3/25/2012 11:06:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:09:44 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/25/2012 11:09:52 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/25/2012 11:15:52 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:16:28 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:12:54 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:28:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:03:05 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:29:34 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:47:31 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 2:07:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 6:36:11 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 6:59:43 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:01:46 AM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 534802 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:23:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:31:32 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! Darrell2Ghost: (5343,127) ... 5343,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! RichardGhost: (3709,127) ... 3709,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! RichardGhost: (11917,191) ... 11917,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! Dave2Ghost: (10707,63) ... 10707,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:58:11 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:52:41 PM Entity DEFINITELY moved on load! FireBat: (11625,63) ... 11625,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 11:23:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:23:52 PM Entity DEFINITELY moved on load! Bat: (4318,127) ... 4318,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 11:36:12 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:43:02 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:45:38 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:12:57 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:25:21 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:26:15 AM QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 615135 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 10:03:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 10:48:25 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 1:01:21 PM Generated New Regions x291 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/27/2012 1:29:59 PM Generated New Regions x358 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 1:51:31 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM New status: Connected (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/27/2012 2:12:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:19:34 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:24:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:25:14 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 3:08:11 PM Entity DEFINITELY moved on load! Bat: (11745,127) ... 11745,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 4:05:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 5:07:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:28:12 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:45:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:45:42 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 7:58:04 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 7:58:20 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 8:20:49 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 8:48:38 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:23:19 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:41:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 10:37:21 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:10:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:24:20 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:24:33 PM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 641867 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 11:26:32 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 1:51:18 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:50:30 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:58:04 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:59:31 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 3:03:43 AM Entity DEFINITELY moved on load! IceBat: (11583,127) ... 11583,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:45:17 AM Entity DEFINITELY moved on load! Bat: (16286,191) ... 16239,191 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:56:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:03:47 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:11:23 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:16:12 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:28:10 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:33:46 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:43:58 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:44:45 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:45:21 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:51:28 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:55:40 AM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 805990 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 7:27:36 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 1:21:19 PM Entity DEFINITELY moved on load! Marie2: (1055,7168) ... 1055,7068 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:58:55 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:04:42 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 7:34:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:22:07 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:30:25 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:32 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:32 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:38 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:38 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:48 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:48 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 10:50:16 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 12:18:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:12:39 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:37:22 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:50:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:08:56 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:22:06 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:33:48 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:01:36 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:07:49 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:11:07 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:27:31 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:24 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:25 PM Refused attempt by player account #11226 (Plutosbane) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:44 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:48 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:30:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:30:25 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:34:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:36:57 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:39:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:43:10 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:46:28 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:16:40 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:21:16 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:31:54 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:50:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:01:41 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:25:07 PM Defaulting to first account for testing single player worlds. at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.LoadGame(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass24+<>c__DisplayClass28.b__16() at ConfirmPopup.HandleCancelClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 3/29/2012 5:39:01 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:39:05 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:43:22 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:06:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:17:35 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:01 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:02 PM Refused attempt by player account #11226 (Plutosbane) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:07 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 8:00:44 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 9:08:39 PM Entity DEFINITELY moved on load! FireBat: (11583,127) ... 11583,130 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/29/2012 9:10:06 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 9:17:34 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:06:36 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:07:45 AM QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 873752 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:10:47 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:13:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5053 QueuedAbilityUse.ExecutionContextRegionID:1563 QueuedAbilityUse.TargetPoint:6664,1224 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:20:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7033 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:2935,4999 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1673,2536 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1517,3033 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:05 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1194,2788 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:07 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1248,2551 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7035 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1890,5550 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:37:15 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 8:48:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployMediumTrap QueuedAbilityUse.ExecutionContextChunkID:7037 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:9636,2245 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:52:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3595,4498 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3970,1633 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3749,1498 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1672,3660 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2376,2485 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2174,2118 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1876,1805 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1106,3329 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:45 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2054,2702 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:55:08 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7058 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:487,1071 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:55:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7058 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:484,816 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 6:41:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 6:44:10 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 8:59:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 9:00:11 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 9:07:30 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:Dave TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:3065,4448 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:Dave at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:46 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2873,2823 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:48 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2699,2605 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:49 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2579,2379 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:51 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2269,2240 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:46 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2904,2302 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:48 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2839,2089 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:49 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2891,1864 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 1:00:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 2:16:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 2:40:08 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:18:01 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:18:11 AM QueuedAbilityUse.Execute:rejected SelectNewCharacter due to usingEntityID 890624 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:19:38 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:21:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2525,711 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:22:02 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:43:35 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update()