3/25/2012 11:06:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:09:44 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/25/2012 11:09:52 PM Error: attempt to get LocalPlayerAccount when ProcessMode == MultiplayerServer! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Game.get_LocalPlayerAccount() at Game.OnKeyDownFirst(KeyBind Bind, InputSource Source) at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/25/2012 11:15:52 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/25/2012 11:16:28 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:12:54 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:28:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:03:05 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:29:34 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 1:47:31 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 2:07:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 6:36:11 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 6:59:43 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:01:46 AM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 534802 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:23:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:31:32 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! Darrell2Ghost: (5343,127) ... 5343,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! RichardGhost: (3709,127) ... 3709,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! RichardGhost: (11917,191) ... 11917,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:41:58 AM Entity DEFINITELY moved on load! Dave2Ghost: (10707,63) ... 10707,258 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at NPCStateDescriptor.PlaceInChunk(.Chunk Chunk, ArcenPoint NewLocation, Boolean SkipCollision) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 9:58:11 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 12:52:41 PM Entity DEFINITELY moved on load! FireBat: (11625,63) ... 11625,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 11:23:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:23:52 PM Entity DEFINITELY moved on load! Bat: (4318,127) ... 4318,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/26/2012 11:36:12 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:43:02 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/26/2012 11:45:38 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:12:57 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:25:21 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:26:15 AM QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 615135 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 10:03:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 10:48:25 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 1:01:21 PM Generated New Regions x291 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at MainMenu.StartGameButton_HandleClick(System.String WorldFilename, GameStartType GameStartType, CombatDifficultyLevel CombatDifficultyLevel, PlatformingDifficultyLevel PlatformingDifficultyLevel, Boolean IsForTestWorld) at MainMenu.b__b(System.String FolderName, GameStartType GameStartType, CombatDifficultyLevel CombatDifficulty, PlatformingDifficultyLevel PlatformingDifficulty) at StartNewWorldPopup.StartNewWorldPopup_OK() at InputBindings.CheckKeys() at Game.CheckInput() at MainCameraLogic.Update() 3/27/2012 1:29:59 PM Generated New Regions x358 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.GenerateNewContinent(.AbilityUseResult Result) at World.GenerateNewContinentIfNeeded(.AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 1:51:31 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM New status: Connected (Connecting) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/27/2012 2:08:14 PM New status: Connected (Connected) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkClientWrapper.CheckClient() at MainCameraLogic.Update() 3/27/2012 2:12:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:19:34 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:24:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 2:25:14 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 3:08:11 PM Entity DEFINITELY moved on load! Bat: (11745,127) ... 11745,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 4:05:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 5:07:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:28:12 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:45:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 6:45:42 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 7:58:04 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 7:58:20 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 8:20:49 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 8:48:38 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:23:19 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 9:41:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 10:37:21 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:10:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:24:20 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/27/2012 11:24:33 PM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 641867 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/27/2012 11:26:32 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 1:51:18 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:50:30 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:58:04 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 2:59:31 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 3:03:43 AM Entity DEFINITELY moved on load! IceBat: (11583,127) ... 11583,164 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:45:17 AM Entity DEFINITELY moved on load! Bat: (16286,191) ... 16239,191 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:56:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:03:47 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:11:23 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:16:12 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:28:10 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:33:46 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:43:58 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:44:45 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:45:21 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:51:28 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:55:40 AM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 805990 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 7:27:36 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 1:21:19 PM Entity DEFINITELY moved on load! Marie2: (1055,7168) ... 1055,7068 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/28/2012 4:58:55 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 5:04:42 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/28/2012 7:34:08 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:22:07 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:30:25 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:32 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:32 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:38 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:38 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:48 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:32:48 AM Refused attempt by player account #11226 (Archenium) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 10:50:16 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 12:18:18 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:12:39 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:37:22 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 1:50:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:08:56 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:22:06 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 2:33:48 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:01:36 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:07:49 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:11:07 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:27:31 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:24 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:25 PM Refused attempt by player account #11226 (Plutosbane) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:44 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:28:48 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:30:23 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:30:25 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:34:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:36:57 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:39:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:43:10 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 3:46:28 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:16:40 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:21:16 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:31:54 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 4:50:30 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:01:41 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:25:07 PM Defaulting to first account for testing single player worlds. at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at MainMenu.LoadGame(System.String WorldFilename, Boolean DoTransitions, Boolean BackupWorldFolder) at MainMenu+<>c__DisplayClass24+<>c__DisplayClass28.b__16() at ConfirmPopup.HandleCancelClick() at ArcenQueuedButtonClickDelegate.Execute() at ArcenGUIManager.DrawGUI() at MainCameraLogic.OnGUI() 3/29/2012 5:39:01 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:39:05 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 5:43:22 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:06:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:17:35 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:01 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:02 PM Refused attempt by player account #11226 (Plutosbane) to connect because it is already in use (connected). at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message) at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 6:44:07 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 8:00:44 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 9:08:39 PM Entity DEFINITELY moved on load! FireBat: (11583,127) ... 11583,130 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.CreateNew(Int64 EntityIDFromChunkOwner, GameEntityType Type, ArcenPoint Location, Single StartingScale, .GameEntity CreatedBy, .Chunk Chunk, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random, .GameEntity CreatedBy, GuardianPowerProfessionType OverridingProfessionType) at Chunk.ResultGenerationOnly_AddNewEntity(GameEntityType Type, ArcenPoint Location, Single StartingScale, .MersenneTwister Random) at Chunk.SpawnMonstersWithBudget(Int32 Budget, Int32 RandomSeed, Boolean SpawnDirectlyOnPointsInsteadOfNearThem, System.Collections.Generic.List`1 PreferredSpawnPoints, .AbilityUseResult Result) at Chunk.DoPostCreationMonsterSpawn(Int32 ActAsIfAtLeastThisMuchBudgetIsAlreadySpent, .AbilityUseResult Result) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/29/2012 9:10:06 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/29/2012 9:17:34 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:06:36 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:07:45 AM QueuedAbilityUse.Execute:rejected HeartbeatMessageWhilePlayerIsOnWorldMap due to usingEntityID 873752 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:10:47 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 7:13:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5053 QueuedAbilityUse.ExecutionContextRegionID:1563 QueuedAbilityUse.TargetPoint:6664,1224 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:20:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7033 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:2935,4999 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1673,2536 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1517,3033 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:05 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1194,2788 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:07 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7034 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1248,2551 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 7:21:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#873755 type:Dylan TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7035 QueuedAbilityUse.ExecutionContextRegionID:1651 QueuedAbilityUse.TargetPoint:1890,5550 QueuedAbilityUse.UsingEntityID:873755 UsingEntity.TypeData.Type:Dylan at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:37:15 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 8:48:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployMediumTrap QueuedAbilityUse.ExecutionContextChunkID:7037 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:9636,2245 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:52:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3595,4498 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3970,1633 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:3749,1498 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:53:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1672,3660 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2376,2485 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2174,2118 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1876,1805 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1106,3329 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:54:45 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7060 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2054,2702 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:55:08 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7058 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:487,1071 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 8:55:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#874738 type:Thomas TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7058 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:484,816 QueuedAbilityUse.UsingEntityID:874738 UsingEntity.TypeData.Type:Thomas at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 6:41:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 6:44:10 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 8:59:37 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 9:00:11 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/30/2012 9:07:30 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:Dave TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:3065,4448 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:Dave at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:46 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2873,2823 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:48 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2699,2605 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:49 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2579,2379 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:29:51 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7137 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2269,2240 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:46 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2904,2302 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:48 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2839,2089 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/30/2012 9:30:49 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#841043 type:HeatsuitMale TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7138 QueuedAbilityUse.ExecutionContextRegionID:1586 QueuedAbilityUse.TargetPoint:2891,1864 QueuedAbilityUse.UsingEntityID:841043 UsingEntity.TypeData.Type:HeatsuitMale at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 1:00:50 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 2:16:55 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 2:40:08 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:18:01 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:18:11 AM QueuedAbilityUse.Execute:rejected SelectNewCharacter due to usingEntityID 890624 not found:False MultiplayerServer at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:19:38 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:21:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2525,711 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:21:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#890625 type:Valeria TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2597,732 QueuedAbilityUse.UsingEntityID:890625 UsingEntity.TypeData.Type:Valeria at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 6:22:02 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 6:43:35 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 11:21:37 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 11:22:56 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:3636,1814 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4120,1906 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:08 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4121,1854 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4130,1757 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4129,1711 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4129,1642 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4173,1592 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4206,1488 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4217,1422 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4221,1367 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4263,1274 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4263,1274 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4278,1164 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4270,1079 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:4266,994 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:23:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7088 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:6372,1633 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:25:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:7188,3393 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:25:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:6710,3188 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:28:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:5531,3410 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:28:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:5527,3337 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:28:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:5526,3264 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:28:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6993 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:5535,3200 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:30:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7101 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:1754,720 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:33:05 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7112 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:1076,3432 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:33:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7112 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:1223,3137 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:35:12 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 11:36:55 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7731,2004 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:37:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7668,1940 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:37:05 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7621,1861 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:37:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7574,1771 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:37:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7549,1702 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:37:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7532,1623 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5642,4524 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5632,4488 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5631,4406 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5621,4332 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7700,3433 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:53 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7741,3439 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:55 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7704,3382 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:56 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7668,3312 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:38:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7615,3229 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:00 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7597,3168 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5692 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:7570,3102 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:930,2416 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5595,3831 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5595,3831 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:53 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5578,3725 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:54 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5639,3597 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5637,3629 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:39:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5646,3524 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:00 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5700,3508 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:06 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5716,3429 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:06 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5719,3369 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:07 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5708 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5723,3321 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2020,2036 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:55 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:1955,2006 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:56 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:1906,1944 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:40:57 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:1867,1883 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5284,4787 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5270,4708 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5272,4621 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5263,4534 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:41 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5298,4548 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5301,4481 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5304,4395 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5305,4317 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5245,4292 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5249,4214 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5244,4131 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:49 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5241,4073 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:49 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5241,4008 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5295,3940 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5293,3850 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:53 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5288,3766 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:53 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5307,3695 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:58 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5264,3684 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5268,3594 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:41:59 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5261,3520 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:00 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5253,3449 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5234,3387 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5287,3335 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5282,3262 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5293,3189 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:05 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5280,3121 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5269,3340 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5292,3276 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5272,3206 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5275,3153 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5266,3087 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5306,3016 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5311,2932 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5314,2881 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5314,2833 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5311,2773 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5599,2605 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5318,2659 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5360,2562 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5331,2481 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5328,2297 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5329,2229 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5331,2219 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5331,2153 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:42:35 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:5331,2087 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8622,3317 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8607,3261 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8621,3197 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8804,2954 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8740,2881 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8687,2818 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:43:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5764 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:8640,2756 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5828 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:1524,717 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:51 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2448,2458 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:55 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2369,2550 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:56 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2418,2509 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:56 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2469,2466 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:44:57 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2520,2396 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:00 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2564,2273 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2532,2269 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:01 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,2225 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:02 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,2159 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:02 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,2093 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,2027 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:03 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,1961 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,1895 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:45:04 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:5691 QueuedAbilityUse.ExecutionContextRegionID:1577 QueuedAbilityUse.TargetPoint:2544,1829 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:46:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7074 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:5250,2620 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:46:51 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7074 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:5251,2606 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:46:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7074 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:5251,2540 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:46:52 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7074 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:5251,2474 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:47:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1699,2464 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:47:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1695,2389 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:47:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1686,2311 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:47:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1686,2245 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:47:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:1686,2179 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:12846,2616 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:13213,2610 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:13492,2924 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:13737,2602 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:14031,2608 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:14391,2603 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:51 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:14729,2596 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 11:48:54 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7075 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:15159,2589 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:09:27 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7185 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:2794,1104 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:19:12 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7192 QueuedAbilityUse.ExecutionContextRegionID:1648 QueuedAbilityUse.TargetPoint:4716,1748 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:39:57 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:2364,2994 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:40:02 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:2902,2523 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:40:05 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:2908,2209 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:40:07 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:2914,1895 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:40:10 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:2947,1581 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:40:15 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:3385,923 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:42:40 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:3409,822 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 12:44:33 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:7094 QueuedAbilityUse.ExecutionContextRegionID:1550 QueuedAbilityUse.TargetPoint:1565,3231 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 3:36:21 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 3:38:46 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#896726 type:NeutralSkelebot TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:1839,1143 QueuedAbilityUse.UsingEntityID:896726 UsingEntity.TypeData.Type:NeutralSkelebot at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:44:43 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 4:49:32 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:8217,2936 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:49:40 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:7350,2834 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:49:41 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:7347,2750 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:49:47 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:7340,2731 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:50:04 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:1534,3228 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:50:05 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:1535,3152 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 4:50:06 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#446743 type:Darrell TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:6561 QueuedAbilityUse.ExecutionContextRegionID:1722 QueuedAbilityUse.TargetPoint:1542,3085 QueuedAbilityUse.UsingEntityID:446743 UsingEntity.TypeData.Type:Darrell at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 7:00:06 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 8:50:49 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 9:39:59 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 3/31/2012 9:41:44 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#899282 type:Melody TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:3286,1228 QueuedAbilityUse.UsingEntityID:899282 UsingEntity.TypeData.Type:Melody at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 12:59:47 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 4/1/2012 3:21:44 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 4/1/2012 6:22:34 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 4/1/2012 11:20:48 AM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 4/1/2012 11:21:14 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#899282 type:Melody TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2358,1121 QueuedAbilityUse.UsingEntityID:899282 UsingEntity.TypeData.Type:Melody at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:21:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#899282 type:Melody TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:2358,1121 QueuedAbilityUse.UsingEntityID:899282 UsingEntity.TypeData.Type:Melody at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 1:54:28 PM Server sending C_RequestCredentials message at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.TellTheDeveloper(System.String Message) at NetworkServerWrapper.OnClientConnect(Lidgren.Network.NetConnection sender) at NetworkServerWrapper.CheckServer() at MainCameraLogic.Update() 4/1/2012 1:55:04 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:#899856 type:Thomas2 TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DeployItem QueuedAbilityUse.ExecutionContextChunkID:1 QueuedAbilityUse.ExecutionContextRegionID:1 QueuedAbilityUse.TargetPoint:1038,996 QueuedAbilityUse.UsingEntityID:899856 UsingEntity.TypeData.Type:Thomas2 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()