Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.8026] Renderer: NVIDIA GeForce 8800 GT Vendor: NVIDIA VRAM: 512 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Initializing (RawInput). Input initialized. desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0 Non platform assembly: data-07640048 (this message is harmless) Non platform assembly: data-07AA0020 (this message is harmless) Non platform assembly: data-03118F88 (this message is harmless) Non platform assembly: data-03130998 (this message is harmless) Non platform assembly: data-076ADFA0 (this message is harmless) Non platform assembly: data-078F0020 (this message is harmless) Non platform assembly: data-03161FD8 (this message is harmless) Non platform assembly: data-076C9FE8 (this message is harmless) Non platform assembly: data-076D1F88 (this message is harmless) Non platform assembly: data-076FBFA0 (this message is harmless) Non platform assembly: data-0770BFA8 (this message is harmless) Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: C:/vcprojs/AValleyWithoutWind/Installer/Full/AVWW_Data/Plugins/AVWWST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW_Data\Managed\System.dll (this message is harmless) 0:C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW.exe UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) graphicsShaderLevel:30 graphicsDeviceID:1553 graphicsDeviceName:NVIDIA GeForce 8800 GT graphicsDeviceVendor:NVIDIA graphicsDeviceVendorID:4318 graphicsDeviceVersion:Direct3D 9.0c [nvd3dum.dll 8.17.12.8026] graphicsMemorySize:512 graphicsPixelFillrate:9600 operatingSystem:Windows 7 (6.1.7600) 64bit processorCount:8 processorType:Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:True supportsVertexPrograms:True systemMemorySize:8174 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: C:\vcprojs\AValleyWithoutWind\Installer\Full\AVWW_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: C:/vcprojs/AValleyWithoutWind/Installer/Full/AVWW_Data/Plugins/AVWWST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (0 - 4/20/2012 1:12:12 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (1 - 4/20/2012 1:12:12 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (2 - 4/20/2012 1:12:12 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) audio load: 174 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (3 - 4/20/2012 1:12:13 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (4 - 4/20/2012 1:12:13 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (5 - 4/20/2012 1:12:13 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (6 - 4/20/2012 1:12:13 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (7 - 4/20/2012 1:12:14 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (8 - 4/20/2012 1:12:14 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Elapsed MS: 102 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk_Normal(Chunk, ChunkPopulationScript) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Chunk creation milliseconds: 316.6187 Start time: 4/20/2012 1:12:14 PM End time: 4/20/2012 1:12:14 PM UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) Game:ContinueInitializeGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Saving everything as we exit... UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationQuit() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)