Mono path[0] = 'A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'A:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...). d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon R9 200 Series (ID=0x6798) Vendor: VRAM: 3049 MB Driver: 27.20.20903.8001 Begin MonoManager ReloadAssembly - Completed reload, in 0.132 seconds Initializing input. Input initialized. D3D11 device created for Microsoft Media Foundation video decoding. Initialized touch support. UnloadTime: 0.741369 ms Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000000781B0040.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000000007A490040.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000000078E5AEC0.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000000791D26D0.dll Fallback handler could not load library A:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-00000001256F0080.dll DELAYED10 TID9 Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly for faction Macrophage Infestation(Index 4), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MacrophageFactionDeepInfoBase.SpawnTeliumIfAble (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00381] in <8249c38a2e1c4ea18707b1260c951b33>:0 at Arcen.AIW2.External.MacrophageFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00dfa] in <8249c38a2e1c4ea18707b1260c951b33>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x0007e] in <3a321ed2d8564f11b3b35c469b3f9364>:0 DELAYED11 TID6 Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly for faction Macrophage Infestation - Tamed(Index 13), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.MacrophageFactionDeepInfoBase.SpawnTeliumIfAble (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00381] in <8249c38a2e1c4ea18707b1260c951b33>:0 at Arcen.AIW2.External.MacrophageFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00dfa] in <8249c38a2e1c4ea18707b1260c951b33>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x0007e] in <3a321ed2d8564f11b3b35c469b3f9364>:0 Setting up 1 worker threads for Enlighten. Thread -> id: 1b70 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0