2/28/2012 10:25:57 AM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 2/28/2012 10:25:58 AM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 2/28/2012 10:27:34 AM NonSim_ListOfAllPossibleEnchantItems.Count:336 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.IntializeListOfAllPossibleEnchantItems() at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount) at PlayerAccount.GetPercentProgressTowardsNextEnchant() at World.GrantEnchantPoints(Int32 NumberToGrant, .PlayerAccount PlayerCausingGrant, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 2/28/2012 10:37:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:Object reference not set to an instance of an object at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:Macrogame_CreateWindShelter QueuedAbilityUse.TargetChunkID:1829 QueuedAbilityUse.TargetRegionID:742 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()