacentre.save Source1: AnythingElse Source3: LoadingSaveGame 6/13/2021 9:20:32 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:20:32 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/13/2021 9:20:33 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 139ms 6/13/2021 9:20:33 PM 3.104 SINGLEP Finish load save in 2,267.5ms 6/13/2021 9:20:42 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 77,119 created, 0 removed, 77,119 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 245 created, 0 removed, 245 active. Fleets: 272 created, 0 removed, 272 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 576 created, 0 removed, 576 active. GE_Squads: 16,596 created, 0 removed, 16,596 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 11 created, 0 removed, 11 active. ========================================== 6/14/2021 7:02:34 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/14/2021 7:02:34 PM SINGLEP Boot up FleetOS (0.1770s) 6/14/2021 7:02:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2021 7:02:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.4540s) 6/14/2021 7:02:35 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/14/2021 7:02:35 PM SINGLEP Inspect Aft Hatches (0.2140s) 6/14/2021 7:02:35 PM SINGLEP Found 420 xml files in 104 folders in 58ms 6/14/2021 7:02:37 PM SINGLEP Check For Extra Modules (1.6285s) 6/14/2021 7:02:37 PM SINGLEP 420 Xml Files Parsed in 1,567ms 6/14/2021 7:02:37 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Game Version: 3.104 6/14/2021 7:02:37 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0190s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0300s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0140s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Generating Framerates (0.0090s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Update mod and expansion statuses! 6/14/2021 7:02:37 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/14/2021 7:02:37 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/14/2021 7:02:37 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0520s) 6/14/2021 7:02:37 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 12ms 6/14/2021 7:02:37 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.2930s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Remembering Alamo (0.0240s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Boot Audio Comms (0.0100s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Establish Individual Audio Links (0.0360s) 6/14/2021 7:02:37 PM 3.104 SINGLEP No resolution change was required. 6/14/2021 7:02:37 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2021 7:02:37 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/14/2021 7:02:37 PM 3.104 SINGLEP Refresh Optical Lensing (0.0110s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0370s) 6/14/2021 7:02:37 PM 3.104 SINGLEP Calculate Odds Of Success (0.0450s) 6/14/2021 7:02:38 PM 3.104 SINGLEP Briefly Panic (0.6640s) 6/14/2021 7:02:38 PM 3.104 SINGLEP Install Confidence Routines (0.4440s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Bring Commander Interface Online (0.1000s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Motivate All Crews (0.0450s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Locating Available Networks (0.0760s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Externalizing Patterns (0.0160s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Hooking Externals (0.0100s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Handlizing Hooks (0.0160s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Disengaging Constants (0.0410s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Late Axionic Computations (0.2460s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Categorizing Teapots (0.0070s) 6/14/2021 7:02:39 PM 3.104 SINGLEP Ordering Vague Notions (0.0160s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Searching For Particle Forms (0.4879s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Weighing Options (0.0070s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Poking At Status Indicators (0.0150s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Discovering States Of Matter (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Searching For A Leader (0.0165s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0161s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Connecting to Fleet Command (0.0180s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Thinking Of Advice (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Degaussing Advice (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Reading Alien Diaries (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Naming All Known Planets (0.0160s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Remembering Speeds (0.0160s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Thinking Of Objectives (0.0160s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0560s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Synthesizing Vocals (0.0050s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Investigating Map Signatures (0.0200s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Ventilating Scenarios (0.0130s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Ejecting Tactical Core (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Calibrating Formations (0.0160s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0190s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Discharging Colored Ions (0.0230s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Replicating Ion Colors (0.0090s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Faction Diagnostics (0.0230s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Buffering Hackers (0.0330s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Inverting Death (0.0080s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Linear Field Variance (0.0240s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Charging Marks (0.0060s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Differentiating Marks (0.0950s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Guarding The Posts (0.0060s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Range Manifolds (0.0150s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Purging ROFs (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Manipulating Speeds (0.0190s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Detecting Projectiles (0.0150s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0240s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Designing Fleets (0.0150s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Thinking Of Technologies (0.0140s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Injecting Galactic Variables (0.0200s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Sucking In Starfields (0.0270s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Scanning Distant Planets (0.0250s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Categorizing All Planets (0.0050s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Organizing Commands (0.0230s) 6/14/2021 7:02:40 PM 3.104 SINGLEP Calculating Firing Cones (0.0110s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Ejecting Ship Parts Into Space (0.1620s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Re-Aligning Objectives (0.0110s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0120s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Issuing Orders (0.0150s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Augmenting Infusers (0.0180s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Infusing (0.0230s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Load Surrogates (0.0580s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/14/2021 7:02:41 PM 3.104 SINGLEP Set Stage (0.0300s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Run Ground Wires To All Spacecraft (7.1140s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Post-Proton Surge (0.0250s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Background Radiation Taste Test (0.0270s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Last Organizational Modeling (0.1530s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/14/2021 7:02:48 PM 3.104 SINGLEP Stimulate Modulation (0.0690s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Tip Servos (0.0080s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0220s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Design New Fleet Logo (0.0180s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Inspect Fleet Logo (0.0140s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Ogle Enemy Logo (0.0170s) 6/14/2021 7:02:48 PM 3.104 SINGLEP Order Cores By Seniority (0.0180s) 6/14/2021 7:02:48 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/14/2021 7:02:48 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/14/2021 7:02:49 PM 3.104 SINGLEP Final Checks (0.4990s) 6/14/2021 7:02:49 PM 3.104 SINGLEP Load Historical Documents (0.0050s) 6/14/2021 7:02:49 PM 3.104 SINGLEP 14.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.6s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Run Ground Wires To All Spacecraft (7.1s) Final Checks (0.5s) 6/14/2021 7:02:49 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/14/2021 7:03:32 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/14/2021 7:03:42 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/14/2021 7:03:43 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/14/2021 7:03:43 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/14/2021 7:03:43 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 91ms 6/14/2021 7:03:43 PM 3.104 SINGLEP Finish load save in 1,465.1ms 6/14/2021 7:04:34 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 31,837 created, 0 removed, 31,837 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 383 created, 1 removed, 382 active. Fleets: 271 created, 0 removed, 271 active. GameCommands: 319 created, 0 removed, 319 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 4 created, 0 removed, 4 active. GE_Squads: 16,643 created, 0 removed, 16,643 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 75 created, 12 removed, 63 active. ========================================== 6/15/2021 5:02:59 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/15/2021 5:02:59 PM SINGLEP Boot up FleetOS (0.1756s) 6/15/2021 5:02:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/15/2021 5:02:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.4878s) 6/15/2021 5:03:00 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/15/2021 5:03:00 PM SINGLEP Inspect Aft Hatches (0.2020s) 6/15/2021 5:03:00 PM SINGLEP Found 420 xml files in 104 folders in 63ms 6/15/2021 5:03:01 PM SINGLEP Check For Extra Modules (1.5070s) 6/15/2021 5:03:01 PM SINGLEP 420 Xml Files Parsed in 1,440ms 6/15/2021 5:03:01 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Game Version: 3.104 6/15/2021 5:03:01 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0160s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0210s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0110s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Generating Framerates (0.0100s) 6/15/2021 5:03:01 PM 3.104 SINGLEP Update mod and expansion statuses! 6/15/2021 5:03:01 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/15/2021 5:03:01 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/15/2021 5:03:01 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0510s) 6/15/2021 5:03:01 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 11ms 6/15/2021 5:03:01 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.2840s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Remembering Alamo (0.0280s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Boot Audio Comms (0.0140s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Establish Individual Audio Links (0.0500s) 6/15/2021 5:03:02 PM 3.104 SINGLEP No resolution change was required. 6/15/2021 5:03:02 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/15/2021 5:03:02 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/15/2021 5:03:02 PM 3.104 SINGLEP Refresh Optical Lensing (0.0140s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0420s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Calculate Odds Of Success (0.0420s) 6/15/2021 5:03:02 PM 3.104 SINGLEP Briefly Panic (0.6730s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Install Confidence Routines (0.4170s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Bring Commander Interface Online (0.0760s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Motivate All Crews (0.0460s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Locating Available Networks (0.0740s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Externalizing Patterns (0.0200s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Hooking Externals (0.0080s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Handlizing Hooks (0.0150s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Disengaging Constants (0.0350s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Late Axionic Computations (0.2551s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Categorizing Teapots (0.0050s) 6/15/2021 5:03:03 PM 3.104 SINGLEP Ordering Vague Notions (0.0181s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Searching For Particle Forms (0.4990s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Poking At Status Indicators (0.0160s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Discovering States Of Matter (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Searching For A Leader (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Thinking Of Advice (0.0171s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Degaussing Advice (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Reading Alien Diaries (0.0180s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Naming All Known Planets (0.0160s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Remembering Speeds (0.0161s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0160s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Thinking Of Objectives (0.0170s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0530s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Synthesizing Vocals (0.0060s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Investigating Map Signatures (0.0190s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Ventilating Scenarios (0.0140s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0161s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Ejecting Tactical Core (0.0180s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Calibrating Formations (0.0160s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0180s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Discharging Colored Ions (0.0221s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Replicating Ion Colors (0.0100s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Faction Diagnostics (0.0250s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Buffering Hackers (0.0300s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Inverting Death (0.0070s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Linear Field Variance (0.0320s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Charging Marks (0.0090s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Differentiating Marks (0.0860s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Guarding The Posts (0.0060s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Range Manifolds (0.0160s) 6/15/2021 5:03:04 PM 3.104 SINGLEP Purging ROFs (0.0170s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Manipulating Speeds (0.0180s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Detecting Projectiles (0.0160s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Grouping Flow Fields (0.0161s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0210s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Designing Fleets (0.0170s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Thinking Of Technologies (0.0140s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Injecting Galactic Variables (0.0201s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Surrounding Starfields (0.0250s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Fondly Remembering Distant Planets (0.0260s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Categorizing All Planets (0.0060s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Organizing Commands (0.0230s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Calculating Firing Cones (0.0110s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Demoting Insubordinate Ship Parts (0.1590s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Re-Aligning Objectives (0.0100s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0130s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Issuing Orders (0.0150s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Augmenting Infusers (0.0180s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Infusing (0.0240s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Load Surrogates (0.0560s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/15/2021 5:03:05 PM 3.104 SINGLEP Set Stage (0.0310s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Download Memories To Dark Obelisk (8.1185s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Post-Proton Surge (0.0240s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Background Radiation Taste Test (0.0300s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Windshield Wiping (0.0070s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Last Organizational Modeling (0.1280s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/15/2021 5:03:13 PM 3.104 SINGLEP Stimulate Modulation (0.0600s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Tip Servos (0.0070s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Design New Fleet Logo (0.0180s) 6/15/2021 5:03:13 PM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/15/2021 5:03:14 PM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/15/2021 5:03:14 PM 3.104 SINGLEP Order Cores By Seniority (0.0171s) 6/15/2021 5:03:14 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/15/2021 5:03:14 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/15/2021 5:03:14 PM 3.104 SINGLEP Final Checks (0.4890s) 6/15/2021 5:03:14 PM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/15/2021 5:03:14 PM 3.104 SINGLEP 15.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.5s) Download Memories To Dark Obelisk (8.1s) Final Checks (0.5s) 6/15/2021 5:03:15 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/15/2021 5:03:19 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 5:03:19 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/15/2021 5:03:20 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:03:20 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:03:20 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 55ms 6/15/2021 5:03:20 PM 3.104 SINGLEP Finish load save in 1,546.7ms 6/15/2021 5:05:04 PM 3.104 SINGLEP Reconquest Seeding for Patavium: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/15/2021 5:21:07 PM 3.104 SINGLEP Reconquest Seeding for Metaurus: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/15/2021 5:22:47 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 82,130 created, 0 removed, 82,130 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 2,248 created, 1,622 removed, 626 active. Fleets: 274 created, 3 removed, 271 active. GameCommands: 1,482 created, 50 removed, 1,432 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 3,681 created, 0 removed, 3,681 active. GE_Squads: 30,577 created, 13,562 removed, 16,997 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,881 created, 1,829 removed, 52 active. ========================================== 6/15/2021 5:23:20 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/15/2021 5:23:20 PM SINGLEP Boot up FleetOS (0.1670s) 6/15/2021 5:23:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/15/2021 5:23:20 PM SINGLEP Check System Logs For Rogue Intelligence (0.2623s) 6/15/2021 5:23:20 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/15/2021 5:23:20 PM SINGLEP Inspect Aft Hatches (0.0190s) 6/15/2021 5:23:20 PM SINGLEP Found 420 xml files in 104 folders in 31ms 6/15/2021 5:23:20 PM SINGLEP Check For Extra Modules (0.3780s) 6/15/2021 5:23:20 PM SINGLEP 420 Xml Files Parsed in 344ms 6/15/2021 5:23:20 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/15/2021 5:23:20 PM 3.104 SINGLEP Game Version: 3.104 6/15/2021 5:23:20 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0170s) 6/15/2021 5:23:20 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0120s) 6/15/2021 5:23:20 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0260s) 6/15/2021 5:23:20 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/15/2021 5:23:20 PM 3.104 SINGLEP Generating Framerates (0.0090s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Update mod and expansion statuses! 6/15/2021 5:23:21 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/15/2021 5:23:21 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/15/2021 5:23:21 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/15/2021 5:23:21 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 11ms 6/15/2021 5:23:21 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.0310s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Remembering Alamo (0.0170s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Boot Audio Comms (0.0130s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Establish Individual Audio Links (0.0260s) 6/15/2021 5:23:21 PM 3.104 SINGLEP No resolution change was required. 6/15/2021 5:23:21 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/15/2021 5:23:21 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/15/2021 5:23:21 PM 3.104 SINGLEP Refresh Optical Lensing (0.0170s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0210s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Calculate Odds Of Success (0.0200s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Briefly Panic (0.4000s) 6/15/2021 5:23:21 PM 3.104 SINGLEP Install Confidence Routines (0.4150s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Bring Commander Interface Online (0.0710s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Motivate All Crews (0.0410s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Locating Available Networks (0.0180s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Externalizing Patterns (0.0150s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Hooking Externals (0.0120s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Handlizing Hooks (0.0140s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Disengaging Constants (0.0290s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Late Axionic Computations (0.0360s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Categorizing Teapots (0.0040s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Ordering Vague Notions (0.0190s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Searching For Particle Forms (0.1640s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Poking At Status Indicators (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Discovering States Of Matter (0.0200s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Searching For A Leader (0.0180s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Connecting to Fleet Command (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Thinking Of Advice (0.0160s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Degaussing Advice (0.0150s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Reading Alien Diaries (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Naming All Known Planets (0.0150s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Remembering Speeds (0.0201s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Prioritizing Targets (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0130s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Thinking Of Objectives (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0200s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Synthesizing Vocals (0.0140s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Investigating Map Signatures (0.0210s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Ventilating Scenarios (0.0130s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Ejecting Tactical Core (0.0160s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Calibrating Formations (0.0160s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0180s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Discharging Colored Ions (0.0230s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Replicating Ion Colors (0.0090s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Faction Diagnostics (0.0240s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Buffering Hackers (0.0300s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Inverting Death (0.0060s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Linear Field Variance (0.0190s) 6/15/2021 5:23:22 PM 3.104 SINGLEP Charging Marks (0.0120s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Differentiating Marks (0.1115s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Range Manifolds (0.0150s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Purging ROFs (0.0160s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Manipulating Speeds (0.0180s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Detecting Projectiles (0.0170s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Grouping Flow Fields (0.0170s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0220s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Designing Fleets (0.0160s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Thinking Of Technologies (0.0150s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Injecting Galactic Variables (0.0210s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Listening To Starfields (0.0170s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Fondly Remembering Distant Planets (0.0190s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Categorizing All Planets (0.0100s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Organizing Commands (0.0230s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Calculating Firing Cones (0.0100s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Ruining Perfectly Good Ship Parts (0.1510s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Re-Aligning Objectives (0.0110s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0100s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Issuing Orders (0.0170s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Infusing (0.0240s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Load Surrogates (0.0560s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Locate Dictionaries (0.0060s) 6/15/2021 5:23:23 PM 3.104 SINGLEP Set Stage (0.0290s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Jettisoning VIPs (2.4899s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Post-Proton Surge (0.0230s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Background Radiation Taste Test (0.0260s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Last Organizational Modeling (0.1450s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/15/2021 5:23:26 PM 3.104 SINGLEP Stimulate Modulation (0.0670s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Tip Servos (0.0070s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0190s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Design New Fleet Logo (0.0180s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Ogle Enemy Logo (0.0150s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Order Cores By Seniority (0.0180s) 6/15/2021 5:23:26 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/15/2021 5:23:26 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Final Checks (0.4151s) 6/15/2021 5:23:26 PM 3.104 SINGLEP Load Historical Documents (0.0110s) 6/15/2021 5:23:26 PM 3.104 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Jettisoning VIPs (2.5s) Final Checks (0.4s) 6/15/2021 5:23:27 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/15/2021 5:23:37 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 5:23:37 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/Autosave at 7h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/15/2021 5:23:38 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:23:38 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:23:38 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 74ms 6/15/2021 5:23:38 PM 3.104 SINGLEP Finish load save in 1,326.8ms 6/15/2021 5:36:36 PM 3.104 SINGLEP Reconquest Seeding for Metaurus: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/15/2021 5:41:24 PM 3.104 SINGLEP Logged Achievement To Steam Control 25 6/15/2021 5:47:40 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 32,615 created, 7 removed, 32,608 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 2,170 created, 1,515 removed, 655 active. Fleets: 327 created, 54 removed, 273 active. GameCommands: 1,178 created, 79 removed, 1,099 active. GE_Others: 576 created, 0 removed, 576 active. GE_Shots: 2,601 created, 0 removed, 2,601 active. GE_Squads: 28,544 created, 13,619 removed, 14,925 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,185 created, 1,157 removed, 28 active. ========================================== 6/15/2021 5:47:41 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/15/2021 5:47:42 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:47:42 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/15/2021 5:47:42 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 6/15/2021 5:47:42 PM 3.104 SINGLEP Finish load save in 774.6ms 6/15/2021 5:49:12 PM 3.104 SINGLEP Reconquest Seeding for Patavium: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/15/2021 5:50:33 PM 3.104 SINGLEP Reconquest Seeding for Pamplona: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/15/2021 5:57:10 PM 3.104 SINGLEP Reconquest Seeding for Barium: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/15/2021 6:11:58 PM 3.104 SINGLEP Reconquest Seeding for Antioch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/15/2021 6:18:51 PM 3.104 SINGLEP Reconquest Seeding for Asucum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/15/2021 6:26:54 PM 3.104 SINGLEP Reconquest Seeding for Athens: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/15/2021 6:28:41 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 53,038 created, 113 removed, 52,925 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 6,118 created, 2,636 removed, 3,482 active. Fleets: 346 created, 72 removed, 274 active. GameCommands: 323 created, 140 removed, 183 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 4,645 created, 0 removed, 4,645 active. GE_Squads: 56,788 created, 37,072 removed, 19,716 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 5,862 created, 5,736 removed, 126 active. ========================================== 6/16/2021 6:58:15 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/16/2021 6:58:15 PM SINGLEP Boot up FleetOS (0.1764s) 6/16/2021 6:58:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/16/2021 6:58:16 PM SINGLEP Check System Logs For Rogue Intelligence (0.4171s) 6/16/2021 6:58:16 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/16/2021 6:58:16 PM SINGLEP Inspect Aft Hatches (0.1950s) 6/16/2021 6:58:16 PM SINGLEP Found 420 xml files in 104 folders in 57ms 6/16/2021 6:58:18 PM SINGLEP Check For Extra Modules (1.4520s) 6/16/2021 6:58:18 PM SINGLEP 420 Xml Files Parsed in 1,392ms 6/16/2021 6:58:18 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Game Version: 3.104 6/16/2021 6:58:18 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0170s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0140s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0230s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Generating Framerates (0.0100s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Update mod and expansion statuses! 6/16/2021 6:58:18 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/16/2021 6:58:18 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/16/2021 6:58:18 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0470s) 6/16/2021 6:58:18 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/16/2021 6:58:18 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.2360s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Remembering Alamo (0.0230s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Boot Audio Comms (0.0080s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Establish Individual Audio Links (0.0410s) 6/16/2021 6:58:18 PM 3.104 SINGLEP No resolution change was required. 6/16/2021 6:58:18 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2021 6:58:18 PM 3.104 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/16/2021 6:58:18 PM 3.104 SINGLEP Refresh Optical Lensing (0.0160s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0340s) 6/16/2021 6:58:18 PM 3.104 SINGLEP Calculate Odds Of Success (0.0500s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Briefly Panic (0.6960s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Install Confidence Routines (0.3830s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Bring Commander Interface Online (0.0710s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Motivate All Crews (0.0420s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Locating Available Networks (0.0710s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Externalizing Patterns (0.0150s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Hooking Externals (0.0100s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Handlizing Hooks (0.0200s) 6/16/2021 6:58:19 PM 3.104 SINGLEP Disengaging Constants (0.0310s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Late Axionic Computations (0.2292s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Categorizing Teapots (0.0040s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Ordering Vague Notions (0.0181s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Searching For Particle Forms (0.4720s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Poking At Status Indicators (0.0162s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Discovering States Of Matter (0.0171s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Searching For A Leader (0.0171s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0210s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Connecting to Fleet Command (0.0130s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Thinking Of Advice (0.0161s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Degaussing Advice (0.0180s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Reading Alien Diaries (0.0180s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Naming All Known Planets (0.0150s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Remembering Speeds (0.0170s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Prioritizing Targets (0.0160s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0160s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Thinking Of Objectives (0.0181s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0560s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Synthesizing Vocals (0.0060s) 6/16/2021 6:58:20 PM 3.104 SINGLEP Investigating Map Signatures (0.0201s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Ventilating Scenarios (0.0130s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Ejecting Tactical Core (0.0160s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Calibrating Formations (0.0171s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0170s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Discharging Colored Ions (0.0231s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Replicating Ion Colors (0.0110s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Faction Diagnostics (0.0240s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Buffering Hackers (0.0301s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Inverting Death (0.0070s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Linear Field Variance (0.0240s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Charging Marks (0.0070s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Differentiating Marks (0.0840s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Guarding The Posts (0.0070s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Range Manifolds (0.0150s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Purging ROFs (0.0161s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Manipulating Speeds (0.0181s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Detecting Projectiles (0.0171s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Grouping Flow Fields (0.0171s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0211s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Designing Fleets (0.0160s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Thinking Of Technologies (0.0150s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Injecting Galactic Variables (0.0201s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Challenging Starfields (0.0240s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Gazing At Distant Planets (0.0241s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Categorizing All Planets (0.0050s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Organizing Commands (0.0230s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Calculating Firing Cones (0.0130s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Disassembling And Reassembling Ship Parts (0.1850s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Re-Aligning Objectives (0.0090s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0140s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Issuing Orders (0.0150s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Augmenting Infusers (0.0170s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Infusing (0.0240s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Load Surrogates (0.0560s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Locate Dictionaries (0.0040s) 6/16/2021 6:58:21 PM 3.104 SINGLEP Set Stage (0.0311s) 6/16/2021 6:58:28 PM 3.104 SINGLEP Re-Route Anti-Matter (6.9668s) 6/16/2021 6:58:28 PM 3.104 SINGLEP Post-Proton Surge (0.0390s) 6/16/2021 6:58:28 PM 3.104 SINGLEP Background Radiation Taste Test (0.0290s) 6/16/2021 6:58:28 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 6/16/2021 6:58:28 PM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Last Organizational Modeling (0.1280s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/16/2021 6:58:29 PM 3.104 SINGLEP Stimulate Modulation (0.0630s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Tip Servos (0.0070s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Design New Fleet Logo (0.0210s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Inspect Fleet Logo (0.0150s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Ogle Enemy Logo (0.0160s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Order Cores By Seniority (0.0180s) 6/16/2021 6:58:29 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/16/2021 6:58:29 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0160s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Final Checks (0.4390s) 6/16/2021 6:58:29 PM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/16/2021 6:58:29 PM 3.104 SINGLEP 13.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Re-Route Anti-Matter (7.0s) Final Checks (0.4s) 6/16/2021 6:58:30 PM 3.104 SINGLEP Hello Steam user 'Glyoxim' 6/16/2021 6:58:39 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/16/2021 6:58:39 PM 3.104 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/16/2021 6:58:41 PM 3.104 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 6/16/2021 6:58:41 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/16/2021 6:58:41 PM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/16/2021 6:58:41 PM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 60ms 6/16/2021 6:58:41 PM 3.104 SINGLEP Finish load save in 1,717.2ms 6/16/2021 7:05:38 PM 3.104 SINGLEP Reconquest Seeding for Coria: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/16/2021 7:16:45 PM 3.104 SINGLEP Reconquest Seeding for Asucum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/16/2021 7:20:49 PM 3.104 SINGLEP Reconquest Seeding for Edessa: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/16/2021 7:30:54 PM 3.104 SINGLEP Reconquest Seeding for Olbia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/16/2021 7:36:40 PM 3.104 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'unib sodn' 6/16/2021 7:36:40 PM 3.104 SINGLEP Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'unib sodn', but instead another ship Spire Battleship Flagship is. Deleting self to fix. 6/16/2021 7:45:44 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 152,558 created, 0 removed, 152,558 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 3,707 created, 1,597 removed, 2,110 active. Fleets: 308 created, 33 removed, 275 active. GameCommands: 2,030 created, 327 removed, 1,703 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 4,445 created, 0 removed, 4,445 active. GE_Squads: 50,644 created, 28,656 removed, 21,988 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 4,821 created, 4,739 removed, 82 active. ========================================== 6/19/2021 10:06:46 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/19/2021 10:06:46 AM SINGLEP Boot up FleetOS (0.1801s) 6/19/2021 10:06:46 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/19/2021 10:06:46 AM SINGLEP Check System Logs For Rogue Intelligence (0.4303s) 6/19/2021 10:06:47 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/19/2021 10:06:47 AM SINGLEP Inspect Aft Hatches (0.2970s) 6/19/2021 10:06:47 AM SINGLEP Found 426 xml files in 106 folders in 30ms 6/19/2021 10:06:48 AM SINGLEP Check For Extra Modules (1.3950s) 6/19/2021 10:06:48 AM SINGLEP 426 Xml Files Parsed in 1,360ms 6/19/2021 10:06:48 AM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Game Version: 3.300 6/19/2021 10:06:48 AM 3.300 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Bring Cloaking Systems Online (0.0120s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Recalculate Speed Of Light (0.0240s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Optimize Comfort On Command Decks (0.0110s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Generating Framerates (0.0110s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Update mod and expansion statuses! 6/19/2021 10:06:48 AM 3.300 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/19/2021 10:06:48 AM 3.300 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/19/2021 10:06:48 AM 3.300 SINGLEP Check Nearby Stellar Masses (0.0400s) 6/19/2021 10:06:48 AM 3.300 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 13ms 6/19/2021 10:06:48 AM 3.300 SINGLEP Pruning Excess Brain Cells (0.0320s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Remembering Alamo (0.0230s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Boot Audio Comms (0.0060s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Establish Individual Audio Links (0.0430s) 6/19/2021 10:06:48 AM 3.300 SINGLEP No resolution change was required. 6/19/2021 10:06:48 AM 3.300 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/19/2021 10:06:48 AM 3.300 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/19/2021 10:06:48 AM 3.300 SINGLEP Refresh Optical Lensing (0.0110s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Revise Fundamental Physical Laws (0.0350s) 6/19/2021 10:06:48 AM 3.300 SINGLEP Calculate Odds Of Success (0.0350s) 6/19/2021 10:06:49 AM 3.300 SINGLEP Briefly Panic (0.6280s) 6/19/2021 10:06:49 AM 3.300 SINGLEP Install Confidence Routines (0.4012s) 6/19/2021 10:06:49 AM 3.300 SINGLEP Bring Commander Interface Online (0.0860s) 6/19/2021 10:06:49 AM 3.300 SINGLEP Motivate All Crews (0.0420s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Locating Available Networks (0.0170s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Externalizing Patterns (0.0140s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Hooking Externals (0.0110s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Handlizing Hooks (0.0200s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Disengaging Constants (0.0370s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Late Axionic Computations (0.1351s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Sizing Planets (0.0050s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Measuring Gravity (0.0180s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Categorizing Teapots (0.0150s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Ordering Vague Notions (0.0180s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Searching For Particle Forms (0.6503s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Weighing Options (0.0070s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Poking At Status Indicators (0.0150s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Discovering States Of Matter (0.0160s) 6/19/2021 10:06:50 AM 3.300 SINGLEP Searching For A Leader (0.0180s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Sentinel Alertness Diagnostic (0.0150s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Connecting to Fleet Command (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Thinking Of Advice (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Degaussing Advice (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Reading Alien Diaries (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Naming All Known Planets (0.0150s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Remembering Speeds (0.0180s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Prioritizing Targets (0.0130s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Rebooting Sensor Arrays (0.0150s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Unloading Prismatic Grid (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Thinking Of Objectives (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Inhibiting Visual Scans (0.0210s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Synthesizing Vocals (0.0140s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Investigating Map Signatures (0.0220s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Ventilating Scenarios (0.0110s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Ejecting Tactical Core (0.0170s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Calibrating Formations (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Intercepting Galactic Maps (0.0180s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Discharging Colored Ions (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Replicating Ion Colors (0.0090s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Faction Diagnostics (0.0240s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Buffering Hackers (0.0340s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Inverting Death (0.0070s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Linear Field Variance (0.0250s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Charging Marks (0.0060s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Differentiating Marks (0.0820s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Guarding The Posts (0.0060s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Range Manifolds (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Purging ROFs (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Manipulating Speeds (0.0180s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Detecting Projectiles (0.0171s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Grouping Flow Fields (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Modulating Flow Field Groups (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Designing Fleets (0.0150s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Thinking Of Technologies (0.0160s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Categorizing Starboard Sensors (0.0130s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Injecting Galactic Variables (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Brandishing Starfields (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Mopping Up Distant Planets (0.0220s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Categorizing All Planets (0.0060s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Organizing Commands (0.0230s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Calculating Firing Cones (0.0120s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Fumbling With Ship Parts (0.1510s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Re-Aligning Objectives (0.0100s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Sterilizing Test Chamber (0.0120s) 6/19/2021 10:06:51 AM 3.300 SINGLEP Issuing Orders (0.0150s) 6/19/2021 10:06:52 AM 3.300 SINGLEP Augmenting Infusers (0.0180s) 6/19/2021 10:06:52 AM 3.300 SINGLEP Infusing (0.0230s) 6/19/2021 10:06:52 AM 3.300 SINGLEP Load Surrogates (0.0563s) 6/19/2021 10:06:52 AM 3.300 SINGLEP Locate Dictionaries (0.0050s) 6/19/2021 10:06:52 AM 3.300 SINGLEP Set Stage (0.0311s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Reboot Warp Drives (7.8909s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Post-Proton Surge (0.0290s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Background Radiation Taste Test (0.0260s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Windshield Wiping (0.0070s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Last Organizational Modeling (0.1510s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/19/2021 10:07:00 AM 3.300 SINGLEP Stimulate Modulation (0.0620s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Tip Servos (0.0060s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Design New Fleet Logo (0.0210s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Inspect Fleet Logo (0.0140s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Ogle Enemy Logo (0.0150s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Order Cores By Seniority (0.0160s) 6/19/2021 10:07:00 AM 3.300 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/19/2021 10:07:00 AM 3.300 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Final Checks (0.4490s) 6/19/2021 10:07:00 AM 3.300 SINGLEP Load Historical Documents (0.0110s) 6/19/2021 10:07:00 AM 3.300 SINGLEP 14.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.7s) Reboot Warp Drives (7.9s) Final Checks (0.4s) 6/19/2021 10:07:01 AM 3.300 SINGLEP Hello Steam user 'Glyoxim' 6/19/2021 10:09:14 AM 3.300 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3300_Mapsplosion Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/19/2021 10:09:14 AM 3.300 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/19/2021 10:09:15 AM 3.300 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/19/2021 10:09:15 AM 3.300 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/19/2021 10:09:16 AM 3.300 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 74ms 6/19/2021 10:09:16 AM 3.300 SINGLEP Finish load save in 1,724.4ms 6/19/2021 10:15:11 AM 3.300 SINGLEP Reconquest Seeding for Athens: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/19/2021 10:22:56 AM 3.300 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3300_Mapsplosion Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 61,213 created, 0 removed, 61,213 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 1,264 created, 344 removed, 920 active. Fleets: 318 created, 0 removed, 318 active. GameCommands: 1,232 created, 0 removed, 1,231 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 2,932 created, 0 removed, 2,932 active. GE_Squads: 37,008 created, 13,111 removed, 23,897 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 1,721 created, 1,692 removed, 29 active. ========================================== 6/21/2021 5:58:14 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/21/2021 5:58:14 PM SINGLEP Boot up FleetOS (0.1815s) 6/21/2021 5:58:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/21/2021 5:58:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.4085s) 6/21/2021 5:58:15 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/21/2021 5:58:15 PM SINGLEP Inspect Aft Hatches (0.3240s) 6/21/2021 5:58:15 PM SINGLEP Found 426 xml files in 106 folders in 58ms 6/21/2021 5:58:17 PM SINGLEP Check For Extra Modules (1.4680s) 6/21/2021 5:58:17 PM SINGLEP 426 Xml Files Parsed in 1,409ms 6/21/2021 5:58:17 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Game Version: 3.301 6/21/2021 5:58:17 PM 3.301 SINGLEP Eject Trash Into Hyperspace (0.0160s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Recalculate Speed Of Light (0.0220s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Optimize Comfort On Command Decks (0.0110s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Generating Framerates (0.0090s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Update mod and expansion statuses! 6/21/2021 5:58:17 PM 3.301 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/21/2021 5:58:17 PM 3.301 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/21/2021 5:58:17 PM 3.301 SINGLEP Check Nearby Stellar Masses (0.0480s) 6/21/2021 5:58:17 PM 3.301 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 11ms 6/21/2021 5:58:17 PM 3.301 SINGLEP Pruning Excess Brain Cells (0.2800s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Remembering Alamo (0.0400s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Boot Audio Comms (0.0110s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Establish Individual Audio Links (0.0340s) 6/21/2021 5:58:17 PM 3.301 SINGLEP No resolution change was required. 6/21/2021 5:58:17 PM 3.301 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/21/2021 5:58:17 PM 3.301 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/21/2021 5:58:17 PM 3.301 SINGLEP Refresh Optical Lensing (0.0090s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Revise Fundamental Physical Laws (0.0350s) 6/21/2021 5:58:17 PM 3.301 SINGLEP Calculate Odds Of Success (0.0380s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Briefly Panic (0.5940s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Install Confidence Routines (0.3850s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Bring Commander Interface Online (0.0750s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Motivate All Crews (0.0400s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Locating Available Networks (0.0710s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Externalizing Patterns (0.0140s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Hooking Externals (0.0110s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Handlizing Hooks (0.0200s) 6/21/2021 5:58:18 PM 3.301 SINGLEP Disengaging Constants (0.0320s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Late Axionic Computations (0.2261s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Sizing Planets (0.0110s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Measuring Gravity (0.0180s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Categorizing Teapots (0.0120s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Ordering Vague Notions (0.0170s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Searching For Particle Forms (0.4632s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Weighing Options (0.0120s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Poking At Status Indicators (0.0150s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Discovering States Of Matter (0.0160s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Searching For A Leader (0.0180s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Connecting to Fleet Command (0.0170s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Thinking Of Advice (0.0160s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Degaussing Advice (0.0180s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Reading Alien Diaries (0.0180s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Naming All Known Planets (0.0150s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Remembering Speeds (0.0190s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Prioritizing Targets (0.0130s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Rebooting Sensor Arrays (0.0140s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Unloading Prismatic Grid (0.0170s) 6/21/2021 5:58:19 PM 3.301 SINGLEP Thinking Of Objectives (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Inhibiting Visual Scans (0.0550s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Synthesizing Vocals (0.0060s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Investigating Map Signatures (0.0200s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Ventilating Scenarios (0.0110s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Decontaminating Targeting Systems (0.0190s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Ejecting Tactical Core (0.0160s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Calibrating Formations (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Intercepting Galactic Maps (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Discharging Colored Ions (0.0220s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Replicating Ion Colors (0.0110s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Faction Diagnostics (0.0240s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Buffering Hackers (0.0310s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Inverting Death (0.0060s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Linear Field Variance (0.0240s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Charging Marks (0.0080s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Differentiating Marks (0.0870s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Guarding The Posts (0.0090s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Range Manifolds (0.0130s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Purging ROFs (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Manipulating Speeds (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Detecting Projectiles (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Grouping Flow Fields (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Modulating Flow Field Groups (0.0220s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Designing Fleets (0.0240s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Thinking Of Technologies (0.0140s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Categorizing Starboard Sensors (0.0110s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Injecting Galactic Variables (0.0210s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Viewing Starfields (0.0240s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Resizing Distant Planets (0.0270s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Categorizing All Planets (0.0050s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Organizing Commands (0.0241s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Calculating Firing Cones (0.0130s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Remembering Lost Ship Parts (0.1580s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Re-Aligning Objectives (0.0110s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Sterilizing Test Chamber (0.0110s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Issuing Orders (0.0160s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Augmenting Infusers (0.0170s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Infusing (0.0230s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Load Surrogates (0.0580s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Locate Dictionaries (0.0040s) 6/21/2021 5:58:20 PM 3.301 SINGLEP Set Stage (0.0310s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Integrate Leading Edges (6.7643s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Post-Proton Surge (0.0260s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Background Radiation Taste Test (0.0250s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Windshield Wiping (0.0060s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Last Organizational Modeling (0.1280s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/21/2021 5:58:27 PM 3.301 SINGLEP Stimulate Modulation (0.0740s) 6/21/2021 5:58:27 PM 3.301 SINGLEP Tip Servos (0.0090s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Sort Buildings Into Uneven Piles (0.0150s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Design New Fleet Logo (0.0190s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Inspect Fleet Logo (0.0150s) 6/21/2021 5:58:28 PM 3.301 SINGLEP AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as intentionally empty! This will cause some problems. 6/21/2021 5:58:28 PM 3.301 SINGLEP Ogle Enemy Logo (0.0180s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Order Cores By Seniority (0.0160s) 6/21/2021 5:58:28 PM 3.301 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/21/2021 5:58:28 PM 3.301 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Final Checks (0.4120s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Load Historical Documents (0.0040s) 6/21/2021 5:58:28 PM 3.301 SINGLEP 13.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.5s) Integrate Leading Edges (6.8s) Final Checks (0.4s) 6/21/2021 5:58:28 PM 3.301 SINGLEP Hello Steam user 'Glyoxim' 6/21/2021 5:59:15 PM 3.301 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3301_RevengeOfTheGhosts Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/21/2021 5:59:41 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/21/2021 5:59:41 PM SINGLEP Boot up FleetOS (0.1649s) 6/21/2021 5:59:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/21/2021 5:59:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.2363s) 6/21/2021 5:59:41 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/21/2021 5:59:41 PM SINGLEP Inspect Aft Hatches (0.0250s) 6/21/2021 5:59:41 PM SINGLEP Found 426 xml files in 106 folders in 35ms 6/21/2021 5:59:41 PM SINGLEP Check For Extra Modules (0.3770s) 6/21/2021 5:59:41 PM SINGLEP 426 Xml Files Parsed in 340ms 6/21/2021 5:59:41 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Game Version: 3.301 6/21/2021 5:59:41 PM 3.301 SINGLEP Eject Trash Into Hyperspace (0.0150s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Bring Cloaking Systems Online (0.0130s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Recalculate Speed Of Light (0.0260s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Optimize Comfort On Command Decks (0.0180s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Generating Framerates (0.0030s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Update mod and expansion statuses! 6/21/2021 5:59:41 PM 3.301 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/21/2021 5:59:41 PM 3.301 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/21/2021 5:59:41 PM 3.301 SINGLEP Check Nearby Stellar Masses (0.0360s) 6/21/2021 5:59:41 PM 3.301 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 12ms 6/21/2021 5:59:41 PM 3.301 SINGLEP Pruning Excess Brain Cells (0.0290s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Remembering Alamo (0.0110s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Boot Audio Comms (0.0100s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Establish Individual Audio Links (0.0280s) 6/21/2021 5:59:41 PM 3.301 SINGLEP No resolution change was required. 6/21/2021 5:59:41 PM 3.301 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/21/2021 5:59:41 PM 3.301 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/21/2021 5:59:41 PM 3.301 SINGLEP Refresh Optical Lensing (0.0080s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Revise Fundamental Physical Laws (0.0230s) 6/21/2021 5:59:41 PM 3.301 SINGLEP Calculate Odds Of Success (0.0180s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Briefly Panic (0.3960s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Install Confidence Routines (0.3920s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Bring Commander Interface Online (0.0780s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Motivate All Crews (0.0400s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Locating Available Networks (0.0170s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Externalizing Patterns (0.0140s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Hooking Externals (0.0140s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Handlizing Hooks (0.0120s) 6/21/2021 5:59:42 PM 3.301 SINGLEP Disengaging Constants (0.0290s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Late Axionic Computations (0.0580s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Sizing Planets (0.0040s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Measuring Gravity (0.0191s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Categorizing Teapots (0.0150s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Ordering Vague Notions (0.0180s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Searching For Particle Forms (0.1620s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Weighing Options (0.0060s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Poking At Status Indicators (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Discovering States Of Matter (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Searching For A Leader (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Connecting to Fleet Command (0.0171s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Thinking Of Advice (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Degaussing Advice (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Reading Alien Diaries (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Naming All Known Planets (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Remembering Speeds (0.0171s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Prioritizing Targets (0.0161s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Rebooting Sensor Arrays (0.0180s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Unloading Prismatic Grid (0.0161s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Thinking Of Objectives (0.0171s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Inhibiting Visual Scans (0.0200s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Synthesizing Vocals (0.0140s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Investigating Map Signatures (0.0219s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Ventilating Scenarios (0.0110s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Ejecting Tactical Core (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Calibrating Formations (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Intercepting Galactic Maps (0.0188s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Discharging Colored Ions (0.0221s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Replicating Ion Colors (0.0100s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Faction Diagnostics (0.0250s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Buffering Hackers (0.0280s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Inverting Death (0.0070s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Linear Field Variance (0.0170s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Charging Marks (0.0140s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Differentiating Marks (0.0875s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Guarding The Posts (0.0060s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Range Manifolds (0.0150s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Purging ROFs (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Manipulating Speeds (0.0180s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Detecting Projectiles (0.0160s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Grouping Flow Fields (0.0180s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Modulating Flow Field Groups (0.0220s) 6/21/2021 5:59:43 PM 3.301 SINGLEP Designing Fleets (0.0150s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Thinking Of Technologies (0.0150s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Categorizing Starboard Sensors (0.0140s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Injecting Galactic Variables (0.0220s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Dropping Starfields (0.0170s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Mapping Distant Planets (0.0200s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Categorizing All Planets (0.0090s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Organizing Commands (0.0230s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Calculating Firing Cones (0.0110s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1499s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Re-Aligning Objectives (0.0100s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Sterilizing Test Chamber (0.0110s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Issuing Orders (0.0180s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Augmenting Infusers (0.0160s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Infusing (0.0250s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Load Surrogates (0.0550s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Locate Dictionaries (0.0070s) 6/21/2021 5:59:44 PM 3.301 SINGLEP Set Stage (0.0290s) 6/21/2021 5:59:46 PM 3.301 SINGLEP Ensure Time Travel Still Nonfunctional (2.4084s) 6/21/2021 5:59:46 PM 3.301 SINGLEP Post-Proton Surge (0.0230s) 6/21/2021 5:59:46 PM 3.301 SINGLEP Background Radiation Taste Test (0.0250s) 6/21/2021 5:59:46 PM 3.301 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/21/2021 5:59:46 PM 3.301 SINGLEP Windshield Wiping (0.0060s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Last Organizational Modeling (0.1580s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/21/2021 5:59:47 PM 3.301 SINGLEP Stimulate Modulation (0.0680s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Tip Servos (0.0070s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Design New Fleet Logo (0.0180s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Inspect Fleet Logo (0.0201s) 6/21/2021 5:59:47 PM 3.301 SINGLEP AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as intentionally empty! This will cause some problems. 6/21/2021 5:59:47 PM 3.301 SINGLEP Ogle Enemy Logo (0.0190s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Order Cores By Seniority (0.0150s) 6/21/2021 5:59:47 PM 3.301 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/21/2021 5:59:47 PM 3.301 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Final Checks (0.3660s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Load Historical Documents (0.0110s) 6/21/2021 5:59:47 PM 3.301 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Ensure Time Travel Still Nonfunctional (2.4s) Final Checks (0.4s) 6/21/2021 5:59:47 PM 3.301 SINGLEP Hello Steam user 'Glyoxim' 6/21/2021 6:00:08 PM 3.301 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3301_RevengeOfTheGhosts Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/21/2021 6:00:12 PM 3.301 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/21/2021 6:00:14 PM 3.301 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/21/2021 6:00:14 PM 3.301 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/21/2021 6:00:14 PM 3.301 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms 6/21/2021 6:00:14 PM 3.301 SINGLEP Finish load save in 1,911.8ms 6/21/2021 6:00:29 PM 3.301 SINGLEP Could not find Steam achievement with identifier 'HAVE_TO_BE_SNAKE' at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.AIW2.Core.ArcenSteamWrapper.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in :0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <27ba8260e1ef4a1b9d70a8239b65bc25>:0 at SteamworksController.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in :0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <38261e10f5b64d6b94fa112ee3c34317>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/21/2021 6:00:29 PM 3.301 SINGLEP Logged Achievement To Steam Why Did It Have to Be Snakes? 6/21/2021 6:04:06 PM 3.301 SINGLEP Reconquest Seeding for Armenia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/21/2021 6:31:49 PM 3.301 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3301_RevengeOfTheGhosts Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 51,899 created, 0 removed, 51,899 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 753 created, 270 removed, 483 active. Fleets: 318 created, 41 removed, 277 active. GameCommands: 638 created, 0 removed, 637 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 6,619 created, 0 removed, 6,619 active. GE_Squads: 30,277 created, 8,161 removed, 22,116 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 732 created, 684 removed, 48 active. ========================================== 6/23/2021 7:30:35 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2021 7:30:36 PM SINGLEP Boot up FleetOS (1.3836s) 6/23/2021 7:30:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2021 7:30:38 PM SINGLEP Check System Logs For Rogue Intelligence (2.6681s) 6/23/2021 7:30:39 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/23/2021 7:30:39 PM SINGLEP Inspect Aft Hatches (0.7416s) 6/23/2021 7:30:39 PM SINGLEP Found 426 xml files in 106 folders in 390ms 6/23/2021 7:30:42 PM SINGLEP Check For Extra Modules (2.7553s) 6/23/2021 7:30:42 PM SINGLEP 426 Xml Files Parsed in 2,363ms 6/23/2021 7:30:42 PM SINGLEP Gather Ancient Lifeforms (0.0120s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Game Version: 3.303 6/23/2021 7:30:42 PM 3.303 SINGLEP Eject Trash Into Hyperspace (0.1720s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Bring Cloaking Systems Online (0.0050s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Recalculate Speed Of Light (0.0300s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Generating Framerates (0.0120s) 6/23/2021 7:30:42 PM 3.303 SINGLEP Update mod and expansion statuses! 6/23/2021 7:30:42 PM 3.303 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/23/2021 7:30:42 PM 3.303 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/23/2021 7:30:42 PM 3.303 SINGLEP Check Nearby Stellar Masses (0.1080s) 6/23/2021 7:30:42 PM 3.303 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 20ms 6/23/2021 7:30:43 PM 3.303 SINGLEP Pruning Excess Brain Cells (0.4360s) 6/23/2021 7:30:43 PM 3.303 SINGLEP Remembering Alamo (0.1300s) 6/23/2021 7:30:43 PM 3.303 SINGLEP Boot Audio Comms (0.0080s) 6/23/2021 7:30:43 PM 3.303 SINGLEP Establish Individual Audio Links (0.0870s) 6/23/2021 7:30:43 PM 3.303 SINGLEP No resolution change was required. 6/23/2021 7:30:43 PM 3.303 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2021 7:30:43 PM 3.303 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/23/2021 7:30:43 PM 3.303 SINGLEP Refresh Optical Lensing (0.0160s) 6/23/2021 7:30:43 PM 3.303 SINGLEP Revise Fundamental Physical Laws (0.1070s) 6/23/2021 7:30:43 PM 3.303 SINGLEP Calculate Odds Of Success (0.0560s) 6/23/2021 7:30:46 PM 3.303 SINGLEP Briefly Panic (3.3280s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Install Confidence Routines (0.5220s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Bring Commander Interface Online (0.1380s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Motivate All Crews (0.0510s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Locating Available Networks (0.2030s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Externalizing Patterns (0.0180s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Hooking Externals (0.0080s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Handlizing Hooks (0.0170s) 6/23/2021 7:30:47 PM 3.303 SINGLEP Disengaging Constants (0.2300s) 6/23/2021 7:30:49 PM 3.303 SINGLEP Late Axionic Computations (1.6231s) 6/23/2021 7:30:49 PM 3.303 SINGLEP Sizing Planets (0.0070s) 6/23/2021 7:30:49 PM 3.303 SINGLEP Measuring Gravity (0.0170s) 6/23/2021 7:30:49 PM 3.303 SINGLEP Categorizing Teapots (0.0160s) 6/23/2021 7:30:49 PM 3.303 SINGLEP Ordering Vague Notions (0.0180s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Searching For Particle Forms (1.9130s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Weighing Options (0.0060s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Poking At Status Indicators (0.0160s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Discovering States Of Matter (0.0160s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Searching For A Leader (0.0180s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Suppressing Bad Thoughts (0.0160s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Connecting to Fleet Command (0.0200s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Thinking Of Advice (0.0170s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Degaussing Advice (0.0180s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Reading Alien Diaries (0.0170s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Naming All Known Planets (0.0150s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Remembering Speeds (0.0140s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Prioritizing Targets (0.0170s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Unloading Prismatic Grid (0.0170s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Thinking Of Objectives (0.0160s) 6/23/2021 7:30:51 PM 3.303 SINGLEP Inhibiting Visual Scans (0.1920s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Synthesizing Vocals (0.0060s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Investigating Map Signatures (0.0650s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Ventilating Scenarios (0.0110s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Ejecting Tactical Core (0.0160s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Calibrating Formations (0.0170s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Intercepting Galactic Maps (0.0180s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Discharging Colored Ions (0.0221s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Replicating Ion Colors (0.0100s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Faction Diagnostics (0.0240s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Buffering Hackers (0.1941s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Inverting Death (0.0090s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Linear Field Variance (0.1540s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Charging Marks (0.0060s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Differentiating Marks (0.0164s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Guarding The Posts (0.0180s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Range Manifolds (0.0150s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Purging ROFs (0.1910s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Manipulating Speeds (0.0070s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Detecting Projectiles (0.0400s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Grouping Flow Fields (0.0150s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Modulating Flow Field Groups (0.0250s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Designing Fleets (0.0140s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Thinking Of Technologies (0.0150s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Categorizing Starboard Sensors (0.0210s) 6/23/2021 7:30:52 PM 3.303 SINGLEP Injecting Galactic Variables (0.0210s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Scattering Starfields (0.2510s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Verifying Distant Planets (0.1650s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Categorizing All Planets (0.0060s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Organizing Commands (0.0210s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Calculating Firing Cones (0.0120s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Breaking In New Ship Parts (0.2300s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Re-Aligning Objectives (0.0120s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Sterilizing Test Chamber (0.1000s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Issuing Orders (0.0170s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Augmenting Infusers (0.0160s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Infusing (0.0250s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Load Surrogates (0.0600s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Locate Dictionaries (0.0050s) 6/23/2021 7:30:53 PM 3.303 SINGLEP Set Stage (0.0310s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Uncoupling Aft Ports (45.6515s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Post-Proton Surge (0.0320s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Background Radiation Taste Test (0.0710s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Shuffling Chairs On Command Deck (0.0340s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Windshield Wiping (0.0100s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Last Organizational Modeling (0.1942s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/23/2021 7:31:39 PM 3.303 SINGLEP Stimulate Modulation (0.0570s) 6/23/2021 7:31:39 PM 3.303 SINGLEP Tip Servos (0.0250s) 6/23/2021 7:31:40 PM 3.303 SINGLEP Sort Buildings Into Uneven Piles (0.0220s) 6/23/2021 7:31:40 PM 3.303 SINGLEP Design New Fleet Logo (0.0210s) 6/23/2021 7:31:40 PM 3.303 SINGLEP Inspect Fleet Logo (0.0100s) 6/23/2021 7:31:40 PM 3.303 SINGLEP Ogle Enemy Logo (0.0481s) 6/23/2021 7:31:40 PM 3.303 SINGLEP Order Cores By Seniority (0.0170s) 6/23/2021 7:31:40 PM 3.303 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1361 6/23/2021 7:31:40 PM 3.303 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/23/2021 7:31:41 PM 3.303 SINGLEP Final Checks (1.3944s) 6/23/2021 7:31:41 PM 3.303 SINGLEP Load Historical Documents (0.0050s) 6/23/2021 7:31:41 PM 3.303 SINGLEP 66.9 seconds total load time. Boot up FleetOS (1.4s) Check System Logs For Rogue Intelligence (2.7s) Inspect Aft Hatches (0.7s) Check For Extra Modules (2.8s) Pruning Excess Brain Cells (0.4s) Briefly Panic (3.3s) Install Confidence Routines (0.5s) Late Axionic Computations (1.6s) Searching For Particle Forms (1.9s) Scattering Starfields (0.3s) Uncoupling Aft Ports (45.7s) Final Checks (1.4s) 6/23/2021 7:31:43 PM 3.303 SINGLEP Hello Steam user 'Glyoxim' 6/23/2021 7:31:55 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/23/2021 7:31:55 PM 3.303 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/23/2021 7:31:56 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 7:31:56 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 7:31:57 PM 3.303 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 64ms 6/23/2021 7:31:57 PM 3.303 SINGLEP Finish load save in 1,859.0ms 6/23/2021 7:32:40 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 31,244 created, 0 removed, 31,244 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 316 created, 0 removed, 316 active. Fleets: 277 created, 0 removed, 277 active. GameCommands: 27 created, 0 removed, 27 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 80 created, 0 removed, 80 active. GE_Squads: 20,033 created, 0 removed, 20,033 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 48 created, 0 removed, 48 active. ========================================== 6/23/2021 8:21:38 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2021 8:21:38 PM SINGLEP Boot up FleetOS (0.7172s) 6/23/2021 8:21:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2021 8:21:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.8401s) 6/23/2021 8:21:39 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/23/2021 8:21:39 PM SINGLEP Inspect Aft Hatches (0.1589s) 6/23/2021 8:21:39 PM SINGLEP Found 426 xml files in 106 folders in 83ms 6/23/2021 8:21:40 PM SINGLEP Check For Extra Modules (0.8282s) 6/23/2021 8:21:40 PM SINGLEP 426 Xml Files Parsed in 734ms 6/23/2021 8:21:40 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Game Version: 3.303 6/23/2021 8:21:40 PM 3.303 SINGLEP Eject Trash Into Hyperspace (0.0170s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Bring Cloaking Systems Online (0.0120s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Recalculate Speed Of Light (0.0281s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Generating Framerates (0.0100s) 6/23/2021 8:21:40 PM 3.303 SINGLEP Update mod and expansion statuses! 6/23/2021 8:21:40 PM 3.303 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/23/2021 8:21:40 PM 3.303 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/23/2021 8:21:40 PM 3.303 SINGLEP Check Nearby Stellar Masses (0.0479s) 6/23/2021 8:21:40 PM 3.303 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 19ms 6/23/2021 8:21:41 PM 3.303 SINGLEP Pruning Excess Brain Cells (0.4720s) 6/23/2021 8:21:41 PM 3.303 SINGLEP Remembering Alamo (0.0720s) 6/23/2021 8:21:41 PM 3.303 SINGLEP Boot Audio Comms (0.0120s) 6/23/2021 8:21:41 PM 3.303 SINGLEP Establish Individual Audio Links (0.0700s) 6/23/2021 8:21:41 PM 3.303 SINGLEP No resolution change was required. 6/23/2021 8:21:41 PM 3.303 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2021 8:21:41 PM 3.303 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/23/2021 8:21:41 PM 3.303 SINGLEP Refresh Optical Lensing (0.0200s) 6/23/2021 8:21:41 PM 3.303 SINGLEP Revise Fundamental Physical Laws (0.0940s) 6/23/2021 8:21:41 PM 3.303 SINGLEP Calculate Odds Of Success (0.0220s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Briefly Panic (1.4301s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Install Confidence Routines (0.4746s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Bring Commander Interface Online (0.0840s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Motivate All Crews (0.0450s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Locating Available Networks (0.0370s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Externalizing Patterns (0.0180s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Hooking Externals (0.0090s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Handlizing Hooks (0.0130s) 6/23/2021 8:21:43 PM 3.303 SINGLEP Disengaging Constants (0.1080s) 6/23/2021 8:21:44 PM 3.303 SINGLEP Late Axionic Computations (0.5253s) 6/23/2021 8:21:44 PM 3.303 SINGLEP Sizing Planets (0.0200s) 6/23/2021 8:21:44 PM 3.303 SINGLEP Measuring Gravity (0.0210s) 6/23/2021 8:21:44 PM 3.303 SINGLEP Categorizing Teapots (0.0080s) 6/23/2021 8:21:44 PM 3.303 SINGLEP Ordering Vague Notions (0.0200s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Searching For Particle Forms (1.6663s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Weighing Options (0.0090s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Poking At Status Indicators (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Discovering States Of Matter (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Searching For A Leader (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Suppressing Bad Thoughts (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Sentinel Alertness Diagnostic (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Connecting to Fleet Command (0.0160s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Thinking Of Advice (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Degaussing Advice (0.0220s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Reading Alien Diaries (0.0180s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Naming All Known Planets (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Remembering Speeds (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Prioritizing Targets (0.0140s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Unloading Prismatic Grid (0.0160s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Thinking Of Objectives (0.0180s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Inhibiting Visual Scans (0.0380s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Synthesizing Vocals (0.0070s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Investigating Map Signatures (0.0240s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Ventilating Scenarios (0.0110s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Decontaminating Targeting Systems (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Ejecting Tactical Core (0.0280s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Calibrating Formations (0.0160s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Intercepting Galactic Maps (0.0180s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Discharging Colored Ions (0.0330s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Replicating Ion Colors (0.0040s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Faction Diagnostics (0.0240s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Buffering Hackers (0.0380s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Inverting Death (0.0080s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Linear Field Variance (0.0220s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Charging Marks (0.0090s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Differentiating Marks (0.0910s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Guarding The Posts (0.0060s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Range Manifolds (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Purging ROFs (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Manipulating Speeds (0.0180s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Detecting Projectiles (0.0160s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Grouping Flow Fields (0.0170s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Modulating Flow Field Groups (0.0220s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Designing Fleets (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Thinking Of Technologies (0.0150s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Categorizing Starboard Sensors (0.0160s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Injecting Galactic Variables (0.0200s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Ignoring Starfields (0.0200s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Detecting Distant Planets (0.0210s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Categorizing All Planets (0.0050s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Organizing Commands (0.0220s) 6/23/2021 8:21:46 PM 3.303 SINGLEP Calculating Firing Cones (0.0130s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Disassembling And Reassembling Ship Parts (0.1700s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Re-Aligning Objectives (0.0130s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Sterilizing Test Chamber (0.0100s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Issuing Orders (0.0150s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Augmenting Infusers (0.0170s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Infusing (0.0240s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Load Surrogates (0.0560s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Locate Dictionaries (0.0050s) 6/23/2021 8:21:47 PM 3.303 SINGLEP Set Stage (0.0300s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Submitting Paperwork To High Command (10.0379s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Post-Proton Surge (0.0230s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Background Radiation Taste Test (0.0430s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Shuffling Chairs On Command Deck (0.0320s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Windshield Wiping (0.0070s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Last Organizational Modeling (0.1420s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/23/2021 8:21:57 PM 3.303 SINGLEP Stimulate Modulation (0.0670s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Tip Servos (0.0100s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Sort Buildings Into Uneven Piles (0.0170s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Design New Fleet Logo (0.0200s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Inspect Fleet Logo (0.0140s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Ogle Enemy Logo (0.0160s) 6/23/2021 8:21:57 PM 3.303 SINGLEP Order Cores By Seniority (0.0180s) 6/23/2021 8:21:57 PM 3.303 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1388 6/23/2021 8:21:57 PM 3.303 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/23/2021 8:21:58 PM 3.303 SINGLEP Final Checks (0.8159s) 6/23/2021 8:21:58 PM 3.303 SINGLEP Load Historical Documents (0.0040s) 6/23/2021 8:21:58 PM 3.303 SINGLEP 20.5 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (0.8s) Pruning Excess Brain Cells (0.5s) Briefly Panic (1.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Searching For Particle Forms (1.7s) Submitting Paperwork To High Command (10.0s) Final Checks (0.8s) 6/23/2021 8:22:00 PM 3.303 SINGLEP Hello Steam user 'Glyoxim' 6/23/2021 8:23:22 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/23/2021 8:23:22 PM 3.303 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/big1.save Source1: AnythingElse Source3: LoadingSaveGame 6/23/2021 8:23:23 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 8:23:23 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 8:23:24 PM 3.303 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 82ms 6/23/2021 8:23:24 PM 3.303 SINGLEP Finish load save in 1,826.7ms 6/23/2021 8:26:07 PM 3.303 SINGLEP Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 6/23/2021 8:26:37 PM 3.303 SINGLEP Reconquest Seeding for Lagentium: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/23/2021 8:35:10 PM 3.303 SINGLEP Reconquest Seeding for Lagentium: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/23/2021 8:40:01 PM 3.303 SINGLEP Reconquest Seeding for Carthage: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/23/2021 8:47:03 PM 3.303 SINGLEP Reconquest Seeding for Antioch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/23/2021 8:58:06 PM 3.303 SINGLEP Reconquest Seeding for Matilo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/23/2021 9:03:48 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 79,920 created, 0 removed, 79,920 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 4,580 created, 2,848 removed, 1,732 active. Fleets: 393 created, 18 removed, 375 active. GameCommands: 2,280 created, 0 removed, 2,280 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 12,662 created, 0 removed, 12,662 active. GE_Squads: 83,878 created, 45,149 removed, 38,729 active. Pathfinders: 56 created, 0 removed, 56 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 5,919 created, 5,735 removed, 184 active. ========================================== 6/23/2021 9:06:52 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2021 9:06:52 PM SINGLEP Boot up FleetOS (0.1752s) 6/23/2021 9:06:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2021 9:06:53 PM SINGLEP Check System Logs For Rogue Intelligence (0.3014s) 6/23/2021 9:06:53 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/23/2021 9:06:53 PM SINGLEP Inspect Aft Hatches (0.0280s) 6/23/2021 9:06:53 PM SINGLEP Found 426 xml files in 106 folders in 41ms 6/23/2021 9:06:53 PM SINGLEP Check For Extra Modules (0.3820s) 6/23/2021 9:06:53 PM SINGLEP 426 Xml Files Parsed in 338ms 6/23/2021 9:06:53 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Game Version: 3.303 6/23/2021 9:06:53 PM 3.303 SINGLEP Eject Trash Into Hyperspace (0.0160s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Bring Cloaking Systems Online (0.0140s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Recalculate Speed Of Light (0.0190s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Optimize Comfort On Command Decks (0.0170s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Generating Framerates (0.0080s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Update mod and expansion statuses! 6/23/2021 9:06:53 PM 3.303 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/23/2021 9:06:53 PM 3.303 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/23/2021 9:06:53 PM 3.303 SINGLEP Check Nearby Stellar Masses (0.0430s) 6/23/2021 9:06:53 PM 3.303 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 16ms 6/23/2021 9:06:53 PM 3.303 SINGLEP Pruning Excess Brain Cells (0.0400s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Remembering Alamo (0.0130s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Boot Audio Comms (0.0150s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Establish Individual Audio Links (0.0360s) 6/23/2021 9:06:53 PM 3.303 SINGLEP No resolution change was required. 6/23/2021 9:06:53 PM 3.303 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2021 9:06:53 PM 3.303 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/23/2021 9:06:53 PM 3.303 SINGLEP Refresh Optical Lensing (0.0150s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Revise Fundamental Physical Laws (0.0260s) 6/23/2021 9:06:53 PM 3.303 SINGLEP Calculate Odds Of Success (0.0220s) 6/23/2021 9:06:54 PM 3.303 SINGLEP Briefly Panic (0.6820s) 6/23/2021 9:06:54 PM 3.303 SINGLEP Install Confidence Routines (0.4190s) 6/23/2021 9:06:54 PM 3.303 SINGLEP Bring Commander Interface Online (0.0770s) 6/23/2021 9:06:54 PM 3.303 SINGLEP Motivate All Crews (0.0410s) 6/23/2021 9:06:54 PM 3.303 SINGLEP Locating Available Networks (0.0240s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Externalizing Patterns (0.0140s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Hooking Externals (0.0080s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Handlizing Hooks (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Disengaging Constants (0.0370s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Late Axionic Computations (0.1330s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Sizing Planets (0.0100s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Measuring Gravity (0.0140s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Categorizing Teapots (0.0150s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Ordering Vague Notions (0.0180s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Searching For Particle Forms (0.5541s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Weighing Options (0.0100s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Poking At Status Indicators (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Discovering States Of Matter (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Searching For A Leader (0.0180s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Suppressing Bad Thoughts (0.0160s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Connecting to Fleet Command (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Thinking Of Advice (0.0140s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Degaussing Advice (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Reading Alien Diaries (0.0170s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Naming All Known Planets (0.0150s) 6/23/2021 9:06:55 PM 3.303 SINGLEP Remembering Speeds (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Prioritizing Targets (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Unloading Prismatic Grid (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Thinking Of Objectives (0.0180s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Inhibiting Visual Scans (0.0220s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Synthesizing Vocals (0.0120s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Investigating Map Signatures (0.0230s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Ventilating Scenarios (0.0100s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Decontaminating Targeting Systems (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Ejecting Tactical Core (0.0160s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Calibrating Formations (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Intercepting Galactic Maps (0.0180s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Discharging Colored Ions (0.0250s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Replicating Ion Colors (0.0070s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Faction Diagnostics (0.0250s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Buffering Hackers (0.0340s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Inverting Death (0.0090s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Linear Field Variance (0.0160s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Charging Marks (0.0140s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Differentiating Marks (0.0860s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Guarding The Posts (0.0060s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Range Manifolds (0.0150s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Purging ROFs (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Manipulating Speeds (0.0220s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Detecting Projectiles (0.0142s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Grouping Flow Fields (0.0180s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Modulating Flow Field Groups (0.0220s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Designing Fleets (0.0140s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Thinking Of Technologies (0.0140s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Categorizing Starboard Sensors (0.0140s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Injecting Galactic Variables (0.0229s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Cooking Starfields (0.0200s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Fondly Remembering Distant Planets (0.0210s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Categorizing All Planets (0.0050s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Organizing Commands (0.0240s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Calculating Firing Cones (0.0110s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Disassembling And Reassembling Ship Parts (0.1530s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Re-Aligning Objectives (0.0100s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Sterilizing Test Chamber (0.0110s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Issuing Orders (0.0170s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Augmenting Infusers (0.0180s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Infusing (0.0230s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Load Surrogates (0.0550s) 6/23/2021 9:06:56 PM 3.303 SINGLEP Locate Dictionaries (0.0050s) 6/23/2021 9:06:57 PM 3.303 SINGLEP Set Stage (0.0300s) 6/23/2021 9:07:04 PM 3.303 SINGLEP Reboot Warp Drives (7.9520s) 6/23/2021 9:07:04 PM 3.303 SINGLEP Post-Proton Surge (0.0200s) 6/23/2021 9:07:04 PM 3.303 SINGLEP Background Radiation Taste Test (0.0250s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Windshield Wiping (0.0080s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Last Organizational Modeling (0.1580s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/23/2021 9:07:05 PM 3.303 SINGLEP Stimulate Modulation (0.0540s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Tip Servos (0.0070s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Design New Fleet Logo (0.0190s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Inspect Fleet Logo (0.0140s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Ogle Enemy Logo (0.0160s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Order Cores By Seniority (0.0180s) 6/23/2021 9:07:05 PM 3.303 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1388 6/23/2021 9:07:05 PM 3.303 SINGLEP Make Factions That Extra Bit Special (0.0220s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Final Checks (0.4841s) 6/23/2021 9:07:05 PM 3.303 SINGLEP Load Historical Documents (0.0030s) 6/23/2021 9:07:05 PM 3.303 SINGLEP 13.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.6s) Reboot Warp Drives (8.0s) Final Checks (0.5s) 6/23/2021 9:07:06 PM 3.303 SINGLEP Hello Steam user 'Glyoxim' 6/23/2021 9:07:13 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/23/2021 9:07:13 PM 3.303 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/Autosave at 8h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/23/2021 9:07:15 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 9:07:15 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 9:07:15 PM 3.303 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 82ms 6/23/2021 9:07:15 PM 3.303 SINGLEP Finish load save in 2,321.2ms 6/23/2021 9:07:25 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 53,103 created, 0 removed, 53,103 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 283 created, 0 removed, 283 active. Fleets: 325 created, 0 removed, 325 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 26,030 created, 0 removed, 26,030 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 54 created, 0 removed, 54 active. ========================================== 6/23/2021 9:07:28 PM 3.303 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\big2.save Source1: AnythingElse Source3: LoadingSaveGame 6/23/2021 9:07:29 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 9:07:29 PM 3.303 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/23/2021 9:07:29 PM 3.303 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 69ms 6/23/2021 9:07:29 PM 3.303 SINGLEP Finish load save in 1,354.9ms 6/23/2021 9:14:00 PM 3.303 SINGLEP Reconquest Seeding for Antioch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/23/2021 9:15:25 PM 3.303 SINGLEP Reconquest Seeding for Matilo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/23/2021 9:15:26 PM 3.303 SINGLEP InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00049] in <1e26dd58fcdf4a67b874901f94400361>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x0008a] in <1e26dd58fcdf4a67b874901f94400361>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x0047d] in <792691f035f64b55a6ba1fc4853293f5>:0 6/23/2021 9:22:16 PM 3.303 SINGLEP Reconquest Seeding for Olbia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/23/2021 9:28:03 PM 3.303 SINGLEP Reconquest Seeding for Salerno: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/23/2021 9:38:51 PM 3.303 SINGLEP Reconquest Seeding for Hyle: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/23/2021 9:48:52 PM 3.303 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3303_TutorialHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 55,181 created, 0 removed, 54,970 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 4,571 created, 2,297 removed, 2,274 active. Fleets: 779 created, 259 removed, 520 active. GameCommands: 1,984 created, 0 removed, 1,984 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 8,255 created, 0 removed, 8,255 active. GE_Squads: 235,896 created, 191,019 removed, 42,072 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 6,007 created, 5,808 removed, 199 active. ========================================== 6/24/2021 8:03:25 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/24/2021 8:03:25 AM SINGLEP Boot up FleetOS (0.1752s) 6/24/2021 8:03:25 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/24/2021 8:03:25 AM SINGLEP Check System Logs For Rogue Intelligence (0.4281s) 6/24/2021 8:03:26 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/24/2021 8:03:26 AM SINGLEP Inspect Aft Hatches (0.3010s) 6/24/2021 8:03:26 AM SINGLEP Found 426 xml files in 106 folders in 31ms 6/24/2021 8:03:27 AM SINGLEP Check For Extra Modules (1.4580s) 6/24/2021 8:03:27 AM SINGLEP 426 Xml Files Parsed in 1,424ms 6/24/2021 8:03:27 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Game Version: 3.304 6/24/2021 8:03:27 AM 3.304 SINGLEP Eject Trash Into Hyperspace (0.0180s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Bring Cloaking Systems Online (0.0160s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Recalculate Speed Of Light (0.0230s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Optimize Comfort On Command Decks (0.0170s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Generating Framerates (0.0070s) 6/24/2021 8:03:27 AM 3.304 SINGLEP Update mod and expansion statuses! 6/24/2021 8:03:27 AM 3.304 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/24/2021 8:03:27 AM 3.304 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/24/2021 8:03:27 AM 3.304 SINGLEP Check Nearby Stellar Masses (0.0490s) 6/24/2021 8:03:27 AM 3.304 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 14ms 6/24/2021 8:03:28 AM 3.304 SINGLEP Pruning Excess Brain Cells (0.2800s) 6/24/2021 8:03:28 AM 3.304 SINGLEP Remembering Alamo (0.0270s) 6/24/2021 8:03:28 AM 3.304 SINGLEP Boot Audio Comms (0.0090s) 6/24/2021 8:03:28 AM 3.304 SINGLEP Establish Individual Audio Links (0.0450s) 6/24/2021 8:03:28 AM 3.304 SINGLEP No resolution change was required. 6/24/2021 8:03:28 AM 3.304 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/24/2021 8:03:28 AM 3.304 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/24/2021 8:03:28 AM 3.304 SINGLEP Refresh Optical Lensing (0.0110s) 6/24/2021 8:03:28 AM 3.304 SINGLEP Revise Fundamental Physical Laws (0.0350s) 6/24/2021 8:03:28 AM 3.304 SINGLEP Calculate Odds Of Success (0.0470s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Briefly Panic (0.7420s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Install Confidence Routines (0.4490s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Bring Commander Interface Online (0.0760s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Motivate All Crews (0.0420s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Locating Available Networks (0.0900s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Externalizing Patterns (0.0190s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Hooking Externals (0.0100s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Handlizing Hooks (0.0220s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Disengaging Constants (0.0350s) 6/24/2021 8:03:29 AM 3.304 SINGLEP Late Axionic Computations (0.2250s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Sizing Planets (0.0050s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Measuring Gravity (0.0170s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Categorizing Teapots (0.0160s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Ordering Vague Notions (0.0180s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Searching For Particle Forms (0.6453s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Weighing Options (0.0140s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Poking At Status Indicators (0.0110s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Discovering States Of Matter (0.0160s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Searching For A Leader (0.0188s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Suppressing Bad Thoughts (0.0140s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Sentinel Alertness Diagnostic (0.0150s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Connecting to Fleet Command (0.0170s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Thinking Of Advice (0.0160s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Degaussing Advice (0.0170s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Reading Alien Diaries (0.0180s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Naming All Known Planets (0.0150s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Remembering Speeds (0.0170s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Prioritizing Targets (0.0170s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Rebooting Sensor Arrays (0.0190s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Unloading Prismatic Grid (0.0193s) 6/24/2021 8:03:30 AM 3.304 SINGLEP Thinking Of Objectives (0.0140s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Inhibiting Visual Scans (0.0980s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Synthesizing Vocals (0.0100s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Investigating Map Signatures (0.0240s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Ventilating Scenarios (0.0090s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Decontaminating Targeting Systems (0.0150s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Ejecting Tactical Core (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Calibrating Formations (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Intercepting Galactic Maps (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Discharging Colored Ions (0.0220s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Replicating Ion Colors (0.0080s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Faction Diagnostics (0.0250s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Buffering Hackers (0.0330s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Inverting Death (0.0070s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Linear Field Variance (0.0250s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Charging Marks (0.0060s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Differentiating Marks (0.0870s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Guarding The Posts (0.0060s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Range Manifolds (0.0150s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Purging ROFs (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Manipulating Speeds (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Detecting Projectiles (0.0160s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Grouping Flow Fields (0.0180s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Modulating Flow Field Groups (0.0220s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Designing Fleets (0.0160s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Thinking Of Technologies (0.0150s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Categorizing Starboard Sensors (0.0150s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Injecting Galactic Variables (0.0214s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Cooking Starfields (0.0230s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Destroying Distant Planets (0.0240s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Categorizing All Planets (0.0050s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Organizing Commands (0.0220s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Calculating Firing Cones (0.0130s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Jailbreaking Favorite Ship Parts (0.1600s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Re-Aligning Objectives (0.0110s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Sterilizing Test Chamber (0.0110s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Issuing Orders (0.0160s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Augmenting Infusers (0.0170s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Infusing (0.0230s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Load Surrogates (0.0580s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Locate Dictionaries (0.0060s) 6/24/2021 8:03:31 AM 3.304 SINGLEP Set Stage (0.0290s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Ejecting Data Cores (7.3399s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Post-Proton Surge (0.0170s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Background Radiation Taste Test (0.0320s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Windshield Wiping (0.0070s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Last Organizational Modeling (0.1300s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/24/2021 8:03:39 AM 3.304 SINGLEP Stimulate Modulation (0.0590s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Tip Servos (0.0080s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Sort Buildings Into Uneven Piles (0.0160s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Design New Fleet Logo (0.0180s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Inspect Fleet Logo (0.0140s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Ogle Enemy Logo (0.0170s) 6/24/2021 8:03:39 AM 3.304 SINGLEP Order Cores By Seniority (0.0150s) 6/24/2021 8:03:39 AM 3.304 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1388 6/24/2021 8:03:39 AM 3.304 SINGLEP Make Factions That Extra Bit Special (0.0180s) 6/24/2021 8:03:40 AM 3.304 SINGLEP Final Checks (0.4680s) 6/24/2021 8:03:40 AM 3.304 SINGLEP Load Historical Documents (0.0030s) 6/24/2021 8:03:40 AM 3.304 SINGLEP 14.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Searching For Particle Forms (0.6s) Ejecting Data Cores (7.3s) Final Checks (0.5s) 6/24/2021 8:03:40 AM 3.304 SINGLEP Hello Steam user 'Glyoxim' 6/24/2021 8:03:46 AM 3.304 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3304_CoilbeamsNoLongerTickle Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/24/2021 8:03:49 AM 3.304 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\test.save Source1: AnythingElse Source3: LoadingSaveGame 6/24/2021 8:03:51 AM 3.304 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/24/2021 8:03:51 AM 3.304 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/24/2021 8:03:51 AM 3.304 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 79ms 6/24/2021 8:03:51 AM 3.304 SINGLEP Finish load save in 2,165.2ms 6/24/2021 8:05:19 AM 3.304 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3304_CoilbeamsNoLongerTickle Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 65,513 created, 0 removed, 65,513 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 333 created, 48 removed, 285 active. Fleets: 316 created, 25 removed, 291 active. GameCommands: 915 created, 0 removed, 915 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 4,476 created, 0 removed, 4,476 active. GE_Squads: 26,721 created, 3,990 removed, 22,731 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 123 created, 102 removed, 21 active. ========================================== 6/24/2021 4:18:05 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/24/2021 4:18:05 PM SINGLEP Boot up FleetOS (0.9810s) 6/24/2021 4:18:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/24/2021 4:18:06 PM SINGLEP Check System Logs For Rogue Intelligence (1.2400s) 6/24/2021 4:18:06 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/24/2021 4:18:06 PM SINGLEP Inspect Aft Hatches (0.2660s) 6/24/2021 4:18:06 PM SINGLEP Found 426 xml files in 106 folders in 255ms 6/24/2021 4:18:07 PM SINGLEP Check For Extra Modules (1.1920s) 6/24/2021 4:18:07 PM SINGLEP 426 Xml Files Parsed in 934ms 6/24/2021 4:18:07 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 6/24/2021 4:18:07 PM 3.304 SINGLEP Game Version: 3.304 6/24/2021 4:18:07 PM 3.304 SINGLEP Eject Trash Into Hyperspace (0.0260s) 6/24/2021 4:18:07 PM 3.304 SINGLEP Bring Cloaking Systems Online (0.0200s) 6/24/2021 4:18:08 PM 3.304 SINGLEP Recalculate Speed Of Light (0.0990s) 6/24/2021 4:18:08 PM 3.304 SINGLEP Optimize Comfort On Command Decks (0.0200s) 6/24/2021 4:18:08 PM 3.304 SINGLEP Generating Framerates (0.0740s) 6/24/2021 4:18:08 PM 3.304 SINGLEP Update mod and expansion statuses! 6/24/2021 4:18:08 PM 3.304 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/24/2021 4:18:08 PM 3.304 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/24/2021 4:18:08 PM 3.304 SINGLEP Check Nearby Stellar Masses (0.1230s) 6/24/2021 4:18:08 PM 3.304 SINGLEP Hello GOG user 'Glyoxim' 6/24/2021 4:18:08 PM 3.304 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 157ms 6/24/2021 4:18:08 PM 3.304 SINGLEP Pruning Excess Brain Cells (0.4750s) 6/24/2021 4:18:09 PM 3.304 SINGLEP Remembering Alamo (1.0832s) 6/24/2021 4:18:09 PM 3.304 SINGLEP Boot Audio Comms (0.0080s) 6/24/2021 4:18:09 PM 3.304 SINGLEP Establish Individual Audio Links (0.0880s) 6/24/2021 4:18:09 PM 3.304 SINGLEP No resolution change was required. 6/24/2021 4:18:09 PM 3.304 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/24/2021 4:18:09 PM 3.304 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/24/2021 4:18:09 PM 3.304 SINGLEP Refresh Optical Lensing (0.0340s) 6/24/2021 4:18:09 PM 3.304 SINGLEP Revise Fundamental Physical Laws (0.0330s) 6/24/2021 4:18:09 PM 3.304 SINGLEP Calculate Odds Of Success (0.0270s) 6/24/2021 4:18:12 PM 3.304 SINGLEP Briefly Panic (2.1030s) 6/24/2021 4:18:12 PM 3.304 SINGLEP Install Confidence Routines (0.8250s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Bring Commander Interface Online (0.3240s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Motivate All Crews (0.0530s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Locating Available Networks (0.0530s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Externalizing Patterns (0.0170s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Hooking Externals (0.0120s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Handlizing Hooks (0.0150s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Disengaging Constants (0.1930s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Late Axionic Computations (0.3870s) 6/24/2021 4:18:13 PM 3.304 SINGLEP Sizing Planets (0.0060s) 6/24/2021 4:18:14 PM 3.304 SINGLEP Measuring Gravity (0.0170s) 6/24/2021 4:18:14 PM 3.304 SINGLEP Categorizing Teapots (0.0170s) 6/24/2021 4:18:14 PM 3.304 SINGLEP Ordering Vague Notions (0.0180s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Searching For Particle Forms (1.5850s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Weighing Options (0.0070s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Poking At Status Indicators (0.0170s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Discovering States Of Matter (0.0160s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Searching For A Leader (0.0180s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Suppressing Bad Thoughts (0.1490s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Sentinel Alertness Diagnostic (0.0160s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Connecting to Fleet Command (0.0180s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Thinking Of Advice (0.0160s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Degaussing Advice (0.0190s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Reading Alien Diaries (0.0170s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Naming All Known Planets (0.0150s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Remembering Speeds (0.0170s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Prioritizing Targets (0.0170s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Rebooting Sensor Arrays (0.0170s) 6/24/2021 4:18:15 PM 3.304 SINGLEP Unloading Prismatic Grid (0.0170s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Thinking Of Objectives (0.0170s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Inhibiting Visual Scans (0.4400s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Synthesizing Vocals (0.0080s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Investigating Map Signatures (0.0200s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Ventilating Scenarios (0.0110s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Decontaminating Targeting Systems (0.0160s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Ejecting Tactical Core (0.0170s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Calibrating Formations (0.0160s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Intercepting Galactic Maps (0.0190s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Discharging Colored Ions (0.0230s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Replicating Ion Colors (0.0090s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Faction Diagnostics (0.0250s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Buffering Hackers (0.1220s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Inverting Death (0.0070s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Linear Field Variance (0.0910s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Charging Marks (0.0060s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Differentiating Marks (0.0160s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Guarding The Posts (0.1210s) 6/24/2021 4:18:16 PM 3.304 SINGLEP Range Manifolds (0.0060s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Purging ROFs (0.0160s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Manipulating Speeds (0.0180s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Detecting Projectiles (0.3100s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Grouping Flow Fields (0.0170s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Modulating Flow Field Groups (0.0240s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Designing Fleets (0.0150s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Thinking Of Technologies (0.0150s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Categorizing Starboard Sensors (0.0140s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Injecting Galactic Variables (0.0220s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Initiating Starfields (0.0440s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Destroying Distant Planets (0.0960s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Categorizing All Planets (0.0060s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Organizing Commands (0.0230s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Calculating Firing Cones (0.0160s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Collapsing Pile Of Ship Parts (0.2400s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Re-Aligning Objectives (0.0130s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Sterilizing Test Chamber (0.0290s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Issuing Orders (0.0130s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Augmenting Infusers (0.0160s) 6/24/2021 4:18:17 PM 3.304 SINGLEP Infusing (0.0290s) 6/24/2021 4:18:18 PM 3.304 SINGLEP Load Surrogates (0.1250s) 6/24/2021 4:18:18 PM 3.304 SINGLEP Locate Dictionaries (0.0200s) 6/24/2021 4:18:18 PM 3.304 SINGLEP Set Stage (0.0370s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Weaponizing Cryonics (21.1292s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Post-Proton Surge (0.0170s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Background Radiation Taste Test (0.1320s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Windshield Wiping (0.0080s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Last Organizational Modeling (0.1890s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/24/2021 4:18:39 PM 3.304 SINGLEP Stimulate Modulation (0.0780s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Tip Servos (0.0140s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Design New Fleet Logo (0.0170s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Inspect Fleet Logo (0.0160s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Ogle Enemy Logo (0.0150s) 6/24/2021 4:18:39 PM 3.304 SINGLEP Order Cores By Seniority (0.0170s) 6/24/2021 4:18:39 PM 3.304 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1388 6/24/2021 4:18:39 PM 3.304 SINGLEP Make Factions That Extra Bit Special (0.0170s) 6/24/2021 4:18:40 PM 3.304 SINGLEP Final Checks (0.8094s) 6/24/2021 4:18:40 PM 3.304 SINGLEP Load Historical Documents (0.0050s) 6/24/2021 4:18:40 PM 3.304 SINGLEP 36.5 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (1.1s) Briefly Panic (2.1s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.4s) Searching For Particle Forms (1.6s) Inhibiting Visual Scans (0.4s) Detecting Projectiles (0.3s) Weaponizing Cryonics (21.1s) Final Checks (0.8s) 6/24/2021 4:18:41 PM 3.304 SINGLEP Hello Steam user 'Glyoxim' 6/24/2021 4:18:45 PM 3.304 SINGLEP Re-logged Achievement CONTROL_25 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement FOR_SCIENCE 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement GETTING_INTO_TH 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement GIVE_A_MAN_A_FI 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement KILLS_MERCILESS 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement KILLS_WARRIOR 6/24/2021 4:18:46 PM 3.304 SINGLEP Re-logged Achievement KILLS_XENOCIDAL 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement LIBRARY_OF_ALEX 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement LOSSES_IN_THE_M 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement LOTS_OF_ENERGY 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement LOTS_OF_METAL 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement MIFFED 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement OFF_TO_THE_DIRE 6/24/2021 4:18:47 PM 3.304 SINGLEP Re-logged Achievement OUR_SHIELDS_WER 6/24/2021 4:18:47 PM 3.304 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3304_CoilbeamsNoLongerTickle Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/24/2021 4:18:47 PM 3.304 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1/test.save Source1: AnythingElse Source3: LoadingSaveGame 6/24/2021 4:18:49 PM 3.304 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/24/2021 4:18:49 PM 3.304 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/24/2021 4:18:50 PM 3.304 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 86ms 6/24/2021 4:18:50 PM 3.304 SINGLEP Finish load save in 2,524.8ms 6/24/2021 4:25:00 PM 3.304 SINGLEP Reconquest Seeding for Chios: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/24/2021 4:28:52 PM 3.304 SINGLEP Raid Engine #4470 AI Sentinels on Oricos is sending a wave against Dark Zenith Svikari 6/24/2021 4:30:39 PM 3.304 SINGLEP Raid Engine #4470 AI Sentinels on Oricos is sending a wave against Dark Zenith Svikari 6/24/2021 4:31:58 PM 3.304 SINGLEP Reconquest Seeding for Pompeii: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/24/2021 4:32:07 PM 3.304 SINGLEP Hit exception in fallen spire stage3 sim. debugCode 7000 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire.GetStrongestPlanetEnRouteToHomeworld (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32& strongestChoke, System.Int32& weakestChoke) [0x00184] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire.HandleImperialSpire (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b0] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction factionOfFallenSpire, Arcen.AIW2.Core.ArcenSimContext Context) [0x010cc] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3050fd2d97b140f999a39c5f58ef1700>:0 at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction factionOfFallenSpire, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3b251dadd3b54d8ab25b1e06a7a290c1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <588d0afc0acb475a9ad10bcb304798c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 6/24/2021 4:32:07 PM 3.304 SINGLEP Unknown Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim for faction Fallen Spire(Index 14), so will not run any more of those until a reload of the save. Check error log to see prior recorded exception. 6/24/2021 4:32:13 PM 3.304 SINGLEP Raid Engine #4470 AI Sentinels on Oricos is sending a wave against Dark Zenith Svikari 6/24/2021 4:33:22 PM 3.304 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3304_CoilbeamsNoLongerTickle Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 101,003 created, 0 removed, 101,003 active. Factions: 31 created, 0 removed, 31 active. Fireteams: 1,681 created, 704 removed, 958 active. Fleets: 600 created, 158 removed, 442 active. GameCommands: 1,854 created, 0 removed, 1,853 active. GE_Others: 578 created, 0 removed, 578 active. GE_Shots: 13,435 created, 0 removed, 13,435 active. GE_Squads: 316,773 created, 269,926 removed, 45,515 active. Pathfinders: 58 created, 0 removed, 58 active. PlanetFactions: 5,115 created, 0 removed, 5,115 active. Planets: 165 created, 0 removed, 165 active. SpeedGroups: 2,725 created, 2,526 removed, 184 active. ========================================== 6/29/2021 6:58:02 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/29/2021 6:58:02 PM SINGLEP Boot up FleetOS (0.1723s) 6/29/2021 6:58:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/29/2021 6:58:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.4695s) 6/29/2021 6:58:03 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/29/2021 6:58:03 PM SINGLEP Inspect Aft Hatches (0.2921s) 6/29/2021 6:58:03 PM SINGLEP Found 426 xml files in 106 folders in 58ms 6/29/2021 6:58:04 PM SINGLEP Check For Extra Modules (1.4161s) 6/29/2021 6:58:04 PM SINGLEP 426 Xml Files Parsed in 1,355ms 6/29/2021 6:58:04 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/29/2021 6:58:04 PM 3.305 SINGLEP Game Version: 3.305 6/29/2021 6:58:04 PM 3.305 SINGLEP Eject Trash Into Hyperspace (0.0190s) 6/29/2021 6:58:04 PM 3.305 SINGLEP Bring Cloaking Systems Online (0.0340s) 6/29/2021 6:58:04 PM 3.305 SINGLEP Update mod and expansion statuses! 6/29/2021 6:58:04 PM 3.305 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/29/2021 6:58:04 PM 3.305 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/29/2021 6:58:04 PM 3.305 SINGLEP Check Nearby Stellar Masses (0.0340s) 6/29/2021 6:58:04 PM 3.305 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 13ms 6/29/2021 6:58:05 PM 3.305 SINGLEP Pruning Excess Brain Cells (0.6571s) 6/29/2021 6:58:05 PM 3.305 SINGLEP No resolution change was required. 6/29/2021 6:58:05 PM 3.305 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/29/2021 6:58:05 PM 3.305 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 6/29/2021 6:58:05 PM 3.305 SINGLEP Remembering Alamo (0.0580s) 6/29/2021 6:58:05 PM 3.305 SINGLEP Calculate Odds Of Success (0.0840s) 6/29/2021 6:58:06 PM 3.305 SINGLEP Briefly Panic (0.6420s) 6/29/2021 6:58:06 PM 3.305 SINGLEP Install Confidence Routines (0.5540s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Late Axionic Computations (0.8482s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Acquiring Towel (0.0170s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Inhibiting Visual Scans (0.0520s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Ejecting Tactical Core (0.0730s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Grouping Flow Fields (0.0340s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Dropping Starfields (0.0290s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Reconstituting Distant Planets (0.0330s) 6/29/2021 6:58:07 PM 3.305 SINGLEP Calculating Firing Cones (0.0060s) 6/29/2021 6:58:08 PM 3.305 SINGLEP Offending Sentient Ship Parts (0.2380s) 6/29/2021 6:58:08 PM 3.305 SINGLEP Re-Aligning Objectives (0.0710s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Detecting Microfractures (8.2480s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Post-Proton Surge (0.0230s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Background Radiation Taste Test (0.0260s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Windshield Wiping (0.0080s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Last Organizational Modeling (0.1560s) 6/29/2021 6:58:16 PM 3.305 SINGLEP Stimulate Modulation (0.0670s) 6/29/2021 6:58:16 PM 3.305 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 6/29/2021 6:58:16 PM 3.305 SINGLEP Order Cores By Seniority (0.0060s) 6/29/2021 6:58:16 PM 3.305 SINGLEP DELAYED1: Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/29/2021 6:58:17 PM 3.305 SINGLEP Final Checks (0.4430s) 6/29/2021 6:58:17 PM 3.305 SINGLEP Load Historical Documents (0.0030s) 6/29/2021 6:58:17 PM 3.305 SINGLEP 14.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.7s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Detecting Microfractures (8.2s) Final Checks (0.4s) 6/29/2021 6:58:17 PM 3.305 SINGLEP Hello Steam user 'Glyoxim' 6/29/2021 6:58:32 PM 3.305 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BIG1\test.save Source1: AnythingElse Source3: LoadingSaveGame 6/29/2021 6:58:34 PM 3.305 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/29/2021 6:58:34 PM 3.305 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/29/2021 6:58:34 PM 3.305 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 54ms 6/29/2021 6:58:34 PM 3.305 SINGLEP Finish load save in 2,148.9ms 6/29/2021 7:08:02 PM 3.305 SINGLEP DELAYED2: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:08:02 PM 3.305 SINGLEP DELAYED3: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:08:02 PM 3.305 SINGLEP DELAYED4: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:08:02 PM 3.305 SINGLEP DELAYED5: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:12:49 PM 3.305 SINGLEP DELAYED6: Reconquest Seeding for Chios: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/29/2021 7:14:01 PM 3.305 SINGLEP DELAYED7: Reconquest Seeding for Hyle: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/29/2021 7:21:32 PM 3.305 SINGLEP DELAYED8: Skipped log Achievement To Steam Angry because we think it's already there. 6/29/2021 7:22:04 PM 3.305 SINGLEP DELAYED9: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:22:04 PM 3.305 SINGLEP DELAYED10: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:22:04 PM 3.305 SINGLEP DELAYED11: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:22:04 PM 3.305 SINGLEP DELAYED12: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:23:07 PM 3.305 SINGLEP DELAYED13: Reconquest Seeding for Murdoch: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/29/2021 7:23:09 PM 3.305 SINGLEP DELAYED14: Raid Engine #4470 AI Sentinels on Oricos is sending a wave against Fallen Spire 6/29/2021 7:24:59 PM 3.305 SINGLEP DELAYED15: Logged Achievement To Steam Lots Of Hacking 6/29/2021 7:25:36 PM 3.305 SINGLEP DELAYED16: Logged Achievement To Steam RAAAGH! 6/29/2021 7:28:27 PM 3.305 SINGLEP DELAYED17: Reconquest Seeding for Murdoch: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/29/2021 7:29:20 PM 3.305 SINGLEP DELAYED18: Logged Achievement To Steam Control 50 6/29/2021 7:33:21 PM 3.305 SINGLEP DELAYED19: Reconquest Seeding for Carthage: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/29/2021 7:35:41 PM 3.305 SINGLEP DELAYED20: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'pst tae' 6/29/2021 7:38:24 PM 3.305 SINGLEP DELAYED21: Skipped log Achievement To Steam The Way Home because we think it's already there. 6/29/2021 7:38:57 PM 3.305 SINGLEP DELAYED22: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:38:57 PM 3.305 SINGLEP DELAYED23: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:38:57 PM 3.305 SINGLEP DELAYED24: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:38:57 PM 3.305 SINGLEP DELAYED25: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:38:57 PM 3.305 SINGLEP DELAYED26: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:40:51 PM 3.305 SINGLEP DELAYED27: Reconquest Seeding for Abila: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/29/2021 7:49:01 PM 3.305 SINGLEP DELAYED28: Reconquest Seeding for Patavium: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/29/2021 7:51:37 PM 3.305 SINGLEP DELAYED29: Reconquest Seeding for Barium: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED30: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED31: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED32: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED33: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED34: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:17 PM 3.305 SINGLEP DELAYED35: This ship group is active, since we met the criteria and AI with difficulty 7 6/29/2021 7:52:35 PM 3.305 SINGLEP DELAYED36: Reconquest Seeding for Asucum: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/29/2021 7:53:07 PM 3.305 SINGLEP DELAYED37: Reconquest Seeding for Panormus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/29/2021 7:53:39 PM 3.305 SINGLEP DELAYED38: Logged Achievement To Steam A Rather Extreme Reaction 6/29/2021 7:53:39 PM 3.305 SINGLEP DELAYED39: Logged Achievement To Steam Hey, Lighten Up! 6/29/2021 7:53:39 PM 3.305 SINGLEP DELAYED40: Logged Achievement To Steam Win On 160 Planet Map 7/5/2021 5:27:38 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/5/2021 5:27:38 PM SINGLEP Boot up FleetOS (0.2025s) 7/5/2021 5:27:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/5/2021 5:27:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.4295s) 7/5/2021 5:27:39 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/5/2021 5:27:39 PM SINGLEP Inspect Aft Hatches (0.3610s) 7/5/2021 5:27:39 PM SINGLEP Found 441 xml files in 106 folders in 38ms 7/5/2021 5:27:41 PM SINGLEP Check For Extra Modules (1.6849s) 7/5/2021 5:27:41 PM SINGLEP 441 Xml Files Parsed in 1,643ms 7/5/2021 5:27:41 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/5/2021 5:27:41 PM 3.307 SINGLEP Game Version: 3.307 7/5/2021 5:27:41 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0240s) 7/5/2021 5:27:41 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0370s) 7/5/2021 5:27:41 PM 3.307 SINGLEP Update mod and expansion statuses! 7/5/2021 5:27:41 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/5/2021 5:27:41 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/5/2021 5:27:41 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0350s) 7/5/2021 5:27:41 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 7/5/2021 5:27:41 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.2880s) 7/5/2021 5:27:41 PM 3.307 SINGLEP No resolution change was required. 7/5/2021 5:27:41 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2021 5:27:41 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2021 5:27:41 PM 3.307 SINGLEP Remembering Alamo (0.0630s) 7/5/2021 5:27:41 PM 3.307 SINGLEP Calculate Odds Of Success (0.0740s) 7/5/2021 5:27:42 PM 3.307 SINGLEP Briefly Panic (0.6360s) 7/5/2021 5:27:43 PM 3.307 SINGLEP Install Confidence Routines (0.5510s) 7/5/2021 5:27:43 PM 3.307 SINGLEP Late Axionic Computations (0.8115s) 7/5/2021 5:27:43 PM 3.307 SINGLEP Acquiring Towel (0.0180s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0560s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Ejecting Tactical Core (0.0750s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Grouping Flow Fields (0.0300s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Scattering Starfields (0.0270s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Destroying Distant Planets (0.0350s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Calculating Firing Cones (0.0060s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Offending Sentient Ship Parts (0.2410s) 7/5/2021 5:27:44 PM 3.307 SINGLEP Re-Aligning Objectives (0.0710s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Calculate Closest Relative Dimensions (7.7285s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Post-Proton Surge (0.0130s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Background Radiation Taste Test (0.0270s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Windshield Wiping (0.0070s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Last Organizational Modeling (0.1330s) 7/5/2021 5:27:52 PM 3.307 SINGLEP Stimulate Modulation (0.0720s) 7/5/2021 5:27:52 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1386 7/5/2021 5:27:52 PM 3.307 SINGLEP Order Cores By Seniority (0.0060s) 7/5/2021 5:27:52 PM 3.307 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/5/2021 5:27:53 PM 3.307 SINGLEP Final Checks (0.4882s) 7/5/2021 5:27:53 PM 3.307 SINGLEP Load Historical Documents (0.0030s) 7/5/2021 5:27:53 PM 3.307 SINGLEP 14.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.4s) Check For Extra Modules (1.7s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Calculate Closest Relative Dimensions (7.7s) Final Checks (0.5s) 7/5/2021 5:27:53 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/5/2021 5:32:58 PM 3.307 SINGLEP Update mod and expansion statuses! 7/5/2021 5:32:58 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/5/2021 5:32:58 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/5/2021 5:32:58 PM 3.307 SINGLEP Found 440 xml files in 105 folders in 42ms 7/5/2021 5:32:59 PM 3.307 SINGLEP 440 Xml Files Parsed in 298ms 7/5/2021 5:32:59 PM 3.307 SINGLEP Gather Ancient Lifeforms (0.3580s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 440 Xml Files Checked For Exp/Mod Status in 13ms 7/5/2021 5:32:59 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0180s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0180s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0180s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0250s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0060s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0230s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.4690s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0060s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0300s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0050s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0160s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0170s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0180s) 7/5/2021 5:32:59 PM 3.307 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0150s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0180s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0180s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0220s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0100s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0190s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0240s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0100s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.1100s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0180s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0240s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0110s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0180s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0200s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0140s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0160s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0200s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1850s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0140s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0130s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0130s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0170s) 7/5/2021 5:33:00 PM 3.307 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0300s) 7/5/2021 5:33:01 PM 3.307 SINGLEP Ensure Ordnance Functional (0.6770s) 7/5/2021 5:33:01 PM 3.307 SINGLEP Post-Proton Surge (0.0170s) 7/5/2021 5:33:01 PM 3.307 SINGLEP Background Radiation Taste Test (0.0160s) 7/5/2021 5:33:01 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0380s) 7/5/2021 5:33:01 PM 3.307 SINGLEP Windshield Wiping (0.0040s) 7/5/2021 5:33:02 PM 3.307 SINGLEP Last Organizational Modeling (0.3660s) 7/5/2021 5:33:02 PM 3.307 SINGLEP Stimulate Modulation (0.1220s) 7/5/2021 5:33:02 PM 3.307 SINGLEP Order Cores By Seniority (0.0040s) 7/5/2021 5:33:02 PM 3.307 SINGLEP DELAYED2: Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/5/2021 5:33:02 PM 3.307 SINGLEP No resolution change was required. 7/5/2021 5:33:02 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/5/2021 5:33:02 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/5/2021 5:34:40 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/5/2021 5:34:40 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/5/2021 5:34:40 PM 3.307 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 7/5/2021 5:34:40 PM 3.307 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved True 7/5/2021 5:34:40 PM 3.307 SINGLEP Clear out factions that should not be in UI based on savegame: 14 AI Special Operations (Beacon) Scourge (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave The Randoms 7/5/2021 5:34:40 PM 3.307 SINGLEP loading as template 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction AIRelentlessWave. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction AIReserves. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction AntiAIZombie. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction AntiEveryoneZombie. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction AntiPlayerZombie. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction CPALogic. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/5/2021 5:34:40 PM 3.307 SINGLEP Added the faction Mercenary. 7/5/2021 5:34:40 PM 3.307 SINGLEP Natural Objects / 0 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Instigators / 6 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Missing Faction / 7 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Human Resistance Fighters / 13 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Fallen Spire / 14 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Dark Zenith Svikari / 15 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Dark Spire / 16 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Dark Zenith / 17 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP The Randoms / 18 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Relentless AI Wave / 19 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Reserves / 20 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Anti-AI Zombie / 21 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Anti-Everyone Zombie / 22 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Anti-Player Zombie / 23 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Cross Planet Attack / 24 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP AI Special Operations / 25 / False 7/5/2021 5:34:40 PM 3.307 SINGLEP Outguard / 26 / False 7/5/2021 5:34:41 PM 3.307 SINGLEP Finish load save in 844.3ms 7/5/2021 5:34:41 PM 3.307 SINGLEP Start Generate Partial Map with X and seed 1180291671 and planet count 80 and 33 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/5/2021 5:34:41 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 18. 7/5/2021 5:34:41 PM 3.307 SINGLEP Fixed 2640 missing planet factions. 7/5/2021 5:34:41 PM 3.307 SINGLEP Generate Partial Map Complete 227ms 7/5/2021 5:34:46 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 1180291671 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/5/2021 5:34:47 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 18 already. 7/5/2021 5:34:47 PM 3.307 SINGLEP Fixed 2640 missing planet factions. 7/5/2021 5:34:47 PM 3.307 SINGLEP Generate Partial Map Complete 237ms 7/9/2021 6:27:14 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/9/2021 6:27:14 PM SINGLEP Boot up FleetOS (0.1918s) 7/9/2021 6:27:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/9/2021 6:27:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.4189s) 7/9/2021 6:27:15 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/9/2021 6:27:15 PM SINGLEP Inspect Aft Hatches (0.3244s) 7/9/2021 6:27:15 PM SINGLEP Found 441 xml files in 106 folders in 63ms 7/9/2021 6:27:16 PM SINGLEP Check For Extra Modules (1.5671s) 7/9/2021 6:27:16 PM SINGLEP 441 Xml Files Parsed in 1,500ms 7/9/2021 6:27:16 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/9/2021 6:27:16 PM 3.307 SINGLEP Game Version: 3.307 7/9/2021 6:27:16 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0170s) 7/9/2021 6:27:17 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0300s) 7/9/2021 6:27:17 PM 3.307 SINGLEP Update mod and expansion statuses! 7/9/2021 6:27:17 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/9/2021 6:27:17 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/9/2021 6:27:17 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0310s) 7/9/2021 6:27:17 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 7/9/2021 6:27:17 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.2800s) 7/9/2021 6:27:17 PM 3.307 SINGLEP No resolution change was required. 7/9/2021 6:27:17 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/9/2021 6:27:17 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/9/2021 6:27:17 PM 3.307 SINGLEP Remembering Alamo (0.0600s) 7/9/2021 6:27:17 PM 3.307 SINGLEP Calculate Odds Of Success (0.0820s) 7/9/2021 6:27:18 PM 3.307 SINGLEP Briefly Panic (0.6220s) 7/9/2021 6:27:18 PM 3.307 SINGLEP Install Confidence Routines (0.8340s) 7/9/2021 6:27:19 PM 3.307 SINGLEP Late Axionic Computations (0.9235s) 7/9/2021 6:27:19 PM 3.307 SINGLEP Acquiring Towel (0.0170s) 7/9/2021 6:27:19 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0540s) 7/9/2021 6:27:19 PM 3.307 SINGLEP Ejecting Tactical Core (0.0730s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Grouping Flow Fields (0.0310s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Ignoring Starfields (0.0260s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Reconstituting Distant Planets (0.0310s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Calculating Firing Cones (0.0050s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Maliciously Weakening Ship Parts (0.2550s) 7/9/2021 6:27:20 PM 3.307 SINGLEP Re-Aligning Objectives (0.0710s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Reboot Warp Drives (8.3327s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Post-Proton Surge (0.0240s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Background Radiation Taste Test (0.0260s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Windshield Wiping (0.0060s) 7/9/2021 6:27:28 PM 3.307 SINGLEP Last Organizational Modeling (0.1750s) 7/9/2021 6:27:29 PM 3.307 SINGLEP Stimulate Modulation (0.0950s) 7/9/2021 6:27:29 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/9/2021 6:27:29 PM 3.307 SINGLEP Order Cores By Seniority (0.0060s) 7/9/2021 6:27:29 PM 3.307 SINGLEP DELAYED1: Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/9/2021 6:27:29 PM 3.307 SINGLEP Final Checks (0.4599s) 7/9/2021 6:27:29 PM 3.307 SINGLEP Load Historical Documents (0.0040s) 7/9/2021 6:27:29 PM 3.307 SINGLEP 15.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.6s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.8s) Late Axionic Computations (0.9s) Maliciously Weakening Ship Parts (0.3s) Reboot Warp Drives (8.3s) Final Checks (0.5s) 7/9/2021 6:27:29 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/9/2021 6:28:26 PM 3.307 SINGLEP Update mod and expansion statuses! 7/9/2021 6:28:26 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/9/2021 6:28:26 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/9/2021 6:28:26 PM 3.307 SINGLEP Found 440 xml files in 105 folders in 29ms 7/9/2021 6:28:27 PM 3.307 SINGLEP 440 Xml Files Parsed in 309ms 7/9/2021 6:28:27 PM 3.307 SINGLEP Gather Ancient Lifeforms (0.3530s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 440 Xml Files Checked For Exp/Mod Status in 15ms 7/9/2021 6:28:27 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0070s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0300s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0040s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0180s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0160s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0260s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0070s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.1171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0030s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0260s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0090s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0160s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0160s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0180s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0150s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0171s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0160s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0170s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0190s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0210s) 7/9/2021 6:28:27 PM 3.307 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0180s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0140s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0130s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0180s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0231s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0090s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0190s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0200s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0120s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0820s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0180s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0180s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0210s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0150s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0140s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0180s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0170s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0150s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0220s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1580s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0160s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0190s) 7/9/2021 6:28:28 PM 3.307 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0300s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Reversing Particle Flux (0.6980s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Post-Proton Surge (0.0170s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Background Radiation Taste Test (0.0170s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0380s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Windshield Wiping (0.0030s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Last Organizational Modeling (0.1451s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Stimulate Modulation (0.0750s) 7/9/2021 6:28:29 PM 3.307 SINGLEP Order Cores By Seniority (0.0030s) 7/9/2021 6:28:29 PM 3.307 SINGLEP DELAYED2: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/9/2021 6:28:29 PM 3.307 SINGLEP No resolution change was required. 7/9/2021 6:28:29 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/9/2021 6:28:29 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/9/2021 6:28:34 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/9/2021 6:28:34 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 18. 7/9/2021 6:28:34 PM 3.307 SINGLEP in strip extra, Glyoxim: hasHadFirstPlayer True shouldBeRemoved False 7/9/2021 6:28:34 PM 3.307 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Marauders (Beacon) Devourer Golem (Beacon) Devourer Chrysalis Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/9/2021 6:28:34 PM 3.307 SINGLEP loading as template 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction AIRelentlessWave. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction AIReserves. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction AntiAIZombie. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction AntiEveryoneZombie. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction AntiPlayerZombie. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction CPALogic. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/9/2021 6:28:34 PM 3.307 SINGLEP Added the faction Mercenary. 7/9/2021 6:28:34 PM 3.307 SINGLEP Natural Objects / 0 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Instigators / 6 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Missing Faction / 7 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Human Resistance Fighters / 13 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Fallen Spire / 14 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Dark Zenith Svikari / 15 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Dark Spire / 16 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP The Randoms / 17 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Glyoxim / 18 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Relentless AI Wave / 19 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Reserves / 20 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Anti-AI Zombie / 21 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Anti-Everyone Zombie / 22 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Anti-Player Zombie / 23 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Cross Planet Attack / 24 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP AI Special Operations / 25 / False 7/9/2021 6:28:34 PM 3.307 SINGLEP Outguard / 26 / False 7/9/2021 6:28:35 PM 3.307 SINGLEP Finish load save in 786.2ms 7/9/2021 6:28:35 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 1095516598 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/9/2021 6:28:35 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 17. 7/9/2021 6:28:35 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 6:28:35 PM 3.307 SINGLEP Generate Partial Map Complete 392ms 7/9/2021 6:29:06 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 1095516598 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 6:29:06 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 17 already. 7/9/2021 6:29:06 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 6:29:06 PM 3.307 SINGLEP Generate Partial Map Complete 280ms 7/9/2021 6:40:21 PM 3.307 SINGLEP Start Generate FULL Map with Realistic and seed 1095516598 and planet count 80 and 36 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/9/2021 6:40:21 PM 3.307 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/9/2021 6:40:22 PM 3.307 SINGLEP Looking for DevourerGolem_Tier1 7/9/2021 6:40:22 PM 3.307 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 54ms 7/9/2021 6:40:22 PM 3.307 SINGLEP Generate FULL Map Complete 775ms 7/9/2021 10:23:32 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/9/2021 10:23:32 PM SINGLEP Boot up FleetOS (0.1760s) 7/9/2021 10:23:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/9/2021 10:23:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.2881s) 7/9/2021 10:23:32 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/9/2021 10:23:32 PM SINGLEP Inspect Aft Hatches (0.0270s) 7/9/2021 10:23:32 PM SINGLEP Found 441 xml files in 106 folders in 36ms 7/9/2021 10:23:32 PM SINGLEP Check For Extra Modules (0.4310s) 7/9/2021 10:23:33 PM SINGLEP 441 Xml Files Parsed in 392ms 7/9/2021 10:23:33 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/9/2021 10:23:33 PM 3.307 SINGLEP Game Version: 3.307 7/9/2021 10:23:33 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0190s) 7/9/2021 10:23:33 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0330s) 7/9/2021 10:23:33 PM 3.307 SINGLEP Update mod and expansion statuses! 7/9/2021 10:23:33 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/9/2021 10:23:33 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/9/2021 10:23:33 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0250s) 7/9/2021 10:23:33 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 7/9/2021 10:23:33 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.0260s) 7/9/2021 10:23:33 PM 3.307 SINGLEP No resolution change was required. 7/9/2021 10:23:33 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/9/2021 10:23:33 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/9/2021 10:23:33 PM 3.307 SINGLEP Remembering Alamo (0.0380s) 7/9/2021 10:23:33 PM 3.307 SINGLEP Calculate Odds Of Success (0.0420s) 7/9/2021 10:23:33 PM 3.307 SINGLEP Briefly Panic (0.4534s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Install Confidence Routines (1.5416s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Hello GOG user 'Glyoxim' 7/9/2021 10:23:35 PM 3.307 SINGLEP Late Axionic Computations (0.3890s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Acquiring Towel (0.0260s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0250s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Ejecting Tactical Core (0.0700s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Grouping Flow Fields (0.0350s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Propping Up Starfields (0.0840s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Rejecting Distant Planets (0.0230s) 7/9/2021 10:23:35 PM 3.307 SINGLEP Calculating Firing Cones (0.0070s) 7/9/2021 10:23:36 PM 3.307 SINGLEP Offending Sentient Ship Parts (0.1980s) 7/9/2021 10:23:36 PM 3.307 SINGLEP Re-Aligning Objectives (0.0700s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Flex All Capacitors (3.1184s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Post-Proton Surge (0.0260s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Background Radiation Taste Test (0.0250s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Windshield Wiping (0.0080s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Last Organizational Modeling (0.1880s) 7/9/2021 10:23:39 PM 3.307 SINGLEP Stimulate Modulation (0.1010s) 7/9/2021 10:23:39 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/9/2021 10:23:39 PM 3.307 SINGLEP Order Cores By Seniority (0.0070s) 7/9/2021 10:23:39 PM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/9/2021 10:23:40 PM 3.307 SINGLEP Final Checks (0.3970s) 7/9/2021 10:23:40 PM 3.307 SINGLEP Load Historical Documents (0.0030s) 7/9/2021 10:23:40 PM 3.307 SINGLEP 7.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (1.5s) Late Axionic Computations (0.4s) Flex All Capacitors (3.1s) Final Checks (0.4s) 7/9/2021 10:23:40 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/9/2021 10:23:45 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/FactionsGalore/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/9/2021 10:23:46 PM 3.307 SINGLEP READ: 1 7/9/2021 10:23:46 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/9/2021 10:23:46 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/9/2021 10:23:46 PM 3.307 SINGLEP Natural Objects / 0 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Instigators / 6 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Missing Faction / 7 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Dark Spire / 14 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Dark Zenith / 15 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP The Randoms / 16 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Relentless AI Wave / 17 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Relentless AI Wave / 18 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Reserves / 19 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Anti-AI Zombie / 20 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Anti-Everyone Zombie / 21 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Anti-Player Zombie / 22 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Cross Planet Attack / 23 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP AI Special Operations / 24 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Outguard / 25 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Civilian Industry / 26 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Devourer Chrysalis / 27 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP Zenith Architrave / 28 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Devourer Golem / 29 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Fallen Spire / 30 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Marauders / 31 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 32 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Kaizers Marauders / 33 / False 7/9/2021 10:23:46 PM 3.307 SINGLEP (Beacon) Scourge / 34 / False 7/9/2021 10:23:47 PM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 48ms 7/9/2021 10:23:47 PM 3.307 SINGLEP Finish load save in 1,251.7ms 7/9/2021 10:24:46 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/9/2021 10:24:46 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:24:46 PM 3.307 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 7/9/2021 10:24:46 PM 3.307 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Relentless AI Wave 7/9/2021 10:24:46 PM 3.307 SINGLEP loading as template 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction AIRelentlessWave. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction AIReserves. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction AntiAIZombie. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction AntiEveryoneZombie. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction AntiPlayerZombie. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction CPALogic. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/9/2021 10:24:46 PM 3.307 SINGLEP Added the faction Mercenary. 7/9/2021 10:24:46 PM 3.307 SINGLEP Finish load save in 288.3ms 7/9/2021 10:24:46 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 521693579 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/9/2021 10:24:47 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:24:47 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:24:47 PM 3.307 SINGLEP Generate Partial Map Complete 290ms 7/9/2021 10:24:51 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 521693579 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:24:51 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:24:51 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:24:52 PM 3.307 SINGLEP Generate Partial Map Complete 309ms 7/9/2021 10:25:57 PM 3.307 SINGLEP Start Generate FULL Map with Realistic and seed 521693579 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/9/2021 10:25:57 PM 3.307 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/9/2021 10:25:57 PM 3.307 SINGLEP Looking for DevourerGolem_Tier1 7/9/2021 10:25:57 PM 3.307 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 7/9/2021 10:25:57 PM 3.307 SINGLEP Generate FULL Map Complete 647ms 7/9/2021 10:25:58 PM 3.307 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 5, now 4 Tachyon Array from Other Defensive Schematic Server 7/9/2021 10:25:58 PM 3.307 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 1, now 10 Paralysis Minefield from Other Defensive Schematic Server 7/9/2021 10:26:56 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/9/2021 10:26:56 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:26:57 PM 3.307 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 7/9/2021 10:26:57 PM 3.307 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/9/2021 10:26:57 PM 3.307 SINGLEP loading as template 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction AIRelentlessWave. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction AIReserves. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction AntiAIZombie. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction AntiEveryoneZombie. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction AntiPlayerZombie. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction CPALogic. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/9/2021 10:26:57 PM 3.307 SINGLEP Added the faction Mercenary. 7/9/2021 10:26:57 PM 3.307 SINGLEP Finish load save in 271.8ms 7/9/2021 10:26:57 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 1988379884 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/9/2021 10:26:57 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:26:57 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:26:57 PM 3.307 SINGLEP Generate Partial Map Complete 221ms 7/9/2021 10:27:06 PM 3.307 SINGLEP Start Generate FULL Map with Realistic and seed 1988379884 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/9/2021 10:27:06 PM 3.307 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/9/2021 10:27:07 PM 3.307 SINGLEP Looking for DevourerGolem_Tier1 7/9/2021 10:27:07 PM 3.307 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 7/9/2021 10:27:07 PM 3.307 SINGLEP Generate FULL Map Complete 597ms 7/9/2021 10:27:07 PM 3.307 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 50, now 10 Lanternfish Turret from Turret Schematic Server 7/9/2021 10:27:07 PM 3.307 SINGLEP DELAYED5: Fixed incorrect count of ships to be granted. Was 100, now 50 Counter Sniper Turret from Turret Schematic Server 7/9/2021 10:27:38 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/9/2021 10:27:38 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:27:38 PM 3.307 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 7/9/2021 10:27:38 PM 3.307 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/9/2021 10:27:38 PM 3.307 SINGLEP loading as template 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction AIRelentlessWave. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction AIReserves. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction AntiAIZombie. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction AntiEveryoneZombie. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction AntiPlayerZombie. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction CPALogic. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction ExecutorFakeFaction. 7/9/2021 10:27:38 PM 3.307 SINGLEP Added the faction Mercenary. 7/9/2021 10:27:39 PM 3.307 SINGLEP Finish load save in 277.1ms 7/9/2021 10:27:39 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 942777834 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 7/9/2021 10:27:39 PM 3.307 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 7/9/2021 10:27:39 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:27:39 PM 3.307 SINGLEP Generate Partial Map Complete 224ms 7/9/2021 10:27:47 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 345560319 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:27:48 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:27:48 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:27:48 PM 3.307 SINGLEP Generate Partial Map Complete 304ms 7/9/2021 10:27:55 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 658722314 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:27:55 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:27:55 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:27:55 PM 3.307 SINGLEP Generate Partial Map Complete 221ms 7/9/2021 10:27:57 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 918547994 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:27:57 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:27:57 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:27:58 PM 3.307 SINGLEP Generate Partial Map Complete 225ms 7/9/2021 10:28:01 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 677301592 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:28:01 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:28:01 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:28:01 PM 3.307 SINGLEP Generate Partial Map Complete 299ms 7/9/2021 10:28:08 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 649809647 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:28:08 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:28:08 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:28:08 PM 3.307 SINGLEP Generate Partial Map Complete 212ms 7/9/2021 10:28:24 PM 3.307 SINGLEP Start Generate Partial Map with Realistic and seed 649809647 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/9/2021 10:28:24 PM 3.307 SINGLEP PlayerAccount Glyoxim is controlling faction 16 already. 7/9/2021 10:28:24 PM 3.307 SINGLEP Fixed 2800 missing planet factions. 7/9/2021 10:28:24 PM 3.307 SINGLEP Generate Partial Map Complete 297ms 7/9/2021 10:28:36 PM 3.307 SINGLEP Start Generate FULL Map with Realistic and seed 649809647 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/9/2021 10:28:36 PM 3.307 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/9/2021 10:28:36 PM 3.307 SINGLEP Looking for DevourerGolem_Tier1 7/9/2021 10:28:37 PM 3.307 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 7/9/2021 10:28:37 PM 3.307 SINGLEP Generate FULL Map Complete 502ms 7/9/2021 10:28:37 PM 3.307 SINGLEP DELAYED6: Fixed incorrect count of ships to be granted. Was 5, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 7/10/2021 8:12:45 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/10/2021 8:12:45 AM SINGLEP Boot up FleetOS (0.1753s) 7/10/2021 8:12:45 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/10/2021 8:12:45 AM SINGLEP Check System Logs For Rogue Intelligence (0.4057s) 7/10/2021 8:12:46 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/10/2021 8:12:46 AM SINGLEP Inspect Aft Hatches (0.2670s) 7/10/2021 8:12:46 AM SINGLEP Found 441 xml files in 106 folders in 32ms 7/10/2021 8:12:47 AM SINGLEP Check For Extra Modules (1.0940s) 7/10/2021 8:12:47 AM SINGLEP 441 Xml Files Parsed in 1,059ms 7/10/2021 8:12:47 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/10/2021 8:12:47 AM 3.307 SINGLEP Game Version: 3.307 7/10/2021 8:12:47 AM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0200s) 7/10/2021 8:12:47 AM 3.307 SINGLEP Bring Cloaking Systems Online (0.0370s) 7/10/2021 8:12:47 AM 3.307 SINGLEP Update mod and expansion statuses! 7/10/2021 8:12:47 AM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/10/2021 8:12:47 AM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/10/2021 8:12:47 AM 3.307 SINGLEP Check Nearby Stellar Masses (0.0380s) 7/10/2021 8:12:47 AM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 16ms 7/10/2021 8:12:47 AM 3.307 SINGLEP Pruning Excess Brain Cells (0.2980s) 7/10/2021 8:12:47 AM 3.307 SINGLEP No resolution change was required. 7/10/2021 8:12:47 AM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/10/2021 8:12:47 AM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/10/2021 8:12:47 AM 3.307 SINGLEP Remembering Alamo (0.0570s) 7/10/2021 8:12:47 AM 3.307 SINGLEP Calculate Odds Of Success (0.0780s) 7/10/2021 8:12:48 AM 3.307 SINGLEP Briefly Panic (0.6210s) 7/10/2021 8:12:49 AM 3.307 SINGLEP Install Confidence Routines (0.9160s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Late Axionic Computations (0.8304s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Acquiring Towel (0.0300s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Inhibiting Visual Scans (0.0730s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Ejecting Tactical Core (0.0790s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Grouping Flow Fields (0.1050s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Hugging Starfields (0.0180s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Browsing Distant Planets (0.0300s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Calculating Firing Cones (0.0060s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Declaring Ship Parts At Customs (0.1860s) 7/10/2021 8:12:50 AM 3.307 SINGLEP Re-Aligning Objectives (0.0670s) 7/10/2021 8:12:58 AM 3.307 SINGLEP Recording Result: 42 (8.1225s) 7/10/2021 8:12:58 AM 3.307 SINGLEP Post-Proton Surge (0.0250s) 7/10/2021 8:12:58 AM 3.307 SINGLEP Background Radiation Taste Test (0.0240s) 7/10/2021 8:12:58 AM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 7/10/2021 8:12:58 AM 3.307 SINGLEP Windshield Wiping (0.0070s) 7/10/2021 8:12:59 AM 3.307 SINGLEP Last Organizational Modeling (0.1740s) 7/10/2021 8:12:59 AM 3.307 SINGLEP Stimulate Modulation (0.0900s) 7/10/2021 8:12:59 AM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/10/2021 8:12:59 AM 3.307 SINGLEP Order Cores By Seniority (0.0060s) 7/10/2021 8:12:59 AM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/10/2021 8:12:59 AM 3.307 SINGLEP Final Checks (0.4438s) 7/10/2021 8:12:59 AM 3.307 SINGLEP Load Historical Documents (0.0040s) 7/10/2021 8:12:59 AM 3.307 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.9s) Late Axionic Computations (0.8s) Recording Result: 42 (8.1s) Final Checks (0.4s) 7/10/2021 8:13:00 AM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/10/2021 8:13:07 AM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/10/2021 8:13:07 AM 3.307 SINGLEP READ: 1 7/10/2021 8:13:08 AM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/10/2021 8:13:08 AM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/10/2021 8:13:08 AM 3.307 SINGLEP Natural Objects / 0 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Sentinels / 1 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Instigators / 6 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Missing Faction / 7 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Sentinels / 9 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Dark Spire / 14 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Dark Zenith / 15 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP The Randoms / 16 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Civilian Industry / 17 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Devourer Chrysalis / 18 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Zenith Architrave / 19 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Relentless AI Wave / 20 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Reserves / 21 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Anti-AI Zombie / 22 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Anti-Everyone Zombie / 23 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Anti-Player Zombie / 24 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Cross Planet Attack / 25 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP AI Special Operations / 26 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Outguard / 27 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Devourer Golem / 28 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Fallen Spire / 29 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Marauders / 30 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP (Beacon) Scourge / 33 / False 7/10/2021 8:13:08 AM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 7/10/2021 8:13:08 AM 3.307 SINGLEP Finish load save in 1,252.8ms 7/10/2021 8:24:00 AM 3.307 SINGLEP DELAYED2: Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 7/11/2021 8:23:33 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/11/2021 8:23:33 AM SINGLEP Boot up FleetOS (0.1857s) 7/11/2021 8:23:34 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/11/2021 8:23:34 AM SINGLEP Check System Logs For Rogue Intelligence (0.4234s) 7/11/2021 8:23:34 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/11/2021 8:23:34 AM SINGLEP Inspect Aft Hatches (0.2719s) 7/11/2021 8:23:34 AM SINGLEP Found 441 xml files in 106 folders in 60ms 7/11/2021 8:23:35 AM SINGLEP Check For Extra Modules (1.2235s) 7/11/2021 8:23:35 AM SINGLEP 441 Xml Files Parsed in 1,160ms 7/11/2021 8:23:35 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/11/2021 8:23:35 AM 3.307 SINGLEP Game Version: 3.307 7/11/2021 8:23:35 AM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0161s) 7/11/2021 8:23:35 AM 3.307 SINGLEP Bring Cloaking Systems Online (0.0300s) 7/11/2021 8:23:35 AM 3.307 SINGLEP Update mod and expansion statuses! 7/11/2021 8:23:35 AM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/11/2021 8:23:35 AM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/11/2021 8:23:35 AM 3.307 SINGLEP Check Nearby Stellar Masses (0.0310s) 7/11/2021 8:23:35 AM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 7/11/2021 8:23:36 AM 3.307 SINGLEP Pruning Excess Brain Cells (0.2820s) 7/11/2021 8:23:36 AM 3.307 SINGLEP No resolution change was required. 7/11/2021 8:23:36 AM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/11/2021 8:23:36 AM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/11/2021 8:23:36 AM 3.307 SINGLEP Remembering Alamo (0.0590s) 7/11/2021 8:23:36 AM 3.307 SINGLEP Calculate Odds Of Success (0.0810s) 7/11/2021 8:23:36 AM 3.307 SINGLEP Briefly Panic (0.6220s) 7/11/2021 8:23:37 AM 3.307 SINGLEP Install Confidence Routines (0.9470s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Late Axionic Computations (0.8210s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Acquiring Towel (0.0390s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Inhibiting Visual Scans (0.0770s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Ejecting Tactical Core (0.0780s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Grouping Flow Fields (0.0300s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Cleansing Starfields (0.0200s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Rejecting Distant Planets (0.0300s) 7/11/2021 8:23:38 AM 3.307 SINGLEP Calculating Firing Cones (0.0060s) 7/11/2021 8:23:39 AM 3.307 SINGLEP Divulge Ship Part Schematics To Enemy (0.1970s) 7/11/2021 8:23:39 AM 3.307 SINGLEP Re-Aligning Objectives (0.1350s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Disconnect All Space Elevators (7.9149s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Post-Proton Surge (0.0250s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Background Radiation Taste Test (0.0260s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Windshield Wiping (0.0070s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Last Organizational Modeling (0.2080s) 7/11/2021 8:23:47 AM 3.307 SINGLEP Stimulate Modulation (0.1030s) 7/11/2021 8:23:47 AM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/11/2021 8:23:47 AM 3.307 SINGLEP Order Cores By Seniority (0.0070s) 7/11/2021 8:23:47 AM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/11/2021 8:23:48 AM 3.307 SINGLEP Final Checks (0.4621s) 7/11/2021 8:23:48 AM 3.307 SINGLEP Load Historical Documents (0.0040s) 7/11/2021 8:23:48 AM 3.307 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.9s) Late Axionic Computations (0.8s) Disconnect All Space Elevators (7.9s) Final Checks (0.5s) 7/11/2021 8:23:48 AM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/11/2021 8:23:54 AM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/11/2021 8:23:54 AM 3.307 SINGLEP READ: 1 7/11/2021 8:23:54 AM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 8:23:54 AM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 8:23:54 AM 3.307 SINGLEP Natural Objects / 0 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Sentinels / 1 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Instigators / 6 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Missing Faction / 7 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Sentinels / 9 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Dark Spire / 14 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Dark Zenith / 15 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP The Randoms / 16 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Civilian Industry / 17 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Devourer Chrysalis / 18 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Zenith Architrave / 19 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Relentless AI Wave / 20 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Reserves / 21 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Anti-AI Zombie / 22 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Anti-Everyone Zombie / 23 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Anti-Player Zombie / 24 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Cross Planet Attack / 25 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP AI Special Operations / 26 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP Outguard / 27 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Devourer Golem / 28 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Fallen Spire / 29 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Marauders / 30 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/11/2021 8:23:54 AM 3.307 SINGLEP (Beacon) Scourge / 33 / False 7/11/2021 8:23:55 AM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 42ms 7/11/2021 8:23:55 AM 3.307 SINGLEP Finish load save in 1,220.4ms 7/11/2021 7:53:46 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/11/2021 7:53:46 PM SINGLEP Boot up FleetOS (0.1736s) 7/11/2021 7:53:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/11/2021 7:53:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.4315s) 7/11/2021 7:53:47 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/11/2021 7:53:47 PM SINGLEP Inspect Aft Hatches (0.2440s) 7/11/2021 7:53:47 PM SINGLEP Found 441 xml files in 106 folders in 52ms 7/11/2021 7:53:48 PM SINGLEP Check For Extra Modules (1.0841s) 7/11/2021 7:53:48 PM SINGLEP 441 Xml Files Parsed in 1,028ms 7/11/2021 7:53:48 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/11/2021 7:53:48 PM 3.307 SINGLEP Game Version: 3.307 7/11/2021 7:53:48 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0161s) 7/11/2021 7:53:48 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0300s) 7/11/2021 7:53:48 PM 3.307 SINGLEP Update mod and expansion statuses! 7/11/2021 7:53:48 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/11/2021 7:53:48 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/11/2021 7:53:48 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0250s) 7/11/2021 7:53:48 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 7/11/2021 7:53:49 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.3190s) 7/11/2021 7:53:49 PM 3.307 SINGLEP No resolution change was required. 7/11/2021 7:53:49 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/11/2021 7:53:49 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/11/2021 7:53:49 PM 3.307 SINGLEP Remembering Alamo (0.0719s) 7/11/2021 7:53:49 PM 3.307 SINGLEP Calculate Odds Of Success (0.0580s) 7/11/2021 7:53:49 PM 3.307 SINGLEP Briefly Panic (0.6415s) 7/11/2021 7:53:50 PM 3.307 SINGLEP Install Confidence Routines (0.9660s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Late Axionic Computations (0.8662s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Acquiring Towel (0.0150s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0530s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Ejecting Tactical Core (0.0761s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Grouping Flow Fields (0.0970s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Medicating Starfields (0.0170s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Crawling Distant Planets (0.0300s) 7/11/2021 7:53:51 PM 3.307 SINGLEP Calculating Firing Cones (0.0050s) 7/11/2021 7:53:52 PM 3.307 SINGLEP Fumbling With Ship Parts (0.1920s) 7/11/2021 7:53:52 PM 3.307 SINGLEP Re-Aligning Objectives (0.0650s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Toy With Natives On Nearby Planet (8.0768s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Post-Proton Surge (0.0220s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Background Radiation Taste Test (0.0280s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Windshield Wiping (0.0080s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Last Organizational Modeling (0.1840s) 7/11/2021 7:54:00 PM 3.307 SINGLEP Stimulate Modulation (0.1140s) 7/11/2021 7:54:00 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/11/2021 7:54:00 PM 3.307 SINGLEP Order Cores By Seniority (0.0070s) 7/11/2021 7:54:00 PM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/11/2021 7:54:01 PM 3.307 SINGLEP Final Checks (0.4430s) 7/11/2021 7:54:01 PM 3.307 SINGLEP Load Historical Documents (0.0040s) 7/11/2021 7:54:01 PM 3.307 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (0.9s) Toy With Natives On Nearby Planet (8.1s) Final Checks (0.4s) 7/11/2021 7:54:01 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/11/2021 7:55:04 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/11/2021 7:55:04 PM 3.307 SINGLEP READ: 1 7/11/2021 7:55:04 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 7:55:04 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 7:55:04 PM 3.307 SINGLEP Natural Objects / 0 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Instigators / 6 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Missing Faction / 7 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Dark Spire / 14 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Dark Zenith / 15 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP The Randoms / 16 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Civilian Industry / 17 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Devourer Chrysalis / 18 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Zenith Architrave / 19 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Relentless AI Wave / 20 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Reserves / 21 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Anti-AI Zombie / 22 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Anti-Everyone Zombie / 23 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Anti-Player Zombie / 24 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Cross Planet Attack / 25 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP AI Special Operations / 26 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP Outguard / 27 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Devourer Golem / 28 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Fallen Spire / 29 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Marauders / 30 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/11/2021 7:55:04 PM 3.307 SINGLEP (Beacon) Scourge / 33 / False 7/11/2021 7:55:05 PM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 7/11/2021 7:55:05 PM 3.307 SINGLEP Finish load save in 1,221.0ms 7/11/2021 7:57:00 PM 3.307 SINGLEP DELAYED2: For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <4fc64abfcbc34952a5e171e3acf3405d>:0 7/11/2021 8:03:51 PM 3.307 SINGLEP DELAYED3: Skipped log Achievement To Steam Research Grant because we think it's already there. 7/11/2021 9:55:00 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/11/2021 9:55:00 PM SINGLEP Boot up FleetOS (0.1638s) 7/11/2021 9:55:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/11/2021 9:55:01 PM SINGLEP Check System Logs For Rogue Intelligence (0.2941s) 7/11/2021 9:55:01 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/11/2021 9:55:01 PM SINGLEP Inspect Aft Hatches (0.0270s) 7/11/2021 9:55:01 PM SINGLEP Found 441 xml files in 106 folders in 36ms 7/11/2021 9:55:01 PM SINGLEP Check For Extra Modules (0.4090s) 7/11/2021 9:55:01 PM SINGLEP 441 Xml Files Parsed in 371ms 7/11/2021 9:55:01 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/11/2021 9:55:01 PM 3.307 SINGLEP Game Version: 3.307 7/11/2021 9:55:01 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/11/2021 9:55:01 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0260s) 7/11/2021 9:55:01 PM 3.307 SINGLEP Update mod and expansion statuses! 7/11/2021 9:55:01 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/11/2021 9:55:01 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/11/2021 9:55:01 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0250s) 7/11/2021 9:55:01 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 7/11/2021 9:55:01 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.0220s) 7/11/2021 9:55:01 PM 3.307 SINGLEP No resolution change was required. 7/11/2021 9:55:01 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/11/2021 9:55:01 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/11/2021 9:55:01 PM 3.307 SINGLEP Remembering Alamo (0.0350s) 7/11/2021 9:55:01 PM 3.307 SINGLEP Calculate Odds Of Success (0.0420s) 7/11/2021 9:55:02 PM 3.307 SINGLEP Briefly Panic (0.4070s) 7/11/2021 9:55:02 PM 3.307 SINGLEP Install Confidence Routines (0.4630s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Late Axionic Computations (0.2880s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Acquiring Towel (0.0150s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0210s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Ejecting Tactical Core (0.0690s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Grouping Flow Fields (0.1000s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Gazing Into Starfields (0.0100s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Reconstituting Distant Planets (0.0250s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Calculating Firing Cones (0.0060s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Divulge Ship Part Schematics To Enemy (0.2010s) 7/11/2021 9:55:03 PM 3.307 SINGLEP Re-Aligning Objectives (0.0630s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Planetary Collision Avoidance (2.8350s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Post-Proton Surge (0.0250s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Background Radiation Taste Test (0.0270s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Windshield Wiping (0.0070s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Last Organizational Modeling (0.1970s) 7/11/2021 9:55:06 PM 3.307 SINGLEP Stimulate Modulation (0.0990s) 7/11/2021 9:55:06 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/11/2021 9:55:06 PM 3.307 SINGLEP Order Cores By Seniority (0.0070s) 7/11/2021 9:55:06 PM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/11/2021 9:55:07 PM 3.307 SINGLEP Final Checks (0.4440s) 7/11/2021 9:55:07 PM 3.307 SINGLEP Load Historical Documents (0.0050s) 7/11/2021 9:55:07 PM 3.307 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Planetary Collision Avoidance (2.8s) Final Checks (0.4s) 7/11/2021 9:55:07 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/11/2021 9:55:14 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/11/2021 9:55:14 PM 3.307 SINGLEP READ: 1 7/11/2021 9:55:15 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 9:55:15 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/11/2021 9:55:15 PM 3.307 SINGLEP Natural Objects / 0 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Instigators / 6 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Missing Faction / 7 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Dark Spire / 14 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Dark Zenith / 15 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP The Randoms / 16 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Civilian Industry / 17 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Devourer Chrysalis / 18 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Zenith Architrave / 19 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Relentless AI Wave / 20 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Reserves / 21 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Anti-AI Zombie / 22 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Anti-Everyone Zombie / 23 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Anti-Player Zombie / 24 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Cross Planet Attack / 25 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP AI Special Operations / 26 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP Outguard / 27 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Devourer Golem / 28 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Fallen Spire / 29 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Marauders / 30 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/11/2021 9:55:15 PM 3.307 SINGLEP (Beacon) Scourge / 33 / False 7/11/2021 9:55:16 PM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 7/11/2021 9:55:16 PM 3.307 SINGLEP Finish load save in 1,330.9ms 7/11/2021 10:04:31 PM 3.307 SINGLEP DELAYED2: Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 7/12/2021 3:35:52 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/12/2021 3:35:52 PM SINGLEP Boot up FleetOS (0.2450s) 7/12/2021 3:35:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/12/2021 3:35:53 PM SINGLEP Check System Logs For Rogue Intelligence (0.4960s) 7/12/2021 3:35:53 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/12/2021 3:35:53 PM SINGLEP Inspect Aft Hatches (0.3480s) 7/12/2021 3:35:53 PM SINGLEP Found 441 xml files in 106 folders in 44ms 7/12/2021 3:35:55 PM SINGLEP Check For Extra Modules (1.3240s) 7/12/2021 3:35:55 PM SINGLEP 441 Xml Files Parsed in 1,276ms 7/12/2021 3:35:55 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/12/2021 3:35:55 PM 3.307 SINGLEP Game Version: 3.307 7/12/2021 3:35:55 PM 3.307 SINGLEP Eject Trash Into Hyperspace (0.0160s) 7/12/2021 3:35:55 PM 3.307 SINGLEP Bring Cloaking Systems Online (0.0310s) 7/12/2021 3:35:55 PM 3.307 SINGLEP Update mod and expansion statuses! 7/12/2021 3:35:55 PM 3.307 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/12/2021 3:35:55 PM 3.307 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/12/2021 3:35:55 PM 3.307 SINGLEP Check Nearby Stellar Masses (0.0330s) 7/12/2021 3:35:55 PM 3.307 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 15ms 7/12/2021 3:35:55 PM 3.307 SINGLEP Pruning Excess Brain Cells (0.2860s) 7/12/2021 3:35:55 PM 3.307 SINGLEP No resolution change was required. 7/12/2021 3:35:55 PM 3.307 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/12/2021 3:35:55 PM 3.307 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/12/2021 3:35:55 PM 3.307 SINGLEP Remembering Alamo (0.0540s) 7/12/2021 3:35:55 PM 3.307 SINGLEP Calculate Odds Of Success (0.0600s) 7/12/2021 3:35:56 PM 3.307 SINGLEP Briefly Panic (0.6560s) 7/12/2021 3:35:57 PM 3.307 SINGLEP Install Confidence Routines (0.9790s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Late Axionic Computations (0.7930s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Acquiring Towel (0.0190s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Inhibiting Visual Scans (0.0520s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Ejecting Tactical Core (0.0820s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Grouping Flow Fields (0.0310s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Gazing Into Starfields (0.1020s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Crawling Distant Planets (0.0310s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Calculating Firing Cones (0.0060s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Offending Sentient Ship Parts (0.2030s) 7/12/2021 3:35:58 PM 3.307 SINGLEP Re-Aligning Objectives (0.0950s) 7/12/2021 3:36:06 PM 3.307 SINGLEP Planetary Collision Avoidance (8.3366s) 7/12/2021 3:36:06 PM 3.307 SINGLEP Post-Proton Surge (0.0250s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Background Radiation Taste Test (0.0250s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Windshield Wiping (0.0080s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Last Organizational Modeling (0.1930s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Stimulate Modulation (0.0969s) 7/12/2021 3:36:07 PM 3.307 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1391 7/12/2021 3:36:07 PM 3.307 SINGLEP Order Cores By Seniority (0.0070s) 7/12/2021 3:36:07 PM 3.307 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/12/2021 3:36:07 PM 3.307 SINGLEP Final Checks (0.4480s) 7/12/2021 3:36:07 PM 3.307 SINGLEP Load Historical Documents (0.0040s) 7/12/2021 3:36:07 PM 3.307 SINGLEP 15.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (1.0s) Late Axionic Computations (0.8s) Planetary Collision Avoidance (8.3s) Final Checks (0.4s) 7/12/2021 3:36:08 PM 3.307 SINGLEP Hello Steam user 'Glyoxim' 7/12/2021 3:36:11 PM 3.307 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/12/2021 3:36:11 PM 3.307 SINGLEP READ: 1 7/12/2021 3:36:12 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/12/2021 3:36:12 PM 3.307 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/12/2021 3:36:12 PM 3.307 SINGLEP Natural Objects / 0 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Sentinels / 1 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Warden Fleet / 2 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Hunter Fleet / 3 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Praetorian Guard / 4 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Antagonized Dyson Sphere / 5 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Instigators / 6 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Missing Faction / 7 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Nanocaust / 8 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Sentinels / 9 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Warden Fleet / 10 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Hunter Fleet / 11 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Praetorian Guard / 12 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Dark Zenith Svikari / 13 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Dark Spire / 14 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Dark Zenith / 15 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP The Randoms / 16 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Civilian Industry / 17 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Devourer Chrysalis / 18 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Zenith Architrave / 19 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Relentless AI Wave / 20 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Reserves / 21 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Anti-AI Zombie / 22 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Anti-Everyone Zombie / 23 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Anti-Player Zombie / 24 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Cross Planet Attack / 25 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP AI Special Operations / 26 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP Outguard / 27 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Devourer Golem / 28 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Fallen Spire / 29 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Marauders / 30 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Human Resistance Fighters / 31 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/12/2021 3:36:12 PM 3.307 SINGLEP (Beacon) Scourge / 33 / False 7/12/2021 3:36:13 PM 3.307 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 7/12/2021 3:36:13 PM 3.307 SINGLEP Finish load save in 1,668.7ms 7/12/2021 4:11:29 PM 3.307 SINGLEP DELAYED2: Looking for DevourerGolem_Tier1 7/12/2021 4:31:57 PM 3.307 SINGLEP DELAYED3: Deploying 3 dragons 7/12/2021 4:31:57 PM 3.307 SINGLEP null possible names 7/12/2021 4:31:57 PM 3.307 SINGLEP spawning 2 defensive structures near structures 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ base invasion strength per planet: 11000 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in overall power level: 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring current player strength (253): 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in ai difficulty: 39679.2 7/12/2021 4:31:57 PM 3.307 SINGLEP Spawning 39,679.2 strength, 39 units against overall power level 2.004 7/12/2021 4:31:57 PM 3.307 SINGLEP null possible names 7/12/2021 4:31:57 PM 3.307 SINGLEP spawning 2 defensive structures near structures 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ base invasion strength per planet: 11000 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in overall power level: 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring current player strength (253): 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in ai difficulty: 39679.2 7/12/2021 4:31:57 PM 3.307 SINGLEP Spawning 39,679.2 strength, 39 units against overall power level 2.004 7/12/2021 4:31:57 PM 3.307 SINGLEP null possible names 7/12/2021 4:31:57 PM 3.307 SINGLEP spawning 2 defensive structures near structures 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ base invasion strength per planet: 11000 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in overall power level: 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring current player strength (253): 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in ai difficulty: 39679.2 7/12/2021 4:31:57 PM 3.307 SINGLEP Spawning 39,679.2 strength, 39 units against overall power level 2.004 7/12/2021 4:31:57 PM 3.307 SINGLEP null possible names 7/12/2021 4:31:57 PM 3.307 SINGLEP spawning 2 defensive structures near structures 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ base invasion strength per planet: 11000 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in overall power level: 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring current player strength (253): 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in ai difficulty: 39679.2 7/12/2021 4:31:57 PM 3.307 SINGLEP Spawning 39,679.2 strength, 38 units against overall power level 2.004 7/12/2021 4:31:57 PM 3.307 SINGLEP null possible names 7/12/2021 4:31:57 PM 3.307 SINGLEP spawning 2 defensive structures near structures 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ base invasion strength per planet: 11000 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in overall power level: 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring current player strength (253): 33066 7/12/2021 4:31:57 PM 3.307 SINGLEP DZ invasion strength after factoring in ai difficulty: 39679.2 7/12/2021 4:31:57 PM 3.307 SINGLEP Spawning 39,679.2 strength, 41 units against overall power level 2.004 7/12/2021 4:59:02 PM 3.307 SINGLEP DELAYED4: Raid Engine #2446 AI Sentinels on Rushden is sending a wave against Dark Zenith 7/12/2021 5:04:03 PM 3.307 SINGLEP DELAYED5: Raid Engine #2446 AI Sentinels on Rushden is sending a wave against Dark Zenith 7/12/2021 5:28:59 PM 3.307 SINGLEP DELAYED6: For Dark Zenith Svikari, debug code 210 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x00121] in <4fc64abfcbc34952a5e171e3acf3405d>:0 7/12/2021 5:30:09 PM 3.307 SINGLEP DELAYED7: Reconquest Seeding for Ballyclare: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/12/2021 5:32:48 PM 3.307 SINGLEP DELAYED8: Reconquest Seeding for Caistor: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/12/2021 5:34:55 PM 3.307 SINGLEP DELAYED9: Reconquest Seeding for Glossop: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/13/2021 5:00:51 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/13/2021 5:00:51 PM SINGLEP Boot up FleetOS (0.1667s) 7/13/2021 5:00:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2021 5:00:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.6345s) 7/13/2021 5:00:52 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2021 5:00:52 PM SINGLEP Inspect Aft Hatches (0.2600s) 7/13/2021 5:00:52 PM SINGLEP Found 441 xml files in 106 folders in 30ms 7/13/2021 5:00:53 PM SINGLEP Check For Extra Modules (1.1370s) 7/13/2021 5:00:53 PM SINGLEP 441 Xml Files Parsed in 1,106ms 7/13/2021 5:00:53 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/13/2021 5:00:53 PM 3.309 SINGLEP Game Version: 3.309 7/13/2021 5:00:53 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0130s) 7/13/2021 5:00:53 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0330s) 7/13/2021 5:00:53 PM 3.309 SINGLEP Update mod and expansion statuses! 7/13/2021 5:00:53 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/13/2021 5:00:53 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/13/2021 5:00:53 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0440s) 7/13/2021 5:00:53 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 16ms 7/13/2021 5:00:53 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3030s) 7/13/2021 5:00:53 PM 3.309 SINGLEP No resolution change was required. 7/13/2021 5:00:53 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2021 5:00:53 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/13/2021 5:00:53 PM 3.309 SINGLEP Remembering Alamo (0.0650s) 7/13/2021 5:00:53 PM 3.309 SINGLEP Calculate Odds Of Success (0.0590s) 7/13/2021 5:00:54 PM 3.309 SINGLEP Briefly Panic (0.5936s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Install Confidence Routines (0.7160s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Late Axionic Computations (0.4800s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Ejecting Tactical Core (0.0800s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Grouping Flow Fields (0.1070s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Brandishing Starfields (0.0140s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Browsing Distant Planets (0.0290s) 7/13/2021 5:00:55 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 7/13/2021 5:00:56 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.2012s) 7/13/2021 5:00:56 PM 3.309 SINGLEP Re-Aligning Objectives (0.0660s) 7/13/2021 5:00:59 PM 3.309 SINGLEP Irradiating Low-Ranking Crew (3.8615s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Post-Proton Surge (0.0260s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Last Organizational Modeling (0.1810s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Stimulate Modulation (0.1030s) 7/13/2021 5:01:00 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/13/2021 5:01:00 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 7/13/2021 5:01:00 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/13/2021 5:01:00 PM 3.309 SINGLEP Final Checks (0.5360s) 7/13/2021 5:01:00 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 7/13/2021 5:01:00 PM 3.309 SINGLEP 9.8 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.7s) Late Axionic Computations (0.5s) Irradiating Low-Ranking Crew (3.9s) Final Checks (0.5s) 7/13/2021 5:01:01 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/13/2021 5:01:35 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/13/2021 5:01:35 PM 3.309 SINGLEP READ: 1 7/13/2021 5:01:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/13/2021 5:01:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/13/2021 5:01:37 PM 3.309 SINGLEP Natural Objects / 0 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Instigators / 6 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Missing Faction / 7 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Dark Spire / 14 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP The Randoms / 16 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Reserves / 21 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Outguard / 27 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/13/2021 5:01:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 7/13/2021 5:01:37 PM 3.309 SINGLEP Finish load save in 2,251.8ms 7/13/2021 5:01:48 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Glossop: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/13/2021 5:02:39 PM 3.309 SINGLEP DELAYED3: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:02:39 PM 3.309 SINGLEP DELAYED4: resulting power level: 2 7/13/2021 5:03:39 PM 3.309 SINGLEP DELAYED5: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:03:39 PM 3.309 SINGLEP DELAYED6: resulting power level: 2 7/13/2021 5:05:43 PM 3.309 SINGLEP DELAYED7: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:05:43 PM 3.309 SINGLEP DELAYED8: resulting power level: 2 7/13/2021 5:06:43 PM 3.309 SINGLEP DELAYED9: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:06:43 PM 3.309 SINGLEP DELAYED10: resulting power level: 2 7/13/2021 5:07:43 PM 3.309 SINGLEP DELAYED11: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:07:43 PM 3.309 SINGLEP DELAYED12: resulting power level: 2 7/13/2021 5:08:43 PM 3.309 SINGLEP DELAYED13: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:08:43 PM 3.309 SINGLEP DELAYED14: resulting power level: 2 7/13/2021 5:09:43 PM 3.309 SINGLEP DELAYED15: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:09:43 PM 3.309 SINGLEP DELAYED16: resulting power level: 2 7/13/2021 5:10:43 PM 3.309 SINGLEP DELAYED17: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:10:43 PM 3.309 SINGLEP DELAYED18: resulting power level: 2 7/13/2021 5:12:15 PM 3.309 SINGLEP DELAYED19: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:12:15 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 7/13/2021 5:13:15 PM 3.309 SINGLEP DELAYED21: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:13:15 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 7/13/2021 5:14:16 PM 3.309 SINGLEP DELAYED23: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:14:16 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 7/13/2021 5:15:20 PM 3.309 SINGLEP DELAYED25: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:15:20 PM 3.309 SINGLEP DELAYED26: resulting power level: 2 7/13/2021 5:19:23 PM 3.309 SINGLEP DELAYED27: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:19:23 PM 3.309 SINGLEP DELAYED28: resulting power level: 2 7/13/2021 5:20:41 PM 3.309 SINGLEP DELAYED29: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:20:41 PM 3.309 SINGLEP DELAYED30: resulting power level: 2 7/13/2021 5:21:44 PM 3.309 SINGLEP DELAYED31: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:21:44 PM 3.309 SINGLEP DELAYED32: resulting power level: 2 7/13/2021 5:22:44 PM 3.309 SINGLEP DELAYED33: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:22:44 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 7/13/2021 5:24:13 PM 3.309 SINGLEP DELAYED35: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:24:13 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 7/13/2021 5:25:21 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:25:21 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 7/13/2021 5:28:37 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 9 planets to count: 2 7/13/2021 5:28:37 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 7/13/2021 5:29:38 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/13/2021 5:29:38 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/15/2021 5:09:34 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/15/2021 5:09:34 PM SINGLEP Boot up FleetOS (0.1776s) 7/15/2021 5:09:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/15/2021 5:09:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.4277s) 7/15/2021 5:09:35 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/15/2021 5:09:35 PM SINGLEP Inspect Aft Hatches (0.2530s) 7/15/2021 5:09:35 PM SINGLEP Found 441 xml files in 106 folders in 31ms 7/15/2021 5:09:36 PM SINGLEP Check For Extra Modules (1.1970s) 7/15/2021 5:09:36 PM SINGLEP 441 Xml Files Parsed in 1,166ms 7/15/2021 5:09:36 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 7/15/2021 5:09:36 PM 3.309 SINGLEP Game Version: 3.309 7/15/2021 5:09:36 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0130s) 7/15/2021 5:09:36 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 7/15/2021 5:09:36 PM 3.309 SINGLEP Update mod and expansion statuses! 7/15/2021 5:09:36 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/15/2021 5:09:36 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/15/2021 5:09:36 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0300s) 7/15/2021 5:09:36 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 7/15/2021 5:09:36 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2790s) 7/15/2021 5:09:36 PM 3.309 SINGLEP No resolution change was required. 7/15/2021 5:09:36 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/15/2021 5:09:36 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/15/2021 5:09:36 PM 3.309 SINGLEP Remembering Alamo (0.0570s) 7/15/2021 5:09:37 PM 3.309 SINGLEP Calculate Odds Of Success (0.0610s) 7/15/2021 5:09:37 PM 3.309 SINGLEP Briefly Panic (0.6240s) 7/15/2021 5:09:38 PM 3.309 SINGLEP Install Confidence Routines (0.9740s) 7/15/2021 5:09:39 PM 3.309 SINGLEP Late Axionic Computations (1.1383s) 7/15/2021 5:09:39 PM 3.309 SINGLEP Acquiring Towel (0.0260s) 7/15/2021 5:09:39 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0550s) 7/15/2021 5:09:39 PM 3.309 SINGLEP Ejecting Tactical Core (0.0760s) 7/15/2021 5:09:39 PM 3.309 SINGLEP Grouping Flow Fields (0.0350s) 7/15/2021 5:09:40 PM 3.309 SINGLEP Burying Starfields (0.1000s) 7/15/2021 5:09:40 PM 3.309 SINGLEP Scouring Distant Planets (0.0300s) 7/15/2021 5:09:40 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 7/15/2021 5:09:40 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1950s) 7/15/2021 5:09:40 PM 3.309 SINGLEP Re-Aligning Objectives (0.0670s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Broadcasting Peace Message (9.7771s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Post-Proton Surge (0.0220s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Last Organizational Modeling (0.1770s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Stimulate Modulation (0.1050s) 7/15/2021 5:09:50 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/15/2021 5:09:50 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 7/15/2021 5:09:50 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/15/2021 5:09:50 PM 3.309 SINGLEP Final Checks (0.4530s) 7/15/2021 5:09:50 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/15/2021 5:09:50 PM 3.309 SINGLEP 16.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (1.1s) Broadcasting Peace Message (9.8s) Final Checks (0.5s) 7/15/2021 5:09:51 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/15/2021 5:10:22 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/15/2021 5:10:22 PM 3.309 SINGLEP READ: 1 7/15/2021 5:10:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/15/2021 5:10:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/15/2021 5:10:23 PM 3.309 SINGLEP Natural Objects / 0 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Instigators / 6 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Missing Faction / 7 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Dark Spire / 14 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP The Randoms / 16 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Reserves / 21 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Outguard / 27 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Kaizers Marauders / 32 / False 7/15/2021 5:10:23 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/15/2021 5:10:24 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms 7/15/2021 5:10:24 PM 3.309 SINGLEP Finish load save in 1,858.5ms 7/15/2021 5:14:40 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:14:40 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/15/2021 5:16:10 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:16:10 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/15/2021 5:17:10 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:17:10 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/15/2021 5:18:25 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:18:25 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/15/2021 5:22:11 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:22:11 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/15/2021 5:23:18 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:23:18 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/15/2021 5:24:30 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:24:30 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/15/2021 5:26:35 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:26:35 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/15/2021 5:27:35 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:27:35 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 7/15/2021 5:29:10 PM 3.309 SINGLEP DELAYED20: Reconquest Seeding for Llandeilo: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/15/2021 5:29:53 PM 3.309 SINGLEP DELAYED21: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:29:53 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 7/15/2021 5:32:26 PM 3.309 SINGLEP DELAYED23: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:32:26 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 7/15/2021 5:33:21 PM 3.309 SINGLEP DELAYED25: Reconquest Seeding for St Blaise: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 7/15/2021 5:33:50 PM 3.309 SINGLEP DELAYED26: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:33:50 PM 3.309 SINGLEP DELAYED27: resulting power level: 2 7/15/2021 5:34:57 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:34:57 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 7/15/2021 5:36:37 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:36:37 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 7/15/2021 5:37:39 PM 3.309 SINGLEP DELAYED32: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:37:39 PM 3.309 SINGLEP DELAYED33: resulting power level: 2 7/15/2021 5:39:08 PM 3.309 SINGLEP DELAYED34: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:39:08 PM 3.309 SINGLEP DELAYED35: resulting power level: 2 7/15/2021 5:39:48 PM 3.309 SINGLEP DELAYED36: Reconquest Seeding for Wetherby: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/15/2021 5:40:08 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:40:08 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 7/15/2021 5:41:10 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 11 planets to count: 4 7/15/2021 5:41:10 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 7/15/2021 5:42:49 PM 3.309 SINGLEP DELAYED41: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:42:49 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 7/15/2021 5:44:49 PM 3.309 SINGLEP DELAYED43: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:44:49 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 7/15/2021 5:45:54 PM 3.309 SINGLEP DELAYED45: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:45:54 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 7/15/2021 5:47:36 PM 3.309 SINGLEP DELAYED47: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:47:36 PM 3.309 SINGLEP DELAYED48: resulting power level: 2 7/15/2021 5:49:42 PM 3.309 SINGLEP DELAYED49: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:49:42 PM 3.309 SINGLEP DELAYED50: resulting power level: 2 7/15/2021 5:54:06 PM 3.309 SINGLEP DELAYED51: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:54:06 PM 3.309 SINGLEP DELAYED52: resulting power level: 2 7/15/2021 5:55:55 PM 3.309 SINGLEP DELAYED53: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:55:55 PM 3.309 SINGLEP DELAYED54: resulting power level: 2 7/15/2021 5:56:39 PM 3.309 SINGLEP DELAYED55: Reconquest Seeding for Torpoint: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 7/15/2021 5:56:55 PM 3.309 SINGLEP DELAYED56: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:56:55 PM 3.309 SINGLEP DELAYED57: resulting power level: 2 7/15/2021 5:57:55 PM 3.309 SINGLEP DELAYED58: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:57:55 PM 3.309 SINGLEP DELAYED59: resulting power level: 2 7/15/2021 5:58:55 PM 3.309 SINGLEP DELAYED60: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 5:58:55 PM 3.309 SINGLEP DELAYED61: resulting power level: 2 7/15/2021 6:00:04 PM 3.309 SINGLEP DELAYED62: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:00:04 PM 3.309 SINGLEP DELAYED63: resulting power level: 2 7/15/2021 6:01:04 PM 3.309 SINGLEP DELAYED64: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:01:04 PM 3.309 SINGLEP DELAYED65: resulting power level: 2 7/15/2021 6:02:34 PM 3.309 SINGLEP DELAYED66: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:02:34 PM 3.309 SINGLEP DELAYED67: resulting power level: 2 7/15/2021 6:03:34 PM 3.309 SINGLEP DELAYED68: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:03:34 PM 3.309 SINGLEP DELAYED69: resulting power level: 2 7/15/2021 6:04:34 PM 3.309 SINGLEP DELAYED70: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:04:34 PM 3.309 SINGLEP DELAYED71: resulting power level: 2 7/15/2021 6:05:44 PM 3.309 SINGLEP DELAYED72: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:05:44 PM 3.309 SINGLEP DELAYED73: resulting power level: 2 7/15/2021 6:06:49 PM 3.309 SINGLEP DELAYED74: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:06:49 PM 3.309 SINGLEP DELAYED75: resulting power level: 2 7/15/2021 6:07:55 PM 3.309 SINGLEP DELAYED76: incremenet 10 planets over sphere: 10 planets to count: 3 7/15/2021 6:07:55 PM 3.309 SINGLEP DELAYED77: resulting power level: 2 7/15/2021 6:08:07 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/15/2021 6:08:07 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/17/2021 11:56:05 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/17/2021 11:56:06 AM SINGLEP Boot up FleetOS (0.3230s) 7/17/2021 11:56:06 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2021 11:56:06 AM SINGLEP Check System Logs For Rogue Intelligence (0.8450s) 7/17/2021 11:56:07 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/17/2021 11:56:07 AM SINGLEP Inspect Aft Hatches (0.3690s) 7/17/2021 11:56:07 AM SINGLEP Found 441 xml files in 106 folders in 36ms 7/17/2021 11:56:08 AM SINGLEP Check For Extra Modules (1.2530s) 7/17/2021 11:56:08 AM SINGLEP 441 Xml Files Parsed in 1,232ms 7/17/2021 11:56:08 AM SINGLEP Gather Ancient Lifeforms (0.0220s) 7/17/2021 11:56:08 AM 3.309 SINGLEP Game Version: 3.309 7/17/2021 11:56:08 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 7/17/2021 11:56:08 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0370s) 7/17/2021 11:56:08 AM 3.309 SINGLEP Update mod and expansion statuses! 7/17/2021 11:56:08 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/17/2021 11:56:08 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/17/2021 11:56:08 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0460s) 7/17/2021 11:56:08 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 15ms 7/17/2021 11:56:08 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0430s) 7/17/2021 11:56:08 AM 3.309 SINGLEP No resolution change was required. 7/17/2021 11:56:08 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2021 11:56:08 AM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/17/2021 11:56:08 AM 3.309 SINGLEP Remembering Alamo (0.1220s) 7/17/2021 11:56:08 AM 3.309 SINGLEP Calculate Odds Of Success (0.0690s) 7/17/2021 11:56:10 AM 3.309 SINGLEP Briefly Panic (1.3280s) 7/17/2021 11:56:11 AM 3.309 SINGLEP Install Confidence Routines (1.2490s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Late Axionic Computations (1.0640s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0580s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Ejecting Tactical Core (0.1760s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Grouping Flow Fields (0.1190s) 7/17/2021 11:56:12 AM 3.309 SINGLEP Surrounding Starfields (0.0690s) 7/17/2021 11:56:13 AM 3.309 SINGLEP Destroying Distant Planets (0.1020s) 7/17/2021 11:56:13 AM 3.309 SINGLEP Calculating Firing Cones (0.0090s) 7/17/2021 11:56:13 AM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.2240s) 7/17/2021 11:56:13 AM 3.309 SINGLEP Re-Aligning Objectives (0.1090s) 7/17/2021 11:56:28 AM 3.309 SINGLEP Scan For Internal Dissent (15.4936s) 7/17/2021 11:56:28 AM 3.309 SINGLEP Post-Proton Surge (0.0410s) 7/17/2021 11:56:28 AM 3.309 SINGLEP Background Radiation Taste Test (0.0350s) 7/17/2021 11:56:28 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 7/17/2021 11:56:28 AM 3.309 SINGLEP Windshield Wiping (0.0080s) 7/17/2021 11:56:29 AM 3.309 SINGLEP Last Organizational Modeling (0.2420s) 7/17/2021 11:56:29 AM 3.309 SINGLEP Stimulate Modulation (0.0860s) 7/17/2021 11:56:29 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/17/2021 11:56:29 AM 3.309 SINGLEP Order Cores By Seniority (0.0280s) 7/17/2021 11:56:29 AM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/17/2021 11:56:29 AM 3.309 SINGLEP Final Checks (0.6750s) 7/17/2021 11:56:29 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/17/2021 11:56:29 AM 3.309 SINGLEP 24.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.8s) Inspect Aft Hatches (0.4s) Check For Extra Modules (1.3s) Briefly Panic (1.3s) Install Confidence Routines (1.2s) Late Axionic Computations (1.1s) Scan For Internal Dissent (15.5s) Final Checks (0.7s) 7/17/2021 11:56:30 AM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/17/2021 11:56:44 AM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/1.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2021 11:56:44 AM 3.309 SINGLEP READ: 1 7/17/2021 11:56:45 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 11:56:45 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 11:56:46 AM 3.309 SINGLEP Natural Objects / 0 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Sentinels / 1 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Instigators / 6 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Missing Faction / 7 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Sentinels / 9 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Dark Spire / 14 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Dark Zenith / 15 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP The Randoms / 16 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Civilian Industry / 17 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Zenith Architrave / 19 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Reserves / 21 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP AI Special Operations / 26 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Outguard / 27 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/17/2021 11:56:46 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms 7/17/2021 11:56:46 AM 3.309 SINGLEP Finish load save in 2,606.7ms 7/17/2021 11:57:56 AM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 11:57:56 AM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/17/2021 11:58:57 AM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 11:58:57 AM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/17/2021 12:00:03 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:00:03 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/17/2021 12:01:07 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:01:07 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/17/2021 12:02:22 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:02:22 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/17/2021 12:03:24 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:03:24 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/17/2021 12:04:42 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:04:42 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/17/2021 12:05:52 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 10 planets to count: 3 7/17/2021 12:05:52 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/17/2021 12:08:44 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:08:44 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 7/17/2021 12:11:19 PM 3.309 SINGLEP DELAYED20: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:11:19 PM 3.309 SINGLEP DELAYED21: resulting power level: 2 7/17/2021 12:12:24 PM 3.309 SINGLEP DELAYED22: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:12:24 PM 3.309 SINGLEP DELAYED23: resulting power level: 2 7/17/2021 12:12:32 PM 3.309 SINGLEP DELAYED24: Reconquest Seeding for Polegate: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/17/2021 12:47:13 PM 3.309 SINGLEP DELAYED25: incremenet 10 planets over sphere: 12 planets to count: 5 7/17/2021 12:47:13 PM 3.309 SINGLEP DELAYED26: resulting power level: 2 7/17/2021 12:48:29 PM 3.309 SINGLEP DELAYED27: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:48:29 PM 3.309 SINGLEP DELAYED28: resulting power level: 2 7/17/2021 12:49:29 PM 3.309 SINGLEP DELAYED29: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:49:29 PM 3.309 SINGLEP DELAYED30: resulting power level: 2 7/17/2021 12:50:29 PM 3.309 SINGLEP DELAYED31: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:50:29 PM 3.309 SINGLEP DELAYED32: resulting power level: 2 7/17/2021 12:52:21 PM 3.309 SINGLEP DELAYED33: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:52:21 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 7/17/2021 12:53:03 PM 3.309 SINGLEP DELAYED35: To Be Granted: 1 / System.Collections.Generic.List`1[Arcen.AIW2.Core.ShipLineEntry] 7/17/2021 12:53:35 PM 3.309 SINGLEP DELAYED36: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:53:35 PM 3.309 SINGLEP DELAYED37: resulting power level: 2 7/17/2021 12:56:50 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/17/2021 12:56:50 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/17/2021 12:56:55 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions\1.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2021 12:56:55 PM 3.309 SINGLEP READ: 1 7/17/2021 12:56:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:56:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:56:56 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 7/17/2021 12:56:56 PM 3.309 SINGLEP Finish load save in 814.5ms 7/17/2021 12:57:32 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions\1.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2021 12:57:32 PM 3.309 SINGLEP READ: 1 7/17/2021 12:57:33 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:57:33 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:57:33 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 7/17/2021 12:57:33 PM 3.309 SINGLEP Finish load save in 853.7ms 7/17/2021 12:57:46 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions\post_hack.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2021 12:57:46 PM 3.309 SINGLEP READ: 1 7/17/2021 12:57:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:57:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/17/2021 12:57:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 7/17/2021 12:57:47 PM 3.309 SINGLEP Finish load save in 745.2ms 7/17/2021 12:59:32 PM 3.309 SINGLEP DELAYED38: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 12:59:32 PM 3.309 SINGLEP DELAYED39: resulting power level: 2 7/17/2021 1:05:42 PM 3.309 SINGLEP DELAYED40: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:05:42 PM 3.309 SINGLEP DELAYED41: resulting power level: 2 7/17/2021 1:07:23 PM 3.309 SINGLEP DELAYED42: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:07:23 PM 3.309 SINGLEP DELAYED43: resulting power level: 2 7/17/2021 1:08:23 PM 3.309 SINGLEP DELAYED44: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:08:23 PM 3.309 SINGLEP DELAYED45: resulting power level: 2 7/17/2021 1:10:22 PM 3.309 SINGLEP DELAYED46: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:10:22 PM 3.309 SINGLEP DELAYED47: resulting power level: 2 7/17/2021 1:13:16 PM 3.309 SINGLEP DELAYED48: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:13:16 PM 3.309 SINGLEP DELAYED49: resulting power level: 2 7/17/2021 1:14:27 PM 3.309 SINGLEP DELAYED50: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:14:27 PM 3.309 SINGLEP DELAYED51: resulting power level: 2 7/17/2021 1:15:34 PM 3.309 SINGLEP DELAYED52: incremenet 10 planets over sphere: 11 planets to count: 4 7/17/2021 1:15:34 PM 3.309 SINGLEP DELAYED53: resulting power level: 2 7/21/2021 6:11:15 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/21/2021 6:11:15 PM SINGLEP Boot up FleetOS (0.1805s) 7/21/2021 6:11:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2021 6:11:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.4284s) 7/21/2021 6:11:15 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/21/2021 6:11:15 PM SINGLEP Inspect Aft Hatches (0.2481s) 7/21/2021 6:11:16 PM SINGLEP Found 441 xml files in 106 folders in 60ms 7/21/2021 6:11:17 PM SINGLEP Check For Extra Modules (1.1090s) 7/21/2021 6:11:17 PM SINGLEP 441 Xml Files Parsed in 1,046ms 7/21/2021 6:11:17 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/21/2021 6:11:17 PM 3.309 SINGLEP Game Version: 3.309 7/21/2021 6:11:17 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/21/2021 6:11:17 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0260s) 7/21/2021 6:11:17 PM 3.309 SINGLEP Update mod and expansion statuses! 7/21/2021 6:11:17 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/21/2021 6:11:17 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/21/2021 6:11:17 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0420s) 7/21/2021 6:11:17 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 7/21/2021 6:11:17 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3360s) 7/21/2021 6:11:17 PM 3.309 SINGLEP No resolution change was required. 7/21/2021 6:11:17 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2021 6:11:17 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/21/2021 6:11:17 PM 3.309 SINGLEP Remembering Alamo (0.0670s) 7/21/2021 6:11:17 PM 3.309 SINGLEP Calculate Odds Of Success (0.0810s) 7/21/2021 6:11:18 PM 3.309 SINGLEP Briefly Panic (0.6350s) 7/21/2021 6:11:19 PM 3.309 SINGLEP Install Confidence Routines (0.9692s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Late Axionic Computations (0.9209s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Acquiring Towel (0.0190s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0570s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Ejecting Tactical Core (0.0750s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Grouping Flow Fields (0.0270s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Berating Starfields (0.0801s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Dissolving Distant Planets (0.0344s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1985s) 7/21/2021 6:11:20 PM 3.309 SINGLEP Re-Aligning Objectives (0.0720s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Run Ground Wires To All Spacecraft (8.5167s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Post-Proton Surge (0.0240s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Last Organizational Modeling (0.1750s) 7/21/2021 6:11:29 PM 3.309 SINGLEP Stimulate Modulation (0.0950s) 7/21/2021 6:11:29 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/21/2021 6:11:29 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 7/21/2021 6:11:29 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/21/2021 6:11:30 PM 3.309 SINGLEP Final Checks (0.4450s) 7/21/2021 6:11:30 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 7/21/2021 6:11:30 PM 3.309 SINGLEP 15.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (0.9s) Run Ground Wires To All Spacecraft (8.5s) Final Checks (0.4s) 7/21/2021 6:11:30 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/21/2021 6:11:45 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/post_hack.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2021 6:11:46 PM 3.309 SINGLEP READ: 1 7/21/2021 6:11:46 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 7/21/2021 6:11:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/21/2021 6:11:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/21/2021 6:11:46 PM 3.309 SINGLEP Natural Objects / 0 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Instigators / 6 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Missing Faction / 7 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Dark Spire / 14 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP The Randoms / 16 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Reserves / 21 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Outguard / 27 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/21/2021 6:11:46 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/21/2021 6:11:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 7/21/2021 6:11:47 PM 3.309 SINGLEP Finish load save in 1,667.3ms 7/21/2021 6:13:19 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 11 planets to count: 4 7/21/2021 6:13:19 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/21/2021 6:14:19 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 12 planets to count: 5 7/21/2021 6:14:19 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/21/2021 6:14:39 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Wembley: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:02 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:03 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:04 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:05 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:06 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:07 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:08 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:09 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:10 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:11 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:12 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:13 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:14 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:15 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 1 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:16 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:17 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Kaizers Marauders index 32 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:23 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:24 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Zenith Architrave index 19 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Zenith index 15 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON Dark Spire index 14 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:26 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:27 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:27 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:27 PM 3.309 SINGLEP FOCUSING ON AI Sentinels index 9 7/21/2021 6:16:36 PM 3.309 SINGLEP DELAYED7: incremenet 10 planets over sphere: 12 planets to count: 5 7/21/2021 6:16:36 PM 3.309 SINGLEP DELAYED8: resulting power level: 2 7/21/2021 6:16:39 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for St Blaise: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 7/21/2021 6:17:38 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 12 planets to count: 5 7/21/2021 6:17:38 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/21/2021 6:19:10 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 12 planets to count: 5 7/21/2021 6:19:10 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/21/2021 6:20:26 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 12 planets to count: 5 7/21/2021 6:20:26 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/21/2021 6:20:59 PM 3.309 SINGLEP DELAYED16: To Be Granted: 2 / System.Collections.Generic.List`1[Arcen.AIW2.Core.ShipLineEntry] 7/21/2021 6:22:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/21/2021 6:22:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/28/2021 7:29:17 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/28/2021 7:29:17 PM SINGLEP Boot up FleetOS (0.1726s) 7/28/2021 7:29:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2021 7:29:17 PM SINGLEP Check System Logs For Rogue Intelligence (0.4338s) 7/28/2021 7:29:18 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/28/2021 7:29:18 PM SINGLEP Inspect Aft Hatches (0.2531s) 7/28/2021 7:29:18 PM SINGLEP Found 441 xml files in 106 folders in 48ms 7/28/2021 7:29:19 PM SINGLEP Check For Extra Modules (1.1500s) 7/28/2021 7:29:19 PM SINGLEP 441 Xml Files Parsed in 1,099ms 7/28/2021 7:29:19 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/28/2021 7:29:19 PM 3.309 SINGLEP Game Version: 3.309 7/28/2021 7:29:19 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/28/2021 7:29:19 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0240s) 7/28/2021 7:29:19 PM 3.309 SINGLEP Update mod and expansion statuses! 7/28/2021 7:29:19 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/28/2021 7:29:19 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/28/2021 7:29:19 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0330s) 7/28/2021 7:29:19 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 7/28/2021 7:29:19 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3400s) 7/28/2021 7:29:19 PM 3.309 SINGLEP No resolution change was required. 7/28/2021 7:29:19 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2021 7:29:19 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/28/2021 7:29:19 PM 3.309 SINGLEP Remembering Alamo (0.0570s) 7/28/2021 7:29:19 PM 3.309 SINGLEP Calculate Odds Of Success (0.0780s) 7/28/2021 7:29:20 PM 3.309 SINGLEP Briefly Panic (0.6460s) 7/28/2021 7:29:21 PM 3.309 SINGLEP Install Confidence Routines (0.9690s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Late Axionic Computations (1.1417s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Acquiring Towel (0.0240s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0550s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Ejecting Tactical Core (0.0750s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Grouping Flow Fields (0.0340s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Scattering Starfields (0.0190s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Scouring Distant Planets (0.0940s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 7/28/2021 7:29:22 PM 3.309 SINGLEP Finding Old Ship Parts (0.1950s) 7/28/2021 7:29:23 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Reactivate Cold Fusion Reactor (9.5546s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Post-Proton Surge (0.0340s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Background Radiation Taste Test (0.0330s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Last Organizational Modeling (0.1790s) 7/28/2021 7:29:32 PM 3.309 SINGLEP Stimulate Modulation (0.0880s) 7/28/2021 7:29:32 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/28/2021 7:29:32 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 7/28/2021 7:29:32 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/28/2021 7:29:33 PM 3.309 SINGLEP Final Checks (0.4642s) 7/28/2021 7:29:33 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 7/28/2021 7:29:33 PM 3.309 SINGLEP 16.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (1.1s) Reactivate Cold Fusion Reactor (9.6s) Final Checks (0.5s) 7/28/2021 7:29:34 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/28/2021 7:35:07 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2021 7:35:07 PM 3.309 SINGLEP READ: 1.2 7/28/2021 7:35:08 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 7/28/2021 7:35:08 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/28/2021 7:35:08 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/28/2021 7:35:08 PM 3.309 SINGLEP Natural Objects / 0 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Instigators / 6 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Missing Faction / 7 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Dark Spire / 14 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP The Randoms / 16 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Reserves / 21 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Outguard / 27 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/28/2021 7:35:08 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/28/2021 7:35:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 39ms 7/28/2021 7:35:09 PM 3.309 SINGLEP Finish load save in 1,606.2ms 7/28/2021 7:35:19 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:35:19 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/28/2021 7:37:32 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:37:32 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/28/2021 7:38:35 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:38:35 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/28/2021 7:40:05 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:40:05 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/28/2021 7:41:20 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:41:20 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/28/2021 7:42:20 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:42:20 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/28/2021 7:43:20 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:43:20 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/28/2021 7:44:38 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 12 planets to count: 5 7/28/2021 7:44:38 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/28/2021 7:45:29 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/28/2021 7:45:29 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/30/2021 4:44:26 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/30/2021 4:44:26 PM SINGLEP Boot up FleetOS (0.1787s) 7/30/2021 4:44:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2021 4:44:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.4860s) 7/30/2021 4:44:27 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/30/2021 4:44:27 PM SINGLEP Inspect Aft Hatches (0.2780s) 7/30/2021 4:44:27 PM SINGLEP Found 441 xml files in 106 folders in 64ms 7/30/2021 4:44:28 PM SINGLEP Check For Extra Modules (1.1860s) 7/30/2021 4:44:28 PM SINGLEP 441 Xml Files Parsed in 1,116ms 7/30/2021 4:44:28 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 7/30/2021 4:44:28 PM 3.309 SINGLEP Game Version: 3.309 7/30/2021 4:44:28 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/30/2021 4:44:28 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 7/30/2021 4:44:29 PM 3.309 SINGLEP Update mod and expansion statuses! 7/30/2021 4:44:29 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/30/2021 4:44:29 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/30/2021 4:44:29 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0330s) 7/30/2021 4:44:29 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 7/30/2021 4:44:29 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2698s) 7/30/2021 4:44:29 PM 3.309 SINGLEP No resolution change was required. 7/30/2021 4:44:29 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2021 4:44:29 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/30/2021 4:44:29 PM 3.309 SINGLEP Remembering Alamo (0.0710s) 7/30/2021 4:44:29 PM 3.309 SINGLEP Calculate Odds Of Success (0.0630s) 7/30/2021 4:44:30 PM 3.309 SINGLEP Briefly Panic (0.6340s) 7/30/2021 4:44:31 PM 3.309 SINGLEP Install Confidence Routines (0.9660s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Late Axionic Computations (1.0752s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Acquiring Towel (0.0290s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0580s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Ejecting Tactical Core (0.0794s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Grouping Flow Fields (0.0340s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Eating Starfields (0.0180s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0960s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Breaking In New Ship Parts (0.1860s) 7/30/2021 4:44:32 PM 3.309 SINGLEP Re-Aligning Objectives (0.0660s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Scan For Internal Dissent (10.3365s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Post-Proton Surge (0.0240s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Last Organizational Modeling (0.1790s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Stimulate Modulation (0.0880s) 7/30/2021 4:44:43 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/30/2021 4:44:43 PM 3.309 SINGLEP Order Cores By Seniority (0.0080s) 7/30/2021 4:44:43 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/30/2021 4:44:43 PM 3.309 SINGLEP Final Checks (0.4510s) 7/30/2021 4:44:43 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/30/2021 4:44:43 PM 3.309 SINGLEP 17.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (1.1s) Scan For Internal Dissent (10.3s) Final Checks (0.5s) 7/30/2021 4:44:44 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/30/2021 4:44:50 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 7/30/2021 4:44:50 PM 3.309 SINGLEP READ: 1.2 7/30/2021 4:44:51 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/30/2021 4:44:51 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/30/2021 4:44:51 PM 3.309 SINGLEP Natural Objects / 0 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Instigators / 6 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Missing Faction / 7 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Dark Spire / 14 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP The Randoms / 16 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Reserves / 21 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Outguard / 27 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/30/2021 4:44:51 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms 7/30/2021 4:44:51 PM 3.309 SINGLEP Finish load save in 1,788.2ms 7/30/2021 4:45:16 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 4:45:16 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/30/2021 4:46:22 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:46:22 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/30/2021 4:47:28 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:47:28 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/30/2021 4:48:40 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:48:40 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/30/2021 4:49:52 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:49:52 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/30/2021 4:51:54 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:51:54 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/30/2021 4:54:34 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:54:34 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/30/2021 4:56:22 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:56:22 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/30/2021 4:56:23 PM 3.309 SINGLEP DELAYED18: Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 7/30/2021 4:58:20 PM 3.309 SINGLEP DELAYED19: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:58:20 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 7/30/2021 4:59:35 PM 3.309 SINGLEP DELAYED21: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 4:59:35 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 7/30/2021 5:00:37 PM 3.309 SINGLEP DELAYED23: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 5:00:37 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 7/30/2021 5:01:35 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/30/2021 5:01:35 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/30/2021 7:07:25 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/30/2021 7:07:25 PM SINGLEP Boot up FleetOS (0.1709s) 7/30/2021 7:07:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2021 7:07:26 PM SINGLEP Check System Logs For Rogue Intelligence (0.4038s) 7/30/2021 7:07:26 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/30/2021 7:07:26 PM SINGLEP Inspect Aft Hatches (0.0290s) 7/30/2021 7:07:26 PM SINGLEP Found 441 xml files in 106 folders in 30ms 7/30/2021 7:07:26 PM SINGLEP Check For Extra Modules (0.3860s) 7/30/2021 7:07:26 PM SINGLEP 441 Xml Files Parsed in 354ms 7/30/2021 7:07:26 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/30/2021 7:07:26 PM 3.309 SINGLEP Game Version: 3.309 7/30/2021 7:07:26 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/30/2021 7:07:26 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0310s) 7/30/2021 7:07:26 PM 3.309 SINGLEP Update mod and expansion statuses! 7/30/2021 7:07:26 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/30/2021 7:07:26 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/30/2021 7:07:26 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0290s) 7/30/2021 7:07:26 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 7/30/2021 7:07:26 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0320s) 7/30/2021 7:07:26 PM 3.309 SINGLEP No resolution change was required. 7/30/2021 7:07:26 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2021 7:07:26 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/30/2021 7:07:26 PM 3.309 SINGLEP Remembering Alamo (0.0440s) 7/30/2021 7:07:26 PM 3.309 SINGLEP Calculate Odds Of Success (0.0420s) 7/30/2021 7:07:27 PM 3.309 SINGLEP Briefly Panic (0.7090s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Install Confidence Routines (0.6310s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Late Axionic Computations (0.7800s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Ejecting Tactical Core (0.0720s) 7/30/2021 7:07:28 PM 3.309 SINGLEP Grouping Flow Fields (0.0320s) 7/30/2021 7:07:29 PM 3.309 SINGLEP Dropping Starfields (0.0820s) 7/30/2021 7:07:29 PM 3.309 SINGLEP Reconstituting Distant Planets (0.0240s) 7/30/2021 7:07:29 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 7/30/2021 7:07:29 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1960s) 7/30/2021 7:07:29 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 7/30/2021 7:07:38 PM 3.309 SINGLEP Reassembling All Ships (9.5773s) 7/30/2021 7:07:38 PM 3.309 SINGLEP Post-Proton Surge (0.0220s) 7/30/2021 7:07:38 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 7/30/2021 7:07:38 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 7/30/2021 7:07:38 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 7/30/2021 7:07:39 PM 3.309 SINGLEP Last Organizational Modeling (0.1730s) 7/30/2021 7:07:39 PM 3.309 SINGLEP Stimulate Modulation (0.1130s) 7/30/2021 7:07:39 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/30/2021 7:07:39 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 7/30/2021 7:07:39 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/30/2021 7:07:39 PM 3.309 SINGLEP Final Checks (0.4511s) 7/30/2021 7:07:39 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 7/30/2021 7:07:39 PM 3.309 SINGLEP 14.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Reassembling All Ships (9.6s) Final Checks (0.5s) 7/30/2021 7:07:40 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/30/2021 7:09:17 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 7/30/2021 7:09:17 PM 3.309 SINGLEP READ: 1.2 7/30/2021 7:09:18 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/30/2021 7:09:18 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/30/2021 7:09:18 PM 3.309 SINGLEP Natural Objects / 0 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Instigators / 6 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Missing Faction / 7 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Dark Spire / 14 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP The Randoms / 16 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Reserves / 21 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Outguard / 27 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/30/2021 7:09:18 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms 7/30/2021 7:09:18 PM 3.309 SINGLEP Finish load save in 1,633.4ms 7/30/2021 7:10:32 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:10:32 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/30/2021 7:11:38 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:11:38 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/30/2021 7:12:56 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:12:56 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/30/2021 7:13:56 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:13:56 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/30/2021 7:14:56 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:14:56 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/30/2021 7:15:57 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:15:57 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/30/2021 7:16:57 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:16:57 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/30/2021 7:19:35 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:19:35 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/30/2021 7:20:35 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:20:35 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 7/30/2021 7:21:35 PM 3.309 SINGLEP DELAYED20: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:21:35 PM 3.309 SINGLEP DELAYED21: resulting power level: 2 7/30/2021 7:22:35 PM 3.309 SINGLEP DELAYED22: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:22:35 PM 3.309 SINGLEP DELAYED23: resulting power level: 2 7/30/2021 7:23:36 PM 3.309 SINGLEP DELAYED24: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:23:36 PM 3.309 SINGLEP DELAYED25: resulting power level: 2 7/30/2021 7:24:25 PM 3.309 SINGLEP DELAYED26: Raid Engine #2485 AI Sentinels on Caldicot is sending a wave against The Randoms 7/30/2021 7:24:46 PM 3.309 SINGLEP DELAYED27: incremenet 10 planets over sphere: 13 planets to count: 6 7/30/2021 7:24:46 PM 3.309 SINGLEP DELAYED28: resulting power level: 2 7/30/2021 7:25:49 PM 3.309 SINGLEP DELAYED29: incremenet 10 planets over sphere: 13 planets to count: 6 7/30/2021 7:25:49 PM 3.309 SINGLEP DELAYED30: resulting power level: 2 7/30/2021 7:26:49 PM 3.309 SINGLEP DELAYED31: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:26:49 PM 3.309 SINGLEP DELAYED32: resulting power level: 2 7/30/2021 7:28:02 PM 3.309 SINGLEP DELAYED33: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:28:02 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 7/30/2021 7:29:07 PM 3.309 SINGLEP DELAYED35: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:29:07 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 7/30/2021 7:32:00 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:32:00 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 7/30/2021 7:33:09 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:33:09 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 7/30/2021 7:34:19 PM 3.309 SINGLEP DELAYED41: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:34:19 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 7/30/2021 7:35:41 PM 3.309 SINGLEP DELAYED43: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:35:41 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 7/30/2021 7:37:53 PM 3.309 SINGLEP DELAYED45: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:37:53 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 7/30/2021 7:39:11 PM 3.309 SINGLEP DELAYED47: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:39:11 PM 3.309 SINGLEP DELAYED48: resulting power level: 2 7/30/2021 7:41:06 PM 3.309 SINGLEP DELAYED49: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:41:06 PM 3.309 SINGLEP DELAYED50: resulting power level: 2 7/30/2021 7:42:10 PM 3.309 SINGLEP DELAYED51: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:42:10 PM 3.309 SINGLEP DELAYED52: resulting power level: 2 7/30/2021 7:44:50 PM 3.309 SINGLEP DELAYED53: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:44:50 PM 3.309 SINGLEP DELAYED54: resulting power level: 2 7/30/2021 7:45:50 PM 3.309 SINGLEP DELAYED55: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:45:50 PM 3.309 SINGLEP DELAYED56: resulting power level: 2 7/30/2021 7:46:50 PM 3.309 SINGLEP DELAYED57: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 7:46:50 PM 3.309 SINGLEP DELAYED58: resulting power level: 2 7/30/2021 7:47:51 PM 3.309 SINGLEP DELAYED59: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:47:51 PM 3.309 SINGLEP DELAYED60: resulting power level: 2 7/30/2021 7:48:51 PM 3.309 SINGLEP DELAYED61: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:48:51 PM 3.309 SINGLEP DELAYED62: resulting power level: 2 7/30/2021 7:49:51 PM 3.309 SINGLEP DELAYED63: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:49:51 PM 3.309 SINGLEP DELAYED64: resulting power level: 2 7/30/2021 7:54:17 PM 3.309 SINGLEP DELAYED65: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:54:17 PM 3.309 SINGLEP DELAYED66: resulting power level: 2 7/30/2021 7:55:17 PM 3.309 SINGLEP DELAYED67: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:55:17 PM 3.309 SINGLEP DELAYED68: resulting power level: 2 7/30/2021 7:56:17 PM 3.309 SINGLEP DELAYED69: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:56:17 PM 3.309 SINGLEP DELAYED70: resulting power level: 2 7/30/2021 7:57:38 PM 3.309 SINGLEP DELAYED71: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:57:38 PM 3.309 SINGLEP DELAYED72: resulting power level: 2 7/30/2021 7:57:45 PM 3.309 SINGLEP DELAYED73: Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 7/30/2021 7:57:45 PM 3.309 SINGLEP DELAYED74: Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 7/30/2021 7:58:57 PM 3.309 SINGLEP DELAYED75: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 7:58:57 PM 3.309 SINGLEP DELAYED76: resulting power level: 2 7/30/2021 8:00:02 PM 3.309 SINGLEP DELAYED77: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 8:00:02 PM 3.309 SINGLEP DELAYED78: resulting power level: 2 7/30/2021 8:01:24 PM 3.309 SINGLEP DELAYED79: incremenet 10 planets over sphere: 12 planets to count: 5 7/30/2021 8:01:24 PM 3.309 SINGLEP DELAYED80: resulting power level: 2 7/30/2021 8:02:57 PM 3.309 SINGLEP DELAYED81: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:02:57 PM 3.309 SINGLEP DELAYED82: resulting power level: 2 7/30/2021 8:03:35 PM 3.309 SINGLEP DELAYED83: Reconquest Seeding for Polegate: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/30/2021 8:03:57 PM 3.309 SINGLEP DELAYED84: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:03:57 PM 3.309 SINGLEP DELAYED85: resulting power level: 2 7/30/2021 8:05:16 PM 3.309 SINGLEP DELAYED86: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:05:16 PM 3.309 SINGLEP DELAYED87: resulting power level: 2 7/30/2021 8:06:44 PM 3.309 SINGLEP DELAYED88: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:06:44 PM 3.309 SINGLEP DELAYED89: resulting power level: 2 7/30/2021 8:07:57 PM 3.309 SINGLEP DELAYED90: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:07:57 PM 3.309 SINGLEP DELAYED91: resulting power level: 2 7/30/2021 8:08:57 PM 3.309 SINGLEP DELAYED92: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:08:57 PM 3.309 SINGLEP DELAYED93: resulting power level: 2 7/30/2021 8:09:57 PM 3.309 SINGLEP DELAYED94: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:09:57 PM 3.309 SINGLEP DELAYED95: resulting power level: 2 7/30/2021 8:10:57 PM 3.309 SINGLEP DELAYED96: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:10:57 PM 3.309 SINGLEP DELAYED97: resulting power level: 2 7/30/2021 8:12:18 PM 3.309 SINGLEP DELAYED98: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:12:18 PM 3.309 SINGLEP DELAYED99: resulting power level: 2 7/30/2021 8:14:04 PM 3.309 SINGLEP DELAYED100: Reconquest Seeding for Lisbellaw: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/30/2021 8:14:16 PM 3.309 SINGLEP DELAYED101: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:14:16 PM 3.309 SINGLEP DELAYED102: resulting power level: 2 7/30/2021 8:15:17 PM 3.309 SINGLEP DELAYED103: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:15:17 PM 3.309 SINGLEP DELAYED104: resulting power level: 2 7/30/2021 8:16:33 PM 3.309 SINGLEP DELAYED105: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:16:33 PM 3.309 SINGLEP DELAYED106: resulting power level: 2 7/30/2021 8:17:33 PM 3.309 SINGLEP DELAYED107: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:17:33 PM 3.309 SINGLEP DELAYED108: resulting power level: 2 7/30/2021 8:18:47 PM 3.309 SINGLEP DELAYED109: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:18:47 PM 3.309 SINGLEP DELAYED110: resulting power level: 2 7/30/2021 8:19:56 PM 3.309 SINGLEP DELAYED111: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:19:56 PM 3.309 SINGLEP DELAYED112: resulting power level: 2 7/30/2021 8:20:56 PM 3.309 SINGLEP DELAYED113: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:20:56 PM 3.309 SINGLEP DELAYED114: resulting power level: 2 7/30/2021 8:21:43 PM 3.309 SINGLEP DELAYED115: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:21:43 PM 3.309 SINGLEP DELAYED116: resulting power level: 2 7/30/2021 8:22:10 PM 3.309 SINGLEP DELAYED117: Reconquest Seeding for Wetherby: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/30/2021 8:22:10 PM 3.309 SINGLEP DELAYED118: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:22:10 PM 3.309 SINGLEP DELAYED119: resulting power level: 2 7/30/2021 8:22:26 PM 3.309 SINGLEP DELAYED120: Reconquest Seeding for Drumquin: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/30/2021 8:22:31 PM 3.309 SINGLEP DELAYED121: incremenet 10 planets over sphere: 11 planets to count: 4 7/30/2021 8:22:31 PM 3.309 SINGLEP DELAYED122: resulting power level: 2 7/30/2021 8:22:45 PM 3.309 SINGLEP DELAYED123: Skipped log Achievement To Steam Library of Alexandria because we think it's already there. 7/30/2021 8:23:45 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/30/2021 8:23:45 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/31/2021 5:37:37 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/31/2021 5:37:37 PM SINGLEP Boot up FleetOS (0.1801s) 7/31/2021 5:37:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2021 5:37:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.3835s) 7/31/2021 5:37:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/31/2021 5:37:37 PM SINGLEP Inspect Aft Hatches (0.2760s) 7/31/2021 5:37:37 PM SINGLEP Found 441 xml files in 106 folders in 61ms 7/31/2021 5:37:38 PM SINGLEP Check For Extra Modules (1.1280s) 7/31/2021 5:37:38 PM SINGLEP 441 Xml Files Parsed in 1,065ms 7/31/2021 5:37:38 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 7/31/2021 5:37:38 PM 3.309 SINGLEP Game Version: 3.309 7/31/2021 5:37:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 7/31/2021 5:37:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 7/31/2021 5:37:39 PM 3.309 SINGLEP Update mod and expansion statuses! 7/31/2021 5:37:39 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/31/2021 5:37:39 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/31/2021 5:37:39 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0360s) 7/31/2021 5:37:39 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 7/31/2021 5:37:39 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2990s) 7/31/2021 5:37:39 PM 3.309 SINGLEP No resolution change was required. 7/31/2021 5:37:39 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2021 5:37:39 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 7/31/2021 5:37:39 PM 3.309 SINGLEP Remembering Alamo (0.0600s) 7/31/2021 5:37:39 PM 3.309 SINGLEP Calculate Odds Of Success (0.0720s) 7/31/2021 5:37:40 PM 3.309 SINGLEP Briefly Panic (0.6510s) 7/31/2021 5:37:41 PM 3.309 SINGLEP Install Confidence Routines (0.9790s) 7/31/2021 5:37:41 PM 3.309 SINGLEP Late Axionic Computations (0.9091s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0620s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Ejecting Tactical Core (0.0824s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Grouping Flow Fields (0.0994s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Propping Up Starfields (0.0150s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Pinpointing Distant Planets (0.0310s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Finding Old Ship Parts (0.1910s) 7/31/2021 5:37:42 PM 3.309 SINGLEP Re-Aligning Objectives (0.0630s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Break Target Into Component Compounds (9.4966s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Post-Proton Surge (0.0330s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Background Radiation Taste Test (0.0420s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Last Organizational Modeling (0.1830s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Stimulate Modulation (0.0980s) 7/31/2021 5:37:52 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 7/31/2021 5:37:52 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 7/31/2021 5:37:52 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/31/2021 5:37:52 PM 3.309 SINGLEP Final Checks (0.4850s) 7/31/2021 5:37:52 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/31/2021 5:37:52 PM 3.309 SINGLEP 16.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (1.0s) Late Axionic Computations (0.9s) Break Target Into Component Compounds (9.5s) Final Checks (0.5s) 7/31/2021 5:37:53 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 7/31/2021 5:38:40 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 7/31/2021 5:38:40 PM 3.309 SINGLEP READ: 1.2 7/31/2021 5:38:41 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 7/31/2021 5:38:41 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/31/2021 5:38:41 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 7/31/2021 5:38:41 PM 3.309 SINGLEP Natural Objects / 0 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Sentinels / 1 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Instigators / 6 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Missing Faction / 7 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Sentinels / 9 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Dark Spire / 14 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Dark Zenith / 15 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP The Randoms / 16 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Civilian Industry / 17 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Zenith Architrave / 19 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Reserves / 21 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP AI Special Operations / 26 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Outguard / 27 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 7/31/2021 5:38:41 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 7/31/2021 5:38:41 PM 3.309 SINGLEP Finish load save in 1,731.0ms 7/31/2021 5:39:00 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 11 planets to count: 4 7/31/2021 5:39:00 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 7/31/2021 5:40:00 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 11 planets to count: 4 7/31/2021 5:40:00 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 7/31/2021 5:41:33 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 11 planets to count: 4 7/31/2021 5:41:33 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 7/31/2021 5:43:06 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 11 planets to count: 4 7/31/2021 5:43:06 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 7/31/2021 5:44:14 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 11 planets to count: 4 7/31/2021 5:44:14 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 7/31/2021 5:45:14 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:45:14 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 7/31/2021 5:46:54 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:46:54 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 7/31/2021 5:50:02 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 13 planets to count: 6 7/31/2021 5:50:02 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 7/31/2021 5:51:03 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 13 planets to count: 6 7/31/2021 5:51:03 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 7/31/2021 5:52:39 PM 3.309 SINGLEP DELAYED20: incremenet 10 planets over sphere: 13 planets to count: 6 7/31/2021 5:52:39 PM 3.309 SINGLEP DELAYED21: resulting power level: 2 7/31/2021 5:53:42 PM 3.309 SINGLEP DELAYED22: incremenet 10 planets over sphere: 13 planets to count: 6 7/31/2021 5:53:42 PM 3.309 SINGLEP DELAYED23: resulting power level: 2 7/31/2021 5:55:18 PM 3.309 SINGLEP DELAYED24: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:55:18 PM 3.309 SINGLEP DELAYED25: resulting power level: 2 7/31/2021 5:56:25 PM 3.309 SINGLEP DELAYED26: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:56:25 PM 3.309 SINGLEP DELAYED27: resulting power level: 2 7/31/2021 5:58:11 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:58:11 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 7/31/2021 5:59:57 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 5:59:57 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 7/31/2021 6:01:12 PM 3.309 SINGLEP DELAYED32: incremenet 10 planets over sphere: 12 planets to count: 5 7/31/2021 6:01:12 PM 3.309 SINGLEP DELAYED33: resulting power level: 2 7/31/2021 6:02:29 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/31/2021 6:02:29 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/1/2021 1:09:31 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/1/2021 1:09:31 PM SINGLEP Boot up FleetOS (0.1860s) 8/1/2021 1:09:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2021 1:09:31 PM SINGLEP Check System Logs For Rogue Intelligence (0.3919s) 8/1/2021 1:09:32 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/1/2021 1:09:32 PM SINGLEP Inspect Aft Hatches (0.3100s) 8/1/2021 1:09:32 PM SINGLEP Found 441 xml files in 106 folders in 59ms 8/1/2021 1:09:33 PM SINGLEP Check For Extra Modules (1.2680s) 8/1/2021 1:09:33 PM SINGLEP 441 Xml Files Parsed in 1,206ms 8/1/2021 1:09:33 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 8/1/2021 1:09:33 PM 3.309 SINGLEP Game Version: 3.309 8/1/2021 1:09:33 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0170s) 8/1/2021 1:09:33 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 8/1/2021 1:09:33 PM 3.309 SINGLEP Update mod and expansion statuses! 8/1/2021 1:09:33 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/1/2021 1:09:33 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/1/2021 1:09:33 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0390s) 8/1/2021 1:09:33 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 8/1/2021 1:09:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3263s) 8/1/2021 1:09:34 PM 3.309 SINGLEP No resolution change was required. 8/1/2021 1:09:34 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2021 1:09:34 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/1/2021 1:09:34 PM 3.309 SINGLEP Remembering Alamo (0.0640s) 8/1/2021 1:09:34 PM 3.309 SINGLEP Calculate Odds Of Success (0.0640s) 8/1/2021 1:09:34 PM 3.309 SINGLEP Briefly Panic (0.6640s) 8/1/2021 1:09:35 PM 3.309 SINGLEP Install Confidence Routines (0.9820s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Late Axionic Computations (0.8940s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Acquiring Towel (0.0240s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0540s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Ejecting Tactical Core (0.0820s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Grouping Flow Fields (0.0330s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Burying Starfields (0.0920s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Screening Distant Planets (0.0310s) 8/1/2021 1:09:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 8/1/2021 1:09:37 PM 3.309 SINGLEP Breaking In New Ship Parts (0.1990s) 8/1/2021 1:09:37 PM 3.309 SINGLEP Re-Aligning Objectives (0.0730s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Uncoupling Aft Ports (7.9445s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Post-Proton Surge (0.0240s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Background Radiation Taste Test (0.0230s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0350s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Last Organizational Modeling (0.1740s) 8/1/2021 1:09:45 PM 3.309 SINGLEP Stimulate Modulation (0.1000s) 8/1/2021 1:09:45 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 8/1/2021 1:09:45 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 8/1/2021 1:09:45 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/1/2021 1:09:46 PM 3.309 SINGLEP Final Checks (0.4770s) 8/1/2021 1:09:46 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 8/1/2021 1:09:46 PM 3.309 SINGLEP 14.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (1.0s) Late Axionic Computations (0.9s) Uncoupling Aft Ports (7.9s) Final Checks (0.5s) 8/1/2021 1:09:46 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/1/2021 1:09:55 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2021 1:09:55 PM 3.309 SINGLEP READ: 1.2 8/1/2021 1:09:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/1/2021 1:09:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/1/2021 1:09:56 PM 3.309 SINGLEP Natural Objects / 0 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Instigators / 6 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Missing Faction / 7 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Sentinels / 9 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Dark Spire / 14 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP The Randoms / 16 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Reserves / 21 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Outguard / 27 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/1/2021 1:09:56 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/1/2021 1:09:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 8/1/2021 1:09:57 PM 3.309 SINGLEP Finish load save in 1,807.0ms 8/1/2021 1:10:31 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:10:31 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 8/1/2021 1:12:10 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:12:10 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 8/1/2021 1:14:22 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:14:22 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 8/1/2021 1:16:03 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:16:03 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 8/1/2021 1:17:20 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:17:20 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 8/1/2021 1:17:30 PM 3.309 SINGLEP DELAYED12: Reconquest Seeding for Lisbellaw: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/1/2021 1:18:27 PM 3.309 SINGLEP DELAYED13: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:18:27 PM 3.309 SINGLEP DELAYED14: resulting power level: 2 8/1/2021 1:19:27 PM 3.309 SINGLEP DELAYED15: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:19:27 PM 3.309 SINGLEP DELAYED16: resulting power level: 2 8/1/2021 1:20:18 PM 3.309 SINGLEP DELAYED17: Reconquest Seeding for Loughguile: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2021 1:20:32 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:20:32 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 8/1/2021 1:21:37 PM 3.309 SINGLEP DELAYED20: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 1:21:37 PM 3.309 SINGLEP DELAYED21: resulting power level: 2 8/1/2021 1:22:37 PM 3.309 SINGLEP DELAYED22: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 1:22:37 PM 3.309 SINGLEP DELAYED23: resulting power level: 2 8/1/2021 1:23:38 PM 3.309 SINGLEP DELAYED24: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 1:23:38 PM 3.309 SINGLEP DELAYED25: resulting power level: 2 8/1/2021 1:25:09 PM 3.309 SINGLEP DELAYED26: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 1:25:09 PM 3.309 SINGLEP DELAYED27: resulting power level: 2 8/1/2021 1:26:54 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 1:26:54 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 8/1/2021 1:28:49 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:28:49 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 8/1/2021 1:29:08 PM 3.309 SINGLEP DELAYED32: Skipped log Achievement To Steam Miffed because we think it's already there. 8/1/2021 1:30:00 PM 3.309 SINGLEP DELAYED33: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:30:00 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 8/1/2021 1:31:22 PM 3.309 SINGLEP DELAYED35: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:31:22 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 8/1/2021 1:32:27 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:32:27 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 8/1/2021 1:33:58 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:33:58 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 8/1/2021 1:34:11 PM 3.309 SINGLEP Hit exception in GetAllFlowsData debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0054c] in <408f273ce6e14939a78a836e9832f03e>:0 8/1/2021 1:35:00 PM 3.309 SINGLEP DELAYED41: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:35:00 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 8/1/2021 1:36:13 PM 3.309 SINGLEP DELAYED43: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:36:13 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 8/1/2021 1:37:25 PM 3.309 SINGLEP DELAYED45: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:37:25 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 8/1/2021 1:38:45 PM 3.309 SINGLEP DELAYED47: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:38:45 PM 3.309 SINGLEP DELAYED48: resulting power level: 2 8/1/2021 1:40:12 PM 3.309 SINGLEP DELAYED49: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:40:12 PM 3.309 SINGLEP DELAYED50: resulting power level: 2 8/1/2021 1:42:16 PM 3.309 SINGLEP DELAYED51: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:42:16 PM 3.309 SINGLEP DELAYED52: resulting power level: 2 8/1/2021 1:42:23 PM 3.309 SINGLEP DELAYED53: Reconquest Seeding for Chickerell: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/1/2021 1:43:43 PM 3.309 SINGLEP DELAYED54: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:43:43 PM 3.309 SINGLEP DELAYED55: resulting power level: 2 8/1/2021 1:45:02 PM 3.309 SINGLEP DELAYED56: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:45:02 PM 3.309 SINGLEP DELAYED57: resulting power level: 2 8/1/2021 1:46:14 PM 3.309 SINGLEP DELAYED58: incremenet 10 planets over sphere: 14 planets to count: 7 8/1/2021 1:46:14 PM 3.309 SINGLEP DELAYED59: resulting power level: 2 8/1/2021 1:46:53 PM 3.309 SINGLEP DELAYED60: Reconquest Seeding for Lisbellaw: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/1/2021 1:47:19 PM 3.309 SINGLEP DELAYED61: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:47:19 PM 3.309 SINGLEP DELAYED62: resulting power level: 2 8/1/2021 1:48:33 PM 3.309 SINGLEP DELAYED63: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:48:33 PM 3.309 SINGLEP DELAYED64: resulting power level: 2 8/1/2021 1:49:54 PM 3.309 SINGLEP DELAYED65: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:49:54 PM 3.309 SINGLEP DELAYED66: resulting power level: 2 8/1/2021 1:51:16 PM 3.309 SINGLEP DELAYED67: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:51:16 PM 3.309 SINGLEP DELAYED68: resulting power level: 2 8/1/2021 1:52:52 PM 3.309 SINGLEP DELAYED69: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:52:52 PM 3.309 SINGLEP DELAYED70: resulting power level: 2 8/1/2021 1:53:03 PM 3.309 SINGLEP DELAYED71: Reconquest Seeding for Southwick: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/1/2021 1:54:16 PM 3.309 SINGLEP DELAYED72: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:54:16 PM 3.309 SINGLEP DELAYED73: resulting power level: 2 8/1/2021 1:55:40 PM 3.309 SINGLEP DELAYED74: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 1:55:40 PM 3.309 SINGLEP DELAYED75: resulting power level: 2 8/1/2021 1:57:10 PM 3.309 SINGLEP DELAYED76: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:57:10 PM 3.309 SINGLEP DELAYED77: resulting power level: 2 8/1/2021 1:57:48 PM 3.309 SINGLEP DELAYED78: Reconquest Seeding for Loughguile: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2021 1:58:10 PM 3.309 SINGLEP DELAYED79: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 1:58:10 PM 3.309 SINGLEP DELAYED80: resulting power level: 2 8/1/2021 2:04:31 PM 3.309 SINGLEP DELAYED81: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:04:31 PM 3.309 SINGLEP DELAYED82: resulting power level: 2 8/1/2021 2:05:46 PM 3.309 SINGLEP DELAYED83: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:05:46 PM 3.309 SINGLEP DELAYED84: resulting power level: 2 8/1/2021 2:07:10 PM 3.309 SINGLEP DELAYED85: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:07:10 PM 3.309 SINGLEP DELAYED86: resulting power level: 2 8/1/2021 2:08:24 PM 3.309 SINGLEP DELAYED87: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:08:24 PM 3.309 SINGLEP DELAYED88: resulting power level: 2 8/1/2021 2:09:34 PM 3.309 SINGLEP DELAYED89: HostOnly HumanMarauders (32) Stage 3 now ending improperly with ArgumentOutOfRangeException at greater debug step 5000, middle debug step 0, lesser step 0: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. Total Clock Time Slices of HumanMarauders (32) Stage 3 Total Clock: HostOnly ran 23161 ticks (= 0.0023161) This occurred in: Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) Full Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnS3_NewPlanetSettling (Arcen.AIW2.Core.ArcenSimContext context, System.Boolean allowedToHealAllies) [0x00149] in <695f202f136e46698f4dab4860349a07>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoS3_HostOnly (Arcen.AIW2.Core.ArcenSimContext context) [0x00379] in <695f202f136e46698f4dab4860349a07>:0 at AMU.SmartFactionImplementationBase.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in :0 8/1/2021 2:13:25 PM 3.309 SINGLEP DELAYED90: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:13:25 PM 3.309 SINGLEP DELAYED91: resulting power level: 2 8/1/2021 2:14:40 PM 3.309 SINGLEP DELAYED92: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:14:40 PM 3.309 SINGLEP DELAYED93: resulting power level: 2 8/1/2021 2:15:14 PM 3.309 SINGLEP DELAYED94: Reconquest Seeding for Walsall: guard post placer: TwelveSpreadOutGuardPosts scheduled: 7 actually seeded: 7 8/1/2021 2:15:55 PM 3.309 SINGLEP DELAYED95: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:15:55 PM 3.309 SINGLEP DELAYED96: resulting power level: 2 8/1/2021 2:16:47 PM 3.309 SINGLEP DELAYED97: Reconquest Seeding for Pontypool: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2021 2:17:19 PM 3.309 SINGLEP DELAYED98: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:17:19 PM 3.309 SINGLEP DELAYED99: resulting power level: 2 8/1/2021 2:23:49 PM 3.309 SINGLEP DELAYED100: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:23:49 PM 3.309 SINGLEP DELAYED101: resulting power level: 2 8/1/2021 2:38:29 PM 3.309 SINGLEP DELAYED102: incremenet 10 planets over sphere: 11 planets to count: 4 8/1/2021 2:38:29 PM 3.309 SINGLEP DELAYED103: resulting power level: 2 8/1/2021 2:40:52 PM 3.309 SINGLEP DELAYED104: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:40:52 PM 3.309 SINGLEP DELAYED105: resulting power level: 2 8/1/2021 2:44:08 PM 3.309 SINGLEP DELAYED106: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:44:08 PM 3.309 SINGLEP DELAYED107: resulting power level: 2 8/1/2021 2:45:08 PM 3.309 SINGLEP DELAYED108: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:45:08 PM 3.309 SINGLEP DELAYED109: resulting power level: 2 8/1/2021 2:59:21 PM 3.309 SINGLEP DELAYED110: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 2:59:21 PM 3.309 SINGLEP DELAYED111: resulting power level: 2 8/1/2021 3:01:07 PM 3.309 SINGLEP DELAYED112: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 3:01:07 PM 3.309 SINGLEP DELAYED113: resulting power level: 2 8/1/2021 3:02:29 PM 3.309 SINGLEP DELAYED114: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 3:02:29 PM 3.309 SINGLEP DELAYED115: resulting power level: 2 8/1/2021 3:03:09 PM 3.309 SINGLEP DELAYED116: Reconquest Seeding for Polegate: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2021 3:03:35 PM 3.309 SINGLEP DELAYED117: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 3:03:35 PM 3.309 SINGLEP DELAYED118: resulting power level: 2 8/1/2021 3:04:45 PM 3.309 SINGLEP DELAYED119: incremenet 10 planets over sphere: 12 planets to count: 5 8/1/2021 3:04:45 PM 3.309 SINGLEP DELAYED120: resulting power level: 2 8/1/2021 3:05:47 PM 3.309 SINGLEP DELAYED121: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 3:05:47 PM 3.309 SINGLEP DELAYED122: resulting power level: 2 8/1/2021 3:07:27 PM 3.309 SINGLEP DELAYED123: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 3:07:27 PM 3.309 SINGLEP DELAYED124: resulting power level: 2 8/1/2021 3:08:33 PM 3.309 SINGLEP DELAYED125: Reconquest Seeding for Chickerell: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/1/2021 3:08:59 PM 3.309 SINGLEP DELAYED126: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 3:08:59 PM 3.309 SINGLEP DELAYED127: resulting power level: 2 8/1/2021 3:10:09 PM 3.309 SINGLEP DELAYED128: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 3:10:09 PM 3.309 SINGLEP DELAYED129: resulting power level: 2 8/1/2021 3:12:19 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/1/2021 3:12:19 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/1/2021 9:17:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/1/2021 9:17:56 PM SINGLEP Boot up FleetOS (0.1747s) 8/1/2021 9:17:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2021 9:17:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.7340s) 8/1/2021 9:17:57 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/1/2021 9:17:57 PM SINGLEP Inspect Aft Hatches (0.2451s) 8/1/2021 9:17:57 PM SINGLEP Found 441 xml files in 106 folders in 29ms 8/1/2021 9:17:58 PM SINGLEP Check For Extra Modules (1.1535s) 8/1/2021 9:17:58 PM SINGLEP 441 Xml Files Parsed in 1,120ms 8/1/2021 9:17:58 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 8/1/2021 9:17:58 PM 3.309 SINGLEP Game Version: 3.309 8/1/2021 9:17:58 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0130s) 8/1/2021 9:17:58 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0240s) 8/1/2021 9:17:58 PM 3.309 SINGLEP Update mod and expansion statuses! 8/1/2021 9:17:58 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/1/2021 9:17:58 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/1/2021 9:17:58 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0290s) 8/1/2021 9:17:58 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 8/1/2021 9:17:58 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3470s) 8/1/2021 9:17:58 PM 3.309 SINGLEP No resolution change was required. 8/1/2021 9:17:58 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2021 9:17:58 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/1/2021 9:17:58 PM 3.309 SINGLEP Remembering Alamo (0.0730s) 8/1/2021 9:17:58 PM 3.309 SINGLEP Calculate Odds Of Success (0.0780s) 8/1/2021 9:17:59 PM 3.309 SINGLEP Briefly Panic (0.6927s) 8/1/2021 9:18:00 PM 3.309 SINGLEP Install Confidence Routines (0.9360s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Late Axionic Computations (1.0793s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0540s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Ejecting Tactical Core (0.0850s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Grouping Flow Fields (0.0470s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Medicating Starfields (0.0840s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Destroying Distant Planets (0.0310s) 8/1/2021 9:18:01 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 8/1/2021 9:18:02 PM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.1930s) 8/1/2021 9:18:02 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 8/1/2021 9:18:11 PM 3.309 SINGLEP Reassembling All Ships (9.6664s) 8/1/2021 9:18:11 PM 3.309 SINGLEP Post-Proton Surge (0.0230s) 8/1/2021 9:18:11 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 8/1/2021 9:18:11 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 8/1/2021 9:18:11 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 8/1/2021 9:18:12 PM 3.309 SINGLEP Last Organizational Modeling (0.1700s) 8/1/2021 9:18:12 PM 3.309 SINGLEP Stimulate Modulation (0.0820s) 8/1/2021 9:18:12 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 8/1/2021 9:18:12 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 8/1/2021 9:18:12 PM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/1/2021 9:18:12 PM 3.309 SINGLEP Final Checks (0.4750s) 8/1/2021 9:18:12 PM 3.309 SINGLEP Load Historical Documents (0.0060s) 8/1/2021 9:18:12 PM 3.309 SINGLEP 16.7 seconds total load time. Check System Logs For Rogue Intelligence (0.7s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.9s) Late Axionic Computations (1.1s) Reassembling All Ships (9.7s) Final Checks (0.5s) 8/1/2021 9:18:13 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/1/2021 9:19:04 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2021 9:19:04 PM 3.309 SINGLEP READ: 1.5 8/1/2021 9:19:05 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 8/1/2021 9:19:05 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/1/2021 9:19:05 PM 3.309 SINGLEP Natural Objects / 0 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Instigators / 6 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Missing Faction / 7 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Sentinels / 9 / True 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Dark Spire / 14 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP The Randoms / 16 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Reserves / 21 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Outguard / 27 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/1/2021 9:19:05 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/1/2021 9:19:06 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 56ms 8/1/2021 9:19:06 PM 3.309 SINGLEP Finish load save in 1,787.6ms 8/1/2021 9:19:52 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:19:52 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 8/1/2021 9:21:29 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:21:29 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 8/1/2021 9:23:36 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:23:36 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 8/1/2021 9:25:47 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:25:47 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 8/1/2021 9:26:58 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Southwick: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/1/2021 9:28:12 PM 3.309 SINGLEP DELAYED11: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:28:12 PM 3.309 SINGLEP DELAYED12: resulting power level: 2 8/1/2021 9:29:12 PM 3.309 SINGLEP DELAYED13: incremenet 10 planets over sphere: 14 planets to count: 7 8/1/2021 9:29:12 PM 3.309 SINGLEP DELAYED14: resulting power level: 2 8/1/2021 9:30:21 PM 3.309 SINGLEP DELAYED15: incremenet 10 planets over sphere: 14 planets to count: 7 8/1/2021 9:30:21 PM 3.309 SINGLEP DELAYED16: resulting power level: 2 8/1/2021 9:33:31 PM 3.309 SINGLEP DELAYED17: incremenet 10 planets over sphere: 14 planets to count: 7 8/1/2021 9:33:31 PM 3.309 SINGLEP DELAYED18: resulting power level: 2 8/1/2021 9:34:46 PM 3.309 SINGLEP DELAYED19: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:34:46 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 8/1/2021 9:35:46 PM 3.309 SINGLEP DELAYED21: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:35:46 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 8/1/2021 9:37:29 PM 3.309 SINGLEP DELAYED23: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:37:29 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 8/1/2021 9:37:44 PM 3.309 SINGLEP DELAYED25: Reconquest Seeding for Loughguile: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2021 9:38:51 PM 3.309 SINGLEP DELAYED26: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:38:51 PM 3.309 SINGLEP DELAYED27: resulting power level: 2 8/1/2021 9:41:26 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 14 planets to count: 7 8/1/2021 9:41:26 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 8/1/2021 9:42:46 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 13 planets to count: 6 8/1/2021 9:42:46 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 8/1/2021 9:45:02 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/1/2021 9:45:02 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/2/2021 8:37:29 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/2/2021 8:37:29 AM SINGLEP Boot up FleetOS (0.1822s) 8/2/2021 8:37:29 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/2/2021 8:37:29 AM SINGLEP Check System Logs For Rogue Intelligence (0.4044s) 8/2/2021 8:37:30 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/2/2021 8:37:30 AM SINGLEP Inspect Aft Hatches (0.2960s) 8/2/2021 8:37:30 AM SINGLEP Found 441 xml files in 106 folders in 59ms 8/2/2021 8:37:31 AM SINGLEP Check For Extra Modules (1.2180s) 8/2/2021 8:37:31 AM SINGLEP 441 Xml Files Parsed in 1,155ms 8/2/2021 8:37:31 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 8/2/2021 8:37:31 AM 3.309 SINGLEP Game Version: 3.309 8/2/2021 8:37:31 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0160s) 8/2/2021 8:37:31 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 8/2/2021 8:37:31 AM 3.309 SINGLEP Update mod and expansion statuses! 8/2/2021 8:37:31 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/2/2021 8:37:31 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/2/2021 8:37:31 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0340s) 8/2/2021 8:37:31 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 16ms 8/2/2021 8:37:31 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.2920s) 8/2/2021 8:37:31 AM 3.309 SINGLEP No resolution change was required. 8/2/2021 8:37:31 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/2/2021 8:37:31 AM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/2/2021 8:37:31 AM 3.309 SINGLEP Remembering Alamo (0.0600s) 8/2/2021 8:37:31 AM 3.309 SINGLEP Calculate Odds Of Success (0.0600s) 8/2/2021 8:37:32 AM 3.309 SINGLEP Briefly Panic (0.6390s) 8/2/2021 8:37:33 AM 3.309 SINGLEP Install Confidence Routines (0.9371s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Late Axionic Computations (1.1740s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Acquiring Towel (0.0250s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0640s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Ejecting Tactical Core (0.0730s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Grouping Flow Fields (0.0350s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Wiping Down Starfields (0.0860s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Cleaning Distant Planets (0.0310s) 8/2/2021 8:37:34 AM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 8/2/2021 8:37:35 AM 3.309 SINGLEP Offending Sentient Ship Parts (0.1890s) 8/2/2021 8:37:35 AM 3.309 SINGLEP Re-Aligning Objectives (0.0650s) 8/2/2021 8:37:43 AM 3.309 SINGLEP Collecting Solar Wind (8.5952s) 8/2/2021 8:37:43 AM 3.309 SINGLEP Post-Proton Surge (0.0240s) 8/2/2021 8:37:43 AM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 8/2/2021 8:37:43 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 8/2/2021 8:37:43 AM 3.309 SINGLEP Windshield Wiping (0.0080s) 8/2/2021 8:37:44 AM 3.309 SINGLEP Last Organizational Modeling (0.1810s) 8/2/2021 8:37:44 AM 3.309 SINGLEP Stimulate Modulation (0.0970s) 8/2/2021 8:37:44 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1392 8/2/2021 8:37:44 AM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 8/2/2021 8:37:44 AM 3.309 SINGLEP DELAYED1: Info: will dump 1622 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/2/2021 8:37:44 AM 3.309 SINGLEP Final Checks (0.4461s) 8/2/2021 8:37:44 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 8/2/2021 8:37:44 AM 3.309 SINGLEP 15.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.9s) Late Axionic Computations (1.2s) Collecting Solar Wind (8.6s) Final Checks (0.4s) 8/2/2021 8:37:44 AM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/2/2021 8:39:22 AM 3.309 SINGLEP Update mod and expansion statuses! 8/2/2021 8:39:22 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/2/2021 8:39:22 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/2/2021 8:39:22 AM 3.309 SINGLEP Found 440 xml files in 105 folders in 27ms 8/2/2021 8:39:22 AM 3.309 SINGLEP 440 Xml Files Parsed in 251ms 8/2/2021 8:39:22 AM 3.309 SINGLEP Gather Ancient Lifeforms (0.2920s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 440 Xml Files Checked For Exp/Mod Status in 8ms 8/2/2021 8:39:22 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0110s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0090s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0170s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0160s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0180s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0170s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0271s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0060s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0190s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.0170s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0130s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0180s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0260s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0090s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0160s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0161s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0180s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0170s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0160s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0180s) 8/2/2021 8:39:22 AM 3.309 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0161s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0181s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0180s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0180s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0140s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0180s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0171s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0150s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0220s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0110s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0190s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0220s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0100s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0851s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0190s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0180s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0280s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0140s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0090s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0150s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0170s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0180s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0160s) 8/2/2021 8:39:23 AM 3.309 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0210s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.2040s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0120s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0110s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0140s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0180s) 8/2/2021 8:39:24 AM 3.309 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0360s) 8/2/2021 8:39:24 AM 3.309 SINGLEP Jiggling All Adapters (0.7165s) 8/2/2021 8:39:24 AM 3.309 SINGLEP Post-Proton Surge (0.0120s) 8/2/2021 8:39:24 AM 3.309 SINGLEP Background Radiation Taste Test (0.0170s) 8/2/2021 8:39:24 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0480s) 8/2/2021 8:39:24 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 8/2/2021 8:39:25 AM 3.309 SINGLEP Last Organizational Modeling (0.1780s) 8/2/2021 8:39:25 AM 3.309 SINGLEP Stimulate Modulation (0.0790s) 8/2/2021 8:39:25 AM 3.309 SINGLEP Order Cores By Seniority (0.0030s) 8/2/2021 8:39:25 AM 3.309 SINGLEP DELAYED2: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/2/2021 8:39:25 AM 3.309 SINGLEP No resolution change was required. 8/2/2021 8:39:25 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/2/2021 8:39:25 AM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/2/2021 8:39:29 AM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/2/2021 8:39:29 AM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 8/2/2021 8:39:30 AM 3.309 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 8/2/2021 8:39:30 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 8/2/2021 8:39:30 AM 3.309 SINGLEP loading as template 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction AIReserves. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction AntiAIZombie. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction CPALogic. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction ExecutorFakeFaction. 8/2/2021 8:39:30 AM 3.309 SINGLEP Added the faction Mercenary. 8/2/2021 8:39:30 AM 3.309 SINGLEP Natural Objects / 0 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Sentinels / 1 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Instigators / 6 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Missing Faction / 7 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Sentinels / 9 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Dark Spire / 14 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Dark Zenith / 15 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP The Randoms / 16 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Civilian Industry / 17 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Zenith Architrave / 19 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Reserves / 21 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP AI Special Operations / 26 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Outguard / 27 / False 8/2/2021 8:39:30 AM 3.309 SINGLEP Finish load save in 919.3ms 8/2/2021 8:39:30 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1861997041 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/2/2021 8:39:31 AM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 16. 8/2/2021 8:39:31 AM 3.309 SINGLEP Fixed 2800 missing planet factions. 8/2/2021 8:39:31 AM 3.309 SINGLEP Generate Partial Map Complete 417ms 8/2/2021 8:41:35 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 1861997041 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/2/2021 8:41:35 AM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 8/2/2021 8:41:36 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 23ms 8/2/2021 8:41:36 AM 3.309 SINGLEP Generate FULL Map Complete 706ms 8/2/2021 7:21:16 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/2/2021 7:21:16 PM SINGLEP Boot up FleetOS (0.1814s) 8/2/2021 7:21:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/2/2021 7:21:16 PM SINGLEP Check System Logs For Rogue Intelligence (0.5493s) 8/2/2021 7:21:16 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/2/2021 7:21:16 PM SINGLEP Inspect Aft Hatches (0.2658s) 8/2/2021 7:21:16 PM SINGLEP Found 441 xml files in 106 folders in 34ms 8/2/2021 7:21:17 PM SINGLEP Check For Extra Modules (1.0723s) 8/2/2021 7:21:17 PM SINGLEP 441 Xml Files Parsed in 1,034ms 8/2/2021 7:21:17 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 8/2/2021 7:21:17 PM 3.309 SINGLEP Game Version: 3.309 8/2/2021 7:21:17 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 8/2/2021 7:21:17 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 8/2/2021 7:21:18 PM 3.309 SINGLEP Update mod and expansion statuses! 8/2/2021 7:21:18 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/2/2021 7:21:18 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/2/2021 7:21:18 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0310s) 8/2/2021 7:21:18 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 8/2/2021 7:21:18 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3110s) 8/2/2021 7:21:18 PM 3.309 SINGLEP No resolution change was required. 8/2/2021 7:21:18 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/2/2021 7:21:18 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/2/2021 7:21:18 PM 3.309 SINGLEP Remembering Alamo (0.0560s) 8/2/2021 7:21:18 PM 3.309 SINGLEP Calculate Odds Of Success (0.0690s) 8/2/2021 7:21:19 PM 3.309 SINGLEP Briefly Panic (0.6790s) 8/2/2021 7:21:20 PM 3.309 SINGLEP Install Confidence Routines (0.9290s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Late Axionic Computations (1.0362s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Acquiring Towel (0.0290s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0580s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Ejecting Tactical Core (0.0770s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Grouping Flow Fields (0.1000s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Viewing Starfields (0.0170s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Mopping Up Distant Planets (0.0280s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Divulge Ship Part Schematics To Enemy (0.1910s) 8/2/2021 7:21:21 PM 3.309 SINGLEP Re-Aligning Objectives (0.0650s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Obfuscating Hulls (8.7794s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Post-Proton Surge (0.0260s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Background Radiation Taste Test (0.0340s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Windshield Wiping (0.0090s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Last Organizational Modeling (0.1850s) 8/2/2021 7:21:30 PM 3.309 SINGLEP Stimulate Modulation (0.1030s) 8/2/2021 7:21:30 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1394 8/2/2021 7:21:30 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 8/2/2021 7:21:30 PM 3.309 SINGLEP DELAYED1: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/2/2021 7:21:31 PM 3.309 SINGLEP Final Checks (0.5640s) 8/2/2021 7:21:31 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 8/2/2021 7:21:31 PM 3.309 SINGLEP 15.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.9s) Late Axionic Computations (1.0s) Obfuscating Hulls (8.8s) Final Checks (0.6s) 8/2/2021 7:21:32 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/2/2021 7:22:10 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/2.save Source1: AnythingElse Source3: LoadingSaveGame 8/2/2021 7:22:10 PM 3.309 SINGLEP READ: 1.5 8/2/2021 7:22:11 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 8/2/2021 7:22:11 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/2/2021 7:22:11 PM 3.309 SINGLEP Natural Objects / 0 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Instigators / 6 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Missing Faction / 7 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Sentinels / 9 / True 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Dark Spire / 14 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP The Randoms / 16 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Reserves / 21 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Outguard / 27 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/2/2021 7:22:11 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/2/2021 7:22:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 8/2/2021 7:22:12 PM 3.309 SINGLEP Finish load save in 1,878.1ms 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED2: Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED3: Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED4: Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED5: Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED6: Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED7: Skipped log Achievement To Steam Miffed because we think it's already there. 8/2/2021 7:24:27 PM 3.309 SINGLEP DELAYED8: Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 8/2/2021 7:24:34 PM 3.309 SINGLEP DELAYED9: In HandleTransportsSim debugCode 1050 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_DarkZenith.HandleTransportsSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0046e] in <408f273ce6e14939a78a836e9832f03e>:0 8/2/2021 7:30:44 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 12 planets to count: 5 8/2/2021 7:30:44 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 8/2/2021 7:32:07 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 13 planets to count: 6 8/2/2021 7:32:07 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 8/2/2021 7:33:28 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 13 planets to count: 6 8/2/2021 7:33:28 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 8/2/2021 7:35:11 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 13 planets to count: 6 8/2/2021 7:35:11 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 8/2/2021 7:36:40 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 14 planets to count: 7 8/2/2021 7:36:40 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 8/2/2021 7:37:57 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/2/2021 7:37:57 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/3/2021 8:30:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/3/2021 8:30:36 PM SINGLEP Boot up FleetOS (0.1760s) 8/3/2021 8:30:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/3/2021 8:30:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.4999s) 8/3/2021 8:30:36 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/3/2021 8:30:36 PM SINGLEP Inspect Aft Hatches (0.2669s) 8/3/2021 8:30:37 PM SINGLEP Found 441 xml files in 106 folders in 70ms 8/3/2021 8:30:38 PM SINGLEP Check For Extra Modules (1.1210s) 8/3/2021 8:30:38 PM SINGLEP 441 Xml Files Parsed in 1,047ms 8/3/2021 8:30:38 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 8/3/2021 8:30:38 PM 3.309 SINGLEP Game Version: 3.309 8/3/2021 8:30:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0130s) 8/3/2021 8:30:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0260s) 8/3/2021 8:30:38 PM 3.309 SINGLEP Update mod and expansion statuses! 8/3/2021 8:30:38 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/3/2021 8:30:38 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/3/2021 8:30:38 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0350s) 8/3/2021 8:30:38 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 15ms 8/3/2021 8:30:38 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2950s) 8/3/2021 8:30:38 PM 3.309 SINGLEP No resolution change was required. 8/3/2021 8:30:38 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2021 8:30:38 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/3/2021 8:30:38 PM 3.309 SINGLEP Remembering Alamo (0.0620s) 8/3/2021 8:30:38 PM 3.309 SINGLEP Calculate Odds Of Success (0.0700s) 8/3/2021 8:30:39 PM 3.309 SINGLEP Briefly Panic (0.6140s) 8/3/2021 8:30:40 PM 3.309 SINGLEP Install Confidence Routines (0.9550s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Late Axionic Computations (1.0765s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0600s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Ejecting Tactical Core (0.0720s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Grouping Flow Fields (0.0260s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Viewing Starfields (0.0850s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Destroying Distant Planets (0.0310s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Developing New Ship Parts (0.1917s) 8/3/2021 8:30:41 PM 3.309 SINGLEP Re-Aligning Objectives (0.0660s) 8/3/2021 8:30:51 PM 3.309 SINGLEP Run Ground Wires To All Spacecraft (10.0081s) 8/3/2021 8:30:51 PM 3.309 SINGLEP Post-Proton Surge (0.0270s) 8/3/2021 8:30:51 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 8/3/2021 8:30:51 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 8/3/2021 8:30:51 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 8/3/2021 8:30:52 PM 3.309 SINGLEP Last Organizational Modeling (0.1740s) 8/3/2021 8:30:52 PM 3.309 SINGLEP Stimulate Modulation (0.0900s) 8/3/2021 8:30:52 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1394 8/3/2021 8:30:52 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 8/3/2021 8:30:52 PM 3.309 SINGLEP DELAYED1: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/3/2021 8:30:52 PM 3.309 SINGLEP Final Checks (0.4591s) 8/3/2021 8:30:52 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 8/3/2021 8:30:52 PM 3.309 SINGLEP 16.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (1.1s) Run Ground Wires To All Spacecraft (10.0s) Final Checks (0.5s) 8/3/2021 8:30:52 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/3/2021 8:32:12 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/TEST.save Source1: AnythingElse Source3: LoadingSaveGame 8/3/2021 8:32:12 PM 3.309 SINGLEP READ: 1.5 8/3/2021 8:32:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/3/2021 8:32:13 PM 3.309 SINGLEP Natural Objects / 0 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Instigators / 6 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Missing Faction / 7 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Sentinels / 9 / True 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Dark Spire / 14 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP The Randoms / 16 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Reserves / 21 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Outguard / 27 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/3/2021 8:32:13 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/3/2021 8:32:14 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms 8/3/2021 8:32:14 PM 3.309 SINGLEP Finish load save in 1,750.0ms 8/3/2021 8:32:30 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 14 planets to count: 7 8/3/2021 8:32:30 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 8/3/2021 8:33:50 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 14 planets to count: 7 8/3/2021 8:33:50 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 8/3/2021 8:34:50 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 8:34:50 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 8/3/2021 8:34:53 PM 3.309 SINGLEP Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 8/3/2021 8:35:16 PM 3.309 SINGLEP DELAYED8: Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 8/3/2021 8:35:53 PM 3.309 SINGLEP DELAYED9: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 8:35:53 PM 3.309 SINGLEP DELAYED10: resulting power level: 2 8/3/2021 8:36:33 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for East Ham: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/3/2021 8:36:53 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 8:36:53 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 8/3/2021 8:37:53 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 8:37:53 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 8/3/2021 8:39:04 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:39:04 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 8/3/2021 8:41:07 PM 3.309 SINGLEP DELAYED18: Reconquest Seeding for Loughguile: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/3/2021 8:41:08 PM 3.309 SINGLEP DELAYED19: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:41:08 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 8/3/2021 8:43:04 PM 3.309 SINGLEP DELAYED21: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 8:43:04 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 8/3/2021 8:44:24 PM 3.309 SINGLEP DELAYED23: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 8:44:24 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 8/3/2021 8:45:25 PM 3.309 SINGLEP DELAYED25: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:45:25 PM 3.309 SINGLEP DELAYED26: resulting power level: 2 8/3/2021 8:46:24 PM 3.309 SINGLEP DELAYED27: Reconquest Seeding for Pontypool: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/3/2021 8:46:46 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:46:46 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 8/3/2021 8:48:54 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:48:54 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 8/3/2021 8:50:07 PM 3.309 SINGLEP DELAYED32: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:50:07 PM 3.309 SINGLEP DELAYED33: resulting power level: 2 8/3/2021 8:51:20 PM 3.309 SINGLEP DELAYED34: Reconquest Seeding for Ravernet: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/3/2021 8:51:35 PM 3.309 SINGLEP DELAYED35: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:51:35 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 8/3/2021 8:52:35 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:52:35 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 8/3/2021 8:53:54 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:53:54 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 8/3/2021 8:55:03 PM 3.309 SINGLEP DELAYED41: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:55:03 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 8/3/2021 8:56:04 PM 3.309 SINGLEP DELAYED43: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 8:56:04 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 8/3/2021 8:57:04 PM 3.309 SINGLEP DELAYED45: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 8:57:04 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 8/3/2021 8:58:55 PM 3.309 SINGLEP DELAYED47: Reconquest Seeding for Bath : guard post placer: GuardingWormholesHarshly scheduled: 12 actually seeded: 12 8/3/2021 8:59:07 PM 3.309 SINGLEP DELAYED48: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 8:59:07 PM 3.309 SINGLEP DELAYED49: resulting power level: 2 8/3/2021 9:00:13 PM 3.309 SINGLEP DELAYED50: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:00:13 PM 3.309 SINGLEP DELAYED51: resulting power level: 2 8/3/2021 9:01:19 PM 3.309 SINGLEP DELAYED52: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:01:19 PM 3.309 SINGLEP DELAYED53: resulting power level: 2 8/3/2021 9:19:49 PM 3.309 SINGLEP DELAYED54: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:19:49 PM 3.309 SINGLEP DELAYED55: resulting power level: 2 8/3/2021 9:23:08 PM 3.309 SINGLEP DELAYED56: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:23:08 PM 3.309 SINGLEP DELAYED57: resulting power level: 2 8/3/2021 9:24:20 PM 3.309 SINGLEP DELAYED58: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 9:24:20 PM 3.309 SINGLEP DELAYED59: resulting power level: 2 8/3/2021 9:25:20 PM 3.309 SINGLEP DELAYED60: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:25:20 PM 3.309 SINGLEP DELAYED61: resulting power level: 2 8/3/2021 9:26:46 PM 3.309 SINGLEP DELAYED62: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:26:46 PM 3.309 SINGLEP DELAYED63: resulting power level: 2 8/3/2021 9:31:34 PM 3.309 SINGLEP DELAYED64: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:31:34 PM 3.309 SINGLEP DELAYED65: resulting power level: 2 8/3/2021 9:33:15 PM 3.309 SINGLEP DELAYED66: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:33:15 PM 3.309 SINGLEP DELAYED67: resulting power level: 2 8/3/2021 9:33:33 PM 3.309 SINGLEP DELAYED68: Skipped log Achievement To Steam Library of Alexandria because we think it's already there. 8/3/2021 9:35:25 PM 3.309 SINGLEP DELAYED69: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:35:25 PM 3.309 SINGLEP DELAYED70: resulting power level: 2 8/3/2021 9:36:32 PM 3.309 SINGLEP DELAYED71: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:36:32 PM 3.309 SINGLEP DELAYED72: resulting power level: 2 8/3/2021 9:37:33 PM 3.309 SINGLEP DELAYED73: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:37:33 PM 3.309 SINGLEP DELAYED74: resulting power level: 2 8/3/2021 9:38:33 PM 3.309 SINGLEP DELAYED75: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:38:33 PM 3.309 SINGLEP DELAYED76: resulting power level: 2 8/3/2021 9:39:33 PM 3.309 SINGLEP DELAYED77: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:39:33 PM 3.309 SINGLEP DELAYED78: resulting power level: 2 8/3/2021 9:40:15 PM 3.309 SINGLEP DELAYED79: HostOnly HumanMarauders (32) Stage 3 now ending improperly with ArgumentOutOfRangeException at greater debug step 5000, middle debug step 0, lesser step 0: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or NRSirLimbo@protonmail.com and, if possible, include the ArcenDebugLog.txt file. Any further info on reproduction of the error or prior errors is welcome. Total Clock Time Slices of HumanMarauders (32) Stage 3 Total Clock: HostOnly ran 16235 ticks (= 0.0016235) This occurred in: Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource) Full Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.OnS3_NewPlanetSettling (Arcen.AIW2.Core.ArcenSimContext context, System.Boolean allowedToHealAllies) [0x00149] in <695f202f136e46698f4dab4860349a07>:0 at KaizersMarauders.SpecialFaction_HumanMaraudersModified.DoS3_HostOnly (Arcen.AIW2.Core.ArcenSimContext context) [0x00379] in <695f202f136e46698f4dab4860349a07>:0 at AMU.SmartFactionImplementationBase.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in :0 8/3/2021 9:40:36 PM 3.309 SINGLEP DELAYED80: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:40:36 PM 3.309 SINGLEP DELAYED81: resulting power level: 2 8/3/2021 9:41:43 PM 3.309 SINGLEP DELAYED82: Reconquest Seeding for Glossop: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/3/2021 9:41:47 PM 3.309 SINGLEP DELAYED83: incremenet 10 planets over sphere: 10 planets to count: 3 8/3/2021 9:41:47 PM 3.309 SINGLEP DELAYED84: resulting power level: 2 8/3/2021 9:42:52 PM 3.309 SINGLEP DELAYED85: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 9:42:52 PM 3.309 SINGLEP DELAYED86: resulting power level: 2 8/3/2021 9:43:55 PM 3.309 SINGLEP DELAYED87: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 9:43:55 PM 3.309 SINGLEP DELAYED88: resulting power level: 2 8/3/2021 9:44:57 PM 3.309 SINGLEP DELAYED89: incremenet 10 planets over sphere: 11 planets to count: 4 8/3/2021 9:44:57 PM 3.309 SINGLEP DELAYED90: resulting power level: 2 8/3/2021 9:46:21 PM 3.309 SINGLEP DELAYED91: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 9:46:21 PM 3.309 SINGLEP DELAYED92: resulting power level: 2 8/3/2021 9:47:27 PM 3.309 SINGLEP DELAYED93: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 9:47:27 PM 3.309 SINGLEP DELAYED94: resulting power level: 2 8/3/2021 9:48:33 PM 3.309 SINGLEP DELAYED95: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 9:48:33 PM 3.309 SINGLEP DELAYED96: resulting power level: 2 8/3/2021 9:49:34 PM 3.309 SINGLEP DELAYED97: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 9:49:34 PM 3.309 SINGLEP DELAYED98: resulting power level: 2 8/3/2021 9:50:57 PM 3.309 SINGLEP DELAYED99: incremenet 10 planets over sphere: 12 planets to count: 5 8/3/2021 9:50:57 PM 3.309 SINGLEP DELAYED100: resulting power level: 2 8/3/2021 9:50:57 PM 3.309 SINGLEP DELAYED101: Reconquest Seeding for Cotgrave: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/3/2021 9:52:11 PM 3.309 SINGLEP DELAYED102: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 9:52:11 PM 3.309 SINGLEP DELAYED103: resulting power level: 2 8/3/2021 9:53:12 PM 3.309 SINGLEP DELAYED104: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 9:53:12 PM 3.309 SINGLEP DELAYED105: resulting power level: 2 8/3/2021 9:54:12 PM 3.309 SINGLEP DELAYED106: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 9:54:12 PM 3.309 SINGLEP DELAYED107: resulting power level: 2 8/3/2021 9:56:01 PM 3.309 SINGLEP DELAYED108: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 9:56:01 PM 3.309 SINGLEP DELAYED109: resulting power level: 2 8/3/2021 10:01:44 PM 3.309 SINGLEP DELAYED110: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 10:01:44 PM 3.309 SINGLEP DELAYED111: resulting power level: 2 8/3/2021 10:03:03 PM 3.309 SINGLEP DELAYED112: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 10:03:03 PM 3.309 SINGLEP DELAYED113: resulting power level: 2 8/3/2021 10:04:55 PM 3.309 SINGLEP DELAYED114: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 10:04:55 PM 3.309 SINGLEP DELAYED115: resulting power level: 2 8/3/2021 10:06:13 PM 3.309 SINGLEP DELAYED116: incremenet 10 planets over sphere: 13 planets to count: 6 8/3/2021 10:06:13 PM 3.309 SINGLEP DELAYED117: resulting power level: 2 8/4/2021 5:11:30 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/4/2021 5:11:30 PM SINGLEP Boot up FleetOS (0.1912s) 8/4/2021 5:11:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/4/2021 5:11:31 PM SINGLEP Check System Logs For Rogue Intelligence (0.4710s) 8/4/2021 5:11:31 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/4/2021 5:11:31 PM SINGLEP Inspect Aft Hatches (0.2450s) 8/4/2021 5:11:31 PM SINGLEP Found 441 xml files in 106 folders in 60ms 8/4/2021 5:11:32 PM SINGLEP Check For Extra Modules (1.2609s) 8/4/2021 5:11:32 PM SINGLEP 441 Xml Files Parsed in 1,198ms 8/4/2021 5:11:32 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 8/4/2021 5:11:32 PM 3.309 SINGLEP Game Version: 3.309 8/4/2021 5:11:32 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0170s) 8/4/2021 5:11:32 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0290s) 8/4/2021 5:11:32 PM 3.309 SINGLEP Update mod and expansion statuses! 8/4/2021 5:11:32 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/4/2021 5:11:32 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/4/2021 5:11:32 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0410s) 8/4/2021 5:11:32 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 19ms 8/4/2021 5:11:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2990s) 8/4/2021 5:11:33 PM 3.309 SINGLEP No resolution change was required. 8/4/2021 5:11:33 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2021 5:11:33 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/4/2021 5:11:33 PM 3.309 SINGLEP Remembering Alamo (0.0610s) 8/4/2021 5:11:33 PM 3.309 SINGLEP Calculate Odds Of Success (0.0530s) 8/4/2021 5:11:33 PM 3.309 SINGLEP Briefly Panic (0.6453s) 8/4/2021 5:11:34 PM 3.309 SINGLEP Install Confidence Routines (1.0310s) 8/4/2021 5:11:35 PM 3.309 SINGLEP Late Axionic Computations (0.9679s) 8/4/2021 5:11:35 PM 3.309 SINGLEP Acquiring Towel (0.0260s) 8/4/2021 5:11:35 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0560s) 8/4/2021 5:11:35 PM 3.309 SINGLEP Ejecting Tactical Core (0.0811s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Grouping Flow Fields (0.0330s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Wishing On Starfields (0.0890s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Fondly Remembering Distant Planets (0.0330s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.2530s) 8/4/2021 5:11:36 PM 3.309 SINGLEP Re-Aligning Objectives (0.0790s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Deploying Portable Singularity (9.6050s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Post-Proton Surge (0.0320s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Background Radiation Taste Test (0.0340s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Last Organizational Modeling (0.1860s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Stimulate Modulation (0.0920s) 8/4/2021 5:11:46 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1394 8/4/2021 5:11:46 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 8/4/2021 5:11:46 PM 3.309 SINGLEP DELAYED1: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/4/2021 5:11:46 PM 3.309 SINGLEP Final Checks (0.4461s) 8/4/2021 5:11:46 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 8/4/2021 5:11:46 PM 3.309 SINGLEP 16.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (1.0s) Late Axionic Computations (1.0s) Demoting Insubordinate Ship Parts (0.3s) Deploying Portable Singularity (9.6s) Final Checks (0.4s) 8/4/2021 5:11:47 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/4/2021 5:12:00 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/Autosave at 8h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2021 5:12:00 PM 3.309 SINGLEP READ: 1.5 8/4/2021 5:12:01 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 28 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 8/4/2021 5:12:01 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 8/4/2021 5:12:01 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/4/2021 5:12:01 PM 3.309 SINGLEP Natural Objects / 0 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Instigators / 6 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Missing Faction / 7 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Sentinels / 9 / True 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Dark Spire / 14 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP The Randoms / 16 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Reserves / 21 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Outguard / 27 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/4/2021 5:12:01 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/4/2021 5:12:02 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 8/4/2021 5:12:02 PM 3.309 SINGLEP Finish load save in 1,872.6ms 8/4/2021 5:13:50 PM 3.309 SINGLEP DELAYED2: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:13:50 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 8/4/2021 5:16:05 PM 3.309 SINGLEP DELAYED4: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:16:05 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 8/4/2021 5:17:31 PM 3.309 SINGLEP DELAYED6: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:17:31 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 8/4/2021 5:18:53 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:18:53 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 8/4/2021 5:19:59 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:19:59 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 8/4/2021 5:21:06 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:21:06 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 8/4/2021 5:22:06 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:22:06 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 8/4/2021 5:23:43 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:23:43 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 8/4/2021 5:24:43 PM 3.309 SINGLEP DELAYED18: incremenet 10 planets over sphere: 14 planets to count: 7 8/4/2021 5:24:43 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 8/4/2021 5:25:43 PM 3.309 SINGLEP DELAYED20: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:25:43 PM 3.309 SINGLEP DELAYED21: resulting power level: 2 8/4/2021 5:26:44 PM 3.309 SINGLEP DELAYED22: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:26:44 PM 3.309 SINGLEP DELAYED23: resulting power level: 2 8/4/2021 5:27:50 PM 3.309 SINGLEP DELAYED24: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:27:50 PM 3.309 SINGLEP DELAYED25: resulting power level: 2 8/4/2021 5:29:04 PM 3.309 SINGLEP DELAYED26: incremenet 10 planets over sphere: 13 planets to count: 6 8/4/2021 5:29:04 PM 3.309 SINGLEP DELAYED27: resulting power level: 2 8/4/2021 5:30:54 PM 3.309 SINGLEP DELAYED28: incremenet 10 planets over sphere: 14 planets to count: 7 8/4/2021 5:30:54 PM 3.309 SINGLEP DELAYED29: resulting power level: 2 8/4/2021 5:32:24 PM 3.309 SINGLEP DELAYED30: incremenet 10 planets over sphere: 14 planets to count: 7 8/4/2021 5:32:24 PM 3.309 SINGLEP DELAYED31: resulting power level: 2 8/4/2021 5:34:14 PM 3.309 SINGLEP DELAYED32: incremenet 10 planets over sphere: 14 planets to count: 7 8/4/2021 5:34:14 PM 3.309 SINGLEP DELAYED33: resulting power level: 2 8/4/2021 5:35:18 PM 3.309 SINGLEP DELAYED34: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:35:18 PM 3.309 SINGLEP DELAYED35: resulting power level: 2 8/4/2021 5:36:53 PM 3.309 SINGLEP DELAYED36: Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 8/4/2021 5:37:57 PM 3.309 SINGLEP DELAYED37: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:37:57 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 8/4/2021 5:39:11 PM 3.309 SINGLEP DELAYED39: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:39:11 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 8/4/2021 5:40:27 PM 3.309 SINGLEP DELAYED41: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:40:27 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 8/4/2021 5:41:56 PM 3.309 SINGLEP DELAYED43: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:41:56 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 8/4/2021 5:43:09 PM 3.309 SINGLEP DELAYED45: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:43:09 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 8/4/2021 5:44:13 PM 3.309 SINGLEP DELAYED47: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:44:13 PM 3.309 SINGLEP DELAYED48: resulting power level: 2 8/4/2021 5:45:39 PM 3.309 SINGLEP DELAYED49: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:45:39 PM 3.309 SINGLEP DELAYED50: resulting power level: 2 8/4/2021 5:46:42 PM 3.309 SINGLEP DELAYED51: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:46:42 PM 3.309 SINGLEP DELAYED52: resulting power level: 2 8/4/2021 5:47:11 PM 3.309 SINGLEP DELAYED53: incremenet 10 planets over sphere: 15 planets to count: 8 8/4/2021 5:47:11 PM 3.309 SINGLEP DELAYED54: resulting power level: 2 8/4/2021 5:47:17 PM 3.309 SINGLEP DELAYED55: Reconquest Seeding for Chickerell: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/4/2021 5:47:35 PM 3.309 SINGLEP DELAYED56: incremenet 10 planets over sphere: 16 planets to count: 9 8/4/2021 5:47:35 PM 3.309 SINGLEP DELAYED57: resulting power level: 2 8/4/2021 5:48:00 PM 3.309 SINGLEP DELAYED58: incremenet 10 planets over sphere: 17 planets to count: 10 8/4/2021 5:48:00 PM 3.309 SINGLEP DELAYED59: resulting power level: 3 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED60: Skipped log Achievement To Steam Hey, Lighten Up! because we think it's already there. 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED61: Could not find Steam achievement with identifier 'PHASED_CONFUSED' at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.Core.ArcenSteamWrapper.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in :0 at SteamworksController.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in :0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.External.BaseScenario.DoPostVictoryAchievementChecks () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.BaseScenario.DoOnPlayerVictory (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSuffixLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED62: Logged Achievement To Steam Phased And Confused 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED63: Skipped log Achievement To Steam Take A Look At My Friends because we think it's already there. 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED64: Could not find Steam achievement with identifier 'DONT_APPEAR_FR' at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.Core.ArcenSteamWrapper.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in :0 at SteamworksController.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in :0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.External.BaseScenario.DoPostVictoryAchievementChecks () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.BaseScenario.DoOnPlayerVictory (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSuffixLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED65: Logged Achievement To Steam They Don't Appear To Be Friendly 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED66: Logged Achievement To Steam Wheel of Doom 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED67: Logged Achievement To Steam Wheel of Misfortune 8/4/2021 5:48:15 PM 3.309 SINGLEP DELAYED68: Skipped log Achievement To Steam Win On 80 Planet Map because we think it's already there. 8/4/2021 5:49:56 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/4/2021 5:49:56 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/4/2021 6:57:57 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/4/2021 6:57:57 PM SINGLEP Boot up FleetOS (0.1660s) 8/4/2021 6:57:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/4/2021 6:57:59 PM SINGLEP Check System Logs For Rogue Intelligence (1.4001s) 8/4/2021 6:57:59 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/4/2021 6:57:59 PM SINGLEP Inspect Aft Hatches (0.0240s) 8/4/2021 6:57:59 PM SINGLEP Found 441 xml files in 106 folders in 33ms 8/4/2021 6:57:59 PM SINGLEP Check For Extra Modules (0.3820s) 8/4/2021 6:57:59 PM SINGLEP 441 Xml Files Parsed in 345ms 8/4/2021 6:57:59 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 8/4/2021 6:57:59 PM 3.309 SINGLEP Game Version: 3.309 8/4/2021 6:57:59 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0170s) 8/4/2021 6:57:59 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0320s) 8/4/2021 6:57:59 PM 3.309 SINGLEP Update mod and expansion statuses! 8/4/2021 6:57:59 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/4/2021 6:57:59 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/4/2021 6:57:59 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0300s) 8/4/2021 6:57:59 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 17ms 8/4/2021 6:57:59 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0330s) 8/4/2021 6:57:59 PM 3.309 SINGLEP No resolution change was required. 8/4/2021 6:57:59 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2021 6:57:59 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/4/2021 6:57:59 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 8/4/2021 6:57:59 PM 3.309 SINGLEP Calculate Odds Of Success (0.0410s) 8/4/2021 6:58:00 PM 3.309 SINGLEP Briefly Panic (0.5450s) 8/4/2021 6:58:00 PM 3.309 SINGLEP Install Confidence Routines (0.6370s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Late Axionic Computations (0.3760s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0240s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Ejecting Tactical Core (0.0720s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Grouping Flow Fields (0.1150s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Burying Starfields (0.0160s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Pinpointing Distant Planets (0.0330s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2620s) 8/4/2021 6:58:01 PM 3.309 SINGLEP Re-Aligning Objectives (0.0900s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Toy With Natives On Nearby Planet (3.4960s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Post-Proton Surge (0.0220s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Background Radiation Taste Test (0.0310s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Windshield Wiping (0.0100s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Last Organizational Modeling (0.2270s) 8/4/2021 6:58:05 PM 3.309 SINGLEP Stimulate Modulation (0.1010s) 8/4/2021 6:58:05 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1394 8/4/2021 6:58:05 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 8/4/2021 6:58:05 PM 3.309 SINGLEP DELAYED1: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/4/2021 6:58:06 PM 3.309 SINGLEP Final Checks (0.5000s) 8/4/2021 6:58:06 PM 3.309 SINGLEP Load Historical Documents (0.0050s) 8/4/2021 6:58:06 PM 3.309 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Kicking Ship Parts Down Elevator Shaft (0.3s) Toy With Natives On Nearby Planet (3.5s) Final Checks (0.5s) 8/4/2021 6:58:06 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 8/4/2021 6:58:12 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions/Autosave at 8h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2021 6:58:12 PM 3.309 SINGLEP READ: 1.5 8/4/2021 6:58:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 8/4/2021 6:58:13 PM 3.309 SINGLEP Natural Objects / 0 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Sentinels / 1 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Instigators / 6 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Missing Faction / 7 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Sentinels / 9 / True 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Dark Spire / 14 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Dark Zenith / 15 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP The Randoms / 16 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Civilian Industry / 17 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Zenith Architrave / 19 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Reserves / 21 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP AI Special Operations / 26 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Outguard / 27 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 8/4/2021 6:58:13 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 47ms 8/4/2021 6:58:13 PM 3.309 SINGLEP Finish load save in 1,873.8ms 8/4/2021 6:58:14 PM 3.309 SINGLEP DELAYED2: Loading older savegame, faction The Randoms originally had 117,995 energy, but balance changes would have dropped their amount to -102,005. To compensate for things and not completely wreck this existing game, a handicap of 161,002 free energy has been added. 8/4/2021 6:58:21 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/4/2021 6:58:21 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 8/4/2021 6:58:32 PM 3.309 SINGLEP Update mod and expansion statuses! 8/4/2021 6:58:32 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 8/4/2021 6:58:32 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 8/4/2021 6:58:32 PM 3.309 SINGLEP Found 440 xml files in 105 folders in 30ms 8/4/2021 6:58:33 PM 3.309 SINGLEP 440 Xml Files Parsed in 266ms 8/4/2021 6:58:33 PM 3.309 SINGLEP Gather Ancient Lifeforms (0.3055s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 440 Xml Files Checked For Exp/Mod Status in 13ms 8/4/2021 6:58:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0040s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0181s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0270s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0060s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0200s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0140s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0180s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0230s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0100s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0180s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0150s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0171s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0190s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0150s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0170s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0160s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0180s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0200s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0130s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0186s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0190s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0130s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0850s) 8/4/2021 6:58:33 PM 3.309 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0220s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0150s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0150s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0171s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0180s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0170s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0190s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1260s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0160s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0180s) 8/4/2021 6:58:34 PM 3.309 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0300s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Balancing Thermals (0.6056s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Post-Proton Surge (0.0170s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Background Radiation Taste Test (0.0180s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0330s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Windshield Wiping (0.0022s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Stimulate Modulation (0.0650s) 8/4/2021 6:58:35 PM 3.309 SINGLEP Order Cores By Seniority (0.0040s) 8/4/2021 6:58:35 PM 3.309 SINGLEP DELAYED3: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 8/4/2021 6:58:35 PM 3.309 SINGLEP No resolution change was required. 8/4/2021 6:58:35 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2021 6:58:35 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/4/2021 6:59:41 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/4/2021 6:59:41 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 8/4/2021 6:59:41 PM 3.309 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 8/4/2021 6:59:41 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Missing Faction (Beacon) Scourge (Beacon) Missing Faction (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem (Beacon) Missing Faction Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 8/4/2021 6:59:41 PM 3.309 SINGLEP loading as template 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction AIReserves. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction AntiAIZombie. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction CPALogic. 8/4/2021 6:59:41 PM 3.309 SINGLEP Added the faction Mercenary. 8/4/2021 6:59:41 PM 3.309 SINGLEP Finish load save in 126.8ms 8/4/2021 6:59:41 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/4/2021 6:59:41 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 8/4/2021 6:59:41 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 6:59:41 PM 3.309 SINGLEP Generate Partial Map Complete 134ms 8/4/2021 6:59:50 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 6:59:50 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 6:59:50 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 6:59:50 PM 3.309 SINGLEP Generate Partial Map Complete 220ms 8/4/2021 6:59:59 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:00 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:00 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:00 PM 3.309 SINGLEP Generate Partial Map Complete 120ms 8/4/2021 7:00:02 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:02 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:02 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:02 PM 3.309 SINGLEP Generate Partial Map Complete 188ms 8/4/2021 7:00:04 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:04 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:04 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:04 PM 3.309 SINGLEP Generate Partial Map Complete 110ms 8/4/2021 7:00:06 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:06 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:06 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:06 PM 3.309 SINGLEP Generate Partial Map Complete 346ms 8/4/2021 7:00:12 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:12 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:12 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:12 PM 3.309 SINGLEP Generate Partial Map Complete 153ms 8/4/2021 7:00:15 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 927475091 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2021 7:00:15 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 8/4/2021 7:00:15 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 8/4/2021 7:00:15 PM 3.309 SINGLEP Generate Partial Map Complete 155ms 8/4/2021 7:05:23 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 927475091 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/4/2021 7:05:23 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 8/4/2021 7:05:23 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 8/4/2021 7:05:23 PM 3.309 SINGLEP Generate FULL Map Complete 401ms 8/4/2021 7:05:23 PM 3.309 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 5, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 9/2/2021 4:02:57 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/2/2021 4:02:57 PM SINGLEP Boot up FleetOS (0.1969s) 9/2/2021 4:02:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2021 4:02:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.4335s) 9/2/2021 4:02:57 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/2/2021 4:02:57 PM SINGLEP Inspect Aft Hatches (0.2280s) 9/2/2021 4:02:57 PM SINGLEP Found 441 xml files in 106 folders in 65ms 9/2/2021 4:02:58 PM SINGLEP Check For Extra Modules (1.1540s) 9/2/2021 4:02:58 PM SINGLEP 441 Xml Files Parsed in 1,085ms 9/2/2021 4:02:58 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 9/2/2021 4:02:58 PM 3.309 SINGLEP Game Version: 3.309 9/2/2021 4:02:58 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0200s) 9/2/2021 4:02:58 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0310s) 9/2/2021 4:02:58 PM 3.309 SINGLEP Update mod and expansion statuses! 9/2/2021 4:02:58 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 9/2/2021 4:02:58 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 9/2/2021 4:02:58 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0310s) 9/2/2021 4:02:58 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 9/2/2021 4:02:59 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2870s) 9/2/2021 4:02:59 PM 3.309 SINGLEP No resolution change was required. 9/2/2021 4:02:59 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/2/2021 4:02:59 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/2/2021 4:02:59 PM 3.309 SINGLEP Remembering Alamo (0.0640s) 9/2/2021 4:02:59 PM 3.309 SINGLEP Calculate Odds Of Success (0.0800s) 9/2/2021 4:03:00 PM 3.309 SINGLEP Briefly Panic (0.6510s) 9/2/2021 4:03:00 PM 3.309 SINGLEP Install Confidence Routines (0.5390s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Late Axionic Computations (0.8856s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0574s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Ejecting Tactical Core (0.0730s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Grouping Flow Fields (0.0280s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Scattering Starfields (0.0871s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Mapping Distant Planets (0.0290s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 9/2/2021 4:03:01 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1830s) 9/2/2021 4:03:02 PM 3.309 SINGLEP Re-Aligning Objectives (0.0680s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Calculate Improbability (7.9749s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Post-Proton Surge (0.0130s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Last Organizational Modeling (0.1290s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Stimulate Modulation (0.0680s) 9/2/2021 4:03:10 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 9/2/2021 4:03:10 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 9/2/2021 4:03:10 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/2/2021 4:03:10 PM 3.309 SINGLEP Final Checks (0.4630s) 9/2/2021 4:03:10 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 9/2/2021 4:03:10 PM 3.309 SINGLEP 13.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.9s) Calculate Improbability (8.0s) Final Checks (0.5s) 9/2/2021 4:03:11 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 9/2/2021 4:03:36 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Jabber\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 9/2/2021 4:03:37 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 14 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 9/2/2021 4:03:37 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 9/2/2021 4:03:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 9/2/2021 4:03:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 9/2/2021 4:03:37 PM 3.309 SINGLEP Finish load save in 455.9ms 9/2/2021 4:05:59 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 9/2/2021 4:05:59 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 9/2/2021 4:06:02 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/2/2021 4:06:02 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:06:02 PM 3.309 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 9/2/2021 4:06:02 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 9/2/2021 4:06:02 PM 3.309 SINGLEP loading as template 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction AIReserves. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction AntiAIZombie. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction CPALogic. 9/2/2021 4:06:02 PM 3.309 SINGLEP Added the faction Mercenary. 9/2/2021 4:06:02 PM 3.309 SINGLEP Finish load save in 129.8ms 9/2/2021 4:06:02 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1760312348 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/2/2021 4:06:02 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:06:02 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 9/2/2021 4:06:02 PM 3.309 SINGLEP Generate Partial Map Complete 117ms 9/2/2021 4:06:08 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1760312348 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 9/2/2021 4:06:08 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 9/2/2021 4:06:08 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 9/2/2021 4:06:08 PM 3.309 SINGLEP Generate Partial Map Complete 115ms 9/2/2021 4:06:10 PM 3.309 SINGLEP Start Generate Partial Map with Simple and seed 1760312348 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/2/2021 4:06:10 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 9/2/2021 4:06:10 PM 3.309 SINGLEP Fixed 1920 missing planet factions. 9/2/2021 4:06:10 PM 3.309 SINGLEP Generate Partial Map Complete 36ms 9/2/2021 4:06:12 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1760312348 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/2/2021 4:06:12 PM 3.309 SINGLEP PlayerAccount Glyoxim is controlling faction 9 already. 9/2/2021 4:06:12 PM 3.309 SINGLEP Fixed 1944 missing planet factions. 9/2/2021 4:06:12 PM 3.309 SINGLEP Generate Partial Map Complete 29ms 9/2/2021 4:07:14 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions\Autosave at 8h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 9/2/2021 4:07:14 PM 3.309 SINGLEP Location 1: Go back to main menu since save load failed. 9/2/2021 4:07:14 PM 3.309 SINGLEP Failed to load save in 12.4ms 9/2/2021 4:07:19 PM 3.309 SINGLEP Update mod and expansion statuses! 9/2/2021 4:07:19 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 9/2/2021 4:07:19 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) DevourerChrysalis (Enabled!) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 9/2/2021 4:07:19 PM 3.309 SINGLEP Found 440 xml files in 105 folders in 32ms 9/2/2021 4:07:20 PM 3.309 SINGLEP 440 Xml Files Parsed in 245ms 9/2/2021 4:07:20 PM 3.309 SINGLEP Gather Ancient Lifeforms (0.2880s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 440 Xml Files Checked For Exp/Mod Status in 10ms 9/2/2021 4:07:20 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0130s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 0 / 72: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0070s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 1 / 72: Arcen.Universal.AchievementTable (0.0180s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 2 / 72: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0160s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 3 / 72: Arcen.Universal.SFXItemTable (0.0180s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 4 / 72: Arcen.Universal.TextEmbededSpriteTable (0.0180s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 5 / 72: Arcen.Universal.ExternalIconDictionaryTable (0.0260s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 6 / 72: Arcen.Universal.MusicTrackTable (0.0060s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 7 / 72: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0180s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 8 / 72: Arcen.Universal.ArcenExternalDataPatternTable (0.4861s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 9 / 72: Arcen.Universal.ArcenExternalCodeHookTable (0.0060s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 10 / 72: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0170s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 11 / 72: Arcen.AIW2.Core.ExternalConstants (0.0250s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 12 / 72: Arcen.AIW2.Core.ExternalVisualConstants (0.0100s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 13 / 72: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0150s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 14 / 72: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0170s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 15 / 72: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0160s) 9/2/2021 4:07:20 PM 3.309 SINGLEP 16 / 72: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 17 / 72: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 18 / 72: Arcen.AIW2.Core.CampaignTypeDataTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 19 / 72: Arcen.AIW2.Core.IconShipStatusTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 20 / 72: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 21 / 72: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 22 / 72: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 23 / 72: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 24 / 72: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0180s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 25 / 72: Arcen.AIW2.Core.TipCategoryTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 26 / 72: Arcen.AIW2.Core.TipTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 27 / 72: Arcen.AIW2.Core.JournalEntryTable (0.0180s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 28 / 72: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0150s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 29 / 72: Arcen.AIW2.Core.GameSpeedTypeTable (0.0180s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 30 / 72: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0171s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 31 / 72: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 32 / 72: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 33 / 72: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0171s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 34 / 72: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 35 / 72: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 36 / 72: Arcen.AIW2.Core.MapTypeDataTable (0.0171s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 37 / 72: Arcen.AIW2.Core.ScenarioDataTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 38 / 72: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 39 / 72: Arcen.AIW2.Core.AIDefensePlacerTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 40 / 72: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 41 / 72: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 42 / 72: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0210s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 43 / 72: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0130s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 44 / 72: Arcen.AIW2.Core.SpecialFactionDataTable (0.0190s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 45 / 72: Arcen.AIW2.Core.HackingTypeTable (0.0230s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 46 / 72: Arcen.AIW2.Core.DeathEffectTypeTable (0.0090s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 47 / 72: Arcen.AIW2.Core.EntityLineTypeTable (0.0801s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 48 / 72: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0040s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 49 / 72: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 50 / 72: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 51 / 72: Arcen.AIW2.Core.Balance_RangeTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 52 / 72: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 53 / 72: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 54 / 72: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 55 / 72: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 56 / 72: Arcen.AIW2.Core.AIShipGroupTable (0.0210s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 57 / 72: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0150s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 58 / 72: Arcen.AIW2.Core.TechUpgradeTable (0.0150s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 59 / 72: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 60 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 61 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0170s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 62 / 72: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0190s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 63 / 72: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0160s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 64 / 72: Arcen.AIW2.Core.PlanetDefinitionTable (0.0150s) 9/2/2021 4:07:21 PM 3.309 SINGLEP 65 / 72: Arcen.AIW2.Core.GameCommandTypeTable (0.0210s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 66 / 72: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1560s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 67 / 72: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 68 / 72: Arcen.AIW2.Core.TestChamberTable (0.0160s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 69 / 72: Arcen.AIW2.Core.TutorialCategoryTable (0.0170s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 70 / 72: Arcen.AIW2.Core.TutorialTable (0.0190s) 9/2/2021 4:07:22 PM 3.309 SINGLEP 71 / 72: Arcen.Universal.SurrogateTableTable (0.0290s) 9/2/2021 4:07:22 PM 3.309 SINGLEP Ensure Engines Can Take It (0.7099s) 9/2/2021 4:07:22 PM 3.309 SINGLEP Post-Proton Surge (0.0170s) 9/2/2021 4:07:22 PM 3.309 SINGLEP Background Radiation Taste Test (0.0160s) 9/2/2021 4:07:22 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0310s) 9/2/2021 4:07:22 PM 3.309 SINGLEP Windshield Wiping (0.0040s) 9/2/2021 4:07:23 PM 3.309 SINGLEP Last Organizational Modeling (0.1510s) 9/2/2021 4:07:23 PM 3.309 SINGLEP Stimulate Modulation (0.0860s) 9/2/2021 4:07:23 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 9/2/2021 4:07:23 PM 3.309 SINGLEP DELAYED2: Info: will dump 1666 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/2/2021 4:07:23 PM 3.309 SINGLEP No resolution change was required. 9/2/2021 4:07:23 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/2/2021 4:07:23 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/2/2021 4:07:25 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Factions\Autosave at 8h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 9/2/2021 4:07:25 PM 3.309 SINGLEP READ: 1.5 9/2/2021 4:07:25 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 9/2/2021 4:07:25 PM 3.309 SINGLEP Natural Objects / 0 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Sentinels / 1 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Warden Fleet / 2 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Hunter Fleet / 3 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Praetorian Guard / 4 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Antagonized Dyson Sphere / 5 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Instigators / 6 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Missing Faction / 7 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP (Beacon) Nanocaust / 8 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Sentinels / 9 / True 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Warden Fleet / 10 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Hunter Fleet / 11 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Praetorian Guard / 12 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Dark Zenith Svikari / 13 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Dark Spire / 14 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Dark Zenith / 15 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP The Randoms / 16 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Civilian Industry / 17 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Devourer Chrysalis / 18 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Zenith Architrave / 19 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Relentless AI Wave / 20 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Reserves / 21 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Anti-AI Zombie / 22 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Anti-Everyone Zombie / 23 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Anti-Player Zombie / 24 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Cross Planet Attack / 25 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP AI Special Operations / 26 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Outguard / 27 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP (Beacon) Devourer Golem / 28 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP (Beacon) Fallen Spire / 29 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP (Beacon) Marauders / 30 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Human Resistance Fighters / 31 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP Kaizers Marauders / 32 / False 9/2/2021 4:07:25 PM 3.309 SINGLEP (Beacon) Scourge / 33 / False 9/2/2021 4:07:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 9/2/2021 4:07:26 PM 3.309 SINGLEP Finish load save in 1,519.9ms 9/2/2021 4:07:26 PM 3.309 SINGLEP DELAYED3: Loading older savegame, faction The Randoms originally had 117,995 energy, but balance changes would have dropped their amount to -102,005. To compensate for things and not completely wreck this existing game, a handicap of 161,002 free energy has been added. 9/2/2021 4:09:59 PM 3.309 SINGLEP DELAYED4: Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 9/2/2021 4:09:59 PM 3.309 SINGLEP DELAYED5: Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 9/2/2021 4:09:59 PM 3.309 SINGLEP DELAYED6: Skipped log Achievement To Steam Miffed because we think it's already there. 9/2/2021 4:09:59 PM 3.309 SINGLEP DELAYED7: Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 9/2/2021 4:10:58 PM 3.309 SINGLEP DELAYED8: incremenet 10 planets over sphere: 15 planets to count: 8 9/2/2021 4:10:58 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 9/2/2021 4:11:58 PM 3.309 SINGLEP DELAYED10: incremenet 10 planets over sphere: 16 planets to count: 9 9/2/2021 4:11:58 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 9/2/2021 4:13:07 PM 3.309 SINGLEP DELAYED12: incremenet 10 planets over sphere: 15 planets to count: 8 9/2/2021 4:13:07 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 9/2/2021 4:14:07 PM 3.309 SINGLEP DELAYED14: incremenet 10 planets over sphere: 15 planets to count: 8 9/2/2021 4:14:07 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 9/2/2021 4:15:25 PM 3.309 SINGLEP DELAYED16: incremenet 10 planets over sphere: 15 planets to count: 8 9/2/2021 4:15:25 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 9/2/2021 4:15:58 PM 3.309 SINGLEP DELAYED18: Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 9/2/2021 4:16:25 PM 3.309 SINGLEP DELAYED19: incremenet 10 planets over sphere: 15 planets to count: 8 9/2/2021 4:16:25 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 9/2/2021 4:17:50 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction ExecutorFakeFaction. 9/2/2021 4:17:50 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:17:50 PM 3.309 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 9/2/2021 4:17:50 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 AI Special Operations (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 9/2/2021 4:17:50 PM 3.309 SINGLEP loading as template 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction AIReserves. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction AntiAIZombie. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction CPALogic. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction ExecutorFakeFaction. 9/2/2021 4:17:50 PM 3.309 SINGLEP Added the faction Mercenary. 9/2/2021 4:17:50 PM 3.309 SINGLEP Finish load save in 282.1ms 9/2/2021 4:17:50 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 567782983 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/2/2021 4:17:50 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:17:50 PM 3.309 SINGLEP Fixed 2380 missing planet factions. 9/2/2021 4:17:51 PM 3.309 SINGLEP Generate Partial Map Complete 184ms 9/2/2021 4:18:04 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/2/2021 4:18:04 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:18:04 PM 3.309 SINGLEP in strip extra, The Randoms: hasHadFirstPlayer True shouldBeRemoved False 9/2/2021 4:18:04 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 17 (Beacon) Macrophage Infestation - Tamed (Beacon) Civilian Industry (Beacon) Scourge (Beacon) Kaizers Marauders (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem (Beacon) Devourer Chrysalis Outguard AI Special Operations Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 9/2/2021 4:18:04 PM 3.309 SINGLEP loading as template 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction AIReserves. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction AntiAIZombie. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction CPALogic. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction ExecutorFakeFaction. 9/2/2021 4:18:04 PM 3.309 SINGLEP Added the faction Mercenary. 9/2/2021 4:18:05 PM 3.309 SINGLEP Finish load save in 280.9ms 9/2/2021 4:18:05 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1106860062 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/2/2021 4:18:05 PM 3.309 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 9. 9/2/2021 4:18:05 PM 3.309 SINGLEP Fixed 2240 missing planet factions. 9/2/2021 4:18:05 PM 3.309 SINGLEP Generate Partial Map Complete 183ms 10/15/2021 2:31:36 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/15/2021 2:31:36 PM SINGLEP Boot up FleetOS (0.2032s) 10/15/2021 2:31:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19042) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2021 2:31:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.4379s) 10/15/2021 2:31:37 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/15/2021 2:31:37 PM SINGLEP Inspect Aft Hatches (0.1600s) 10/15/2021 2:31:37 PM SINGLEP Found 407 xml files in 116 folders in 30ms 10/15/2021 2:31:38 PM SINGLEP Check For Extra Modules (0.8470s) 10/15/2021 2:31:38 PM SINGLEP 407 Xml Files Parsed in 811ms 10/15/2021 2:31:38 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/15/2021 2:31:38 PM 3.709 SINGLEP Game Version: 3.709 10/15/2021 2:31:38 PM 3.709 SINGLEP Eject Trash Into Hyperspace (0.0200s) 10/15/2021 2:31:38 PM 3.709 SINGLEP Bring Cloaking Systems Online (0.0320s) 10/15/2021 2:31:38 PM 3.709 SINGLEP Update mod and expansion statuses! 10/15/2021 2:31:38 PM 3.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 10/15/2021 2:31:38 PM 3.709 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 10/15/2021 2:31:38 PM 3.709 SINGLEP Check Nearby Stellar Masses (0.0390s) 10/15/2021 2:31:38 PM 3.709 SINGLEP 407 Xml Files Checked For Exp/Mod Status in 18ms 10/15/2021 2:31:38 PM 3.709 SINGLEP Pruning Excess Brain Cells (0.0590s) 10/15/2021 2:31:38 PM 3.709 SINGLEP No resolution change was required. 10/15/2021 2:31:38 PM 3.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2021 2:31:38 PM 3.709 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/15/2021 2:31:38 PM 3.709 SINGLEP Remembering Alamo (0.0830s) 10/15/2021 2:31:38 PM 3.709 SINGLEP Calculate Odds Of Success (0.1380s) 10/15/2021 2:31:38 PM 3.709 SINGLEP Briefly Panic (0.2130s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Install Confidence Routines (0.4050s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 10/15/2021 2:31:39 PM 3.709 SINGLEP Late Axionic Computations (0.3400s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Acquiring Towel (0.0300s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Inhibiting Visual Scans (0.0180s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Could not find 'base_info_source' OuterXml : AttributeList: name="SKCivilianIndustry" display_name="Civilian Industry" dll_name="SKCivilianIndustry" type_name="SKCivilianIndustry.SpecialFaction_SKCivilianIndustry" team_center_color="Purple" team_border_color="cF8F8FF" type="SpecialFaction" can_be_targeted_by_annoyed_non_human_units="true" player_discoverable_if_not_player_allied="true" impact="Moderate" CanBeFriendlyToPlayer="true" CanBeOnMinorFactionTeam="true" RequiresMinorFactionTeammates="true" description="A faction consisting of hardworking humans. As you expand to other planets, they will expand along with you to bolster your economy and offer you additional defensive and utility buildings on your colonies." 10/15/2021 2:31:39 PM 3.709 SINGLEP Could not find 'deep_info_source' OuterXml : AttributeList: name="SKCivilianIndustry" display_name="Civilian Industry" dll_name="SKCivilianIndustry" type_name="SKCivilianIndustry.SpecialFaction_SKCivilianIndustry" team_center_color="Purple" team_border_color="cF8F8FF" type="SpecialFaction" can_be_targeted_by_annoyed_non_human_units="true" player_discoverable_if_not_player_allied="true" impact="Moderate" CanBeFriendlyToPlayer="true" CanBeOnMinorFactionTeam="true" RequiresMinorFactionTeammates="true" description="A faction consisting of hardworking humans. As you expand to other planets, they will expand along with you to bolster your economy and offer you additional defensive and utility buildings on your colonies." 10/15/2021 2:31:39 PM 3.709 SINGLEP Ejecting Tactical Core (0.0850s) 10/15/2021 2:31:39 PM 3.709 SINGLEP Grouping Flow Fields (0.0480s) 10/15/2021 2:31:40 PM 3.709 SINGLEP Miming Starfields (0.1580s) 10/15/2021 2:31:40 PM 3.709 SINGLEP From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameCommand\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 2.6409779 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.AIW2.Core.GameCommandTypeTable.DoPostInitializationPreSortingLogic_MainThread () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__40.MoveNext () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <14aef0ac77964997bb87a3d07732e3e9>:0 10/15/2021 2:31:40 PM 3.709 SINGLEP Outer error while initializing a table Arcen.AIW2.Core.GameCommandTypeTable debugStage 1700: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommandTypeTable.DoPostInitializationPreSortingLogic_MainThread () [0x0003d] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize () [0x000dc] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__40.MoveNext () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <14aef0ac77964997bb87a3d07732e3e9>:0 10/15/2021 2:31:40 PM 3.709 SINGLEP Destroying Distant Planets (0.1610s) 10/15/2021 2:31:40 PM 3.709 SINGLEP Calculating Firing Cones (0.0060s) 10/15/2021 2:31:40 PM 3.709 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4710s) 10/15/2021 2:31:40 PM 3.709 SINGLEP Re-Aligning Objectives (0.1040s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Polarize Deflectors (2.5568s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Post-Proton Surge (0.0230s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Background Radiation Taste Test (0.0270s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Shuffling Chairs On Command Deck (0.0440s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Nomad cleanup! 10/15/2021 2:31:43 PM 3.709 SINGLEP From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/HackingType\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 5.9518207 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.AIW2.Core.HackingTypeTable.DoPostInitializationAndSortingLogic_MainThread () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+d__8.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <14aef0ac77964997bb87a3d07732e3e9>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED1: Arcen.AIW2.Core.HackingTypeTable: DoPostInitializationAndSortingLogic_MainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.HackingTypeTable.DoPostInitializationAndSortingLogic_MainThread () [0x0003d] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+d__8.MoveNext () [0x001bc] in :0 10/15/2021 2:31:43 PM 3.709 SINGLEP Windshield Wiping (0.0960s) 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED2: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0888494 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED3: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0898492 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED4: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0908497 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED5: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0918497 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED6: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0928496 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED7: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.0938489 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED8: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.1618377 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED9: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.1638371 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED10: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.1648363 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP DELAYED11: From File: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/GameEntity\SK_CivilianIndustry.xml Loaded At Time: 10/15/2021 2:31:37 PM Seconds Since Loaded: 6.165837 Could not find file 'SKCivilianIndustry.dll' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/GameData/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/ModdableLogicDLLs/SKCivilianIndustry.dll F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SKCivilianIndustry/ModdableLogicDLLs/SKCivilianIndustry.dll at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound (System.String Filename, System.String Subfolder, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenGameData.FindFileWhereItExists_OrNullIfNotFound_ModdableLogicDLLs (System.String Filename, System.Boolean ShowErrorIfNotFound, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssemblyFromCacheOrDisk (System.String DllName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalTypeManager.LoadCachedTypeFromExternalAssembly (System.String DllName, System.String OuterTypeName, System.String TypeName, Arcen.Universal.ArcenCachedXMLDocument RequestingLocationForDebug) [0x00000] in :0 at Arcen.Universal.ArcenExternalDllTypeInfoAndCache.LoadCachedTypeFromExternalAssembly (Arcen.Universal.ArcenDynamicTableRow row) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationAndSortingLogic_BackgroundThreads () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.ArcenDynamicTableAggregator+<>c.b__8_3 (Arcen.Universal.KeyValuePair`2[TKey,TValue] kv) [0x00000] in :0 at System.Threading.Tasks.Parallel+<>c__DisplayClass42_0`2[TSource,TLocal].b__1 () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 10/15/2021 2:31:43 PM 3.709 SINGLEP Last Organizational Modeling (0.2050s) 10/15/2021 2:31:43 PM 3.709 SINGLEP Stimulate Modulation (0.1360s) 10/15/2021 2:31:43 PM 3.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 10/15/2021 2:31:43 PM 3.709 SINGLEP Order Cores By Seniority (0.0150s) 10/15/2021 2:31:44 PM 3.709 SINGLEP Final Checks (0.3740s) 10/15/2021 2:31:44 PM 3.709 SINGLEP Load Historical Documents (0.0130s) 10/15/2021 2:31:44 PM 3.709 SINGLEP 7.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.8s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Splitting Ship Parts Into Smaller Parts (0.5s) Polarize Deflectors (2.6s) Final Checks (0.4s) 10/15/2021 2:31:45 PM 3.709 SINGLEP Hello Steam user 'Glyoxim' 10/15/2021 2:31:59 PM 3.709 SINGLEP Update mod and expansion statuses! 10/15/2021 2:31:59 PM 3.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 10/15/2021 2:31:59 PM 3.709 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 10/15/2021 2:31:59 PM 3.709 SINGLEP Found 406 xml files in 115 folders in 26ms 10/15/2021 2:32:00 PM 3.709 SINGLEP 406 Xml Files Parsed in 263ms 10/15/2021 2:32:00 PM 3.709 SINGLEP Gather Ancient Lifeforms (0.3070s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 406 Xml Files Checked For Exp/Mod Status in 20ms 10/15/2021 2:32:00 PM 3.709 SINGLEP Pruning Excess Brain Cells (0.0310s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 0 / 82: Arcen.Universal.XmlModNamesToIgnoreNowTable (0.0030s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 1 / 82: Arcen.Universal.AchievementTable (0.0183s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 2 / 82: Arcen.Universal.ArcenExternalDllInitialLoadCallTable (0.0150s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 3 / 82: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 4 / 82: Arcen.AIW2.Core.ExternalWorldBaseInfoSourceTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 5 / 82: Arcen.AIW2.Core.ExternalWorldDeepInfoSourceTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 6 / 82: Arcen.AIW2.Core.ExternalFactionBaseInfoSourceTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 7 / 82: Arcen.AIW2.Core.ExternalFactionDeepInfoSourceTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 8 / 82: Arcen.AIW2.Core.ExternalSquadBaseInfoSourceTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 9 / 82: Arcen.AIW2.Core.ExternalSquadDeepInfoSourceTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 10 / 82: Arcen.AIW2.Core.ExternalConstants (0.0250s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 11 / 82: Arcen.Universal.SFXItemTable (0.0120s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 12 / 82: Arcen.Universal.TextEmbededSpriteTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 13 / 82: Arcen.Universal.ExternalIconDictionaryTable (0.0630s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 14 / 82: Arcen.Universal.MusicTrackTable (0.0040s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 15 / 82: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0210s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 16 / 82: Arcen.Universal.ArcenExternalCodeHookTable (0.0110s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 17 / 82: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 18 / 82: Arcen.Universal.ExternalDeepLinkTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 19 / 82: Arcen.AIW2.Core.ExternalVisualConstants (0.0190s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 20 / 82: Arcen.AIW2.Core.PlanetGravWellSchemaTable (0.0190s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 21 / 82: Arcen.AIW2.Core.PlanetGravWellSizeTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 22 / 82: Arcen.AIW2.Core.VassalOrderCategoryTable (0.0180s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 23 / 82: Arcen.AIW2.Core.VassalOrderTypeTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 10/15/2021 2:32:00 PM 3.709 SINGLEP 24 / 82: Arcen.AIW2.Core.NecromancerUpgradeTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 25 / 82: Arcen.AIW2.Core.AddonObjectOrParticleFieldTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 26 / 82: Arcen.AIW2.Core.CampaignTypeDataTable (0.0180s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 27 / 82: Arcen.AIW2.Core.IconShipStatusTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 28 / 82: Arcen.AIW2.Core.StateOfMatterTypeDataTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 29 / 82: Arcen.AIW2.Core.FleetLeaderTypeDataTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 30 / 82: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 31 / 82: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 32 / 82: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0171s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 33 / 82: Arcen.AIW2.Core.TipCategoryTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 34 / 82: Arcen.AIW2.Core.TipTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 35 / 82: Arcen.AIW2.Core.JournalEntryTable (0.0180s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 36 / 82: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0150s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 37 / 82: Arcen.AIW2.Core.GameSpeedTypeTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 38 / 82: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 39 / 82: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0171s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 40 / 82: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 41 / 82: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0180s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 42 / 82: Arcen.AIW2.Core.ExternalPersonalNotificationGeneratorTable (0.0160s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 43 / 82: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0170s) 10/15/2021 2:32:00 PM 3.709 SINGLEP 44 / 82: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 45 / 82: Arcen.AIW2.Core.MapTypeDataTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 46 / 82: Arcen.AIW2.Core.ScenarioDataTable (0.0165s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 47 / 82: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 48 / 82: Arcen.AIW2.Core.AIDefensePlacerTable (0.0160s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 49 / 82: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0180s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 50 / 82: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0210s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 51 / 82: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0120s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 52 / 82: Arcen.AIW2.Core.SpecialFactionDataTable (0.0190s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 53 / 82: Arcen.AIW2.Core.HackingTypeTable (0.0171s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 54 / 82: Arcen.AIW2.Core.DeathEffectTypeTable (0.0161s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 55 / 82: Arcen.AIW2.Core.EntityLineTypeTable (0.0171s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 56 / 82: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0160s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 57 / 82: Arcen.AIW2.Core.MarkLevelScaleStyleTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 58 / 82: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 59 / 82: Arcen.AIW2.Core.Balance_RangeTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 60 / 82: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0160s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 61 / 82: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0171s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 62 / 82: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 63 / 82: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0171s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 64 / 82: Arcen.AIW2.Core.AIShipGroupTable (0.0212s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 65 / 82: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0140s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 66 / 82: Arcen.AIW2.Core.TechUpgradeTable (0.0150s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 67 / 82: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0170s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 68 / 82: Arcen.AIW2.Core.AIWar2GalaxySettingCategoryTable (0.0171s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 69 / 82: Arcen.AIW2.Core.AIWar2GalaxySettingSubcategoryTable (0.0162s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 70 / 82: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0188s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 71 / 82: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0161s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 72 / 82: Arcen.AIW2.Core.PlanetDefinitionTable (0.0161s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 73 / 82: Arcen.AIW2.Core.GameCommandTypeTable (0.0230s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 74 / 82: Arcen.AIW2.Core.GameEntityTypeDataTable (0.3977s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 75 / 82: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0030s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 76 / 82: Arcen.AIW2.Core.ObjectiveDetailsHookTable (0.0190s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 77 / 82: Arcen.AIW2.Core.TestChamberTable (0.0150s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 78 / 82: Arcen.AIW2.Core.TutorialCategoryTable (0.0160s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 79 / 82: Arcen.AIW2.Core.TutorialTable (0.0191s) 10/15/2021 2:32:01 PM 3.709 SINGLEP 80 / 82: Arcen.AIW2.Core.OutguardGroupDataTable (0.0160s) 10/15/2021 2:32:02 PM 3.709 SINGLEP 81 / 82: Arcen.Universal.SurrogateTableTable (0.0344s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Irradiating Low-Ranking Crew (0.5774s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Post-Proton Surge (0.0181s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Background Radiation Taste Test (0.0180s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Shuffling Chairs On Command Deck (0.0241s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Windshield Wiping (0.0300s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Last Organizational Modeling (0.1400s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Stimulate Modulation (0.1550s) 10/15/2021 2:32:02 PM 3.709 SINGLEP Order Cores By Seniority (0.0040s) 10/15/2021 2:32:02 PM 3.709 SINGLEP DELAYED12: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/15/2021 2:32:03 PM 3.709 SINGLEP No resolution change was required. 10/15/2021 2:32:03 PM 3.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2021 2:32:03 PM 3.709 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/15/2021 2:32:11 PM 3.709 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/15/2021 2:32:11 PM 3.709 SINGLEP Nomad cleanup! 10/15/2021 2:32:11 PM 3.709 SINGLEP System.Exception: Could not read string, but did get this partial one: 'N'. Was for field with name:' ExpansionInUse' Exception: System.Exception: Tried to read condensed string format index 121 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00209] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x003b3] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002c5] in :0 10/15/2021 2:32:11 PM 3.709 SINGLEP Did not load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 10/15/2021 2:32:11 PM 3.709 SINGLEP Location 1: Go back to main menu since save load failed. 10/15/2021 3:04:26 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/15/2021 3:04:27 PM SINGLEP Boot up FleetOS (0.1890s) 10/15/2021 3:04:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19042) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2021 3:04:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.2412s) 10/15/2021 3:04:27 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/15/2021 3:04:27 PM SINGLEP Inspect Aft Hatches (0.0180s) 10/15/2021 3:04:27 PM SINGLEP Found 407 xml files in 116 folders in 31ms 10/15/2021 3:04:27 PM SINGLEP Check For Extra Modules (0.4160s) 10/15/2021 3:04:27 PM SINGLEP 407 Xml Files Parsed in 383ms 10/15/2021 3:04:27 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/15/2021 3:04:27 PM 3.709 SINGLEP Game Version: 3.709 10/15/2021 3:04:27 PM 3.709 SINGLEP Eject Trash Into Hyperspace (0.0190s) 10/15/2021 3:04:27 PM 3.709 SINGLEP Bring Cloaking Systems Online (0.0370s) 10/15/2021 3:04:27 PM 3.709 SINGLEP Update mod and expansion statuses! 10/15/2021 3:04:27 PM 3.709 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 10/15/2021 3:04:27 PM 3.709 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 10/15/2021 3:04:27 PM 3.709 SINGLEP Check Nearby Stellar Masses (0.0350s) 10/15/2021 3:04:27 PM 3.709 SINGLEP 407 Xml Files Checked For Exp/Mod Status in 15ms 10/15/2021 3:04:27 PM 3.709 SINGLEP Pruning Excess Brain Cells (0.0510s) 10/15/2021 3:04:27 PM 3.709 SINGLEP No resolution change was required. 10/15/2021 3:04:27 PM 3.709 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2021 3:04:27 PM 3.709 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/15/2021 3:04:27 PM 3.709 SINGLEP Remembering Alamo (0.0940s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Calculate Odds Of Success (0.1260s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Briefly Panic (0.1780s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Install Confidence Routines (0.4080s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 10/15/2021 3:04:28 PM 3.709 SINGLEP Late Axionic Computations (0.2760s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Acquiring Towel (0.0140s) 10/15/2021 3:04:28 PM 3.709 SINGLEP Inhibiting Visual Scans (0.0150s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Ejecting Tactical Core (0.0660s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Grouping Flow Fields (0.0310s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Investigating Starfields (0.1280s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Digitising Distant Planets (0.1470s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Calculating Firing Cones (0.0050s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Developing New Ship Parts (0.4291s) 10/15/2021 3:04:29 PM 3.709 SINGLEP Re-Aligning Objectives (0.0820s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Issue Sufficient Warnings (2.6335s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Post-Proton Surge (0.0140s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Background Radiation Taste Test (0.0270s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Nomad cleanup! 10/15/2021 3:04:32 PM 3.709 SINGLEP Windshield Wiping (0.1110s) 10/15/2021 3:04:32 PM 3.709 SINGLEP Last Organizational Modeling (0.2320s) 10/15/2021 3:04:33 PM 3.709 SINGLEP Stimulate Modulation (0.1380s) 10/15/2021 3:04:33 PM 3.709 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 10/15/2021 3:04:33 PM 3.709 SINGLEP Order Cores By Seniority (0.0060s) 10/15/2021 3:04:32 PM 3.709 SINGLEP DELAYED1: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/15/2021 3:04:33 PM 3.709 SINGLEP Final Checks (0.5010s) 10/15/2021 3:04:33 PM 3.709 SINGLEP Load Historical Documents (0.0040s) 10/15/2021 3:04:33 PM 3.709 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.4s) Issue Sufficient Warnings (2.6s) Final Checks (0.5s) 10/15/2021 3:04:33 PM 3.709 SINGLEP Hello Steam user 'Glyoxim' 10/15/2021 3:04:38 PM 3.709 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/15/2021 3:04:38 PM 3.709 SINGLEP Nomad cleanup! 10/15/2021 3:04:38 PM 3.709 SINGLEP null possible names 10/15/2021 3:04:38 PM 3.709 SINGLEP loading as template 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 10/15/2021 3:04:38 PM 3.709 SINGLEP Finish load save in 233.8ms 10/15/2021 3:04:38 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 164900130 and planet count 80 and 10 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/15/2021 3:04:38 PM 3.709 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 1 - Human Remnant. 10/15/2021 3:04:38 PM 3.709 SINGLEP Generate Partial Map Complete 162ms Seed: 164900130 10/15/2021 3:04:51 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 164900130 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:04:51 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:04:51 PM 3.709 SINGLEP Generate Partial Map Complete 83ms Seed: 164900130 10/15/2021 3:04:53 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 672070042 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:04:53 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:04:53 PM 3.709 SINGLEP Generate Partial Map Complete 105ms Seed: 672070042 10/15/2021 3:04:55 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 538431133 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:04:55 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:04:55 PM 3.709 SINGLEP Generate Partial Map Complete 75ms Seed: 538431133 10/15/2021 3:05:01 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 950701536 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:01 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:01 PM 3.709 SINGLEP Generate Partial Map Complete 94ms Seed: 950701536 10/15/2021 3:05:03 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 528869678 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:03 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:03 PM 3.709 SINGLEP Generate Partial Map Complete 105ms Seed: 528869678 10/15/2021 3:05:05 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 684873856 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:05 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:05 PM 3.709 SINGLEP Generate Partial Map Complete 98ms Seed: 684873856 10/15/2021 3:05:07 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 115678841 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:07 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:07 PM 3.709 SINGLEP Generate Partial Map Complete 101ms Seed: 115678841 10/15/2021 3:05:08 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 126617901 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:08 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:08 PM 3.709 SINGLEP Generate Partial Map Complete 79ms Seed: 126617901 10/15/2021 3:05:09 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 535707118 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:09 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:09 PM 3.709 SINGLEP Generate Partial Map Complete 96ms Seed: 535707118 10/15/2021 3:05:11 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 104985745 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:11 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:11 PM 3.709 SINGLEP Generate Partial Map Complete 100ms Seed: 104985745 10/15/2021 3:05:12 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 865382798 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:12 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:12 PM 3.709 SINGLEP Generate Partial Map Complete 78ms Seed: 865382798 10/15/2021 3:05:12 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 418243187 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:12 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:12 PM 3.709 SINGLEP Generate Partial Map Complete 73ms Seed: 418243187 10/15/2021 3:05:13 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 42449835 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:13 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:13 PM 3.709 SINGLEP Generate Partial Map Complete 100ms Seed: 42449835 10/15/2021 3:05:14 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:14 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:14 PM 3.709 SINGLEP Generate Partial Map Complete 76ms Seed: 544218900 10/15/2021 3:05:22 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:23 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:23 PM 3.709 SINGLEP Generate Partial Map Complete 197ms Seed: 544218900 10/15/2021 3:05:25 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:26 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:26 PM 3.709 SINGLEP Generate Partial Map Complete 248ms Seed: 544218900 10/15/2021 3:05:30 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:30 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:30 PM 3.709 SINGLEP Generate Partial Map Complete 94ms Seed: 544218900 10/15/2021 3:05:33 PM 3.709 SINGLEP Start Generate Partial Map with D18Bubbles and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:33 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:33 PM 3.709 SINGLEP Generate Partial Map Complete 24ms Seed: 544218900 10/15/2021 3:05:35 PM 3.709 SINGLEP Start Generate Partial Map with Simple and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:35 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:35 PM 3.709 SINGLEP Generate Partial Map Complete 28ms Seed: 544218900 10/15/2021 3:05:36 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:36 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:36 PM 3.709 SINGLEP Generate Partial Map Complete 95ms Seed: 544218900 10/15/2021 3:05:38 PM 3.709 SINGLEP Start Generate Partial Map with Simple and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:38 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:38 PM 3.709 SINGLEP Generate Partial Map Complete 26ms Seed: 544218900 10/15/2021 3:05:41 PM 3.709 SINGLEP Start Generate Partial Map with Clusters and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:41 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 13 planets 10/15/2021 3:05:42 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:42 PM 3.709 SINGLEP Generate Partial Map Complete 325ms Seed: 544218900 10/15/2021 3:05:43 PM 3.709 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:43 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:43 PM 3.709 SINGLEP Generate Partial Map Complete 41ms Seed: 544218900 10/15/2021 3:05:46 PM 3.709 SINGLEP Start Generate Partial Map with Compass and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:46 PM 3.709 SINGLEP Compass. centerSizeParm 2 (16) numRings 2 connections 2 10/15/2021 3:05:47 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:47 PM 3.709 SINGLEP Generate Partial Map Complete 146ms Seed: 544218900 10/15/2021 3:05:51 PM 3.709 SINGLEP Start Generate Partial Map with Concentric and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:51 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:51 PM 3.709 SINGLEP Generate Partial Map Complete 20ms Seed: 544218900 10/15/2021 3:05:55 PM 3.709 SINGLEP Start Generate Partial Map with FatSnake and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:05:55 PM 3.709 SINGLEP got thickness 0 and increase it by 2 10/15/2021 3:05:55 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:05:55 PM 3.709 SINGLEP Generate Partial Map Complete 26ms Seed: 544218900 10/15/2021 3:06:03 PM 3.709 SINGLEP Start Generate Partial Map with Maze and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:03 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:03 PM 3.709 SINGLEP Generate Partial Map Complete 21ms Seed: 544218900 10/15/2021 3:06:10 PM 3.709 SINGLEP Start Generate Partial Map with Octopus and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:10 PM 3.709 SINGLEP total central planets: 20 10/15/2021 3:06:10 PM 3.709 SINGLEP created central planets: 20 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP Trying to create a minimum spanning tree with 6 planets 10/15/2021 3:06:10 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:10 PM 3.709 SINGLEP Generate Partial Map Complete 106ms Seed: 544218900 10/15/2021 3:06:18 PM 3.709 SINGLEP Start Generate Partial Map with D18Swirl and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:18 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:18 PM 3.709 SINGLEP Generate Partial Map Complete 44ms Seed: 544218900 10/15/2021 3:06:23 PM 3.709 SINGLEP Start Generate Partial Map with Compass and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:23 PM 3.709 SINGLEP Compass. centerSizeParm 2 (16) numRings 2 connections 2 10/15/2021 3:06:23 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:23 PM 3.709 SINGLEP Generate Partial Map Complete 150ms Seed: 544218900 10/15/2021 3:06:29 PM 3.709 SINGLEP Start Generate Partial Map with Encapsulated and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:29 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:29 PM 3.709 SINGLEP Generate Partial Map Complete 28ms Seed: 544218900 10/15/2021 3:06:32 PM 3.709 SINGLEP Start Generate Partial Map with Concentric and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:32 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:32 PM 3.709 SINGLEP Generate Partial Map Complete 19ms Seed: 544218900 10/15/2021 3:06:53 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 544218900 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:53 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:53 PM 3.709 SINGLEP Generate Partial Map Complete 96ms Seed: 544218900 10/15/2021 3:06:58 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 274949186 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:06:58 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:06:58 PM 3.709 SINGLEP Generate Partial Map Complete 70ms Seed: 274949186 10/15/2021 3:07:00 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 41408548 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:07:00 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:07:00 PM 3.709 SINGLEP Generate Partial Map Complete 81ms Seed: 41408548 10/15/2021 3:07:03 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 582410075 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:07:04 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:07:04 PM 3.709 SINGLEP Generate Partial Map Complete 84ms Seed: 582410075 10/15/2021 3:07:06 PM 3.709 SINGLEP Start Generate Partial Map with Realistic and seed 105694830 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2021 3:07:06 PM 3.709 SINGLEP PlayerAccount Glyoxim is controlling faction 1 - Human Remnant already. 10/15/2021 3:07:06 PM 3.709 SINGLEP Generate Partial Map Complete 73ms Seed: 105694830 10/15/2021 3:13:11 PM 3.709 SINGLEP Start Generate FULL Map with Realistic and seed 105694830 and planet count 80 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/15/2021 3:13:11 PM 3.709 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 28ms 10/15/2021 3:13:11 PM 3.709 SINGLEP Generate FULL Map Complete 574ms Seed: 105694830 10/15/2021 3:17:09 PM 3.709 SINGLEP 2912 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2884 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2908 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2913 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2915 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2898 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2899 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2903 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:09 PM 3.709 SINGLEP 2907 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2995 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2950 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2952 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2953 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2956 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2958 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2948 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2955 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2947 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2957 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2959 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2994 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2954 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2993 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2949 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2951 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2961 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2963 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2964 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2966 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2967 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2968 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2979 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2960 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2965 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2969 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2970 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2977 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2978 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2980 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2984 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2990 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2962 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2973 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2981 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2982 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2983 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2986 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2987 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2988 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2971 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2974 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2975 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2976 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2985 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2989 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2972 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2991 Tried to create an entity that was already in the death registry! DarkerMirrorFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:30 PM 3.709 SINGLEP 2992 Tried to create an entity that was already in the death registry! PhantasmalHostFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3049 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 2997 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 2998 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3011 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 2996 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3000 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3002 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 2999 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3001 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3005 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3009 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3006 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3008 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3010 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3004 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3003 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3012 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3046 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3047 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3007 Tried to create an entity that was already in the death registry! ElectricBomber. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3016 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3017 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3020 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3021 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3023 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3025 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3026 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3027 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3033 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3034 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3043 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3013 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3014 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3024 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3035 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3036 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3038 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3039 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3040 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3041 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3015 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3018 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3022 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3030 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3031 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3032 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3042 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3019 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3028 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3029 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3037 Tried to create an entity that was already in the death registry! ShrikeInterceptor. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3044 Tried to create an entity that was already in the death registry! DarkerMirrorFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3048 Tried to create an entity that was already in the death registry! PhantasmalHostFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 10/15/2021 3:17:51 PM 3.709 SINGLEP 3045 Tried to create an entity that was already in the death registry! PhantasmalHostFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0 11/6/2021 7:11:08 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2021 7:11:08 PM SINGLEP Boot up FleetOS (0.2020s) 11/6/2021 7:11:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19042) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2021 7:11:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.4148s) 11/6/2021 7:11:09 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/6/2021 7:11:09 PM SINGLEP Inspect Aft Hatches (0.2280s) 11/6/2021 7:11:09 PM SINGLEP Found 413 xml files in 116 folders in 31ms 11/6/2021 7:11:10 PM SINGLEP Check For Extra Modules (1.2140s) 11/6/2021 7:11:10 PM SINGLEP 413 Xml Files Parsed in 1,178ms 11/6/2021 7:11:10 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/6/2021 7:11:10 PM 3.746 SINGLEP Game Version: 3.746 11/6/2021 7:11:10 PM 3.746 SINGLEP Eject Trash Into Hyperspace (0.0380s) 11/6/2021 7:11:10 PM 3.746 SINGLEP Bring Cloaking Systems Online (0.0220s) 11/6/2021 7:11:10 PM 3.746 SINGLEP Update mod and expansion statuses! 11/6/2021 7:11:10 PM 3.746 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 11/6/2021 7:11:10 PM 3.746 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 11/6/2021 7:11:10 PM 3.746 SINGLEP Check Nearby Stellar Masses (0.0280s) 11/6/2021 7:11:10 PM 3.746 SINGLEP 413 Xml Files Checked For Exp/Mod Status in 11ms 11/6/2021 7:11:10 PM 3.746 SINGLEP Pruning Excess Brain Cells (0.0800s) 11/6/2021 7:11:10 PM 3.746 SINGLEP No resolution change was required. 11/6/2021 7:11:10 PM 3.746 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2021 7:11:10 PM 3.746 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/6/2021 7:11:10 PM 3.746 SINGLEP Remembering Alamo (0.1740s) 11/6/2021 7:11:11 PM 3.746 SINGLEP Calculate Odds Of Success (0.3670s) 11/6/2021 7:11:11 PM 3.746 SINGLEP Briefly Panic (0.3470s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Install Confidence Routines (0.3919s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 11/6/2021 7:11:12 PM 3.746 SINGLEP Late Axionic Computations (0.7124s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Acquiring Towel (0.0240s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Inhibiting Visual Scans (0.0170s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Ejecting Tactical Core (0.1130s) 11/6/2021 7:11:12 PM 3.746 SINGLEP Grouping Flow Fields (0.0370s) 11/6/2021 7:11:13 PM 3.746 SINGLEP Taunting Starfields (0.7227s) 11/6/2021 7:11:14 PM 3.746 SINGLEP Screening Distant Planets (0.5764s) 11/6/2021 7:11:14 PM 3.746 SINGLEP Calculating Firing Cones (0.0060s) 11/6/2021 7:11:14 PM 3.746 SINGLEP Disassembling And Reassembling Ship Parts (0.4900s) 11/6/2021 7:11:14 PM 3.746 SINGLEP Re-Aligning Objectives (0.1030s) 11/6/2021 7:11:20 PM 3.746 SINGLEP Issue Sufficient Warnings (6.0629s) 11/6/2021 7:11:20 PM 3.746 SINGLEP Post-Proton Surge (0.0140s) 11/6/2021 7:11:20 PM 3.746 SINGLEP Background Radiation Taste Test (0.0280s) 11/6/2021 7:11:20 PM 3.746 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 11/6/2021 7:11:21 PM 3.746 SINGLEP Nomad cleanup! 11/6/2021 7:11:21 PM 3.746 SINGLEP Windshield Wiping (0.1060s) 11/6/2021 7:11:21 PM 3.746 SINGLEP Last Organizational Modeling (0.4610s) 11/6/2021 7:11:21 PM 3.746 SINGLEP Stimulate Modulation (0.3200s) 11/6/2021 7:11:21 PM 3.746 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/6/2021 7:11:21 PM 3.746 SINGLEP Order Cores By Seniority (0.0060s) 11/6/2021 7:11:21 PM 3.746 SINGLEP DELAYED1: Info: will dump 1337 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/6/2021 7:11:22 PM 3.746 SINGLEP Final Checks (0.4324s) 11/6/2021 7:11:22 PM 3.746 SINGLEP Load Historical Documents (0.0040s) 11/6/2021 7:11:22 PM 3.746 SINGLEP 13.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Taunting Starfields (0.7s) Screening Distant Planets (0.6s) Disassembling And Reassembling Ship Parts (0.5s) Issue Sufficient Warnings (6.1s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 11/6/2021 7:11:22 PM 3.746 SINGLEP Hello Steam user 'Glyoxim' 11/6/2021 7:11:30 PM 3.746 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beta/beta.save Source1: AnythingElse Source3: LoadingSaveGame 11/6/2021 7:11:30 PM 3.746 SINGLEP Faction deserialization error at stage 7200 from serialized version 3.709 loading into new version 3.746, error: System.Exception: Could not read string, but did get this partial one: '_7?}?9Rn‘HöüQ“Hnv??b?"S?EngineeringXß'. Was for field with name:' FreeTechUpgrade' Exception: System.Exception: Tried to read condensed string format index 127 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00209] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.AIW2.Core.Faction.DeserializeFactionIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.ConfigurationForFaction Config, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00419] in :0 11/6/2021 7:11:30 PM 3.746 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 7200 from serialized version 3.709 loading into new version 3.746, error: System.Exception: Could not read string, but did get this partial one: '_7?}?9Rn‘HöüQ“Hnv??b?"S?EngineeringXß'. Was for field with name:' FreeTechUpgrade' Exception: System.Exception: Tried to read condensed string format index 127 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00209] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.AIW2.Core.Faction.DeserializeFactionIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.ConfigurationForFaction Config, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00419] in :0 11/6/2021 7:11:30 PM 3.746 SINGLEP Location 1: Go back to main menu since save load failed. 11/6/2021 7:11:40 PM 3.746 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Beta/beta.save Source1: AnythingElse Source3: LoadingSaveGame 11/6/2021 7:11:40 PM 3.746 SINGLEP Faction deserialization error at stage 7200 from serialized version 3.709 loading into new version 3.746, error: System.Exception: Could not read string, but did get this partial one: '_7?}?9Rn‘HöüQ“Hnv??b?"S?EngineeringXß'. Was for field with name:' FreeTechUpgrade' Exception: System.Exception: Tried to read condensed string format index 127 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00209] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.AIW2.Core.Faction.DeserializeFactionIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.ConfigurationForFaction Config, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00419] in :0 11/6/2021 7:11:40 PM 3.746 SINGLEP The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 7200 from serialized version 3.709 loading into new version 3.746, error: System.Exception: Could not read string, but did get this partial one: '_7?}?9Rn‘HöüQ“Hnv??b?"S?EngineeringXß'. Was for field with name:' FreeTechUpgrade' Exception: System.Exception: Tried to read condensed string format index 127 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00209] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.AIW2.Core.Faction.DeserializeFactionIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.ConfigurationForFaction Config, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00419] in :0 11/6/2021 7:11:40 PM 3.746 SINGLEP Location 1: Go back to main menu since save load failed. 11/6/2021 7:11:47 PM 3.746 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/6/2021 7:11:47 PM 3.746 SINGLEP null possible names 11/6/2021 7:11:47 PM 3.746 SINGLEP loading as template 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/6/2021 7:11:47 PM 3.746 SINGLEP Finish load save in 146.0ms 11/6/2021 7:11:47 PM 3.746 SINGLEP Start Generate Partial Map with Realistic and seed 1648527878 and planet count 80 and 10 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/6/2021 7:11:47 PM 3.746 SINGLEP PlayerAccount Glyoxim has now been put in control of faction 1 - Human Remnant. 11/6/2021 7:11:47 PM 3.746 SINGLEP Generate Partial Map Complete 365ms Seed: 1648527878 11/6/2021 7:14:12 PM 3.746 SINGLEP Start Generate FULL Map with Realistic and seed 1648527878 and planet count 80 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/6/2021 7:14:13 PM 3.746 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 11/6/2021 7:14:13 PM 3.746 SINGLEP Generate FULL Map Complete 703ms Seed: 1648527878 11/6/2021 7:14:13 PM 3.746 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 5, now 3 Bomber Drone Hangar from Other Defensive Schematic Server 11/6/2021 7:14:13 PM 3.746 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 11/6/2021 7:14:16 PM 3.746 SINGLEP DELAYED4: ERROR In FactoryConstructionForPlayerMobileFleets debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00873] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Faction.ExecutePlannedMetalFlows (Arcen.Universal.FInt EffectiveDeltaTime_PausedOrUnpaused, System.Int32& outerdebugStage, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage1_SingleThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass60_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 11/6/2021 7:14:16 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 7:14:16 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 7:14:16 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 7:14:16 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 7:14:16 PM 3.746 SINGLEP EntityLineTypeTable.Instance.DoAnyDrawsFromMainThread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ShipToShipLineRenderer.WriteToDrawBufferForOneFrame (Arcen.AIW2.Core.EntityLineType TypeData, UnityEngine.Vector3 Position, UnityEngine.Quaternion Rotation, System.Single TopmostZScale) [0x00071] in :0 at Arcen.AIW2.Core.EntityLineType.DoAnyDrawsFromMainThread () [0x0007e] in :0 at Arcen.AIW2.Core.EntityLineTypeTable.DoAnyDrawsFromMainThread () [0x00011] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00160] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 11/6/2021 7:14:19 PM 3.746 SINGLEP DELAYED5: DoLongTermPlanning_MassivelyParallelThreads: System.InvalidOperationException: Thread.Name can only be set once. at (wrapper managed-to-native) System.Threading.Thread.SetName_internal(System.Threading.InternalThread,string) at System.Threading.Thread.set_Name (System.String value) [0x00006] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.ArcenThread.Start (System.Boolean FailSilentlyIfNotFinishedYet) [0x000f2] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThreadManager.StartExistingThreadWithNewCosmeticName (Arcen.AIW2.External.IThreadStatusChecker StatusChecker, System.String CosmeticName, System.Boolean FailSilentlyIfNotFinishedYet) [0x0001a] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenHostOnlySimPlanningContext.RunOnBackgroundThread (System.Boolean FailSilentlyIfNotFinishedYet) [0x0003d] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00299] in <137b78ebc7d9421db004e67c75ec0670>:0 at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <137b78ebc7d9421db004e67c75ec0670>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED6: CalculateRequestedFlows exception hit. debugCode 3750 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00944] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED7: CalculateRequestedFlows exception hit. debugCode 390 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.InitPlannedFlowIfNull (System.String AppendixReason) [0x0002f] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00f41] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED8: CalculateRequestedFlows exception hit. debugCode 3750 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x009d5] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED9: CalculateRequestedFlows exception hit. debugCode 3750 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00a2b] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED10: CalculateRequestedFlows exception hit. debugCode 420 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x010c9] in <1d02151d521d48758bd63a7914b5383f>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED11: Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoFactionStepLogic_Stage0_Singlethreaded 603 2702 0 0 b__60_0 1 34 0 0 DoForFactions 18 83 0 0 DoFactionPerStepLogic 31 434 0 0 DoWorldStepLogic_ClientOrHost_FromSimBGThread 194 546 0 0 Execute 230 650 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage0_Singlethreaded () [0x0025b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c.b__60_0 (Arcen.AIW2.Core.Faction faction) [0x00001] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x0001f] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x000c2] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000e6] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 11/6/2021 7:15:46 PM 3.746 SINGLEP DELAYED12: Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoFactionStepLogic_Stage0_Singlethreaded 603 2702 0 0 b__60_0 1 34 0 0 DoForFactions 18 83 0 0 DoFactionPerStepLogic 31 434 0 0 DoWorldStepLogic_ClientOrHost_FromSimBGThread 194 546 0 0 Execute 230 650 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoFactionStepLogic_Stage0_Singlethreaded () [0x0025b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c.b__60_0 (Arcen.AIW2.Core.Faction faction) [0x00001] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x0001f] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x000c2] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000e6] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <1d02151d521d48758bd63a7914b5383f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 11/6/2021 7:15:51 PM 3.746 SINGLEP DELAYED13: CalculateRequestedFlows exception hit. debugCode 390 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MetalFlowPlanning.CalculateRequestedFlows (Arcen.Universal.FInt effectiveDeltaTime, Arcen.AIW2.Core.PlanetFaction pFaction, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00f61] in <1d02151d521d48758bd63a7914b5383f>:0 12/3/2021 10:54:03 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/3/2021 10:54:03 PM SINGLEP Boot up FleetOS (0.1863s) 12/3/2021 10:54:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/3/2021 10:54:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.4139s) 12/3/2021 10:54:04 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/3/2021 10:54:04 PM SINGLEP Inspect Aft Hatches (0.2980s) 12/3/2021 10:54:04 PM SINGLEP Found 441 xml files in 106 folders in 48ms 12/3/2021 10:54:05 PM SINGLEP Check For Extra Modules (1.3700s) 12/3/2021 10:54:06 PM SINGLEP 441 Xml Files Parsed in 1,322ms 12/3/2021 10:54:06 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 12/3/2021 10:54:06 PM 3.309 SINGLEP Game Version: 3.309 12/3/2021 10:54:06 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0290s) 12/3/2021 10:54:06 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0370s) 12/3/2021 10:54:06 PM 3.309 SINGLEP Update mod and expansion statuses! 12/3/2021 10:54:06 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/3/2021 10:54:06 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 12/3/2021 10:54:06 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0440s) 12/3/2021 10:54:06 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 14ms 12/3/2021 10:54:06 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.4080s) 12/3/2021 10:54:06 PM 3.309 SINGLEP No resolution change was required. 12/3/2021 10:54:06 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/3/2021 10:54:06 PM 3.309 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/3/2021 10:54:06 PM 3.309 SINGLEP Remembering Alamo (0.0640s) 12/3/2021 10:54:06 PM 3.309 SINGLEP Calculate Odds Of Success (0.0820s) 12/3/2021 10:54:07 PM 3.309 SINGLEP Briefly Panic (0.7130s) 12/3/2021 10:54:08 PM 3.309 SINGLEP Install Confidence Routines (0.6400s) 12/3/2021 10:54:08 PM 3.309 SINGLEP Late Axionic Computations (0.9150s) 12/3/2021 10:54:08 PM 3.309 SINGLEP Acquiring Towel (0.0190s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0490s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Ejecting Tactical Core (0.0810s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Grouping Flow Fields (0.0330s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Investigating Starfields (0.0280s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Fondly Remembering Distant Planets (0.0330s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Calculating Firing Cones (0.0080s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Discontinue Your Favorite Ship Parts (0.2820s) 12/3/2021 10:54:09 PM 3.309 SINGLEP Re-Aligning Objectives (0.0800s) 12/3/2021 10:54:17 PM 3.309 SINGLEP Recording Result: 42 (8.3253s) 12/3/2021 10:54:17 PM 3.309 SINGLEP Post-Proton Surge (0.0170s) 12/3/2021 10:54:17 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 12/3/2021 10:54:17 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 12/3/2021 10:54:17 PM 3.309 SINGLEP Windshield Wiping (0.0080s) 12/3/2021 10:54:18 PM 3.309 SINGLEP Last Organizational Modeling (0.1620s) 12/3/2021 10:54:18 PM 3.309 SINGLEP Stimulate Modulation (0.0820s) 12/3/2021 10:54:18 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 12/3/2021 10:54:18 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 12/3/2021 10:54:18 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/3/2021 10:54:18 PM 3.309 SINGLEP Final Checks (0.4960s) 12/3/2021 10:54:18 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 12/3/2021 10:54:18 PM 3.309 SINGLEP 15.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Discontinue Your Favorite Ship Parts (0.3s) Recording Result: 42 (8.3s) Final Checks (0.5s) 12/3/2021 10:54:19 PM 3.309 SINGLEP Hello Steam user 'Glyoxim' 3/7/2022 10:19:49 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2022 10:19:49 AM SINGLEP Boot up FleetOS (0.2120s) 3/7/2022 10:19:49 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2022 10:19:50 AM 4.000 SINGLEP Game Version: 4.000 3/7/2022 10:19:50 AM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.4670s) 3/7/2022 10:19:50 AM 4.000 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2022 10:19:50 AM 4.000 SINGLEP Inspect Aft Hatches (0.2319s) 3/7/2022 10:19:50 AM 4.000 SINGLEP Found 483 xml files in 134 folders in 64ms 3/7/2022 10:19:51 AM 4.000 SINGLEP Check For Extra Modules (1.7230s) 3/7/2022 10:19:51 AM 4.000 SINGLEP 483 Xml Files Parsed in 1,650ms 3/7/2022 10:19:51 AM 4.000 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/7/2022 10:19:51 AM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0070s) 3/7/2022 10:19:52 AM 4.000 SINGLEP Bring Cloaking Systems Online (0.0520s) 3/7/2022 10:19:52 AM 4.000 SINGLEP Update mod and expansion statuses! 3/7/2022 10:19:52 AM 4.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/7/2022 10:19:52 AM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/7/2022 10:19:52 AM 4.000 SINGLEP Check Nearby Stellar Masses (0.0560s) 3/7/2022 10:19:52 AM 4.000 SINGLEP 483 Xml Files Checked For Exp/Mod Status in 16ms 3/7/2022 10:19:52 AM 4.000 SINGLEP Pruning Excess Brain Cells (0.4890s) 3/7/2022 10:19:53 AM 4.000 SINGLEP No resolution change was required. 3/7/2022 10:19:53 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2022 10:19:53 AM 4.000 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/7/2022 10:19:53 AM 4.000 SINGLEP Remembering Alamo (0.6560s) 3/7/2022 10:19:53 AM 4.000 SINGLEP Calculate Odds Of Success (0.4740s) 3/7/2022 10:19:54 AM 4.000 SINGLEP Briefly Panic (0.4500s) 3/7/2022 10:19:54 AM 4.000 SINGLEP Install Confidence Routines (0.6190s) 3/7/2022 10:19:55 AM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/7/2022 10:19:55 AM 4.000 SINGLEP Late Axionic Computations (1.0710s) 3/7/2022 10:19:55 AM 4.000 SINGLEP Acquiring Towel (0.0390s) 3/7/2022 10:19:55 AM 4.000 SINGLEP Inhibiting Visual Scans (0.0540s) 3/7/2022 10:19:56 AM 4.000 SINGLEP Ejecting Tactical Core (0.1520s) 3/7/2022 10:19:56 AM 4.000 SINGLEP Grouping Flow Fields (0.0730s) 3/7/2022 10:19:56 AM 4.000 SINGLEP Fearing Starfields (0.8120s) 3/7/2022 10:19:57 AM 4.000 SINGLEP Milking Distant Planets (0.6311s) 3/7/2022 10:19:57 AM 4.000 SINGLEP Calculating Firing Cones (0.0160s) 3/7/2022 10:19:58 AM 4.000 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.7969s) 3/7/2022 10:19:58 AM 4.000 SINGLEP Re-Aligning Objectives (0.1490s) 3/7/2022 10:20:06 AM 4.000 SINGLEP Unscrewing Unessential Parts (7.5043s) 3/7/2022 10:20:06 AM 4.000 SINGLEP Post-Proton Surge (0.0200s) 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 10:20:06 AM 4.000 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 10:20:06 AM 4.000 SINGLEP Background Radiation Taste Test (0.0470s) 3/7/2022 10:20:06 AM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 3/7/2022 10:20:06 AM 4.000 SINGLEP Windshield Wiping (0.2640s) 3/7/2022 10:20:07 AM 4.000 SINGLEP Last Organizational Modeling (0.8190s) 3/7/2022 10:20:07 AM 4.000 SINGLEP Stimulate Modulation (0.5480s) 3/7/2022 10:20:07 AM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/7/2022 10:20:07 AM 4.000 SINGLEP Order Cores By Seniority (0.0100s) 3/7/2022 10:20:07 AM 4.000 SINGLEP DELAYED9 TID30 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/7/2022 10:20:08 AM 4.000 SINGLEP We got 0 campaign's data when deserializing 3/7/2022 10:20:08 AM 4.000 SINGLEP Final Checks (0.5095s) 3/7/2022 10:20:08 AM 4.000 SINGLEP Load Historical Documents (0.0060s) 3/7/2022 10:20:08 AM 4.000 SINGLEP 19.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.7s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.7s) Calculate Odds Of Success (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (1.1s) Fearing Starfields (0.8s) Milking Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.8s) Unscrewing Unessential Parts (7.5s) Windshield Wiping (0.3s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/7/2022 10:20:08 AM 4.000 SINGLEP Hello Steam user 'Glyoxim' 3/7/2022 10:21:10 AM 4.000 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/7/2022 10:21:10 AM 4.000 SINGLEP Clearing player accounts. 3/7/2022 10:21:10 AM 4.000 SINGLEP Savegames from 3.746 cannot be loaded: Savegame errors fouled these up, apologies. 3/7/2022 10:21:10 AM 4.000 SINGLEP Did not load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 3/7/2022 10:21:10 AM 4.000 SINGLEP Failed to load save in 52ms 3/7/2022 10:21:10 AM 4.000 SINGLEP DELAYED10 TID30 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/7/2022 10:21:10 AM 4.000 SINGLEP DELAYED11 TID30 Map structure generated in 359ms. 3/7/2022 10:21:10 AM 4.000 SINGLEP DELAYED12 TID30 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/7/2022 10:21:10 AM 4.000 SINGLEP DELAYED13 TID32 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/7/2022 10:21:11 AM 4.000 SINGLEP DELAYED14 TID32 Map structure generated in 328ms. 3/7/2022 10:21:11 AM 4.000 SINGLEP DELAYED15 TID32 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/7/2022 10:21:11 AM 4.000 SINGLEP DELAYED16 TID32 Generate Partial Map Complete 364ms Seed: 721500142 3/7/2022 10:21:24 AM 4.000 SINGLEP DELAYED17 TID44 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:24 AM 4.000 SINGLEP DELAYED18 TID44 Map structure generated in 323ms. 3/7/2022 10:21:24 AM 4.000 SINGLEP DELAYED19 TID44 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:24 AM 4.000 SINGLEP DELAYED20 TID44 Generate Partial Map Complete 339ms Seed: 721500142 3/7/2022 10:21:26 AM 4.000 SINGLEP DELAYED21 TID38 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:26 AM 4.000 SINGLEP DELAYED22 TID38 Map structure generated in 384ms. 3/7/2022 10:21:26 AM 4.000 SINGLEP DELAYED23 TID38 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:26 AM 4.000 SINGLEP DELAYED24 TID38 Generate Partial Map Complete 407ms Seed: 721500142 3/7/2022 10:21:29 AM 4.000 SINGLEP DELAYED25 TID32 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:29 AM 4.000 SINGLEP DELAYED26 TID32 Map structure generated in 274ms. 3/7/2022 10:21:29 AM 4.000 SINGLEP DELAYED27 TID32 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:29 AM 4.000 SINGLEP DELAYED28 TID32 Generate Partial Map Complete 319ms Seed: 721500142 3/7/2022 10:21:31 AM 4.000 SINGLEP DELAYED29 TID43 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:32 AM 4.000 SINGLEP DELAYED30 TID43 Map structure generated in 553ms. 3/7/2022 10:21:32 AM 4.000 SINGLEP DELAYED31 TID43 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:32 AM 4.000 SINGLEP DELAYED32 TID43 Generate Partial Map Complete 573ms Seed: 721500142 3/7/2022 10:21:35 AM 4.000 SINGLEP DELAYED33 TID8 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:35 AM 4.000 SINGLEP DELAYED34 TID8 Map structure generated in 320ms. 3/7/2022 10:21:35 AM 4.000 SINGLEP DELAYED35 TID8 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:35 AM 4.000 SINGLEP DELAYED36 TID8 Generate Partial Map Complete 339ms Seed: 721500142 3/7/2022 10:21:37 AM 4.000 SINGLEP DELAYED37 TID47 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:37 AM 4.000 SINGLEP DELAYED38 TID47 Map structure generated in 302ms. 3/7/2022 10:21:37 AM 4.000 SINGLEP DELAYED39 TID47 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:37 AM 4.000 SINGLEP DELAYED40 TID47 Generate Partial Map Complete 319ms Seed: 721500142 3/7/2022 10:21:53 AM 4.000 SINGLEP DELAYED41 TID47 Start Generate Partial Map with Simple and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:53 AM 4.000 SINGLEP DELAYED42 TID47 Map structure generated in 13ms. 3/7/2022 10:21:53 AM 4.000 SINGLEP DELAYED43 TID47 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:53 AM 4.000 SINGLEP DELAYED44 TID47 Generate Partial Map Complete 31ms Seed: 721500142 3/7/2022 10:21:59 AM 4.000 SINGLEP DELAYED45 TID30 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:21:59 AM 4.000 SINGLEP DELAYED46 TID30 Map structure generated in 303ms. 3/7/2022 10:21:59 AM 4.000 SINGLEP DELAYED47 TID30 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:21:59 AM 4.000 SINGLEP DELAYED48 TID30 Generate Partial Map Complete 330ms Seed: 721500142 3/7/2022 10:22:01 AM 4.000 SINGLEP DELAYED49 TID64 Start Generate Partial Map with D18Bubbles and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:01 AM 4.000 SINGLEP DELAYED50 TID64 Map structure generated in 9ms. 3/7/2022 10:22:01 AM 4.000 SINGLEP DELAYED51 TID64 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:01 AM 4.000 SINGLEP DELAYED52 TID64 Generate Partial Map Complete 27ms Seed: 721500142 3/7/2022 10:22:05 AM 4.000 SINGLEP DELAYED53 TID60 Start Generate Partial Map with Compass and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:05 AM 4.000 SINGLEP DELAYED54 TID60 Compass. centerSizeParm 2 (20) numRings 2 connections 2 3/7/2022 10:22:05 AM 4.000 SINGLEP DELAYED55 TID60 Map structure generated in 25ms. 3/7/2022 10:22:05 AM 4.000 SINGLEP DELAYED56 TID60 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:05 AM 4.000 SINGLEP DELAYED57 TID60 Generate Partial Map Complete 45ms Seed: 721500142 3/7/2022 10:22:11 AM 4.000 SINGLEP DELAYED58 TID37 Start Generate Partial Map with Encapsulated and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:11 AM 4.000 SINGLEP DELAYED59 TID37 Map structure generated in 18ms. 3/7/2022 10:22:11 AM 4.000 SINGLEP DELAYED60 TID37 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:11 AM 4.000 SINGLEP DELAYED61 TID37 Generate Partial Map Complete 37ms Seed: 721500142 3/7/2022 10:22:15 AM 4.000 SINGLEP DELAYED62 TID15 Start Generate Partial Map with ClustersMicrocosm and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:15 AM 4.000 SINGLEP DELAYED63 TID15 Map structure generated in 16ms. 3/7/2022 10:22:15 AM 4.000 SINGLEP DELAYED64 TID15 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:15 AM 4.000 SINGLEP DELAYED65 TID15 Generate Partial Map Complete 33ms Seed: 721500142 3/7/2022 10:22:21 AM 4.000 SINGLEP DELAYED66 TID9 Start Generate Partial Map with Realistic and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:21 AM 4.000 SINGLEP DELAYED67 TID9 Map structure generated in 484ms. 3/7/2022 10:22:21 AM 4.000 SINGLEP DELAYED68 TID9 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:21 AM 4.000 SINGLEP DELAYED69 TID9 Generate Partial Map Complete 504ms Seed: 721500142 3/7/2022 10:22:26 AM 4.000 SINGLEP DELAYED70 TID16 Start Generate Partial Map with FatSnake and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:26 AM 4.000 SINGLEP DELAYED71 TID16 got thickness 0 and increase it by 2 3/7/2022 10:22:26 AM 4.000 SINGLEP DELAYED72 TID16 Map structure generated in 3ms. 3/7/2022 10:22:26 AM 4.000 SINGLEP DELAYED73 TID16 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:26 AM 4.000 SINGLEP DELAYED74 TID16 Generate Partial Map Complete 23ms Seed: 721500142 3/7/2022 10:22:31 AM 4.000 SINGLEP DELAYED75 TID52 Start Generate Partial Map with Grid and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:32 AM 4.000 SINGLEP DELAYED76 TID52 Map structure generated in 82ms. 3/7/2022 10:22:32 AM 4.000 SINGLEP DELAYED77 TID52 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:32 AM 4.000 SINGLEP DELAYED78 TID52 Generate Partial Map Complete 107ms Seed: 721500142 3/7/2022 10:22:35 AM 4.000 SINGLEP DELAYED79 TID16 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:35 AM 4.000 SINGLEP DELAYED80 TID16 Map structure generated in 7ms. 3/7/2022 10:22:35 AM 4.000 SINGLEP DELAYED81 TID16 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:35 AM 4.000 SINGLEP DELAYED82 TID16 Generate Partial Map Complete 30ms Seed: 721500142 3/7/2022 10:22:41 AM 4.000 SINGLEP DELAYED83 TID12 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:41 AM 4.000 SINGLEP DELAYED84 TID12 Map structure generated in 1ms. 3/7/2022 10:22:41 AM 4.000 SINGLEP DELAYED85 TID12 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:41 AM 4.000 SINGLEP DELAYED86 TID12 Generate Partial Map Complete 15ms Seed: 721500142 3/7/2022 10:22:44 AM 4.000 SINGLEP DELAYED87 TID50 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:44 AM 4.000 SINGLEP DELAYED88 TID50 Map structure generated in 5ms. 3/7/2022 10:22:44 AM 4.000 SINGLEP DELAYED89 TID50 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:44 AM 4.000 SINGLEP DELAYED90 TID50 Generate Partial Map Complete 22ms Seed: 721500142 3/7/2022 10:22:47 AM 4.000 SINGLEP DELAYED91 TID29 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:47 AM 4.000 SINGLEP DELAYED92 TID29 Map structure generated in 4ms. 3/7/2022 10:22:47 AM 4.000 SINGLEP DELAYED93 TID29 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:47 AM 4.000 SINGLEP DELAYED94 TID29 Generate Partial Map Complete 28ms Seed: 721500142 3/7/2022 10:22:51 AM 4.000 SINGLEP DELAYED95 TID51 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:51 AM 4.000 SINGLEP DELAYED96 TID51 Map structure generated in 1ms. 3/7/2022 10:22:51 AM 4.000 SINGLEP DELAYED97 TID51 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:51 AM 4.000 SINGLEP DELAYED98 TID51 Generate Partial Map Complete 17ms Seed: 721500142 3/7/2022 10:22:56 AM 4.000 SINGLEP DELAYED99 TID57 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:56 AM 4.000 SINGLEP DELAYED100 TID57 Map structure generated in 2ms. 3/7/2022 10:22:56 AM 4.000 SINGLEP DELAYED101 TID57 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:56 AM 4.000 SINGLEP DELAYED102 TID57 Generate Partial Map Complete 20ms Seed: 721500142 3/7/2022 10:22:58 AM 4.000 SINGLEP DELAYED103 TID54 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:22:58 AM 4.000 SINGLEP DELAYED104 TID54 Map structure generated in 1ms. 3/7/2022 10:22:58 AM 4.000 SINGLEP DELAYED105 TID54 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:22:58 AM 4.000 SINGLEP DELAYED106 TID54 Generate Partial Map Complete 22ms Seed: 721500142 3/7/2022 10:23:01 AM 4.000 SINGLEP DELAYED107 TID37 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:23:01 AM 4.000 SINGLEP DELAYED108 TID37 Map structure generated in 5ms. 3/7/2022 10:23:01 AM 4.000 SINGLEP DELAYED109 TID37 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:23:01 AM 4.000 SINGLEP DELAYED110 TID37 Generate Partial Map Complete 24ms Seed: 721500142 3/7/2022 10:23:04 AM 4.000 SINGLEP DELAYED111 TID52 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:23:04 AM 4.000 SINGLEP DELAYED112 TID52 Map structure generated in 1ms. 3/7/2022 10:23:04 AM 4.000 SINGLEP DELAYED113 TID52 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:23:04 AM 4.000 SINGLEP DELAYED114 TID52 Generate Partial Map Complete 22ms Seed: 721500142 3/7/2022 10:29:22 AM 4.000 SINGLEP DELAYED115 TID8 Start Generate Partial Map with Honeycomb and seed 843928508 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:22 AM 4.000 SINGLEP DELAYED116 TID8 Map structure generated in 1ms. 3/7/2022 10:29:22 AM 4.000 SINGLEP DELAYED117 TID8 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:22 AM 4.000 SINGLEP DELAYED118 TID8 Generate Partial Map Complete 24ms Seed: 843928508 3/7/2022 10:29:24 AM 4.000 SINGLEP DELAYED119 TID44 Start Generate Partial Map with Honeycomb and seed 721500142 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:24 AM 4.000 SINGLEP DELAYED120 TID44 Map structure generated in 1ms. 3/7/2022 10:29:24 AM 4.000 SINGLEP DELAYED121 TID44 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:24 AM 4.000 SINGLEP DELAYED122 TID44 Generate Partial Map Complete 20ms Seed: 721500142 3/7/2022 10:29:25 AM 4.000 SINGLEP DELAYED123 TID59 Start Generate Partial Map with Honeycomb and seed 275005342 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:25 AM 4.000 SINGLEP DELAYED124 TID59 Map structure generated in 1ms. 3/7/2022 10:29:25 AM 4.000 SINGLEP DELAYED125 TID59 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:25 AM 4.000 SINGLEP DELAYED126 TID59 Generate Partial Map Complete 22ms Seed: 275005342 3/7/2022 10:29:26 AM 4.000 SINGLEP DELAYED127 TID28 Start Generate Partial Map with Honeycomb and seed 488490375 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:26 AM 4.000 SINGLEP DELAYED128 TID28 Map structure generated in 1ms. 3/7/2022 10:29:27 AM 4.000 SINGLEP DELAYED129 TID28 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:27 AM 4.000 SINGLEP DELAYED130 TID28 Generate Partial Map Complete 21ms Seed: 488490375 3/7/2022 10:29:28 AM 4.000 SINGLEP DELAYED131 TID51 Start Generate Partial Map with Honeycomb and seed 221852005 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:28 AM 4.000 SINGLEP DELAYED132 TID51 Map structure generated in 2ms. 3/7/2022 10:29:28 AM 4.000 SINGLEP DELAYED133 TID51 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:28 AM 4.000 SINGLEP DELAYED134 TID51 Generate Partial Map Complete 24ms Seed: 221852005 3/7/2022 10:29:30 AM 4.000 SINGLEP DELAYED135 TID57 Start Generate Partial Map with Honeycomb and seed 741154167 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:30 AM 4.000 SINGLEP DELAYED136 TID57 Map structure generated in 1ms. 3/7/2022 10:29:30 AM 4.000 SINGLEP DELAYED137 TID57 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:30 AM 4.000 SINGLEP DELAYED138 TID57 Generate Partial Map Complete 27ms Seed: 741154167 3/7/2022 10:29:31 AM 4.000 SINGLEP DELAYED139 TID51 Start Generate Partial Map with Honeycomb and seed 888420705 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:31 AM 4.000 SINGLEP DELAYED140 TID51 Map structure generated in 3ms. 3/7/2022 10:29:31 AM 4.000 SINGLEP DELAYED141 TID51 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:31 AM 4.000 SINGLEP DELAYED142 TID51 Generate Partial Map Complete 29ms Seed: 888420705 3/7/2022 10:29:32 AM 4.000 SINGLEP DELAYED143 TID26 Start Generate Partial Map with Honeycomb and seed 768166016 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:32 AM 4.000 SINGLEP DELAYED144 TID26 Map structure generated in 1ms. 3/7/2022 10:29:32 AM 4.000 SINGLEP DELAYED145 TID26 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:32 AM 4.000 SINGLEP DELAYED146 TID26 Generate Partial Map Complete 17ms Seed: 768166016 3/7/2022 10:29:41 AM 4.000 SINGLEP DELAYED147 TID37 Start Generate Partial Map with Honeycomb and seed 768166016 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:29:41 AM 4.000 SINGLEP DELAYED148 TID37 Map structure generated in 1ms. 3/7/2022 10:29:41 AM 4.000 SINGLEP DELAYED149 TID37 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:29:41 AM 4.000 SINGLEP DELAYED150 TID37 Generate Partial Map Complete 18ms Seed: 768166016 3/7/2022 10:30:22 AM 4.000 SINGLEP DELAYED151 TID19 Start Generate Partial Map with Honeycomb and seed 768166016 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:30:22 AM 4.000 SINGLEP DELAYED152 TID19 Map structure generated in 2ms. 3/7/2022 10:30:22 AM 4.000 SINGLEP DELAYED153 TID19 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:30:22 AM 4.000 SINGLEP DELAYED154 TID19 Generate Partial Map Complete 21ms Seed: 768166016 3/7/2022 10:36:52 AM 4.000 SINGLEP DELAYED155 TID16 Start Generate Partial Map with Honeycomb and seed 768166016 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/7/2022 10:36:52 AM 4.000 SINGLEP DELAYED156 TID16 Map structure generated in 1ms. 3/7/2022 10:36:52 AM 4.000 SINGLEP DELAYED157 TID16 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/7/2022 10:36:52 AM 4.000 SINGLEP DELAYED158 TID16 Generate Partial Map Complete 21ms Seed: 768166016 3/7/2022 10:36:55 AM 4.000 SINGLEP DELAYED159 TID11 Start Generate FULL Map with Honeycomb and seed 768166016 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/7/2022 10:36:55 AM 4.000 SINGLEP DELAYED160 TID11 Map structure generated in 3ms. 3/7/2022 10:36:56 AM 4.000 SINGLEP DELAYED161 TID11 Generate FULL Map Complete 775ms Seed: 768166016 3/7/2022 10:36:56 AM 4.000 SINGLEP DELAYED162 TID37 Fixed incorrect count of ships to be granted. Was 10, now 2 Blitzkrieg Turret from Turret Schematic Server 3/7/2022 10:40:27 AM 4.000 SINGLEP No resolution change was required. 3/7/2022 10:40:27 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2022 10:40:27 AM 4.000 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/7/2022 10:47:49 AM 4.000 SINGLEP DELAYED163 TID36 Skipped log Achievement To Steam Research Grant because we think it's already there. 3/7/2022 10:55:38 AM 4.000 SINGLEP DELAYED164 TID34 Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/7/2022 10:59:19 AM 4.000 SINGLEP DELAYED165 TID10 Raid Engine #2486 AI Sentinels on Troria is sending a wave against Johi 3/7/2022 3:56:32 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2022 3:56:33 PM SINGLEP Boot up FleetOS (0.2022s) 3/7/2022 3:56:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2022 3:56:33 PM 4.000 SINGLEP Game Version: 4.000 3/7/2022 3:56:33 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.4384s) 3/7/2022 3:56:33 PM 4.000 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2022 3:56:33 PM 4.000 SINGLEP Inspect Aft Hatches (0.2250s) 3/7/2022 3:56:33 PM 4.000 SINGLEP Found 483 xml files in 134 folders in 72ms 3/7/2022 3:56:35 PM 4.000 SINGLEP Check For Extra Modules (1.5940s) 3/7/2022 3:56:35 PM 4.000 SINGLEP 483 Xml Files Parsed in 1,514ms 3/7/2022 3:56:35 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/7/2022 3:56:35 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/7/2022 3:56:35 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0490s) 3/7/2022 3:56:35 PM 4.000 SINGLEP Update mod and expansion statuses! 3/7/2022 3:56:35 PM 4.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/7/2022 3:56:35 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/7/2022 3:56:35 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0380s) 3/7/2022 3:56:35 PM 4.000 SINGLEP 483 Xml Files Checked For Exp/Mod Status in 11ms 3/7/2022 3:56:35 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.4270s) 3/7/2022 3:56:36 PM 4.000 SINGLEP No resolution change was required. 3/7/2022 3:56:36 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2022 3:56:36 PM 4.000 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/7/2022 3:56:36 PM 4.000 SINGLEP Remembering Alamo (0.5140s) 3/7/2022 3:56:36 PM 4.000 SINGLEP Calculate Odds Of Success (0.4343s) 3/7/2022 3:56:37 PM 4.000 SINGLEP Briefly Panic (0.3921s) 3/7/2022 3:56:37 PM 4.000 SINGLEP Install Confidence Routines (0.5670s) 3/7/2022 3:56:38 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/7/2022 3:56:38 PM 4.000 SINGLEP Late Axionic Computations (0.9674s) 3/7/2022 3:56:38 PM 4.000 SINGLEP Acquiring Towel (0.0290s) 3/7/2022 3:56:38 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0480s) 3/7/2022 3:56:38 PM 4.000 SINGLEP Ejecting Tactical Core (0.1221s) 3/7/2022 3:56:38 PM 4.000 SINGLEP Grouping Flow Fields (0.0460s) 3/7/2022 3:56:39 PM 4.000 SINGLEP Sucking In Starfields (0.7696s) 3/7/2022 3:56:40 PM 4.000 SINGLEP Mapping Distant Planets (0.5808s) 3/7/2022 3:56:40 PM 4.000 SINGLEP Calculating Firing Cones (0.0140s) 3/7/2022 3:56:41 PM 4.000 SINGLEP Holding Ship Parts For Comfort (0.6595s) 3/7/2022 3:56:41 PM 4.000 SINGLEP Re-Aligning Objectives (0.1550s) 3/7/2022 3:56:48 PM 4.000 SINGLEP Integrate Leading Edges (7.0112s) 3/7/2022 3:56:48 PM 4.000 SINGLEP Post-Proton Surge (0.0150s) 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for Chaotician 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 3:56:48 PM 4.000 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 3:56:48 PM 4.000 SINGLEP Background Radiation Taste Test (0.0370s) 3/7/2022 3:56:48 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 3/7/2022 3:56:48 PM 4.000 SINGLEP Windshield Wiping (0.2080s) 3/7/2022 3:56:49 PM 4.000 SINGLEP Last Organizational Modeling (0.5380s) 3/7/2022 3:56:49 PM 4.000 SINGLEP Stimulate Modulation (0.3670s) 3/7/2022 3:56:49 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/7/2022 3:56:49 PM 4.000 SINGLEP Order Cores By Seniority (0.0070s) 3/7/2022 3:56:49 PM 4.000 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/7/2022 3:56:49 PM 4.000 SINGLEP We got 83 campaign's data when deserializing 3/7/2022 3:56:49 PM 4.000 SINGLEP Final Checks (0.4860s) 3/7/2022 3:56:49 PM 4.000 SINGLEP Load Historical Documents (0.0060s) 3/7/2022 3:56:49 PM 4.000 SINGLEP 17.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.6s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (1.0s) Sucking In Starfields (0.8s) Mapping Distant Planets (0.6s) Holding Ship Parts For Comfort (0.7s) Integrate Leading Edges (7.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/7/2022 3:56:50 PM 4.000 SINGLEP Hello Steam user 'Glyoxim' 3/7/2022 3:56:58 PM 4.000 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/7/2022 3:56:58 PM 4.000 SINGLEP Clearing player accounts. 3/7/2022 3:56:59 PM 4.000 SINGLEP Finish load save in 847ms 3/9/2022 9:20:28 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/9/2022 9:20:28 AM SINGLEP Boot up FleetOS (0.1939s) 3/9/2022 9:20:29 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2022 9:20:29 AM 4.002 SINGLEP Game Version: 4.002 3/9/2022 9:20:29 AM 4.002 SINGLEP Check System Logs For Rogue Intelligence (0.4198s) 3/9/2022 9:20:29 AM 4.002 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2022 9:20:29 AM 4.002 SINGLEP Inspect Aft Hatches (0.1930s) 3/9/2022 9:20:29 AM 4.002 SINGLEP Found 493 xml files in 134 folders in 39ms 3/9/2022 9:20:30 AM 4.002 SINGLEP Check For Extra Modules (1.3400s) 3/9/2022 9:20:30 AM 4.002 SINGLEP 493 Xml Files Parsed in 1,293ms 3/9/2022 9:20:30 AM 4.002 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/9/2022 9:20:30 AM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/9/2022 9:20:30 AM 4.002 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/9/2022 9:20:30 AM 4.002 SINGLEP Update mod and expansion statuses! 3/9/2022 9:20:30 AM 4.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/9/2022 9:20:30 AM 4.002 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/9/2022 9:20:30 AM 4.002 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/9/2022 9:20:30 AM 4.002 SINGLEP 493 Xml Files Checked For Exp/Mod Status in 7ms 3/9/2022 9:20:31 AM 4.002 SINGLEP Pruning Excess Brain Cells (0.4660s) 3/9/2022 9:20:31 AM 4.002 SINGLEP No resolution change was required. 3/9/2022 9:20:31 AM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2022 9:20:31 AM 4.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/9/2022 9:20:31 AM 4.002 SINGLEP Remembering Alamo (0.5580s) 3/9/2022 9:20:32 AM 4.002 SINGLEP Calculate Odds Of Success (0.4070s) 3/9/2022 9:20:32 AM 4.002 SINGLEP Briefly Panic (0.3520s) 3/9/2022 9:20:33 AM 4.002 SINGLEP Install Confidence Routines (0.5140s) 3/9/2022 9:20:33 AM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/9/2022 9:20:34 AM 4.002 SINGLEP Late Axionic Computations (0.9159s) 3/9/2022 9:20:34 AM 4.002 SINGLEP Acquiring Towel (0.0200s) 3/9/2022 9:20:34 AM 4.002 SINGLEP Inhibiting Visual Scans (0.0440s) 3/9/2022 9:20:34 AM 4.002 SINGLEP Ejecting Tactical Core (0.1201s) 3/9/2022 9:20:34 AM 4.002 SINGLEP Grouping Flow Fields (0.0450s) 3/9/2022 9:20:34 AM 4.002 SINGLEP Dropping Starfields (0.7467s) 3/9/2022 9:20:35 AM 4.002 SINGLEP Cleaning Distant Planets (0.5641s) 3/9/2022 9:20:35 AM 4.002 SINGLEP Calculating Firing Cones (0.0130s) 3/9/2022 9:20:36 AM 4.002 SINGLEP Disassembling And Reassembling Ship Parts (0.7156s) 3/9/2022 9:20:36 AM 4.002 SINGLEP Re-Aligning Objectives (0.1220s) 3/9/2022 9:20:43 AM 4.002 SINGLEP Remembering Singularity (6.8794s) 3/9/2022 9:20:43 AM 4.002 SINGLEP Post-Proton Surge (0.0140s) 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 9:20:43 AM 4.002 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 9:20:43 AM 4.002 SINGLEP Background Radiation Taste Test (0.0380s) 3/9/2022 9:20:43 AM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/9/2022 9:20:43 AM 4.002 SINGLEP Windshield Wiping (0.2030s) 3/9/2022 9:20:44 AM 4.002 SINGLEP Last Organizational Modeling (0.5130s) 3/9/2022 9:20:44 AM 4.002 SINGLEP Stimulate Modulation (0.4670s) 3/9/2022 9:20:44 AM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/9/2022 9:20:44 AM 4.002 SINGLEP Order Cores By Seniority (0.0070s) 3/9/2022 9:20:44 AM 4.002 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/9/2022 9:20:44 AM 4.002 SINGLEP We got 83 campaign's data when deserializing 3/9/2022 9:20:44 AM 4.002 SINGLEP Final Checks (0.4557s) 3/9/2022 9:20:45 AM 4.002 SINGLEP Load Historical Documents (0.0050s) 3/9/2022 9:20:45 AM 4.002 SINGLEP 16.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.9s) Dropping Starfields (0.7s) Cleaning Distant Planets (0.6s) Disassembling And Reassembling Ship Parts (0.7s) Remembering Singularity (6.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/9/2022 9:20:45 AM 4.002 SINGLEP Hello Steam user 'Glyoxim' 3/9/2022 9:20:50 AM 4.002 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_0.save Source1: AnythingElse Source3: LoadingSaveGame 3/9/2022 9:20:50 AM 4.002 SINGLEP Clearing player accounts. 3/9/2022 9:20:51 AM 4.002 SINGLEP Finish load save in 880ms 3/9/2022 9:31:45 AM 4.002 SINGLEP Clearing player accounts. 3/9/2022 12:21:49 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/9/2022 12:21:49 PM SINGLEP Boot up FleetOS (0.1880s) 3/9/2022 12:21:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2022 12:21:49 PM 4.002 SINGLEP Game Version: 4.002 3/9/2022 12:21:49 PM 4.002 SINGLEP Check System Logs For Rogue Intelligence (0.2892s) 3/9/2022 12:21:49 PM 4.002 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2022 12:21:49 PM 4.002 SINGLEP Inspect Aft Hatches (0.0240s) 3/9/2022 12:21:49 PM 4.002 SINGLEP Found 493 xml files in 134 folders in 43ms 3/9/2022 12:21:50 PM 4.002 SINGLEP Check For Extra Modules (0.5781s) 3/9/2022 12:21:50 PM 4.002 SINGLEP 493 Xml Files Parsed in 528ms 3/9/2022 12:21:50 PM 4.002 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/9/2022 12:21:50 PM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/9/2022 12:21:50 PM 4.002 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/9/2022 12:21:50 PM 4.002 SINGLEP Update mod and expansion statuses! 3/9/2022 12:21:50 PM 4.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/9/2022 12:21:50 PM 4.002 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/9/2022 12:21:50 PM 4.002 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/9/2022 12:21:50 PM 4.002 SINGLEP 493 Xml Files Checked For Exp/Mod Status in 8ms 3/9/2022 12:21:50 PM 4.002 SINGLEP Pruning Excess Brain Cells (0.0760s) 3/9/2022 12:21:50 PM 4.002 SINGLEP No resolution change was required. 3/9/2022 12:21:50 PM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2022 12:21:50 PM 4.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/9/2022 12:21:50 PM 4.002 SINGLEP Remembering Alamo (0.1090s) 3/9/2022 12:21:50 PM 4.002 SINGLEP Calculate Odds Of Success (0.1593s) 3/9/2022 12:21:50 PM 4.002 SINGLEP Briefly Panic (0.1950s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Install Confidence Routines (0.4830s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/9/2022 12:21:51 PM 4.002 SINGLEP Late Axionic Computations (0.3119s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Acquiring Towel (0.0250s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Inhibiting Visual Scans (0.0170s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Ejecting Tactical Core (0.0720s) 3/9/2022 12:21:51 PM 4.002 SINGLEP Grouping Flow Fields (0.0440s) 3/9/2022 12:21:52 PM 4.002 SINGLEP Brandishing Starfields (0.1370s) 3/9/2022 12:21:52 PM 4.002 SINGLEP Verifying Distant Planets (0.1383s) 3/9/2022 12:21:52 PM 4.002 SINGLEP Calculating Firing Cones (0.0130s) 3/9/2022 12:21:52 PM 4.002 SINGLEP Disassembling And Reassembling Ship Parts (0.6160s) 3/9/2022 12:21:52 PM 4.002 SINGLEP Re-Aligning Objectives (0.1210s) 3/9/2022 12:21:55 PM 4.002 SINGLEP Assimilate Technological Distinctiveness (2.2666s) 3/9/2022 12:21:55 PM 4.002 SINGLEP Post-Proton Surge (0.0168s) 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 12:21:55 PM 4.002 SINGLEP Background Radiation Taste Test (0.0360s) 3/9/2022 12:21:55 PM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/9/2022 12:21:55 PM 4.002 SINGLEP Windshield Wiping (0.1418s) 3/9/2022 12:21:55 PM 4.002 SINGLEP Last Organizational Modeling (0.4850s) 3/9/2022 12:21:56 PM 4.002 SINGLEP Stimulate Modulation (0.4620s) 3/9/2022 12:21:56 PM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/9/2022 12:21:56 PM 4.002 SINGLEP Order Cores By Seniority (0.0070s) 3/9/2022 12:21:55 PM 4.002 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/9/2022 12:21:56 PM 4.002 SINGLEP We got 83 campaign's data when deserializing 3/9/2022 12:21:56 PM 4.002 SINGLEP Final Checks (0.3905s) 3/9/2022 12:21:56 PM 4.002 SINGLEP Load Historical Documents (0.0032s) 3/9/2022 12:21:56 PM 4.002 SINGLEP 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Disassembling And Reassembling Ship Parts (0.6s) Assimilate Technological Distinctiveness (2.3s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/9/2022 12:21:57 PM 4.002 SINGLEP Hello Steam user 'Glyoxim' 3/9/2022 12:22:17 PM 4.002 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_0.save Source1: AnythingElse Source3: LoadingSaveGame 3/9/2022 12:22:17 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 12:22:17 PM 4.002 SINGLEP Finish load save in 834ms 3/9/2022 12:41:56 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:42:53 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/9/2022 2:42:53 PM SINGLEP Boot up FleetOS (0.1971s) 3/9/2022 2:42:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2022 2:42:53 PM 4.002 SINGLEP Game Version: 4.002 3/9/2022 2:42:53 PM 4.002 SINGLEP Check System Logs For Rogue Intelligence (0.3020s) 3/9/2022 2:42:53 PM 4.002 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2022 2:42:53 PM 4.002 SINGLEP Inspect Aft Hatches (0.0240s) 3/9/2022 2:42:53 PM 4.002 SINGLEP Found 493 xml files in 134 folders in 51ms 3/9/2022 2:42:54 PM 4.002 SINGLEP Check For Extra Modules (0.5911s) 3/9/2022 2:42:54 PM 4.002 SINGLEP 493 Xml Files Parsed in 533ms 3/9/2022 2:42:54 PM 4.002 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/9/2022 2:42:54 PM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/9/2022 2:42:54 PM 4.002 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/9/2022 2:42:54 PM 4.002 SINGLEP Update mod and expansion statuses! 3/9/2022 2:42:54 PM 4.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/9/2022 2:42:54 PM 4.002 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/9/2022 2:42:54 PM 4.002 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/9/2022 2:42:54 PM 4.002 SINGLEP 493 Xml Files Checked For Exp/Mod Status in 7ms 3/9/2022 2:42:54 PM 4.002 SINGLEP Pruning Excess Brain Cells (0.0630s) 3/9/2022 2:42:54 PM 4.002 SINGLEP No resolution change was required. 3/9/2022 2:42:54 PM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2022 2:42:54 PM 4.002 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/9/2022 2:42:54 PM 4.002 SINGLEP Remembering Alamo (0.1105s) 3/9/2022 2:42:54 PM 4.002 SINGLEP Calculate Odds Of Success (0.1970s) 3/9/2022 2:42:54 PM 4.002 SINGLEP Briefly Panic (0.2310s) 3/9/2022 2:42:55 PM 4.002 SINGLEP Install Confidence Routines (0.5440s) 3/9/2022 2:42:55 PM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/9/2022 2:42:55 PM 4.002 SINGLEP Late Axionic Computations (0.3310s) 3/9/2022 2:42:55 PM 4.002 SINGLEP Acquiring Towel (0.0290s) 3/9/2022 2:42:55 PM 4.002 SINGLEP Inhibiting Visual Scans (0.0240s) 3/9/2022 2:42:55 PM 4.002 SINGLEP Ejecting Tactical Core (0.0810s) 3/9/2022 2:42:56 PM 4.002 SINGLEP Grouping Flow Fields (0.0410s) 3/9/2022 2:42:56 PM 4.002 SINGLEP Berating Starfields (0.1530s) 3/9/2022 2:42:56 PM 4.002 SINGLEP Ejecting Distant Planets (0.1350s) 3/9/2022 2:42:56 PM 4.002 SINGLEP Calculating Firing Cones (0.0130s) 3/9/2022 2:42:57 PM 4.002 SINGLEP Offending Sentient Ship Parts (0.6620s) 3/9/2022 2:42:57 PM 4.002 SINGLEP Re-Aligning Objectives (0.1170s) 3/9/2022 2:42:59 PM 4.002 SINGLEP Upgrade /dev/null (2.3641s) 3/9/2022 2:42:59 PM 4.002 SINGLEP Post-Proton Surge (0.0200s) 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:42:59 PM 4.002 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:42:59 PM 4.002 SINGLEP Background Radiation Taste Test (0.0414s) 3/9/2022 2:42:59 PM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/9/2022 2:42:59 PM 4.002 SINGLEP Windshield Wiping (0.1510s) 3/9/2022 2:43:00 PM 4.002 SINGLEP Last Organizational Modeling (0.5710s) 3/9/2022 2:43:00 PM 4.002 SINGLEP Stimulate Modulation (0.4550s) 3/9/2022 2:43:00 PM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/9/2022 2:43:00 PM 4.002 SINGLEP Order Cores By Seniority (0.0060s) 3/9/2022 2:43:00 PM 4.002 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/9/2022 2:43:01 PM 4.002 SINGLEP We got 83 campaign's data when deserializing 3/9/2022 2:43:01 PM 4.002 SINGLEP Final Checks (0.4150s) 3/9/2022 2:43:01 PM 4.002 SINGLEP Load Historical Documents (0.0040s) 3/9/2022 2:43:01 PM 4.002 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Offending Sentient Ship Parts (0.7s) Upgrade /dev/null (2.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/9/2022 2:43:01 PM 4.002 SINGLEP Hello Steam user 'Glyoxim' 3/9/2022 2:43:08 PM 4.002 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/9/2022 2:43:08 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:43:08 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:43:08 PM 4.002 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/9/2022 2:43:08 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:43:08 PM 4.002 SINGLEP loading as template 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/9/2022 2:43:08 PM 4.002 SINGLEP Finish load save in 278ms 3/9/2022 2:43:08 PM 4.002 SINGLEP DELAYED10 TID11 Start Generate Partial Map with Honeycomb and seed 899512083 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/9/2022 2:43:08 PM 4.002 SINGLEP DELAYED11 TID11 Map structure generated in 11ms. 3/9/2022 2:43:08 PM 4.002 SINGLEP DELAYED12 TID11 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/9/2022 2:43:08 PM 4.002 SINGLEP DELAYED13 TID11 Generate Partial Map Complete 106ms Seed: 899512083 3/9/2022 2:45:18 PM 4.002 SINGLEP Clearing player accounts. 3/11/2022 2:20:54 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/11/2022 2:20:54 PM SINGLEP Boot up FleetOS (0.1994s) 3/11/2022 2:20:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/11/2022 2:20:54 PM 4.004 SINGLEP Game Version: 4.004 3/11/2022 2:20:54 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.4032s) 3/11/2022 2:20:54 PM 4.004 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/11/2022 2:20:54 PM 4.004 SINGLEP Inspect Aft Hatches (0.1770s) 3/11/2022 2:20:54 PM 4.004 SINGLEP Found 496 xml files in 135 folders in 46ms 3/11/2022 2:20:56 PM 4.004 SINGLEP Check For Extra Modules (1.2452s) 3/11/2022 2:20:56 PM 4.004 SINGLEP 496 Xml Files Parsed in 1,192ms 3/11/2022 2:20:56 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/11/2022 2:20:56 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/11/2022 2:20:56 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0370s) 3/11/2022 2:20:56 PM 4.004 SINGLEP Update mod and expansion statuses! 3/11/2022 2:20:56 PM 4.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/11/2022 2:20:56 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/11/2022 2:20:56 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/11/2022 2:20:56 PM 4.004 SINGLEP 496 Xml Files Checked For Exp/Mod Status in 7ms 3/11/2022 2:20:56 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.3630s) 3/11/2022 2:20:57 PM 4.004 SINGLEP No resolution change was required. 3/11/2022 2:20:57 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/11/2022 2:20:57 PM 4.004 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/11/2022 2:20:57 PM 4.004 SINGLEP Remembering Alamo (0.5130s) 3/11/2022 2:20:57 PM 4.004 SINGLEP Calculate Odds Of Success (0.3954s) 3/11/2022 2:20:57 PM 4.004 SINGLEP Briefly Panic (0.3960s) 3/11/2022 2:20:58 PM 4.004 SINGLEP Install Confidence Routines (0.6430s) 3/11/2022 2:20:58 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/11/2022 2:20:59 PM 4.004 SINGLEP Late Axionic Computations (0.9500s) 3/11/2022 2:20:59 PM 4.004 SINGLEP Acquiring Towel (0.0270s) 3/11/2022 2:20:59 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0450s) 3/11/2022 2:20:59 PM 4.004 SINGLEP Ejecting Tactical Core (0.1210s) 3/11/2022 2:20:59 PM 4.004 SINGLEP Grouping Flow Fields (0.0440s) 3/11/2022 2:21:00 PM 4.004 SINGLEP Surrounding Starfields (0.7673s) 3/11/2022 2:21:01 PM 4.004 SINGLEP Mapping Distant Planets (0.5754s) 3/11/2022 2:21:01 PM 4.004 SINGLEP Calculating Firing Cones (0.0140s) 3/11/2022 2:21:01 PM 4.004 SINGLEP Splitting Ship Parts Into Smaller Parts (0.6371s) 3/11/2022 2:21:01 PM 4.004 SINGLEP Re-Aligning Objectives (0.1240s) 3/11/2022 2:21:08 PM 4.004 SINGLEP Transgressing Quanta (6.9364s) 3/11/2022 2:21:08 PM 4.004 SINGLEP Post-Proton Surge (0.0160s) 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 2:21:08 PM 4.004 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 2:21:08 PM 4.004 SINGLEP Background Radiation Taste Test (0.0362s) 3/11/2022 2:21:08 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/11/2022 2:21:09 PM 4.004 SINGLEP Windshield Wiping (0.2140s) 3/11/2022 2:21:09 PM 4.004 SINGLEP Last Organizational Modeling (0.6130s) 3/11/2022 2:21:10 PM 4.004 SINGLEP Stimulate Modulation (0.5030s) 3/11/2022 2:21:10 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/11/2022 2:21:10 PM 4.004 SINGLEP Order Cores By Seniority (0.0080s) 3/11/2022 2:21:09 PM 4.004 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/11/2022 2:21:10 PM 4.004 SINGLEP We got 83 campaign's data when deserializing 3/11/2022 2:21:10 PM 4.004 SINGLEP Final Checks (0.4550s) 3/11/2022 2:21:10 PM 4.004 SINGLEP Load Historical Documents (0.0050s) 3/11/2022 2:21:10 PM 4.004 SINGLEP 16.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Surrounding Starfields (0.8s) Mapping Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.6s) Transgressing Quanta (6.9s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/11/2022 2:21:11 PM 4.004 SINGLEP Hello Steam user 'Glyoxim' 3/11/2022 2:21:16 PM 4.004 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_0.save Source1: AnythingElse Source3: LoadingSaveGame 3/11/2022 2:21:16 PM 4.004 SINGLEP Clearing player accounts. 3/11/2022 2:21:17 PM 4.004 SINGLEP Finish load save in 898ms 3/11/2022 2:22:40 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/17/2022 9:31:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/17/2022 9:31:56 PM SINGLEP Boot up FleetOS (0.2280s) 3/17/2022 9:31:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2022 9:31:57 PM 4.006 SINGLEP Game Version: 4.006 3/17/2022 9:31:57 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.4880s) 3/17/2022 9:31:57 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/17/2022 9:31:57 PM 4.006 SINGLEP Inspect Aft Hatches (0.2580s) 3/17/2022 9:31:57 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 51ms 3/17/2022 9:31:59 PM 4.006 SINGLEP Check For Extra Modules (1.5540s) 3/17/2022 9:31:59 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,496ms 3/17/2022 9:31:59 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/17/2022 9:31:59 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/17/2022 9:31:59 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0510s) 3/17/2022 9:31:59 PM 4.006 SINGLEP Update mod and expansion statuses! 3/17/2022 9:31:59 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/17/2022 9:31:59 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/17/2022 9:31:59 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0430s) 3/17/2022 9:31:59 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 3/17/2022 9:31:59 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.4540s) 3/17/2022 9:32:00 PM 4.006 SINGLEP No resolution change was required. 3/17/2022 9:32:00 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2022 9:32:00 PM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/17/2022 9:32:00 PM 4.006 SINGLEP Remembering Alamo (0.6130s) 3/17/2022 9:32:00 PM 4.006 SINGLEP Calculate Odds Of Success (0.4220s) 3/17/2022 9:32:01 PM 4.006 SINGLEP Briefly Panic (0.3590s) 3/17/2022 9:32:01 PM 4.006 SINGLEP Install Confidence Routines (0.5790s) 3/17/2022 9:32:02 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/17/2022 9:32:02 PM 4.006 SINGLEP Late Axionic Computations (0.9560s) 3/17/2022 9:32:02 PM 4.006 SINGLEP Acquiring Towel (0.0290s) 3/17/2022 9:32:02 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0500s) 3/17/2022 9:32:02 PM 4.006 SINGLEP Ejecting Tactical Core (0.1270s) 3/17/2022 9:32:02 PM 4.006 SINGLEP Grouping Flow Fields (0.0460s) 3/17/2022 9:32:03 PM 4.006 SINGLEP Berating Starfields (0.7590s) 3/17/2022 9:32:04 PM 4.006 SINGLEP Destroying Distant Planets (0.5820s) 3/17/2022 9:32:04 PM 4.006 SINGLEP Calculating Firing Cones (0.0190s) 3/17/2022 9:32:05 PM 4.006 SINGLEP Offending Sentient Ship Parts (0.7520s) 3/17/2022 9:32:05 PM 4.006 SINGLEP Re-Aligning Objectives (0.1340s) 3/17/2022 9:32:12 PM 4.006 SINGLEP Reassembling All Ships (7.1874s) 3/17/2022 9:32:12 PM 4.006 SINGLEP Post-Proton Surge (0.0150s) 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED1 TID36 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED2 TID36 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED3 TID36 Could not find a faction with name that is eligible to be random for Chaotician 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED4 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED5 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED6 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED7 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 9:32:12 PM 4.006 SINGLEP DELAYED8 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 9:32:12 PM 4.006 SINGLEP Background Radiation Taste Test (0.0350s) 3/17/2022 9:32:12 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0320s) 3/17/2022 9:32:12 PM 4.006 SINGLEP Windshield Wiping (0.2470s) 3/17/2022 9:32:13 PM 4.006 SINGLEP Last Organizational Modeling (0.6660s) 3/17/2022 9:32:13 PM 4.006 SINGLEP Stimulate Modulation (0.5100s) 3/17/2022 9:32:13 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/17/2022 9:32:13 PM 4.006 SINGLEP Order Cores By Seniority (0.0100s) 3/17/2022 9:32:13 PM 4.006 SINGLEP DELAYED9 TID32 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/17/2022 9:32:14 PM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/17/2022 9:32:14 PM 4.006 SINGLEP Final Checks (0.4908s) 3/17/2022 9:32:14 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/17/2022 9:32:14 PM 4.006 SINGLEP 17.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.6s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (1.0s) Berating Starfields (0.8s) Destroying Distant Planets (0.6s) Offending Sentient Ship Parts (0.8s) Reassembling All Ships (7.2s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/17/2022 9:32:14 PM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/17/2022 9:35:10 PM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/17/2022 9:35:10 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:35:10 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:35:10 PM 4.006 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 9:35:10 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:35:10 PM 4.006 HOST loading as template 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/17/2022 9:35:10 PM 4.006 HOST Finish load save in 289ms 3/17/2022 9:35:10 PM 4.006 HOST DELAYED10 TID60 Start Generate Partial Map with Honeycomb and seed 545502364 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/17/2022 9:35:10 PM 4.006 HOST DELAYED11 TID60 Map structure generated in 12ms. 3/17/2022 9:35:10 PM 4.006 HOST DELAYED12 TID60 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/17/2022 9:35:10 PM 4.006 HOST DELAYED13 TID60 Generate Partial Map Complete 110ms Seed: 545502364 3/17/2022 9:36:24 PM 4.006 HOST DELAYED14 TID78 LITENET NETWORKING: Connection incoming from: 80.41.215.223:59278 3/17/2022 9:36:24 PM 4.006 HOST DELAYED15 TID41 Client requested to join with the name 'Random_22026' 3/17/2022 9:36:24 PM 4.006 HOST DELAYED16 TID41 Tell client 'Random_22026' that they are accepted, player account #1. 3/17/2022 9:36:24 PM 4.006 HOST DELAYED17 TID41 Regenerate the world to include the new player. All clients will get the new world data after that. 3/17/2022 9:36:24 PM 4.006 HOST DELAYED18 TID44 Start Generate Partial Map with Honeycomb and seed 545502364 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:36:24 PM 4.006 HOST DELAYED19 TID44 Map structure generated in 1ms. 3/17/2022 9:36:24 PM 4.006 HOST DELAYED20 TID44 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:36:24 PM 4.006 HOST DELAYED21 TID44 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:36:24 PM 4.006 HOST DELAYED22 TID44 Generate Partial Map Complete 24ms Seed: 545502364 3/17/2022 9:36:24 PM 4.006 HOST DELAYED23 TID44 Send all clients the world data that has just been regenerated. 3/17/2022 9:38:17 PM 4.006 HOST DELAYED24 TID68 Start Generate Partial Map with Honeycomb and seed 545502364 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:38:17 PM 4.006 HOST DELAYED25 TID68 Map structure generated in 1ms. 3/17/2022 9:38:17 PM 4.006 HOST DELAYED26 TID68 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:38:17 PM 4.006 HOST DELAYED27 TID68 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:38:17 PM 4.006 HOST DELAYED28 TID68 Generate Partial Map Complete 27ms Seed: 545502364 3/17/2022 9:38:27 PM 4.006 HOST DELAYED29 TID28 Start Generate Partial Map with Honeycomb and seed 545502364 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:38:27 PM 4.006 HOST DELAYED30 TID28 Map structure generated in 3ms. 3/17/2022 9:38:27 PM 4.006 HOST DELAYED31 TID28 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:38:27 PM 4.006 HOST DELAYED32 TID28 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:38:27 PM 4.006 HOST DELAYED33 TID28 Generate Partial Map Complete 49ms Seed: 545502364 3/17/2022 9:41:07 PM 4.006 HOST DELAYED34 TID54 Start Generate Partial Map with Honeycomb and seed 545502364 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:41:07 PM 4.006 HOST DELAYED35 TID54 Map structure generated in 1ms. 3/17/2022 9:41:07 PM 4.006 HOST DELAYED36 TID54 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:41:07 PM 4.006 HOST DELAYED37 TID54 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:41:07 PM 4.006 HOST DELAYED38 TID54 Generate Partial Map Complete 30ms Seed: 545502364 3/17/2022 9:41:16 PM 4.006 HOST DELAYED39 TID76 Start Generate Partial Map with Octopus and seed 545502364 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:41:16 PM 4.006 HOST DELAYED40 TID76 total central planets: 25 3/17/2022 9:41:16 PM 4.006 HOST DELAYED41 TID76 created central planets: 25 3/17/2022 9:41:16 PM 4.006 HOST DELAYED42 TID76 Map structure generated in 24ms. 3/17/2022 9:41:16 PM 4.006 HOST DELAYED43 TID76 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:41:16 PM 4.006 HOST DELAYED44 TID76 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:41:16 PM 4.006 HOST DELAYED45 TID76 Generate Partial Map Complete 53ms Seed: 545502364 3/17/2022 9:41:24 PM 4.006 HOST DELAYED46 TID76 Start Generate Partial Map with Octopus and seed 545502364 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:41:24 PM 4.006 HOST DELAYED47 TID76 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:41:24 PM 4.006 HOST DELAYED48 TID76 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:41:24 PM 4.006 HOST DELAYED49 TID76 Generate Partial Map Complete 36ms Seed: 545502364 3/17/2022 9:41:35 PM 4.006 HOST DELAYED50 TID27 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:41:36 PM 4.006 HOST DELAYED51 TID27 Map structure generated in 612ms. 3/17/2022 9:41:36 PM 4.006 HOST DELAYED52 TID27 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:41:36 PM 4.006 HOST DELAYED53 TID27 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:41:36 PM 4.006 HOST DELAYED54 TID27 Generate Partial Map Complete 640ms Seed: 545502364 3/17/2022 9:41:39 PM 4.006 HOST DELAYED55 TID56 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:41:39 PM 4.006 HOST DELAYED56 TID56 Map structure generated in 57ms. 3/17/2022 9:41:39 PM 4.006 HOST DELAYED57 TID56 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:41:39 PM 4.006 HOST DELAYED58 TID56 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:41:39 PM 4.006 HOST DELAYED59 TID56 Generate Partial Map Complete 91ms Seed: 545502364 3/17/2022 9:42:25 PM 4.006 HOST DELAYED60 TID71 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:42:25 PM 4.006 HOST DELAYED61 TID71 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:42:25 PM 4.006 HOST DELAYED62 TID71 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:42:25 PM 4.006 HOST DELAYED63 TID71 Generate Partial Map Complete 36ms Seed: 545502364 3/17/2022 9:42:31 PM 4.006 HOST DELAYED64 TID28 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:42:31 PM 4.006 HOST DELAYED65 TID28 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/17/2022 9:42:31 PM 4.006 HOST DELAYED66 TID28 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:42:31 PM 4.006 HOST DELAYED67 TID28 Generate Partial Map Complete 29ms Seed: 545502364 3/17/2022 9:43:50 PM 4.006 HOST DELAYED68 TID75 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:43:50 PM 4.006 HOST DELAYED69 TID75 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:43:50 PM 4.006 HOST DELAYED70 TID75 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:43:50 PM 4.006 HOST DELAYED71 TID75 Generate Partial Map Complete 33ms Seed: 545502364 3/17/2022 9:47:41 PM 4.006 HOST DELAYED72 TID53 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:47:41 PM 4.006 HOST DELAYED73 TID53 Map structure generated in 29ms. 3/17/2022 9:47:41 PM 4.006 HOST DELAYED74 TID53 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:47:41 PM 4.006 HOST DELAYED75 TID53 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:47:41 PM 4.006 HOST DELAYED76 TID53 Generate Partial Map Complete 60ms Seed: 545502364 3/17/2022 9:47:44 PM 4.006 HOST DELAYED77 TID84 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:47:45 PM 4.006 HOST DELAYED78 TID84 Map structure generated in 580ms. 3/17/2022 9:47:45 PM 4.006 HOST DELAYED79 TID84 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:47:45 PM 4.006 HOST DELAYED80 TID84 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:47:45 PM 4.006 HOST DELAYED81 TID84 Generate Partial Map Complete 640ms Seed: 545502364 3/17/2022 9:47:47 PM 4.006 HOST DELAYED82 TID30 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:47:47 PM 4.006 HOST DELAYED83 TID30 Map structure generated in 41ms. 3/17/2022 9:47:47 PM 4.006 HOST DELAYED84 TID30 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:47:47 PM 4.006 HOST DELAYED85 TID30 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:47:47 PM 4.006 HOST DELAYED86 TID30 Generate Partial Map Complete 79ms Seed: 545502364 3/17/2022 9:50:07 PM 4.006 HOST DELAYED87 TID47 Start Generate Partial Map with Classic and seed 990134870 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:50:07 PM 4.006 HOST DELAYED88 TID47 Map structure generated in 26ms. 3/17/2022 9:50:07 PM 4.006 HOST DELAYED89 TID47 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:50:07 PM 4.006 HOST DELAYED90 TID47 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:50:07 PM 4.006 HOST DELAYED91 TID47 Generate Partial Map Complete 54ms Seed: 990134870 3/17/2022 9:50:57 PM 4.006 HOST DELAYED92 TID54 Start Generate Partial Map with Classic and seed 545502364 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/17/2022 9:50:57 PM 4.006 HOST DELAYED93 TID54 Map structure generated in 42ms. 3/17/2022 9:50:57 PM 4.006 HOST DELAYED94 TID54 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/17/2022 9:50:57 PM 4.006 HOST DELAYED95 TID54 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/17/2022 9:50:57 PM 4.006 HOST DELAYED96 TID54 Generate Partial Map Complete 68ms Seed: 545502364 3/17/2022 9:51:10 PM 4.006 HOST DELAYED97 TID7 Start Generate FULL Map with Classic and seed 545502364 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/17/2022 9:51:10 PM 4.006 HOST DELAYED98 TID7 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/17/2022 9:51:11 PM 4.006 HOST DELAYED99 TID7 Generate FULL Map Complete 945ms Seed: 545502364 3/17/2022 9:51:11 PM 4.006 HOST DELAYED100 TID12 Fixed incorrect count of ships to be granted. Was 3, now 10 Corruption Minefield from Other Defensive Schematic Server 3/17/2022 9:51:11 PM 4.006 HOST DELAYED101 TID12 Fixed incorrect count of ships to be granted. Was 1, now 3 Bomber Drone Hangar from Other Defensive Schematic Server 3/17/2022 9:51:35 PM 4.006 HOST DELAYED102 TID20 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/17/2022 9:52:20 PM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 61,562 Received Overall: 884.5 KB Sent Overall: 56,926 Sent Overall: 4.0 MB Network Active For: 0 hours, 15 minutes, 56 seconds. 53,248 Sent Main | 2.5 MB Sent Main 1,307 Sent Frequent | 53.7 KB Sent Frequent 680 Sent Bulky-1 | 1.2 MB Sent Bulky-1 1,261 Sent Bulky-2 | 192.8 KB Sent Bulky-2 432 Sent Bulky-3 | 40.4 KB Sent Bulky-3 Random_22026 - 66.0ms Ping 0 frames Behind 2 Sync Cycles PlanetFacs Sync Stage (44) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 31 Ship Sync Cycles Complete 346 Sh Syncs f/Mismatch 53 Sh Syncs Voluntary 435 Ship Syncs Sent 36 Ship Syncs Forced 102,118 Sh Sy Chk 1.2 MB Of Ship Sync Checks 430 Div Sh 40.4 KB Of Divergent Ship Fixes 5 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 36 Sh Syncs Skipped 1 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 679 Ultra Freq Syncs 46.9 KB Of Ultra Freq Syncs 474 Fast Blasts 100.5 KB Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 78 Faction Syncs 4.3 KB Of Faction Syncs 78 Fac-Ex Syncs 5.3 KB Of Fac-Ex Syncs 556 Fleet Syncs 27.4 KB Of Fleet Syncs 300 Planet Syncs 50.9 KB Of Planet Syncs 83 P-Faction Syncs 96.3 KB Of P-Faction Syncs 2 World Basic Syncs 8.5 KB Of World Basic Syncs 2 World External Syncs 86 Bytes Of World External Syncs 547 Ships Blasted 1,163 Shots Blasted 0 Others Blasted 0 Fleets Blasted 35 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/17/2022 9:52:20 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:52:25 PM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/17/2022 9:52:25 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:52:25 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:52:25 PM 4.006 HOST Clearing player accounts. 3/17/2022 9:52:25 PM 4.006 HOST loading as template 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/17/2022 9:52:25 PM 4.006 HOST Finish load save in 175ms 3/17/2022 9:52:25 PM 4.006 HOST DELAYED103 TID67 Start Generate Partial Map with Classic and seed 692294171 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/17/2022 9:52:25 PM 4.006 HOST DELAYED104 TID67 Map structure generated in 29ms. 3/17/2022 9:52:25 PM 4.006 HOST DELAYED105 TID67 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/17/2022 9:52:25 PM 4.006 HOST DELAYED106 TID67 Generate Partial Map Complete 57ms Seed: 692294171 3/17/2022 9:52:39 PM 4.006 HOST DELAYED107 TID44 LITENET NETWORKING: Connection incoming from: 80.41.215.223:61710 3/17/2022 9:52:39 PM 4.006 HOST DELAYED108 TID66 Client requested to join with the name 'Random_22026' 3/17/2022 9:52:39 PM 4.006 HOST DELAYED109 TID66 Tell client 'Random_22026' that they are accepted, player account #1. 3/17/2022 9:52:39 PM 4.006 HOST DELAYED110 TID66 Regenerate the world to include the new player. All clients will get the new world data after that. 3/17/2022 9:52:39 PM 4.006 HOST DELAYED111 TID66 Start Generate Partial Map with Classic and seed 692294171 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/17/2022 9:52:39 PM 4.006 HOST DELAYED112 TID66 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/17/2022 9:52:39 PM 4.006 HOST DELAYED113 TID66 PlayerAccount Random_22026 has now been put in control of faction 4 - Human Empire. 3/17/2022 9:52:39 PM 4.006 HOST DELAYED114 TID66 Generate Partial Map Complete 27ms Seed: 692294171 3/17/2022 9:52:39 PM 4.006 HOST DELAYED115 TID66 Send all clients the world data that has just been regenerated. 3/17/2022 9:55:02 PM 4.006 HOST DELAYED116 TID20 Start Generate FULL Map with Classic and seed 692294171 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/17/2022 9:55:02 PM 4.006 HOST DELAYED117 TID20 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/17/2022 9:55:02 PM 4.006 HOST DELAYED118 TID20 Generate FULL Map Complete 370ms Seed: 692294171 3/17/2022 9:57:00 PM 4.006 HOST DELAYED119 TID12 Client Random_22026 (connection 1) has closed their connection. 3/17/2022 9:57:03 PM 4.006 HOST DELAYED120 TID63 LITENET NETWORKING: Connection incoming from: 80.41.215.223:65482 3/17/2022 9:57:03 PM 4.006 HOST DELAYED121 TID16 Client requested to join with the name 'Random_22026' 3/17/2022 9:57:03 PM 4.006 HOST DELAYED122 TID16 Tell client 'Random_22026' that they are accepted, player account #1. 3/17/2022 9:57:03 PM 4.006 HOST DELAYED123 TID16 Send client 'Random_22026' the world data. 3/17/2022 9:58:09 PM 4.006 HOST DELAYED124 TID38 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/17/2022 10:01:00 PM 4.006 HOST DELAYED125 TID18 Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/17/2022 10:11:01 PM 4.006 HOST DELAYED126 TID17 Client Random_22026 (connection 2) has closed their connection. 3/17/2022 10:11:02 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 11:21:31 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2022 11:21:31 AM SINGLEP Boot up FleetOS (0.2100s) 3/18/2022 11:21:31 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 11:21:31 AM 4.006 SINGLEP Game Version: 4.006 3/18/2022 11:21:31 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.4380s) 3/18/2022 11:21:32 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2022 11:21:32 AM 4.006 SINGLEP Inspect Aft Hatches (0.2080s) 3/18/2022 11:21:32 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 83ms 3/18/2022 11:21:33 AM 4.006 SINGLEP Check For Extra Modules (1.3940s) 3/18/2022 11:21:33 AM 4.006 SINGLEP 504 Xml Files Parsed in 1,304ms 3/18/2022 11:21:33 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/18/2022 11:21:33 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/18/2022 11:21:33 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0490s) 3/18/2022 11:21:33 AM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 11:21:33 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 11:21:33 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 11:21:33 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0340s) 3/18/2022 11:21:33 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/18/2022 11:21:33 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.3921s) 3/18/2022 11:21:34 AM 4.006 SINGLEP No resolution change was required. 3/18/2022 11:21:34 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 11:21:34 AM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/18/2022 11:21:34 AM 4.006 SINGLEP Remembering Alamo (0.5110s) 3/18/2022 11:21:34 AM 4.006 SINGLEP Calculate Odds Of Success (0.4310s) 3/18/2022 11:21:35 AM 4.006 SINGLEP Briefly Panic (0.3580s) 3/18/2022 11:21:35 AM 4.006 SINGLEP Install Confidence Routines (0.5630s) 3/18/2022 11:21:36 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 11:21:36 AM 4.006 SINGLEP Late Axionic Computations (0.9380s) 3/18/2022 11:21:36 AM 4.006 SINGLEP Acquiring Towel (0.0200s) 3/18/2022 11:21:36 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0490s) 3/18/2022 11:21:36 AM 4.006 SINGLEP Ejecting Tactical Core (0.1282s) 3/18/2022 11:21:36 AM 4.006 SINGLEP Grouping Flow Fields (0.0440s) 3/18/2022 11:21:37 AM 4.006 SINGLEP Gazing Into Starfields (0.7638s) 3/18/2022 11:21:38 AM 4.006 SINGLEP Dissolving Distant Planets (0.5746s) 3/18/2022 11:21:38 AM 4.006 SINGLEP Calculating Firing Cones (0.0130s) 3/18/2022 11:21:38 AM 4.006 SINGLEP Declaring Ship Part Sovereignty (0.6575s) 3/18/2022 11:21:39 AM 4.006 SINGLEP Re-Aligning Objectives (0.1190s) 3/18/2022 11:21:46 AM 4.006 SINGLEP Re-Route Anti-Matter (6.9244s) 3/18/2022 11:21:46 AM 4.006 SINGLEP Post-Proton Surge (0.0140s) 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:21:46 AM 4.006 SINGLEP Background Radiation Taste Test (0.0350s) 3/18/2022 11:21:46 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/18/2022 11:21:46 AM 4.006 SINGLEP Windshield Wiping (0.2100s) 3/18/2022 11:21:46 AM 4.006 SINGLEP Last Organizational Modeling (0.5070s) 3/18/2022 11:21:47 AM 4.006 SINGLEP Stimulate Modulation (0.4900s) 3/18/2022 11:21:47 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 11:21:47 AM 4.006 SINGLEP Order Cores By Seniority (0.0070s) 3/18/2022 11:21:46 AM 4.006 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 11:21:47 AM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/18/2022 11:21:47 AM 4.006 SINGLEP Final Checks (0.4661s) 3/18/2022 11:21:47 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/18/2022 11:21:47 AM 4.006 SINGLEP 16.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Gazing Into Starfields (0.8s) Dissolving Distant Planets (0.6s) Declaring Ship Part Sovereignty (0.7s) Re-Route Anti-Matter (6.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/18/2022 11:21:48 AM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/18/2022 11:22:14 AM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/18/2022 11:22:15 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:22:15 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:22:15 AM 4.006 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 3/18/2022 11:22:15 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:22:15 AM 4.006 HOST loading as template 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/18/2022 11:22:15 AM 4.006 HOST Finish load save in 305ms 3/18/2022 11:22:15 AM 4.006 HOST DELAYED10 TID9 Start Generate Partial Map with Classic and seed 988536336 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/18/2022 11:22:15 AM 4.006 HOST DELAYED11 TID9 Map structure generated in 46ms. 3/18/2022 11:22:15 AM 4.006 HOST DELAYED12 TID9 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/18/2022 11:22:15 AM 4.006 HOST DELAYED13 TID9 Generate Partial Map Complete 134ms Seed: 988536336 3/18/2022 11:22:45 AM 4.006 HOST DELAYED14 TID6 Start Generate FULL Map with Classic and seed 988536336 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/18/2022 11:22:45 AM 4.006 HOST DELAYED15 TID6 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/18/2022 11:22:45 AM 4.006 HOST DELAYED16 TID6 Generate FULL Map Complete 653ms Seed: 988536336 3/18/2022 11:23:45 AM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 1 minutes, 30 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/18/2022 11:30:58 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2022 11:30:58 AM SINGLEP Boot up FleetOS (0.1852s) 3/18/2022 11:30:58 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 11:30:58 AM 4.006 SINGLEP Game Version: 4.006 3/18/2022 11:30:58 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2992s) 3/18/2022 11:30:58 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2022 11:30:58 AM 4.006 SINGLEP Inspect Aft Hatches (0.0240s) 3/18/2022 11:30:58 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 43ms 3/18/2022 11:30:59 AM 4.006 SINGLEP Check For Extra Modules (0.5675s) 3/18/2022 11:30:59 AM 4.006 SINGLEP 504 Xml Files Parsed in 518ms 3/18/2022 11:30:59 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/18/2022 11:30:59 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/18/2022 11:30:59 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0330s) 3/18/2022 11:30:59 AM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 11:30:59 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 11:30:59 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 11:30:59 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/18/2022 11:30:59 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/18/2022 11:30:59 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/18/2022 11:30:59 AM 4.006 SINGLEP No resolution change was required. 3/18/2022 11:30:59 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 11:30:59 AM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/18/2022 11:30:59 AM 4.006 SINGLEP Remembering Alamo (0.0990s) 3/18/2022 11:30:59 AM 4.006 SINGLEP Calculate Odds Of Success (0.1890s) 3/18/2022 11:30:59 AM 4.006 SINGLEP Briefly Panic (0.2560s) 3/18/2022 11:31:00 AM 4.006 SINGLEP Install Confidence Routines (0.6210s) 3/18/2022 11:31:00 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 11:31:00 AM 4.006 SINGLEP Late Axionic Computations (0.3520s) 3/18/2022 11:31:00 AM 4.006 SINGLEP Acquiring Towel (0.0280s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0250s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Ejecting Tactical Core (0.0780s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Grouping Flow Fields (0.0450s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Hugging Starfields (0.1500s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Combing Distant Planets (0.1550s) 3/18/2022 11:31:01 AM 4.006 SINGLEP Calculating Firing Cones (0.0130s) 3/18/2022 11:31:02 AM 4.006 SINGLEP Breaking In New Ship Parts (0.6860s) 3/18/2022 11:31:02 AM 4.006 SINGLEP Re-Aligning Objectives (0.1230s) 3/18/2022 11:31:04 AM 4.006 SINGLEP Investigate Tachyons (2.3922s) 3/18/2022 11:31:04 AM 4.006 SINGLEP Post-Proton Surge (0.0133s) 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:31:04 AM 4.006 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:31:04 AM 4.006 SINGLEP Background Radiation Taste Test (0.0360s) 3/18/2022 11:31:04 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/18/2022 11:31:04 AM 4.006 SINGLEP Windshield Wiping (0.1560s) 3/18/2022 11:31:05 AM 4.006 SINGLEP Last Organizational Modeling (0.6810s) 3/18/2022 11:31:06 AM 4.006 SINGLEP Stimulate Modulation (0.4370s) 3/18/2022 11:31:06 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 11:31:06 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/18/2022 11:31:05 AM 4.006 SINGLEP DELAYED9 TID12 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 11:31:06 AM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/18/2022 11:31:06 AM 4.006 SINGLEP Final Checks (0.4138s) 3/18/2022 11:31:06 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/18/2022 11:31:06 AM 4.006 SINGLEP 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Breaking In New Ship Parts (0.7s) Investigate Tachyons (2.4s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.4s) Final Checks (0.4s) 3/18/2022 11:31:06 AM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/18/2022 11:31:21 AM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fite\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/18/2022 11:31:21 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:31:22 AM 4.006 HOST Finish load save in 757ms 3/18/2022 11:31:47 AM 4.006 HOST DELAYED10 TID18 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/18/2022 11:32:01 AM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 883 Received Overall: 83.6 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 38 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/18/2022 11:32:01 AM 4.006 SINGLEP Clearing player accounts. 3/18/2022 11:32:07 AM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fite\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/18/2022 11:32:07 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:32:07 AM 4.006 HOST Finish load save in 270ms 3/18/2022 11:33:16 AM 4.006 HOST DELAYED11 TID5 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/18/2022 11:33:32 AM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 1,782 Received Overall: 279.6 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 1 minutes, 24 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/18/2022 11:33:32 AM 4.006 SINGLEP Clearing player accounts. 3/18/2022 11:33:36 AM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fite\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/18/2022 11:33:36 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:33:36 AM 4.006 HOST Finish load save in 278ms 3/18/2022 11:33:51 AM 4.006 HOST DELAYED12 TID32 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/18/2022 11:34:00 AM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 530 Received Overall: 80.6 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 23 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/18/2022 11:34:00 AM 4.006 SINGLEP Clearing player accounts. 3/18/2022 11:36:24 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2022 11:36:24 AM SINGLEP Boot up FleetOS (0.1799s) 3/18/2022 11:36:24 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 11:36:24 AM 4.006 SINGLEP Game Version: 4.006 3/18/2022 11:36:24 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2828s) 3/18/2022 11:36:24 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2022 11:36:24 AM 4.006 SINGLEP Inspect Aft Hatches (0.0320s) 3/18/2022 11:36:25 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 45ms 3/18/2022 11:36:25 AM 4.006 SINGLEP Check For Extra Modules (0.5570s) 3/18/2022 11:36:25 AM 4.006 SINGLEP 504 Xml Files Parsed in 506ms 3/18/2022 11:36:25 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/18/2022 11:36:25 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/18/2022 11:36:25 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0360s) 3/18/2022 11:36:25 AM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 11:36:25 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 11:36:25 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 11:36:25 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/18/2022 11:36:25 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/18/2022 11:36:25 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0700s) 3/18/2022 11:36:25 AM 4.006 SINGLEP No resolution change was required. 3/18/2022 11:36:25 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 11:36:25 AM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/18/2022 11:36:25 AM 4.006 SINGLEP Remembering Alamo (0.1310s) 3/18/2022 11:36:26 AM 4.006 SINGLEP Calculate Odds Of Success (0.2230s) 3/18/2022 11:36:26 AM 4.006 SINGLEP Briefly Panic (0.2210s) 3/18/2022 11:36:26 AM 4.006 SINGLEP Install Confidence Routines (0.6720s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 11:36:27 AM 4.006 SINGLEP Late Axionic Computations (0.3520s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Acquiring Towel (0.0300s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0190s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Ejecting Tactical Core (0.0720s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Grouping Flow Fields (0.0430s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Cooking Starfields (0.1540s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Gazing At Distant Planets (0.1710s) 3/18/2022 11:36:27 AM 4.006 SINGLEP Calculating Firing Cones (0.0130s) 3/18/2022 11:36:28 AM 4.006 SINGLEP Holding Ship Parts For Comfort (0.6768s) 3/18/2022 11:36:28 AM 4.006 SINGLEP Re-Aligning Objectives (0.1360s) 3/18/2022 11:36:31 AM 4.006 SINGLEP Check Forcefield Integrity (2.5476s) 3/18/2022 11:36:31 AM 4.006 SINGLEP Post-Proton Surge (0.0150s) 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 11:36:31 AM 4.006 SINGLEP Background Radiation Taste Test (0.0330s) 3/18/2022 11:36:31 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/18/2022 11:36:31 AM 4.006 SINGLEP Windshield Wiping (0.1430s) 3/18/2022 11:36:31 AM 4.006 SINGLEP Last Organizational Modeling (0.4830s) 3/18/2022 11:36:32 AM 4.006 SINGLEP Stimulate Modulation (0.5020s) 3/18/2022 11:36:32 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 11:36:32 AM 4.006 SINGLEP Order Cores By Seniority (0.0080s) 3/18/2022 11:36:31 AM 4.006 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 11:36:32 AM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/18/2022 11:36:32 AM 4.006 SINGLEP Final Checks (0.4270s) 3/18/2022 11:36:32 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/18/2022 11:36:32 AM 4.006 SINGLEP 8.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.7s) Late Axionic Computations (0.4s) Holding Ship Parts For Comfort (0.7s) Check Forcefield Integrity (2.5s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/18/2022 11:36:33 AM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/18/2022 11:38:22 AM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fite\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/18/2022 11:38:22 AM 4.006 HOST Clearing player accounts. 3/18/2022 11:38:23 AM 4.006 HOST Finish load save in 738ms 3/18/2022 11:38:41 AM 4.006 HOST DELAYED10 TID20 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/18/2022 11:38:59 AM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 796 Received Overall: 106.3 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 36 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/18/2022 3:41:37 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2022 3:41:37 PM SINGLEP Boot up FleetOS (0.1902s) 3/18/2022 3:41:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 3:41:37 PM 4.006 SINGLEP Game Version: 4.006 3/18/2022 3:41:37 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2734s) 3/18/2022 3:41:37 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2022 3:41:37 PM 4.006 SINGLEP Inspect Aft Hatches (0.0260s) 3/18/2022 3:41:37 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 42ms 3/18/2022 3:41:38 PM 4.006 SINGLEP Check For Extra Modules (0.5455s) 3/18/2022 3:41:38 PM 4.006 SINGLEP 504 Xml Files Parsed in 497ms 3/18/2022 3:41:38 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/18/2022 3:41:38 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/18/2022 3:41:38 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0360s) 3/18/2022 3:41:38 PM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 3:41:38 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 3:41:38 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 3:41:38 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/18/2022 3:41:38 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/18/2022 3:41:38 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0951s) 3/18/2022 3:41:38 PM 4.006 SINGLEP No resolution change was required. 3/18/2022 3:41:38 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 3:41:38 PM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/18/2022 3:41:38 PM 4.006 SINGLEP Remembering Alamo (0.1380s) 3/18/2022 3:41:38 PM 4.006 SINGLEP Calculate Odds Of Success (0.3832s) 3/18/2022 3:41:39 PM 4.006 SINGLEP Briefly Panic (0.2992s) 3/18/2022 3:41:39 PM 4.006 SINGLEP Install Confidence Routines (0.6080s) 3/18/2022 3:41:40 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 3:41:40 PM 4.006 SINGLEP Late Axionic Computations (0.7695s) 3/18/2022 3:41:40 PM 4.006 SINGLEP Acquiring Towel (0.0260s) 3/18/2022 3:41:40 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0219s) 3/18/2022 3:41:40 PM 4.006 SINGLEP Ejecting Tactical Core (0.1080s) 3/18/2022 3:41:40 PM 4.006 SINGLEP Grouping Flow Fields (0.0550s) 3/18/2022 3:41:41 PM 4.006 SINGLEP Ignoring Starfields (0.7432s) 3/18/2022 3:41:42 PM 4.006 SINGLEP Reconstituting Distant Planets (0.5500s) 3/18/2022 3:41:42 PM 4.006 SINGLEP Calculating Firing Cones (0.0140s) 3/18/2022 3:41:42 PM 4.006 SINGLEP Maliciously Weakening Ship Parts (0.6640s) 3/18/2022 3:41:42 PM 4.006 SINGLEP Re-Aligning Objectives (0.1260s) 3/18/2022 3:41:46 PM 4.006 SINGLEP Compensate for Neutrino Variance (3.6391s) 3/18/2022 3:41:46 PM 4.006 SINGLEP Post-Proton Surge (0.0150s) 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED1 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED2 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED3 TID25 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED4 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED5 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED6 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED7 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 3:41:46 PM 4.006 SINGLEP DELAYED8 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 3:41:46 PM 4.006 SINGLEP Background Radiation Taste Test (0.0368s) 3/18/2022 3:41:46 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/18/2022 3:41:46 PM 4.006 SINGLEP Windshield Wiping (0.1430s) 3/18/2022 3:41:47 PM 4.006 SINGLEP Last Organizational Modeling (0.6300s) 3/18/2022 3:41:47 PM 4.006 SINGLEP Stimulate Modulation (0.4820s) 3/18/2022 3:41:47 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 3:41:47 PM 4.006 SINGLEP Order Cores By Seniority (0.0070s) 3/18/2022 3:41:47 PM 4.006 SINGLEP DELAYED9 TID11 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 3:41:48 PM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/18/2022 3:41:48 PM 4.006 SINGLEP Final Checks (0.4430s) 3/18/2022 3:41:48 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/18/2022 3:41:48 PM 4.006 SINGLEP 11.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Ignoring Starfields (0.7s) Reconstituting Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.7s) Compensate for Neutrino Variance (3.6s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/18/2022 3:41:48 PM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/18/2022 3:41:59 PM 4.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/18/2022 3:41:59 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 3:41:59 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 3:41:59 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/18/2022 3:41:59 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 3:41:59 PM 4.006 SINGLEP loading as template 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/18/2022 3:41:59 PM 4.006 SINGLEP Finish load save in 270ms 3/18/2022 3:41:59 PM 4.006 SINGLEP DELAYED10 TID17 Start Generate Partial Map with Classic and seed 222142465 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/18/2022 3:42:00 PM 4.006 SINGLEP DELAYED11 TID17 Map structure generated in 41ms. 3/18/2022 3:42:00 PM 4.006 SINGLEP DELAYED12 TID17 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/18/2022 3:42:00 PM 4.006 SINGLEP DELAYED13 TID17 Generate Partial Map Complete 124ms Seed: 222142465 3/18/2022 3:42:10 PM 4.006 SINGLEP DELAYED14 TID16 Start Generate Partial Map with Classic and seed 222142465 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/18/2022 3:42:10 PM 4.006 SINGLEP DELAYED15 TID16 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/18/2022 3:42:10 PM 4.006 SINGLEP DELAYED16 TID16 Generate Partial Map Complete 29ms Seed: 222142465 3/18/2022 3:42:22 PM 4.006 SINGLEP DELAYED17 TID7 Start Generate FULL Map with Classic and seed 222142465 and planet count 100 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/18/2022 3:42:22 PM 4.006 SINGLEP DELAYED18 TID7 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/18/2022 3:42:22 PM 4.006 SINGLEP DELAYED19 TID7 Generate FULL Map Complete 631ms Seed: 222142465 3/18/2022 3:42:23 PM 4.006 SINGLEP DELAYED20 TID7 Fixed incorrect count of ships to be granted. Was 3, now 4 Interplanetary Engineer from Other Defensive Schematic Server 3/18/2022 3:42:23 PM 4.006 SINGLEP DELAYED21 TID7 Fixed incorrect count of ships to be granted. Was 1, now 6 Tractor Array from Other Defensive Schematic Server 3/18/2022 3:42:45 PM 4.006 SINGLEP DELAYED22 TID9 Exception in DoOnAnyDeathLogic_HostOnly_NotJustMyOwnShips_HostOnly for faction Johi(Index 1), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GeneralHumanFactionDeepInfo.DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00024] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoOnAnyDeathLogic_FromCentralLoop_NotJustMyOwnShips_HostOnly (System.Int32& debugStage, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntity, Arcen.AIW2.Core.Faction entityOwningFaction, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00038] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/18/2022 3:42:56 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/18/2022 3:42:56 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 1:03:50 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/19/2022 1:03:50 PM SINGLEP Boot up FleetOS (0.2085s) 3/19/2022 1:03:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/19/2022 1:03:50 PM 4.006 SINGLEP Game Version: 4.006 3/19/2022 1:03:50 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.4377s) 3/19/2022 1:03:51 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/19/2022 1:03:51 PM 4.006 SINGLEP Inspect Aft Hatches (0.2420s) 3/19/2022 1:03:51 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 75ms 3/19/2022 1:03:52 PM 4.006 SINGLEP Check For Extra Modules (1.5141s) 3/19/2022 1:03:52 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,432ms 3/19/2022 1:03:52 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/19/2022 1:03:52 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0090s) 3/19/2022 1:03:52 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0390s) 3/19/2022 1:03:52 PM 4.006 SINGLEP Update mod and expansion statuses! 3/19/2022 1:03:52 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/19/2022 1:03:52 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/19/2022 1:03:52 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0370s) 3/19/2022 1:03:52 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/19/2022 1:03:53 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.4230s) 3/19/2022 1:03:53 PM 4.006 SINGLEP No resolution change was required. 3/19/2022 1:03:53 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/19/2022 1:03:53 PM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/19/2022 1:03:53 PM 4.006 SINGLEP Remembering Alamo (0.5069s) 3/19/2022 1:03:54 PM 4.006 SINGLEP Calculate Odds Of Success (0.4174s) 3/19/2022 1:03:54 PM 4.006 SINGLEP Briefly Panic (0.3700s) 3/19/2022 1:03:54 PM 4.006 SINGLEP Install Confidence Routines (0.4980s) 3/19/2022 1:03:55 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/19/2022 1:03:55 PM 4.006 SINGLEP Late Axionic Computations (0.9353s) 3/19/2022 1:03:55 PM 4.006 SINGLEP Acquiring Towel (0.0260s) 3/19/2022 1:03:55 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0450s) 3/19/2022 1:03:56 PM 4.006 SINGLEP Ejecting Tactical Core (0.1231s) 3/19/2022 1:03:56 PM 4.006 SINGLEP Grouping Flow Fields (0.0460s) 3/19/2022 1:03:56 PM 4.006 SINGLEP Challenging Starfields (0.7556s) 3/19/2022 1:03:57 PM 4.006 SINGLEP Screening Distant Planets (0.5733s) 3/19/2022 1:03:57 PM 4.006 SINGLEP Calculating Firing Cones (0.0140s) 3/19/2022 1:03:58 PM 4.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.6670s) 3/19/2022 1:03:58 PM 4.006 SINGLEP Re-Aligning Objectives (0.1280s) 3/19/2022 1:04:05 PM 4.006 SINGLEP Investigating Parabolic Thrust (6.9587s) 3/19/2022 1:04:05 PM 4.006 SINGLEP Post-Proton Surge (0.0170s) 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED1 TID29 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED2 TID29 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED3 TID29 Could not find a faction with name that is eligible to be random for Chaotician 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED4 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED5 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED6 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED7 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 1:04:05 PM 4.006 SINGLEP DELAYED8 TID29 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 1:04:05 PM 4.006 SINGLEP Background Radiation Taste Test (0.0360s) 3/19/2022 1:04:05 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/19/2022 1:04:05 PM 4.006 SINGLEP Windshield Wiping (0.2060s) 3/19/2022 1:04:06 PM 4.006 SINGLEP Last Organizational Modeling (0.6680s) 3/19/2022 1:04:06 PM 4.006 SINGLEP Stimulate Modulation (0.4750s) 3/19/2022 1:04:06 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/19/2022 1:04:06 PM 4.006 SINGLEP Order Cores By Seniority (0.0080s) 3/19/2022 1:04:06 PM 4.006 SINGLEP DELAYED9 TID33 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/19/2022 1:04:07 PM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/19/2022 1:04:07 PM 4.006 SINGLEP Final Checks (0.4645s) 3/19/2022 1:04:07 PM 4.006 SINGLEP Load Historical Documents (0.0060s) 3/19/2022 1:04:07 PM 4.006 SINGLEP 16.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.9s) Challenging Starfields (0.8s) Screening Distant Planets (0.6s) Divulge Ship Part Schematics To Enemy (0.7s) Investigating Parabolic Thrust (7.0s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/19/2022 1:04:07 PM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/19/2022 1:04:24 PM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/19/2022 1:04:24 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:04:24 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:04:24 PM 4.006 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 3/19/2022 1:04:24 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:04:24 PM 4.006 HOST loading as template 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/19/2022 1:04:24 PM 4.006 HOST Finish load save in 327ms 3/19/2022 1:04:24 PM 4.006 HOST DELAYED10 TID15 Start Generate Partial Map with Classic and seed 278295269 and planet count 100 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/19/2022 1:04:24 PM 4.006 HOST DELAYED11 TID15 Map structure generated in 50ms. 3/19/2022 1:04:24 PM 4.006 HOST DELAYED12 TID15 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/19/2022 1:04:24 PM 4.006 HOST DELAYED13 TID15 Generate Partial Map Complete 137ms Seed: 278295269 3/19/2022 1:04:44 PM 4.006 HOST DELAYED14 TID15 Start Generate Partial Map with Classic and seed 278295269 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:04:44 PM 4.006 HOST DELAYED15 TID15 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:04:44 PM 4.006 HOST DELAYED16 TID15 Generate Partial Map Complete 28ms Seed: 278295269 3/19/2022 1:06:11 PM 4.006 HOST DELAYED17 TID17 LITENET NETWORKING: Connection incoming from: 80.41.215.223:51550 3/19/2022 1:06:11 PM 4.006 HOST DELAYED18 TID44 Client requested to join with the name 'Random_22026' 3/19/2022 1:06:11 PM 4.006 HOST DELAYED19 TID44 Tell client 'Random_22026' that they are accepted, player account #1. 3/19/2022 1:06:11 PM 4.006 HOST DELAYED20 TID44 Regenerate the world to include the new player. All clients will get the new world data after that. 3/19/2022 1:06:11 PM 4.006 HOST DELAYED21 TID7 Start Generate Partial Map with Classic and seed 278295269 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:06:11 PM 4.006 HOST DELAYED22 TID7 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:06:11 PM 4.006 HOST DELAYED23 TID7 PlayerAccount Random_22026 is controlling faction 6 - Human Empire already. 3/19/2022 1:06:11 PM 4.006 HOST DELAYED24 TID7 Generate Partial Map Complete 27ms Seed: 278295269 3/19/2022 1:06:11 PM 4.006 HOST DELAYED25 TID7 Send all clients the world data that has just been regenerated. 3/19/2022 1:09:25 PM 4.006 HOST DELAYED26 TID46 Start Generate FULL Map with Classic and seed 278295269 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/19/2022 1:09:25 PM 4.006 HOST DELAYED27 TID46 Generate FULL Map Complete 916ms Seed: 278295269 3/19/2022 1:09:26 PM 4.006 HOST DELAYED28 TID43 Fixed incorrect count of ships to be granted. Was 10, now 2 Solar Flare Turret from Turret Schematic Server 3/19/2022 1:25:27 PM 4.006 HOST DELAYED29 TID29 Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 3/19/2022 1:37:23 PM 4.006 HOST Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 125,803 Received Overall: 4.5 MB Sent Overall: 128,105 Sent Overall: 56.3 MB Network Active For: 0 hours, 31 minutes, 11 seconds. 31,343 Sent Main | 3.7 MB Sent Main 17,791 Sent Frequent | 1.3 MB Sent Frequent 16,654 Sent Bulky-1 | 43.1 MB Sent Bulky-1 35,100 Sent Bulky-2 | 5.3 MB Sent Bulky-2 27,217 Sent Bulky-3 | 2.8 MB Sent Bulky-3 Random_22026 - 70.0ms Ping 0 frames Behind 62 Sync Cycles PlanetFacs Sync Stage (8) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 913 Ship Sync Cycles Complete 22,774 Sh Syncs f/Mismatch 2,383 Sh Syncs Voluntary 27,253 Ship Syncs Sent 2,096 Ship Syncs Forced 3,679,648 Sh Sy Chk 43.1 MB Of Ship Sync Checks 27,189 Div Sh 2.8 MB Of Divergent Ship Fixes 64 Divergent Sh Deletions 5 Duplicate Sh Syn Skips 2,096 Sh Syncs Skipped 3 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 16,548 Ultra Freq Syncs 1.2 MB Of Ultra Freq Syncs 3,408 Fast Blasts 1.2 MB Of Fast Blasts 10 Omni Blasts 619 Bytes Of Omni Blasts 1,638 Faction Syncs 94.7 KB Of Faction Syncs 1,638 Fac-Ex Syncs 133.8 KB Of Fac-Ex Syncs 19,191 Fleet Syncs 1.4 MB Of Fleet Syncs 6,300 Planet Syncs 1.1 MB Of Planet Syncs 2,111 P-Faction Syncs 2.4 MB Of P-Faction Syncs 62 World Basic Syncs 273.9 KB Of World Basic Syncs 62 World External Syncs 9.1 KB Of World External Syncs 4,296 Ships Blasted 23,771 Shots Blasted 0 Others Blasted 0 Fleets Blasted 2,809 Deaths Blasted 16 Speed Groups Created On Host========================================== 3/19/2022 1:37:23 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:37:25 PM 4.006 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/19/2022 1:37:25 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:37:25 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:37:25 PM 4.006 HOST Clearing player accounts. 3/19/2022 1:37:25 PM 4.006 HOST loading as template 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/19/2022 1:37:25 PM 4.006 HOST Finish load save in 178ms 3/19/2022 1:37:25 PM 4.006 HOST DELAYED30 TID21 Start Generate Partial Map with Classic and seed 920911340 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/19/2022 1:37:25 PM 4.006 HOST DELAYED31 TID21 Map structure generated in 40ms. 3/19/2022 1:37:25 PM 4.006 HOST DELAYED32 TID21 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/19/2022 1:37:25 PM 4.006 HOST DELAYED33 TID21 Generate Partial Map Complete 71ms Seed: 920911340 3/19/2022 1:37:33 PM 4.006 HOST DELAYED34 TID26 Start Generate Partial Map with Classic and seed 920911340 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:37:33 PM 4.006 HOST DELAYED35 TID26 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:37:33 PM 4.006 HOST DELAYED36 TID26 Generate Partial Map Complete 28ms Seed: 920911340 3/19/2022 1:37:36 PM 4.006 HOST DELAYED37 TID45 Start Generate Partial Map with Classic and seed 920911340 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:37:36 PM 4.006 HOST DELAYED38 TID45 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:37:36 PM 4.006 HOST DELAYED39 TID45 Generate Partial Map Complete 33ms Seed: 920911340 3/19/2022 1:37:41 PM 4.006 HOST DELAYED40 TID10 LITENET NETWORKING: Connection incoming from: 80.41.215.223:53464 3/19/2022 1:37:42 PM 4.006 HOST DELAYED41 TID37 Client requested to join with the name 'Random_22026' 3/19/2022 1:37:42 PM 4.006 HOST DELAYED42 TID37 Tell client 'Random_22026' that they are accepted, player account #1. 3/19/2022 1:37:42 PM 4.006 HOST DELAYED43 TID37 Regenerate the world to include the new player. All clients will get the new world data after that. 3/19/2022 1:37:42 PM 4.006 HOST DELAYED44 TID37 Start Generate Partial Map with Classic and seed 920911340 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:37:42 PM 4.006 HOST DELAYED45 TID37 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:37:42 PM 4.006 HOST DELAYED46 TID37 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/19/2022 1:37:42 PM 4.006 HOST DELAYED47 TID37 Generate Partial Map Complete 25ms Seed: 920911340 3/19/2022 1:37:42 PM 4.006 HOST DELAYED48 TID37 Send all clients the world data that has just been regenerated. 3/19/2022 1:40:00 PM 4.006 HOST DELAYED49 TID23 Start Generate Partial Map with Classic and seed 920911340 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 1:40:00 PM 4.006 HOST DELAYED50 TID23 PlayerAccount Glyoxim is controlling faction 1 - Human Empire already. 3/19/2022 1:40:00 PM 4.006 HOST DELAYED51 TID23 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/19/2022 1:40:00 PM 4.006 HOST DELAYED52 TID23 Generate Partial Map Complete 35ms Seed: 920911340 3/19/2022 1:41:32 PM 4.006 HOST DELAYED53 TID23 Start Generate FULL Map with Classic and seed 920911340 and planet count 100 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/19/2022 1:41:33 PM 4.006 HOST DELAYED54 TID23 Generate FULL Map Complete 495ms Seed: 920911340 3/19/2022 1:41:53 PM 4.006 HOST DELAYED55 TID41 Client Random_22026 (connection 1) has closed their connection. 3/19/2022 1:41:56 PM 4.006 HOST DELAYED56 TID39 LITENET NETWORKING: Connection incoming from: 80.41.215.223:53467 3/19/2022 1:41:56 PM 4.006 HOST DELAYED57 TID17 Client requested to join with the name 'Random_22026' 3/19/2022 1:41:56 PM 4.006 HOST DELAYED58 TID17 Tell client 'Random_22026' that they are accepted, player account #1. 3/19/2022 1:41:56 PM 4.006 HOST DELAYED59 TID17 Send client 'Random_22026' the world data. 3/19/2022 2:39:19 PM 4.006 HOST DELAYED60 TID33 spawnOutguardGroup at 3331: Requesting group ZenithTrader on planet Sherborne at 400000,400000 at time 3331 3/19/2022 3:51:55 PM 4.006 HOST Clearing player accounts. 3/24/2022 5:39:23 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/24/2022 5:39:23 PM SINGLEP Boot up FleetOS (0.2130s) 3/24/2022 5:39:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2022 5:39:24 PM 4.006 SINGLEP Game Version: 4.006 3/24/2022 5:39:24 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.4210s) 3/24/2022 5:39:24 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/24/2022 5:39:24 PM 4.006 SINGLEP Inspect Aft Hatches (0.2260s) 3/24/2022 5:39:24 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 91ms 3/24/2022 5:39:25 PM 4.006 SINGLEP Check For Extra Modules (1.3950s) 3/24/2022 5:39:25 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,296ms 3/24/2022 5:39:25 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/24/2022 5:39:25 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/24/2022 5:39:25 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0420s) 3/24/2022 5:39:25 PM 4.006 SINGLEP Update mod and expansion statuses! 3/24/2022 5:39:25 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/24/2022 5:39:25 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/24/2022 5:39:25 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/24/2022 5:39:25 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/24/2022 5:39:26 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.3830s) 3/24/2022 5:39:26 PM 4.006 SINGLEP No resolution change was required. 3/24/2022 5:39:26 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 5:39:26 PM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/24/2022 5:39:26 PM 4.006 SINGLEP Remembering Alamo (0.4921s) 3/24/2022 5:39:27 PM 4.006 SINGLEP Calculate Odds Of Success (0.4092s) 3/24/2022 5:39:27 PM 4.006 SINGLEP Briefly Panic (0.3391s) 3/24/2022 5:39:27 PM 4.006 SINGLEP Install Confidence Routines (0.5010s) 3/24/2022 5:39:28 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/24/2022 5:39:28 PM 4.006 SINGLEP Late Axionic Computations (0.9686s) 3/24/2022 5:39:28 PM 4.006 SINGLEP Acquiring Towel (0.0240s) 3/24/2022 5:39:28 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0440s) 3/24/2022 5:39:29 PM 4.006 SINGLEP Ejecting Tactical Core (0.1200s) 3/24/2022 5:39:29 PM 4.006 SINGLEP Grouping Flow Fields (0.0420s) 3/24/2022 5:39:29 PM 4.006 SINGLEP Weepinig Over Starfields (0.7659s) 3/24/2022 5:39:30 PM 4.006 SINGLEP Milking Distant Planets (0.5715s) 3/24/2022 5:39:30 PM 4.006 SINGLEP Calculating Firing Cones (0.0130s) 3/24/2022 5:39:31 PM 4.006 SINGLEP Declaring Ship Part Sovereignty (0.6385s) 3/24/2022 5:39:31 PM 4.006 SINGLEP Re-Aligning Objectives (0.1192s) 3/24/2022 5:39:38 PM 4.006 SINGLEP Investigating Proton Farm (7.0349s) 3/24/2022 5:39:38 PM 4.006 SINGLEP Post-Proton Surge (0.0316s) 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED1 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED2 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED3 TID17 Could not find a faction with name that is eligible to be random for Chaotician 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED4 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED5 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED6 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED7 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 5:39:38 PM 4.006 SINGLEP DELAYED8 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 5:39:38 PM 4.006 SINGLEP Background Radiation Taste Test (0.0330s) 3/24/2022 5:39:38 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/24/2022 5:39:38 PM 4.006 SINGLEP Windshield Wiping (0.2010s) 3/24/2022 5:39:39 PM 4.006 SINGLEP Last Organizational Modeling (0.5240s) 3/24/2022 5:39:39 PM 4.006 SINGLEP Stimulate Modulation (0.4820s) 3/24/2022 5:39:39 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/24/2022 5:39:39 PM 4.006 SINGLEP Order Cores By Seniority (0.0070s) 3/24/2022 5:39:39 PM 4.006 SINGLEP DELAYED9 TID13 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/24/2022 5:39:39 PM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/24/2022 5:39:39 PM 4.006 SINGLEP Final Checks (0.4463s) 3/24/2022 5:39:39 PM 4.006 SINGLEP Load Historical Documents (0.0050s) 3/24/2022 5:39:39 PM 4.006 SINGLEP 16.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (1.0s) Weepinig Over Starfields (0.8s) Milking Distant Planets (0.6s) Declaring Ship Part Sovereignty (0.6s) Investigating Proton Farm (7.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/24/2022 5:39:40 PM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/24/2022 5:40:01 PM 4.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_0.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 5:40:01 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 5:40:02 PM 4.006 SINGLEP Finish load save in 861ms 3/24/2022 5:58:30 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 7:23:25 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/24/2022 7:23:25 PM SINGLEP Boot up FleetOS (0.1881s) 3/24/2022 7:23:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2022 7:23:25 PM 4.006 SINGLEP Game Version: 4.006 3/24/2022 7:23:25 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3281s) 3/24/2022 7:23:25 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/24/2022 7:23:25 PM 4.006 SINGLEP Inspect Aft Hatches (0.0260s) 3/24/2022 7:23:25 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 49ms 3/24/2022 7:23:26 PM 4.006 SINGLEP Check For Extra Modules (0.5709s) 3/24/2022 7:23:26 PM 4.006 SINGLEP 504 Xml Files Parsed in 515ms 3/24/2022 7:23:26 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/24/2022 7:23:26 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/24/2022 7:23:26 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/24/2022 7:23:26 PM 4.006 SINGLEP Update mod and expansion statuses! 3/24/2022 7:23:26 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/24/2022 7:23:26 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/24/2022 7:23:26 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0340s) 3/24/2022 7:23:26 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 17ms 3/24/2022 7:23:26 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/24/2022 7:23:26 PM 4.006 SINGLEP No resolution change was required. 3/24/2022 7:23:26 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 7:23:26 PM 4.006 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/24/2022 7:23:26 PM 4.006 SINGLEP Remembering Alamo (0.1009s) 3/24/2022 7:23:26 PM 4.006 SINGLEP Calculate Odds Of Success (0.1852s) 3/24/2022 7:23:26 PM 4.006 SINGLEP Briefly Panic (0.2391s) 3/24/2022 7:23:27 PM 4.006 SINGLEP Install Confidence Routines (0.7630s) 3/24/2022 7:23:27 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/24/2022 7:23:28 PM 4.006 SINGLEP Late Axionic Computations (0.4450s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Acquiring Towel (0.0220s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0220s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Ejecting Tactical Core (0.0800s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Grouping Flow Fields (0.0704s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Blowing Out Starfields (0.1670s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Gazing At Distant Planets (0.1570s) 3/24/2022 7:23:28 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/24/2022 7:23:29 PM 4.006 SINGLEP Discontinue Your Favorite Ship Parts (0.7120s) 3/24/2022 7:23:29 PM 4.006 SINGLEP Re-Aligning Objectives (0.1380s) 3/24/2022 7:23:32 PM 4.006 SINGLEP Breaking Nuclear Bonds (2.8242s) 3/24/2022 7:23:32 PM 4.006 SINGLEP Post-Proton Surge (0.0160s) 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 7:23:32 PM 4.006 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 7:23:32 PM 4.006 SINGLEP Background Radiation Taste Test (0.0350s) 3/24/2022 7:23:32 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/24/2022 7:23:32 PM 4.006 SINGLEP Windshield Wiping (0.1430s) 3/24/2022 7:23:32 PM 4.006 SINGLEP Last Organizational Modeling (0.4830s) 3/24/2022 7:23:33 PM 4.006 SINGLEP Stimulate Modulation (0.4780s) 3/24/2022 7:23:33 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/24/2022 7:23:33 PM 4.006 SINGLEP Order Cores By Seniority (0.0140s) 3/24/2022 7:23:33 PM 4.006 SINGLEP DELAYED9 TID7 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/24/2022 7:23:33 PM 4.006 SINGLEP We got 83 campaign's data when deserializing 3/24/2022 7:23:33 PM 4.006 SINGLEP Final Checks (0.4667s) 3/24/2022 7:23:33 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/24/2022 7:23:33 PM 4.006 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.8s) Late Axionic Computations (0.4s) Discontinue Your Favorite Ship Parts (0.7s) Breaking Nuclear Bonds (2.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/24/2022 7:23:34 PM 4.006 SINGLEP Hello Steam user 'Glyoxim' 3/24/2022 7:23:40 PM 4.006 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_06.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 7:23:40 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 7:23:41 PM 4.006 SINGLEP Finish load save in 898ms 3/24/2022 8:04:26 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/25/2022 7:47:55 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 7:47:55 AM SINGLEP Boot up FleetOS (0.2073s) 3/25/2022 7:47:55 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 7:47:55 AM 4.007 SINGLEP Game Version: 4.007 3/25/2022 7:47:56 AM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.4514s) 3/25/2022 7:47:56 AM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 7:47:56 AM 4.007 SINGLEP Inspect Aft Hatches (0.2200s) 3/25/2022 7:47:56 AM 4.007 SINGLEP Found 504 xml files in 136 folders in 43ms 3/25/2022 7:47:57 AM 4.007 SINGLEP Check For Extra Modules (1.4030s) 3/25/2022 7:47:57 AM 4.007 SINGLEP 504 Xml Files Parsed in 1,353ms 3/25/2022 7:47:57 AM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 7:47:57 AM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/25/2022 7:47:57 AM 4.007 SINGLEP Bring Cloaking Systems Online (0.0390s) 3/25/2022 7:47:57 AM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 7:47:57 AM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 7:47:57 AM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 7:47:57 AM 4.007 SINGLEP Check Nearby Stellar Masses (0.0360s) 3/25/2022 7:47:57 AM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/25/2022 7:47:57 AM 4.007 SINGLEP Pruning Excess Brain Cells (0.0770s) 3/25/2022 7:47:57 AM 4.007 SINGLEP No resolution change was required. 3/25/2022 7:47:57 AM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 7:47:57 AM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 7:47:57 AM 4.007 SINGLEP Remembering Alamo (0.1500s) 3/25/2022 7:47:58 AM 4.007 SINGLEP Calculate Odds Of Success (0.4075s) 3/25/2022 7:47:58 AM 4.007 SINGLEP Briefly Panic (0.3234s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Install Confidence Routines (0.5010s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 7:47:59 AM 4.007 SINGLEP Late Axionic Computations (0.3240s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Acquiring Towel (0.0210s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Inhibiting Visual Scans (0.0200s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Ejecting Tactical Core (0.0720s) 3/25/2022 7:47:59 AM 4.007 SINGLEP Grouping Flow Fields (0.0430s) 3/25/2022 7:48:00 AM 4.007 SINGLEP Exploding Starfields (0.7349s) 3/25/2022 7:48:00 AM 4.007 SINGLEP Digitising Distant Planets (0.5551s) 3/25/2022 7:48:00 AM 4.007 SINGLEP Calculating Firing Cones (0.0130s) 3/25/2022 7:48:01 AM 4.007 SINGLEP Offending Sentient Ship Parts (0.6165s) 3/25/2022 7:48:01 AM 4.007 SINGLEP Re-Aligning Objectives (0.1190s) 3/25/2022 7:48:03 AM 4.007 SINGLEP Irradiating Low-Ranking Crew (2.2763s) 3/25/2022 7:48:03 AM 4.007 SINGLEP Post-Proton Surge (0.0160s) 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED1 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED2 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED3 TID17 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED4 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED5 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED6 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED7 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 7:48:03 AM 4.007 SINGLEP DELAYED8 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 7:48:04 AM 4.007 SINGLEP Background Radiation Taste Test (0.0350s) 3/25/2022 7:48:04 AM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/25/2022 7:48:04 AM 4.007 SINGLEP Windshield Wiping (0.1470s) 3/25/2022 7:48:04 AM 4.007 SINGLEP Last Organizational Modeling (0.4949s) 3/25/2022 7:48:05 AM 4.007 SINGLEP Stimulate Modulation (0.3580s) 3/25/2022 7:48:05 AM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 7:48:05 AM 4.007 SINGLEP Order Cores By Seniority (0.0070s) 3/25/2022 7:48:04 AM 4.007 SINGLEP DELAYED9 TID30 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 7:48:05 AM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 7:48:05 AM 4.007 SINGLEP Final Checks (0.4421s) 3/25/2022 7:48:05 AM 4.007 SINGLEP Load Historical Documents (0.0070s) 3/25/2022 7:48:05 AM 4.007 SINGLEP 10.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Exploding Starfields (0.7s) Digitising Distant Planets (0.6s) Offending Sentient Ship Parts (0.6s) Irradiating Low-Ranking Crew (2.3s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.4s) 3/25/2022 7:48:05 AM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 7:48:12 AM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/25/2022 7:48:12 AM 4.007 SINGLEP Clearing player accounts. 3/25/2022 7:48:12 AM 4.007 SINGLEP Clearing player accounts. 3/25/2022 7:48:12 AM 4.007 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 7:48:12 AM 4.007 SINGLEP Clearing player accounts. 3/25/2022 7:48:12 AM 4.007 SINGLEP loading as template 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/25/2022 7:48:12 AM 4.007 SINGLEP Finish load save in 276ms 3/25/2022 7:48:12 AM 4.007 SINGLEP DELAYED10 TID6 Start Generate Partial Map with Honeycomb and seed 726595723 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/25/2022 7:48:12 AM 4.007 SINGLEP DELAYED11 TID6 Map structure generated in 11ms. 3/25/2022 7:48:12 AM 4.007 SINGLEP DELAYED12 TID6 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/25/2022 7:48:12 AM 4.007 SINGLEP DELAYED13 TID6 Generate Partial Map Complete 107ms Seed: 726595723 3/25/2022 7:48:20 AM 4.007 SINGLEP DELAYED14 TID21 Start Generate Partial Map with Honeycomb and seed 726595723 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/25/2022 7:48:20 AM 4.007 SINGLEP DELAYED15 TID21 Map structure generated in 0ms. 3/25/2022 7:48:20 AM 4.007 SINGLEP DELAYED16 TID21 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/25/2022 7:48:20 AM 4.007 SINGLEP DELAYED17 TID21 Generate Partial Map Complete 20ms Seed: 726595723 3/25/2022 7:48:29 AM 4.007 SINGLEP DELAYED18 TID26 Start Generate FULL Map with Honeycomb and seed 726595723 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/25/2022 7:48:29 AM 4.007 SINGLEP DELAYED19 TID26 Map structure generated in 3ms. 3/25/2022 7:48:29 AM 4.007 SINGLEP DELAYED20 TID26 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/25/2022 7:48:29 AM 4.007 SINGLEP DELAYED21 TID26 Generate FULL Map Complete 596ms Seed: 726595723 3/25/2022 7:48:30 AM 4.007 SINGLEP DELAYED22 TID19 Fixed incorrect count of ships to be granted. Was 10, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 3/25/2022 7:51:35 AM 4.007 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4007_BalanceAndTuning Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/25/2022 8:41:19 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 8:41:20 AM SINGLEP Boot up FleetOS (0.1909s) 3/25/2022 8:41:20 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 8:41:20 AM 4.007 SINGLEP Game Version: 4.007 3/25/2022 8:41:20 AM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.3669s) 3/25/2022 8:41:20 AM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 8:41:20 AM 4.007 SINGLEP Inspect Aft Hatches (0.1750s) 3/25/2022 8:41:20 AM 4.007 SINGLEP Found 504 xml files in 136 folders in 44ms 3/25/2022 8:41:21 AM 4.007 SINGLEP Check For Extra Modules (1.2260s) 3/25/2022 8:41:21 AM 4.007 SINGLEP 504 Xml Files Parsed in 1,175ms 3/25/2022 8:41:21 AM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 8:41:21 AM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/25/2022 8:41:21 AM 4.007 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/25/2022 8:41:21 AM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 8:41:21 AM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 8:41:21 AM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 8:41:21 AM 4.007 SINGLEP Check Nearby Stellar Masses (0.0340s) 3/25/2022 8:41:21 AM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/25/2022 8:41:22 AM 4.007 SINGLEP Pruning Excess Brain Cells (0.4240s) 3/25/2022 8:41:22 AM 4.007 SINGLEP No resolution change was required. 3/25/2022 8:41:22 AM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 8:41:22 AM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 8:41:22 AM 4.007 SINGLEP Remembering Alamo (0.4950s) 3/25/2022 8:41:22 AM 4.007 SINGLEP Calculate Odds Of Success (0.2040s) 3/25/2022 8:41:23 AM 4.007 SINGLEP Briefly Panic (0.2270s) 3/25/2022 8:41:23 AM 4.007 SINGLEP Install Confidence Routines (0.5320s) 3/25/2022 8:41:23 AM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 8:41:24 AM 4.007 SINGLEP Late Axionic Computations (0.4790s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Acquiring Towel (0.0250s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Inhibiting Visual Scans (0.0500s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Ejecting Tactical Core (0.0760s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Grouping Flow Fields (0.0450s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Stabbing Starfields (0.1550s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Pillaging Distant Planets (0.1370s) 3/25/2022 8:41:24 AM 4.007 SINGLEP Calculating Firing Cones (0.0130s) 3/25/2022 8:41:25 AM 4.007 SINGLEP Splitting Ship Parts Into Smaller Parts (0.6730s) 3/25/2022 8:41:25 AM 4.007 SINGLEP Re-Aligning Objectives (0.1220s) 3/25/2022 8:41:27 AM 4.007 SINGLEP Reformatting Navigation (2.3428s) 3/25/2022 8:41:27 AM 4.007 SINGLEP Post-Proton Surge (0.0150s) 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:41:27 AM 4.007 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:41:27 AM 4.007 SINGLEP Background Radiation Taste Test (0.0360s) 3/25/2022 8:41:27 AM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 3/25/2022 8:41:28 AM 4.007 SINGLEP Windshield Wiping (0.1950s) 3/25/2022 8:41:28 AM 4.007 SINGLEP Last Organizational Modeling (0.5190s) 3/25/2022 8:41:28 AM 4.007 SINGLEP Stimulate Modulation (0.3610s) 3/25/2022 8:41:28 AM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 8:41:28 AM 4.007 SINGLEP Order Cores By Seniority (0.0090s) 3/25/2022 8:41:28 AM 4.007 SINGLEP DELAYED9 TID13 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 8:41:29 AM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 8:41:29 AM 4.007 SINGLEP Final Checks (0.4588s) 3/25/2022 8:41:29 AM 4.007 SINGLEP Load Historical Documents (0.0050s) 3/25/2022 8:41:29 AM 4.007 SINGLEP 9.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Splitting Ship Parts Into Smaller Parts (0.7s) Reformatting Navigation (2.3s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/25/2022 8:41:29 AM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 8:41:55 AM 4.007 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fite\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 8:41:55 AM 4.007 HOST Clearing player accounts. 3/25/2022 8:41:56 AM 4.007 HOST Finish load save in 783ms 3/25/2022 8:42:45 AM 4.007 HOST Memory Profile Debug Data On Game Exit: Game Version: 4007_BalanceAndTuning Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 49 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/25/2022 10:30:33 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 10:30:33 AM SINGLEP Boot up FleetOS (0.1937s) 3/25/2022 10:30:34 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 10:30:34 AM 4.007 SINGLEP Game Version: 4.007 3/25/2022 10:30:34 AM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.5444s) 3/25/2022 10:30:34 AM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 10:30:34 AM 4.007 SINGLEP Inspect Aft Hatches (0.1740s) 3/25/2022 10:30:34 AM 4.007 SINGLEP Found 504 xml files in 136 folders in 44ms 3/25/2022 10:30:35 AM 4.007 SINGLEP Check For Extra Modules (1.2900s) 3/25/2022 10:30:35 AM 4.007 SINGLEP 504 Xml Files Parsed in 1,241ms 3/25/2022 10:30:35 AM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 10:30:35 AM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/25/2022 10:30:35 AM 4.007 SINGLEP Bring Cloaking Systems Online (0.0380s) 3/25/2022 10:30:35 AM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 10:30:35 AM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 10:30:35 AM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 10:30:35 AM 4.007 SINGLEP Check Nearby Stellar Masses (0.0350s) 3/25/2022 10:30:35 AM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/25/2022 10:30:36 AM 4.007 SINGLEP Pruning Excess Brain Cells (0.3910s) 3/25/2022 10:30:36 AM 4.007 SINGLEP No resolution change was required. 3/25/2022 10:30:36 AM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 10:30:36 AM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 10:30:36 AM 4.007 SINGLEP Remembering Alamo (0.4680s) 3/25/2022 10:30:36 AM 4.007 SINGLEP Calculate Odds Of Success (0.1880s) 3/25/2022 10:30:36 AM 4.007 SINGLEP Briefly Panic (0.2130s) 3/25/2022 10:30:37 AM 4.007 SINGLEP Install Confidence Routines (0.5890s) 3/25/2022 10:30:37 AM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 10:30:38 AM 4.007 SINGLEP Late Axionic Computations (0.5140s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Acquiring Towel (0.0220s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Inhibiting Visual Scans (0.0430s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Ejecting Tactical Core (0.0740s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Grouping Flow Fields (0.0460s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Hoping Starfields Are Nice (0.1410s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Blowing Up Distant Planets (0.1500s) 3/25/2022 10:30:38 AM 4.007 SINGLEP Calculating Firing Cones (0.0120s) 3/25/2022 10:30:39 AM 4.007 SINGLEP Maliciously Weakening Ship Parts (0.7040s) 3/25/2022 10:30:39 AM 4.007 SINGLEP Re-Aligning Objectives (0.1280s) 3/25/2022 10:30:41 AM 4.007 SINGLEP Jiggling All Adapters (2.4550s) 3/25/2022 10:30:41 AM 4.007 SINGLEP Post-Proton Surge (0.0160s) 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:30:41 AM 4.007 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:30:41 AM 4.007 SINGLEP Background Radiation Taste Test (0.0330s) 3/25/2022 10:30:41 AM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/25/2022 10:30:42 AM 4.007 SINGLEP Windshield Wiping (0.2010s) 3/25/2022 10:30:42 AM 4.007 SINGLEP Last Organizational Modeling (0.4930s) 3/25/2022 10:30:42 AM 4.007 SINGLEP Stimulate Modulation (0.3600s) 3/25/2022 10:30:42 AM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 10:30:42 AM 4.007 SINGLEP Order Cores By Seniority (0.0060s) 3/25/2022 10:30:42 AM 4.007 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 10:30:43 AM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 10:30:43 AM 4.007 SINGLEP Final Checks (0.4665s) 3/25/2022 10:30:43 AM 4.007 SINGLEP Load Historical Documents (0.0060s) 3/25/2022 10:30:43 AM 4.007 SINGLEP 10.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Maliciously Weakening Ship Parts (0.7s) Jiggling All Adapters (2.5s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/25/2022 10:30:43 AM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 10:31:45 AM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_06.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 10:31:45 AM 4.007 SINGLEP Clearing player accounts. 3/25/2022 10:31:46 AM 4.007 SINGLEP Finish load save in 1,025ms 3/25/2022 11:31:01 AM 4.007 SINGLEP Clearing player accounts. 3/25/2022 12:10:58 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 12:10:58 PM SINGLEP Boot up FleetOS (0.1859s) 3/25/2022 12:10:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 12:10:58 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 12:10:58 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.3001s) 3/25/2022 12:10:58 PM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 12:10:58 PM 4.007 SINGLEP Inspect Aft Hatches (0.0260s) 3/25/2022 12:10:58 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 42ms 3/25/2022 12:10:59 PM 4.007 SINGLEP Check For Extra Modules (0.5890s) 3/25/2022 12:10:59 PM 4.007 SINGLEP 504 Xml Files Parsed in 540ms 3/25/2022 12:10:59 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/25/2022 12:10:59 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/25/2022 12:10:59 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/25/2022 12:10:59 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 12:10:59 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 12:10:59 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 12:10:59 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/25/2022 12:10:59 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/25/2022 12:10:59 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.0620s) 3/25/2022 12:10:59 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 12:10:59 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 12:10:59 PM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 12:10:59 PM 4.007 SINGLEP Remembering Alamo (0.1110s) 3/25/2022 12:10:59 PM 4.007 SINGLEP Calculate Odds Of Success (0.1873s) 3/25/2022 12:10:59 PM 4.007 SINGLEP Briefly Panic (0.2220s) 3/25/2022 12:11:00 PM 4.007 SINGLEP Install Confidence Routines (0.5794s) 3/25/2022 12:11:00 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 12:11:00 PM 4.007 SINGLEP Late Axionic Computations (0.3370s) 3/25/2022 12:11:00 PM 4.007 SINGLEP Acquiring Towel (0.0220s) 3/25/2022 12:11:00 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0200s) 3/25/2022 12:11:00 PM 4.007 SINGLEP Ejecting Tactical Core (0.0780s) 3/25/2022 12:11:01 PM 4.007 SINGLEP Grouping Flow Fields (0.0460s) 3/25/2022 12:11:01 PM 4.007 SINGLEP Propping Up Starfields (0.1450s) 3/25/2022 12:11:01 PM 4.007 SINGLEP Ejecting Distant Planets (0.1420s) 3/25/2022 12:11:01 PM 4.007 SINGLEP Calculating Firing Cones (0.0130s) 3/25/2022 12:11:02 PM 4.007 SINGLEP Scrapping Extra Ship Parts (0.7420s) 3/25/2022 12:11:02 PM 4.007 SINGLEP Re-Aligning Objectives (0.1310s) 3/25/2022 12:11:04 PM 4.007 SINGLEP Uncoupling Aft Ports (2.4050s) 3/25/2022 12:11:04 PM 4.007 SINGLEP Post-Proton Surge (0.0130s) 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 12:11:04 PM 4.007 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 12:11:04 PM 4.007 SINGLEP Background Radiation Taste Test (0.0360s) 3/25/2022 12:11:04 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/25/2022 12:11:04 PM 4.007 SINGLEP Windshield Wiping (0.1420s) 3/25/2022 12:11:05 PM 4.007 SINGLEP Last Organizational Modeling (0.4830s) 3/25/2022 12:11:05 PM 4.007 SINGLEP Stimulate Modulation (0.3570s) 3/25/2022 12:11:05 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 12:11:05 PM 4.007 SINGLEP Order Cores By Seniority (0.0070s) 3/25/2022 12:11:05 PM 4.007 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 12:11:06 PM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 12:11:06 PM 4.007 SINGLEP Final Checks (0.4391s) 3/25/2022 12:11:06 PM 4.007 SINGLEP Load Historical Documents (0.0050s) 3/25/2022 12:11:06 PM 4.007 SINGLEP 7.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.7s) Uncoupling Aft Ports (2.4s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.4s) 3/25/2022 12:11:06 PM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 12:12:05 PM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_06.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 12:12:05 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 12:12:06 PM 4.007 SINGLEP Finish load save in 1,001ms 3/25/2022 12:43:27 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 2:18:39 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 2:18:40 PM SINGLEP Boot up FleetOS (0.2105s) 3/25/2022 2:18:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 2:18:40 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 2:18:40 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.3349s) 3/25/2022 2:18:40 PM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 2:18:40 PM 4.007 SINGLEP Inspect Aft Hatches (0.0260s) 3/25/2022 2:18:40 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 42ms 3/25/2022 2:18:40 PM 4.007 SINGLEP Check For Extra Modules (0.5410s) 3/25/2022 2:18:40 PM 4.007 SINGLEP 504 Xml Files Parsed in 492ms 3/25/2022 2:18:40 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/25/2022 2:18:40 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/25/2022 2:18:40 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/25/2022 2:18:40 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 2:18:40 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 2:18:40 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 2:18:40 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/25/2022 2:18:40 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/25/2022 2:18:41 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.0820s) 3/25/2022 2:18:41 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 2:18:41 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 2:18:41 PM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 2:18:41 PM 4.007 SINGLEP Remembering Alamo (0.1380s) 3/25/2022 2:18:41 PM 4.007 SINGLEP Calculate Odds Of Success (0.4060s) 3/25/2022 2:18:41 PM 4.007 SINGLEP Briefly Panic (0.3133s) 3/25/2022 2:18:42 PM 4.007 SINGLEP Install Confidence Routines (0.5640s) 3/25/2022 2:18:42 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 2:18:43 PM 4.007 SINGLEP Late Axionic Computations (0.7902s) 3/25/2022 2:18:43 PM 4.007 SINGLEP Acquiring Towel (0.0280s) 3/25/2022 2:18:43 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0260s) 3/25/2022 2:18:43 PM 4.007 SINGLEP Ejecting Tactical Core (0.1230s) 3/25/2022 2:18:43 PM 4.007 SINGLEP Grouping Flow Fields (0.0420s) 3/25/2022 2:18:44 PM 4.007 SINGLEP Grappling Starfields (0.7581s) 3/25/2022 2:18:44 PM 4.007 SINGLEP Scanning Distant Planets (0.5698s) 3/25/2022 2:18:44 PM 4.007 SINGLEP Calculating Firing Cones (0.0140s) 3/25/2022 2:18:45 PM 4.007 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6466s) 3/25/2022 2:18:45 PM 4.007 SINGLEP Re-Aligning Objectives (0.1542s) 3/25/2022 2:18:52 PM 4.007 SINGLEP Toy With Natives On Nearby Planet (6.8040s) 3/25/2022 2:18:52 PM 4.007 SINGLEP Post-Proton Surge (0.0150s) 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 2:18:52 PM 4.007 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 2:18:52 PM 4.007 SINGLEP Background Radiation Taste Test (0.0357s) 3/25/2022 2:18:52 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 3/25/2022 2:18:52 PM 4.007 SINGLEP Windshield Wiping (0.1650s) 3/25/2022 2:18:53 PM 4.007 SINGLEP Last Organizational Modeling (0.5550s) 3/25/2022 2:18:53 PM 4.007 SINGLEP Stimulate Modulation (0.3630s) 3/25/2022 2:18:53 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 2:18:53 PM 4.007 SINGLEP Order Cores By Seniority (0.0060s) 3/25/2022 2:18:53 PM 4.007 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 2:18:54 PM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 2:18:54 PM 4.007 SINGLEP Final Checks (0.4854s) 3/25/2022 2:18:54 PM 4.007 SINGLEP Load Historical Documents (0.0060s) 3/25/2022 2:18:54 PM 4.007 SINGLEP 14.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Grappling Starfields (0.8s) Scanning Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.6s) Toy With Natives On Nearby Planet (6.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/25/2022 2:18:54 PM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 2:19:42 PM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_06.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 2:19:42 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 2:19:43 PM 4.007 SINGLEP Finish load save in 1,082ms 3/25/2022 2:32:00 PM 4.007 SINGLEP DELAYED10 TID11 Skipped log Achievement To Steam FOR SCIENCE! because we think it's already there. 3/25/2022 2:40:39 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 5:36:19 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 5:36:20 PM SINGLEP Boot up FleetOS (0.2355s) 3/25/2022 5:36:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 5:36:20 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 5:36:20 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.3049s) 3/25/2022 5:36:20 PM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 5:36:20 PM 4.007 SINGLEP Inspect Aft Hatches (0.0260s) 3/25/2022 5:36:20 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 43ms 3/25/2022 5:36:21 PM 4.007 SINGLEP Check For Extra Modules (0.6201s) 3/25/2022 5:36:21 PM 4.007 SINGLEP 504 Xml Files Parsed in 549ms 3/25/2022 5:36:21 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 5:36:21 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/25/2022 5:36:21 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0330s) 3/25/2022 5:36:21 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 5:36:21 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 5:36:21 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 5:36:21 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/25/2022 5:36:21 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/25/2022 5:36:21 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.0670s) 3/25/2022 5:36:21 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 5:36:21 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 5:36:21 PM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 5:36:21 PM 4.007 SINGLEP Remembering Alamo (0.1050s) 3/25/2022 5:36:21 PM 4.007 SINGLEP Calculate Odds Of Success (0.1900s) 3/25/2022 5:36:21 PM 4.007 SINGLEP Briefly Panic (0.3503s) 3/25/2022 5:36:22 PM 4.007 SINGLEP Install Confidence Routines (0.7629s) 3/25/2022 5:36:22 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 5:36:23 PM 4.007 SINGLEP Late Axionic Computations (0.4679s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Acquiring Towel (0.0490s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0360s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Ejecting Tactical Core (0.1050s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Grouping Flow Fields (0.0620s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Propping Up Starfields (0.2520s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Mapping Distant Planets (0.2080s) 3/25/2022 5:36:23 PM 4.007 SINGLEP Calculating Firing Cones (0.0190s) 3/25/2022 5:36:25 PM 4.007 SINGLEP Disassembling And Reassembling Ship Parts (1.1960s) 3/25/2022 5:36:25 PM 4.007 SINGLEP Re-Aligning Objectives (0.1960s) 3/25/2022 5:36:27 PM 4.007 SINGLEP Detecting Antimatter (2.4701s) 3/25/2022 5:36:27 PM 4.007 SINGLEP Post-Proton Surge (0.0180s) 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 5:36:27 PM 4.007 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 5:36:27 PM 4.007 SINGLEP Background Radiation Taste Test (0.0360s) 3/25/2022 5:36:27 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/25/2022 5:36:27 PM 4.007 SINGLEP Windshield Wiping (0.1520s) 3/25/2022 5:36:28 PM 4.007 SINGLEP Last Organizational Modeling (0.5230s) 3/25/2022 5:36:28 PM 4.007 SINGLEP Stimulate Modulation (0.4111s) 3/25/2022 5:36:28 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 5:36:28 PM 4.007 SINGLEP Order Cores By Seniority (0.0070s) 3/25/2022 5:36:28 PM 4.007 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 5:36:29 PM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 5:36:29 PM 4.007 SINGLEP Final Checks (0.4830s) 3/25/2022 5:36:29 PM 4.007 SINGLEP Load Historical Documents (0.0060s) 3/25/2022 5:36:29 PM 4.007 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.8s) Late Axionic Computations (0.5s) Propping Up Starfields (0.3s) Disassembling And Reassembling Ship Parts (1.2s) Detecting Antimatter (2.5s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/25/2022 5:36:29 PM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 5:37:53 PM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_06.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 5:37:53 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 5:37:54 PM 4.007 SINGLEP Finish load save in 1,056ms 3/25/2022 5:53:33 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 8:36:15 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 8:36:16 PM SINGLEP Boot up FleetOS (0.1740s) 3/25/2022 8:36:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 8:36:16 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 8:36:16 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.2793s) 3/25/2022 8:36:16 PM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 8:36:16 PM 4.007 SINGLEP Inspect Aft Hatches (0.0240s) 3/25/2022 8:36:16 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 45ms 3/25/2022 8:36:16 PM 4.007 SINGLEP Check For Extra Modules (0.5840s) 3/25/2022 8:36:16 PM 4.007 SINGLEP 504 Xml Files Parsed in 533ms 3/25/2022 8:36:16 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 8:36:16 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/25/2022 8:36:16 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0410s) 3/25/2022 8:36:16 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 8:36:16 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 8:36:16 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 8:36:16 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/25/2022 8:36:16 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 10ms 3/25/2022 8:36:17 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.0710s) 3/25/2022 8:36:17 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 8:36:17 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 8:36:17 PM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 8:36:17 PM 4.007 SINGLEP Remembering Alamo (0.1030s) 3/25/2022 8:36:17 PM 4.007 SINGLEP Calculate Odds Of Success (0.1840s) 3/25/2022 8:36:17 PM 4.007 SINGLEP Briefly Panic (0.2180s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Install Confidence Routines (0.6270s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 8:36:18 PM 4.007 SINGLEP Late Axionic Computations (0.4110s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Acquiring Towel (0.0310s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0260s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Ejecting Tactical Core (0.1020s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Grouping Flow Fields (0.0600s) 3/25/2022 8:36:18 PM 4.007 SINGLEP Investigating Starfields (0.1700s) 3/25/2022 8:36:19 PM 4.007 SINGLEP Reconstituting Distant Planets (0.1480s) 3/25/2022 8:36:19 PM 4.007 SINGLEP Calculating Firing Cones (0.0130s) 3/25/2022 8:36:19 PM 4.007 SINGLEP Ejecting Ship Parts Into Space (0.6439s) 3/25/2022 8:36:19 PM 4.007 SINGLEP Re-Aligning Objectives (0.1330s) 3/25/2022 8:36:22 PM 4.007 SINGLEP Broadcasting Peace Message (2.9274s) 3/25/2022 8:36:22 PM 4.007 SINGLEP Post-Proton Surge (0.0150s) 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:36:22 PM 4.007 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 8:36:22 PM 4.007 SINGLEP Background Radiation Taste Test (0.0290s) 3/25/2022 8:36:22 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/25/2022 8:36:23 PM 4.007 SINGLEP Windshield Wiping (0.1530s) 3/25/2022 8:36:23 PM 4.007 SINGLEP Last Organizational Modeling (0.5260s) 3/25/2022 8:36:24 PM 4.007 SINGLEP Stimulate Modulation (0.5200s) 3/25/2022 8:36:24 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 8:36:24 PM 4.007 SINGLEP Order Cores By Seniority (0.0070s) 3/25/2022 8:36:23 PM 4.007 SINGLEP DELAYED1 TID16 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 8:36:24 PM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 8:36:24 PM 4.007 SINGLEP Final Checks (0.4388s) 3/25/2022 8:36:24 PM 4.007 SINGLEP Load Historical Documents (0.0050s) 3/25/2022 8:36:24 PM 4.007 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Ejecting Ship Parts Into Space (0.6s) Broadcasting Peace Message (2.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.4s) 3/25/2022 8:36:24 PM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/25/2022 8:36:29 PM 4.007 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_07.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 8:36:29 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 8:36:30 PM 4.007 SINGLEP Finish load save in 1,122ms 3/25/2022 8:45:29 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 10:36:43 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/25/2022 10:36:43 PM SINGLEP Boot up FleetOS (0.1943s) 3/25/2022 10:36:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 10:36:43 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 10:36:43 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.2956s) 3/25/2022 10:36:43 PM 4.007 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/25/2022 10:36:43 PM 4.007 SINGLEP Inspect Aft Hatches (0.0290s) 3/25/2022 10:36:44 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 50ms 3/25/2022 10:36:44 PM 4.007 SINGLEP Check For Extra Modules (0.6080s) 3/25/2022 10:36:44 PM 4.007 SINGLEP 504 Xml Files Parsed in 551ms 3/25/2022 10:36:44 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 10:36:44 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/25/2022 10:36:44 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0420s) 3/25/2022 10:36:44 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 10:36:44 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 10:36:44 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 10:36:44 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/25/2022 10:36:44 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/25/2022 10:36:44 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.0700s) 3/25/2022 10:36:44 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 10:36:44 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 10:36:44 PM 4.007 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/25/2022 10:36:44 PM 4.007 SINGLEP Remembering Alamo (0.1080s) 3/25/2022 10:36:45 PM 4.007 SINGLEP Calculate Odds Of Success (0.1970s) 3/25/2022 10:36:45 PM 4.007 SINGLEP Briefly Panic (0.2730s) 3/25/2022 10:36:45 PM 4.007 SINGLEP Install Confidence Routines (0.5430s) 3/25/2022 10:36:45 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 10:36:46 PM 4.007 SINGLEP Late Axionic Computations (0.3450s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Acquiring Towel (0.0230s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0200s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Ejecting Tactical Core (0.0780s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Grouping Flow Fields (0.0440s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Brandishing Starfields (0.1510s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Screening Distant Planets (0.1410s) 3/25/2022 10:36:46 PM 4.007 SINGLEP Calculating Firing Cones (0.0120s) 3/25/2022 10:36:47 PM 4.007 SINGLEP Fumbling With Ship Parts (0.6780s) 3/25/2022 10:36:47 PM 4.007 SINGLEP Re-Aligning Objectives (0.1200s) 3/25/2022 10:36:49 PM 4.007 SINGLEP Inhibiting Isotope Emitters (2.3950s) 3/25/2022 10:36:49 PM 4.007 SINGLEP Post-Proton Surge (0.0170s) 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:36:49 PM 4.007 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 10:36:49 PM 4.007 SINGLEP Background Radiation Taste Test (0.0350s) 3/25/2022 10:36:49 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/25/2022 10:36:50 PM 4.007 SINGLEP Windshield Wiping (0.1450s) 3/25/2022 10:36:50 PM 4.007 SINGLEP Last Organizational Modeling (0.6900s) 3/25/2022 10:36:51 PM 4.007 SINGLEP Stimulate Modulation (0.3910s) 3/25/2022 10:36:51 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 10:36:51 PM 4.007 SINGLEP Order Cores By Seniority (0.0080s) 3/25/2022 10:36:50 PM 4.007 SINGLEP DELAYED9 TID49 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 10:36:51 PM 4.007 SINGLEP We got 83 campaign's data when deserializing 3/25/2022 10:36:51 PM 4.007 SINGLEP Final Checks (0.4813s) 3/25/2022 10:36:51 PM 4.007 SINGLEP Load Historical Documents (0.0200s) 3/25/2022 10:36:51 PM 4.007 SINGLEP 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Fumbling With Ship Parts (0.7s) Inhibiting Isotope Emitters (2.4s) Last Organizational Modeling (0.7s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/25/2022 10:36:51 PM 4.007 SINGLEP Hello Steam user 'Glyoxim' 3/26/2022 10:56:38 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/26/2022 10:56:38 PM SINGLEP Boot up FleetOS (0.2159s) 3/26/2022 10:56:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2022 10:56:39 PM 4.008 SINGLEP Game Version: 4.008 3/26/2022 10:56:39 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.5073s) 3/26/2022 10:56:39 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/26/2022 10:56:39 PM 4.008 SINGLEP Inspect Aft Hatches (0.2210s) 3/26/2022 10:56:39 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 53ms 3/26/2022 10:56:40 PM 4.008 SINGLEP Check For Extra Modules (1.4970s) 3/26/2022 10:56:40 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,437ms 3/26/2022 10:56:40 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/26/2022 10:56:41 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/26/2022 10:56:41 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0460s) 3/26/2022 10:56:41 PM 4.008 SINGLEP Update mod and expansion statuses! 3/26/2022 10:56:41 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 10:56:41 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 10:56:41 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/26/2022 10:56:41 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 10ms 3/26/2022 10:56:41 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3952s) 3/26/2022 10:56:41 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 10:56:41 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 10:56:41 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/26/2022 10:56:41 PM 4.008 SINGLEP Remembering Alamo (0.4960s) 3/26/2022 10:56:42 PM 4.008 SINGLEP Calculate Odds Of Success (0.4253s) 3/26/2022 10:56:42 PM 4.008 SINGLEP Briefly Panic (0.3472s) 3/26/2022 10:56:43 PM 4.008 SINGLEP Install Confidence Routines (0.4730s) 3/26/2022 10:56:43 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 10:56:43 PM 4.008 SINGLEP Late Axionic Computations (0.7702s) 3/26/2022 10:56:44 PM 4.008 SINGLEP Acquiring Towel (0.0310s) 3/26/2022 10:56:44 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0430s) 3/26/2022 10:56:44 PM 4.008 SINGLEP Ejecting Tactical Core (0.1430s) 3/26/2022 10:56:44 PM 4.008 SINGLEP Grouping Flow Fields (0.0600s) 3/26/2022 10:56:45 PM 4.008 SINGLEP Wiping Down Starfields (0.7750s) 3/26/2022 10:56:45 PM 4.008 SINGLEP Blowing Up Distant Planets (0.5839s) 3/26/2022 10:56:45 PM 4.008 SINGLEP Calculating Firing Cones (0.0170s) 3/26/2022 10:56:46 PM 4.008 SINGLEP Violating Ship Part Bylaws (0.6150s) 3/26/2022 10:56:46 PM 4.008 SINGLEP Re-Aligning Objectives (0.1300s) 3/26/2022 10:56:52 PM 4.008 SINGLEP Reboot Warp Drives (6.0216s) 3/26/2022 10:56:52 PM 4.008 SINGLEP Post-Proton Surge (0.0160s) 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 10:56:52 PM 4.008 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 10:56:52 PM 4.008 SINGLEP Background Radiation Taste Test (0.0340s) 3/26/2022 10:56:52 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 3/26/2022 10:56:52 PM 4.008 SINGLEP Windshield Wiping (0.2020s) 3/26/2022 10:56:53 PM 4.008 SINGLEP Last Organizational Modeling (0.5120s) 3/26/2022 10:56:53 PM 4.008 SINGLEP Stimulate Modulation (0.4880s) 3/26/2022 10:56:53 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/26/2022 10:56:53 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/26/2022 10:56:53 PM 4.008 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 10:56:54 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/26/2022 10:56:54 PM 4.008 SINGLEP Final Checks (0.4660s) 3/26/2022 10:56:54 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/26/2022 10:56:54 PM 4.008 SINGLEP 15.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.8s) Wiping Down Starfields (0.8s) Blowing Up Distant Planets (0.6s) Violating Ship Part Bylaws (0.6s) Reboot Warp Drives (6.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.5s) Final Checks (0.5s) 3/26/2022 10:56:54 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/26/2022 10:57:32 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 10:57:32 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:57:32 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:57:32 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/26/2022 10:57:32 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:57:32 PM 4.008 SINGLEP loading as template 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 10:57:32 PM 4.008 SINGLEP Finish load save in 265ms 3/26/2022 10:57:32 PM 4.008 SINGLEP DELAYED10 TID10 Start Generate Partial Map with Honeycomb and seed 846807335 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 10:57:32 PM 4.008 SINGLEP DELAYED11 TID10 Map structure generated in 12ms. 3/26/2022 10:57:32 PM 4.008 SINGLEP DELAYED12 TID10 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/26/2022 10:57:32 PM 4.008 SINGLEP DELAYED13 TID10 Generate Partial Map Complete 102ms Seed: 846807335 3/26/2022 10:57:38 PM 4.008 SINGLEP DELAYED14 TID13 Start Generate Partial Map with Honeycomb and seed 846807335 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 10:57:38 PM 4.008 SINGLEP DELAYED15 TID13 Map structure generated in 4ms. 3/26/2022 10:57:38 PM 4.008 SINGLEP DELAYED16 TID13 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/26/2022 10:57:38 PM 4.008 SINGLEP DELAYED17 TID13 Generate Partial Map Complete 53ms Seed: 846807335 3/26/2022 10:57:47 PM 4.008 SINGLEP DELAYED18 TID5 Start Generate FULL Map with Honeycomb and seed 846807335 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 10:57:47 PM 4.008 SINGLEP DELAYED19 TID5 Map structure generated in 2ms. 3/26/2022 10:57:48 PM 4.008 SINGLEP DELAYED20 TID5 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 10:57:48 PM 4.008 SINGLEP DELAYED21 TID5 Generate FULL Map Complete 612ms Seed: 846807335 3/26/2022 10:58:42 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 10:58:42 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:58:44 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 10:58:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:58:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:58:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 10:58:44 PM 4.008 SINGLEP loading as template 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 10:58:44 PM 4.008 SINGLEP Finish load save in 145ms 3/26/2022 10:58:44 PM 4.008 SINGLEP DELAYED22 TID18 Start Generate Partial Map with Honeycomb and seed 701117890 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 10:58:44 PM 4.008 SINGLEP DELAYED23 TID18 Map structure generated in 1ms. 3/26/2022 10:58:44 PM 4.008 SINGLEP DELAYED24 TID18 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 10:58:44 PM 4.008 SINGLEP DELAYED25 TID18 Generate Partial Map Complete 17ms Seed: 701117890 3/26/2022 10:59:24 PM 4.008 SINGLEP DELAYED26 TID17 Start Generate FULL Map with Honeycomb and seed 701117890 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 10:59:24 PM 4.008 SINGLEP DELAYED27 TID17 Map structure generated in 2ms. 3/26/2022 10:59:25 PM 4.008 SINGLEP DELAYED28 TID17 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 10:59:25 PM 4.008 SINGLEP DELAYED29 TID17 Generate FULL Map Complete 309ms Seed: 701117890 3/26/2022 11:00:08 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:00:08 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:09 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:00:09 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:09 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:09 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:10 PM 4.008 SINGLEP loading as template 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:00:10 PM 4.008 SINGLEP Finish load save in 146ms 3/26/2022 11:00:10 PM 4.008 SINGLEP DELAYED30 TID12 Start Generate Partial Map with Honeycomb and seed 596184727 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:00:10 PM 4.008 SINGLEP DELAYED31 TID12 Map structure generated in 1ms. 3/26/2022 11:00:10 PM 4.008 SINGLEP DELAYED32 TID12 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:00:10 PM 4.008 SINGLEP DELAYED33 TID12 Generate Partial Map Complete 16ms Seed: 596184727 3/26/2022 11:00:22 PM 4.008 SINGLEP DELAYED34 TID11 Start Generate FULL Map with Honeycomb and seed 596184727 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:00:23 PM 4.008 SINGLEP DELAYED35 TID11 Map structure generated in 2ms. 3/26/2022 11:00:23 PM 4.008 SINGLEP DELAYED36 TID11 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:00:23 PM 4.008 SINGLEP DELAYED37 TID11 Generate FULL Map Complete 302ms Seed: 596184727 3/26/2022 11:00:51 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:00:51 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:53 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:00:53 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:53 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:53 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:00:53 PM 4.008 SINGLEP loading as template 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:00:53 PM 4.008 SINGLEP Finish load save in 144ms 3/26/2022 11:00:53 PM 4.008 SINGLEP DELAYED38 TID23 Start Generate Partial Map with Honeycomb and seed 784203281 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:00:53 PM 4.008 SINGLEP DELAYED39 TID23 Map structure generated in 3ms. 3/26/2022 11:00:53 PM 4.008 SINGLEP DELAYED40 TID23 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:00:53 PM 4.008 SINGLEP DELAYED41 TID23 Generate Partial Map Complete 15ms Seed: 784203281 3/26/2022 11:01:09 PM 4.008 SINGLEP DELAYED42 TID10 Start Generate FULL Map with Honeycomb and seed 784203281 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:01:09 PM 4.008 SINGLEP DELAYED43 TID10 Map structure generated in 2ms. 3/26/2022 11:01:09 PM 4.008 SINGLEP DELAYED44 TID10 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:01:09 PM 4.008 SINGLEP DELAYED45 TID10 Generate FULL Map Complete 271ms Seed: 784203281 3/26/2022 11:01:48 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:01:48 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:01:51 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:01:51 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:01:51 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:01:51 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:01:51 PM 4.008 SINGLEP loading as template 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:01:51 PM 4.008 SINGLEP Finish load save in 145ms 3/26/2022 11:01:51 PM 4.008 SINGLEP DELAYED46 TID15 Start Generate Partial Map with Honeycomb and seed 261554312 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:01:51 PM 4.008 SINGLEP DELAYED47 TID15 Map structure generated in 0ms. 3/26/2022 11:01:51 PM 4.008 SINGLEP DELAYED48 TID15 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:01:51 PM 4.008 SINGLEP DELAYED49 TID15 Generate Partial Map Complete 17ms Seed: 261554312 3/26/2022 11:02:19 PM 4.008 SINGLEP DELAYED50 TID19 Start Generate FULL Map with Honeycomb and seed 261554312 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:02:19 PM 4.008 SINGLEP DELAYED51 TID19 Map structure generated in 2ms. 3/26/2022 11:02:19 PM 4.008 SINGLEP DELAYED52 TID19 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:02:19 PM 4.008 SINGLEP DELAYED53 TID19 Generate FULL Map Complete 353ms Seed: 261554312 3/26/2022 11:02:19 PM 4.008 SINGLEP DELAYED54 TID6 Fixed incorrect count of ships to be granted. Was 10, now 2 EMP Turret from Turret Schematic Server 3/26/2022 11:03:47 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:03:47 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:03:49 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:03:49 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:03:49 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:03:49 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:03:49 PM 4.008 SINGLEP loading as template 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:03:49 PM 4.008 SINGLEP Finish load save in 145ms 3/26/2022 11:03:49 PM 4.008 SINGLEP DELAYED55 TID10 Start Generate Partial Map with Honeycomb and seed 209643014 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:03:49 PM 4.008 SINGLEP DELAYED56 TID10 Map structure generated in 1ms. 3/26/2022 11:03:49 PM 4.008 SINGLEP DELAYED57 TID10 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:03:49 PM 4.008 SINGLEP DELAYED58 TID10 Generate Partial Map Complete 19ms Seed: 209643014 3/26/2022 11:04:09 PM 4.008 SINGLEP DELAYED59 TID14 Start Generate FULL Map with Honeycomb and seed 209643014 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:04:09 PM 4.008 SINGLEP DELAYED60 TID14 Map structure generated in 2ms. 3/26/2022 11:04:09 PM 4.008 SINGLEP DELAYED61 TID14 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:04:09 PM 4.008 SINGLEP DELAYED62 TID14 Generate FULL Map Complete 290ms Seed: 209643014 3/26/2022 11:05:17 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:05:17 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:05:19 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:05:19 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:05:19 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:05:19 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:05:19 PM 4.008 SINGLEP loading as template 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:05:19 PM 4.008 SINGLEP Finish load save in 149ms 3/26/2022 11:05:19 PM 4.008 SINGLEP DELAYED63 TID11 Start Generate Partial Map with Honeycomb and seed 679984674 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:05:19 PM 4.008 SINGLEP DELAYED64 TID11 Map structure generated in 2ms. 3/26/2022 11:05:19 PM 4.008 SINGLEP DELAYED65 TID11 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:05:19 PM 4.008 SINGLEP DELAYED66 TID11 Generate Partial Map Complete 19ms Seed: 679984674 3/26/2022 11:05:35 PM 4.008 SINGLEP DELAYED67 TID23 Start Generate FULL Map with Honeycomb and seed 679984674 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:05:36 PM 4.008 SINGLEP DELAYED68 TID23 Map structure generated in 3ms. 3/26/2022 11:05:36 PM 4.008 SINGLEP DELAYED69 TID23 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:05:36 PM 4.008 SINGLEP DELAYED70 TID23 Generate FULL Map Complete 282ms Seed: 679984674 3/26/2022 11:07:04 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:07:04 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:07:05 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:07:05 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:07:05 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:07:05 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:07:05 PM 4.008 SINGLEP loading as template 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:07:05 PM 4.008 SINGLEP Finish load save in 143ms 3/26/2022 11:07:05 PM 4.008 SINGLEP DELAYED71 TID19 Start Generate Partial Map with Honeycomb and seed 370441934 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:07:05 PM 4.008 SINGLEP DELAYED72 TID19 Map structure generated in 1ms. 3/26/2022 11:07:05 PM 4.008 SINGLEP DELAYED73 TID19 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/26/2022 11:07:05 PM 4.008 SINGLEP DELAYED74 TID19 Generate Partial Map Complete 18ms Seed: 370441934 3/26/2022 11:07:18 PM 4.008 SINGLEP DELAYED75 TID7 Start Generate FULL Map with Honeycomb and seed 370441934 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 11:07:18 PM 4.008 SINGLEP DELAYED76 TID7 Map structure generated in 2ms. 3/26/2022 11:07:18 PM 4.008 SINGLEP DELAYED77 TID7 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/26/2022 11:07:18 PM 4.008 SINGLEP DELAYED78 TID7 Generate FULL Map Complete 328ms Seed: 370441934 3/26/2022 11:07:19 PM 4.008 SINGLEP DELAYED79 TID7 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 3/26/2022 11:10:40 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 12:51:44 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/27/2022 12:51:44 PM SINGLEP Boot up FleetOS (0.2230s) 3/27/2022 12:51:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 12:51:45 PM 4.008 SINGLEP Game Version: 4.008 3/27/2022 12:51:45 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.6620s) 3/27/2022 12:51:45 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/27/2022 12:51:45 PM 4.008 SINGLEP Inspect Aft Hatches (0.2460s) 3/27/2022 12:51:45 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 92ms 3/27/2022 12:51:47 PM 4.008 SINGLEP Check For Extra Modules (1.4300s) 3/27/2022 12:51:47 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,331ms 3/27/2022 12:51:47 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/27/2022 12:51:47 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/27/2022 12:51:47 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0370s) 3/27/2022 12:51:47 PM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 12:51:47 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 12:51:47 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 12:51:47 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0370s) 3/27/2022 12:51:47 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/27/2022 12:51:47 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3930s) 3/27/2022 12:51:48 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 12:51:48 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 12:51:48 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/27/2022 12:51:48 PM 4.008 SINGLEP Remembering Alamo (0.5090s) 3/27/2022 12:51:48 PM 4.008 SINGLEP Calculate Odds Of Success (0.4140s) 3/27/2022 12:51:48 PM 4.008 SINGLEP Briefly Panic (0.3540s) 3/27/2022 12:51:49 PM 4.008 SINGLEP Install Confidence Routines (0.5410s) 3/27/2022 12:51:49 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 12:51:50 PM 4.008 SINGLEP Late Axionic Computations (1.0205s) 3/27/2022 12:51:50 PM 4.008 SINGLEP Acquiring Towel (0.0330s) 3/27/2022 12:51:50 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0580s) 3/27/2022 12:51:50 PM 4.008 SINGLEP Ejecting Tactical Core (0.1390s) 3/27/2022 12:51:50 PM 4.008 SINGLEP Grouping Flow Fields (0.0420s) 3/27/2022 12:51:51 PM 4.008 SINGLEP Sucking In Starfields (0.8324s) 3/27/2022 12:51:52 PM 4.008 SINGLEP Mapping Distant Planets (0.6407s) 3/27/2022 12:51:52 PM 4.008 SINGLEP Calculating Firing Cones (0.0135s) 3/27/2022 12:51:52 PM 4.008 SINGLEP Holding Ship Parts For Comfort (0.6640s) 3/27/2022 12:51:53 PM 4.008 SINGLEP Re-Aligning Objectives (0.1420s) 3/27/2022 12:51:59 PM 4.008 SINGLEP Issue Sufficient Warnings (6.8567s) 3/27/2022 12:51:59 PM 4.008 SINGLEP Post-Proton Surge (0.0140s) 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:51:59 PM 4.008 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:51:59 PM 4.008 SINGLEP Background Radiation Taste Test (0.0370s) 3/27/2022 12:51:59 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/27/2022 12:52:00 PM 4.008 SINGLEP Windshield Wiping (0.2160s) 3/27/2022 12:52:00 PM 4.008 SINGLEP Last Organizational Modeling (0.5260s) 3/27/2022 12:52:01 PM 4.008 SINGLEP Stimulate Modulation (0.3810s) 3/27/2022 12:52:01 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 12:52:01 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/27/2022 12:52:00 PM 4.008 SINGLEP DELAYED9 TID9 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 12:52:01 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/27/2022 12:52:01 PM 4.008 SINGLEP Final Checks (0.4733s) 3/27/2022 12:52:01 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/27/2022 12:52:01 PM 4.008 SINGLEP 17.0 seconds total load time. Check System Logs For Rogue Intelligence (0.7s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (1.0s) Sucking In Starfields (0.8s) Mapping Distant Planets (0.6s) Holding Ship Parts For Comfort (0.7s) Issue Sufficient Warnings (6.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/27/2022 12:52:01 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/27/2022 12:52:07 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/27/2022 12:52:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:52:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:52:07 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/27/2022 12:52:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:52:07 PM 4.008 SINGLEP loading as template 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 12:52:07 PM 4.008 SINGLEP Finish load save in 300ms 3/27/2022 12:52:07 PM 4.008 SINGLEP DELAYED10 TID22 Start Generate Partial Map with Honeycomb and seed 152932575 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/27/2022 12:52:07 PM 4.008 SINGLEP DELAYED11 TID22 Map structure generated in 13ms. 3/27/2022 12:52:07 PM 4.008 SINGLEP DELAYED12 TID22 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/27/2022 12:52:07 PM 4.008 SINGLEP DELAYED13 TID22 Generate Partial Map Complete 122ms Seed: 152932575 3/27/2022 12:52:12 PM 4.008 SINGLEP DELAYED14 TID10 Start Generate FULL Map with Honeycomb and seed 152932575 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/27/2022 12:52:13 PM 4.008 SINGLEP DELAYED15 TID10 Map structure generated in 3ms. 3/27/2022 12:52:13 PM 4.008 SINGLEP DELAYED16 TID10 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/27/2022 12:52:13 PM 4.008 SINGLEP DELAYED17 TID10 Generate FULL Map Complete 675ms Seed: 152932575 3/27/2022 12:54:15 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 12:56:46 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/27/2022 12:56:46 PM SINGLEP Boot up FleetOS (0.1930s) 3/27/2022 12:56:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 12:56:46 PM 4.008 SINGLEP Game Version: 4.008 3/27/2022 12:56:46 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3108s) 3/27/2022 12:56:46 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/27/2022 12:56:46 PM 4.008 SINGLEP Inspect Aft Hatches (0.0260s) 3/27/2022 12:56:46 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 42ms 3/27/2022 12:56:47 PM 4.008 SINGLEP Check For Extra Modules (0.6080s) 3/27/2022 12:56:47 PM 4.008 SINGLEP 504 Xml Files Parsed in 559ms 3/27/2022 12:56:47 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/27/2022 12:56:47 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/27/2022 12:56:47 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0350s) 3/27/2022 12:56:47 PM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 12:56:47 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 12:56:47 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 12:56:47 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0230s) 3/27/2022 12:56:47 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/27/2022 12:56:47 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0690s) 3/27/2022 12:56:47 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 12:56:47 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 12:56:47 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/27/2022 12:56:47 PM 4.008 SINGLEP Remembering Alamo (0.1090s) 3/27/2022 12:56:47 PM 4.008 SINGLEP Calculate Odds Of Success (0.1650s) 3/27/2022 12:56:47 PM 4.008 SINGLEP Briefly Panic (0.2280s) 3/27/2022 12:56:48 PM 4.008 SINGLEP Install Confidence Routines (0.6750s) 3/27/2022 12:56:48 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 12:56:48 PM 4.008 SINGLEP Late Axionic Computations (0.3890s) 3/27/2022 12:56:48 PM 4.008 SINGLEP Acquiring Towel (0.0290s) 3/27/2022 12:56:48 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0240s) 3/27/2022 12:56:49 PM 4.008 SINGLEP Ejecting Tactical Core (0.0810s) 3/27/2022 12:56:49 PM 4.008 SINGLEP Grouping Flow Fields (0.0450s) 3/27/2022 12:56:49 PM 4.008 SINGLEP Eating Starfields (0.1660s) 3/27/2022 12:56:49 PM 4.008 SINGLEP Gazing At Distant Planets (0.1610s) 3/27/2022 12:56:49 PM 4.008 SINGLEP Calculating Firing Cones (0.0160s) 3/27/2022 12:56:50 PM 4.008 SINGLEP Declaring Ship Parts At Customs (0.7779s) 3/27/2022 12:56:50 PM 4.008 SINGLEP Re-Aligning Objectives (0.1290s) 3/27/2022 12:56:53 PM 4.008 SINGLEP Fiddle With Inertial Dampers (3.4448s) 3/27/2022 12:56:53 PM 4.008 SINGLEP Post-Proton Surge (0.0190s) 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:56:53 PM 4.008 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 12:56:53 PM 4.008 SINGLEP Background Radiation Taste Test (0.0370s) 3/27/2022 12:56:53 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 3/27/2022 12:56:53 PM 4.008 SINGLEP Windshield Wiping (0.1630s) 3/27/2022 12:56:54 PM 4.008 SINGLEP Last Organizational Modeling (0.6450s) 3/27/2022 12:56:55 PM 4.008 SINGLEP Stimulate Modulation (0.3850s) 3/27/2022 12:56:55 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 12:56:55 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/27/2022 12:56:54 PM 4.008 SINGLEP DELAYED9 TID19 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 12:56:55 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/27/2022 12:56:55 PM 4.008 SINGLEP Final Checks (0.4620s) 3/27/2022 12:56:55 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/27/2022 12:56:55 PM 4.008 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.7s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (0.8s) Fiddle With Inertial Dampers (3.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/27/2022 12:56:55 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/27/2022 12:56:59 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/27/2022 12:56:59 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:56:59 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:56:59 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/27/2022 12:56:59 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 12:56:59 PM 4.008 SINGLEP loading as template 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 12:56:59 PM 4.008 SINGLEP Finish load save in 283ms 3/27/2022 12:56:59 PM 4.008 SINGLEP DELAYED10 TID11 Start Generate Partial Map with Honeycomb and seed 242528657 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/27/2022 12:57:00 PM 4.008 SINGLEP DELAYED11 TID11 Map structure generated in 22ms. 3/27/2022 12:57:00 PM 4.008 SINGLEP DELAYED12 TID11 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/27/2022 12:57:00 PM 4.008 SINGLEP DELAYED13 TID11 Generate Partial Map Complete 106ms Seed: 242528657 3/27/2022 12:57:04 PM 4.008 SINGLEP DELAYED14 TID47 Start Generate FULL Map with Honeycomb and seed 242528657 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/27/2022 12:57:05 PM 4.008 SINGLEP DELAYED15 TID47 Map structure generated in 5ms. 3/27/2022 12:57:05 PM 4.008 SINGLEP DELAYED16 TID47 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/27/2022 12:57:05 PM 4.008 SINGLEP DELAYED17 TID47 Generate FULL Map Complete 684ms Seed: 242528657 3/27/2022 12:57:05 PM 4.008 SINGLEP DELAYED18 TID5 Fixed incorrect count of ships to be granted. Was 10, now 1 Drone Stockade from Other Defensive Schematic Server 3/27/2022 12:58:50 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 12:59:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/27/2022 12:59:56 PM SINGLEP Boot up FleetOS (0.2165s) 3/27/2022 12:59:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 12:59:57 PM 4.008 SINGLEP Game Version: 4.008 3/27/2022 12:59:57 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2274s) 3/27/2022 12:59:57 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/27/2022 12:59:57 PM 4.008 SINGLEP Inspect Aft Hatches (0.0240s) 3/27/2022 12:59:57 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 42ms 3/27/2022 12:59:57 PM 4.008 SINGLEP Check For Extra Modules (0.5670s) 3/27/2022 12:59:57 PM 4.008 SINGLEP 504 Xml Files Parsed in 518ms 3/27/2022 12:59:57 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/27/2022 12:59:57 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/27/2022 12:59:57 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0390s) 3/27/2022 12:59:57 PM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 12:59:57 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 12:59:57 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 12:59:57 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/27/2022 12:59:57 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/27/2022 12:59:57 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0690s) 3/27/2022 12:59:57 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 12:59:57 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 12:59:57 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/27/2022 12:59:57 PM 4.008 SINGLEP Remembering Alamo (0.1390s) 3/27/2022 12:59:58 PM 4.008 SINGLEP Calculate Odds Of Success (0.1680s) 3/27/2022 12:59:58 PM 4.008 SINGLEP Briefly Panic (0.2040s) 3/27/2022 12:59:58 PM 4.008 SINGLEP Install Confidence Routines (0.5523s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 12:59:59 PM 4.008 SINGLEP Late Axionic Computations (0.3879s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Acquiring Towel (0.0272s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0220s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Ejecting Tactical Core (0.0870s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Grouping Flow Fields (0.0490s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Cleansing Starfields (0.1850s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Browsing Distant Planets (0.1671s) 3/27/2022 12:59:59 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/27/2022 1:00:00 PM 4.008 SINGLEP Declaring Ship Part Sovereignty (0.8249s) 3/27/2022 1:00:00 PM 4.008 SINGLEP Re-Aligning Objectives (0.1694s) 3/27/2022 1:00:03 PM 4.008 SINGLEP Restrain Self From Stating The Odds (2.4030s) 3/27/2022 1:00:03 PM 4.008 SINGLEP Post-Proton Surge (0.0180s) 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 1:00:03 PM 4.008 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 1:00:03 PM 4.008 SINGLEP Background Radiation Taste Test (0.0340s) 3/27/2022 1:00:03 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/27/2022 1:00:03 PM 4.008 SINGLEP Windshield Wiping (0.1900s) 3/27/2022 1:00:04 PM 4.008 SINGLEP Last Organizational Modeling (0.5950s) 3/27/2022 1:00:04 PM 4.008 SINGLEP Stimulate Modulation (0.3880s) 3/27/2022 1:00:04 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 1:00:04 PM 4.008 SINGLEP Order Cores By Seniority (0.0370s) 3/27/2022 1:00:04 PM 4.008 SINGLEP DELAYED9 TID7 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 1:00:05 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/27/2022 1:00:05 PM 4.008 SINGLEP Final Checks (0.4697s) 3/27/2022 1:00:05 PM 4.008 SINGLEP Load Historical Documents (0.0070s) 3/27/2022 1:00:05 PM 4.008 SINGLEP 8.4 seconds total load time. Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Declaring Ship Part Sovereignty (0.8s) Restrain Self From Stating The Odds (2.4s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/27/2022 1:00:05 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/27/2022 1:00:22 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Trevor2\2.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 1:00:22 PM 4.008 HOST Clearing player accounts. 3/27/2022 1:00:23 PM 4.008 HOST Finish load save in 1,227ms 3/27/2022 1:01:05 PM 4.008 HOST DELAYED10 TID6 LITENET NETWORKING: Connection incoming from: 80.41.215.223:61841 3/27/2022 1:01:05 PM 4.008 HOST DELAYED11 TID21 Client requested to join with the name 'Random_22026' 3/27/2022 1:01:05 PM 4.008 HOST DELAYED12 TID21 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 1:01:05 PM 4.008 HOST DELAYED13 TID21 Send client 'Random_22026' the world data. 3/27/2022 1:05:06 PM 4.008 HOST DELAYED14 TID21 spawnOutguardGroup at 7199: Requesting group ZenithTrader on planet Shirebrook at 400000,400000 at time 7199 3/27/2022 1:14:21 PM 4.008 HOST No resolution change was required. 3/27/2022 1:14:21 PM 4.008 HOST Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 1:14:21 PM 4.008 HOST Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/27/2022 1:15:14 PM 4.008 HOST DELAYED15 TID29 Raid Engine #2701 AI Sentinels on Woodley is sending a wave against Johi 3/27/2022 1:35:35 PM 4.008 HOST DELAYED16 TID10 create a wormhole projector 3/27/2022 1:37:11 PM 4.008 HOST DELAYED17 TID9 spawnOutguardGroup at 8872: Requesting group Voidcallers on planet Tywyn at 400000,400000 at time 8872 3/27/2022 1:37:52 PM 4.008 HOST DELAYED18 TID42 Hit exception in GameCommand UnlinkPlanets. debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_UnlinkPlanets.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x0008c] in :0 3/27/2022 2:00:13 PM 4.008 HOST DELAYED19 TID30 spawnOutguardGroup at 10157: Requesting group Voidcallers on planet Mallusk at 400000,400000 at time 10157 3/27/2022 2:02:00 PM 4.008 HOST DELAYED20 TID38 spawnOutguardGroup at 10220: Requesting group ZenithTrader on planet Armoy at 400000,400000 at time 10220 3/27/2022 2:04:26 PM 4.008 HOST DELAYED21 TID32 Reconquest Seeding for Mallusk: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/27/2022 2:08:21 PM 4.008 HOST DELAYED22 TID7 Skipped log Achievement To Steam Miffed because we think it's already there. 3/27/2022 2:09:11 PM 4.008 HOST Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 305,628 Received Overall: 76.1 MB Sent Overall: 665,893 Sent Overall: 310.6 MB Network Active For: 1 hours, 8 minutes, 5 seconds. 72,431 Sent Main | 56.6 MB Sent Main 42,871 Sent Frequent | 4.1 MB Sent Frequent 36,572 Sent Bulky-1 | 190.0 MB Sent Bulky-1 92,263 Sent Bulky-2 | 16.0 MB Sent Bulky-2 421,757 Sent Bulky-3 | 43.9 MB Sent Bulky-3 Random_22026 - 67.0ms Ping 0 frames Behind 162 Sync Cycles PlanetFacs Sync Stage (23) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 1,910 Ship Sync Cycles Complete 360,552 Sh Syncs f/Mismatch 5,514 Sh Syncs Voluntary 424,186 Ship Syncs Sent 58,224 Ship Syncs Forced 16,396,342 Sh Sy Chk 190.0 MB Of Ship Sync Checks 421,208 Div Sh 43.9 MB Of Divergent Ship Fixes 2,976 Divergent Sh Deletions 61 Duplicate Sh Syn Skips 58,225 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 40,163 Ultra Freq Syncs 3.9 MB Of Ultra Freq Syncs 32,238 Fast Blasts 19.0 MB Of Fast Blasts 27 Omni Blasts 1.5 KB Of Omni Blasts 4,075 Faction Syncs 436.1 KB Of Faction Syncs 4,075 Fac-Ex Syncs 512.4 KB Of Fac-Ex Syncs 51,265 Fleet Syncs 5.4 MB Of Fleet Syncs 16,300 Planet Syncs 2.7 MB Of Planet Syncs 4,218 P-Faction Syncs 6.1 MB Of P-Faction Syncs 162 World Basic Syncs 716.6 KB Of World Basic Syncs 162 World External Syncs 77.6 KB Of World External Syncs 14,029 Ships Blasted 481,514 Shots Blasted 0 Others Blasted 13 Fleets Blasted 48,436 Deaths Blasted 1,670 Speed Groups Created On Host========================================== 3/27/2022 2:09:11 PM 4.008 HOST Clearing player accounts. 3/27/2022 2:09:19 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/27/2022 2:09:19 PM 4.008 HOST Clearing player accounts. 3/27/2022 2:09:19 PM 4.008 HOST Clearing player accounts. 3/27/2022 2:09:19 PM 4.008 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 3/27/2022 2:09:19 PM 4.008 HOST Clearing player accounts. 3/27/2022 2:09:19 PM 4.008 HOST loading as template 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 2:09:19 PM 4.008 HOST Finish load save in 165ms 3/27/2022 2:09:19 PM 4.008 HOST DELAYED23 TID32 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/27/2022 2:09:19 PM 4.008 HOST DELAYED24 TID32 Map structure generated in 50ms. 3/27/2022 2:09:19 PM 4.008 HOST DELAYED25 TID32 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/27/2022 2:09:19 PM 4.008 HOST DELAYED26 TID32 Generate Partial Map Complete 105ms Seed: 324086722 3/27/2022 2:09:40 PM 4.008 HOST DELAYED27 TID27 LITENET NETWORKING: Connection incoming from: 80.41.215.223:53864 3/27/2022 2:09:40 PM 4.008 HOST DELAYED28 TID28 Client requested to join with the name 'Random_22026' 3/27/2022 2:09:40 PM 4.008 HOST DELAYED29 TID28 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 2:09:40 PM 4.008 HOST DELAYED30 TID28 Regenerate the world to include the new player. All clients will get the new world data after that. 3/27/2022 2:09:40 PM 4.008 HOST DELAYED31 TID9 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/27/2022 2:09:40 PM 4.008 HOST DELAYED32 TID9 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/27/2022 2:09:40 PM 4.008 HOST DELAYED33 TID9 PlayerAccount Random_22026 has now been put in control of faction 4 - Human Empire. 3/27/2022 2:09:40 PM 4.008 HOST DELAYED34 TID9 Generate Partial Map Complete 30ms Seed: 324086722 3/27/2022 2:09:40 PM 4.008 HOST DELAYED35 TID9 Send all clients the world data that has just been regenerated. 3/27/2022 2:11:36 PM 4.008 HOST DELAYED36 TID13 Client Random_22026 (connection 1) has closed their connection. 3/27/2022 2:15:21 PM 4.008 HOST DELAYED37 TID17 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:15:21 PM 4.008 HOST DELAYED38 TID17 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:15:21 PM 4.008 HOST DELAYED39 TID17 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:15:21 PM 4.008 HOST DELAYED40 TID17 Generate Partial Map Complete 32ms Seed: 324086722 3/27/2022 2:18:22 PM 4.008 HOST DELAYED41 TID43 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:18:23 PM 4.008 HOST DELAYED42 TID43 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:18:23 PM 4.008 HOST DELAYED43 TID43 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:18:23 PM 4.008 HOST DELAYED44 TID43 Generate Partial Map Complete 46ms Seed: 324086722 3/27/2022 2:20:10 PM 4.008 HOST DELAYED45 TID40 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:20:10 PM 4.008 HOST DELAYED46 TID40 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:20:10 PM 4.008 HOST DELAYED47 TID40 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:20:10 PM 4.008 HOST DELAYED48 TID40 Generate Partial Map Complete 32ms Seed: 324086722 3/27/2022 2:20:36 PM 4.008 HOST DELAYED49 TID13 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:20:36 PM 4.008 HOST DELAYED50 TID13 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:20:36 PM 4.008 HOST DELAYED51 TID13 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:20:36 PM 4.008 HOST DELAYED52 TID13 Generate Partial Map Complete 30ms Seed: 324086722 3/27/2022 2:21:21 PM 4.008 HOST DELAYED53 TID5 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:21:21 PM 4.008 HOST DELAYED54 TID5 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:21:21 PM 4.008 HOST DELAYED55 TID5 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:21:21 PM 4.008 HOST DELAYED56 TID5 Generate Partial Map Complete 31ms Seed: 324086722 3/27/2022 2:21:30 PM 4.008 HOST DELAYED57 TID29 Start Generate Partial Map with Classic and seed 324086722 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 2:21:30 PM 4.008 HOST DELAYED58 TID29 PlayerAccount Glyoxim is controlling faction 1 - Human Ark Empire already. 3/27/2022 2:21:30 PM 4.008 HOST DELAYED59 TID29 PlayerAccount Random_22026 is controlling faction 4 - Human Empire already. 3/27/2022 2:21:30 PM 4.008 HOST DELAYED60 TID29 Generate Partial Map Complete 31ms Seed: 324086722 3/27/2022 2:26:02 PM 4.008 HOST DELAYED61 TID39 LITENET NETWORKING: Connection incoming from: 80.41.215.223:63424 3/27/2022 2:26:03 PM 4.008 HOST DELAYED62 TID7 Client requested to join with the name 'Random_22026' 3/27/2022 2:26:03 PM 4.008 HOST DELAYED63 TID7 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 2:26:03 PM 4.008 HOST DELAYED64 TID7 Send client 'Random_22026' the world data. 3/27/2022 2:26:03 PM 4.008 HOST DELAYED65 TID37 Client Random_22026 (connection 2) has closed their connection. 3/27/2022 2:26:14 PM 4.008 HOST DELAYED66 TID31 LITENET NETWORKING: Connection incoming from: 80.41.215.223:62525 3/27/2022 2:26:14 PM 4.008 HOST DELAYED67 TID35 Client requested to join with the name 'Random_22026' 3/27/2022 2:26:14 PM 4.008 HOST DELAYED68 TID35 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 2:26:14 PM 4.008 HOST DELAYED69 TID35 Send client 'Random_22026' the world data. 3/27/2022 2:26:15 PM 4.008 HOST DELAYED70 TID23 Client Random_22026 (connection 3) has closed their connection. 3/27/2022 2:26:23 PM 4.008 HOST DELAYED71 TID10 LITENET NETWORKING: Connection incoming from: 80.41.215.223:62526 3/27/2022 2:26:24 PM 4.008 HOST DELAYED72 TID40 Client requested to join with the name 'Random_22026' 3/27/2022 2:26:24 PM 4.008 HOST DELAYED73 TID40 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 2:26:24 PM 4.008 HOST DELAYED74 TID40 Send client 'Random_22026' the world data. 3/27/2022 2:26:24 PM 4.008 HOST DELAYED75 TID31 Client Random_22026 (connection 4) has closed their connection. 3/27/2022 2:27:17 PM 4.008 HOST DELAYED76 TID28 LITENET NETWORKING: Connection incoming from: 80.41.215.223:55812 3/27/2022 2:27:17 PM 4.008 HOST DELAYED77 TID39 Client requested to join with the name 'Random_22026' 3/27/2022 2:27:17 PM 4.008 HOST DELAYED78 TID39 Tell client 'Random_22026' that they are accepted, player account #1. 3/27/2022 2:27:17 PM 4.008 HOST DELAYED79 TID39 Send client 'Random_22026' the world data. 3/27/2022 2:30:36 PM 4.008 HOST DELAYED80 TID19 Start Generate FULL Map with Classic and seed 324086722 and planet count 100 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/27/2022 2:30:36 PM 4.008 HOST DELAYED81 TID19 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 3/27/2022 2:30:37 PM 4.008 HOST MP Error: Peer with networkID of 1 previously disconnected. at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenNetworkAuthority.SendTheEachClientTheirPlayerPrimaryKeyIDBeforeWorldSend () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.Core.World_AIW2.OnHost_SendHostCommandsAndSuchToClients () [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/27/2022 2:30:37 PM 4.008 HOST DELAYED82 TID19 Generate FULL Map Complete 501ms Seed: 324086722 3/27/2022 2:30:37 PM 4.008 HOST DELAYED83 TID32 Fixed incorrect count of ships to be granted. Was 4, now 10 Implosion Minefield from Other Defensive Schematic Server 3/27/2022 3:37:10 PM 4.008 HOST DELAYED84 TID12 spawnOutguardGroup at 3902: Requesting group ZenithTrader on planet Still Not Earth at 400000,400000 at time 3901 3/27/2022 4:31:14 PM 4.008 HOST Clearing player accounts. 3/27/2022 10:23:12 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/27/2022 10:23:12 PM SINGLEP Boot up FleetOS (0.1959s) 3/27/2022 10:23:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 10:23:13 PM 4.008 SINGLEP Game Version: 4.008 3/27/2022 10:23:13 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3482s) 3/27/2022 10:23:13 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/27/2022 10:23:13 PM 4.008 SINGLEP Inspect Aft Hatches (0.0330s) 3/27/2022 10:23:13 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 49ms 3/27/2022 10:23:13 PM 4.008 SINGLEP Check For Extra Modules (0.5750s) 3/27/2022 10:23:13 PM 4.008 SINGLEP 504 Xml Files Parsed in 519ms 3/27/2022 10:23:13 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/27/2022 10:23:13 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/27/2022 10:23:13 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/27/2022 10:23:13 PM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 10:23:13 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 10:23:13 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 10:23:13 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/27/2022 10:23:13 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/27/2022 10:23:13 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0710s) 3/27/2022 10:23:14 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 10:23:14 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 10:23:14 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/27/2022 10:23:14 PM 4.008 SINGLEP Remembering Alamo (0.1550s) 3/27/2022 10:23:14 PM 4.008 SINGLEP Calculate Odds Of Success (0.4102s) 3/27/2022 10:23:14 PM 4.008 SINGLEP Briefly Panic (0.3583s) 3/27/2022 10:23:15 PM 4.008 SINGLEP Install Confidence Routines (0.5350s) 3/27/2022 10:23:15 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 10:23:16 PM 4.008 SINGLEP Late Axionic Computations (0.7940s) 3/27/2022 10:23:16 PM 4.008 SINGLEP Acquiring Towel (0.0290s) 3/27/2022 10:23:16 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0180s) 3/27/2022 10:23:16 PM 4.008 SINGLEP Ejecting Tactical Core (0.1222s) 3/27/2022 10:23:16 PM 4.008 SINGLEP Grouping Flow Fields (0.0459s) 3/27/2022 10:23:17 PM 4.008 SINGLEP Stabbing Starfields (0.7572s) 3/27/2022 10:23:17 PM 4.008 SINGLEP Ejecting Distant Planets (0.5758s) 3/27/2022 10:23:17 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/27/2022 10:23:18 PM 4.008 SINGLEP Declaring Ship Parts At Customs (0.6740s) 3/27/2022 10:23:18 PM 4.008 SINGLEP Re-Aligning Objectives (0.1300s) 3/27/2022 10:23:25 PM 4.008 SINGLEP Replicating Terminal (6.8685s) 3/27/2022 10:23:25 PM 4.008 SINGLEP Post-Proton Surge (0.0160s) 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 10:23:25 PM 4.008 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 10:23:25 PM 4.008 SINGLEP Background Radiation Taste Test (0.0370s) 3/27/2022 10:23:25 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 3/27/2022 10:23:25 PM 4.008 SINGLEP Windshield Wiping (0.1510s) 3/27/2022 10:23:26 PM 4.008 SINGLEP Last Organizational Modeling (0.5310s) 3/27/2022 10:23:26 PM 4.008 SINGLEP Stimulate Modulation (0.3590s) 3/27/2022 10:23:26 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 10:23:26 PM 4.008 SINGLEP Order Cores By Seniority (0.0090s) 3/27/2022 10:23:26 PM 4.008 SINGLEP DELAYED9 TID11 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 10:23:26 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/27/2022 10:23:26 PM 4.008 SINGLEP Final Checks (0.4641s) 3/27/2022 10:23:26 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/27/2022 10:23:27 PM 4.008 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.8s) Stabbing Starfields (0.8s) Ejecting Distant Planets (0.6s) Declaring Ship Parts At Customs (0.7s) Replicating Terminal (6.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/27/2022 10:23:27 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/27/2022 10:23:35 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_07.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 10:23:35 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 10:23:36 PM 4.008 SINGLEP Finish load save in 1,031ms 3/27/2022 10:50:25 PM 4.008 SINGLEP DELAYED10 TID11 create a wormhole projector 3/27/2022 10:50:43 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 5:40:34 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/28/2022 5:40:34 PM SINGLEP Boot up FleetOS (0.2010s) 3/28/2022 5:40:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2022 5:40:34 PM 4.008 SINGLEP Game Version: 4.008 3/28/2022 5:40:34 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4490s) 3/28/2022 5:40:34 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/28/2022 5:40:34 PM 4.008 SINGLEP Inspect Aft Hatches (0.2090s) 3/28/2022 5:40:34 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 47ms 3/28/2022 5:40:36 PM 4.008 SINGLEP Check For Extra Modules (1.2980s) 3/28/2022 5:40:36 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,245ms 3/28/2022 5:40:36 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/28/2022 5:40:36 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/28/2022 5:40:36 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/28/2022 5:40:36 PM 4.008 SINGLEP Update mod and expansion statuses! 3/28/2022 5:40:36 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/28/2022 5:40:36 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/28/2022 5:40:36 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0380s) 3/28/2022 5:40:36 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/28/2022 5:40:36 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.4041s) 3/28/2022 5:40:37 PM 4.008 SINGLEP No resolution change was required. 3/28/2022 5:40:37 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2022 5:40:37 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/28/2022 5:40:37 PM 4.008 SINGLEP Remembering Alamo (0.5351s) 3/28/2022 5:40:37 PM 4.008 SINGLEP Calculate Odds Of Success (0.4089s) 3/28/2022 5:40:37 PM 4.008 SINGLEP Briefly Panic (0.3380s) 3/28/2022 5:40:38 PM 4.008 SINGLEP Install Confidence Routines (0.5540s) 3/28/2022 5:40:38 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/28/2022 5:40:39 PM 4.008 SINGLEP Late Axionic Computations (0.9249s) 3/28/2022 5:40:39 PM 4.008 SINGLEP Acquiring Towel (0.0270s) 3/28/2022 5:40:39 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0470s) 3/28/2022 5:40:39 PM 4.008 SINGLEP Ejecting Tactical Core (0.1290s) 3/28/2022 5:40:39 PM 4.008 SINGLEP Grouping Flow Fields (0.0510s) 3/28/2022 5:40:40 PM 4.008 SINGLEP Propping Up Starfields (0.7561s) 3/28/2022 5:40:41 PM 4.008 SINGLEP Mapping Distant Planets (0.5698s) 3/28/2022 5:40:41 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/28/2022 5:40:41 PM 4.008 SINGLEP Fumbling With Ship Parts (0.6520s) 3/28/2022 5:40:41 PM 4.008 SINGLEP Re-Aligning Objectives (0.1180s) 3/28/2022 5:40:48 PM 4.008 SINGLEP Designing Antimatter Grid (6.7979s) 3/28/2022 5:40:48 PM 4.008 SINGLEP Post-Proton Surge (0.0140s) 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for Chaotician 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 5:40:48 PM 4.008 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 5:40:48 PM 4.008 SINGLEP Background Radiation Taste Test (0.0383s) 3/28/2022 5:40:48 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/28/2022 5:40:48 PM 4.008 SINGLEP Windshield Wiping (0.1980s) 3/28/2022 5:40:49 PM 4.008 SINGLEP Last Organizational Modeling (0.5120s) 3/28/2022 5:40:49 PM 4.008 SINGLEP Stimulate Modulation (0.3588s) 3/28/2022 5:40:49 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/28/2022 5:40:49 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/28/2022 5:40:49 PM 4.008 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/28/2022 5:40:50 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/28/2022 5:40:50 PM 4.008 SINGLEP Final Checks (0.4702s) 3/28/2022 5:40:50 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/28/2022 5:40:50 PM 4.008 SINGLEP 16.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Propping Up Starfields (0.8s) Mapping Distant Planets (0.6s) Fumbling With Ship Parts (0.7s) Designing Antimatter Grid (6.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/28/2022 5:40:50 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/28/2022 5:40:59 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_08.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 5:40:59 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 5:41:01 PM 4.008 SINGLEP Finish load save in 1,287ms 3/28/2022 5:43:50 PM 4.008 SINGLEP DELAYED10 TID24 Hit exception in GameCommand UnlinkPlanets. debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_UnlinkPlanets.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x0008c] in :0 3/28/2022 5:56:47 PM 4.008 SINGLEP DELAYED11 TID6 Raid Engine #2427 AI Sentinels on Alterra is sending a wave against Johi 3/28/2022 6:21:22 PM 4.008 SINGLEP DELAYED12 TID41 Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 3/28/2022 6:34:53 PM 4.008 SINGLEP DELAYED13 TID30 Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 6:34:53 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 6:34:55 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/28/2022 6:34:55 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 6:34:55 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 6:34:55 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/28/2022 6:34:55 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 6:34:55 PM 4.008 SINGLEP loading as template 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/28/2022 6:34:55 PM 4.008 SINGLEP Finish load save in 183ms 3/28/2022 6:34:55 PM 4.008 SINGLEP DELAYED14 TID12 Start Generate Partial Map with Honeycomb and seed 628122951 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/28/2022 6:34:55 PM 4.008 SINGLEP DELAYED15 TID12 Map structure generated in 7ms. 3/28/2022 6:34:55 PM 4.008 SINGLEP DELAYED16 TID12 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Empire. 3/28/2022 6:34:55 PM 4.008 SINGLEP DELAYED17 TID12 Generate Partial Map Complete 78ms Seed: 628122951 3/28/2022 6:34:57 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 9:05:52 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/28/2022 9:05:52 PM SINGLEP Boot up FleetOS (0.2199s) 3/28/2022 9:05:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2022 9:05:52 PM 4.008 SINGLEP Game Version: 4.008 3/28/2022 9:05:52 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4020s) 3/28/2022 9:05:52 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/28/2022 9:05:52 PM 4.008 SINGLEP Inspect Aft Hatches (0.0290s) 3/28/2022 9:05:52 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 55ms 3/28/2022 9:05:53 PM 4.008 SINGLEP Check For Extra Modules (0.7320s) 3/28/2022 9:05:53 PM 4.008 SINGLEP 504 Xml Files Parsed in 669ms 3/28/2022 9:05:53 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/28/2022 9:05:53 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0070s) 3/28/2022 9:05:53 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0530s) 3/28/2022 9:05:53 PM 4.008 SINGLEP Update mod and expansion statuses! 3/28/2022 9:05:53 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/28/2022 9:05:53 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/28/2022 9:05:53 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0350s) 3/28/2022 9:05:53 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/28/2022 9:05:53 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.1000s) 3/28/2022 9:05:53 PM 4.008 SINGLEP No resolution change was required. 3/28/2022 9:05:53 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2022 9:05:53 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/28/2022 9:05:53 PM 4.008 SINGLEP Remembering Alamo (0.1700s) 3/28/2022 9:05:54 PM 4.008 SINGLEP Calculate Odds Of Success (0.4740s) 3/28/2022 9:05:54 PM 4.008 SINGLEP Briefly Panic (0.3710s) 3/28/2022 9:05:55 PM 4.008 SINGLEP Install Confidence Routines (0.6600s) 3/28/2022 9:05:55 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/28/2022 9:05:56 PM 4.008 SINGLEP Late Axionic Computations (0.8270s) 3/28/2022 9:05:56 PM 4.008 SINGLEP Acquiring Towel (0.0580s) 3/28/2022 9:05:56 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0270s) 3/28/2022 9:05:56 PM 4.008 SINGLEP Ejecting Tactical Core (0.1400s) 3/28/2022 9:05:56 PM 4.008 SINGLEP Grouping Flow Fields (0.0420s) 3/28/2022 9:05:57 PM 4.008 SINGLEP Listening To Starfields (0.7461s) 3/28/2022 9:05:57 PM 4.008 SINGLEP Reconstituting Distant Planets (0.5721s) 3/28/2022 9:05:57 PM 4.008 SINGLEP Calculating Firing Cones (0.0140s) 3/28/2022 9:05:58 PM 4.008 SINGLEP Jailbreaking Favorite Ship Parts (0.7320s) 3/28/2022 9:05:58 PM 4.008 SINGLEP Re-Aligning Objectives (0.2130s) 3/28/2022 9:06:05 PM 4.008 SINGLEP Investigating Meaning Of Life (7.1534s) 3/28/2022 9:06:05 PM 4.008 SINGLEP Post-Proton Surge (0.0150s) 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:06:05 PM 4.008 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:06:05 PM 4.008 SINGLEP Background Radiation Taste Test (0.0320s) 3/28/2022 9:06:06 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/28/2022 9:06:06 PM 4.008 SINGLEP Windshield Wiping (0.1470s) 3/28/2022 9:06:06 PM 4.008 SINGLEP Last Organizational Modeling (0.5010s) 3/28/2022 9:06:07 PM 4.008 SINGLEP Stimulate Modulation (0.3620s) 3/28/2022 9:06:07 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/28/2022 9:06:07 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/28/2022 9:06:06 PM 4.008 SINGLEP DELAYED9 TID22 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/28/2022 9:06:07 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/28/2022 9:06:07 PM 4.008 SINGLEP Final Checks (0.4591s) 3/28/2022 9:06:07 PM 4.008 SINGLEP Load Historical Documents (0.0040s) 3/28/2022 9:06:07 PM 4.008 SINGLEP 15.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.7s) Calculate Odds Of Success (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.7s) Late Axionic Computations (0.8s) Listening To Starfields (0.7s) Reconstituting Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.7s) Investigating Meaning Of Life (7.2s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/28/2022 9:06:08 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/28/2022 9:06:21 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_08.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 9:06:21 PM 4.008 HOST Clearing player accounts. 3/28/2022 9:06:22 PM 4.008 HOST Finish load save in 1,127ms 3/28/2022 9:06:29 PM 4.008 HOST Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 118 Received Overall: 990 Bytes Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 6 seconds. 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 3/28/2022 9:06:29 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 9:06:33 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Bois1.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 9:06:33 PM 4.008 HOST Clearing player accounts. 3/28/2022 9:06:34 PM 4.008 HOST Finish load save in 600ms 3/28/2022 9:09:56 PM 4.008 HOST DELAYED10 TID15 LITENET NETWORKING: Connection incoming from: 80.41.215.223:64654 3/28/2022 9:09:56 PM 4.008 HOST DELAYED11 TID5 Client requested to join with the name 'Random_22026' 3/28/2022 9:09:56 PM 4.008 HOST DELAYED12 TID5 Tell client 'Random_22026' that they are accepted, player account #1. 3/28/2022 9:09:56 PM 4.008 HOST DELAYED13 TID5 Send client 'Random_22026' the world data. 3/28/2022 9:17:09 PM 4.008 HOST DELAYED14 TID18 spawnOutguardGroup at 7258: Requesting group ZenithTrader on planet Tumultuous Bacchanal at 400000,400000 at time 7258 3/28/2022 9:52:48 PM 4.008 HOST DELAYED15 TID8 Client Random_22026 (connection 1) has closed their connection. 3/28/2022 9:52:49 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 9:52:57 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\test.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 9:52:57 PM 4.008 HOST Clearing player accounts. 3/28/2022 9:52:58 PM 4.008 HOST Finish load save in 511ms 3/28/2022 9:53:01 PM 4.008 HOST DELAYED17 TID20 LITENET NETWORKING: Connection incoming from: 80.41.215.223:51662 3/28/2022 9:53:01 PM 4.008 HOST DELAYED18 TID23 Client requested to join with the name 'Random_22026' 3/28/2022 9:53:01 PM 4.008 HOST DELAYED19 TID23 Client rejected because we already have someone connected with the name 'Random_22026'. 3/28/2022 9:53:02 PM 4.008 HOST DELAYED20 TID39 Client Random_22026 (connection 1) has closed their connection. 3/28/2022 9:53:07 PM 4.008 HOST DELAYED21 TID37 LITENET NETWORKING: Connection incoming from: 80.41.215.223:51663 3/28/2022 9:53:07 PM 4.008 HOST DELAYED22 TID36 Client requested to join with the name 'Random_22026' 3/28/2022 9:53:07 PM 4.008 HOST DELAYED23 TID36 Tell client 'Random_22026' that they are accepted, player account #1. 3/28/2022 9:53:07 PM 4.008 HOST DELAYED24 TID36 Send client 'Random_22026' the world data. 3/28/2022 10:20:07 PM 4.008 HOST DELAYED25 TID24 Raid Engine #2502 AI Sentinels on C2H5OH is sending a wave against Molecule Bois 3/28/2022 10:27:29 PM 4.008 HOST DELAYED26 TID16 Client Random_22026 (connection 2) has closed their connection. 3/28/2022 10:27:29 PM 4.008 HOST DELAYED27 TID7 Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 91,401 Received Overall: 72.4 MB Sent Overall: 322,708 Sent Overall: 76.1 MB Network Active For: 0 hours, 34 minutes, 27 seconds. 39,391 Sent Main | 44.9 MB Sent Main 21,286 Sent Frequent | 2.2 MB Sent Frequent 342 Sent Bulky-1 | 1.7 MB Sent Bulky-1 2,117 Sent Bulky-2 | 2.9 MB Sent Bulky-2 259,572 Sent Bulky-3 | 24.3 MB Sent Bulky-3 1 Sync Cycles PlanetFacs Sync Stage (-1) 49 Waiting For Sync Acks 108 Sync Acks Skipped 31 Waiting For Ship Acks 326 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 15 Ship Sync Cycles Complete 41,085 Sh Syncs f/Mismatch 196,951 Sh Syncs Voluntary 260,702 Ship Syncs Sent 22,970 Ship Syncs Forced 136,976 Sh Sy Chk 1.7 MB Of Ship Sync Checks 259,470 Div Sh 24.3 MB Of Divergent Ship Fixes 1,229 Divergent Sh Deletions 15 Duplicate Sh Syn Skips 22,970 Sh Syncs Skipped 4 Tier 3 Plan Sync Cycle 210s Since Oldest Skip-Sync 19,918 Ultra Freq Syncs 2.1 MB Of Ultra Freq Syncs 19,456 Fast Blasts 8.4 MB Of Fast Blasts 29 Omni Blasts 1.6 KB Of Omni Blasts 25 Faction Syncs 2.8 KB Of Faction Syncs 50 Fac-Ex Syncs 6.8 KB Of Fac-Ex Syncs 1,728 Fleet Syncs 2.8 MB Of Fleet Syncs 208 Planet Syncs 38.3 KB Of Planet Syncs 78 P-Faction Syncs 117.7 KB Of P-Faction Syncs 1 World Basic Syncs 4.5 KB Of World Basic Syncs 1 World External Syncs 454 Bytes Of World External Syncs 7,963 Ships Blasted 192,687 Shots Blasted 16 Others Blasted 14 Fleets Blasted 50,981 Deaths Blasted 5,354 Speed Groups Created On Host========================================== 3/28/2022 10:27:30 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:28:20 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/29/2022 9:28:21 PM SINGLEP Boot up FleetOS (0.2109s) 3/29/2022 9:28:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2022 9:28:21 PM 4.008 SINGLEP Game Version: 4.008 3/29/2022 9:28:21 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4251s) 3/29/2022 9:28:21 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/29/2022 9:28:21 PM 4.008 SINGLEP Inspect Aft Hatches (0.1900s) 3/29/2022 9:28:21 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 56ms 3/29/2022 9:28:22 PM 4.008 SINGLEP Check For Extra Modules (1.2720s) 3/29/2022 9:28:22 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,209ms 3/29/2022 9:28:22 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/29/2022 9:28:22 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/29/2022 9:28:22 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0420s) 3/29/2022 9:28:23 PM 4.008 SINGLEP Update mod and expansion statuses! 3/29/2022 9:28:23 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 9:28:23 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 9:28:23 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0360s) 3/29/2022 9:28:23 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 12ms 3/29/2022 9:28:23 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.4140s) 3/29/2022 9:28:23 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 9:28:23 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 9:28:23 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/29/2022 9:28:23 PM 4.008 SINGLEP Remembering Alamo (0.5610s) 3/29/2022 9:28:24 PM 4.008 SINGLEP Calculate Odds Of Success (0.4370s) 3/29/2022 9:28:24 PM 4.008 SINGLEP Briefly Panic (0.3880s) 3/29/2022 9:28:25 PM 4.008 SINGLEP Install Confidence Routines (0.6060s) 3/29/2022 9:28:25 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 9:28:26 PM 4.008 SINGLEP Late Axionic Computations (0.9482s) 3/29/2022 9:28:26 PM 4.008 SINGLEP Acquiring Towel (0.0240s) 3/29/2022 9:28:26 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0440s) 3/29/2022 9:28:26 PM 4.008 SINGLEP Ejecting Tactical Core (0.1220s) 3/29/2022 9:28:26 PM 4.008 SINGLEP Grouping Flow Fields (0.0420s) 3/29/2022 9:28:27 PM 4.008 SINGLEP Miming Starfields (0.7685s) 3/29/2022 9:28:27 PM 4.008 SINGLEP Rejecting Distant Planets (0.5851s) 3/29/2022 9:28:27 PM 4.008 SINGLEP Calculating Firing Cones (0.0150s) 3/29/2022 9:28:28 PM 4.008 SINGLEP Breaking In New Ship Parts (0.7370s) 3/29/2022 9:28:28 PM 4.008 SINGLEP Re-Aligning Objectives (0.1290s) 3/29/2022 9:28:35 PM 4.008 SINGLEP Redefine Best Practices (6.9895s) 3/29/2022 9:28:35 PM 4.008 SINGLEP Post-Proton Surge (0.0150s) 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:28:35 PM 4.008 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:28:35 PM 4.008 SINGLEP Background Radiation Taste Test (0.0370s) 3/29/2022 9:28:35 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 3/29/2022 9:28:36 PM 4.008 SINGLEP Windshield Wiping (0.2010s) 3/29/2022 9:28:36 PM 4.008 SINGLEP Last Organizational Modeling (0.5150s) 3/29/2022 9:28:36 PM 4.008 SINGLEP Stimulate Modulation (0.3690s) 3/29/2022 9:28:36 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/29/2022 9:28:36 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/29/2022 9:28:36 PM 4.008 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 9:28:37 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/29/2022 9:28:37 PM 4.008 SINGLEP Final Checks (0.4920s) 3/29/2022 9:28:37 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/29/2022 9:28:37 PM 4.008 SINGLEP 16.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.9s) Miming Starfields (0.8s) Rejecting Distant Planets (0.6s) Breaking In New Ship Parts (0.7s) Redefine Best Practices (7.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/29/2022 9:28:38 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/29/2022 9:29:05 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Bois1.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 9:29:05 PM 4.008 HOST Clearing player accounts. 3/29/2022 9:29:06 PM 4.008 HOST Finish load save in 1,659ms 3/29/2022 9:30:25 PM 4.008 HOST DELAYED10 TID5 LITENET NETWORKING: Connection incoming from: 80.41.215.223:59091 3/29/2022 9:30:25 PM 4.008 HOST DELAYED11 TID28 Client requested to join with the name 'Random_22026' 3/29/2022 9:30:25 PM 4.008 HOST DELAYED12 TID28 Tell client 'Random_22026' that they are accepted, player account #1. 3/29/2022 9:30:25 PM 4.008 HOST DELAYED13 TID28 Send client 'Random_22026' the world data. 3/29/2022 10:12:53 PM 4.008 HOST DELAYED14 TID33 create a wormhole projector 3/29/2022 10:15:34 PM 4.008 HOST DELAYED15 TID32 Hit exception in GameCommand UnlinkPlanets. debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_UnlinkPlanets.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x0008c] in :0 3/29/2022 10:32:19 PM 4.008 HOST DELAYED16 TID18 Client Random_22026 (connection 1) has closed their connection. 3/29/2022 10:32:19 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:58:26 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/30/2022 5:58:26 PM SINGLEP Boot up FleetOS (0.2250s) 3/30/2022 5:58:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 5:58:27 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 5:58:27 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.5483s) 3/30/2022 5:58:27 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/30/2022 5:58:27 PM 4.008 SINGLEP Inspect Aft Hatches (0.2420s) 3/30/2022 5:58:27 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 73ms 3/30/2022 5:58:29 PM 4.008 SINGLEP Check For Extra Modules (1.4879s) 3/30/2022 5:58:29 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,407ms 3/30/2022 5:58:29 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/30/2022 5:58:29 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/30/2022 5:58:29 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0510s) 3/30/2022 5:58:29 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 5:58:29 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 5:58:29 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 5:58:29 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0460s) 3/30/2022 5:58:29 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 11ms 3/30/2022 5:58:29 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.4290s) 3/30/2022 5:58:30 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 5:58:30 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 5:58:30 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/30/2022 5:58:30 PM 4.008 SINGLEP Remembering Alamo (0.6160s) 3/30/2022 5:58:30 PM 4.008 SINGLEP Calculate Odds Of Success (0.4109s) 3/30/2022 5:58:31 PM 4.008 SINGLEP Briefly Panic (0.3670s) 3/30/2022 5:58:31 PM 4.008 SINGLEP Install Confidence Routines (0.5270s) 3/30/2022 5:58:31 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 5:58:32 PM 4.008 SINGLEP Late Axionic Computations (0.9485s) 3/30/2022 5:58:32 PM 4.008 SINGLEP Acquiring Towel (0.0250s) 3/30/2022 5:58:32 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0420s) 3/30/2022 5:58:32 PM 4.008 SINGLEP Ejecting Tactical Core (0.1240s) 3/30/2022 5:58:32 PM 4.008 SINGLEP Grouping Flow Fields (0.0500s) 3/30/2022 5:58:33 PM 4.008 SINGLEP Gazing Into Starfields (0.7673s) 3/30/2022 5:58:34 PM 4.008 SINGLEP Breaking Distant Planets (0.5800s) 3/30/2022 5:58:34 PM 4.008 SINGLEP Calculating Firing Cones (0.0150s) 3/30/2022 5:58:34 PM 4.008 SINGLEP Scrapping Extra Ship Parts (0.7459s) 3/30/2022 5:58:34 PM 4.008 SINGLEP Re-Aligning Objectives (0.1310s) 3/30/2022 5:58:42 PM 4.008 SINGLEP Integrate Leading Edges (7.0416s) 3/30/2022 5:58:42 PM 4.008 SINGLEP Post-Proton Surge (0.0160s) 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED1 TID50 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED2 TID50 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED3 TID50 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED4 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED5 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED6 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED7 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED8 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:58:42 PM 4.008 SINGLEP Background Radiation Taste Test (0.0430s) 3/30/2022 5:58:42 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 3/30/2022 5:58:42 PM 4.008 SINGLEP Windshield Wiping (0.2090s) 3/30/2022 5:58:42 PM 4.008 SINGLEP Last Organizational Modeling (0.5860s) 3/30/2022 5:58:43 PM 4.008 SINGLEP Stimulate Modulation (0.3990s) 3/30/2022 5:58:43 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 5:58:43 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/30/2022 5:58:42 PM 4.008 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 5:58:43 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/30/2022 5:58:43 PM 4.008 SINGLEP Final Checks (0.5145s) 3/30/2022 5:58:43 PM 4.008 SINGLEP Load Historical Documents (0.0070s) 3/30/2022 5:58:43 PM 4.008 SINGLEP 17.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.9s) Gazing Into Starfields (0.8s) Breaking Distant Planets (0.6s) Scrapping Extra Ship Parts (0.7s) Integrate Leading Edges (7.0s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/30/2022 5:58:44 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/30/2022 5:59:19 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\4_08.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 5:59:19 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:59:20 PM 4.008 SINGLEP Finish load save in 1,237ms 3/30/2022 6:07:44 PM 4.008 SINGLEP DELAYED10 TID49 create a wormhole projector 3/30/2022 6:08:33 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 6:58:34 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/30/2022 6:58:34 PM SINGLEP Boot up FleetOS (0.2028s) 3/30/2022 6:58:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 6:58:34 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 6:58:34 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3017s) 3/30/2022 6:58:34 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/30/2022 6:58:34 PM 4.008 SINGLEP Inspect Aft Hatches (0.0310s) 3/30/2022 6:58:34 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 48ms 3/30/2022 6:58:35 PM 4.008 SINGLEP Check For Extra Modules (0.6460s) 3/30/2022 6:58:35 PM 4.008 SINGLEP 504 Xml Files Parsed in 591ms 3/30/2022 6:58:35 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/30/2022 6:58:35 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/30/2022 6:58:35 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0360s) 3/30/2022 6:58:35 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 6:58:35 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 6:58:35 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 6:58:35 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/30/2022 6:58:35 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 3/30/2022 6:58:35 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0750s) 3/30/2022 6:58:35 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 6:58:35 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 6:58:35 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/30/2022 6:58:35 PM 4.008 SINGLEP Remembering Alamo (0.1150s) 3/30/2022 6:58:35 PM 4.008 SINGLEP Calculate Odds Of Success (0.2370s) 3/30/2022 6:58:36 PM 4.008 SINGLEP Briefly Panic (0.2980s) 3/30/2022 6:58:36 PM 4.008 SINGLEP Install Confidence Routines (0.7820s) 3/30/2022 6:58:36 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 6:58:37 PM 4.008 SINGLEP Late Axionic Computations (0.4090s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Acquiring Towel (0.0250s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0220s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Ejecting Tactical Core (0.0850s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Grouping Flow Fields (0.0580s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Cooking Starfields (0.1750s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Scouring Distant Planets (0.1750s) 3/30/2022 6:58:37 PM 4.008 SINGLEP Calculating Firing Cones (0.0150s) 3/30/2022 6:58:38 PM 4.008 SINGLEP Violating Ship Part Bylaws (0.7761s) 3/30/2022 6:58:38 PM 4.008 SINGLEP Re-Aligning Objectives (0.1450s) 3/30/2022 6:58:41 PM 4.008 SINGLEP Checking Discrete Energy (2.7105s) 3/30/2022 6:58:41 PM 4.008 SINGLEP Post-Proton Surge (0.0160s) 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 6:58:41 PM 4.008 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 6:58:41 PM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/30/2022 6:58:41 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 3/30/2022 6:58:41 PM 4.008 SINGLEP Windshield Wiping (0.1520s) 3/30/2022 6:58:42 PM 4.008 SINGLEP Last Organizational Modeling (0.5510s) 3/30/2022 6:58:42 PM 4.008 SINGLEP Stimulate Modulation (0.4210s) 3/30/2022 6:58:42 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 6:58:42 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/30/2022 6:58:42 PM 4.008 SINGLEP DELAYED9 TID15 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 6:58:43 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/30/2022 6:58:43 PM 4.008 SINGLEP Final Checks (0.5120s) 3/30/2022 6:58:43 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/30/2022 6:58:43 PM 4.008 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.8s) Late Axionic Computations (0.4s) Violating Ship Part Bylaws (0.8s) Checking Discrete Energy (2.7s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/30/2022 6:58:43 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/30/2022 6:58:47 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0/4_08.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 6:58:47 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 6:58:48 PM 4.008 SINGLEP Finish load save in 1,262ms 3/30/2022 7:18:41 PM 4.008 SINGLEP DELAYED10 TID14 Reconquest Seeding for Charon: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/30/2022 7:31:03 PM 4.008 SINGLEP DELAYED11 TID6 create a wormhole projector 3/30/2022 7:37:31 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/30/2022 7:37:31 PM SINGLEP Boot up FleetOS (0.2023s) 3/30/2022 7:37:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 7:37:31 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 7:37:31 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3958s) 3/30/2022 7:37:31 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/30/2022 7:37:31 PM 4.008 SINGLEP Inspect Aft Hatches (0.0310s) 3/30/2022 7:37:31 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 47ms 3/30/2022 7:37:32 PM 4.008 SINGLEP Check For Extra Modules (0.6420s) 3/30/2022 7:37:32 PM 4.008 SINGLEP 504 Xml Files Parsed in 589ms 3/30/2022 7:37:32 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/30/2022 7:37:32 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/30/2022 7:37:32 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0550s) 3/30/2022 7:37:32 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 7:37:32 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 7:37:32 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 7:37:32 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0410s) 3/30/2022 7:37:32 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/30/2022 7:37:32 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.1040s) 3/30/2022 7:37:32 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 7:37:32 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 7:37:32 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/30/2022 7:37:32 PM 4.008 SINGLEP Remembering Alamo (0.1510s) 3/30/2022 7:37:33 PM 4.008 SINGLEP Calculate Odds Of Success (0.4170s) 3/30/2022 7:37:33 PM 4.008 SINGLEP Briefly Panic (0.5061s) 3/30/2022 7:37:34 PM 4.008 SINGLEP Install Confidence Routines (0.6200s) 3/30/2022 7:37:34 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 7:37:35 PM 4.008 SINGLEP Late Axionic Computations (0.7943s) 3/30/2022 7:37:35 PM 4.008 SINGLEP Acquiring Towel (0.0190s) 3/30/2022 7:37:35 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0240s) 3/30/2022 7:37:35 PM 4.008 SINGLEP Ejecting Tactical Core (0.1170s) 3/30/2022 7:37:35 PM 4.008 SINGLEP Grouping Flow Fields (0.1040s) 3/30/2022 7:37:36 PM 4.008 SINGLEP Initiating Starfields (0.7613s) 3/30/2022 7:37:36 PM 4.008 SINGLEP Detecting Distant Planets (0.5632s) 3/30/2022 7:37:36 PM 4.008 SINGLEP Calculating Firing Cones (0.0140s) 3/30/2022 7:37:37 PM 4.008 SINGLEP Demoting Insubordinate Ship Parts (0.7700s) 3/30/2022 7:37:37 PM 4.008 SINGLEP Re-Aligning Objectives (0.1210s) 3/30/2022 7:37:44 PM 4.008 SINGLEP Check Forcefield Integrity (7.0457s) 3/30/2022 7:37:44 PM 4.008 SINGLEP Post-Proton Surge (0.0135s) 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED1 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED2 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED3 TID28 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED4 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED5 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED6 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED7 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 7:37:44 PM 4.008 SINGLEP DELAYED8 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 7:37:44 PM 4.008 SINGLEP Background Radiation Taste Test (0.0371s) 3/30/2022 7:37:44 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 3/30/2022 7:37:44 PM 4.008 SINGLEP Windshield Wiping (0.1600s) 3/30/2022 7:37:45 PM 4.008 SINGLEP Last Organizational Modeling (0.6290s) 3/30/2022 7:37:45 PM 4.008 SINGLEP Stimulate Modulation (0.3700s) 3/30/2022 7:37:45 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 7:37:45 PM 4.008 SINGLEP Order Cores By Seniority (0.0090s) 3/30/2022 7:37:45 PM 4.008 SINGLEP DELAYED9 TID13 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 7:37:46 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/30/2022 7:37:46 PM 4.008 SINGLEP Final Checks (0.5353s) 3/30/2022 7:37:46 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/30/2022 7:37:46 PM 4.008 SINGLEP 15.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Late Axionic Computations (0.8s) Initiating Starfields (0.8s) Detecting Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.8s) Check Forcefield Integrity (7.0s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/30/2022 7:37:46 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/31/2022 7:29:33 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/31/2022 7:29:33 PM SINGLEP Boot up FleetOS (0.2219s) 3/31/2022 7:29:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz processorCount: 8 processorFrequency: 3299 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2022 7:29:33 PM 4.008 SINGLEP Game Version: 4.008 3/31/2022 7:29:33 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4864s) 3/31/2022 7:29:33 PM 4.008 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/31/2022 7:29:33 PM 4.008 SINGLEP Inspect Aft Hatches (0.2100s) 3/31/2022 7:29:34 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 81ms 3/31/2022 7:29:35 PM 4.008 SINGLEP Check For Extra Modules (1.4449s) 3/31/2022 7:29:35 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,357ms 3/31/2022 7:29:35 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/31/2022 7:29:35 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/31/2022 7:29:35 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0440s) 3/31/2022 7:29:35 PM 4.008 SINGLEP Update mod and expansion statuses! 3/31/2022 7:29:35 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/31/2022 7:29:35 PM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/31/2022 7:29:35 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0320s) 3/31/2022 7:29:35 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/31/2022 7:29:35 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.4530s) 3/31/2022 7:29:36 PM 4.008 SINGLEP No resolution change was required. 3/31/2022 7:29:36 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2022 7:29:36 PM 4.008 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 3/31/2022 7:29:36 PM 4.008 SINGLEP Remembering Alamo (0.5380s) 3/31/2022 7:29:36 PM 4.008 SINGLEP Calculate Odds Of Success (0.4252s) 3/31/2022 7:29:37 PM 4.008 SINGLEP Briefly Panic (0.3881s) 3/31/2022 7:29:38 PM 4.008 SINGLEP Install Confidence Routines (0.9220s) 3/31/2022 7:29:38 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/31/2022 7:29:39 PM 4.008 SINGLEP Late Axionic Computations (1.0550s) 3/31/2022 7:29:39 PM 4.008 SINGLEP Acquiring Towel (0.0260s) 3/31/2022 7:29:39 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0480s) 3/31/2022 7:29:39 PM 4.008 SINGLEP Ejecting Tactical Core (0.1270s) 3/31/2022 7:29:39 PM 4.008 SINGLEP Grouping Flow Fields (0.0450s) 3/31/2022 7:29:40 PM 4.008 SINGLEP Cooking Starfields (0.7982s) 3/31/2022 7:29:40 PM 4.008 SINGLEP Fondly Remembering Distant Planets (0.6013s) 3/31/2022 7:29:40 PM 4.008 SINGLEP Calculating Firing Cones (0.0170s) 3/31/2022 7:29:41 PM 4.008 SINGLEP Offending Sentient Ship Parts (0.8040s) 3/31/2022 7:29:41 PM 4.008 SINGLEP Re-Aligning Objectives (0.1210s) 3/31/2022 7:29:48 PM 4.008 SINGLEP Printing Paper Copies Of All Data Banks (7.1147s) 3/31/2022 7:29:48 PM 4.008 SINGLEP Post-Proton Surge (0.0180s) 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 7:29:49 PM 4.008 SINGLEP Background Radiation Taste Test (0.0370s) 3/31/2022 7:29:49 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 3/31/2022 7:29:49 PM 4.008 SINGLEP Windshield Wiping (0.2080s) 3/31/2022 7:29:49 PM 4.008 SINGLEP Last Organizational Modeling (0.5540s) 3/31/2022 7:29:50 PM 4.008 SINGLEP Stimulate Modulation (0.4040s) 3/31/2022 7:29:50 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/31/2022 7:29:50 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/31/2022 7:29:49 PM 4.008 SINGLEP DELAYED9 TID26 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/31/2022 7:29:50 PM 4.008 SINGLEP We got 83 campaign's data when deserializing 3/31/2022 7:29:50 PM 4.008 SINGLEP Final Checks (0.5100s) 3/31/2022 7:29:50 PM 4.008 SINGLEP Load Historical Documents (0.0090s) 3/31/2022 7:29:50 PM 4.008 SINGLEP 17.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.9s) Late Axionic Computations (1.1s) Cooking Starfields (0.8s) Fondly Remembering Distant Planets (0.6s) Offending Sentient Ship Parts (0.8s) Printing Paper Copies Of All Data Banks (7.1s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.5s) 3/31/2022 7:29:51 PM 4.008 SINGLEP Hello Steam user 'Glyoxim' 3/31/2022 7:30:10 PM 4.008 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/4_0\Autosave at 6h 10m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:30:10 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:30:12 PM 4.008 SINGLEP Finish load save in 1,421ms 3/31/2022 7:50:56 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:51:29 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Bois1.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:51:29 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:51:30 PM 4.008 HOST Finish load save in 877ms 3/31/2022 7:52:29 PM 4.008 HOST DELAYED11 TID32 LITENET NETWORKING: Connection incoming from: 80.41.215.223:61258 3/31/2022 7:52:29 PM 4.008 HOST DELAYED12 TID26 Client requested to join with the name 'Random_22026' 3/31/2022 7:52:29 PM 4.008 HOST DELAYED13 TID26 Tell client 'Random_22026' that they are accepted, player account #1. 3/31/2022 7:52:29 PM 4.008 HOST DELAYED14 TID26 Send client 'Random_22026' the world data. 3/31/2022 7:53:21 PM 4.008 HOST DELAYED15 TID8 HostOnlyJournalsAndAutosaveAndSimilarHandler Error at debug stage 25000: System.Exception: No king found for Molecule Bois index 1 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.Journal_WarpGateNearKing_AnyPlayer (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 planetsOwnedByMePersonally) [0x0005e] in :0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.HandleHelperJournals_HostOnly_RunOnEachPlayerFaction (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x000a2] in :0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus baseContext) [0x00151] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus baseContext) [0x00000] in :0 at Arcen.AIW2.Core.PersonalNotificationGenerator.GenerateAllPersonalNotifications_FromBGThread (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop_ClientAndHost () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/31/2022 7:53:53 PM 4.008 HOST Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 4,327 Received Overall: 1.1 MB Sent Overall: 2,568 Sent Overall: 1.7 MB Network Active For: 0 hours, 1 minutes, 23 seconds. 925 Sent Main | 1.5 MB Sent Main 816 Sent Frequent | 86.6 KB Sent Frequent 14 Sent Bulky-1 | 74.7 KB Sent Bulky-1 42 Sent Bulky-2 | 7.5 KB Sent Bulky-2 771 Sent Bulky-3 | 69.0 KB Sent Bulky-3 Random_22026 - 100.0ms Ping 0 frames Behind 0 Sync Cycles FactionBasics Sync Stage (20) 10 Waiting For Sync Acks 4 Sync Acks Skipped 31 Waiting For Ship Acks 12 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 1 Ship Sync Cycles Complete 140 Sh Syncs f/Mismatch 610 Sh Syncs Voluntary 771 Ship Syncs Sent 21 Ship Syncs Forced 5,979 Sh Sy Chk 74.7 KB Of Ship Sync Checks 771 Div Sh 69.0 KB Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 21 Sh Syncs Skipped 1 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 764 Ultra Freq Syncs 82.3 KB Of Ultra Freq Syncs 158 Fast Blasts 95.8 KB Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 20 Faction Syncs 2.7 KB Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 22 Fleet Syncs 4.8 KB Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 401 Ships Blasted 1,708 Shots Blasted 0 Others Blasted 0 Fleets Blasted 215 Deaths Blasted 51 Speed Groups Created On Host========================================== 3/31/2022 7:53:54 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:00 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Bois1.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 3/31/2022 7:54:00 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:00 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:00 PM 4.008 HOST PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/31/2022 7:54:00 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:00 PM 4.008 HOST loading as template 3/31/2022 7:54:00 PM 4.008 HOST Finish load save in 575ms 3/31/2022 7:54:00 PM 4.008 HOST DELAYED16 TID8 Start Generate Partial Map with Classic and seed 314622283 and planet count 100 and 5 factions (StartingTheLobbyFromPrior LoadingSaveGame) Logging OFF 3/31/2022 7:54:00 PM 4.008 HOST DELAYED17 TID8 Map structure generated in 42ms. 3/31/2022 7:54:00 PM 4.008 HOST DELAYED18 TID8 PlayerAccount Glyoxim has now been put in control of faction 1 - Human Ark Empire. 3/31/2022 7:54:00 PM 4.008 HOST DELAYED19 TID8 Generate Partial Map Complete 163ms Seed: 314622283 3/31/2022 7:54:11 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:54:19 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Bois1.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:54:19 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:19 PM 4.008 HOST Finish load save in 565ms 3/31/2022 7:54:34 PM 4.008 HOST Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 368 Received Overall: 119.7 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 14 seconds. 0 Sync Cycles FactionBasics Sync Stage (20) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 15 Speed Groups Created On Host========================================== 3/31/2022 7:54:34 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:54:44 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Autosave at 4h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:54:44 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:54:45 PM 4.008 HOST Finish load save in 585ms 3/31/2022 7:54:57 PM 4.008 HOST DELAYED20 TID30 HostOnlyJournalsAndAutosaveAndSimilarHandler Error at debug stage 25000: System.Exception: No king found for Molecule Bois index 1 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.Journal_WarpGateNearKing_AnyPlayer (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 planetsOwnedByMePersonally) [0x0005e] in :0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.HandleHelperJournals_HostOnly_RunOnEachPlayerFaction (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x000a2] in :0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus baseContext) [0x00151] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.External.HostOnlyJournalsAndAutosaveAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus baseContext) [0x00000] in :0 at Arcen.AIW2.Core.PersonalNotificationGenerator.GenerateAllPersonalNotifications_FromBGThread (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop_ClientAndHost () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/31/2022 7:55:18 PM 4.008 HOST Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 966 Received Overall: 271.1 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 0 minutes, 33 seconds. 0 Sync Cycles FactionBasics Sync Stage (20) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 1 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 2 Speed Groups Created On Host========================================== 3/31/2022 7:55:19 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:55:29 PM 4.008 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bois\Autosave at 3h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:55:29 PM 4.008 HOST Clearing player accounts. 3/31/2022 7:55:29 PM 4.008 HOST Finish load save in 541ms