2/11/2012 10:01:44 AM New status: Connecting (Connecting) 2/11/2012 10:01:44 AM New status: Connected (Connected) 2/11/2012 10:04:24 AM New status: Connecting (Connecting) 2/11/2012 10:04:24 AM New status: Connected (Connected) 2/11/2012 10:05:09 AM New status: Connecting (Connecting) 2/11/2012 10:05:09 AM New status: Connected (Connected) 2/11/2012 10:15:18 AM New status: Connecting (Connecting) 2/11/2012 10:15:18 AM New status: Connected (Connected) 2/11/2012 10:27:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:26 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:27 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:28 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:29 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:30 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:31 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:31 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:31 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:32 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:33 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:34 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:35 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:35 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:35 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:36 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:37 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:10000 2/11/2012 10:27:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:38 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:39 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:40 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:41 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:41 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:41 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:42 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:43 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:43 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:43 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:45 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:45 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:45 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:46 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:46 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:46 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:47 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:48 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:49 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:49 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:49 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:27:50 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:320 QueuedAbilityUse.ExecutionContextRegionID:16 2/11/2012 10:33:08 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:09 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:10 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:11 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:12 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:13 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:14 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:14 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:14 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:15 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:16 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:17 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:18 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:19 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:20 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:21 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:22 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:23 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:24 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:33:25 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:AbilityUseResult.GetNextNewlySpawnedEntity(): error, no new entities left! Indicates client not processing result from server properly. (probably was AbilityType.QueuedAbilityUse) at AbilityUseResult.GetNextNewlySpawnedEntityAndAddThemToChunk (.Chunk ChunkToSpawnIn) [0x00000] in :0 at Ability.TryExecuteInner (.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 UsingEntity:null TargetEntity:null QueuedAbilityUse.Ability.TypeData.Type:DoChunkMonsterSpawning QueuedAbilityUse.ExecutionContextChunkID:328 QueuedAbilityUse.ExecutionContextRegionID:16 QueuedAbilityUse.Magnitude:35000 2/11/2012 10:51:17 AM New status: Connecting (Connecting) 2/11/2012 10:51:17 AM New status: Connected (Connected) 2/18/2012 9:49:21 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled5 does not exist! 2/18/2012 9:49:22 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled does not exist! 2/18/2012 9:49:22 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled2 does not exist! 2/18/2012 9:49:22 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled4 does not exist! 2/18/2012 9:49:22 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled6 does not exist! 2/18/2012 9:49:22 AM File LayerBases/ShadowFloorEdge/ShadowFloorEdgeNWAngled3 does not exist! 2/18/2012 9:49:39 AM NonSim_ListOfAllPossibleEnchantItems.Count:67 2/24/2012 5:18:48 PM NonSim_ListOfAllPossibleEnchantItems.Count:336 2/28/2012 3:09:09 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2660.0, 1216.0) ... 2570,948 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 2/28/2012 3:13:33 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2660.0, 1216.0) ... 2570,948 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 2/28/2012 3:13:55 PM NonSim_ListOfAllPossibleEnchantItems.Count:336 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at World.IntializeListOfAllPossibleEnchantItems() at World.NonSimGetCostOfCheapestEligibleEnchantForPlayer(.PlayerAccount PlayerAccount) at PlayerAccount.GetPercentProgressTowardsNextEnchant() at GameEntity.WriteStatisticsToBuffer(.ArcenCharacterDoubleBuffer Buffer, StatisticsOutputMode OutputMode, Boolean IncludeNewlineAtStart) at EscapeMenu.SubclassCustomRender(.UnityRenderer R) at AbstractArcenWindow.Render(.UnityRenderer R) at ArcenGUIManager.Render(.UnityRenderer R) at Game.UpdateDisplay(Boolean IsFullVisualUpdate) at MainCameraLogic.Update() 3/3/2012 12:26:32 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 12:43:22 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 12:45:47 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 12:46:20 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 12:54:00 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,1216 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 11:33:41 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 11:48:38 AM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/3/2012 12:09:39 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/16/2012 11:41:03 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/16/2012 11:44:48 PM QueuedAbilityUse.Execute:rejected StopUsingOngoingCondition due to usingEntityID 21560 not found:False at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/16/2012 11:44:49 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2670,985 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/16/2012 11:46:15 PM Entity DEFINITELY moved on load! Darrell: (288.0, 1150.0) ... 407,1047 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at GameEntity.ActuallyPerformSwitchToChunk(.Chunk Chunk, ArcenPoint SpawnPoint, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/20/2012 8:09:05 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570.0, 948.0) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Single NewX, Single NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 3/31/2012 8:53:12 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:14:37 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:16:30 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:19:50 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:30:50 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update() 4/1/2012 11:35:05 PM Entity DEFINITELY moved on load! GreenJadeGuardianStone: (2570,948) ... 2550,384 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message) at GameEntity.RunCollisionCheck() at GameEntity.SetCurrentLocationInner(Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) at GameEntity.SetCurrentLocation(ArcenPoint Location, CollisionType CollisionType, Boolean CanCenterCamera) at Chunk.PerformChunkLoadInitialization(Boolean IsFromTheNetwork, Int32 LoadedChunkVersion) at Chunk.TryToLoadFromDisk(Int32 ChunkID, .Region Region) at World.GetChunkByPrimaryKeyIDInner(Int32 ChunkPrimaryKeyID, .Region Region) at World.GetChunkByPrimaryKeyID(Int32 ChunkPrimaryKeyID, .Region Region, Boolean Keepalive) at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.Update()