7/23/2019 12:48:34 PM (0.876) Mem: 422,158,336 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) (at <620a62a1bbca4c9f8c16fc7872709686>:0) Arcen.AIW2.External.Window_InGameDeveloperToolsMenu+bGiveDestructionPoints.HandleClick_Subclass (MouseHandlingInput input) (at <083314a8d21a48329da761a4d3c9e367>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <083314a8d21a48329da761a4d3c9e367>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() 8/26/2019 5:21:17 PM (0.884) Mem: 417,198,080 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() 8/26/2019 5:21:53 PM (0.884) Mem: 436,449,280 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) (at <37ca98cc73d44e0db062a2ee5e39921c>:0) Arcen.AIW2.External.Window_InGameDeveloperToolsMenu+bGiveDestructionPoints.HandleClick_Subclass (MouseHandlingInput input) (at <2e630022da8042a2b5af6e9f8332fea5>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <2e630022da8042a2b5af6e9f8332fea5>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <134c44e9db674fccbf243993929183fd>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <134c44e9db674fccbf243993929183fd>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() 9/13/2019 10:35:44 PM (0.889) Mem: 453,345,280 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) (at <5ae61a5461444a9cba0f988262e2ee73>:0) Arcen.AIW2.External.Window_InGameDeveloperToolsMenu+bGiveDestructionPoints.HandleClick_Subclass (MouseHandlingInput input) (at <54ffd6bbaeef4b749d82a8295b680628>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <54ffd6bbaeef4b749d82a8295b680628>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <350d14bb64564be5aa1208cbc14e47b8>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <350d14bb64564be5aa1208cbc14e47b8>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() 10/18/2019 9:45:44 PM (0.954) Mem: 661,712,896 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <181ac6c6dd8a494e873888ec7c9576fd>:0) 10/20/2019 12:52:14 AM (0.954) Mem: 1,587,515,392 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.Faction faction) (at <851589048e1548bbb47a239d7c6cde90>:0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <6bd5cc3a90844a8aa45221d54d2563f7>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at <851589048e1548bbb47a239d7c6cde90>:0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWarningLevelForPlanetLink (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet, System.Boolean& forwardDirection) (at :0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <6bd5cc3a90844a8aa45221d54d2563f7>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <6bd5cc3a90844a8aa45221d54d2563f7>:0) PresentationLayer_AIW2.UpdateGameController () (at <181ac6c6dd8a494e873888ec7c9576fd>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <6bd5cc3a90844a8aa45221d54d2563f7>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <0958997c59b34432aac32a54c8068af8>:0) ArcenGameController.Update () (at :0) 2/28/2020 11:57:32 AM (2.004) Mem: 597,303,296 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Exception: window: Window_SidebarHacking System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_FallenSpireGlobalData.GetFallenSpireGlobalDataExt (Arcen.AIW2.Core.Faction ParentObject) [0x00011] in <0ad4283d651c4c59a0c22ed1a4d53086>:0 at Arcen.AIW2.External.Hacking_SearchForRelic.GetCanBeHacked (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.GameEntity_Squad HackerOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.Faction HackerFaction, Arcen.AIW2.Core.HackingType Type, System.String RelatedStringOrNull, System.Int32 RelatedIntOrNull, System.String& RejectionReasonDescription) [0x0001f] in <0ad4283d651c4c59a0c22ed1a4d53086>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x00255] in <0ad4283d651c4c59a0c22ed1a4d53086>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <0ad4283d651c4c59a0c22ed1a4d53086>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <3d2b97e40d3c4b07b617fb97400adb4c>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <3d2b97e40d3c4b07b617fb97400adb4c>:0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) 2/29/2020 12:36:50 AM (2.004) Mem: 3,371,687,936 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <60d8a8c199fc4431a45864093d5146c7>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <60d8a8c199fc4431a45864093d5146c7>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at :0) SelectionManager.Update () (at <289e688b35614b13acd45ef32358f654>:0) 3/17/2020 5:59:55 AM (2.009) Mem: 3,514,425,344 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Exception: window: Window_SidebarHacking System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_DownloadDarkSpireShip.GetCanBeHacked (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.GameEntity_Squad HackerOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.Faction HackerFaction, Arcen.AIW2.Core.HackingType Type, System.String RelatedStringOrNull, System.Int32 RelatedIntOrNull, System.String& RejectionReasonDescription) [0x0004a] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent+<>c__DisplayClass7_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x000ae] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0003f] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x002ef] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <511c44847eee4879abb6c08ff946f102>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) 3/27/2020 1:09:59 AM (2.012) Mem: 833,056,768 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7e329d1bc5154a35804d510ccc723aa2>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7e329d1bc5154a35804d510ccc723aa2>:0) SelectionManager.Update () (at <64aace80029a494abc8f8f57c76fb7dd>:0) 3/30/2020 1:49:34 AM (2.012) Mem: 1,654,853,632 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7e329d1bc5154a35804d510ccc723aa2>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7e329d1bc5154a35804d510ccc723aa2>:0) SelectionManager.Update () (at <64aace80029a494abc8f8f57c76fb7dd>:0) 6/5/2020 11:16:57 PM (2.048) Mem: 981,868,544 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <96495cf12d244b52bdff6e34a8b5c318>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <3b48ee59c8284c57acc30d1b3f037578>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <3b48ee59c8284c57acc30d1b3f037578>:0) SelectionManager.Update () (at :0) 5/24/2021 4:49:53 PM (3.002) Mem: 3,992,702,976 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at :0) UnityEngine.Canvas:SendWillRenderCanvases() 6/4/2021 8:56:15 PM (3.100) Mem: 2,698,907,648 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/8/2021 11:29:49 PM (3.101) Mem: 3,171,770,368 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/10/2021 11:53:52 AM (3.103) Mem: 4,614,045,696 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/10/2021 1:10:38 PM (3.103) Mem: 2,131,173,376 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/10/2021 6:59:56 PM (3.103) Mem: 2,752,393,216 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/11/2021 2:48:04 PM (3.103) Mem: 2,318,172,160 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/13/2021 8:25:31 PM (3.104) Mem: 4,361,670,656 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/14/2021 8:57:12 PM (3.104) Mem: 3,600,248,832 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 6/14/2021 10:27:55 PM (3.104) Mem: 2,843,119,616 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <1a15f5d5a86a4244bdd98f927bb487d4>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <1b58f458f6224cccb7eea8b760b2ef98>:0) UnityEngine.Canvas:SendWillRenderCanvases() 7/16/2021 10:07:55 PM (3.309) Mem: 1,115,049,984 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 7/24/2021 8:07:37 AM (3.309) Mem: 2,189,533,184 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 7/27/2021 7:56:10 AM (3.309) Mem: 2,065,809,408 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 7/30/2021 10:21:22 AM (3.309) Mem: 1,583,484,928 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 7/30/2021 1:58:53 PM (3.309) Mem: 1,371,357,184 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 7/31/2021 4:04:28 PM (3.309) Mem: 2,004,746,240 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/2/2021 5:22:54 AM (3.309) Mem: 2,147,299,328 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/3/2021 7:18:41 AM (3.309) Mem: 2,215,526,400 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/6/2021 11:29:01 AM (3.309) Mem: 1,877,667,840 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/6/2021 4:42:16 PM (3.309) Mem: 1,915,174,912 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/7/2021 10:59:26 AM (3.309) Mem: 2,188,918,784 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/7/2021 12:28:30 PM (3.309) Mem: 2,339,917,824 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/20/2021 12:26:53 AM (3.309) Mem: 1,035,550,720 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/21/2021 2:19:15 AM (3.309) Mem: 2,289,373,184 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/21/2021 5:05:37 AM (3.309) Mem: 2,645,618,688 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/21/2021 10:31:24 AM (3.309) Mem: 1,948,393,472 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/23/2021 10:11:40 PM (3.309) Mem: 2,452,611,072 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/25/2021 2:54:01 AM (3.309) Mem: 2,005,229,568 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/26/2021 12:00:03 AM (3.309) Mem: 1,834,262,528 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/27/2021 5:51:18 AM (3.309) Mem: 1,714,499,584 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/27/2021 2:18:50 PM (3.309) Mem: 2,055,061,504 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/28/2021 12:20:28 PM (3.309) Mem: 1,068,740,608 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/31/2021 1:03:06 AM (3.309) Mem: 2,140,250,112 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 8/31/2021 3:15:53 PM (3.309) Mem: 2,029,375,488 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/1/2021 1:15:36 AM (3.309) Mem: 2,493,976,576 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/2/2021 5:49:40 AM (3.309) Mem: 2,053,918,720 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/4/2021 7:03:23 AM (3.309) Mem: 1,924,952,064 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/4/2021 10:33:16 AM (3.309) Mem: 1,934,630,912 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/10/2021 6:29:10 PM (3.309) Mem: 2,153,123,840 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/11/2021 1:42:05 AM (3.309) Mem: 2,221,662,208 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/13/2021 10:21:27 PM (3.309) Mem: 2,015,465,472 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/14/2021 9:36:12 AM (3.309) Mem: 1,462,837,248 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/18/2021 1:50:33 AM (3.309) Mem: 2,009,403,392 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/19/2021 7:16:52 AM (3.309) Mem: 1,335,771,136 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/19/2021 10:49:38 PM (3.309) Mem: 2,062,671,872 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/19/2021 11:47:06 PM (3.309) Mem: 1,854,394,368 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/22/2021 5:45:09 AM (3.309) Mem: 1,479,540,736 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/22/2021 6:55:34 PM (3.309) Mem: 1,566,785,536 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/26/2021 12:16:44 PM (3.309) Mem: 2,458,910,720 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/30/2021 8:21:26 AM (3.309) Mem: 2,107,334,656 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 9/30/2021 6:20:36 PM (3.309) Mem: 1,556,873,216 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/6/2021 8:10:59 AM (3.309) Mem: 1,952,915,456 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/15/2021 10:26:06 PM (3.712) Mem: 2,148,356,096 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <14aef0ac77964997bb87a3d07732e3e9>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <38d03ffe75164e3885f8a03d6d7049f5>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 10/22/2021 2:08:55 AM (3.309) Mem: 1,540,222,976 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/25/2021 9:02:58 PM (3.309) Mem: 2,174,799,872 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/26/2021 8:43:50 PM (3.309) Mem: 2,417,225,728 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/30/2021 9:54:09 PM (3.741) Mem: 564,625,408 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.FleetItemCategory.AppendToDescriptionFromCategory (System.String& Description, System.String ColorHex) (at :0) Arcen.AIW2.Core.FleetDesignTemplate.AppendToDescriptionFromCategory () (at :0) Arcen.AIW2.Core.FleetDesignTemplateTable.PostAllLoadingParseIntoFleetTemplates () (at :0) Arcen.AIW2.Core.Engine_AIW2+d__41.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7e08fded3f3149c083ffda003fccce04>:0) 10/30/2021 9:54:09 PM (3.741) Mem: 472,113,152 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 10/30/2021 10:44:50 PM (3.741) Mem: 2,624,520,192 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 10/30/2021 11:03:40 PM (3.742) Mem: 1,071,812,608 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 10/30/2021 11:08:45 PM (3.742) Mem: 443,011,072 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 10/31/2021 3:30:09 AM (3.309) Mem: 3,127,771,136 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/31/2021 4:35:20 AM (3.309) Mem: 2,636,992,512 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 10/31/2021 6:00:55 AM (3.309) Mem: 1,479,213,056 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/3/2021 4:26:04 AM (3.743) Mem: 633,909,248 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.FleetItemCategory.AppendToDescriptionFromCategory (System.String& Description, System.String ColorHex) (at <84ec2ddd6c6a4383b451e4a2546fe065>:0) Arcen.AIW2.Core.FleetDesignTemplate.AppendToDescriptionFromCategory () (at <84ec2ddd6c6a4383b451e4a2546fe065>:0) Arcen.AIW2.Core.FleetDesignTemplateTable.PostAllLoadingParseIntoFleetTemplates () (at <84ec2ddd6c6a4383b451e4a2546fe065>:0) Arcen.AIW2.Core.Engine_AIW2+d__41.MoveNext () (at <84ec2ddd6c6a4383b451e4a2546fe065>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7e08fded3f3149c083ffda003fccce04>:0) 11/3/2021 4:26:04 AM (3.743) Mem: 573,300,736 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 11/3/2021 5:44:32 AM (3.743) Mem: 2,859,315,200 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate (Arcen.AIW2.Core.IUpdateSource Source, System.Boolean CanDoRaycasts, System.Boolean CanDoClickHandling) (at <209fd4a3a1c54edeb35224d932555a2a>:0) PlanetViewSelectionManager.DoInternalUpdateLogic (System.Boolean CanDoRaycasts, System.Boolean CanDoClickHandling) (at <49043538f17c449ca001df8a6ca3ae2b>:0) PlanetViewSelectionManager.FixedUpdate () (at <49043538f17c449ca001df8a6ca3ae2b>:0) 11/3/2021 5:49:21 AM (3.743) Mem: 2,829,553,664 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 11/3/2021 10:42:49 AM (3.743) Mem: 3,890,638,848 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 11/3/2021 11:38:13 AM (3.743) Mem: 2,496,352,256 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.Material.GetFloat (System.String name) (at <7e08fded3f3149c083ffda003fccce04>:0) TMPro.TMP_SubMeshUI.UpdateMaterial () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) TMPro.TMP_SubMeshUI.SetMaterialDirty () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) UnityEngine.UI.MaskableGraphic.OnDisable () (at <1b0281eb3415418f9c4d18c975e52ea4>:0) TMPro.TMP_SubMeshUI.OnDisable () (at <4fd22a2d33094946876ab28fd4dfaff3>:0) 11/3/2021 11:40:44 AM (3.309) Mem: 1,027,387,392 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/5/2021 6:37:07 AM (3.309) Mem: 1,665,458,176 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/5/2021 7:30:44 AM (3.309) Mem: 1,580,957,696 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/5/2021 8:47:05 AM (3.309) Mem: 1,683,853,312 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/10/2021 10:13:53 AM (3.309) Mem: 1,906,802,688 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/10/2021 1:27:26 PM (3.309) Mem: 1,989,038,080 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/11/2021 5:23:19 PM (3.309) Mem: 1,329,586,176 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/11/2021 11:17:17 PM (3.309) Mem: 973,189,120 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/12/2021 9:10:17 AM (3.309) Mem: 1,690,701,824 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/12/2021 1:58:06 PM (3.309) Mem: 1,106,759,680 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/12/2021 4:36:16 PM (3.309) Mem: 1,931,653,120 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/12/2021 6:50:35 PM (3.309) Mem: 2,169,778,176 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/13/2021 11:55:38 PM (3.309) Mem: 1,457,672,192 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/14/2021 12:13:19 AM (3.309) Mem: 1,361,821,696 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/14/2021 1:02:25 AM (3.309) Mem: 2,996,326,400 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 11/15/2021 2:34:06 AM (3.309) Mem: 2,050,027,520 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/8/2021 8:08:01 AM (3.309) Mem: 1,061,634,048 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/8/2021 8:51:27 AM (3.309) Mem: 1,540,227,072 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/8/2021 1:50:57 PM (3.309) Mem: 1,375,666,176 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/8/2021 2:40:06 PM (3.309) Mem: 2,094,510,080 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/9/2021 9:46:56 AM (3.309) Mem: 1,878,765,568 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/9/2021 10:34:22 AM (3.309) Mem: 1,702,240,256 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/9/2021 11:11:36 AM (3.309) Mem: 1,595,371,520 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/9/2021 3:41:51 PM (3.309) Mem: 1,828,167,680 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/11/2021 6:54:48 AM (3.309) Mem: 2,109,726,720 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/11/2021 8:01:40 AM (3.309) Mem: 1,433,362,432 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/12/2021 5:52:19 AM (3.309) Mem: 1,745,883,136 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/13/2021 11:56:02 AM (3.309) Mem: 2,350,395,392 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/13/2021 6:15:58 PM (3.309) Mem: 1,147,527,168 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/15/2021 5:00:37 AM (3.309) Mem: 1,058,533,376 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/15/2021 11:10:18 AM (3.309) Mem: 1,725,902,848 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/16/2021 1:48:23 PM (3.309) Mem: 1,053,220,864 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/16/2021 7:39:00 PM (3.309) Mem: 2,150,412,288 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/16/2021 11:37:48 PM (3.309) Mem: 3,210,039,296 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/17/2021 5:33:54 PM (3.309) Mem: 2,741,747,712 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/17/2021 11:40:30 PM (3.309) Mem: 1,934,057,472 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/18/2021 4:38:32 AM (3.309) Mem: 6,211,133,440 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <9e3d1f497a0b424786a62a34f37c5c21>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <9e3d1f497a0b424786a62a34f37c5c21>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <9e3d1f497a0b424786a62a34f37c5c21>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <9e3d1f497a0b424786a62a34f37c5c21>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at :0) UnityEngine.Canvas:SendWillRenderCanvases() 12/19/2021 1:32:33 PM (3.309) Mem: 2,059,231,232 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/19/2021 8:56:48 PM (3.309) Mem: 2,540,498,944 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/21/2021 3:48:41 AM (3.309) Mem: 1,911,689,216 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/22/2021 3:40:32 AM (3.309) Mem: 1,061,195,776 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/22/2021 4:49:36 PM (3.309) Mem: 2,750,631,936 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/23/2021 4:52:14 AM (3.309) Mem: 1,408,032,768 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/23/2021 7:04:23 PM (3.309) Mem: 2,305,171,456 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/23/2021 10:05:27 PM (3.309) Mem: 1,810,059,264 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/26/2021 11:42:52 PM (3.309) Mem: 1,054,294,016 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/28/2021 2:54:10 AM (3.309) Mem: 1,906,012,160 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 12/31/2021 2:50:27 AM (3.309) Mem: 2,326,560,768 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 1/11/2022 9:36:14 PM (3.309) Mem: 1,043,808,256 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) 1/13/2022 1:37:06 AM (3.309) Mem: 2,315,075,584 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)