2/27/2012 12:28:32 PM (0.583) ----------------------------------- UnhandledErrors----------------------------------- 2/27/2012 12:28:32 PM (0.583) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\AVWW\RuntimeData\Worlds\Environ\Region_3\regioninterior.dat" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0