3/25/2012 8:59:37 AM Entity DEFINITELY moved on load! Marie: (367,2048) ... 367,1948 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 9:11:55 AM Entity DEFINITELY moved on load! IceBat: (13158,127) ... 13158,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/25/2012 10:52:51 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:00:47 AM Entity DEFINITELY moved on load! IceBat: (4220,63) ... 4220,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()