Mono path[0] = 'G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'G:/Programs/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81) Vendor: VRAM: 8010 MB Driver: 30.0.15.1179 Begin MonoManager ReloadAssembly - Completed reload, in 0.099 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.530700 ms Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C058CC040.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06BE1040.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06ABC030.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C066B9480.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015EE4D64010.dll Setting up 4 worker threads for Enlighten. Thread -> id: 256c -> priority: 1 Thread -> id: 2424 -> priority: 1 Thread -> id: 13e8 -> priority: 1 Thread -> id: cb8 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00033] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Image.OnDisable () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in :0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in :0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in :0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in :0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0