3/24/2012 7:19:20 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 7:19:20 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:17:19 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:17:19 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:55:35 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:55:35 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:57:06 PM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/24/2012 10:57:06 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/25/2012 9:53:28 AM New status: Connecting (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/25/2012 9:53:28 AM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/25/2012 9:53:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextDroppedItemEntityID(): error, no new entities left! Indicates client not processing result from server properly, or it would be spawning exactly the same number of entities as the server. (size of list: 11, tried to get index 11) at AbilityUseResult.GetNextDroppedItemEntity (.ArcenPoint& Location) [0x00000] in :0 at GameEntity.CheckForDroppingItemsOnDeath (.AbilityUseResult Result) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#436295 type:SkelebotSniper TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:ProcessDeathInChunkConsequences QueuedAbilityUse.ExecutionContextChunkID:3693 QueuedAbilityUse.ExecutionContextRegionID:1066 QueuedAbilityUse.UsingEntityID:436295 UsingEntity.TypeData.Type:SkelebotSniper at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:54:39 AM QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 436344 not found:True at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:54:39 AM QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 436345 not found:True at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:54:39 AM QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 436346 not found:True at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:54:39 AM QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 436347 not found:True at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:54:39 AM QueuedAbilityUse.Execute:rejected ProcessDeathInChunkConsequences due to usingEntityID 436348 not found:True at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:55:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextDroppedItemEntityID(): error, no new entities left! Indicates client not processing result from server properly, or it would be spawning exactly the same number of entities as the server. (size of list: 6, tried to get index 6) at AbilityUseResult.GetNextDroppedItemEntity (.ArcenPoint& Location) [0x00000] in :0 at GameEntity.CheckForDroppingItemsOnDeath (.AbilityUseResult Result) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#436741 type:WaterEsper TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:ProcessDeathInChunkConsequences QueuedAbilityUse.ExecutionContextChunkID:3699 QueuedAbilityUse.ExecutionContextRegionID:1066 QueuedAbilityUse.UsingEntityID:436741 UsingEntity.TypeData.Type:WaterEsper at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()