11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED108 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED109 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP DELAYED110 TID29 We are moving Nomad 4 11/29/2023 3:45:55 AM 5.574 SINGLEP Nomad 4 is a nomad that has moved 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED111 TID29 We are spawning 1 leaders 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED112 TID29 Spawned Prophet #78683 on Adzuki 11/29/2023 3:46:24 AM 5.574 SINGLEP DELAYED113 TID33 Reconquest Seeding for Arrarat: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/29/2023 3:46:42 AM 5.574 SINGLEP DELAYED114 TID30 We are moving Nomad 8 11/29/2023 3:46:42 AM 5.574 SINGLEP DELAYED115 TID9 We are moving Nomad 7 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED116 TID44 We are moving Nomad 5 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED117 TID44 We are moving Nomad 5 11/29/2023 3:46:44 AM 5.574 SINGLEP DELAYED118 TID44 We are moving Nomad 5 11/29/2023 3:46:46 AM 5.574 SINGLEP DELAYED119 TID44 We are moving Nomad 3 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 3 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 5 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 6 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 7 is a nomad that has moved 11/29/2023 3:47:29 AM 5.574 SINGLEP Nomad 8 is a nomad that has moved 11/29/2023 3:59:14 AM 5.574 SINGLEP Clearing player accounts. 11/29/2023 3:59:38 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2023 3:59:38 AM SINGLEP Boot up FleetOS (0.1307s) 11/29/2023 3:59:39 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2023 3:59:39 AM 5.574 SINGLEP Game Version: 5.574 11/29/2023 3:59:39 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3291s) 11/29/2023 3:59:39 AM 5.574 SINGLEP Inspect Aft Hatches (0.0658s) 11/29/2023 3:59:39 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 81ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Check For Extra Modules (0.8649s) 11/29/2023 3:59:40 AM 5.574 SINGLEP 904 Xml Files Parsed in 780ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0314s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Update mod and expansion statuses! 11/29/2023 3:59:40 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/29/2023 3:59:40 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/29/2023 3:59:40 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0289s) 11/29/2023 3:59:40 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/29/2023 3:59:40 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0628s) 11/29/2023 3:59:40 AM 5.574 SINGLEP No resolution change was required. 11/29/2023 3:59:40 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2023 3:59:40 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/29/2023 3:59:40 AM 5.574 SINGLEP Remembering Alamo (0.0838s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Calculate Odds Of Success (0.2493s) 11/29/2023 3:59:40 AM 5.574 SINGLEP Briefly Panic (0.1346s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Install Confidence Routines (0.3307s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/29/2023 3:59:41 AM 5.574 SINGLEP Late Axionic Computations (0.2222s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Acquiring Towel (0.0140s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Ejecting Tactical Core (0.0499s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Grouping Flow Fields (0.0299s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Surrounding Starfields (0.0813s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Pillaging Distant Planets (0.0888s) 11/29/2023 3:59:41 AM 5.574 SINGLEP Calculating Firing Cones (0.0110s) 11/29/2023 3:59:42 AM 5.574 SINGLEP Holding Ship Parts For Comfort (0.6283s) 11/29/2023 3:59:42 AM 5.574 SINGLEP Re-Aligning Objectives (0.1027s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/29/2023 3:59:44 AM 5.574 SINGLEP Bend Laws Of Gravity (1.8701s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Post-Proton Surge (0.0225s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Background Radiation Taste Test (0.0309s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 11/29/2023 3:59:44 AM 5.574 SINGLEP Windshield Wiping (0.1496s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Last Organizational Modeling (0.8056s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Stimulate Modulation (0.3471s) 11/29/2023 3:59:45 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/29/2023 3:59:45 AM 5.574 SINGLEP DELAYED1 TID25 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/29/2023 3:59:45 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/29/2023 3:59:45 AM 5.574 SINGLEP Order Cores By Seniority (0.2593s) 11/29/2023 3:59:45 AM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/29/2023 3:59:45 AM 5.574 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Holding Ship Parts For Comfort (0.6s) Bend Laws Of Gravity (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/29/2023 3:59:46 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:08:31 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:08:31 AM SINGLEP Boot up FleetOS (0.1566s) 11/30/2023 10:08:31 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:08:32 AM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:08:32 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3391s) 11/30/2023 10:08:32 AM 5.574 SINGLEP Inspect Aft Hatches (0.0858s) 11/30/2023 10:08:32 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 84ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Check For Extra Modules (0.9935s) 11/30/2023 10:08:33 AM 5.574 SINGLEP 904 Xml Files Parsed in 905ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0030s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:08:33 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:08:33 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:08:33 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0199s) 11/30/2023 10:08:33 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 5ms 11/30/2023 10:08:33 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0598s) 11/30/2023 10:08:33 AM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:08:33 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:08:33 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:08:33 AM 5.574 SINGLEP Remembering Alamo (0.1137s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Calculate Odds Of Success (0.4553s) 11/30/2023 10:08:33 AM 5.574 SINGLEP Briefly Panic (0.2130s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Install Confidence Routines (0.3125s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:08:34 AM 5.574 SINGLEP Late Axionic Computations (0.4568s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Acquiring Towel (0.0160s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Ejecting Tactical Core (0.0918s) 11/30/2023 10:08:34 AM 5.574 SINGLEP Grouping Flow Fields (0.0429s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Hoping Starfields Are Nice (0.3371s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Mapping Distant Planets (0.2748s) 11/30/2023 10:08:35 AM 5.574 SINGLEP Calculating Firing Cones (0.0130s) 11/30/2023 10:08:36 AM 5.574 SINGLEP Holding Ship Parts For Comfort (0.5835s) 11/30/2023 10:08:36 AM 5.574 SINGLEP Re-Aligning Objectives (0.1032s) 11/30/2023 10:08:40 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:08:41 AM 5.574 SINGLEP Integrate Leading Edges (4.8488s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Post-Proton Surge (0.0221s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Background Radiation Taste Test (0.0309s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 11/30/2023 10:08:41 AM 5.574 SINGLEP Windshield Wiping (0.1477s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Last Organizational Modeling (0.8018s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Stimulate Modulation (0.3399s) 11/30/2023 10:08:42 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:08:42 AM 5.574 SINGLEP DELAYED1 TID10 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:08:42 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:08:42 AM 5.574 SINGLEP Order Cores By Seniority (0.2643s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/30/2023 10:08:42 AM 5.574 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Hoping Starfields Are Nice (0.3s) Mapping Distant Planets (0.3s) Holding Ship Parts For Comfort (0.6s) Integrate Leading Edges (4.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:08:42 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:49:21 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:49:21 AM SINGLEP Boot up FleetOS (0.1426s) 11/30/2023 10:49:21 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:49:21 AM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:49:21 AM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.2095s) 11/30/2023 10:49:21 AM 5.574 SINGLEP Inspect Aft Hatches (0.0638s) 11/30/2023 10:49:21 AM 5.574 SINGLEP Found 904 xml files in 156 folders in 67ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Check For Extra Modules (0.8981s) 11/30/2023 10:49:22 AM 5.574 SINGLEP 904 Xml Files Parsed in 827ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Gather Ancient Lifeforms (0.0000s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Bring Cloaking Systems Online (0.0299s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:49:22 AM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:49:22 AM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:49:22 AM 5.574 SINGLEP Check Nearby Stellar Masses (0.0279s) 11/30/2023 10:49:22 AM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/30/2023 10:49:22 AM 5.574 SINGLEP Pruning Excess Brain Cells (0.0619s) 11/30/2023 10:49:22 AM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:49:22 AM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:49:22 AM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:49:22 AM 5.574 SINGLEP Remembering Alamo (0.0888s) 11/30/2023 10:49:22 AM 5.574 SINGLEP Calculate Odds Of Success (0.2493s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Briefly Panic (0.1466s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Install Confidence Routines (0.3401s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:49:23 AM 5.574 SINGLEP Late Axionic Computations (0.2304s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Acquiring Towel (0.0120s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Inhibiting Visual Scans (0.0180s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Ejecting Tactical Core (0.0499s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Grouping Flow Fields (0.0299s) 11/30/2023 10:49:23 AM 5.574 SINGLEP Dropping Starfields (0.0858s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Milking Distant Planets (0.1027s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Ejecting Ship Parts Into Space (0.6428s) 11/30/2023 10:49:24 AM 5.574 SINGLEP Re-Aligning Objectives (0.1027s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:49:26 AM 5.574 SINGLEP Assimilate Technological Distinctiveness (1.9008s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Post-Proton Surge (0.0229s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Background Radiation Taste Test (0.0319s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 11/30/2023 10:49:26 AM 5.574 SINGLEP Windshield Wiping (0.1516s) 11/30/2023 10:49:27 AM 5.574 SINGLEP Last Organizational Modeling (0.8550s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Stimulate Modulation (0.3381s) 11/30/2023 10:49:28 AM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:49:27 AM 5.574 SINGLEP DELAYED1 TID14 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:49:28 AM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:49:28 AM 5.574 SINGLEP Order Cores By Seniority (0.2543s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Load Historical Documents (0.0050s) 11/30/2023 10:49:28 AM 5.574 SINGLEP 7.1 seconds total load time. Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Ejecting Ship Parts Into Space (0.6s) Assimilate Technological Distinctiveness (1.9s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:49:28 AM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:49:36 AM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml\Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2023 10:49:36 AM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:49:37 AM 5.574 SINGLEP Finish load save in 1,422ms 11/30/2023 10:53:49 AM 5.574 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5574_SettingsHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/30/2023 9:53:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 9:53:27 PM SINGLEP Boot up FleetOS (0.1526s) 11/30/2023 9:53:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 9:53:27 PM 5.574 SINGLEP Game Version: 5.574 11/30/2023 9:53:27 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3411s) 11/30/2023 9:53:28 PM 5.574 SINGLEP Inspect Aft Hatches (0.1025s) 11/30/2023 9:53:28 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 122ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Check For Extra Modules (0.9782s) 11/30/2023 9:53:29 PM 5.574 SINGLEP 904 Xml Files Parsed in 852ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0050s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0349s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 9:53:29 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 9:53:29 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 9:53:29 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0299s) 11/30/2023 9:53:29 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 10ms 11/30/2023 9:53:29 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0688s) 11/30/2023 9:53:29 PM 5.574 SINGLEP No resolution change was required. 11/30/2023 9:53:29 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 9:53:29 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 9:53:29 PM 5.574 SINGLEP Remembering Alamo (0.1077s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Calculate Odds Of Success (0.4504s) 11/30/2023 9:53:29 PM 5.574 SINGLEP Briefly Panic (0.2125s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Install Confidence Routines (0.3157s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 9:53:30 PM 5.574 SINGLEP Late Axionic Computations (0.4568s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Ejecting Tactical Core (0.0838s) 11/30/2023 9:53:30 PM 5.574 SINGLEP Grouping Flow Fields (0.0289s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Brandishing Starfields (0.3181s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Crawling Distant Planets (0.2683s) 11/30/2023 9:53:31 PM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 9:53:32 PM 5.574 SINGLEP Holding Ship Parts For Comfort (0.6325s) 11/30/2023 9:53:32 PM 5.574 SINGLEP Re-Aligning Objectives (0.1022s) 11/30/2023 9:53:36 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 9:53:37 PM 5.574 SINGLEP Transgressing Quanta (4.8745s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Post-Proton Surge (0.0219s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Background Radiation Taste Test (0.0311s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0179s) 11/30/2023 9:53:37 PM 5.574 SINGLEP Windshield Wiping (0.1494s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Last Organizational Modeling (0.8059s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Stimulate Modulation (0.3531s) 11/30/2023 9:53:38 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 9:53:38 PM 5.574 SINGLEP DELAYED1 TID21 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 9:53:38 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 9:53:38 PM 5.574 SINGLEP Order Cores By Seniority (0.2800s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Load Historical Documents (0.0080s) 11/30/2023 9:53:38 PM 5.574 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Brandishing Starfields (0.3s) Crawling Distant Planets (0.3s) Holding Ship Parts For Comfort (0.6s) Transgressing Quanta (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 11/30/2023 9:53:38 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 9:53:40 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 9:53:40 PM 5.574 SINGLEP loading as template 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/30/2023 9:53:40 PM 5.574 SINGLEP Finish load save in 281ms 11/30/2023 9:53:40 PM 5.574 SINGLEP DELAYED2 TID17 Start Generate Partial Map with Realistic and seed 354695592 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED3 TID17 Map structure generated in 240ms. 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED4 TID17 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 11/30/2023 9:53:41 PM 5.574 SINGLEP DELAYED5 TID17 Generate Partial Map Complete 281ms Seed: 354695592 11/30/2023 10:04:29 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:06:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2023 10:06:55 PM SINGLEP Boot up FleetOS (0.1277s) 11/30/2023 10:06:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2023 10:06:55 PM 5.574 SINGLEP Game Version: 5.574 11/30/2023 10:06:55 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.2012s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Inspect Aft Hatches (0.0638s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 70ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Check For Extra Modules (0.7129s) 11/30/2023 10:06:56 PM 5.574 SINGLEP 904 Xml Files Parsed in 639ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0020s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0269s) 11/30/2023 10:06:56 PM 5.574 SINGLEP Update mod and expansion statuses! 11/30/2023 10:06:56 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/30/2023 10:06:56 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/30/2023 10:06:56 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0259s) 11/30/2023 10:06:56 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 11ms 11/30/2023 10:06:56 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0514s) 11/30/2023 10:06:56 PM 5.574 SINGLEP No resolution change was required. 11/30/2023 10:06:56 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2023 10:06:56 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/30/2023 10:06:56 PM 5.574 SINGLEP Remembering Alamo (0.0733s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Calculate Odds Of Success (0.2364s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Briefly Panic (0.1531s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Install Confidence Routines (0.3142s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/30/2023 10:06:57 PM 5.574 SINGLEP Late Axionic Computations (0.2224s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0170s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Ejecting Tactical Core (0.0489s) 11/30/2023 10:06:57 PM 5.574 SINGLEP Grouping Flow Fields (0.0279s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Dropping Starfields (0.0848s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Destroying Distant Planets (0.0928s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Calculating Firing Cones (0.0100s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Disassembling And Reassembling Ship Parts (0.6154s) 11/30/2023 10:06:58 PM 5.574 SINGLEP Re-Aligning Objectives (0.1057s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/30/2023 10:07:00 PM 5.574 SINGLEP EXTERMINATE! EXTERMINATE! (1.8713s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Post-Proton Surge (0.0229s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Background Radiation Taste Test (0.0306s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 11/30/2023 10:07:00 PM 5.574 SINGLEP Windshield Wiping (0.1461s) 11/30/2023 10:07:01 PM 5.574 SINGLEP Last Organizational Modeling (0.7929s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Stimulate Modulation (0.3391s) 11/30/2023 10:07:02 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/30/2023 10:07:01 PM 5.574 SINGLEP DELAYED1 TID22 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2023 10:07:02 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 11/30/2023 10:07:02 PM 5.574 SINGLEP Order Cores By Seniority (0.2902s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Load Historical Documents (0.0060s) 11/30/2023 10:07:02 PM 5.574 SINGLEP 6.8 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (0.6s) EXTERMINATE! EXTERMINATE! (1.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 11/30/2023 10:07:02 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 11/30/2023 10:07:04 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:04 PM 5.574 SINGLEP Clearing player accounts. 11/30/2023 10:07:05 PM 5.574 SINGLEP loading as template 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/30/2023 10:07:05 PM 5.574 SINGLEP Finish load save in 278ms 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED2 TID23 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED3 TID23 Map structure generated in 203ms. 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED4 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 11/30/2023 10:07:05 PM 5.574 SINGLEP DELAYED5 TID23 Generate Partial Map Complete 244ms Seed: 121448849 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED6 TID28 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED7 TID28 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:08 PM 5.574 SINGLEP DELAYED8 TID28 Generate Partial Map Complete 15ms Seed: 121448849 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED9 TID20 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED10 TID20 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:10 PM 5.574 SINGLEP DELAYED11 TID20 Generate Partial Map Complete 12ms Seed: 121448849 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED12 TID26 Start Generate Partial Map with Realistic and seed 121448849 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED13 TID26 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 11/30/2023 10:07:11 PM 5.574 SINGLEP DELAYED14 TID26 Generate Partial Map Complete 12ms Seed: 121448849 11/30/2023 10:08:44 PM 5.574 SINGLEP Clearing player accounts. 12/1/2023 8:37:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/1/2023 8:37:03 PM SINGLEP Boot up FleetOS (0.1426s) 12/1/2023 8:37:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/1/2023 8:37:04 PM 5.574 SINGLEP Game Version: 5.574 12/1/2023 8:37:04 PM 5.574 SINGLEP Check System Logs For Rogue Intelligence (0.3720s) 12/1/2023 8:37:04 PM 5.574 SINGLEP Inspect Aft Hatches (0.0937s) 12/1/2023 8:37:04 PM 5.574 SINGLEP Found 904 xml files in 156 folders in 85ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Check For Extra Modules (0.9388s) 12/1/2023 8:37:05 PM 5.574 SINGLEP 904 Xml Files Parsed in 849ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Bring Cloaking Systems Online (0.0319s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Update mod and expansion statuses! 12/1/2023 8:37:05 PM 5.574 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/1/2023 8:37:05 PM 5.574 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/1/2023 8:37:05 PM 5.574 SINGLEP Check Nearby Stellar Masses (0.0329s) 12/1/2023 8:37:05 PM 5.574 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 13ms 12/1/2023 8:37:05 PM 5.574 SINGLEP Pruning Excess Brain Cells (0.0778s) 12/1/2023 8:37:05 PM 5.574 SINGLEP No resolution change was required. 12/1/2023 8:37:05 PM 5.574 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/1/2023 8:37:05 PM 5.574 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/1/2023 8:37:05 PM 5.574 SINGLEP Remembering Alamo (0.1167s) 12/1/2023 8:37:05 PM 5.574 SINGLEP Calculate Odds Of Success (0.4568s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Briefly Panic (0.2324s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Install Confidence Routines (0.3231s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/1/2023 8:37:06 PM 5.574 SINGLEP Late Axionic Computations (0.4491s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Acquiring Towel (0.0130s) 12/1/2023 8:37:06 PM 5.574 SINGLEP Inhibiting Visual Scans (0.0174s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Ejecting Tactical Core (0.0898s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Grouping Flow Fields (0.0339s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Wiping Down Starfields (0.3201s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Screening Distant Planets (0.2633s) 12/1/2023 8:37:07 PM 5.574 SINGLEP Calculating Firing Cones (0.0110s) 12/1/2023 8:37:08 PM 5.574 SINGLEP Declaring Ship Part Sovereignty (0.6347s) 12/1/2023 8:37:08 PM 5.574 SINGLEP Re-Aligning Objectives (0.1007s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/1/2023 8:37:13 PM 5.574 SINGLEP Ensure Ordnance Functional (4.8916s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Post-Proton Surge (0.0220s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Background Radiation Taste Test (0.0319s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Shuffling Chairs On Command Deck (0.0219s) 12/1/2023 8:37:13 PM 5.574 SINGLEP Windshield Wiping (0.1526s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Last Organizational Modeling (0.8014s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Stimulate Modulation (0.3586s) 12/1/2023 8:37:14 PM 5.574 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/1/2023 8:37:14 PM 5.574 SINGLEP DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/1/2023 8:37:14 PM 5.574 SINGLEP We got 295 campaign's data when deserializing 12/1/2023 8:37:14 PM 5.574 SINGLEP Order Cores By Seniority (0.2725s) 12/1/2023 8:37:14 PM 5.574 SINGLEP Load Historical Documents (0.0060s) 12/1/2023 8:37:14 PM 5.574 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Wiping Down Starfields (0.3s) Screening Distant Planets (0.3s) Declaring Ship Part Sovereignty (0.6s) Ensure Ordnance Functional (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 12/1/2023 8:37:15 PM 5.574 SINGLEP Hello Steam user 'The Grand Mugwump' 12/1/2023 8:37:17 PM 5.574 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml/Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 12/1/2023 8:37:17 PM 5.574 SINGLEP Clearing player accounts. 12/1/2023 8:37:18 PM 5.574 SINGLEP Finish load save in 1,258ms System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("line-height") : called. ~~~~~~~~~~ Block #1: Text [369,1] \n Block #2: Tag_Open line-height 93% [352,17] System_Line2.Close("line-height") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- block #39: Tag_Open line-height 93% [352,17] ---------------------- block #40: Text [369,1] \n ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("size") : called. ~~~~~~~~~~ Block #1: Tag_Open size 72% [342,10] System_Line2.Close("size") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- block #38: Tag_Open size 72% [342,10] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("color") : called. ~~~~~~~~~~ Block #1: Tag_Open color #cccccc [327,15] System_Line2.Close("color") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- block #37: Tag_Open color #cccccc [327,15] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ System_Line2.Close("link") : called. ~~~~~~~~~~ Block #1: Tag_Open link "System_Line2" [306,21] System_Line2.Close("link") is empty. DumpNextTooltipText: ---------------------- Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range ---------------------- block #1: Tag_Open link "System_Label" [0,21] ---------------------- block #2: Tag_Open color #ffffff [21,15] ---------------------- block #3: Tag_Open u [36,3] ---------------------- block #4: Tag_Open smallcaps [39,11] ---------------------- block #5: Text [50,11] Laser Pulse ---------------------- block #6: Tag_Close smallcaps [61,12] ---------------------- block #7: Tag_Close u [73,4] ---------------------- block #8: Tag_Close color [77,8] ---------------------- block #9: Tag_Close link [85,7] ---------------------- block #10: Text [92,2] : ---------------------- block #11: Tag_Open color #ff7878 [94,15] ---------------------- block #12: Text [109,12] 1,875 Damage ---------------------- block #13: Tag_Close color [121,8] ---------------------- block #14: Tag_Open color #ffdf72 [129,15] ---------------------- block #15: Text [144,5] x10 ---------------------- block #16: Tag_Close color [149,8] ---------------------- block #17: Text [157,1] ---------------------- block #18: Tag_Open size 80% [158,10] ---------------------- block #19: Text [168,3] / ---------------------- block #20: Tag_Close size [171,7] ---------------------- block #21: Tag_Open color #ee56bb [178,15] ---------------------- block #22: Text [193,2] 2s ---------------------- block #23: Tag_Close color [195,8] ---------------------- block #24: Text [203,4] => ---------------------- block #25: Tag_Open color #ff7878 [207,15] ---------------------- block #26: Text [222,3] 938 ---------------------- block #27: Tag_Close color [225,8] ---------------------- block #28: Text [233,4] to ---------------------- block #29: Tag_Open color #ff7878 [237,15] ---------------------- block #30: Text [252,5] 9,375 ---------------------- block #31: Tag_Close color [257,8] ---------------------- block #32: Text [265,8] DPS at ---------------------- block #33: Tag_Open color #ff4500 [273,15] ---------------------- block #34: Text [288,10] 6400 Range ---------------------- block #35: Tag_Close color [298,8] ---------------------- block #36: Tag_Open link "System_Line2" [306,21] ---------------------- ---------------------- after: Laser Pulse: 1,875 Damage x10 / 2s => 938 to 9,375 DPS at 6400 Range at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.AIW2.External.TextStyle.ValidateClose (System.String name, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (System.String name, System.String value, Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.TextStyle.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, System.Boolean remove_empty) [0x00000] in :0 at Arcen.AIW2.External.Extensions.Close (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.External.TextStyle style) [0x00000] in :0 at Arcen.AIW2.External.SystemText.Write (Arcen.Universal.ArcenCharacterBufferBase buffer) [0x00000] in :0 at Arcen.AIW2.External.EntityText.WriteSystem (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.EntitySystem entitySystem, Arcen.AIW2.External.EntityText+Config config) [0x00000] in :0 at Arcen.AIW2.External.Window_ModalFleetMemberModularEditing+btnTextWithIcon.HandleMouseover () [0x00000] in :0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <22d94cd256e648aeb121b7e6d044ef68>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4fc6a328af524c0d84a9510e3e658dae>:0 at ArcenGameController.Update () [0x00000] in :0 End of Close. ~~~~~~~~~~ 12/1/2023 8:54:46 PM 5.574 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5574_SettingsHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/6/2023 10:00:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2023 10:00:12 PM SINGLEP Boot up FleetOS (0.1446s) 12/6/2023 10:00:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2023 10:00:12 PM 5.578 SINGLEP Game Version: 5.578 12/6/2023 10:00:12 PM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.3291s) 12/6/2023 10:00:13 PM 5.578 SINGLEP Inspect Aft Hatches (0.0758s) 12/6/2023 10:00:13 PM 5.578 SINGLEP Found 907 xml files in 156 folders in 93ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Check For Extra Modules (0.9324s) 12/6/2023 10:00:14 PM 5.578 SINGLEP 907 Xml Files Parsed in 835ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Bring Cloaking Systems Online (0.0299s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Update mod and expansion statuses! 12/6/2023 10:00:14 PM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/6/2023 10:00:14 PM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/6/2023 10:00:14 PM 5.578 SINGLEP Check Nearby Stellar Masses (0.0319s) 12/6/2023 10:00:14 PM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 11ms 12/6/2023 10:00:14 PM 5.578 SINGLEP Pruning Excess Brain Cells (0.0648s) 12/6/2023 10:00:14 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:00:14 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:00:14 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:00:14 PM 5.578 SINGLEP Remembering Alamo (0.1067s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Calculate Odds Of Success (0.4494s) 12/6/2023 10:00:14 PM 5.578 SINGLEP Briefly Panic (0.2151s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Install Confidence Routines (0.3269s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/6/2023 10:00:15 PM 5.578 SINGLEP Late Axionic Computations (0.4553s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Acquiring Towel (0.0140s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Inhibiting Visual Scans (0.0160s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Ejecting Tactical Core (0.0818s) 12/6/2023 10:00:15 PM 5.578 SINGLEP Grouping Flow Fields (0.0319s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Stabbing Starfields (0.3043s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Discovering Distant Planets (0.2594s) 12/6/2023 10:00:16 PM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/6/2023 10:00:17 PM 5.578 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6248s) 12/6/2023 10:00:17 PM 5.578 SINGLEP Re-Aligning Objectives (0.1102s) 12/6/2023 10:00:21 PM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/6/2023 10:00:22 PM 5.578 SINGLEP Download Memories To Dark Obelisk (4.9061s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Post-Proton Surge (0.0227s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Background Radiation Taste Test (0.0309s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/6/2023 10:00:22 PM 5.578 SINGLEP Windshield Wiping (0.1541s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Last Organizational Modeling (0.8085s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Stimulate Modulation (0.3421s) 12/6/2023 10:00:23 PM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/6/2023 10:00:23 PM 5.578 SINGLEP DELAYED1 TID9 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.082978 ~~~~~~~~~~~~~~~12/6/2023 10:00:23 PM 5.578 SINGLEP We got 295 campaign's data when deserializing Error no campaign name, from The Grand Mugwump.aiwprof line "186||49||49|"12/6/2023 10:00:23 PM 5.578 SINGLEP Order Cores By Seniority (0.2789s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Load Historical Documents (0.0058s) 12/6/2023 10:00:23 PM 5.578 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Stabbing Starfields (0.3s) Discovering Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Download Memories To Dark Obelisk (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/6/2023 10:00:23 PM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' 12/6/2023 10:00:27 PM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:00:27 PM 5.578 SINGLEP loading as template 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/6/2023 10:00:27 PM 5.578 SINGLEP Finish load save in 283ms 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED2 TID5 Start Generate Partial Map with Realistic and seed 624260582 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED3 TID5 Map structure generated in 235ms. 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED4 TID5 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 12/6/2023 10:00:27 PM 5.578 SINGLEP DELAYED5 TID5 Generate Partial Map Complete 276ms Seed: 624260582 _UI.Encyclopedia_PreProcessing, done after 7.039718 ~~~~~~~~~~~~~~~12/6/2023 10:01:32 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:23:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2023 10:23:48 PM SINGLEP Boot up FleetOS (0.1307s) 12/6/2023 10:23:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2023 10:23:48 PM 5.578 SINGLEP Game Version: 5.578 12/6/2023 10:23:48 PM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.1995s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Inspect Aft Hatches (0.0638s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Found 907 xml files in 156 folders in 76ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Check For Extra Modules (0.7362s) 12/6/2023 10:23:49 PM 5.578 SINGLEP 907 Xml Files Parsed in 656ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Bring Cloaking Systems Online (0.0259s) 12/6/2023 10:23:49 PM 5.578 SINGLEP Update mod and expansion statuses! 12/6/2023 10:23:49 PM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/6/2023 10:23:49 PM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/6/2023 10:23:49 PM 5.578 SINGLEP Check Nearby Stellar Masses (0.0219s) 12/6/2023 10:23:49 PM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/6/2023 10:23:49 PM 5.578 SINGLEP Pruning Excess Brain Cells (0.0509s) 12/6/2023 10:23:49 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:23:49 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:23:49 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:23:49 PM 5.578 SINGLEP Remembering Alamo (0.0728s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Calculate Odds Of Success (0.2364s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Briefly Panic (0.1461s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Install Confidence Routines (0.3132s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/6/2023 10:23:50 PM 5.578 SINGLEP Late Axionic Computations (0.2264s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Acquiring Towel (0.0130s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Inhibiting Visual Scans (0.0175s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Ejecting Tactical Core (0.0489s) 12/6/2023 10:23:50 PM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Wishing On Starfields (0.0758s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Rejecting Distant Planets (0.0863s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Calculating Firing Cones (0.0120s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Fumbling With Ship Parts (0.6173s) 12/6/2023 10:23:51 PM 5.578 SINGLEP Re-Aligning Objectives (0.1137s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/6/2023 10:23:53 PM 5.578 SINGLEP Download Extra RAM (1.8104s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Post-Proton Surge (0.0240s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Background Radiation Taste Test (0.0299s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/6/2023 10:23:53 PM 5.578 SINGLEP Windshield Wiping (0.1566s) 12/6/2023 10:23:54 PM 5.578 SINGLEP Last Organizational Modeling (0.8165s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Stimulate Modulation (0.3421s) 12/6/2023 10:23:55 PM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/6/2023 10:23:54 PM 5.578 SINGLEP DELAYED1 TID40 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.155491 ~~~~~~~~~~~~~~~12/6/2023 10:23:55 PM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/6/2023 10:23:55 PM 5.578 SINGLEP Order Cores By Seniority (0.2687s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Load Historical Documents (0.0060s) 12/6/2023 10:23:55 PM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Fumbling With Ship Parts (0.6s) Download Extra RAM (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/6/2023 10:23:55 PM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 7.159093 ~~~~~~~~~~~~~~~12/6/2023 10:24:03 PM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP Clearing player accounts. 12/6/2023 10:24:03 PM 5.578 SINGLEP loading as template 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/6/2023 10:24:03 PM 5.578 SINGLEP Finish load save in 273ms 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED2 TID5 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED3 TID5 Map structure generated in 206ms. 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED4 TID5 PlayerAccount The Grand Mugwump has now been put in control of faction 6 - Spire-Infused Empire. 12/6/2023 10:24:03 PM 5.578 SINGLEP DELAYED5 TID5 Generate Partial Map Complete 261ms Seed: 136840096 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED6 TID35 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED7 TID35 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:06 PM 5.578 SINGLEP DELAYED8 TID35 Generate Partial Map Complete 16ms Seed: 136840096 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED9 TID19 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED10 TID19 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:08 PM 5.578 SINGLEP DELAYED11 TID19 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED12 TID19 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED13 TID19 PlayerAccount The Grand Mugwump is controlling faction 6 - Spire-Infused Empire already. 12/6/2023 10:24:09 PM 5.578 SINGLEP DELAYED14 TID19 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED15 TID29 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED16 TID29 PlayerAccount The Grand Mugwump is controlling faction 5 - Spire-Infused Empire already. 12/6/2023 10:24:51 PM 5.578 SINGLEP DELAYED17 TID29 Generate Partial Map Complete 15ms Seed: 136840096 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED18 TID44 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED19 TID44 PlayerAccount The Grand Mugwump is controlling faction 4 - Spire-Infused Empire already. 12/6/2023 10:24:53 PM 5.578 SINGLEP DELAYED20 TID44 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED21 TID43 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED22 TID43 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:24:54 PM 5.578 SINGLEP DELAYED23 TID43 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:24:54 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED24 TID20 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED25 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:24:57 PM 5.578 SINGLEP DELAYED26 TID20 Generate Partial Map Complete 11ms Seed: 136840096 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:24:58 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED27 TID42 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED28 TID42 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:25:00 PM 5.578 SINGLEP DELAYED29 TID42 Generate Partial Map Complete 12ms Seed: 136840096 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping ElderlingsAgainstNecromancer 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping SpireSphere 12/6/2023 10:25:01 PM 5.578 SINGLEP skipping Templar 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED30 TID37 Start Generate Partial Map with Realistic and seed 136840096 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED31 TID37 PlayerAccount The Grand Mugwump is controlling faction 3 - Spire-Infused Empire already. 12/6/2023 10:25:04 PM 5.578 SINGLEP DELAYED32 TID37 Generate Partial Map Complete 11ms Seed: 136840096 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED33 TID6 Start Generate FULL Map with Realistic and seed 136840096 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED34 TID6 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED35 TID6 Generate FULL Map Complete 515ms Seed: 136840096 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED36 TID21 Fixed incorrect count of ships to be granted. Was 10, now 2 Blitzkrieg Turret from Turret Schematic Server 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED37 TID21 Fixed incorrect count of ships to be granted. Was 15, now 10 Ambush Post from Other Defensive Schematic Server 12/6/2023 10:25:33 PM 5.578 SINGLEP DELAYED38 TID21 Fixed incorrect count of ships to be granted. Was 4, now 3 Bomber Drone Hangar from Other Defensive Schematic Server 12/6/2023 10:25:34 PM 5.578 SINGLEP DELAYED39 TID5 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/6/2023 10:26:39 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:26:39 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:26:39 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 10:59:36 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 10:59:36 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 10:59:36 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 11:27:50 PM 5.578 SINGLEP DELAYED40 TID22 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/6/2023 11:27:53 PM 5.578 SINGLEP Window_ErrorReportMenu.Handle called TogglePause 12/6/2023 11:46:51 PM 5.578 SINGLEP DELAYED41 TID6 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/6/2023 11:50:12 PM 5.578 SINGLEP Window_ErrorReportMenu.Handle called OpenSystemMenu 12/6/2023 11:50:39 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 11:50:39 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 11:50:39 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/6/2023 11:52:40 PM 5.578 SINGLEP No resolution change was required. 12/6/2023 11:52:40 PM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2023 11:52:40 PM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:01:10 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:01:10 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:01:10 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:01:41 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:01:41 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:01:41 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:02:26 AM 5.578 SINGLEP DELAYED42 TID29 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:08:23 AM 5.578 SINGLEP DELAYED43 TID21 built a city 12/7/2023 12:08:23 AM 5.578 SINGLEP DELAYED44 TID21 exo strength: 190432 (would have been 47608) 12/7/2023 12:16:23 AM 5.578 SINGLEP DELAYED45 TID31 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:19:35 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:19:36 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:40 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/vmvm\Autosave at 2h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:19:40 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:41 AM 5.578 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2023 12:19:41 AM 5.578 SINGLEP Finish load save in 526ms 12/7/2023 12:19:41 AM 5.578 SINGLEP Viper is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Locris is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Haskell is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Eluth is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Kiniro is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Chano is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Melpomenia is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Hennessy is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Lusus is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP AnnaLeah's Memory is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Aniwou is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Barto is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 1 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 2 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 4 is a nomad that has moved 12/7/2023 12:19:41 AM 5.578 SINGLEP Nomad 9 is a nomad that has moved 12/7/2023 12:19:48 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:19:48 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:55 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:19:55 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:19:55 AM 5.578 SINGLEP Finish load save in 360ms 12/7/2023 12:26:48 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:30:54 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:30:55 AM SINGLEP Boot up FleetOS (0.1257s) 12/7/2023 12:30:55 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:30:55 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:30:55 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.6058s) 12/7/2023 12:30:55 AM 5.578 SINGLEP Inspect Aft Hatches (0.0668s) 12/7/2023 12:30:55 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 75ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Check For Extra Modules (0.8041s) 12/7/2023 12:30:56 AM 5.578 SINGLEP 907 Xml Files Parsed in 724ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0020s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0279s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:30:56 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:30:56 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:30:56 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0244s) 12/7/2023 12:30:56 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 9ms 12/7/2023 12:30:56 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0549s) 12/7/2023 12:30:56 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:30:56 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:30:56 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:30:56 AM 5.578 SINGLEP Remembering Alamo (0.0773s) 12/7/2023 12:30:56 AM 5.578 SINGLEP Calculate Odds Of Success (0.2483s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Briefly Panic (0.1396s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Install Confidence Routines (0.3022s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:30:57 AM 5.578 SINGLEP Late Axionic Computations (0.2184s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Ejecting Tactical Core (0.0509s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Blowing Out Starfields (0.0828s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Destroying Distant Planets (0.0833s) 12/7/2023 12:30:57 AM 5.578 SINGLEP Calculating Firing Cones (0.0119s) 12/7/2023 12:30:58 AM 5.578 SINGLEP Wearing Ship Parts On Head (0.6239s) 12/7/2023 12:30:58 AM 5.578 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:31:00 AM 5.578 SINGLEP Notify Next Of Kin (1.8141s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Post-Proton Surge (0.0230s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Background Radiation Taste Test (0.0305s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:31:00 AM 5.578 SINGLEP Windshield Wiping (0.1516s) 12/7/2023 12:31:01 AM 5.578 SINGLEP Last Organizational Modeling (0.7998s) 12/7/2023 12:31:01 AM 5.578 SINGLEP Stimulate Modulation (0.3360s) 12/7/2023 12:31:01 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:31:01 AM 5.578 SINGLEP DELAYED1 TID19 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.291216 ~~~~~~~~~~~~~~~12/7/2023 12:31:02 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:31:02 AM 5.578 SINGLEP Order Cores By Seniority (0.2665s) 12/7/2023 12:31:02 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:31:02 AM 5.578 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.8s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (0.6s) Notify Next Of Kin (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:31:02 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.487436 ~~~~~~~~~~~~~~~12/7/2023 12:31:09 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jnkml\Autosave at 4h 10m 33s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:31:09 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:31:10 AM 5.578 SINGLEP Finish load save in 1,401ms 12/7/2023 12:31:49 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:33:24 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:33:25 AM SINGLEP Boot up FleetOS (0.1307s) 12/7/2023 12:33:25 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:33:25 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:33:25 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2092s) 12/7/2023 12:33:25 AM 5.578 SINGLEP Inspect Aft Hatches (0.0588s) 12/7/2023 12:33:25 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 65ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Check For Extra Modules (0.6941s) 12/7/2023 12:33:26 AM 5.578 SINGLEP 907 Xml Files Parsed in 624ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0269s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:33:26 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:33:26 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:33:26 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0209s) 12/7/2023 12:33:26 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 7ms 12/7/2023 12:33:26 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:33:26 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:33:26 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:33:26 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:33:26 AM 5.578 SINGLEP Remembering Alamo (0.0748s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Calculate Odds Of Success (0.2364s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Briefly Panic (0.1488s) 12/7/2023 12:33:26 AM 5.578 SINGLEP Install Confidence Routines (0.3127s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:33:27 AM 5.578 SINGLEP Late Axionic Computations (0.2264s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Ejecting Tactical Core (0.0499s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Hugging Starfields (0.0778s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Gazing At Distant Planets (0.0848s) 12/7/2023 12:33:27 AM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/7/2023 12:33:28 AM 5.578 SINGLEP Offending Sentient Ship Parts (0.6134s) 12/7/2023 12:33:28 AM 5.578 SINGLEP Re-Aligning Objectives (0.1073s) 12/7/2023 12:33:29 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:33:29 AM 5.578 SINGLEP Detecting Microfractures (1.7923s) 12/7/2023 12:33:29 AM 5.578 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Windshield Wiping (0.1512s) 12/7/2023 12:33:30 AM 5.578 SINGLEP Last Organizational Modeling (0.7895s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Stimulate Modulation (0.3351s) 12/7/2023 12:33:31 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:33:31 AM 5.578 SINGLEP DELAYED1 TID15 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.138352 ~~~~~~~~~~~~~~~12/7/2023 12:33:31 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:33:31 AM 5.578 SINGLEP Order Cores By Seniority (0.2613s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Load Historical Documents (0.0060s) 12/7/2023 12:33:31 AM 5.578 SINGLEP 6.6 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Offending Sentient Ship Parts (0.6s) Detecting Microfractures (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:33:31 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.480118 ~~~~~~~~~~~~~~~12/7/2023 12:33:36 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:33:36 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:33:37 AM 5.578 SINGLEP Finish load save in 824ms 12/7/2023 12:33:57 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:35:12 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:35:13 AM SINGLEP Boot up FleetOS (0.1273s) 12/7/2023 12:35:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:35:13 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:35:13 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2115s) 12/7/2023 12:35:13 AM 5.578 SINGLEP Inspect Aft Hatches (0.0589s) 12/7/2023 12:35:13 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 66ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Check For Extra Modules (0.7101s) 12/7/2023 12:35:14 AM 5.578 SINGLEP 907 Xml Files Parsed in 639ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0000s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0239s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:35:14 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:35:14 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:35:14 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0219s) 12/7/2023 12:35:14 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 8ms 12/7/2023 12:35:14 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:35:14 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:35:14 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:35:14 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:35:14 AM 5.578 SINGLEP Remembering Alamo (0.0748s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Calculate Odds Of Success (0.2384s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Briefly Panic (0.1426s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Install Confidence Routines (0.3083s) 12/7/2023 12:35:14 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:35:15 AM 5.578 SINGLEP Late Axionic Computations (0.2234s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Ejecting Tactical Core (0.0504s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Stabbing Starfields (0.0798s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Cleaning Distant Planets (0.0878s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 12:35:15 AM 5.578 SINGLEP Ruining Perfectly Good Ship Parts (0.6131s) 12/7/2023 12:35:16 AM 5.578 SINGLEP Re-Aligning Objectives (0.1116s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:35:17 AM 5.578 SINGLEP Uncoupling Aft Ports (1.7933s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Post-Proton Surge (0.0229s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 12:35:17 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:35:18 AM 5.578 SINGLEP Windshield Wiping (0.1493s) 12/7/2023 12:35:18 AM 5.578 SINGLEP Last Organizational Modeling (0.7964s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Stimulate Modulation (0.3436s) 12/7/2023 12:35:19 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:35:18 AM 5.578 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.138709 ~~~~~~~~~~~~~~~12/7/2023 12:35:19 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:35:19 AM 5.578 SINGLEP Order Cores By Seniority (0.2633s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:35:19 AM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Ruining Perfectly Good Ship Parts (0.6s) Uncoupling Aft Ports (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:35:19 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.518572 ~~~~~~~~~~~~~~~12/7/2023 12:35:24 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:35:24 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:35:25 AM 5.578 SINGLEP Finish load save in 828ms 12/7/2023 12:37:06 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:37:06 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:37:08 AM 5.578 SINGLEP loading as template 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 12:37:08 AM 5.578 SINGLEP Finish load save in 210ms 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED2 TID47 Start Generate Partial Map with Realistic and seed 532642818 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED3 TID47 Map structure generated in 207ms. 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED4 TID47 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Spire-Infused Empire. 12/7/2023 12:37:08 AM 5.578 SINGLEP DELAYED5 TID47 Generate Partial Map Complete 229ms Seed: 532642818 12/7/2023 12:37:26 AM 5.578 SINGLEP DELAYED6 TID32 Start Generate FULL Map with Realistic and seed 532642818 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 12:37:27 AM 5.578 SINGLEP DELAYED7 TID32 Fix Missing Faction: Added the faction DarkSpire because the other faction SplinteringSpire is present. 12/7/2023 12:37:27 AM 5.578 SINGLEP DELAYED8 TID32 Generate FULL Map Complete 398ms Seed: 532642818 12/7/2023 12:37:28 AM 5.578 SINGLEP DELAYED9 TID51 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/7/2023 12:38:40 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:42:44 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:42:44 AM SINGLEP Boot up FleetOS (0.1267s) 12/7/2023 12:42:45 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:42:45 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 12:42:45 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.2099s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Inspect Aft Hatches (0.0608s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 69ms 12/7/2023 12:42:45 AM 5.578 SINGLEP Check For Extra Modules (0.7211s) 12/7/2023 12:42:45 AM 5.578 SINGLEP 907 Xml Files Parsed in 648ms 12/7/2023 12:42:45 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:42:45 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0269s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 12:42:46 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:42:46 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:42:46 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0249s) 12/7/2023 12:42:46 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 6ms 12/7/2023 12:42:46 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0529s) 12/7/2023 12:42:46 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 12:42:46 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:42:46 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:42:46 AM 5.578 SINGLEP Remembering Alamo (0.0738s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Calculate Odds Of Success (0.2367s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Briefly Panic (0.1521s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Install Confidence Routines (0.3102s) 12/7/2023 12:42:46 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:42:47 AM 5.578 SINGLEP Late Axionic Computations (0.2224s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Acquiring Towel (0.0120s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0180s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Ejecting Tactical Core (0.0499s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Blowing Out Starfields (0.0848s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Gazing At Distant Planets (0.0848s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Calculating Firing Cones (0.0110s) 12/7/2023 12:42:47 AM 5.578 SINGLEP Finding Old Ship Parts (0.6154s) 12/7/2023 12:42:48 AM 5.578 SINGLEP Re-Aligning Objectives (0.1085s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:42:49 AM 5.578 SINGLEP Reactivate Cold Fusion Reactor (1.7762s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Post-Proton Surge (0.0229s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Background Radiation Taste Test (0.0305s) 12/7/2023 12:42:49 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 12/7/2023 12:42:50 AM 5.578 SINGLEP Windshield Wiping (0.1476s) 12/7/2023 12:42:50 AM 5.578 SINGLEP Last Organizational Modeling (0.7949s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Stimulate Modulation (0.3412s) 12/7/2023 12:42:51 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:42:50 AM 5.578 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 5.129446 ~~~~~~~~~~~~~~~12/7/2023 12:42:51 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 12:42:51 AM 5.578 SINGLEP Order Cores By Seniority (0.2613s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Load Historical Documents (0.0050s) 12/7/2023 12:42:51 AM 5.578 SINGLEP 6.7 seconds total load time. Check For Extra Modules (0.7s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.6s) Reactivate Cold Fusion Reactor (1.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:42:51 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.493516 ~~~~~~~~~~~~~~~12/7/2023 12:42:57 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:42:57 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:42:58 AM 5.578 SINGLEP Finish load save in 816ms 12/7/2023 12:44:00 AM 5.578 SINGLEP DELAYED2 TID12 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:28 AM 5.578 SINGLEP DELAYED3 TID44 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:45 AM 5.578 SINGLEP DELAYED4 TID45 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:44:56 AM 5.578 SINGLEP DELAYED5 TID41 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:49:16 AM 5.578 SINGLEP DELAYED6 TID36 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:52:30 AM 5.578 SINGLEP DELAYED7 TID36 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:53:38 AM 5.578 SINGLEP DELAYED8 TID20 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:54:34 AM 5.578 SINGLEP DELAYED9 TID16 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:58:37 AM 5.578 SINGLEP DELAYED10 TID17 GalaxyMapPlanet PrecalculateCertainVisualAspects error at debugStage 3600, error: System.ArgumentNullException: Value cannot be null. Parameter name: HexCode at Arcen.Universal.ArcenCharacterBufferBase.StartColor (System.String HexCode) [0x0000b] in <7db0a3fc88dc43d78fa2447afd4386d1>:0 at Arcen.AIW2.ExternalVisualization.GalaxyMapDisplayMode_Normal.WriteLeftRightTextPerDisplayModeType (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00090] in :0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteLeftRightText (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ArcenDoubleCharacterBuffer LeftBuffer, Arcen.Universal.ArcenDoubleCharacterBuffer RightBuffer) [0x00028] in :0 at GalaxyMapPlanet.PrecalculateCertainVisualAspects () [0x00272] in :0 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED11 TID9 Spawning 2981 strength for CPA Bunker #37549 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED12 TID9 Spawning 2981 strength for CPA Bunker #53802 12/7/2023 12:59:01 AM 5.578 SINGLEP DELAYED13 TID9 Spawning 2981 strength for CPA Bunker #75674 12/7/2023 1:00:39 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 2:05:12 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 2:05:12 AM SINGLEP Boot up FleetOS (0.1436s) 12/7/2023 2:05:12 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 2:05:12 AM 5.578 SINGLEP Game Version: 5.578 12/7/2023 2:05:12 AM 5.578 SINGLEP Check System Logs For Rogue Intelligence (0.3012s) 12/7/2023 2:05:12 AM 5.578 SINGLEP Inspect Aft Hatches (0.0948s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Found 907 xml files in 156 folders in 108ms 12/7/2023 2:05:13 AM 5.578 SINGLEP Check For Extra Modules (0.9994s) 12/7/2023 2:05:13 AM 5.578 SINGLEP 907 Xml Files Parsed in 888ms 12/7/2023 2:05:13 AM 5.578 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Bring Cloaking Systems Online (0.0170s) 12/7/2023 2:05:13 AM 5.578 SINGLEP Update mod and expansion statuses! 12/7/2023 2:05:13 AM 5.578 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 2:05:13 AM 5.578 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 2:05:13 AM 5.578 SINGLEP Check Nearby Stellar Masses (0.0199s) 12/7/2023 2:05:13 AM 5.578 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 5ms 12/7/2023 2:05:14 AM 5.578 SINGLEP Pruning Excess Brain Cells (0.0539s) 12/7/2023 2:05:14 AM 5.578 SINGLEP No resolution change was required. 12/7/2023 2:05:14 AM 5.578 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 2:05:14 AM 5.578 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 2:05:14 AM 5.578 SINGLEP Remembering Alamo (0.1167s) 12/7/2023 2:05:14 AM 5.578 SINGLEP Calculate Odds Of Success (0.4494s) 12/7/2023 2:05:14 AM 5.578 SINGLEP Briefly Panic (0.2104s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Install Confidence Routines (0.3177s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 2:05:15 AM 5.578 SINGLEP Late Axionic Computations (0.4589s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Acquiring Towel (0.0140s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Ejecting Tactical Core (0.0948s) 12/7/2023 2:05:15 AM 5.578 SINGLEP Grouping Flow Fields (0.0399s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Wishing On Starfields (0.3012s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Discovering Distant Planets (0.2726s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Calculating Firing Cones (0.0140s) 12/7/2023 2:05:16 AM 5.578 SINGLEP Fumbling With Ship Parts (0.6631s) 12/7/2023 2:05:17 AM 5.578 SINGLEP Re-Aligning Objectives (0.1237s) 12/7/2023 2:05:21 AM 5.578 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 2:05:22 AM 5.578 SINGLEP Inhibiting Isotope Emitters (4.8838s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 12/7/2023 2:05:22 AM 5.578 SINGLEP Windshield Wiping (0.1521s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Last Organizational Modeling (0.7839s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Stimulate Modulation (0.3580s) 12/7/2023 2:05:23 AM 5.578 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 2:05:23 AM 5.578 SINGLEP DELAYED1 TID10 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.064521 ~~~~~~~~~~~~~~~12/7/2023 2:05:23 AM 5.578 SINGLEP We got 294 campaign's data when deserializing 12/7/2023 2:05:23 AM 5.578 SINGLEP Order Cores By Seniority (0.2733s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Load Historical Documents (0.0059s) 12/7/2023 2:05:23 AM 5.578 SINGLEP 11.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.0s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Wishing On Starfields (0.3s) Discovering Distant Planets (0.3s) Fumbling With Ship Parts (0.7s) Inhibiting Isotope Emitters (4.9s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 12/7/2023 2:05:23 AM 5.578 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.369908 ~~~~~~~~~~~~~~~12/7/2023 3:25:31 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mdyh\fads.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 3:25:31 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:25:31 AM 5.578 SINGLEP Finish load save in 843ms 12/7/2023 3:25:50 AM 5.578 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5578_HotfixDeux Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 3:25:50 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 3:26:02 AM 5.578 SINGLEP loading as template 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 3:26:02 AM 5.578 SINGLEP Finish load save in 214ms 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED2 TID25 Start Generate Partial Map with Realistic and seed 816792589 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED3 TID25 Map structure generated in 196ms. 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED4 TID25 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Spire-Infused Empire. 12/7/2023 3:26:02 AM 5.578 SINGLEP DELAYED5 TID25 Generate Partial Map Complete 217ms Seed: 816792589 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED6 TID24 Start Generate Partial Map with Realistic and seed 816792589 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED7 TID24 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 3:26:12 AM 5.578 SINGLEP DELAYED8 TID24 Generate Partial Map Complete 14ms Seed: 816792589 12/7/2023 3:26:38 AM 5.578 SINGLEP DELAYED9 TID20 Start Generate FULL Map with Realistic and seed 816792589 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED10 TID20 Fix Missing Faction: Added the faction DarkSpire because the other faction SplinteringSpire is present. 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED11 TID20 Generate FULL Map Complete 382ms Seed: 816792589 12/7/2023 3:26:39 AM 5.578 SINGLEP DELAYED12 TID12 Fixed incorrect count of ships to be granted. Was 2, now 10 Bulwark Turret from Turret Schematic Server 12/7/2023 3:35:31 AM 5.578 SINGLEP DELAYED13 TID19 Memory not cleaned up properly at RapidAntiLeakPoolable 'Hacking_SelfUnitWithSubSelection_Base-GetMinAndMaxCostToHackForSidebar-eligibleTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.SafeSquadWrapper] 12/7/2023 3:43:22 AM 5.578 SINGLEP DELAYED14 TID16 Skipping SharkB because no enemy strength on planet when scrapped. 12/7/2023 3:55:17 AM 5.578 SINGLEP Clearing player accounts. 12/7/2023 12:24:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 12:25:00 PM SINGLEP Boot up FleetOS (0.1405s) 12/7/2023 12:25:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 12:25:00 PM 5.579 SINGLEP Game Version: 5.579 12/7/2023 12:25:00 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.5007s) 12/7/2023 12:25:00 PM 5.579 SINGLEP Inspect Aft Hatches (0.0967s) 12/7/2023 12:25:00 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 110ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Check For Extra Modules (0.8283s) 12/7/2023 12:25:01 PM 5.579 SINGLEP 907 Xml Files Parsed in 714ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0339s) 12/7/2023 12:25:01 PM 5.579 SINGLEP Update mod and expansion statuses! 12/7/2023 12:25:01 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 12:25:01 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 12:25:01 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/7/2023 12:25:01 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 10ms 12/7/2023 12:25:01 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0658s) 12/7/2023 12:25:01 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:25:01 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:25:01 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:25:01 PM 5.579 SINGLEP Remembering Alamo (0.0997s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Calculate Odds Of Success (0.4348s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Briefly Panic (0.2154s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Install Confidence Routines (0.3144s) 12/7/2023 12:25:02 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 12:25:03 PM 5.579 SINGLEP Late Axionic Computations (0.4468s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0190s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Ejecting Tactical Core (0.0775s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Burying Starfields (0.3022s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Discovering Distant Planets (0.2628s) 12/7/2023 12:25:03 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 12:25:04 PM 5.579 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6236s) 12/7/2023 12:25:04 PM 5.579 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 12:25:09 PM 5.579 SINGLEP Reticulate Splines (4.8306s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Post-Proton Surge (0.0189s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Background Radiation Taste Test (0.0329s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 12/7/2023 12:25:09 PM 5.579 SINGLEP Windshield Wiping (0.1526s) 12/7/2023 12:25:10 PM 5.579 SINGLEP Last Organizational Modeling (0.8300s) 12/7/2023 12:25:10 PM 5.579 SINGLEP Stimulate Modulation (0.3366s) 12/7/2023 12:25:10 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 12:25:10 PM 5.579 SINGLEP DELAYED1 TID48 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 9.029789 ~~~~~~~~~~~~~~~12/7/2023 12:25:11 PM 5.579 SINGLEP We got 296 campaign's data when deserializing 12/7/2023 12:25:11 PM 5.579 SINGLEP Order Cores By Seniority (0.2773s) 12/7/2023 12:25:11 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/7/2023 12:25:11 PM 5.579 SINGLEP 11.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.8s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Burying Starfields (0.3s) Discovering Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Reticulate Splines (4.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 12:25:11 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.617327 ~~~~~~~~~~~~~~~12/7/2023 12:25:17 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/nbzdfsbfd/asd.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 12:25:17 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:25:18 PM 5.579 SINGLEP Finish load save in 714ms 12/7/2023 12:27:07 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:27:07 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:27:07 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:28:37 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:28:37 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:28:37 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:33:35 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 12:33:36 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 12:33:43 PM 5.579 SINGLEP loading as template 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 12:33:43 PM 5.579 SINGLEP Finish load save in 219ms 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED2 TID50 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED3 TID50 Map structure generated in 238ms. 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED4 TID50 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Human Ark Empire. 12/7/2023 12:33:43 PM 5.579 SINGLEP DELAYED5 TID50 Generate Partial Map Complete 261ms Seed: 446211011 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED6 TID74 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED7 TID74 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:33:46 PM 5.579 SINGLEP DELAYED8 TID74 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED9 TID52 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED10 TID52 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:33:58 PM 5.579 SINGLEP DELAYED11 TID52 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED12 TID54 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED13 TID54 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:00 PM 5.579 SINGLEP DELAYED14 TID54 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED15 TID66 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED16 TID66 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:04 PM 5.579 SINGLEP DELAYED17 TID66 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:05 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED18 TID22 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED19 TID22 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:08 PM 5.579 SINGLEP DELAYED20 TID22 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:10 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED21 TID62 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED22 TID62 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:12 PM 5.579 SINGLEP DELAYED23 TID62 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping ElderlingsAgainstNecromancer 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping SpireSphere 12/7/2023 12:34:13 PM 5.579 SINGLEP skipping Templar 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED24 TID45 Start Generate Partial Map with Realistic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED25 TID45 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:14 PM 5.579 SINGLEP DELAYED26 TID45 Generate Partial Map Complete 13ms Seed: 446211011 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED27 TID73 Start Generate Partial Map with Simple and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED28 TID73 Map structure generated in 7ms. 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED29 TID73 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:48 PM 5.579 SINGLEP DELAYED30 TID73 Generate Partial Map Complete 21ms Seed: 446211011 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED31 TID67 Start Generate Partial Map with D18Bubbles and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED32 TID67 Map structure generated in 5ms. 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED33 TID67 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:50 PM 5.579 SINGLEP DELAYED34 TID67 Generate Partial Map Complete 18ms Seed: 446211011 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED35 TID10 Start Generate Partial Map with Chaotic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED36 TID10 Map structure generated in 20ms. 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED37 TID10 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:54 PM 5.579 SINGLEP DELAYED38 TID10 Generate Partial Map Complete 33ms Seed: 446211011 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED39 TID34 Start Generate Partial Map with Classic and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED40 TID34 Map structure generated in 175ms. 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED41 TID34 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:56 PM 5.579 SINGLEP DELAYED42 TID34 Generate Partial Map Complete 188ms Seed: 446211011 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED43 TID10 Start Generate Partial Map with Clusters and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED44 TID10 Map structure generated in 10ms. 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED45 TID10 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:34:58 PM 5.579 SINGLEP DELAYED46 TID10 Generate Partial Map Complete 23ms Seed: 446211011 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED47 TID43 Start Generate Partial Map with ClustersMicrocosm and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED48 TID43 Map structure generated in 11ms. 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED49 TID43 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:01 PM 5.579 SINGLEP DELAYED50 TID43 Generate Partial Map Complete 24ms Seed: 446211011 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED51 TID7 Start Generate Partial Map with Compass and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED52 TID7 Compass. centerSizeParm 2 (16) numRings 2 connections 2 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED53 TID7 Map structure generated in 6ms. 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED54 TID7 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:03 PM 5.579 SINGLEP DELAYED55 TID7 Generate Partial Map Complete 20ms Seed: 446211011 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED56 TID21 Start Generate Partial Map with Concentric and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED57 TID21 Map structure generated in 2ms. 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED58 TID21 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:07 PM 5.579 SINGLEP DELAYED59 TID21 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED60 TID29 Start Generate Partial Map with CrazyBranching and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED61 TID29 Map structure generated in 108ms. 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED62 TID29 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:09 PM 5.579 SINGLEP DELAYED63 TID29 Generate Partial Map Complete 120ms Seed: 446211011 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED64 TID47 Start Generate Partial Map with FatSnake and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED65 TID47 got thickness 0 and increase it by 2 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED66 TID47 Map structure generated in 2ms. 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED67 TID47 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:12 PM 5.579 SINGLEP DELAYED68 TID47 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED69 TID18 Start Generate Partial Map with Dissonance and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED70 TID18 Map structure generated in 172ms. 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED71 TID18 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:14 PM 5.579 SINGLEP DELAYED72 TID18 Generate Partial Map Complete 186ms Seed: 446211011 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED73 TID8 Start Generate Partial Map with Encapsulated and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED74 TID8 Map structure generated in 5ms. 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED75 TID8 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:16 PM 5.579 SINGLEP DELAYED76 TID8 Generate Partial Map Complete 19ms Seed: 446211011 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED77 TID30 Start Generate Partial Map with Grid and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED78 TID30 Map structure generated in 26ms. 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED79 TID30 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:19 PM 5.579 SINGLEP DELAYED80 TID30 Generate Partial Map Complete 40ms Seed: 446211011 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED81 TID21 Start Generate Partial Map with Honeycomb and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED82 TID21 Map structure generated in 2ms. 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED83 TID21 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:21 PM 5.579 SINGLEP DELAYED84 TID21 Generate Partial Map Complete 16ms Seed: 446211011 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED85 TID38 Start Generate Partial Map with D18Rings and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED86 TID38 Map structure generated in 8ms. 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED87 TID38 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:24 PM 5.579 SINGLEP DELAYED88 TID38 Generate Partial Map Complete 22ms Seed: 446211011 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED89 TID14 Start Generate Partial Map with Maze and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED90 TID14 Map structure generated in 1ms. 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED91 TID14 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:26 PM 5.579 SINGLEP DELAYED92 TID14 Generate Partial Map Complete 14ms Seed: 446211011 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED93 TID72 Start Generate Partial Map with Octopus and seed 446211011 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED94 TID72 total central planets: 17 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED95 TID72 created central planets: 17 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED96 TID72 Map structure generated in 3ms. 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED97 TID72 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 12:35:31 PM 5.579 SINGLEP DELAYED98 TID72 Generate Partial Map Complete 15ms Seed: 446211011 12/7/2023 12:36:22 PM 5.579 SINGLEP DELAYED99 TID51 Start Generate FULL Map with Octopus and seed 446211011 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED100 TID51 Fix Missing Faction: Added the faction MaddenedElderlings because the other faction Elderlings is present. 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED101 TID51 Harmless warning: AI:SeedEntities called with tag 'ignore' but none of those exist. This may be entirely be design, based on mods or expansions. 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED102 TID51 Generate FULL Map Complete 375ms Seed: 446211011 12/7/2023 12:36:23 PM 5.579 SINGLEP DELAYED103 TID29 Fixed incorrect count of ships to be granted. Was 10, now 2 Holocene Missile Turret from Turret Schematic Server 12/7/2023 12:41:22 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:41:22 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:41:22 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 12:41:27 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 12:41:27 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 12:41:27 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 1:42:21 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 1:42:21 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 1:49:05 PM 5.579 SINGLEP loading as template 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 1:49:05 PM 5.579 SINGLEP Finish load save in 201ms 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED104 TID23 Start Generate Partial Map with Octopus and seed 575033238 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED105 TID23 Map structure generated in 1ms. 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED106 TID23 PlayerAccount The Grand Mugwump has now been put in control of faction 3 - Human Ark Empire. 12/7/2023 1:49:05 PM 5.579 SINGLEP DELAYED107 TID23 Generate Partial Map Complete 14ms Seed: 575033238 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED108 TID50 Start Generate Partial Map with TheSquare and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED109 TID50 Map structure generated in 6ms. 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED110 TID50 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:20 PM 5.579 SINGLEP DELAYED111 TID50 Generate Partial Map Complete 21ms Seed: 575033238 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED112 TID59 Start Generate Partial Map with D18Swirl and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED113 TID59 Map structure generated in 16ms. 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED114 TID59 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:23 PM 5.579 SINGLEP DELAYED115 TID59 Generate Partial Map Complete 32ms Seed: 575033238 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED116 TID53 Start Generate Partial Map with Wheel and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED117 TID53 Map structure generated in 2ms. 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED118 TID53 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:25 PM 5.579 SINGLEP DELAYED119 TID53 Generate Partial Map Complete 17ms Seed: 575033238 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED120 TID49 Start Generate Partial Map with X and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED121 TID49 Map structure generated in 1ms. 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED122 TID49 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:28 PM 5.579 SINGLEP DELAYED123 TID49 Generate Partial Map Complete 14ms Seed: 575033238 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED124 TID20 Start Generate Partial Map with Realistic and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED125 TID20 Map structure generated in 163ms. 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED126 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:33 PM 5.579 SINGLEP DELAYED127 TID20 Generate Partial Map Complete 188ms Seed: 575033238 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED128 TID5 Start Generate Partial Map with Simple and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED129 TID5 Map structure generated in 9ms. 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED130 TID5 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:37 PM 5.579 SINGLEP DELAYED131 TID5 Generate Partial Map Complete 26ms Seed: 575033238 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED132 TID63 Start Generate Partial Map with Realistic and seed 575033238 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED133 TID63 Map structure generated in 216ms. 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED134 TID63 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:40 PM 5.579 SINGLEP DELAYED135 TID63 Generate Partial Map Complete 230ms Seed: 575033238 12/7/2023 1:52:42 PM 5.579 SINGLEP DELAYED136 TID20 Start Generate Partial Map with Realistic and seed 893573905 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED137 TID20 Map structure generated in 233ms. 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED138 TID20 PlayerAccount The Grand Mugwump is controlling faction 3 - Human Ark Empire already. 12/7/2023 1:52:43 PM 5.579 SINGLEP DELAYED139 TID20 Generate Partial Map Complete 248ms Seed: 893573905 12/7/2023 1:53:00 PM 5.579 SINGLEP DELAYED140 TID28 Start Generate FULL Map with Realistic and seed 893573905 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED141 TID28 Fix Missing Faction: Added the faction EnragedMacrophage because the other faction MacrophageInfestation is present. 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED142 TID28 Fix Missing Faction: Added the faction TamedMacrophage because the other faction MacrophageInfestation is present. 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED143 TID28 Generate FULL Map Complete 421ms Seed: 893573905 12/7/2023 1:53:01 PM 5.579 SINGLEP DELAYED144 TID5 Fixed incorrect count of ships to be granted. Was 2, now 10 Acid Turret from Turret Schematic Server 12/7/2023 1:55:57 PM 5.579 SINGLEP DELAYED145 TID47 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:25:00 PM 5.579 SINGLEP DELAYED146 TID6 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:33:52 PM 5.579 SINGLEP DELAYED147 TID63 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 2:51:24 PM 5.579 SINGLEP DELAYED148 TID66 Raid Engine #2191 AI Sentinels on Hatherian is sending a wave against Helpers 12/7/2023 4:30:05 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:30:05 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:30:05 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:30:11 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:30:11 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:30:11 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:57:42 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:57:42 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:57:42 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 4:59:53 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 4:59:53 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 4:59:53 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 5:01:54 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 5:01:54 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 5:01:54 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 5:34:48 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:07:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2023 9:07:53 PM SINGLEP Boot up FleetOS (0.1326s) 12/7/2023 9:07:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3080 graphicsDeviceID: 8710 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 10067 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz processorCount: 20 processorFrequency: 3600 systemMemorySize: 32658 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2023 9:07:53 PM 5.579 SINGLEP Game Version: 5.579 12/7/2023 9:07:53 PM 5.579 SINGLEP Check System Logs For Rogue Intelligence (0.3042s) 12/7/2023 9:07:53 PM 5.579 SINGLEP Inspect Aft Hatches (0.0798s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Found 907 xml files in 156 folders in 82ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Check For Extra Modules (0.8961s) 12/7/2023 9:07:54 PM 5.579 SINGLEP 907 Xml Files Parsed in 810ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Gather Ancient Lifeforms (0.0010s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Eject Trash Into Hyperspace (0.0030s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Bring Cloaking Systems Online (0.0329s) 12/7/2023 9:07:54 PM 5.579 SINGLEP Update mod and expansion statuses! 12/7/2023 9:07:54 PM 5.579 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 12/7/2023 9:07:54 PM 5.579 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RadiantPruning (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 12/7/2023 9:07:54 PM 5.579 SINGLEP Check Nearby Stellar Masses (0.0279s) 12/7/2023 9:07:54 PM 5.579 SINGLEP 907 Xml Files Checked For Exp/Mod Status in 10ms 12/7/2023 9:07:54 PM 5.579 SINGLEP Pruning Excess Brain Cells (0.0718s) 12/7/2023 9:07:55 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:07:55 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:07:55 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:07:55 PM 5.579 SINGLEP Remembering Alamo (0.1007s) 12/7/2023 9:07:55 PM 5.579 SINGLEP Calculate Odds Of Success (0.4199s) 12/7/2023 9:07:55 PM 5.579 SINGLEP Briefly Panic (0.1965s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Install Confidence Routines (0.3187s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2023 9:07:56 PM 5.579 SINGLEP Late Axionic Computations (0.4304s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Acquiring Towel (0.0130s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Inhibiting Visual Scans (0.0189s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Ejecting Tactical Core (0.0766s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Grouping Flow Fields (0.0299s) 12/7/2023 9:07:56 PM 5.579 SINGLEP Eating Starfields (0.3012s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Pillaging Distant Planets (0.2414s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Calculating Firing Cones (0.0120s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Demoting Insubordinate Ship Parts (0.6315s) 12/7/2023 9:07:57 PM 5.579 SINGLEP Re-Aligning Objectives (0.1107s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 12/7/2023 9:08:02 PM 5.579 SINGLEP Deploying Portable Singularity (4.6161s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Post-Proton Surge (0.0219s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Background Radiation Taste Test (0.0319s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 12/7/2023 9:08:02 PM 5.579 SINGLEP Windshield Wiping (0.1483s) 12/7/2023 9:08:03 PM 5.579 SINGLEP Last Organizational Modeling (0.8120s) 12/7/2023 9:08:03 PM 5.579 SINGLEP Stimulate Modulation (0.3371s) 12/7/2023 9:08:03 PM 5.579 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2023 9:08:03 PM 5.579 SINGLEP DELAYED1 TID52 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. _UI.Encyclopedia_PreProcessing, begin at 8.740424 ~~~~~~~~~~~~~~~12/7/2023 9:08:04 PM 5.579 SINGLEP We got 296 campaign's data when deserializing 12/7/2023 9:08:04 PM 5.579 SINGLEP Order Cores By Seniority (0.2698s) 12/7/2023 9:08:04 PM 5.579 SINGLEP Load Historical Documents (0.0070s) 12/7/2023 9:08:04 PM 5.579 SINGLEP 10.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Eating Starfields (0.3s) Demoting Insubordinate Ship Parts (0.6s) Deploying Portable Singularity (4.6s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.3s) Order Cores By Seniority (0.3s) 12/7/2023 9:08:04 PM 5.579 SINGLEP Hello Steam user 'The Grand Mugwump' _UI.Encyclopedia_PreProcessing, done after 3.685638 ~~~~~~~~~~~~~~~12/7/2023 9:13:12 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/kystx\sdfadfss.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2023 9:13:12 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:13:13 PM 5.579 SINGLEP OnLoad: Fixed positions of 3 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2023 9:13:13 PM 5.579 SINGLEP Finish load save in 1,260ms 12/7/2023 9:36:45 PM 5.579 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5579_HotfixTheThird Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 12/7/2023 9:36:45 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\3-Necromancer with Neinzul (Less Easy) Neinzul Galaxy.save Source1: AnythingElse Source3: LoadingQuickStart 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP Clearing player accounts. 12/7/2023 9:40:28 PM 5.579 SINGLEP loading as template 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/7/2023 9:40:28 PM 5.579 SINGLEP Finish load save in 222ms 12/7/2023 9:40:28 PM 5.579 SINGLEP DELAYED2 TID26 Start Generate FULL Map with Realistic and seed 617009651 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 12/7/2023 9:40:28 PM 5.579 SINGLEP DELAYED3 TID26 Setting quickstart campaign type to: HumanityAscendant 12/7/2023 9:40:29 PM 5.579 SINGLEP DELAYED4 TID26 Map structure generated in 555ms. 12/7/2023 9:44:05 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:44:05 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:44:05 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:47:14 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:47:14 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:47:14 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:47:42 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:47:42 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:47:42 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 9:58:32 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 9:58:32 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 9:58:32 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 10:17:29 PM 5.579 SINGLEP DELAYED5 TID62 We are spawning 1 leaders 12/7/2023 10:17:29 PM 5.579 SINGLEP DELAYED6 TID62 Spawned Herald #4916 on Trantor 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:19:21 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #2357 on [null planet] 12/7/2023 10:21:06 PM 5.579 SINGLEP DELAYED7 TID41 Memory not cleaned up properly at RapidAntiLeakPoolable 'GetNameOfPlayerOwnersOrEmptyString-factionNameBuilder1' of type Arcen.Universal.ArcenCharacterBuffer 12/7/2023 10:35:50 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 10:35:50 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 10:35:50 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 10:46:58 PM 5.579 SINGLEP DELAYED8 TID61 We are spawning 1 leaders 12/7/2023 10:46:58 PM 5.579 SINGLEP DELAYED9 TID61 Spawned Prophet #7891 on Drahnakk 12/7/2023 10:51:01 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 10:51:01 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 10:51:01 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:00:46 PM 5.579 SINGLEP DELAYED10 TID49 Spawning some maddened elderligns! will spawn them next at 4266 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED11 TID58 We are spawning 2 leaders 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED12 TID58 Spawned Prophet #10483 on Drahnakk 12/7/2023 11:04:50 PM 5.579 SINGLEP DELAYED13 TID58 Spawned Herald #10484 on Trantor 12/7/2023 11:22:22 PM 5.579 SINGLEP DELAYED14 TID43 We are spawning 1 leaders 12/7/2023 11:22:22 PM 5.579 SINGLEP DELAYED15 TID43 Spawned Prophet #13559 on Drahnakk 12/7/2023 11:26:57 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 11:26:57 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 11:26:57 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:31:36 PM 5.579 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #5510 on [null planet] 12/7/2023 11:36:02 PM 5.579 SINGLEP DELAYED16 TID7 Spawning some maddened elderligns! will spawn them next at 6225 12/7/2023 11:37:57 PM 5.579 SINGLEP DELAYED17 TID40 We are spawning 1 leaders 12/7/2023 11:37:57 PM 5.579 SINGLEP DELAYED18 TID40 Spawned Herald #18647 on Trantor 12/7/2023 11:49:42 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:49:57 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:05 PM 5.579 SINGLEP Window_ErrorReportMenu.Handle called OpenSystemMenu 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:50:14 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:41 PM 5.579 SINGLEP No resolution change was required. 12/7/2023 11:52:41 PM 5.579 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2023 11:52:41 PM 5.579 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:44 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:46 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0 12/7/2023 11:52:48 PM 5.579 SINGLEP Exception in HackRift.TooltipHandler debugStage 0 Exception: System.ArgumentNullException: Value cannot be null. Parameter name: type at Arcen.AIW2.External.EntityText.GetFakeEntity (Arcen.AIW2.Core.GameEntityTypeData type, System.Int32 marklevel, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet planet, System.Boolean log) [0x00009] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.ExtensionMethodsFor_ArcenCharacterBufferBase.AddShipIconInline (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntityTypeData type, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.TextStyle style) [0x00001] in <4a4073307b1f4208be76d95dcfe44bbd>:0 at Arcen.AIW2.External.HackRift.TooltipHandler (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.ActualObjective Objective) [0x00099] in <4a4073307b1f4208be76d95dcfe44bbd>:0