10/27/2010 12:11:46 (4.000) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/27/2010 16:31:16 (4.000) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameButton.RenderSelf (Rect buttonRect, Boolean IsEnabled) ArcenButtonSetSelfRender.Render (Rect ParentBounds, Vector2 EffectiveScrollPosition, Vector3 MousePositionFromTopLeft) AbstractArcenWindow.WindowFunctionCall (Int32 WindowID) UnityEngine.GUI+_Window.Do () UnityEngine.GUI.EndWindows (UnityEngine.IDList idlist) UnityEngine.GUIUtility.EndGUI (Int32 doLayout, Int32 doWindows, UnityEngine.IDList idlist) 10/27/2010 17:38:03 (4.000) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) GameButton:DoTypeClicked(Boolean, Boolean) GameButtonWindow:HandleButtonClick(IBoundedSelfRenderer, Boolean) ArcenButtonSetSelfRender:Render(Rect, Vector2, Vector3) AbstractArcenWindow:WindowFunctionCall(Int32) UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32) 10/29/2010 18:13:08 (4.021) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 10/30/2010 15:21:07 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 10/30/2010 15:21:07 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate()