10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:44 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:44 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:45 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:45 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:46 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:46 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:47 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:47 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:48 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:48 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:49 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:49 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:50 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:50 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 10/29/2011 5:02:51 PM (0.535) ----------------------------------- UnhandledErrors----------------------------------- 10/29/2011 5:02:51 PM (0.535) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at CityMapCell.Render (.UnityRenderer Renderer, ArcenPoint TopLeftOfViewport, Int32 X, Int32 Y, Int32 CellsWide, Int32 CellsHigh, Boolean UpdateRawGUIZoneButDoNotDraw) [0x00000] in :0 at CityManagementInterface.DoGameRenderLogic (.UnityRenderer Renderer) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 1/15/2012 5:57:02 PM (0.560) ----------------------------------- UnhandledErrors----------------------------------- 1/15/2012 5:57:02 PM (0.560) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.UnauthorizedAccessException: Access to the path "E:\games\AVWW\RuntimeData\Worlds\Powercode 3\Region_82\regioninterior.dat" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/26/2012 8:37:23 PM (0.582) ----------------------------------- UnhandledErrors----------------------------------- 2/26/2012 8:37:23 PM (0.582) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.UnauthorizedAccessException: Access to the path "E:\games\AVWW\RuntimeData\Worlds\Environ 2\Region_24\regioninterior.dat" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in :0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in :0 at Configuration.AppendTextToFile (System.String Filename, System.String Text) [0x00000] in :0 at Region.SaveInteriorDataToDisk () [0x00000] in :0 at World.CheckForRegionInteriorsNeedingSavedToDisk (Boolean CanSaveToDiskThisTime, Boolean SaveEverythingPendingRegardlessOfPerformanceImpact) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:34 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:34 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 2/28/2012 9:03:35 PM (0.585) ----------------------------------- UnhandledErrors----------------------------------- 2/28/2012 9:03:35 PM (0.585) -----------------------------------Error-----------------------------------Log String: Update: System.IndexOutOfRangeException: Array index is out of range. at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at Tile.GetPointOfInterestIsExplored (.Chunk C) [0x00000] in :0 at GameEntity.GetIsTouchingExploredTile () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0