3/25/2012 11:06:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:09:44 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/25/2012 11:09:52 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update()