3/3/2012 6:38:46 PM (0.901) ----------------------------------- UnhandledErrors----------------------------------- 3/3/2012 6:38:46 PM (0.901) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in :0 at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in :0 at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck () [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.CalculateIsAboveGroundWhereShouldNotShowFalling () [0x00000] in :0 at GameEntity.CalculateKnockbackAngle (.GameEntity TargetEntity, .AbilityTypeData AbilityTypeData) [0x00000] in :0 at GameEntity.TryToPierceOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck () [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Single XDiff, Single YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0