3/28/2012 11:23:32 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:32 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:32 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:32 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:32 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:32 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:32 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:32 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:32 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:32 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:33 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:33 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:34 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:34 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:35 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:35 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:36 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:36 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:37 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:37 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:38 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:38 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:39 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:39 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:40 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:40 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:41 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:41 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:42 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:42 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:43 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:43 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:44 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:44 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:45 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:45 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:46 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:46 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:47 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:47 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:48 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:48 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:49 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:49 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:50 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:50 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:51 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:51 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:52 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:52 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:52 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:52 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:52 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:52 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:52 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:52 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 3/28/2012 11:23:52 PM (0.918) ----------------------------------- UnhandledErrors----------------------------------- 3/28/2012 11:23:52 PM (0.918) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0